Dragon's Lair: The Legend Game Boy Developer: Motivetime, Ltd. Publisher: Ubisoft By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ How to Play [HOWT] Walkthrough [WALK] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- How to Play -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HOWT] Dragon's Lair: The Legend is a heavily exploration-oriented platformer, with absolutely no killing enemies (or enemies that can injure you, for that matter) in this game. It is also one of the most hard-as-nails platformers you will find on the Game Boy, due to some extremely difficults jumps, long falls being capable of killing you, multiple tricks for the unsuspecting killer that can also kill you, and a general lack of lives to do a full playthrough of the game on. The difficulty is made worse by the very twitchy controls, and Dirk the Daring's (the player character) inability to walk faster, jump high, or control how far he jumps. Speaking of Dirk the Daring, Dragon's Lair: The Legend is not an 'authentic' Dragon's Lair game. Rather, the game is a port of the game Rollercoaster for the ZX Spectrum with a medieval graphical skin slapped over it. Amusingly, you can tell rather easily knowing this parts of the game where they basically remodeled the graphics. The first screen of the game resembles a ferris wheel, and on one part there are power poles remodeled as trees that you can tell the top are still trees. ---------------- EUROPEAN VERSION ---------------- The European version tones down the difficulty of this game. Long falls are no longer fatal, and mine carts that you can jump on throughout the game have more room to hop onto without taking off on their own. The author is unaware of any other changes, however. -------- CONTROLS -------- A - Jump B - Jump D-Pad - Move around - Aim your jump's direction Start - Pause the game ------- JUMPING ------- Unfortunately, jumping in this game is rather twitchy, and the hit detection for platformers is also skewed. That said, there are a couple of important things to know about jumping in Dragon's Lair: The Legend. First, when jumping right or left, Dirk jumps the same distance ALL the time. You CANNOT control how far he jumps - as soon as you aim right or left, he jumps the precise same distance. As a result, get a feel for how far he goes. Secondly, a lot of platforms in the game have multiple 'layers' to them. Dirk will sometimes literally land halfway in a platform. Jump up a couple of times to take yourself to the top of the platform. --------------------- 194 LIFE STONE PIECES --------------------- The goal of this game is to collect 194 Pieces of a shattered Life Stone, spread around as shiny silver blocks. Once you grab all 194 pieces, and go to one last-game landmark, you win the game. Unfortunately, you cannot tell at any point how many Life Stone pieces you have collected unless Dirk dies and loses a life, at which point it tells you how many you have recovered. The best advice the author can recommend is to read each screen walkthrough carefully, as he has divided it up into separate game screens to make it easier to follow. If you do die, compare the number you have with the number this walkthrough says you should have by this point to ensure you have grabbed everything there is so far. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Walkthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [WALK] This walkthrough is split into several separate screens so each provides a small walkthrough for that precise screen. If at any point you die, look at how many Life Stone pieces the game says you have and compare to how many this guide says you should have at that point. SCREEN #1 --------- Head right and up the house roof at the start, then onto the branches of the tree for Pieces #1 and #2. Continue right and jump onto the 'DANGER' sign (you can jump onto the 'bottom' of the sign as well as the top) for Piece #3. Jump up to the left and walk past the rhinocerous, who just appears to be a part of the background animation and does not actually injure you. Taking care not to fall down the waterfall, hop past it and jump left THROUGH the steps (or land on one of the revolving platforms) for Piece #4. Jump past the next waterfall (press and hold left while in your jump to continue left - if you get snagged in the top of the waterfall, stop pressing any button besides the left button) to move left to the next screen. SCREEN #2 --------- You should get Piece #5 right from the front door of the house where you enter into the screen at the upper right corner, though you may move fast enough you have picked it up before you even realised it was there. Once you have that piece, head left and drop down onto the tree, then do a jump onto the far right roots of the tree hanging down from the top of the tree to claim Pieces #6 and #7. Head to the right end of the roots, then look below. Of the many clouds that are rotating around in a circle, a couple of them will dip and touch the spike bed. Carefully time your drop-off so you land on one of the clouds that does NOT touch the spike bed . Let it carry you left and up to the next hanging tree and jump onto its roots. Hopping off, grab Piece #8. Go down right onto the roots, then move left. This will take a bit of jiggling around to find the spot you can start moving left and down as opposed to left and up at, but when you do, Dirk will land on the lower roots to your left (if you go TOO far right on the roots and then move left, however, you will fall too far and die). Move onto the small strip of land to the left of the spike beds, then head left and drop down to the next screen. SCREEN #3 --------- Head right here and fall down onto the back of one of the bats. If you land on one of the spikes, they are not instantly fatal in this room but will quickly damage you as long as you are standing on it. IF that is the case, quickly jump to the left to minimise your time on the spikes and get to the ground. Once on the bat, it fly you around the bottom side to automatically grab Pieces #9 and #10, then jump a touch when going around the top side for Pieces # 11 and #12. You do NOT have forward momentum when jumping straight up, so you need to hold the left button when jumping to land back on your bat. Once all four pieces in this room are in your grasp, get off your bat at the barrel at the right end of the screen and head to the next area. SCREEN #4 --------- Hop onto the tree roots at the left end of the screen, then slowly go right down the roots and land on the moving rabbit's back when it comes around for it to lug you right and get you Piece #13. Jump straight up onto the TROLL VILLAGE sign, then head right and jump onto one of the moving platforms. As it rotates around, claim Pieces #14, #15 and #16 (the farthest left piece you need to land on the spike-like ledge, then down onto the sign to come down - if you land on the TROLL VILLAGE sign, it counts as a long enough fall for an autokill) out of the air. Drop down to the ground below, then head right again to the next area. SCREEN #5 --------- In this area, go right and hop onto one of the platforms to claim Pieces #17, #18 and #19. For the two that are not in the centre of the spinning platforms, you may need to inch left and right on your platform to come in contact with the piece when circling up near it. Once all three pieces are in your grasp, disembark from the platform you are on at the bottom of its rotation to the houses below. Head right and jump onto a small hill on the left side of the spike bed. Get onto the back of the rabbit, then jump up and hold right to subsequently grab #20 and land safely to the right of the spike bed. Hop up the branches of the tree and then continue right to Screen #6. SCREEN #6 --------- Move onto the right outstretched branch and jump onto the moving platform. Use it to grab Piece #21 on the left side. When it takes you right, grab Piece #22 and hop off onto the cliff in the same jump. From the cliff, tap left to fall off and then immediately press the Right button on the D-Pad to arrest your fall by falling on a tiny ledge. Repeat this twice more to land on a coal cart leading into a tunnel. STAY ON THE CART because if you fall off after the first section of track you die automatically. You will be able to grab Piece #23 coming out of here. SCREEN #7 --------- This kicks off some of the most annoying screens in the game, due to the autoscrolling of the mine cart. However, if you miss ANY of the pieces in this case (there are 16 of them in total) do not fret as once you hit the end of the cave section, the mine will automatically go in reverse and you can travel backwards to pick up whatever you missed. At the start, you need to push as far right on the cart immediately as you can without falling over, then take a very light jump and push right once the cart straightens out at the top of the tracks for Piece #24 - if you jump too high you do not land quickly enough and kill yourself. Similarly, once you land on the cart, again move to the far right on your cart and jump and press right slightly before your cart hits the bottom of the V-shape of the track to grab Pieces #25 and #26, then quickly move right and jump up for Piece #27 before you continue auto-scrolling to the next area. SCREEN #8 --------- On this screen, grab Pieces #28 and #29 right away. For #30, jump and press right again just before your cart hits the bottom of the V-track, then take #31 on the top of the track and catch the cart again before it continues autoscrolling to the next area. SCREEN #9 --------- Take Piece #32 shortly after you come in, then Pieces #33, #34 and #35 all next to each other once the track dips down. Jump and move right just before heading into the next area, as there will be another piece right at the start of the screen. SCREEN #10 ---------- If you remembered to jump right before coming into this screen, you should be able to grab Piece #36 coming in. Quickly do another jump once the cart starts to dip for Piece #37. You will also have Pieces #38 and #39 to take before the screen ends and forces you to the next screen. SCREEN #11 ---------- Let the cart bounce off at the end, and then hop off (or stay on if you need to retrieve some of the pieces inside the mine shaft - however, you will have to return here anyways in a short bit). Head right, and wait until the large pencil-like spike recedes before jumping over it. Continue right onto the next area. SCREEN #12 ---------- In here, move right onto the shore without dipping into the water, and jump straight up onto one of the crustacean-like things. When it is on the bottom of its rotation and moving right, jump right to grab Pieces #40 and #41 while landing back on the crustacean. Jump onto the 'TROLL MINE' sign up top, and move right to the very edge (you should drop from the top of the sign to the second 'line' of the sign), then jump right to land on the spire to your right. Jump onto the first (flickering) platform, then hop over the spikes at the top of the platform's movement to the next platform while grabbing Piece #42 in the process. Move right from the second spire and to the next screen. SCREEN #13 ---------- Move down right onto the shore here in a deja vu of the last screen and jump up until you can get onto one of the rotating spheres. Once you move to the top side, aim your jumps for Pieces #43 and #44 so that they move you towards the centre of the circle - in case you fail to land on a sphere, the platform on a middle is a safe spot so you do not land in the water or fall too far and die. You can also grab Piece #45 from the centre of the rotating circle. Jump onto one of the spheres once done and hop onto the top of the trees to the right, then continue right and grab Piece #46. Head back left and get onto the platform in the middle. Again observe the spheres flying around. Only a few of them will reach a height enough in their ellipse rotation to allow you to jump onto the ledge to the upper left. Once you get onto one that works, wait until it rotates you around, then jump onto the ledge and return back to the previous screen. SCREEN #12 ---------- Welcome to one of the stupider parts of the game. Wait until the basket on the zipline comes your way, and jump on. IMMEDIATELY move left and tap left until Dirk drops down onto a tiny standing ledge halfway down the bucket (again, tap too hard and you fall off and die!). After you avoid the first spike, which this is required for, jump over the next two spikes to get to the other side of the zip line, and get off. Head left back to screen #11. SCREEN #11 ---------- Up here, hop onto one of the platforms to grab Piece #47. Once it carries you over to the left side where the waterfall is, grab Pieces #48 and # 49 (the waterfall and the water underneath it does not harm or kill you at all). Once all three pieces are in your grasp and you are on the left side, walk right off the cliff and then immediately press left to drop down slightly on the cliff. Repeat this several times until you land onto the cart, and you will start backtracking through the tunnel. This is a good time now to grab any of the Pieces you missed. Other than that, however, you will now have to start backtracking all the way to Screen #1, which is the area with the rhinocerous up top and an ellipsical rotation of normal-looking platforms. SCREEN #1 --------- Go right past the platforms along the ground floor and continue to the next area. SCREEN #14 ---------- Head right and jump over the pencil-spike, but just prior to landing do NOT hold onto the D-Pad at all as this will set off the cart. Instead, jump and then press right to land partways up the roof where the sphinx statue is located. Move around and grab Pieces #50, #51 and #52, then head back down to the lower centre roof area and drop onto the cart. Once it carries you up right, hop in the air for Piece #53 as soon as the cart is upright on top of the hill before moving onto the next screen. SCREEN #15 ---------- Much like in the cave system, jump from your cart while pressing right at about the middle of the curve between the top and bottom of the slopes to get both Pieces #54 and #55. It should be noted that also like in the cave system, you can return on the cart anyways and retrieve any pieces you missed. Fortunately, piece #56 is a giveaway when coming up - simply remain in the cart and you will get it automatically as you go by. Piece #57 is the same when coming downhill as the earlier two pieces - jump and press right at about the middle of the curve when coming down the hill for it. SCREEN #16 ---------- Do NOT even bother trying for the first piece here. Instead, take Piece #58 automatically when going by it, then grab Pieces #59 and #60 with right- inertia jumps when going right on a straight section of track. SCREEN #17 ---------- You automatically receive Piece #61 coming in. Grab Piece #62 by jumping when coming down. Stick on your cart and you will automatically obtain Pieces # 63 and #64 coming up and going right. SCREEN #18 ---------- Stay on your cart and Dirk will automatically grab Pieces #65, #66, #67, and #68 while going straight through the track on this screen. SCREEN #19 ---------- As always with downhill jumps, wait until your cart reaches but is not quite at the bottom of its travel before hopping right, claiming Pieces #69, # 70, #71 and #72 in the process. SCREEN #20 ---------- Do not do ANYTHING while on this screen. Instead, let the cart bounce off the spike at the end and return leftwards in motion. SCREEN #16 ---------- Be certan to obtain Piece #73 when coming back towards the left end of this screen once you start travelling downhill. SCREEN #14 ---------- Do not do ANYTHING while on this screen. Instead, let the cart bounce off the spike at the end and return rightwards in motion. SCREEN #20 ---------- Hop off when coming downhill to snatch Piece #74 in the air and land on the roof of the building. Go right and take Piece #75 located at the base of the sphinx statue. Head right and drop down onto a tree's trunk growing out of the side of the building and then left for Piece #76, then head up and right along the branches of the tree to the next screen. SCREEN #21 ---------- Wait until the witch's hat comes to the left side, then hop onto it to grab Piece #77. Jump onto the spinning waterwheel next for Piece #78, then leap right onto the witch's hat again as it returns under the waterwheel to the right side to snatch Piece #79 out of the air and land on the left tornado. Hop past the spire over to the right tornado and move to stand on the right side of the tornado without falling off (you may want to wait until it lowers to the ground so in case you do fall off by accident, it is not by such a height that it kills you). When the tornado goes up enough, you will automatically contact and claim Piece #80. Let the right tornado move close to the ground before jumping off, then head right onwards to the next screen. SCREEN #22 ---------- Head right onto the conveyor belt. Jump over the first small spike pit for Piece #81, then jump onto the bouncing skull of the head at the end and then onto the platform (if you cannot time your jump correctly, running left will still slowly pull you right, but JUMPING left will actually gain you distance). From the platform, take Piece #82, then jump right into the next screen. SCREEN #23 ---------- This is another very obnoxious screen with how you have to set-up your jumps, something that would have been nearly impossible without use of an emulator. You should notice a platform on the bottom that moves left and right, bobbing up near the left and right sides and moving down towards the centre. There is a spiky tower in the centre that you need to jump over when the platform goes past it, and because the extreme of either end of the platform's movements goes past the tower, you cannot stay on one side without jumping over it. Basically, stay on the top where you come in. Time your jump so that you land on the far left end of the platform while it is still moving left and towards you. Start running right, then make a running jump just before you contact the spike tower to clear it, very momentarily stop holding the Right button so you do not 'double-bounce' on landing, run some more and then jump once the platform starts moving back left. Once you finally make it to the right side, hop onto the bottom skeletal head, then onto the top head. While you cannot really see it, there is a passageway through the upper right wall, so jump up and right to press against the screen's boundary and into the next area. SCREEN #24 ---------- Hop onto the rhinocerous' back and let it carry you over to take Piece # 83. That is all you need to do here (the top piece is unobtainable by taking the bottom passageway), so head back out the upper left corner to the previous screen. SCREEN #23 ---------- Hop onto the upper panel to your left, then walk or jump onto the moving platform next. You can grab Pieces #84 and #85 easily by jumping over the spike tower. However, more than likely you will not be able to jump over to the left end right away. Instead, walk as far left as you can on the platform (Dirk will drop in elevation slightly on the platform) to avoid contact with the spiky tower as it moves back right. Once it goes left again, jump onto the ledge and grab Piece #86. From here, head left again to another screen prior. SCREEN #22 ---------- There are no 'tricks' or anything to the gameplay here. Just walk left down through the outgrowth and hop up a bit at the end to obtain Piece #87, then return back to Screen #23. SCREEN #23 ---------- Head back to the top-right platform through use of the middle moving platform (remember to jump over the spiky tower). Hop onto the top skeletal head and wait until it moves down significantly enough that you can just freefall from there without taking any further damage. Head right through the lower right exit of this room onto Screen #24. SCREEN #24 ---------- Ignore everything above you and just walk through the lower corridor right and to the next area. SCREEN #25 ---------- Hop up the first set of stairs in here, then use the skeletal head as a base to jump up the next flight of steps. Turn left at the top and exit out at the upper left exit to return to Screen #24, grabbing Piece #88 on the way. SCREEN #24 ---------- Walk left and slide down the slope, and jump right before touching the spikes over the spike pit and retrieve Piece #89 in the process. Repeat this to get Pieces #90 and #91 as well until you hit the left end of the room, then walk right down the lower corridor again. SCREEN #25 ---------- Hop onto the first skeletal head again, then jump off to the right once it moves down just above the spike bed. Jump onto the second skeletal head and grab Piece #92 once it goes up, and land on the tile right below it. Next, hop over onto the third skeleton head once it goes down a bit, then use that as a base to hop onto the moving platform to your right. Press up against the upper- right exit without actually going out. Once the platform is above you, drop down to your left, and retrieve Pieces #93 and #94, then head through the lower-right exit and onwards. SCREEN #26 ---------- Walk down the long lower corridor for Piece #95 at the end, then return back left. SCREEN #25 ---------- Hop onto the lower platform and then the cage, then finally up onto the moving platform. Exit out to the upper right and back to Screen #26. SCREEN #26 ---------- Drop down onto the moving platform and go right, hopping over the first spiky tower. Watch out for the tile extending down from the ceiling - this will push you off the platform if you are underneath it and you get pressed between it and the platform, so quickly run past it. For two of the three of pieces #96, #97, and #98 you need to be right underneath it and jump right at the very top height of the moving platform's oscillation. The third piece is fortunately more forgiving. After you have retrieved all three, head right underneath another roof tile and over another spiky tower and onwards to the next room. SCREEN #27 ---------- Head right and drop down onto the MIDDLE of the three moving platforms as it comes by, then jump left onto the middle ledge for Piece #99 (if you drop onto the spikes in here, they are not of the instant-kill variety, so hope onto one of the safe spots and wait for the lower ledge to come by to hop onto). Take the middle moving platform again and go to the right side, and jump onto the middle ledge for Piece #100. Move onto the lower moving platform next, and drop down onto one of the two pieces below, Piece #101. Oddly, if you land on a safe spot, you can walk THROUGH the spikes without taking damage so long as you do not hop up and back downa gain, so head over and obtain Piece #102. Jump onto the top platform using the lower and middle platforms as springboards, then when it takes you over to the upper right, go up the stairs and into Screen #28. You need to specifically jump LEFT from the top stairs. SCREEN #28 ---------- Welcome to one of the worst Pieces of the Life Stone to get, Piece #103. It should theoretically be possible to obtain this piece without dying - you can jump from the stairs to your right while the platform is at its bottom, run left, face right, jump right to snag the piece and then run right enough so when you get crushed up against the ceiling and pushed off, your fall will not kill you. However, in practice this seems to basically be impossible (unless of course you are playing the European version where falls do not kill you). So you may as well take your lost life. Jump onto the moving floor and run left to get the piece. Once you finally get that piece, you will have to do something else that is ridiculous. While on the floor, move left, and hop on just before the platform reaches the far bottom to give yourself lots of time. Run left. Once the moving floor starts moving up, you need to jump through the hole in the ceiling and go left to the next area through the upper left exit. SCREEN #29 ---------- Drop down to the floor via use of the skull, then head right back into Screen #28. SCREEN #28 ---------- Move right and jump up onto the left side of the moving floor when it comes around. Jump left into the air to snag Piece #104 and get away from being pushed off into spikes. Head back left again. SCREEN #29 ---------- Hop onto the skull head and left onto the ledge up top, walking left past 'THE CELLS' sign for Piece #105. Go back and head down via the skeletal head, then head left on the moving platform. Jump off at the left end, and move onto the next platform which moves left and right very slightly. Time your jump very carefully to make it past the spiky tower. Use the skeletal head to the left to go up high, then jump off right to the debris of the broken sign. Rescue Piece #106 from the cobweb, then go left a little to fall off the sign onto the wooden plank below and right for Piece # 107. Return to the skull head, jump onto it, and hop off onto the top left ledge to the next screen. SCREEN #30 ---------- Make use of the rotating platforms to grab Piece #108 right away. Jump off to the left to where another moving platform is. Hop onto it, then move to the left of the platform. Jump and move left when it is passing by Piece #109 to grab it (this can be a VERY tricky jump), then disembark off at the left end for Piece #110. Retun east across the moving platform and drop down. Head into the tunnel and jump onto the cart for it to start autoscrolling. Piece #111 will be automatically obtained by Dirk the Daring when going off the left end of the screen if you are around the centre of the cart. SCREEN #31 ---------- Jump up and to the left just as you are going uphill for Piece #112. Piece #113 is automatically collected for you, but Piece #114 is automatic only if you are towards the left side of the cart. Piece #115 at the end of the screen is also automatic. SCREEN #32 ---------- Piece #116 is given to you as a freebie. Pieces #117, #118 and #119 are possible to grab going left, but it requires a tricky jump pushing left just as soon as you get out from underneath the rock structure underneath you so that Dirk has enough jumping room to grab the three pieces and still land safely. SCREEN #33 ---------- Pieces #120 and #121 are freebies on this screen, and that is all there is to this room. SCREEN #34 ---------- Be ready to jump for Pieces #122 and #123 coming into this area. Going down the hill, as always, wait just before hitting the very bottom dip of the slope before jumping left to grab Pieces #124 and #125 while landing safely on the cart and continuing your travels leftwards. SCREEN #35 ---------- IGNORE the one piece in here at the start, the upper piece specifically. The lower piece, Piece #126 you should get automatically. Once you make it past the moving pole (it will not hit you so long as you stay on the cart), jump while pressing left for Pieces #127 and #128. SCREEN #36 ---------- Piece #129 will be given to you automatically at the start of this screen, whereas Pieces #130 and #131 require a jump. Launch yourself left off the cart just before touching the bottom as you need a bit of height for the higher piece. SCREEN #37 ---------- You shall get Piece #132 automatically. Turn right and jump (wait until your cart is about level with the one block beneath the track that is turned at a 45 degree angle) onto the ledge with Piece #133. Grab it, then return back to the edge of the ledge. Wait a while and your cart shall eventually return. Drop back down on it and it will start moving rightwards. SCREEN #35 ---------- Coming back, grab the Piece #134 past the moving pole in here just before the cart starts to climb uphill. From here on out, wait until the cart goes all the way right to the beginning, then returns left back to Screen #37. SCREEN #37 ---------- Stay in place and you will obtain Pieces #135 and #136 automatically as you hit the left end of the screen. Once the cart bounces off at the end, jump off and head left into the next area. SCREEN #38 ---------- Head left and hop onto one of the platforms rotating around the wheel, and grab Piece #137. If you fall off from here it is not fatal, no matter where you land. Head up onto one of the platforms again and grab Pieces #138 and #139. Once you start going down and left, drop down to the ground when you have a safe distance to do so, and head left. SCREEN #39 ---------- In this area, jump onto the wings of one of the bats. Piece #140 on the upper right is given to you as a freebie, but you will have to time your jumps for Pieces #141 and #142. Wait to get Piece #143 for last, jumping off to the top left near the column. Once finished, head left again to the next area. SCREEN #40 ---------- Head left and jump onto the tree to the left of the first couple of pieces. From the lower part of the tree, jump off to the right for Piece #144, then jump onto the higher part of the power pole (sorry, tree) and jump off to the right for Piece #145. From there, jump onto one of the ghosts (hopping off a tree is probably helpful for landing on them rather than trying to leap onto one of them from below), and you can get Pieces #146 and #147 automatically (depending on which ghost you jumped on). Once you have all four pieces from this screen, deposit yourself off to the lower left part of the screen and continue left. SCREEN #41 ---------- Proceed left from the start and jump onto one of the platforms. If you choose the 'lead' platform (the one with the space in front of it clockwise), you can grab Pieces #148, #149 and #150 automatically. The author did not verify with the other platforms, but they do not all rotate into the exact same positions. Afterwards, hop off to the left side and onwards to the next screen. SCREEN #42 ---------- A fair note of warning: If you fall down in this area in the water pool (not the edges, but the centre extending close to the edges), you will fall down to Screen #1, and you cannot just jump back up into this screen. Nope, you have to go back all the way around, even if you die on screen #1. So do not fall down on this screen (with this and the statue of the man, you may find it amusing that this is the 42nd room, for you Hitchhiker's Guide fans). In any case, jump onto one of the platforms to start, then hop off past the waterfall onto the rapids to your upper right for Piece #151. Jump onto the top rock ledge and go down onto a platform. Let it rotate down clockwise to the bottom side, then jump while moving right to grab Pieces #152 and #153. Rotating around, jump up into the upper left corner for Piece #154 - there is a ledge here that you can stand on after grabbing the piece. Wait for a rotating platform to come back around and jump onto it. Once the platform moves around to the top side of the screen and is at the point where it starts to move down as well as left, hop up and to the right. SCREEN #43 ---------- Once you land on one of the moving platforms in here, jump off to the right quickly to grab Piece #155, then walk right on the ground floor to the next area, ignoring the pieces in the middle of the screen for now. SCREEN #44 ---------- Jump up the gnarly tree - there are several layers to the tree, so just keep hopping up. Leap off to the left side up top, and head back to the previous screen. SCREEN #43 ---------- In case you were wondering why to take this way around - if you were to hop onto one of the platforms from below, you would likely be brushed off upon contact with the ledge Dirk is standing on right now, resulting in a fatal fall. Up here, you can jump onto one of the platforms once it goes by the ledge, and grab Pieces #156 and #157. Immediately drop down the centre to grab Piece #158 and then push right. Once you return to the previous screen, so long as you push right, you should land on a platform which will not kill you. Return to Screen # 44. SCREEN #44 ---------- Climb up the side of the tree here. Once the moving platform comes up to your side and is going up, hop off the three to grab Piece #159 and land on the moving platform. When you get to the opposite side, hop onto the right tree. Repeat the trick of waiting for the moving floor to come around before leaping off to get Piece #160 and land on safe ground. Go left past the tree, drop down a bit, then head right. Grab Piece #161 next to the sign and continue right into the next screen. SCREEN #45 ---------- Jump onto the first ghost here. As it moves left and right, jump into the air and stay moving in the direction of the ghost to grab Pieces #162 and # 163. Do NOT attempt to grab the third piece. Due to Dirk's terrible jumping skills, it is impossible basically to hop onto the second ghost and try to grab the last piece. Instead, hop off from the first ghost up the column to your left. Continue up to the top, then head right to the next area, picking up Piece #164 on your way. SCREEN #46 ---------- Much like Screen #42, if you fall down here, you have to go around the pathway again for some time. Fortunately, it is a lot shorter distance to travel if you fall down this time (only from Screen #39). In any case, try to hop onto the lead skull so that you risk less chance of getting pushed off by a skull in front of you when turning around in the rotation, and you can get Pieces #165 and #166 in the centre of the screen fairly easily, and when you jump off for Piece #167 at the top, three skulls will be coming in behind just in case you miss landing on the front of the train. When you circle around to the lower left end, hop off for Piece #168, then return left to the lower side of Screen #45. SCREEN #45 ---------- Jump onto the right ghost in here, and grab Piece #169. Return right to progress. SCREEN #46 ---------- Hop off onto a skull, then use it to leap over to the stairs to the right. Move to the ground floor and head right. SCREEN #47 ---------- Head all the way right to the next room. SCREEN #48 ---------- Continue heading all the way right to the next room. The ferret or whatever animal down here does not injure you so do not mind it. SCREEN #49 ---------- Proceed walking some more until you get to the next room, jumping at the very end to continue. SCREEN #50 ---------- Finally reaching the end of this long trek, hop onto the back of the platform to grab Piece #170 (the spikes in this room are of the non-fatal variety so landing on it will not be too bad so long as you get away from them fast enough). Afterwards, return back three rooms all the way to Screen #46. SCREEN #46 ---------- Here, hop onto the stairs. Jump up the stairs until the very last step, and just jump straight up and walk right. This is a trick jump - if you continue jumping right, you may fall on the next screen for a fatal fall. SCREEN #47 ---------- Wait until the giant billiard ball comes around again, then hop onto it just as it is dropping down. As it rotates around the screen once, jump and grab Pieces #171, #172, #173 and #174. Finally, once it starts moving to the upper- right side of the screen again, jump off onto the ledge and head off to the next area. SCREEN #48 ---------- Hop onto the skull head as it comes by. Once it starts going right, you can get Pieces #175 and #176 automatically. Hop off at the other end and continue. SCREEN #49 ---------- Drop down and walk over right a bit. Once the platform comes towards you across the boiling lake, jump and grab Piece #177 out of the air, and Piece #178 will be given to you as a freebie while crossing the lake. Hop onto the tree at the end, then continue right and into Screen #50. SCREEN #50 ---------- Hop onto one of the four rotating platforms at the start and hop onto the top left cloud. Use the cloud to drop down onto Piece #179. Get onto the moving platforms again and leap to the right cloud, then walk over it and drop down. Head right into the next area. SCREEN #51 ---------- Walk right towards where the skull is and grab just the first shard of the Life Stone, Piece #180. Return to the previous screen. SCREEN #50 ---------- Head left and drop down into the cavern tunnel, then walk right, grabbing Piece #181 before entering the next screen. SCREEN #51 ---------- Embark on a bird ride by jumping onto the bird here (this is the obvious Rollercoaster paint-over). Unfortunately, the movement for jumping onto the bird is INCREDIBLY twitchy so you may be exiting and reentering the screen a lot before you can finally get going. Piece #182 is given to you as a freebie going to the next area if you are on the left side of the bird. SCREEN #52 ---------- Piece #183 is also given to you as an easy no-movement piece. When coming down, jump right towards the end of the screen for Piece #184. SCREEN #53 ---------- Quickly run up right to recover position and then jump and grab Piece # 185 (you can also come back on the bird going left). Piece #186 is given to you freely. SCREEN #54 ---------- Pieces #187 and #188 are free automatic pieces you need not move for. SCREEN #55 ---------- Continue to not move and you shall get Pieces #189 and #190 automatically. SCREEN #56 ---------- Pieces #191 and #192 continue the trend of easy no-effort pieces. SCREEN #57 ---------- Piece #193 is the last piece you will get on the bird, and is also automatic. Once the bird lands, hop off. Take Piece #194 right at the top of the stairs, then immediately go back left and jump onto the bird. After the bird dawdles for a bit, it will fly off again. Jump off to the right onto the top floor of this level. If you miss getting onto the bird, head left and contact the rocks at the edge of the wall. Once you hop off onto the top ledge, go right for a simple ending. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Credits go to the YouTube user MrMaskaman, whose videos I used as an aid in writing this FAQ. ________________________________________________________________________________ ©2013 GammaBetaAlpha FAQs