------------------------------------------------------------------------------ ** ___ ___ __________ __ __ ** ** \ \ / / | _______| | | | | ** Virtua Fighter 4 ** \ \ / / | | | | | | ** Move List/ FAQ ** \ \ / / | | | | | | ** ** \ \ / / | |___ | | | | ** ** \ \ / / | ____| | |___| |_ ** ** \ / / | | |______ __| ** ** \ / | | | | ** ** \ / | | | | ** ** V |__| |__| ** ** ** ------------------------------------------------------------------------------ You'll put it all on the line for one moment of glory... Prepare for the fight of your life! THE 4TH WORLD FIGHTING TOURNAMENT: VIRTUA FIGHTER 4 ------------------------------------------------------------------------------ Written by: Ryan "Nemesis300" Kelly E-Mail: original_dark_id@yahoo.com (for questions) or dark_id@hotmail.com (for borrowing information, posting FAQ) Project Started: April 17, 2002 Project Complete: April 22, 2002 Last Update: April 27, 2002 Game/Console: Virtua Fighter 4/ Playstation 2 Version: 1.3 ______________________________________________________________________________ ------1. SECTIONS------ ______________________________________________________________________________ Sections: 1. Sections 2. Updates 3. Disclaimer 4. Notes 5. Story 6. The Basics 7. Modes of Play a. Arcade b. Versus c. Kumite d. Training Mode e. A.I. System 8. Akira Yuki 9. Pai Chan 10. Lau Chan 11. Wolf Hawkfield 12. Jeffry McWild 13. Kage-Maru 14. Sarah Bryant 15. Jacky Bryant 16. Shun-Di 17. Lion Rafale 18. Aoi Umenokouji 19. Lei Fei 20. Vanessa Lewis 21. Secrets 22. FAQ 23. Contact 24. Copyright 25. Credits 26. Closing ______________________________________________________________________________ ------2. UPDATES------ ______________________________________________________________________________ 1.0- Initial Release. All movelists in their basic form are 100% complete. All of the mode descriptions and character bios as well as secrets are done as well. 1.1- Added a few new locations this FAQ is being hosted. 1.2- Added some basic strategies for every character as well as against everyone. Merged the game modes into one section. Added a several new places this FAQ is being hosted. 1.3- Reorganized the Command Lists. It's much easier to read now IMO. All in all, this FAQ is pretty much complete as far as I'm concerned. I'll still answer questions, but don't expect many major updates. This FAQ is offically completed =) ______________________________________________________________________________ ------3. DISCLAIMER------ ______________________________________________________________________________ If you wanna use this FAQ on your site, make sure contact me first of all. After you post it make sure you do all of the following!!! - You do not make any money off of this guide. - You do not edit the FAQ whatsoever(even spacing and gramatical errors) - You give credit when due. - CONTACT ME OR THERE WILL BE TROUBLE! This document can only be placed on a non-commerical or non-profit website. Remember not to alter anything or there will be trouble. You can't use this document as a referrence for your own, unless you give me credit. You can use the layout if you want This is a copyrighted document, so if you steal, I sue! Please try to contact me if your going to use this, I don't want any nasty misunderstandings. ______________________________________________________________________________ -----4. NOTES----- ______________________________________________________________________________ -Legend: F = Forward B = Back D = Down U = Up FU = Forward up FD = Forward down BU = Back up BD = Back down P = Punch K = Kick G = Guard OB = 180 clockwise OF = 180 counter clockwise C = 360 clockwise CC = 360 counter clockwise (H)= Hold + = Hold multiple buttons (ie P+K) -The strategies in this FAQ are just the basics and some pointers. Go look at one of the many, well written FAQs on specific characters. Or venture to a website such as VF.com or VP.com for some more indepth strategy. ______________________________________________________________________________ -----5. STORY----- ______________________________________________________________________________ *****Prologue***** In the end, it was Kage-Maru who won the Third World Fighting Tournament. After it ended, he defeated a new model of Dural who appeared before him. Kage-Maru finally obtained a new item type required to save his mother, Tsuki-Kage. However, Tsuki-Kage actually got worse, transforming into Dural further when the item was used. Ultimately, she turned into Dural completely and "J6" acquired her once more. With Dural again within their grasp, "J6" started to research how they could mass produce Dural. During their research, "J6" discovered that Tsuki-Kage had remained incomplete for too long which explained her lack of abilities somewhat. "J6" started to look for a new target eligible enough to become a new (complete) Dural. They decided upon "Sarah Bryant." Plans were made so as to aquire her and the Fourth World Fighting Tournament was organized. With many hidden agendas and suspicious machinations going on, the Tournament is now ready to begin. *****Outline of Virtua Fighter Series***** The World Fighting Tournament: a worldwide competition for fighters who believe in the superiority of their own fighting skills and technique. The champion of the First Tournament was Lau Chan, who retrieved the legendary art "Ko'enken." At the end of the Second Tournament, it was Akira Yuki, a young fighter who uses "Hakkyokuken," who walked away the winner. Who was the winner of the Third Tournament? While looking respectable and admirable, the tournaments are anything but, with a mysterious group plotting behind the scenes. "J6" [Judgement 6]- An Organization composed of six global mega-industries that have great influence on everything from weapons development, to world politics. Ultimately, "J6" strives for unrivaled control of the world's fate. The true purpose of J6 holding the World Fighting Tournament is to test the abilities of "Dural" [artifical/programmable human beings], and new materials. Although Kage-Maru managed to rescue and whisk away his mother, Tsuki-Kage, off to freedom at the end of the Third World Fighting Tournament, her medical condition worsened once more. He was able to confirm she was suffering an unknown after-effect of her transformation into Dural. Using his ninja skills, Kage-Maru managed to infiltrate the Organization once more and found that he needed to get a new item to rescue his mother. Those fated to fight are now about to start their endless battles once again. Who will win the battle this time? ______________________________________________________________________________ -----6. THE BASICS----- ______________________________________________________________________________ *****Controls (during battle)***** -Directional Buttons- /Left= Forward Left/Right = Back Down = Down Up = Up x = Punch O = Kick = Guard Triangle = Punch Select = Pause/Menu Start = Pause/Menu L1 = P+G L2 = P+K+G L3 = Not used R1 = P+K R2 = K+G R3 = Not used Both analog sticks are not used. *****Basic Techniques***** These are the basic techniques of the game. Everyone can perform these moves at any given time: Walk: How to perform: Hold any directional but but down. The basic way of movement in most fighting games, this one is no exception. However, it is also the slowest way to get around. Dashing or running is almost always a better way to get around. Virtua Fighter 4 features a All Range Movement or "ARM" system which allows you to walk in any given direction. To walk downward, press D then press D again and hold it. Dashing/Back Dashing: How to perform: Tab F,F or B,B Dashing is a very useful technique while fighting. It doesn't make you travel very far, but it is a heck of a lot faster than walking. A quick dash is often useful when avoiding enemy attacks or dashing back to avoid a attack, leaving the opponent open for a counterattack. Crouch Dash/Crouch Back-Dash: How to perform: FD,FD or BD,BD Another useful technique. Crouch Dashing is similar to the standard dash, but it is done in the crouching position, leaving you safe from high attacks and able to move in safely and counterattack. Run: How to perform: Press F,(H)F Unlike dashing, running is not nearly as useful as the dash technique, but it can come in handy on the right occasion. Running is often useful when you or an opponent has been knocked a great distance and you want to go in before they can react. Running is also used in a few moves as well. Jump: How to perform: U,P or U,K Jumping...what can I say. It's not very useful in this game as it may be in other fighters. Jumping can be used to dodge attacks low to the ground, however, unless you follow up quickly with some type of aerial attack, you'll be wide open. Many characters utilize unique jumping attacks of their own. Evade: How to perform: Tap U or D Evading is probably one of the most useful techniques in the game. Easy to use, anyone can do it, very useful indeed. Evading is useful to dodge an enemy's assault and come in with a quick counterattack of your own. *****More Advance Techniques***** These are some slightly more advanced techniques, but anyone can still use them. Guarding: How to perform: (H)G Guarding is one of the single most important techniques to use if you don't want you ass handed to you. Put it this way, use the guard or you gonna be blocking with you face. Guarding can be done from the standing or crouched position. Nearly all high/mid range attacks can be guarded and all low range attacks can be guarded from the crouching position. The only thing a guard can not guard (heh...) is a throw. Remember that... Throws: How to perform: P+G (also unique throws not listed) Throws are a very useful technique to learn. They are often able to make or break a match nearing its end. Throws are useful against opponents who constantly guard are play very defensive. To evade a throw, duck quickly and the attack should pass you, leaving your opponent open for a counterstrike. Throw Escapes: How to perform: (During a throws first few frames) P+G Hmm...this is a bit of a tough one to pull off. To escape a basic throw, you just need to tap P+G the first few frames of the attack. However, to escape an unique throw, one must press the last button of the throw's motion as well as tap P+G. It is often useful to know the opponent's attack motions yourself to have a better chance of escaping the throw. For instance, if the opponent's throw motion is F,P+G then you would need to tap F,P+G to escape the attack. It might sound a bit tricky, but some practice and you'll have a good handle on it. Down Attacks: How to perform: U,P (not including unique moves) Whan an opponent is grounded, you can follow-up with some extra damage by performing a down attack. Useful for that little extra hit. Recovery: How to perform: P+K+G When you are knocked into the air by a strong attack, tap P+K+G to recover and land safely. This is useful when you need to get back into the fray or to avoid a down attack. Rising Attacks: How to perform: P or K from downed position Rising attacks are often useful to surprise an enemy that is nearby while you are down. Tapping P or K from the downed position will make your character get up with a quick punch or kick. You can also roll from the downed position by tapping U,PKG or D,PKG. Rolling is often the best way to go, as it does leave you open to an attack as much as the other possibilities do. Reversals: How to perform: High-Attack B,PK Mid-Attack BD,PK Low-Attack D,PK This technique will allow you to counterattack you opponent's strike with an attack of your own. Not all of the characters have reversals, however. Learning these and when to use them can become a great tool for your fight. Deflecting: How to perform: Varies This attack is a quite similar to the reversal, but instead of dealing any damage, it simply deflects the opponent's blow allowing you a brief period to attack. Jacky and Venessa have an automatic high deflect when they stand still. Charge Attacks: How to perform: Hold the last button pressed (only certain moves can be charged.) Certain moves can be charged in order to deal more damage. To charge a move, you must simply hold the last button in the command until it full charges and is executed. However, charged moves take longer to perform and leaves you wide open to attack. The best time to use these techniques is when the opponent is knocked to the floor, so as you have time to charge without harassement from the opponent. Be careful when performing these type of moves... Using the walls: How to perform: ...you figure it out =) Many stages in Virtua Fighter 4 have walls in them. Some walls are breakable while others are not. Slamming an opponent into a wall can cause a little more damage and give them little room to evade your attacks. Also, an opponent can be ejected from the fight with a ring-out in areas with break- able walls. This can be the key to an easy win. Juggling: How to perform: Varies, must knock character into the air Juggling is an extremely useful way to deal damage in Virtua Fighter 4. To start a juggle, you must first knock the opponent into the air and then keep them up there with a combo of your own. It times time and practice to get good at juggling, but once you do, the rewards are plenty. ______________________________________________________________________________ -----7. MODES OF PLAY----- ______________________________________________________________________________ ~~~~~Arcade Mode~~~~~ The staple single player mode of EVERY fighting game in existence. This is a near Arcade perfect (not completely though) port of the Arcade version of the game. You must fight through 14 stages of opponents including Dural at the end. The difficulty and time limit can be changed in the Options menu. You have infinite continues in this mode except for Dural, which will give you an instant Game Over if you lose to. Unfortunately, as with the other Virtua Fighter games, there is no ending to Arcade mode. Opponent order: 1.) Lion Rafale 2.) Lei Fei 3.) Pai Chan 4.) Kage-Maru 5.) Jeffry McWild 6.) Vanessa Lewis 7.) Lau Chan 8.) Jacky Bryant 9.) Aoi Umenokouji 10.) Shun-Di 11.) Wolf Hawkfield 12.) Sarah Bryant 13.) Akira Yuki 14.) Dural ~~~~~Versus Mode~~~~ Your basic Versus mode, standard in near every fighting game. You can choose your character and stage in this mode. Time and round number is changable through Options. Stages: Palace- Size: 29 ft. x 26 ft. Type: Fence (unbreakable) Arena- Size: 33 ft. x 33 ft. Type: High Fence (unbreakable) Cave- Size: 39 ft. x 39 ft. Type: High Fence (unbreakable) City- Size: 39 ft. x 39 ft. Type: Fence (unbreakable) Castle- Size: 39 ft. x 39 ft. Type: Fence (unbreakable) Island- Size: 46 ft. x 46 ft. Type: Opened Shrine- Size: 46 ft. x 46 ft. Type: Opened Harbor- 33x33 high fence unb Size: 33 ft. x 33 ft. Type: High Fence (unbreakable) Aquarium- Size: 33 ft. x 33 ft. Type: High Fence (unbreakable) Temple- Size: 39 ft. x 39 ft. Type: Fence (breakable) Gymnasium- Size: 39 ft. x 39 ft. Type: Fence (breakable) Colosseum- Size: 39 ft. x 39 ft. Type: Fence (breakable) Great Wall- Size: 46 ft. x 46 ft. Type: Opened Garden- Size: 46 ft. x 46 ft. Type: Opened Training 1- (unlockable) Size: 33 ft. x 33 ft. Type: High Fence (unbreakable) Training 2- (unlockable) Size: 39 ft. x 39 ft. Type: Fence (breakable) Training 3- (unlockable) Size: 46 ft. x 46 ft. Type: Opened Hangar- (unlockable) Size: 46 ft. x 46 ft. Type: Opened ~~~~~Kumite~~~~~ This is the main single player mode of Virtua Fighter 4. This is a tournament mode where you spar against computer opponents in order to gain ranks and unlock various secrets (see Secrets section for details). You can gain various ranks in this mode depending on your ability. This is just a brief list of the ranks and requirements (thanks to Resident Rider): *****Kyu Ranks***** -Ranks are gained through experience. -100 exp. points = 1 rank 1st Kyu 2nd Kyu 3rd Kyu 4th Kyu 5th Kyu 6th Kyu 7th Kyu 8th Kyu 9th Kyu 10th Kyu *****Dan Ranks***** -Ranks are gained through victory points. -Every victory = 1 point. -Every loss = -1 point. -5 victory points = 1 rank. -Minus 5 victory points = loss 1 rank. 1st Dan 2nd Dan 3rd Dan 4th Dan 5th Dan 6th Dan 7th Dan 8th Dan 9th Dan 10th Dan *****Middle Ranks***** -To advance from Hero, you must defeat 10 consecutive 10th Dan opponents. If you lose then its back to 10th Dan =( -Defeat 10 consecutive Champion opponents to reach the next rank. Hero Champion The ranks now branch depending on your winning percent: *****Under 75% Wins***** -One victory over a rank the same or higher = 1 victory point. -One loss over a rank the same or higher = -1 victory point. -You must defeat 5 opponents of the same or higher rank (I think) to go up a rank. Adept Master Grand Master *****Over 75% Wins***** -One victory over a rank the same or higher = 1 victory point. -One loss over a rank the same or higher = -1 victory point. -You must defeat 5 opponents of the same or higher rank (I think) to go up a rank. Conqueror Vanquisher Subjugator The ranks now branch depending on either: *****Over 12 victory points***** -Defeating 10 of the same ranked opponents in a row nets you another rank. -To reach Emperor, one must defeat 20 o_O of the same ranked opponents. Demonlord Shadowlord Battlelord Emperor - end of path *****10 consecutive wins***** -Defeating 10 of the same ranked opponents in a row nets you another rank. -To reach High King, one must defeat 20 o_O of the same ranked opponents. Stormlord Thunderlord Dragonlord High King - end of path ***** -I'm not sure as to which end path rank is better. I personally like the sound of "Emperor" better...but maybe that's because I have it ;) -At the higher end ranks, Dural randomly (I think random) challenges you to a match. Defeating her nets you some goodies. ~~~~~Training Mode~~~~~ This is the training mode, where all come to hone their skills. Virtua Fighter 4's training mode is quite extensive and really helps train newbies and veterans alike. *****Command Training***** Command Training sets you through a trial in which you perform all of the character's moves in order they appear on the command list menu. Start Menu: Command List- Allows you to view all of the commands Command information- Allows you to see either: -Number: How long between button presses -Graph: A chart of the buttons you press and how long you pressed them. Advice Display: Allows the game to give you advice on performing commands. Lock Practice Move: Locks the current move your on so you can practice it repeatedly. Character Select: Err...guess. Return to Main Menu: See above... *****Free Training***** This mode lets you practice commands at your own leisure without pressure from the computer. It is very similar to Tekken's training mode. Start Menu: CPU Settings: Allows you to adjust the dummy opponent's settings -Status settings: Position CPU is in. a. Standing: CPU stands b. Crouching: CPU crouches c. Jumping: CPU jumps d. Action: CPU does selected actions e. Other Stances (if applys): CPU goes into another stance. -Reaction settings: How CPU reacts to situations and its actions. a. Neutral: CPU does nothing b. Normal hit: CPU does standard P attack c. Counter: CPU counters attacks d. Guard (standing): CPU guards high and some mid attacks e. Guard All: CPU guards all but crouch throws f. Evade: CPU evades (sidesteps) attacks -Action settings: CPU's actions (action must be the status setting). a. Attacks: The attack pattern of CPU i. No specification: Attacks randomly ii. Emphasis on throws iii. Emphasis on high attacks iv. Emphasis on mid attacks v. Emphasis on low attacks b. Throws: Turns CPU throwing on or off c. Skill Level (1-5): Difficulty of CPU Command List: List of command motions. Speed Setting: -Normal: Attacks normal speed -Slow attacks only: Attacks are all in slow motion -Slow throws only: Slow motion action movie throws -All slow: Time for the Matrix. Display setting: Adjust display Position setting: Set characters' position to center, back to wall, or opponent back to the wall. Ring Settings: Set ring to unbreakable, breakable, or no walls. Record: Control CPU and record its actions. Play: Replay the recorded actions of CPU. Character Select: Hmmm... Main Menu: Guess. *****Trial Training***** A trial which deals with various objectives. This is the best place to master your technique. ~~~~~A.I. Training Mode~~~~~ Yippee, your own Giga Fighter. This strange little mode lets your train a idiot AI controlled fighter and make him into a lean mean fighting machine (or get his ass kicked...one or the other). There are two means of training your little buggers. First off, you need to create a fighter, give him or her a nice name (I named mine Baka, cute huh?). Now, you can either take him to sparring, where you manually train them to fight, or you can save a replay and play it back to teach them techniques. You can use your created fighters in Kumite and Versus mode. ______________________________________________________________________________ -----15. AKIRA YUKI----- ______________________________________________________________________________ *****Profile***** Country: Japan Sex: Male Blood Type: O Job: Kung-Fu Teacher Hobby: Kung-Fu Height: 5 ft. 11 in. Weight: 174 lbs. B/W/H: 45/35/37 Fighting Style: Hakkyoku-Ken ****Story***** Akira failed to win the Third World Fighting Tournament. After he returned home to Japan and told his grandfather about his loss, he isolated himself in a mountainside retreat to train rigorously to atone for his lack of ability. Whilst questioning himself, "What is true strength?", Akira was surprised to discover a number of devastating new moves. As he continued to improve his style, Hakkyoku-Ken, Akira felt his soul strengthening, and immediately resolved to fight in the tournament once more to demonstrate his improved skill. *****Command List****** ------------------------------------------------------------------------------ ~~~~~Normal Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Chusui: | P Housui: | D,P Koboku: | D,BD,B,P Hachimon Kaida: | P,P Kansuitai: | P,K Jouho Chouchu: | F,P Rimon Chouchu: | F,F,P Yakuho Chouchu: | F,F,F,P Mouko Kouhazan: | D(H),F,P Jouho Shoushou: | B,F,P Byakko Soushouda: | D(H),B,F,P Fukko: | B,FD,P Youhou: | FD,FD,P Shoutai: | K Youzentai: | D,K Utankyaku: | F,F,K Renkantai: | F,F,K,K Sokutai: | FD,K Maho Shoukou: | D(H),F,P+K Chouzan Housui: | B,F,P+K (charges) Tetsuzankou: | B,F,F,P+K Souka Housui: | FD,P+K Doppo Choushitsu: | K+G (release G after 1 frame) Gekiho honko | D,P+G Kaiko: | F,P+G Tenzankou: | (during evade) P+K+G Soutoushou: | B,F,P+K+G Hougekishu: | FD,P+K+G Gaimon Chouchu: | FD,P+K+G,P Hougeki Unshin | Soukoshou (Bonken): | P+K+G Hougeki Unshin | Soukoshou | (Youshi Senrin): | (During P+K+G) B,FD,P+G Hougeki Unshin | Soukoshou (Soushou): | (During P+K+G,B,FD,P+G) D,F or B,P Shura Ha'ou Koukazan | (Ryusoushiki): | FD,K+G Shura Ha'ou Koukazan | (Maho Chouchu): | FD,K+G,F,P Shura Ha'ou Koukazan | (Tetsuzankou): | FD,K+G,F,P,B,F,F,P+K Fujin Shoushitsu | Fukkoogeki | (Fujinkyaku): | D,K+G Fujin Shoushitsu | Fukkoogeki (Jouho | Choushitsu): | D,K+G,F,K Fujin Shoushitsu | Fukkoogeki (Fukko): | D,K+G,F,K,B,F,P ------------------------------------------------------------------------------ ~~~~~Throws~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Toushin Soutai: | P+G Shishi Hougetsu: | FD,P+G Shishi Hougetsu: | (Wall in back) FD,P+G Shinporiko: | BD,P+G Junshin Honko: | F,B,P+G Chinho: | F,B,P+G,D or U Shin'iha: | F,B,P+G,P+K Kouzanheki: | F,B,P+G,D or U,P+G Daiden Housui: | B,F,P+G Youshi Senrin: | B,FD,P+G Shin'iha: | BD,F,P+G Junho Honko: | B,D,P+G Kyuho Chouchu: | (On opponent's side) P+G Daisekkou: | (Opponent facing away) P+G ------------------------------------------------------------------------------ ~~~~~Jump, Down, and Other Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Rakusho Shasui: | Jump (while rising) P Rakuhosui: | While jumping P Choushitai: | Jump (while rising) K Choushitai: | Jump (before landing) K Soukahou: | Opponent down FD,P Gekihoushui: | Opponent down U,P Kenhaisui: | Opponent behind P Hairakuheki: | Opponent behind D,P Haitai: | Opponent behind K Hashitsutai: | Opponent behind D,K Chisentai: | Opponent behind (H)D,K Hekiyakutai: | Wall in front B,P+K+G ------------------------------------------------------------------------------ ~~~~~Reversals~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Gaimon Chouchu/Youhou: | High P reversal B,P+K Gaimon Chouchu/Youhou: | Mid P reversal BD,P+K Tan'yokuchou: | High K reversal B,P+K Tan'yokuchou: | Mid K reversal BD,P+K Gaimon Chouchu: | Elbow reversal BD,P+K Haiho Richu/Jouho | Shoukou: | Mid K reversal B,P+K Senpu Soushou: | Knee reversal BD,P+K Shoutenkou: | Somersault reversal | BD,P+K Souhakushu: | Low K reversal D,P+K Honshin Tanda: | Low P reversal D,P+K Tsutenhou: | High P, high K, or low P parry B,P+K+G Mouko Kouhazan: | F,P (while deflecting with B,P+K+G) ------------------------------------------------------------------------------ *****Overview***** Akira...most likely the best character in the game, yet the most difficult to learn. Make no mistake, masters of Akira can whoop the ass of most anyone, but its gonna take a lot of time and a lot of patience to learn and master his complex combos. Akira's moves are quite strong and some of his combos are devastating. It should be noted that Akira is NOT masher friendly. In other words, he's not a newbie character. Akira has some real good poking attacks as well as extremely devesating single attacks. Akira also has some great defensive attacks as well. All in all, a hard but very rewarding character to learn. *****Strategy***** Akira is opponent that depends solely on the opponent's skill. A master of Akira can and will whip your ass if you don't know how to deal with him. I myself am not much of an Akira player, so I can't really comment on him. There is an excellent Akira FAQ written by ReCharredSigh, I suggest you consult that since I am far from a fountain of knowledge when it comes to good old Akira. ______________________________________________________________________________ -----16. PAI CHAN----- ______________________________________________________________________________ *****Profile***** Country: China Sex: Female Blood Type: O Job: Action Movie Star Hobby: Dancing Height: 5 ft. 5 in. Weight: 108 lbs. B/W/H: 33/21/35 Fighting Style: Ensei-Ken *****Story***** Pai Chan left the Third World Tournament after being defeated by her father, Lau. Upon returning home, Pai realized that despite her loss, her fighting skills closely matched those of her father. While training to improve her Hisou-Ken, Pai learned that Lau had contracted an incurable disease and yet still planned to compete in the fourth tournament. Determined to prove herself a worthy successor to her father's legacy, Pai plans to enter the tournament to defeat him. *****Command List***** ------------------------------------------------------------------------------ ~~~~~Normal Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Chuken: | P Renshou: | P,P Raigekishou: | P,P,P Renkan Tenshinkyaku: | P,P,P,K Renkan Tenshin | Soukyaku: | P,P,P,D,K Renkan Koutankyaku: | P,P,P,F,K Renkan Haitenkyaku: | P,P,P,BU,K Renken Toukyaku: | P,P,K Renken Toukikyaku: | P,P,K,K Renken Senpuga: | K+G (during P or P,P, or P,P,P hit) Renken Ensenshu: | D,K+G (during P or P,P or P,P,P hit) Renkentai: | P,K Souchuken: | D,P Senchuken: | F,P Jouho Souchushou: | F,B,P Ensei Soushou: | F,B,P,P Ensei Kosouha: | (H)D,F,P Enshi Soushou: | F,F,P Hi'en Dantai: | F,F,P,K Jouho Chushou: | B,P Soukasui: | FD,P Souka Senpukyaku: | FD,P,K (charges) Souka Rensui: | FD,P,P Souka Rensuishou: | FD,P,P,F,P Rensui toukyaku: | FD,P,P,K Rensui Toukikyaku: | FD,P,P,K,K Rikensui: | BD,P Koushutai: | K Koushu Kasui: | K,P Koushu Kasui | Senpukyaku: | K,P,K (charges) Ko'en Senkyaku: | K,K Taitou Risenkyaku: | (While rising from a croutch) K Sensaitai: | D,K Renka Sentai: | D,K,K Rensen Soukyaku: | (H)D,K,K Ensei Toukyaku: | F,K Ensei Toukikyaku: | F,K,K Honshin Choutankyaku: | While running (H)F,K Koutankyaku: | F,F,K Ensei Haikyaku: | B,K Senchutai: | FD,K Haitenkyaku: | BU,K Rensen Haitenkyaku: | BU,K,F,K Hi'en Tankyaku: | FU,K Hi'en Rekkyaku: | FU,K,K Ensei Katai: | U or D,P+K Kasuishou: | B,F,F,P+K (charges) Senpuga: | K+G Ensenshu: | D,K+G Enbu Renkyaku: | F,K+G Ensei Touku Haikyaku: | F,F,K+G Enjin Senpukyaku: | B,K+G Hi'en Youshu: | U,K+G Honshin Soukyaku: | BD,K+G Enshu Haitenkyaku: | FU,K+G Enshu Haiten Renkyaku: | FU,K+G,K Sokushin Senpuga: | During evade P+K+G ------------------------------------------------------------------------------ ~~~~~Bokutai Stance Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Bokutai: | B,K,D Bokutai Chuken: | From Bokutai P Bokutai Raigekishou: | From Bokutai P,P Bokutai Renkan | Tenshinkyaku: | From Bokutai P,P,K Bokutai Renkan Tenshin | Soukyaku: | From Bokutai P,P,D,K Bokutai Renkan | Koutankyaku: | From Bokutai P,P,F,K Bokutai Renkan | Haitenkyaku: | From Bokutai P,P,BU,K Bokutai Zensoutai: | From Bokutai K Bokutai Zensou | Taitoukyaku: | From Bokutai K,K Bokutai Kinkei: | From Bokutai P+K Bokutai Kousoutai: | From Bokutai K+G Bokutai Kousou | Soushougeki: | From Bokutai K+G,P,B,P+K+G ------------------------------------------------------------------------------ ~~~~~~Meishouho Stance Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Meishouho: | B,P+K+G Meishouho Ryusui | Shouda: | From Meishouho P (goes to Bokutai) Meishouho Gekiryu | Shouda: | From Meishouho P,P (goes to Bokutai) Meishouho Gekiryuha: | From Meishouho P,P,P Meiho Zensoutai: | From Meishouho K Meishougei Ensenkyaku: | From Meishouho K+G Meishougei Enshi | Renshou: | K+G,P Meishougei Enshi | Renshou Soukyaku: | K+G,P,K ------------------------------------------------------------------------------ ~~~~~Throws~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Tenshin Soutou: | P+G Raishin Nyurin: | F,P+G Raishin Nyurin: | (wall in back) F,P+G Hi'en Honko: | FD,P+G Kuretsu Tenhou: | (H)D,F,P+G Toushin Inshou: | F,F,P+G Tenchi Touraku: | F,B,P+G Tenchi Touraku: | (opponent's back to wall) | F,B,P+G Senpu Enjin: | B,F,P+G Sei'en Katou: | B,D,P+G Senpu Enka: | C or CC, P+G Haishin Choushou: | On opponent's side P+G Shun'en Katou: | Opponent facing away P+G Enfu Rinshou: | Opponent crouching F,P+K+G ------------------------------------------------------------------------------ ~~~~~Jump, Down, and Other Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: Attack Power: ------------------------------------------------------------------------------ Touku Soushou: | Jump (while rising) P Toudankensui: | While jumping P Hishitai: | Jump (while rising) K Sokushutai: | While jumping K Sokushutai: | Jump (before landing) K Rai'in Shouda: | Opponent down FD,P Enshu Raigeki: | Opponent down U,P Haihousui: | Opponent behind P Haichutai: | Opponent behind K Haika Housui: | Opponent behind D,P Zaka Sentai: | Opponent D,K Zenshu Koutenkyaku: | Opponent behind FU,K (buffered) Zenshu Koutenkyaku: | K+G (Opponent facing away, after P+G) Hekika Haishu: | Wall in front B,P+K+G Hekika Haiten: | Wall in front BU,P+K+G ------------------------------------------------------------------------------ ~~~~~Reversals~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Unshu Soushouha: | High P reversal F,P+K Senpu Haikyaku/Senpu | Soukyaku: | High K reversal F,P+K Ensen Hairyu: | High P reversal B,P+K Ensen Hairyu: | Mid P reversal BD,P+K Rasen Anshou: | High K reversal B,P+K Rasen Anshou: | Mid K reversal BD,P+K Unshu Soushouha: | Mid P reversal FD,P+K Mougyu Kenkaku/ | Ryusui Hekiken: | Mid K reversal FD,P+K Sousui Sanmon/Raku'en | Katou: | Elbow reveral FD,P+K Teishitsu Soukyaku/ | Soushitsu Touraku: | Knee reversal FD,P+K He'en Hairyu: | Elbow reversal BD,P+K Kakyaku Senten: | Mid K reversal BD,P+K Shitsuten Toukai: | Knee reversal BD,P+K ------------------------------------------------------------------------------ *****Overview***** Pai is probably one of the easiest characters to master in the game, however she may also be one of the worst characters when fighting more skilled opponents. Though Pai is quite fast, she is also very weak. Pai has many quick combos, however they don't do a lot of damage, and end rather quickly, leaving you open to the opponent's attack if you can't follow up quickly. An advantage she has, however, is she has quite a few good reversals in her arsenal. *****Strategy***** Pai players, much like Lion, usually utilize the characters agility to be a poking machine. Mostly she'll start out with her P,K strings, so watch out for its follow-up. Remember, Pai's attacks, while quick, end quickly as well leaving her open to your counterattack. Also, take into consideration Pai's light weight. It makes her very easy to knock into the air and juggle. All in all, she's not all that tough of an opponent once your get her attacks and patterns down. ______________________________________________________________________________ -----17. LAU CHAN----- ______________________________________________________________________________ *****Profile***** Country: China Sex: Male Blood Type: B Job: Cook Hobby: Chinese Poetry Height: 5 ft. 8 in. Weight: 170 lbs. B/W/H: 39/35/37 Fighting Style: Koen-Ken *****Story***** After losing against Kage-Maru in the final round of the Third Tournament, Lau found himself incurably ill. Fearing his individually developed style, Koen-Ken, may be forever lost upon his death, Lau began looking for a worty successor. His main ambition in entering the fourth tournament is to find that successor and offer them the chance to master his powerful martial arts style. *****Command List***** ------------------------------------------------------------------------------ ~~~~~Normal Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Chusui: | P Renshou: | P,P Raigekishou: | P,P,P Renkan Tenshinkyaku: | P,P,P,K Renkan Tenshin | Soukyaku: | P,P,P,D,K Renkan Haitenkyaku: | P,P,P,BU,K Souken Senputai: | P,P,K Haisen Renshou: | P,B,P Tenshin Soukoshou: | P,B,P,P Renkentai: | P,K Renken Senpuga: | K+G (During P or P,P or P,P,P) Renshou Ensenshu: | D,K+G (During P or P,P or P,P,P) Souchuken: | D,P Chugeki: | F,P Hou'ou Soushou: | F,P,P Ko'en Hekiken: | B,P Sokushukyaku: | B,P,K Kosoushou: | B,F,P Hi'en Tenshinshou: | B,B,P Hi'en Renshou: | B,B,P,D,P Hi'en Senpukyaku: | B,B,P,K+G Shakashou: | FD,P Renshou: | FD,P,P Renkanshou: | FD,P,P,P Renshou Tenshinkyaku: | FD,P,P,P,K Renshou Haitenkyaku: | FD,P,P,P,BU,K Renshou Tenshin | Soukyaku: | FD,P,P,P,D,K Renshou Senputai: | FD,P,P,K Shajoushou: | (H)D,FD,P Shajou Chusui: | (H)D,FD,P,P Renkan Ko'enshou: | (H)D,FD,P,FD,P+K Junho Chushou: | FD,FD,P Junho Renshou: | FD,FD,P,P Katsumentai: | K Renshu Senpu: | K,K Taitourisenkyaku: | While rising from a crouch K Sensaitai: | D,K Tenshn Risenkyaku: | D,K,K Rensen Saitai: | (H)D,K,K Rensen Soukyaku: | (H)D,K,K+G Chisoutai: | F,D,K Senchutai: | FD,K Senkyaku Chushou: | FD,K,P Senkyaku Renkan | Koshou: | FD,K,P,P Kokyaku Haiten: | BU,K Touku Kosenkyaku: | FU,K Enshishou: | P+K (charges) Honshin Hekiken: | D,P+K Tenshin Senchugeki: | F,P+K Sakosoushou: | B,P+K Ko'en Tenshin Utanchu: | B,P+K,P Souko Reppa: | FD,P+K Senpuga: | K+G Ensenshu: | D,K+G Koryu Tenshinkyaku: | F,K+G Enjin Senpukyaku: | B,K+G Kukokyaku: | FU,K+G Kousokuhi Ko'enshou: | During evade P+K+G ------------------------------------------------------------------------------ ~~~~~Throws~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Kensha Touraku: | P+G Raishin NyuriN: | F,P+G Raishin Nyurin: | Wall in back F,P+G Ryusha Senten: | B,P+G Ryushu Senten: | Wall in back B,P+G Tenshin Ha'inshou: | B,F,P+G Daichi Toushu: | FD,FD,P+G Ryushu Katou: | B,D,P+G Tenshin Souhashou: | On opponent's side P+G Mouko Haishu: | Opponent facing away P+G ------------------------------------------------------------------------------ ~~~~~Jump, Down, and Other Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Touku Shashou: | Jump (while rising) P Touku Chuken: | While jumping P Rekka Kosenkyaku: | Jump (while rising) K Touku Chukyaku: | Jump (before landing) K Tenshin Soutai: | Jump (before landing) D,K Toushugeki: | Opponent down FD,K Kosou Raishu: | Opponent down U,P Haichuken: | Opponent behind P Haichutai: | Opponent behind K Haigo Shakashou: | Opponent behind D,P Zaka Sentai: | Opponent behind D,P Kokyaku Haiten: | Opponent behind FU,K (buffered) Touku Haishou: | Opponent behind U,K+G (buffered) Hekika Haishu: | Wall in front B,P+K+G Hekika Haiten: | Wall in front BU,P+K+G ------------------------------------------------------------------------------ *****Overview***** Lau is easily one of the best characters in the game. Sure, he has no reversals or good defense to speak of, but he does have an great ability to rush the opponent and has great attack power behind his moves. Lau has several attacks which look similar but hit in completely different areas, giving him a great guessing game tactic. Lau also has several unreversalable moves which will give the unknowning opponent a world of pain. Just rush in and keep the pressure on with his swift, strong attacks and you should be good to go. *****Strategy***** Lau players will usually rush you and try to keep the pressure on the best that they can. The best strategy would be to attack first and try to bust up his onslaught and slow his momentum. Fighting from mid/long range is also a good tactic, since Lau is very much a close range character. Also, try putting Lau on the defensive if possible, since he has no reversals to speak of and isn't the best in a defensive game. Keep the pressure on or have the same done to you... ______________________________________________________________________________ -----18. WOLF HAWKFIELD----- ______________________________________________________________________________ *****Profile***** Country: Canada Sex: Male Blood Type: O Job: Wrestler Hobby: Karaoke Height: 5 ft. 11 in. Weight: 223 lbs. B/W/H: 48/37/39 Fighting Style: Pro-Wrestling *****Story***** The reason Wolf took part in the Third World Tournament was a recurring nightmare of the apocalypse. These nightmares ceased when the tournament ended, and Wolf returned home. He spent his time traveling from one fightin arena to another, traing rigorously. Unfortuantely, the nightmares soon returned. Wolf visited the shamen of his settlement once again and was told that the tournament organizers planned to turn Wolf's nightmare into a reality. Not wanting to witness such a terrible event, Wolf resolved to enter the next tournament and prevent such a thing from happening. *****Command List***** ------------------------------------------------------------------------------ ~~~~~Normal Attacks~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Straight Hammer: | P Jab Straight: | P,P One Two Upper: | P,P,P Elbow Smash: | P,P,F,P Combo Elbow Butt: | P,P,F,P,B,P Combo Double Arm | Suplex: | P,P,F,P,BD,P+K+G Hammer Kick: | P,K Low Hammer: | D,P Body Blow: | F,P Dragonfish Blow: | F,P,P Reverse Sledgehammer: | (H)D,FD,F,P Axe Lariat: | F,F,P Screw Hook: | OB,P Screw Lariat: | OB,P,P Elbow Butt: | B,P Shoulder Attack: | B,F,P (charges) Shoulder Feint: | D (While charging B,F,P) Arrow Knuckle Real: | B,FD,P Arrow Knuckle: | FD,P Vertical Upper: | (H)D,FD,P Comet Hook: | BD,P Tomahawk Chop: | FU,P Flying Meyere: | F,P+G (During FU,P Hit) High Kick: | K Double High Kick: | K,K Low Smash: | D,K Knee Blast: | F,K Low Drop Kick: | F,D,K Face Lift Kick: | FD,K Drop Kick: | FU,K Level Back Crush: | P+K (charges) Running Shoulder | Attack: | While running (H)F,P+K Tomahawk Flash: | F,P+K Short Shoulder: | B,F,P+K Grizzly Lariat: | FD,P+K Neck Cut Kick: | K+G Rolling Sobot: | F,K+G Flying Kneel Kick: | F,F,K+G Heaby Toe Kick: | B,K+G Toe Kick Stunner: | P+G (During B,K+G hit) Toe Kick Side: | B,K+G,K Front Roll Kick: | B,F,K+G Thrust Kick: | FD,K+G Missile Kick: | FU,K+G Side Step Catch: | During evade P+K+G Jumping Lariat: | While running (H)P+K+G ------------------------------------------------------------------------------ ~~~~~Throws~~~~~ ------------------------------------------------------------------------------ Command: | Motion: ------------------------------------------------------------------------------ Face Crush Chop: | P+G Brain Buster: | B,P+G Body Slam: | FD,P+G Wall Body Slam: | Opponent's back to wall | FD,P+G Frankensteiner: | FU,P+G Arm Whip: | F,F,P+G Steiner's Screwdriver: | FD,FD,P+G Jackhammer: | FD,FD,P+G,P+G Giant Swing: | OF,P+G Wrist Lock Throw: | OB,P+G Pendulum Lariat: | P+G (During OB,P+G hit) KS: | C or CC, P+G Low Sway Tackle: | B,B,P+G Catch: | F,P+G Thunder Fire | Power Bomb: | During Catch P+G Change: | During Catch B,P+G