____ ___ ____ ___ __ __ / ___| / _ \ / ___/ _ \| \/ | \___ \| | | | | | | | | |\/| | ___) | |_| | |__| |_| | | | | |____/ \___/ \____\___/|_| |_| _ _ ____ _ _ ___ ___ __ ____ _____ _ _ ____ | | | / ___| | \ | | / \ \ / | \ / / / ___|| ____| / \ | | / ___| | | | \___ \ | \| | / _ \ \ / / \ V / \___ \| _| / _ \ | | \___ \ | |_| |___) | | |\ |/ ___ \ V / | | ___) | |___ / ___ \| |___ ___) | \___/|____/ |_| \_/_/ \_\_/ |_| |____/|_____/_/ \_\_____|____/ ____ ___ __ __ ____ ___ _ _ _____ ____ / ___/ _ \| \/ | __ )_ _| \ | | ____| _ \ | | | | | | |\/| | _ \| || \| | _| | | | | | |__| |_| | | | | |_) | || |\ | |___| |_| | \____\___/|_| |_|____/___|_| \_|_____|____/ _ ____ ____ _ _ _ _ _____ / \ / ___/ ___| / \ | | | | | |_ _| / _ \ \___ \___ \ / _ \| | | | | | | / ___ \ ___) |__) / ___ \ |_| | |___| | /_/ \_\____/____/_/ \_\___/|_____|_| **************************************************************************** SOCOM US Navy SEALs Combined Assault Walkthrough and Strategy Guide Version 2.0 (02/08/07) Written by Charles Bayley (ohioguy67[at]yahoo[dot]com) **************************************************************************** **************************************************************************** TABLE OF CONTENTS 1. Version History 2. Introduction 3. Copyright Notice 4. General Information 4.1 Tactical Map 4.2 On-Screen Display 4.3 Controls 4.4 Commands 4.5 Special Actions 4.6 Weapons 4.6.1 Categories 4.6.2 Throwing 4.7 Advanced Tactics 4.7.1 Stealth 4.7.2 Silent Kills 4.7.3 Sniping 4.7.4 Teamwork 4.8 General Tips and Strategies 5. Missions Walkthrough 5.1 Operation Fallen Hawk 5.1.1 Winterblade 5.1.2 Reprisal 5.1.3 Whipsaw 5.1.4 Broken Chains 5.1.5 Stockpile 5.1.6 Highwire 5.2 Operation Stormsurge 5.2.1 Disruption 5.2.2 Bombshell 5.2.3 Sea Wasp 5.2.4 Blindside 5.2.5 Dragonfly 5.2.6 Stormcloud 5.2.7 Chokehold 5.3 Operation Polaris 5.3.1 Trailblazer 5.3.2 Snake Pit 5.3.3 Frostbite 5.3.4 Shepherd 5.3.5 Kingfisher 6. Unlockable Items 6.1 Badges 6.2 Weapons 6.3 Movies 6.4 Jukebox 6.5 Characters 7. Contact Information 8. Credits **************************************************************************** 1. Version History **************************************************************************** Version 0.11 (11/14/06) - Initial version Version 0.17 (11/17/06) - Added Whipsaw mission Version 0.22 (11/22/06) - Added Broken Chains mission Version 0.28 (11/24/06) - Added Broken Chains mission to table of contents - Added Stockpile mission - Updated Broken Chains mission to indicate the Destroy Cargo Transport bonus objective can only be completed if the alarm has not been triggered, updated Jester's recommended weapons and updated the strategy for the Secure Guard House primary objective - Added general tip about using smoke to blind the enemies - Fixed wording in Winterblade mission about dead Fireteam members Version 0.33 (11/25/06) - Added Highwire mission Version 0.39 (11/29/06) - Added Disruption mission Version 0.44 (12/04/06) - Added Bombshell mission - Added general tip about enemy behavior after restarting from a checkpoint Version 0.50 (12/08/06) - Added Sea Wasp mission Version 0.56 (12/14/06) - Added Blindside mission - Updated Stockpile mission strategy if the Destroy Cargo Transport bonus objective was not completed in the Stockpile mission - Updated recommended weapons in Broken Chains mission - Added alternate strategy for Destroy Cargo Transport bonus objective in the Broken Chains mission - Added Unlockable Items section Version 0.61 (12/15/06) - Added Dragonfly mission Version 0.66 (12/20/06) - Added Stormcloud mission Version 0.72 (01/03/07) - Updated copyright notice - Added general tip about forcing enemy behind cover to stand up - Added Chokehold mission Version 0.78 (01/09/07) - Added Trailblazer mission Version 0.83 (01/11/07) - Added Snake Pit mission Version 0.89 (01/15/07) - Added note to Snake Pit mission indicating if Maintain Stealth secondary objective not completed, extraction zone will be secondary location - Added Frostbite mission Version 0.94 (01/18/07) - Added Shepherd mission Version 1.0 (01/24/07) - Added Kingfisher mission Version 2.0 (02/08/07) - Fixed grammatical errors - Added locked (mandatory) item to recommended weapons for each mission - Updated recommended weapons in Winterblade, Reprisal, Whipsaw, Broken Chains, Stockpile, Highwire and Disruption missions - Corrected the description and/or updated the strategy for all missions - Corrected crosstalk objective in Chokehold mission description - Added general tip and strategy for the Takedown special action icon showing enemy location when not visible, staying alert after a mission is complete, picking up M67 grenades after firing AT-4 or M3 and Fireteam being able to see enemies that would not be visible in real life **************************************************************************** 2. Introduction **************************************************************************** This a walkthrough and strategy guide for the SOCOM US Navy SEALs Combined Assault game. In Combined Assault, you (codename Specter) command a four- man team (known as Fireteam) comprised of two elements, Able and Bravo. You and Jester comprise the Able element. The Fireteam will be deployed to complete missions in various regions involving eliminating terrorists, rescuing hostages, etc. With any action-based game, there are difficult parts as well as some easy parts. The goal of this guide is to help you accomplish all of the primary, secondary and bonus objectives in each mission and not to tell the "story" (that will come as you play the game). Each mission will indicate the recommended weapons for each Fireteam member and a walkthrough/strategy for completing the mission and all of the objectives. Some tips may also be provided that can be used to make the mission or objective easier. The strategy provided for each mission and objective is only ONE way it can be done, there can be many. It is recommended that a mission be attempted before reading the strategy for it. You may find that the way you completed the mission is the same or is completely different. Bear in mind that there is no right or wrong way to complete a mission. Finally, you have to be prepared to improvise while doing the missions. This strategy guide is only meant as an aid and is not 100% foolproof. Enemies can appear in different locations if a different route is taken, you have been detected or the mission objectives are done in a different order. An enemy may have to be killed earlier than indicated or an enemy not mentioned in the guide may have to be eliminated. Enemies may also alter their route and/or behavior if they hear gunfire or other enemies are shot in a different order or at a different point in their route than indicated in this strategy guide. Decisions must be made based on the current situation, remaining undetected, and being able to complete the objectives. **************************************************************************** 3. Copyright Notice **************************************************************************** This document is copyrighted © 2006-2007 by Charles Bayley (author) and the game is copyrighted © 2006 by Sony Computer Entertainment America, Inc. This guide is for personal use only and may not be altered, printed or distributed for any commercial purposes. This guide may be printed for personal use providing it is not further distributed or sold. No part of this guide may be used without written consent of the author and the requester agrees to provide proper recognition. Violators of this copyright will be prosecuted to the fullest extent of the law. The only Internet sites that have permission to use this guide are www.gamefaqs.com. If this guide is found on any other sites, please contact the author (see Contact Information section). **************************************************************************** 4. General Information **************************************************************************** **************************************************************************** 4.1 Tactical Map **************************************************************************** The tactical map (known as the TACMAP) shows much information vital to completing the mission. It has a map of the current mission area (including structures and a compass) and displays your current location (represented by a white dot), the current location of each Fireteam member (indicated by a blue dot) and the current location of any enemy (indicated by a red dot). A white triangle at your location indicates your current field of vision. Vehicle locations are also displayed on the TACMAP. The vehicle icons are in the shape of the vehicle and are color-coded based on who is manning the vehicle (white = unmanned, blue = Bravo, red = enemy, brown = you). Important locations are indicated by navigation (NAV) points (indicated by a yellow 'V'). Mission objectives may be located at a NAV point. When a mission strategy refers to a NAV point, it will be in CAPITAL letters. A primary objective is shown on the TACMAP by a gold star while a secondary objective is a silver star. The region where an objective needs to be completed may also be highlighted in yellow. The TACMAP display also shows all of the current objectives in the mission. An objective that is available but not yet completed is displayed in white. Completed objectives are displayed in yellow (for primary and secondary) or blue (for bonus). If an objective cannot be completed (e.g., if the team needed to remain undetected and did not), it will be displayed in red. **************************************************************************** 4.2 On-Screen Display **************************************************************************** The main feature of the display is the targeting crosshairs in the middle of the screen. These crosshairs are color-coded based on the current aim. When the crosshairs are yellow, no one is currently being targeted. When the crosshairs turn red, the enemy is being targeted AND is within the current weapon's range. Even if the weapon is targeted on an enemy, if he is outside of the weapon range, the crosshairs will remain yellow. It is possible to hit an enemy when the crosshairs are yellow, but it is not guaranteed since some shots may outside of the weapon's range while others may not. If the Aim Assist feature is on, a red square will appear indicating the target has been locked on. If the crosshairs turn green, either a member of the Fireteam, escortee or a surrendering enemy is being targeted. If a target is blocked by an obstruction, the crosshairs will be gray. The lines around the crosshairs show the spread of the bullets from the aim point when fired. The lines will move closer together when crouched or prone, indicating the shot will be more accurate. In addition, each time an enemy fires their weapon, a small red quarter circle will be displayed on the edge of the crosshairs indicating the relative direction of the shot. The view of the area can also be changed between third person (seen from behind Specter's location) and first person (through Specter's eyes). The view can also be zoomed if the equipment used for it (i.e., binoculars, scoped weapon, etc.) is currently being carried. There are several special displays also shown on the screen while doing a mission. The first is the compass in the upper right corner. This shows the relative direction and distance of the other Fireteam members, NAV points and current mission objectives (using the same indicators as on the TACMAP). The display also shows the relative location and distance of nearby enemies that have been spotted (indicated by a red dot). North is indicated by "N" and an arrow on the compass and you are always in the center of the compass. On the lower right corner is the team member status. Below each Fireteam member's name is a bar indicating his health. At the beginning of a mission, it is completely green. When the member is injured, it will begin to decrease. If injury continues to occur, a part of it will turn yellow and then red (based on the seriousness of the injury). If the entire bar turns red, the team member is incapacitated and the health bar will turn black and rapidly decrease. If the health bar completely runs down before being revived with a medkit, the team member is dead. There is also a vertical, concealment indicator to the right of the health indicator. This shows how visible the team member is to the enemies. When extremely visible, the indicator is yellow. When concealed using cover, the indicator will turn darker. The darker the indicator, the less visible the team member is to the enemies (with black being the lowest visibility). If a team member is spotted by the enemy, the concealment indicator will turn red. The lower left corner of the screen shows your current weapon status. It indicates the weapon currently selected, the number of magazines of ammunition being carried for it, the number of rounds remaining in the magazine and the weapon's current fire mode (1 bullet = single shot, 3 bullets = burst, 4 bullets = full automatic). When in a vehicle, a display will be seen in the lower left corner indicating your seating position in the vehicle (indicated by a orange dot), the remaining Fireteam member's positions in the vehicle (indicate blue dots) and any empty seats (indicated by an empty circle). **************************************************************************** 4.3 Controls **************************************************************************** The game controller is configurable to use one of six different presets. These presets are known as Precision Shooter, Scout, Commando, Frogman, Sure Shot, and Lefty. Before starting a new game or loading an existing game, the current configuration can be changed (and saved if desired) through the Options selection on the main menu. Each configuration has the same basic functions, but is assigned to a different button. The Precision Shooter provides the greatest flexibility and control and is the default setting. The following are the Precision Shooter control settings: Left: Peek left (when on foot), change seat with team member (when in a vehicle) Right: Peek right (when on foot), change seat with team member (when in a vehicle) Up: Change view or zoom in (if current view is through a scope, binoculars or night vision goggles) Down: Change view or zoom out (if current view is through a scope, binoculars or night vision goggles) Left analog stick: Move forward/backward or left/right (when on foot), steer (when driving) Right analog stick: Rotate left/right (when on foot), look left/right (when driving), aim weapon (when using a mounted weapon) X: Perform special action (when special action icon appears) Circle: Issue commands Square: Jump Triangle: Change body position (stand, crouch, hold for prone), submerge (while swimming), brake (when driving) L1: Toggle primary/secondary weapon (when on foot), reverse (when driving) L2: Perform team command action (TCA) (when team command action icon displayed), issue "MOVE TO" command (when no team command action icon is displayed), issue "FOLLOW" or "HOLD POSITION" command (when button held and no team command action icon is displayed) L3: Change fire mode (single, burst, full automatic) R1: Fire weapon, throw grenade or place explosive (when on foot), accelerate (when driving) R2: Display weapons store R3: Reload (when on foot), reset camera view (when in a vehicle) SELECT: Display TACMAP START: Pause game and display the mission menu The Options selection on the main menu has a diagram of each configuration's button settings. In order to avoid confusion, this guide will refer to the purpose of the button and not a specific configuration's button. **************************************************************************** 4.4 Commands **************************************************************************** Commands can be issued two ways to the other Fireteam members. The first is by using the on-screen menus and the second is through the headset. Menu commands are issued by pressing the Issue Commands button for the current controller configuration (see the Controls section) and selecting the desired command from the menus. Commands are issued through the headset by holding the Issue Commands button and speaking the command into the headset's microphone. Each command is comprised of two parts. The first is "Who". This indicates the person (or persons) that should execute the command. The following are the possible selections: Fireteam - Command to both Able and Bravo elements Able 2 - Command to Jester only Bravo - Command to Bravo element only Bravo 1 – Command to Killjoy only Bravo 2 – Command to Simple only The second part is "What". This indicates the action to be performed. The following are the possible selections: Follow – Follow me Hold Position – Stay where you are Move To – Move to the crosshair location Stealth To – Move to the crosshair location using cover and shadows Fire At Will - Take any and every open shot Hold Fire - Shoot only when shot at Cover Target - Provide cover fire at the crosshair location Overwatch – Watch area indicated by the crosshairs and call out enemies spotted Deploy - Throw item at the crosshair location (choice of items will appear in the submenu) Place Satchel - Place an explosive satchel at the crosshair location Breach – Bang And Clear – Forcibly enter door at the crosshair location, deploy a flashbang and clear the room Breach – Frag And Clear – Forcibly enter door at the crosshair location, deploy a frag and clear the room Breach – Move And Clear – Forcibly enter door at the crosshair location and clear the room (Note: Breach commands can only be issued to the entire Fireteam.) Takedown – Engage enemy or vehicle at the crosshair location until it has been eliminated Rifle Butt – Engage enemy at the crosshair location with close quarter's combat until he has either surrendered or been killed Intimidate – Subdue enemy at the crosshair location until he has surrendered Restrain – Restrain the target at the crosshair location Mount - Mount vehicle or turret at the crosshair location Escort - Lead escortee at the crosshair location Defuse – Defuse the explosive at the crosshair location Place C4 - Place a C4 charge at the crosshair location Note: If an engage command (e.g., Cover Target, Breach) is given and a new command (e.g., Hold Position) is given before the engage command is completed, the element receiving the command will still be in a Fire At Will mode. The Deploy command also has a third part that indicates what should be deployed. The following are the possible selections are based on the equipment being carried by a member of the Fireteam: Frag – Standard fragmentation grenade used to kill enemies HE – High explosive grenade used to kill enemies and destroy objects Flashbang – Grenade releasing a bang and light flash used to disable enemies Smoke – Grenade releasing a white cloud of smoke Satchel – Satchel filled with explosives **************************************************************************** 4.5 Special Actions **************************************************************************** Some actions can only be performed at a specific time. An orange, special icon will appear at the bottom center of the screen to indicate the available action(s). These actions include picking up dead bodies, opening doors, planting explosives, etc. Some available actions only occur when the crosshairs are placed on the object. To perform the special action, press the Perform Special Action button for the current controller configuration (see the Controls section), select the desired icon (if more than one action is available) and release the Perform Special Action button. The following are the special action icons that may appear: Pickup Primary - Rifle Pickup Secondary - Pistol Pickup Body - Body and up arrow Drop Body - Body and down arrow Open Door - Open door Close Door - Closed door Pickup Item - Box and up arrow Pickup Sausage - Sausage and up arrow Knife Attack - Knife Rifle Butt - Person with arrow pointing at head Climb Up - Ladder with arrow facing up Place Satchel - Satchel with down arrow C4 Charge - C4 Ladder Slide - Ladder with two arrows facing down Restrain - Handcuffs Escortee Follow - Person and >> Escortee Hold - Person and a solid square Mount - Up arrow Dismount - Down arrow Operate - Switch with down arrow Defuse/Disable - Wires with wire cutter Medkit - Medical kit with down arrow Restore Ammo - Ammo with down arrow Occasionally during a mission, a blue icon will appear at the bottom of the screen to the right of the special action icon. When this icon appears, pressing the perform team command action button will issue this command to the Fireteam. If the perform team command action button is pressed and there is no icon displayed, a "MOVE TO" command will be issued to the Able and Bravo. If the perform team command action button is held, the "FOLLOW" command will be issued to Able and Bravo if they are currently holding or the "HOLD POSITION" command if they are currently moving. **************************************************************************** 4.6 Weapons **************************************************************************** Various weapons can be selected from the armory when starting a mission and while doing the mission. Each weapon has its own characteristics such as volume, accuracy and range. **************************************************************************** 4.6.1 Categories **************************************************************************** Each weapon falls into one of three categories: primary, secondary and extra equipment. The primary weapons consist of the assault rifles, machine guns and sniper rifles. The secondary weapons are the pistol guns. The current primary or secondary weapon can be switched for any enemy weapon of the same category found during the mission (see the Special Actions section). The current weapon in the category will be dropped. Finally, the extra equipment is all of the various other devices that can be carried (e.g., frag grenades, flashbangs, satchels, etc.). Each gun has a single shot mode and may have the additional modes of 2-shot burst, 3-shot burst and full automatic. The single shot mode means each shot consists of only 1 bullet being fired. The 2-shot and 3-shot burst modes can have up to 2 or 3 bullets per shot, respectively. One or two bullets is also possible by pressing or tapping lightly on the Fire button. The automatic fire mode will continue to shoot until the Fire button is released or the ammunition is exhausted. **************************************************************************** 4.6.2 Throwing **************************************************************************** When a throwable weapon (e.g., frag grenade, flashbang, etc.) is equipped, the crosshairs on the display will change. When the Fire button is pressed and held, an arc is displayed. This arc represents the trajectory of the throw and its direction can be changed using the movement buttons in the current controller configuration (see the Controls section). The controller is pressure sensitive so the harder the button is pressed, the farther the throw will be. Once the desired arc is achieved, release the Fire button to throw. If the Fire button is gently released, the weapon will not be thrown. Note: The arc is not an exact path. If other objects are close to the weapon's trajectory, the weapon may hit the objects while in the air and not reach the intended location. **************************************************************************** 4.7 Advanced Tactics **************************************************************************** **************************************************************************** 4.7.1 Stealth **************************************************************************** Remaining undetected while completing the objectives is a primary goal in all of the missions. If the Fireteam is detected, some of the objectives may not be able to be completed. There are several ways to maintain stealth. The first is to move slowly. The slower the movement, the less noise that is made. Moving slowly is also important since different surfaces will make a different amount of noise when traveling on them (i.e., crackling when walking over dried leaves, etc.) The second way to remain undetected is to use the prone position and crawling in order to maintain a low profile. This lowers the chance of being spotted by an enemy than standing or crouching. Crawling should be used whenever there are enemies in the area that may spot or hear the team. Movement should also only be done when nearby enemies are looking away in a different direction. The likelihood of being spotted or heard increases the more team members that are moving at one time since more movement means more noise will be made. Another way to maintain stealth is to realize what happens after an enemy is killed. If an enemy sees another being shot or finds a dead body, they will investigate and alert other nearby enemies (and possibly compromise the mission). Because of this, try to shoot an enemy only when other enemies will not see it and the body will not be noticed. However, sometimes an enemy has to be killed when it is not possible to hide the body. Most enemy bodies will "disappear" a short time after they are killed. If an enemy is killed and his body cannot be hidden, watch for other enemies to come to investigate and shoot them when they do to prevent them from alerting others. It is also important to avoid shooting an enemy from the side since there is a greater chance of missing. Finally, BE PATIENT! Maintaining stealth and cover to remain undetected or waiting for an enemy to get into the optimal position can be a slow going event. Being impatient to complete an objective and rushing may cause an objective failure or a lower ranking. **************************************************************************** 4.7.2 Silent Kills **************************************************************************** In addition to using a silenced weapon, there are several other methods of performing a silent kill to remain undetected. These require approaching the enemy from behind quietly and unseen. When an enemy is approached from behind, the Knife Attack and/or Rifle Butt special action icon will appear (see Special Actions section). Quickly execute one of these to eliminate the enemy before he becomes aware and can alert others. If the enemy does become aware, he may momentarily stop to see if he hears anything and then turn around. If this happens, quickly kill him before being seen. **************************************************************************** 4.7.3 Sniping **************************************************************************** Using a sniper rifle can be advantageous in several of the missions since it allows enemies to be located and eliminated at a distance without compromising the team's location and allows for a stealth approach. If the thermal scope is selected as an attachment (when available), enemies will be seen in the scope as "orange" (due to their body heat being emitted) and the surroundings as "blue". This aids in being able to see enemies in a dark environment at a greater distance. Without the scope, the enemies must be closer to be seen and this could cause them to spot you or the team. The prone position should be used for sniping whenever possible. This allows the aim to relax and ensure the target is hit. The aim is more unstable and harder to control when the stance is higher (i.e., aim is most unpredictable when standing). Once the aim is steady, it must be moved slowly (i.e., no rapid movement) since continually readjusting it will cause it to be unsettled. Aiming at a point ahead of an enemy's path will allow it to settle before he reaches the location and allow for a one shot kill. When sniping multiple enemies that are close to each other, shoot the enemy that is out of view of the other one first (e.g., the enemy in the rear if patrolling in a single file line). This will eliminate the possibility of the other enemy being alerted. However, it must be a single shot to the head since the enemy will yell (and alert other enemies) if hit in the body and not killed with one shot. When it is required to move into position for a shoot and then shoot quickly (e.g., an enemy to be killed is looking toward the current position), looking through the scope while moving will allow for the shot to be immediately taken when it is clear. The disadvantage to using a sniper rifle is that it is not very effective for close quarter battles (CQB) since it is a single shot weapon and does not have a fast fire rate. For these situations, either the secondary weapon (which may also be ineffective depending on the type) or the other Fireteam members must be relied upon. The sniper rifle can also be exchanged for a dropped enemy weapon. However, these weapons are not silenced and will alert other enemies to the team's presence. **************************************************************************** 4.7.4 Teamwork **************************************************************************** A lot of the success of various missions is related to the ability to perform as a team. This is not simply moving together at the same time. It means using the Bravo element and Jester to complete various tasks. Bravo and Jester can be ordered to do something different then what you are doing. This could be moving to a different location, securing an area or performing a mission objective. Some missions are impossible to complete entirely on your own. The exception to this rule is that you cannot be outside of a maximum radial distance from Jester (approximately 30 meters). If this occurs, Jester will automatically regroup on your position, even if ordered to Hold Position. You must be aware of your location in relation to Jester's since his automatic regrouping may cause an enemy to see him and compromise the mission. **************************************************************************** 4.8 General Tips and Strategies **************************************************************************** Here are some additional general tips and strategies to use while playing the game: - Unless required for a specific mission objective, not all enemies encountered must be killed. Kill only those enemies where it is tactically or strategically necessary. If there are other enemies in the area, hide the killed enemy bodies (if possible) to prevent the other enemies from spotting them. - The third person view allows for a wider field of vision and the ability to see enemies around corners. - Be sure the crosshairs on the display are red (indicating the enemy is within range) before firing. Otherwise, they may not be shot and can alert other nearby enemies (and possibly compromise the current mission). - When shooting an enemy that is in an elevated location (i.e., catwalk, balcony, etc.), be aware of where the body will land in relation to other enemies in the area if it falls over the edge. - If entering an area known to have a large number of entries, be sure the current amount of ammunition is not almost used up. If it is, force a reload of the weapon. There is a greater chance of being hit if the reload occurs in the middle of a firefight. - Use the other Fireteam members to your advantage for locating and eliminating enemies. They can usually find and eliminate them faster than you can, especially those in the distance. - Be aware of the other Fireteam members' firing status (i.e., holding fire or firing at will). This will ensure they fire (or not fire) when expected. - Use the compass display on the on-screen display to help locate nearby enemies - When possible, shoot an enemy that is moving away from your current location. This eliminates accidentally being seen when adjusting the location for the shot. - Avoid running for an extended period since any Fireteam member currently following will fall behind. - Since the Fireteam members currently following will use the same body position as you, before changing your body position, be sure the other member's change will not give away their position (especially when changing from the prone position). - If the Fireteam members are holding and ordered to Follow, they will run to your current position (and may be seen and compromise the mission). If you need them to remain silent, move back to their location and issue a Follow command. - Occasionally an enemy will start running for no reason. Avoid being "spooked" when this occurs and firing or moving too early. - When throwing a flashbang while trying to apprehend an enemy, be sure to temporarily turn away when it explodes. Otherwise, you may be blinded by the flash and possibly killed by the enemy. - When attempting to restrain an enemy, it is safe to approach after throwing a flashbang if either the subtitles are seen or speech is heard from the enemy indicating he has surrendered; otherwise, he may not have yet surrendered. - Throwing a smoke grenade toward an enemy will blind them and allow you to kill them without being seen. Any amount of smoke in the area will completely blind the enemies AND the Fireteam members. Even if the smoke grenade lands outside of the intended room, the room itself will still fill with smoke and blind the enemies. When an area is filled with smoke, determine the enemy's location by watching for the crosshairs to turn red and looking for their location on the on-screen display. - Listen for the change in music to indicate when nearby enemies are aware of your presence (will be more "forceful" or "ominous"). Once any alerted enemy is killed, the music will stop. - If an enemy is behind cover, shoot the object he is behind to force him to stand up. - If Able starts his automatic regrouping, quickly order Able to Hold Position to force him to stop (especially if you are moving toward his location). - When escorting a prisoner or hostage, it is a good idea to have Bravo lead to the next location. This will provide the most protection to the escortee since Bravo will engage the enemies ahead and Able will engage any enemies that approach from the rear. - After restarting from a checkpoint, Bravo will be following even if they were holding position before the restart. Be sure that you are aware of their location and immediately issue a Bravo Hold Position command if necessary. - After restarting from a checkpoint, all enemies in the area will return to their original positions (i.e., they will not be aware of your presence if previously alerted.) - The Takedown special action icon will provide an indication where an enemy is located even if he is not visible. - Remain alert after completing a mission until the status or cinematic is seen since enemies may still appear and fire upon the Fireteam. - If your secondary weapon is an AT-4, M3, etc., it will be possible to pick up M67 grenades after the weapon has been fired. - The Fireteam members will sometimes be able to see enemies and their location appear on the tactical map when they would not actually be visible in real life (e.g., through walls, buildings, etc.). **************************************************************************** 5. Missions Walkthrough **************************************************************************** **************************************************************************** 5.1 Operation Fallen Hawk **************************************************************************** **************************************************************************** 5.1.1 Winterblade **************************************************************************** Mission Objectives: Infiltrate Crash Site Recon from Delta Recon from Echo Demo Helicopter Destroy Communications Search for Survivors Obtain Map (bonus) Obtain Sausage (bonus) Neutralize Squad (crosstalk) Recommended Weapons: Specter Primary: M4A1 Attachment 1: 4x Scope Attachment 2: Suppressor 2 Secondary: 226 Attachment: Suppressor Equipment 1: M67 Equipment 2: Smoke * Locked Items: C4 (mandatory) Jester Primary: M4A1 Attachment 1: 4x Scope * Attachment 2: Suppressor 1 Secondary: 226 Attachment: Suppressor Equipment 1: M67 Equipment 2: Smoke * Locked Items: C4 (mandatory) Killjoy Primary: M8 Attachment 1: 4x Scope Attachment 2: Suppressor 2 Secondary: 226 Attachment: Suppressor Equipment 1: M67 Equipment 2: Smoke Locked Items: C4 (mandatory) Simple Primary: M4A1 * Attachment 1: 4x Scope * Attachment 2: Suppressor 1 * Secondary: 226 Attachment: Suppressor Equipment 1: M67 Equipment 2: Smoke Locked Items: C4 (mandatory) * = Non-default weapon Walkthrough/Strategy: [***** Secondary Objective – Recon from Delta *****] There are two paramilitaries standing directly ahead on the path and will start walking up the hill to the left. Immediately order Fireteam to Fire At Will. Once both are dead, order Fireteam to Hold Fire. Move up the hill to CHARLIE and go left until reaching the footpath in the snow between the two rocks on the left (approximately 102m from DELTA). Follow the footpath next to the cliff until reaching DELTA. Order Bravo to Overwatch. Use the binoculars or scope to view the helicopter crash site. There are four paramilitaries in the area. Two will remain stationary near the site, one will patrol up the hill to the left and one will move down the hill to the right. [***** Secondary Objective – Recon from Echo *****] Continue moving southeast up the hill along the right side of the cliff until reaching the snow-covered footpath. Go left on the path and follow it until reaching the bushes at ECHO. Slowly crawl through the bushes and use the binoculars or scope to view the helicopter crash site. [***** Primary Objective – Infiltrate Crash Site *****] Order Fireteam to Fire At Will. Once all four paramilitaries are killed, order Fireteam to Hold Fire. Move left down the hill and then northwest until reaching the helicopter crash site. [***** Primary Objective – Demo Helicopter *****] Move to the helicopter and point the crosshairs at it until the C4 Charge special action icon is displayed. Place a C4 charge and quickly move away before the charge explodes. ***** CHECKPOINT ***** [***** Crosstalk Objective – Neutralize Squad *****] Move southeast along the snow-covered ridge toward ECHO and continue toward the gap between the fallen tree and the standing tree. (Note: There are three paramilitaries at the bottom of the hill to the right (west) of ECHO.) Stop when reaching the ledge by the standing tree. There are three to five paramilitaries standing at the bottom of the hill to the southwest. Crawl up the ledge to the right of the tree until three are in view. Quickly shoot each of them, beginning with the closest, before being spotted. (Note: One of the paramilitaries may be further west down the path. If this occurs, slowly begin moving left down the path and shoot the paramilitary when in view. [***** Bonus Objective – Obtain Map *****] Move north, past the helicopter crash site, until reaching DELTA. Order Bravo to Follow. Move along the path toward ROMEO. When the path turns right (approximately 16m from ROMEO), a tent will be in view with three paramilitaries in front of it. Throw a smoke grenade into the open area near the tent. When the smoke begins to appear, move toward the tent, locate and shoot each of the paramilitaries. When all of the paramilitaries are dead, move inside of the tent and pick up the map on the table. [***** Bonus Objective – Obtain Sausage *****] Order Fireteam to Follow and move west to the path. Follow the path until reaching DELTA. Move right (northwest) along the snow-covered footpath until reaching CHARLIE. Follow the path west and then north until reaching FOXTROT. Move along the left side of the path until approximately 13m from INDIA. Order Fireteam to Hold Position. Get into the prone position and crawl through the bushes until the communications tent is in view. There are three paramilitaries standing in the path to the right (south) of the tent. There is also a paramilitary on the ledge to the east overlooking the path. Continue crawling until the each of the paramilitaries standing near the tent is in view (approximately 5m from INDIA). Make sure that you stay hidden in the bush. Quickly shoot each of the paramilitaries, beginning with the one on the right, before being spotted. If the paramilitary on the ridge is currently out of view, slowly move right and ahead along the path until he is visible and can be killed. Once all of them are dead, order Able 2 to Follow. Move left to the lake and then proceed around it to the far (north) side until reaching the large rock. Pickup the sausage located on the ground to the northwest of the rock. [***** Primary Objective – Destroy Communications *****] Move back around the lake until reaching Bravo's position. Order Bravo to Follow. Move along the path until reaching the communications tent. Go inside and point the crosshairs at the radio until the Disable Radio special action icon is displayed. Select the special action to destroy the radio. (Tip: The radio can also be destroyed by shooting it.) [***** Primary Objective – Search for Survivors *****] Move outside of the tent and proceed up the ledge to the southeast of the path (where the fourth paramilitary had been). When reaching the wooden bridge on the left, order Fireteam to Hold Position and crawl until reaching the edge of the ledge overlooking the village. There are four paramilitaries in the center of the village (near KILO). Two are standing stationary, while one patrols east to west on the north side and the other patrols north to south on the west side. There is also a sniper on the south or east ridge overlooking the village (he may be hard to see if on the east ridge). There is also a paramilitary near the buildings on the north side of the village or sometimes further east in the village. There is also a second sniper on either the northwest ridge or the southwest ridge overlooking the village. Locate and shoot the sniper on the south or east ridge. Shoot the paramilitaries in the center of the village, beginning with the one patrolling on the west side. Once the four paramilitaries in the center of the village are dead, turn around and move back to the bridge. Order Fireteam to Follow. Cross the bridge and move east until reaching the area overlooking the village. Look for the paramilitary patrolling on the north side of the village. If he is in this area, shoot him when he stops near the closest set of buildings. Once the paramilitary is dead, move left to the wooden bridge over the gorge. Slowly move east into the village. If the paramilitary was not killed on the north side of the village, locate him on the east side and shoot him when he is in view. When approximately 3m from KILO, shoot the sniper on the ridge to the northeast or southwest when he is in view. Once the sniper is killed, continue to KILO. In the village, there are two paramilitaries and two dead Fireteam members in one of the three buildings to be searched. The actual building they are in is random. Begin by searching the first building on the right, then the building on the east side and finally, the building on the hill in the northeast corner. To search a building, move to the left side of the building's door. Point the crosshairs at the door and order Able 2 to Deploy Smoke. When the smoke appears, open the door and throw a grenade into the room. If the paramilitaries are inside, they should be killed by the grenade. Quickly move into the room and kill any remaining paramilitaries before the smoke clears. Once the dead crash survivors are found, the mission is complete. **************************************************************************** 5.1.2 Reprisal **************************************************************************** Mission Objectives: Cripple Stronghold Destroy Communications Plant Ammo Satchel Plant Weapons Satchel Plant Fuel Satchel Secure Missing Fireteam Move Underwood to Extract Obtain Troop Intel (bonus) Obtain Sausage (bonus) Recommended Weapons: Specter Primary: SR-25 * Attachment 1: 12x Scope * Attachment 2: Suppressor 1 Secondary: 226 Attachment: Suppressor * Equipment 1: M67 Equipment 2: Smoke * Locked Items: Satchel (mandatory) Jester Primary: M4A1 * Attachment 1: 4x Scope * Attachment 2: Suppressor 2 * Secondary: Mark 23 Attachment: Suppressor * Equipment 1: M67 Equipment 2: Smoke Locked Items: Satchel (mandatory) Killjoy Primary: M4A1 * Attachment 1: 4x Scope * Attachment 2: Suppressor 2 * Secondary: 226 Attachment: Suppressor * Equipment 1: M67 Equipment 2: Smoke Locked Items: Satchel (mandatory) Simple Primary: M4A1 * Attachment 1: 4x Scope * Attachment 2: Suppressor 2 * Secondary: 226 Attachment: Suppressor * Equipment 1: M67 Equipment 2: Smoke * Locked Items: Satchel (mandatory) * = Non-default weapon Walkthrough/Strategy: [***** Bonus Objective – Obtain Sausage *****] Immediately after starting, get into the prone position. There are three paramilitaries standing on the path by the cliff to the northwest. Shoot each of them, beginning with the one on the far left if visible. If the one on the far left is not visible, shoot the other two, then move right, and shoot the remaining paramilitary when he is in view. Once all three of the paramilitaries are dead, move north up the small hill to the left side of the left building. Move around to the back and then to the far left (east) corner. On the ridge to the far southeast, there is a sniper looking north. There are also three paramilitaries out of view on the path below and to the right of the sniper. Shoot the sniper and then quickly look right to the path leading up to the ridge. The three paramilitaries will be seen running up the path. Once all three of them are visible, shoot the paramilitary in the front and then the remaining two. Once all three of the paramilitaries are dead, move southeast along the fence and tree line until reaching the path leading to DELTA. Proceed up the hill to DELTA and then up the hill toward the barrel with the fire. Go north across the ledge until 65m from INDIA. There is a sniper on the highest wooden walkway to the north. There is also a sniper on the second highest wooden walkway to the northwest (hard to see, but on the same walkway as the first sniper). Shoot the sniper to the northwest and then the sniper on the north walkway. Once both snipers have been shot, continue on the path until reaching the wooden bridge over the ravine. Move across the bridge and follow the path past INDIA until reaching the climbable wooden structure (ignore the nearby explosions since they will not hit you or the team). Climb up the structure and follow the path until reaching the wooden walkway leading up the