Shadow the Hedgehog Walkthrough/FAQ By WishingTikal version 1.1 / 02-22-06 wishingtikal[at]gmail[dot]com http://www.youtube.com/WishingTikal Table of Contents 1. Introduction 2. Game Basics 2.1 Characters 2.2 Controls 2.3 Actions 2.4 Items 2.5 Power-Ups 2.6 Weapons 3. Unlockables 4. Walkthrough 5. Bosses 6. Disclaimer 1. Introduction 50 years ago, the army led a secret experiment that resulted in the creation of the "Ultimate Life form", which turned out to be Shadow. With no memories of his past, Shadow is divided between the good and the bad side, as a mysterious entity, Black Doom, who pretends to hold the clues to Shadow's past, descends upon Earth to overtake the world in chaos. As Shadow's past unfolds, it's up to you to determine the path he will choose. 2. Game Basics 2.1 Characters Shadow The black hedgehog who resembles Sonic. With his powerful body, he can easily rival Sonic's world class speed. Shadow was created as the Ultimate Life form in a secret lab by Professor Gerald Robotnik. Everything else about Shadow's past is a mystery. After risking his life to save the planet with Sonic, he suffers from amnesia, having no memories of his past. Sonic The world's fastest hedgehog whose supersonic speed is second to none. He strives to live according to his own rules rather than for the sake of heroism or duty. Until now, he's been busy stopping Dr. Eggman's preposterous ambitions, but this time, he is motivated more than ever to take on the alien invaders, Black Arms. Black Doom and Dooms's Eye Black Arms, the mysterious alien army that suddenly appeared in the sky bringing darkness and destruction to the world. Black Doom is the leader who is in total control of the alien army; while Doom's Eye is Black Doom's third eye that helps guide Shadow to the Chaos Emeralds. Where are they from? And why are they searching for the Chaos Emeralds? More importantly, how do they know Shadow? Their dark purpose will be revealed as Shadow discovers his true identity. Dr. Eggman Dr. Eggman is an evil scientist with an IQ of 300. As usual, he is plotting to take over the world and his plans for the ultimate utopia, Eggmanland, are in full swing. He considers the Black Arms, who rely on massive destruction to intimidate the world, a prime threat that could interrupt his master plans. Commander The highest-ranked commander of the GUN (Guardian Units of Nations) federation forces. With complete confidence and an iron will, he is the cornerstone of the force. He is known for his "heart of stone" and remains totally unshaken even as the Black Arms attacks the planet under his watch. For reasons known only to him, he harbors a deep hatred of Shadow. He is one of the few who knows the secret of Shadow's past. Prof. Gerald Robotnik & Maria Robotnik Professor Gerald is a renowned scientist, regarded as the most intelligently-gifted researcher of all time. Maria is the professor's lovely granddaughter. Fifty years ago, his top-secret governement project to create the Ultimate Life form was deemed too dangerous and a threat to mankind, and as a result, they eliminated everything related to the project, including the staff. Even Maria, who was like a sister to Shadow, fell victim to this conspiracy. 2.2 Controls Gamecube Control Stick -- Move Shadow C Stick -- Rotate Camera Control Pad -- Select Menu Items A Button -- Jump B Button -- Attack/Shoot X Button -- Special Action Y Button -- Special Attack/Drop Weapon R Button -- Strafe Start -- Pause Screen Xbox (unverified) Left Stick -- Move Shadow Right Stick -- Rotate Camera Control Pad -- Menu Items A Button -- Jump X Button -- Attack/Shoot Y Button -- Special Attack/Drop Weapon B Button -- Special Action Right Trigger -- Strafe Start -- Pause Screen PS2 (unverified) Left Analog Stick -- Move Shadow Right Analog Stick -- Rotate Camera Control Pad -- Menu Items X -- Jump Square -- Attack/Shoot Triangle -- Special Attack/Drop Weapon Circle -- Special Action R1/R2 -- Strafe Start -- Pause Screen 2.3 Actions Move Move freely in any direction. Increasing the angle of the Control Stick makes Shadow run faster. Jump Press the Jump Button while running or standing still to jump in the air. Holding the button down longer will allow Shadow to reach greater height or distance. A variety of special jump actions can also be performed. Spin Dash From a standing position, hold down the Special Action Button to charge the Spin Dash, and release to spin away at high speed. Holding the button down longer will increase the speed and distance. Attack Approach an enemy or breakable Item and press the Attack Button to Punch. If a Weapon is equipped, the Attack Button will activate the Weapon. Attack style varies according to the Weapon equipped, so try to learn the behavior of each. Jump Dash While Jumping, press the Jump Button to dash forward at high speed. Holding the button down longer will allow you to travel further. Homing Attack Jump near an enemy or breakable object and press the Jump Button to home-in for a guaranteed hit. If other targets are nearby, press the Jump Button again for a chain attack. Triangle Jump Bounce between adjacent walls to get through areas where there is no ground. Using Jump Dash towards a wall will allow Shadow to keep his footing on the wall for a short time. Press the Jump Button again before he drops to jump across and cling to the opposite surface. Mid-Air Attack Press the Attack Button while jumping to stop in mid-air and engage the equipped Weapon. You will remain in the same spot until you stop firing or ammunition is exhausted. The direction of fire can be controlled with the Control Stick. Slide After picking up speed, press the Special Action Button to slide under areas with a low clearance, and to attack enemies in your path. The direction of the Slide can be adjusted with the Control Stick. Light Dash Allows Shadow to run at high speed along a path of rings, even in mid-air. Approach a path of rings and press the Special Action Button. Dark Spin Dash While standing on a pool of Red Slime, press the Special Action Button to become absorbed into the pool allowing speedy transport along the path. Overturn Some items such as peeled away asphalt and trucks are too large to be picked up, but can still be flipped over with effort from Shadow. Approach the Item and press the Special Attack Button. This can be useful for finding hidden Power-Ups Items and Weapons, and can also be used for attacks. Grind Slide along beams, rops, vines and other narrow rail. While Grinding, press the Special Attack Button to increase speed. Poles Jump near a vertical or horizontal pole to take hold of it. With a vertical bar, move the Control Stick up or down to climb and left or right to rotate. With a horizontal bar, use left or right to shuffle along it. 2.4 Items Hint Ring Touch to receive advice from the Mission Character. Item Box Touch to receive a variety of Power-Up Items. Container Some can be broken open and may contain Weapons or other Items. Special Weapon Container Special Weapons are available from this container once you successfully unlock them. Dash Panel Touch one of these to instantly increase your speed. Spring Allows Shadow to bounce high up to hard-to-reach areas. Save Point Touch to save your current progress. Lose a life and you will return to the last Save Point. You can also warp between Save Points. Secret Key Five are hidden in each Stage. Find all five to open a secret door. Goal Ring Marks the end of the current Stage course, Energy Core Breathe the red or blue Energy Core to increase your Dark and Hero Gauge respectively. Heal Unit Throw at a fallen GUN agent or Black Arms to revive them and increase your Hero and Dark Gauge respectively. Revived enemies will no longer attack you. 2.5 Power Ups Rings Ring count increases by 5, 10 or 20 rings. Invincible Become invincible for a limited time. Barrier (green) Protects against enemy attacks one time only. Magnetic Barrier (blue) Barrier that draws in nearby Rings. Heat Barrier (red) Barrier that damages surrounding enemies. Damage Recover Restores structural integrity to the Vehicle you're in command of. 1-Up Earn an extra life. 2.6 Weapons Close Combat Designed for face-to-face combat. Charge towards the enemy and press the Attack Button to strike. Gun Shoot enemies from a distance (targets within range will be automatically targeted). Range and rapid fire capabilities vary by Weapon. Cannon Eliminate surrounding obstacles and enemies with an explosion. Use the target to aim and press the Attack Button to fire. Lock-On Unleash a homing attack on your enemies. Hold the Attack Button and use the Control Stick to target and lock onto enemies, then release to fire. The number of enemies you can look onto will vary by Weapon. Laser Fire a powerful laser beam, capable of shooting through multiple objects and enemies. 3. Unlockables Unlock Last Story See all ten different endings, hero and dark of each. Unlock Expert Mode Get A-Ranks on all 71 missions and bosses. Unlock Extra Weapons Beat one of the two bosses of each five different paths. You'll get a different weapon for each, which will then be available for use throughout the Stages in the Special Weapon Containers. Beat each path a second time to obtain the Level 2 version of each weapon. 1 Samurai Blade 2 Satellite Laser 3 Egg Vacuum 4 Omochao Gun 5 Heal Cannon Last Story Shadow Rifle 4. Walkthrough WESTOPOLIS DARK Annihilate the GUN Forces For this mission, you'll need to find and defeat 35 soldiers of the GUN forces. From the start of the level to the area you come across Doom's Eye, there are 5 soldiers along the way (5/35). You can quickly spot them thanks to the red arrow above their heads. Run down the street from where you meet Doom's Eye to the dash ramp at the end, defeating the five other soldiers along the way (10/35). You'll come across Sonic on your way, but switch back to the Dark Mission in the pause menu so you can continue what you started. Use the dash ramp to reach the second Save Point, then head up to find three more soldiers (13/35). Cross the catwalk and home attack the three flying enemies (16/35), then the two soldiers (18/35). Cross the gap using the moving platform, then use the dash ramp to reach the next area. Home attack the two flying enemies on the right (20/35), then you'll come across the third Save Point. Head down the street to find two more flying enemies and four soldiers (26/35), then use the dash ramps to reach the fourth Save Point. Move on ahead to find two soldiers in this area and one more in the tunnel (29/35), then one flying enemy as you exit the tunnel (30/35), and three more soldiers ahead, among which one is hiding behind some crates at the right (33/35). Jump on the street above where the fifth Save Point is and ignore the Goal Ring. Use the dash ramp behind it to reach the last area where you'll find the two last soldiers (35/35). NORMAL Find the Chaos Emerald If you go for this mission, you'll simply need to reach the Goal Ring at the end of the level. After the first Save Point, head straight down the street and defeat the alien creature to open the cage with the Chaos Emerald. Pick it up, then jump on the spring and follow the road until you come to the second Save Point. The explosions here will take down the catwalks so you can cross. Move out to the next area where the third Save Point is. Keep following the path to the next Save Point, then run to the end of the street and jump to reach the Goal Ring. HERO Drive off the black creatures Right after the first save point, you'll come across Sonic. From there on, there are 45 black creatures to find and destroy. You'll know which ones they are thanks a blue arrow above them. Right in the area you meet Sonic in, there is one flying around (1/45). You'll find four more ahead and one at the end of the street (6/10) which you need to defeat anyway to get the Chaos Emerald and get the spring working again. Use it to get on the street above, where you'll meet Doom's Eye. Switch back to the Hero Mission in the pause menu to continue what you started though. There are four flying creatures in this area and nine more ahead (18/45). Go down the street for five more (23/45) and use the dash ramp to reach the second Save Point. There is one black creature on the street above, and two more in the area below after the catwalk (26/45). Use the spring to go back up and cross over to the other side using the moving platform. Three more creature here (29/45). Use the dash ramp to reach the next area where you'll find the third Save Point. Head down the street to find four more creatures (33/45) and use the dash ramp at the end to reach the fourth Save Point. Continue ahead to find nine more (42/45) along the way, then jump on the street above where the fifth Save Point is and ignore the Goal Ring. Use the dash ramp behind it to reach the last area where you'll find the three last black creatures (45/45). Secret Keys 1. On each side of the dash ramp that sends you off to the second Save Point, there is a chasm and beyond that chasm, a part of the sideway. Use the Homing Attack to jump over the chasm to the sideway at the right of the ramp and you'll find a key here. 2. A bit after the second Save Point, cross the first catwalk, then get on the other one at the right and use the pulley there to reach the area above where a key is waiting for you. 3. After getting the second key, continue ahead to the ramp, and use it to reach the next area (which is right before the third Save Point). There should be platforms above in this area on the sides of the street, but the explosions are drestroying them. There is a key on the last platform of the second set of platforms (on the right side); you'll need to home attack the flying enemies and get on the platform before the lasers destroy it. 4. Right by the third Save Point, at the left of it is a locked gate with three containers behind. Use the Spin Dash to roll under the gate and find yourself behind it. Blow up the middle container to find a key. 5. After the fifth Save Point (where the Goal Ring is), use the ramp behind and you'll fall down between some buildings. Try to position yourself in the bottom right corner to grab the key as you fall. DIGITAL CIRCUIT DARK Destroy the core program After meeting up with Doom's Eye, head up and cross by jumping on the green platforms that will appear. Go straight ahead to find the first Save Point, then jump on the red button in front of you to bounce up. Go straight and jump on the purple cubes to reach the other side. Go at the end of the path until you can't go any further. You should see a searchlight moving around here; wait for it to pass above you and jump to touch it. It will send you off to another area. Now jump down to find the second Save Point. Go ahead and green poles will appear. Slide down one of them, then jump in the red light. Avoid the firewalls while naviguating in the circuits, then jump in the other one at the end to reach a new area. Home attack the Beetle sentries here to cross over to the other side, then go left to find the third Save Point. Jump over to where the moving purple cube is and some green platforms will appear. Jump on them to cross. A wall of green panels will appear before you; destroy it by attacking the panels until they turn red and disappear. Then go straight and slide down one of the green poles next to the moving purple cubes. Once below, keep going straight and break through the walls. At the end of the path, grab one of the poles moving up to reach the area above. Go on to find the fourth Save Point. Now go right and grab one of the poles here too to reach the path above. At the end of it, home attack the Beetle sentry to be brought over to the next area by the searchlight. Jump down and get in the circuit here. Once you're out of it, you'll see three red buttons on the wall. Jump on them to reach the fifth Save Point. Go straight ahead and at the end of the path, home attack the Beetle to get transported elsewhere by the searchlight. You'll need to jump on the purple cube here and home attack the next Beetle. Repeat that with the next Beetle, then you'll need to home attack the two to reach the next area. Then use the circuit to reach the sixth Save Point. You should now be in the room with the Goal Ring, but ignore it and use one of the searchlights around the room to get thrown up in the air. Land on the purple cube with the rings and jump on the other ones to reach the structure in the center. Jump on the red button on here, then jump in the sparkling light to get teleported to another area. Destroy the Beetle sentry here and the two purple cubes will go down. Jump on them to cross, then destroy the two Beetles with electric fields around them to move the cube ahead so you can pass. Go straight and jump on the moving cube, then into the searchlight to be thrown up above. Hold forward to land on the green platform. Then jump down and destroy the Beetle at the end of the path to move the cubes. Jump on one of the moving cubes here, then on the huge platform in the center with another structure. You'll need to climb to the top of it. Start by Light Dashing through one of the lines of rings around the structure (or use the Spin Dash), then hit the red button to land on a cube. Grab the green pole here to go up, then climb up another pole up to the top and destroy the core program in the center. HERO Find the Chaos Emerald After going through the circuit at the beginning, head up and cross by jumping on the green platforms that will appear. Go straight ahead to find the first Save Point, then jump on the red button in front of you to bounce up. Go straight and jump on the purple cubes to reach the other side. Go at the end of the path until you can't go any further. You should see a searchlight moving around here; wait for it to pass above you and jump to touch it. It will send you off to another area. Now jump down to find the second Save Point. Go ahead and green poles will appear. Slide down one of them, then jump in the red light. Avoid the firewalls while naviguating in the circuits, then jump in the other one at the end to reach a new area. Home attack the Beetle sentries here to cross over to the other side, then go left to find the third Save Point. Jump over to where the moving purple cube is and some green platforms will appear. Jump on them to cross. A wall of green panels will appear before you; destroy it by attacking the panels until they turn red and disappear. Then go straight and slide down one of the green poles next to the moving purple cubes. Once below, keep going straight and break through the walls. At the end of the path, grab one of the poles moving up to reach the area above. Go on to find the fourth Save Point. Now go right and grab one of the poles here too to reach the path above. At the end of it, home attack the Beetle sentry to be brought over to the next area by the searchlight. Jump down and get in the circuit here. Once you're out of it, you'll see three red buttons on the wall. Jump on them to reach the fifth Save Point. Go straight ahead and at the end of the path, home attack the Beetle to get transported elsewhere by the searchlight. You'll need to jump on the purple cube here and home attack the next Beetle. Repeat that with the next Beetle, then you'll need to home attack the two to reach the next area. Then use the circuit to reach the sixth Save Point. The Goal Ring is just ahead of you now, use the Spin Dash to reach it Secret Keys 1. After the second Save Point, slide down the green pole, then jump into the light-speed circuit. Immediatly hold right to take the path going right after the first firewall and you'll get a key on that path. 2. After the second Save Point, you'll slide down a green pole, then go through a light-speed circuit. There's a key right after you exit the circuit, in plain view in the middle of the Beetle sentries. 3. Right after the fourth Save Point, jump on the platform at the right with the worm and grab the right most green pole. Let it lift you up to the top where a key is. 4. After the fifth Save Point, there will be a huge room with many searchlights; use them to reach the key on a platform before the last searchlight. You can't miss it. 5. After going through the teleport portal above the Goal Ring, go straight ahead to the searchlight and use it to go up. When you're at the highest point, use the homing attack to land the second green platform forward (the highest one). Then jump on the other one and grab the key. GLYPHIC CANYON DARK Activate all the jewels Follow the path until you come across Doom's Eye at the second Save Point. You'll need to find five jewels scattered through the level. Keep following the path from there to the third Save Point and get inside the temple where you'll find the first jewel (1/5). Touch it to activate it. Now head out the temple and move out to the next area after getting sucked in by the second tornado. Follow the path until you come to these wind swirls lifting you up and let the last one lift you up to a platform above with the second jewel (2/5). Move on to the next section and enter the second temple where the third jewel is (3/5). Leave the temple and jump on the moving platforms to cross the chasm and find the fourth jewel across (4/5). Keep following the path and get sucked in the third tornado to land in the last area. Defeat all the enemies in the courtyard to open the cage with a spring inside. Bounce on that spring to reach a platform above with the last jewel (5/5). NORMAL Find the Chaos Emerald Head straight ahead after the first Save Point and climb up the stairs inside the temple, then use the dash ramp to reach the next area. The path splits in two here; pick any of the two and follow the path until you come a tornado. Jump in to get carried over to the second Save Point. Follow the path to the third Save Point and inside the temple ahead, use the pulley to get out and the springs to land on the fourth Save Point. Head up the path until you get sucked in another tornado and land on the fifth Save Point. Light Dash through the line of rings ahead, then keep following the path to the sixth Save Point. Enter the temple ahead defeat the black creature behind the gate to use the spring. You'll come to the seventh Save Point. Jump on the platforms to cross the chasm, then head up the path to get sucked in yet another tornado. Head straight ahead after the ride to find the Goal Ring. HERO Drive off the black creatures After you come across Knuckles at the first Save Point, defeat the worm and the two other creatures in the courtyard (3/60). There are 60 of these to find and destroy. Head upstairs to find a fourth one (4/60), then use the dash ramp to reach the next area. Defeat the two black creatures here (6/60), then head down the path for a worm and another black creature (8/60). Head up to the area above to find more black creatures and slims (13/60). Defeat them all, then use the springs to find two flying enemies (15/60) above. Get sucked in the tornado. Follow the path until you come to a temple with a few more enemies inside (19/60). Don't forget the three slimes on the wall at the end of the passageway (22/60). Then grab the pulley to exit the temple and find three more slimes (25/60). Jump on the springs to reach the fourth Save Point and defeat the two black creatures on the path ahead (27/60). Head up the path and get sucked in the tornado to reach the fifth Save Point. Keep following the path and you'll come across a worm (28/60). Cross the chasm ahead with the wind swirls and defeat the worm and slimes here (32/60). You'll find two more black creatures (34/60) on the path ahead. You'll then come across another temple with a black creature at the entrance and a bunch inside (44/60). Exit the temple using the spring and jump on the moving platforms to cross the chasm. Don't forget the two flying creatures above these platforms (46/60). Defeat the worm on the other side and the two black creatures on the path ahead (49/60). Then get sucked in the tornado to reach the last area. Defeat eleven creatures here (60/60). Secret Keys 1. At the beginning of the level, a bit after the first Save Point, when you come to the first temple courtyard, look at the end of the path at the right of the right stairway to find a key behind a fallen pillar. 2. After picking up the first key, head up the stairs inside the temple and use the dash ramp to reach the next area. Here, the path splits in two. Jump on the path above on the left to find a key. 3. After the third Save Point, right before heading through the door leading inside the temple, look at the left of the door for a small alcove. Destroy the barrier blocking it and behind you'll find a key. 4. Right ahead of the sixth Save Point, you'll notice a key on the roof of the temple. To reach it, use the springs ahead and once on the path above, turn the camera around and jump over to the key on the roof of the temple behind you. 5. Right before the eighth Save Point (where the Goal Ring is), in the second temple courtyard you come across, look at the end of the path at the left of the left stairway to find a key. LETHAL HIGHWAY DARK Escape from the city This level is pretty simple and straightforward, so I'll skimp a bit on the details. After meeting up with Doom's Eye, run down the road until you fall below. It looks like you can't go any further, but destroy the rubble behind the Beetle sentry to reveal some springs. Once above, go left and Spin Dash on top of the alien substance to roll through it. Now jump below and hit the second Save Point. Go through the tunnel and follow the path, then use the rocket at the end to go up. Use the poles if needed, then you'll reach the third Save Point. Head down the road, then defeat the enemies below if you fall down to use the spring in the cage. You'll need to break through a fence with a Spin Dash. Then cross over by home attacking the Beetle sentries or use the alien substance at the left below. Head down the road again and a piece of it will fall down. Jump on it, then drop down below to find the fourth Save Point. Go straight and use the rocket at the end of the path, then grind on the alien substance. Run down the road again, then destroy the cages to use the spring below (if you fall). Parts of the road ahead will fall, jump on them (on your right), then keep following the path up to the Goal Ring. HERO Stop the alien's tank This mission is pretty easy if done correctly. The easiest way to destroy that big flying creature is to get the Shadow Rifle (See all endings, then beat Last Story and you'll unlock it) and to pick it up from the black crate (before the second tunnel). With that weapon, you can take down the alien creature with only a few hits and get an automatic A Rank. Otherwise, if you don't want to wait until you get the Shadow Rifle, there's another easy way to get an A Rank on that mission. First, you'll need to find all 5 secret keys (look below for the locations). Then, open the secret door in the second tunnel and behind you'll find two chain guns. Now that you have all the stuff, start from the beginning of the level and at first, pick up all the machine guns from the soldiers and shoot the tank with everything you can get your hands on until you get to the secret door where the two chain guns are. Pick them up, then run after the tank and shoot it like crazy until it turns green. Just a few more hits and it's down. Secret Keys 1. After the first Save Point, head down the road and stay on the right side to spot a dash panel. Use it and the ramp to land on the other part of the road. A little further ahead at the right you'll find a key in plain sight. 2. After the second Save Point, you'll be in a tunnel with some kind of brown things stacked on the left. Defeat soldiers and destroy objects around to fill up your red gauge and once it's full, use the Chaos Blast on the brown thing to blow it up and reveal a key behind. 3. Also after the second Save Point, go through the tunnel and a piece of the road will have fallen across the way outside. Jump on that part of the road and turn the camera to the right to see two junctions in the path. Go in the left one and you'll see a red car in flames. Blow it up to find a key under it. 4. After hitting the fourth Save Point, turn back and return from where you came. Drop down in the area below and go straight ahead (backwards) on the lowest road part. At the end you should find a red cage. Destroy all the aliens around to open it and grab the key inside. 5. After the last Save Point, after grinding on the rail made of alien substance, turn back and go backwards. At the end of the road, blow up the yellow car to reveal a key. CRYPTIC CASTLE DARK Light all giant lanterns You'll need to light the five giant lanterns in this level for Dr. Eggman. After meeting up with the Dr., pick up one of the torches with a blue flame around the area and light up the first giant lantern right in front of you by standing on its edge (1/5). Then, go straight and jump on the white balloon to reach the next area. Grab the orange balloon ahead and wait until it passes above the middle tower to jump off. Turn around and go at the edge of the little footbridge at the back of that tower and light up the small lantern with your torch to make a balloon appear on the other side of the tower. So head for the rail in front of it and you'll see the balloon. Jump on it and you'll reach another area above. The second giant lantern is here (2/5). Now cross the pit ahead using the platforms and defeat the Black Hawk here. Hop on it to fly over to the castle. After getting off the hawk, hit the third Save Point and grind down the rail. Break through the door ahead and Jump Dash between the walls to cross over to the other side. Then use the Spin Dash to roll into the alien's transit flow and grab the balloon on the other side. You'll fly over a white balloon; jump off above it and hit it to bounce up to an area above where the third giant lantern is (3/5). Then grind down the rail ahead and light up the two small lanterns to open the gate of the castle. Inside, smash through the wall in front of you, then the one on your left and you'll end up in a secret passageway. Smash through the cracked wall on your right to find some torches at the end if you need one, then go back and smash through the left wall and light up the small lantern at the end to open up a secret passage. Destroy the two robots behind, then you'll come to the sixth Save Point. Use the alien's transit flow in this room and you'll arrive in a room with some Chao and the fourth giant lantern in the center (4/5). Light it and a secret passageway will open up in the wall on your left. Go through it and grab the balloon inside. Light up the lanterns around the room by moving right or left while holding the torch and a door will open in the center. Go in and hit the switch. Light Dash through the line of rings, then use the Black Hawk here to fly over to the last giant lantern (5/5). NORMAL Escape the mysterious castle At the beginning of the level, break through the doors blocking your way and follow the path until you can't go any further. Lift up the loose part of the floor to reveal a passage underneath. Drop down, then grab the orange balloon ahead and jump off it above the rail below. In the area here, hit one of the torches with a blue flame and pick it up. Use it to light up the two small lanterns and a balloon will appear. Jump on it to reach the area above. Go straight ahead and light the giant lantern with the torch to make a balloon appear at the end of the path. Jump on that balloon to cross over to the other side. Break through the door, then grab the orange balloon outside and let it carry you over to the other side. Jump off it above one of the towers, then grind down the rail ahead. Follow the path to the end where you should see a Black Hawk. Defeat it, then hop on it to fly over to the castle. Hit the Save Point here, then grind down the rail and break the doors. Use the Spin Dash above the aliens' transit flow to roll over to the other side, then grab the orange balloon here and jump off it in front of the castle. Go straight and light the two small lanterns in front of the door to open it. Inside, smash through the wall in front of you, then through the one on your left in the room behind and you'll end up in a secret passageway. Smash through the cracked wall on your right to find some torches at the end if you need one, then go back and smash through the left wall and light up the small lantern at the end to open up a secret passage. Destroy the two robots behind, then you'll come to the sixth Save Point. Use the alien's transit flow in this room and you'll arrive in a room filled with Chao. Go through the door straight ahead and use the Triangle Jump between the walls to cross over to the other side. Lift the trap door here, then grind down the rail and you'll find the Goal Ring at the end. HERO Find Cream There are two things you'll need to find in this mission: Cream and Cheese. After meeting up with Amy, break through the door and follow the path to a dead end. Lift up the trap door and drop down in the hole under it. Grab the balloon after the first Save Point, then jump off above the rail and grind it down. In the area here, grab one of the torches with a blue flame and light up the two lanterns behind the enemy. A balloon will appear; jump on it to bounce up. You'll then come across Dr. Eggman. Light up the giant lantern here with the torch and a balloon will appear at the end of the path. Switch back to the Hero mission and jump on that ballon to cross over to the next area where the second Save Point is. Break through the door and grab the balloon ahead. Jump off it when it passes above that footbridge below. Follow either the right of left path, then grind down the rail. Break through the door in front of you and in that little room here, look at the walls and you'll see they're cracked. Smash through the second wall on the left or use one of the bombs to blow it up and behind you'll find Cream in the alcove. Now you still have Cheese to find. Follow the path until you come to the Black Haw. Hop on it after defeating it to fly over to the castle. After getting off the hawk, hit the third Save Point and grind down the rail. Break through the door ahead and Jump Dash between the walls to cross over to the other side. Then use the Spin Dash to roll into the alien's transit flow and grab the balloon on the other side. Hit the spring ahead and light up the two small lanterns to open the gate of the castle. Inside, smash through the wall in front of you, then the one on your left and you'll end up in a secret passageway. Smash through the cracked wall on your right to find some torches at the end if you need one, then go back and smash through the left wall and light up the small lantern at the end to open up a secret passage. Destroy the two robots behind, then you'll come to the sixth Save Point. Use the alien's transit flow in this room and you'll arrive in a room filled with Chao. Go up the stairs on your right leading to a wall that seems to have no door in it, but as you go near, the wall should start moving back slowly and at the end of that secret passageway, you'll find Cheese. Secret Keys 1. Near the beginning of the level, after the first Save Point, grab the orange balloon ahead and jump off above the rail below. Then turn around and grind the sail up instead of down (watch out for the hole above). Once at the top of the rail, go around the roof of the tower to find the key at the left. 2. After riding the Black Hawk for the first time, follow the path until you come to that red/purple alien substance (transit flow) and Spin Dash through it. Right after you come out of it, don't grab the orange balloon in front of you; instead, turn around and go the other way. At the end of the path, destroy the alien creature to open the red cage with the key inside. 3. After entering the castle, you'll be in that room that seems like a dead-end. Instead of smashing through the cracked wall on your left, break down the furniture piece on the wall on your right to reveal a cracked wall here too. Smash down that wall to find a key behind. 4. In the room filled with Chao (Dark Mission), light the lantern to open the secret passageway on your left and at the end of it, ride the Black Hawk. Near the end, stay at low altitude and fly to the right to grab the key as you fly past. 5. At the very end of the level (Normal mission), right before the Goal Ring, you grind down three rails to escape some sort of spider. Stay on the left rail (which is in fact the right rail) and you should grab the key at the end of the rail as you grind down. PRISON ISLAND DARK Eliminate the GUN robots You'll need to destroy 40 GUN robots in this level. You'll find the five first ones along the way between the first and second Save Point (5/40). Then use the Air Saucer to ride down the river of green water and shoot down the three Beetle sentries as you ride down (8/40). There are two more a bit below (10/40) and two others on the right after that (12/40). You'll then come to the third Save Point; one more here (13/40). Follow the path for two more Beetle sentries (15/40) until you come to a locked gate. Use the Spin Dash to roll under it and you'll find three more enemies in the room behind (18/40). Then go up and activate the switch to open the door. Four more enemies by the fourth Save Point (22/40). Ride down the river ahead and destroy the four enemies on your right near the prison cells (26/40). Continue to ride down the river from there and defeat the eight Beetle sentries and the robot along the way (35/40). You'll come to another area with prison cells on your left; defeat the three robots here (38/40). Ride down the rest of the river and defeat the two last robots ahead (40/40). NORMAL Find the Chaos Emerald Go along the path from the first Save Point until you come to a panel on the ground. Jump on it and it'll send you off to the second Save Point. From there, move ahead and watch out for that green water. To cross the river, defeat the enemy below and get on the spinning disk. You can now ride down the river until you reach the third Save Point. Follow the path from there until you come to another one of these panels. Use it to jump ahead. Grind on the rail, then jump on the springs to go back up. Use the dash ramp to reach the next area and defeat the black creatures here to open the cage with a spring inside. Use it to go up and Spin Dash in direction of the locked door to roll under it. Use the pole and the panels in the room behind to reach the switch to unlock the door. Then use the dash ramp to reach the fourth Save Point. Use another spinning disk to cross the river ahead and reach the fifth Save Point. Now run straight ahead from there to reach the Goal Ring. HERO Find the top secret disks There are five secret disks to find for this mission. The first one is right on your way after you come across Charmy (1/5). Then ride down the river using a spinning disk and after the second Save Point, grind on the rail ahead and grab the pulley, then Jump Dash between the two walls to reach the platform with a disk on (2/5). You could also use the springs below to reach it. Move on to the next area and Spin Dash in direction of the locked gate to roll under it. Reach the top of the room behind and activate the switch. In the next area, ride down the river using another spinning disk and jump on the first panel you come across in the middle of the river. It will send you off to another path above. Follow that path to find the third disk on your way (3/5). You'll then come to the Goal Ring, but ignore it and jump into the dash ring above the rail, then use the Triangle Jump between the walls to reach the other side where the fourth disk is waiting for you (4/5). You'll then need to ride down another river and once in the last area, lift up the metal panel on the ground and bounce on the one underneath it to reach a platform above with the last disk on (5/5). Secret Keys 1. After the first Save Point, go along the path until you come to that panel that sends you off to the second Save Point, but don't jump on it. Instead, jump down in the area below and break the crate down there to find a key. 2. While you ride down the first river of green water, use the ramp on the left to jump to a secret area above. Destroy all the black creatures in this area to open a cage with a key inside. 3. After the third Save Point, follow the path and walk along the prison cells on your left. Then there will be some prison cells on your right. At this place, turn the camera around to spot a crate on a platform on your left. Jump over to that crate and break it open to find a key. 4. When riding down the second river of green water, jump off the spinning disk when you come across the first area with prison cells on your right. Go at the left of the cells and lift up the metal panel on the ground to find a key underneath it. 5. Further ahead after the Goal Ring, ride down the last river of green water and at the very end of it, stick along the right side and you should end up grinding on a rail with a key at the end. CIRCUS PARK DARK Eliminate the GUN robots You only have 20 GUN robots to eliminate for this mission. After meeting up with Dr. Eggman, jump on the balloons to reach the path above and home attack the Beetle sentries ahead to cross (4/20). Then use the coaster and at the second Save Point, climb up the stairs at the left for two enemies (6/20). Then grind down the first rail and stay in the area below. There's a GUN robot at the end and three Beetle sentries (10/20). Home attack them to cross. Follow the path from there, slide down the slide, and defeat the three enemies after the slide (13/20). Now go up, hit the fourth Save Point, and at the end of the path, instead of jumping between the two walls, drop down below and follow the path to find a robot (14/20), then slide down the pole for another one (15/20). Keep following the path and after grinding down the rail ahead, stay in the area below to find two Beetle sentries (17/20). Then use the rocket and right after that you'll find a GUN robot (18/20). Use the Triangle Jump to jump between the two walls ahead and jump on the blue balloon at the end to hit the gong above. Then immediatly home attack the Beetle sentry in the air in front of the gong (19/20). Go straight ahead for the last GUN robot (20/20). NORMAL Find the Chaos Emerald Go straight ahead and slide down the slide at the beginning, then defeat the enemy standing on a balloon to make some balloons appear and jump on them to reach the path above. Go straight again and jump on the balloons, then cross over to the other side by home attacking the Beetle sentries. Use the coaster ahead to reach the next area. Grind on the rails ahead, then use the rocket and Light Dash through the line of rings to reach the third Save Point. Slide down the slide ahead, then follow the path and Jump Dash between the walls ahead. Go around the roof, then grind down the rail ahead. Use the rocket, then Jump Dash between the walls again, then follow the path to the sixth Save Point. Go inside the circus tent and climb up the pole at the left. Grind on the tightrope and jump through the fire hoop, then grab the pulley and grind down the rail on the roof. Use the coaster ahead and you'll find the Goal Ring at the end. HERO Collect 400 rings You'll need to collect a total of 400 rings to complete this mission. If you fall or die, you'll loose all of your rings, so be careful. There are 4 rings at the beginning of the level (4/400), then slide down the slide for a few more (18/400). While on the slide, jump before the slope and when you hit the springs at the bottom of the slide, you should bounce back up and hit the gong above, giving you 50 rings (68/400). Then defeat the enemy standing on a balloon and some balloons will appear. Jump on them and on the platforms to go up to the first Save Point where six more rings are (74/400). You'll also get 20 rings if you hit the Save Point with more than 50 rings (94/400). Then you'll see a clock that you can shoot to play the shooting gallery game. Based on how many balloons you shoot (yellow are worth twice and purple make you loose rings), you will get from 5 to 50 rings. I won't calculate them in the total as it varies. Three more rings after the shooting game and three more in the area above (100/400). Then jump down in the area below for six more rings (106/400), then go back up for a 5 rings capsule and three rings (114/400). Now use the rail coaster and try to grab the 5 rings capsule at the end by holding right (119/400). In the area where the second Save Point is are sixteen more rings (135/400). Then another shooting gallery game. If you jump through the fire hoop here, you'll get five rings (140/400). Grab the six rings ahead (146/400), then grind down the rail for four rings (150/400). Use the rocket to cross over, then Light Dash through the line of rings and you'll get 15 rings (165/400). Slide down the slide ahead for six rings (171/400) and jump on the balloons you come across while sliding to hit the gong and receive 50 rings (221/400), plus twelve rings before the last balloon (233/400), then immediatly home attack the 10 rings capsule in the air after the gong (243/400). Eight rings in the two stairways ahead (251/400). Then go up and follow the path for eight more rings (259/400). Jump Dash between the walls here to cross, then go around the roof to the right for a 20 rings capsule (279/400). Then slide down the pole behind, but don't jump off it; jump in direction of the blue balloon in front of the pole and you will hit the gong and get 50 rings (329/400). After the save point above, four more rings (333/400). Another shooting gallery ahead, then grind down the rail for four rings (337/400). Use the rocket to cross and as you go down, pass through the two fire hoops for 10 rings (347/400). Five rings ahead (352/400), then Jump Dash between the two walls and jump on the balloon at the end to hit the gong and get 50 more rings (400/400). Secret Keys 1. Immediatly after the second Save Point, break the crate in front of the save point and you'll see a blue balloon floating in the air below, between the two stairways. Jump on it and you'll bounce back up and grab a key in the sky above. 2. A bit after the third Save Point (right before the fourth one), you'll use a rocket to cross, then Light Dash through a line of rings. But instead of light dashing through that line of rings, jump down below and you'll find a crate there. Break it to reveal a key. 3. After the fifth Save Point, grind down the rail ahead and you'll land on a platform with a spring in a cage and two Beetle sentries. There's a key in plain view behind the spring. 4. After picking up the third key, go back up using the spring and use the rocket to cross over to the other side. Go straight and you'll come to a place where you need to Jump Dash between two walls. Instead of doing so, drop down to the area below and turn the camera around. You should see some moving platforms below and on the last one, a key. 5. At the end of the level, while riding the rail coaster before the Goal Ring, hold the control stick to the left and near the end you should grab the key as you pass through a tunnel. CENTRAL CITY DARK Set off the giant bomb Don't worry too much about the time limit for this mission, you have more than enough time to complete it without rushing. You'll need to find the five giant bombs hidden in the level. When you start the level, there will be two paths you can take. Take the one where Doom's Eye is and straight ahead you'll see dynamite beside the wall. Make it explode and a part of the wall will collapse, revealing springs behind. Use these springs to reach the top of the building and you'll find the first giant bomb here (1/5). Use the homing attack to make it explode and the catwalk behind will fall. Go up that catwalk and climb to the top of the next building. Use the Triangle Jump to jump between the two walls here and you'll find the second giant bomb (2/5) behind some brown things. Then use the rocket behind the wall that just collapsed and head down the road ahead. At the bottom of the street, go right and climb on top of the structure in the center. Defeat all the robots and the cage with the third giant bomb will open (3/5). Now go through the tunnel nearby and you'll come to that green water flooded road. Follow the wall to the right and at the end of that street, defeat all the robots and the cage with the fourth giant bomb (4/5) will open. Now, stay where you are and notice the dynamite beside the wall of the dead-end. Make it explode and the wall will collapse, revealing a pole. Climb that pole up, then go straight and use the rocket to reach the part above. Jump on the springs across the green water, and once in the area above, defeat the