-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My YouTube channel: www.youtube.com/user/SplitInfinity Come! Subscribe to my videos for better games' experience! My personal site : kolardamir.com ------------------------------------------------------------------------------- Name of game: Wild Arms: The 4th Detonator [NTSC-J; NTSC U/C] Type of guide: Complete Walkthrough / FAQ Platform: Playstation 2 Version: Enil, released on 16th February 2008 Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com> Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 Pic Friend: kolardamir.com/wa4/wildarms4.zip WA4 goodies: kolardamir.com/wa4/ ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. The only thing this guide cannot do is play the game for you. =============================================================================== =============================================================================== 01.) LEGAL INFORMATION - G0100 =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.ign.com - www.neoseeker.com - www.1up.com - www.supercheats.com - www.rpgdreamers.com =============================================================================== =============================================================================== 02.) TABLE OF CONTENTS - G0200 =============================================================================== =============================================================================== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Legal information | G0100 | Copyright protection and legal info. 02.) Table of Contents | G0200 | Sections of this guide. 03.) Latest Updates | G0300 | Read what was added in last update. 04.) Introduction | G0400 | A bit about myself and this guide. 05.) Abbreviations | G0500 | What do abbreviated words stand for...? ------------------------------------------------------------------------------- 06.) Control Basics | G0600 | All the buttons, all the actions! 07.) How to Begin | G0700 | Getting started with your game. 08.) Three Game Modes | G0800 | Basic information on WA:T4D's game modes. 09.) Main Menu | G0900 | Explaining main menu and its features. 10.) Battle Mode | G1000 | Learn how to battle efficiently. ------------------------------------------------------------------------------- 11.) Abnormal Statuses | G1100 | Breakdown of negative status changes. 12.) Alter Code F bonus | G1200 | What can you obtain? 13.) Walkthrough | G1300 | Guide from start to finish. 14.) Epilogue | G1400 | Bonus stuffing! 15.) Hints & Tips | G1500 | Some hints and helpful tips. ------------------------------------------------------------------------------- 16.) Formulae Data | G1600 | Game's mechanics. 17.) Character Analysis | G1700 | Pros, cons, PS, and more. 18.) Bestiary Data | G1800 | All the enemies, all the info. 19.) Battle Treasure | G1900 | Info on treasures after battle. 20.) Weapons | G2000 | Equip Raquel and Yulie with best weapons. 21.) Armors | G2100 | Equip Raquel and Yulie with best armors. ??.) Past Revisions | G??00 | History of this guide resides here... ------------------------------------------------------------------------------- ??.) Credits | G??00 | All who contributed... Thank you. ??.) Contact Info | G??00 | Find out how to reach me. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 03.) LATEST UPDATES - G0300 =============================================================================== =============================================================================== - Version Enil (16th February 2008) # Battle Treasure section completed. =============================================================================== =============================================================================== 04.) INTRODUCTION - G0400 =============================================================================== =============================================================================== Hello! I am Damir Kolar and I welcome you to my new project. To cut time while waiting for FF12, I've decided to cover Wild Arms the 4th Detonator. This guide is based on both Japanese and US versions of the game. It was released in March 2005, and it was until a month ago when a friend of mine (Ken Zhao) recommended the game to me. So I ordered it - when I got it, I completed it for the first time four days later. And now... Wild Arms the 4th Detonator guide! Now let me to address some things: - Picture coverage - I have a TV Tuner, thus enabling me to play games directly onto PC. Meaning? Since the game is fairly simple in regards to puzzles, all of them can be explained with words rather nicely. I focused on taking pics of all the treasure chests and items that are obtained thru events or by searching on the screen in towns. - Spoiler issue - I'm the player of the game, just like you (who is reading this guide) are. First time I've played through the game was completely by myself - therefore nothing was spoiled for me. All the story elements that were supposed to surprise me had such effect. Hence why I do not want include any spoilers (except names of cities, dungeons and NPCs you must address to continue the storyline). - Usage of abbreviations. If you've glanced over some of my other guides, you see that long ago I've grown accustomed to using abbreviations for certain words. Old habits die hard... Are you ready? Power up your PS2, open the disc tray, pop in WA4 DVD, close the disc tray, wait for Media Vision logo to appear, hit Start button, and then select second option from the left, followed by picking top option. ------------------------------------------------------------------------------- Quick Tips On Importing In order to play a Japanese game for the PS2, you'll need a Japanese PS2. I do not recommend any other method such as the mod chip. You can get a Japanese PS2 at the following sites: liksang.com play-asia.com japanvideogames.com ncsx.com If you live in North America, you DO NOT need a power converter. A Japanese PS2 is all you need. If you live in Europe, you will need one. As for memory cards and controllers, you don't need Japanese ones. Unlike the PS2 which has region locks, memory cards and controllers do not have them, therefore it can be said they are region free. This applies to most other accessories unless it's stated otherwise. So, once again, a Japanese PS2 is all you need. Back on the game, you will need a Japanese version of WA4. The game and the console need to be the same region. To get yourself a copy of WA4 (Japanese version), you can try the above sites as well. =============================================================================== =============================================================================== 05.) ABBREVIATIONS - G0500 =============================================================================== =============================================================================== I will be using some abbreviations. ------------------------------------------------------------------------------- ACC ---------------------- Accelerator BT ------------------- battle treasure cca --------------- in rough estimates chr ----------------- single character chrs ------------- multiple characters cross --------------------- crossroads E ------------------------------- east esp ----------------------- especially EXP ---------------- Experience points HP ------------------------ Hit Points N ------------------------------ north na -------------------- not applicable NE ------------------------- northeast NS ------------------- nothing special NW ------------------------- northwest phd ------------------ physical damage prob. -------------------- probability S ------------------------------ south SE ------------------------- southeast SW ------------------------- southwest VS ---------------------------- versus W ------------------------------- west mgd --------------------- magic damage F (number) ------------ floor (number) BP ----------------------- Break Point HEX ----- Hyper Evolve X-fire sequence ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 06.) CONTROL BASICS - G0600 =============================================================================== =============================================================================== Directional buttons - move character - use together with some GOODS/TOOLS square button actions - navigate menu and submenu selections Left analog stick - move character - use together with some GOODS/TOOLS square button actions - navigate menu and submenu selections Right analog stick - zoom in on chr when in dungeon/city field L1 button - lock-on interesting things when in dungeon/city screen - cycle between subpages in menus - hold during text-based cutscenes to fast-forward them - hold in conjunction with R1 to super-fast-forward text based cutscenes R1 button - toggle Accelerator mode on/off - cycle between subpages in menus - hold in conjunction with L1 to super-fast-forward text based cutscenes L2 button - use Detector item - cycle between items, equipment etc. quickly in menus R2 button - toggle Encounter Break on/off - cycle between items, equipment etc. quickly in menus Start button - pause the game when on dungeon/city screen - skip voiced story sequences - skips certain attack animations when in battle Select button - toggle Route Conductor on/off X button Japanese version - cancel selection - jump, then press again for double jump - hold down when on world map to speed up cursor movement - drop GOODS/TOOLS currently held US version - confirm selection - press and hold near certain objects to hold/move them - pick up GOODS/TOOLS - press near NPCs to engage in conversations - press near interactable objects to do something with them - enter the area when on world map Circle button Japanese version - confirm selection - press and hold near certain objects to hold/move them - pick up GOODS/TOOLS - press near NPCs to engage in conversations US version - bring up main menu Triangle button Japanese version - bring up main menu US version - jump, then press again for double jump - hold down when on world map to speed up cursor movement - drop GOODS/TOOLS currently held - cancel selection Square button Japanese/US version - use GOODS/TOOLS - press while jumping to perform stomp dive - press while moving to perform a slide - hold while standing still to crouch - press while on world map to save your game, and view all badges acquired so far =============================================================================== =============================================================================== 07.) HOW TO BEGIN - G0700 =============================================================================== =============================================================================== After you have inserted WA4 disc in PS2, wait for few official logos to go by before title screen appears. Once you're prompted to hit Start button, do so for memory card screen to appear. It will scan both memory card slots for any possible WA4 data (in case you've played before) and offer these options (from left to right): LOAD - This option allows you to continue the game from previously saved data. Select [Load], then select the data you wish to load. You will be asked for confirmation, so select [Yes] and loading is complete. NEW GAME - This option will allow you to start a brand new game. Watch the introduction scene and after a while you will have the control in your hands. Happy gaming! CONVERT - If you have a save from Wild Arms: Alter Code F on one of your memory cards, use this option to convert that save into a New Game with certain bonuses. See "Section 12" for information on what are the bonuses you can get. EX FILE - Meet 9 different requirements during your gameplay in order to unlock special features. Pick this option and then select the save you wish to check - game will load it and scan what requirements have been met, then inform you of your success so far via a special screen. Press Start after you're done examining. Oh, before you forget - you will need a memory card to be able to save your progress. It is highly improbable (though possible) you will beat this game in one sitting, and being able to save progress on memory card is invaluable. How does one save anyway? During your quest you will find glowing spheres on a pedestal - these are called Break Points. Stand near one and press Circle to bring up a menu, then pick first option to advance to Save screen. Choose memory card slot, and then select a spot you would like to save. You need at least 27KB of space on your memory card to make one save slot. If data already exists on the spot you wish to save, you will be asked if you want to overwrite the previous data. MAKE SURE YOU SAVE EARLY AND THAT YOU SAVE OFTEN! You might as well keep multiple saves around, just in case something goes horribly wrong - by having more than one save, you can reload and try to beef yourself up. As for memory card, it's region free which means that if you're playing WA4 Japanese version with a Japanese PS2 or a NA/PAL PS2 with modchip or any other method, you don't need a Japanese PS2 memory card. Either Japanese, NA or PAL PS2 memory card is fine. =============================================================================== =============================================================================== 08.) THREE GAME MODES - G0800 =============================================================================== =============================================================================== WA4 consists of three main modes. They're briefly explained in this section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- ACTIVE FIELD --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Active field will be used quite a lot. In this field you walk around in a town or a dungeon, talk to various NPC for clues on where to go next (sometimes getting an item from them as well), examine barrels and such for hidden items, examine treasure chests, solve puzzles, go crazy shopping for items or weapons, and so on. ------------------------------------------------------------------------------- TREASURE CHESTS Regarding treasure chests, they come in four varieties. BROWN CHEST - the regular one, can be opened straight away GREY CHEST - find a bomb nearby and bring it to the chest; activate the bomb and let it explode while you're near the chest; this will cause it to creak open, so all you need to do is claim the contents BLUE CHEST - requires a Duplo to open RED CHEST - there's 13 of them in the game, and they can be located in several ways: - load ACF save, and you will see red chests as you progress - obtain Detector from final dungeon, and then press L2 when on same floor as red chest to uncover it - play EX New Game, and you will see red chests as you progress ------------------------------------------------------------------------------- BREAK POINTS Regarding Break Points, they come in three varieties. GREEN BP - usually found in towns; offers "Save", "Modify ARM", and "Meeting" GREY BP - usually found in dungeons; offers "Save", "Modify ARM", and "Break" (not all grey BP can be purified) WHITE BP - result of purifying grey BP in a dungeon; offers "Save", and "Modify ARM" ------------------------------------------------------------------------------- TOOLS (or GOODS in Japanese version) There's a variety of tools Jude can use while crawling around. SWORD - can be swung repeatedly by pressing the tools button in quick succession - used to activate switches and break smashable objects - breaks if third-in-succession slash hits a solid obstacle and becomes Broken Sword BROKEN SWORD - press tools button and Jude will throw the handle - used to activate certain switches out of reach WOODEN SWORD - can be swung repeatedly by pressing the tools button in quick succession - used to activate switches and break smashable objects - breaks if third-in-succession slash hits a solid obstacle and becomes Broken Sword BROKEN SWORD - press tools button and Jude will throw the handle - used to activate certain switches out of reach SHIELD - press tools button to hold it in front of yourself - blocks flames and lasers for a short period of time - crumbles after certain amounf of damage is taken and becomes Crushed Shield CRUSHED SHIELD - press tools button to hold it in front of yourself - blocks flames and lasers for a short period of time - continue taking damage with such shield and it will shatter BOMB - just your average everyday bomb for handy destruction - while held, press tools button to ignite it so it becomes Lit Bomb LIT BOMB - put it down near bombable objects to activate them or blow them up - lit bomb can also be thrown CRATE - throw a crate at switch to activate it EXPLOSIVES - throw an explosive crate at a pile of rubble to blow it up WONDER STAFF - can be swung repeatedly by pressing the tools button in quick succession - used to activate switches and break smashable objects - breaks if third-in-succession swing hits a solid obstacle - if you swing it near flame source, it becomes Flame Staff - if you swing it near source of light, it becomes Light Staff FLAME STAFF - can be swung repeatedly by pressing the tools button in quick succession - emits ball of fire for each swing - used to activate switches, break smashable objects and light specific fire pots LIGHT STAFF - can be swung repeatedly by pressing the tools button in quick succession - emits ball of light for each swing - used to activate switches, break smashable objects, and is used for teleporting WONDER POT - can be used to catch lava balls, becoming Flame Pot - can be used to touch a source of flame, becoming Flame Pot - can be used to hold water, becoming Ice Pot - can be placed down or thrown (shatters in throwing case) FLAME POT - throw at ignitable spot to set fire to it - if you get water in it, becomes Ice Pot ICE POT - no specific use, other than messing your attempt at puzzle solving - catch a lava ball or touch flame source, and it becomes Flame Pot BROKEN POT - if you nab one, discard it as it has no use WONDER CRYSTAL - throw at a source of flame to become Flame Crystal (you'll also extinguish that source of flame) - throw in the water to become Freeze Crystal FLAME CRYSTAL - use in vicinity on flame pots to set them on fire, becomes Wonder Crystal ICE CRYSTAL - use in vicinity of lit flame pots to extinguish them; becomes Wonder Crystal MIST CLOAK - allows you to become a cloud of mist and move thru grated doors or fall thru grated ground SEAL KEY - forces random encounters when used - if used near red crystal, initiates optional boss battle ------------------------------------------------------------------------------- ACCELERATOR Aside from slowing down time, and allowing you to complete some time-crucial events, Accmode has one more feature. By using it at specific places inside the dungeon, hidden gella coins and bags may be revealed. By collecting these during single Accmode you will collect increasingly higher and higher amounts of gella - the higher the chain, the more gella you get ([Chain no. x 10] for a coin, and [Chain no. x 100] for a bag). You can also find hourglasses scattered around - pick one up to completely refill your ACG back to full. Hourglasses can help you rack even higher gella bonuses in this way. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- BATTLE FIELD --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- While walking around on active field in dungeons (and sometimes in towns as well), you may engage in random battles, thus initiating battle mode. The battle ends once: - your party has killed all enemies - your party escaped - you kill some enemies, but then escape - enemies escape from battle Aside from random battles, you will need to claim victory in several event battles (usually boss battles). EB (event battles) cannot be escaped from. After battle ends, you get EXP and gella for enemies killed. Sometimes a chest appears in one of seven hexes at end of battle - if you have a chr in that hex (KO-ed or not) you will receive whatever was in that chest. If you kill some of the enemies, but then escape, EXP and gella awarded will be zero. However, if you kill some enemies, but then remaining enemies escape, you get EXP and gella for enemies you successfully subdued. If all of your battling chrs become KO-ed or petrified, you receive Game Over. If that happens, you have two choices: top option allows you to retry the battle you lost once again, while bottom option returns you to title screen. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- WORLD MAP FIELD ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When on world map, you can move between towns and dungeons, save your game, fiddle around with main menu, and view badges acquired so far. Blue dots denote towns. Red dots denote dungeons and minidungeons you have either not yet cleared; or you have cleared them, but haven't purified respective BP yet. Yellow dots denote completed dungeons and minidungeons with purified BP. =============================================================================== =============================================================================== 09.) MAIN MENU - G0900 =============================================================================== =============================================================================== Pressing Triangle while on world map or active field will bring up main menu. - top left corner you have the name of the place you're currently in - top right corner total play time, with total gella acquired - help line below - seven available submenus on left half of the screen - chrs' avatars on right side of the screen (next to their avatars you'll see name of the chr, Class LV, current LV achieved, current/MAX HP, current/MAX MP, and amount of EXP needed to reach next LV. - not all options are available from start of game, but you will get them soon enough Let's discuss those seven submenus now. They're shaped like a big hexagon, with six smaller hexagons surrounding middle hexagon. EQUIP 1 GC GRAPH ORDER 6 2 ITEMS 7 SKILLS SYSTEM 5 3 STATUS 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- EQUIP SUBMENU -------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here you can equip weapons, armor and badges. Please note that Jude cannot switch to any other weapon - his weapon will always be XERD_003SS ARM. Regarding badges: they act like accessories. From start of game you will be able to equip one badge per chr, however the number of available badge slots increases as chrs level up. 1st slot - initially available 2nd slot - reach lv45 3rd slot - reach lv95 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- ORDER SUBMENU -------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Allows you to switch positions of two chrs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- SYSTEM SUBMENU -------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here you can fiddle with various settings, which are: LOAD GAME - loads previously saved game VIEW TUTORIALS - view tutorials already seen so far KEY CONFIGURATION - select default key config - you can set up your own preferred control method if default settings aren't to your liking CURSOR - select initial cursor location - selecting Memory automatically highlights battle command used during the last turn VOICE - select default voice activation rate in battles - choose custom voice activation rate in battles SUBTITLES - switch voiced scenes subtitles on/off BATTLE MESSAGE - select default battle message speed - choose custom battle message speed BATTLE CAMERA - switch battle camera on/off (if on, camera moves in close to whoever has current turn and shows his/her/its action) BATTLE PERFORMANCE - switch between normal and simple BATTLE MOVIE - switch battle movies on/off (affects Yulie's Material force ability and force combination arts) ACCELERATOR - switch between "toggle" and "hold" modes for usage of Accelerator mode SOUND - switch between stereo mode or custom mode VOLUME - switch between default/costum volume levels VIBRATION - switch vibration function on/off (I recommend off) SCREEN LOCATION - allows you to adjust the screen location -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- STATUS SUBMENU ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Consists of five subpages (six for Jude) with following info: SUBPAGE 1 (STATS) HP - Amount of MAX hit points. If HP are depleted to zero, chr is KO-ed. MP - Amount of MAX mind points. If MP are depleted to zero, chr cannot use Original Commands (OC for short). EXP - Total amount of EXP accrued so far. NXT - Amount of EXP needed to reach next level. ATTACK - Affects the amount of physical damage chr does (ATK). DEFENSE - Affects the amount of physical damage chr receives (DEF). MAGIC POWER - Affects the amount of magic damage chr does (MAG). RESISTANCE - Affects the amount of magic damage chr receives (RES). ACCURACY - Affects the accuracy of chr's physical attacks (HIT). EVASION - Affects chr's ability to dodge enemy's physical attacks (EVA). REFLEX - Affects chr's speed and how often can chr act in battle (RFX). CLV - Class level. At each CLV (gained at every 10 lvls), character gets +100 MAX HP, and +10 to all other stats. Max CLV is 10, which is achieved when chr reaches lv100. LV - Chr's current lvl. CLASS - Chr's class. ------------------------------------------------------------------------------- SUBPAGE 2 (EQUIPMENT) View equipped weapons, armors and badges. ------------------------------------------------------------------------------- SUBPAGE 3 (ARM STATS) Note: Jude only! ATP - Attack Power. Higher it is, more damage you do. ACN - Action Rate. For indepth explanation look a bit below. ACCURACY - Affects accuracy of shot attacks. CRITICAL - Critical attack rate. BULLET NR - Amount of bullets ARM holds. USABILITY - Auto-reload activation rate. Here's an ACN explanation (submitted by Black Cow): ACN raises # of hits by normal attack ACN value of [2] means you'll do around 1~2 hit (depends on your HIT) ACN value of [1.25] means you'll do around 1~2 hit, but you'll only have 25% chance of getting 2 hit So, if you have 10x ARM upgrade on ACN (total ACN of 10 at max lv) and only have 500 ATK, you'll do 500 x 10 ATK = 500~5000 (1~10 hit, depends on your HIT rate). Understood? However, even though ACN multiplies your ATK, it depends on your HIT. If you're low on HIT, this means that you'll do less # of hit. ACN may multiply your damage result, however, it doesn't multiply your base ATK. Example: Jude has 500 ATK and 10.00 ACN Enemy has 200 DEF Result : (500-200)*10 = 3000 (max damage) However, when the enemy's DEF gets really high, ACN proves to be useless. Jude has 500 ATK and 10.00 ACN Enemy has 1000 DEF Result : (500-1000)*10 = 0 But if Jude has 1950 ATK and 1.00 ACN and enemy's DEF at 1000 Result : (1950-1000)*1 = 950 (max damage) To sum up, high ACN can be useful against low-DEF enemies, and high ATK can be useful against high-DEF enemies. ------------------------------------------------------------------------------- SUBPAGE 4 (PASSIVE PERSONAL SKILLS) Note: Listed as Subpage 3 for chrs other than Jude! Shows you all Passive Personal Skills (PPS for short) chr has learned so far. ------------------------------------------------------------------------------- SUBPAGE 5 (ORIGINAL PERSONAL SKILLS) Note: Listed as Subpage 4 for chrs other than Jude! Shows you all Original Commands (OC for short) chr has learned so far. To the right of skill's name you see amount of MP required to cast it. ------------------------------------------------------------------------------- SUBPAGE 6 (FORCE ABILITIES) Note: Listed as Subpage 5 for chrs other than Jude! Shows you all Force Abilities (FA for short) and Force Combination Arts (FCA for short) chr has learned so far. To the right of ability's name you will see amount of FP required to cast it. To cycle between subpages, press left or right. To cycle between chrs, press L1 or R1. To cycle quickly between items on same page, press L2 or R2. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- SKILLS SUBMENU ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here you can toggle PPS your chrs have learned so far on or off. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ GC GRAPH SUBMENU ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This submenu lets you view all Personal Skills (PS for short) chr can learn once certain level is reached. Here you can do three things: - adjust the HP/MP ratio (counting from middle, slider can be adjusted five times in either left or right direction) [HP loss/gain = GCP x 0,5] [MP loss/gain = GCP x 0,2] - remove all GC points invested in PS (explained below) - invest GC points in PS chrs haven't learned yet, thus enabling them to gain access to some PS way earlier (explained below) Now, about GC point (GCP for short) distribution: - For each LV chr gains one GCP is awarded (maximum of 100 GCP at lv100). - You can expend GCP to allow chrs learn PS way before they reach required level. Example: Raquel is lv80, so she has 80 GCP. There is "Add Badge Slot" PS she can learn at lv95. But instead of waiting that long, you can expend 15 GCP and she will learn that PS (denoted by silver star). - Don't overdo it with GCP distribution, as each GCP you expend decreases MAX HP and MP. - You can withdraw GCP the same way you expend them. Or place the cursor on GCP bar, press Circle and choose top option to withdraw all of them at once. - Once PS is mastered by reaching required level, it will be marked as such with gold star and words "MASTER" appearing next to it. If any GCP were expended towards that PS, these GCP are returned to your GCP total. Adjusting MAX HP and MAX MP details: - at lv100 Jude has 6000 base MAX HP and 300 base MAX MP - by putting HP/MP ratio to the left Jude will have 3500 MAX HP and 400 MAX MP - by putting HP/MP ratio to the right Jude will have 8500 MAX HP and 200 MAX MP - calculations are done like this: -> if sliding left: new MAX HP = [base MAX HP - GCP x 25] -> if sliding right: new MAX HP = [base MAX HP + GCP x 25] -> if sliding left: new MAX MP = [base MAX MP + GCP] -> if sliding right: new MAX MP = [base MAX MP - GCP] Additionally, this submenu allows renaming chrs' OC in any other way you wish. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------- ITEMS SUBMENU -------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This submenu is divided into six subcategories. FIELD ITEMS - Here you will find items which you can use only when on field screen. BATTLE ITEMS - Here you will find items which you can use only when on battle screen. WEAPONS - View all weapons acquired so far. ARMORS - View all armors acquired so far. BADGES - View all badges acquired so far. BOOKS - View all books acquired so far. To cycle between subcategories, press L1 or R1. To cycle quickly between items on same page, press L2 or R2. You can also arrange items to your liking, or having the game auto-arrange them for you. =============================================================================== =============================================================================== 10.) BATTLE MODE - G1000 =============================================================================== =============================================================================== First a quick rundown on what you will see on battle screen. - Help line at the top. - Upper left corner has: a) battle commands. b) names and HP bars of all enemies encountered. Info displayed depends on what command you select. - Upper right corner has chrs' avatars, with HP and MP bars below. - At the bottom you see battle turn order, showing you whose turn it currently is and whose turn will be next (useful for planning your course of battle). - PPS activation notices which regularly appear in lower right corner. - Force Gauge (FG for short) at the right of the screen. Let's discuss various battle subjects now. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- BATTLE COMMANDS ------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It is in a shape of hexagon as well (like main menu): ITEMS 1 OR. COMMANDS FORCE AB. 6 2 ATTACK 7 ANALYZE SYSTEM 5 3 MOVE 4 1. ITEMS Use battle items from your inventory. You can also rearrange them. 2. FORCE ABILITIES Use chr's unique FA or learned FCA (for more info on latter, please look into Force Combination Arts subsection under Battlefield entry). You need at least 25 FP to perform FA. 3. SYSTEM Fiddle around with game settings (the same as in main menu, except that you can't load previous game from here). 4. MOVE Move your chr to nearby unoccupied hex or to nearby hex already occupied with other party member/s. If you target the hex you're currently standing on, chr will guard until next turn (in Jude's case he will also reload his ARM if any shots have been fired already). Please note the following: Six outer hexes have another "boundary", which points to "outside". If you manage to have one of your chrs successfully reach this "boundary", your party escapes from battle. Event battles cannot be escaped from! If you wish to escape from battle, try grouping all of your chrs on the hex you will escape from. The more chrs you have in escapee hex, the less gella you lose from running. Optionally, if the chr who makes the escape attempt is wearing Rabbit badge, no gella is lost. Otherwise, it's like this: Chr is alone in escapee hex -> [enemies' gella total x 4 = gella lost] Two chrs in escapee hex -> [enemies' gella total x 3 = gella lost] Three chrs in escapee hex -> [enemies' gella total x 2 = gella lost] All four chrs in escapee hex -> [no gella is lost] 5. ANALYZE View information on enemies encountered. Following info is available: LV - level of enemy HP - MAX (or remaining, if already hit before) HP of enemy EXP - EXP awarded when enemy is killed GELLA - gella awarded when enemy is killed ATTRIBUTE - special attribute enemy possesses, like undead or machine FIRE AFFINITY - enemy's fire element resistance WATER AFFINITY - enemy's water element resistance WIND AFFINITY - enemy's wind element resistance EARTH AFFINITY - enemy's earth element resistance WEAKNESS - tells you suggested method for taking the enemy out, like using Sanctify on undead etc. ITEMS CARRIED - a single enemy can carry up to four items; item listed as first has the lowest % of being stolen, and item listed at bottom has the highest % of being stolen Please note the following: while items indeed appear when all enemies are defeated, they have no connection whatsoever with items enemies carry. For example, you fight a group of Gobs, who carry Gella Cards, Lucky Cards and badges. But when battle ends, you may be awarded with Dragon Fossil. 6. ORIGINAL COMMANDS Use OC chr has learned so far. Please note that you need MP for them - no MP means no fireworks. Some OC may be affected depending on which hex you stand at time of execution. Depending on the type of OC used, chr is allowed to target any hex on the battlefield, adjacent hexes or two hexes in a straight line, etc. For such information look into Original Commands section. 7. ATTACK Use the equipped weapon to attack nearby hex. - Jude's ARM has a reach of two hexes in a straight line. If Jude's ARM runs out of bullets, it will transform into a sword (allows Jude to attack hexes adjacent to his) until Jude reloads. - Yulie can attack hexes adjacent to hers. - Raquel can attack hexes adjacent to hers. - Arnaud can attack hexes adjacent to his. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- CHARACTERS' QUICK INFO ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will see this in upper right corner. It consists of four things: - chr's avatar - current HP (if it's full, the number is blue; some of it lost, number is white; critical HP, number is red; chr is KO-ed, number is grey) - red bar, representing ratio of current to MAX HP - green bar, representing ratio of current to MAX MP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ BATTLE TURN ORDER ------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Appears on bottom of battle screen. It shows up to nine entries with small avatars of your chrs, or having word "ENEMY" or "BOSS" (along with appropriate letter) in it. The entry which appears on far left is the combatant whose turn currently is. Once that combatant makes a move, his/her/its turn ends and it's next combatant's turn. Reaction stat of combatants dictates how quickly they get a turn, as well as equipment carried and previous actions they did in battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- PPS ACTIVATION NOTICES ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As battle progresses, and if your chrs have learned/mastered any PPS so far, and also assuming they haven't been toggled off, once the requirements for PPS activation have been met, you will be notified of PPS activating by a small notice in lower right corner. Example: Raquel has PPS Red Zone, which allows her to instantly get a turn if her HP is reduced to a critical level. When she's hit with an attack that does so, you will see Red Zone's name appear in lower right corner, and Raquel's entry appearing at far left of battle turn order bar. Some PPS award bonus EXP rate when activated. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------------- FORCE GAUGE --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Appears on far right of the screen and consists of two bars. Blue bar on the left fills as various actions occur in battle: - your chr attacks an enemy - enemy attacks your chr - chr guards - and so on... As it reaches values of 25, 50, 75 and 100, red segments on the right will fill up. If at least one is full, you can have one of your chrs perform FA. JUDE'S FA: MYSTIC Use a battle item from your inventory and have that item affect all hexes. YULIE'S FA: MATERIAL Depending on color of the hex she's standing in, she will summon a guardian. - Grey hex: a guardian which recovers team's HP - Green hex: a guardian which deals wind mgd to all enemies - Yellow hex: a guardian which deals earth mgd to all enemies - Red hex: a guardian which deals fire mgd to all enemies - Blue hex: a guardian which deals water mgd to all enemies ARNAUD'S FA: JUMP Arnaud as well as any allies (even if KO-ed) in current hex will jump to any other unoccupied hex or any other hex already occupied by a team member. If relevant PPS is learned, Arnaud still retains his current turn and can act again. RAQUEL'S FA: INTRUDE When Raquel uses Intrude, she will gain two turns in a row. This is a very cool FA indeed - if your FG is full, and it is Raquel's turn, you can have her perform four to five attacks in a row. Use Intrude, attack once, use Intrude, attack once, etc... You may wonder just for how much does FP rise if certain actions are performed in battle, be it you attacking the enemies or vice versa. There's a lot of actions in battle that make your FP rise, and several actions which make it drop. I'll list only the latter, as I need to focus on other things. Regarding FP increases, you should know following two notes... NOTE: If chr is standing in a hex under misery status, *all* FP increases are locked to 1. NOTE: If FA is used, no FP are awarded! ------------------------------------------------------------------------------- ACTION TYPE | FP LOSS ------------------------------------------------------------------------------- Chr's unique Force Ability is used | 25 FP Force Combination Art is used (cost is either 50, 75 or 100 FP) | Formula FP Enemy's attack on team's FG (25 FP per chr in target hex) | 25 FP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------------- BATTLEFIELD --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Battlefield consists of six smaller hexes surrounding middle hex, thus seven hexes in total. When battle begins, your chrs and enemies encountered are randomly positioned in hexes. ------------------------------------------------------------------------------- LEY POINTS First thing to take into account are Ley Points (LP for short). You will always find three LP in one battle. Their colors are: RED - FIRE BLUE - WATER GREEN - WIND YELLOW - EARTH Now, what do LP affect? Quite a few things, actually. - fire and water are opposed to each other, as are wind and earth - if you're standing in water LP, you take half damage from water attacks