~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Sly 3: Honor Among Thieves Copyright 2005, Sucker Punch Walkthrough and Strategy Guide Written by: sparksmf (sparksmf@yahoo.com) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Glossary: 000 - Version History 010 - Introduction 011 - Beginning Statement From Me 012 - Different Things About Sly 3 013 - A Word About 3-D Glasses 020 - Characters Of The Game 030 - Controls 031 - Basics 032 - Sly 033 - Bentley 034 - Murray 035 - The Guru 036 - Penelope 037 - Panda King 038 - Dimitri 039 - Carmelita 040 - Items 050 - Safe House, Missions, & ThiefNet 100 - Beginning Of The End 101 - The Cooper Vault 102 - Hazard Room 200 - Episode One: An Opera Of Fear 201 - Police HQ 202 - Hazard Room 203 - Octavio Snap 204 - Into The Depths 205 - Canal Chase 206 - Turf War! 207 - Tar Ball 208 - Run 'N Bomb 209 - Guard Duty 210 - Operation: Tar Be Gone! 300 - Episode Two: Rumble Down Under 301 - Hazard Room 302 - Search For The Guru 303 - Spelunking 304 - Dark Caves 305 - Big Truck 306 - Unleash The Guru 307 - The Claw 308 - Lemon Rage 309 - Hungry Croc 310 - Operation: Moon Crash 400 - Episode Three: Flight Of Fancy 401 - Hidden Flight Roster 402 - Frame Team Belgium 403 - Frame Team Iceland 404 - Cooper Hangar Denfense 405 - ACES Semifinals 406 - Giant Wolf Massacre 407 - Beauty And The Beast 408 - Windmill Firewall 409 - Operation: Turbo Dominant Eagle 500 - Episode Four: A Cold Alliance 501 - King Of Fire 502 - Get A Job 503 - Tearful Reunion 504 - Grapple-Cam Break-In 505 - Laptop Retrieval 506 - Vampiric Demise 507 - Down The Line 508 - A Battery Of Peril 509 - Operation: Wedding Crasher 600 - Episode Five: Dead Men Tell No Tales 601 - The Talk Of Pirates 602 - Dynamic Duo 603 - Jollyboat Of Destruction 604 - X Marks The Spot 605 - Crusher From The Depths 606 - Deep Sea Danger 607 - Battle On The High Seas 608 - Operation: Reverse Double-Cross 700 - Episode Six: Honor Among Thieves 701 - Carmelita To The Rescue 702 - A Deadly Bite 703 - The Dark Current 704 - Bump-Charge-Jump 705 - Danger In The Skies 706 - Honor Among Thieves 707 - Stand Your Ground 708 - Final Legacy 800 - Master Thief Challenges (100% Completion) 801 - Canal Chase - Expert Course 802 - Air Time 803 - Tower Scramble 804 - Coin Chase 805 - Speed Bombing 806 - Octavio Canal Challenge 807 - Octavio's Last Stand 808 - Venice Treasure Hunt 809 - Rock Run 810 - Cave Sprint 811 - Cave Mayhem 812 - Scaling The Drill 813 - Guard Swappin' 814 - Quick Claw 815 - Pressure Brawl 816 - Crocs And Coins 817 - Carmelita Climb 818 - Outback Treasure Hunt 819 - Castle Quick Climb 820 - Muggshot Goon Attack 821 - Security Breach 822 - Defend The Hangar 823 - Precision Air Duel 824 - Wolf Rampage 825 - One Woman Army 826 - Going Out On A Wing 827 - Holland Treasure Hunt 828 - Big Air In China 829 - Sharpshooter 830 - Treetop Tangle 831 - Tsao Showdown 832 - China Treasure Hunt 833 - Patch Grab 834 - Stealth Challenge 835 - Boat Bash 836 - Last Ship 837 - Pirate Treasure Hunt 838 - Beauty Versus The Beast 839 - Road Rage 840 - Dr. M Dogfight 841 - Ultimate Gauntlet 842 - Battle Against Time 900 - Multiplayer 901 - Cops And Robbers 902 - Hackathon 903 - Biplane Duel 904 - Galleon Duel 060 - Ultimate Thieving 061 - Pickpocket Objects 062 - Extra Thief Abilities 063 - General Tips 070 - Codes And Unlockables 080 - FAQs For Sly 3 090 - Conclusions 091 - Final Review 092 - Contact Info 093 - Credits 094 - Disclaimer/Legal Stuff ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 000 - Version History ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 0.10 - Covered the very bare skeleton of this guide. 0.20 - Completed the first episode. 0.30 - Typed up all of the second episode. 0.40 - Finished typing up the third episode, added FAQs. 0.50 - Added the fourth episode, included more FAQs. 0.65 - Successfully finished the controls section and the fifth episode. 0.80 - Wow that took way longer than I had hoped. Typed walkthrough & credits. 0.83 - Completed 1/3 of the challenges section. Yes, that whole thing is 1/3. 0.86 - Finished another third of challenges, thanks to my whole two days off. 0.90 - Added Codes/Unlockables section, updated FAQs/Credits/Challenges. Final - Typed up Final Review, Ultimate Thieving, and Multiplayer sections. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 010 - Introduction ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 011 - Beginning Statement From Me Welcome back everyone, to my third Sly Cooper guide. I correctly predicted that a third game would be made, and so here I am. Sucker Punch had me when I first jumped over that fence approaching Tide of Terror. Anyway, Sly has changed much since those days, for good and for bad. I welcome most of these changes, but I also miss some of the old things they took out. In this game, Sly has discovered that there is a secret family vault hidden on an island within the Southern Pacific area. Unfortunately it has already been taken over by someone with the deed to the land. With air-tight security it'll take more than Bentley and Murray's help to gain access within the walls. Thus your quest in this game is to gather help in preparation of taking back control of the Cooper family vault. I must immediately make it clear to all that this walkthrough will have some major spoilers in it, so watch where you look. That said, let's get on with the rest already... 012 - Different Things About Sly 3 - New playable characters: Yep, your gang expands throughout the game to add helpful new abilities for Sly. The three have always done things with only each other, but this time, they have no choice but to reach out. - Bentley and Murray have new abilities: Now that Bentley is in a wheelchair and Murray has trained far away, they both can do some new stuff. Murray can roll into a ball and bounce around. Bentley can jump even higher than before from the previous games, and both can finally pickpocket! Yay! - No vaults, hidden loot, or clue bottles!: I almost cried when I discovered this while playing the game. Not really. It's hard to imagine a Sly game without the trademark clue bottles, but there it is. No more of them. - Carmelita has a new voice actress: Oh boy, here we go again. Yes, just like Sly 3's predecessor, Carmelita's voice has changed in a glaringly-obvious way. At least it's not as bad as the one from Sly 2... - Art decryption and safe combinations: Another neat thing Bentley can do is scan a portrait and spot the code for the safe. Sly can also listen to the vibrations that go off when he lands on a correct number before breaking into a vault with a dial. - Tougher enemies and bosses: Holy crap the battles in this game are a million times harder. The regular enemies have a lot more health and the bosses will often have more than one stage. The guards are just as stupid though, heh. - Two Player Mode: Yay? Two people can now play at once? Personally I wish that the creators didn't add this in, because it's not very in-depth and an extra episode or two could've been added instead. - The Chaos Room: Bentley has devised a room that will allow the player to experience different character's abilities. Good for players new to the Sly video game series. - 3-D Glasses: In certain areas you can put on a pair of 3-D glasses to see the effects of it. Sly looks a bit funny with them on, I must admit, but don't worry--they are purely optional. - Mission Replay: Hooray! My one complaint about Sly 2. Now you can replay a single mission that you previously finished. Thus the replay value of this game shoots up, as you can do stuff over again with new abilities. - Thought Bubbles: Awesome! You can now pick and choose what Sly or any other character can say in a certain situation. Pick the right thing to the person you're talking to happy, and the wrong thing to make them...well, unhappy. - USB Headset: When this option is on, all Binocucom dialog will be heard through your headset that you wear, and nothing else. Pretty neat feature, another one that is purely optional. - Disguise: There were a few missions the characters needed a disguise for in the previous Sly game, but this time it's much more developed, including the ability to speak the 'password' when confronting a guard. 013 - A Word About 3-D Glasses Right, so, when you reach Venice, Bentley will eventually mention his latest gadget for Sly--a pair of blue and red goggles. Then the screen will cut away and mention to you that there is a pair within the manual that you can take out to use. So you open up your manual, and sure enough, it's there. Now, understand this. At first I wasn't sure if it was my TV or what, but from what I have read, the 3-D mode doesn't really do THAT MUCH to make things pop out at you. Usually it's more of an inconvenience than anything else. Still, you should give props to Sucker Punch for trying. Personally, I noticed next to zero difference when using the 3-D mode. At any rate, don't worry if things look pretty much the same when in this mode. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 020 - Characters Of The Game ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Sly Cooper - The Thief: He's your main character! Well, the leader of the group at any rate. Sly is your climbing expert (they all specialize in something). He is also one of the best fighters, mainly because he can hold his own in both a straight-on fight or through the sneaky way. Also the best at running away. Sly is extremely agile, so use that to your advantage. Bentley - The Brains: This little turtle has changed a lot over the games. Now he is no longer afraid to go outside the Safe House and complete a mission (or seemingly, at least). He'll pump an enemy full of sleeping formula or blow them up sky-high. As an added twist, Bentley must use a wheelchair in this game to successfully get around. Murray - The Brawn: Yep, your basic muscle guy. Murray feels guilty over what happened to Bentley in the last game, for some reason. So, he has taken off to go train halfway around the globe. Murray also has an obsession (to put it very lightly) about smashing and destroying stuff, and just general destruction. Use his abilities to their full potential. The Guru - The, uh...Guru: Your first new character that will join the team. It is a bit of a stretch about how you meet him (Murray trains with him for some reason...) but he has two cool abilities. The first is that he can jump onto an enemy and take control of their mind. The second is that he can transform into an object that will be passed by the enemy's eye. Very handy. He also talks in gibberish. They understand what he's saying, for some reason. Penelope - The Pilot: Yay! A lady! Finally! You never actually play her as a character on the field. However, she will use her RC chopper and car to get the job done. Her voice is really high and annoying, but you still need her help in the game to complete certain areas. When she finds out that Bentley isn't the macho-man that he said he was, she sets her sights on Sly, hehe. Or does she? Panda King - The Destructor: A strange ally to the Sly team. Remember in Sly 1, and how he was your cold-hearted enemy and stuff? Well apparently Sucker Punch is running out of ideas or something, so the Panda King turns out to be one of Bentley's recruitments. He can target different things and shoot out fireworks for a big explosion. Don't mess with him!! Dimitri - The Diver: See previous first sentences. Another ex-boss from Sly 2. He is sooo weird. Who would've thought one day Dimitri would be helping you? I dunno, I think Sucker Punch made his alliance even more of a stretch than the Panda King in this game. Bah. Basically you will control him for all undersea activity, since he can dive underwater and look for stuff. Yeah. Inspector Carmelita Montoya Fox: Her voice oddly changed again! Yay! In this game, you can play her as a full-time character in some areas with her shock pistol thing. You can also play her in the two-player mode. McSweeny: A really brief character. He's the one that tips Sly off to the idea that there is a hidden Cooper family vault somewhere. He once worked with Sly's father, back in the day. Dr. M: This is the owner of the island that the Cooper family vault is on. He is very vicious and obviously holds a grudge against the Cooper clan. What was it that happened in his past to lead him here? Don Octavio: *Almost* as weird as Dimitri. This guy runs a gang in Venice after being rejected by the Opera. Loves to sing, obviously. He is a lion you don't want to cross paths with, unless you wish to hear him sing... The Black Baron: An interesting character. Doesn't really seem like a 'baddie' while you are in his area--in fact, he tries his hardest to make things fair. What animal is he supposed to be, anyway? General Tsao: Has a thing for clans, and for some reason, the Panda King's only daughter. In fact, he kidnapped her to marry. He is probably the most arrogant of the Sly 3 bosses, which is not easy to do! Captain LeFwee: Arr, I need to type like a pirate while giving his bio, arrr. He's a mean parrot that is confident in his intelligence, arr. He commands an elite fleet of ships, arrr, that rule the seven seas. Yeah. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 030 - Controls ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 031 - Basics Start: Pause the game, go through Options, Save and Quit, Help with current job, look through the controls. Left analog stick or directional buttons: Move around, go up or down in the menu. Tilt the left analog slightly to have your character tiptoe. Select: See what gadgets you can assign yourself. Right analog: Move the camera around. R3: View with the Binocucom. 032 - Sly X: Jump. Hit X twice for an extra boost. Square: Attack with the cane. Triangle: Tap once for a cane power-up. Triangle + Square: Lift up an enemy from behind and knock them out. X + Square: Jump and smash overhead. X + R1: Jump and paraglide (later in the game). L1, L2, or R2: Assigned gadget. Binocucom mode + R1: Snap a picture. O: Perform an action (pickpocket, crawl, walk along ledges, etc). Directional buttons/left analog stick + R1: Run (will create noise). Toggle left analog stick: Moves vault dial. 033 - Bentley X: Jump. Hit X twice for an extra boost, and again for another. Keep the X held down to glide towards your destination. Square: Attack with your wheelchair. L1: Use your magnet to pickpocket guards. L2 or R2: Assigned gadget. Triangle: Drop a bomb. Binocucom + R1: Shoot a sleeping dart at an enemy. O: Perform an action (walk across ledges, type on a computer, etc). Directional buttons/left analog stick + R1: Run (will create noise). 034 - Murray X: Jump. Hit X twice for an extra boost. Square: Attack with your fists. L1: Begins to roll like a ball. Press square to go faster & X to jump. L2 or R2: Assigned gadget. X + Square/Triangle: Thunderflop. Triangle + Square: Knock an enemy out. O: Perform an action (walk along ledges, lift heavy objects, etc). Triangle + O: Pick up an enemy in midair. Press O again to shake them for any spare change they might have. Square: Throw an object that you're holding. Triangle: Slam an enemy you're holding. Directional buttons/left analog stick + R1: Run (will create noise). 035 - The Guru X: Jump. Hit X twice for an extra boost. X + O: Jump and attach yourself to a creature/guard. Triangle: Jump off a guard/creature. L1: Make yourself hidden from guards. Directional buttons/left analog stick + R1: Run (will create noise). 036 - Penelope X (RC Car): Accelerate forward. Square (RC Car): Accelerate backward. R1 (RC Car): Shoot. X (RC Chopper): Lowers pulling chain. R1 (RC Chopper): Boost. 037 - The Panda King X: Jump. Hit X twice for an extra boost. Square: Flame attack. L1: Prepare your fireworks. 038 - Dimitri X: Paddle forward. Square: Paddle left. O: Paddle right. Triangle: Paddle back. L1: Powerswim. R1: Shoot your harpoon. 039 - Carmelita X: Jump. Hit X twice for an extra boost. Square: Quick attack. O: Superjump in the air. Triangle: Press it to get in and out of strafe mode and to run instead. R1: Fire your weapon at enemies. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 040 - Items ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Health: Once you defeat an enemy or break open an object, a red plus sign will sometimes appear. This will restore your health partially and fill up your meter for gadget usage. Coins: The basic currency for the game. There are plenty of places to find these things. Loot: Pickpocket a guard with a shining pocket to obtain valuable items. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 050 - Safe House, Missions, & ThiefNet ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Safe House: At this place, you can have your health fully replenished, hide from enemies that might be tracking you, sell something at ThiefNet, or switch one of your characters. Press R3 to go into the Binocucom mode and look around for the yellow beam that has a big "S" to successfully make your way back there. Missions: Along the way with your adventures, you'll need to complete certain jobs in order to continue. Press R3 to go into the Binocucom mode and see where you need to go. Blue is for Sly, green is for Bentley, and purple is for Murray. Additionally, once you move closer to the spot, a colored icon can be seen for you to move on. ThiefNet: Once at the Safe House, Bentley can sell things online and use the money to buy new abilities. A list of new offers appears in each new episode. The list of buyable abilities and pickpocket items will be further on in this page. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 100 - Beginning Of The End ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 101 - The Cooper Vault (Sly) Goals: - Open the Cooper Vault - Follow Bentley back to gang - Save Bentley from the creature Bentley introduces you to the rest of the team, although they are shadowed for now. Once you have Sly free to move around, go into the Camera Options menu and change both the left/right and up/down to reversed. At least that's the way I prefer it to be. Now run down the pathway. Jump on top of the abandoned truck and press O to run across the rope. When you go into Binocucom mode, I changed the up/down way to reverse here as well to make life easier. Bentley will cue agent 'Heart-throb' to get ready. Now slide down the pipe. After the elephants are down, agent 'Old Rod' will create a path for Sly to walk across. So far, so good. Hop down to the grassy green area, where agent 'Monarch' will take care of the door for you. Jump down. Whack the tree roots with your cane and jump carefully over the electrical barriers. Move on. Soon, agent 'Deep 6' will fire a spear gun from the water to remove both barriers. After that you will hear a conversation from Dr. M to one of his employees. Jump on the elevator. Once the cut scene is over, run up the rope, walk against the wall, and hop up. A searchlight will spot you. Avoid the gunfire while running down the ropes. Once you reach the end, press O to power down the turrets. the code to do so is 1-2-3. Use the left analog stick or the directional buttons. Finally, Sly reaches the vault. But oh no! Dr. M has inconveniently arrived. Follow Bentley down the ropes, over the water, and through the tunnel. Suddenly a monster will appear and grab Bentley, so run down the path he created and whack Dr. M twice to bring forth a cutscene. No, you don't actually defeat him. 102 - Hazard Room (Sly) Press the left lever to begin. Bentley will explain your first task. Tilt the right analog stick to the right to spot the marker. After that, press down on the left analog stick or the L3 button to spot the next marker. After doing that twice more, Bentley wants you to move towards the next marker. Press L3 and notice that a circle leads you to the direction of the new marker. Very handy, wouldn't you say? Now it's time to talk jumping. Press X once, then again to reach the marker. Use the right analog stick again to find the remaining markers. After that you need to put all these skills together so you can find two more markers. Sly may now pull the other lever. Using your Ninja Spire jump, Sly will be able to reach the other side. After that, Bentley will make you crawl in a tight space, so press O when near it. Done! ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 200 - An Opera Of Fear ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 201 - Police HQ (Sly) Goals: - Get to the roof of police HQ - Steal key from office - Break Dimitri out of jail - Escape from Carmelita Yay, your first mission. Once outside the safe house, press L# to find a Sly marker to the left, near the dock. Go there. Once Sly is done talking with Bentley, hop on the red cushion of the boat and go along the spires to eventually get on the rope after you jump on another cushion. Now you get to talk with Dimitri. In this order, choose the last and second option when speaking with him. Now you need to crawl under the table and across the room to find the key. When going back, the lights will flicker on and off, so be sure to pace yourself when hiding under the table. Once you get back to Dimitri, go to the combination. Use the left analog stick to open it. Careful! After that, avoid Carmelita's shots and get away from her. 202 - Hazard Room (Sly & Bentley) Pull the third lever on the right. First you will learn about swinging from the hooks. After that, Bentley will instruct you to climb a pipe. Finally, climb up a wall using wall hooks by pressing O + down. Now pull the fourth lever. This is a lesson about pickpocketing. First, Sly must pickpocket a motionless guard, and then another while moving. Next thing: every veteran to the Sly series knows how to run away from guards. Bentley will make you run from one guard, then two. After that you must sneak attack a guard and then do the same thing without getting caught. Finally, press a nearby button so that a boat collapses on a guard. Choose the second lever on the right now. Time for recon photos. Get a picture of the chair by zooming in, then do the same with the guards. Pull the final lever. Now it's Bentley's turn! Press triangle to drop a bomb on the crate, then the sleeping guard. You'll need to put the seond and third guard to sleep with his Binocucom. Pickpocket the fourth and fifth guards with L1. 203 - Octavio Snap (Sly) Goals: - Take pictures of the boss - Eavesdrop on Octavio Quickly snap the first shot after Bentley is done talking with you. Now follow him--and remember, stay on the rooftops whenever you can. For the second shot, you can take it on the bridge nearby. The third photo is tricky. The only way you can get a clean shot is by riding on the boats that drift along, so be sure to do that. The fourth picture is similar to this--wait for a boat. After that, you must eavesdrop on his conversation by following him and use the cane to latch onto his ferris wheel seat. Bentley will re-wire it for a funny clip with the guards that come to investigate. 204 - Into the Depths (Sly) Goals: - Get to cellar doors - Find Octavio's computer - Defend Bentley as he hacks After Bentley is done talking with you, go over to the front gate and hop over using the step-like thing. Soon you will be asked whether or not you wish to use the 3-D glasses. You're not missing much by saying no. Head over to where Bentley is. Push O the same time he says 'three' and move on from there. Notice that there is a lot of furniture in the room, so smash them for coins. Press the button when Bentley does and move on. Now you're in a water area. Jump across the crates and around the ledges. After you hop across the boats, notice the firewheels. Time your path across very carefully so you don't have any problems. Next it's some spinning spires with fire, which is quite frankly easy to go over. Sneak around the ledge while noting the sensors here. After you hop on one more boat and crawl across the pipe, land on the small dock and knock the guard here into the water. Press the button. Bentley will explode the door away so you can get through. Notice that this hall has even more lasers. Great. Time everything carefully! Once you're on the other side, crawl through the ventilation shaft, as Bentley points out. as you can tell, it's a long one. Listen to Octavio's conversation. Kill the guard on the other side. Press the button to let Bentley in. The next room has several guards, so take them out! After that, press the button again. Once Bentley gets his hands on the computer, you must defend him from lots of guards. Listen carefully for the door beep and never go too far from him. Try to whack the pigeons in the fire when you can. 205 - Canal Chase (Sly & Bentley) Goals: - Destroy the blue vipers Always, always remember: avoid stuff first, shoot them second. If you remember that, I mean, REALLY remember that, it won't be (too) hard. Once in awhile the gun will overheat. You can clear a path, so use it whenever possible, but don't let it distract you from what's going on. Also, don't become excited and thus overconfident once you beat the first boat--there are still two more! This job takes practice, but you get the hang of it eventually. 206 - Turf War! (Carmelita) Goals: - Help Ape Guards defeat goons What, didn't think you could just sit back and watch as Carmelita attacks, did you? Well basically, you need to take some bird guards out with your gun. Press O to do a sort of superjump. You must have the guards within the sights of the square on the screen to target properly. Defeat four different areas with the flying guards to complete this mission. 207 - Tar Ball (Murray) Goals: - Destroy the tar tanks Aw, Bentley and Murray have a cute conversation. Murray must use his ball form, so press L1 and roll fast with the square. Bounce high with the X button. You should be all set now for this task. Note while in this form you can also crush enemies. Hehehe. Anyway, the tanks are spread out all across the town. Use Bentley's markers to guide yourself to them. Don't forget to keep pressing X. 208 - Run 'N Bomb (Sly) Goals: - Destroy balloon ads - Get balloon off tower - Return to Bentley - Save Bentley from Octavio Basically you need to place bombs quickly around Venice so that the ads blow away. Don't worry about guards that are around--just run to the spot as fast as possible. Uh, except, watch out for Carmelita. After you take care of the second balloon, you must climb to the top of the tower. It has an assortment of wall hooks, ledges, and poles. Take your time when climbing up. Once you finish that, whack the sign away. Next, save Bentley from Octavio! Run back to his shop as fast as possible. Sly will have a conversation with Octavio. You need to chase him down. Watch out for the red barriers that he throws at you! And don't forget to press R1 and L3 to see where he has gone to. 209 - Guard Duty (Sly & Bentley) Goals: - Steal blueprint set 1 - Take blueprint set 2 - Nab blueprint set 3 Assign a button for your Venice disguise. Talk to the first guard. The password combination will vary. Bentley will go inside--the code (4-7-9) is printed on the houses shown in the picture. Now go to the next door and give the password to the guard. He will weirdly mention pasta sauce. Avoid the searchlights! The code, which is 9-6-8, is in the swamp's water. The last guard will insist that you tell him his nickname. You need to talk with two more guards to learn Tony's nickname. Go back to him and speak it to allow Bentley inside. The art code (1-1-3) is located on a window on the black background. The alarm will ring, so go back to the Safe House while Sly defends you on the way there from the guards. 210 - Operation: Tar Be Gone! (Sly, Bentley, & Murray) Goals: - Destroy 6 vacuum pumps - Sing duet with Octavio - Chase after the boss - Beat down Don Octavio First Sly must use his disguise to speak the password. Enter and speak with the cat here. After you enter into the inner room, you'll meet Octavio. Give the secret Soprano password and ask him if you two can press the double buttons. Enter the pump chamber. Now as Bentley, destroy all the pumps while Sly does the attacking. Three bombs will take care of them. Now it's time for Bentley's duet with Octavio. This ain't easy. Here are the button combinations you should know: - square, XX, X, X - O, XX, X, X - triangle, XX, XXX - triangle, XXXX, X - square, X, XX, O - triangle, X, X, square - triangle, XX, X, X - square, XX, X, XX - O, XX, XXXX - triangle, XX, XXXX - square, XX, XX, XX - triangle, XX, X, X Unfortunately, Carmelita shows up a spilt second too soon. Great, now you have to worry about red barriers, bombs, and cop boats. Shoot him while carefully avoiding everything. After that, Murray takes him on. Octavio is too fast and powerful to survive on a straight fight, so avoid his punches and wait for Sly to release the tar (you must stand over it first). Soon you'll move to another pump. Be mindful of his vocal vibration waves! Also, his body slam move. If you are sure to avoid his attacks, Murray will soon emerge victorious. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 300 - Episode Two: Rumble Down Under ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 301 - Hazard Room (Murray) Pull the first lever on the right. This is all very straightforward. Press O when near the rocks and square to knock the pillars down. Press square with the guard first, pick him up, and throw him. The second guard needs a rock thrown at him first. Rob the third guard be press O repeatedly when holding him. Then, press triangle and O quickly at the smaller guards to take down the pillar. Lastly, use Murray's Thunderflop to break the metal plate. 302 - Search For The Guru (Sly) Goals: - Look for Guru at cave - Investigate Guru's house - Climb up to miner camp Time to find Murray's friend. You'll need to climb up some pipes and go across hooks in order to reach the cave. Oh great, he's not there. Look for him at his hut, with the wall hooks and everything. Oh, not there either. Time to go to the miner camp. Another assortment of hooks and spires. The Guru won't leave, so go back to the Safe House from here. 303 - Spelunking (Murray) Goals: - Enter the mine - Find exit to see the Guru Now you need to reach the Guru as Murray. Take care of the things that block your path with rocks or guards. Not that for the second one you must throw something at it from where you are. Soon you'll need to use your aboriginal ball form to press down the pistons and open the doors. Oh no! A guard is possessed by the Mask of Dark Earth. Throw the guy into each of the drills twice to override the system. The mask will run away, but at least you can see the Guru, now that the door is open. 304 - Dark Caves (Sly) Goals: - Enter first secure mine - Escape mine with moonstone - Enter second secure mine - Get out of the cave, quick Yay, time for some 3-D (if you want). Enter the cave. Now it's time for a bunch of O pressing. Go past the spinning drills and knock the guard out. Climb up the wall hook and use the drills as spires. Jump behind the flashlight guard to surprise him and the one after that. Time to jump over some floor sensors. Easy. Next, you must open the small safe containing the moonstone. With practice, it should crack open. Frustrating, yes, but you'll get there. Great, the moonstone turns out to be rigged with a detonator. Sly must now make a quick exit. here comes the hard part. A LOT of guards will come to get you. When in doubt, press O. Don't fight, just run! 305 - Big Truck (Sly & Murray) Goals: - Head off to Ayers Rock - Collect red scorpions - Activate top of drill tower - Release scorpions into the mines Defeat the guards. As Murray, collect 20 red scorpions. Be careful that your tires don't overheat. The blues will serve as cooling material, fyi. After you collect seven, Sly will need to climb to the top of the tower. Nothing you haven't done before, really. Be careful, though, when on the wall hooks that are connected to spinning gears. Then continue to collect the scorpions, but notice now that you can no longer cool your tires with water. So don't forget to run over blue scorpions when you can. 306 - Unleash The Guru (Bentley & The Guru) Goals: - Deliver items to the Guru - Break down stockade door - Destroy the drills - Silence the Wave Rock grinder Half the battle is getting Bentley up to see the Guru. Waay to the left will be a ramp that he can gradually climb his way up on. Once you meet the Guru, Bentley will hand him his staff and moonstone, then leave. The rest is up to the Guru, so get going. Press L1 to transform yourself. When a guard comes to investigate, jump on him and press O. Guide him to the door and crash into it. Next, you must talk with Bentley at the second location point. Your task is to ram four guards into the drills. They're not close by, so look around. Lastly, ram three guards into the power generator by pressing X when riding them to jump over the rocks. 307 - The Claw (Sly) Goals: - Head to the oil fields - Defend nodes as Murray pumps - Ignite the oil towers - Collect the radioactive oil This mission actually isn't hard if you know what you're doing. Basically, pick the guards up and throw them back into the electrical fence. Don't worry about rocks. Also, don't bother with anything about the barrels--just pick 'em up and throw to the fence. Just when you think you're done, Bentley will tell you to move to the next area. Pick up Murray and drive right. Throw the guards into the fence just like you did before. The only difference now is that twice as many come. Still, it shouldn't be a problem. After that, you move to phase two, which is setting rocks down on the catapult for Murray. Do this six times. Be mindful of all the guards that come to smash the nodes! 308 - Lemon Rage (Sly, Bentley, & Murray) Goals: - Win the lemonade contest - Defeat the miners in a brawl - Take down the masked miner Yay, a really fun one. Your first order of business is to beat the miners in a lemonade drinking contest. Sly and Bentley are both pretty fast drinkers, but Bentley is really slow, so be sure to save some time up for him. All you need to do is press a button rapidly in order to win the contest. Well of course they'll become mad and a fight will break out. Don't think you can just sit back and relax as the others do the work--only after you kill a certain number of guards will it switch over to the next character. Grab the health when you can. Now the evil mask will appear again. Lure it over to Bentley's bomb or Murray's throwable item. It'll become dazed, which is your chance to attack. Other than that, avoid going near him and trying to attack. Rinse and repeat until you're done. Bentley and Murray will need to do something three times. 309 - Hungry Croc (Murray) Goals: - Give croc a taste for miners - Feed flashlight guard to croc Do your juggle punch move on four guards of each type and feed them to the crocodile. Things can get messy, so thing out the guard numbers occasionally by giving them a quick sucker punch. After that, go to Bentley's marker and look for a flashlight guard. Be sure to clear out the guards leading up to that point. Feed him to the croc for the end of the mission. The mask will appear, but...bah. 310 - Moon Crash (Sly, Bentley, & The Guru) Goals: - Run guards into gyrocopter - Try to sedate Carmelita - Escape using the big truck - Remove Carmelita's mask The first thing you must do is control a few guards and ram them into the chopper for a total of three times. This will take skill! Press triangle to let the guard continue on. If it helps, lure the guard close to it and be hiding continuously. Aim carefully! Great, now the mask has attached itself to Carmelita. It's Bentley's turn now. Basically you must use his Binocucom and shoot sleeping darts at her. It's hard but soon you'll shoot enough. Do that five times to go to the next stage. Wow, this just isn't their day. Make your brief escape on the truck. Now you need to throw dynamite at her using the claw on the truck. Basically, just get them of the top before they explode. It's up to Sly now. You need to use his climbing skills in order to reach the top and unhook the mask. He seems to feel up to the task. Heh. Be careful to avoid her guards circling around and shooting. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 400 - Episode Three: Flight Of Fancy ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 401 - Hidden Flight Roster (Sly & Bentley) Goals: - Get roster's site from Dimitri - Help Bentley into hangar - Enter Baron's hangar - Steal roster from painting safe First things's first--find Dimitri and talk with him. He's working at the bar on the bottom floor. Now you must choose different options. In this order, choose the second option, first option, and first option again. Leave the building and travel to the marker. Time to climb up his castle. Be careful going up the array of hooks, pipes, and ledges. Eventually Sly will get to the top and throw down a catapult. As Bentley, use it to reach the top and enter inside. Time for some art decryption! The flight roster is located in either vault, so you need to look in both. Not that you can't touch the floor, so use airplanes suspended around. The code for the first vault (2-2-3) is at the top of the building. The code for the second one (5-1-0) is on the mountain. 402 - Frame Team Belgium (Sly, Bentley, Murray, & The Guru) Goals: - Distract the Belgium pilot - Pickpocket monogrammed hanky - Break open truck with guards - Swap out hanky for sculpture Find the badger-like pilot. It doesn't matter which option you choose as long as you eventually reach physical humor. Then, make the pull as Bentley while he's laughing. Then it's time for the Guru. Basically, ram the guards into the truck four times. The truck will begin to release huge bear traps, so you'll have to jump over those. For some reason guards become a lot more scarce, so look around. Finally hop into the truck as Sly after catching up to it. Crack open the safe to complete this mission. 403 - Frame Team Iceland (Sly & Bentley) Goals: - Move through sewer to hotel - Steal helmet from hotel - Leave sewer, enter hangar - Sabotage plane, leave helmet Advice: Don't be hit by any mines. The rowing becomes tires, after awhile, but it's pretty easy. Same goes for Sly as he weaves down the sewer. Steal the helmet in the room and be careful to avoid the traps. Don't make any noise to wake up the pilots in the room! Now it's time to head back. After you jump around the mines as Sly, hop onto the boat and continue down the tunnel. I love how Murray JUST manages to fit on the raft. The mine locations are a little trickier, so be extra careful. Enter the inside of the hangar. You have one last task--curl up into Murray's ball form and quickly hit square while avoiding the cutters. Do that four times and plant that helmet on! 404 - Cooper Hangar Defense (Bentley, Murray, & Penelope) Goals: - Murray defends the hangar - Use Bentley security systems - Ask Penelope for RC chopper help First you must defeat Muggshot. This is actually easy to do. Press the switch and take out the guards while it recharges. Repeat until he's done. Then, use Bentley's back system to kill the approaching guards. This is really hard. Be sure to keep your eye on both screens at the same time! Practice practice! Now it's Penelope's turn. Use the green arrow to guide you to enemies. This part is really hard too. Again, it takes practice. Always go for the tank first, unless it's far away. There is a certain direction you can pull it so it breaks away more easily. If you have trouble catching something, pay attention to the chopper's shadow on the ground. 405 - ACES Semifinals (Sly) Goals: - Defeat Belgium And Iceland This is just a small dose for what is to come. Use this time to practice! There's not much advice I can give--just try not to get shot at too much and have good aim. Defeat 25 of these guys. If you run out of ammo, go under one of the bridges to collect more. Press R1 to fire and X to speed up. 406 - Giant Wolf Massacre (Bentley & The Guru) Goals: - Sleep dart the giant wolf - Use wolf to reduce Baron's pilots I won't lie, this'll take some patience. You need to get Bentley RIGHT BEHIND the wolf. Unfortunately, it tends to go after guards in the area. Be persistent with this. Grab health from the guards if you can. Now as the Guru, jump onto the wolf and press square to kill 15 guards. And remember, smashing stuff = good, as it will sometimes produce health. Be sure that the wolf doesn't fall in the water and die. 407 - Beauty And The Beast (Sly, Bentley, & Carmelita) Goals: - Lure Muggshot outside - Find Carmelita Fox - Lure Carmelita to square - Have Carmelita arrest Muggshot As Bentley, choose options until you reach the one for his mother. Then look around for Carmelita as Sly. Lure her to the town square. Easy enough, as long as her shots don't hit you too much. After that, it's all her. Aim your gun and fire at Muggshot. Be sure to watch out for his gunfire and bombs. Press O and release it to jump high and avoid some attacks that he'll create. 408 - Windmill Firewall (Bentley) Goals: - Buy Hover Pack powerup - Hack into the control tower First you must purchase the Hover Pack on ThiefNet for 300. After that, begin your climb up the tower. Yay, time for some hacking. Yay. Not. Be careful of the nodes that attack you. Second one: Holy crap, holy crap, holy crap. Be careful to avoid the immediate gunfire! Take them all out before going to the next area with the blackhole. Shoot the nodes and put the balls in their proper places. Third one: Here's where you'll really need the mad skillz. Not that at the very beginning there are certain spots you can hide the ship so no bullets can get to you. In the next are, shoot the red ship while avoiding the orange ones. Fourth one: Oh great, three HUGE ships total. Again, be quick to avoid all the gunfire that is being shot around. Try not to worry about the smaller ships too much. After that, just shoot like CRAZY. 409 - Operation: Turbo Dominant Eagle (Sly & Murray) Goals: - Plant locators on blimps - Pull out tower supports - Shoot down the Black Baron - Defeat the Baron in combat Buy the paraglider, then jump on all the blimps and plant the trackers. To use the paraglider, jump and press R1. Next to the tracking device is a circular thing that, when stood upon, will propel Sly into the air. After that, have Murray row the boat away from the beams. Avoid planes! The game will ask if you would like to use 3-D glasses. Now it's time to look for the Black Baron. And how, you might ask, do you know which plane is his? Trust me, you'll know his plane when you see it. He has double wings and from a distance, it flashes lights. After that, you must fight him. Yes, this is really hard. Get in a few swings of the cane and immediately back away so he can perform an extra big punch. It is important that you know when to step away from him! Soon he'll ask for the guards to come out while he stays away. Collect health from them! Soon after he'll attack you again. Jump up when he is about to slam down on the plane. Not doing so will cause severe damage. Then just repeat everything you have done previously to eventually win the battle. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 500 - Episode Four: A Cold Alliance ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 501 - King Of Fire (Sly, Bentley, Murray, The Guru, & Penelope) Goals: - Bounce to upper area - Prepare pinwheels - Set off pinwheels Great, Bentley has decided to recruit the Panda King. First you must bounce up the pillars. Press L1 to go into the ball and bounce to the other pillars that you can see from there. Now use Penelope's RC car to shoot at seven bamboo trees, which will allow Sly to jump up there next to Murray. Next, press X and O to jump into Murray's hands, then X again to land at the top. Whack the pinwheel down. Do the same thing again for the second pinwheel. Bentley's turn! Aim for the six rockets and fire your darts. As the Guru, hop on a guard and jump to the last house. Set off both fireworks. Ride the fallen pinwheel to reach the Panda King. Great, now you have to face him. Run up to him and smack him around a few times. Choose the last option so he'll snap out of the dream he's having. Done! 502 - Get A Job (Sly & Bentley) Goals: - Talk to Tsao about wedding - Take three sample pictures - Show Tsao pictures Bentley should approach Tsao's door with a disguise. It becomes clear Sly will need to do stuff. Press select and change to your new disguise. Go to the first location point, speak the password, and get a picture of them with your Binocucom. In the next picture, you'll need to wait until the guards are next to each other before snapping it. Fir the final picture wait until the monkey guard is far enough away before quickly snapping it. Now take three pictures of Tsao and then show him your work. 503 - Tearful Reunion (Murray, Penelope, & The Panda King) Goals: - Investigate signal - Drag the van to shore - Free van from icy prison Neat, you found the team van again. First you must pull it to shore using Penelope's RC Chopper. Don't forget that you can always stop and take out the guards. Next, punch away as much ice away as possible while knocking out the guards that come to investigate. Murray doesn't have enough time, so help him out with the RC Chopper again while he moves it by clearing the path of guards. It's pretty easy. Now for a harder part--use turrets controlled by the Panda King to knock away the spikes and kill guards. Notice that you can overheat the gun if used too long. And remember--don't shoot at Murray! Also, zoom out to spot guards ahead of time. They'll keep coming, so shoot out the spikes quickly. 504 - Grapple-Cam Break-In (Sly & Bentley) Goals: - Pickpocket two keys at once - Break into business - Lure guards onto red plates - Hack General Tsao's computer The first thing you need to do is pickpocket two keys as Bentley and Sly. Not hard--no explanation needed. After that, make your way into the business area.