_________ __ __ __ ___ ___ __ __ __ _____ / _____/|__| | ____ _____/ |_ / | \|__| | | | / | | \_____ \ | | | _/ __ \ / \ __\ / \ | | | | / | |_ / \| | |_\ ___/| | \ | \ | / | |_| |__ / / /_______ /|__|____/\___ >___| /__| \___|_ /|__|____/____/ \____ | \/ \/ \/ \/ |__| ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: A I e x | | Completed: July 31st, 2005 | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________________ |~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~| | || TofC || Table of Contents || TofC || | |_||______||______________________________________________________||______||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | - Table of Contents............TofC | | - Walkthrough..................1.00 | | - Controls................0.00 | | - Room 302................1.01 | | - Subway World............1.02 | | - Room 302................1.03 | | - Subway World............1.04 | | - Room 302................1.05 | | - Forest World............1.06 | | - Room 302................1.07 | | - Forest World............1.08 | | - Room 302................1.09 | | - Water Prison World......1.10 | | - Room 302................1.11 | | - Water Prison World......1.12 | | - Room 302................1.13 | | - Building World..........1.14 | | - Room 302................1.15 | | - Apartment World.........1.16 | | - Room 302................1.17 | | - Hospital World..........1.18 | | - Room 302................1.19 | | - Hospital World..........1.20 | | - Subway World 2..........1.21 | | - Room 302................1.22 | | - Subway World 2..........1.23 | | - Forest World 2..........1.24 | | - Water Prison World 2....1.25 | | - Building World 2........1.26 | | - Room 302 of the Past....1.27 | | - Room 302................1.28 | | - Outside Room 302........1.29 | | - Ritual Area.............1.30 | | - Plot Summary.................2.00 | | - Item Checklists..............3.00 | | - End of the Game..............4.00 | | - Legal & Copyright............L.0C | | - Credits & Thanks.............C.0T | |____________________________________________________________________________| |~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~| | || 1.00 || Walkthrough || 1.00 || | |_||______||______________________________________________________||______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For an introduction to the game, please see the review section at the bottom. +--------------------------------- CONTROLS ------------------------- 0.00 --+ +--------------+-------------------------------------------------------------+ | D-Pad | Cycle through items | |--------------+-------------------------------------------------------------| | Left Analog | Move your character | |--------------+-------------------------------------------------------------| | Right Analog | Move the camera | |--------------+-------------------------------------------------------------| | X | Examine and/or attack, also confirm | |--------------+-------------------------------------------------------------| | Circle | Hold to run, also cancel | |--------------+-------------------------------------------------------------| | Square | Open inventory | |--------------+-------------------------------------------------------------| | Triangle | Open map | |--------------+-------------------------------------------------------------| | R1 | Dodge right | |--------------+-------------------------------------------------------------| | R2 | Position yourself in combat ready state | |--------------+-------------------------------------------------------------| | R3 | N/A | |--------------+-------------------------------------------------------------| | L1 | Dodge left | |--------------+-------------------------------------------------------------| | L2 | Move camera to face forward | |--------------+-------------------------------------------------------------| | L3 | Dodge | |--------------+-------------------------------------------------------------| | Select | See information about item in inventory | |--------------+-------------------------------------------------------------| | Start | Pause the game | +--------------+-------------------------------------------------------------+ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.01 --+ Upon awaking, examine everything in your bedroom, you can examine something when the eyeball icon appears. Enter your living room and kitchen next. Examine everything that you can and try to return to your bedroom. This should trigger a scene. After the opening credits you will awaken in your room once again. Feel free to look out the window to see what is going on. Leave your bedroom and approach your front door. Go back into your living room and note a scrap of paper sticking out from behind the bookcase, next to the television. After reading it, check the opposite corner to find a red book on the table. You can use this to save your game whenever you wish. Approach the door again, pass by the large chest sitting against the wall and it will automatically bring you to a little men. You can use this to store as many items as you want, since you can only hold ten things at once. Look under your front door to find a scrap of paper. After reading it, go into the room beside the front door and check everything out. In your kitchen, open the fridge door and take the -Wine Bottle- as well as the -Chocolate Milk-. Now it's time to check out that loud noise that came from the bathroom. Go there and watch the scene. When you're ready examine the hole to get the -Steel Pipe- then enter the hole. Hold up to reach the Subway World. ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ UBWAY WORLD ------------------------------------------------- 1.02 --+ Equip your Steel Pipe (using the square button) when you reach the bottom of the escalator. Head West (assording to your map which you can look at by pressing triangle) to trigger a scene with a mysterious woman. Now she'll be following you around, as you go around the corner past the washrooms another scene occurs. Now it's time to take on your first enemies. Hold R2 to get into the fighting pose. Remember these creatures will attack violently if you try to turn your back and run, but they will hesitate if you stay facing them. Hold X to charge up your attack then get close and let loose. Keep your distance while charging. Once the enemies are defeated, make absolutely sure by approaching the bodies and pressing X to stomp on them. They won't be getting up after that. Enter the washroom to find another hole, go into the hole which takes you back to the bedroom at your apartment again. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.03 --+ Leave the bedroom and return to the living room. Notice your health is gradually returning to full while here, be sure to keep this in mind, that you can return to your apartment and heal rather than wasting items all the time. Check the small shelf in the corner of your living room near the kitchen to see that it has moved, choose to straighten it. You will find a -Pistol- on the ground. Examine the writing on the wall. After reading it, examine the hole in the wall. After doing so you'll hear the sound of a phone ringing. It's coming from your room, go back and answer it. When you leave the room another sound is heard. This time head to your front door and look out the peephole. That's brings an end to everything you need to do here, it's time to visit the world of the hole again. Return to your bathroom and climb in. ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ UBWAY WORLD ------------------------------------------------- 1.04 --+ When you reach the washroom again, examine the bloody mannequin to get the -Lynch Street Line Coin-. Leave the washroom and make a left. In the next area you will find a couple of turnstiles and a dog wandering around. Kill the dog by cramming your Steel Pipe down its throat then continue across, past the turnstiles, to the next area. Here are two of those evil dog monsters as well as an enormous worm-like body of which you can only see a piece of. Don't worry about this worm, while creepy, it can neither attack you nor be killed. It does however react to your attacks, so feel free to whack it for fun. Be sure to eliminate the enemies before messing around however. Go around behind the worm down the hall to the West to find -Pistol Bullets-. That's all there is to get here, return to the turnstiles. There are four turnstiles here but only one of them will change to a stationary camera view when you stand in front of it. This one has a little token box on the left. Face the actual turnstile, not the toekn box and press square to bring up the little inventory menu. Use the D-pad to cycle right to the coin and press square to use the Lynch Street Line Coin to open up the turnstile. At the bottom of the stairs there's a quick cutscene and a new type of enemy appears. These are the ghost enemies, they have the ability to harm you even without attacking, simply being in their vicinity will damage you and they are cannot be killed so unlike the dogs, the best thing to do is to just run. At the bottom of the stairs make a right (when facing down the stairs) and keep going down. At the bottom you will hear a voice, use the right analog stick to look over and see Cynthia trapped in one of the subway cars. Run all the way to the end of the waiting platform and go into the final door on the subway at the top (South end.) There is a red button beside you, press the button and leave this subway car. Return to the train car where you saw Cynthia trapped previously, she has already been let out and will quickly rejoin you, but you still want to go through that door. Go through the door on the right then head up, and go through the door on the left. There is a box in this train car, feel free to examine it but you cannot do anything with it at the moment. Go up through the door, and up through the next door. In this car make a right to get out of the subway car and go up, there should be two doors here. Head throguh the door on the right, then go down and throguh the door at the bottom. There's a door on your left here, go down, through the door on the right and down again. This is the last area you have to go through, just go down as much as you can, then right to escape. You are finally out of the subway cars now, just South of you are some stairs leading up, at the top pick up the -Pistol Bullets-. Descend the stairs again and run all the way to the South end, the door here is open. You will find a hole on the other side. At this point, in terms of progressing the game there is no reason to go htorugh the hole, however, in terms of healing yourself and using your storage box back at the apartment there may be a good reason to use it. Since there are no negative consequences at all to going back and healing, you might as well do it. When you return to the Subway World through the hole again you will pop right back out in this room. Climb down the ladder to the bottom and take a few steps to reach a fork in the path. Don't go across the wooden boards to the South, instead climb the ladder to the West. You will find -Pistol Bullets- at the top of the ladder. Examine the door and you will unlock it. That's all you need to do, climb back down the ladder and go South at the fork, across those boards. It's a pretty linear path to the door at the end. Kill the dog monster when you come out of the door. There are quite a few of these in this area, if you move gradually you should be able to take them on one at a time rather than four at once. When you see the open door of a subway car, go isnide and run to the end. There is a golf club on the seat, pick up the -9-Iron-. The goldclub is much strong than the Steel Pipe however like the description says, if you keep using it, it will break and there's no way to prevent this, so it's just kind of a temporary weapon. Leave the subway car and keep going West until you see an escalator. Grab the -Nutrition Drink- at the bottom and ride the escalator up. If you ignore the escalator and keep going West you will find another hole. The next thing you have to do is kind of dangerous, I would seriously recommend returning and restoring your health first. Also if you have a full inventory, be sure to drop off some items in your chest like the Lynch Street Line Coin, some of those many Pistol Bullets, perhaps the Wine Bottle. Return to the Subway World and go East then head up the escalator This is kind of difficult, the escalator is very long and creatures will appear of of the walls to attack you. There are a few tactics you can use to avoid damage. Personally I prefer to run and just try to time the movements between attacks. You can whip out the Steel Pipe to either stun or even kill the things in the walls, perhaps you will find it easiest to use the Pistol. Either way, you'll eventually reach the top. Run East down to the end of the hall and grab the -Pistol Bullets- then climb the stairs to the top. After examining the objects on the ground, examine the door to get the -Temptation Placard-. Open the door and watch the cutscene to be warped back. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.05 --+ Take a look out your window upon waking here. Something odd is going on outside. Leave your bedroom and listen to the radio transmission that chimes in. Once it ends, take a look under your door for a scrap of paper. After reading it you've done pretty much everything there is to do (besides take another peek on Eileen, you can do that whenever you want.) Head for the bathroom and get ready to enter the hole once again. Before you go check your inventory. You can drop off most of the irrelevant items, in fact the only two things you absolutely need are the Chocolate Milk and Steel Pipe. ______________________________________________________________________________ ________) (, / /___, ) / +-- (_/ OREST WORLD ----------------------------------------------- 1.06 --+ Move West and go through the gate. Down this path you will find a large set of metal double doors and a hole to get back to your apartment beside them. In this room there are some flying creatures buzzing around. The Steel Pipe will make short work of these enemies, no need to even chage it up, in fact it works better if you just swing quickly and wildly. Grab the -Pistol Buttlets- from the bottom of the ramp and go into the next room where you'll find more of those obnoxious buzzing things. Proceed through the gate and examine the car that is running, the driver's side door is open and there is a note in it. Examine it again to find a second memo. Before leaving, if you've beaten the game prior to this, you'll find the -Chainsaw- in this area. Now go down the path and through the gate to find a man sitting on the rock. Listen to what he has to say then notice there is a kind of a fence thing in the middle with candles on it. Well in one corner, on the opposite side of the fence from Jasper you'll find a -Nutrition Drink- laying on the ground. Now porceed through the gate at the Southwest corner and be ready with your pipe. Defeat the three dog monsters in this areea and be careful of the sort of fenced in area in the middle, a large object will drop though I'm fairly sure it can't actually hurt you. In the next area there are three more of them as well, once again, use your pipe to club their faces and keep going. Once you reach the large open area, enter the hole on the right side at the start. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.07 --+ Leave the bedroom and go answer the buzz at the front door. There will be a scene when you look out of your peephole. If you've saved your game, healed up and stuck the Chocolate Milk in your inventory, then it's time to go back. ______________________________________________________________________________ ________) (, / /___, ) / +-- (_/ OREST WORLD ----------------------------------------------- 1.08 --+ There is more than one door here, the one you want is the upper left (Northwest) door when looking at your map. Run through this area and the next area to reach a place that overlooks the lake. There is a -Portable Medical Kit- on the ground here beside you. There's also a hole here to get back to your apartment but since you pretty much just came back, don't bother. Return to the area where you cameout of the hole and take the Southwest door this time. Follow the linear path, past the ghost, past the hole and through the door where you'll find a young child. Step forward to trigger a scene. Afterward examine the open grave which has a number written on it. Check the door on the South side, since it's locked turn around and go back. Return to the orphanage (the Wish House) and speak with Jasper out front. Jasper is very thirsty and yearning for some chocolate, so you know what to do. Press square and cycle to the Chocolate Milk and press square again. Offer him the chocolate milk and he gives you the -Blood-Inscribed Spade-. This time take the lower right (or Southeast) door. There are four of those monstrous canines and a couple buzzers going around. Watch out for the one dog that has a somewhat red tint to it, this is a more powerful version of the normal ones. Go through the next area after this and then you'll find yourself in front of a large, off looking tree. On the back of this tree there are some hands coming up out of the ground. Use your Spade here to dig up the -Rusted Bloody Key-. Now try and go back the way you came, notice that the previous screen loops forever. That is because you are holding the Rusted Bloody Key, read the description of the key and re-read the memo you found in the car to learn why you are looping, and how to solve it. Go through the East gate and climb the steps. There is a hole here, but before going into it, check the left side on the ground for a -6-Iron-. Now enter the hole back home. Deposite the key in your chest along with anything else you don't need, allow yourself time to fully heal, save the game and return to the Forest World. Now you can freely run back to the Wish House without any trouble. Enter the hole to return to your apartment and put the Rusted Bloody Key into your inventory again. Return to the Forest World and use the key to open the Wish House. Examien the scribbled notes in front of the cabinet then read the memo on the ground in the corner at the end of the room beside the door. Now when you hear crying, examine the door beside the memo you just read to get the -Source Placard- then go through the door to trigger a cutscene inside. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.09 --+ Leave your room and go answer the door, well by answer, I mean look out the peephole for a scene. Dump everything that you do not need into the chest beside the television. Save your game and go back into the hole again. ______________________________________________________________________________ __ __) (, ) | / | /| / |/ |/ +-- / | ATER PRISON WORLD ------------------------------------------ 1.10 --+ Stand up and begin to run around the circular path until you find a memo on the ground. Read the memo and then keep running until you have done a full circle according to your map. Now take a look at your map, this is important because it is how I will reference the rooms. Each floor has the same basic layout as this, there are eight rooms in the circle. Pretend the rooms are like the numbers on a clock face. There are no rooms exactly up, down, left or right, meaming no 12 o'clock, 3 o'clock, 6 o'clock or 9 o'clock. Every other number is on there. Just to make it easier to avoid confusion I will refer to them in two ways. If I say up-right room, I mean from the exact middle at the top, the room on the right. Up-right would be different from right-up though, right-up means from the exact middle of the right side, one room up. It's beside the room I mentioned first. Since this may also sound complicated I'll just use both. First go to the down-right (5 o'clock) room. You'll know you understood directions right if this is the room with the crying man inside. There's nothing you can do for him now. Head to the left- up (10 o'clock) cell and go inside. Read the note and just... bask in the creepyness. The last room to go into the the right-up (2 o'clock) room. Inside you will find -Pistol Bullets- on the bed. Now it's time to leave this cell block area. Take the lagre double doors located on the South side. There is a hole in this room as well as two other doors apart from the one you came from. Take the door leading West. Climb down the red ladder directly in front of you and at the bottom, face West and start running. Keep an eye on the ground, you will pass a small object after five seconds or so, it is the -Saint Medallion-. Ignore the ladder at the bottom and go through the door. Watch out for the buzzing things here, they are flying around. You'll see a hole on the far side of the wall, though you haven't really encountered anything yet to hurt you very much. Read the sign that is kind of posted in the middle to get the -Water Prison Exit Key-. Read the sign afterward. Now remember that red ladder you passed on the way down just before entering this room? Go back and climb up that ladder. Run in the opposite direction you did when you came down (counterclockwise) to get back up to that room with the hole. Check the memo on the wall beside the hole and go back through it. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.11 --+ You will notice when you leave the bedroom that the television is on. No matter how hard you try you cannot turn it off, so don't even bother trying. Notice that another note has been slipped under your front door, be sure to read this one. Afterward head back to the washroom and re-enter the hole. ______________________________________________________________________________ __ __) (, ) | / | /| / |/ |/ +-- / | ATER PRISON WORLD ------------------------------------------ 1.12 --+ The key you found at the bottom is used to open the door in this room leading East. Right when you get outside there is a ladder beside you, climb up it. Now climb up the other one to reach a set of large double doors. Go through the doors. Really the only room of interest here si the up-right (1 o'clock) room. There's a diary in it that you can read, that's it. When you're ready to go then leave the cell area and head back to the outdoor walkway. There's a ladder next to the double doors, climb up it. Climb it a second time to reach the roof and go through the doors. Run around behind the large tank in the centre and turn the handle to open the gate. Leave the roof area and climb back down the ladder once, enter the cell block here. Run around this area to find two large two-headed enemies. Personally if I were you, I'd pull out the Pistol for these things, and make sure to stomp them right away after you do. Enter the up-right (1 o'clock) room and kill the wall man above the -Pistol Bullets-. Also be sure to check out the two diaries in the right-down (four o'clock) room. When you're ready to proceed go to the left-down (eight o'clock) room. There is a hole in this room, drop down... three times. Be ready with your weapon because you aren't alone down in the shower room. Unlock the door and exit the shower room. Run up and climb the ladder in the middle. Read the memo sitting on the desk. Feel free to look through the holes, now climb the ladder up to the next floor and read the document on the desk. Climb the ladder once again and read the memo on the wall. The secret number for getting through the door will be here. You don't have to right it down, it will always be in your scrapbook. Turn the handle here to the right once and the man on the first floor should be set free. Climb down the ladder three times to reach the basement and trigger a cutscene. Go through the South door and there should be a ladder just West of here. Climb up and go through the door beside you. Feel free to make a return trip to your apartment to save your game and heal up. Once you're ready, head back. Leave this room through the East door which takes you outside again. CLimb the ladders to reach the third floor cell area. This time enter the right- down room (four o'clock) and jump down the hole. Before jumping a second time, check the table on the left to get a -Stun Gun-. Drop down to the very bottom to reach the Dining Hall. Go through the North door to find the kitchen, but it's too dark to punch numbers into the panel. The solution follows. Leave the kitchen and the dining hall, climb the ladder in the middle to reach the surveillance room again. Go up to the second floor surveillance room and turn the handle to the right four times. Now climb up to the top and turn the handle to the right once. All of the bloody beds should be lined up now, you can use the peepholes to verify. Return to the kitchen once again and now the panel is illuminated. Examine the door to get the -Watchfulness Placard-. Check your scrapbook (press triangle on the map screen) and read the secret number memo, this is the number you need to punch into the door. Put in the code and the door should open, triggering a scene. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.13 --+ Leave the bedroom and when you hear a noise, go into the bathroom and take a look at your bathtub. Next head for the front door and take a look out the peephole. After a scene get the two memos from under your door. Read them and save your game. Now head for the bathroom and go into the hole again. ______________________________________________________________________________ ______ (, / ) /---( ) / ____) +-- (_/ ( UILDING WORLD ---------------------------------------- 1.14 --+ Run down the alley and around the corner to the next area. Run down the stairs to find a new type of enemy, one of the crazy monkeys. Use either your Steel Pipe or Stun Gun on it (Stun Gun works much better.) Run down to the bottom of the stairs and watch the cutscene. Afterward defeat the crazy monkeys and enter the room. There is a dead guy, or dead ghost, lying on the ground. Examine his body to get the -Ghost's Key-. After getting the key examine the body a second time to get the -Sword of Obedience-. Quickly go through the door before the ghost gets up, because he will. It's a pretty linear path here, run down a few flights of stairs to get to the bottom and head through the door. Run up the hall and go thorugh the door on your right (West.) Get the -Pistol Bullets- off the shelf and go through the North door. Notice there are a number of baseball bats against the wall here, pick up the one on the ground to get the -Aluminum Bat-. There's also a -5-Iron- on the ground on the other side. You're probably carrying a lot of things now so use the hole here to return to your apartment. You won't really need the Steel Pipe anymore, might as well dump the golf club. You can dump the Sword of Obedience as well, and even the pistol. Hang on to the Stun Gun, the Aluminum Bat, and bring the Saint Medallion as well, along with perhaps a healing item. Now answer that damn knock at your door (in this game, answer means look out through the peephole.) After this check through the peephole in the wall to see what's going on with Eileen, then back to the bathroom and into the hole. Take the North door out of the room and go down the stairs, then enter the door at the bottom. This is a great place to test out that new bat, there's dogs wandering around in this room. Down at the end of one of the aisles you will find a key on the shelf near someboxes, pick up the -Albert's Sports Key-. Now that you have the key, return to the room with the hole where you found the bat, that's the sports shop. The key works on the door on the West wall. Run down the stairs using your Stun Gun to kill any crazy monkey men along the way. At the bottom of the stairs there is a thin walkway leading East, go through the door at the end to find yourself on an elevator. After the scene when you get off the elevator, go through the South door and pick up the -Pistol Bullets- from the ground. Enter the elevator again and examine the button panel, choose to press the top button. Take the door on the opposite side (North) out of the elevator and ready to run down the hall. The hallway here is very thin and populated by ghosts, be careful. Remember that the Saint's Medallion will negate the evil effect of ghosts. Run as fast as you can to the end of the hall where you will find a -Spade- and a -Sword of Obedience-. Return to the elevator and press the bottom button. Take the ladder on the North side down to the lower floor. There is a -Nutrition Drink- on the North side beside one of the pillars. Head down the hall leading West but not before taking out those long dangly tentacles. Climb the ladder to reach the top, watch out for the monkey men here. There's also dogs wandering around, this area can get very difficult. Don't worry about checking the doors, just rn down to the end of the alley until you hit the next screen. Many more monkey men here, stay away from the door for most of the time, the one there won't move unless you get close. Eventually once the time does come to fight him be careful because he's equipped with a Pitching Wedge! You're free to pick up the -Pitching Wedge- once he's dead of course. Descend down the stairs and go through the door on the East side at the bottom. Keep going down again until you hit the bottom, there are a number of doors here. Go through the door on the South wall. There's a -Rusty Axe- sitting on a stool near the door. Also read the Bartender's Memo which is on the counter. Henry happens to live on South Ashfield Street, perhaps the answer lies in his apartment. Back into the hole you go! Examine your chest and get ready to switch up the old inventory. I would drop the Pitching Wedge, the Aluminum Bat, the Pistol (if you haven't already) and hang onto the Rusty Axe, Stun Gun, Spade, and Saint Medallion. Look out your living room window and check left, there should be a large billboard that says "Bar Southfield 555-3750." Save your game and go back into the hole.Examine the door and input the number "3750" to unlock it. There are ghosts in this area so it may be a good idea to use the Saint Medallion here. Run up about eight billion flights of stairs and examine the door at the top to get the -Chaos Placard-. Enter the room and watch the scene before it fades. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.15 --+ Take a look out your window when you wake up. Head for the living room and listen to the transmission. Put whatever items you have that you don't need into the bin, check through the peephole to see what Eileen's up to, save your game and return to the bathroom. Time for another trip through the hole. ______________________________________________________________________________ _____ (, / | /---| ) / |_ +-- (_/ PARTMENT WORLD --------------------------------------- 1.16 --+ Begin by turning around and going into room 301. Walk over to the desk and read the diary. Grab the slip of -Red Paper- from the table then go into the bedroom and read the magazine on the bed. Equip the Saint Medallion then examine the two red posters on the wall. One contains -Locker Key #106- and the other contains -Superintendent's Key-. Getting this key will make a ghost appear in the room, which is why you equipped the medallion. Run out of the room and unequip it. Go to your door, Room 302, and use the Red Paper to slide it under the door. Now run to the end of the hall and go through the door. On the staircase the long haired man is there, speak to him and he'll offer you the doll. It is up to you whether you want to pick it up or not, it isn't required. If you do, then you'll get the -Shabby Doll-. Run down to the bottom of the stairs and beside the little desk table with the lamp, are some lockers. Open your inventory and use Locker Key #106. Nothing important really, so climb through the hole on the opposite wall to get back. Examine the two red pieces of paper under your door. Check through the peephole to see if anything is there, then save your game and dump the doll in the chest if you picked it up. Now climb back into the hole to get to the Apartment World again and go through the double doors leading West. Use the Superintendent's Key on the first door on your left. Check out the pieces of paper on the side of the room to get -Red Paper- and -Torn Red Paper-. Beside it there are some keys hanging on the wall, examine ti to get -Apartment Keys-. Head into the bedroom and read the diary on the table. Now leave this room and go up the hall, and into the first room on the right. Check the bedroom to find a -Portable Medical Kit-. Sitting on the end table is a phone, do not dial the numbers, it will just make enemies appear. Down at the end of the hall, room 107, has some interesting stereo equipment but not much else. Return to the room with the hole and lockers and such. Proceed through the doors on the opposite side, leading into the East hall. There are a couple of dogs in this room, you can take care of them easily with your Rusty Axe or Spade. Look around for the room marked 102 and go inside it. Stomp on all the leeches in here. If you've beaten the game before and unlocked it, you'll find the -Submachine Gun- here. Your mail goal in this room is to open the fridge and get the -Torn Red Paper- from inside. Run to the end of the hall and go into Room 101. Unfortunately the only thing in this room that's actually real are the -Pistol Bullets- on the counter. Run back up to the third floor where you started. Put the Red Paper and two pieces of Torn Red Paper under your door, Room 302. Now enter Room 304 and grab the -Pistol Bullets- from the bedroom. Descend down to the second floor and go thorugh the doors leading into the East hallway. Ignore Room 204 and enter Room 203, perhaps with the Saint Medallion equipped. On the floor in the middle of the living room is a bottle of -Bug Spray-. Also check the bloody shirt in the bedroom to get another piece of -Torn Red Paper-. That's all there is to do here, return to the stairs area and head through to the West hallway on the second floor. Go through the first door on the left and pick up the -"Skinned Mike" Cassette- from the coffee table. The next room you want to go into is Room 207. Pick up -Richard's Revolver- from the electric chair. Also check the bedroom to find a -Putter-. Climb back up to the third floor again and put the Torn Red Paper under your door, this should be the fourth one. Use the hole in Room 301 to return to your apartment. Read all four of the pieces of paper under the door and then return to your room. You'll find the -Doll Key- between your bed and the window. Go back through the hole to the Apartment World and open Eileen's door for a scene. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.17 --+ Look out your window when you wake up, then go into the living room and look through the peephole in the wall into Eileen's room. Read the piece of red paper under the door and get the -Succubus Talisman- from under there as well. You're free to listen to that Casette Tape if you want, the stereo is beside the television. Now open your chest and put everything in there except the Succubus Talisman and a weapon. Also take out the Chaos Placard, Watchfulness Placard, Source Placard and Temptation Placard. Enter the bathroom and take a look at the hole. Now go into the laundry room, the one beside you front door. There is something odd on the wall, look at it and use the Succubus Talisman. Now there are four indentations, each with words that match the names of your placards. Put them in the correct slots and a hole will appear. ______________________________________________________________________________ ____ ___) (, / / /---/ ) / / +-- (_/ (__ OSPITAL WORLD ----------------------------------------- 1.18 --+ After leaving the room go over to the South side of this hall and pick up -Eileen's Bag- from the ground. Watch out for all the buzzers, axe them to death with the power of your axe. There are two doors on the East side, go through the upper one. Read the memo on the desk and take a look at the board. Now exit through the North door. You'll find a -Paper Cutting Knife- on the desk here. Leave this room now, notice there are three doors on the West side of this area, take the third one down from the top. Sitting on a shelf you'll find a -Nutrition Drink-. Now when you're ready, enter the bottom West door. Get ready to swing your axe with full power the second you get in here. These things are so powerful that sometimes it takes two stomps to really kill them. Take a look on the shelves for something that stands out, you'll find an -Ampoule- which pretty much restores almost all of your health and has a regenerative effect. Leave the room and go into the one directly opposite it, there is a -Portable Medical Kit- on the table in here, that's about it. You've found quite a bit of crap already and you only just got here. If your inventory is getting full you might want to return to your apartment and dump somestuff off, most of these medical supplies will be unnecessary at this point and there's little reason to carry around that knife. Drop everything with the exception of the Rusty Axe and Eileen's Handbag. Coming up is a section where you'll get a hell of a lot of items. Head to the very South end of the large hall and go into the room beside the elevator on the East side. Ascend the stairs and go through the door. There's a hallway here with tons of rooms and crazy wheelchairs moving up and down the hall. The chairs can hurt you but you can't hurt them so just stay out of the way. Unfortunately while the rooms don't actually change, their positions are random. Basically this means that the room beside the stairs for me might have a bed and nothing else, while the room beside the stairs for you might have enemies and some X-Rays or something. You'll still find the room with just the bed, but perhaps it might be down the hall. I'll just describe them in the order I find them, starting on the same side as the stairs. Enter the room beside the stairs and walk across the sticky floor to find -Pistol Bullets- beside the bed. Next is a pointless room with a bunch of X-Rays. Next is a room with a falling spike roof that almost lands on your head but doesn't, nothing in here. Next is a room with some skin on the bed and a bunch of things stuck in it, you'll find -Pistol Bullets- in here. Next there's a weird room with a bed handing under the floor, after that a room where it's raining inside. Next a room with a broken bed and a -Nutrition Drink-. After that a room with hooks hanging on the walls. After that is a room with a wheelchair and some -Revolver Bullets-. Next is a room with a -Holy Candle- in it. Next comes the fabled "face" room. Across the hall now is a locked door then a room with a cobra holding a -Hospital Room Key-. Use the key to unlock the cage when it falls. This key will unlock the locked door, but don't do that until you're done exploring the other rooms. The next room has a -Nutrition Drink- in it. Next there's a nice room with another -Saint Medallion-. Next is a room with a number of baby chambers. After this is a room with broken glass and a -4-Iron- on the ground. Next is a room with a cloth over something with legs coming out the bottom. After there's a patient enemy in the room and nothing else of interest. Next there's some kimbs on the bed and finally a room with two patient enemies. That's it. In case you're interested, you should have found the following items: Pistol Bullets, Pistol Bullets, Nutrition Drink, Revolver Bullets, Holy Candle, Hospital Room Key, Nutrition Drink, and 4-Iron not necessarily in that order. Head back to the room which was locked, the one at the far end on the left assuming it isn't random and use the Hospital Room Key. After a scene Eileen will start following you around. If you have Eileen's Bag with you then open your inventory and equip it, it's a weapon for her. Leave this room and the instant you do, begin charging up your Rusty Axe. You probably won't be able to see too well because of the camera, but in this hall the wheelchairs have been replaced by two patients. Kill them then run to the South end and press the button to call the elevator up, don't gon inside though, instead head back downstairs. Make sure Eileen is right behind you when you go through doors otherwise you'll leave her behind. There are two more patient demons on the first floor, be careful. Enter the washroom and go back through the hole. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.19 --+ At this point, your apartment changes, and not for the better. The most notable of these changes is that you are no longer healed when you return here, so the carelessness you have enjoyed in combat up to this point must change to carefulness. Leave your room and head into the living room, take a look at your ceiling fan, then go get the envelope from under the door. It has a -Small Key- in it. Also check beside your bookshelf, the one with the radio on it, there should be three pieces of red paper. Dump most of the crap you found into the bin. Now that you can't heal in the room anymore you might want to consider keeping a Portable Medical Kit with you at all times. I would take the Rusty Axe, Portable Medical Kit, Eileen's Bag, Small Key and perhaps a Saint Medallion, you never know when it might come in handy. Once you're ready then head back into the hole in your laundry room. ______________________________________________________________________________ ____ ___) (, / / /---/ ) / / +-- (_/ (__ OSPITAL WORLD ----------------------------------------- 1.20 --+ Leave the room after the scene and go into the elevator, since it should be on the second floor you'll kind of just be walking on the gears. The Small Key that you found will unlock the gate in the shaft. Begin charging up your Rusty Axe right when you get in here then start down the stairs. Let loose on the patients in this hall and stomp them into the ground. Go through the door at the bottom and run down the spiraling path. Ignore the stairs on your left unless you really need to get back to your apartment for some reason. All you need to worry about is getting to the door at the bottom of the walkway. ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ UBWAY WORLD - 2ND TIME -------------------------------------- 1.21 --+ You're back in a familiar place now. Around the corner before the door you will find a -Holy Candle- on the shelf. I will explain the use of these the next time you go back to your apartment. Unlock the door and head through it. Be ready with your axe to fight these enemies, actually I find the axe isn't too effective against them (unlike the Stun Gun) but it gets the job done. Run around to reach the washroom and go into the men's washroom. Grab the -Nutrition Drink- from the stall and leave. Now into the women's washroom, jump into the hole and head back to your apartment once again. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ OOM 302 ----------------------------------------------- 1.22 --+ All right, time to learn about hauntings, because they're going to start now. A haunting is like a ghost presance, when you are near it, the screen will go red and you will begin to take damage. The difference is that in most cases there is no ghost, it's just an oddity, and they are found in your apartment. There are two steps, the first is detecting and locating, the second is eliminating. Detecting is easy and is made possible by your radio, go and turn it on now. If the radio is silent then there are no hauntings in your apartment, if it's loud then there are. You can find a haunting either by an