________________________________________________________________________________ -------------------------------------------------------------------------------- BIOHAZARD OUTBREAK F I L E 2 ________________________________________________________________________________ -------------------------------------------------------------- FAQ/Walkthrough - Version: 3.7 Author: Outbreak Platform: Sony Playstation 2 FAQ Type: Walkthrough FAQ/Guide -------------------------------------------------------------------------------- Find this FAQ on these sites. http://www.gamefaqs.com http://www.supercheats.com http://www.gamespot.com/ http://www.1up.com/ o==========o | CONTENTS | o==========o 1. UPDATE NOTICES 2. GAME CONTROL 5. GAME ELEMENTS 6. HEALING 7. CHARACTERS 8. SCENARIO WALKTHROUGH - TRAINING GROUND 9. SCENARIO WALKTHROUGH - WILD THINGS 10. SCENARIO WALKTHROUGH - UNDERBELLY 11. SCENARIO WALKTHROUGH - FLASHBACK 12. SCENARIO WALKTHROUGH - DESPERATE TIME 13. SCENARIO WALKTHROUGH - END OF THE ROAD 14. EXTRA BATTLE A 15. EXTRA BATTLE B 16. FILES LOCATION & TRANSCRIPTS 17. COLLECTION 18. PUZZLE SOLUTIONS 19. CHARACTER SPECIFIC 20. SCENARIO EVENTS 21. ITEMS LIST 22. SP ITEMS LIST 23. FREQUENTLY ASKED QUESTIONS 24. RESEARCH - DOOR BREAKING 25. RESEARCH - EXTRA CHARACTERS 26. RESEARCH - WEAPONS 27. SECRET MATTERS 28. SOURCES & CREDITS 29. LEGAL TERMS ================================================================================ ------------------ 1. UPDATE NOTICES |--------------------------------RESIDENT EVIL OUTBREAK FILE 2 ------------------ ================================================================================ Version 2.4 - 4th Mar 2005 All overhaul. Version 2.6 - 6th May 2005 Updated that disclaimer. Version 3.0 - 15th May 2005 Submitted to Gamefaqs Version 3.1 - 20th May 2005 Converted the Jpn text in the "Scenario Events" and "Collection" to English, and updated some errors Version 3.2 - 24th May 2005 Started on EOTR Hard Version 3.3 - 26th May 2005 Completed EOTR Hard Version 3.4 - 28th May 2005 Started on FB Hard. Version 3.6 - 17th Jun 2005 Added File transcripts for most of Training Ground and Flashback. Version 3.7 - 22nd Jun 2005 Completed File transcripts for Training Ground and End of the Road Corrected most of the errors of the locations of the files. ================================================================================ ---------------- 2. GAME CONTROL |----------------------------------RESIDENT EVIL OUTBREAK FILE 2 ---------------- ================================================================================ Select - Real Pause - Game Option Start - Inventory Screen D-Pad (Left) - Turn Character left D-Pad (Right) - Turn Character right D-Pad (Up) - Move Character up D-Pad (Down) - Move Character down R1 - Aim With Weapon R2 - Aim With Weapon L1 - Reload Bullet(must have gun and bullet) L2 - Communication Left Analog - Move Character R1 + L1 - Move while auto-aim (with d-pad) R2 + L1 - Move while aim (with d-pad) ========= INVENTORY ========= D-Pad (Left) - Move Cursor left D-Pad (Right) - Move Cursor right D-Pad (Up) - Move Cursor up D-Pad (Down) - Move Cursor down R1 - Toggle from "Inventory" to "SP Items" to "Files" L1 - Toggle from "Inventory" to "SP Items" to "Files" ========= CINEMATIC ========= Start - Skip Scene ============= COMMUNICATION ============= Right Analog - "Wait" (Press) Right Analog Left - "Help" Right Analog Right - "Thanks" Right Analog Up - "Go" Right Analog Down - "Come On" L2 + Left Analog Right - Call NPC 1 L2 + Up Analog Right - Call NPC 2 L2 + Right Analog Right - Call NPC 3 L2 + Down Analog Right - "Yes" L2 + Press down Analog - "No" === MAP === Left Analog - Move Map Right Analog - Zoom In/Out L1/R1 - Change Map O - Cancel ======= BUTTONS ======= Square - Al-lib - Give Out Item (Inventory mode) Triangle - Map X - Cancel O - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open) ================ SHOULDER BUTTONS ================ R1 - Aim (Auto) R2 - Aim L1 - Reload ====== OTHERS ====== Start - Inventory Screen Select - Option R1/R2+O - Attack R1/R2+X - Use Skill Up + X - Run (Hold X and D-Pad or Left analog) Down + X - 180 turn ================================================================================ ---------------- 5. GAME ELEMENT |----------------------------------RESIDENT EVIL OUTBREAK FILE 2 ---------------- ================================================================================ ========= ATTACKING ========= When you encounter a monster, your only possible options are to run away, or you have to attack it. To attack a monster, first you will require a weapon equipped(loaded with ammunition if you are using a gun). Press and hold R1 button to aim, then press the action button to attack. Some characters can also attack using their special movement. When aiming with the R1 button, you can choose the attacking level. Hold up on the D-pad and the R1 button to aim up, hold down on the D-pad and the R1 button to aim down. Similarly, you can shift left or right using the D-pad when aiming. When no weapon is equipped, your character will shove using the shoulder instead. Shoving allow more space for your character to escape. Shoving from behind open up more spaces. You can also switch the target while aiming. To do so, press L1 while holding R1. The L1 button can also act as a 'refresh' button when there is only one enemy in the room, useful for aiming fast-moving monster. To reload a weapon, simply combine the ammunition and the weapon in the Inventory Screen, or tap the L1 button. Do take note that if there is no sufficient space, any pole-type melee weapons (for example, Iron Pipe) will 'bounced' by the wall, and the attack will not be made. ======= SHOVING *UPDATE* ======= Some objects can be shove along the ground. The purpose of shoving objects are to build a route so you can advance the game, or build barricade. To shove, stand beside an object, and hold the D-pad against the direction of the object. Note that only some items can be push. Similarly, you can stop the zombies from entering a room by shoving against the door. Note that the shoving will be terminated should there be any obstacles (be it an enemy, other character or an item) in the way. Certain objects are too heavy for one person to push. You will require at least two people to push them(But Mark will be strong enough to push them alone). ======== CLIMBING ======== To climb, simply press the action button next to the thing you want to climb. You can use the climbing function to climb ladder, ledges and object. Note that you can only climb onto certain items and ladder. ============= USING AN ITEM ============= In this game, items like supplies and key items will aid you in escaping the zombie-infested city. They may come in the forms of weapons, healing items, keys that unlock doors or items that remove any obstacles. Most of them will 'shine' so you will be able to detect their location easier. To know what item it is, simply walk up to it, and press the action button. Then, you will be able to choose whether you want to pick it up, or not. If your inventory is full, you have to put down another item first, or you cannot pick up that item. You can use an item by standing your character in the right place and facing the right direction. Then, go to the Inventory Screen and select the key item you want to use. Select "USE" and the character will use the item. If the item can't be used, then your character will not be able to use it when you choose to use it in the Inventory Screen. Most of the time, you can see whether you can use an item simply by checking the area. Similarly, highlighting the item in the inventory slot gives a short description on the item, giving out clues and information on when and where you can use it. =============== COMBINING ITEMS =============== Some items have no usefulness or low effectiveness when alone. Sometime you can combine two or more items together to create something more effective or useable. To combine items together, go to the Inventory Screen. Highlight one of the item, and press the button to choose it. Choose "COMBINE" and select the second item. If they can be merged, they will be fitted together. Most of the time, you will need to combine weapons and its respective ammunition to reload weapon, combine herbs or create new items. Most of the item, you can free up a slot by combining item. Certain characters can store or create new items by combining items with their respective 'special containers'. Also, some items can only be combined by some specific certain characters. ============= EQUIP AN ITEM ============= Some items, mostly weapons, can be equipped. To equip an item, simply go to the inventory screen and press the action button to call up the sub menu. Then choose the option "EQUIP" and your character will equip the item. Exit through to the main game, and then you can aim the equipped item by holding R1 or R2 button, and the action button to use them. ======== SWIMMING ======== In this game, it is possible to swim in the water. When swimming, pressing R1 or R2 allows your character to dive into the water before floating up again. This allows you to escape the attack from monsters. =============== READING THE MAP =============== There is a need for reading a map if you are navigating around, so you will not get lost in the area, or to verify if you are heading in the right way. To view the map, press the "MAP" button(depend on your configuration) and a semi-transparent map will show up. To change the level of the map(eg if you are in 2F and you want the map of 3F) simply tap R1 or L1. You will need to obtain the various maps through out the game if you want to know the name of the rooms without going through them. The various rooms are connected by doors, represented by a small bar. The blue bar represent doors that you can use. The red bar represent locked door, or door that you can't use. The yellow bar represent door that you have no idea whether you can use it, or not, at the moment. You can also find out what items in the room, that is, provided you have go to check that item(except Jim, who can know what items is in the room as soon as he step foot in and checking the map). For example, if you take an item and put down a Green Herb in exchange, the map will indicate that you have dropped a Green Herb in that room. Different legends represent different type of items and may also show your partners(when they are in critical vitality). Here are the legends and their representatives: Red Arrow : Current position and direction of your character. Yellow Circle : Current position of your teammate in danger status X Red Cross : Current position of your dead teammate R : Recovery Items W : Weapons A : Ammo O : Others ? : Unknown item(this shown up when you haven't check the item as Jim only) The different coloured area also represent something. - The Red area are the area where your character is currently in. - The Transparent area are the unexplored area - The Green area are the areas you had explored Please take note that the game runs in free time while you are reading the map. Also, to tell your teammate a room name (eg destination), simply highlight a room and press Square. ================ INVENTORY SCREEN ================ You can do many items from the inventory screen. Actions like reloading a weapon, using an item, exchanging items are all done from here. When you press the Start button, an Inventory Screen will appear, similar to the one below. (1)------------------- (2) |-> ----------------------- (4) | | ITEM | SPECIAL | FILE | (3) | V ----------------------- | V ------------------------------------------------- | ----------------- | MARK | CINDY | GEORGE | | | ALYSSA | |---------------|----------------|----------------| | |-----------------| | FINE | DANGER | FINE | V | FINE | |---------------|----------------|----------------|--------|-----------------| | | | | | | | EQUIP | EQUIP | | | | | | | | |--------| | | | | | | | | | RELOAD | 15| | |---------------|----------------|----------------|--------|-----------------| | | | | | | | COMBINE| | | | | | | | | |--------| | | | | | | | | | GIVE | | | |---------------|----------------|----------------|--------|--------|--------| |--------| (9)--------------->| | | | | | |--------| ------------------------------------------------------- (7)- | FINE FINE |<---(5) | ------------------------------------------------------- --- | / \ (6) --- / \ V / HANDGUN \ | / \ / \ | AMMO 15 | ->/ \ | | ->| | | | \ / | \ / \ / \___/ (8) \ / \___/ ----------------------------------------------- (1)Use this to switch between the item slots, SP Items listing and the FILES List. Press R1 or L1 to switch. When "SPECIAL" is highlighted, you can view the description of the SP Item(s) you have picked up. When "FILE" is highlighted you can choose to view the FILES here. (2)This shows the item slots of your teammates. Goes to highlight their items and press the Action button to request an item. You can also view their status by here. (3)This shows the available actions you can take after you choose the item. (4)This shows the item slots of your character, the items you equipped and the amount of ammunition in the weapon. (5)This shows the status of your character. (6)This shows the virus gauge of your character. It is also available at all time (7)This shows the highlighted item (8)This shows the description of the highlighted items. You can also view the amount of ammunition in the weapon here or by (4). (9)This is the special Items of your characters(Kevin's .45 Auto Handgun, Cindy Herb Case etc). Highlight (9) and choose it to use the special item. ========== READ FILES ========== Clues for the puzzles can often be found in the FILES. If you are stuck, read them from your inventory menu. Some FILES will occupy an item slot in your inventory. FILES can also contain back stories which will solve the plot holes for the past games. Also, do note that when you examine a file, you will be asked whether you want to read it now or not. No matter what you choose, the file content is recorded into your inventory, so you can skip reading it for now, especially if the situation is dangerous, and read later when you are safe somewhere. ======== CRAWLING *UPDATED* ======== Sometime, doors arenft the only way to move from rooms to room. When you think you can crawl through something(vent hole for example), walk up to it, and press the Action button. Also, when your character's vitality drops beyond 300 points, your character will drop to the ground, and starts to crawl. At this point onward, your virus gauge will rise rapidly. You will have to find a way to stand up to prevent the virus gauge from shooting up so fast. Your partner can carry you up, or you will have to use a healing item. In File 2, you will be able to obtain item when you are crawling in danger! That means you can crawl to a healing item, take it, heal to bring you on feet. When you stand up from crawling status, your health will become 300 points. ======== 180 TURN ======== The 180 turn is a very useful technique in the game. It makes your character spin to the back, and is very effective when enemies are getting too close for comfort, or in speed game. To make a 180 turn, tap Down on the D-Pad and the "Cancel" button. =============== SAVING THE GAME =============== In this game, the saving method is slightly different from FILE 1. As with File 1, you have to find a Typewriter to save. You can only save a limited amount (vary in each scenarios) of time. Unlike in File 1, you can still continue as usual after saving! (thinking of it as saving like in past RE games, just without the Ink Ribbon harass). You will not be brought back to the main menu after saving, neither do your game deleted when you reload the save. Hence you can try the scenario again and again, but note that it will drag down your survival percentage and result point. ======================== VIRUS GAUGE(ZOMBIE MODE) *UPDATED* ======================== As you know, you can turn into a zombie in this game. However, this feature is only in the online mode. Once you gets bitten by a zombie, the 'virus gauge' meter will be appear in the lower right corner of the screen along with the percentage meter. As time goes by, the percentage meter will slowly increase, as the virus cell will slowly increase as well to fill up the gauge. Once the percentage meter reaches 100%, you will die and become a zombie(at this point, the virus cell will totally fill up the gauge). Taking Anti-Virus (Which can be found throughout the games, or created by George) can pause the virus gauge, but for a while. Thus, use up a virus gauge as soon as you found one, or be a good guy and give them to Jim (as his virus gauge will increase very fast when he perform his special move). Another note is that the percentage meter can take a good increasement if you receive another attack. The gauge is hidden after few seconds of display, and reappear again when you got bitten. It is constantly running all the time as soon as you got bitten. You can view the status by the inventory screen. Once you turn into a zombie, the only thing that you can do now is to take revenge on your teammate! As a zombie, you can pursue your teammate down. You can't open the door as you was a human, but you can knock them down. There is also the action button, which allows you to hug your teammate to bite him or her. Unfortunately, you can only play as a zombie for a couple of minutes, after which you will dies out. As a zombie, you can even use the Ad Lib button to make your character make some zombie noises! ======================= CHOOSING YOUR TEAMMATES *NEW* ======================= Now Outbreak File #2, you will be able to choose your teammates in the offline Single Play mode, unlike File #1. Choosing the teammate can affect your playing style, tactic or even difficulty and the ways to go against the monsters in the game. ====================== PERSONAL STARTING ITEM *NEW* ====================== Besides the personal exclusive items, the characters now have their own personal starting item. Unlike the personal exclusive item, the personal starting item can be given or taken from teammate. For example, if you want to use Alyssa's personal starting item, you can make her your partner, then request the item from her. =================================== MOVING & ATTACKING AT THE SAME TIME *NEW* =================================== In this game, you will be able to aim while walking! To do so, press and hold either the R1 or the R2 button, then hold the L1 button. Now, you can use the D- pad to move! Note that if you hold the R1 button, your character will auto aim at any monster that comes nearby. If you hold the R2 button instead, he or she will continue to move straight and will not auto aim at any nearby monster. Also, you can't run when using this feature. =================== USE YOUR DAMN ITEM! *NEW* =================== In this game, you can tell your teammate to use the item! That is very useful when you want him/her to use the Gas Neutralising Canister in his/her inventory, or tell him/her to heal without the harass of taking them and then use yourself. To do so, open up the inventory screen, select the item you want him/her to use, then choose the lower option. ============== CLUE IN FILES? *NEW* ============== If you hit the al-lib button when reading a file, you might receive a hint from it. ================================================================================ ----------- 6. HEALING |---------------------------------------RESIDENT EVIL OUTBREAK FILE 2 ----------- ================================================================================ ============= HEALING ITEMS ============= You can combine herbs to increase their potential. Here are the combinations: Green Herb + Green Herb = Mixed Herb Red Herb + Green Herb = Mixed Herb Green Herb + Blue Herb = Mixed Herb Green Herb + Green Herb + Green Herb = Mixed Herb Red Herb + Green Herb + Blue Herb = Mixed Herb Green Herb + Green Herb + Blue Herb = Mixed Herb Blue Herb + Green Herb + Green Herb = Mixed Herb Some items, when used, will stop virus gauge from rising temporarily. Here is the chart showing the effects of all healing items: *For Mixed Herb, the letters in bracket represent the herb combination. eg: Mixed Herb (R+G) = Red Herb + Green Herb **The number for Recovery Effect is the amount of vitality that it recovers. Each character have a set of vitality. Refer to "SECRET MATTERS" of the FAQ for more. o--------------------o-----------------o------------------o | Item | Recovery Effect | Virus Gauge Stop | o--------------------o-----------------o------------------o | Blue Herb | 0 | 30 sec | | Red Herb | 0 | 30 sec | | Green Herb | 500 | 30 sec | | Mixed Herb (G+B) | 500 | 30 sec | | Mixed Herb (G+G) | 1000 | 30 sec | | Mixed Herb (G+G+B) | 1000 | 30 sec | | Mixed Herb (G+G+G) | 1700 | 30 sec | | Mixed Herb (G+R) | 2000 | 30 sec | | Mixed Herb (G+B+R) | 2200 | 30 sec | | Recovery Pill | 800 | 30 sec | | Antidote | 0 | 30 sec | | Hemostat | 0 | 30 sec | | Anti-Virus | 0 | 180 sec | | First Aid Spray | (Full recovery) | 30 sec |* o--------------------o-----------------o------------------o *If the First Aid Spray is used by Cindy onto her teammate, the teammate will not receive the 30 sec virus gauge stop effect. Here is a chart showing the effect if you were to use George's Capsule Shooter on your teammate: o---------------o-----------------o------------------o | Pills | Recovery Effect | Virus Gauge Stop | o---------------o-----------------o------------------o | Recovery Pill | 1000 | 0 sec | | Antidote | 0 | 0 sec | | Hemostat | 0 | 0 sec | | Anti-Virus | 0 | 180 sec | o---------------o-----------------o------------------o ======== STATUSES ======== All characters have 4 statuses of their vitality. Here is a chart showing the remaining vitality they have for each status: o-----------o------o----------o-------------------o--------o | Character | Fine | Cautious | Cautious (Orange) | Danger | o-----------o------o----------o-------------------o--------o | Mark | 3000 | 2250 | 1500 | 750 | | Kevin | 2300 | 1725 | 1150 | 575 | | David | 2200 | 1650 | 1100 | 550 | | George | 2100 | 1575 | 1050 | 525 | | Alyssa | 2000 | 1500 | 1000 | 500 | | Jim | 1800 | 1350 | 850 | 450 | | Cindy | 1500 | 1125 | 750 | 375 | | Yoko | 1300 | 975 | 650 | 325 | o-----------o------o----------o-------------------o--------o *The character will start to crawl when the vitality drops below 300. ====== POISON ====== The character also have the chance of getting the "Poison" status. If so, the vitality is drained away constantly until the poison is neutralised by a Blue Herb or a mixed herb with Blue Herb element. In poison status, the controller will vibrate every 4 secs. After a while in Danger status, it will stop vibrate. However, it is a misconcept that the vitality is no longer drained once you goes into Danger status. This is 50% wrong. The vitality is still being drained, but up to the point where the vitality is close to 0. After some experimenting, the Japanese community have derived the following chart which shows the rate where the vitality is drained: (1)Character Vitality in Fine status (2)Character Vitality in Danger status (3)Differences: (1) - (2) (4)Time for the vitality to drain from Fine to Danger in sec (6)Vitality drain rate per sec [(3) / (5)] o-----------o------o-----o------o-----o--------o | Character | (1) | (2) | (3) | (4) | (5) | o-----------o------o-----o------o-----o--------o | Mark | 3000 | 750 | 2250 | 826 | 2.7239 | | Kevin | 2300 | 575 | 1725 | 634 | 2.7208 | | David | 2200 | 550 | 1650 | 606 | 2.7227 | | George | 2100 | 525 | 1575 | 578 | 2.7249 | | Alyssa | 2000 | 500 | 1500 | 550 | 2.7272 | | Jim | 1800 | 450 | 1350 | 496 | 2.7221 | | Cindy | 1500 | 375 | 1125 | 413 | 2.7239 | | Yoko | 1300 | 325 | 975 | 358 | 2.7234 | o-----------o------o-----o------o-----o--------o Note that the above table might not be 100% accurate. ================================================================================ -------------- 7. CHARACTERS |------------------------------------RESIDENT EVIL OUTBREAK FILE 2 -------------- ================================================================================ -------------------------------------------------------------------------------- 7.1)ALYSSA ASHCROFT -------------------------------------------------------------------------------- A newspaper journalist working for the local paper. With a vigorous sense of curiosity, she has an insatiable appetite for collecting every bit of information. This is the source of her power. With a pushy and strong personality, she is a sore loser who often clashes with others, but even though she is stuck on herself, she does take care of others. Personal Items: Lock-picking tools Standing in front of a locked door, if you select the picking tools from the item list, four different types of lock picks will be displayed. Select one of them and choose the "Use" item command. Get into position and press the O button repeatedly until the door opens. *Press the X button to cancel lock picking. The time it take to open a door depends on which lock-picking tool you use. Finding the right tool to fit the door is the secret to shortening the time. Special Actions: BACK STEP: Press the X button while pressing the R1 button.(O button in NTSC/J) When it looks as if you're going to be attacked by an opponent, you can move swiftly backwards to evade the attack. TAKING POT SHOTS: Press the R1 button continuously and after your stance has changed, press the O button. This special movement can only be used when you are equipped with a Handgun, enemies who get hit sustain considerable damage. *There are some Handguns that cannot be used. -------------------------------------------------------------------------------- 7.2)CINDY LENNOX -------------------------------------------------------------------------------- A waitress at J's Bar, she's a popular person because of her unbreakable bright smile. Whether it's her nature or the environment she's full of service sprit, and always think of other people over herself. Even in a severe situation, she unexpectedly gathers her courage and adapts to the reality of a cruel society. Personal Items: Herb Case The herb case that allows you to store away each of the numerous herbs individually. The herbs can also be mixed together directly inside the case (unable to stock numerous items). To operate the herb case, select herb case from the item command and the content of the herb case will be displayed. Treating: Herb case item commands: To treat other characters move up close to them, choose a herb, and select "Assist" from the Item list. Taking items out of the herb case that you wish to mix and prepare: 1. Select the herb that you wish to take out. 2. Select "take out" from the item command. 3. Select what you would like to take from the item list and push the O button. Special Actions: DUCK: Press the X button while pressing the R1 button. For use when it looks like an enemy is going to attack. In the blink of an eye she is able to duck and elude an enemy's attack. -------------------------------------------------------------------------------- 7.3)DAVID KING -------------------------------------------------------------------------------- A quiet plumber, he doesn't speak at all about his past, but it's not because he's unfriendly; he just seems to be a man of few words who only speaks when necessary. With sharp eyesight and deft movements with his knife, he can prove his worth getting around in a scene of bloodshed. Personal Items: Tool Box There are all kinds of useful tools in this toolbox. FOLDING KNIFE: Can be used as a weapon. LUG WRENCH: Use as a special action with "Lug Wrench Throw." JUNK PARTS: If you give the item command "put together", these junk parts will fix a broken item. DUCT TAPE: Put together specific items to make weapons. At this time, the duct tape in the toolbox will be consumed(its number is limited). Special Actions: LUG WRENCH THROW: Press the X button while pressing the R1 button. Throw your lug wrench to make this attack. The number of wrenches you have is limited, so make them count. CONTINUOUS KNIFE ATTACK: Hold down the R1 button and when the timing is right, press the X button continuously 3 times.(O button in the NTSC/J) You can make use this special movement only when equipped with an edged tool (Knives and so on). You can attack the enemy without touching them. -------------------------------------------------------------------------------- 7.4)GEORGE HAMILTON -------------------------------------------------------------------------------- A doctor who works at the Raccoon City Hospital, he is a first-class surgeon. He doesn't exactly take the lead and call the shots, but he does possess a cooperative spirit and the power to naturally acquire other people's trust. Personal Items: Medical Set Using "Prepare" from the Item commands, he mixes a variety of different herbs in his medical set and can prepare a variety of cures. Example of preparing a mixture: In addition to this mixture, other herbs can be confined to make precious medicines... Special Actions: TACKLE: Press the X button while pressing the R1 button(The timing of the tackle will change if you hold down the X button.) After an enemy's attack he counter-attacks with a tackle. -------------------------------------------------------------------------------- 7.5)JIM CHAPMAN -------------------------------------------------------------------------------- A subway employee, he is a friendly and cheerful fellow, but exposes his cowardice and narrow-mindedness. Even though he means no harm, he talks a lot and invites frown of disgust from those around him. However, he has powers of intuition and is very good at solving puzzles. Personal Items: Coin This is the coin that Jim is always carrying with him. A casual coin toss can change his destiny. Coin Toss: Select the coin from the item list and select "Use" from the item command. Special Actions: PLAYING DEAD: Press the X button continuously while pressing the R1 button. Enemies will pay him no mind while he is playing dead, so this is particularly useful when surrounded by enemies. However, as the virus gauge's speed increases whenever he plays dead, it's important to be careful and not use this too much. Other Special characteristics: Item Search: Even if he is coming to a room for the first time, if the map is opened up the position of the items in that room will be indicated by a question mark. *The type of item is not specified. -------------------------------------------------------------------------------- 7.6)KEVIN RYMAN -------------------------------------------------------------------------------- Policeman who works for the Raccoon City Police Department. He has superior athletic abilities and is an outstanding shot. A good fellow all around, he's also a dyed-in-the-wool optimist who doesn't dwell on small things. His happy-go-lucky, blissful personality has worked against him in that he has failed the S.T.A.R.S selection process twice. Personal Items: Kevin's Special .45 Automatic Exhibiting a high level of power, this is Kevin's favourite weapon. Other weapons appearing in the game can be used in a similar fashion. To reload, use ".45 Auto Bullets". Special Actions: KICK: Press the X button while pressing the R1 button Unleashes a violent kick that makes the enemy wobble about. Compared to the tackle this kick can be dealt much quicker, so when you're surrounded by zombies and it comes to a showdown, this move can really come in handy. TAKING POT SHOTS: Press the R1 button continuously and after your stance has changed, press the O Button. This specific action can only be seen when Kevin is equipped with his pistol. When he takes aim and fire the enemy sustains the greatest damage. *There are also handguns that cannot be aimed -------------------------------------------------------------------------------- 7.7)MARK WILKINS -------------------------------------------------------------------------------- Currently working for a security company in Raccoon City, he is a Vietnam war veteran. Over 50 years old, his robust strength has still not dimmed at all. He has tasted the emptiness of war, and there is a side to him that is mentally fragile. Now more than anything he just wants to live in peace. Personal Items: Mark's Custom Handgun This is Mark's favourite gun. Other guns that are found in the game can be used in a similar fashion. Use the "HANDGUN ROUNDS " to reload this weapon. Special Actions: GUARD: While pressing the R1 button, press the X button repeatedly. If he is on guard when an enemy attacks, he can repel them. *He cannot protect against infection by the virus. *There are some attacks that he cannot defend against. FULL SWINGS: Press the R1 button repeatedly, and after your stance has changed press the O button. He is able to execute his bodily movement only when equipped with a cylindrical weapon(an Iron Bar, for instance. When he channels all of his physical strength into one attack, he can do a considerable amount of damage.) -------------------------------------------------------------------------------- 7.8)YOKO SUZUKI -------------------------------------------------------------------------------- She calls herself a University student and is very knowledgeable about computers. She has a quiet and reserved personality, but the strength of her inquisitive mind emerges with a toughness that surprises. However, once she gets hung up on something, she's a bit slow on the uptake with other things. Personal Items: Knapsack In addition to the usual 4 items, she is able to hold an additional 4 items as well. How to use the Knapsack: Knapsack item commands: switch: When you want to take items out of the knapsack, select the item from the knapsack, and choose "switch" from the item commands. Select the item from the item list and press the O button to make the change. Special Actions: ESCAPE: Press the X button continuously while pressing the R1 button. When it looks as if she is going to be attacked by the enemy, she is able to evade the enemy's attack and take several steps away. depending on how long you hold down the X button, the distance that she runs away will change. ================================================================================ ------------------------------------------ 8. SCENARIO WALKTHROUGH - TRAINING GROUND |--------RESIDENT EVIL OUTBREAK FILE 2 ------------------------------------------ ================================================================================ /---------------------------------\ - Item ------------------------------------\ | J's bar | | - |\---------------------------------/ \------------------------------------------/ Walk a couple of steps, and you will get a "CHECK!" word *CHECK!* Few pages of text will appear as if you are reading a file. After that, walk to the counter, where you will obtain the Handgun in File 1. You will see a shiny spot. Obtain it, and it gives detail about the character you have chosen. Run into the counter and take the Playing Manual 2, then run in front of the Female Restroom and take the Playing Manual 1. After you pick up the 3rd files, approach the door to the 2nd floor and you should have another CHECK! The doors to the restrooms can't be open, so don't bother trying. *CHECK!* After you read the text, the key to the door should appear on the ground. Pick it up. Use it on the door to end the first lesson. /---------------------------------\ - Item ------------------------------------\ | Stairs between 1st & 2nd floor | | - |\---------------------------------/ \------------------------------------------/ Run up the stairs. After the first section, you will get a "CHECK!" *CHECK!* You will receive the text teaching you the new features of File 2. Now get to the next area. /---------------------------------\ - Item ------------------------------------\ | Staff room | | - |\---------------------------------/ \------------------------------------------/ Run forward for the next CHECK! *CHECK!* You will receive a file talking about the use of AIPC. Run into the doorway for the next CHECK! *CHECK!* This file talks about helping your teammate up from the ground. After you have read it, the doorway behind will be barricade, preventing you from going back. Run inside the area, and help your teammate, who is on the ground, up. Just go to him/her and tap O to help him/her up. *CHECK!* From here, you can tell your teammate to use the item. Go to the inventory screen, select the First Aid Spray in your partner's inventory. Tap once, then select the lower option and he/she will use it to heal him/herself. Now, you are told to take the Iron Pipe from your teammate. Again, open the inventory screen, and select the Iron Pipe. Select the upper option, and he/she will present it to you. Take it from him/her. Now, trying give the Iron Pipe back to your teammate to advance the tutorial. In case you didn't play File 1, open up the inventory, highlight the Iron Pipe and press the Square button. After that, run backward towards the door that will lead to the 3rd floor. *CHECK!* The text will teach you to break the door. Goes to break the door open. Just face the door and keep attacking it to break the door open. Walk up to the 3rd floor to the next room to end the tutorial here. /---------------------------------\ - Item ------------------------------------\ | Liquor Room | | - |\---------------------------------/ \------------------------------------------/ Run in for the first CHECK! *CHECK!* This text tells you to take the item from your 3rd (and dead) teammate. Run to the forklift area and you should see your dead teammate. Open up the inventory with the START button and take the Handgun from his/her inventory. *CHECK!* Run to your teammate and take the Handgun Rounds. Reload the ammo into the Handgun. The text appear to indicate the end of tutorial here. Just go to the next area with the opened shutter. /---------------------------------\ - Item ------------------------------------\ | Stairs between 3rd floor & rooftop | - |\---------------------------------/ \------------------------------------------/ Run forward to get the CHECK! *CHECK!* Your character will fall to the ground. Simply crawl up the stairs and take the First Aid Spray. Then use it to get up. The other First Aid Spray is optional, as your tutorial end as soon as you step up but I don't see the reason not to use it. /---------------------------------\ - Item ------------------------------------\ | Rooftop | | Combat Knife |\---------------------------------/ | Handgun | | Handgun Magazine | | Iron Pipe | | First Aid Spray | \------------------------------------------/ Run down for the first CHECK! *CHECK!* On the ground are several items. Take any of the weapon (Handgun, Handgun Magazine, Combat Knife, Iron Pipe and a First Aid Spray can be found here)and arm it. Now practice the walk+aim feature! Simply hold R1 or R2 and then hold L1. Now hold the D-pad. Gets deeper and a message appear to inform you to get ready to fight. Simply attack the zombie until it die. ================================================================================ -------------------------------------- 9. SCENARIO WALKTHROUGH - WILD THINGS |------------RESIDENT EVIL OUTBREAK FILE 2 -------------------------------------- ================================================================================ -------------------------------------------------------------------------------- SINGLE PLAY EASY MODE -------------------------------------------------------------------------------- /---------------------------------\ - Item ------------------------------------\ | In front of elephant restaurant | | Document: "Evacuation Order" |\---------------------------------/ | Document: Map | | E: First Aid Spray (4) | | E: Handgun (2) | | E: Handgun Ammo | | E: Pesticide Spray | | E: Green Herb (2) | | E: Iron Pipe | \-------------------------------------------/ When you start, search the bench for a Handgun and the ammunition. If Cindy is not selected to be in your group, she will be standing here, inanimated. There is a row of First Aid Sprays by the back wall. The gate of the zoo is locked, so you have to make your way down of this street. Check the bulletin board, and you'll procure the "Evacuation Order" and the map. As you see, your objective is to head to the front gate of the elephant zoo. You have to find a way to enter the zoo first, which means removing the chains. There are two ways to do so, but you will have to enter the Elephant Restaurant first. You might see a zombie or two roaming around, one is sure to be found by the side door. This one leads to the Back Alley, containing some resources. Going in is optional, but you can earn some scenario points. The down side is, it is lock, and if you wish to go in, you have to attack it until it opens. (Alyssa can unlock it with the P-pick). The walkthrough suggest you to break it and enter the door. http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (P-Pick) If you prefer to enter the Elephant Restaurant, then skip the Back alley section below and go to #1#. /---------------------------------\ - Item ------------------------------------\ | Back alley | | E/N/H: Handgun Ammo (30) |\---------------------------------/ | E/N/H: Shotgun E (7) | You will end up in the back alley | E/N/H: .45 Auto Bullets | of the restaurant. There's a | E/N/H/V: Red Herb | zombie here. Claim the items, and | E/N/H: Green Herb | when you past by the back gate, | E/N/H/V: Document 2 | you might hear the random scream. \------------------------------------------/ Now, attack the back door of the restaurant, or unlock it with Alyssa's W-pick. http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (W-Pick) #1# /---------------------------------\ - Item ------------------------------------\ | Elephant restaurant | | Document: "Joseph's notebook" |\---------------------------------/ | E: First Aid Spray | | E: Handgun | | E: Green Herb | | E: Scrub Brush | \------------------------------------------/ As I mentioned previously, there are two ways to enter the zoo. The first way is to procure the Herb Pie Recipe document by the counter near the back door of the restaurant. There might be a female zombie here, so beware. Another way is to obtain the Bolt Cutter inside the kitchen. The reason why you want to take the Bolt Cutter is that you can use it to remove the chains in a room somewhere in the zoo. Removing the chains in the other room is optional, and as you can't enter that room in Easy mode, you shouldn't bother with the Bolt Cutter. Entering the kitchen region involves breaking down door again. There are two doors which leads inside, but both are lock. Once again, Alyssa can unlock them with her lockpick. Here're the picks for the door: http://img.photobucket.com/albums/v465/Xfactor1/4A28235408_.jpg (I Pick) http://img.photobucket.com/albums/v465/Xfactor1/4A28235347_.jpg (S Pick) Use either of the door to enter the kichen of the restaurant for more items. /---------------------------------\ - Item ------------------------------------\ | (kitchen) | | E: Bolt Cutter |\---------------------------------/ | E: First Aid Spray | | E: Butcher Knife | | E: Scrub Brush | | Document: "Herb Pie Recipe" | \------------------------------------------/ Cindy can find her document on the right portion of the counter. The Bolt Cutter can be found on the counter as well, and the rest of the resources are littered by the back wall of the kitchen. Exit once you are done. /---------------------------------\ - Item ------------------------------------\ | In front of elephant restaurant | | - |\---------------------------------/ \------------------------------------------/ Now that you have Joseph's notebook (or the Bolt Cutter), run across the street back to the spot your character starts in the scenario. Use the Bolt Cutter (or examine the gate if you pick up the file) to open the gate. Before going through it is a good idea to distribute the resources among everyone, and heal the casualty. Enter the zoo. /---------------------------------\ - Item ------------------------------------\ | South Concourse | | Document: Map |\---------------------------------/ | E: Green Herb (3) | | E: Green+Red Mixed Herb | \------------------------------------------/ The "star" of this game (as well as the Raccoon Zoo), the "Elephant", crush in soon after you enters the zoo. Depending on your action against him, you will