=============================================================================== =============================================================================== * * ***** ***** **** * * ***** ****** *** **** * * * * * * * * * * ** * * * * * * * ** * * * * * * * * * * * * * * * * * * * * * * ***** ***** ****** * * * ***** ***** * * **** * * * * * * * * * * * * ** * * * * * * * ** * * * * * * * * * * * * * * * * * * ***** * * ***** * * * * * * ****** *** **** * * =============================================================================== =============================================================================== Urban Reign FAQ / Walkthrough =============================================================================== =============================================================================== Version 2.7 / Compiled By Kevin Dinglasan (KDKM0506/InspectorK) =============================================================================== =============================================================================== Contents: 1). Version History 2). Introduction 3). Why did I write this FAQ? 4). Story of Urban Reign (*SPOILER WARNING) 5). Basic Controls 6). Specifying Regions and Regional Damage 7). Status Effect Special Arts Types 8). Statistics Key / Legend 9). Character Profiles / unlock Methods / Statistics 1a. Brad Hawk 2e. Spider 1b. Shun Ying Lee 2f. Pain Killah 1c. Glen Kluger 2g. KG 1d. Kadonashi 2h. Napalm 99 1e. Grimm 2i. GD-05 1f. Dwayne Davis 2j. DR-88 1g. Jake Hudson 2k. FK-71 1h. Tong Yoon Bulsook 2l. PT-22 1i. Chris Bowman 2m. Douglas McKinzie 1j. Dae-Suk Park 2n. Jack bain 1k. Alex Steiner 2o. Ray Cooper 1l. Nas-Tiii 2p. Dillan Anderson 1m. Em Cee 2q. Samuel Taylor 1n. Real Deal 2r. Shinkai 1o. Ty 2s. Riki 1p. Torque 2t. Masa 1q. Rod 2u. Hiro 1r. Seth 2v. Ryuji 1s. Reggie Boone 2w. Lin Fong Lee 1t. Zach Parker 2x. Ye Wei Cheng 1u. Colin Gardner 2y. Sha Ying Lai 1v. Miguel Estevez 2z. Yan Jun Kwan 1w. Ramon Perez 3a. Golem 1x. Jose Ramirez 3b. Lilian Evans 1y. Emilio Sanchez 3c. Kelly Bowman 1z. BK 3d. Vera Ross 2a. Grave Digga' 3e. Marshall Law 2b. Bones 3f. Paul Phoenix 2c. Booma 3g. William Bordin 2d. Busta 10). Game Modes a. Challenge Mode c. Multiplayer Mode b. Free Mode d. Extras 11). Weapons List and Damage Amounts 12). General Game Tips 13). Story Mode Missions 14). In-Game Codes 15). End / Credits 16). Contact Information 17). Copyright Information =============================================================================== =============================================================================== 1). Version History 2.7 (10/20/2007): Another update long overdue. Ran through Chapter 1 of the Story Mode (Missions 1-30) and made changes to some of the strategies. Cleaned up more errors throughout the FAQ. Added a list of Purple status SPA characters to section 7 of the FAQ (Status Effect Special Arts Types) 2.6 (04/03/2007): Wow. Almost a year has gone by since I last updated this FAQ. Read through some of my strategies for the Story Mode Missions section and decided to make some changes. To be specific, Mission 68: Sneak Attack. Also, reworked the contents section above for neatness and organization. Finally, cleaned up the Contact Information and Copyright Information sections for easy (?) reading. Not much by the way of additional content, but an update nonetheless. Expect corrections in the In-Game Codes section following in the next update. 2.5 (05/11/2006): Cleaned up some grammatical / spelling errors in Weapons List and Damage Amounts, and General Game Tips sections. 2.4 (04/04/2006): Forgot to mention how to recognize if an In-Game Code was properly inputted, so I threw that in. 2.3 (03/16/2006): Added 1up.com to End / Credits and Copyright Information sections. Finished the In-Game Codes section (for now) with codes that I found. This section will be subject to change as some of the codes may not work. 2.2 (03/13/2006): FINALLY finished the Character Profiles / Statistics section. In-Game Codes section will come with the next update. 2.1 (02/28/2006): Another long break from updating this FAQ. Starting up again with more additions to section 9 still to come. With the revelation of in-game codes for Urban Reign (why they were found out so late is still a mystery to me) I have decided to put the codes that I know of in a separate section (for the readers' convenience). 2.0 (12/14/2005): Inputted more statistics of the following characters: Miguel, Ramon, Jose, Emilio, Reggie, Zach, Colin, Park, BK, Grave Digga', Bones, Booma, Busta, Spider, Pain Killah, KG, Kelly, Golem, Bain, and Cooper. Inputted the profiles of Jake, Tong Yoon, and Chris. Added some notes to the Weapons List and Damage Amounts section. 1.9 (12/07/2005): Decided that the Free Mode Section would be too repetitive (since general strategies are listed in Section 10) and removed the section from the FAQ. Added notes to Section 11 (Weapons List). Changed the Introduction to the Story of Urban Reign into a recap of the first chapter of the game. 1.8 (12/05/2005): Added LESTODANTE, a GameFAQs member, to the credits part of the FAQ. Also added in LESTODANTE's corrections to the Status Effects Special Arts Types section and additions to the Basic Controls section. 1.7 (12/02/2005): Took a long break from updating this FAQ. Made slight additions to the Story Mode Missions section. Started up a section on Free Mode. 1.6 (11/16/2005): Made a change to Dimitri Exodus's credit information, completed the character profiles of Kadonashi, Grimm, and Dwayne Davis. Completed inputting statistics for Marshall Law, William Bordin, Lilian Evans, Vera Ross, Torque, Rod, Seth, and Paul Phoenix. Completed the entire Weapons List and Damage Amounts section. Added one more tip to the General Game Tips section. Added Supercheats.com to the End / Credits and Copyright Info. sections of the FAQ. 1.5 (11/11/2005): Added more information to the Basic Controls section of the FAQ (including information from Dimitri Exodus). Added Dimitri Exodus to the End / Credits section. Removed Strategies part of Section 9 for use in an entirely separate FAQ (which will come some time in the future). Added the "Styles" of every character for Section 9, added Golem's Unlock Method, added the name of Mission 100 for Section 13, completed Shun Ying Lee's and Glen Kluger's Character Profiles. Completed inputting statistics for Jake Hudson, Nas-Tiii, Em Cee, Real Deal, Ty, Kadonashi, Tong Yoon Bulsook, Grimm, Dwayne Davis, Chris Bowman, Alex Steiner, Douglas McKinzie, Napalm 99, Lin Fong Lee, and Shinkai, and added notes about alternate outfits for Bain, Cooper, and Dwayne Davis in Section 9. Changed enlarged Title (font) of Urban Reign and made changes to Copyright Information section. 1.4 (11/09/2005): Completed inputting strategies for the remaining Story Mode missions (Missions 31-100) and added the enlarged Title of Urban Reign at the beginning of the entire FAQ. 1.3 (11/07/2005): Completed inputting the names, opponents, and descriptions of all 100 Story Mode Missions in section 13. 1.2 (11/02/2005): Completed inputting Damage Amount data for the first 11 weapons listed in section 10, completed all strategies for Missions 1-30 & 100, inserted GameFAQs member Beerky's strategies for Missions 66 & 98, completed the Basic Controls section, renamed section 4, added Cheatcc.com to the credits, and added two new sections to the FAQ: Specifying Regions and Regional Damage, and Status Effect Special Arts Types. 1.1 (10/31/2005): Completed the versus strategies of Shun Ying Lee and Glen Kluger, description information of Missions 1-70 for Story Mode, the entire General Game Tips section, strategy info. for Missions 1-10, and organized the Weapons List and Damage Amounts section. 1.0 (10/29/2005): Completed the following sections: Introduction, Why did I write this FAQ?, Statistics Key / Legend, Brad Hawk's character profile, Game Modes, End / Credits, Contact and Copyright Information. Still needs more work, however. =============================================================================== =============================================================================== 2). Introduction - Urban Reign is one of Namco's most recent masterpieces (in my opinion). In Urban Reign, many gamers will find tons of multi-player action, an extensive single-player story mode, many different characters to play as and much more. Having bought this game around the week that it came out, I immediately fell in love with its gameplay, music, graphics, characters, and just about everything else that this game has to offer. I bring to you, the reader, this FAQ in hopes that you share my interest in this game (to some degree) or at least that you have some questions about Urban Reign and are consulting this FAQ to answer them. Despite what many people say about this game, there is a lot more content to be covered in this game, so I hope you enjoy reading this FAQ and the said-content that it contains. =============================================================================== =============================================================================== 3). Why did I write this FAQ? - This game is a very good effort by Namco at making a solid multi-player fighting game. That's why I was surprised to see that no FAQs were even written for this marvelous game. Because of this and my interest in Urban Reign, I decided to write this very extensive FAQ. In it, you will find content that should answer many of the questions that you probably see in messages boards concerned with Urban Reign (which is my other inspiration for writing this FAQ/Walkthrough). =============================================================================== =============================================================================== 4). Story of Urban Reign (*SPOILER WARNING) *This section will "attempt" to briefly recap the first chapter of the story of Urban Reign in its entirety. If you are consulting this FAQ as a first-time player, DO NOT READ THIS SECTION (if you don't want the story to be spoiled)!! -"Nobody's innocent. Justice? It's an illusion. Uncertainty is the only sure thing. Uncertainty creates fear, and fear creates money. Green Harbor... just another urban labyrinth... The El Dorado, full of fear to cash in on. Gangs rush in to get their hands on that gold. But those days are over now. My name is Brad Hawk. I'm a professional. I do things my way. I answer to no one. That's why the bad guys fear me and the good ones loathe me. That's who I am." ~Brad Hawk - The story of Urban Reign takes place in Ragtown, Green Harbor. To be more specific, it takes place (primarily) in Chinatown of Green Harbor. Green Harbor is home to numerous gangs, all of whom are "vying for supremacy." The game begins with the ambush and, later, kidnap of a young man who goes by the name of KG. KG is a member of the notorious gang known as the Zaps. After the kidnapping, rumors began to surface and they suggested that Chinatown's boss, a young woman named Shun Ying Lee, was responsible for the kidnapping of KG. As luck would have it, Shun Ying Lee wss now the target of the Zaps. In order to deal with the Zaps, Shun Ying Lee went on to hire a professional brawler. Thus, the role of Brad Hawk is more clear. - Shun Ying Lee has Brad Hawk start his work by having him deal with the Zaps. Some of the first targets of Brad Hawk were Real Deal, Em Cee, Busta, and Spider, all of whom are members of the Zaps. Brad Hawk also dealt with members of Hell's Legion, a biker gang led by a man named Glen Kluger. Another gang that was beginning to feel the wrath of Shun Ying Lee, through Brad Hawk, was the Outsiders, a hispanic gang led by Miguel Estevez. Dwayne Davis, renowned leader of the Zaps, began to launch some attacks of his own against Shun Ying, in response to her hired help. Ultimately, both Brad Hawk and Shun Ying became the prime targets of just about every gang in Ragtown, Green Harbor. - Throughout all of this fighting, KG's whereabouts were still unknown to all. As Shun Ying and Brad battled through the angry mob of gang members and misfits, another gang, the Westside Gym Boxers, led by Grimm (a world- ranked boxer) shows up to join the fray. Despite the odds being stacked against Shun Ying and Brad, they managed to get through all fighters. This led to a final showdown with Dwayne. A fierce battle took place, but the end result was a downed Dwayne and a victorious Brad Hawk. Just as the fight ended, however, some trucks roll in to "greet" Shun Ying, Brad, and Dwayne. It is here that KG is finally found (beaten nearly to death). The culprits responsible for the kidnapping were from groups unknown to many other gang members of Green Harbor. All of the fighting that spawned from a simple rumor became old news with the arrival of a new threat. =============================================================================== =============================================================================== 5). Basic Game Controls / Body Regions and Damage / Status Effect SPA Types - This section deals with how to play the game (basically, the controls). Use this section if you are not too familiar with Urban Reign's gameplay. Since every attack is different for every character, putting what each command does in this section would be pretty pointless. Instead, the strategies that accompany each character profile in section 7 will cover what SOME of these moves do (not all of them are important). This is a general list of the moves common among every Urban Reign character. 1. Dash: X Button *Performing a Dash while holding R1 button will result in your character running toward the locked-on opponent. 2. Taunting: L2 Button *Performing a Taunt while your opponent is stunned on the ground while result in the stunned opponent getting up from the ground (still in a stunned state). 3. Camera Movement: Right analog stick (R3) 4. Target Lock: R1 Button *Use the Target Lock in combination with Strike attacks to hit specific opponents (useful in crowds of opponents). Can also be used with the Dash to run toward a specific opponent. 5. Strike Attack: Up, Left/Right, Down + Circle Button *Using the Directional Button Up with a Strike Attack targets the Head Region of the opponent. Using the Directional Button Left/Right targets the Upper Body Region of the opponent. Using the Directional Button Down targets the Lower Body Region of the opponent. 6. Down Strike Attack: Down + Circle Button near an opponent on the ground *Some Down Strike Attacks send opponents back on their feet or mid-air. The type of attack is different for all characters. 7. Grapple Attack: Up, Left/Right, Down + Triangle Button *Using the Directional Button Up with a Grapple Attack targets the Head Region of the opponent. Using the Directional Button Left/Right targets the Upper Body Region of the opponent. Using the Directional Button Down targets the Lower Body region of the opponent. 8. Down Grapple Attack: Triangle Button near an opponent on the ground 9. Grapple Dash Attack: Triangle Button while performing a Dash *Directional Buttons can be used in combination with a Grapple Dash to target specific Body Regions. 10. Neutral Grapple: Triangle Button *Simply pressing no button for a certain amount of time while in a Neutral Grapple will result in your character pushing the opponent away. Neutral Grapples can also be cancelled when attacking the character performing them from behind. 11. Neutral Grapple-Strike Attack: Circle Button during a Neutral Grapple *The Strike Attacks during a Neutral Grapple may be deflected by an opponent at any time, so trying for all three hits on harder difficulties is not usually recommended. 12. Neutral Grapple-Grapple Attack: Left/Right + Triangle Button during a N.G. *Other Directional Buttons can be used to target specific Body Regions. 13. Mid-Air Grapple: Triangle Button while enemy is in the air [Thanks to Dimitri Exodus for pointing out some information on this move] *Depending on where you grapple your opponent in the air, the air grapple attack will change. For example, if you air grapple an opponent from the back with Brad Hawk, he will perform a German Suplex instead of a Power Bomb or Power Slam. 14. Picking Up/Discarding Weapons: L1 Button *For a short amount of time, characters picking up weapons are vulnerable. Try for a Dash Attack to foil their attempt at grabbing a weapon. 15. Using Recovery Items: Circle Button while holding a recovery item *Though these items only recover Health or SPA Gauges, you may throw them at opponents as an attack, instead. Use the contents of the item first, however, or the opponent may take advantage of the recovery effects. 16. Weapon Attack: Circle or Triangle Button while holding a weapon *Some characters perform different Strikes and Grapples with weapons than other characters. For example, Lin Fong can perform a multi-hit Saber Grapple Attack, but Brad Hawk cannot with a Chinese Saber. 17. Weapon Throw: X+Square Buttons while holding a weapon *Opponents may catch the weapon that you throw at them, so be ready to use a Dash Attack to catch them off guard. You can also catch a weapon with the L1 Button. 18. Special Arts: Up, Left/Right, Down + Triangle + Circle Buttons *All Special Arts require, at the very least, two bars of the SPA Gauge to use. Status Effect SPAs usually cost the most to perform (around six) and Attack SPAs are in between two and six (around three or four). 19. Attack SPA: Up, Left/Right + Triangle + Circle Buttons *Performing an Attack SPA without any Directional Button executes a Neutral SPA move (usually a spinning kick to knock surrounding enemies away). Neutral SPAs cost two bars of the SPA Gauge to use. 20. Status Effect SPA: Down + Triangle + Circle Buttons *The different Status Effects are listed below in Section 7. 21. SPA Recovery: Press all buttons rapidly and rotate Left Analog Stick fast [Thanks to LESTODANTE for contributing this command] *Perform this command while stunned to recover your SPA Gauge quickly. Take care to NOT press both TRIANGLE and CIRCLE or your fighter will perform a neutral SPA and will exit from the stunned status. 22. Dash Attack: Up, Left/Right, Down + Circle Button during a dash *The Directional Buttons also specify which Body Region is targeted, just like Strike and Grapple Attacks. 23. Recovering from Stun: Perform any SPA command while stunned *Alternatively, you can press other buttons (except for Directional, Shoulder, or Start/Select Buttons) rapidly to recover faster. 24. Countering: Circle Button before enemy Strike Attack *Counters are different for every character. For example, Paul Phoenix twists the opponent's arm and flips the opponent away from him as his form of countering strikes. 25. Double Attack: Triangle Button when faced or surrounded by two enemies *A Double Attack can be performed when one opponent is in front of you while another is behind you. A Double Attack can also be performed if two partners are in front of you (side by side). After stunning two opponents at once, use a Taunt to get both opponents near you. Then, you will be able to execute a Double Attack in this manner. 26. Run-Up: X Button towards a wall [Thanks to Dimitri Exodus for pointing out some information on this move] *Run-Ups can be performed on opponents as well. Simply Dash towards an opponent (using Target Lock helps here) and you will "run-up" the target just as you would if you ran toward a wall. Any of the Diving Attacks can be performed as a follow-up to this type of Run-Up. 27. Diving Grapple Attack: Triangle Button during a Run-Up *No other Diving Attacks may be used as a follow-up after a Diving Grapple Attack has been performed. 28. Diving Strike Attack: Circle Button during a Run-Up 29. Diving Combo: Circle Button during a Diving Strike Attack *A Diving Combo can only be executed if another opponent is in the vicinity of the initial opponent being hit by the Diving Strike Attack. 30. Dodging Strikes: Square Button while under attack *Dodging several Strikes in succession usually puts your character behind the attacking opponent, leaving him or her open for an attack. 31. Deflection: Up, Left/Right, Down + Square Button while under attack *This move throws an opponent off balance, leaving him or her vulnerable. 32. Super Deflection: Square Button timed with enemy attack (even if stunned) *This move is a good alternative to using SPA moves to cancel attacks while stunned. 33. Attack Reversal: Up, Left/Right, Down + Square Button while under attack [Thanks to LESTODANTE for contributing this command] *"For example, Paul can reverse kicks (but not punches) by doing Right/Left + Square (maybe Up or Down direction should be ok) while being kicked. Kadonashi instead, can reverse punches with the same movement, but not kicks. Some other characters can block and reverse kicks OR punches too." 33. Grapple Break: Up, Left/Right, Down + Square Button while grappled *The Directional Button pressed must match your Body Region that is under attack. For example, if you performed a Grapple Break with Up and the opponent is attacking the Head Region, the Grapple Break will succeed. 34. Ground Grapple Break: Square Button (without any direction) [Thanks to LESTODANTE for contributing this command] *This command is used to escape from mounted punches or grapples while stunned on the ground. 35. Reversed Grapple Break: Square Button three times [Thanks to LESTODANTE for contributing this command] *This command is used to escape from a grapple that has been reversed as you tried to perform it. Specifically, you can use this command to escape from a grapple that you initially performed, but one that your opponent reversed. 36. Quick Recovery: Up, Left/Right, Down + Square Button before landing 37. Dash Dodge: Square Button during a Dash *This move does not have to be timed with an enemy's attack. It will work regardless of timing of enemy attacks. 38. Issuing Commands: R2 Button *Commands are not always executed right away, depending on the state of your partner. Partners under attack cannot take commands right away. 39. Call for Double-Team: R2 Button *Using this near an opponent will have your partner run near you for a Double-Team Attack (if he or she is available to do so). 40. Call for Help: R2 + Triangle Buttons *Using this command will make your partner target opponents that you are currently facing at the time of the command. 41. Split Up: R2 + Circle Buttons *Using this command makes your partner leave your side to lure other opponents away from you. Having a partner with the Concentration Up or Super Armor Status Effect SPA makes this command more useful. 42. Passing Weapons: R2 + Square Buttons *Nearby opponents can intercept a weapon pass to your partner. If your partner is under attack, the weapon pass is likely to fail. 43. Switching Fighters: R2 + X Buttons *If this is done in a Story Mode Mission, Brad Hawk being taken down will still result in a Mission Failure (even if the character you switched to is still up). 44. Double-Team Attack: Triangle Button when near your partner Like Mid-Air Grapples, a Double-Team Attack is dictated by where the opponent is grappled from. If you and your partner grapple an opponent from the front together, you may perform a different attack than one executed with your partner grappling from the back while you grapple in front of the opponent. "Some special Double Team attacks can be performed using the shoulder buttons (like the R2 Button). Example: Alex go to the back of his opponents and press UP+TRIANGLE, then press and hold down R2. His partner must close up to Alex back to perform a special DOUBLE TEAM GRAPPLE." [Thanks to LESTODANTE for adding to this command] 45. Assisting in Grapples made partner: Circle Button while enemy is grappled by a partner *You may "assist" in grapples by performing Strike Attacks while your opponent is grappled by a partner. For example, Shun Ying may use Strike Attacks on Riki while Brad Hawk has him in a Neutral Grapple. #1 Note: Only commands number 35-42 can be performed if you have a partner. #2 Note: Not all characters can perform every command (i.e. Paul Phoenix can not perform Run-Ups against walls). Experiment with each character to find out what type of moves are available to each character. They are USUALLY identified based on the character's stature (i.e. Golem is a large character and he cannot perform any Run-Up attacks). Knowing what each character is capable of will, ultimately, give you an edge in many different match-ups, no matter what the odds are. #3 Note: While not widely known, LESTODANTE informed me that some characters have special attacks (not with weapons like Shinkai can). One that LESTODANTE told me about was of Paul Phoenix. "Paul Ultimate Punishment: dash against opponents (X button) to tackle him, then press TRIANGLE+CIRCLE to break his neck. Depending from a front or back tackle the move will slightly change." =============================================================================== =============================================================================== 6). Specifying Regions and Regional Damage - The way damage is determined in Urban Reign goes by where the attack hits the opponent and how much that area has been attacked. As a general rule, the more the body region (the area hit) is attacked, the higher the damage done to the opponent will be. The damage done to a particular region of the body is shown through the Region Gauge near the Health and SPA Gauges. The following are the three regions and how they are damaged or attacked: 1. Head Region: This region is attacked by using Strike or Grapple attacks with the Up directional button. 2. Upper Body Region: This region is attacked by using Strike or Grapple attacks with the Left or Right directional buttons. 3. Lower Body Region: This region is attacked by using Strike or Grapple attacks with the Down direction button. - Using this information, it is important to try to attack a specific region until it is "busted up" (turns red on the Region Gauge). Using this tactic will make it more difficult for your opponent to stand up to attacks that target the specified region, giving you the overall advantage. - Some Missions require you to "bust up" certain regions of the opponent's body or bodies, so knowing how to attack each region is equally important. - Be wary of your opponent's stats and take them into consideration when deciding what body region to attack. For example, don't try to injure the lower body region of a character like Tong Yoon Bulsook, whose lower body endurance is near the maximum. Instead, attack a region that is weakest. If an opponent has no true "weakness" in a specific body region, just pick a region to attack and stay on that region rather than spreading all of the damage among the three regions (which will take much longer). =============================================================================== =============================================================================== 7). Status Effect Special Arts Types - In order to perform a Status Effect SPA, press Down + Triangle + Circle Buttons simultaneously. For a fixed amount of time, your character will glow a specific color. The color of the glow, ultimately, determines what Status Effect your character underwent. They are all positive changes in a character's fighting ability. The colors of each Status Effect SPA and what they do are listed below, according to the Urban Reign Game Manual. 1. Power Up (Red): Gives a 50% boost to the force of all of your attacks. 2. Concentration Up (Blue): Automatically executes a Deflection or Grapple Break. 3. Super Armor (Yellow): Reduces damage and keeps you from staggering. 4. Arcanum (Green): The fighter will be able to perform special moves. 5. Combination (Purple): [Thanks to LESTODANTE for correcting this part] The fighter will possess the Power Up effect in addition to one other effect. This varies by character. Here's a list of the characters with the Purple status SPA Napalm 99 (Power Up + Armor + Health Recovery) Douglas McKinzie (Power Up + Concentration) Lin Fong Lee (Power Up + Concentration) Golem (Power Up + Armor) Marshall Law (Power Up + Arcanum) Paul Phoenix (Power Up + Arcanum) William Bordin (Power Up + Concentration) - Take advantage of these SPA moves when you can. Sure, they cost around four to six bars of the SPA Gauge to use, but they can help you survive missions much longer and win matches or missions easier. - Perform this move, if you can, while under enemy attack. It will cancel the opponent's attack and damage him or her slightly. This is also a good move to use when surrounded by multiple enemies. - Obviously, every character has a different Status Effect SPA. Knowing who has which Status Effect SPA will, again, give you an edge on what to anticipate from your opponent(s). - Like the game manual suggests, if you can or have to use a CPU partner in a match, choose a partner that has either the Concentration Up (Blue) effect or the Super Armor (Yellow) effect. Your partner will be more likely to survive and help you out if you need it. CPU partners are rather smart about using the Status Effect SPAs at the appropriate moment, so all you have to worry about is the enemy or enemies that you are dealing with. =============================================================================== =============================================================================== 8). Statistics Key / Legend - In Urban Reign, all characters are identified (in terms of fighting power or ability) by their statistics in many different areas. These areas include the following: STK (Strike): This refers to damage caused by Strikes. GRP (Grapple): This refers to force of attack caused by Grapples. RGA (Regional Attack): This refers to force of attack on Body Regions SPA (Special Attack): This refers to force of attack caused by SPA moves. WPA (Weapon Attack): This refers to force of attack caused by Weapons. TGH (Toughness): This refers to endurance against normal attacks. HDE (Head Endurance): This refers to endurance of Head region. UBE (Upper Body Endurance): This refers to endurance of Upper Body region. LBE (Lower Body Endurance): This refers to endurance of Lower Body region. *I have created a system that measures each character's ability in a certain area on a scale of 1 (lowest) to 10 (highest). All measures of a character and his or her fighting ability are based on my approximations (I believe they are very accurate). =============================================================================== =============================================================================== 9). Character Profiles / Unlock Methods / Statistics - There are 60 different characters to choose from in Urban Reign. Though many of them fight in similar manners to some of the other characters, their stats (obviously) set them apart from all others. In this section, I will give the in-game profiles of each character (height, weight, and what have you), the methods for unlocking the characters, and, most importantly, the stats of each character. This section will be the most lengthy so be ready to refer to the table of contents if you want notes on a specific character. However, reviewing all stats for every character may give you an edge in fights. 1a. Brad Hawk Style: All-Round Height / Weight: 185 cm. / 87 kg. Date of Birth: ?? (Age: ??) Profile: A brawler who's come to town at the request of Shun Ying Lee. Not much is known about his past, but his strength shows he has extensive fighting experience. Stats: (*Again, from 1 being lowest to 10 being highest) STK: 9.50 TGH: 9.00 GRP: 8.50 HDE: 8.00 RGA: 8.50 UBE: 9.00 SPA: 9.00 LBE: 7.00 WPA: 8.00 STAR RATING: ***** Unlocked By: *Already unlocked at the beginning of the game. 1b. Shun Ying Lee Style: Kung Fu Height / Weight: 170 cm. / 54 kg. Date of Birth: February 23rd, 1981 (Age: 24) Profile: A master swordfighter who controls Chinatown. She is clearly not your typical girl next door, considering she is leading an organization in a city mired in chaos. Stats: STK: 7.50 TGH: 6.00 GRP: 7.00 HDE: 3.50 RGA: 9.00 UBE: 5.50 SPA: 9.00 LBE: 4.00 WPA: 9.50 STAR RATING: **** Unlocked By: *Already unlocked at the beginning of the game. 1c. Glen Kluger Style: Power Height / Weight: 194 cm. / 97 kg. Date of Birth: November 2nd, 1964 (Age: 41) Profile: Leader of the Hell's Legions bike gang. One hell of a fighter, but also a skilled schemer who doesn't throw in the towel early. Utterly obsessed with 60's culture. Stats: STK: 7.50 TGH: 7.00 GRP: 9.00 HDE: 7.00 RGA: 7.00 UBE: 7.00 SPA: 6.00 LBE: 5.00 WPA: 8.00 STAR RATING: **** Unlocked By: *Already unlocked at the beginning of the game. 1d. Kadonashi Style: Karate Height / Weight: 175 cm. / 78 kg. Date of Birth: November 25th, 1971 (Age: 34) Profile: The grand master of the Kadonashi Dojo. In pursuit of the "American Dream," he came to the United States from Japan and opened a karate dojo. He is not fluent in English. Stats: STK: 9.50 TGH: 6.50 GRP: 7.00 HDE: 7.50 RGA: 8.50 UBE: 7.50 SPA: 7.50 LBE: 8.50 WPA: 9.00 STAR RATING: **** Unlocked By: *Already unlocked at the beginning of the game. 1e. Grimm Style: Boxing Height / Weight: 186 cm. / 105 kg. Date of Birth: April 13th, 1978 (Age: 27) Profile: Former world-ranked boxer who started getting involved in pro wrestling as well. Not being an extrovert, he resorts to muscle to bring the people around him together. Stats: STK: 8.50 TGH: 8.00 GRP: 8.00 HDE: 8.00 RGA: 9.00 UBE: 8.00 SPA: 7.00 LBE: 4.50 WPA: 6.00 STAR RATING: **** Unlocked By: *Already unlocked at the beginning of the game. 1f. Dwayne Davis (*Dwayne has an alternate outfit) Style: Rush Height / Weight: 178 cm. / 75 kg. Date of Birth: December 17th, 1973 (Age: 32) Profile: The all-powerful leader of the Zaps. The loss of his family during his childhood has made him value his homeboys. It is his personality that underpins the Zaps. Stats: STK: 7.50 TGH: 7.50 GRP: 7.50 HDE: 7.00 RGA: 7.00 UBE: 7.00 SPA: 7.00 LBE: 6.00 WPA: 8.00 STAR RATING: **** Unlocked By: *Already unlocked at the beginning of the game. 1g. Jake Hudson Style: Wrestling Height / Weight: 191 cm. / 102 kg. Date of Birth: October 3rd, 1979 (Age: 26) Profile: Gave up amateur wrestling as a result of an injury, despite showing some good potential. He is now earning his daily bread as a muscle-for-hire. Stats: STK: 8.00 TGH: 8.50 GRP: 9.50 HDE: 8.00 RGA: 7.50 UBE: 8.00 SPA: 7.00 LBE: 7.00 WPA: 5.00 STAR RATING: **** Unlocked By: *Already unlocked at the beginning of the game. 1h. Tong Yoon Bulsook Style: Muay Thai Height / Weight: 177 cm. / 72 kg. Date of Birth: September 30th, 1976 (Age: 29) Profile: Former Muay Thai champion back in his home country. Normally a lone wolf, but having fallen on hard times, he's been lending a hand in gang feuds. Stats: STK: 9.00 TGH: 7.50 GRP: 7.50 HDE: 7.50 RGA: 9.00 UBE: 8.50 SPA: 6.50 LBE: 10.00 WPA: 3.00 STAR RATING: **** Unlocked By: *Already unlocked at the beginning of the game. 1i. Chris Bowman Style: Capoeira Height / Weight: 178 cm. / 72 kg. Date of Birth: January 28th, 1982 (Age: 23) Profile: Comes from a middle class background and attends the Capoeira dojo. Those who jokingly call him "middle class" will end up having one seriously angry dude on their hands. Stats: STK: 8.50 TGH: 7.50 GRP: 7.00 HDE: 7.50 RGA: 7.00 UBE: 7.00 SPA: 8.00 LBE: 7.00 WPA: 7.50 STAR RATING: **** Unlocked By: Beating Mission 46 (Conciliation) in Story Mode. 1j. Dae-Suk Park Style: Tae Kwon Do Height / Weight: 178 cm. / 62 kg. Date of Birth: October 5th, 1984 (Age: 21) Profile: A Tae Kwon Do master. He's a loner who's partial to gothic fashion. He always acts alone, and it is impossible to read his mind. Stats: STK: 9.00 TGH: 6.75 GRP: 6.50 HDE: 6.50 RGA: 8.00 UBE: 5.50 SPA: 9.75 LBE: 7.50 WPA: 7.00 STAR RATING: **** Unlocked By: Beating Mission 60 (Truce) in Story Mode. 1k. Alex Steiner Style: Wrestling Height / Weight: 189 cm. / 97 kg. Date of Birth: December 6th, 1979 (Age: 26) Profile: An enforcer from Green Hill. He is an athlete who built his strength through football and amateur wrestling in his school days, but he's got loads of street fighting experience too. Stats: STK: 8.00 TGH: 7.50 GRP: 9.00 HDE: 7.00 RGA: 7.50 UBE: 6.50 SPA: 7.50 LBE: 5.50 WPA: 8.00 STAR RATING: **** Unlocked By: Beating Mission 67 (Handle with Care) in Story Mode. 1l. Nas-Tiii Style: Street Height / Weight: 185 cm. / 83 kg. Date of Birth: October 24th, 1983 (Age: 22) Profile: A member of the city's 'color' gang. He's always looking out for his homies, and has no interest in things outside of his community. A true B-boy through and through. Stats: STK: 7.50 TGH: 4.50 GRP: 5.50 HDE: 2.50 RGA: 4.50 UBE: 3.00 SPA: 4.50 LBE: 2.50 WPA: 5.50 STAR RATING: * Unlocked By: Beating Mission 30 (Showdown) in Story Mode. 1m. Em Cee Style: Street Height / Weight: 178 cm. / 76 kg. Date of Birth: April 12th, 1984 (Age: 21) Profile: He's the only one who thinks he's the leader. Everything he says and does is overblown. He's just all talk. Stats: STK: 6.50 TGH: 3.50 GRP: 6.00 HDE: 1.50 RGA: 7.00 UBE: 2.00 SPA: 6.50 LBE: 1.50 WPA: 7.00 STAR RATING: * Unlocked By: Beating Mission 30 (Showdown) in Story Mode. 1n. Real Deal Style: Power Height / Weight: 189 cm. / 88 kg. Date of Birth: January 8th, 1980 (Age: 25) Profile: A member of the city's 'color' gang. Wants to become a pimp, but doesn't have the style or attention to detail to carry it off. Stats: STK: 6.00 TGH: 6.50 GRP: 7.50 HDE: 3.50 RGA: 6.00 UBE: 4.50 SPA: 5.00 LBE: 2.00 WPA: 5.00 STAR RATING: ** Unlocked By: Beating Mission 30 (Showdown) in Story Mode. 1o. Ty Style: Street Height / Weight: 183 cm. / 80 kg. Date of Birth: May 7th, 1986 (Age: 19) Profile: A member of the city's 'color' gang. He's the kind of guy who likes to shove his opinions down your throat. He shows no mercy to those who think of messing with his lifestyle. Stats: STK: 5.50 TGH: 4.50 GRP: 5.00 HDE: 2.00 RGA: 5.50 UBE: 3.50 SPA: 5.00 LBE: 2.00 WPA: 8.00 STAR RATING: * Unlocked By: Beating Mission 30 (Showdown) in Story Mode. 1p. Torque Style: Power Height / Weight: 180 cm. / 86 kg. Date of Birth: November 19th, 1965 (Age: 40) Profile: A member of the Hell's Legion bike gang. A henchman who'd do anything for Glen, his inseparable friend. Stats: STK: 8.00 TGH: 7.00 GRP: 6.00 HDE: 3.50 RGA: 5.00 UBE: 4.50 SPA: 4.50 LBE: 3.00 WPA: 5.50 STAR RATING: ** Unlocked By: *Already unlocked at the beginning of the game. 1q. Rod Style: Street Height / Weight: 170 cm. / 62 kg. Date of Birth: July 22nd, 1967 (Age: 38) Profile: A member of the Hell's Legion bike gang. Tends to blow his fuse quite readily, so he gets kid-glove treatment from the others. Stats: STK: 6.00 TGH: 3.50 GRP: 5.00 HBE: 1.50 RGA: 6.00 UBE: 2.50 SPA: 6.50 LBE: 1.50 WPA: 8.50 STAR RATING: * Unlocked By: *Already unlocked at the beginning of the game. 1r. Seth Style: Power Height / Weight: 195 cm. / 89 kg. Date of Birth: June 3rd, 1977 (Age: 28) Profile: A member of the Hell's Legion bike gang. Deluded enough to think he's got elite status, he tends to piss off his pals from time to time. Stats: STK: 7.00 TGH: 8.00 GRP: 8.00 HDE: 5.00 RGA: 7.00 UBE: 7.00 SPA: 5.00 LBE: 4.00 WPA: 5.00 STAR RATING: *** Unlocked By: *Already unlocked at the beginning of the game. 1s. Reggie Boone Style: Karate Height / Weight: 180 cm. / 81 kg. Date of Birth: March 15th, 1979 (Age: 26) Profile: One of the many apprentices at the Kadonashi Dojo. He joined the dojo, drawn to the world of oriental asceticism. He possesses the strength and distinction of a karate-ka. Stats: STK: 9.00 TGH: 5.50 GRP: 5.50 HDE: 3.50 RGA: 7.50 UBE: 5.50 SPA: 6.50 LBE: 7.00 WPA: 5.50 STAR RATING: *** Unlocked By: *Already unlocked at the beginning of the game. 1t. Zach Parker Style: Karate Height / Weight: 185 cm. / 96 kg. Date of Birth: April 6th, 1982 (Age: 23) Profile: One of the many apprentices at the Kadonashi Dojo. Loves the highly aggressive nature of karate, but what got him to join the dojo in the first place was a martial arts video he happened to see by chance. Stats: STK: 7.50 TGH: 5.50 GRP: 8.00 HDE: 4.50 RGA: 4.50 UBE: 5.50 SPA: 5.50 LBE: 6.00 WPA: 4.50 STAR RATING: ** Unlocked By: *Already unlocked at the beginning of the game. 1u. Colin Gardner Style: Karate Height / Weight: 190 cm. / 87 kg. Date of Birth: January 7th, 1984 (Age: 21) Profile: One of the many apprentices at the Kadonashi Dojo. He joined the dojo at the invitation of a friend, but his devotion to karate runs deeper than his friend's. Stats: STK: 8.00 TGH: 7.00 GRP: 5.50 HDE: 4.00 RGA: 6.00 UBE: 5.00 SPA: 7.50 LBE: 5.50 WPA: 4.50 STAR RATING: ** Unlocked By: *Already unlocked at the beginning of the game. 1v. Miguel Estevez Style: Power Height / Weight: 185 cm. / 86 kg. Date of Birth: February 26th, 1982 (Age: 23) Profile: The leader figure of the so-called Outsiders, that is increasing its presence in the city. He does anything to help establish them in the city. Stats: STK: 7.50 TGH: 6.00 GRP: 6.00 HDE: 2.50 RGA: 5.50 UBE: 4.00 SPA: 6.00 LBE: 2.50 WPA: 6.50 STAR RATING: ** Unlocked By: *Already unlocked at the beginning of the game. 1w. Ramon Perez Style: Street Height / Weight: 188 cm. / 87 kg. Date of Birth: July 13th, 1978 (Age: 27) Profile: One of the so-called Outsiders, that is increasing its presence in the city. A total party animal who's happy even in a riot, as long as he gets to make a rumpus. Stats: STK: 6.50 TGH: 3.50 GRP: 5.50 HDE: 2.00 RGA: 6.00 UBE: 3.00 SPA: 7.00 LBE: 1.50 WPA: 5.50 STAR RATING: * Unlocked By: *Already unlocked at the beginning of the game. 1x. Jose Ramirez Style: Street Height / Weight: 187 cm. / 92 kg. Date of Birth: August 21st, 1985 (Age: 20) Profile: Regarded as somewhat of a neophyte among the Outsiders. As a