____ ___ ___ | | | | | | __ _| __| ______ __ _ | |__ | | | | __ __ ____ | __|| __ || | | || ___| | | | | | | | | | _ \ | | | | | || | | || |___ | \_| \_| | | | | |_| \ | |__ | |__| || |__| || | \ | | | | | \ | \ | \ | \ | \_____|\______| |__| | __| \____| \____| \_____| \____| |___| ___ __ _ ____ __ ___ ___ / || | | || ___|_ | || _ || \ | __|| |_| ||___ || || |_||| __ \ | |__ \ | | || | \ ||| | | | __| \____| ___| / |__| \__||| |_| |_| |____/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W i p E o u t f u s i o n F A Q ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WipEout fusion (Aus PAL Version) Version 1.02 (Final) Date Started: 13th of January 2002 Current Version Date: 30th of January 2003 Written By: impulse75 E-mail: impy@bigpond.net.au msn: aurontheleet@hotmail.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ i. Before Reading... WF_001 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This FAQ is strictly for personal use only. This FAQ may not be copied, altered, sold or reproduced in any other form. Please abide by these rules and if you wish to use this FAQ for any other use please contact the writer before doing so for permission and details (information can be found above). This FAQ currently appears at the GameFAQ's website. It has also been uploaded to the following other game websites: www.psxcodes.com, www.cheatplanet.com, www.ps2replay.com, www.cheatcodes.com www.cheatportal.com, www.911codes.com, www.fastcheater.com, www.25000cheats.com, www.skali.com, www.a2zcheats.com, www.cheatcc.com and faqs.ign.com. These are the sites that I have given permission to, please do not reproduce this FAQ without my permission. WipEout: Fusion, ship names, characters and other aspects of the series are copyright of Sony Computer Entertainment. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ii. Version History WF_002 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Version: [1.02 / Final] Additions: *Final message by author Removals: *Unfinished sections: Upgrade Costs and information; Track strategies; Zone Mode Walkthrough. *Information in other sections related to the removed sections. Changes: *Random Corrections *Changed "Strategy Guide by Track" to "The Basics of Flight" *Re-categorized index numbering accordingly - Version: [1.01] Additions: *League Strategies in AG League walkthrough *One new league strategy *Two new weapon strategies Removals: *Custom League in Ag League walkthrough Changes: *Some weapon information *League information *Availability information in 'Before Reading...' *FAQ answers, and new questions *Message from the author, explaining the future of this FAQ - Version: [1.00] Additions: *This FAQ *Sections: Before Reading, Version History, Contents, Game info, Teams Pilots and Crafts, Weaponry, Ag League Walkthrough, Challenge mode walkthrough, Zone Mode and Time Trial, Extras and FAQ's. *Title, contact information and copyright information. Removals: *Nothing To Remove. Changes: *Nothing To Change. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ iii. Using This FAQ WF_003 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This FAQ is designed so that any section can be obtained by using the search function of your browser. How to Search: To find a particular section perform the following steps. * Locate the contents, and locate the section desired. * Memorize the code located to the right of the section title. * Either: 1. Click edit in the toolbar -> Click 'Find on this page' 2. Press Alt+F on your keyboard * In this window type WF_XXX. XXX being the three digit code you memorized. * Depending on your position within the text, chose search up or down (if one does not work, select the other) * The search will then lead you to the title of that section. Example: To find this section when in the FAQ... Hit Alt+F showing this window: _______________________________________ | FIND ___________ _________ | | Find What: |___________| |Find Next| | | ___direction____ _________ | | | | |_Cancel__| | | |* up * down | | | |________________| | |_______________________________________| Type in the 'Find What' section the code with WF_ before it, which is WF(underscore)003 Click the 'up' or 'down' button in relation to your position in the FAQ. Then click 'Find Next' and you will then find yourself at the beginning of this section. All codes are in a order containing two digits except for the contents which will be using the code C instead of a three digit number - making it easier to access codes for other sections. [Note: I take no responsibility for creating this system, it has been used before in previous FAQ's and in no way have I intended to take credit for its use.] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ iv. Table Of Contents WF_C ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Section Title] [Code] i. Before Reading ... 001 ii. Version History 002 iii. Using this FAQ 003 iv. Table of Contents C 1.0 Game Information [1.1] A small Review of WipEout: Fusion 004 [1.2] Introduction 005 [1.3] WipEout: Fusion Specs 006 [1.4] Story 007 [1.5] Options and Game Settings 008 [1.6] Game Sections and Modes 009 [1.7] The Soundtrack 010 [1.8] The controls 011 [1.9] Seeing your craft 012 2.0 Teams, Pilots and Crafts. [2.1] AG Teams and Pilots 013 [2.2] Unlocking and using the different Teams 014 3.0 Weaponry [3.1] Using Weapons 015 [3.2] Basic and Multiplayer Weapons 016 [3.3] Super Weapons 017 [3.4] Submitted Weapon Strategies 018 4.0 The Basics of Flight 019 5.0 Ag League Walkthrough [5.1] Overview - Leagues, these guides 020 [5.2] Chronos League 021 [5.3] Rhea League 022 [5.4] Oceanus League 023 [5.5] Tethys League 024 [5.6] Hyperion League 025 [5.7] Themis League 026 [5.8] Lapetus League 027 [5.9] Crius League 028 [5.10] Thea League 029 [5.11] Metis League 030 [5.12] Ag league Challenges 031 [5.13] Submitted League Strategies 032 6.0 Challenge Mode Walkthrough [6.1] Challenges Overview 033 [6.2] Feisar Challenges 034 [6.3] Van-Uber Challenges 035 [6.4] G-Tech Challenges 036 [6.5] Auricom Challenges 037 [6.6] Eg-R Challenges 038 [6.7] Tigron Challenges 039 [6.8] Xios Challenges 040 [6.9] Piranha Challenges 041 7.0 Zone Mode and Time Trial [7.1] Zone Mode Overview - Basics of Zone Mode 042 [7.2] Time Trial Overview - The basics of time trial mode 043 8.0 Extras [8.1] The Gallery 044 [8.2] Cheats 045 [8.3] Rankings 046 9.0 FAQ's 047 10.0 Message from the author 048 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 1.0 Game Information ///////////////////////////////////////////////////////////////////////////// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.1 A small Review of WipEout: Fusion WF_004 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WipEout: Fusion is the Playstation 2 sequel (fourth in the series) to the popular WipEout games on the Playstation One. Not only is this a graphical improvement but also a leap forward in gameplay, fun, sound and of course speed! While the old formula remains here, the tweaks and improvements have made it seem much different indeed. New money system, pilot system, masses of ships and tracks have been included which open up new realms in gameplay. The graphics in this sequel are by far some of the most impressive on the system, with incredible dust, light and explosion effects - just to say a few that are sure to impress. The tracks are incredibly detailed but wait until you see the amount of detail on the ships! The only graphical problem with this game is the presentation of the menus. Which are very bland and boring, not to mention in a font which is nearly impossible to read. The sound is incredible however, the soundtrack will blow you away. With an incredible set of songs each of which get your racing heart pumping, this selection cannot be beat. Sound effects are also good, with cool weapon and engine noises as well as some impressive ambience effects. The only problem with the sound is the use of voice - which are inappropriate and hard to hear during a race. But otherwise the sound is perfect. Gameplay is an entirely different story - the impact of these changes is amazing while keeping the traditional game intact. With new modes including the ever heart-racing zone mode this game is by far the best in the series. However, if you want a real look at how this game is played - read on in this FAQ. Ratings: Graphics - 9.5 Sounds - 8.0 Music - 10 Gameplay - 9.0 Overall - 9.5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.2 Introduction WF_005 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WipEout: Fusion was released late 2001, but probably not in your neck of the woods. Rather in Australia - where I live. The reasons behind this are not completely clear, most sources said that it was released here as a 'test' to sort out bugs and problems before releases in the UK and US. Nevertheless I took this opportunity to pick up a copy and give it a good play. Obviously, I was satisfied because I have decided to perform a FAQ on it. Not just any FAQ, but my _First_Ever_FAQ_. So, beware! A newbie wrote this! Well, don't be wary actually, you should read it and use it first. Anyhow with this FAQ available it should help Australian players who are stuck and also UK and US players who become troubled in the near future. Please enjoy my FAQ. - impulse75 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.3 WipEout: Fusion Specs WF_006 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Title: 'WipEout: Fusion' Developed by: Studio Liverpool Published by: Sony Computer Entertainment Players: 1 or 2 Memory Card: Yes, 170kb minimum. Analogue: Yes, all buttons. Vibration: Yes. Format: Single DVD Rom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.4 Story WF_007 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While the stories for racing games are usually lacking, the WipEout Series manages to place some character into its races. While still being far from a compelling tale - it does manage to contain much background story and information. Here is my short attempt of explaining the WipEout World. The AG (anti-gravity) racing has become a world wide sensation of the last century. As the contestants grow more skilled, ships become more powerful, locations more exotic and terrifying and the audience more glued to their screens the league continues to grow and grow. With the recent close of the AG Systems team and advancement in other teams the amount of weaponry available and the money poured into the AG Leages becomes greater and greater. While to you - this may be a whole new experience, for the other fifteen contestants, you are just target practice. Welcome to the AG League where victory and brutality go hand-in-hand and only the most cunning, devious and above all insane contestants can compete. Don't fight for your life - fight for your success. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.5 Options and Game Settings WF_008 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Navigating the odd looking menus of WipEout: Fusion might actually be a Challenge. Thus this is here to explain the functions of the options menu and how to tweak your game. Options Menu: Controller Load and Save Screen Alignment Set Default Name Set Music Playlist Preferences Controller: Choose from six different control styles. Each of these is explained in the control section. Code : 011. Load and Save: As the name suggests. Three options are available. *Load - loads a current player. *Save - Saves current status of player. *Delete - Delete any player on your memory card. Screen Alignment: Allows you to reposition the screen. Use the d-pad to move it around then hit x to accept the position. Set Default Name: Sets the name that will be used as your character and save-game name. You can use any letter of the alphabet and numbers. The name length is limited to 12 characters. Set Music Playlist: Chose any 12 from the 19 available songs in whatever order you please to be played while racing. Prefrences: This contains many other options : Sound Volume Music Volume Sound Quality Music Track Weapons Damage Simulator Widescreen Default View Enemy Energy Bar Dolby Digital Intro Sound Volume: Ranges from a 0 to 10 scale of Volume. Music Volume: Also ranges on a scale from 0 to 10. 10 being the loudest 0 being mute. Sound Quality: Surround, Mono, Stereo - you should know the difference. Music Track: Chooses how the tracks are played. Choices are: *Random - Random order. *Playlist - As specified in your playlist. *1-19 - Plays all songs in order. Weapons: Toggles weapons on or off. Arcade and Multiplayer Mode only. Damage Simulator: Toggled between on or off. When on you will experience a decrease in your ship stats (ie weapon damage, max speed, handling etc.) whenever you receive weapon damage. Recharging your shield will increase your statistics back to normal. If OFF, your ship will not be affected by shield damage to such a degree. (Thankyou to "the original mr e" from the gamefaq boards for this information) Autosave: Makes the game save automatically after each race - takes a few seconds each time. Recommended OFF for impatient gamers. Recommended ON for forgetful gamers. Default View: Sets the default view when beginning a race. Choose from: ship, pilot, nose and cockpit. Views explained in the Seeing Your Craft section Code: 012. Enemy Energy Bar: Displays a bar above an enemy craft's head when racing. This outlines the shield energy remaining. Arcade and Multiplayer Mode only. Dolby Digital Intro: On or Off. Toggles display of the Dolby Digital introduction when Starting the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.6 Game sections and Modes WF_009 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This explains the sections of the main menu and what they do. Note that some modes are unlocked to begin with - and become available after certain parts or amounts of the game are complete. Main Menu: Arcade Ag League Challenge Zone Time Trial Multiplayer Game Statistics Extras Options Arcade: Your basic ready, set, race. Chose a craft, pilot, track and get going. Your aim is to gain gold on each track. Ag League: The main section of the game - compete in leagues and gain money spending it on upgrades. Every few leagues you challenge a fellow racer to win access to their team. This is the main way to get more powerful craft and gain new tracks, weapons and craft. See the in-depth walkthrough in the Ag League Section, Code: 020. Challenge: Compete in 5 challenges for each team, which involve time trails, one on one races, elimination races and other tasks. Get at least bronze in the first four challenges to unlock a teams super weapon. The fifth challenge can only be accessed by receiving gold in each of the other four challenges. Challenge Strategies and explanations in the Challenges Section, Code : 033. Zone: The zone mode is new to this WipEout title. It involves a craft that constantly gains speed and has a low shield energy. Your aim is to remain alive for as long as possible. Further explanations are in the Zone Mode Section, Code: 042. Time Trial: As you can probably already tell - a mode made directly for your attempts at getting the greatest times. Multiplayer: Brings up another set of menus: Arcade league: 2 player arcade mode race Ag League: 2 player league race Custom League: Locked to begin with - choose a set of tracks to race. Options: Includes more menus: *Weapons: Enable or Disable the different weapons used. *Player One Controller Set Up: Self explanatory *Player Two Controller Set Up: See controller section, Code: 011 for more info. *Preferences: Set laps, Shield energy for player or enemy ships, number of computer ships, upgrade level, pit lane, respawn, catch up and split screen style. Game Statistics: Look at your Best lap times, zone high scores and game progression Extras: Unlockable extras including a gallery of pictures, credits and the cheat entry section. Options: See options section, Code: 008. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.7 The Soundtrack WF_010 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The soundtrack of WipEout: Fusion is great, so much that it deserves its own section! Well, at the very least a list of what is on the soundtrack. [Track number] [Artist] [Song Title] 1 Future Sound Of London - Papua New Guinea (Hybrid Mix) 2 Braniac - Neuro 3 Blades & Naughty G - Beats Defective 4 BT - SmartBomb (Plump DJs remix) 5 Cut La Roc - Bassheads 6 JDS - Punk Funk 7 Elite Force - Krushyn 8 Elite Force & Nick Ryan - Switchback 9 Amethyst - Blue Funk 10 Utah Saints - Sick 11 Plump DJs - Big Groovy Funker [actually F**ker] 12 Humanoid - Stakker Humanoid 2001 (Plump DJs 2001 retouch) 13 Timo Maas - Old School Vibes 14 Luke Slater - Bolt Up 15 Orbital - Funny Break (One is Enough) (Plump DJs remix) 16 Bob Brazil - Big Ten 17 Intuative - Wav Seeker 18 Hong Kong Trash - Down The River (Torrential Rapids mix) 19 MKL - Synthaesia ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.8 The controls WF_011 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The controls for WipEout: Fusion can be altered to one of six different types in the options -> controller menu. Here is the button lay-out for each: ______ // _______ / ____ \ || / ____ \ / /_L2_/ \____||_______/ \_R2_\ \ | /_L1_/ \_R1_\ | | _ | | _ |_| _ _ /_\ | | |_| _ |_| [ ] [ ] |_| ( ) | | |_| X | / __( )____( )__ | / / \ \ |______/ \______\ ______ // _______ / ____ \ || / ____ \ / /_L2_/ \____||_______/ \_R2_\ \ | /_L1_/ \_R1_\ | | | | up triangle |left right start square circle | down select X | / __( L3 )____( R3 )__ | / / \ \ |______/ \______\ Menu Controls: -Layout 1 - Default-: L2 - Left airbrake R2 - Right Airbrake L1 - Rear Cam R1 - Fire Weapon L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Ditch Weapon Triangle: Change View X - Thrust Circle: Not Used -Layout 2-: L2 - Left airbrake R2 - Right Airbrake L1 - Fire Weapon R1 - Ditch Weapon L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Fire Weapon Triangle: Change View X - Thrust Circle: Rear Cam -Layout 3-: L2 - Left airbrake R2 - Right Airbrake L1 - Ditch Weapon R1 - Fire Weapon L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Rear Cam Triangle: Not Used X - Thrust Circle: Change View -Layout 4-: L2 - Left airbrake R2 - Right Airbrake L1 - Fire R1 - Rear Cam L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - View Change Triangle: Fire Weapon X - Ditch Weapon Circle: Thrust -Layout 5-: L2 - Thrust R2 - Rear Cam L1 - Not Used R1 - View Change L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Left Airbrake Triangle: Fire Weapon X - Ditch Weapon Circle: Right Airbrake -Layout 6-: L2 - Thrust R2 - Ditch Weapon L1 - Not Used R1 - Fire Weapon L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Left Airbrake Triangle: Change View X - Rear Cam Circle: Right Airbrake ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.9 Seeing Your Craft WF_012 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ During a race pressing the [triangle button] (by default) will switch the current views of the craft. These views are: *ship: Basic view, positioned slightly above and behind the craft, raised in the air. *pilot: View moves down and pans across the pilots cockpit, allowing you to see just over their head. *nose: View zooms forward to the nose of the craft, quite stylish as you can see it rotate as you race. *cockpit: Straight into the cockpit - the view will move with the rotation of your ship - somewhat bowel churning, but probably the most fun. Note that during a race you can look behind you using the [L1 button] (by default) but this is always like the 'cockpit' mode and is shaded in green. Sometimes making it harder to see, but the main reason for this backwards view is to fire weapons backwards - which is explained in the weaponry section Code: 015. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 2.0 Teams, Pilots and Crafts. ///////////////////////////////////////////////////////////////////////////// The available teams in the AG league are split up into 8 vaired pairs of pilots. These pilots use the same craft, but have a different level of upgrades. Beginning teams are: Feisar Van-Uber G-Tech Systems Unlockable teams are: Auricom Eg-R Tigron Xios Piranha To unlock a pilot and team - you will have to win one on one challenges. These challenges become available after beating leagues in AG league mode. Win the race to enable the craft. To receive the lead pilot - upgrade your craft. One it reaches a certain amount of upgrade percentage (80%) - the lead pilot becomes available for use. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.1 Ag Teams and Pilots WF_013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: For each pilots stats, [o] means an upgradable stat, while [/] represents an non-upgradeable stat. ___________ | ___ | Feisar: | | __|_ | | ||| __| | | ||||___| | | FEISAR | |___________| Team Slogan: Feisar is on the verge of its most successful season yet. -Lead Pilot: Daniel Johnson- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][/][/] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][/][/][/] Shield Power: [o][o][o][o][o][/] -Second Pilot: Carlos Beneto- Craft Stats: Top Speed: [o][o][o][o][/][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][/][/][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][/][/][/] Shield Power: [o][o][o][o][o][/] -Feisar Craft Info- Engine Technology: RamJet Special Surface Stabiliser: V100 Levitron Technology Corp Braking System: Air-flow 44 by Air-flow research Weapons Control: Armacall VII Control System Shield Control: Garrett VR-7 Cloaking System. Van-Uber Raching Development: v a n - u b e r _ _ _ _ | |/ || | / | | / | |/ / \_/ |___/ Team Slogan: Rest in Pieces -Lead Pilot: Songen Grey- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][/][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][/][/][/] -Second Pilot: Nami Mishima- Craft Stats: Top Speed: [o][o][o][o][/][/] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][/][/] Lateral Stability: [o][o][o][/][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][/][/][/] -Van-Uber Craft Info- Engine Technology: ZE-7 Infinite-Ion Harnesser Surface Stabiliser: Q-Dimension V3.2 by Q-Systems Braking System: R-Drive-3 by Airflow Systems Weapons Control: Sirius IV by A-Com weapon control Shield Control: Inverse Polarity Generator V1.2 by Simplex GmbH ___________ G-Tech Systems: | ___ | | _| __| | | | | _ | | |_|_| | | | |_| | | G TECH | |___________| Team Slogan: If it floats, it's G-Tech -Lead Pilot: Roberto Sergio- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Second Pilot: Naomi Turner- Craft Stats: Top Speed: [o][o][o][o][/][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][/][/] Lateral Stability: [o][o][o][/][/][/] Weapon Power: [o][o][o][o][/][/] Shield Power: [o][o][o][o][/][/] -G-Tech Craft Info- Engine Technology: 4D intergrated Attractor Drive Surface Stabiliser: G-Vibro III by AG Systems Ltd Braking System: HX-32 Echo thrust by G-Tech UK Weapons Control: Xenith Firemaster Control Systems Shield Control: Xenith ArmaMaster v1.4 Auricom research industries __ /_ \ / \ \ /____\ \ /________\ a u r i c o m Team Slogan: You're never alone with a clone -Lead Pilot: Pascale Rouser- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Second Pilot: Franco Gonzalez- Craft Stats: Top Speed: [o][o][o][o][/][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][/][/] Lateral Stability: [o][o][o][/][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Auricom Craft Info- Engine Technology: Pulse Thrustmaster VII Surface Stabiliser: Tractor-4 by Tractor Science Group (UK) Braking System: Xion Reverse-shunt Braking by Airflow Systems Weapons Control: Cygnus VII by A-Come Weapon Control Shield Control: SureGuard by Sure Sytems (USA) EG-R Technologies _ ___ \\ || /_| / __| _ _\\|| /___| / /_|| /_| |____| /____||____ | [] // || Team Slogan: Creating a new age of civilisation -Lead Pilot: Paul Cheung- Craft Stats: Top Speed: [o][o][o][o][o][o] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][o] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Second Pilot: Alex Reece- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -EG-R Craft Info- Engine Technology: ElectroGravitron-7 by EG-R Surface Stabiliser: IonShield Drive V1.4 by IonShield Technology Braking System: Esprit AirLicker Pro Weapons Control: Absolute-7 Controller by VTRSI Ltd (UK) Shield Control: UltraWeb Localiser with X200 Recharger Tigron Enterprises |\/| |\|| |/| | | __\__^_/_ [_________] |_| T I G R O N Team Slogan: Burn baby burn -Lead Pilot: Omarr Khumala- Craft Stats: Top Speed: [o][o][o][o][o][o] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][o] Lateral Stability: [o][o][o][o][o][o] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][o] -Second Pilot: Sveta Kirovoski- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][/][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][o][/][/] Shield Power: [o][o][o][o][o][/] -Tigron Craft Info- Engine Technology: 320 Inverted Pulse RamJet Surface Stabiliser: PowerLev V5.2a by Stabilising Systems inc. Braking System: ShadowTorque technology by Tigron Weapons Control: Talon 9000 with J-Type Enhanced Selector Shield Control: VanGuard by Sure Systems (USA) Xios International __ __/ / \ \ \ / \_\ /_/ X I O S Team Slogan: We think so you don't have to -Lead Pilot: Natasha Belmondo- Craft Stats: Top Speed: [o][o][o][o][o][o] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][o] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][o][o][o] Shield Power: [o][o][o][o][o][/] -Second Pilot: Zala Wollf- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][/][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][/][/] -Xios Craft Info- Engine Technology: EonGenerator Series 900 with Dual Thrust Reheater Surface Stabiliser: Inverse-SuperConducter Magno-shielder V1.0 by Xios Braking System: Tx6 HyperSlam Anchor by HyperDrive Braking Co. Weapons Control: Cyclone 2.0 by Cyclone Technology Shield Control: HLD3K Molecular Vibrator by MV Research Lab ______ Piranha Advancements |/\ | |\\/\ | | \/\\| |____\/| PIRANHA Team Slogan: Just when you thought it was safe... the hungriest anti-grav Racing team around. -Lead Pilot: Myima Tsarong- Craft Stats: Top Speed: [o][o][o][o][o][o] Thrust: [o][o][o][o][o][o] Brake Force: [o][o][o][o][o][o] Lateral Stability: [o][o][o][o][o][o] Weapon Power: [o][o][o][o][o][o] Shield Power: [o][o][o][o][o][o] -Second Pilot: Jann Shlaudecker- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][o][o] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Piranha Craft Info- Engine Technology: QuadDrive using Overhead Thrust Refractors Surface Stabiliser: HFS-T Push-Pull stabiliser Braking System: G9 Air-Excluder with Retro-G Balancer Weapons Control: Viper WC-001 by Viper Military Controls Shield Control: Viper SC-003 with Quanverse Factoriser by Viper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.2 Unlocking and using the different teams WF_014 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feisar: Unlocked at the beginning of the game - this craft is the most basic craft, highly recommended for beginners and probably the best available at the start. Its main attractor is its lateral stability, which is quite supreme - resulting in superb handling. So as you get used to the speed, this ship will keep you from crashing and burning. Good shields but very poor weapon power. Van-Uber: Unlocked at the beginning of the game. Very poor shields and less lateral stability than the feisar - But greater thrust and break force. Thus, if you are skilled with airbrakes - this is a good starting ship. G-Tech: Unlocked at the beginning of the game. Fails to beat the other two available ships for thrust and breaking power. Luckily, it has the greatest top speed available and a generous amount of shield compared to the others. Auricom: Unlocked by beating the challenge Franco Gonzales challenge. Greater speed but worse thrust and break force. Not much of an improvement compared to the other ships unless you want a slightly faster ship with slightly better weapons. EG-R: Unlocked by beating the Alex Reece Challenge. Excellent shields and weapons, but very poor brake force. Although, in opposition to their stats their brakes seem to act very odd, causing the ship to slide quite easily - this is a good thing though, allowing you to take corners with greater ease. Also these pilots have high upgrade levels - making this ship good in the long run. Tigron: Unlocked after beating the Sveta Kirovoski Challenge. A well rounded ship, much like the Feisar but with more grunt. It has generally high shield power while maintaining top speed and thrust. Xios: Unlocked by beating the Zala Wollf challenge. Practically a superior Tigron. Being the second best ship - it should be your main weapon for the final leagues as Piranha cannot be unlocked until after the final league. Big improvement in lateral stability, weapons and shields. Piranha: Unlocked after beating the Jann Shlaudecker Challenge. This is the perfect ship ... nearly. It is perhaps too perfect! It is number one in most areas except for shields and break force creating a lethal combination when coping with its superior speed. However - it contains the only pilot which can upgrade to maximum statistics - making it perfect after lots of funding has been poured into it. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 3.0 Weaponry ///////////////////////////////////////////////////////////////////////////// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.1 Using Weapons WF_015 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapons are a very integral part of WipEout, they are used throughout the race to hinder your opponents or provide advantages to yourself. *To acquire a weapon: fly across a weapon pad. A weapon will be randomly selected from those that you have unlocked. *Note that if you have unlocked super weapons, they will be available for every other competitor. However, if you have not, no other competitors will have access to them. *Weapons are unlocked when certain percentages of the game are completed. *Super weapons are unlocked by beating challenges - see challenges section Code: 033. *To fire a weapon backwards hold the L1 button (by default) to bring up the backwards view. Then hit fire. *The following normal weapons can be fired backwards: Missiles Grenades Quake Disruptor *Use the analogue buttons to change the rate of fire or state of the weapon. The greater the force applied to the trigger button when firing, the faster it will deploy/fire. Eg. forcing down the trigger with the proton cannon fires the rounds at a much faster rate, however, lightly holding it shoots them very slowly. Or hitting the button hard with a quake shoots it very fast while tapping it lightly makes it crawl along the track. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.2 Basic and Unlockable Weapons WF_016 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Not all of these 'weapons' attack other craft but actually protect you or assist you. All the items below are things gained from weapon pads. These are the basic functions of each weapon. Weapons that are available and don't have to be unlocked: *Missile: Fires a single missile at a target for medium damage. Most useful aspect of the missile is its ability to lock onto a target, it can also lock onto a target behind you by holding L1 and getting a lock. As soon as you see the crosshairs appearing you can fire the missile at the target for guaranteed damage. Damage: 6/10 Effectiveness: 7/10 *Grenades: Fires three bouncy grenades at a target. These bounce in a straight line from your firing point. The explode upon contact with a wall or a craft. A good way to use them is to get very close to a enemy craft and firing, making all three hit at once. These can also be fired backwards. Damage: 7/10 Effectiveness: 5/10 *Proton Cannon: A weak cannon with 25 rounds. A very poor weapon on its own its main benefit is causing the craft to lose control. Remember - the more force you apply to the firing button - the faster the rounds deploy. Thus, if you keep a light force on the trigger - about 2 rounds per second will be fired. However, if you apply heavy force, all the rounds will be depleted within 2 or so seconds. Use the heavy force method if you want to make your opponents ship lose control more easily. Damage: 3/10 Effectiveness: 4/10 *Shield: A shield. Duh. It protects you from harm for several seconds, during this time you are free to bounce into walls or be shot and receive no damage. More useful than what you may think. Damage: 0/10 Effectiveness: 8/10 *Turbo: Gives a boost of speed much like a turbo pad will - these are handy when used coming out of a corner or after being slowed down. Damage: 0/10 Effectiveness: 7/10 *Gravity Stinger: Drops a gravity mine behind you. Appears as a bright light almost looking like a gas. If anyone travels directly across it - a large amount of gravity is forced upon them and they are drawn to the ground and completely stopped. Easily evaded, best placed before a craft that is directly behind you or at a common chokepoint. Damage: 0/10 Effectiveness: 4/10 -Weapons that must be unlocked- *Quake Disruptor: Unlocked after completing 1% of the game. This weapon is a extremely devastating attack which will always hit its target. It creates a ripple in the track, which will move along, flipping all craft into the air. Use it against a pack for the most entertainment. Note that you can also send this backwards using the L1 button. Also, when you feel your controller rumbling more and more ... brace yourself! Damage: 9/10 Effectiveness: 9/10 *Rockets: Unlocked after completing 3% of the game. Quickly fires three rockets in quick succession forward. Much like a hybrid of the missile and grenades, these cannot be locked on but make for lots of damage if they all hit. Again, using up close to avoid missing is a welcome strategy. Damage: 7/10 Effectiveness: 6/10 *Mines: Unlocked after completing 6% of the game. Gives you five mines, which can be laid one at a time behind your craft. Damage is relatively small, unless you string them at a chokepoint. However the more useful feature is that mines attract craft, lock on weapons or detonate other weapons, making them a better as a defence or a distraction. Damage: 3/10 Effectiveness: 5/10 *Plasma bolt: Unlocked after completing 7% of the game. The plasma bolt is an instant kill weapon, or at least causes high damage. It fires a single bolt which is incredibly hard to aim and takes a few seconds to charge. But if you hit - you usually have an instant kill. Using your airbrakes to aim or taking a close range shot usually helps your chances. Damage: 10/10 Effectiveness 4/10 *Gravity bomb: Unlocked after completing 9% of the game. The gravity bomb is a tactical weapon, which does not do any damage at all. Similar to the gravity stinger, it forces opponents to the ground and stops them. However, this bomb has an incredibly wide radius and is projected forward. A very devastating weapon on a pack, leaving you to zoom past all who were affected by it. Damage: 0/10 Effectiveness: 10/10 *Autopilot: Unlocked after completing 11% of the game. The autopilot is exactly as the name suggests. It takes control of your craft and guides it for several seconds. The bad thing is that the auto pilot is just plain horrible. Upon using this you'll find your ship being knocked around more often then when you were at the helm. In some situations where you usually cant make it through very well the autopilot might help but most of the time your better off doing it your own way. Damage: 0/10 Effectiveness: 5/10 *Flamer: Unlocked after completing 13% of the game. A flamethrower, obviously. Does moderate damage and if your right behind someone you can burn away quite a lot of shields (excuse the pun). Although its range is rather limited, making it useless most of the time. Also, explain to me how a flamethrower can destroy metal crafts and function when travelling at 1000 km/h, upside down on the moon? -Multiplayer Weapons Of course, this weapons set is limited to multiplayer only - thus containing some really strange variants of normal weapons. These are: *Control Jammer: One of the oldest tricks in the book - this causes the