_/_/_/_/_/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/ _/_/_/_/_/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/_/ _/_/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/_/_/_/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/_/_/_/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/ _/_/_/_/_/ _/_/_/_/_/ _/_/_/_/_/ _/ _/ _/_/_/_/_/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/_/_/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/_/ _/ _/ _/_/_/_/_/ _/ _/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/_/ By: Notae, notae@shadowblazegames.com Special Thanks to: Brandon Smith, bmwshadow00@rogers.com For writing a copyright notice and reminding me to add it. Matt Vitale, mattvitale34@yahoo.com For giving me the exact timing strategy for Coin Slots. Zack Dice (a.k.a. Agentsmurf), shadowsofodin@gmail.com For developing strategies for Excursion, Tracks, Tilt Maze, and Hierarchy. Important Stuff: The Stop and Go Technique: The technique in which you go up to a part in the level, then stop, wait for something to happen, then go again, and repeat. Diagonal Movement: Moving from one platform across the extremely short yet extremely thin place where it touches at a corner with another platform. The Two-Direction Technique: My Greatest Creation! Used to get across thin, curvy bridges. When the curve leads to the left, use the directions forward, and forward-left. If you are falling off to the right, tap forward-left, if you are falling off to the left, tap forward. Do NOT tap right. Then when the bridge curves to the right, use the directions forward, and forward-right. When you are falling off to the right, use forward, when falling to the left, use forward-right. Do NOT use left. This technique should get you across the bridge quickly, safely, and efficiently. Make sure to only TAP the buttons, do not hold them down. The Momentum and Centrifugal Force Technique: Using the speed you have to keep yourself in a high enough position to stay alive on a round slant. Exact Timing Strategy: Holding a certain direction, then pausing at a certain time, holding a different direction, then using the START BUTTON to unpause, and repeating until you go through the Goal. U-Turn Play Switch: Hit the play switch on the back of the starting platform. The Freefall Tilt-Pivot Factor: Due to the fact that the pivot around which the level tilts is you, when you are freefalling, your destination point is affected more by early tilts than later ones. Please note that in all challenges, it's understood that you must beat the level to complete the challenges. I have completed all of them, by the way, and I wouldn't post them if I hadn't. How to read this guide: ***MODE*** Description of Mode. <#> - <Name>: <Walkthrough>. ---------------------------------------- Levels <#> - <Name>: <Walkthrough>. ------------------------------------+ | <#> - <Name>, *Warp*: <Walkthrough>. --------------------------+--- Warps | <#> - <Name>, *Second Warp*: <Walkthrough>. -----------------+ <#> - <Name>, *Bonus*: <Walkthrough>. ------------------------------ Bonus <#> - <Name>: <Walkthrough>. ------------------------------------+ |--- Notes Notae's Note: <Extra Tips/Strategies>. --------------------------+ <#> - <Name>: <Walkthrough>. ------------------------------------+ |--- Challenges Live Dangerously - <Difficulty> - <Name>: <Description>. --------+ <#> - <Name>: <Walkthrough>. ------------------------------------+ |--- Glitches Glitch: <Explanation>. ------------------------------------------+ ***BEGINNER*** These levels are mostly for newbies; any master at SMB2 wouldn't bother giving these a second try. 1 - Plain: The one level you can't die on if you tried! 2 - Diamond: Go around the diamond. 2 - Diamond, *Warp*: Turn around and slowly go up the ramp behind you. Fall straight down onto the platform below it, turn around and go through the green Goal Live Dangerously - 5/10 - Sneak Attack: Get the Warp by falling through the rhombic hole. 3 - Hairpin: Don't go too fast! Live Dangerously - 4/10 - Derby: Do 5 laps of the track in 60 seconds. (A lap includes going around BOTH curves.) 4 - Wide Bridge: Wait until the platform meets at a corner with the bridge, then go as fast as possible across the bridge. You may be able to make it all the way across, but if you can't, do the same thing to get onto the Goal platform. Live Dangerously - 6/10 - Anxiety: Complete in under 8 seconds. 5 - Simple: Roll forward, get some bananas, go to the Goal. Simple as it gets! 6 - Hollow: Roll around the track and into the Goal. Notae's Note: You can run full-blast toward the ramp, jump into the air and finish faster by landing on the bridge connecting the circle to the Goal platform. 7 - Bumpy: Go straight forward at full blast and maybe you'll get a bunch of bananas, but slow down at the end as to not fly over the Goal. 8 - Switches: Roll onto the first switch to make the bridge go flat, avoid the next switch and the hole after it and cruise through the Goal. 8 - Switches, *Warp*: If you hit the second switch the bridge will go vertical. On the bottom of the bridge there is a green Goal. Go to the side and with just enough speed, you will fly through the Goal, and jump to level 10, the first Bonus stage in the game. Notae's Note (Warp): Make sure you realize that you can't drop in, because the Goal is on its side. You have to soar in! 9 - Floaters: Weave around the boxes or go on top of them to get some bananas, then go to the Goal. 10 - Bonus Basic, *Bonus*: The first Bonus Stage in the game! Quickly collect the bananas in the outer square, then get the ones in the inner one. Then get the middle one, and the far away one. 11 - Edge: Just take it slowly, but not too slowly. Go straight toward the Goal. 12 - Escalators: Go up the first Escalator, hit the fast-forward switch, go up the second Escalator. 13 - Serpentine: Go slowly across the bridge, and speed up if you go for the banana bunches. 14 - Swirl: You can either go around the swirl until you get to the Goal, or you can go really fast and hop the wall, then turn around, thus getting to the Goal sooner. Notae's Note: If you hop the wall, make sure you only hop over 1 wall, otherwise you are farther away from the Goal. 15 - Dormant Pits: You can either go straight for the Goal, or press the play switch, causing the platform to twist so that you can get the banana bunches. 16 - Composition: Follow the line through the level. 17 - Dynamo: Circle around the small hexagon until you get out, then use the same technique to climb up the bigger hexagon. 18 - Lunchbox: Go forward from the start and take the path on the left. Go down this path on the right side until you get to a ramp. Go up this ramp, and the next one, and through the Goal. 19 - Gutter: My recommendation is to ride on top of the left-most rail while leaning toward the left, this way, you don't get a bump at the end. Live Dangerously - 5/10 - Balance: Ride on top of the full length of one of the beams excluding the leftmost one. 20 - Rising Inclines, *Bonus*: Roll around the stage collecting bananas until you have about 5 seconds left, then just hurry up and go through the Goal. 21 - Slopes: You can either go down each slope, or you can jump off to the side, bounce off the platform below and land on the lowest one, so you only have to go down one slope. Live Dangerously - 5/10 - You're not kidding?: Touch all 5 slopes, the starting platform, and the Goal platform, but nothing else! 22 - Steps: Simply get a small running start for each step. 23 - Blocks: Wait for the blocks to expand, then get onto the first one. Wait for them to retract, and go onto the far one. Wait for them to expand, and go through the Goal. 24 - Jump Single: Go to the big red arrow, and roll down the ramp at that place, hit the block, and jump across the gap to the Goal platform. 25 - Exam-A: The path is completely straightforward. Just don't take it too fast and take it very slowly on the curvy bridge. 26 - Tub: go past the jumps and up the ramps to the Goal. 27 - Sliders: Make sure to hold back when going down most of the ramps as to not fall off. Live Dangerously - 8/10 - Long Jump: Jump from the end of the first slider straight to the Goal. Glitch: In story mode, the names of this level and Expert 44 (Windy Slide) are switched. 28 - Spinning Top: You should notice that the top is only able to hit you in one place. Go around that place and go to the Goal. Notae's Note: The bananas aren't as hard to get as they look, you just need to get close to the top without hitting it. 29 - Curve Bridge: Make it slowly across the level because the turns get sharper as you go. At the end, go to the end of the first plank and wait until they line up to go. 30 - Scabrous, *Bonus*: Do the same as in Bonus Basic, except when you do the inside ring, get the 2 "out of place" bananas and banana bunches. 31 - Jolt Channel: Always try to keep moving, and if there's a choice, choose left over right. Notae's Note: This is a braid maze, so no matter which way you go, you won't hit a dead end. 32 - Inertial: Wait for the Goal to extend and move more slowly, then break the ribbon. 33 - Octagonal: Go left and follow the perimeter around the level, watch out for holes. 34 - Sewer: Go into the tunnel on he right, turn left, and then follow the path to the Goal. 35 - Arc Bridges: Go across the arcs as quickly as possible, and take the left arc at the end. 36 - Veer Field: Turn to the right and fall off the edge onto a lower level, then bounce over the next edge onto another level. Then turn left and follow the bridge around to the Goal 37 - Teeter: Roll up the ramp and onto the first seesaw. Follow the swerving track and get onto the next seesaw. Get a little speed and run across the tops of the raised diamonds onto the next seesaw, where you should swerve around the holes to eventually reach the Goal. 38 - Stream: Take the path to the right, and let the current move you down to an intersection where you should turn left, then go toward the Goal. 39 - Catwalk: As Always, I suggest you take the wider left path as to survive. Even though the bridges get thinner, there's a tiny ridge that your ball will rest in if you line up straight. This ridge will guide you across the path. Make sure you don't go too fast at the end, or you will hit the Goal and bounce off. 40 - Catapult: Roll onto the ramp and wait for the catapult to shoot you up. Then guide your monkey onto the ramp that leads to the Goal and you have beaten Beginner! Live Dangerously - 8/10 - Geology: Hit the rocks used in the background. Live Dangerously - 6/10 - Hop: Go through the Goal backwards. ***BEGINNER EXTRA*** If you were able to complete Beginner without losing a continue, you get to play the Extra stages. They're a little harder, but on Beginner, they're still really easy. Good luck. Ex1 - Blur Bridge: You can get onto one platform, ride it to the edge, then go straight as the platforms appear in front of you, or you can take a semi-diagonal route across the middle of the stage for a better time. Ex2 - Hitter: You can go right away and get a good time, but risk dying, or you can wait until the clock says 26, when the Goal will slow down, to go through. Ex3 - AV Logo: Go onto the logo, and take a path between the "a" and the "v", make a hairpin turn to the right and go through the Goal. Live Dangerously - 7/10 - Pure V: Go around the right side of the "v". Ex4 - Rhombus: Try to go as straight as possible through the stage Ex5 - Buoy: Wait for the buoy to sink into the ground then get on an break the ribbon. Ex6 - Conveyers: Hold up the whole time. Ex7 - Bumpy Check: Go around the outside. Ex8 - Alternative: Watch out for the fast forward switch and alternate between platforms to get to the Goal. Ex9 - Junction: Make your way across the slope and go through the Goal. Ex9 - Junction, *Warp*: Go to the end of the starting platform and face backwards. Go straight at full blast and use the ramp provided to jump on to the back track. Then follow original directions. Ex10 - Bead Screen: Wait until all the platforms line up and press the pause switch. Then go down the staircase and through the Goal. Live Dangerously - 7/10 - High Flying: Try to complete the level without pressing the pause switch! Ex11 - Coil Ramp: You can go around the entire ramp, or fall off to the right a couple times to get to the lower levels and get a better time. Ex12 - Millefeuille: Assuming this diagram is the stage, follow the directions: S = Start, G = Goal. _____ |>>>>V| |^G V| |^^<<<| |^ | |^ | ----- S Ex13 - Waver: Use each individual wave as a half pipe, so you can keep your speed high enough to get over the next wave. Ex14 - Fat Seesaw: Just try to go as fast as possible, the seesaw should balance out. Ex15 - Treads: You can go all the way around, but you'll have to do it quickly, or you can fall off to the left and land on a lower level, in which case you can take your sweet sweet time. Ex16 - Fluctuation: Weave around the boxes until you get to the Goal, then wait until one of the boxes move to let you through. Live Dangerously - 7/10 - Nonstop1: Finish in under 10 seconds. Ex17 - Folders: Go along the railings on the side until you get to the end, then wait for the Goal to flip up and bolt through it. Ex18 - Quick Turn: Hold up the whole time and watch in awe as your monkey passes all seven rolling triangles and cruises through the Goal unharmed. Wow! Ex19 - Linear Seesaws: Bolt past the first two and ease to one side to get past the last one then slow down and go through the Goal. Live Dangerously - 10/10 - Lesser Known Parts: Ride along the outside frame of the level. Ex20 - Birth: Go forward and turn right, follow that path until you reach a pause button. Hit it and go back down to the intersection and turn right. Go up the hill and across the ramp with the cubes on it and into the Goal. Live Dangerously - 7/10 - Where's the Remote?: Complete with the FF switch pressed. ***ADVANCED*** The Advanced stages are considerably harder than Beginner and Beginner Extra. Some of these levels are really quite challenging. (i.e. Launchers, and Arthropod). 1 - Bump: Hold forward the whole time. 2 - Walking: Go forward over the hills, then bounce off the walls through the bush-like objects. Go past the bumpers, hop the gap and through the Goal. 3 - Repulse: Go onto the first platform, wait for them to cross, then switch to the second one. Notae's Note: You can get a faster clear by going quickly to the left side, then using the little ledge on the side of the moving platform to hop the gap and land on the second one. 4 - Narrow Bridge: Wait until the platform meets at a corner with the bridge, then go as fast as possible across the bridge. You may be able to make it all the way across, but if you can't, do the same thing to get onto the Goal platform. Notae's Note: There's no ledge on this bridge, as in Wide Bridge, so be careful! 5 - Break: Run as fast as you can to either side, up the hill and through the Goal. 5 - Break, *Warp*: Just as in diamond, slowly fall off the back ramp onto the lower platform. Live Dangerously - 4/10 - Backup Goal: Get the Warp by falling through the rhombic hole. 6 - Curves: You can follow the entire path around, or there are 2 shortcuts where the paths come really close together that you can take. 7 - Downhill: Go down as fast as you can, but don't hit the corners of the walls, otherwise you will bounce off. 8 - Blocks Slim: Get onto the first block, wait, go around to the other side, wait, break the ribbon. 9 - Choice: Take the leftmost path across the guitar, slow down at the end, then climb the slope to the right. 9 - Choice, *Warp*: Take the rightmost path, but go quickly to avoid the ramp. Glitch: There is a ramp that slowly moves up and blocks off the thinner paths eventually. The ramp moves at different speeds every time you try the level. 10 - Bonus Wave, *Bonus*: Run around the first ring and get all of its bananas, then go to the second ring with bigger waves and get the rest. 11 - Jump Ramp: Run as fast as you can towards the small bump on the left, then jump onto to the right side, then jump from the right to the left, then repeat. 12 - Hounds Tooth: Hold forward and straighten yourself out so that you are always headed for the Goal. 13 - D.N.A.: Go around the spiral staircase and through the Goal. 13 - D.N.A., *Warp*: Run as fast as you can towards the wall on the edge of the starting platform and try to bounce over the wall, then follow the staircase down the other side. Notae's Note (Warp): Instead of hitting the wall, you can roll off the edge of the second step then hold back. 14 - Building: Roll up the ramp, roll around the border, repeat. Notae's Note: The track gets thinner as you progress. 15 - Scrolls: Use the momentum and centrifugal force technique to keep you on the round parts of the track. 16 - Cliff: Just take it slow and always lean toward the wall. 17 - Concentric: Use the round gaps to gain speed and hit the end bump to hop over to the next level, then repeat. 18 - Stadium: Go straight backward up the orange beam, turn around, run toward the Goal platform, ease to one side, and use the bumps to propel you into the air and onto the Goal platform. 19 - Dungeon: Assuming that your starting direction is north: First head North until there is a giant hole to your right. Hop across the south-west corner of this hole without hitting the wall. Then head North, and follow the track around until there are three paths heading west. Take the second one, go up the ramps and break the ribbon. 20 - Bonus Grid, *Bonus*: Quickly go through each row diagonally. 21 - Banks: Go carefully across the track, or, if you're really impatient, you can go across the tiny gaps where the tracks touch. 22 - Eaten Floor: Go around the left side of the triangle and go through the Goal. 23 - Hoppers: U-Turn play switch, then go across making sure you don't get hit. 24 - Coaster: Get into the tunnel and hold down left the whole time, but if you can't wait that long, hold left or even up-left. Live Dangerously - 6/10 - The Other Side: Try to ride all the way down on the outside of the tube! 25 - Swell: Go across the bridge carefully and keep yourself on by pressing the opposite direction from the bank. 26 - Gravity Slider: Two ways to complete this. You can hold up the whole time or you can go for the bananas. 27 - Inchworms: U-Turn play switch, then go across the first inchworm. 27 - Inchworms, *Warp*: Go across the second inchworm, which is a bit faster than the first. 27 - Inchworms, *Second Warp*: The last inchworm is much faster than the last two, USE AT YOUR OWN RISK. Make sure you hit the play switch. 28 - Totalitarianism: U-Turn play switch, then quickly make your way through until a wide space between the pillars, wait here until the rings fall. When they start to rise, make your way to the Goal. 29 - Organic Form: U-Turn play switch, then carefully make your way through the center of the bridge. 30 - Board Park, *Bonus*: Another Bonus stage which is a souped-up version of Rising Inclines. Hold up and go across the first bridge. To get the bunch of bananas on the lower bridge, go down below the first and go straight at the bump in front of it to jump on. 31 - Bowl: Go into the bowl, run around and go through the goal. Live Dangerously - 2/10 - Straightforward: Complete it without doing a lap around the bowl. 32 - Jumpies: Use the first two to get higher on the level, then use the last one to propel you into the Goal. Don't hit the party ball! Notae's Note: I find it easier to use the last one as a ramp rather than a propulsion device. 33 - Stoppers: The spokes on this level move according to which way you tilt the level. Go around the outside by pushing them toward the middle, or go through the inside by moving it back and forth until there's a space. 34 - Floor Bent: Always lean away from the edge of the stage, especially near the end where the slant is more intense. 35 - Conveyer: The direction of the conveyers alternates, so adjust your speed accordingly. Live Dangerously - 3/10 - Friction: Use only the left conveyers. 36 - Exam-B: A souped-up version of Exam-A, the path is still straightforward, you should still not take it too fast, and you should still take it very slowly on the curvy platform. Notae's Note: There's a shortcut: After climbing the slope, turn right and go across one of the two beams. Then drop off the edge and with just enough speed, you can land right on the Goal platform. Live Dangerously - 8/10 - Not so Short: Take the shortcut twice. 37 - Chaser: If you think you can make it, you can run around the clef and try to catch up, but I recommend falling off to the right, and waiting for the Goal to swing by. 37 - Chaser, *Warp*: A faster Goal, use the same technique. 37 - Chaser, *Second Warp*: An even faster Goal, you almost HAVE to use the shortcut. 38 - Jump Double: Use the first jump as you would in Jump Single, then roll around and avoid the bumpers as you go to do the second one. Notae's Note: If you roll backward-right, you can land on the bridge connecting the first and second jumps, thus taking a shortcut and skipping the first jump. 39 - Middle Jam: Get onto the bridge between two bumpers and follow at the same speed as them. When you get to the center, be very careful, as it's very crowded, then turn left into the open area and beat the level. Live Dangerously - 4/10 - Lap: Do a lap around the first square. 40 - Leveler, *Bonus*: Be careful not to fall between the square holes and make your way around the level in a clockwise spiral. Oh yeah, HEADS UP! 41 - Reversible Gear: Go to the center platform and go to the second corner to the left and wait there until the gear stops. Quickly make your way to center and go through the Goal. 42 - Stepping Stones: Go on the left side of the level and carefully make your way to the Goal. 43 - Dribbles: U-Turn play switch and make your way to the first dribble. Wait until it hits the ground before going past it. Use this pattern to make your way to the Goal. Notae's Note: Watch out because one of them is REALLY BIG! You'll have to stand back for that one! 44 - U.R.L.: Go to the end of the starting platform and wait for the block to recede to the left. Quickly get on the upper platform and to the right hand side of it in the little notch coming out of it. Wait for the block to go to the left again and quickly bolt towards the Goal. Live Dangerously - 8/10 - Surfing the Net: (Thank you Zack Dice) Ride on top of the black box for at least 0.5 seconds. 45 - Mad Rings: Hold up the whole time and slow down near the end to cruise through the Goal. 45 - Mad Rings, *Warp*: Hold up the whole time until you reach the platform with the blue Goal on it. Then ease to the left and land on the next platform and stop. Carefully time your leap to the next platform and make sure you don't miss the Goal. 45 - Mad Rings, *Second Warp*: The final ring is so fast as to be completely random whether or not you make it. I don't recommend taking this path. Notae's Note: If you wait 1.5 seconds at the start, then hold forward, you can make it all the way to the last platform if you dodge the Goal and the Warp. The hard part is slowing down to get through it. 46 - Curvy Options: I suggest taking the easy route because you only get around three bananas for taking the others that are possible. 47 - Twister: Wait until the squares line up at forty-five degrees then floor it and hope for the best. Glitch: In story mode, the name of this level and Expert 64 (Twist & Spin) are switched. 48 - Cascade: Take it slowly down the staircase and carefully down the ramps. Be warned that the circles get thinner and the ramps get steeper as you go along. 49 - Pro Skaters: These skaters are not actually skaters, they're Goals! Anyway, hit the pause button when the first skater is roughly in the center. If it isn't in the center, DON'T FALL DOWN TO THE HALF PIPE, stay on the starting platform and hit the play switch. Repeat until it is in the center and THEN fall down to the half pipe and break the ribbon suspended on this... thing... 49 - Pro Skaters, *Warp*: You can't freeze the second skater, which makes it EXTREMELY HARD. Live Dangerously - 7/10 - Freeze Frame: Freeze the first skater in the air, then use the second skater to propel you into the air and break the ribbon on the first skater. 50 - Rampage, *Bonus*: My strategy is to get only the bunches of bananas in the corners of the jumps then break that pretty blue ribbon. 51 - Ant Lion: Use the momentum and centrifugal force technique to get around the level. 52 - Collapse: Make you way diagonally across the grid-like holes in the ground. Once through them, go around the left edge of the level until there is a slope. Go down the slope and past the square holes in the ground, up the slope and across one of two beams, then follow the track around to the Goal. 53 - Swing Bar: Make your way as fast as you can across the bridge, and hold the uphill direction whenever necessary. 54 - Labyrinth: First go around the path of bumpers, avoid the pillars, go around the ramps with a bumper between them, and go up the slope. Now you should be in front of some blocks that move when you tilt the stage. Weave through them, go through the hills and (hopefully) jump into the Goal. 54 - Labyrinth, *Warp*: Bypass the Goal, and go to the left. Traverse the beam of your choice, go over the domes and Complete the Warp Goal. Notae's Note (Warp): There's a shortcut you can take to get right from the beginning to the end. Run as fast as you can towards the gap behind the bumper, and use it to hop the wall. Notae's Note: You can also use that shortcut to get to the regular Goal, by bypassing the Warp, going across the domes and the beam of your choice, then continuing along to the Goal. Live Dangerously - 4/10 - Uselessness: Take the shortcut twice. 55 - Spiral: Roll around the level using the momentum and centrifugal force technique. Notae's Note: For an easier clear, roll forward at the start and fall off to the left at approximately 56.75, then steer yourself into the Goal. 56 - Wavy Jump: Roll forward down the ramp, jump, ease to one side, jump again, ease back to the center, and beat it. Never slow down. 57 - Spiky: Use the stop and go technique, stopping between the spikes that are crossing the platform. 58 - Unrest: Go across the platforms when they line up, and lean against the slope when they're not. 59 - Polar: Turn a bit to the right until you line up with a moving platform, then keep going as the platforms pass in front of you. Watch out for bumpers! 60 - Paraboloid, *Bonus*: If you go to one corner and run diagonally across the stage toward the other side, you should be able to get the bunches of bananas. 61 - Giant Comb: THIS IS WHY I USE A BRUSH! Anyway, carefully use the stop and go technique and spend the least amount of time possible on the strangely coloured lines on the ground because that's where the teeth can hit you. Live Dangerously - 7/10 - NonStop2: Finish in under 10 seconds without using the stop and go technique Live Dangerously - 10/10 - Live Very Dangerously: Hit the outermost tooth of the comb. 62 - Beehive: Go around the outside if you want to survive. 63 - Dynamic Maze: Go around the outside on the left side for the fastest route. 64 - Triangle Holes: Hold up the whole time. 65 - Launchers: WARNING: VERY HARD! Put the map on medium zoom, then drop down to the bottom platform. Once there, stand in front of one of the launchers. Once you get launched, use the map to position yourself above the top of the pillar. Zoom in on the map so you can easily fall into the Goal. 65 - Launchers, *Warp*: On the bottom of that platform there's a green Goal. Of course, I'm not going to explain how to get it because it's pure luck. Done and done. Notae's Note: This level lives off of practice so make sure you feed it, otherwise it'll get angry and it won't let you beat it. Live Dangerously - 2/10 - Direct: Complete the regular Goal without landing on the top of the pillar. 66 - Randomizer: Don't go too fast. 66 - Randomizer, *Warp*: Experiment 66 - Randomizer, *Second Warp*: See last 67 - Coin Slots: Roll to the slots near the end and wait for a Goal to drop down, then bolt through it 67 - Coin Slots *Warp*: The first coin contains the green Goal, so run fast! Notae's Note (Warp): (Thank you Matt Vitale) There is an exact timing strategy, if you pause between 57.05-57.00 then hold up, then unpause, you should go through the green Goal. 68 - Seesaw Bridges: Follow the path to the first seesaw. If you get on the right side of the seesaw, go to the left of the barrel (or vice versa) and weave left and right of them. On the second, start on the left and follow the path as fast as you can. On the third, do the same as the first one, only it's three or five barrels to weave around, so run fast! 69 - Arthropod: WARNING: VERY HARD! There are many strategies but I prefer this one. First, the hard part, get to the last ring. Second, the not so hard part, try to stay in the middle of this ring without getting stepped on. Third, the easy part, go through the Goal when possible. Notae's Note: This one also needs practice, otherwise you will never make it through the Goal when it's important! Notae's Note: (Yes, two notes, it's a hard level!) There is also an exact timing strategy, if you pause the game between 41.18 and 41.08, hold up, unpause, then pause again between 36.26 and 36.16, hold up-left, then press start, you'll go straight through the Goal. Live Dangerously - 7/10 - Angled, Luckily: Fall off the last ring and land in the Goal while it's near the bottom, going through it backwards. 70 - Spatiotemporal: Wait until the clock hits 50 seconds, then go as fast as you can through the wormhole, across the bridge and into the Goal (don't miss it!) Live Dangerously - 8/10 - 360: Go onto the bridge and stay on until it has completed a full rotation. Live Dangerously - 9/10 - 720: Go onto the bridge and stay on until it has completed 2 full rotations. Live Dangerously - 10/10 - 1080: Go onto the bridge and stay on until it has completed 3 full rotations, should I keep counting? ***ADVANCED EXTRA*** So, you finally completed the Advanced stage. Congratulations, but you'll have to do it without continuing to make it to the Advanced Extra. Ex1 - Blur Bridge: You can get onto one platform, ride it to the edge, then go straight as the platforms appear in front of you, or you can take a semi-diagonal route across the middle of the stage for a better time. Ex2 - Hard Hitter: This one's bigger and faster than Hitter. You can go right away and get a good time, but risk dying, or you can wait until the clock says 26, when the Goal will slow down, to go through. Ex3 - Puzzle: Run forward at full blast and hop the gap, then turn right, and follow the path as fast as you can (while slowing at corners) to get to the Goal. Live Dangerously - 6/10 - Double or Nothing: Hop two gaps at the start. Ex4 - AV Logo: Go onto the logo, and take a path between the "a" and the "v", make a hairpin turn to the right and go through the Goal. Live Dangerously - 7/10 - Pure V: Go around the right side of the "v". Ex5 - Polar Large: A souped-up version of Polar. Go straight and follow the path of platforms that will form in front of you. When you get near the end, go to the big platform's axis is, then go across when it is horizontal. Follow the outside of the border toward the Goal as to not get hit by the big platform. Ex6 - Auto Doors: U-turn, play switch. You shouldn't have a problem with anything except maybe the last two. Where the doors meet in the center, there is a little notch you can roll your ball into. If you hold up when in this notch, you'll make it through when the door opens. Live Dangerously - 8/10 - Knock Knock: Complete it without pressing the play switch. Ex7 - Heavy Sphere: Roll forward and hit the play switch, then, go backward to the ramp at the back, build up some speed, and go across the bending platform as fast as possible, don't miss the Goal. Live Dangerously - 2/10 - Temptation: Touch the heavy sphere. Ex8 - Stagger: You'll have to be quick for this one. Stop until the pentagons are lined up, then quickly make a transfer. Repeat. The triangles are harder because they're smaller. Ex9 - U.F.O.: This one still confuses me a little bit. Anyway, drop into the hole, then hit the play switch wait until the U.F.O. flips, then find your way to the Goal, quickly. Live Dangerously - 9/10 - Circling the Drain: Complete without touching the play switch. Ex10 - Ring Bridges: Three things you must know: You can only fall downward (duh), you can't use the lip as a jump, and DON'T HIT THE LIP ON THE LOWER RING OR YOU'LL DIE A TERRIBLE TERRIBLE DEATH!!! Live Dangerously - 10/10 - NonStop3: Try to beat it without slowing down! You'll have to bounce into the Goal! Ex11 - Chaos: R = Right, L = Left, S = Straight, H = Hairpin Turn. Go quickly: RLLSRSRSRLLLLRLRLHRLSRR. Ex12 - Tilt Maze: This maze is on a tilt toward the Goal, so beware. Only go backward or to the left when you absolutely have to, and follow the rightmost path. Notae's Note: (Thank you Zack Dice) If you go to the back corner of the starting platform, then run forward at the maze, you should bounce all the way to the end. Just make sure that on your last bounce you hold back to avoid falling off. Ex13 - Fractal: Go quickly across the left edge of the large triangle and eventually make your way to the Goal. Ex14 - Hills: Climb the lowest hill and go to the corner farthest away from the next highest. Run full speed toward the next hill and climb up. Repeat for the next hill. Ex14 - Hills, *Warp*: Try to do the same to get to the highest hill. Ex15 - Dodge Maze: The walls with red marks on them are movable. Go to the left path and hit the first red wall you see. Go forward left and hit another wall. Keep going through this path until there is a red wall on your right, then go through it. Then go forward-left through this area until you can move another red wall. Go forward-left again through another red wall. Go forward a bit, then turn right into a path with 2 red walls right beside each other. Pass these and go through the zigzag path, make a hairpin turn, go through another zigzag path, make another hairpin turn, and go forward until there is another red wall on your right, move it, go forward-right, move 3 walls and go through the Goal. Ex16 - Domes: You can go fast and die over and over, or you can slow down, die rarely, but get frustrated when you do, your choice! Ex17 - Amida lot: Go to the edge of the starting platform in front of the first line to your right, wait for a bumper to rest at the end of this line, and get on the platform. Run down this line quickly and turn left at the end. DON'T GO ONTO THE OTHER LINE. Wait for the Goal to come, then break the ribbon Ex18 - Long Slider: Make sure you lean back-left the whole time. Notae's Note: If you go closer to the right edge, you won't bounce as far. Live Dangerously - 6/10 - Freefall1: Fall straight from the starting platform to the Goal. Ex19 - Grid Bridge: Stay as close to the center as possible and make sure you follow SMB2's physics. Ex20 - Teapot: Two ways to beat this: You can fall down and hope the box lands on you (requires luck), or you can wait for the box to fall, then jump into it (requires speed). ***EXPERT*** Uh-oh. Now we get into the real challenges. In here you will find many levels as hard as Launchers and Arthropod combined. Always make sure you know everything about the stage that you can before you start. 1 - Ruin: Hold forward the whole time. 2 - Branch: Roll forward and traverse the narrow beam on the left. 2 - Branch, *Second Warp*: The first warp is nowhere to be seen... Traverse the inclined beam on the right instead. Be sure you are completely stopped before making the 90 degree turn. 3 - Overturn: Roll onto the top of the platform when it lines up and quickly go through the Goal. 3 - Overturn, *Warp*: On the bottom of the platform is the Warp. It doesn't stop at all, so you'll have to be quick! 4 - Excursion: First go around the path and up the hills. Wait for the platform to come to you, get on, wait for the next, then wait for it to reach the other side. Now get on the revolving platform and ride it to the other side. Jump over the gap and the bump, up the slope, and carefully slip past through the tight spaces between the bumpers. Then use the two-direction technique to get across the thin bridge. Notae's Note: (Thank you Zack Dice) There is a huge shortcut that lets you skip the entire level. Take the first right turn, then before you take the following left, turn all the way around 180 degrees. Roll as fast as you can towards the point as close to the high railings as possible without hitting them, and use the small lip on the edge of the level to bounce onto the Goal platform. 5 - Dodecagon: Get on the 2x2 platform and ride it over until it reaches the other 7 platforms, then ride this bigger platform to the center where 7 more big platforms will meet. Quickly run around to the opposite platform, ride it until it splits into 8 pieces, ride that small one, then go through the Goal. 6 - Exam-C: A cut-back version of Exam-B, with a longer, thinner curvy bridge. First run across the slope, then turn right, get some speed and go over the narrow peak. Turn right again, go down the stairs (make sure you slow down at the end!). Turn left and go across the small holes, either by using diagonal move, or speed. I prefer a combination, assume you starting position is North. Line yourself along the line between the second and third row of squares from the North, facing east (toward the blocks). Rush forward then stay between the 2 rows and slow down at the end. Now comes the hard part. To get across the curvy bridge, use my two-direction technique. 7 - Skeleton: A cut-back version of Slopes, use the same technique as you would on Slopes, but watch out for the holes in the floors and line yourself up correctly with the thinner slopes. Live Dangerously - 10/10 - You have got to be Kidding!: Touch all 5 slopes, the starting platform, and the Goal platform, but nothing else! 8 - Tracks: Take the outside track and use the two-direction technique to get around. Notae's Note: (Thank you Zack Dice) There's a huge shortcut that lets you skip the entire level. Run up the ramp leading to the "0.5" track, but don't drop down, run across the tops of the ramps and veer to the left to bounce off the small ledge between the "0.1" and "0.2" tracks. If you manage to bounce off of it, try to guide yourself over the wall separating you from the Goal. 9 - Downhill Hard: A souped-up version of Downhill, you have to go slowly and try to remember where you have to go next. Some of these spaces are pretty tight! 10 - Bonus Bumpy, *Bonus*: Go around the stage in a spiral and try not to miss any. 11 - Wormhole: The only part of this level that poses a threat is the last thin pathway. The whole path is straightforward. 12 - Free Fall: Roll onto the extremely thin pathway and use the map to position yourself above the circle below the thin pathway. Fall off of the thin pathway onto the circle, then roll across another thin pathway to the Goal. 12 - Free Fall, *Warp*: Instead of rolling all the way across the second thin pathway, fall off when you're above the smaller circle below this thin pathway. Roll across ANOTHER thin pathway to the green Goal. Live Dangerously - 5/10 - A Freer Freefall: Fall straight from the starting platform to the Goal. Live Dangerously - 5/10 - An Even Freer Freefall: Fall straight from the starting platform to the green Goal. 13 - Melting Pot: Move into the box ASAP to ensure the fact that you make it into it, then be always leaning toward the Goal. Move quickly because you only have 30 seconds. 14 - Mad Shuffle: Instead of U-turning to the play switch, go behind the first wormhole to do it. If you do this quickly, you'll get through the wormhole just as the direction changes. When this happens, get on the left pillar before it rises and bolt down the path, staying on the left side, and you shouldn't have to worry about the direction changing again. Notae's Note: If you don't get through fast enough and the pillars do three rotations, make sure you switch sides before you get knocked off. 15 - Jump Machine: Assume your starting direction is North. Get onto the launcher at South by South-West. Get hit and land on the South platform. 15 - Jump machine, *Warp*: Instead of going through the Goal, jump again and go west to land on another platform with a green Goal. 15 - Jump machine, *Second Warp*: Instead of going through that Goal, jump again and go the center of the machine to find the red Goal. 16 - Zigzag Slope: Keep a constant speed and always stay as close to the center as possible. The right side is steeper than the left. 17 - Tower: Run into the wormhole and slowly fall off the edge of the new platform onto another platform and lean against the slope. Fall off of this platform onto yet another, go down slowly and drop in the center into the Goal. 18 - Toggle: When the bars are perpendicular, rush toward the left side. Then, try to bounce over the bars as they try to push you to the left. Notae's Note: Don't use the stop and go technique. Live Dangerously - 4/10 - On the Contrary: Use the stop and go technique. 19 - Combination: Warp through the wormhole, make a quick U-turn, hit the play switch, and warp again. If you did it fast enough, the Goal will be on the opposite side of the level, if not wait until it is. When it is, get on the opposite set of squares, wait for them to rotate, then the Goal should be in front of you. 20 - Bonus Hunting, *Bonus*: Run down the slope as fast as you can and jump off toward the running bananas. Get one row, then stop and let another row get you, then go through the Goal. 21 - Gears: Get onto the first gear and ride it to the other side, then transfer to the next gear, repeat until you get to the Goal. Notae's Note: You can also run along the narrow pathways connecting the teeth of the gears to go faster. Live Dangerously - 3/10 - Wrong Way: Go across the narrow pathways separating the teeth backwards. 22 - Destruction: A cut-back version of Collapse. First make your way diagonally through the grid-like holes toward the left side. Hop the small gap here, then move to the other side and hop another small gap. Go around the border until you get to a slope. Go down this slope and past the square holes, up another slope and turn right. Follow the outside beam and use a little speed to hop the gap at the end. Follow this path around, then use diagonal move to get from the first thin pathway to the next. Go through the Goal and your done. 23 - Invasion: First go straight through the first three bumpers, then follow the bumpers clockwise around the small square. Wait for the first bumper at the next obstacle to move left, get on, wait for the next to move right, then continue. Go between the two bumpers on either side of you. Then get across the extremely thin area between hitting the bumpers and falling off, go across the extremely thin bridge, and through the Goal. 24 - Diving: Hold forward the whole time. 25 - Floor Slant: Go to the end of the thin bridge, and use diagonal move to get to the middle, then again to get to the other side. Slow down and break the ribbon. 26 - Tram: Wait for the bumpers to pass, then go out, move forward, and go back in on the next segment before the next bumpers come. Repeat until you get to the last segment. Notae's Note: In case you didn't know, the giant circles are moving, not the segmented rectangle. 27 - Swing Bar Long: A souped-up version of Swing Bar. Go quickly across the bar until it starts to turn, then go to the upper side and hold the upper direction to avoid falling off, then speed up again and repeat. 28 - Paper Work: Follow the path down to the center, then make your way up the other side. Be careful as to not fall off! 29 - Twin Attacker: A cut-back version of spiky. Go across the thin pathway, and when the attacker comes near, ease slightly to the opposite side as to not get knocked off. 30 - Partition, *Bonus*: This is not the most profitable Bonus round, much like the rest from this point, but it is pretty cool. Get to the other segment using the wormhole provided (Batteries included). 31 - Punched Seesaws: Don't take this one too fast or too slow. Keep a moderate speed throughout. Weave through the holes as to not tip the seesaw. 31 - Punched Seesaws, *Warp*: Pass the Goal. Be careful getting onto the next seesaw. Traverse the seesaw exactly the same as the last. Live Dangerously - 2/10 - 5-a-side: Pick a side and pass all 5 holes on that side without crossing to the other side! 32 - Opera: Go as fast as you can keeping as close to the center as possible on the first two, then, slow down on the last two and don't bounce too high! Live Dangerously - 4/10 - DIVE, DIVE, DIVE!!!: Don't go around the last staircase. 33 - Brandished: Go extremely close to the giant needle and find out where it swung last. Stand just outside of this area and hope for the best. Notae's Note: The giant needle doesn't swing in the same spot over and over, it changes the distance. 34 - Tiers: Hop down to the fourth or fifth tier and traverse the leaning track toward the Goal. 34 - Tiers, *Warp*: Hop down to the second or third tier and traverse the leaning track toward the Goal. 34 - Tiers, *Second Warp*: Follow the near impossible path leading from the tier with the wormhole on it. 35 - Cliffs: Roll onto the first trapezoidal block and face the slope in the direct center. Roll down and hit the ledge in the center. Slow yourself down when you reach the other block. Lather, Rinse, and Repeat. Notae's Note: Be careful because the ledges get smaller near the end. 36 - Narrow Peaks: Go to the middle platform. If you aren't good at narrow paths, go left. If you are, go to the right and get some bananas. Beware the ever-narrowing peaks! 37 - Detour: Roll onto the impressively large slope, through the wormhole, and through the Goal. 37 - Detour, *Warp*: Run through the wormhole on the impressively large slope, bounce off of an impressively large block, make an impressively large jump, and soar through the Goal without hesitation. Live Dangerously - 1/10 - Scenic: Come to rest on the impressively large block. Live Dangerously - 4/10 - Not so Impressive: Go through the Warp without hitting the impressively large block! Live Dangerously - 10/10 - Another Detour: Go through the wormhole backwards! Glitch: The wormhole in this level works on both sides. If you go into the back of one of the wormholes, you'll come out the back of the other. 38 - Switch Inferno: AAAAAGGGHHH!!! Below is a diagram of the far right corner. Hit the Switch marked "X" and then go through the Goal. ____ OOO| ^ OOX| N OOO| Notae's Note: Don't worry about hitting any other switches after you hit the good one, you'll be through the Goal by the time those beams swing around. 39 - Spiral Bridge: Go up to the helix and get onto it. Always be moving or the camera angle will change. At the top, go to the middle of the green part and