=============================================================================== The FAQ/WALKTHROUGH for THE SIMPSONS SKATEBOARDING, v1.3 Written and maintained by SubSane Last updated August 7, 2004 =============================================================================== TABLE OF CONTENTS 1.0 GENERAL INFORMATION 1.1 Game Details 1.2 It's All About the Money 1.3 The Skaters 1.4 Navigate the Guide 2.0 THE BASICS 2.1 Game Start 2.2 Saving/Loading 2.3 Status and Menu Screens 2.4 Game Modes 2.5 Controls 3.0 SKATE THE TOUR 3.1 Skillz School 3.2 Skatefest 3.3 Timed Trick Contest 4.0 MULTIPLAYER 5.0 MOVES & TRICKS 5.1 Moves 5.2 In the Zone 5.3 Hop and Grind! 6.0 CHARACTER UPGRADE 7.0 UNLOCKABLES 8.0 CODES & SECRETS 9.0 GUIDE TO SPRINGFIELD 10.0 LEGAL / MISC. 10.1 Version History 10.2 Guide Credits 10.3 Contact Information 10.4 Legal Stuff =============================================================================== ===== 1.0 INTRODUCTION ======================================================== ------------------------------------------------------------------------------- 1.1 Game Details ------------------------------------------------------------------------------- The Simpsons Skateboarding was released on November 13, 2002. It was the second Simpsons game released for the PS2, after Simpsons Road Rage. Developed by Code Monkeys and published by Fox Interactive and Electronic Arts. ------------------------------------------------------------------------------- 1.2 It's All About the Money ------------------------------------------------------------------------------- The Annual Skate Tour is coming to Springfield! It's open to locals only, so that means only you and your fellow Springfieldians can enter. Everybody in town is going to have their eyes on that $99 Grand Prize, including, naturally, the Simpsons. So grab your skateboard, hit the course, and get ready for the Annual Skate Tour championship! ------------------------------------------------------------------------------- 1.3 The Skaters ------------------------------------------------------------------------------- -[Homer]----------------------------------------------------> The patriarch of the Simpson family. When he's not sleeping during nuclear meltdowns he likes to knock back a few cold ones at Moe's Tavern. Speed....4 Turns....1 Jumps....1 Grabs....3 Grinds...4 Alternate costume: Homer in his underwear. Items collected: Donuts, pizzas, and Duff beers. -[Bart]-----------------------------------------------------> The little hellion, known as "boy" to Homer. Together they start most of the Simpson family's adventures. Bart likes to skateboard and make fun of Principal "Big Butt" Skinner. Speed....2 Turns....2 Jumps....2 Grabs....2 Grinds...2 Alternate costume: Bart in baggy clothing. Items collected: Radioactive Man comics, cherry bombs, and Krusty dolls. -[Marge]----------------------------------------------------> The voice of reason and calm within the family. Though Marge is a rational woman, she often gets caught up in crazy situations. She likes to spend her time folding. Speed....2 Turns....4 Jumps....3 Grabs....2 Grinds...1 Alternate costume: Marge as a pale demon. Items collected: Hair dye bottles, hand vacs, and grocery bags. -[Lisa]-----------------------------------------------------> Lisa, Springfield's answer to a question no one asked. You'll hear her opinions whether you like it or not. Lisa likes to do homework and play the saxophone. Speed....3 Turns....3 Jumps....2 Grabs....4 Grinds...1 Alternate costume: Lisa in baggy clothing. Items collected: Saxophones, Malibu Stacys, and copies of the US Constitution. -[Nelson Muntz]---------------------------------------------> Nelson has a tendency to show up at the worst times, often interjecting with his famous catch-phrase, "Ha ha!". Nelson likes beating up nerds and shootin' stuff. Speed....2 Turns....2 Jumps....1 Grabs....3 Grinds...3 Alternate costume: Nelson as a pink ballerina. Items collected: Cherry bombs, lighters, and brass knuckles. -[Otto]-----------------------------------------------------> "Uh, Otto's not here man." Yup, Otto's way out there. He digs 80s speed metal, he drives a school bus, and he sleeps in abandoned houses. Speed....3 Turns....1 Jumps....3 Grabs....1 Grinds...3 Alternate costume: Otto as a Man in Black. Items collected: Eviction notices, electric guitars, and ROCK t-shirts. -[Professor Frink]------------------------------------------> The good professor is Springfield's resident genius. Aside from inventing all kinds of crazy things, Frink is into Xena and other "nerdy" ventures. Speed....2 Turns....2 Jumps....3 Grabs....2 Grinds...2 Alternate costume: Frink in a groovy skater costume. Items collected: Calculators, pocket protectors, and ray guns. -[Krusty the Clown]-----------------------------------------> It's a laugh a minute with this clown, but only on camera. Off the camera he's a lonely, bitter drunk who enjoys cheap porn and betting. Speed....2 Turns....3 Jumps....1 Grabs....3 Grinds...2 Alternate costume: Krusty in a business suit. Items collected: Boxes of cigars, Krusty burgers, and cream pies. -[Chief Wiggum]---------------------------------------------> Constable Wiggum, the short and pudgy arm of the law in Springfield. Sitting is a good thing with this guy. Sitting, and enjoying a large box of donuts. Speed....4 Turns....1 Jumps....4 Grabs....1 Grinds...3 Alternate costume: Wiggum in a cannibal costume. Items collected: Walkie talkies, police badges, and speed tickets. ------------------------------------------------------------------------------- 1.4 Navigate the Guide ------------------------------------------------------------------------------- This guide has a quick-find system in order to help those folks who don't feel like randomly scrolling through text in search of some small thing. Just look above in the table of contents to find the section, highlight the reference number (such as 1.1), and hold ctrl and C to copy it. Then, hold ctrl and F to open a Find screen, and finally press ctrl and V to paste the number and search for the section. =============================================================================== ===== 2.0 THE BASICS ========================================================== ------------------------------------------------------------------------------- 2.1 Game Start ------------------------------------------------------------------------------- -[New Game]-------------------------------------------------> This option will start a new game. WARNING: If you start a new game and save, it will overwrite any saved game you have. -[Load Game]------------------------------------------------> Choose this option to load a saved game. ------------------------------------------------------------------------------- 2.2 Saving/Loading ------------------------------------------------------------------------------- -[Saving]---------------------------------------------------> The option to save is sort of hidden. Press Pause at any point in the game, then go to Options. Save is the third option in there. -[Loading]--------------------------------------------------> You can load a saved game at the title screen. ------------------------------------------------------------------------------- 2.3 Status and Menu Screens ------------------------------------------------------------------------------- -[In-game status]-------------------------------------------> In the Zone: The meter at the top-right corner is the In the Zone meter. If you do enough tricks and get In the Zone, you can perform special grabs and inverts. Score: The number in the bottom-right is the total score for that run. Do tricks to get more points. Tricks: Whenever you do a trick or combo, it will show up in the bottom-left corner. Manual/Grind balance: If you do a manual or grind, a balance meter will appear. Use the Left, Right, Up, and Down buttons to remain balanced and get more points. -[Pause menu]-----------------------------------------------> The Pause menu is more like the Game Options menu, which does not appear at the main screen. Resume: Resume your game. Set Start: If you are over a blue swirly circle, you can choose Set Start and that point will be activated. Restart: Once you have activated a Set Start, choose Restart to return to that point. Trick List: View all the tricks in the game. Mode/Level Select: This is a quick way to change mode, or choose a different stage. Options: Look below for the Options menu. Quit: Quit the Pause menu and return to the game. -[Options]--------------------------------------------------> You can access the options by going to the Pause menu and choosing Options. Play List: Here you can scroll through all of the music in the game and choose five tracks to make a playlist. These five songs will be the only ones that play until you go back and choose some different songs. Volume Levels: Adjust the volume for sound effects, music, and dialogue. Save: Choose this option to save your game. High Scores: View the high scores for Timed Trick Contest. Cheat Codes: Go here to see all of the unlocked codes. Vibration: Turn the controller vibration On or Off. Credits: View the game credits. Grind Arrows: When you grind, a blue arrow will appear. You can move this arrow around to make your character land where you like. Commentary: Turn Kent Brockman's commentary On or Off. If you're like me, you'll be annoyed by his repetitive ranting right away. Accept: Accept any changes in the Options menu and return to the Pause menu. ------------------------------------------------------------------------------- 2.4 Game Modes ------------------------------------------------------------------------------- There are two basic modes in the game. Skate the Tour, which is the main part of the guide below, and Mutliplayer. Multiplayer is your basic two player mode. Two players can play in Timed Trick Contest, which is where both players play for points within a time limit. The other Multiplayer mode is HORSE. In HORSE one player does a move, and the second player has to copy the move or he'll get a letter. Who ever spells HORSE first loses. And like I said, the Skate the Tour section can be found below. ------------------------------------------------------------------------------- 2.5 Controls ------------------------------------------------------------------------------- Here are the basic controls: (T will mean triangle, and S will mean square) Command | Action ---------------------------------------------------------------- Up | Speed up, move forward Left/Right | Turn left and right Down | Brake, slow down X button | Ollie (Jump) T button | Grind any rail or edge O button | Jump and hold O to do a grab move S button | Jump and hold S to do a board flip L3 (analog) | Move skater R3 (analog) | Move camera angle Start | Pause the game =============================================================================== ===== 3.0 SKATE THE TOUR ====================================================== ------------------------------------------------------------------------------- 3.1 Skillz School ------------------------------------------------------------------------------- This is quite similar to Timed Trick Contest in that, once you've learned the moves, it's very simple. I suggest playing through Skatefest and Timed Trick Contest before playing Skillz School. Each level will consist of six challenges, the first five not having a time limit. The sixth challenge will be timed, and also a sort of combination of everything you did in the previous five challenges. So, I suggest playing them in order. Ya know, to make it easier. The first five levels are incredibly easy. Hell, most of them show you how to do each move right there in the bottom corner! You can always refer to the Trick List in the pause menu to check tricks. Starting at level 4, they get slightly trickier. See, now you have to start doing combos. Meaning you have to link grabs, board flips, grinds, flips, and spins to do some crazy tricks. I'll go through an explanation of a combo. Ollie (This is the first trick you do) TO Tailgrab (You do this trick immediately after the previous) TO Late Shove-it (You do this one after the previous) WITH Backflip (This is always a spin or flip. You would have to hold the correct button as you do the moves above) More important tips: 1. Remember that when it says WITH, you have to hold the correct buttons (L1, L2, R1, R2) as you do the moves. 2. For the more complicated grabs I suggest using the left stick (L3). Stuff like the In The Zone grabs are hard to do with the cross. 3. When you're doing a board flip (S button), remember the differences. A board flip is done by doing the move immediately after releasing X. A LATE board flip is done after you're in the air. 4. If there is a manual involved, keep in mind that you'll probably have to do a set of moves, then go to the manual, then have to go back up another vert ramp and do more moves. If you're a beginner you can probably do the first three or four levels easily, but after that I suggest stopping. Play through all of Skatefest and Timed Trick Contest to get a lot better at the game, then come back to the challenges. ------------------------------------------------------------------------------- 3.2 Skatefest ------------------------------------------------------------------------------- Mini table of contents ====================== a. Springfield Elementary b. Downtown Springfield c. Burns' Manor d. Construction Site e. Sir Putt-a-lot's f. Krustylu Studios g. Springfield Mall h. Itchy & Scratchy Land i. Power Plant j. Springfield Gorge -[Objective Order]------------------------------------------> Obviously you don't have to follow the order I use, so if you complete certain objectives before others it's ok. I just go by the order the game uses. -[Set Start]------------------------------------------------> You see those swirly blue things on the ground? Those are Set Starts. When you go over one you can press Start and select Set Start to choose that position as the Set Start. From now on just pause and choose Restart to go back to that position. -[Arrows]---------------------------------------------------> And finally, the most important thing about Skatefest. Follow the arrow. My guide is only one way to go, so if you feel like going a different way, the arrow will lead you to the nearest items. a. Springfield Elementary <---=========================---> Ah, the school. Day prison for kids, and a relief for tired parents. Have fun grinding the jungle gym and exploring the sewers. Objectives: I'll be using the hill across from the school as a starting point for everything. -Kid Catcher- The first objective is pretty easy. You have to go around and catch the truant kids. Go towards the school and fall into the half pipe right of the entrance. You'll see Jimbo in there. Tag him to begin the objective. From there skate out of the pipe and go right, up the hill. You'll notice the arrow pointing to right, below you. Fall down into the ditch to go into a sewer, where you'll find Ralph. From there go up the ditch and turn left. The arrow will be pointing to Milhouse, who is in front of Skinner's mother's house. Now go down the hill left of the house. At the cross street make a left, and go into that little park surrounded by a blue wall. There is a fountain in there. Go to the right to find Sherri, or Terri. Finally, exit the park at the other end and. Go straight to the other sidewalk and turn left while on the sidewalk. There will be a gap between a yellow and blue building, and the other twin will be in there. -Collect SKINNER- You can spell, right? Well, let's put those spellin' skills to good use. Go to the hill across from Springfield Elementary. You see the two ramps at the bottom? Ollie off the left ramp to collect the S and start the objective. From there go to the left side of the school, grind that short red wall and hop to get the K. Now go behind the school. You'll see Skinner standing around. Jump to grab the letter I behind him. Head straight and jump off that ramp to get the N. Turn left and skate up the hill, sticking to the right as you do. You'll see the letter N over a short wall near the end. Just grind and hop to get it. Now turn into the sewer ditch. Go up the small hill about halfway through and grind the right rail to grab the E. One more to go! Go all the way to the bottom of the ditch and enter the hole at the end. Skate straight through the middle and ollie to grab the R that's high in the air, and complete the objective. -Shop-A-Holic- Time to close down some beezness! Start at the hill across from the school and make a left, then a right at the next street. You'll see a large yellow place called Springfield Super-Mart. Go around the side to the parking lot and hit the sign at the door to start the objective. Go back up the same street and pull into the Krusty Burger parking lot. Hit that sign at the entrance to close it up. Poor Barney, no beer yet? Right next to Krusty Burger is Moe's Tavern. Shut 'er down. Go around back of Krusty Burger and you'll find The Family Jewels. Hit their sign. The last one will be to the right. Head down the street then cut through a skate park to get to a blue building. It's already closed, but I guess you have to make sure they stay closed. Objective complete, with a new secret area. -Collect the Items- 1. This one'll take some time. Go towards the school and make a right on the street. Before you hit the next street make another right and fall into a trick spot to collect the first item. 2. The next one is on a jungle gym. Ok, get on the street next to the trick spot you were just at. What you have to do is speed towards the jungle gym at that intersection (it's purple), and grind the left rail of the two rails facing you. Remember to hop and grind. If you start to lose balance you can just push Left and Right to stay balanced. 3. Now go to the trick area behind the school. It's easy to spot. There will be an item on a rail near the end. Just grind that rail to get it. 4. Now go up the big hill, towards the scary house at the top. Go into the sewer ditch an collect the item at the top. 5. Go down the other side and skate your way to the Springfield Super-Mart. It has yellow walls and a brown roof. Go behind it to collect the last easy item. 6. Now it's on to the medium stuff. Remember that park with the fountain in it? Go there. As you approach one of the ramps hold X to start an ollie, then jump at the BOTTOM of the ramp. It's the perfect spot to land in the center of the fountain and get the first item. 7. Now head to the hill in front of the school. You have to use the ramp up there to jump over the wall and land on a blue roof, then jump over to the gray roof. Once you're on the gray roof just grind the gray rail at the front right corner and get the item. 8. Go right from the school, to the jungle gym intersection. Turn right and then make a left into the Springfield Skatepark. The item will be high in the air on the left side of the park. Just ollie up the ramp to grab it. 9. Finally, the hard items. Go up the big hill, into the sewer ditch. In the center of the ditch are two small ramps, and two rails. Between the rails you'll see your goal. Go from the top and do a small ollie to jump and get the item from the middle. 10. The second one is also a tough one. Go to the hill in front of the school again and use the ramp to get to the blue roof on the left. Once you're there you have to grind the red rail in the corner to get to the roof of the Krusty Burger next door. On this roof go to a corner opposite the gray rail and speed up. You'll need speed to grind across the very large gap. It may take a few times, but it's fairly easy eventually. Once you get to the next roof please use the Set Start. Trust me, you don't want to fall and have to do it all over again. Grind the next rail and use the next Set Start. Now you have to use those verts (the vertical ramps) to ollie and grind to the roof. Use the two sides to gain altitude, then hold T when you have enough height. You'll catch a grind on the roof. From there just hop onto the roof and find another Set Start. Don't leave without setting the Set Start. Even though some characters have a low jump ability, they can all make it to the top of the roof. Now find the blue roof and the red rail attached to it. Grind this red rail (which should be easy with all the room to speed up), and keep going until you get the second item. 11. Almost done! Go to the trick area behind the school and stick to the back end, where the grassy hill is. Eventually you'll see a sewer pipe thing with an open gate. Go in there to find your new board and complete the objective! -Find the Clocks- You might have noticed that there are different clocks all over. There are actually three. Go to the hill in front of the school and make a right. Make a right before the next street and you'll see a 30 second clock. Grab it and score 1000 easy points to get $0.10. Next go to the trick area behind the school. You'll see 60 second clock. Grab it and pull off 2000 points to get $0.25. Cut through the trick area behind the school and take a left on the street back there. If you follow it to the end you'll see a gas station and a trick spot next to it with a 90 second clock. Score 5000 points to get $0.50 and complete this level. b. Downtown Springfield <---=======================---> The businesses actually let you skate where ever? Wow, take advantage. Try and grind the monorail around the whole city, or chill at the Kwik-E-Mart vert ramp. Objectives: I'll use the Kwik-E-Mart as a reference point. -The Telltale Head Revisited- Take a right from the Kwik-E-Mart and head straight until you see the town square to your left. It's the bare spot with a statue in the middle. Go towards the statue and it'll say to knock over the trash can and distract Skinner. So knock over the trash can that's on the right side of the path. Once you do the barrier in front of a ramp will disappear. Get some speed and use the ramp to jump and knock off Jebediah Springfield's head. -Collect SQUISHEE- Time for another spelling lesson. Turn left from the Kwik-E-Mart and you should see Barney's Bowl-A-Rama. It has a giant bowling ball and pins in front. Find a vert ramp in the corner and use it to grab the letter S. Immediately after grabbing the previous letter use the purple ramp to jump over the giant bowling lane and into the street. Use the next ramp to grab the Q and land in the Kwik-E-Mart parking lot. Now keep going in that direction and go over or around the vert ramp. You will see another purple ramp. Use it to jump into the Stonecutters' yard, then use that next ramp and grab the letter U. Make a left and go into the town square. Quickly grab the letter I next to the Jebediah Springfield statue. Go towards Krusty Burger (the yellow building), but to the left. There will be a small path next to the parking lot. Grind the red rail on the left side of the path to grab the S. After entering the next street make an immediate right turn. See that small yellow wall on the left? Follow it and enter the gap at the end. Make a sharp left and quickly grind the yellow wall on the right to get an H. Skate along the center of this path and jump and hold T once you're about to go downhill. You have to do this fast in order to get the E on the red rail. Go in the sewer ditch and head towards the third half pipe. Use the vert ramp to get the letter E. Spelling SQUISHEE may take a few tries, but it's simple. Objective complete, and you have a new level. -Hydrant Tyrant- Make a right turn from the Kwik-E-Mart, then a right turn on the first street. Stick to the right side of the street to find a hydrant. It'll be next to some vert ramps and a light pole. Then go back to the intersection you just came from and grab the hydrant on that corner. Follow that sidewalk to the left and you'll find the next hydrant on the opposite corner. Turn right and cross the street, the side nearest a large blue building. Go towards the corner and grab the next hydrant. Keep going up that street until it ends. Make the right turn and locate the Aztec Theatre (A large purple building). The last hydrant will be in front of a large sign for the Aztec. Hey all right, a secret area! -Collect the Items- 1. Yup, this again. Go to the Kwik-E-Mart. See that huge wall across the street? You have to go around the block and to the front of that block to get inside the wall. Once you get to the backyard just fall into the trick spot to get the first item. 2. Go back out to the front and head down the street to the right. Make a left at a red building called Smokey Joe's Cigars. Behind the parking lot there will be a trick spot and the next item. 3. Now go out, on the left side of the Frying Dutchman (the purple building in front of you). Follow that street past the Town Court and Krusty Burger. Opposite Krusty Burger there will be a trick area. Go in there to grind a small rail and get the third easy item. 4. From there go to the end of the street and into the gap between to small yellow walls. The gap will lead you into a sewer ditch. Go in and you'll find the fourth item in the third half pipe. 5. Get back out of the sewer ditch and follow the street to a green wall. Turn left, then make a right at the next street. Immediately to your right will be a yellow chain link fence and a gap. Go through the gap and into the center of the trick spot to grab the last easy item. 6. Leave through the gap and cross the street to another green wall. In the front you'll see a sign that says Springfield State Prison and another open yellow fence. Go in and use the half pipe to get the first medium item. 7. Turn left from the prison and then a right at the City Hall, going between City Hall and the town square. Go straight to the end and you'll notice that the next item is high up on a rail. This one's a bit tricky. Go left, behind the cigars place. Fall into the half pipe. From there start going back and forth on the left side nearest the purple building. Here you have to ollie up to the purple rail nearest the street and grind onto it. Charge your speed and ollie up, then hold T to grind it. Now, make sure you're grinding in the direction away from the building and hop onto the gray rail while still grinding. Carefully hop and grind again if you need to gain some speed. Follow the gray rail around the curve and jump over to the blue rail before the gray one turns. Follow this blue rail onto the roof of the cigar place. Jump onto the roof and use the Set Start, then gain some speed and jump onto the other blue rail. Follow this one and you'll get the next item. 8. There is a vert ramp on that street behind the Frying Dutchman (purple building). Follow the arrow if you have to. Use the ramp to grab the item. 9. Those were medium? Damn, it's on to the hard ones now. Go to the Kwik-E-Mart and make a left. Follow this street to the end, then make the right. You should be behind a blue building and a yellow fence. Go into the fenced area and start going up and down the ramps in there. Now you have to go high enough to grind the roof of the building next to you. Just hold T when you think you're high enough. Once you're up there hold Left and hop onto the roof, and use the vert ramp in the corner to grab the first hard item. 10a. (Contributed by WiSK) Above the highway (underpass actually, it's below ground level and you restart if you fall down there), there is a bridge with some half pipes on each side. In between the half pipes is a ramp. Jumping off the right side of the ramp there is a grey rail to grind on. It goes up a little and then a short hop to the left gets you on to another grey rail (still above the highway). Then a second hop and grind to a blue-green rail. Stay on this one with brief hopping and grinding and it will slowly go up and to the left in a wide curve. Eventually you reach the part of the monorail which is broken. Before the blue-green rail ends, there is a chance to hop and grind onto the monorail. Do this carefully and then try to hop to the left-hand monorail. 10b. (Contributed by still sick) Simply go to the other side of the map where the monorail track has that big dip, jump down and grind it. Now use it like a bowl - whenever you get to the top, hold forward, and do very short and quick staccato jump and grinds. It took me a while to get the timing down just right (it has to be done fairly quick, but not too quickly). I've done it going both ways, but it's much easier to just do it going the direction of the completed track. Once you get the timing right, you should be able to go straight from the bottom right over the top, no matter how slow you were going. Keep in mind that you can grind forever if you just hold straight forward and jump and re-grind whenever you need more speed. It's just like doing that, except uphill. 11. Finally, the board! Go to the Stonecutters Headquarters next to the Kwik-E-Mart and pick up the board to finally finish this objective. -Find the Clocks- Turn left, then right from the Kwik-E-Mart to pass by the police station. Enter the yellow fence to the far left. In here you'll find a trick spot and a 30 second clock. Get 2000 points to win $0.10. Make a left and head straight down until you see Krusty Burger and a trick area. Find the 60 second clock and score 4000 points and $0.25. Now head between the courthouse and town square and go to the trick spot behind the Frying Dutchman. There you'll find the 90 second clock. Score 10000 to get $0.50 and finally be done with this level. c. Burns' Manor <---=========================---> Let's see the hounds catch you while on a skateboard! Try and interrupt the production of Burns' lightning machine, or crack the safe hidden in his basement. Objectives: I will be using the front of Burns' Manor (where you start), as reference. -Safe Cracker- Turn around and enter the door to go into the mansion. Go through the chandelier room and up the stairs to enter the dining room. In here take the right path through the lasers. Once you enter the next room you'll notice a half pipe and a rail across the top. Get to other side by grinding or going through the half pipe. At this point turn right and you'll see a brown door. Enter and take the long winding path to Burns' crypt. Notice that kick ass portrait of Count Burns over the coffin. Anyway, from the three paths in here take the one to the right. You'll know it's the right one when you end up in a yellow room that has vert ramps, Burns, and a safe. Now, skate to the middle and knock over that blue pillar, then hit the urn that fell down. Burns will now be distracted. Get some speed and grind that rail over the safe to bust it and get Burns' gold! -Collect EXCELLENT- The first E is at the entrance to the mansion. The X will be at the top of the stairs inside. The C is on top of the dining room table. Go through the laser hall and grind the rail in there to get the next E. Make a left through another laser hall and get the L on the green walkway. Head straight and grab the L behind Smithers. Head to the other end of the roof and use the blue pool to get the E. There should be a Set Start next to the pool. Stand over it and face the dome in the center of the roof. You now have to use that ramp in front of you to jump and grind the dome and get the letter N. While still grinding the dome, hop onto the rail on the right. Grind this rail and you'll get the T. New level unlocked! -Missile Strike Out- Go to the front of the mansion. If you look to your right and left you'll see two missile launch pads. Quickly go and knock these two launch pads out by using the wooden ramps, then make your way to the bottom of the property. You should see three gray half pipes and two launch pads in each corner. Knock these two pads out then jump in the water outside the wall. Make sure to jump in or you'll just appear from the spot you were just on. You will be transported back to the front of the mansion. Go around to back of the mansion and you'll spot two more launch pads on the right and left. Take them out. Now just go beyond the hedge maze to find the last two launch pads on the right and left and complete the objective, for a secret area! -Collect the Items- 1. From the front of the mansion go into the mansion's dining room. The item is on the table. 2. Now go through the laser halls to the roof of the mansion. The second item will be in a blue pool. 3. Now go back to the front of the mansion and head straight into the gray ramps ahead. One will go left, one to the right. Take the right ramp and follow the wall to go into a tunnel and get the next item. 4. Go back the way you came in and make a right, toward the three gray half pipes. The item will be in the half pipe on the left. 5. Now go all the way back to the front of the house, then go around it to the back. Enter the hedge maze back there. Take a right and follow that path until you can make another right. The item will be in the center of the maze, behind a short wall. 6. The first medium item is back inside the mansion. Go to that room with the wooden half pipe and rail, and use the half pipe to grab it. 7. The second item is in front, on top of a vert ramp. You'll spot it the moment you get outside. 8. Now it's on to the mandatory grind item. Get to the top of the roof again and position yourself over the Set Start. You now have to use the ramp next to the red dome to grind the dome's edge. But, from the dome's edge you then have to jump to the gray rail and follow the rail. Keep yourself balanced until the grind nearly ends over a green roof. Once you get to there jump off and grind the very tip of the roof to get the item. 9. Hard item #1 will be from the mansion roof as well. Get up there and position yourself at the Set Start again. Except, now you have to grind a rail that starts between two flags. Just turn left from looking at the ramp and you'll see the pink flags. Jump over the border and grind the rail between the two. Now follow this rail all the way to the end, grabbing the item along the way. You can enter the building to explore an optional area, then use the teleporter in the entrance to get back to the mansion. 10. This next item requires that you complete the Missile Strike Out objective. Go to the greenhouse (where the carnivorous plants are). Enter and go through the secret laboratory (what the hell does Burns do in here?), and enter the nuclear reactor... place. If you look carefully, there is a purple ramp that starts at the end of the entrance ramp. If you grind that rail it'll turn right, then right again over the large pit. Follow this rail and hold Left to jump to the purple rail that starts near the end. The new purple rail will take you straight to the final item. 11. Now all you have to do is grab the board in that room and the objective is over! -Find the Clocks- The 30 second clock is located at the gray half pipes at the very front of the property. Just head straight from the front of the mansion, then use the vert ramps in there to grab the clock, score 3000 points, and get $0.10. Next up is the 60 second clock. Go inside the mansion and the room with the wooden half pipe. Then take the brown door to the basement and enter the path on the very left. This will take you to a large trick area. Grab the clock and score 6000 points to get $0.25. The final clock is back in the greenhouse. Enter it and look for the 90 second clock in the air between the two half pipes. Use the half pipes to jump the gap, grab the clock, and score 15000 points for $0.50. d. Construction Site <---=========================---> Oh man, this is a skater's paradise! Weave in and out of girders, half pipes, full pipes, planks, ditches, cranes, and more! Objectives: I will use the glowing green SNPP trailers near the beginning as a reference point. -Tanks A Lot- Head in the direction opposite the line of trailers and go straight until you a short gray wall. From there make a right. Go straight and eventually you should see a flaming barrel, and a two army tanks close to it. As soon as you enter the area a message will tell you to grind the barrels (the long tubes that shoot things) to activate the tanks. Use the vert ramp behind the green tank to jump, grind the green tank, then hop quickly to grind the brown tank. A large gun on the roof of the building right there will blow up the brown tank and you'll complete the objective. -Collect MONORAIL- Ok, remember that ledge you started from? Well, the first letter is up there. Pause and Restart if you haven't used a Set Start yet. If you have, go to the far end opposite the ledge, gain some speed, and grind the brown rail that leads up to the ledge. Once you're up there hop over that gap and collect the M on the far end. Next up you have to grind or jump the rail to your left and get the O. Fall to the ground and head straight to find the N on the right wall. Quickly hop to the left and grind the left wall to get an O. Turn left and go straight to find the R at the end of a brown rail. Go straight and grab the A that's floating in mid air just beyond the Set Start. Make an immediate left into a fenced trick area. Grind the short wall to get an I. Finally, use the long vert ramp near the entrance to get the L and complete the objective. New level! -Coffee Grinds- Starting at the SNPP trailers, go in the direction of the crates. Follow the turn then stick to the left of the dirt path. Once you pass a large glass panel that's overhead you'll see two walls running along the left side, a construction worker, and a coffee machine. Grind the wall behind the coffee machine to get the first one and start the objective. Follow the dirt path again and eventually you'll see a T intersection. Take the left and grind the left wall to get the second machine. Just ahead there will be another short wall and the third machine next to some crates. Turn back and get back on the dirt path. Follow it until you see another wall next to a red bungalow. Grind this wall to get the machine. Go straight and grind the next wall to smash the last machine and get the secret area! -Collect the Items- 1. Start from the SNPP trailers. If you look directly out ahead of them, you'll see a gray bowl with brown girders all around it. Skate along the top of the bowl to hop and get the first item. 2. Now to the right of the SNPP tanks and in front of the crates is a small trick area. Go in there to find the next item. 3. Go straight through the trick area, over the gray half pipes, and into the construction site. You'll know it's the right place because there will be a large building under construction, and a humming generator under it. Near the generator, in the corner is the next item. 4. Go back to the SNPP trailers and head to the left of them. If you go straight you'll find a brown ramp with three steel beams sticking out of it. Use the ramp to jump onto the roof next to it and grab the fourth item. 5. If you go into the next area (with the army tanks), you'll find the last easy item over a dirt pile in the corner. 6. Exit through the other end of the tank place and you should be able to spot a large gray brick building to the right. It'll look half constructed. Go in there to find two vert ramps and a really high ledge in the corner. Basically you have to use the vert ramps to ollie as high as possible and grind the ledge. Just make sure to exit the vert ramps at an angle and press X at the right time and you'll easily grab the ledge. After perhaps a few tries you'll find the trick spot on top. Use the vert ramp to grab the first medium item. OR There is another way to get the above item. There is a brown rail near the back of the building. It has to oil cans on either side of it. Get some speed and grind this rail. If you follow it, it will lead you to a ledge, then another brown rail around the building, then an air duct around the building, then another brown rail to the roof. I found the first way to be easier, but it's up to you. 7. Now go back to the SNPP trailers and head into the trick area on the right. Where the vents are. Go through and jump into the gray half pipes. You'll get the second medium item by using the ramps to jump the gap and grab it. 8. You should see the big three story building right next to you, the one that's still under construction. Go through the gray half pipes and jump into the first floor of the building. Now use the various vert ramps on each floor to get to the very top floor. Up there you'll find the second medium item next to a ramp. 9. Jump across the gap to the next part of the building. In the top right corner there will be a brown rail that leads to a roof. Grind this rail all the way to the roof and continue until you get the first hard item in the metal loop. An extra tip by Jeff Charity about item #9: An easy way to get the 1st Hard item on the Contruction Site level incase your not on the roof where the last medium item was. When you first start the level your on a small ramp, go down the ramp and jump across the gap, quickly jump to the left onto the railing and quickly jump slightly over to the left again to the brown rail (or you can try to jump past the red onto the brown) and jump and grind the incline to the roof and grind the roof to get the item. 10. The second hard item is in the trick area across from the three story building and gray brick building. It has a large purple sign in front, if that helps. Enter this area and use the path on the left to get on the roof. Now, there is a brown rail here that runs out to the large purple sign. It's parallel to the roof. What you have to do is go to the opposite corner of the roof and gain some speed, then jump and grind this rail. Once you get near the steel girders and sign, jump straight and high to jump onto another rail that turns left then straight again. Follow this rail until you see the monorail. You have to grind the left red rail, jump and grind the gray one, then jump onto the right red rail. The reason for that is because the gray rail will be in your way, and you have to get over it. Once you get back on the right red rail just grind all the way to the end, where the final hard item is located. 11. You can find the board in the secret area. The secret area is located in the sewer tunnels, where the alien ship is located. -Find the Clocks- Starting at the SNPP trailers go left until you hit the gray wall. Make a right and go past the tanks area to reach a fenced trick area. Grab the 30 second clock in here to score 4000 points and $0.10. Now start from the corner with yellow panels and go to the opposite corner. Jump over this vert ramp and you'll be facing a large purple sign that says "Burns Construction". Enter that area and grab the 60 second clock for 8000 points and $0.25. Go back to the SNPP trailers and go to the right. You'll pass by the crates, and on the left side is a small trick area. You'll recognize it by the vents spewing green gas. Go through this area and you'll reach a point that has a ramp on the right and left, and a gap to a lower area in the middle. Use one of the ramps to get onto the first gray half pipe in front of you. Up on the right you'll see the green 90 second clock. Score 20000 points to get $0.50 and complete the objective. e. Sir Putt-a-lot's <---=========================---> If you thought mini golf was fun, try skateboarding at a mini golf course! Enjoy skating through a castle, shark, and even a dinosaur! Objectives: The reference point will be the pink castle in the center of the level. -Ball Washer- Ok, there are four ways to go from inside the castle, and three of them have signs. Go to the Golf Course sign. Go straight and you'll see a guard standing next to a ramp. Now make a left onto the dirt path, where there's a Krusty head. Go toward the Krusty head and along the left side, down a small hill. Now follow the river and eventually you'll see Ralph. Bump into him to start the objective. Go back to the castle and head to the opposite door, the one that says River Walk. Go out to the path and make a right. You'll see a gray pipe with red valves on your right, so keep that in mind. Keep going and eventually you'll find a blue rail. Go all the way to where the red dinosaur is and turn around. Now you have to gain some speed and grind that blue rail. Follow it all the way to where the gray pipe starts, and jump to it. You have to grind the gray pipe and knock off the three valves to complete the objective. It'll take a while to get the timing for the jump onto the gray pipe, but it's nothing too hard. OR There's one more way to grind the gray pipe. Go to the castle and stand at the entrance to the Golf Course. Now if you get some speed and go towards the River Walk entrance and jump at the right moment, you can jump right onto the gray pipe. This one took me a couple of tries, but it's quicker than grinding that long blue rail. Remember to turn slightly to the right to grind in the right direction. -Collect PUTTER- From inside the castle go towards the EXIT sign. Moe will be standing next to it. Right away you should spot the letter P. Grind that blue rail to grab it and start. Now, most of this objective involves grinding, so get ready for a long run. Stay on that blue rail until you get near the end of it. Once you see the U hold X to power up a long jump. Release at the end of the grind to grab the letter, then quickly hold T again to grind that next rail. Once you get to the roof find the gray rail on your right and grind it. You'll get the T right away. The next part is a long slanted grind, so just hop and grind constantly to keep yourself going. After you pass over a hedge it will be a bit straighter, so speed up and hold X. Jump over the gap in the rail to grab the letter T. Follow the rail through it's ups and downs and you should spot the next letter over another gap. Hold X to charge your ollie then jump to grab the E. The gray rail will turn blue as you pass by a hedge. Follow the new blue rail to the end and you'll get the letter R from the pink wall. New level unlocked! -No Holes Parred!- Start at the castle and go to the Golf Course door. Make a left at the security guard, then follow the river (or go through it if you've drained it). Stop next to the large moving Abe Lincoln. He'll have a black suit, top hat, and purple beard for some reason. Hit the lever next to him to start the objective. The statue next to Abe is a monkey moving his arms. Hit that lever. Across from the monkey is a blue and yellow Sphinx, with another lever next to it. Across from these a windmill and yup, another lever. Go up the path and pass a small red house to find a spinning death statue and another lever. Near the death statue will be a yellow tiki statue moving up and down and a lever. As you go up the next dirt path take the next right. You should see a shark, Apu, and the seventh lever. Now for the final one. Skate back onto the path and pass by the large shoe house and the replica of the power plant. When the path is about to dip down again, look to the right. There will be some barrels with Itchy and Scratchy on them. Hit the lever on the other side to complete the objective and unlock the secret area! -Collect the Items- 1. All right, from the inside of the castle go towards the River Walk door.