************************************************* *Turok Evolution(GCN) WalkThru/FAQ (5.0) * * by Professer Revolution * *This document is copyright(c)2002 by the author* *The game is (c)2002 by Acclaim * ************************************************* WARNING! This document is intended for private and personal use only, and is made soley for www.gamefaqs.com and it's readers. I used to let other sites use my FAQs, but they don't keep them updated or show ads around them or something else. It's too big of a hassle, so: 1. This document may ONLY be shown on GameFAQs, if it's on any other site it is unauthorized. Sorry guys, there's some nice webmasters out there, but a majority of you are backstabbing, greasy slimeball idiots who don't keep up with the latest version, or change the text to promote your own site, show the FAQs with ads around them, and so on. So from now on, this and any future guides I write are GameFAQs ONLY. 2. You can not reprint this document with intent to sell it or use it as incentive to sell a product...Sadly, it's been done before. So this little warning has to be here, people are scum. 3. UNDER NO CIRCUMSTANCES can this document be printed in a gaming magazine, e-zine, whatever, or ANY for-profit publication without the author's consent. Consent only given upon receipt of large amounts of money and prizes. =============== Version History =============== (6/4/03) 5.0--Decided this FAQ wasn't "FINAL" :) -Added another tip for RESCUE...Chapter (1/11/03) FIN--Chapters 13-15 added to WalkThru -Added tips for ARENA, Chapter 8 -Added tip for DEATH..., Chapter 5 -Added CODES minisection at the end of the WalkThru (11/24/02) 3.0--Chapters 9-12 added to WalkThru -Added "Missing Weapons" Tip -Fixed some spacing and grammar -Next Revision updated (9/21/02) 2.0--Chapters 6-8 added to WalkThru -Some submission info added to Chapter 5 -A few names added to Thank You section -Next Revision updated (9/12/02) 1.5--Chapters 4 and 5 added to WalkThru -misc. grammar and spelling corrections -Next Revision updated (9/6/02) 1.0--Introduction, Controls, Basic Gameplay Tips in -Chapters 1-3 done in WalkThru ======================================================================== CONTENTS ======================================================================== 1.INTRODUCTION 2.CONTROLS 3.BASIC GAMEPLAY TIPS 4.WALKTHRU 5.THANK YOU'S 6.NEXT VERSION 7.ABOUT THE AUTHOR ======================================================================== 1. INTRODUCTION ======================================================================== Hello, and welcome to my FAQ/Walkthru for Turok Evolution. THis is for the Gamecube version, though I'd guess you could use it for the other ones as well. As far as I know there aren't any console-specific bonuses or changes in any of the games. Anyway, Turok is a decent game. If you liked the other ones, you'll like this one as it's more of the same, good graphics, fun weapons, and enemies that die funny, bloody deaths. If you haven't liked Turok before, this isn't the game that will get you on the bandwagon. In the post-Halo era, alot more is expected of a console FPS, and Turok doesn't really deliver. I'm not trying to start an arguement here, this isn't a review, I'm just stating my thoughts on the game. And I can do that since it's my FAQ and all, so nyah! And I obviously liked the game enough to write this up for it, so even when I'm harsh on it in some areas, I still like it overall. Except for the flying stages...I hate those, just a bad and poorly implemented idea if you ask me. But hey, it's in the game, and this guide will help you get through it... Also, I don't have a section on Multiplayer,I'm just concentrating on the single player game. Enjoy! ======================================================================== 2. CONTROLS ======================================================================== -------- FPS MODE -------- Analog Stick: Move forward/back, strafe left/right C-Stick: Look up/down, turn left/right A Button: Jump B Button: Previous Weapon Y Button: Next Weapon X Button: Weapon Mode Change Z Button: Zoom L Trigger: Duck R Trigger: Fire ----------- FLIGHT MODE ----------- Analog Stick: Climb/dive, turn left/right A Button: Slow down B Button: Bank Left Y button: Speed up X Button: Bank Right Z Button: Camera L Trigger: Rocket R Trigger: Machine Gun ======================================================================== 3. BASIC GAMEPLAY TIPS ======================================================================== ------------------ Learn the Controls ------------------ As in every other FPS game, the controls have to become second nature to you. Use the first couple levels to get used to them, the turning speed, strafing, shooting while moving, etc. Get to know the controls and physics of the game and every situation will be that much easier for you to handle. --------- Use Cover --------- Another general FPS tip. When you're facing a couple enemies, don't just go running at them firing wildly(well, sometimes you can, it's too fun NOT too!), instead use a nearby rock, tree, whatever for cover and strafe out to blast them when you can. Basic FPS skill ---------------- Don't waste ammo ---------------- I'm not suggesting you save every last bullet and arrow, but save some of the heavier hitting stuff for when you really need it. Don't shoot off all your Rockets as soon as you get the Launcher, there's probably a BIG reason it was put there in the first place. ----------------------------------- Kill closer enemies first...usually ----------------------------------- Another shooting game general tip, usually the enemies that are closer to you pose more of a threat to your health, so deal with them first, then the ones further back taking potshots at you. THe exception to this is when you're facing Snipers. You basically ALWAYS want to take out snipers first, and they'll usually be far away from you. -------------------- Keep crosshair ready -------------------- As you're running through the jungle and bases and such, keep your crosshair lined up in the middle of the hallway, or on doors where enemies may come from, windows, etc. If you're dashing for a large tree, you don't have to keep your crosshair on the tree, strafe over to it while checking out the area. You'll be much harder to catch off guard. --------- Have fun! --------- Hey, it's a game. If you want to deviate from this document and do things you're own way, that's cool. If you just want to blow off some steam and unload some rockets on small dinos and regular Slegs, go right ahead! I hope that you use this document to get you through spots you have trouble with, rather than following it from beginning to end. You might know an easier way to get through a certain section(I'm sure you'll send it in, right?), BUT if there's one level that you just can't get past, check out this guide and get some help to get through it. --------------- Missing Weapons --------------- In some levels, weapons that you had before will become unavailable. This isn't a bug, the developers just thought some areas of the game would be too easy with certain weapons, I think. Whatever the reason, it's supposed to happen so no, you don't have a bad disc. This happens on all the platforms too. ======================================================================== 4. WALKTHRU ======================================================================== There are no spoilers in this Walkthru pertaining to the story, however for boss fights and area descriptions there are some very slight spoilers I suppose. I try to keep them to a minimum though and just let you know how to get where you need to go and do what ya gotta do. No cutscene desciptions or anything, just the FAQs(HAH! Little FAQ author humor there...okay I'll stop). ========= CHAPTER 1 ========= --------------- Into the Jungle --------------- Follow the path to the pile of rocks where it turns to the right, kill the small dino and continue up the path on the hill where two more small dinos are waiting in the brush beside the path. Club'em and continue on. The path will curve around to the left and you'll see a Sleg soldier standing between two rocky cliffs. Take him out with an arrow from afar then continue on the path , through the cliffs. The road will curve to the right and you'll come upon a lake with a couple Stegosaurus by it. Run to the tallest rock for cover, up on a column across the water is another Sleg. Using the rock for cover, load up an arrow, then strafe out and shoot him, if you miss strafe back to the rock and try again. Using cover will be a key tactic in this game, so might as well learn it now. The soldier will drop the TARKEEN KEY when he dies, now to get it. Move across the lake and go right, near the Stegosaurus. The Tricerotops on the other side will try to run you down(It's pretty cool to see it knock over some trees though, so you might want to go that way just to see that, you end up in the same place). Circle around the large rock formation until you see the low ledge with a Medkit on it. Jump up to the ledge, then turn left and jump up to the higher ledge. Follow the path, jumping gaps as needed, around the formation until you get to where you can jump over to the column with the KEY on it. Be sure to grab the pistol at the very top of the formation, you'll definitely want it(just keep following the path to the top). Grabbing the key will open up a cave that's back across the other side of the lake, along the original path you were on. So, jump into the lake and swim back over, and head right. There's a tree with some arrows and bullets by it on the lefthand side of the road. 2 Sleg soldiers are waiting further down the path, blast them with your shiny new pistol and enter the cave to complete this section. ------------- Jungle Hunter ------------- Club the tiny dino to your left then move to the cave exit, but stay inside. There's a couple Raptors on the hills on each side of the path right ahead, and a baby raptor on the path itself. Use your pistol or bow to take out one of the raptors(aim for the head), regardless of if you kill one or not, one shot will send them running away for now, so take out the baby raptor and move out of the cave. Jump up the small incline on the left side(where one of the Raptors just was), and grab the bullets. Switch to the pistol and follow the path as it turns right, just as you get to a low hanging vine the Raptor(s) will come out at you. Take'em down with the pistol and continue, another raptor will rush at you, kill it then keep moving until you come to a large lake surrounded by rocky cliffs and a big fallen tree "bridge." Move up to the edge of the lake and a raptor will come out from the right, shoot it then back up and jump up onto the grassy area on the left side. Jump onto the rock ledge, then onto the bridge and turn right. Move up to the mossy plateau on the left side of the bridge and jump over to it. Move across the plateau to where you can jump across to another path, before you do jump though, take out the two Slegs with the pistol or bow. Once they're dead, jump across and brab some bullets on the left, then duck into the hollow log to finish this section. -------------- Hunter's Peril -------------- Grab the pistol and walk along where you can, the path is wider and it curves to the left and then the right. You'll hear fighting above you, but there's nothing you can do right now. Shoot the crocs that hang around the small patch of trees, then grab the large Medkit underneath the waterfall if you need. Continue through the water, you'll have to, and pick up the Tekbow behind the large rock. Use the rock as cover as you use the Tekbow to take out the Sleg soldiers firing at you from the patch of land. When they're dead, go over to where they were and get some bullets and arrows and medkits, then jump back into the water by the huge dinosaurs. Switch to the club and take out the three or four crocs in the water with you. You'll see a closed cave under the water to the very right side of the lake, forget it for now and head over to where the big dinos are. You'll see a vine covered wall with small medkits lined up on it. Climb up this wall and the next one, move along the path towards the circle of columns with a KEY on top of the middle one. Keep your club out and try to jump onto the shortest column, they'll lower into the ground and a group of angry monkeys will come running out at you. Back away as you swing your club wildly until they're all dead, then the columns will rise back up. There are a couple medkits on the edges of this small area if you need. Jump up the columns(OH BOY JUMPING PUZZLES SURE ARE FUN! Actually, this one's quite easy) and grab the key, which opens up the cave in the lake. Head back towards the lake, taking out the Sleg on the path, and jump in. Swim over to the cave, staying above water, then go under and swim through. Surface and turn left and you'll see a couple soldiers on the sandy area, there's a third that you can't see in a different area, but first deal with these two using the TekBow or Pistol. Once they're down, get close to the low wall on the right side of the lake, where it's curves to the right there's a small area with a raise grassy platform, the 3rd Sleg is here. Face the grassy platform and strafe left until you see him, take him out, then turn back towards the sandy area and head to it. Climb up the vine walls and follow the narrow pathway until there's a large green wall in front of you, and a tall vine wall to your left. Before climbing up the wall, take care of the Sleg soldier hiding in a little nook to the right, then climb up. Follow the path to the dead end with the tree and another vine wall on the left, climb this wall then move forward to where the arrows and bullets are on the left. Grab them and climb up the vine wall next to them, and get ready for some shooting. When you reach the top of the wall, you'll immediately be under fire from three Sleg soldiers to the right. One is close by, on your side of the cliff, a second is on the other side and lobs grenades at you, and a third tries to cross from the far side to the near side of the cliff via the vine "monkeybars." Take cover behind the large tree on the left side of the pathway, then strafe out to quickly take down the closest Sleg, now rush and fire at the furthest Sleg, and finally take care of the last one while he's still on the vines. Now, use the monkeybar vines to cross the cliff(just jump while you're under them and you should grab on), then continue on to the left, up on to the wooden ledge. Jump the gap and move on and grab the Explosive Arrows then jump down off of the wooden ledge to the flat rock surface. Quickly run around to the right and take out the Sleg by the waterfall, this will attract the attention of a group of soldiers up by the bridge to the left. Go back to the platform that leads to the bridge and quickly run across it, getting your TekBow and Explosive Arrows ready as you do. Jump across the gap to the large tree, strafe out and fire the Explosive Arrow at the far end of the bridge, where the 3 soldiers should still be grouped. If you only get 1 or 2 with the arrow, switch to the pistol and finish them off. Sometimes they just fall off of the bridge too, lucky you. Cross the bridge and take out one more Sleg, then turn right and go over to the Allied Pilot to finish Chapter 1! ========= CHAPTER 2 ========= FLYING LEVEL Ah, the flying levels. In stating how I feel about them I don't think ABSOLUTELY HATE would be too strong of a description. For whatever reason, they just don't appeal to me. Take Starfox and make it have clunky controls and weaker weapons, then add tons of green and brown and you have a Turok Evolution flying level. Since they're mainly reflex based I can't really give you anything more than tips, save for the section where you have to take out certain buildings/ships. PART 1 Get used to the controls in the first section, after flying over a couple herds of dinos on the ground you'll take fire from some enemy "ships." Fly through the jungled area, once you get past the fortress- type wall, bank right, into the cave to finish the section. PART 2 Just make it through the cave, then avoid the trees and enemy fire. The floating first aid things hold Rocket Ammo and Health below them. PART 3 A bit longer, first fly up the mountain to where the rocks fall, enter the cave just under where they fell from and you'll come out into an open area where you can actually turn around. First thing you have to do is take out the transport jet. It starts right below and in front of you, just fly after it blasting it with missles and gun fire until it blows. Now you have to take out the two AA guns on either side of the large dam doors. You CAN get both in one run, but if you want to play it safe take out one(two missles will do), then circle back around for the other. WHen they're both gone, the doors will open and you'll dive down a big waterfall. Avoid the ledges and get to the bottom. -------------- GROUND ASSAULT -------------- First, make it through the tight cave, then you'll come to a large enemy camp. There's 4 Command Tents you have to take out, and a whole lot of other stuff to blow up. There's two command tents on each side of the river, they're big and kinda look like green igloos. There's also a few first aid ballons here with health and rockets and Overdrive. The tents take about 4 or 5 missles to blow up, you can kill all the other stuff but it's not necessary. Blow them all up and then enter the large pipe. ----------- MINE FIELDS ----------- Another "just fly through all the crap" part. Shoot down or just avoid the mines, and don't fly in a straight line or you'll get nailed by the enemy flyers. Fly past the "junkyard" wall, and you'll see a big airship take off. ------------- ANCIENT RUINS ------------- A big open area. Health is in each of the 4 smaller temples, rockets( which you probably need by now, and will need ALOT of here) are at the top of the big temple, and also in the smaller one behind it. Overdrive is in the lower area of the temple. You start off just flying around, take this time to take out some of the AA guns on the large temple. Keep your health up, then after a minute or so the big airship will come into play. Now you have to take it down...yay... I've found the easiest way to do this is in a couple stages. First, you need to clear out the 3 AA guns along it's bottom bridge. Fly around so you're approaching the airship from behind and take out one or two, even three if you can. When you're Health gets down to 30 you need to dive outta there and pick up some health. You'll be chased by alot of enemy flyers but if you bob up and down and weave left and right as you fly you shouldn't get hit too much. If they're causing you too much trouble, fly to the lower area of the temple to get them off your back. Load up on health and rockets and approach the airship from behind again, take out the remaining AA guns on the lower area, then get the ones on top of each engine(or you can just take out one and stick to that side as you barrage the main part of the ship). Keep an eye on your health and dive away when needed. Repeat this as many times as you need to take out the AA guns. Once they're gone, fill up for one more run, grab the Overdrive as well. Then fly up behind the ship again, right by one of it's engine and right up to the "ceiling" of the area(the highest the game will let you go). Stay in this position as you follow the airship around and just unload on it, you'll take suprisingly little damage as your missles will go for other flyers as well as the main ship. You can tell you're doing damage as more of the ship catches on fire. Keep doing this until the ship goes down. Again, dive away for supplies when you need. Once the big ship is gone this hellish flying stage is over. REJOICE! ========= CHAPTER 3 ========= --------------- MOUNTAIN ASCENT --------------- You begin in a valley area. Move along the right side of the area to grab a Sniper Scope for the pistol. Move down into the area with the bodies to get some bullets and arrows. There's Poison Arrows on the left ridge, just beyond the valley. Grab them then move to the edge of the raised platform, there's another one across from you with two soldiers on it. Snipe them, then jump down and go left to work your way around to that platform they were on. Move ahead and jump across the gap and hit the white switch in the narrow walkway. Keep heading in the same direction and jump down from the raised platform, walk ahead until you see the big stone gorilla head. To the left is the second switch you need to hit, hit it and the mouth will open to let you through. Go inside and there's a pistol and a scope in case you passed the first one. Equip them then move to the left with the path. Before you get to the first stone sculpture(looks like a tall shell kinda) on the right, zoom in on the ledge ahead of you. Two Sleg soldiers run out onto the ledge, take them down using the sculpture as cover. Move ahead, in the bushy area to the right are Explosive Arrows, a Medkit, and bullets to nab. Move to where the path curves to the right and take cover behind a sculpture and snipe the Sleg ahead. Keep following the path as you hear shots from up ahead. Once the Stegosaurus goes down(awww...), face the right wall and strafe left, aim at the ledge up above and take out the Sleg up there quickly, then kill the one below and to the right. Move to the right and grab the Grenades and Medkit by the sculpture, then take care of the advancing Sleg. Follow the path as it curves around to the left, stop at the tall sculpture and turn to the left, there's a couple Slegs up on the ledge across the chasm. Strafe out and snipe/arrow the first one, then advance to the next tall sculpture and take the next one when he comes into your view. A third soldier will come running down the path to the left, kill him and continue up the path a bit and another Sleg will come at you. Move up and you'll be on the ledge overlooking the dead Steg. The path takes a U-turn to the right, up ahead is a normal Sleg and a Big Sleg with a shotgun. This is a good chance to try out your Grenades. Make the turn to get the attention of the Slegs and throw the grenade in their path. Usually this will take out both of them, if not use an Explosive Arrow on the Big Sleg and your pistol or regular arrows on the regular Sleg to finish them off. Keep advancing up the path and you'll see an airship take off, get your grenades ready and slowly advance until another duo of Sleg/Big Sleg come out onto the slightly raised portion of land ahead of you. Toss the nade up there and you should get both of them before they can spot you, if not, Explosive or Poison arrows should do the trick. Down to the right are some Poison Arrows and a Medkit, grab'em and head back to the raised platform the enemies came from. The path U-turns again, and there's another grassy nook by the curve with with some arrows and bullets. Continue up the path and another Sleg will show up, kill him then move up to the next U-turn where two more soldiers are waiting. Nade or shoot them. Move up to the rock on the right of the path, just before the large dino carcas. On the ridge to the right a Sleg will show up, you should be able to snipe him without him seeing you from behind the rock. Move up the path, past the carcas to the little grassy area with a Medkit and arrows. Two Slegs will be bearing down on you from the hilly path so get ready to blast them, then follow the path up and grab the Grenades behind the two sculptures on the left, then kill the Sleg that's on the path as it curves left. Now it gets tricky. There's two Shotgun Slegs and three regular Slegs just up ahead. I know there's gotta be a Shotgun around here somewhere, since the Big Slegs drop ammo, but so far I haven't found it. Anyway, move up to where the path narrows, just where it opens up to a wide open area, turn right and toss a few grenades and you should take out a few of them. They'll start charging you now, either toss a couple grenades lightly as you back down the path, or wait for them with the Tekbow with Explosive Arrows. It's not hard, but it's definitely your biggest test so far in the game. Once they're gone, move out into the open area and go right, the path will again make a U-turn. Move into the area with a bunch of sculptures scattered around. Another duo of Sleg/Big Sleg will advance on you. Poison/Explosive arrows are in order here. Once they're dead, advance slowly until another Big Sleg shows up on a slightly raised ledge, take cover behind a sculpture and take him down with an Explosive Arrow. There's a narrow walkway to the left of the platform, take it and you're done with this section. ------------- SUMMIT BATTLE ------------- T-Rex alert! Move to the left and you'll see a T-Rex eating another dinosaur. Take a potshot at it with your pistol, then switch to grenades (save your Explosive Arrows for later) and chuck a couple at it as it runs towards you. It'll take a couple to bring him down, so keep backing away as you toss them. Once he's down, move over to the left wall(with the dino carcas on your right) and face it. Use the scope and strafe right, out into the open area until you see the Sniper Sleg on the ridge in the distance. Take him out and another will come from the right. Shoot him as well, then move down the path and grab the Medkit on the left. Two Slegs appear by the lake ahead and use the rocks as their cover, you can take them out pretty quickly by just rushing down there with some arrows ready to go. When they're dead, grab the Medkit/Ammo under the left waterfall, then go back towards the small dam in the water. When it blows up, two Slegs come through the water at you, snipe or arrow them then continue through the water. Duck to grab the ammo in the little nook on the right, then you'll come to a space with a big rock on the right and a cave with some arrows on the left. Aim at the cave with the arrows with the scope and strafe right until the Sleg comes into view. Don't move close to the big roxk on the right/behind you though, or you'll trigger the sniper standing there. Once the Sleg in the cave is down, turn around and go around the right side of the big rock. About halfway around, face it and back away, you should be able to see the Sniper Sleg's head over the rock, which is good enough for a headshot. Kill him, finish going around the rock to grab the ammo,then head for the cave with the Arrows. You'll see Poison Arrows on the right, near the big opening, use them aim at them and look up with the Scope, and inch left until you see the Sniper Sleg on the far off ridge. Take him down, then face the big opening and look at the bridge above you, strafe left until you see the stationary Sniper Sleg. Get him first, then try to pick off any of the running Slegs that you can to make things easier later. Now, here's where things get a little tricky. In this next part there's a lot of enemies, and they're not always in the same place. I've played this level 6 or 7 times and each time they spawned differently, BUT there are some general guidlines I can give you. Look down at the pool of water, if you see a troop of enemies walking from the right to the left, take out as many as you can. IF more soldiers start shooting at you from the closer ridge on the right, then forget about it. Either way, move back to the left where the Large Medkit is, then jump through the small opening into the grassy hill. Move down to the left, there may or may not be a couple Slegs here but usually there isn't. Go through the narrow passage on the left, and get your Explosive Arrows ready. Face back to the right and strafe left out into the open. An airship will fly in and start shooting at you. Take it down with 4 or 5 Explosive Arrows, strafing back to the wall for cover. Then move forward near the edge of the platform so you can see the small bridge below and ahead of you. There will definitely be a few Slegs and Sniper Slegs here. Use your Explosive Arrows(all of them if you need) to take them all out, some may even advance up from the left pathway. Once they're gone, or most of them are anyway, rush down the thin path on the right, behind the waterfall is a Large Medkit, switch to the pistol or regular arrows and watch for more Slegs coming from the right. Come out from behind the waterfall and follow the path left, taking out Slegs as you see them, then move into the cave on the right, grab the health/ammo, and move to the edge of the cave. To the left is a platform with the Shotgun and some ammo on it. Jump over and grab it, then jump back to the cave, go back the other way. At the entrance/exit turn right and continue to take out Slegs as they come with the weapon of your choice(I use arrows). Move across the small bridge and look down to the left. Usually there's a a couple more Slegs/Sniper Slegs by the wall where the path curves to the left. I usually just rush at them with arrows, but you can hang back and use the bridge for cover as you snipe them as well. EIther way, move down the path and grab all the health/ammo on the turn. Again, depending on the situation there may or may not be another couple Slegs down in the water at the bottom of the path. If so take them down, then move down into the water and grab all the goodies on the right, including the Explosive Arrows under the waterfall(save'em). Then follow the water to the left and you'll come to a tall rock formation, if you need grenades and more ammo and health, jump up to it from the smaller rock in front. Then jump up the jutting platforms around the left of the formation, then jump over to the little opening in it on the right where some health and bullets are. Follow the path from the opening to grab a Large Medkit at the very top of the formation. Go back down and continue through the water to the land area with the dead dino. Switch to the War CLub and jump over the carcas, then club the three baby Raptors there. Grab the bullets along the right side of the water if you need, then go climb the stick ladder by the dino carcas. At the top, turn around and zoom in on the little area that looks like a small, elevated cave. Snipe the Sniper Sleg in there, then get the Sleg below him, he's below and to the right of the big tree on the left. Once they're both gone, move ahead on the path to where there's a small gap to jump over. Beware that when you jump over, you'll be assaulted by a bunch of Slegs, Sniper Slegs, and Shotgun Slegs. I use the Shotgun for this part. Jump over and move to the little rock wall indent on the right side, aim at the path opening on the left and take out the two Sleg soldiers that come from it. Now, quickly look back to the rock wall you're against and look up, you'll see the rest of the Slegs coming down, you can shoot at them from here and they won't shoot back. Just keep blasting away with the shotgun until they're dead, if one or two does make it past, just blast them when they get to the path opening. Once everyone's dead, cautiously start up the snaking path. At the first turn a Big Sleg pushes some rocks down at you. Jump over them and blast him with the shotgun, everything should be clear but keep ready as you ascend up the path just in case. Once you get to the small cave at the top, take a breather. One last(big) shoot out and you'll be home free. Follow the path to the left, it will curve right with a wall on your right side and nothing but air on the left. Up ahead, Slegs will come out from an opening in the wall. Use regular arrows to take them down, then wait as you see two airships fly in from the left. WAIT BY THE WALL. Wait right the opening in the wall, taking out Slegs if they try to come get you, wait for one of the ships to fly overhead and back out over the cliff. That means they're both gone. Now you can start your assault. Use Explosive arrows and strafe out into the opening. On either side of the big bridge is a Sleg manning a huge Laser Gun. Take them out first, then any other stragglers. Now make a dash for the bridge and use the Explosive Arrows to take out all the Slegs that come running. You'll make wuick work of them. Once you get to the other side, follow the path left(grab the ammo/health on the right first if needed). Up ahead on the right are a couple more Slegs with Laser Guns. Explode them and move up to where the guns are, follow the path around to the left and you'll see a cave. Head towards it and this section is OVAH! ------- DESCENT ------- Grab the Shotgun and ammo and use it to take out the two Big Cats on the right. Face where they were and move up. To the very right is a nook with some bones lying in it, and some health/ammo. In the middle are two paths that circle around to the same spot, and on the very left is another nook with a Big Cat in it. Go to the left nook and shoot the Cat, then take the left-middle path. Another Big Cat will come running at you, shoot it, and you'll be in an open space with another split pathway. Cats come from the left, then one from the right, then a couple from the left again. Blast them all, then head left towards the bones. Get the health/ammo, then head back and take the immediate left from the nook's "doorway," and then the first left in that tunnel, kill the waiting Cat. Advance as the path curves right, then comes to a T split. First, go right and grab the Rocket Launcher, save it for now. Then turn back around and head towards the cave exit. Stay inside the cave a bit and look for the Sniper up on the ledge to the right. Arrow/snipe him then move out along the path where a Sleg is waiting. Kill it then grab the scattered Medkits, continue along the path as it goes right. Use the rocks for cover and take out the three Sleg soldiers with arrows/sniping. The Sniper Sleg also tosses grenades. Once they're gone continue out to the downward sloping grassy area. Kill the Sleg to the right, then go left and start descending dowm the pathway. Around the first turn there's three Slegs that comes out one at a time (usually). Pick them off as they come and continue down the path and go around the bend. At the next turn, use the rocks for cover again and use your Explosive Arrows to take out the onslaught of Big Slegs, about 6 in total. Then start down across the grassy area and three more will come from the same spot, Explosiveate them, then move down to the tall rock. A couple regular Slegs come from the left, arrow/shoot them. Move down to where they were and a group of 2 Slegs and a Big Sleg come across the grassy area. Pistol them to conserve your E. Arrows, then move across that grassy space to the large rock. Three more Slegs come from the path on the right. Shoot them and advance up the path on the right and more Big Slegs will show up, Use the E. Arrows to kill them. DON'T USE THE LASER GUN. It's tempting, but you're a sitting duck and everyone will just surround you at odd angles where you can't get to them fast enough. For this last section I just dash up the hill, firing E. Arrows at everyone until you get to the left-curving path. You'll take some damage but you should still be in good shape. Switch to the Rocket Launcher and fire away at the huge missle toting dino that clogs up the path. FIre a rocket, then back away to avoid it's missles, repeat a couple times and it'll be dead. Move ahead to the doors and this chapter is done. ========= CHAPTER 4 ========= An okay chapter, the "stealth" factor isn't really such a big deal, as you'll see in my write up. Most of the time you can get into a "safe" spot and set the alarm off and just take out all the Slegs in an area and not worry about it, other times you WILL get mowed down. Overall it's pretty fun, and definitely better than a flying stage(but what isn't?) ------------ INFILTRATION ------------ From the start, go around the outside of the base to the left to the big tree. Climb up so you can look over the base wall, then take out the Sleg in the watch tower right in front of the tree with arrows. Turn back to inside the base and shoot at one of the patrolling guards to set off the alarm. You're basically safe on the tree so pick off all the enemies with the sniper scope or Tekbow, keep setting off the alarm until no more enemies come while it's going off. Then jump over the wall and follow the main path inside the base to the big gate. Flip the switch to the left of the gate to open it. Grab the Poison/Explosive Arrows by the boxes to the right then head left. Hug the left wall until you get to the open area with alot of boxes. If you set off the alarm, wait here and poison arrow any enemies. When the coast is clear run to the first door on the left and hit the switch, move in and grab the Large Medikit and this section is done. ------------- COMPOUND WALL ------------- I just go through this area the short and easy way. I'm sure there's some weapons or something I miss in this area, but we're just trying to get through the game right? :) Anyway: Come up out of the tunnel and go straight ahead to the left of the small building in front of you. Go around the building then turn left and run up the ramp to the main gate. If you get spotted, just stay up by the gate and poison/explosive arrow enemies as they come. Use an Explosive Arrow on the laser gun up in the tower on the left. When the alarm is done, hit the switch. Get your Explosive Arrows ready and go through Just past the gate, move left and load up an arrow. Regardless of what you do, a tower Sleg will spot you and the alarm will sound. After the cutscene a Big Sleg will be right by you, so Explosive Arrow him then hug the left wall and follow it until you get to where you can see the main, lighted path with the bones around it. Head for the path and Explode/Poison Arrow every enemy around, then wait by a column near the exit to the left for the alarm to stop. Once it does, hit the switch go through the exit to end this section. -------- BLOCKADE -------- Grab the Flechette Gun on the right, then arrow snipe the two guards patrolling the main walkway. When they're dead, move up alongside the right wall, so that the main path is on your left with a row of tress and bushes in front of it, and the lighter colored wall is to your right. When you get close to the blocked gate there's a Big Sleg with it's back to you in the trees. Headshot it with an arrow then cross the main walkway keeping the blockade on your right. On the other side, head left up the ascending rock pathway and break the different colored boxes for some health and ammo. Pass up the cave next to the boxes for now and keep going up, to the short building. Go around to the right of it to where you can jump from the ground onto the roof, grab the ammo and then jump back down and head back for the cave near the boxes. Entering the cave, the path goes two ways, start with the left route. Inch in to the turn and zoom in with the Tekbow until you can see a Sleg standing in the "hall" of the cave. Kill him then move up to the box, another Sleg will come walkind down. Take him out however then continue up the path as it curves left. At the next lighted turn a Sleg is standing there, facing away from you. Kill him and move up to the next box and wait for the walking Sleg to come, kill him. Move up to where you can see the Sniper Sleg standing on the perch. Headshot him with an arrow then grab the Quad Shot for the Shotgun and break the boxes for health and ammo. If you have a little patience, you can snipe a Sleg that walks on the lower part of the big bridge to the left of the perch now. One less enemy to kill later, right? WIth all that done, head back to the cave entrance. Now for the right path. Head up and Tekbow Zoom in on the left side of the fork in the path. You'll see a Sleg behind a bench, arrow him then keep inching forward until you can see the second Sleg to the left of the first one. Arrow him then move into the small area they were in and grab the Flame Thrower. Exit the small area and go left to continue going up. After a short right turn the path again branches off. Straight ahead leads outside and left goes up some more. Go left, then climb the ladder on the right wall. Snipe the Sniper Sleg on the perch then move out there and grab the Dark Matter Cube. Walk into the rocks to push them over the edge, usually they'll take out one or both of the Slegs roaming the pathway below. Snipe the survivor(s) of the rocks then go back down the cave to the exit outside. At the exit, go right to the building with the windows. Kill the Big Sleg through the window then jump in for some health and ammo. Then follow the path up the mountain as it curves around to the big bridge. Move up close to the bridge, but don't go on it yet. Soom in with the Tekbow and you'll see a Rocket Dino with a couple Slegs walking around by it. The trick is to take out the Slegs without having the Rocket Dino start coming at you. Arrow snipe one of the Slegs and the others should come running at you, but usually(hopefully) not the Rocket Dino. Take the others down as they run at you with arrows (WITHOUT moving closer to the bridge) Once the three/four Slegs are dead, zoom in on the Rocket Dino's head and shoot it with Explosive Arrows. If you run out, use Poison or regular arrows. If you run out of all arrows, break the boxes on the left for more, this usually starts the Rocket Dino coming at you though. Finish it off and head to the left of the bridge where there's a box with a Large Medikit in it. Grab it then head UNDER the main bridge to the smaller one below it. Three Big Slegs come out as you advace across, some good Quad Shotgun action will take them down. Once they're dead, you have to go inside the towers on either end of the bridge, climb up and kill the Sniper Sleg inside, and hit the switch. I suggest starting with the one on the right, then the one on the left since you can reach the top bridge from the left tower. Once both switches are flipper, go to the first part of the left tower and there's an opening that leads to the top bridge. Go through and go left on the bridge to the exit. Done with this section. ----------------- ENTERING THE BASE ----------------- Grab the Medikit and Poison Arrows on the right, then move behind the tower with the searchlight and face the main path. Poison Arrow the patrolling guard and, using the tanks for cover, move along the right side wall and stop at the corner. Turn right and poison the walking guard. If you set the alarm off, run to the end of this area to where all the boxes are and wait it out. Then/Otherwise move up to the opening in the wall, there's two guards inside this square "room." A well placed Explosive Arrow will get both of them, and set off the alarm(it would go off anyway, so no big deal) Stay inside the small room and Explosive Arrow any enemies that come at you until the alarm stops. Then make your way back to the tanks. There's nothing but enemies in the big building to the left, so skip it. The smaller building in the middle has a Spider Mine which will be useful coming up(but there's another one up ahead as well, which is easier to grab usually). The gate you need to get through is on the right at the end of the wall. Quickly run to the gate between the patrolling Slegs and E.Arrow any one who comes at you. If the alarm goes off, wait by the gate until it stops, then hit the switch and go in. Wait for the first gate to close and the second will open, then move quickly to the small nook on the right with the two boxes. Break them for some health/ammo then Poison Arrow snipe the two patrolling guards near the watch towers. Move along the right wall, turn right, and go to the door on the right by the barricade. If you need a Spider Mine, and you should get one for the next part, go to the water beyone the watch towers, jump in and go under on the right side. There's a small hole that leades to the inside of the building by the right watch tower, on a table in there is a Spider Mine. Go through the doors and back to the door on the right side of the barricade. Go through the door, into the room with a crate and some chairs, get the health/ammo inside the crate then move to the other door in the room and go through. You'll be in the room with the hostages in cages along the left wall. Go to the opposite end of the room and hit the switch by the opening to free them. Go outside the opening for some Poison Arrows on the left, and a Medikit on the right. Go back in to the hostage room, and the door you came in on is the one on the left, and the one you want to go through now is on the right. Exit the door and run across to the bushes near the opposite wall's corner. Move quickly to the next set of bushes and turn back towards the way you came. Poison Arrow the walking guard by the wall, then turn and face the lightpost in front of you. Poison the walking Sleg there as well. Now, look over at the far wall, across the base, there's another Sleg walking there so zoom in and poison it. Run across the field towards the door with torches on either side. Enter the doorway and you'll see a doorway into a room full of sleeping Slegs. Go past it and follow the U turn of the building to the area with some boxes. Use a Spider Mine from here to go into the room and use the speaker(1st mode) to wake them up, then use the gas(second one down) or Explosion(3rd one down) to kill most of them, then run in and kill the rest with the shotgun or Flechettes. Get your Explosive Arrows ready and move through the door on the left. There's a Huge Sleg in there, so strafe left into the room and fire an E. Arrow as soon as you see him. Keep using them until he doesn't try to get back up. WHen he's dead, break the crate in the other corner to get the Minigun Barrels for the Flechette gun. Grab the Minigun ammo the Huge Sleg dropped and go out the door(the one you didn't come in from). Usually there's a guy standing right by the door, so he sounds the alarm. Blast him(save the Minigun for now) and run to the right, keeping the big barricade wall to your left, go across the path to the next building on your right. Go in the door on the right and use the Shotgun to take out the three Slegs on the ground floor inside. Switch to the Minigun and move to the stairs, go up and blast the Huge Sleg with the Minigun to take him down quickly. Move up the stairs and go right, then right again and get the Large Medikit in the crate. Climb up the ladder to the tower and jump up on the crates to reach the rope. Use the rope to move across the whole area, to another tower behind the big barricade. Jump down from the tower and avoid the lone Sleg walking in front of the ramp. Jump up from the side of the ramp and go right, into the entrance, to end this chapter. ========= CHAPTER 5 ========= Where Chapter 4 was more of a stealthy(or supposed to be anyway) type of level, Chapter 5 is more of a guantlet of shootouts. Generally, you'll be in a large area where enemies pour into from different sides in waves, and you have to endure. You'll meet some nasty new enemies in this level as well. ----------- SLEG FOREST ----------- The Control Point is in the center, and there's 4 "rooms" around it like so: [2] [3](C)[1] [S] S=Where you start and C=The Control Point THe numbers indicate where the swarm of enemies will come from, first from the right, then the middle, then from the left. At the start, run around and smash all the crates for different kinds of ammo, then head for the Control Point. The enemies will come from the rooms in order, then a Spawner will drop into the right room. Use a Rocket to take it out quickly, then move up to the Control Point when the doors of the glass wall blocking it open up. From the Control Point, jump over the wall in the left room(3) and move into the open door to end this section. Basically, just use whatever weapons you want to get through the swarms of enemies, save some Explosive Arrows for the next section though. --------------- SWEEP THE HALLS --------------- Move up to the opening on the left and use a Rocket while the Slegs are stillg grouped together on the floor, rush in and use E.Arrows to to take out the remaining Slegs and the guy up on the ledge. There are Medikits scattered around by the steps if you need, and some Minigun ammo. Head up the far steps(the ones with the Minigun Ammo by them) and use the Shotgun or Minigun to take out the 3 or so Slegs that are up on this upper railing. Work your way around the railing to the two swithes, then jump down to the first floor into the raised platform for more Minkgun ammo. Go through either newly opened door and go down, take out the Sleg at the bottom near the switch. Hit it and go through the now open middle gate. Keep your minigun out and just run past all the cages and Slegs and start shooting at the Huge Sleg at the end of this room. Keep shooting him and he won't have a chance to fire a rocket at you.