~ FAQ #4 ~ Justeazy ~ FAQ #4 ~ Justeazy ~ FAQ #4 ~ Justeazy ~ FAQ #4 ~ Justeazy ____ ____ \ \ / / \ \ / / \ \/ / ___ ______ ____ _ ____ _ _ _ ______ \ / __ |\ /|| __||\ || | __ || || || __|| || \ | || ____| / \|__|| \ / |||_ | \ || | | | || [] || || | _ | || \ | || |____ / /\ \ ||\\//||| _| ||\\|| | | | || _|| || || || || |\\| ||____ | / / \ \ || \/ ||||__ || \ | | |__| || \ | || |_||| || | \ | ____| | /___/ \___\ || |||___||| \| |______||_|\_\|_||____||_||_| \_||______| _______________________________________________________________________________ ____ ____ \ \ /\ / / ____ _ __ __ _____ ____ _ _ _ _____ \ \ / \ / / | | | | \ \ / / | ___| | | | | | \ | | | ___| \ \/ \/ / | | | | \ \ / / | |__ | [] | | | | \ | | | |__ \ / | [] | | | \ \/ / | __| | _| | | | |\\| | | __| \ /\ / | | | |____ \ / | |___ | \ | | | | \ | | |___ \__/ \__/ |____| |______| \/ |_____| |_|\_\ |_| |_| \_| |_____| X-Men Origins: Wolverine Complete Walkthrough (PS2 "caged" version. Content different from XBox360, PC, PS3, DS, and PSP.) NOTICE: Wii users, this guide was made using a PS2, for a PS2. The entire guide has many, many refrences to PS2 controls. If any Wii user would like to send me a list of controls/combos as found the game manual, I'll gladly apply them to my Wii ASCII art, and make a section under the pre-existing one for Wii controls. Giving you all credit for submitting it, of course. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Contents =-=-=-=-=-=-=-= Sec 1: Version History________[XMOWS1] Sec 2: Introduction___________[XMOWS2] Sec 3: The Menus______________[XMOWS3] Sec 4: Using this Guide_______[XMOWS4] Sec 5: Walkthrough____________[XMOWS5] 5A: Mission 1____________[XMOWS5A] 5B: Mission 2____________[XMOWS5B] 5C: Mission 3____________[XMOWS5C] 5D: Mission 4____________[XMOWS5D] 5E: Mission 5____________[XMOWS5E] 5F: Mission 6____________[XMOWS5F] 5G: Mission 7____________[XMOWS5G] 5H: Mission 8____________[XMOWS5H] 5I: Mission 9____________[XMOWS5I] Sec 6: Upgrades_______________[XMOWS6] Sec 7: Hints and Tips_________[XMOWS7] Sec 8: FAQ____________________[XMOWS8] Sec 9: Legal/Thanks___________[XMOWS10] 9A: Legal Info___________[XMOWS10A] 9B: Acknowledgements_____[XMOWS10B] Sec 0: Contact Me_____________[XMOWS11] Auto Find: To jump to a specific section of this FAQ, press F3, or hold Ctrl and press F, then input the code in brackets across from the section that you want to look at. Then just hit [NEXT] and it will bring you to the beginning of your section. (All letters are capitols) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 1: Version History [XMOWS1] =-=-=-=-=-=-=-= 01/26/2010 - 01/30/2010 Ver. 1.0 Started writing this guide. Format, ASCII art, 1st Version History, Introduction, The Menus, Using This Guide, Walkthrough and Upgrades started. Completed. All 9 missions, Hints and Tips, FAQ completed. 09/09/10 Ver. 1.15 Updated combos and orbs information thanks to a submission by Aguini. Fixed a minor error in ASCII. General corrections in the spelling/grammar/etc. departments. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 2: Introduction [XMOWS2] =-=-=-=-=-=-=-= Logan, aka Wolverine, was a member of an elite military strike force known as team X. Joined by other mutant soldiers such as his own half-brother, Victor Creed, Logan followed the orders of Col. William Stryker - until one fateful day when those orders went too far. Logan took the opportunity to pursue a normal life and retreated to the Canadian wilderness, settling down with Kayla, the love of his life. The next three yeaars were the happiest of his life... until the death of Kayla at the hands of Logan's own flesh and blood. Bent on revenge, Logan accepted an offer from Stryker to recieve the "tools" necessary to defeat Victor. Without knowing the colonel's nefarious ulterior motives, Logan allowed for his entire skeleton to be coated with the indestructible metal alloy known as adamantium - including the lethal claws that project from his hands. The time has come for Logan to extract his vengeance. Are you up to the challenge, bub? I recieved XMen origins for my 2009 birthday. However, around the same time I had also gotten about ten "new" games, so I hadn't even opened it until today (the day I started writing this guide). I needed help on a part, but there are no guides for it (on PS2) so I decided to make my own. After finally figuring out said part (stupid positioning >_<) I started beat the game, then started writing the guide. I beat the game and made the blunt of the walkthrough. I then "beat" it twice on easy, making sure to find every SO in the game. I then played through on Medium and Hard to note all of the differences in game. Suprisingly, they're few and far between. The only notable differences are how much experience you get (see the beginning of the walkthrough section). The percentages of experience you get are also somewhat correlating to the percentages of difficulty enemies increase by. They have a little more oomph in offence and defence, but it's hardly noticable except on the bosses. I made my Upgrades chart as I went. I recorded every purchase level and price, and noted it all down. Strangely enough, besides those upgrades unlocked by other upgrades, there were very few you have to unlock. I'm planning on doing a more complete run through to record any I missed (like, if I didn't notice upgrade X unlocked at the end of mission Y, for example). Strangely enough, I didn't like this game much. My GameFAQs rating I gave it was a 5, the lowest score I've given. However, I do like to see completeness, so if I have a game, and it doesn't have a FAQ on the internet, then I'll make it regardless. However, don't think just because the game is bad, I have made a bad FAQ. I hold high standards for the quality of my work. **NOTE** At the time of the writing of this guide, IGN had a walkthrough released through GameSpy. However, there were MANY problems with it: "First off, on your guide. You basically say everything like "kill the enemies and get through the door" or something. Sure, you use screenshots, but you don't say HOW to get onto the roof in said screenshots. Secondly, you miss plenty of Sentinel Observers and Blob Tokens, and you completely skip just about all of the areas where you can earn bonus experience. Finally, all of the screenshots are clearly from the Wii port of the game, not the PS2." From an email I sent them regarding the guide. I recieved no response. The fact they didn't put half the effort into it that I did on this disappoints me. Not bashing on IGN (they usually have decent stuff) for the record. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 3: The Menus [XMOWS3] =-=-=-=-=-=-=-= On the start menu, you have five options: New Game: This is where you will start your game, and where you will go if you screw up your game enough where you want to restart. I've done it a few times, you may too. The three difficulties are Brawler, Feral, and Berserker (Easy, Medium, and Hard, respectively). You only unlock Berserker by beating the game once. Load Game: Obviously, where you load your game. Turn on your PS2/PS3, Select your file, and get to playing! After some load time, you will begin your game after your last save. Continue Game: A good feature, makes use of the system's RAM. If you've played since the last time you turned your system on, your game will be pre-loaded. (Sometimes, but not always, it will automatically load when you turn it on!) If you select this option, you will automatically select the last played file and start at the beginning of the last area you entered (after an auto-save). Saves drastically on load time. Options: Here, you can adjust the various points of the game. You can adjust the volume of the sound effects (SFX), music, and voices by adjusting sliders. All the way right is 100% volume for that feature, and all the way left is 0% volume for that feature. You can also adjust brightness using a similar slider method. You can toggle widescreen mode and vibration on/off, turn progressive mode on for higher quality displays, and even choose to use the autosave feature. Defaults are 100% on all volume, about 25-30% brightness, and only vibration/autosave on. (Because there is no reset defaults option.) Extras: Finally, something good... well, kind of. You have "Blob Arena", where you can challenge Blob for experience, after collecting Blob Tokens throughout the main game. It's a fairly good time waster. However, you have to get far in the game before you can even unlock this. Then, there's Rouge's gallery. This is where you can find the specs on practically all of the enemies (and even bosses) in the game, even before you start the game! I recommend taking the time to read about them before starting. On the pause menu, you have six options: Continue: Close the pause menu and resume the game. Restart Checkpoint: Start from the last checkpoint. (Usually the last auto- save, but sometimes there are checkpoints inbetween.) Very useful if you missed something before a ledge or something. If you follow this guide, you may find yourself using this quite often (tripwires, anyone?). Restart Mission: Start again at the beginning of the mission. Or, in other words, jump all the way back in progress to the last "breifing" screen. Upgrade: Access the upgrades menu (see section 6) to upgrade yourself by spending the experience you have earned in various ways. Options: See above. Only difference is there is now a "Difficulty" setting which both displays the difficulty and allows you to change between unlocked difficulties at any time. This is perfect if you're trying to maximize the experience you earn in a single runthrough. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 4: Using this Guide [XMOWS4] =-=-=-=-=-=-=-= This is only here to show you how to use this guide, in case a few things may seem confusing. If something about this guide needs explaining, tell me, and I'll add it here. (Yes, I know a lot of these are totally unnecessary, but I did it anyway, so if you don't like it, just skip over this section. __/REFRENCES\__ I may refer you to pressing a button. If I do, instead of typing out the entire button, I'll use a symbol. This makes it easier on spacing, and it makes it a little less confusing. (Instead of press down to go down, it's press V to go down.) **NOTE** All colors are from the wired black, Dualshock 2 controller, that came with the original "fat" PS2. If you have a differently colored/non sony controller, I can't be held responsible for any confusion. Would you really be confused? ^ = Up This is that top grey button on the left hand side. < = Left This is that left grey button on the left hand side. > = Right This is that right grey button on the left hand side. V = Down This is that bottom grey button on the left hand side. R^ = RA Up This means you need to tilt the right analog stick up. R< = RA Left This means you need to tilt the right analog stick left. R> = RA Right This means you need to tilt the right analog stick right. RV = RA Down This means you need to tilt the right analog stick down. L^ = LA Up This means you need to tilt the left analog stick up. L< = LA Left This means you need to tilt the left analog stick left. L> = LA Right This means you need to tilt the left analog stick right. LV = LA Down This means you need to tilt the left analog stick down. L1 = El One The button close to you on the top left side of the controller. L2 = El Two The button far from you on the top left side of the controller. L3 = El Three This will indicate you need to press in the left analog stick. R1 = Ar One The button close to you on the top right side of the controller. R2 = Ar Two The button far from you on the top right side of the controller. R3 = Ar Three This will indicate you need to press in the right analog stick. /\ = Triangle The little green shape, top of the four shapes on the right. [] = Square The little pink shape, left of the four shapes on the right. () = Circle The little red shape, right of the four shapes on the right. X = Cross The little blue shape, bottom of the four shapes on the right. (In case you're wondering, it's actually called cross, not "EX". Look in your owner's manual if you don't believe me. It's because they are all shapes. Do you see it now? Triangle, Square, Circle, Cross; shapes. "EX"; letter.) Just because I'm awesome, I've made a little diagram for those controller-ly challenged readers, so you know exactly what to do to press every button on your controller. (I cannot be held responsible if you do not have a SONY brand Dualshock 2 controller.) In the diagram, == is select, => is start, <=> is the analog button, and = is the analog light. \ \ ______ | | ______ /__L2__/| | | |\__R2__\ /__L1__/ |________| |________| \__R1__\ |______|/_________\_/_________\|______| / ____ \ / ____ \ / | | \ S O N Y / | | \ /___| ^ |___\ /___| /\ |___\ || || || || || < > || == => || [] () || ||___ ___||__ __||___ ___|| |\ | V | / L^ \ / R^ \ | X | /| | \ |____| / \ <=> / \ |____| / | | \________/L< L3 L>| = |R< R3 R>\________/ | | \ /_____\ / | | / \_LV_/ \_RV_/ \ | | / \ | | / \ | | / \ | | / \ | \ / \ / \____/ \____/ **NOTE** You have permission to use this diagram, or you have permission to use this as a base, and alter it for your guide, as long as you give me the credit. __/Controls\__ Because this is a full guide, it won't be complete without controls. These are directly from the instruction manual. Not all of these will be avaliable to you at the beginning of your game. It's safe to say that you won't be able to use these options until you learn about them in game. _______________________________________________ |BASIC ACTION |BUTTON | |____________________|__________________________| |Movement |Left Analog Stick | |____________________|__________________________| |Quick Attack |X Button | |____________________|__________________________| |Heavy Attack |[] Button | |____________________|__________________________| |Lunge Mode |L2 Button | |____________________|__________________________| |Jump |() Button | |____________________|__________________________| |Block |R1 or L1 Button | |____________________|__________________________| |Grab |/\ Button | |____________________|__________________________| |Feral Sense |Directional Buttons | |____________________|__________________________| |Dodge |Right Analog Stick | |____________________|__________________________| |Pause Menu |START Button | |____________________|__________________________| __/Combos\__ Because this is a full guide, it won't be complete without combos. These are directly from the instruction manual. Not all of these will be avaliable to you at the beginning of your game. It's safe to say that you won't be able to use these moves until you learn about them in game. However, I did remove one (Alternate Thrust (hold)) because to the best of my ability I can't figure out how to do it, and I don't think there is an actual combo for it. _________________________________________________ |MOVE NAME |BUTTONS | |___________________________|_____________________| |Right Slash | X | |___________________________|_____________________| |Left Slash | X X | |___________________________|_____________________| |Upward Slash | X X X | |___________________________|_____________________| |Downward Slash | X X X X | |___________________________|_____________________| |Backhand Slash | X [] | |___________________________|_____________________| |Awesome Slash | X [] X [] | |___________________________|_____________________| |Double Downward Slash | X X [] | |___________________________|_____________________| |Jackhammer Punch | X X X [] | |___________________________|_____________________| |Double Power Punch | X X X [] [] | |___________________________|_____________________| |Kickoff | X X X [] X | |___________________________|_____________________| |Area Slash | X [] [] | |___________________________|_____________________| |Spinning Slash | X [] X [] | |___________________________|_____________________| |Spinning Double Slash | X [] X X | |___________________________|_____________________| |Corkscrew Attack | X [] X X [] | |___________________________|_____________________| |Alternate Thrust | [] | |___________________________|_____________________| |Alternate Flash | [] X | |___________________________|_____________________| |Alternate Blast | [] [] | |___________________________|_____________________| |Jump Slash Attack | () X | |___________________________|_____________________| |Downward Slam | () [] | |___________________________|_____________________| _________________________________________________ |GRAB COMBOS (All must start with the first move.)| |___________________________|_____________________| |Skewer Grab | /\ | |___________________________|_____________________| |Directional Throw |Move LA in direction.| |(While holding the LA, just release /\ to throw.)| |___________________________|_____________________| |Seperate Claws Attack | [] | |___________________________|_____________________| |Headbutt | X | |___________________________|_____________________| _________________________________________________ |RAGE COMBOS (All must start with the first move.)| |___________________________|_____________________| |Rage Mode | L3 + R3 | |___________________________|_____________________| |Weapon X Mode | hold R2 | |___________________________|_____________________| |Harvester | hold R2 + X | |___________________________|_____________________| |Buzzsaw | hold R2 + /\ | |___________________________|_____________________| |Experiment X | hold R2 + [] | |___________________________|_____________________| |Spin Cycle | hold R2 + () | |___________________________|_____________________| __/Abbreviations\__ I may refer to something in shorthand in order to save myself time and room (because I am on a limited 79 character width.) This is a list of all of the abbreviations I use in this guide, in the order that they will appear. **Note** I will NOT abbreviate these if they appear as text in-game, unless absolutely necessary for spacing. RA: Right Analog LA: Left analog IP: Information Prompt FS: Feral Senses SO: Sentinel Observer XP: Experience BT: Blob Token =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 5: Walkthrough [XMOWS5] =-=-=-=-=-=-=-= Before you start out, I recommend adjusting your options. Start by turning autosave off. There are many points where you can (and probably will) get through an area before you are finished there, and if it's autosaved, there is no way to go back unless you start a new game. I recommend turning it off, and when you have finished exploring an area, turn it on before going to the exit, then turning it off before anything else. I also recommend turning the brightness up to about 50%, because in feral mode the visibility of the path ahead is reduced. Also, turn music down to about 50-75%, because there are some quieter sound effects that it can drown out. Also important to note is that every time I refer to experience, I only kept tallies in brawler difficulty. Enemies give about 33% more experience in Feral difficulty, and about 50-75% more in Berserker difficulty. However, Sentinel Observers Tend to give less experience. If you want to MAXIMIZE your experience, play the game on Berserker, but quickly switch to Brawler every time you destroy a Sentinel Observer. Now, on to the game! =-=-=-=-=-=-=-= Section 5A: Mission 1 [XMOWS5A] =-=-=-=-=-=-=-= __/Canadian Wilderness\__ You used to be a fighter - the best. But then you walked away from it all. Now happier than ever - and, for the first time, at peace - you live a normal life in the Canadian wilderness with Kayla, the love of your life. You've forgotten more about fighting than most people will ever know. Unfortunately, it's about to all come storming back... This level opens with a scene of Logan chopping down a tree. Working diligently, the other loggers (slackers) think that he's making them look bad, and decide to teach him a lesson. You hear a scream in the distance (Kayla!), but the loggers are determined to get to you first. You pull out your claws (so much for fitting in) and start the fighting! Here, your first of many information prompts (IPs) pop up. (In case you are too busy fighting to read, I've typed them all up when they appear in this guide for your convenience!) Objective: Locate Kayla Combat Combine strong and light attacks to trigger advanced moves. Press X for light, fast attacks and [] for slower, stronger attacks. X [] for Backhand Slash. X X [] for Double Downward Slash to disarm foes with a rifle. You can basically mash X and/or [] and get through this entire fight sequence without taking much damage. Continue fighting/advancing until the next IP comes up. Feral Senses Press the directional buttons to trigger feral senses mode. Feral senses mode highlights interactive objects such as destructible barriers. Well, it doesn't actually hightlight much of anything, but rather puts a red tint on just about everything that ISN'T "interactive", so you can look for anything non-red and know what to do. In this case, turn it on (I prefer to press <, but all four directions work) and look for something not red. You can destroy it by using your combos. Make sure to turn it off again so your visibility is restored. **NOTE** If you rush through this area quickly, and get through the barricade and arround the corner before the above message disappears, you get to fight a few more enemies, and if you wait until the messages disappear, those enemies will too. **NOTE** I was severly disappointed at this point, because there are various gasoline containers around, yet when you activate your feral senses (FS) they do not appear highlighted. You CAN cause them to explode with a well aimed strike. After getting through the pass, fight a few more pathetic lumberjacks, then advance foreward. You will see a cliff with a path that goes around. Ledge Grab Press () to jump and grab a ledge. Press left analog stick to climb up. Some cliffs are too high to scale. Look for grabable ledges. **NOTE** You do NOT press the LA, but rather tilt it. You can run all the way around, but there is absolutely nothing there (it's only because you may fall off, so you have a way to get back). Instead, climb up the ledge the camera automatically focused on, and get some more fighting. Then, run and jump over the ledge at the end of the run, go down this path a little ways, and jump up a ledge. Sentinel Observers Destroy Sentinel Observers to earn experience. Most Sentinel Observers are cloaked. Use feral senses to locate them. You will see a floating-tripod-camera thing with a red lense. That is what it is talking about, a Sentinel Observer (SO)(#1). Hit it with any attack to destroy it and earn a hefty 300 experience (XP)! (Displayed in top right, if you haven't noticed it yet.) Sentinel Destroyed/Observer Eliminated **NOTE** One of these messages will pop up with every SO you destroy, so I'll only list them this once. I will keep a running count of the SOs found in this guide though. Now, jump across the gap to the higher ledge, and fight some more. (At this point, you're probably thinking "Man, these guys are cake! Where's something better?") Traversal Lunge When you sense a lunge opportunity, press L2 then follow prompts to lunge. After defeating these idiots, jump across the gaps in the broken bridge as far as you can get. Then, lunge where it tells you to. (Just hold L2, and tilt the left analog stick in the direction you see it moving. Don't take too long though, because you have a short time before you fall. For this one, it is L^ and L^ again. Depending on where you're standing though, you could skip the first and only have to press L^ once.) **NOTE** If you turn on your FS at the waterfall, you will some smoke (fire?) or mist coming out behind a tree. It is "highlighted", yet I cannot find how it is "interactive". You may want to give it a try for yourself. Combat Lunge Press L2 to enter feral lunge mode in combat. Press up on right analog stick to trigger basic attack. Use left analog stick to cycle through enemy targets. Round the corner and kill the pathetic enemies. After you kill them all, turn on your FS yet again, and you'll see another SO (#2). Destroy it, then keep going, and you'll automatically be stopped at the end of the path. Your screen will flash red as if you activated your FS for a second. Defeat surrounding enemies to enable feral lunge through the enviornment. Step up to the end of the path and press L2, and follow the prompts to get through. Again, it's just L^, L^. Traversal Lunge Chaining Wolverine can chain his lunges to traverse tough areas. You can lunge to as many lunge points as you want, as long as the lunge timer does not expire. Do as you would think, and follow the prompts. Keep lunging, but don't just go as far as you think you can! Stop at the tree above a ledge on the left side, (L2, L^, L^, L^, L^, L<) and drop. (It will be your 5th lunge if you chained them all.) Turn on your FS when it lets you to get an OS (#3). Now, just lunge back across the canyon (L2, L>, L^) and step foreward for a checkpoint. You run up to see Kayla's truck ravashed, with claw marks replacing some of the paint, and smoke bellowing from the engine. Interact Press and hold [] to interact when you see the icon. Before doing that, turn on your FS and destroy the next OS (#4). It will be just infront. You will see a track (white liquid flow type path in the air), but ignore it. Turn your senses off and rip off the truck door with [], RV. (The reason I say to turn them off, is because if you enter a cutscene with your FS on, it is possible for them to be stuck on. If you try to turn them off the screen will only flash white, then immediately turn back red. if you wait for it to expire, it will flash white, and turn red, and the symbol (the eye in the upper left) will indicate it's off (even though it is on). Unlimited FS can be useful, but it is annoying and seriously hinders your visibility. Objective Complete: Kayla Found Objective: Track Creed Now, you automatically enter the next area, a bar. Blocking New move: Blocking. Press and hold R1 to block enemy attacks. **NOTE** Pressing L1 works exactly the same way. Here the puny lumberjacks get a slight pumping up (take more of a beating, deal a little more damage), and they start carrying guns! Fight through the throngs, until they come no more. If you're surrounded, turn on your FS when safe to see destroyable objects that will explode and kill all surrounding enemies, as well as another OS (#5) on the far right section. You will also see the windows of the joint highlighted, yet you can not interact with them. New Combo Moves Your old skill sare coming back to you. You can now execute extended combo moves with X and [] Upgrades You have enough experience to buy upgrades! **NOTE** No matter how much (or little) experience you have at this time, this message pops up. You are automatically taken to the upgrades menu. If you have followed me so far and gotten every SO up to now, and not skipped any enemies, you should have about 2,250 XP, give or take a little based on your combos, but not much. (The more hits you deal in rapid succession, without taking damage, the more bonus experience you can earn.) At this time, you have 11 upgrades, and five of them are locked. A complete list of upgrades is avaliable in the upgrades section, below. I recommend getting upgrades numbered 1, 3, 5, and 6 now. (All level 1. Don't buy all you can if you want it to work at the moment.) It will cost you exactly 2000 XP, but it is worth it. When you are finished, press /\, then X to accept changes. **NOTE** If you accidentally buy the wrong one, or are just buying it to see how much the next level costs, or anything, where you want to cancel the purchase, simply press R1 to reset your points to what you had when you entered the upgrades menu. Return to the upgrade screen anytime via the pause menu. Objective Complete: Creed Located Objective: Defeat Creed As soon as the fight with Creed starts, turn on your FS. This serves two purposes. 1: Locate the SO (#6) and 2: Show you what items you can use/destroy during the brawl. This is the first "difficult" battle you should encounter. But that doesn't mean that Creed is good, but rather his stats are so high it takes a lot to beat him down. Bust out your combos, and block when he strikes, (he has a tell you can watch for). It is extremely hard, if not impossible, to knock him down. However, if you keep your distance, he doesn't attack. You can jump over a table, and his pathetic AI will have him try to walk through it which, needless to say, he can't do. Keep hitting him and blocking, and you'll win easily. If he throws you on the jukebox (it looks more like a cat-sized tanning bed to me), mash X or [] (wait for it to pop up, if you hit the wrong one, it's an automatic fail). He can also throw you down, and lunge at you. Just press R> to avoid it. This battle shouldn't be too hard, but when his health gets low, he'll pick you up and throw you through the wall. Then, a cutscene will mean the battle is over and Creed got away. Kicking Press and hold [] to kick certain objects. After reading this prompt, a [] symbol will appear above of the object in front of you. Kick it. Kicked objects can destroy certain obstacles. Kick it again, then turn on your FS and destroy the SO (#7) you find. Then, destroy the pallats in the hallway to gain access to the window. Lunge to the truck. L2, followed by L^ will have logan busting through the window landing on top of a speeding logger's truck. (In the background in the last room, you can hear Creed hijacking it.) Now, you are once again fighting Creed. Like last time, turn your FS on before even fighting, there is another SO (#8) here for you to destroy. Fight him using the same methods as before, but this time the area is very limited, and there is nothing to hide behind while your health recharges. If he throws you to the back of the truck (and you don't hit the forcefield), you will get a mash prompt. Mash [] to knock him off of you. If he picks you up, and "bear hugs" you, Mash X to avoid being crushed. If he throws you over the front of the truck, press () to grab on, then press [], X, [], (), and then L^ to throw Creed under the truck. Continue fighting and eventually Creed will give up and stop the truck, throwing you off. **NOTE** Be careful with all button prompts. If you press the wrong one, even once, you automatically fail. Objective Complete: Showdown Over 500 XP Bonus Objective: Track Creed You end up in a room with three enemies. Two on the ground level, and one up above. Kill the two in front of you first, as the one above won't shoot you when you're above him. After they're dead, DO NOT go through the door. Instead, climb/jump your way up and kill the last enemy up there. Finally, turn on your FS and search a side room upstairs for one SO (#9) and a side room downstairs for another SO (#10). After all of that, now you should exit the door (You have to hold [] to get a grip, and mash [] to pry it open.). You will emerge outside, surrounded by lumberjacks. If you look behind you, you'll see the door is closed, even though you broke it open. You would think they could have fixed that. New combo moves Your old skills are coming back to you. You can now execute extended combo moves with X and []. X X X X for Downward Slash. X [] [] for Area Slash. X [] X for Spinning Slash. X [] X [] for Awesome Slash. X X X mash [] for Jackhammer Punch. Fight them off in waves, and soon you'll see a cutscene with a garage opening up, and more coming out. All you need to worry about is to keep fighting them until they stop coming at you. After that fight is over, search the area. If you turn on your FS, will find a tank highlighted near a silo (with a section of the wall highlighted) and with a few slashes it will explode, blowing up the silo and allowing you access to your first Blob Token (BT) (#1). Destroy it to earn it. Blob Token Found **NOTE** This message will pop up with each and every BT you destroy, so I'll only list it this once. I will keep a running count of the BTs found in this guide though. **NOTE** If you attack the silo before making it explode, you can leave claw marks on the wall. When you blow it up, the claw marks will remain, floating in the air. This holds true for almost every destroyable "wall" in the game. Search around behind this silo to find another SO (#11). After you do all of that, go to the garage on the left, where more lumberjacks came from. You will hear someone scream "Run, run, it's coming!", "Somebody help me!" and "We've gotta get out of here!" followed by a lion/tiger's growl, but you cannot do anything about it. For now, turn on your FS, and destroy the SO (#12) here. Now, kick the cart (hold []), then kick it again. Upgrades Screen Improve your Abilities and attributes by spending XP in the upgrades screen avaliable through the pause menu during missions. At this point, you should have about 3250 XP, again, give or take based on your combo average. 5500 XP if you didn't upgrade earlier. Because they mentioned it, you might as well upgrade now. I recommend upgrade #2, level 1 and 2, and upgrade #3 level 2, at this moment. If you are buying what I recommend, you have just unlocked rage mode, which initially costs 250. You may have enough left (betweel 0-500 XP) but I don't recommend getting it just yet. You can if you want though, but you simply can't use it until later. Now, jump on the cart you pushed out, and use that as a boost to jump on the roof of the garage. Jump up the next tier, or run right, to get a cutscene and a checkpoint. You appear on a roof and people are talking about you. DO NOT jump down and attack them, yet. Wait, and listen to their conversation. Not only do you get a chance to learn about the world of the game, but if you listen to it all you get a bonus. Full Recon: Overheard Conversation 500 XP Bonus Jump down to the left, and go to the bottom corner. Turn on your FS and destroy the SO (#13) you find. Then, lunge at the guard with his back turned for an instant kill, and to engage in the fight. X X X Mash [] for Double Power Punch. After fighting off the waves of enemies, jump on the roof of the largest building and turn on your FS to find another SO (#14). Next, with your FS on, find Creed's track, and follow it. It starts at the back, broken gate. Follow it where it leads, jumping/climbing as needed, until you jump down, and some more lumberjacks attack. **NOTE** If you notice, there are various bodies strewn throughout Creed's track. Every time you kill someone, they disappear. My theory, is since Creed is a "bad guy" he kills them, so their body stays there, but since Logan is a "good guy" he just hurts them, so they run away (disappear?), and that's also why you seem to fight the same enemies multiple times, because you never kill them. X [] X X for Spinning Double Slash. After quite a few more enemies, you'll be wandering around a completely enclosed area. If you turn on your FS, you'll see Creed's track seems to go under a fence, but no matter how hard you try, you cannot follow. Instead, stand about where Creed's track makes a sharp left turn, and press L2. You'll get a prompt, in which you need to press LV and L^. After landing back on a roof, jump off to the left, and continue that direction to the far edge to find another BT (#2). Then, following the direction of the track, you'll come to another dead end. Turning on your FS will let you see a weakened section of fence, in which you can hold, then mash, [] to destroy it. Walk through slowly until you hear another conversation (this time about Creed). Wait here until the conversation is over. Full Recon: Overheard Conversation 500 XP Bonus Now, charge in, claws a-blazin, and kill everyone in the area. After running around to make sure no more will come out, turn on your FS and follow Creed's path until it loops around. There will be another SO (#15) here. Then, go behind the largest building, jump/climb on the lumber and pallats, jump over to the small utility shed, then climb up to the main building's roof. Once up here, press L2, and when prompted press L>, and L> again. Jump down from this roof to the area behind with a forklift. Approach it from behind and kick it a few times to get through. Now go around, jump up to the first roof, then the second, again. This time, jump from that roof, onto the forklift, and then onto the roof on the other side. Jump up to the next higher ledge for a checkpoint. **NOTE** No matter how hard you try, you cannot jump from the second roof onto the area of the ground that is not fenced in. Stupid forcefields.... -_- Now, you see a group of lumberjacks talking about the logging truck you fought on. Then, they notice you and attack! Fight them off, easily enough. X [] XX [] for Corkscrew attack. **NOTE** No, that is not a typo, there actually isn't a space between the two symbols as it appears in-game. Like usual, more enemies will come, seemingly from nowhere. After easily dealing with them all, another garage opens up (on it's own!?). Instead of going there, go back to the corner you started fighting in, and turn on your FS. There will be a SO (#16) right next to you. After destroying it, you should go through the newly opened door. Another checkpoint/autosave leads you to a lock in. Objective Complete: Creed Located Fight Tokens Find and destroy Fight Token icons to redeem in the extras menu for rematches verses Dukes. Rematches with Dukes are only avaliable after encountering him in the game. **NOTE** This is the first time the game shows you a FT, but if you've been following this guide, this should be the third one you've found. The first thing you should do in this area is get the FT it showed you. Kick the trolly from the side you start on twice, and jump on it, to the ledge above to get the FT (#3). Turn on your FS to find a SO (#17) here too! Now, jump down and kick the trolly three times from the other side. Use it as a boost to jump up to the other side, then approach the terminal. Hold [], then mash X to shove it through the window, and you will automatically follow. You come out and a crane is dangling a heavy load above you as Creed attacks! Dash Tap the right analog stick in any direction to dash. Objective: Defeat Creed If you've upgraded as I recommend, this will be ridiculously easy when compared to the first time(s) you fought him. Not only will you do much more damage to him, but your health will recharge so fast it's all but impossible for him to defeat you. After a short-fight, you'll hear a beeping, and see a circle on the ground. You'll see the crane's load crash to the ground, then raise up again. If you fight Creed into this circle, he'll be crushed by the crane. All you have to do is run in a tight circle around him, or even jump back and forth, to keep him in the one spot. Then, just when the final beep is heard, and the load comes crashing down, dash out of the way. Creed will be crushed, and take serious damage! When you get him down to about 15%, his health will not go down anymore. When (not if, when) he knocks you down, you'll go to a cutscene where he breaks your claws! Objective Complete: Showdown Over 500 XP Bonus Mission Complete: 500 XP Now, Stryker comes up to you, and after a little tussle, he explaines to you what is going on. After some more talking, he makes a proposition. The camera fades out, you get an autosave, then it goes straight to the upgrade menu. At this point, you should have about 4500 XP saved, and 10000 total so far. I recommend getting numbers 1, 5, and 6 level 2, and then number 4 level 1 and 2. Now, your health will be extended farther, and it'll last longer, and you have an upgraded rage mode purchased. If following this guide, you will have about 800 XP left at this point. Save it for later. You can start to use rage mode after going through the door in the next room. **NOTE** Upon ending this mission, you could have a glitch in your upgrades menu. Here's what happened for me: I bought numbers 1, 5, and 6, Level 2, and number 4 level 1 and 2. After going through the autosaves, I paused it during the mission 2 briefing. Going to my upgrades menu, it displayed around 4500 XP to spend, and my number 1 level 2 upgrade was un-bought. However, the number 5 and 6 level 2 and the number 4 level 1 and 2 was still bought. I do not know exactly what triggers this, but I've seen it happen multiple times after the game automatically goes to the upgrade menu instead of getting to it from the pause menu. The way I see it, you can look at this one of two ways. Either you are happy because you get some free upgrades, or you feel cheated because you are an "honest" player and didn't deserve to keep your experience after the upgrades. All running XP totals listed will be with the numbers from this calculated out. If this has happened on anyone else's disk, could you please send me a message to confirm it's not a glitch in my disk alone? =-=-=-=-=-=-=-= Section 5B: Mission 2 [XMOWS5B] =-=-=-=-=-=-=-= __/Alkali Lake\__ After weeks of preparation, the day of your adamantium enhancement has arrived. The surgery is expected to last hours and take you to the edge of death. Only your healing factor gives you a chance of survival. But only the procedure itself will give you a chance against creed.... You will get your mission briefing, and see a cutscene with EXCELLENT graphics. If I didn't know any better, I would say it was a clip from the movie (it isn't though). After seeing what it lets you see, you start fighting again. Your outfit has changed drastically, a little too revealing, but you're still just the same old fighting master. Objective: Escape Alkali Lake facility. Opportunity Attacks When an enemy is knocked down or unaware, press the indicated button for an opportunity attack. Opportunity attacks are instant kills. Fight off these newer, stronger enemies. These are assault troopers, employed by Stryker to do his bidding, to the death. After fighting them off, climb the stairs and turn left. Turn on your FS to see a SO (#18). Then, press L2 to find a lunge point, and L< to jump onto some pipes. Drop down to get the BT (#4). After getting both of those, drop down, and climb the stairs again, but this time head right and approach the door. Locked Doors You need an electrical charge to overload electronic locks. Smash electrical panels to get an electrical charge. Remember to use feral senses to detect interactive objects. It basically showed you what to do, and it's really that easy. Run over to the panel (where you found the SO) and smash it with any attack. Then, walk into the exposed wires to pick up a charge. Quickly run back to the door, then press and hold [] to activate it, and RV to overload it and open the door. You will automatically run through for a checkpoint. Rage! In rage mode, you do extra damage, and can trigger Weapon X attacks (purchased from the upgrade screen). **NOTE** This is where you unlock rage mode. You can now press L3 and R3 together (if you've been following this guide, and purchased it) to activate rage mode! You've also unlocked upgrades numbered 9 and 10. To use rage mode, you need to fill your rage meter. Under your health meter, it fills red with the more enemies you fight, and drains slowly while you aren't fighting. You can only activate rage mode if the meter is filled. Fight your way to the enemies here. After killing all that come, go down the right corridor, and activate your FS to find a SO (#19). Now, go down the left and follow the prompts to open the door. Kill the enemies, then turn your FS on in here to find another SO (#20). Go back to the central hallway and follow the prompts to open the center door. Slash at the red rings for two purposes, to stop that infernal beeping, and open the doors. Feral Technique Time moves precisely in combo chains to earn feral technique damage bonuses. Slash marks appear on enemies struck with feral technique. Now, follow the prompts at the end of the hallway to open the last door and reach a checkpoint. Upon going through, two of the assault troopers will run down the hallway (right) leaving one alone with you. If you wait a few seconds you will see the remaining guard apparently doesn't notice you, and he'll start to walk away. If you run up behind him, press L2, you'll get a chance to press R^. If you do, you'll be fired upon by enemies you didn't notice. But first things first, he's not as weak as a lumberjack, and he's still alive! If you stunned him on the ground (random) you'll get a chance for those opportunity