SPECTRAL vs GENERATION System - PGM Arcade Japanese [V100] By - DEATHSCHILD (darpeigh@aol.com) ____________________ / / / / / / / __________/ \ /__________ \ \ \ \ \__________ \ ___________\ \ / / / /PECTRAL / / /____________________/_____ _____ \ \ / / \ \ / / \ \ / / \ \/ / \ /S \______/ ________________ / \ / | / | / ____________| | / ___________ | | | | | | | | | \ |____ | | \____/ | \ / \ /ENERATION \ / \_____________/ _______________________________________________________________________________ **DISCLAIMER** This 'FAQ' is for personal and private use ONLY, and not for promotional or profitable purposes. NO portions of this 'FAQ' may be changed, altered, displayed or reprinted in any Magazines, Websties or Anywhere else without consent from the author. ALSO, THERE WILL BE A PS2 VERSION OF "SPECTRAL VS GENERATION" BEING RELEASED AROUND 04/??/06 IN JAPAN THIS YEAR. I'VE BEEN TOLD THAT THEY'VE ADDED A FEW THINGS WHICH ARE SPECIFIC TO THIS VERSION. WHAT AM I GETTING AT? IF YOU WISH TO USE THIS FAQ AS THE BASIS TO DO A FAQ FOR THE PS2 VERSION, THEN GIVE CREDIT FOR WHAT YOU USE FROM THIS FAQ. -Trademark & Copyright- This FAQ is Copyright(c) 2006 Anthony Gobin. NOTICE: Most of the Skill Moves names are from the IGS English home website. But some of the Skill Moves & names in this FAQ were not listed on the English IGS page, so I named some of the moves accordingly to what they were and did (most of these were either 2nd and 3rd parts to certain Skill Moves or some that were not listed on the site). Also Note that this FAQ is mainly for the Japanese version V100 of SvG. I only used the English names when listing and describing the Skill Moves. IGS is a trademark of IGS International of Taiwan. The PGM Hardware is a registered trademark of IGS International TW. Idea Factory is a Trademark of Idea Factory of Japan. Spectral Force and Generation of Chaos and all characters in this FAQ are registered trademarks of Idea Factory. _______________________________________________________________________________ WHY? I like 2D fighters, I do like 3D fighters, but the 2D fighter is what I like the most. While searching for info on 2 other IGS fighters, I stumbled accross www.system16.com and saw a game at the bottom of their PGM list (the hardware that SvG runs on) and saw this game. So it got me curious, and I started to search the NET for anything on this game, too which I did not find that much. I looked on eBay, nothing, emailed a couple of jamma board sellers, to which they were unable to find a copy. Then finally a Japanese seller put a jamma board of SvG on eBay and the rest is history. Why do a FAQ for SvG that was not in the top 20 for best Fighting game of 2005? After playing I saw what was different and what was not. IGS and Idea Factory put some time into this game (somewhat?). It has good graphics, nice special effects for quite a few of the Special Moves and it has an interesting combo system which differs per indidividual character making for some unique combos. AND to those who are going to buy the PS2 version when it's released. This FAQ is mainly for the Arcade version [V100]. I've been told that the PS2 version will be an upgraded version of the arcade version, it will have the usual features which are put into the home versions: Versus mode, Survival, Practice and a few other features that are not in the arcade version. Something else that I heard was going to be the PS2 version were enhanced combos (sigh) which I would have liked to seen for the arcade version. Also, If you look on www.IGS.com.tw and look in the English section, you'll see that there is supposedly an English version of SvG? I have not seen this version, and I've asked several coin op distributors, to which they have not heard anything about it. I'm not sure why IGS put an English version on their website (maybe they were going to release onr?). You'll also notice in the SvG section that some of the Skill Moves motions for certain moves have been changed as well mainly for Ryuken, as some of his motions were different, to say the least. _______________________________________________________________________________ -APPENDIX- 1) INTRO -Story -Practice 2) CONTROL -Layout -Specific Operation -Outfit Color 3) GAMEPLAY -Chaos Breaking -Time Freeze -Guard Attack -Chaos Cancel -Fall Recovery -High Jump -Pressure Move -Chain Combo -Combo -Wrestling -Anti Wrestling -Command Throw -Dashing -Runnig -Anti Air -Poking -Hiro2 & Jadou2 code. 4) CHARACTERS -Story -Moves List -Skill Explanations -Earth -Erile -Hiro -Hiro2 -Jadou -Jadou2 -Krayce -Mayura -Orochimaru -Roze -Ryuken -Wells 5) COMBOS -Chain -TF/Cancels 6) HISTORY 7) CREDITS _______________________________________________________________________________ 1) INTRO The background of Spectral Vs Generation adopts characters found in Spectral Force and Chaos of Generation. Here is brief introduction. These two games, produced by Japan's Idea Factory, are Role Playing (RPG) with multi-character slection. A common feature of both games is that everything takes place in Never Land. Players, who are interested in games with Never Land background, can refer to many other works available in the market. After inserting your coins and pressing Start you're given 2 options: STORY MODE: Will have you fight your way through all the characters and beat your final confrontation with Holy God Earth in this Unique 2 Dimentional fighter desidned by IGS.... PRACTICE MODE: Practice mode is just that, after inserting your coins you're able to choose this, giving you 99 seconds, letting you practice the execution of special moves and work on your combos.... 2 players are also able to pratice (though you'll be practicing on each other).... _______________________________________________________________________________ 2) CONTROL The control in SvG is set up like your basic 2D fighter. You have a control stick for executing special moves and 3 punch/slash buttons and 1 kick. This section will also tell what the different Defense and Offense button combinations do. The Basic Control is for when a player is facing RIGHT, reverse them for when facing LEFT. -LAYOUT- (C) (S) UB - U - UF \ | / B - N - F (A) (B) (C) (D) / | \ DB - D - DF [KEY] D-PAD BUTTON/s UB - Jump Back (C) - Coin/credits U - Jump Up (S) - Start UF - Jump Forward B - Defend & Walk Backwards (A) - Light Slash N - Neutral (B) - Medium Slash F - Walk Forward (C) - Heavy Slash DB - Low Defend (D) - Kick Button D - Crouch DF - Squat -SPECIFIC OPERATIONS- This section will tell you how to perform moves which are shared by all the characters in SvG. RUN: Press and hold F, F. DASH: Tap F, F. BACKDASH: Tap B, B. AIRDASH: While jumping tap F, F or B, B. GUARD: Press and hold B for mid and high level attacks and DB for low level attack. GUARD ATTACK: While defending/blocking press C+D. CHAOS BREAKING: When attacked press A+B (can also be done in the AIR). TIME FREEZE: Press A+B+C. FALL RECOVERY: Press D button anytime after getting knocked down. SWORD SERIES ATTACK: Mid - B+C, Low - crouch B+C. HIGH JUMP: Press D, then one of the following UF, U, UF. -OUTFIT COLORS- Like most fighters out there, SvG lets you select between 6 different outfit colors for your character. The way to select any of the 6 colors is as follows: 1 - (A) 2 - (B) 3 - (C) 4 - (D) 5 - (A)+(B) 6 - (C)+(D) -SCREEN LAYOUT- I'm going to show what's on and where the SvG screen. Below is a graph of the SvG game screen: A) - Player's Health Gauge. B) - Player's Character Portrait C) - Timer D) - Super Skill Gauge ______________________________________________________________ | ________________________ ___ ________________________ | | |____________A___________| [ C ] |___________A____________| | | / \ / \ | | | B | | B | | | \___/ \___/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | _______________ _______________ | | |_______D_____ \__ __/ _____D_______| | | \____| |____/ | |_______________________________________________________________| _______________________________________________________________________________ 3) GAMEPLAY The play mechanics and feel for SvG are similar to those of Guilty Gear X. SvG has Chain combos, Super Skill moves (super moves), Final Impact's (despreation moves) like most other Great 2D fighters, and like most of those great fighters (and not wanting to be the same) it does some of those things differently. Some of those things are as follows.... CHAOS BREAKING: -Chaos breaking plays a very big factor in how you play SvG. Chaos breaking is like a KOF style dodge when avoiding projectile attacks, unless your opponent shoots a multiple projectile (I.E. Hiros Deceased Soul Raging Flames or Holy God Earth's Beam-Canon SS) in which you'll most likely get hit by the ending of it. Chaos breaking is also like a SF3 Parry in that when your opponent is attacking you at close range you'll halt or stop their attack for about a half second letting you attack them back. TIME FREEZE: -The time freeze is a move which will use 1 portion of your Super Skill bar. When using the TF the screen will get Blue somewhat transparent horizontal lines on it and your opponent will move in slow-motion allowing you to perform a Super Skill or a regular attack. The TF must be done the same time when executing/performing certain Special Moves, which are listed in the Skill's List section. GUARD ATTACK: -This attack will stop your opponents attack and attack them back knocking them away from you with a single hit. This gaurd attack will also use 1 portion (1/3) of your Super Skill bar. CHAOS CANCEL: -The chaos cancel will let you cancel out of certain special moves (not like the Super cancels in SF3) and perform a Super Skill move. What these mostly are, are you not finishing a certain sequencial 2 - 3 part special move in turn letting you do a Super Skill move for finishing a combo. FALL RECOVERY: -This will let you recover from a knock down. Basically by doing this you'll be to able recover before hitting the ground, enabling you to mount an attack while they're somewhat vulnerable. This is very similar to the recovery that you can do in Last Blade 2. -Something else I noticed about the fall recovery is if the Skill Move knocks you back and down you'll be able to recover. But I also noticed that if a Skill Move makes you 'Spin' you will not be able to recover (at least I have not been able to recover and have not seen the CPU recover from a spin attack either). HIGH JUMP: -A high jump will let your character jump higher and farther then you could do with a normal jump. PRESSURE MOVE: -A pressure move is a move that is done by pushing the control stick in a certain direction while at the same time pressing a certain button. CHAIN COMBO: -Chain combos are a series of regular button attacks (which varies per individual characters) which cannot be blocked after the first initial hit connects. COMBO: -A series of attacks which upon contact are unblockable after the first initial hit connects. WRESTLING: -Wrestling in SvG is known as Throwing in most other fighting games. Some might consider throws as Cheap, but to the experienced player they play a vital role in the mental starategy you use against your opponent. But like alot of the newer 2D fighters that have been made you can now cancel your opponents attempt at throwing you. Turtlers are the reason why throws were developed, and Tic-throwers were the reason why we can now escape from people overly abusing this easy win tactic. ANTI WRESTLING: -Anti wrestling will let you push your opponent away from you when they're attempting to throw you. DASHING: -Dashing will let your character advance forward quickly in small strides or will let you retreat backwards in the same manner. Note: only certain characters in SvG have the ability to dash forward. RUNNING: -Running will let you move quickly across the entire screen until you wish to stop. Note: only certain characters in SvG are able to run. ANTI AIR: -These attacks consist of certain normal or some kind of special attack that will knock or hit your opponent out of the air as they're are jumping in at you. COMMAND THROW: -These kind of throws require the input of a command or motion while pressing a certain button or buttons to finish. POKING: -This is a technique which is used to pesture and annoy your opponent. A poke or poking can be either a special or normal move that is a fastly executed and has little or no recovery time. WHIFF: -A whiff is when an attack fails to connect, this normally happens if you're doing the same attack repeatedly in a combo. HIDDEN CHARACTER/s codes: -Keep in mind that you'll have to enter these codes EVERYTIME you continue or start a new game. After doing the codes successfully you'll see their pictures in the space above their normal picture. The codes are: -Hiro2 - Put the curser on Hiro, press Start, up, up, down, down, left, right, left, right, Start. -Jadou2 - Put the curser on Jadou, press Start, down, down, up, up, right, right, left, left, Start. _______________________________________________________________________________ 4) CHARACTERS This section I'm going to tell you the characters Individual stories followed by their Skill List (special moves) and also I'll give small explanations for their SKILL LISTS, and explain how to properly perform and use them. There's nothing really new about S.V.G's play mechanics or that we have not seen before. There are certain Skill Moves you'll be able to cancel out of so you can do a 'Super Skill Move' and there are other Skill Moves which you'll be able to do whats called a 'Time Freeze' and finally something that SNK started is the Desperation attack or the 'Final Impact' as they're called in S.V.G. The English & Chinese versions for SvG have the same Skills List, the motions for performing the Special Moves are Identicle. The Japanese version on the other hand some of the Characters Skill Moves have completly different motions for executing/performing them. Why IGS or Idea Factory did this? I do not know. Well actually, I think I do. If you look at Ryuken's Skill List, you'll notice some of his Special Attacks are very unique (not to mention irritating) in how you perform them, so I can see why they would make them a little easier to pull off. Also, I don't know Japanese, so I'm going to be using the English names from the www.IGS.com.tw/ website when listing the Skill (Special) Moves. Refer to the following KEY notations for 'What Means What' when reading the Skill List's. [Key] <A> = move can be done in the Air. * = you can connect with Super Skill move. (*) = you can connect with Time Freeze move. [SS] = Super Skill move. [F] = Final Impact move. PM = Pressure Move. ______________ Holy God [EARTH] Breed: Holy God Weapon: Spear of Alpha-Belt Story: Earth is an angel who was imprisoned in an ancient land and unknown holy territory called Eden. He has such great power that Gods can never overlook. Never Land is under his control, and he usually covers his eyes to conceal his magnificent strength. SKILL LIST- * - Powerful Elbow Smash: D, DF, F + A/B/C (*) - Shining Powerful Elbow Smash: after Powerful Elbow Smash press D + (D) Flaming Claw: D, DB, B + A/B/C Tomb Hurl: F, D, DF + A/B/C Holy Kings Flaming Fist: B, DB, D, DF, F + (D) Postition Blink: D, D + A/B/C/D Thunder Strike: While jumping press D + A/B/C [SS] - Iron Fist Impulse-Thunder Attack: D, DF, F (x2) + A/B/C [SS] - The End_1: F, DF, D, DB, B (x2) + A/B/C [SS] - The End_2: after The End_1 press D, DB, B (x2) + A/B/C [SS] - The End_3: after The End_2 press D, DF, F (x2) + A/B/C [F] - Purge of Sin: while Flaming Claw press in order (A), (B), (C), (D) RUN - tap and hold F, F -SKILL EXPLANATIONS- Powerful Elbow Smash- Earth will vault towards your opponent and hit you with his Elbow. The distance he moves depends on the strength and button used. Shining Powerful Elbow Smash- After Earth connects with his PES he'll do a jumping Axe Kick, which will knock your opponent down. Flaming Claw- Earth will dash towards opponent, grabbing them, slam them down into the ground, then turn around and slam you into the ground a second time. Tomb Hurl- This is pretty much an Air Throw. Earth will jump up at an angle and after succesfully grabbing the opponent he'll drive them into the ground. Holy Kings Flaming Fist- This is a Command Throw, you must be next to your opponent. Earth will grab opponent and hit them 3 times, the last hit will knock your opponent into the air. Position Blink- This is a Teleport move. Refer to the chart below to see what button puts you where. All Teletorts are for when Earth is Facing RIGHT, reverse them for when he is facing LEFT. ________________________________ Screen - | | | | | | | (A) (B) (C) (D) | | | |________________________________| Thunder Strike- Earth will vault down towards and smash his fist into the ground. Iron Fist Impule Thunder Attack- This super skill move, Earth will punch you twice and finish with a leaping Axe Kick for a total of 3 hits. This is one of the few (if only) SS moves which can be used in combos. The End- This is the only 3-part SS move in SvG. The End is rather easy to do and you must be next to your opponent to use it. -The 1st part of "The End" Earth will grab you, then hit you up into the air. -The 2nd part Earth will do his Flaming Claw move and grab you as you're falling to the ground in which Earth will slam you into the ground then throw you back up into the air. -The 3rd and final part Earth will jump up and grab you while you're falling and drive you into ground...._ _Here's how to properly perfom Earth's "The End" super skill move. After you do the first motion wait about 1 second and then do the motion for the second part, than after he slams his opponent down and as he's throwing them up is when you do the motion for the third part. NOTE: If you wait to long to do the second part, your opponent will hit the ground and the Claw will miss. If you don't do the third part fast enough as he's throwing them up, you'll actually end up doing his Iron Fist Impulse-Thunder Attack SS attack instead. Purge of Sin- Earth will do his Flaming Claw move, which after grabbing you he'll slam you into the ground a few times than he'll hold you on the ground until 2 Ice Pillars crash up through your back, and then he'll fly up into the air and start to toss Energy Balls at you with the final one being a large Energy Sphere...._ _Here's how to properly execute/perform Earth's "Purge of Sin" Final Impact move. As you do Earth's flaming claw move, after succesfully grabbing his opponent is when you start to press the buttons in the order as described in his Skill Moves section. ______________ Plough Knight [ERILE] Breed: Human Being Weapon: Evil Sword - Ralph + FlarelDiaz Story: Erile, the knight that fell in love with Princess Lucy of Fuleitehban, fled his burdensen duty of presiding his country. Now he decides to join the battle to bring justice and peace to the world. SKILL LIST- <A>, * - Recurring Bash: D, DB, B + A/B/C <A> - Barren God Stab: B, DB, B + A/B/C *, (*) - Kick N' Blade: D, DF, F = (D) Heavy-Whirling Wheel: F, DF, D, DB, B + (D) [SS] - Gravity Blade: D, DF, F (x2) + (A) [SS] - Rifaia Special Attack: D, DF, F (x2) + (D) - "keep holding (D) and press A/B/C rapidly" [F] - Lucy's Love: D, DB, B (x2) + (D) PM - B + (C), DF + (C) RUN - tap and hold F, F -SKILL EXPLANATIONS- Recurring Bash- This move varies greatly and has different priorities by which button is used. When using the (A) button, Barren God will vault about 1 character length towards opponent and hit you up to 3 times. When using the (B) button, Barren God will will charge for about 1-2 seconds and then he'll vault towards you and hit you anywhere from 1-10 hits. When using the (C) button, Barren God will vault about 1 character length towards opponent and hit you up to 3 times with the final hit knocking them down. Barren God Stab- Again, this move varies and has different priorities per button used. When using the (A) button, Barren god will Slash in an upward angle in front of Erile. When using the (B) button, Barren god will do a Thrusting Stab towards his opponent. When using the (C) button, Barren god will Slash straight up knocking opponent up into the air. Kick N' Blade- Erile will dash towards opponent fisrt kicking them in the Shin and then will do a turn-around slash to them. Heavy-Whirling Wheel- This is one of the few command throws in SvG, so you must be next to your opponent. Erile will climb up his opponent, jump up, and then will procede to do a spinning body slash to them as he's falling down. [SS] Gravity Blade- Again, this SS move varies and has different priorities per button used. When using the (A) button, Erile will shoot a large energy Shere which will hit up to 8 times. When using the (B) button, Barren God will do a vertical slash that will knck your opponent up into the air, after which Erile and Barren God will slash their falling opponent in an 'X' formation. When using the (C) button, Erile will do a 'Spaz' attack to opponent. [SS] Rifaia Special Attack- Erile will sorta meditate with Rafaia for about 2-4 seconds, after which Rafaia will lunge towards opponent slashing. In order to do this move properly you have to keep the (D) button held after you do the QCF (x2) motion, after Rafaia lunges at opponent you can hit either A/B/C buttons. If you let go of the (D) button Rafaia will stop and go off the screen. NOTE: There's most likely a way or certain order you have to press the buttons in to get a nice flowing combo? Maybe? I'm guessing. [F] Lucy's Love- For this Final Impact move you'll see an image of Lucy appear behind Erile while he's holding his swords you'll see a puyple/pink glow start emitting from them to which he'll start to regain his health back. This Final Impact move will basically HEEL Erile (or give him about 1/3 of his energy back, if he's almost out). ______________ Princess of Flaming Flare [HIRO] Breed: Devil Weapon: Gate of Heaven Story: Belonged to evil tribes yet with human blood, Hiro still keeps humanity inside. She looks young, yet has most powerful force and discrete wisdom. SKILL LIST- * - Flames Soul: D, DF, F + A/B/C (*) - Hell Sickle Strike: F, D, DF + A/B/C Resented-Imp Formation: D, DB, B + A/B/C/D Evil Spirit Zone: D, DF, F + (D) [SS] - Devil Costume Burst Flaming: D, DF, F (x2) + A/B/C [SS] - Flaming Zone Summoning: D, DB, B (x2) + (D) [SS] - Deceased Soul Raging Flames: D, DB, B (x2) + A/B/C [F] - Last Heaven: D, DB, B, DB, D, DF, F + A/B/C PM - F + A DASH - tap F, F -SKILL EXPLANATIONS- Flames Soul- Hiro throws a projectile which looks like a small flaming Comet. You can also connect with a super skill during this move. Hell Sickle Strike- This move you'll see Hiro leap up into the air and then she'll procede to ride her sickle down at an angle towards her opponent. The button used will determine how far she travels accross the screen. So if you use the (A) button she'll move about 1 character in front from where she started, and if you used the (C) button she'll move about 5-6 characters lengths across the screen. Resented-Imp Strike- Hiro will summon flaming souls up from the ground which will hit up to 3 times. NOTE: This move is great for juggling opponents in the air. Also remember that if you do it more than 2 times consecutively the 3rd attempt will whiff or only hit once, it depends. Evil Spirit Zone- Hiro will do a small horizontal leap forward. This move is only good for avoiding 'Certain' projectiles and other single hit attacks. [SS] Devil Costume Bursting Flame- This is one of those SS moves which varies per button used. This move is just a Multi-Hit projectile which look like Flaming Skulls. When using the (A) button, the Skulls will move slowly and at an upward angle. When using the (B) button, the Skulls will move in a slow, wave like pattern. When using the (C) button, the Skulls will move horizontally and fast across the screen. [SS] Flaming Zone Summoning- Hiro's body will be enveloped in flares, and she'll shoot a vertical column into the air. [SS] Deceased Soul Raging Flames- Hiro will grab the opponent, stick her Sickle in them, and then procede to rip it out from them while it's flaming. [F] Last Heaven: Hiro will strike opponent quickly, slash them a couple more times and then hit them with her Gauntlet a few times, pause, and finally tell them to "Go to Heaven" and then shoot them up into the air. ______________ Princess of Flaming Flare [HIRO2] Breed: Devil Weapon: Gate of Heaven Story: ? SKILL LIST- *, (*) - Deceased Soul Raging Flames: D, DB, B + A/B/C *, (*) - Evil-Spirit Zone: F, D, DF + A/B/C Flaming Skeleton: D, DF, F + A/B/C Devil Costume Burst Flaming: D, DF, F + AB or BC (press 2 buttons at once). Hell-Sickle Strike: while jumping press D, DB, B + A/B/C [SS] - Real Devil Costume Burst Flaming: B, DB, B (x2) + A/B/C [SS] - Flaming Zone Summoning: D, DF, F (x2) + (D) [SS] - Deceased Soul Raging Flames-Secret Mode: D, DB, B (x2) + A/B/C [F] - Final Heaven: D, DB , B (x2) + (D) DASH - tap F, F -SKILL EXPLANATIONS- Deceased Soul Raging flamings- Hiro2 will do a horizontel slash with her sickle. The button used will determine how far she moves. Evil Spirit Zone- This is an Anti-Air attack. Hiro will do a spinning slash while rising up into the air. And when you're near the top of the attack she'll do a down slash which will send your opponent smashing into the ground. Flaming Skeleton- This is a projectile attack which looks like a flaming Skull. Devil Costume Burst Flaming- This is another projectile attack Hiro2 has but this one is done by pressing 2 buttons at the same time. Hiro2 will throw 2 flaming Skull's, one will go high and the other will go low. Hell-Sickle Strike- This move is just like the normal Hiro's Hell Sickle Stike, with the exeption that this move is done while in the air. You'll see Hiro2 ride her sickle at an angle towards opponent while covered in flames. [SS] Real Devil Costume Burst Flaming- Hiro2 will reach her gauntlet out, and will shoot you towards the corner or wall to which flaming pillars of fire will bring you back towards her with the final one launching you up into the air (or behind her). NOTE: This SS is weird in that depending on where you opponent is, you'll sometimes have different results. Sometimes your opponent will fall on the ground instead of being shot up into the air. And also keep in mind that if you're in the corner you'll most likely only get 1 maybe 2 hits, and you will not be able to juggle your opponent for more hits. [SS] Flaming Zone Summoning- Hiro2 will do 3 horizontel slashes with her sickle, that upon contact will send her opponent towards the wall/corner. [SS] Deceased Soul Raging Flames-Secret Mode- Hiro2 will rise up into the air while at the same time spinning around slashing with her sickle. [F] Final Heaven- Hiro2 will grab her opponent, begin to engulf both in flames, and then both will disappear and reappear while she continues to slash her opponent, with the final attack she will lift her opponent with one arm and her gauntlets fingers will grow and stick through opponent. ______________ Prince of Darkness [JADOU] Breed: Devil Weapon: Tenticle Story: Jadou is an evil monster produced by the negative ideas of the King of Evil, Gunisi. Famous for his hands of whip-shaped tentacles, he usually fights against human beings with both hands. SKILL LIST- <A>, * - Evil SouL: D, DF, F + A/B/C Vice Hermit: B, DB, D, DF, F + (D) *, (*) - Ground Horn: D, Db , B + A/B/C <A>, *, (*) - Rapid Walk: D, DF, F + (D) [SS] - Strength Explosive: D, DF, F (x2) + A/B/C [SS] - Myriad Piercing: D, DB ,B (x2) + A/B/C [SS] - Devil Costume Dark Soul Square: D, DF, F (x2) + (D) In AIR, [SS] - D, DF, F (x2) + (D) [F] - Devil Costume - Freezing Tree: D, DB, B (x2) + (D) RUN - tap and hold F, F -SKILL EXPLANATIONS- Evil Soul- This is a projectile attack which looks like Hiro's Flaming Soul. NOTE: When doing this move while next to your opponent Jadou will kick them towards the wall/corner with the fireball hitting them after they bounce off the wall. Vice Hermit- This move will turn Jadou Completely invisible. Ground Horn- Jadou will stick his Tenticles into the ground and they'll appear from out of the ground somewhere on the screen depending on the button used. Rapid Walk- From what I've noticed, this move is a FAKE. Jadou will act like he's about to throw an Evil Soul projectile out, but does not. [SS] Strength Explosive- Jadou will throw out up to 3 Evil Soul projectiles. When you do the QCF (x2) motion and hit the button, you'll have to hit the button 2 more times to throw out the other 2 fireballs. You can also wait about 1 second before pressing the buttons also, letting you play mind games with your opponent. [SS] Myriad Piercing- Jadou will kneel down and have his tenticles appear from out of the ground attacking opponent. [SS] Devial Costume Dark Soul Square- Jadou will leap and float in the air, then shoot several flaming Skull projectiles which will move about 2-3 character lengths in front of him and finishing with a large Skull. [F] Devil Costume Freezing Tree- Jadou will toss a very small Crytal at opponent, upon contact he'll sit in his Thrown (chair) and the tenticlaes will wrap all around opponent which will drain their energy (or blood) into a cup, too which he drinks. ______________ Prince of Darkness [JADOU2] Breed: Devil Weapon: Tenticle Story: ? SKILL LIST- Evil Soul: D, DF, F + A/B/C Vice Hermit: D, DF, F + (D) *, (*) - Trenchent Edge Dragon: F, D, DF + (D) (*) - Waving Path: D, DB, B + A/B/C Python Tooth: while Waving Path press D, DB, B + A/B/C *, (*) - Thunder Press: while Waving Path press D, DB, B + (D) Thunder Strike: while Thunder Press press D, DB, B + (D) [SS] - Strength Explosive: D, DF, F (x2) + A/B/C [SS] - Real Devil Costume Dark Soul Square: D, DF, F - (D) [F] - Death Spirits Splash: D, DB, B - (D) RUN - tap and hold F, F -SKILL EXPLANATIONS- Evil Soul- This move has different priorities per button used. This is a projectile move which looks like a flaming Skull. When using the (A) button, the Skull will travel straight (mid level) across the screen. When using the (B) button, the Skull will travel High then will go back to mid level. When using the (C) button, the Skull will travel Low then will go back to mid level. Vice Hermit- Jadou2 will do a small/short Dash forward. Trenchent Edge Dragon- Jadou2 will do a leaping Knee followed by a Scoop-Side Kick. Waving Path- Jadou2 will turn his cape into a crecent like shape and do a forward slash with it towards opponent. The button used will depend on how far he moves. Python Tooth- Jadou2 will leap over opponent, and while on top will strike them with his tentacles. Thunder Press- Jadou2 will do a reverse spin kick. Thunder Strike- Jadou2 will do a leaping spin kick. [SS] Strength Explosive- Jadou2 will use his Cape as a projectile and shoot it across the screen. [SS] Real Devil Costume Dark Soul Square- Jadou2 will float in the air with a large Skull behind him which will shoot out sveral smaller Skulls. [F] Death Spirits Splash- You must be next to your opponent for this Final Impact to connect. Jadou2 will hit his opponent that will stun them, and then will hit them with large Sickles and then he'll split in 2 and will hit you as he reappears. ______________ Sword Master [KRAYCE] Breed: Human Being Weapon: Evil Sword Breaker Story: Krayce used to belong to the elite group, Sword Master but became wanted after he assassinated Suoerti, the second emperor, in order to fulfill his faith. He regards all the evil swords as the hotbed of danger and is determined to eliminate all of them. SKILL LIST- Whirling Kick: D, DB, B + (D) Turning Sidewinder: while Whirling Kick press D, DF, F + A/B/C Speedy Screw: while Turning Sidewinder press D, DB, B + A/B/C Throw with all One's Might: while Turning Sidewinder press D, DB, B + A/B/C (*) - Step Kick: while Whirling Kick press D, DB, B + (D) Wind Chopping Arc: D, DB, B + (C) (*) - Heavy Whirling Slash: F, D, DF + A/B/C * - Circle Saw Waving: D, DF, F + A/B/C [SS] - Tornado: D, DF, F (x2) + A/B/C. [SS] - Rising Force_1: D, DB, B (x2) + A/B/C [SS] - Rising Force_2: while Rising Force_1 press D, DF, F (x2) + AB [F] - K-I-L-L GOD F, B, DB, D, DF, F + A/B/C PM - DF + (D) DASH - tap F, F -SKILL EXPLANATIONS- Whirling Kick- Krayce will do a reverse side kick. Turning Sidewinder- Krayce will do a slash upwards. Speedy Screw- Krayce will spin his Heavy Sword rapidly in a circular formation, which will hit multiple times. Throw with all One's Might- Krayce will dash forward about 1-2 steps and will grab and toss his opponent up into the air. Step Kick- Krayce will do just that, as he's taking a step forward he'll do a mid level kick. Wind Chopping Arc- Krayce will take his heavy sword, swing it downward and strike his opponent with its Hilt (tip of the handle). Heavy Whirling Slash- This is an anti-air or uppercut move. Krayce will swing his heavy sword in a circular formation up into the air while standing on the ground. Circle Saw Waving- Krayce will toss a Saw like projectile that will spin about 1-3 times in front of him depending on which button is used. [SS] Tornado- This SS is just that, Krayce will turn his back for about 1 second then will turn around and swing his heavy sword upward and a Tornado which is as tall as the screen will move forward about 4 character lengths in front of him. [SS] Rising Force- This is a 2-part SS move. The 1st part Krayce will take his heavy sword and will do mid level and downward slashes. The 2nd part Krayce will take his heavy sword which is covered by lightning and swing it like a hammer upon connecting with opponent, will knock them down. [F] K-I-L-L GOD- This is your typical 'Spaz' attack. Krayce will do a dash towards his opponent and upon conecting you'll see Krayce's outline as he's slashing his opponent several times with the final slash being his Heavy Whirling Slash. ______________ Hoarfrost Fury [MAYURA] Breed: Devil Weapon: Ice Shield Story: With pure evil blood, yet Mayura is eager to become human beings. She specializes in all kinds of magic, especially Ice Magic. Her dazzling silver hair wins her the name of Hoarfrost Fury. SKILL LIST- <A> - Gush of Frost Jade: D, DF, F + A/B/C Floating Iceness Emerald: D, DB, B + A/B/C Falling Iceness Emerald: Jump, press D, DB, B + A/B/C Devil Summon Icicle: D, DF, F + (D) Ice Mirror Illusion: D, D + A/B/C/D *, (*) - Frost Armor: F, D, DF + A/B/C [SS] - Icicle Splash Attack: D, DF, F (x2) + A/B/C In AIR - Tenma HyoKyoKen: D, DB, B (x2) + A/B/C Impregnable Ice Shield: D, DB, B (x2) + A/B/C [F] - Paled Whiteness: D, DF, F, DF, D, DB, B + A/B/C DASH - tap F, F -SKILL EXPLANATIONS- Gush of Frost Jade- Mayura will toss out a sphere like projectile, which upon contact will freeze your opponent for about 1 second. Floating Iceness Emerald- Mayura will toss out the same sphere projectile as above, but this version of it will stay floating on the scrren for 1-2 seconds. Also the button used will place this projectile at different spots on the screen. Refer to the following chart below to see what button places it where when near the far left corner. This is also for when Mayura is facing RIGHT, reverse them for when she is facing LEFT. ________________________________ Screen - | | | | | | | (A) (B) (C) | |________________________________| Falling Iceness Emerald- Mayura will toss out a ice crystal which will fall just underneath her and when it hite the ground will form an upside down Icicle. The priorities differ per button used. When using the (A) button, the Falling Ice Emerald will fall below directly below her and will make a small ice pillar when hitting the ground. When using the (B) button, the Falling Ice Emerald will fall about 2-3 character lengths in front of her creating a small ice pillar when it hits the ground. When using the (C) button, the Falling Ice Emerald will fall about 2-3 character lengths in front of her and will create up to 3 small ice pillars when it hits the ground. NOTE: When doing these try and mix them up between the (A) and (C) button versions and the (C) version will hit multiple times and the (A) version is good for if your opponent tries to run underneath you. This will also freeze your ooponent long enough so when you land you're able to start a combo. Also keep in mind that if the Falling Ice Emerald will act like a Gush of Frost Jade if it hits your opponent or collides with another projectile. Devil Summon Icicle- This is another projectile type move Mayura has in her arsenal. Mayura will shoot Ice up into the air, you'll hear a little Ice-tingle sound that tells you the 3 Icicles are decending (falling) above your opponent. NOTE: The place where your opponent is last standing when you hear the tingle noise is where the Icicles are going land on the screen. So you're going to learn some good setups with the other skill moves to use it properly and effectively. Ice Mirror Illusion- This is a teleport move, a rather slow one at that. Refer to the following chart below for what button places her where. The spots are the same whether shes facing the RIGHT or LEFT. ________________________________ Screen - | | | | | | | (A) (B) (C) (D) | |________________________________| Icicle Splash Attack- For this SS move Mayura's 2 Ice Shields will form a shield and then will shoot several Icicles out that will travel about 5-6 character lengths in front of her. Tenma HyoKyoKen- This SS move Mayura will create a giant sword out of Ice and as it's forming starting at the handle it will finish with the Blade which will hit your opponent for a single hit. Impregnable Ice Shield- Mayura will float slightly off the ground and will create a large sphere around her that will last for about 2-3 seconds after which the sphere will disappear and Mayura will have a glowing golden aura around her. From what I've seen and noticed this Ice Shield will reduce the amount of damage done to her. I've had the CPU do this in a combo but the sphere does not. Also as shes starting this SS move she invincible until the sphere fades away. Paled Whiteness- For Mayura's FI move she'll first hit you with her palm and then you'll see pillars of Ice smash up through your opponents body with her finally launching you up into the air. NOTE: You must be next to your opponent to successfully do this FI. ______________ East Flying Dragon [OROCHIMARU] Breed: Dragon Weapon: Rising Sun Story: East Flying Dragon, possessed by the spirit of the royal dragon, can easily control a dragon. He can wield a greatly destructive force by combining his swords and Rising Sun Blade. SKILL LIST- (*) - Flaming-Dragon Sword: D, DF, F + A/B/C * - Thwart Hack: D, DB, B + A/B/C Fierce Wind: after Thwart Hack press D, DB, B + A/B/C (*) - Dragon-Emblem Fist while Fierce Wind press A/B/C Dragons Flame: while Dragon-Emblem Fist press (D), (D) Slash of Katana: while Fierce Wind press (A)+(B) "You can also do the Slash of Katana after doing a standing (B) slash from a distance or a standing (C) slash when next to your opponent." Dragons Flaming Tail Slash: while Slash of Katana press (A) Dragons Strike: while Slash of Katana press (B) Dragon Killing Slash: while Slash of Katana press D + (A) (*) - Wild-Dragon Chopping: while Slash of Katana press (C) Dragons Wind: while Slash of Katana press F or B Thug Attack: F, DF, D, DB, B, F + (D) [SS] - Swing Sword with Double Dragon Flash: D, DB, B (x2) + A/B/C [SS] - King of the Dragon Thunder Palm: D, DF, F (x2) + (D) [SS] - Dragons Flight: D, DF, F + A/B/C [F] - Seventh Secret Sword-Heaven Horse: D, DB, B (x3) + (D) PM - F + (D) RUN - tap and hold F, F -SKILL EXPLANATIONS- Flaming-Dragon Sword- Orochimaru will do an upward slash while his blade is engulfed in flames. Thwart Hack- Orochimaru will do a horzontal slash while he's doing a short lunge at his opponent. Fierce Wind- Orochimaru will do a downward slash after his Thwart Hack skill move. Dragon-Emblem Fist- Orochimaru will do a head-level punch to opponent after his Fierce Wind. Dragons Flame- After his Dragons-Emblem Fist Orochimaru's fist will be engulfed in flames which will look like a Dragons skull/head. Slash of Katana- Orochimaru will get into a defensive stance where his feet will be spread apart and his sword will be held up close by his head with the blade pointing towards your opponent. After you do this Slash of Katana you have a few different options at your disposal. You'll be able to stay in this stance for a little over 1 second. NOTE: This skill move is very interesting and will take some time getting used too. This skill move is more for breaking or getting past your opponents guard/defense. This move will make your opponent guess as to what you're going to do next and is pretty much a High-Low offensive attack. What I mean by this is: If your opponent is blocking High you can do his Dragon-Killing Slash, or if they're blocking Low you can do his Flaming Dragons Tail Strike and so on. _Here's how to properly use the Slash of Katana skill move. First you can perform it after Orochimaru's Fierce Wind attack or you can perform it by doing a (B) slash to an opponent when you're in range of them (just make sure you're not standing next to them) or by standing next to your opponent and doing a (C) slash. When doing any of these versions you can do the Slash of Katana whether your attack connects or if they block it. This move is better done if your opponent is blocking as there are more options to use. Flaming Dragons Tail Strike- Orochimaru will do an overhead swing his sword in an arch formation while it's engulfed in flames. NOTE: You can use this move in a combo but it's more for when your opponent is crouching or blocking low. Dragons Strike- This move Orochimaru will do a very quick thrusting slash at opponent. You can pretty much do 2-4 of these in a row, or you can do 2 and then do one of the other moves that you can do after the Slash of Katana!?. Dragon-Killing Slash- Orochimaru will do a Low-level slash at his opponents feet. Wild-Dragon Chopping- Orochimaru will do a overhead slash at opponent. This move will CRUSH your opponents gaurd leaving them vulnerable for about 1-2 seconds in which you can Chaos Cancel out as he's connecting with his Dragons Flight SS move. Dragons Wind- Orochimaru will do a small hop forward or backwards. You can mix this up with the Dragons Strike and go between the 2 and finally finish with one of the other ones which will knock down your opponent. Thug Attack- This is a command throw in which Orochimaru will grab his opponent, strike them with his sword and then push them away. You have about 1 second to attack your opponent after pushing them away. this move works better if you are in a corner. [SS] Swing Sword with Double Dragon Flash- This SS move Orochimaru will swing his sword upward while at the same time he'll create a large pillar of flames that will shoot out at a 90 degree angle with the tip looking like a dragons head/skull. [SS] King of the Dragon Thunder Palm- This SS move is a reversal. Orochimaru will hold his sword up by his head with the blade pointing down and if your opponent attacks, he'll catch their attack and will raise his free arm up above his head and summon three Pheonix's that will knock his opponent up into the air while hitting them multiple times. [SS] Dragons Flight- This SS move Orochimaru will swing his sword up which will create a small light wind and upon connecting will create a large Tornado that will lift opponent up into the air and as they're falling Orochimaru will do one horizontal slash to the Left and another to the Right. [F] Seventh Secret Sword-Heaven Horse- Orochimaru will do a large over-head slash and if it connects he'll do a lunging slash through them after which the hits will register and his opponent will fall down. NOTE: This FI move truly is brutal, it has about a 2-3 characters reach and even more if your opponent is slashing at you in that it will pull them in to your attack. But on the downside, you can do a hit-for-hit and knock him out of the second part of the attack. ______________ Princess of Darkness [ROZE] Breed: Devil Weapon: Sacrif Via-Rouge Story: Offspring of the evil tribe, Roze's stepmother and her stepsister were procecuted by human beings, which made her resent everything. She joins the battle to eliminate human beings. SKILL LIST- Magic Sword: D, D + A/B/C In AIR, * - Array of Illusional Devil: D, DF, F + (D) * - Shady Array of Evil Spirits: F, D, DF + A/B/C (*) - Comet Battering: B, F, A/B/C Demon-Pheonix Shooting: D, DF, F + A/B/C Twin Demon Pheonix Shooting: D, DF, F + AB or BC Hazy Devil Pheonix: D, DB, B + A/B/C/D [SS] - Guilty Desight: D, DF, F (x2) + (D) [SS] - Real Costume of Infernal Regions and Array of Dark Spirits: D, DF, F (x2) + A/B/C [SS] - Archduke Demon Pheonix: D, DB, B (x2) + A/B/C [F] - Sacrif Via Rouge: