Zone the Enders:The 2nd Runner Walkthrough V1.12 By Arcor 26/03/03 ywu026@hotmail.com Copyright Mike Wu 2003 ///////////////////Legal Notice////////////////////////////////////////////// This FAQ is for personal use only, and is not to be sold or reintergrated into any other guides for this game or any other game. DO NOT POST this FAQ or any part of it anywhere. This FAQ is authorized for posting ONLY on the following websites. If this FAQ is being hosted ANYWHERE else, please notify me immediately via the above email address. GameFAQs: www.gamefaqs.com IGN: faqs.ign.com Kuren's ZOE2 Page: http://www.genesoul.net/zoe/ You may ask for permission to post this guide via the email at the top of this guide, but chances are slim unless I know you personally. If permission is granted, the only conditions this guide can be posted under are if I get full credit for my work and this FAQ is posted in its entirety with this disclaimer. This FAQ is owned and copyrighted by me, Mike Wu, 2003. The game Zone of Enders: 2nd Runner is copyright Konami, 2002. All other copyrights and trademarks are acknowledged and respected that are not specifically mentioned here. /////////////////End of Legal Notice///////////////////////////////////////// -------------------------FAQ History----------------------------------------- 26/03/03 Corrected more typos, added a character summary (incomplete). V1.12 12/03/03 Corrected some typos here and there and added a few tips that people have been sending me. V1.11 01/03/03 Completed Spoiler Section and added in bits here and there V1.1 27/02/03 First revision released V1.0 ------------------------Sections--------------------------------------------- -Controls -Subweapons -Walkthrough (Spoiler Free) -Secrets -Character Summary (spoiler) -Spoilers -----------------------Controls---------------------------------------------- Jehuty -------------------- |Close Range Combat| -------------------- Square-normal slash, can be repeated up to 4 times. The last hit can end with either Triangle or Cross for a upward or downward strike. For example, Squarex3,Triangle=Enemy will be propelled upwards after the final hit. Squarex3,Cross=Enemy will be propelled downwards after the final hit. --------------------------- | Grab (Default Subweapon)| --------------------------- Circle- Grabs the closest enemy or object. After grabbing an enemy, pressing square will allow you to use them as a weapon. Circle will allow you to throw them onto your currently locked target, repeately pressing Circle will cause Jehuty to swing the grabbed target in circles and release it. Note that throws will only do damage if the object thrown actually hits a hard surface, for example walls or other robots. --------- | Burst | --------- R2 is the burst button, pressed while moving allows Jehuty to suddendly accelerate in a certain direction. Pressing Square button while Jehuty is in its dashed motion will make him unleash homing lasers which you'll be using a lot throughout the game. If you're close to your target (lock on icon orange) then Jehuty will perform a charged stab that's significantly stronger than his average sword slash and faster also. Pressing R2 while Jehuty standing still while cause Jehuty to glow brightly, pressing the Square button while right after Jehuty starts glowing will result in the following actions based on how far your target is. Close-Jehuty will unleash a power 360 degree burst slash that will breakthrough enemy guard. There is a slight delay with this maneouver so use with caution in a fast paced sword fight, can be linked after Squarex3 in most cases too. Long-Jehuty will raise its hand and an energy ball will appear above it. The longer you hold down the Square button the larger the ball will become and hence the more powerful it is. After releasing the square button Jehuty will shoot the ball towards its target and it'll explode in a large radius. This move can't be blocked by enemy normally, only some bosses can avoid its damage by moving out of its way. --------- | Guard | --------- R1 is the guard button and it will protect you completely from standard attacks but not the more powerful ones (Mummyhead's laser beam and Cyclops dashing punch for example). Guard is very useful when an enemy catches you off guard and starts doing a combo on you, by pressing R1 right after being hit will make you unharmed by the rest of the strikes. Note that some missle attacks will drain your Subweapon gauge after being blocked. You can still guard after your Subweapon guage reaches zero though. ---------- | Lock On| ---------- By default the game will auto lock on for you but in case there's someone else you would like to lock on, pressing the L2 button will cause you to scroll through the targets available. Holding down L2 for about 2 seconds will cause lock on cursor to disappear, useful when trying to reach/grab something without having to face your foes all the time. Lock on isn't only limited to foes but you can lock onto replenshments such as Metatron and Sub Energy too. ------------- | Subweapons| ------------- Holding down L1 button will pause the game and cause the Subweapon menu to come up and you can change them without having to access the main menu. Pressing up or down on the digital pad will allow you to change the subweapons too without pausing the game though. -------------------------- | Communication with Ada | -------------------------- By pressing L3/R3 you can respond to Ada's suggestions and comments during the game. (L3 and R3 are the analog buttons) L3 = Positive response R3 = Negative response For example somewhere in-game Ada might suggest that you change to Geyser Subweapon for the current situation. Press L3 will approve Ada of her suggestion and your Subweapon will change to Geyser, ignoring her suggestion or pressing R3 will keep everything as it is. Another example: When Ada tells you "Enemy destroyed" L3 = "Yoshi Ikuze!" (Yeah baby let's go!) R3 = "Nande Ore ga konna me ni" (Why do I keep getting into crap this) --------------------------Subweapons----------------------------------------- At the start you'll only have grab as your subweapon, as you progress through the game you'll be gifted with the following: ********** * Geyser * ********** Jehuty throws out white flashing powder like things that paralyzes foes upon contact (provided that they didn't block it). Not exactly useless but there are better ones around. Note that the distance Geyser travels is dependent on how hard you press the circle button. Subweapon Gauge Usage-1/5 (1 being the lowest, 5 being the highest) ************ * Gauntlet * ************ Jehuty will shoot out a missle like projectile that can't be blocked , will do 2x damage if the target being hit crashes into a wall. Very useful IMHO, works well against bosses too. Subweapon Gauge Usage-1/5 ********* * Comet * ********* Jehuty will shoot out a blue homing energy attack that can't be blocked but the damage vs gauge usage ratio doesn't stack up too well and you'll find yourself running out of Sub Gauge after a few shots. Subweapon Gauge Usage-2/5 ******* *Decoy* ******* Jehuty will dump a decoy of itself as a cannonfodder. I've only used it once so can't really comment on its usefulness. Subweapon Gauge Usage-3/5 *********** * Phalanx * *********** Jehuty will release burts of small energy shots that works well against groups of small targets as well as a single target. Takes a while to kill foes with more HP but the Sub Gauge consumption isn't too bad. Subweapon Gauge Usage-2/5 ***************** * Vector Cannon * ***************** The ultimate Sub Weapon, you'll only be using this for story elements mostly but still this is ultimately the most destructive weapon in ZOE2. It takes a long time to charge up (15s~20s approx) and eats up Sub Gauge like there's no tomorrow but when you can pull it off it's absolutely satisfying to watch enemies vapourize. Can only be executed when Jehuty's feet is touching the ground. Subweapon Gauge Usage-5/5 *********** * Halberd * *********** Jehuty shoots out a huge unblockable laser beam similar to the ones used by Mummyheads except it's blue. Does impressive damage but sorta eats up Sub Gauge fast and it's easily interrupted if there's a foe beside you. Subweapon Gauge Usage-3/5 ******** * Wisp * ******** Jehuty's Wisp is different to Ardjet's and can't be used to deal damage directly, it's more like a telepathic grab which can be handy since it can't be blocked but I never got around to using this much except for picking up items. Subweapon Gauge Usage-2/5 ********* * Mummy * ********* Jehuty will put up a shield that looks identical to Mummyhead's appearence, Jehuty's HP will slowly regenerate while having the shield up and he's almost invulnerable to all attacks. Subweapon Gauge Usage-3/5 ***************** * Homing Missle * ***************** This is argueably the best Sub Weapon in the whole game, Jehuty basically shoots out up to 16 Fin Funnel look alikes that will home in on anything within its proximity. The damage is awesome as it never takes more than 2 hits to kill a normal foe. The best thing about this is the fact you don't have to aim at all, just make sure the enemy is in vincity. How many missles are launched depends on how long you hold the Circle button for and how much Sub Gauge you have left. Subweapon Gauge Usage-4/5 ***************** * Floating Mine * ***************** Jehuty places a mine floating in the air and it'll explode if a foe gets too close. I've yet to see a normal foe survive a direct blast from this but it's not very convenient to use so I still prefer homing missles most of the time. Subweapon Gauge Usage-4/5 *********** * 0 shift * *********** This is one of Jehuty's most unique actions, it drains no Sub Gauge at all. Jehuty will move extremely fast to the target's location and damaging anything that's blocking its way. Basically you'll feel like Anubis when you use this ability. Teleporting while holding the analog in your target's direction will cause Jehuty to teleport towards it, holding the analog in the reverse direction will cause Jehuty to make a teleporting escape. By pressing Triangle+Circle or Cross+Circle you can 0 Shift upwards or downwards as well. (Thanks to Spencer Leung for the info) Subweapon Gauge Usage-None ---------------------------Walkthrough (Spoiler Free)------------------------ Plot points are marked which will be explained later in the plot section. Note at most times there will be a green square like display in front of Jehuty indicating which direction you will need to go in order to advance. ------------ | Callisto | ------------ After the first cut-scene you'll be controlling Dingo's mining robot. Use Triangle button to jump then R2 to propel yourself forward, can be done twice in the air. Once you reach over the ramp a cut-scene will occur and you'll be in Jehuty from now on. 1.1 Your first battle will be against 2 Raptors, dispatch them with sword slashes easily. Ada will then present you with the training screen where you can choose to brush up your combat skills or just choose the bottom option to continue into the game. Now you'll face hordes of mosquitoes, they're tiny fighters that comes in large groups but doesn't really deal any damage. A good time to practice your homing laser as well as drool at the impressiveness of the ZOE engine. Keep fighting through the raptors and mosquitoes till a cutscene occurs with Ada telling you that the wall is breakable by a burst ball attack. 1.2 **************** * Boss1-Ardjet * **************** Ardjet isn't really too hard if you follow the right tactics. It has the following attacks. Wisps (small)-It shoots out 2~3 wisps at you, can be easily avoided by dashing or destroyed with homing laser. Wisps (Large)-She'll activate a horde of wisps and throw them at you in a fashion similar to Funnels from Gundam. Use 2 waves of homing laser to clear them out while dashing side ways. Sword Slash-She'll do some basic sword combo if you get close to her, not really too threatening and most of the time you can get the upperhand just by button bashing. Grab-She'll grab you and make you eat her Wisps, quite damaging but usually you won't see this move unless you keep turtling (Guard all the time). Charged Beam-After Ardjet's life goes below 1/2 it'll transform itself into a cocoon like shape and start charging up, after about 5seconds of charging it'll release a huge beam that can't be blocked and quite damaging if being hit by it. Can be dodged easily just by dashing left or right. There are many ways to beat Ardjet, I prefer going close while spreading out homing lasers to keep her busy. When I start slashing and she starts guarding I do a burst slash usually which does decent damage and breaks her guard. Usually after a Large Wisps/Charged Beam attack she'll have a few seconds of vulnerbility, go close while firing a spread of homing lasers and land a combo on it. Squarex3,burst slash works well here if you can register the opening hit. Just be careful to clear out all the wisps before advancing since they can be quite damaging if not cleared out properly. 1.3 -------------------------------- | Inside Bahram Battle Cruiser | -------------------------------- Here you'll encounter a new type of enemy, Spyders. Those are mini walking tanks that aren't as dangerous as a standard OF but can be annoying in groups. They have the ability to guard as well but usually it's easily broken by a flurry of slashes. Grab works well on them too. Mummyheads from ZOE makes a return here as well, they're good at ranged attacks so get up close and either grab them or slash them. Becareful of their twin yellow beam attack which is unblockable. Inside the cruiser you'll make way through a series of rooms, the first room consists of raptors and spyders which you should have no problems dispatching. Once you enter the 2nd room, Ada comments on how you can use the poles as a weapon, simply move close to one and you'll see a grab icon appearing beside it. While wielding a pole, you can swing it around by pressing Square or shoot it towards your target by hitting Circle. Poles attacks are very powerful and can't be blocked, however note that Jehuty will move a little slower while carrying a pole and swings much slower than it does with its sword. Inside room 2 you'll encounter a wormhole like entity that's called Solar, as long as you don't destroy it it'll constantly pump out enemies so make sure destroying it remains your first priority. Inside room3 you'll encounter another wormhole located below the main platform. Kill it as soon as you can and deal with Raptors and Mummyheads afterwards. 2.1 ***************** * Boss-Nephitis * ***************** This battle can be finished in less than 15s if you know what you're doing, Nephitis is invulernable to all of Jehuty's attacks so Ada suggests you use poles against it. Simply turn off the lock on feature and position yourself to a stack of poles that can be located at the sides. Turn back lock-on and continuously throw poles at it till one hits and then the fight will be over. 2.2 *************** * Boss-Anubis * *************** There's no way to win this battle so just play around and eventually Anubis will grab you and the battle will end. 2.3 ------------------ | Deimos Station | ------------------ 3.1 Fly out of the store room, after proceeding a bit down the corridor a cut- scene will take place. 3.2 Now your objective is to find Taper who's hiding in one of the containers. If you hit the wrong container you'll have to go to another room and search over again. Every time you make a mistake Taper will leak out more info about the container he's hiding in. 4 out of 3 times I found him in a blue container marked 5123-D. Other people have experienced him hiding in 6859-A. If Taper is hiding in the storage room you're currently in he'll make a "Eeek" sound whenever you shoot the walls in that room. Update: 6915B is also a possible solution thanks to Spencer Leung. After receiving Geyser from Taper, now you have to bring him to the shooter so he can be catapulted to Mars. Press start button to bring up the map, the red square is where your destination lies. Pick up Taper using grab and be on your way, note that you should release Taper when going into combat and try to save him when he's getting attacked by throwing Geyser or just taking out his attacker. You shouldn't have too much problem since Taper's health doesn't go down very fast on normal difficulty. Beware of the new Cyclops OF which is more powerful than Raptor since it can shoot out Rail guns and can do some damaging melee attacks. It even has a red-fist charging attack that's unblockable. 3.3 After releasing Taper to Mars you'll have to deal with a couple of OFs, commander types should now appear, those should be taken out at first priority since they will increase the whole group's attacking ability. -------- | Mars | -------- 4.1 ****************** * Boss-Vic Viper * ****************** Vic Viper has 2 modes, flying mode and melee mode. During flying mode it'll attack with weapons like the ones it uses in Gradius games. Here are the list of actions Vic Viper can do while in flying mode: Options-V2 can call out up to 3 options that will mimick it's firing abilities. Laser-Shoots out lasers that should be relatively easy to dodge by dashing. Ripple-Harder to dodge than Lasers because of its large radius but the damage taken from it doesn't make it life threatening. Note that you can stand in the center of the ripple and it won't hurt you. Missles-Those slightly homes and mostly like you'll have a few on you at once due to options so just dash like mad to loose them. Yellow energy blasts-This is the most damaging of all V2's ranged attacks, one hit from it will repel you back and more than often you'll hit a wall which will cause you to take even more damage. Luckily it isn't very fast so can be easily dodged if you see it coming. V2's attack in melee mode: Yellow energy blasts-Same as his flying version. Sword Slash-V2's quite quick so don't find it suprising if it catches off guard with a combo. Just guard as soon as you get hit and you can block off the rest of the hits easily. Tactics: Keep dashing! Never stop moving since V2 will be throwing stuff at you all the time, chip off its HP with homing lasers and energy shots (square at a distance). Sometimes a burst ball can hit too for massive damage. Once it turns into melee mode let it get close to you then guard its full sword combo, it'll end with a flurry of thrusts and after that you can retaliate with your own Squarex3, burst slash combo which will deal a good amount of damage. If you ever find yourself dashing into a boulder or something, immediately guard so at least you'll be immune to damage before you find your directions and start dashing again. 4.2 After V2 leaves, you'll be assaulted by a new type of OF called Narita. Those OFs are extremely fast and possess an unblockable charging attack. Nail them with Gauntlet and homing lasers and you shouldn't have too much of a problem. Now proceed to Magaritifier canyon, Ada informs you that you'll need to bring down the two power generators before you can proceed through the main gate. Use the map to get a good idea of the layout. After destroying one of the power generators you'll acquire the Phalanx subweapon, it's quite useful for clearing out hordes of enemy with aid from your homing laser. Gauntlet is highly recommended when dealing with OFs since there are a lot of walls around meaning most shots from Gauntlet will cause double damage. After entering the main gate, Nephitis appears for a boss fight. ***************** * Boss-Nephitis * ***************** This battle can be quite challenge for 1st timers that doesn't know the trick. Nephitis's actions are listed as followed: Red homing laser-similar to Jehuty's but doesn't track as much, does decent damage if you fail to block the first one since the rest will hit as well. Weapon attack-When you see Nephitis brings out the circle spiked ring like weapon on its back and advances towards you, run back cos you can't guard this attack. Charging Attack-This is Nephitis most powerful attack, one hit from will take away almost 25% of your HP and it'll break through your guard normally. When Nephitis stops and glows red, it'll transform into a Jet and charge towards you at an insane speed, nearly impossible to dodge if you're too close. This attack is also the only weakness to Nephitis's shield system. Tactics: A while into the battle Dingo will complain to Ada that Nephitis's shield seems invulnerable and there are no poles around like last time. Now what you have to do here is grab a metal plate that's lying around on top of pillars or in stacks on the wall. Once you have a plate in your possession, guard with it when Nephitis does its charging attack. Nephitis repelled back by the reinforced guard and she'll lose her shield system for a few brief moments, charge in with homing lasers and do a full combo on her. Grab another plate and wait for it to do the charging attack again. Rinse and repeat, the battle ends when Nephitis reaches half HP. Remember to disable lock on by holding down L2 button to make it easier for grabbing metal plates. ----------- | Pacilia | ----------- ***************** * Boss-Nephitis * ***************** This time the battle takes in arena surrounded by orange energy fields. OFs touching it will be paralyzed briefly giving their opponent a chance to strike. Nephitis attacks doesn't change from previous battle but now you'll have to make use of the Orange field in order to create an opportunity for you to strike. Keep your distance away from Nephitis until it does its charging attack, quickly dash to the side and Nephitis will hit the orange field causing it to be paralyzed for a few seconds. Now immediately go up and do 4 slashes, when Nephitis recovers you can push it into the field again and do another 4 slashes. After it recovers the 2nd time it'll fly away so you can't just cheese it to death. Just repeat the above and the fight should be over pretty quick (Nephitis only has half HP). 5.1 Your goal will now be eradicating Spyders while protecting both LEVs and buildings. Note that LEVs will fire randomly when they see a Spyder so it's best to intercept those as soon as you can. Sometimes when you see a LEV hitting a building use a Geyser to calm it down and destroy the Spyders around its vincity. The red square box appearing in front of Jehuty informs you where the Spyders have spawned so head towards there as soon as you can. Make sure you aim your homing lasers well this time cos points will be deducted if you destroy buildings. Gauntlet and melee attacks works well here. 5.2 ----------------- | Pacilia Train | ----------------- Your objective here will be to destroy the armored train that's heading towards the UNSF LEVs. You'll be given 10 mins to do the job and that's plenty of time so take it slowly and just make sure you don't die. Each section of the train will be guarded by turrets and OFs, knocking the OF back will often result in it being thrown out of range thus counted as destroyed. Note OFs will appear as each section of the train gets destroyed so be prepared for them, always use L2 to target your closest foe. Section 1 of the train is only guarded by turrets that shoots out red energy bullets and a few OFs. Ball burst attack works well if you can pull one off but never attempt to charge it or else you'll be interrupted by the turrets. The trick with dealing the OFs here is to use Gauntlet so most likely the OF that you're attacking will smash into the wall and thrown out of range. Section 2 is pretty much like section one except there are beam turrets now, you can still block those however so don't worry. Just move around and use homing lasers to clear them out while using Gauntlet to take care of the OFs. Section 3 has a main cannon that shoots out a massive beam that you can't block, luckily it only aims at the middle so moving to the side will ensure you that you won't be (don't forget about the OF and other turrets though). Section 4 is about the same as section 2 so it shouldn't pose a problem. Section 5 is the final section and it has no weapons or escorts so just feed a burst shot into it to end this scene. -------------------------- | Energy Supply Facility | -------------------------- 6.1 Proceed through the waste, picking the Metatron on the way. Head into the facility. ***************** * Boss-Nephitis * ***************** This will be your last battle with Nephitis and is probably the most challenging one yet. The battle area will be filled with enemy OFs and a new type of OF will appear called "Cloud". Normally Cloud is quite dangerous as it can grab you and feed you a piledriver for massive damage but soften them up with a few slashes them grab them. Use them to guard Nephitis's charging attack in order to create a striking opportunity. Gauntlet can penetrate Nephitis's shield too but don't rely on it too much since your Sub Gauge will run out well before you can kill it. The most annoying thing about this battle is the lock on, Nephitis will run around causing you to lock on to something else and while you're dealing with that particular OF Nephitis will do a charge attack from elsewhere making it very hard to dodge. The key is to grab an enemy OF and guard when you hear AI Viola yell out the phrase when she does her charging attack. After you give it a little spanking it'll run away for about 10s before it appears somewhere near you for another charge attack. So time your grabs so that the OF you're grabbing doesn't struggle to free itself when Nephitis is about to charge. After this battle Nephitis is gone for good. 6.2 *************** * Boss-Ardjet * *************** This battle is quite tricky and it took me a few tries before I figured out how to do it properly. Basically Ardjet is now being possessed by AI Viola and you'll have to find a way to delete the AI without physically destroying Ardjet (Ken's still in it). The trick is to swing your sword right when Ardjet is about to swing its own, your swords will lock together and after repeating a few times (4 times max) Ardjet will be repelled backwards and at this moment immediately go up to it and grab it, this will cause Ada to start deleting the AI. At the start it only takes one weapon lock to repel Ardjet, after that it slow increases and stablizes at 4 weapon locks before you repell Ardjet. Ardjet's attack pattern is identical to the first you met it with an exception, it'll do a self-destructing charge time to time and its own HP will decrease. Always try to be close to it otherwise it'll do the self- destructing charge if you're too far. 6.3 Your objective now is to escape from the Energy facility now that you have Vector Cannon in your possession. Pick up Ardjet and fly upwards in the direction indicated by the green sqaure box. You'll need to kill a few OFs along the way that holds the key to opening up the yellow barrier which will prevent you from ascending. Ardjet can remain afloat for short period of time while you take care of enemy OFs without falling, but if you leave her lying mid-air for too long Ken will yell at you and she'll start dropping. If Ardjet reaches the lava pit its HP will decreases and if you don't pick it up by grabbing or wisping then it'll just explode which means gameover for you. If you leave Ardjet in the lava and have Ken complain to you for about 3 times then you get to see Ken in a slightly different outfit in the next cutscene. 6.4 ------------------------------- | On the way to Fortress City | ------------------------------- This is the least-interesting part of the game and there're no shortcuts unless you can memorize the whole layout. Here you're out on the desert on your way to meet Lloyd, Ken will give you instructions on where to go and you better follow them if you don't want to walk into landmines and blowing yourself up in the process. Basically if she says xxx "Migi" it means you'll need to turn right a lot. If she says xxx "Hidari" it means you'll need to turn left a lot. On the way you'll be assaulted by missles, make sure you guard to prevent any damage. Turn lock-on off when you encounter any foes and just run through them since lock-on will alter your course of movement possibily lead you into a landmine. After you pass through 2 craters you'll reach the fortress city. --------------------- | Fortress City Top | --------------------- 7.1 Lloyd is now testing your ability to see if you can your way into the city. The top level is divided into four sections with elevators branching into one another and your objective here is to find the elevator that descends down into the inner depths of the city. There are 8 elevators in total and here's a layout including which elevators you should take in order to proceed. --------------------------------------------------------------------- | /-\ | /-\ | | | | | |2| | | \-/ | \-/ | | | | | | | | | | | /-\ | | |3| | | /-\\-//-\ | |----------------------------|1|---|5|------------------------------- | \-//-\\-/ | | | | | | \-/ | | | | | | | | | | | | | | /-\ | /-\ | | | | | |4| | | \-/ | \-/ | |-------------------------------------------------------------------| ----------------------- | Fortress City Inner | ----------------------- Here you'll have to descend throw 3 rooms filled with moving pillars, be careful not to be caught when the pillars are closing or you'll get squished. It's sometimes hard to see whether pillars are closing due to the camera so the safest way is either lure enemies to safe places to fight or use ranged weapons like Halberd or homing laser to take them out from a distance before descending. After the 3rd room you'll end up going into a boss fight with Inhert. *************** * Boss-Inhert * *************** There are two parts to this battle, let's take a look at the first part. For the first part the battle takes place in a large room full of pillars, luckily they're just there to obscure your views and for you to destroy. They don't hammer into each other so you won't have to worry about getting squished. Inhert moves incredibly fast and he can dump decoys to distract you, my suggestion here is to use Comet Subweapon since it homes on the target. Inhert has the following attack patterns: Spread red laser-Inhert fires those while standing still, easy to dodge just by dashing. Missles-Inhert fires red homing missles that you should destroy at once with homing lasers. Sword Slash-Inhert slashes 3 times and charges a bit and follows up with an unblockable slash. Mine laying-Inhert flies everywhere around the arena and lays mines behind him, destroy them with homing lasers while trying to get ahead of him and nail it with a dashing thrust. Tactics: Try and close in on Inhert as often as possible since melee is the only thing that will hurt it significantly. Zig zag towards it while firing homing lasers to distract it. Once you're within melee range exchange a few slashes with it and if it manages to lock you in a combo, guard and wait for it to do its charged strike then retaliate with Squarex3, burst Slash. Similarly if it guards your slashes, break it with a burst slash. Fire your comets at it and while it won't do too much damage, it's better than nothing. It'll start flying around, laying mines and spewing lasers at you after it sustains some damage. Try to predict its course and nail it as it flies past with a dashing thrust. After it reaches half life the battle will switch to a different form. Part 2 Now Inhert switched all the lights and now you'll have to rely on Ada's instructions to help you locate Inhert. Basically if you don't understand Japanese then you'll have to memorize what Ada is saying and act based on that (you'll probably die a few times). Inhert's Attacks: Missles-Just block those. Red Mines-You'll have to either dodge left or right depending on what Ada says, it's very easy to make a mistake and get nailed by those. 1 hit from those mines takes away around about 25% health. Sword Slash-Identical to part1, it'll only use it when you've gotten within melee distance. Tactics: At the start of part2 battle you'll probably need to dodge a few red mines and block a couple of missles before Ada successfully locks onto Inhert. After locking on to Inhert you'll have to dash towards it like a madman, while avoiding the stuff it throws at you. After you successfully get within melee range repeat the melee tactics for part1, Inhert will run away after a certain amount of time so do as much damage as you can before it runs away. After it runs away you'll have to repeat the whole process of reaching it again. It'll take a few tries before you get the hang of things, but after that it should be ok. 7.2 You can't win this battle too but you'll still die if you let Anubis get all over you. The battle will end after you take away about 5% of its HP. 7.3 --------------------- | Battleship battle | --------------------- This is one of the coolest parts of the game, here you're up against five Bahram Battleships and you're going to have to take them out with the help of Vector Cannon. Close in on the nearest battleship while avoiding its main beam cannon, go around to its back and clear out all the escorting OFs. Now it's time to use the Vector Cannon, make sure you have plenty of Sub Gauge and is facing the generator of the battleship (located behind the main beam cannon), charge up the Vector Cannon and vapourize the generator to destroy the ship. Repeat the same steps for all four other battleships, just watch out for escorting OFs that can be annoying when you're trying to charge up your Vector Cannon. ************** * Boss-Zakat * ************** This boss is the biggest OF you'll encounter in the game but thankfully it's not nearly as hard as it looks. Zakat's attacks: Main Beam Cannon-Just dash like mad to either left or right to avoid it. Multiple up&down beams-Becareful when dodging those, mindless dashing will make you regret. Tactics: For the first half of the battle, Zakat's weak point lies in the pillar shaped support inside it's frame. Dash into it's body and hack away at the pillar, after some damage it'll back away and put up a field protecting its weakness. In order to disable the field you have to grab orange plates that are placed around the field and throw them away. After you have thrown away four plates the field will dissipate and you can go in and hack away at the pillar again. Note that you can deal much more damamge by throwing Zakat's own plate at its pillar. (Thanks to Spencer Leung) After it reaches half life it'll change form and the weakness now lies on its head, just go hard on the head and it'll eventually go down. Even if it puts up a field you can break it by constant slashing. ------------------------ | Massive Field Battle | ------------------------ 8.1 Get ready for one of the most epic battles in any kind of action game, the gameplay here is very similar to Dynasty Warriors series in a sense that you have a mini map full of green and red dots. Green dots represents your LEV allies and red dots represents enemy OFs. The objective here is to protect as many LEV as you can while cleaning out enemey forces. Homing Missles are essential here as it's the fastest way to kill efficientally. Run into a group of enemies and release 16 Homing Missles and watch them go splat! This is what I do Homing laser-Homing Missles-Homing laser repeat.. How many homing missles you release depends completely on how many OFs you think are surrounding, it'll be a complete waste to fire 16 missles when there are only 2~3 OFs around. When you see a LEV burning on the ground, you can throw a Geyser at it to heal it, however I hardly ever do that since I believe offense is the best defense in this case. At the start head immediately head towards the area where there're a lot of enemy OFs gathering, take them out with Homing Missle+Homing laser combo then proceed to the next location with most enemies. After you've cleared out a path for your middle LEVs, go back and help either the right or the left side depending on which side has more surviving LEVs. There will be a massive enemy reinforcement sometime in the middle of the battle, make sure you clear out a path for the LEVs located in the middle first before worrying about left or right side since the majority of your LEVs are located in the center. This section ends when you have destroyed all the enemy OFs on the map. SS Rank - Keep all 40 LEVs alive at the end. S Rank - Keep 80% or more of the LEVs alive at the end. A Rank - Keep 50% or more of the LEVs alive at the end. B Rank - Keep 25% or more of the LEVs alive at the end. C Rank - Anything below 25% survival rate. 8.2 ------------------------ | On the way to Aumaan | ------------------------ Right now you would've just acquired 0 Shift Subweapon, this is a good time to practice how to use it since you'll be using it constantly from now on. Proceed downwards within the huge factory like complex and you shouldn't be having any problem with the new and improved Jehuty Ver 2. For difference between the different versions of Jehuty please refer to secret section. 9.1 After you reach the bottom, you come across a long tunnel with a massive Rail gun firing shots periodically. The only way to advance is dash forward like mad and when you see the gun charging up immediately grab a metal plate that're stacked on either side and block the incoming shot with it. Repeat the process till you're close enough to and then attack its charging intervals with burst shots. Now you'll reach an orange barrier which you'll have to penetrate with Vector Cannon. *************** * Boss-Anubis * *************** This will be your first real battle with Anubis, the fight ends when Anubis's HP reachs half. This form can be easily beaten simply by chasing it constantly with 0 Shift and overwhelm it with your sword attacks and eventually it'll fall. 10.1 *************** * Boss-Anubis * *************** Due to the story you will be fighting with Damaged Jehuty from now on till the end of the game. Damaged Jehuty can only do burst slash, dash, grab and 0 Shift, all other abilities have been lost but you won't need them for fighting Anubis anyway. Ok this will be a long battle since Anubis takes many hits to take down and you'll have to drop its HP to zero to end this. Here is a list of Anubis's attacks: Homing projectile with blood particles-This is the attack that you'll have to watch out for since mis-timed 0 shift will make you eat it whether you like it or not. One hit takes off around about 25% HP. Red homing lasers-Those lasers travel in zig zags while they advance towards you, just 0 Shift through them. Melee-Anubis will swing with its staff/pole but you can always overwhelm it by button mashing. Tactic: The key here is patience, Anubis's attack are easy to dodge once you get the hang of it but dealing damage to it will be slow since it likes to 0 Shift away before you can complete your standard combo. Anubis will 0 Shift randomly 2~3 times before executing an attack. When it's about to make an attack, wait for about half a second to see if it's the blood particle attack. If it's that then wait for it to come and then dash sideways to avoid it, 0 Shift to it right afterwards and hopefully you can land some hits. Just do a burst slash if you think it's gonna 0 Shift away. If it's not not doing the blood particle attack just 0 Shift towards it and hack away like mad. Personally I've died too many times just by 0 Shifting towards it too closely and bumping into the BP(Blood Particle) attack. It's better to be safe then sorry. (Tip Submitted by Roy Chan for fighting Anubis during 2nd play) Alternative ways to fight Anubis Upon obtaining the damaged Jehuty, proceed to fight Anubis in the boss fight with the mummy sub weapon. The mummy sup weapon will block every attack that is being inflicted to damaged Jehuty. Keep blocking as the sub weapon gauge is infinite, when you get near Anubis or vice versa, he would use his melee attacks. Wait until he finishes his attacks an then counter attack. This tactic works for all Anubis and you may even win the battle with full health. (Be warn that this method may take a long time but it's one of the best tactics available) (Tip Submitted by Artemio Urbina for fighting both forms of Anubis) You can shoot down their BP attacks with Jehuty's homing laser (Only works during 2nd play and onwards though) 10.2 --------------------- | Surface of Phobos | --------------------- Just walk to a seemly dead Anubis and it'll slip by your fingers again, ignore those Nephitis clones unless you need the Metatron they drop and chase Anubis through the crack. **************************** * Final Boss-Aumaan Anubis * **************************** You'll now be in a weird dimension made up of hexagons. Time to settle the score with Nohman once and for all. Aumaan Anubis behaves similarly to its previous version with a few differences: -It can now regenerate its HP -Executes the BP attack a lot less frequently -Enhanced melee ability, you can still overwhelm it but it'll take more sword locks to get a slash in. -Weaker defense, takes more damage per hit. Tactics:What I did was constantly chase it with 0 Shift, slash it till it 0 Shift away then I 0 Shift after it again with my sword swinging. Since it doesn't use the BA attack nearly as often this tactic is pretty safe, in case you suddendly see it execute a BA attack in the middle of your 0 Shift, press left or right so you won't run into the projectile. Once you take away all its HP you can now perform the finishing blow with the weapon of your choice. I did with Vector Cannon just to be stylish. Congrulations, you have no finished the game. Sit back and enjoy the ending and time to unlock the secrets. Note there are special ending pics for both Rank S and A. 10.3 ---------------------Secrets Section------------------------------------------ ************* * New game+ * ************* After completing the game once you can now load your clear game save and start a new game+, you'll be represented with the following. -Jehuty (default) -Jehuty Ver 2 (Immune to normal beam attacks, 3 options to fire more beams) -Damaged Jehuty (Can't guard, fire homing lasers or do burst shot, infinite Sub Gauge) -Naked Jehuty (Immune to normal beam attacks, upgraded attack power, infinite Sub Gauge) Sub Weapons -Unequip (default) -Equip (Equipped with all Sub weapons at the start) ******************** * Ex Mission Files * ******************** 1. After destroying the enemies in the 3rd room of the Bahram ship, go back to the 2nd room and there should be one floating near the doorway. 2. Zoradius: While fighting Vic Viper, blow up a rock in the north above the entrance to the canyon. A mission file will be there but it will be unreachable. Use Wisp to retrieve it. This is only available on a 2nd playthru using an Equipped Jehuty. 3. While fighting the Naritas at Margaritifer, access a mini-mission by responding to ADA's comments with L3. If you succeed the mission, a file will appear on top of the entrance to the canyon. 4. At Margaritifer, there's one hidden inside a rock. 5. At Margaritifer, there's another one hidden inside a rock. 6. At Margaritifer, there's one hidden in a corner near the bridge with the crashed train. 7. The left path in Margaritifer canyon has another route you can take to the left. Go all the way to the end for the mission file. 8. In the vertical rooms with the smashing pillars, one is in the corner on the floor of the top room. 9. In the vertical rooms with the smashing pillars, another one is in the opposite corner on the floor of the top room. 10. In the vertical rooms with the smashing pillars, one is adjacent to the door on the floor in the bottom room. 11. When fighting the first battle with Inhert, there should be one on the floor. 12. In the first part of the descending route towards Aumaan, there's a flat structure on the ground. Go under it and there should be one there. 13. In the first part of the descending route towards Aumaan, there's a metallic beam in the lower level. A file appears after you destroy the beam. 14. In the second part of the descending route towards Aumaan, there's one on top of a pillar. 15. In the second part of the descending route towards Aumaan, there's one at the very end on the floor. 16. When you land on Aumaan, there's one on the ground near the metal floor. 17. When you land on Aumaan, there's one in the sky. 18. After destroying one of the Nephtis on Aumaan, one should appear. 19. After destroying another Nephtis on Aumaan, another one should appear. 20. Load your Clear Data save after you clear the game once, and start a new game. Clear the game again and you will get the last 2%. After you complete getting 100% highscore on all the extra missions you'll be represented with a title screen change. *************** * Versus mode * *************** - 7 Orbital Frames will be unlocked after completing the game once. The other 3 have to be obtained by collecting their respective dolls (only available for 2nd play+). Naked Jehuty - At the end of the 2nd part of "On the way to Aumaan", just before the exit there will be 2 cargo holes being blocked by red laser. Shoot at it to disable the laser and beat Naked Jehuty that's inside to obtain its doll. Note that you can't acquire Naked Jehuty while using Naked Jehuty, Metatron will just appear as a place holder. (Thanks to Spencer Leung for reminding about this) Inhert - Located on the 2nd room of "Fortress City Inner" where those crushing pillars are, it's well hidden by the 2nd or 3rd set of pillars I think and you can only see it when the pillars contract. Spam the L2 button so you don't miss out on it. Aumaan Anubis - At the place where you're required to bring down 2 power generators to open the main gate. Proceed towards the left and there will be a route diverting off the main one near the end. Turn left into the other route and come a place blocked by boulders, blow it up with Vector Cannon and go inside the vent. You'll be in a place with big rotating fans, ignore or kill the OFs that come at you and when you finish head towards the other side of the vent and you'll encounter Aumaan Anubis, defeat it to obtain its doll. ----------------------Character Summary (Spoilers)--------------------------- --------- | Dingo | --------- Dingo's true identity revealed him to be much more than just a mere miner. He was actually the ace pilot of Bahram's main squad 6 years ago but left Bahram after an incident that totally destroyed his faith in Bahram. His squad escorting huge amounts of Metatron to Antilia was ambushed by an overwhelming force of UNSF in a very well planned attack. Dingo was the only survivor among his squad and believed that his superior Nohman must have betrayed them by leaking out crucial info about their mission to UNSF. A depressed Dingo goes into hiding and ends up as a miner in Calisto vowing never to fight for Bahram again after experiencing what he went through. Little does he know that his fateful meeting with Jehuty and Ken not only changed the course of his life but also the fate of Earth and Mars... During the course of the game, Dingo shows without hesistation why he was considered an ace pilot back in the days. He also developes somewhat an intimate relationship with Ken who originally only saw Dingo as a tool for