*Backtrak- taking you through those classic games you just have to play again* TMNT: The Game Walkthrough <Version 0.95> (PS2) Written by Daniel Byrne ©Copyright Backtrak 2007-2010 Developer: Mirage studios *Please note: This FAQ is owned by Daniel Byrne & Backtrak© any unauthorised copying, traces, or taking any other content etc from this document is strictly prohibited. Any breach of this on your (the user's)intentions can & will result in legal action. *This walkthrough is best viewed, maximised in notepad or wordpad & with a screen resolution of at least 800 X 600. *Need to find specific elements of the walkthrough quickly? Ctrl+ F will be your best friend!! _______________________ 0-0 Version history 0-0 _______________________ V. <0.95> ------------- #04/12/2010- Ready to upload new version of the walkthrough soon to be Version Final 1.00 Phew!!! #03/12/2010- Added final revision info and more to the FAQ and finalized walkthrough content/layout. #01/07/2009- Added a new section to summarise the game and give an overall evaluation in comparison to previous TMNT games. #02/07/2009- Responded to all e-mails regarding TMNT since the project began, many thanks in your patience on this front, not easy due to not having internet access and a place i can upload the walkthrough. Final parts of the walkthrough completed and now gathering data on all further shell locations. #25/06/2009- After an abscence due to no internet connection -_- added new info to extras section and gave the walkthrough a fresher look & produce a more polished and difinitive walkthrough for the PS2 platform. V. <0.75> ------------- #07/11/2008- Upgraded walkthrough to V. <0.95> #06/11/2008- Played through the game one last time to check problem areas and give more help with the game's bad camera angles -_-. #05/11/2008- Included the names of all Max Winter's Generals and all of their specific attack patterns and movements. #05/11/2008- Added more refined stratergies to succeed in the final boss battle. #01/11/2008- Corrected spelling errors and made the walkthrough more user friendly. #28/09/2008- Numerous text checked, various elements redesigned for ease of use. #27/09/2008- Final review of any errors, walkthrough layout and content. #25/09/2008- Finalized full walkthrough and completed it ready for re-submisson. V. <0.50> ------------- #24/09/2008- Upgraded walkthrough to V. <0.75> #18/09/2008- Completed main walkthrough and corrected errors and made adjustments to layout. #18/09/2008- Added remaining missions to walkthrough beginning work on in game shell locations. #16/09/2008- Made a correction to General Mono strategy. #15/09/2008- Updated layout and corrected minor errors in walkthrough. #15/09/2008- Added 3 more missions to the walkthrough section. #15/09/2008- I know, I know, i've been away for over a year and this walkthrough hasn't been finished or updated, however i've ran in to numerous problems, difficulties, questions and queries in regard to other things in my busy life so this walkthrough fell way behind, I'd like to apologise for the long delay but everything is back on track now(Pun intended ^_^) i'm also going to be answering the numerous e-mails i've saved regarding this game so rest assured if you haven't beaten the game yet then let's resume where we left off folks! #01/04/2007- Added & updated missions to the walkthrough. #30/04/2007- Added 2 more missions to the Walkthrough section. #30/04/2007- Added a more user friendly layout. #30/04/2007- Added more information to the Extras section. V.<0.25> ------------- #20/04/2007- Upgraded walkthrough to V. <0.50> #18/04/2007- Added each turtle's family attack to Super family attacks in the art of ninjitsu section. #18/04/2007- Various changes to layout spacing etc. #18/04/2007- Added three more new missions/stages to the main walkthrough. #13/04/2007- Started TMNT walkthrough. T-M-N-T ============================== === + Contents + === ============================== 1.Introducton 2.Controls 3.The Turtles/Characters 4.The art of ninjitsu A.#Special Abilities (acrobatic moves) B.#Special Actions C.#HUD'S:HEADS UP DISPLAY & ONSCREEN INFO D.#Ranking 5.The walkthrough A. Mystical Jungle. B. Vigilantism. C. Techno Ninjutsu. D. Cowabunga Carl Getaway. E. Spirit of the Forest. F. Ninja Tag time. G. The Game Is The Foot. H. Foot Trail. I. Tower Power. J. When the Slime Comes. K. O' Brother Where Art Thou... L. Bite Me! M. All Is Forgiven. N. Ninja's in the Crypt. O. The Mysterious Leader. P. Winter's Secret. 6.Extra's 7.FAQ 8.*NEW* Turtle Power! (Game Summary/evaluation) 9.Credits 1.(INTRODUCTION) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Four brothers brought together by fate to do battle with one known as the The Shredder......After many adventures through both time, space & reality battling this relentless almost immortal foe they finally defeated Shredder & the foot New York City was now safe from The Shredder's clutches & life went on in the city that never sleeps.... Sometime after the Four heros that defeated Shredder went their separate ways & strayed from the path of the Ninja, they were a family divided. After sending Leonardo (Splinter's wisest disciple & leader of the other three heroes) on a mission to the jungle to retrive a medallion with ancient powers Leonardo returns to his brothers after a long time of absence. However Leo's return causes tention to build between Raphael & himself, the family are now plunged deep in to a new battle to face adversity & find the answers to the strange apperances of monsters. Four Turtles, a sensei, & the ultimate battle against evil is about to test them to their limits, they are turtles, they are TMNT 1,2,3,4!!!! 2.(CONTROLS) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Action Button/s (default) Move/run Left analog stick ____________________________________________________________________ Spin kick Triangle button ____________________________________________________________________ Kicking flurry Triangle button (hold) ____________________________________________________________________ Weapon attack O button (repeat for combinations) ____________________________________________________________________ Warp slash O button (hold) ____________________________________________________________________ Jump/Double jump X button (press twice consecutivly to double jump) ____________________________________________________________________ Dodge(during combat) R1,R2,L1 or L2 button ____________________________________________________________________ Leo's shadow warp R1,R2,L1, or L2 button ____________________________________________________________________ Mike's Nunchuck helicopter R1,R2,L1, or L2 button (in air) ____________________________________________________________________ Raph's power climb R1,R2,L1, or L2 button & left analog stick (against wall) ____________________________________________________________________ Don's Bo vault R1,R2,L1 or L2 button ____________________________________________________________________ Ground punch O button (in air) ____________________________________________________________________ Turtle swap Square button ____________________________________________________________________ Brother throw Square button (in air) ____________________________________________________________________ Family attacks Square button (hold) ____________________________________________________________________ Walling Left analog stick (in air against wall) ____________________________________________________________________ Safety roll Triangle button & left analog stick (when landing) ____________________________________________________________________ Evasive roll Dodge & Left analog stick (during combat) ____________________________________________________________________ Ledge grab & run Left analog stick ____________________________________________________________________ Ledge drop O button ____________________________________________________________________ Pause game Start button 3.(THE TURTLES/CHARACTERS) ============================= Leonardo ----------- Weapons: Dual katana The oldest, the leader,-Disciplined, Serious, & deadly. Leonardo is able to keep a cool head in even the worst scenarios to hit team green. Acrobatic move: Shadow warp Strength: Balanced ____________________________________________________________________ Raphael >>>>>>>> Weapons: Twin sai The reckless rebel, Strongest turtle. The so called "hot head" of the team, he burns with a powerful rage when angered & makes sure he puts pain in to his foes with a capital P! Acrobatic move:Power climb Strength: Powerful attacks ____________________________________________________________________ Donatello ___________ Weapon: Bo staff The most introverted & intellegent of the turtles, technology has always been a facination of Don's & since the days have past of fighting Shredder he has enhanced his trusted Bo staff. Acrobatic move:Bo vault Strength: Long range attacks ____________________________________________________________________ Michelangelo ////////////// Weapons: Nunchaku The youngest more fun loving turtle, Mikey is the life & soul of any party. He always tries to raise the turtles spirits when things get rough & as Mikey might tell you he "loves being a turtle!!" Acrobatic move: Nunchuck helicopter Strength: Agility & flurry attacks Milita group ~~~~~~~~~~~~~~ The Milita are mostly in the jungles of South America, they patrol & treat most people as intruders & would attack anyone who resisted them. Saying this they are not exactly difficult opponents to the wise & skillful ninja. The Purple Dragons ~~~~~~~~~~~~~~~~~~~ These guys are your typical thug & common criminal, & much like the milita you should be able to overwhelm them quite easily using ninja techniques such as dodge, warp slash, & well timed spin kicks. The Purple Dragons originate from N.Y city. Black Gators ~~~~~~~~~~~~~ The Black Gators reside in New York's sewers, they are similar to the Purple Dragons however, much more technologically advanced in weaponry & tactics. Don first encounters the Gators in the sewers, they can prove a nuscience so try to keep them at arms length with spin kicks & doing a ground punch. The Foot Clan ~~~~~~~~~~~~~~~ Originally defeated by the Turtles, this clan is still prone to make the same mistakes... but with Shredder gone who is leading them? A once honourable clan that can be traced as far back as Feudal Japan (possibly the Sengoku era) The Shredder(Oroku Saki) commanded the entire clan unto his will & they followed his orders honourably & loyally until their master's demise at the hands of Splinter's ninja. ________________________ / \ | 4.THE ART OF NINJITSU | |________________________| In this short chapter i will explain each individual Turtle's special ability (acrobatic) & special actions, you will use them many times throughout the game so it's worth always keeping in mind which situations you should use them in. A.#Special abilities (Acrobatic moves) ====================================== -Leo: Shadow warp Shadow warp allows Leo to meditate & be able to pass through certain objects such as gates & bars. press L1,L2,R1, or R2 to use shadow warp. ____________________________________________________________________ -Raph: Power climb Power climb allows raph to go where other turtles cannot, by placing his powerful Sai weapons in to the wall & using his great strength to climb the wall. Press left analog towards a climb area & L1,L2,R1, or R2. ____________________________________________________________________ -Don: Bo vault Allows don to push himself forward using his Bo staff as a vault, this ability will get you across narrow areas with no way to jump across easily. Press L1,L2, R1, or R2 to use Bo vault. ____________________________________________________________________ -Mike: Nunchuck helicopter Mikey uses his double nunchaku to fly for a short time, this is especially useful for avoiding pit falls & travelling to areas through the air that would otherwise pose a difficulty to jump towards. ____________________________________________________________________ -Nightwatcher: Bloodlust/righteous fury Nightwatcher is also able to utilize the power climb, however he has the unique ability to use bloodlust which increases his attack power, you will also notice a gauge when playing as the Nightwatcher. This gauge is the rage gauge, should you press the button you will enter "bloodlust" mode. However during bloodlust mode your time is limited to the amount in the rage gauge which you fill by defeating enemies, should you fill the gauge to it's maximum you can unleash righteous fury upon all enemies (a devastating attack which will cause major damage to your foes!!) ____________________________________________________________________ B.#Special actions ================== -Super Family Attacks Using the square button when a fellow Turtle is avalible you can perform unique attacks using the Turtles combined power. After performing this co-operative technique you will be temporairly unable to perform it again until the cool down HUD is no longer visable. These attacks obviously use the combined power of your team & cannot be executed alone in the case of the solo story's & Nightwatcher's stages. -------------------------------------------------------------------- #Leonardo's family attack: ========================== Leo's family attack usually will involve Michaelangelo (providing he is in the team & hasn't lost respect for you or his cooldown HUD isn't in the process of being restored. During this attack which is area based around Leo, Mike (or any of the remaining turtles Note: same applies to all turtles) throws Leo in to the air lending him his chi (energy) so he can slam it in to the ground. #Michelangelo's family attack: ============================== Mikey's family attack will usually involve Don as his partner unless of course the conditions mentioned in Leo's are met & he isn't in the team in which case the next turtle becomes avalible. In this attack Mikey will swing his fellow turtle around rapidly making any enemy within range get knocked back a great distance, you can also move Mikey somewhat by moving your analog stick toward your target/s. #Donatello's family attack: =========================== The Don's family attack is very impressive indeed, & usually involves Raphael, during this attack Don & his cohort perform an amazing acrobatic somersualt in to the air & slam down his Bo staff to discharge their chi (& Raph's rage) in to the ground, this causes all enemies in the area to be shocked with electricity from the Bo staff & also having the additional effect to stun them temporarily. The attack range here is wide area based. #Raphael's family attack: ========================= Raph's family attack incorporates his power & strength in to his attack his usual partner for this will be Leo, the attack that ensues will be an all round mighty swing & throw of a brother in to the enemy causing great damage. The attack range for this move is linear. ____________________________________________________________________ -Mega attack- To use the mega attack you must fill the star metre at the top of the screen, you will fill one star for every enemy defeated. Once ten enemies have been defeated you will be able to use mega attack, during this sate time slows down for your opponents & your abilities are dramatically increased. If you incur damage during the mega state you will lose the ability to use your mega attack powers & revert to normal Turtle state, to use mega state again you must re-fill the gauge. ____________________________________________________________________ -Meditation- This is a very useful ability & also the only way possible to recover lost energy, to perform meditation simply stand still & allow your turtle to recover using their chi force, obviously it goes without saying this technique (while very useful) will leave you vunrable to attack so gain some distance from the enemy by spin kicking them down or wait until you are in an enemy free zone before you begin meditation. During boss encounters you will need to use this technique sparingly & tactically. (note: That the Nightwatcher cannot meditate even if standing still. ____________________________________________________________________ -Detirmination/helping hand (revival)- This ability can only be performed & successfully executed providing all your energy for the current turtle you are using is at zero, your turtle will drop to the floor & start to kneel over, mash the x button as fast as you can to make your turtle get up & fight back!! if successful you will regain all your health for that turtle, if with other turtles one of the turtles will provide a helping hand to help you up but you must still press the x button to execute this awesome skill. ____________________________________________________________________ C.#HUDS(heads up display/onscreen information)- ================================================ There are various HUDS in the game, a description of each of the HUDS you will encounter while playing the game is avalible below: Solo HUD- This Hud displays your current turtle Health HUD- this is within the Solo HUD & fades out accordingly with your current health Family HUD- This HUD displays the bond between the brotherhood of the ninja it is also an indicator of how impressive your moves are to the other turtles. Using the Super family attack unwisely could cost you precious respect within the HUD & a loss of respect will affect wether or not the turtles will aid you & may put a pressure on you to perform better so take heed of this HUD (you know what they say, family is important!) Cooldown HUD- This HUD shows up like the health HUD within the solo HUD, it will display for the period of time you are unable to execute another co-operative move. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> D.#RANKING: ============= There are two types of ranking end of level ranking & combat ranking which will also contribute to your end of stage ranking but is a mark of your progress along your way. Combat ranking: _______________ This applies after a combat area where your turtle/s have actually fought in combat, after defeating the enemy you will be ranked according to co-operative moves made, their success, damage taken, & time taken this also will contribute to the final ranking of the stage. End of stage ranking: _____________________ Your overall performance throughout the entire stage, ranking here is based on your combat ranking, coins collected, speed, & successful co-op moves when you later reunite the turtles. your ranking can alter depending how many coins you got, how fast you were etc & go from rank A+ to D. -------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-= 5. THE WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-= The story of TMNT is retold through the turtles in various FMV's as they recollect their adventure & the places they travelled, the FMV's make up the games initial story & take place after this adventure & tells the tale of how the brothers stood united once more. A.[Mystical Jungle]- stage 1 ____________________________ The game begins with a short fmv about the brotherhood of the turtles, after this the game goes to the present time where we find Leonardo begining his training in the mystic jungle. Once you assume control of Leo run ahead (you will be shown mini tutorials in game from Splinter's words he told Leo before he set out for the South American jungle) you may also follow Splinter's words as you go along to help you get a feel for TMNT's gameplay. keep running ahead to reach a golden turtle coin, grab the coin (these coins are scattered through out the stages & can help to improve your overall ranking) After collecting your first coin continue on ahead along the jungle trail & across the upcoming small wooden raft like bridge, proceed to the upcoming ledge & jump up it above the ledge pick up another coin, double jump across the waterfall turn the corner & again jump across the next waterfall to grab the third coin in this level. Next Jump upwards to the steep ledges & find another coin at the top, continue down the path avoiding the drops with a jump after jumping over the drops get the next coin & continue ahead to reach the game's first check point (if you die, you will resume from the checkpoint you last touched unless you touch another checkpoint that is, also you can quit the game & resume it at the last checkpoint you arrived at by switching the auto save feature on, doing this is a good idea so leave it be.) -------------------------------------------------------------------- From the checkpoint you just arrived at ascend the series of ledges on the right side, once at the top cross the wooden bridge here & grab the coin to add to your collection so far. Progress along the Jungle trail & pick up two coins jumping up the small ledge & pulling yourself up after of which jumping forwards slightly around the corner towards the ledge to grab it make your way to the other side of the ledge (not letting go mind you as there is a drop below the ledge in the middle) once you have got to the other side of the ledge & can go no further press the circle button to drop to ground on the other side.(remember this lesson well as many ledges will present themselves as obstacles to hinder you during the course of the game, some even with hot air coming out of the ledges & if it hits you, you will fall to your death) Leap over the small gap on the other side of the ledge you just came across, then grab the hard to see ledge on the right go across as far as you can then flip across to the opposite ledge (hold the analog stick towards opposite ledge & press the x button) now move to the end of the second ledge get the coin here & drop from the end of the ledge, next avoid the larger pitfalls by using the double jump as Splinter taught you. -------------------------------------------------------------------- Across the other side you will reach the next check point grab the coin & jump across each wooden platform along the bridge to make your way across recieving yet another coin on the other side of the falls once you are succesfully across. Move along the upward trail then jump to the ledge on the left of the rocky wall moving across it (shell is here on 2nd play) drop at the other side grab the coin proceed to the two narrow walls. Next do as Splinter instructed, jump from one narrow side of the wall to the other to ascend to a greater height, finding two more narrow walls from which to "practice" this technique on again & make your way to the top of the narrow walls. At the top head along the downward path & get the coin along here turning the bend to double jump the four pitfalls before you once over those turn the corner to reach the next check point, grab the left ledge & move as far to the end as you can then as you previously did before flip to the opposite right ledge to get across the gap. Following this tediously long jungle trail around to come to more narrow walls, wall jump upwards. Some highwalls will be seen next so run towards them & press & hold the x button to run up them breifly at the top of the high walls reach your next checkpoint. -------------------------------------------------------------------- head straight down the jungle trail towards a jungle clearing & encounter your first enemies the milita, use the circle button to attack with your weapon (in this instance Leo's katana) & spin kick close range enemies with the triangle button to knock enemies back & have them fall down to the ground gain height by double jumping then press circle whilst in the air to ground punch the floor to injure any surrounding enemies close to Leonardo (this move inflicts very little damage to the enemy, the higher Leo is the more damage this move inflicts) to guard enemy attacks press & hold down the R1,R2,L1,or L2 to dodge most physical attacks everytime the enemy strikes (the only exceptions are some bosses, & enemies armed with rifles/guns) also try charging your weapon by pressing & holing the circle button down then when the Leo's weapons are glowing blue release the button to unleash a very fast warp slash attack to all enemies within distance (usually most if not all) performing the warp slash takes a slight amount of time to charge so use it wisely & don't leave yourself vunrable to enemy attacks. -------------------------------------------------------------------- After defeating the milita group you will notice a gauge fill up this is your battle rating on how well you perfomed in this battle, the best rating being ninja. Continue upwards on the trail & jump over any obstacles in your path, run to the wall with the ledges & ascend by pointing the analog stick up & pressing the x button. once at the top grab the coin, next double jump the gorge & on the other side jump from wall to wall a total of three times like you have previously to reach the top, get the next coin, then proceed along double jumping the next gorge & getting another coin afterwoods jump the ledges that follow & grab the second ledge to reach a checkpoint (shell is here in 2nd play) next jump to the right ledge & grip all the way across the ledge grabbing a coin in the process then return to the jungle trail by dropping to the next visable ledges you see. Jump all the way to the top then cross the falls grabbing the coin at the top to reach a checkpoint. -------------------------------------------------------------------- Grab the ledge on the left side & flip to the opposite one & descend the ledge at the end, climb up the series of steep ledges obtain the coin follow the trail on to a second series of steep ledges once over those you will reach another checkpoint, it is from here you will wall jump from wall to wall until you reach the top collecting the last coin of the stage once you do. Now move toward the temple for the last part in this level which becomes over run with milita use all your skills you have learned thus far to defeat them & if the area becomes overcrowded then use Leo's unique combo (attack with the circle button six times to make Leo throw his dual katana in a circular motion to destroy the surronding enemies with ease, also a great move damage wise too!) after you defeat the milita group you are now free to proceed inside the temple, make your way up the steps & to the temple's entrance to finish the level. * * * -------------------------------______________----------------------- B.[Vigilantism]- stage 2 _______________________ For this level the Nightwatcher is up (Raphael's alter ego,) from the start run ahead a little & a fight will ensue against the Purple Dragons. use effective kicks & combos to defeat them & make use of the Nightwatcher's bloodlust ablility by pressing the square button once some rage has accumilated in the rage gauge HUD, after dealing with these goons head around the corner picking up the coin then jump over the grated fence here. avoid the flames & jump over the flaming oil barrel collecting the coin above it & reach a checkpoint, proceed around the next corner & then vault over the bigger grated fencing to reach a basketball court. The next battle area begins, yet more Purple Dragons so utilize the warp slash by pressing & holding the circle button do this a few times then gain some distance & hit the next wave of oncoming PD's with wave slash, another great move is the charge kick press & hold the triangle button then release it to power the spin kick this will take practice in relation to timing much like the wave slash so be careful. As for the Purple Dragons they are somewhat sluggish docile enemies however, still use dodging tactics accordingly & counter attack appropriately. After their defeat run to the opposite side of the grating to collect a coin running further on to reach a park area collect the other coin here & also reach a checkpoint.From the checkpoint jump up the wall with the vines collect the coin & grab the above ledge to collect a additional coin at the ledge top. run ahead & grab the pole swing across to also grab the ledge then decend the ledge to get the coin, while also decending to low ground be prepared for another P.D's attack. This time around the area in which you fight is somewhat restricted so utilize the evasive roll R1,R2,L1,or L2 & the analog stick in the direction you wish to roll to also try using an attack from the air & if you feel you need to use the safe roll from the air press triangle while landing this prevents the enemy from sneaking attacks in when you land on the ground, also try to save on bloodlust for now. -------------------------------------------------------------------- After defeating these "stinkin' rookies" move past this area to find a checkpoint on the righthand side. Run straight down the street going through the door to the left & staight up the stairs, in the green graffiti room a fight will begin, use effective evasion & you should have filled that bloodlust gauge at a point so press the square button when it fills to use righteous fury & give the enemy something to shout about! After whooping the Purple Dragons here proceed out of the back door to exit to the balcony jumping down & on to the ledge (a shell lies here is 2nd play) jump to the top of the ledge & around the electricty conduit there is a check point here, jump to the pole & jump again collecting the coin. -------------------------------------------------------------------- Double jump to the ledge grip the ledge & go along it jumping up from the ledge to reach another checkpoint jump across to the glowing ledge get the coin go across to the end of the ledge & flip to the next directly opposite ledge go all the way around the ledge & hop up to the rooftop area to reach a checkpoint & to land on the rooftop to fight some Purple dragons, dispatch these & continue to the red glowing wall near the vines & power climb with R1 & the analog stick. As you climb to the top you have no time to admire the view great though it is, at the top another immediate fight with more purple dragons commences take them down with spin kicks & warp slashes! after the battle move toward the red glowing wall near the vines, after reaching the top jump through in to the building reaching as a checkpoint. from the check point jump down in to the big area below for another battle then after jump up past the blue ladder get the coin. Head forward through the rubble to another outside balcony Power climb the wall here which should emit a red glow which signifies you can use a special ability here climb to the top of this final rooftop & collect the last coin to complete the stage. * * * -------------------------------______________------------------------ C.[Techno Ninjitsu]- stage 3 __________________________ Don takes centre stage here for his solo story involving the Black Gators, from the starting point head straight down then turn right collecting the coin (& also a shell here in 2nd play) as you move straight ahead. Turn in to the left junction & jump across the platforms above the water(the water slows you down) carry on to the next sewer junction jumping to each pole here. Next move on to the right & collect the coin, jumping to the next junction section via the poles again. In this next junction make full use of the wall run which you should have the hang of by now, once at the other side there is a big pipe with a coin above it's hole drop down the pipe not forgetting the coin. once through the pipe there is yet more wall running to do to make it to the other side in the next two junctions of the sewer, at the third junction you will find some narrow walls so wall jump/wall run these. At the next junction turning reach a check point use the Don's Bo vault(L1,L2,R1, or R2. note: it's important you use Bo vault wisely but you can cancel the technique at any time to avoid danger, by pressing the x button before don vaults) to reach the middle platform then again to reach the other side of the checkpoint. In the next junction across from the checkpoint leap across the girder then wall run across the left wall avoiding the pitfalls to the other side of the junction, once across grab the coin while also dropping down the next big pipe to reach yet another check point at the pipe's bottom. -------------------------------------------------------------------- In the next area of the sewer, wall run to either side of the sewer walls releasing the x button to drop down on to the middle girder platform thus avoiding the pits below. From the girder you landed on once again wallrun but this time to the right hand side sewer wall & once again wallrun across the wider gap. In the next junction a coin lies here jump over the small chasm like gap, from this point wall run to the left & on to the platform then immediately after double jump across the other side to come to a third big pipe following the usual pattern a coin is also above it right before you drop down it. After you are down the pipe you will enter a toxic sludge area (avoid falling in the toxic it can deal considerable damage to Don, should you fall in at some point rapidly press the x button to escape & quickly return to the nearest point of land or ledge) jump over the toxic pools by going from platform to platform, once over these double jump to the ledge with the coin obtaining it afterwood & then move along the nearby ledge to the coin & avoid falling down! Proceed ahead again to the brown ledge & grabbing it get the coin & move to the end of that ledge. -------------------------------------------------------------------- Now flip to the opposite ledge move towards the end grabbing another coin as you go, at the end of this second ledge flip back to the original ledge side for the final time & grab the third coin here. As you come to the next junction wall run across the left hand wall during the run flip to the right ledge with the coin & follow the ledge around to a broken bars gate. Grab the coin & head through the bars for the checkpoint, the camera now switches to a rather annoying side pan flip across all three platforms & swing across the two poles landing on a platform then swinging on a further 3 poles to come to the red security light & a checkpoint. Jump to the big iron column move around it gathering the coins hop to the next iron column holding the analog stick toward the column you are jumping to (don't forget this & DO NOT double jump here!!) after the next three iron columns jump to the pole to land on the fourth iron column ledge moving around to jump to the fifth iron column. Once on the fifth iron column move around it's ledge & descend with the circle button grabbing the coins on the way down & pressing the analog stick towards the ledges to catch them as you drop. You need to move to the very bottom right ledge on a sixth iron column to reach the next section. Follow the ledge of the sixth iron column around drop to it's lower ledges again getting the coins (Shell among coins here in 2nd play) however there isn't a pitfall at the bottom of this one, instead there is the fourth big pipe at the bottom navigate to the bottom & drop down the pipe. -------------------------------------------------------------------- Get ready for combat now as the Black Gators attack you while also reaching a checkpoint in the process but be careful in this battle certain Black Gators carry Electrified staffs while also having great range cause a considerable amount of damage to Don. After defeating this band of Black Gators run ahead down the passage & through the small hole on the right wall & it's another checkpoint for Don. In the passage to come perform a series of jumps while avoiding the electrical beams & collecting each of the coins inbetween. After you get to the end of the passage way take the small walkway on the left reaching a checkpoint. -------------------------------------------------------------------- In the next section of this "incredible" sewerage jump over & avoid the series of mission impossible style electrical beams & go around two more sewer junctions & in to a sewer passage to battle more Black Gators. After taking care of them go around the corner to a new junction & a check point, jump to the floating platforms from the balcony above & avoid landing in the water it's electrified but be my guest if you would like to take a dip. Progress upwards with the help of the platforms floating down the sewerage like some stray barge (while on your way obtain a shell in this section in second play!) at the other side there is a small intersection then jump out of it to come to the 2nd "fleet" -_^ of platforms reaching a check point along the way, (another shell can be found in the 2nd fleet on second play) double jump to pull yourself up to the ledge at the end & go around the corner to at last reach the final sewer clearing .... & a boss fight will ensue! ^^^^^^^^^^^^^^^^ Boss: General Gato ^^^^^^^^^^^^^^^^ Ok so it's your first boss, unfortunatly for Don he cannot utilize the full power of all four turtles yet.... still it's not a tough fight at all if you follow these basic stratergies: Gato leaps 2 times in a circular motion then throws his spines at you dodge this with a double jump slightly before he throws them. He may also lunge at you in which case you should very quickly react with a rolling evade (R1,R2,L1, or L2 & left analog stick) don't even bother wasting you time trying to use warp slash he will hit you more times than you hit him with even one, make use of the ground punch. During the battle, Gato will also jump to the centre of the battle area & begin charging up before he makes his attack double jump & then counter with a ground punch & a quick combo Should you take a real beating & have all your life depleted, mash the x button to get Don back up to his feet again & resume your assault After you reduce his life to 25% the battle will end & Gato retreats....... HA! Loser!! -------------------------------------------------------------------- After the battle a walkway will decend, go up it to reach a checkpoint. Now get your running shoes on! the water will rise rapidly as the sewer floods while ascending the girders above jump towards the wall infront of you as you run up each girder & flip of the wall to the next upper platform, whatever happens don't let the water catch up to you (when you first enter this section as you begin to run up the girders collect a shell among the coins in second play) When you finally come to the top of the girder like walkways the water will be catching up fast with Don, so jump from wall to wall each time until you reach the top & appear above land to find the Black Gators junk ....looks like Don has a use for it.....sigh. with this the stage is complete. * * * -------------------------------______________----------------------- D.[Cowabunga Carl Getaway]- stage 4 _________________________________ Mikey starts his solo uh "episode" dressed as Cowabunga Carl & he appears to be on the roof, your destination is the turtle's van to meet up with Don. -------------------------------------------------------------------- From where Mikey starts out grab the first coin on the right ledge, move across the rooftop here & keep going across this first rooftop to see the set of black stairs running alongside the building, jump over towards them landing at a checkpoint & begin to ascend the steps getting each coin on each flight of stairs, coming towards the last flight of stairs jump over the stairs that have collapsed leaving a hole in it's place. After jumping the gap grab the coin & press on ahead as you do so you will "tag" a check point. After getting this far in to the stage, turn to your immediate right & go up the series of small roofs picking up a single coin as you go, then using the nearby narrow wall to flip up & reach another rooftop & coin. Proceed across the roof & jump up to the slightly higher roof & find a check point at it's edge, jump to the ledging across from the checkpoint you just hit then go around the ledging area flip from one side of the narrow passage wall around here to the roof above it. On the roof is another checkpoint will present itself. Now to cross the other roofs in front of you, jump up in to the air & press & hold either four of the shoulder buttons on your controller (L1,L2,R1, or R2) to use the nunchuck helicopter (the best way to use this is to see where mikey's shadow appears on the platform/area you are flying to so you know you can realease the button & land in relative safety without fear of narrowly missing the edge & falling in to pitfalls etc.) Navigate your way across the roofing ahead (Take note that in 2nd play a shell is found here, to reach it however use the nunchuck helicopter to reach the second roof, then use the nunchuck helicopter from the second roof to quickly reach the shell & quickly navigate your way back to some footing!) -------------------------------------------------------------------- When you reach the third roof which also has a wooden fence on it, face toward the left side & double jump towards the other side all the while reaching a checkpoint. Run across this entire rooftop & up the wooden ramp, rather than risking a double jump & possibly just making it to the other side use the nunchuck helicopter yet again to reach the distant building, here wall run up to grab the ledge & pull yourself up to the checkpoint. Make your way around the buildings coins in tow & reach the narrow walls jumping up against them towards the top. Here is another perfect opportunity to use Mikey's acrobatic use nunchuck helicopter yet again to reach the other side alternatively run toward the wall pressing the left analog stick toward the wall as you jump to reach the next building it doesn't matter which method you favour.Grabbing the coin proceed to move left also grabbing another coin jump on to the small huts to get over the fences in your path. Move toward the next coin ahead & turn the corner, move down towards the coin & follow the path around picking up yet another coin & hitting the stage's next checkpoint.So the parade is in town huh? However little time to celebrate as it's Nunchuck helicopter time!! -------------------------------------------------------------------- Double jump from the building & towards the pig blimp ahead quickly using the Nunchucks to bring you down gently on top of it (remember to watch for the shadow under Mikey in areas where steep falls are common & drop only when you see that shadow on the surface of the ground.) Repeat the phase to & from the superhero blimp, & the turtle blimp NO! not "the" turtle blimp! -_^ Once on the building on the opposite side of the blimps, run to the right to reach some pipes & a checkpoint, avoid the hot steam jetting out from the pipe & continue through the passage you will reach oddly enough another checkpoint... -------------------------------------------------------------------- Climb towards the near ledge & move across it but remain in position & don't move when the steam jets out of the pipes otherwise you will fall to an instant death. Once over the ledge hop off a checkpoint is now reached. In the next area run around the corner you encounter Purple Dragon's, Mikey's attacks are rapid & in a flurry it's easy to use lots of good combos to overwhelm the enemy. After dealing with this minor sidetrack go left & jump up on to the rooftops up the small iron ramp going around this corner to the checkpoint, here deadly fans (of the wind generating variety -_^ ) threaten to force you off the building dropping you to your death, literally get a "step" ahead of them by wall running above the fans (inbetween both fans is another shell, you may need to use the nunchucks ever so slightly to reach up to it.) After that ordeal from the ground you are on ro the smaller building up on to a second roof now jump across to the third coming right in to a checkpoint. -------------------------------------------------------------------- Wallrun along the walls to avoid the toxic waste here (the 3rd bend along the wall presents you with a shell) once around all three bends run ahead & jump to the thin brown pipe to grab on to it. Go around the pipe jumping off at the end & over the grated fence at which point you have just crossed a checkpoint, jump up at the small ramped roof on to the ledge moving around to a balcony jump on to it & drop down through the hole in the balcony to land on the one below it, same again after to reach the ground run ahead crossing a checkpoint. Jump at the venting grabbing on to each bar & ascending the vent at the top leap downward crossing through this roof to reach a checkpoint & more blimps, as you did previously execute nunchuck helicopter to make your way towards the blimps so you can cross this large city drop. On the last turtle blimp fly across to the building within sight across the minor gap between a passage to a checkpoint. Go around this upcoming corner & find another checkpoint before fighting Purple Dragons, after this take the wooden cable lift up. -------------------------------------------------------------------- Climb over the fences etc here & eventually come to yet more blimps, oh blimping hell!! Another checkpoint awaits you here. Navigate from the blimps to the building in sight from the pig blimp once you land upon it you hit a checkpoint. Jump above the small hut/utility house to the pipe above grabbing it to move around then jumping away from it & up to a checkpoint. Jump up to the buildings toward you so you are directly in line with the moving ad sign facing right, jump to the idle cable lift now on to the can/tin on the ad sign & on to the next building. Run around to some ledges & jump between each find your way around to the ramp sliding down it to a checkpoint & another flock of the P.D's gang. -------------------------------------------------------------------- Assuming you beat them which should have been easy, follow the two ledges up & reach a narrow wall jump from wall to wall to the top. Here there are electrical wires near puddles electrifying the puddles go over the ramp to a checkpoint. (a turtle shell lies in the puddle to the right hand side of this area) next run toward the fan area & avoid it to not be blown back in to anything. Now you have to reach the abandoned building by using Mikey's nunchucks again, once across go around the corner & take the elevator down also reaching a checkpoint the lift will decend to the first floor & then stops & P.D's will assault you! show them you can kick shell anytime of the week, after of which leave the lift & move along the firstfloor corridor & go out in to the allyway & to the turtle van to at last complete the stage! * * * -------------------------------______________----------------------- E.[Spirit of the forest]- stage 5 _______________________________ Now we re-join Leonardo at the South American jungle temple, having obtained the medallion Splinter instructed him to get last time we saw him, Leo now needs to escape this first section of the temple he is in. After gaining the medallion Leo gained the ablility to shadow warp. From Leo's starting