___________ __ __ _____ \__ ___/___ | | _| | __ ____ ____ / | | | |_/ __ \| |/ / |/ // __ \ / \ / | |_ | |\ ___/| <| <\ ___/| | \/ ^ / |____| \___ >__|_ \__|_ \\___ >___| /\____ | \/ \/ \/ \/ \/ |__| _____ .__ .__ __ / \ _______ __ ____ | | |__| _______/ |_ / \ / \ / _ \ \/ // __ \| | | |/ ___/\ __\ / Y ( <_> ) /\ ___/| |_| |\___ \ | | \____|__ /\____/ \_/ \___ >____/__/____ > |__| \/ \/ \/ Arcade and Playstation2 Versions Version 1.32 (9/27/02) -------------------------------- by Catlord (catlord@catlord.com) Latest movelist available at- http://catlord.com This movelist was made to provide concise moves and a compact printout. If I messed up, just E-Mail catlord@tekken.net with your corrections and/or wisdom. You also might be able to catch me at the #tekken IRC channel on EFNet. Thanks! Note: This FAQ must be printed in monospace format, otherwise it will come out ugly as hell and not lined up.. 1234567890 .......... ===========Disclaimer Mumbo-Jumbo So EGM Don't Steal My Crap Again=========== | | | This guide is intended for free circulation through all internet related | | resources including web pages, newsgroups, email, IRC, FTP and any other | | forums that exist. You many distribute or print this guide at your own | | leisure providing you do not alter the content in any way or receive | | monetary compensation for it. Tekken4, the Tekken series, and their | | characters are copyright Namco. The strategies and other non-official | | information regarding Tekken and/or your mama are copyright Hans Poorvin. | | Do not steal the information contained in this guide or attempt to | | reword it or I'll bust y0 ass with a 9-Iron. | | | ===========We Now Continue to Your Regularly Scheduled Movelist============== -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ================================== | WHAT'S NEW IN REVISION UPDATES | ================================== v1.32 Updated Lei and Heihachi. ----- v1.31 Updated Kazuya, Julia, Christie, Nina, Jin, Heihachi, Law and Lei. ----- Updated General Moves. Updated Playstation2 Extras. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ *-*-*-BUTTON CONVENTIONS-*-*-* ------------------------------------ | | PLAYSTATION2 | | ARCADE | ___ | 1 - Left Punch | ___ ___ | / \ | 2 - Right Punch | / \ / \ | | 2 | | 3 - Left Kick | | 1 | | 2 | | \___/ | 4 - Right Kick | \___/ \___/ | ___ /\ ___ | | | / \ / \ | | ___ ___ | | 1 | | 4 | | | / \ / \ | \___/ \___/ | It's very important to | | 3 | | 4 | | [] ___ O | become familiar with the | \___/ \___/ | / \ | numeric conventions of the | | | 3 | | buttons. | | \___/ | | | X | ------------------------------------ *-*-*-MOVEMENT CONVENTIONS-*-*-* f - tap forward once d/f - tap down/forward once b - tap backwards once d/b - tap down/back once d - tap down once u/f - tap up/forward once u - tap up once u/b - tap up/back once F - Hold stick forward D/F - Hold stick down/forward B - Hold stick back D/B - Hold stick down/back D - Hold stick down U/F - Hold stick up/forward U - Hold stick up U/B - Hold stick up/back N - Neutral joystick position (Joystick is not touched) SS - Short Sidestep (u,N or d,N) QCF - Quarter circle forward (Circle stick from down to forward) QCB - Quarter circle back (Circle stick from down to back) HCF - Half circle forward (Circle stick from back to down to forward) HCB - Half circle back (Circle stick from forward to down to back) *-*-*-LINKING & SPECIAL CONVENTIONS-*-*-* + - Moves must be done together , - Moves must be done right after the other ~ - Moves must be done IMMEDIATELY after the other _ - Or (When used between two moves, they are interchangeable) > - Move following the > has the option of being slightly delayed : - MOVE FOLLOWING THE = HAS TO BE PRECISION TIMED TO EXECUTE (Just Frame) # - Hold movement before the '#' until the end of string or until N (Neutral) FC - Do move during full crouched position WS - While standing up (Returning the stick to neutral from a crouch) RN - While running (f,F#) BK - Back facing the opponent FD/FT - Lying on the ground Face Down / Feet Towards opponent FD/FA - " " Face Down / Feet Away from opponent FU/FT - " " Face Up / Feet Towards opponent FU/FA - " " Face Up / Feet Away from opponent CH - Major Counterhit (Hitting your opponent during their move execution) Clean - Clean Hit (Hitting your opponent from very close range) [] - Brackets surrounding an item indicate an optional output () - Parenthesis indicates moves grouped together {} - Curved brackets indicate buttons needed to break a throw . - Pause 1/3 a second between button presses (Tenstring timings only) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ NEW TEKKEN4 MOVES ----------------- If a character has a new move that they did not have in Tekken3 or Tekken Tag, or if the command for that move has changed, I wrote that move in CAPITAL LETTERS! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ TIME RELEASE CHARACTERS ----------------------- When a Tekken4 is turned on for the first time, only the 10 default characters are selectable. The arcade version has an internal clock built in, and every week, a new character becomes time released and playable. The Playstation2 version characters are unlocked by beating either Story mode or Arcade mode with different characters each time. Arcade Playstation2 -------- | ------------ Jin Kazama 2 Weeks Active | Beat Arcade/Story Mode w/ 1 character Violet 3 Weeks Active | Beat Arcade/Story Mode w/ 2 characters Nina Williams 4 "" "" | "" "" w/ 3 characters Lei Wulong 5 "" "" | "" "" w/ 4 characters Bryan Fury 6 "" "" | "" "" w/ 5 characters Julia Chang 7 "" "" | "" "" w/ 6 characters Kuma/Panda 8 "" "" | "" "" w/ 7 characters Heihachi Mishima 9 "" "" | "" "" w/ 8 characters Combot 10 "" "" | "" "" w/ 9 characters Note: Violet's square turns into Lee after Heihachi is Time Released ---- (arcade version), or after you beat Story Mode with Violet (PS2 version). Violet is still selectable by pressing 2 (Right Punch) or 4 (Right Kick) on Lee's character select square. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ PLAYSTATION2 EXTRAS ------------------- Theater Mode - Beat Story mode with any 1 character. Eddy - Beat Story mode with Christie first, then play with Eddy by pressing 2 (Right Punch) on Christie's character select square. Miharu - Beat Story mode with Xiaoyu first, then play with Miharu by pressing 4 (Right Kick) on Xiaoyu's character select square. Xiaoyu's 3rd Outfit - Beat Story mode with Xiaoyu first, then play with Xiaoyu's 3rd outfit (Schoolgirl Uniform) by pressing 2 (Right Punch) on Xiaoyu's character select square. Jin's 3rd Outfit - In Story mode, Jin will automatically switch to the 3rd outfit (Shirtless Gi Pants) during the 8th and 9th Stages. Hon-Maru Stage - Unlocked by beating Force Mode all the way through. Internet Ranking - Beat a game mode using default settings (green-colored options). After winning the game and entering your initials, press and hold 1+2, then tap u/f. You will be given a ranking password you can enter on the Namco's Tekken4 Official Ranking website at: http://www.namco.co.jp/home/cs/ps2/tekken4/ranking/ -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ General Moves for Everyone =-=-=-=-=-=-=-=-=-=-=-=-=- N Stand Still *Neutral Standing Guard* f_(F#) Step Forward_(Walk Forward) b_(B#) Step Backward_(Walk Backward) *Active Standing Guard* f,f Dash Forwards b,b Dash Backwards D/B CROUCH DOWN D/F# CROUCHING ADVANCE D# FULL CROUCH (FC) *Neutral Low Guard* D/F# Crouching Advance d/f Low Parry *When Attacked by a Low/Special-Mid Hit* (u,N)_(d,N) Short Axis Shifting Sidestep (SS) U#_D# SIDESTEP WALK (1+3)_(b+1+3) POSITION CHANGE - SWITCH {1} f+1+3 POSITION CHANGE - OFFENSIVE SHOVE {1} (u_d)+1+3 POSITION CHANGE - RIGHT OR LEFT SHOVE {1} <Tackle-Front or Back> (2,1,2,1,2)_(1,2,1,2,1) Mounted Punches *All but Yoshi* 2 Tackle Dodge *During Tackle Impact* 1+2 Tackle Flip Reversal *During Tackle Fall - Chains into Mounted Punches* 1 Right Punch Block, Kickoff *During Mounted Punch* 2 Left Punch Block, Kickoff *During Mounted Punch* 1_2 Back Tackle Flipoff *During 1st Backtackled Punch* 1+2,2,2,2,2 Tackle Arm Lock Escape 1+2,2,2,2,2,2 Tackle Arm Lock Reversal *Jin, Paul, Nina, King Only* 1+2,1,1,1,1 Tackle Leg Lock Escape 1+2,1,1,1,1,1 Tackle Leg Lock Reversal *Nina and King Only* u/f Low Hop U/F High Jump N+3 Landing Mid Gutkick *Stuns* N,3 Landing Low Kick <jump>+(1_3_4) Jumping Attack u/f+2 Quick Pounce (1_2_3_4) WALL TECHROLL *When Getting Smashed Into A Wall* (f,f,f)_(f,F) Run B Stop Running 1+2 Flying Cross Chop 3 Flying Side Kick \ *All except Paul, Yoshi, Lee, Marduk, King, \ Steve and Christie * 4 Sliding Sweep *All except Yoshi, King, and Steve* N Shoulder, Stomp or Tackle depending on run distance Knockdown Recovery Moves (When On Ground FU/FT) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (1_2_3_4) Tech Roll *Hit as SOON as you hit the ground* f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop \ *All except Hwoarang, Xiaoyu, and Lei* b Roll Backwards 3 Rising Low Kick 4 Rising Mid Kick f+1+2 Flying Cross Chop 1_(d+1) Roll Out_(Roll In) N Stand Up D# Stay Lying Down 3 Rising Low Kick 4 Rising Mid Kick f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop b Roll Backwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop 3 Rising Low Kick 4 Rising Mid Kick d+4 Ankle Kick _ b+(4~3)_(3~4) Fast Rising Kickup _| *All except Hwoarang, Xiaoyu, b+3+4 Rising Kickup |_ Marduk, and Lei* f Handspring Kickup *As soon as you hit the ground* B Tumble Knockback Recovery \ *After getting hit by a heavy tumbling attack* After a Rising Kickup, Yoshi, Paul, and Steve automatically go into a Flying Cross Chop. King and Christie recover in BK position after a Rising Kickup. Recovery moves are chained together as such: 1,b,3 - Roll out, roll backwards, rising low sweep. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Characters =-=-=-=-=-=-=- ============== | BRYAN FURY | ============== GRAPPLING TECHNIQUES (Front) 2+4 DROPPING THROAT BREAKER {2} F+2+4 Falling Brain Blaster {2} FC,d/f,d/f+1+2 Chains of Misery {1+2} (Left) (2+4)_(F+2+4) Free Fall {1} (Right) (2+4)_(F+2+4) Knee Blast {2} (Back) (2+4)_(F+2+4) Hummer Throw SPECIAL TECHNIQUES 1,2,1 Triple Punches 2 Mid Hook 4 Low Kick 1,2,3 2 Punches, Lowkick b+1>2>1,2,1,2,1,2,1,2,4 MOMENTUM DEATH b,b+1 DOWNWARD SMASH *Juggles* D/F#+1[>1][>1][>1]~2 Piston Punch[es], Straightpunch SS+1 Devil's Claw SS+1~2 Phantom's Claw *Stuns on CH* QCF_WS+1 Lifting Uppercut *Juggles* 1,4,3,3 Southern Cross 1,4>2 Atomic Combo (>1)_(~f+1) (Backhand)_(Fakeout Punch) ~u_d Sidestep Feint >2 Mach Punch >4 Spinkick 4 Sidekick (FC_d_N)+1+2 Double Snake Fang f+1+2 Spinning Elbow QCF_WS+1+2 Small Uppercut b+2 Backhand *Stuns on CH* (>1)_(~f+1) (Backhand)_(Fakeout Punch) ~u_d Sidestep Feint >2 Mach Punch >4 Spinkick >4 Sidekick d/f+2 Straightpunch d_(d/b)+2 Stomach Hook QCB,2 Backdash Smash *Juggles* QCF_WS+2 Gutpunch b_f+2 Slam Throw *If Gutpunch Connects - Juggles* SS+2 Side Hummer f+2,1,4 STOMACH COMBO f,f+2 Mach Punch 3,3 Midkick, Highkick f+3 Lifting Left Knee f,f+3 Slash Kick f,f+3 *Hold Down 3* DELAYED POWER SLASH KICK 3,2,1 Gatling Combo 2 Mid Hook 4 Low Kick b+3,2,1 Stopping Kick, 2 Punches 2 Mid Hook 4 Low Kick b+3,4 Stopping Kick, Knee QCF_WS+3 Rising Knee *Stuns On CH* 4 Crushing Knee d/f+3 Snake Edge *Floats on Clean Hit* FC+3 CROUCHED ANKLE KICK (u_u/f)+3 Rolling Driver d/f+4 Spinkick d+3+4 Side Low Kick QCF_WS+3+4 Quick Spinkick 4,3,4 Triple Kicks b+4 LIFTING RIGHT KNEE (u_u/f)+4 Overhead Boot *Juggles* u/f~N+4 Hopkick *Juggles* f,f+4 Downward Arc Kick b,b+4 Flipping Ankle Drop b,b~u/b TWISTING JUMPKICK *Against Wall* 1+3+4 Knee Taunt 1+4#, Release FURY TAUNT f+2,1,4 STOMACH COMBO 2,1,4,2 FURY COMBO b+1+2~2 High/Mid Punch Parry, Retaliation Punch b+1+4 Super Backfist *Unblockable* f+1+4 Fast Super Backfist *Unblockable* b+34.1.2.1.4.2.1.4.2 Tenstring b+34.1.2.1.4.3.3 Eightstring b+34.1.2.1.4.2.4 Eightstring SAMPLE COMBOS b,b+1, 1,2, 1,4 -=- 5 Hits -=- 36 pts. QCF+1, f+2, f+4,3,4 -=- 5 Hits -=- 47 pts. u/f+4, d+2, f+4,3,4 -=- 5 Hits -=- 56 pts. d/f+3, WS+3, 1, f,f+2 -=- 4 Hits -=- 57 pts. CH b+2,1, b+2,1,4 -=- 5 Hits -=- 63 pts. =================================== | CHRISTIE MONTEIRO / Eddy Gordo | =================================== GRAPPLING TECHNIQUES (Front) 2+4 LEG TWIST TAKEDOWN {2} F+2+4 NECK SPINNING DDT {2} d/f+1+2 SWINGING PENDULUM FLIP HCF+1+2 Rodeo Spin {1+2} (Left) (2+4)_(F+2+4) WINDING TWISTFLIP {1} (Right) (2+4)_(F+2+4) SADDLEMOUNT FRANKENSTEINER {2} (Back) (2+4)_(F+2+4) Over the Top Legtoss SPECIAL TECHNIQUES 1,2 1-2 Punches 4,3 Backflip Kickout, (RLX) 4~4 Leaping Boot, (RLX) 1,3 JAB, TOETAP, (HND) D (RLX) WS+1,3 RISING FIST, HERAN BAGO *Juggles* 1+2,3 Handslaps, ToeTap, (HND) 1+2~3 Handslaps, Kickup *Juggles* b+1+2 Straight Jab (f+1+2)_(FC,d/f+1+2) (HND) Position d/b+1+2 DOUBLE ARMSTRIKE FC+1+2 Cabecada ~1 Cancel 1+2 Cabecada Needle (u/b_u_u/f)+1+2 Vasuuna Jump SS+1+4 Low Banda Sweep SS+2 Cruncher *Bounces on CH* (WS+2)_(QCF+2) SLIDING UPPERCUT *Juggles on CH* d/f+2 Elbow Uppercut f+2,1,4 Triple Flurry b+2 Asfixiante 3~3 Heran Bago *Juggles* 3~4 Thomas Flare, (RLX) B (HND) 4,1+2 Low Flairsweep, Cabecada ~1 Cancel ~1+2 Cabecada Needle 4,[4] Low Flairsweep[s] B (HND) f+3 Arrow Kick, (HND) b+3 Quick Knee >f SNAPKICK EXTENSION u/f+3 ARMADA DE COSTES ~3 Kickup *Juggles* 3 Lowsweep 3+4 Low Kickout, (RLX) QCF+3 CRESCENT CANNON *Juggles* SS+3 Heran Bago, (RLX) ~B_~D Heran Bago Cancel, (HND)_(RLX) B (HND) 3+4 Boot Up *Juggles - Heran Bago Must Contact* SS+u+3 Armada de Costes ~3 Kickup *Juggles* 3 Lowsweep 3+4 Low Kickout, (RLX) d/f+3 Toetap, (HND) D (RLX) d/b+3 Rasteria B (HND) 3 Midkick, (RLX) 4 Leg Whip ~3 Bush Whacker ~4 Shin Cutter ~B (HND) 4 Cross Cutter ~B (HND) 1+2 Cabecada ~1 Cancel ~1+2 Cabecada Needle RN_(f,f)+3 Lungekick B_D (HND)_(RLX) 3+4 Macaco B (HND) b+3+4 INSIDE CRESCENT d/f+3+4 Mirage *Juggles* (u_u/f)+3+4 Jumping Jack ~D_~B (RLX) FC+3+4 Flapjack B_D (HDN)_(RLX) SS+3+4,3+4,3+4,u/f+3+4 Aerial Kicks, Jumping Jack B_D (RLX) d+3+4 (RLX) POSITION d+3~4 QUICKSWEEP d/b+4,4,4,4... M. L. de Compasso *b+4 After Any Kick for (HND)* FC,d/b+4 Haule WS+4 Circle Kick 4~3 Satellite Moon 3~b (HND) 3 Mid Slipkick, (RLX) 4,2,4 Moon Combo, Armada *Can Chain Armada Moves* b+4 Armada 3 Rasteria Pause,4.. Armada.. *Infinite Chain* B (HND) ~3 Chibata 3 Heran Bago, (RLX) ~B_~D Heran Bago Cancel, (HND)_(RLX) B (HND) 4 Low Kick B (HND) 1+2 Cabecada ~1 Cancel ~1+2 Cabecada Needle 4 Low Kick B (HND) 4 Backflip D (RLX) 3+4 Backflip f+4 Monkey Trick B (HND) 3+4 Thomas Flare *Can Chain Thomas Flare Moves* (u_u/f)+4 Roundhouse f,f+4 Backflip 3 Foot Kickout, (RLX) ~4 Dropkick, (RLX) SS+4 Lowsweep B (HND) 3 Tripping Sweep 3+4 Flapjack B_D (HND)_(RLX) SS+4~3 Leaping Massacre B (HND) b,b~u/b RUNUP BACKFLIP, (BK) *Against Wall* d/b+3+4 Spinning Cyclone *Unblockable - b,b to Cancel* 4~3..4.2.44.3+4.(3+4)(3+4).d/b+3+4.u/f+3+4 Tenstring Handstand Position - (HND) - (f+1+2)_(FC,d/f+1+2) ------------------------------------------------- N (RLX) b Stand Up (u,N)_(d,N) Handstand Lean 1,3 Spin-In Punch, Rasteria Pause,4.. Armada.. *Infinite Chain* B (HND) ~3 Chibata 3 Heran Bago, (RLX) ~B_~D Heran Bago Cancel, (HND)_(RLX) B (HND) 4 Low Kick B (HND) 1+2 Cabecada ~1 Cancel ~1+2 Cabecada Needle 4 Low Kick B (HND) 2,4 Spin In Punch, Low Sweep B (HND) 3 Low Sweep F+1+2 Roll Forward, (HND) 3 Scoot Kick, (RLX) 3~4 Thomas Flare, (RLX) B (HND) 4,1+2 Low Flairsweep, Cabecada ~1 Cancel ~1+2 Cabecada Needle 4,[4] Low Flairsweep[s] B (HND) b+3 Heran Bago, (RLX) ~B_~D Heran Bago Cancel, (HND)_(RLX) B (HND) (d_u)~(3_4),N Drop In Kick, (HND) (D_U)+(3_4) Drop In Kick, (RLX) d>3+4 Low Rider, Boot Up *Juggles*, (HND) 4 Helicopter, (HND) 3+4 Thomas Flare *Can Chain Thomas Flare Moves* Relaxed Position - (RLX) - d+3+4 -------------------------------- f_b Forward_Backward Roll 1+2 Flying Cross Chop 1 LEFT PUNCH 3 ARROW KICK, (HSP) 4 ARMADA *Can Chain Armada Moves* 2 RIGHT PUNCH 3 DELAYED ARROW KICK, (HND) 4 MONKEY TRICK B (HND) 3+4 Thomas Flare *Can Chain Thomas Flare Moves* f+1+2 Forward Roll, Flying Cross Chop 3,4 Lowsweep, Midkick 3~4 Kickup *Juggles* 3+4 Back Handspring B (HND) Cancel b+3+4 Rising Kickup, BK 4,3+4 Stinger, Haule ~B_~3 Haule Cancel, (HND) 4~3 Low Flair Kickup, (HND) 3+4 Thomas Flare *Can Chain Thomas Flare Moves* SAMPLE COMBOS QCF+3, 1, b+3,f -=- 4 Hits -=- 29 pts. RLX 3~4, 1,2,4~4 -=- 4 Hits -=- 44 pts. HND D,3+4, 2, WS+1,3 -=- 4 Hits -=- 45 pts. 3~4, RLX 2, 1,2,4~4 -=- 6 Hits -=- 50 pts. 3~4, RLX 1,4,4,3+4 -=- 7 Hits -=- 66 pts. ========== | COMBOT | ========== SPECIAL NOTES Combot randomly takes on the complete moveset of any one fighter for an entire match. You can discover the identity of this randomly chosen fighter by watching the stance and posture of Combot. ============== | EDDY GORDO | ============== See CHRISTIE MONTEIRO. Eddy is an alternate costume outfit for Christie in the Playstation2 version only. After beating Story Mode with Christie at least once, Eddy is selectable by pressing 2 (Right Punch) on Christie's character select square. ==================== | HEIHACHI MISHIMA | ==================== GRAPPLING TECHNIQUES (Front) 2+4 Powerbomb {2} f+2+4 Neck Breaker {2} f,f+1+2 Stonehead {1+2} f,f+1+4 Headbutt *Works on Heihachi, Jin, Lei, Bryan, Kuma, Paul and Kazuya* {1_2} (Left) (2+4)_(f+2+4) Tile Splitter Guillotine {1} (Right) (2+4)_(f+2+4) One-Hand Slam {2} (Back) (2+4)_(f+2+4) Atomic Drop SPECIAL TECHNIQUES 1,1>2 Shining Fists 1>2 2 Punches 2 Backfist (1+2)_(2~1) Chi Palm ~(u_d) Fakeout (1+2)_(2~1) Delayed Chi Palm 4 Midkick f+1>b+2 Punch, Gutpunch 1 Thunder Godfist 4 Slice Kick b+1 Stun Splitter d+1 Tile Splitter d/f+1,2 Twin Pistons *Juggles* f,N,d,d/f+1 Thunder Godfist f,N,d~d/f+1 DIAMOND THUNDER GODFIST *Red Spark* f,N,d/f+1 OMEN THUNDER GODFIST *Blue Spark* f,N,d,d/f,1 DELAYED THUNDER GODFIST *Juggles* :d,U SHIMMY STEP *Only After Delayed TGF Hits* d/f+1 SAPPHIRE THUNDER GODFIST (U_u/f)+3,4 SAPPHIRE SCREW BLADE (1+2)_(2~1) Chi Palm b+1+2 DOUBLE TIGER FISTS b+1+2 *Hold Down 1+2* POWER TIGER FISTS 2,2 Punch, Backfist f+2 Backfist ~1+2 Chi Palm Cancel b+2 Spinning Gutpunch QCF+2 Deathpalm WS+2 Dark Thrust *Stuns on CH* f,f+2 Demon Godfist *Juggles* f,N,d,d/f+2 Wind Godfist *Juggles on CH* f,N,d~d/f+2 Electric Wind Godfist *Juggles on CH* f,N,d,d/f+2 *Hold Down 2* LIGHTNING WIND GODFIST *Juggles* f,N,d,d/f,N+3 Slice Kick f,N,d,D/F#+3 Low Slice Kick f,N,d,d/f,f,u/f+3 Hop, Delayed Slice Kick f,N,d,d/f,f,u/f,d+3 Hop, Low Slice Kick f+3 THRUST FRONTKICK f,f+3 Left Axe Kick *Floats* u/f+3,4 Screw Blade Hunting Hawk b,b,N+3+4 Shadow Foot Sidestep 4 Standing Heihachi Boot *Stuns on CH* f+4 Right Axe Kick u/f+4,4 High-Low Jumping Spin Kicks WS_QCF_(f,N,d,d/f)+4>4 Axe Kicks [u/f+]4~3 Flipstomp d+4 Demon Stomp *Hits Grounded Opponent* f,N,d,D/F#+4,[4],[4] Hell Sweep[s] N+1 Thunder Godfist N+4,4 Axe Kicks f,N,d,D/F#+4:[4]:[4] CUTTER HELL SWEEP[S] *No Guardstun* :N+1 THUNDER GODFIST :N+4,4 AXE KICKS b+2+4 DEMON CHI *Causes Block Damage* *Auto-Reversal - Hurts Heihachi* d+1+4 Demon Tile Splitter *Unblockable* 2+3+4 Lighting Taunt d/f+3:22..4.4..1..2..1..2..1 Tenstring d/f+3:22..4.4..1..4..1..2..(1_4) Tenstring f,F.....2122.3.4.4..1..2.1 Tenstring SAMPLE COMBOS CH WS+2, 1, 1,2,2~1 -=- 5 Hits -=- 41 pts. d/f+1,2, 1, 1, f,N,d,d/f+2 -=- 5 Hits -=- 41 pts. f,N,d,d/f+2 *Hold 2*, 1, f,N,d,D/F+4,4,1 -=- 5 Hits -=- 44 pts. f,f+3, f,N,d~d/f+2 -=- 2 Hits -=- 43 pts. CH f,N,d,d/f+2, 1,2, d/f+1,2 -=- 5 Hits -=- 46 pts. ============ | HWOARANG | ============ GRAPPLING TECHNIQUES (Front) 2+4 Falcon Dive Kick {2} F+2+4 Windmill Neck Kick {2} LFF 2+4 RAINBOW KICK {2} f,f+2 Rolldown Jawbreaker {2} f+2+3 Cannonball {1+2} QCB+3 Trapped Heel Explosion {1} d,d/b+1+3 Hip Toss {1+2} (Left) (2+4)_(F+2+4) 5-Kick Massacre {1} (Right) (2+4)_(F+2+4) Holding Neck Snap {2} (Back) (2+4)_(F+2+4) Jumping Leg Press SPECIAL TECHNIQUES Both Right Foot Forward-(RFF) and Left Foot Forward-(LFF) --------------------------------------------------------- 1+2 Switch BK / Face Forward 3+4 Switch (RFF) / (LFF) f,N,d,d/f Crouch Dash 2 Psuedo-Wind Godfist *Juggles on CH* 3 (LFL) 3~3 Thrust Sidekick 4 Wing Blade *Juggles* f,N,d~d/f+4 ELECTRIC WING BLADE *Juggles* d/f+1+2 Body Blow d/f+2 Uppercut *Juggles on CH* WS+2 Rising Uppercut *Juggles on CH* u+3 Flamingo Kick, (LFL) WS+3 Windmill Kick d/f+3>4 Twin Midkicks d+3,4 Kneekick, Highkick, (RFL) u/f+3,4,3 Hunting Hawk WS+4,[~4] Toe Kick, [Axe Kick, (RFF)] d+4,4 Low Kick, Lifting Leg Kick *Juggles* u/f+4 Leaping Highkick b,b~u/b TWISTING JUMPING ROUNDHOUSE *Against Wall* Left Foot Forward-(LFF) Only ---------------------------- 1,1,3>3 Twin Jabs, Lowkick, Highkick 1,2,f+(3_4) JAB, RIGHT PUNCH, (SIDEKICK_JUMPING ROUNDHOUSE) 2,f+(3_4) RIGHT PUNCH, (SIDEKICK_JUMPING ROUNDHOUSE) [1,]2,3 HIGH PUNCH[ES], (LFL) [1,]2,4 HIGH PUNCH[ES], (RFL) f+1+2 SHORT AXE HANDLE *Stuns on CH* b+2 BOLT CUTTER f+2 Backfist, (RFF) ~F (LFF) u/f+2 LEAPING HEADSHOT 3,3,[d+3] High, Mid, [Low] Kicks 4 Highkick, (RFL) ~F (LFF) 4 Midkick, (RFF) 3,3,3 Machine Gun Kicks >3 Liftkick *Juggles* >4 Highkick, (RFL) ~F (LFF) 4 Midkick, (RFF) 3~4 Flying Eagle f+3 (LFL) f+3~3 Thrust Sidekick f,f+3 Spiral Kick, (RFF) b+3 LIFTING LEG KICK *Juggles* 4,3 Axe Murderer, (RFF) ~F (LFF) 4,4 Hot Feet 4 Toe Jam (RFL) 3 Blizzard Kick 4 Hot Feet, (RFF) BK 4 Lifting Leg Kick *Juggles* d/b+4,4 FOOT SWEEP, HIGH CRESCENT KICK u/b+4 CHICKEN KICK f+4 Face Kick, (RFL) >4 Sidekick, (RFF) f,N+4 Right Flamingo Feint f,f+4 Running Sidekick *Turns Opponent BK When Hit* b+4 High Facekick *Turns Side on CH*, (RFF) Right Foot Forward-(RFF) Only ----------------------------- F_B_(u/b,N) (LFF) (d/f,N)_(d/b,N) (LFF) *Recovers Crouching* 1,1 Face Punches, (LFF) 2,1,1 Triple Punches, (LFF) 2,3 Punch-Kick Combo, (LFF) 2,b+4 Jab, Spinkick, (RFL) 2,4 Jab, Chainsaw, (LFF) F (RFL) 3 Chainsaw Kick >4 High Hook, (LFF) 3 Teaser Trip 3 Wild Roundhouse, (LFF) BK 3 Lifting Leg Kick *Juggles* 3~4 Power Roundhouse f+3 [~B] Hook Kick, (LFL) B BK Position 4 Teaser Trip, (LFF) f,f+3 Leaping Left Roundhouse b+3 High Kick, (LFF) 4 Chainsaw Kick ~F (RFL) 3 Overhead Axekick >4 High Hook, (LFF) f+4 (RFL) ~4 Lifting Leg Kick *Juggles* f,f+4 Piroette Kick, (LFF) ~3 Screw Kick d/f+4 Side Kick b+4 Right Sidestep Roundhouse Left Flamingo Stance - (LFL) ---------------------------- N (LFF) f_b Flamingo Shuffle u_d Flamingo Sidestep 1 Left Jab, (LFF) 1+4 Power Blast *Unblockable - b,b to Cancel* 2 Backfist, (RFF) 3,3 Machine Gun Kicks (LFF) >3 Machine Gun Lift *Juggles*, (LFF) 4 [,F] Changeup Combo, (RFL) F (LFF) >4 Changeup Mid (RFF) 3,3,4>4 Changeup Combo #2, (RFF) f+3 DUAL FLASH KICKS b+3 Left Sidestep Roundhouse, (LFF) (d_d/b)+3,4 FOOT SWEEP, HIGH CRESCENT KICK, (LFF) 3+4 (RFL) 4 Spin Kick, (RFL) b+4 Right Heel Lance *Juggles*, (RFF) (d_d/b)+4 Teaser Trip, (LFF) 2.2.3..4.3.4.44..43 Tenstring Right Flamingo Stance - (RFL) ----------------------------- N (RFF) f_b Flamingo Shuffle u_d Flamingo Sidestep 1 Backfist, (LFF) 2 Right Jab, (RFF) 3 Spin Kick, (LFL) b+3 Left Heel Lance *Juggles*, (LFF) (d_d/b)+3 Teaser Trip, (LFF) 3+4 (LFL) 4 Side Kick *Stuns on CH*, (RFF) f+4 DUAL FLASH KICKS b+4 Right Sidestep Roundhouse, (LFF) d+4 Ankle Kick 1.2.3..4.3.4.44..43 Tenstring SAMPLE COMBOS b+3, d+3,4, RFL f+4 -=- 4 Hits -=- 35 pts. LFF f+4~4, 4,4 -=- 3 Hits -=- 46 pts. RFL b+3, 4,4,{4},4 -=- 4 Hits -=- 48 pts. CH d+4,4, 1, 1,2,f+4 -=- 6 Hits -=- 50 pts. f,N,d,d/f+4, u/f+3,4,3 -=- 4 Hits -=- 50 pts. ============== | JIN KAZAMA | ============== GRAPPLING TECHNIQUES (Front) (2+4)_(F+2+4) Arm Break Shoulder Toss {2} u/f+1+2 SHOULDERLOCK WHIPTOSS {1+2} :u/b+3+4 PRECISION WHIPTOSS *Does More Damage* QCB+1+3 Wrist Takedown {1} (Left) (2+4)_(F+2+4) Shoulder Flip {1} (Right) (2+4)_(F+2+4) Arm Break, Shoulder Toss {2} (Back) (2+4)_(F+2+4) BEAR HUG SLAM SPECIAL TECHNIQUES 1,2 1-2 Punches 3 Axekick >4 ROUNDHOUSE KICK d+1 CORPSE THRUST b+1 QUICK ELBOW f,N,d,d/f+1 THUNDER HOOKFIST d/f+1 Side Punch >4 HIGH ROUNDHOUSE 4~4 ROUNDHOUSE FEINT, LOWKICK 1,3,2,1,4 KAZAMA FURY d+1+2 DAEMON SOUL 1,3~3,3 PUNCH, SNAPKICK, BACK ROUNDHOUSE d+1+2 DAEMON SOUL WS+1,2 RISING PUNCH, OVERHAND LEFT 1+2 STRAIGHT PUNCHES d+1+2 DAEMON SOUL 2,1 PUNCH, GUTPUNCH 4 SIDEKICK 4~4 SIDEKICK FEINT, LOWKICK 2,4 PUNCH, ROUNDHOUSE KICK WS+2 Rising Uppercut *Juggles* d/f+2 Short Uppercut *Juggles on CH* f,N,d,d/f+2 WIND HOOKFIST f,N,d~d/f+2 ELECTRIC WIND HOOKFIST b+2,3 BACKHAND, SIDEKICK d+1+2 DAEMON SOUL f+2 RIGHT ELBOW f,f+2 Demon Paw b,f+2>1 Laser Rush >2 Laser Scraper >d+2 Laser Cannon *Juggles* >d+2 *Hold Down 2* HELL CANNON *Unblockable - Juggles* :Release 2 SHORT HELL CANNON *Unblockable - Juggles* d+3,3 LOWKICK, MIDKICK (WS)_(f,N,d,d/f)+3 HIGH RISING ROUNDHOUSE b+3,4 OUTSIDE FACE CRESCENT, LOWKICK f+3 SNAP MIDKICK 3~3 MIDKICK, SIDEKICK d+1+2 DAEMON SOUL 4 SPINNING HEEL KICK f,f+3 Axekick 1,3,2,1,4 KAZAMA FURY d+1+2 DAEMON SOUL 1,3~3,3 PUNCH, SNAPKICK, BACK ROUNDHOUSE d+1+2 DAEMON SOUL d/f+3,4 HEAVEN GATE SIDEKICK, SPINNING HEEL KICK f,N,d,d/f,f,u/f+3 Crouch Dash Slash Kick d+3+4 Can-Can Kicks *Juggles* d+4 LONG SWEEP f+4 MID SNAPKICK d+1+2 DAEMON SOUL b+4 SPINNING HEEL KICK d/f+4 POWER SIDE ROUNDHOUSE d+1+2 DAEMON SOUL d/b+4 SHIN KICK f,f+4 SLOW AXEKICK (WS+4)_(f,N,d,d/f,f+4) Axekick f,N,d,d/f+4 HELL TRIP ~3 TWISTING DEMON SCISSORS (u_u/f)+4 HOPPING SNAPKICK u/f,N+4 JUMPING SPINKICK [u/f]+4~3 TWISTING DEMON SCISSORS b,b~u/b TWISTING JUMPKICK *Against Wall* u/b+1+2 POWER BODYHOOK *Unblockable - b,b to Cancel* 1+3+4 DAEMON SOUL TAUNT b+1+2 DAEMON SOUL *Causes Block Damage* ~f,f,b+2+4 DAEMON STEP HIGH/MID REVERSAL b+1+2 *Hold 1+2*, d,u,b,f SOUL OMEN f,N,d,d/f+2 DEVIL WIND HOOKFIST f,N,d,D/F+4 DEVIL HELL TRIP 1,2,3 1-2 PUNCHES, AXE KICK 1,3,2,1,4 KAZAMA FURY f+1,3~3,3 PUNCH, SNAPKICK, BACK ROUNDHOUSE d+1+2 DAEMON SOUL b+2+4 MID/HIGH PARRY SAMPLE COMBOS CH d/f+2, 1, 1, 1, f,f+2 -=- 5 Hits -=- 36 pts. d+3+4, 1, 1,2,4 -=- 6 Hits -=- 39 pts. f,f+3,1, 1,2,4 -=- 5 Hits -=- 43 pts. WS+2, 1,2,3, d+4 -=- 5 Hits -=- 49 pts. d+3+4, 1, 1,2,3, d+4 -=- 7 Hits -=- 53 pts. =============== | JULIA CHANG | =============== GRAPPLING TECHNIQUES (Front) 2+4 SIDE BUSTER {2} F+2+4 Death Valley Bomb {2} b+2+4 SLINGSHOT *Must Throw into Wall for Damage* {2} FC,d/b,d,d/b+1+2 Cross Arm Suplex {1+2} d/f+1+2 Armlock Suplex {2} d,D/B+1+3 Front Suplex {1} QCB [~u_d],f+2 [Sidestep] Mad Axes {1+2} (Left) (2+4)_(F+2+4) Running Bulldog {1} (Right) (2+4)_(F+2+4) Spinning Frankensteiner {2} (Back) (2+4)_(F+2+4) BACK SUPLEX SPECIAL TECHNIQUES 1~1 Catapult Starter 1 Catapult *Juggles* 2 LUNGING PALM ATTACK *Stuns on CH* 4,3 Low Sweep, Bowleg d/f+1 Modified Catapult Starter 1 Catapult *Juggles* 4,3 Low Sweep, Bowleg 1,2 1-2 Punches 3 Lowkick 4 Highkick CH 1,2,1 Punch, Death Push, Sky Uppercut *Juggles* (RN)_(d,d/f)+1>2 Lightning Bolt *Stuns on CH* f+1 Rushing Uppercut *Juggles* f+1~2 Lunging Palm Attack *Stuns on CH* f+1+2 Sky Uppercut *Juggles on CH* 1+2 SHORT TWIN ARROW b+1+2 TWIN ARROW *Stuns* f,f+1>4 Dashing Left Elbow, Skyscraper Kick 1+4,3 Club Fist, Sweep, Bowleg SS+2 Parting Fist d/f+2 Death Push 1 SKY UPPERCUT *Juggles* 3 Lowkick 4 Highkick (b+2)_(2~b) Punch, Spin Behind *Spin Only if Punch Connects* 1+2 Back Push (WS+2)_(3~2) Slice Uppercut >2 HAMMER ELBOW 1,1 Catapult Combo 1,4,3 Club Fist, Low Sweep, Bow Leg 4 Sweep N+4 Highkick d+4 Lowkick 1 Uppercut *Juggles* f,f+2 DASHING LUNGEPUNCH (d+2,3)_(2+3),1 Death Push, Punt Kick, Dash Uppercut *Juggles* FC,d/f)+2 Dashing Elbow *Stuns on CH* b+3 Liquid Sweep *Juggles on CH* 4 BOWLEG SWEEP SS+3,4 DOUBLE JUMP TWISTKICKS *Juggles* 3+4 Sidestep Spin 4,4 Highkick, Sweepkick N+4 Highkick d+4 Lowkick 1 Uppercut *Juggles* u/f+3+4 Earthquake Stomp 4,4 Kick, Spinsweep N+4 Highkick d+4 Lowkick 1 Uppercut *Juggles* b+4 Heaven Shatter Kick *Stuns on CH* d+4 Spinsweep N+4 Highkick d+4 Lowkick 1 Uppercut *Juggles* CH 4 Knockdown Highkick *Juggles* WS+4 Skyscraper Kick FC,d/f+4,3 Low Sweep, Bow Leg u/f+4 Jumping Boot *Juggles* d/f+4>2>(b,f+1) Mountain Crusher b,b~u/b JUMPING OVERHEAD BOMB *Against Wall* 2+3+4 Wave Taunt f+1+4 Heaven Cannon *Unblockable - Juggles* B CANNON CANCEL 211.2.33.3.4.4.1 Tenstring 211.2.33.2.3.2.1 Tenstring 211.2.33.2.1.4.3 Tenstring SAMPLE COMBOS CH b+4, 3~2,2 -=- 3 Hits -=- 40 pts. u/f+4, d/f+4,2,b,f+1 -=- 4 Hits -=- 50 pts. b+1+2, u/f+3+4 -=- 2 Hits -=- 58 pts. CH 1~1,1, f,f+1, f,f+1, f,f+1, d,d/f+1,2 -=- 8 Hits -=- 64 pts. b+2+4 (Wall Throw), 1~1,1 -=- 4 Hits -=- 65 pts. u/f+4, f,f+1, f,f+1, f,f+1, f,f+1, f,f+1 -=- 6 Hits -=- 49 pts. ================== | KAZUYA MISHIMA | ================== GRAPPLING TECHNIQUES (Front) 2+4 Hip Toss {2} F+2+4 Bitch Kicks {2} f,f+1+2 Stonehead {1+2} (Left) (2+4)_(F+2+4) Steel Pedal Drop {1} (Right) (2+4)_(F+2+4) Skull Smash {2} (Back) (2+4)_(F+2+4) Reverse Neck Throw SPECIAL TECHNIQUES 1,1>2 Shining Fists [1],2,2 Demon Slayer 1,2>4 1-2 Punches, Low Slipkick b+1 SHORT OVERHEAD ELBOW d/f+1 Gut Slugger f+2 DEMON THRUST WS+1,2 Twin Pistons *Juggles* f,N,d,d/f+1,(3_4) Thunder Godfist, (Midkick_Hellsweep) f,N Kazuya Mist Step d/f+1 Thunder Godfist 3_4 Midkick_Hellsweep d/f+2 Wind Godfist *Juggles on CH* d~d/f+2 ELECTRIC WIND GODFIST *Juggles on CH* d/f+3 LEAPING SLASH KICK d/f+4,4 Hell Sweeps f+1+2 Glory Demon Fist *Stuns* f+2 DEMON THRUST SS+1+2 CORPSE SLASH PUNCH d_FC+1+2 Ultimate Tackle d/f+2 Demon Gutpunch *Stuns on CH* b+2 OVERHEAD DONKEY PUNCH b,b+2 SPINNING BACKFIST *Stuns on CH* f+2 Demon Thrust WS+2 Kazuya Gutpunch *Stuns on Clean Hit* f,N,d,d/f+2 Wind Godfist *Juggles on CH* f,N,d~d/f+2 Electric Wind Godfist *Juggles on CH* b+3,1,4,1 BLAZING DEMON *Stuns* 3,1 ADVANCING KICK, LEAD JAB f,f+3 Split Axe Kick f,N,d,d/f+3 LEAPING SLASH KICK f+4 Axe Kick b+4 SNAP KICK *Stuns on CH* d+4 THUNDER GRIND FOOT *Opponent Must be Grounded* d/f+4>4 Axe Kicks WS_(f,N,d,d/f)+4,4 Axe Kicks [u/f+]4~3 Demon Scissors Flipstomp u_u/f+4,4,4,4 Jumping Kick, 2 Hell Sweeps, Roundhouse u/f,N+4 Delayed Hopkick *Juggles* d/b+4 Low Slipkick f,N,d,D/F+4,4 Hell Sweeps b,b~u/b TWISTING JUMPKICK *Against Wall* b+1+4 Lightning Godfist *Unblockable* B+1+4 Lightning Hell Godfist *Unblockable* f,f,N+2122.3.4.4..1..2.1 Tenstring f,f,N+2122.3.4.4..3..2.1 Tenstring f,f+N+2144.2.4.3..2.1 Ninestring SAMPLE COMBOS u/f,N+4, 1,2, d/f+4,4 -=- 5 Hits -=- 50 pts. CH f,N,d~d/f+2, 1, 1,2, b+2 -=- 5 Hits -=- 51 pts. CH f,N,d/f+2, 1, 1, 1, 1, f,N,d,d/f+2 -=- 6 Hits -=- 51 pts.