O------------------------------------O | Yu-Gi-Oh! Capsule Monster Coliseum | | Version 1.7 | | Guide | | İ 2005 Lord RPG | | (LordRPG@GMail.com) | O------------------------------------O---------------------------------------O | This guide is for personal, private use only, and may not be | | distributed publicly by any means, barring the circumstances | | outlined in the next paragraph. No part of this guide may be | | reproduced or transmitted in any form or by any means, | | electronic or mechanical, including photocopying, recording, | | or by any information storage or retrieval system without | | advance written permission from the author of the guide, myself. | | | | You may host this guide on your website only under the conditions | | that you contact me first via e-mail telling me where you are going | | to be hosting the guide, and you do not alter or change any part of | | this guide at all. This guide is to remain entirely in its original | | form, all the characters, punctuation, and formatting. Current | | versions of the guide can always be found at GameFAQs, so don't | | e-mail me whining about some website hosting an outdated version. | | | | NeoSeeker.com seems really well-updated, so you should also | | be able to find current versions of my guide there as well. | | | | All trademarks and copyrights contained in this guide are | | owned by their respective trademark and copyright holders. | O----------------------------------------------------------------------------O O=-=-=-=-=-=-=-=-=-=O | Table of Contents | O-=-=-=-=-=-=-=-=-=-O--------------------------------------------------------O | | | Introduction.....................................................[THINTRD] | | Introductory notes.............................................[INTRNTS] | | Game Information...............................................[MYGMNFO] | | Basic Controls.................................................[BSCNTRL] | | | | Title Screen.....................................................[MYMNMNU] | | Campaign Mode..................................................[CMPGNMD] | | Free Battle Mode...............................................[FRBTLMD] | | Versus Mode....................................................[VRSSMDE] | | Sound Mode.....................................................[SONDMDE] | | Options........................................................[CNFGRTN] | | Load...........................................................[LDMYGME] | | | | Guide............................................................[STROGDE] | | Campaign Mode..................................................[CAMPGDE] | | Symbols and Attributes.......................................[SYBLATR] | | Capsule Monster Basics.......................................[MNSTBSC] | | Entrance Hall..................................................[ENTRHAL] | | Manage Monsters..............................................[MNGMSTR] | | Shop.........................................................[SHPFOMS] | | Save Data....................................................[SVMYGME] | | Config.......................................................[ENHLCFG] | | Return to Title Screen.......................................[RTTOTTL] | | Area 1.........................................................[GOARONE] | | Forgotten Capital............................................[FRGCPTL] | | Condemned Warehouse..........................................[CDMWRHS] | | Voltage Cage.................................................[VLTGCGE] | | Sacred Street................................................[SCRDSTR] | | Challenger's Stage...........................................[CHLNSTG] | | Area 2.........................................................[GOARTWO] | | Ancient Forest of Origin.....................................[ANFRORG] | | Sea of Miracles..............................................[COMRCLS] | | Tomb of Ancient Kings........................................[TMBANCK] | | Valley of Howling Winds......................................[VLYHWND] | | Guiding Mansion..............................................[GDNMNSN] | | Area 3.........................................................[GOARTHR] | | Moonlit Cherry Blossoms......................................[MNLTCHB] | | Treasure Trove...............................................[TRSRTRV] | | Imperfect Paradise...........................................[MPRFCPR] | | Burning Earth................................................[BRNGERF] | | Guru's Garden................................................[GRUGRDN] | | Area 4.........................................................[GOARFOR] | | Limitless Sanctuary..........................................[LMTLSSC] | | Wicked Ceremonial Site.......................................[WKDCRMS] | | Corridors of Madness.........................................[CODRMDS] | | Crimson Valley...............................................[CRMSNVY] | | City of Redemption...........................................[CTYRDMP] | | King Coliseum..................................................[GOARFIV] | | Shrine of Chaos..............................................[SHRNCHS] | | Neverending Site.............................................[NVRNDSI] | | Fire Mountain................................................[FIRMNTN] | | Sealed Sanctuary.............................................[SEALSNC] | | Aerial Palace................................................[ARLPLCE] | | | | Lord RPG Battles.................................................[LRPGBTL] | | Entrance Hall..................................................[LRPGENH] | | Area 1.........................................................[LRPGAR1] | | Forgotten Capital............................................[LRPGFRC] | | Condemned Warehouse..........................................[LRPGCNW] | | Voltage Cage.................................................[LRPGVTC] | | Sacred Street................................................[LRPGSCS] | | Challenger's Stage...........................................[LRPGCHS] | | Area 2.........................................................[LRPGAR2] | | Ancient Forest of Origin.....................................[LRPGANF] | | Sea of Miracles..............................................[LRPGSOM] | | Tomb of Ancient Kings........................................[LRPGTAK] | | Valley of Howling Winds......................................[LRPGVHW] | | Guiding Mansion..............................................[LRPGGDM] | | Area 3.........................................................[LRPGAR3] | | Moonlit Cherry Blossoms......................................[LRPGMCB] | | Treasure Trove...............................................[LRPGTRT] | | Imperfect Paradise...........................................[LRPGIMP] | | Burning Earth................................................[LRPGBRE] | | Guru's Garden................................................[LRPGGUG] | | Area 4.........................................................[LRPGAR4] | | Limitless Sanctuary..........................................[LRPGLLS] | | Wicked Ceremonial Site.......................................[LRPGWCS] | | Corridors of Madness.........................................[LRPGCOM] | | Crimson Valley...............................................[LRPGCRV] | | City of Redemption...........................................[LRPGCOR] | | King Coliseum..................................................[LRPGAR5] | | Shrine of Chaos..............................................[LRPGSOC] | | Neverending Site.............................................[LRPGNES] | | Fire Mountain................................................[LRPGFRM] | | Sealed Sanctuary.............................................[LRPGSES] | | Aerial Palace................................................[LRPGARP] | | | | Miscellaneous....................................................[MSCLNES] | | Monster List...................................................[MNSTLST] | | Fusion Monsters..............................................[FUSNHAL] | | Evolution Monsters...........................................[EVLCMPL] | | Monster Bestiary...............................................[MNSRBST] | | Shop List......................................................[SHPLSTS] | O----------------------------------------------------------------------------O /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ O============================================================================O | I N T R O D U C T I O N [THINTRD]| O============================================================================O \____________________________________________________________________________/ O=-=-=-=-=-=-=-=-=-=-O | Introductory Notes | [INTRNTS] O-=-=-=-=-=-=-=-=-=-=O-------------------------------------------------------O | For easier navigation through this guide, I've implemented anchor | | points throughout the guide. If you need to jump to a specific part, then | | refer to the Table of Contents and note the special anchor by each topic. | | For example, if I wanted to jump directly to the Forgotten Capital area, | | then I would search for the anchor [FRGCPTL] until I got to that section. | O----------------------------------------------------------------------------O O=-=-=-=-=-=-=-=-=-O | Game Information |-------------------------------------------------[MYGMNFO] O-=-=-=-=-=-=-=-=-=O After Seto Kaiba was defeated by Yugi Moto, Mokuba created this game with his own rules and challenged Yugi to enter into this tournament. Mokuba tried to write the rules in his favor, but once Yugi learned how to play the game, he was able to devise a strategy to beat Mokuba. Now it is time for you to enter into this tournament and show everyone who is really King of Capsule Monsters. You will be dueling against friends and foes in this chess-like game. Only the best will be crowned King. This game also comes with 3 promotional Yu-Gi-Oh! cards: Abyss Soldier, Inferno Hammer, and Teva. If you are wondering what the CMC-EN stands for on the cards, it means Capsule Monster Coliseum English. Here is the technical information listed for each card you get with the game: Abyss Soldier (Water) 4 Stars CMC-EN001 [Aqua/Effect] Discard 1 Water monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase. ATK/1800 DEF/1300 Inferno Hammer (Dark) 6 Stars CMC-EN002 [Fiend/Effect] When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position. ATK/2400 DEF/0 Teva (Light) 5 Stars CMC-EN003 [Warrior/Effect] When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. ATK/2000 DEF/1500 O=-=-=-=-=-=-=-=-O | Basic Controls |---------------------------------------------------[BSCNTRL] O-=-=-=-=-=-=-=-=O O=========================================================================O | Controller | Standard function | Function on Tactical Map | O=========================================================================O | Directional button | Select category | Move cursor | |--------------------+---------------------+------------------------------| | Left analog stick | Select category | Move cursor | |--------------------+---------------------+------------------------------| | Right analog stick | No function | View area around cursor | |--------------------+---------------------+------------------------------| | X button | Enter | Enter/Display commands | |--------------------+---------------------+------------------------------| | O button | Cancel | Cancel | |--------------------+---------------------+------------------------------| | Triangle button | Show stage details | Change View | | | Show monster status | | |--------------------+---------------------+------------------------------| | Square button | Sort | Show Attribute information | |--------------------+---------------------+------------------------------| | L1 button | Turn page | Select piece that can move | |--------------------+---------------------+------------------------------| | L2 button | No function | Rotate view 90° to the right | |--------------------+---------------------+------------------------------| | R1 button | Turn page | Select piece that can move | |--------------------+---------------------+------------------------------| | R2 button | No function | Rotate view 90° to the left | |--------------------+---------------------+------------------------------| | Start button | Start game | Turn grid on/off | o-------------------------------------------------------------------------o /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ O============================================================================O | T I T L E S C R E E N [MYMNMNU]| O============================================================================O \____________________________________________________________________________/ O=-=-=-=-=-=-=-=O | Campaign Mode |----------------------------------------------------[CMPGNMD] O-=-=-=-=-=-=-=-O This is the main story mode, if there was any story to the game at all. Start here to begin your journey towards becoming the King of Capsule Monsters. You must start this mode and make a save game before being able to play the Free Battle and Versus Mode. You can use all of your acquired and saved Capsule Monsters from this mode in Free Battle and Versus Mode. The name you entered and Symbol Attribute will be the same in Free Battle and Versus mode as the save file. Gotta catch them all! All 200 monsters. O=-=-=-=-=-=-=-=-=-O | Free Battle Mode |-------------------------------------------------[FRBTLMD] O-=-=-=-=-=-=-=-=-=O In Free Battle Mode you can challenge any opponent that you have already beaten in Campaign Mode, with the requisite that you have a save game file with these Duelists already beated. Since you cannot save in this mode, you will not gain any experience or MP, and all evolutions and fusions will not be permanent. Monsters that become incapacitated in this mode are revived once you exit. You can use all the Capsule Monsters you have acquired to play in Free Battle Mode, provided that you use a save game file with said monsters. All in all, this mode is bunk, and you should just continue playing in Campaign mode to level up your monsters and acquire more. O=-=-=-=-=-=-=O | Versus Mode |------------------------------------------------------[VRSSMDE] O-=-=-=-=-=-=-O Use this mode to go head to head with another player or yourself. This mode is useful for evolving and fusing your monsters, because there are no pressures of winning or losing. You will need two unique save game files in order to play this mode, so you cannot just load up your Campaign save and then save it again on another slot. You can, however, make a new Campaign game save file and use it, making sure the names/symbol is different. In this mode you can set the limit of MP (up to 999), AP (up to 999), and Maximum Monster Deployment (up to 6) for each stage. You can battle in the stages you have already conquered, as noted by your save file. You can also bet monsters using the Ante Monster setting. Each player can bet a monster in their Capsule Stock, and if they lose then the other player can claim the monster that was bet. There is a problem with this betting system, however, since one person can bet a monster, but the other person does not have to bet a monster, so it becomes a win/lose situation for the first. If you have two unique save game files you can exploit the game by fighting yourself and winning the Ante Monster. Pit yourself against a brand new Campaign save file (we'll call it "Robot") and bet a monster you want to duplicate, for example a Blue Eyes White Dragon. Let Robot win (by either beating you, or you surrender), claim the Blue Eyes White Dragon, and save its game only. You do not save your game at all, therein lies the exploit, since you do not have to lose your Blue Eyes White Dragon. Return to the Title Screen or reset, and then go back to Versus Mode. Pit yourself against Robot again but this time let Robot bet a Blue Eyes White Dragon. Make sure Robot puts the Blue Eyes White Dragon in its Capsule Stock prior to dueling, or else it will not be able to bet the monster. Simply beat Robot or have him surrender. Save your game. You now have another Blue Eyes White Dragon. You can then repeat the process in this paragraph, or you can just save Robot's file and repeat the paragraph above. This exploit makes it easy to fuse monsters that require multiple copies of itself, such as the Harpie Lady or the Blue Eyes White Dragon. O=-=-=-=-=-=-O | Sound Mode |-------------------------------------------------------[SONDMDE] O-=-=-=-=-=-=O This option brings you into the Sound Mode menu where you can listen to the different songs that play throughout the game. They are not in order, so just scroll through with the Up and Down arrows to select the song you want. You can turn the page by pressing L1 and R1. Press X to select the song you want to play, and press O to get out of the Sound Mode. Page 1 o------------------------------------------------------------------------o | Forgotten Capital | | Condemned Warehouse | | Voltage Cage | | Sacred Street | o------------------------------------------------------------------------o Page 2 o------------------------------------------------------------------------o | Challenger's Stage | | Ancient Forest of Origin | | Sea of Miracles | | Tomb of Ancient Kings | o------------------------------------------------------------------------o Page 3 o------------------------------------------------------------------------o | Valley of Howling Winds | | Guiding Mansion | | Moonlit Cherry Blossoms | | Treasure Trove | o------------------------------------------------------------------------o Page 4 o------------------------------------------------------------------------o | Imperfect Paradise | | Burning Earth | | Guru's Garden | | Limitless Sanctuary | o------------------------------------------------------------------------o Page 5 o------------------------------------------------------------------------o | City of Redemption | | Crimson Valley | | Moonlit Cherry Blossoms | | Treasure Trove | o------------------------------------------------------------------------o Page 6 o------------------------------------------------------------------------o | Shrine of Chaos | | Neverending Site | | Fire Mountain | | Sealed Sanctuary | o------------------------------------------------------------------------o Page 7 o------------------------------------------------------------------------o | Aerial Palace | | Snow Spirit | | Mutation | | Ravaging Storm | o------------------------------------------------------------------------o Page 8 o------------------------------------------------------------------------o | Main Theme | | The First Shot Fired | | Eternal Memory | | Shop | o------------------------------------------------------------------------o Page 9 o------------------------------------------------------------------------o | Deployment | | Whirlpool of War | | Gears of Fate | | A Tower Appears | o------------------------------------------------------------------------o Page 10 o------------------------------------------------------------------------o | Combat 1 | | Combat 2 | | Combat 3 | | Combat 4 | o------------------------------------------------------------------------o Page 11 o------------------------------------------------------------------------o | Combat 5 | | Combat 6 | | Evolve | | Fusion | o------------------------------------------------------------------------o Page 12 o------------------------------------------------------------------------o | Victory | | Triumph | | Acquisition | | The Defeated | o------------------------------------------------------------------------o Page 13 o------------------------------------------------------------------------o | Defeat | | The Mightiest Warrior | | Flight | | | o------------------------------------------------------------------------o O=-=-=-=-=O | Options |----------------------------------------------------------[CNFGRTN] O-=-=-=-=-O This option brings you into the Config menu, where you can change different settings for the game. The three settings you can adjust are "Sound," "Character Voices," and "Vibration." O==================================O | Sound | Stereo | Mono | O==================================O | Character Voices | ON | OFF | |------------------+--------+------| | Vibration | ON | OFF | o----------------------------------o Use the Stereo setting if your TV has two source channels and Mono if your TV only has one source channel for the best quality sound. Most modern TVs will be able to play in Stereo, and if you really want to Mono. You can turn on or off the character voices during cut scenes and battles. The voice actors are the same ones from the cartoon series, so they sound authentic, with the exception of maybe Seto Kaiba. He sounds like Seto Kaiba, but he could sound like himself a lot better compared to the cartoon. You can turn of or off the vibration feature in the game. You will find that the vibration happens only during battle attacks and sometimes map changes. It is pretty much the same amount of vibration for everything, so you won't miss out on anything if you turn it off. O=-=-=-O | Load |-------------------------------------------------------------[LDMYGME] O-=-=-=O Use this option to load your game to resume your Campaign Mode game. This game requires 277 KB for a save file. It is not memory-intensive at all. /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ O============================================================================O | G U I D E [STROGDE]| O============================================================================O \____________________________________________________________________________/ O=-=-=-=-=-=-=-=O | Campaign Mode |----------------------------------------------------[CAMPGDE] O-=-=-=-=-=-=-=-O This is the main story mode, if there was any story to the game at all. Start here to begin your journey towards becoming the King of Capsule Monsters. You must start this mode and make a save game before being able to play the Free Battle and Versus Mode. You can use all of your acquired and saved Capsule Monsters from this mode in Free Battle and Versus Mode. The name you entered and Symbol Attribute will be the same in Free Battle and Versus mode as the save file. Gotta catch them all! All 200 monsters. When you first start Campaign Mode the game will give you a prompt: o--------------o |Submit entry. | |Enter name. | o--------------o You can then enter in a name for your save file. You can use up to 22 characters. If you can't think of a name then just press the Start button and a name will automatically be entered for you, "MILLENARY SYMBOL," whatever that means. This is the name that you will use when playing in Versus Mode. After you input in a name the game will give you a prompt: o-------------------------------------------------------------------------o | Entered name will be used for save data and Versus Mode. Are you sure? | | Yes | | No | o-------------------------------------------------------------------------o Once you pick your name then you will not be able to change it, even when you beat the game. The same goes for your Symbol's Attribute, so make sure it's a name you like, so that you can start collecting all 200 Capsule Monsters without regret. There is a time-intensive way to transfer all your monsters onto a new game save file that deals with the Ante Monster in Versus Mode, where you put all the monsters you want to transfer in your Capsule Stock, and then one by one you duel yourself and win the Ante Monster. After you select "Yes", the game will give you a prompt: o-------------------------------------------------------------------------o | Creating Symbol. | | For a quick start, play with the preset | | settings by selecting "Purchase Starter Kit." | | Select "Build custom" to create your | | own original arrangement. | o-------------------------------------------------------------------------o o----------------------o | Purchase Starter Kit | | Build Custom | o----------------------o If you decide to purchase a Starter Kit then skip down until you see the cut scene between Yami Yugi and his Grandpa. Keep in mind that if you purchase a Starter Kit you have no control over the amount of Monster Points (MP), Action Points (AP), and Power Points (PP) your symbol has, nor do you have control over what monsters you will get, as they will be selected for you. If you decide to build your own custom army then read on: o-----------------------o | Symbols and Attributes|--------------------------------------------[SYBLATR] o-----------------------o Symbols are basically large crystals that represent you [the player] on the battle field. You can think of the Symbol as the commanding officer for your troops. If your Symbol falls in battle, then the duel is over. Symbols are divided into 8 different Attributes (you can think of the Attributes as different elements). Each element or Attribute has its strengths and weaknesses, just like in real life Thunder (or lightning) is ineffective against Earth (like rocks, they don't conduct electricity), in the game Thunder monsters are weak against Earth monsters, and Earth monsters are strong against Thunder. Each Attribute gives the Symbol a distinct look and color. Here is the list of Attributes Symbols can take: O==============================================================O | Attribute | Color | Effects | Strong Against | Weak Against | O==============================================================O | Dark | Black | None | Earth | Light | |-----------+--------+---------+----------------+--------------| | Fire | Red | Heat | Wood | Water | |-----------+--------+---------+----------------+--------------| | Wind | Clear | Wisps | Water | Wood | |-----------+--------+---------+----------------+--------------| | Wood | Green | Gas | Wind | Fire | |-----------+--------+---------+----------------+--------------| | Light | Clear | Aura | Dark | Thunder | |-----------+--------+---------+----------------+--------------| | Water | Blue | Wisps | Fire | Wind | |-----------+--------+---------+----------------+--------------| | Earth | Brown | None | Thunder | Dark | |-----------+--------+---------+----------------+--------------| | Thunder | Purple | Bolts | Light | Earth | |--------------------------------------------------------------| | Light -> Dark Water -> Fire | | ^ | ^ | | | | v | v | | Thunder <- Earth Wind <- Wood | o--------------------------------------------------------------o Before picking your Symbol's Attribute, keep in mind that you will strengthen monsters that are of the same Attribute as your Symbol, but you will also weaken monsters that are opposite of your Symbol's Attribute. This increase or decrease in power is known as the Symbol's Effect Strength, and directly affects whether a monster's Power Points (PP), Attack [Power], and Defense [Power] goes up or down. If you don't care what color your Symbol is then I would suggest picking Fire, since Fire monsters are extremely powerful, and they are known to have some of the highest Attack points in the game. Picking the Fire Attribute, you will only weaken Wood monsters if you have them, and there aren't too many good Wood monsters out there to begin with. There are only two duelists that have their Symbol Attribute as Water and three with Wind, so you don't need to worry about constant tough battles. Even though Wind monsters have high Defense, your Fire monsters will have enough Attack power to light them up. As for Water monsters, your Fire Attribute has no negative effect on your Wind monsters, so send those Water monsters flying. Another good choice for beginners is the Wind and Water Attributes. Wind and Water monsters generally have high Defense points, and when you start maxing out your Symbol's Effect Strength, you will be able to take serious beatings without breaking a sweat. If you're feeling gutsy, then go ahead and pick the Dark Attribute. Once you get Summoned Lord Exodia, you will see some insanely high Attack points. There are quite a few Dark monsters that pack a punch like Fire monsters, with the offset being that there are a lot of Light Attribute Duelists and monsters ready to take you down. After picking your Symbol's Attribute you can pick what kind of pedestal (and its color) your Symbol will sit upon. The pedestals are purely for aesthetic reasons, and they do not affect the game play in any way. Here is the list of different pedestals and colors you can choose: O=============================O O==========O | Pedestal Type | Description | | Colors | O=============================O O==========O | Horn | Two Horns | | Ash | |---------------+-------------| |----------| | Ring | Orbit Rings | | Wood | |---------------+-------------| |----------| | Wing | Large Wings | | Pink | |---------------+-------------| |----------| | Tower | Column | | Onyx | |---------------+-------------| |----------| | Fiend | Two Points | | Cyan | |---------------+-------------| |----------| | Fairy | Fairy Wings | | Green | |---------------+-------------| |----------| | Palace | Hourglass | | Purple | |---------------+-------------| |----------| | Needle | Spiked Ball | | Platinum | o-----------------------------o o----------o After you choose your Symbol's Attribute, pedestal, and pedestal color, then you can start assigning values to your Symbol, namely Monster Points (MP), Action Points (AP), and Power Points (PP). These terms are all explained in the Capsule Monster Basics section. Anyway, you start out with 200/200 points and can assign them to any of the three categories. O===================================O | Symbol | Base | Each Point | O===================================O | MP | 400 | Increases MP by 3 | |--------+------+-------------------| | AP | 50 | Increases AP by 1 | |--------+------+-------------------| | PP | 160 | Increases PP by 4 | o-----------------------------------o Your best bet would be to put all your points into AP, so that you can start summoning more monsters at the beginning of battles. Another route you can choose to go is to go strictly PP and use your Symbol as bait to lure out enemies and to be used as a punching bag. I wouldn't recommend getting any MP at all, since you will be earning MP throughout the game, and in this game more monsters are better than fewer powerful ones, since the mechanics aren't really that fine-tuned. After you decide the stats for your symbol the game will give you a prompt: o-------------------------------------------------------------------------o | Once your game starts, | | you can't change the Symbol's settings. | | Are you satisfied with the settings? | | Yes | | No | o-------------------------------------------------------------------------o O============================================================================O | After Starting A New Campaign Game, Before Picking Your Capsule Monsters | O============================================================================O | Grandpa: Ha ha ha ha ha ha! | | | | Yami Yugi: G-Grandpa! | | | | Grandpa: Ah, I thought you would come, Yugi. | | | | Yami Yugi: What are you doing? | | | | Grandpa: I knew you wouldn't have prepared anything. You're always so | | impatient. I brought monsters that you can use in the | | tournament. | | | | Yami Yugi: That's my grandpa! | | | | Grandpa: I'll exchange them for Monster Points (MP)! | | | | Yami Yugi: MP? | | | | Grandpa: You can earn MP by winning during the tournament. Keep winning | | to get more and more. | | | | Yami Yugi: Ah, I see! | | | | Grandpa: Let me give you some tips. Monsters can be separated into | | Light, Dark, Fire, Water, Earth, Wood, Wind, and Thunder. In | | other words, each monster has a different Attribute. And each | | Attribute has a different advantage and disadvantage. I'll | | explain what they are, but---if you don't think you can | | remember them, I suggest you take notes! Are you ready? Here | | they are! Light is strong against Dark, and Dark is strong | | against Earth. Fire is strong against Wood, and Water is | | strong against Fire. Earth is strong against Thunder, and Wood | | is strong against Wind. Wind is strong against Water, and | | Thunder is strong against Light. That's it! If you remember | | these relationships, it will increase your chances for | | victory. | | | | Yami Yugi: So only having monsters of a single Attribute is dangerous! | | | | Grandpa: That's my grandson! You learn quickly! However, you should | | always take your opponent's Attribute into account. That's | | another important point to remember. Well, the rest is up to | | you. | | | | Yami Yugi: ---I understand. | O----------------------------------------------------------------------------O Unless you already decided to build a custom army, you will then be taken to a selection screen where you can pick different Starter Kits depending on what Attribute you want. O==========================================================================O | Attribute | Description | O==========================================================================O | Light | Excellent support! | | | This team's attacks are not strong, | | | but if you build them up, | | | their special abilities become powerful. | |-----------+--------------------------------------------------------------| | Dark | An elite small team! | | | Packs a punch with a skilled controller! | |-----------+--------------------------------------------------------------| | Fire | Kamikaze! | | | The powerful attacks of this team are | | | offset by their low stamina. | |-----------+--------------------------------------------------------------| | Water | Like a fortified castle! | | | For those who like to plan | | | their attacks nice and slow. | |-----------+--------------------------------------------------------------| | Earth | Rock-solid! | | | This team has high stamina and is capable of | | | powerful attacks, but has poor movement. | |-----------+--------------------------------------------------------------| | Wind | Outpace your opponents! | | | Race up to opponents and make devastating attacks! | | | Beware, though - this team is | | | vulnerable to enemy attack. | |-----------+--------------------------------------------------------------| | Wood | Defense and reinforcements! | | | Nothing fancy, | | | this team is made for old-style battle! | |-----------+--------------------------------------------------------------| | Thunder | Kebang! | | | Experience ultra-attack ability! The catch? | | | This team doesn't have an ounce of defense. | o--------------------------------------------------------------------------o Here is a list outlining your Symbol's strength and accompanying monsters depending on which Starter Kit you decided to get: O====================================================================O | Symbol | AP | PP | Defense | Monsters | O====================================================================O | Light | 125 | 270 | 30 | Happy Lover (Light) | | | | | | Happy Lover (Light) | | | | | | Happy Lover (Light) | | | | | | Skelengel (Light) | | | | | | Skelengel (Light) | | | | | | Skelengel (Light) | | | | | | Genin (Light) | | | | | | Fiend Reflection #2 (Light) | | | | | | Haniwa (Earth) | | | | | | Haniwa (Earth) | | | | | | Larvas (Earth) | | | | | | Larvas (Earth) | | | | | | Petit Moth (Wood) | | | | | | Man Eater (Wood) | |---------+-----+-----+---------+------------------------------------| | Dark | 110 | 280 | 30 | Kuriboh (Dark) | | | | | | Kuriboh (Dark) | | | | | | Kuriboh (Dark) | | | | | | Feral Imp (Dark) | | | | | | Feral Imp (Dark) | | | | | | Needle Ball (Dark) | | | | | | Needle Ball (Dark) | | | | | | Droll Bird (Wind) | | | | | | Kurama (Wind) | | | | | | Steel Scorpion (Thunder) | | | | | | Steel Scorpion (Thunder) |