Soul Calibur II (Console versions) FAQ/Movelist Version 1.34 Copyright 2003-2007 Written by White_Pointer whitepointer@blood-sports.net Contents of this Guide: 1.0 Introduction 2.0 Legal Information 3.0 About the game 4.0 What's in this guide? 5.0 Unlocking the Unlockables 6.0 Control Conventions 7.0 Complete Character Movelist 8.0 Acknowledgements and Credits 1.0 Introduction ------------------------------------------------------------------------------ Soul Calibur II is the highly anticipated sequel to Soul Calibur, which is still regarded as one of the best fighting games of all time. I noticed that Gamefaqs did not have a full FAQ/Movelist for the console versions of Soul Calibur II, and since I needed one for my own website (www.blood-sports.net) anyway, I decided to get cracking on one. So, after much wailing and gnashing of teeth, this guide was born. 2.0 Legal Information ------------------------------------------------------------------------------ This guide is intended for personal use only. No profit can be made from this guide under ANY circumstances, it is to be used for non-profit only. This guide will ONLY be hosted on Blood-Sports.net or Gamefaqs, unless you have my written consent to publish it on your own site and you MUST e-mail me to request my permission to use it. Also, do not publish any section of this guide ANYWHERE. Please explain in your e-mail what the theme of your site is, the approximate amount of unique visitors you receive each month and what materials the site covers. This guide may not be altered in any way, shape, or form. 3.0 About the game ------------------------------------------------------------------------------ Soul Calibur II doesn't stray too much from the original formula as most of the gameplay has been left intact and hasn't changed much. Unlike the original which was only ported to the Sega Dreamcast, the sequel has been ported to three systems, the Nintendo Gamecube, Sony Playstation 2 and Microsoft Xbox, each has a unique special guest character. Which version you play is entirely up to you, so get out there and enjoy one of the best fighting games, if not THE best fighting game released in 2003! 4.0 What's in this guide? ------------------------------------------------------------------------------ This guide is intended to be a full Character Movelist and FAQ for Soul Calibur II. What this guide covers: - Instructions on how to unlock the unlockable characters - Complete Character Move Lists - Short description of each character and their fighting style What this guide does NOT cover: - Anything to do with Weapon Master Mode (aside from unlocking the unlockable characters) - Unlocking all the galleries, battle theatres etc... - A description of the physical appearance of each character - A description of each battle arena - A description of the attributes of each weapon - A description of each of the different game modes (original and extra) - A List of the available unlockable weapons for each character - Complete Character Profiles - Anything (and I mean ANYTHING) you will find in the instruction manual. Seriously guys, everything from Soul Charges to Guard Impacts are explained in there, so if you are after explanations on those techniques, look there first. If you don't have a manual because you've rented the game or have a second hand copy, I advise you find one somewhere. If you don't have a manual because you have an illegal copy of the game, I express no sympathy for you. If you have any questions about this FAQ, feel free to e-mail me at the address specified at the top of this document. But, if you e-mail me just to insult or criticise, or about anything that appears in the "What this guide does NOT cover" list, or your question is already answered in this FAQ somewhere, it'll be going straight into my Trash. Capiche? So, if you don't get an answer within a day or two, I advise you to have a closer look through the FAQ. 5.0 Unlocking the Unlockables ------------------------------------------------------------------------------ There's a total of eight unlockable characters in the NTSC/PAL versions of Soul Calibur II. They are: Charade Sophitia Yoshimitsu Cervantes Seung Mina Berserker Assassin Lizardman Each can be unlocked by finishing certain missions in Weapon Master Mode. Which missions, you ask? These ones, I boldly answer! These are listed in the order you will probably unlock them: Yoshimitsu - Sucessfully complete chapter 2 mission 3. Charade - Successfully complete chapter 3 mission 1. Cervantes - Successfully complete chapter 3 mission 4. Sophitia - Successfully complete chapter 4 mission 5. Seung Mina - Successfully complete chapter 6 mission 3. Berserker - Successfully complete Subchapter 1 mission 1 (second play through). Assassin - Successfully complete Subchapter 3 mission 2. Lizardman - Successfully complete ALL Chapters (including Subchapters and Extra Chapters). To do this you will need to finish EVERY mission at least twice. ***A note on unlocking Lizardman*** I've received several e-mails asking how to unlock Lizardman. For those of you who don't know what 'successfully completing ALL chapters' means...it means EXACTLY that. You must complete EVERY chapter. This means you must finish every mission at least twice. INCLUDING the missions within Subchapter 2 which many people miss when playing Weapon Master Mode. To unlock Subchapter 2, you must have completed all the other missions in the game and be at level 76 or higher. You won't acquire this level simply through normal playing though. Once you have finished all the available missions twice, you'll find that you will be several levels short of 76, so you'll need to go back and redo some of them to build up enough experience to reach at least level 76. Once you are at level 76 or higher, go back and complete Chapter 4 Mission 3 again. If you are at level 76 or higher, this will open the path to Subchapter 2. To unlock Lizardman, you must complete Subchapter 2 completely (meaning finish all four missions within Subchapter 2 twice just like you needed to do in the other chapters). Now that I have addressed that, please do not send me any more e-mails asking this, or they will be ignored. PLEASE NOTE: I have received several e-mails asking how to unlock Heihachi, Spawn and Link. If you are thinking of sending me an e-mail about it, then read this: - Heihachi is EXCLUSIVE to the Playstation 2 version, you CAN NOT use him on the XBox or Gamecube - Spawn is EXCLUSIVE to the XBox version, you CAN NOT use him on the Playstation 2 or Gamecube - Link is EXCLUSIVE to the Gamecube version, you CAN NOT use him on the Playstation 2 or XBox Now that I have made that perfectly clear, please DO NOT send me e-mails asking how to unlock these characters on the consoles they don't appear on. I will ignore you if you do. 6.0 Control Conventions ------------------------------------------------------------------------------ 6.1 CONSOLE SPECIFIC DEFAULT BUTTON CONVERSIONS First off...the console specific default button conversions. You really shouldn't need these since they are explained in the instruction manual, but this is just for completeness sake. Gamecube: A ... A Button B ... Y Button K ... X Button G ... B Button Playstation 2: A ... Square Button B ... Triangle Button K ... Circle Button G ... X Button Xbox: A ... X Button B ... Y Button K ... B Button G ... A Button 6.2 IN-GAME AND FAQ CONTROL CONVENTIONS First off I should explain why I have decided to adopt this notation. The reason is, quite frankly, the more "accepted" notation, for a lack of a better word, sucks (In my opinion, anyway). You want a straight forward moves list, not some encoded crap full of numbers and abbreviations that makes you need to scroll back up to where the author explained the notation just so you actually know how to read a move (let alone understand it). No...just...no. This is my own notation, and I believe it's much easier to read and much easier to understand than the other method. It's nice and consistent, it's more to the point, and there's no confusing numbers or abbreviations anywhere. Yes, I won't deny that it took me a long time to write this FAQ using this convention. But hell, I reckon you'll have a much easier time reading and understanding it. You're welcome to e-mail me with any comments about it. Basic Attacks: A ... Horizontal Strike B ... Vertical Strike K ... Kick G ... Guard [A] ... Hold Horizontal Strike [B] ... Hold Vertical Strike [K] ... Hold Kick [G] ... Hold Guard Slide Inputs: aA ... Double Tap A very quickly aB ... Slide from A onto B quickly aK ... Slide from A onto K quickly bA ... Slide from B onto A quickly bB ... Double Tap B very quickly bK ... Slide from B onto K quickly kA ... Slide from K onto A quickly kB ... Slide from K onto B quickly kK ... Double Tap K very quickly You may also see extended variations on these such as agA or b^B. Common sense would tell you that it means to slide from A to G to A quickly or to tap B then Direction Up then B very quickly (respectively). Adapt to the situation, although there isn't many cases in the FAQ where you'll see something like this, but make a mental note of it anyway. Movement Directions: * ... Keep Neutral -> ... Towards Opponent <- ... Away from Opponent ^ ... Up v ... Down \> ... Diagonal Down/Towards </ ... Diagonal Down/Away <\ ... Diagonal Up/Away /> ... Diagonal Up/Towards [->] ... Hold Towards Opponent [<-] ... Hold Away from Opponent [^] ... Hold Up [v] ... Hold Down [\>] ... Hold Diagonal Down/Towards [</] ... Hold Diagonal Down/Away [<\] ... Hold Diagonal Up/Away [/>] ... Hold Diagonal Up/Towards Miscellaneous: , ... Press the button or directions in sequence. E.g. Double tapping Towards then A would appear ->, ->, A + ... Press buttons together. E.g. Pressing A and B together would be shown A+B ~ ... Means the move sets up into another (usually changing stance, combining more than one move or moving into Guard Break) (Alternative) ... An Alternative way to perform a previously listed move (Delay) ... Wait slightly longer between attack button presses for that move (Cancel) ... Begins the move, then cancels that move before it fully completes (Hold) ... One or more buttons in the move are held down to make the move more powerful than it otherwise would be (Extended) ... An extended version of a previously listed move (usually meaning more hits or the move goes on for longer) (Additional Attack) ... Another attack that can be executed after a previously listed move before the opponent can recover If an alternate button or direction can be pressed, it will appear in parentheses () after the first button or direction 7.0 Complete Character Movelist ------------------------------------------------------------------------------ Ahhh, the reason you are reading the guide. You'll notice there are several things listed for each character. I'll take a moment to explain what these are. I have a short description of the character, which is my own personal opinion of the character. I'll outline some strengths and weaknesses and try to point out if the character is good for you with your current skill level at the game. Following that are the movelists. "A Attacks" are those attacks where 'A' (Horizontal Strike) is the first attack hit. "B Attacks" are those attacks where 'B' (Vertical Strike) is the first attack hit. "K Attacks" are those attacks where 'K' (Kick) is the first attack hit. "Throws" are...errr...throws, and "Misc" are moves that don't fall into the above categories (normally requiring a stance change or a complicated attack sequence). I've ordered the characters in the way they appear on the character select grid, reading left to right, top to bottom: Link / Mitsurugi Heihachi / Necrid Taki Spawn Talim Cassandra Yunsung Raphael Kilik Xianghua Maxi Yoshimitsu Charade Nightmare Ivy Cervantes Sophitia Astaroth Voldo Seung Mina Lizardman (Random) Assassin Berserker Note: Lizardman, Assassin and Berkserker can only be used in the two-player modes, practice mode and team battle mode. They can not be used in other modes. 7.1 Mitsurugi **************** A well rounded character, Mitsurugi is for both average and expert players. He has a lot of moves and a number of different stances, and is a good balance between speed and strength. He wasn't the pin-up boy in the original Soul Calibur for nothing, he's a very solid character. Strengths: Strong hits, stances are not too confusing, plenty of ways to fool the opponent Weaknessess: A little slow, not a huge variety in moves and high/low mixups __________ A Attacks: __________ Twin Splinters A, A Disembowel A+-> or <-+A+K Double Reaver ->+A, A Swift Edge ->, ->+A, A Swift Edge~Half Moon Death ->, ->+A, v(^) Splitting Gold \>+A Knee Slice v+A Shin Slicer </+A Shin Slicer (Hold) </+[A] Shin Slicer Feint </+A, B Shin Slicer Feint (Hold) </+[A], B Drawn Breath <-+A Drawn Breath~Mist <-+A, -> Drawn Air <-, <-+A Drawn Air~Relic <-, <-+[A] Parting Thrust v, \>, >, A Parting Thrust (Hold) v, \>, >, [A] Steel Slicer A+B Steel Slicer (Cancel) A+B, G Mist ->+A+B Phoenix Tail ->, ->+A+B Phoenix Tail (Cancel) ->, ->+A+B, G Cold Stitch v+A+B Relic <-+A+B Dividing Thrust A+K Swift Edge [->], A, A Swift Edge~Half Moon Death [->], A, v(^) Sudden Gale [\>]([/>]), A Double Scythe [v]([^]), A, A Double Scythe~Mist [v]([^]), A, A, -> True Vacuum </(<\), A Drawn Air [<-], A Drawn Air~Relic [<-], [A] Phoenix Tail (Alternative) [Hold Any Direction]+A+B Pheonix Tail (Cancel) (Alternative) [Hold Any Direction]+A+B, G Dividing Thrust (Alternative) [Hold Any Direction]+A+K Reaving Shears (While Rising) A, A Flag Dance (While Rising) A+B Shin Vanish (While Crouching) </+A+B __________ B Attacks: __________ Forced Prayer Divide B, B Forced Prayer Divide (Delay) B, B Forced Prayer Divide (Delay)~Half Moon Death B, B, v(^) Forced Prayer Divide~Mist B, B, -> Trooper Roll B, [v]([^]), </+B Mask B, -> Wind Hole ->, B Wind Hole (High) ->+B, ^ Wind Hole (Low) (Fastest Input) ->+B, v (Very Fast) Wind Hole (Low) ->+B, v Faint Wind Hole ->+B, <- Dual Wind Hole ->+B, <-+B Dual Wind Hole~Mist ->+B, <-+B, -> Heavenly Prayer ->, ->+B, B, B Heavenly Prayer (Hold) ->, ->+B, B, [B] Heavenly Prayer~Half Moon Death ->, ->+B, B, v(^) Heaven Cannon \>+B Rust v+B Flag Dance </+B Flag Dance (Hold) </+[B] Wind Hole Vortex <-+B Wind Hole Vortex (Hold) <-+[B] Wind Hole Vortex~Mist <-+B, -> Forced God Divide <-, <-+B, B Forced God Divide (Delay) <-, <-+B, B Forced God Divide (Hold) <-, <-+B, [B] Stone Wall Thrust v, \>, ->, B Stone Wall Thrust (Hold) v, \>, ->, [B] Autumn Requiem B+K Full Moon Death -> (\> or />)+B+K or ->, \>, v, </, <-, B Half Moon Death v(^)+B+K or ->, \>, v, </, <-, A Stone Throw <-+B+K Mountain Divide bA Heavenly Prayer (Alternative) [->], B, B, B Heavenly Prayer (Hold)(Alternative) [->], B, B, [B] Heavenly Prayer~Half Moon Death (Alternative) [->], B, B, v(^) Heavenly Dance [\>]([/>], B, B Heavenly Dance~Relic [\>]([/>], [B] Heavenly Dance (Cancel) [\>]([/>], B, B, G Hell Flash [v]([^]), B Blunt Flames~Mist [</]([<\]), B, A, -> Blunt Flames [</]([<\]), B, A, B Blunt Flames (Cancel) [</]([<\]), B, A, B, G Forced God Divide (Alternative) [<-], B, B Forced God Divide (Delay) (Alternative) [<-], B, B Forced God Divide (Hold) [<-], B, [B] Stone Throw (Alternative) [<-], B+K Half Moon Death (Alternative) [v]([^]), B+K Full Moon Death [->]([Hold Any Diagonal Direction])+B+K Wind Divide (While Rising) B Time Hole (While Crouching) \>+B Wing Blade~Cold Stitch (While Crouching) </+B, B __________ K Attacks: __________ Snap Kick K Wheel Kick ->+K Rising Knee ->, ->+K or K, -> Front Kick \>+K Stalk Shaver v+K, B Stalk Shaver~Mist v+K, B, -> Hem Stitch </+K Bullet Cutter <-+K, B Obedience kB Rising Knee (Alternative) [\>]([/>]), K Wheel Kick (Alternative) [v]([^]), K Bullet Cutter (Alternative) [<-]([</] or [<\]), K, B Front Kick (While Rising) K __________ Throws: __________ Lion's Clutch (Approach Enemy) A+G Korefuji (Approach Enemy) B+G Divine Gift (Approach Enemy from behind) A+G or B+G Gates of Hell (Approach Enemy from left) A+G or B+G 8th Bill of Punishment (Approach Enemy from right) A+G or B+G __________ Misc: __________ Relic <-A+B Parting Arc (During Relic) A Parting Arc~Mist (During Relic) A, B Fire Brand (During Relic) B Relic Low Kick (During Relic) K Relic Low Kick~Relic (During Relic) [K] Bill of Fire~Relic (During Relic) A+B Bill of Fire~Relic (During Relic) [A+B] (Short or Max charge) Bill of Fire (Hold) (During Relic) [A+B] (Long) Mist (During Relic) B+K False Purification (During Relic) A+B+K or ->+G Mist ->+A+B Mist Stab Combo (During Mist) A, A, A Mist Stab Combo~Relic (During Mist) A, A, A, B+K Dividing Thrust (During Mist) B Water Mist Kick (During Mist) K Divide (During Mist) B+K Relic (During Mist) B+K Mist Thrust (During Mist) A, B Mist Pursuit (During Mist) A, K Half Moon Death v(^)+B+K or ->, \>, v, </, <-, A Summer Eve (During Half Moon Death) A, A Crescent Moon (During Half Moon Death) B, B Shin Clip (During Half Moon Death) K Star Fall Eve (During Half Moon Death) A or ->, \>, v, </, <-, [A] Full Moon Death -> (\> or />)+B+K or ->, \>, v, </, <-, B Full Moon Harvest (During Full Moon Death) A Full Moon Slash (During Full Moon Death) B Shin Clip (During Full Moon Death) K Mask (Alternative) ->(\>, />), [B+K] or ->, \>, v, </, <-, [B] 7.2 Link **************** Link can be a little awkward to use at first since his style is somewhat different to the regular Soul Calibur cast. Unlike the other fighters, he has projectiles, and not just one, but three of them, each with a different use. Links works pretty well at any range, but some of his stronger moves are easily avoided or countered. Once you have his unique fighting style mastered though, you'll be hard to beat. Note: Link ONLY appears in the Gamecube version. You CAN NOT use him in the Playstation 2 or XBox versions. Strengths: Fast, agile, and good at almost any distance. Some strong moves and three projectiles. Weaknesses: Stronger hits are easy to evade or counter, projectiles leave him vulnerable if they miss. __________ A Attacks: __________ Horizontal Slash A Horizontal Slash~Spin Attack [A] Double Sword Slash (Horizontal) A, A Double Sword Slash (Horizontal)~Boomerang Stance A, [A] Cross Slash A, B Cross Slash~Bomb Stance A, B, B+K Cross Slash Combo A, B, K Cross Slash Combo (Delay) A, B, K Cross Slash Combo~Bomb Stance A, B, [K] Step-in Attack Combo ->+A, A Step-in Attack Combo (Delay) ->+A, A Step-in Attack Upper Combo ->+A, A, B Bat Swing ->, ->+A Shoelace Slash \>+A Crouching Slash v+A Sword Trip </+A Counter Slash <-+A Counter Slash~Boomerang Stance <-+[A] Cyclone Attack ^(<\or />)+A Cyclone Attack (Hold) ^(<\or />)+[A] Spin Attack v, </, <-, A Spin Attack (Hold) v, </, <-, [A] Bat Swing (Alternative) [->]+A Force Counter Slash [\>]([/>])+A Spinning Leap Strike v(^)+A Grass Cutter [</]([<\])+A Grass Cutter (Hold) [</]([<\])+[A] Grass Cutter High Feint [</]([<\])+A, B Counter Slash (Alternative) [<-]+A Counter Slash~Boomerang Stance(Alternative) [<-]+[A] Bow Stance [Hold Any Direction]+A+B Boomerang Stance [Hold Any Direction]+A+K Rising Horizontal Slash (While Rising) A Rising Horizontal Slash~Boomerang Stance (While Rising) [A] __________ B Attacks: __________ Vertical Slash~Bow Stance [B] Double Sword Slash (Vertical) B, B Slash Kick Combo B, K Stab ->+B Illusion Stab Combo ->+B (repeat rapidly) Running Hack ->, ->+B Half Moon Swipe \>+B Half Moon Swipe~Bow Stance \>+[B] Sword Plant v+B Down Slash </+B Double Spin Slash <-+B, A Double Spin Slash (Hold) <-+B, [A] Power Thrust <-, <-+B Power Thrust (Hold) <-, <-+[B] Power Thrust~Bow Stance <-, <-+[B] Rocket Stab ^(<\ or />)+B Hyper Dash Attack <-, <-+B+K Hyper Dash Attack (Hold) <-, <-+[B+K] Hyper Dash Attack (Cancel) <-, <-+[B+K], G Sword Sweep bA Sword Sweep~Spin Attack b[A] Running Spin Slash ->, ->+bA Running Spin Slash (Hold) ->, ->+b[A] Running Hack (Alternative) [->]([\>] or[ />])+B High Launcher [v]([^])+B High Launcher~Bow Stance [v]([^])+[B] Sword Chop [</]([<\])+B Power Thrust (Alternative) [<-]+B Power Thrust (Hold) (Alternative) [<-]+[B] Running Spin Slash (Alternative) [->]([\>] or [/>])+bA Running Spin Slash (Hold) (Alternative) [->]([\>] or [/>])+b[A] Bomb Stance [Hold Any Direction]+B+K Rising High Slash (While Rising) B __________ K Attacks: __________ Kick K Kick~Bomb Stance [K] Front Kick ->+K Front Kick~Bomb Stance ->+[K] Forward Roll ->, ->+K Mid Kick \>+K Low Kick v+K Double Kick </+K, K Kick Out <-+K Back Somersault <-, <-+K Knee Thrust [Hold Any Diagonal Direction]+K Propeller Kick [v]([^])+K Propeller Kick~Bomb Stance [v]([^])+[K] Propeller Kick~Forward Roll [v]([^])+K, -> Propeller Kick~Back Somersault [v]([^])+K, <- Back Somersault (Alternative) [<-]+K Leaping Split Combo (While Rising) K, v+B __________ Throws: __________ Arm Twist (Approach Enemy) A+G Running Slash (Approach Enemy) B+G Shield Shove (Approach Enemy from behind) A+G or B+G Piggyback Throw (Approach Enemy from left) A+G or B+G Power Roll (Approach Enemy from right) A+G or B+G Swing Under (Approach Enemy) ->, ->+B+G __________ Misc: __________ Bow Stance (Alternative) A+B Boomerang Stance (During Bow Stance) A Bomb Stance (During Bow Stance) K Bow (During Bow Stance) B Bow (Hold) (During Bow Stance) [B] Bow (Low) (During Bow Stance) \>+B Bow (High) (During Bow Stance) />+B Bomb Stance (Alternative) B+K Boomerang Stance (During Bomb Stance) A Bow Stance (During Bomb Stance) B Bomb (During Bomb Stance) K Bomb (Powered) (During Bomb Stance, wait until last moment) K Boomerang Stance (Alternative) A+K Boomerang (During Boomerang Stance) A Boomerang (Side) (During Boomerang Stance) v(^)+A Bow Stance (During Boomerang Stance) B Bomb Stance (During Boomerang Stance) K Forward Roll ->, ->+K Force Counter Slash (Alternative) (During Forward Roll) A Rocket Stab (Alternative) (During Forward Roll) B Leaping Split Combo (Alternative) (During Forward Roll) K, v+B Side Roll (During Forward Roll) v(^) Spinning Leap Strike (Alternative) (During Side Roll) A Rocket Stab (Alternative) (During Side Roll) B Leaping Split Combo (Alternative) (During Side Roll) K, v+B Back Somersault <-, <-+K Force Counter Slash (Alternative) (During Back Somersault) A Leap Strike (Alternative) (During Back Somersault) B Knee Thrust (Alternative) (During Back Somersault) K 7.3 Heihachi **************** Heihachi is a really in your face character for obvious reasons, fighting with his fists (or more correctly, his wrist guards). Unlike other in your face characters like Talim and Taki however, Heihachi is slower and stronger and these facts put him in a class of his own. He has some strong hits and decent combos and is at his most threatening when continually on the offensive. Note: Heihachi ONLY appears in the Playstation 2 version. You CAN NOT use him in the Gamecube or XBox versions. Strengths: Strong and close range. Lots of moves to keep the opponent guessing and force them into evasive rather that countering strategies. Weaknesses: Not good at mid to far range or against faster characters. __________ A Attacks: __________ Thunder Twin Hammer A, A, B Thunder Twin Hammer (Hold) A, A, [B] Thunder Demon Kicker A, K Demon Shout Feint ->+A+B, v(^) Phoenix Wing ->, ->+A Dark Impact \>+A Body Hook v+A Rock Smasher </+A Demon's Boar <-+A Hilt Crush <-, <-+A Uppercut \>+A+B Demon Breath A+B Twin Hammers <-+A+B Twin Hammers (Hold) <-+[A+B] Phoenix Wing (Alternative) [->]+A Twin Helix [\>]([/>])+A Oni Killer [v]([^])+A Hilt Crush [<-]([</] or [<\])+A Running Cross Arm [->]+A+B Raising Hook (While Rising) A Low Hook (While Crouching) A __________ B Attacks: __________ Demon Slayer B, B, A Demon Executioner (Fake) B, B, A, B, v(^) Demon Kicker B, B, K Flash Punch Combo ->+B, B, B Flash Punch Combo (Delay) ->+B, B, B Demon Massacre ->+B, <-+A, B Demon Lair ->+B, <-+A, K Demon Backhand Spin B, ->+A Rage Demon Breath B, ->+A, B Rage Demon Breath Feint B, ->+A, B, v(^) Demon Uppercut ->, ->+B Demon Uppercut (Hold) ->, ->+[B] Twin Pistons \>+B, B Hammer Punch~Iron Hand v+B, B Body Blow </+B Alter Splitter <-+B Brick Breaker <-, <-+B Iron Hand v, \>, ->, B Rising Uppercut ->, v, \>, B Dragon Uppercut (Hold) ->, v, \>, [B] Lightning Hammer v+B+K Lightning Hammer (Cancel) v+B+K, G Demon Uppercut (Alternative) [->]([/>] or [\>])+B Demon Uppercut (Hold) (Alternative) [->]([/>] or [\>])+[B] Hammer Hand~Iron Hand [v]([^])+B, B Demon Chop [</]([<\])+B Brick Breaker (Alternative) [<-]+B Dark Thrust (While Rising) B Single Piston (While Crouching) \>+B Body Blow (While Crouching) B Low Jab (While Crouching) </+B __________ K Attacks: __________ Geta Stomp K, v Right Splits Kick ->+K Hell Axle ->, ->+K, K Side Kick \>+K Sweep Kick v+K Low Kick </+K Back Spin Kick <-+K Lighting Crush <-, <-+K Spinning Demon <-, v, [\>]+K, K, K Spinning Demon~Tsunami Kick (At any point during Spinning Demon) *, K, K Spinning Demon~Uppercut (At any point during Spinning Demon) *, B Hop Kick ^+K Jumping Mid Kick ->, v, \>, *, K Jumping Low Kick ->, v, \>, *, K, v Rising Sun />+K, K Demon Scissors kB Tsunami Kick (While Rising) K, K Low Left Kick (While Crouching) K Low Kick (While Crouching) </+K __________ Throws: __________ Lightning Hammer (Approach Enemy) A+G Jumping Powerbomb (Approach Enemy) B+G Head Carnival (Approach Enemy) ->, ->+B+G Atomic Drop (Approach Enemy from behind) A+G or B+G Guillotine Crop (Approach Enemy from left) A+G or B+G Freefall (Approach Enemy from right) A+G or B+G __________ Misc: __________ Heaven's Wrath A+K Rising Cross Chop (While on ground) A+B Backroll Cross Chop (While on ground) <-+A+B Spring Kick (While on ground) B+K 10-String 1 (After Soul Charge) v+K, B, A, K, K, B, K, B A, K 10-String 2 (After Soul Charge) \>+K, B, A, K, K, B, K, B, A, B 9-String (After Soul Charge) \>+K, B, A, K, B, B, B, B, B Shadow Step (After Level 3 Soul Charge) ->+A+B+K 7.4 Spawn **************** Spawn is big and powerful, but not as slow as Astaroth or Berserker. He's still a mid range to far range fighter however and isn't comfortable against quicker and more nimble characters, although he does have some surprisingly quick moves that you wouldn't expect a character of that size to have. Having said that, if you can keep empty space between yourself and your opponent, and utilise his Levitation moves well, Spawn is a real badass who is very difficult to beat. Note: Spawn ONLY appears in the Xbox version. You CAN NOT use him in the Gamecube or Playstation 2 versions. Strengths: Devastating at mid range, lots of quick but strong moves. Weaknesses: Can't quite cope with faster characters. __________ A Attacks: __________ Dark Ripper A, A Shadow Cleaver ->+A, B, A Night Stalker Fury ->+A, B, B Night Stalker Fury (Hold) ->+A, B, [B] Dark Deed~Levitation ->+A, B, B+K Head Hunter ->, ->+A Divider \>+A Cleaver v+A Shadow Stalker </+A, B Demonic Killer <-+A, A Demonic Salvage <-+A, B Harbinger of Violence <-, <-+A Hell Spiral (1) A+B Hell Spiral (1)~Levitation [A+B] Hell Spiral (2) ->, ->+A Hell Spiral (2)~Levitation ->, ->+[A+B] Necro Blast <-+A+B Necro Blast (Hold) <-+[A+B] Necro Blast (Cancel) <-+A+B, G Midnight Carver A+K, A Midnight Force A+K, B Shadow Spinner v+A+K Hunting Cry ->, ->+aB Head Hunter (Alternative) [->]+A Decapitator [\>]([/>])+A, A Lost Humanity [v]([^])+A Lost Humanity (Hold) [v]([^])+[A] Shadow Stalker (Alternative) [</]([<\])+A, B Harbinger of Violence (Alternative) [<-]+A Destruction Weaver (While Rising) A, A Destruction Axe (While Rising) A, B Destruction Axe (Hold) (While Rising) A, [B] __________ B Attacks: __________ Double Tomahawk B, B Dread Lancer ->+B, B Lancer Kick ->+B, K Night Stalker ->, ->+B Jealous Rage <-+B Hell Splitter v+B Beast Killer </+B Malignant Tempest <-+B, B Malignant Cyclone <-+B, A Tormented Rage <-, <-+B Tormented Rage~Levitation <-, <-+[B] Ravaged Armor ->, ->+bA Night Stalker (Alternative) [->]+B Malignant Reaver [\>]([/>])+B Necro Rage [v]([^])+B Necro Rage~Levitation [v]([^])+[B] Grisly Rush [</]([<\])+B, A Grisly Rush (Delay) [</]([<\])+B, A Grisly Spiral [</]([<\])+B, B Grisly Spiral~Levitation [</]([<\])+B, [B] Tormented Rage (Alternative) [<-]+B Tormented Rage (Alternative)~Levitation [<-]+[B] Ravaged Armor (Alternative) [->]+bA Night Rage (While Rising) B Night Rage~Levitation (While Rising) [B] __________ K Attacks: __________ Double Kick ->+K, K Devil Spiral ->, ->+K, B Devil Spiral~Levitation ->, ->+K, [B] Double Devil Kick ->, ->+K, K Abject Terror ->, ->+K, v+K Gut Wrench Kick \>+K Shadow Clipper v+K Triple Kick </+K, K, K Triple Kick (Delay) </+K, K, K Fake Crusher <-+K Dark Retribution <-, <-+K Avenger Sobat ^(/> or <\)+K, K Spinning Heel [\>]([/>])+K Force Kick [v]([^])+K Avenger Sobat (Alternative) [</]([<\])+K, K Dark Retribution (Alternative) [<-]+K Knee Kick (While Rising) K __________ Throws: __________ Messiah (Approach Enemy) A+G Doorway to Hell (Approach Enemy) B+G Pillar of Death (Approach Enemy from left) A+G or B+G Deathbringer (Approach Enemy from right) A+G or B+G Eighth Level of Hell (Approach Enemy from behind) A+G or B+G Angel of Death~Levitation (Approach Enemy) v, </, <-, A+G Imprisoning Tendrils (Approach Enemy) v, </, <-, B+G __________ Misc: __________ Levitation B+K Heaven and Hell (During Levitation) A Shadow Stalker Dive (During Levitation) v+A Sigil of Hellspawn (During Levitation) B Sigil of Hellspawn (Hold) (During Levitation) [B] Retribution Overdrive (During Levitation) K Levitation Necro Blast (During Levitation) A+B Levitation Necro Blast (Hold) (During Levitation) [A+B] Demonic Realm (During Levitation) B+K 7.5 Necrid **************** Necrid's a strange one alright. He's basically an amalgamation of a lot of the other characters...his throws and moves resemble throws and moves other characters have (he kind of borrows one or two moves from a variety of characters). He does however have his own unique moves as well and in the hands of a master can be virtually unstoppable. He's also a quite broken character at high level gameplay and is banned in most serious tournaments. Strengths: A good mix of powerful and fast moves. Lots of mixups. Overpowerful at high level. Weaknesses: A little slow sometimes, basically no unblockable attacks. __________ A Attacks: __________ Rage Tail A, A Rage Tail (Hold) A, [A] Scourge Tusk ->+A, B Scourge Tusk (Hold) ->+A, [B] Scourge Storm ->+A, A, A Dark Slash ->, ->+A Inner Blaze \>+A, K Inner Blaze (Delay) \>+A, K Axis v+A, K Shadow Hook </+A or agA Shadow Hook (Hold) </+[A] or ag[A] Demonic Reaver <-+A, B Deathbreak <-, <-+A Fire Fang A+B Fire Fang (Cancel)~Back Facing Enemy A+B, G Dragon Roar ->, ->+A+B Vulcan Sting \>+A+B Leviathan v+A+B, v+A(B) Fiery Vine </+A+B Dark Vortex A+K Dark Vortex (Hold) [A+K] Dark Vortex (Cancel) [A+K], G Cataclysm aB Caliginous Blight aK, B Dark Slash [->]+A Cadmus Spade [\>]([/>])+A Grand Valar [v]([^])+A, B Dragon Tail [</]([<\])+A Deathbreak (Alternative) [<-]+A Hell's Assassin (While Crouching) A+B Chaos Comet (While Crouching) \>+A+B Chaos Comet (Hold) (While Crouching) \>+[A+B] Chaos Comet (Cancel) (While Crouching) \>+[A+B], G Dark Discuss (While Rising) A, A Dark Discuss (Cancel) (While Rising) A, A, v Luminous Wheel (Back Facing Enemy) A+B Luminous Wheel (Hold) (Back Facing Enemy) [A+B] __________ B Attacks: __________ Dragon Tusks B, B Dragon Tornado B (repeat rapidly) Dreaded Horn ->+B Overlord Strike ->, ->+B Overlord Strike (Hold) ->, ->+[B] Ember \>+B, B Ember (Delay) \>+B, B War Hammer v+B Hell Raiser </+B Hell Raiser (Hold) </+[B] Skeleton Fang <-+B Soul Strife <-, <-+B, A Void Cannon B+K Void Cannon (Hold) (Short Distance) [B+K], <- Void Cannon (Hold) (Long Distance) [B+K], ->