__ _ _ ___ _ _ _____ _ _ _ _ _ __ / _| | | | | | _| | \ | | |_ _| | | | | | | | | | | / _\ | / \ | |\_| | | |_\_| \| |/ | |\_ _| |_| |/| |/| |_ | | |_// | \ \ \| |/ | | /| _|\| |\__| | _\/ | _ |\| |_| | \/| |\____//\/ / _\ \/| | | |_/_| |_\_| |\ | _/| |/ \| | | |_| |\| |_ /| |_ _/_/ / /_ |___/ |_|_/|___| |___| |_| \_|/ |_| |_| |_| |_|_|___| |___|__/ |____| ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: A I e x | | Began: January 6th, 2005 | | Completed: January 9th, 2005 | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processer to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. 1. Characters..........................................................(01000) i - Characters....................................................(01001) 2. Full Walkthrough....................................................(00000) i - Silent Hill...................................................(00001) ii - Wood Side Apartment..........................................(00002) iii - Blue Creek Apartment........................................(00003) iv - Silent Hill..................................................(00004) v - Brookhaven Hospital...........................................(00005) vi - Alternate Hospital...........................................(00006) vii - Silent Hill.................................................(00007) viii - Silent Hill Historical Society.............................(00008) ix - Labyrinth....................................................(00009) x - Lakeview Hotel................................................(0000A) xi - Alternate Hotel..............................................(0000C) 3. Additional Info.....................................................(10000) i - Weapons.......................................................(10001) ii - Items........................................................(10002) iii - Enemies.....................................................(10003) iv - Endings......................................................(10004) v - Item List.....................................................(10005) 4. Maps................................................................(00100) i - Silent Hill...................................................(00101) ii - Wood Side Apartment..........................................(00102) iii - Blue Creek Apartment........................................(00103) iv - Brookhaven Hospital..........................................(00104) v - Toluca Prison.................................................(00105) vi - Labyrinth....................................................(00106) vii - Lakeview Hotel..............................................(00107) 5. Version History.....................................................(0001A) 6. Legal...............................................................(0001B) 7. Credits.............................................................(0001C) O============================================================================O | Characters (01000) | O============================================================================O / \ ilent Hill 2 /-------------------------------------------------------------o / ------o------\ Characters | (01001) \------------------------------------------------------------o o------------------o James Sunderland is the main character of Silent Hill 2. | James Sunderland | One day he received a letter from his wife telling him o------------------o she was waiting in their special place, the small town of Silent Hill. The only problem is that his wife has been dead for three years, but dead people can't write letters. Despite misgivings James Sunderland decides to make the trip to Silent Hill, and search for his wife who was taken away on that day three years ago. o-------------------------o Mary Sheperd-Sunderland is James Sunderland's | Mary Sheperd-Sunderland | wife. Three years ago she was diagnosed with a o-------------------------o terminal disease and passed away soon after. Recently a mysterious letter made its way to her husband's hands written and signed in her name, but is a dead woman really waiting back at the town they had called their special place so long ago? o---------------o Angela is a mysterious girl who you first meet in a | Angela Orosco | a graveyard on your way to the town of Silent Hill. o---------------o She has a very mysterious past, it seems most evident that she had a very abusive childhood, her actions and words lead her to be a very sheltered person. She'll show up quite a few times throughout your advanture, as the mysteries of her past unfold. o------------------o Eddie is a big oaf who, like James, seems to have been | Eddie Dombrowski | called to Silent Hill for reasons not quite clear. He o------------------o is very wild with his attitudes and seems to shift from one mood to another almost instantaneously. He always seems to find himself in the middle of trouble, and is intent on convincing everyone that he is innocent, even those who are unaware of any crimes. o-------o Laura is a sweet eight year old girl who just happens to be | Laura | wandering around in the town of Silent Hill. Her motives (if any) o-------o are unknown, but she seems to have a knack for showing up at some of the most unexpected times. o-------o Maria bears an uncanny resemblance to Mary, from her hair, face | Maria | and body. The only difference is her attitude and clothes. She o-------o too often finds herself in the middle of wild mood swings, but her dedication to James seems to be true, so when she asks to tag along with him on his search, he is in no position to disagree. O============================================================================O | Full Walkthrough (00000) | O============================================================================O Fun Fact: Press L1 + R1 in the options menu for extra options! / \ ilent Hill 2 /-------------------------------------------------------------o / ------o------\ Silent Hill | (00001) \------------------------------------------------------------o o------- Item Checklist -------o When the game begins take a moment to get | | used to the controls. You'll find yourself | Map of Silent Hill....._____ | in a rather disgusting bathroom. Leave the | Chainsaw..............._____ | room and watch the scene outside. There's a | First-Aid Kit.........._____ | car here parked in the middle with the | Health Drink..........._____ | driver's side door open. Go and check out | Health Drink..........._____ | the seat to find a 'Map of Silent Hill.' | Wooden Plank..........._____ | There is a set of stairs at the upper left | Radio.................._____ | of this parking lot, go down them and you'll | Apartment Gate Key....._____ | be on a dirt path. Follow this path for | Health Drink..........._____ | quite a ways. After awhile you'll come to a | First-Aid Kit.........._____ | small well on your right, you can't miss it. | First-Aid Kit.........._____ | If you go up to this well and examine it | Health Drink..........._____ | you'll find an odd red object inside, this | Hyper Spray............_____ | is a save point and many of them can be | | found throughout the game. Continue North o------------------------------o along the path and you'll reach a gate, inside is a graveyard, when you approach the gravestones a scene will occur. Once the scene is over keep running North, you'll reach a stone wall at the top, around the centre of it is another gate. Stay on the path and keep running, as you go along the way you may hear a loud noise. You will only hear this noise if you have completed the game once before. As you pass the pick up trucks you there will be a 'Chainsaw' in the pileof logs, your reward for completing the game. Once again stay on the path and at the end, go through the gate in the enclosed area. Now you will find yourself on a long concrete path, it will finally lead you to an open area which is the town of Silent Hill. Go straight ahead and cross the street, then follow the sidewalk to the left. Just past the flower shop where the wooden fence starts there's a 'First-Aid Kit' on the little table. Head East down the main road and you'll come to a streak of blood on the ground. Follow the direction it leads you, all others are blocked off. Eventually it will steer you in the direction of a small sideroad. As you run down this road you'll come to a fenced off area on your right. Enter the gate in the middle. There's a save point here on the table, one 'Health Drink' beside the table leg and another 'Health Drink' in the lower left corner. Leave this are and continue down the path. You'll come to a section of dirt path, it leads to a dead end but if you examine the boards of wood barricading the tunnel you will climb into it. Watch the scene. You will now be in a fight for your life! Luckily you've got a weapon in your hand, to attack hold the R2 button and press X to swing. The buttons are pressure sensitive so the harder the press the more powerful your attack, this holds true for most weapons, but keep in mind this attack may also be slower. Approach the monsters and strike it down with your nail board. This is going to be your new weapon for awhile, the 'Wooden Plank.' Once the enemy is dead go back out the way you came and there's a scene involving your new 'Radio.' Now run all the way back the way you came until you reach the main street again. Keep a watchful eye here because the town itself is now home to a number of new enemies, your Wooden Plank is perfectly suited to the task of protecting you. Follow Lindsey Street. South until you reach the corner, then turn onto Katz St. West. This is based on your map of course, press triangle to open it. The first chance you get, make a right onto Martin St. and follow it all the way to the end. At the upper left side you'll find a rather bloody corpse, examine it to get the 'Apartment Gate Key.' On your way back down, just before you reach the green car on your right you can find a 'Health Drink' sitting at the corner beside the fence. If you don't want to pick up any helpful items, skip ahead to the next paragraph. Now head West on Katz Street. When you reach the corner run Northwest to the Lucky Jade Restaurant on the corner, out front of the door you can find a First-Aid Kit on the ground. Now head South, when you reach the next corner run up to the Northeast building labelled as Neely's Bar on your map. You can enter this building from the side door on Neely Street. First examine the map on the desk and yours will get automatically marked based on the available locations. Return to the corner and go to the lower East side of the Happy Burger to find a First-Aid Kit. Go North a bit and walk up the front steps of the building just to the right of Neely's Bar to find a Health Drink. Now if you've beaten the game before, make your way South, then East to the corner of Saul and Harris where you'll find a motor home. Inside is a can of Hyper Spray which is a bonus item for completing the game. There's also a save point there. Now you're prepared. Make your way to the Wood Side Apartment labelled on your map, reach it by going North on Neely Street and making a West turn onto Katz Street. As you run by the apartment fence on the North end of the street, the camera will focus on a particular gate as you go by. Examine this fence to use your Apartment Gate Key and enter through the main blue doors. / \ ilent Hill 2 /-------------------------------------------------------------o / ------o------\ Wood Side Apartment | (00002) \------------------------------------------------------------o o------- Item Checklist -------o When you first enter the apartment check the | | corkboard on your left for a 'Map of | Map of Apartment Bldg.._____ | Apartment Bldg.' Now if you look and the | Health Drink..........._____ | little raised area coming out from under the | Flashlight............._____ | stairs you can find a 'Health Drink,' and | Handgun Bullets........_____ | you'll see a save point on the right wall. | Handgun Bullets........_____ | Ascend the stairs and enter the door on the | Handgun................_____ | second floor. Run East all the way to the | Key to Room 202........_____ | end of the hall and go into the last room | Clock Key.............._____ | on your right, there's a bright light here. | Health Drink..........._____ | Examine the dress to receive the | Courtyard Key.........._____ | 'Flashlight' but watch out, the moment you | Fire Escape Key........_____ | pick it up a mannequin enemy will attack, | First-Aid Kit.........._____ | don't bother with it and just run out of the | Handgun Bullets........_____ | room. With this Flashlight you can now look | Health Drink..........._____ | at your map in dark areas, as well as | Canned Juice..........._____ | navigate better in them. Leave the room and | Coin [Old Man]........._____ | make a right, follow the hall around the | Coin [Snake]..........._____ | corner and into Room 210, the first room on | Handgun Bullets........_____ | your left. Pick up the 'Handgun Bullets' | Handgun Bullets........_____ | off the table, and there's another pack of | | 'Handgun Bullets' in the bedroom. Now run o------------------------------o back to the door leading to the staircase. Climb to the third floor and go into the hall. Approach the bars on your right and examine, you'll see a key. Choose "Yes" and try to pick it up for a scene. Run West and enter the very last room in the hall on your left, Room 301. Examine (the handle) of the shopping cart to receive a 'Handgun.' Now that you have this weapon you can progress further on the second floor. Go back down there now. Run East and you'll hear a cry when you reach the fork. Head North all the way to the end and enter the last door on your right, Room 208, but before you do check out the bars blocking your way to the North end of the hall. Inside the room examine the man in front of the television, then check the shelf beside him for 'Key to Room 202.' With this key in hand leave the room and head South to Room 202. Walk into the bedroom and examine the hole beside the bed, reach in and find the 'Clock Key.' Return to room 208 and go into the small room on the North end of this apartment. You'll find a clock here, using the Clock Key you can open the face and spin the hands. In order to proceed you must set the clock to the right time. The clue to the puzzle is on the wall behind you, examine it to see three clock hands with the words "Henry," "Mildred," and "Scott" which not too surprisingly correspond to hours, minutes and seconds. You need to set the clock in order to this pattern, so turn around and stand beside the clock. Enter your inventory and select the Clock Key to use, now you can turn the hands yourself. Set the time to 9:10, you'll know you did it right if you hear a clicking sound. Cancel out and check the right side of the clock to push it out of the way, now enter the hole. In the kitchen you'll find a 'Health Drink' on the counter and a save point on the end table in the living room. Leave the room and head North, climb the stairs to the third floor. Make your way South past the first two doors, then enter Room 307 and watch the scene. Afterwards step back into the closet and pick up the 'Courtyard Key.' Exit the room and run down the hall, turn West at the end and pick up the key that was kicked out of your reach, the 'Fire Escape Key.' Head into the room nearest to your, Room 303 and pick up the 'First-Aid Kit' off the table, and then the 'Handgun Bullets' from the bedroom and finally the 'Health Drink' from the kitchen. Return to the hallway and head West, enter the stairwell at the end of the hall and descend down to the first floor. Run to the North end of the first floor hall and pick up the 'Canned Juice' from the ground. Now instead of going all the way back up, walk South and just exit through the front door. Run West and you'll find the main door where you first came in, go in there. Climb the stairs back up to the second floor. When you're in the hall go into the laundry room just beside the stairwell door and examine the trash chute to find it plugged with garbage. Now is the chance to get it unstuck, access and use the Canned Juice in front of the trash chute to knock it all down. Go down the stairs and back outside, on the right of the main door is a little alley leading to the trash pickup area, examine it to find 'Coin [Old Man]' and read the magazine article as well. Back into the main door again, and run North to the end of the first floor, use your Courtyard Key to gain access to the courtyard. At the Northwest end you'll find a large drained pool with a baby carriage inside, examine it to receive 'Coin [Snake]' but watch out for the three patient monsters currently occupying the pool. Once you have the coin take the East exit of the courtyard to reach another section of the apartment. Head South and enter Room 101, watch the scene in the bathroom. After watching the scene pick up the 'Handgun Bullets' on the living room floor before you leave. Go North down the hall and into Room 104. Pick up the 'Handgun Bullets' off the chair. Now make your way all the way back through the courtyard to the main apartment entrance and stairwell. Climb the stairs to the second floor, then examine the door at the West end of the hall. Use your Fire Escape Key then proceed through the door to the next area. / \ ilent Hill 2 /-------------------------------------------------------------o / ------o------\ Blue Creek Apartment | (00003) \------------------------------------------------------------o o------- Item Checklist -------o Start off by wandering into the bathroom and | | examining the disgusting toiler, you'll find | Handgun Bullets........_____ | a memo with some numbers on it. The numbers | Handgun Bullets........_____ | represent a combination for a dial, and the | Handgun Bullets........_____ | arrows show which way to turn it. Now in | Handgun Bullets........_____ | the living room you'll find the safe you | Health Drink..........._____ | need to open, go to your menu and select | Map of West Apt Bldg..._____ | the Memo option, you can see the numbers | First-Aid Kit.........._____ | again by selecting "Wallet in the toilet | Handgun Bullets........_____ | bowl." Examine the safe and turn the dial | Angela's Knife........._____ | in the directions specified to each number, | Coin [Prisoner]........_____ | when you finish you'll hear a clicking | White Chrism..........._____ | sound. Note that if you're playing on a | Lyne House Key........._____ | harder difficulty, they will incorporate | Handgun Bullets........_____ | roman numerals as well. Like say X7 | Apartment Stairway Key._____ | would be 17, you replace the values and not | | add them together, you only add the roman o------------------------------o numerals. Another example would be VV6 which would be 16, add the numerals and replace the digit. Inside the safe you find 'Handgun Bullets,' 'Handgun Bullets,' 'Handgun Bullets,' and finally 'Handgun Bullets.' Go into the kitchen and get the 'Health Drink' then leave the room. The first thing to do is to go down the hall until you see a red exit sign hanging from the room, go into the door beside it to reach the stairwell and examine the paper on the floor, it's the 'Map of West Apt Bldg.' Now descend the stairs. Watch out for stupid little cockroaches in this area, stomp them with the X button of blast them with your handgun. Go into the laundry room beside the stairwell door and you'll find a 'First-Aid Kit' on the laundry machine. Head up to the first room North of the stairwell door on your left, Room 109. Check the couch to find some 'Handgun Bullets.' Open the South door in this room and watch the scene. When it's over, you automatically get 'Angela's Knife,' pick up the 'Coin [Prisoner]' off the table and look at the photo on the ground in the middle of the room. Return to the hallway and enter Room 105, across from the stairwell. Check the kitchen for 'White Chrism' this is one of the four special items, if you collect all four of them you will get a special ending, you don't have to pick it up if you don't want that ending. Note that these items will not appear on your first time through the game. Down at the end of the hallway in this room you'll find a save point. Now back in the living room examine the desk there, you need to put your coins into the correct slots based on the little story you get. Try and see if you can figure it out, or read ahead if you want the answers. ___________Easy_____________________Normal_____________________Hard___________ _ _ _ _ _ | _ _ _ _ _ | _ _ _ _ _ /O\ / \ /S\ / \ /P\ | / \ /O\ /P\ / \ /S\ | / \ /O\ / \ /S\ /P\ \_/ \_/ \_/ \_/ \_/ | \_/ \_/ \_/ \_/ \_/ | \_/ \_/ \_/ \_/ \_/ _________________________|_________________________|__________________________ Shouldn't be too hard to figure out what that means, but if you still can't, the three boxes represent the three different difficulties and the answer for each one. If you're playing on normal use the middle box, O, P, and S represent Old Man, Prisoner and Snake respectively and the letters show which position to put each coin for. Very simple. In order to insert a coin you must first select it from your inventory. Once you've inserted the coins into the correct slots you'll hear a click, examine the desk again to find the 'Lyne House Key.' Go back up to the second floor and use the Lyne House Key on Room 209. You can see that the balcony is open so go out there and it will lead you around to Room 208. Pick up the 'Handgun Bullets' off the chair and the 'Apartment Stairway Key' off the bed. I highly recommend using the save point on the North wall here. Leave the room and go North down the hall, enter the stairwell at the end with your key and watch the scene when you go through the door. o- Boss (Pyramid Head) ------------------------------------------------------o | | | The transition between the scene and the boss fight isn't as obvious as | | you may think, as soon as it changes perspective to James then you have | | control and must be ready to fight. This fight will pretty much be based | | around your ability to dodge moreso than your ability to fight.In fact you | | don't have to fight this boss at all, eventually it will run away. His | | attacks are extremely dangerous so they'll certainly be something to watch | | for, if you didn't notice he carries a giant knife the size of a Buster | | Sword, so you can bet even the slightest contact with that blade will lead | | to some serious damage, and you're right. The horizontal attack will | | hurt you considerably, and the overhead swing is instant death on any | | difficulty other than easy. Fortunately for you despite these powerful | | attacks, they are rather easy to dodge, so stick to the corners. He'll | | indicate he is going to overhead swing by lifting his knife, this is your | | cue to quickly dodge to the side and run to the other corner, take | | advantage of the strafing power of the L1 and R1 buttons to aid you in | | your escape. Once enough time has elapsed determined by difficulty level, | | a siren will go off, this means Pyramid Head is running away. This is | | very important, running away does not mean harmless! Stay the hell away | | from him as he moves toward the stairs, he is perfectly happy to attack | | you on his way there, and dying after winning is pathetic, so steer clear! | | | o----------------------------------------------------------------------------o After the battle, the water impeding your progress will be drained, and you are able to access the stairs going down. Exit through the first floor door. / \ ilent Hill 2 /-------------------------------------------------------------o / ------o------\ Silent Hill | (00004) \------------------------------------------------------------o o------- Item Checklist -------o Climb down the stairs and run toward the | | fence, you'll find a 'Firest-Aid Kit' on | First-Aid Kit.........._____ | your right, beside the pylons. Now head | Handgun Bullets........_____ | North, part way along the path a scene will | Handgun Bullets........_____ | occur. Just past the stone wall is a large | Handgun Bullets........_____ | arch, and just past that on your left is a | Handgun Bullets........_____ | staircase. At the top you can find two sets | Health Drink..........._____ | of 'Handgun Bullets.' Keep going and you'll | Handgun Bullets........_____ | soon find yourself in Rosewater Park. A | Health Drink..........._____ | couple steps beyond the sign is a set of | Steel Pipe............._____ | stairs leading West, follow it to the West | Lost Memories.........._____ | corner and pick up another two sets of | Health Drink..........._____ | 'Handgun Bullets.' Go down the stairs to | Health Drink..........._____ | the South and then make a West turn at the | Handgun Bullets........_____ | fork, pick up the 'Health Drink' off the | Handgun Bullets........_____ | bench here. Continue South and then head | Health Drink..........._____ | East at the end, up the stairs ahead of you | First-Aid Kit.........._____ | there's a gazebo and 'Handgun Bullets' on | | the bench. Proceed South from this area, o------------------------------o when you reach the railing at the bottom pick up the 'Health Drink' from beside the view scope, and then go West, a cutscene will trigger as you run by. After the scene you will have Maria following you, she can be hurt just as you can, and her death leads to a game over. This isn't as bad as it sounds, you can run as far ahead of her as you like and she'll probably be just fine, she's not stupid enough to stand around and wait for monsters to kill her. Run West along with Maria and taken the South path to reach Nathan Avenue once again. Keep going West on this road, your destination is the Texxon Gas Station. When you arrive you'll find a running car sitting at the gas pumps, examine its hood to receive the 'Steel Pipe.' This is also the location of the second special ending item, in the newspaper dispenser you'll find the book 'Lost Memories.' Run South from the gas pumps and in front of the truck there's a stash of items including two 'Health Drink' and 'Handgun Bullets.' Now your true destination is the hotel, but if you follow Nathan Avenue in that direction you'll reach a body which has a map directing you to the Bowl- O-Rama. You can find 'Handgun Bullets' bear the corpse but it's a very long walk, and you can just circumvent it entirely by going straight to the Pete's Bow-O-Rama. Examine the door, watch the scene, and head inside. Walk through the door on your left for another scene, navigate the room and enter the bowling alley, then approach Eddie and speak to him. Now run all the way down to the end of the bowling alley and examine the pins area of the middle row to find 'Handgun Bullets.' Now exit the bowling alley through the doubles doors at the bottom right and watch the scene when you try and go. Before following her, find the bushes in the triangular bed in front of the bowling alley, when facing the alley look on the right of it to find a 'Health Drink.' Run down the alley between the Bowl-O-Rama and then fence, open the gate at the end. Proceed South (according to the map) and watch the scene at the end. Examine the door and an event occurs. Climb the stairs and examine the crates of bottles blocking another set of stairs at the top. Go through the door into the main bar area, you can find a 'First-Aid Kit' sitting on one of the chairs here. Leave the bar through the door on the other side and you'll be back on the street. Head South until you are interrupted by an event, then make your way into the Brookhaven Hospital. / \ ilent Hill 2 /-------------------------------------------------------------o / ------o------\ Brookhaven Hospital | (00005) \------------------------------------------------------------o o------- Item Checklist -------o The first thing to do is examine the board | | on the right to find a 'Map of Hospital.' | Map of Hospital........_____ | Head forward and into the door right in | Health Drink..........._____ | front of you. This is the Reception Office, | Purple Bull Key........_____ | there's a save point here. Pick up the | Shotgun................_____ | 'Health Drink' off the table beside the East | Bent Needle............_____ | door, then go through it. Examine the | Examination Room Key..._____ | document beside the typewriter to receive | Shotgun Shells........._____ | the 'Purple Bull Key.' That's about as much | Handgun Bullets........_____ | as you need to do on the first floor for now | First-Aid Kit.........._____ | so climb the stairs and open the door to 2F. | Shotgun Shells........._____ | There are quite a few enemies in this area, | Lapis Eye Key.........._____ | normally I'd say just to run past them, but | Health Drink..........._____ | the corridors are tight and Maria is | Handgun Bullets........_____ | susceptible, so whip out your Handgun and | Health Drink..........._____ | blast them. Run North and enter the door at | First-Aid Kit.........._____ | the end on your left labelled as the Women's | Roof Key..............._____ | Locker Room. Pick up the 'Shotgun' out of | Health Drink..........._____ | the locker, then check out the teddy bear on | Piece of Hair.........._____ | the table to find a 'Bent Needle.' Cross | Elevator Key..........._____ | the hall into the Men's Locker Room and | Handgun Bullets........_____ | examine the bloody jacket twice to find the | Shotgun Shells........._____ | 'Examination Room Key.' Now go back to the | | first floor. Head into the Examination Room o------------------------------o using your key and take the only other door in there. You'll find yourself in the Doctor's Lounge, there are some 'Shotgun Shells' in the sink to pick up. Now check out the board on the left of the East door it will tell you a code. Return to the second floor once again and head through the big doors to the Southwest. Pick up the 'Handgun Bullets' off the stools here. Begin down the hall and go into the first big set of double doors on your right. Pick up the 'First-Aid Kit' and then examine the typewriter, there's another code on this piece of paper. Leave this room and go into M2, you'll find 'Shotgun Shells' and 'Lapis Eye Key' here. Now go next door into room M3 and watch out for the monster which will ambush you. Pick up the 'Health Drink' and 'Handgun Bullets' off the floor beside the pile of mattresses. M6 is the only other room with something in it, but you'll be ambushed again. Pick up the 'Shotgun Shells' and 'Health Drink' then leave. Backtrack to the stairs and this time take them all the way to the third floor. Kill the nurses in this area, then pick up the 'First-Aid Kit' at the Northeast corner of the hall. Try to go through the big double doors at the Southwest end only to find a code is needed, this is the same code you found in the Doctor's Lounge on the first floor, if you don't remember the code on easy and normal is 7335, and 1328 on hard. There are tons of patient rooms here, first of all start by going into room S3 for a scene. Afterwards examine the desk to find the 'Roof Key.' Make your way to S11 and you'll find a 'Health Drink' along with a save point. Once again backtrack to the stairs and climb up to the roof. Use your key to go out onto the roof. At the upper left corner you'll find a notebook, if you read it, it will have a small effect on what ending you may get, keep that in mind. You don't have to read it, just approach it and then run down to the fence in between the stairwell and the Control Room, you'll hear a sound and then an unavoidable scene involding the most evil of all creatures, Pyramid Head. When you have control again you'll be in a room with four doors on the North wall. Note that you actually take damage from that fall so make sure you aren't in too much danger. Go into the third door on the left and examine the bloody mess, make note of the numbers you see here. Sometimes they can be hard to make out, and numbers like fives can actually sort of look like different numbers, there's no way to know for sure since it's random, but do your best. Leave this room and go back into the large Southwest double doors, this time enter room S14. Approach the box and go into your inventory, use the Lapis Eye key to remove the first of the four locks, then the Purple Bull Key to remove the second. In your menu select the Memo option at the bottom, and choose the "Imprint on carbon paper." Use this number seen here and punch it into the button lock on the right side of the box. Finally go back to Memo and check "Tern tern tern the numbers" and make note of this code. Input it into the cylindrical lock (the numbers facing forward from top to bottom) and the chest should now open up. You get 'Piece of Hair.' Leave this room and enter the room beside the stairs laballed as the shower room. Standin front of the drain and access your inventory. Select the Piece of Hair and choose "Combine" rather than "Use." Now press circle and select the Bent Needle and use it. Combined you are able to make a hook and get the 'Elevator Key.' Head back to room S11 and save your game. Examine the elevator just across the hall and you can now get into it. Select the first floor and ride. The first room you should go into is C3. Inside you'll find 'Handgun Bullets' on the floor, and 'Shotgun Shells' on the end table. Enter room C2 and approach the back for a scene. o- Boss (Hanging Demons) ----------------------------------------------------o | | | Your weapon of choice for this battle is most definitely the Shotgun. | | With this equipped it is actually possible to hit more than one of the | | hangers at a time if aimed correctly. The basic strategy for this fight | | is simple, stand in a corner, let off about two shots, then hold square | | and L1/R1 to strafe to another corner of the room, then repeat the | | process. The only way they can hurt you is either by a strangle attack, | | which will only hit you if you're stationary (usually reloading) or a | | kick attack which they very rarely do. In fact, if you're able to just | | keep a watchful eye on your health there's almost no way these things | | can kill you. If you do happen to get strangled you will temporarily | | lose control on your character, mash some buttons (not the menu buttons) | | to get out of their grip quicker. About ten Shotgun blasts from a decent | | range should kill then on the normal difficulty, also you start the battle | | against two hangers, but when one is killed another drops down and joins | | the battle, try to distribute the damage equally so you can kill the first | | two close together, and deal with the last one easily by itself. | | | o----------------------------------------------------------------------------o / \ ilent Hill 2 /-------------------------------------------------------------o / ------o------\ Alternate Hospital | (00006) \------------------------------------------------------------o o------- Item Checklist -------o You'll find yourself in the garden when you | | wake up. Go through the door and walk | Shotgun Shells........._____ | South, pick up the 'Shotgun Shells' and save | First-Aid Kit.........._____ | your game. Enter the West hall and go into | Handgun Bullets........_____ | room C2, pick up the 'First-Aid Kit.' Now | Health Drink..........._____ | leave and take a few steps right, inside | Handgun Bullets........_____ | room C1 you'll find 'Handgun Bullets' and | Health Drink..........._____ | 'Health Drink.' Now leave the room and get | Dry Cell Battery......._____ | into the elevator. Examine the control | Basement Storeroom Key._____ | panel and select the second floor. Walk | Ampoule................_____ | into room M4, watch out there are two nurses | Handgun Bullets........_____ | in this small room, a Shotgun may be needed. | Handgun Bullets........_____ | After pick up the 'Handgun Bullets' and | First-Aid Kit.........._____ | 'Health Drink.' Leave and run down to the | Shotgun Shells........._____ | West end of the hall and into room M6. | Shotgun Shells........._____ | Examine the hands on the wall to find a 'Dry | Copper Ring............_____ | Cell Battery' and 'Basement Storeroom Key.' | Lead Ring.............._____ | Now get in the elevator and take it to the | Shotgun Shells........._____ | third floor. Enter room S11 for 'Ampoule' | Shotgun Shells........._____ | and 'Handgun Bullets' as well as a note on | Shotgun Shells........._____ | the bed. You can check S3, Maria's room, if | Shotgun Shells........._____ | you want but there's nothing in there. Make | Shotgun Shells........._____ | your way down to the East end of the hall | Ampoule................_____ | and go through the door leading to the main | Ampoule................_____ | hall. Inside the room marked as the Store | Hospital Lobby Key....._____ | Room, you will find 'Handgun Bullets,' | | 'First-Aid Kit,' and 'Shotgun Shells.' o------------------------------o Enter the main stairwell and save your game. Descend the stairs all the way down to the basement and use the Basement Storeroom Key. Pick up the 'Shotgun Shells' from the pile of stuff in front of you. Examine the bloody handprints on the bookshelf, then attempt to go in the hole to trigger a scene. Go down the ladder and pick up the 'Copper Ring' from the floor. Ascend the stairs back up to the third floor now. Proceed through the big Southwest double doors to the patient wing, enter the elevator and ride it to the second floor. On your way down a scene will occur, an entertaining little radio show. This will come into play soon, for now get off on the second floor and head East into the Day Room. Examine the fridge and choose to open it. You'll receive the 'Lead Ring' here. Leave the room and take the elevator back up to the third floor. Right when you step out of the elevator examine the door to the stairwell on your left. Use the Lead Ring and Copper Ring to unlock the door here. Before going in there's still the matter of the little Trick-or-Treat game. Head West to the main hall and into the Store Room again. There's now a treasure chest-like object in the room. Examine it and you'll be given a panel, this panel corresponds to the answers from the radio game. The Answers are as follows: 1 2 3 The X's represent the buttons to hit to get the delicious contents, Q1 O O X if you somehow manage to fail you'll be sprayed with a gas that Q2 X O O leaves you on death's door in terms of health, that's the "trick" Q3 O O X part of the game. The "treat" part is the reward for getting the questions right, the chest contains five 'Shotgun Shells' and in addition to that, two 'Ampoule' as well. Exit the room and go in the closest stairwell to save your game. Backtrack to the other stairwell with the lady's picture on the door, you can now access it. Go all the way down the stairs and into the basement door. You'll find yourself in a long hallway, start running and don't stop! As you proceed through this hall you'll notice there's someone on your tail. It poses virtually no danger to you, however Maria has a very high risk of being killed here. Resist the urge to turn around and fight, just run as fast as possible no matter how far behind she gets until you reach the elevator which means you did it. The next scene will not change regardless of your actions. After the scene leave the elevator and go into the Director's Room at the Northeast corner. Examine the object on the table to receive 'Hospital Lobby Key.' Proceed to the entrance, save your game using the save point on the wall, and leave the Brookhaven Hospital. / \ ilent Hill 2 /-------------------------------------------------------------o / ------o------\ Silent Hill | (00007) \------------------------------------------------------------o o------- Item Checklist -------o When you first leave the hospital make a | | right and run South down the street. At the | First-Aid Kit.........._____ | corner make a right turn West onto Rendell | Health Drink..........._____ | Street. As you go forward you'll reach a | Handgun Bullets........_____ | couple of items on the ground behind a car, | Ampoule................_____ | they include 'First-Aid Kit' and 'Health | Shotgun Shells........._____ | Drink.' Further West at the left side of | Shotgun Shells........._____ | the blockade are 'Handgun Bullets' and | Rifle Shells..........._____ | 'Ampoule.' Now make your way East on | Handgun Bullets........_____ | Rendell Street, past the corner. Stay on | Handgun Bullets........_____ | the North sidewalk as you run East, | Handgun Bullets........_____ | eventually the fence will open up into a | Health Drink..........._____ | small parking area, here you can find two | Health Drink..........._____ | sets of 'Shotgun Shells' and 'Rifle | First-Aid Kit.........._____ | Shells.' Further East from here still in | Shotgun Shells........._____ | the same area are more 'Rifle Shells' and | Shotgun Shells........._____ | 'Handgun Bullets.' Now follow the road East | Handgun Bullets........_____ | and turn South onto Munson. At the South | Handgun Bullets........_____ | end of the street are two sets of 'Handgun | First-Aid Kit.........._____ | Bullets' as well as a dead end. Go back | Rifle Shells..........._____ | North a bit and make a right (East) onto | Rifle Shells..........._____ | Saul Street. Just as you start down this | First-Aid Kit.........._____ | street check the Southern sidewalk by the | Handgun Bullets........_____ | door for two 'Health Drink.' Continue East | Shotgun Shells........._____ | through the tunnel, and into the chain link | Shotgun Shells........._____ | gate. There are some new enemies in here | Health Drink..........._____ | than hang from the grating on the ground and | Shotgun Shells........._____ | move hand over hand along, they're perfectly | Shotgun Shells........._____ | happy minding their own business and won't | Handgun Bullets........_____ | pose a threat to you unless you happen to | Wrench................._____ | stop for some reason. In the next area | Health Drink..........._____ | you'll find a motorhome on your right with a | Health Drink..........._____ | 'First-Aid Kit' right beside it. Enter and | Handgun Bullets........_____ | save your game here, leave the motorhome. | Handgun Bullets........_____ | | Rifle Shells..........._____ | There are a number of things to pick up | Health Drink..........._____ | here, nothing required but it will really | Handgun Bullets........_____ | help out, skip to the next paragraph for | Health Drink..........._____ | your actual real destination. Head East | First-Aid Kit.........._____ | from the motorhome, almost immediately on | First-Aid Kit.........._____ | your right you'll find two sets of 'Shotgun | Ampoule................_____ | Shells.' Follow the road East, stay on the | Health Drink..........._____ | South sidewalk to find two sets of 'Handgun | Shotgun Shells........._____ | Bullets' beside some newspaper dispensers. | Shotgun Shells........._____ | Turn North onto Neely Street, when you start | Ampoule................_____ | up Neely Street look on the West sidewalk | Old Bronze Key........._____ | for a 'First-Aid Kit' near the corner. When | First-Aid Kit.........._____ | you reach the Happy Burger you should find | | some 'Rifle Shells' just at the corner, and o------------------------------o more 'Rifle Shells' on the other side of the building. Cross Neely Street to the West and there's a 'First-Aid Kit' in front of one of the stores there. Go Northeast to Neely's Bar and pick up the 'Handgun Bullets' out front. Run East on Sanders Street, on the South sidewalk, as you approach the corner you'll come to a small set of stairs leading to two 'Shotgun Shells.' Continue to the corner and turn right (South) onto Lindsey, after a couple steps there's a set of stairs on your right with 'Health Drink' at the top. Keep going East down Sanders on the South sidewalk and you'll approach the Flower Shop you saw right when you first entered town. In the parking lot in front of a car are two sets of 'Shotgun Shells' and 'Handgun Bullets.' Now make your way to the corner of Saul and Lindsey Street. Head North and stay on the West sidewalk, the second residential house on your left has something on the front porch. Examine it to find a letter and a 'Wrench.' Head to Neely's Bar, now go North. As you run along this road keep an eye on the West sidewalk, you'll pass a 'Health Drink' followed by another 'Health Drink.' When you reach the corner of Neely and Katz, pick up the 'Handgun Bullets' on the left corner. Go North from here and pick up the 'Handgun Bullets' from in front of the Lucky Jade Restaurant, then East across the street to find 'Rifle Shells' and 'Health Drink' at Big Jay's. From here make your way back to the Wood Side Apartment, but don't go in. Instead continue West to the door and go through back to Western Silent Hill. Head West to the junction between Munson and Katz Street, on the Southwest corner of this 4-way split there is a staircase leading to 'Handgun Bullets' and 'Health Drink.' Run all the way down to the West end of Katz Street, stay on the North sidewalk, as you go you'll find a 'First-Aid Kit' beside a fire hydrant. When you reach the wall at the end go South into the fenced area to find 'First-Aid Kit' and 'Ampoule.' Return to the corner and head all the way North, make a left onto Nathan Avenue and go into the Rosewater Park West entrance. Stay on the left side of the path and beside the litle booth as you enter you'll find 'Health Drink' and two sets of 'Shotgun Shells.' Continue South down three sets of stairs, on your left you'll find an 'Ampoule.' Go back up two sets of stairs North, then East down, followed by South. At the four way split make a left (West) and you'll come to a statue. Examine the small mound of dirt behind the statue and choose to dig. Once you do access your inventory and select the Wrench. Inside is the 'Old Bronze Key.' Go back to Nathan Avenue and begin the long trek West. Stay on the North side of