Tiny Toon Adventures: Montana's Movie Madness Game Boy Developer: Konami Publisher: Konami By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Basics [HELP] Level One: Western [LEV1] Level Two: Samurai [LEV2] Level Three: Future [LEV3] Level Four: Monster [LEV4] Level Five: Studio [LEV5] Passwords [PASS] Steam/GOG Gifts/Amazon [SGGA] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Basics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] Tiny Toon Adventures: Montana's Movie Madness is a Game Boy platformer game with the Tiny Toon license. In the game, Montana shows movies displaying him as the good guy and Buster Bunny as the bad guy. You have to go through five different worlds, either hopping onto, kicking or just ignoring enemies altogether, ultimately facing a boss at the end of each world. Although the first world is fairly easy to clear, the second world gets more difficult, and it is the author's belief most people playing on a real Game Boy would have given up halfway through the third level, thanks to a forced scrolling segment almost as difficult as BattleToad's legendary motorcycle gauntlet. -------- CONTROLS -------- Up - Enter Doors, decrease jump length of Super Leaps Down - Tap Buster's foot (to start a Dash) Left/Right - Walk, Dash B - Kick A - Jump, Super Leap Start - Pause/Unpause the Game ------- KICKING ------- Kicking in this game only defeats some enemies automatically. Others will be temporarily stunned or have other effects occur to them. A few of the enemies, such as the Roderick Rats, can be Kicked multiple times before they will eventually go down, but other foes stay alive permanently no matter how many times you strike them. A stunned foe will eventually recover. Even if it is an enemy you normally can eliminate by simply hopping on, if you are standing on a stunned enemy who recovers, you shall take damage. ------- DASHING ------- By pressing the Down button, Buster will start to tap his foot. When he does this, pressing either the Left or Right button will cause him to Dash in that direction. Even after leaping, Buster will continue to Dash. He shall only stop when you forcibly stop him by pressing any of the other 3 D-Pad buttons, or crash into a wall or enemy. ----------- SUPER LEAPS ----------- When jumping while Dashing, you receive a significant height boost. However, if you cancel Dashing on landing by pressing one of the other 3 D-Pad buttons, you will slide a little bit. ---------------- BONUS MINI-GAMES ---------------- At the end of the first three worlds, you will be given an optional mini-game. If you win, you shall receive an extra Life. You can also play these three mini-games by pressing and holding A and B when loading the game up before the Konami logo appears, then pressing Start. --------- GOGO DODO --------- Throughout the game, your dog will appear at various spots in the levels. If you locate him and touch him, you get to play a basic spin-the-wheel game of sorts. A cursor will highlight one of 12 panels and spin around. Whenever you press the A button, the cursor will go another 7 panels before stopping, so if you time it right you know ahead of time what effect you will get. If you land on Dizzy Devil in the 4 corners, you will lose 5 carrots. Landing on Concord Condor to the right of the northwest corner gives you 100 extra points. Landing on Babs Bunny to the left of the northeast corner gives you an extra Heart (up to 4). Landing on Furrball to the south of the northeast corner gives you an extra 10 Carrots. Landing on Hampton north of the southeast corner gives you all your lives back (up to 2). Landing on Fifi to the left of the southeast corner gives you 100 extra points. Landing on Shirley the Loon to the right of the southwest corner gives you temporary invulnerability to damage (Buster Bunny will be flashing while this effect goes on). Landing on Little Sneezer to the north of the southwest corner gives you an extra 10 Carrots. Landing on Plucky Duck south of the northwest corner gives you all your lives back (up to 2). --------- HARD MODE --------- By pressing A and Start at the title screen, you get a Hard Mode function. In Hard Mode, Buster Bunny is reduced to 2 Hearts instead of 3, and all of Max's boss forms takes 6 hits to defeat instead of 3. You also get a different ending. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level One - Western -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV1] 1-1 --- Proceed right at the start to grab the Carrot (x2), then continue and jump to hop onto the first foe's head, obtaining a Carrot left behind. Head on, eliminate another enemy, grab a carrot from next to the barrels. Progress some more, eliminating a third enemy on another building and grab a third Carrot out of the background. 1-2 --- Take out the first enemy you see as you go right. Ignore the platform and instead hop over the cacti, grabbing another Carrot. You can Super Leap to grab the other two, but you need to be aware where the cacti are to avoid taking damage by landing on one. Continue and touch the dog to play a Gogo Dodo mini- game. When you come to the next enemy, move back a little bit until he wastes his projectile before taking him out. Continue right and grab another Carrot before moving again to the next screen. 1-3 --- Defeat the first baddie moving back and forth while hopping over the gaps. You will come across a vulture next - you can kick it if you want without having to get close to it. Take the lower path from the vulture for 2 Carrots, then go up and continue progressing through the level. Take the upper platforms while walking as if you go down, you will have large, near-impassable gaps to cross over. even with Super Leaps Continue amassing carrots as you move along and enter the doorway at the end to progress. 1-4 --- Drop down the level. As soon as you make your first turn left, boulders will start dropping and rolling down the corridors. At the left and right ends of each corridor you can stand and jump to land on a boulder as it comes along to avoid damage. Quickly rush left and right and fall down to avoid getting hit by boulders. Make sure to hop over the gap near the bottom of the level, then enter the doorway to the next section. 1-5 --- Take the lower of the two paths at the start, hopping onto a couple of bats as they swoop down at you, and retrieve two Carrots at the end. Return back left and then take the top path going right. Head along a little bit, making sure to avoid dropping down a gap when you start moving down the platforms. Past an enemy, use the bat to jump up onto a high platform. Turn left and try to jump just at the edge of the platform so you can touch the dog and play another Gogo Dodo game. From where you are dropped off following the mini-game, head right a single platform. Wait until the enemy loses its projectile before leaping forward and knocking it out, then continue and exit into the next area. 1-6 --- Walk right from where you start and avoid a barrel projectile from your first foe on the second carriage. Once you get past him, take out a vulture on the third carriage, and progress, taking out a few more minions. You should eventually see a few Carrots lying below you next to some torn curtains. Head right a little bit to drop down and double back for 2 Carrots, then continue onwards, eliminating one last barrel-toting enemy before getting out of this section. Boss Battle: Cowboy Max ----------------------- In the first boss battle of the game, Max is dressed up as a cowboy. He will first appear near the top of the screen, and throw his cowboy hat right across the screen. After a short period of time, the cowboy hat will fly back left on the lower side of the screen, and Buster needs to jump over (or onto) the cowyboy hat to avoid taking damage from it. Shortly thereafter, Max will rush right on the lower half of the screen. Jump onto him to damage him, and he will retreat and go up to the start to do the whole sequence over again of throwing his hat out. At all times, you need to stay on stable footing, or else you shall take damage if you come in contact with a spike. In between stages, you will be given the chance to play a mini-game for a free Continue. In the baseketball game, move left and right constantly while waiting for your Power bar to fill up and hit A or B when it is completely full, before it has reset, to make a dunk shot. If you get 3 goals in less than 30 seconds, you will receive a Continue. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Two - Samurai -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV2] 2-1 --- Run forward and hop onto the first enemy before jumping over to eliminate a pair of frogs, coupled with another regular enemy. Move on, taking out three more frogs. Take one very insane, precise long jump, followed up by a final Roderick Rat before ending this area. 2-2 --- Hop onto the rooftop. As you move right, dodge the first lamp that drops from above by doubling back as soon as it starts to fall, just shortly before the first Roderick Rat. You can tell when a lamp is going to fall because when all the other lamps very temporarily turn dark, falling lamps will stay light. Follow up the first Rat with a second Rat, third and fourth Rat, avoiding some more lamps in the meantime. Rats that have a fan will throw it out and the fan will move back and forth once even after the Rat has been defeated. When you get to the fifth and final Rat, bounce off the top-left corner of its head and bounce back left to avoid the first lamp. When going right, be sure to move fast as you will be bombarded by falling lamps before finally hitting the stage exit. Press down and hold right to make your Dash move. 2-3 --- Enter the first door. Inside, take out the first two Roderick Rats, one normal, one Kabuki, then quickly Dash across the next set of floor tiles which will disappear under Buster's feet as he runs along them. On the opposite end, take out another Kabuki Roderick Rat, then proceed through the first of two doorways. Inside, continue and quickly jump right over the disappearing tiles. Leap onto the first fire-breathing statue. Wait for the fire from the second statue to go by you before quickly Dashing and Jumping to make a Super Leap onto the top of the next statue. From there, jump off to the left for a Gogo Dodo game. After, head back on top of the second statue, and do a Super Leap off to the right, eliminating another Roderick Rat on landing. Drop down the small platforms slowly, falling off to the right as there is a gap to the left. Do a Super Leap onto the statue and then continue right and on up from there. Stand on top of the disappearing floor tile. When it vanishes, quickly angle yourself to the right after you hop off the first lamp, then jump to the lamp to your right after striking the second lamp. Upon landing on solid flooring, proceed onwards. 2-4 --- Head right and down the steps, and watch the tide of water. If it moves up and touches Buster, you will automatically lose a life. If it gets up too high, retreat and wait for it to recede before proceeding. Take out a Roderick Rat on the next section of platforms, grab a Carrot, and go down, right and up again. Eliminate another Kabuki Roderick Rat and grab another Carrot, and repeat going through the underbelly of the ship. This time around, stop just shy of the Carrot down below, and start Dashing. Make your Super Leap as soon as you can. If you take too long, you will slide too far off the small platforms to your right and fall down into the tide as it is coming back up. If you pull it off correctly, you should be able to stop on one of the higher steps and quickly get up to the top platform. 2-5 --- Move right until you come to stand on top of a disappearing tile, and quickly press right against the wall so when you get to a third vanishing floor tile, you do not die by accident. Dash across more disappearing tiles and stop once you hit a solid tile, then climb up the multiple footholds. Jump to your left from up top to locate the dog to play a Gogo Dodo mini-game. Once complete, head back right and eliminate a Kabuki Roderick Rat. Take the first disappearing tile down and quickly jump your way right, grabbing multiple Carrots on the way, and defeat a Roderick Rat when you hit safe ground. Dash across the disappearing tile until you hit the end of the level. 2-6 --- Start hopping up right and left across the various platforms, some disappearing, some not, to get up in the level. After a short bit, you will see lamps coming around with helicopter blades on them. The lamps will drop down shortly after coming near Buster - if you can time it right, you can jump on top of a lamp and use it as a jump boost. Otherwise, wait it out until the lamps drop and then continue on. Once you get up to the rooftops, start using Super Leaps to slowly make your way up, defeating one last Roderick Rat in the area. Up top, enter the doorway. 2-7 --- Make your way up right and then left across several more disappearing platforms and a few stable ones. When you are on a stable platform on the left side, you will need to hop as far right onto the vanishing platform as you can, then quickly bounce off onto a moving lamp and use that as a bounce-off spot to another stable platform. From there, Super Leap up a couple more times, using another moving lamp, and Super Leap across several rooftops. Once you see flashing lights displaying the word 'MAX' you will know you are getting close. Continue up using the outcrop of roof to either your left or right and then jump to the door in the centre. Boss Battle: Kabuki Max ----------------------- When battling Kabuki Max, you have three narrow pillars which Buster can stand on, and on which Kabuki Max can land, who is riding a giant frog. When Kabuki Max is coming down to earth, time your jump so you can land on the head of his frog just as soon as he lands. Once he takes damage, he does not cause contact damage to Buster, so you can stay on the pillar where he just landed. Upon taking damage, he will turn around and jump to the adjacent pillar, so you can focus on hopping over and damaging him once more. If you take too long to damage Max, he will start firing out fans. If you are two platforms away from him, it is easier to dodge, but if you are only one platform away, it is more difficult. Shortly thereafter, his frog will stretch out its tongue - you can hop on the outstretched tongue and run along it to bounce off of Max at the end. Your next mini-game is Tug of War. When Arnold is pulling, press the Down button to prevent him from moving you more than a few inches. When he tires out and starts panting and sweating, hold the Left button and repeatedly tap A and B to increase your Power button and pull him. Immediately press Down again once he regains his energy, and repeat until one or the other of you falls in or time runs out. If you win, you get a free Continue. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Three - Future -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV3] 3-1 --- Move forward and take out the first two Roderick Rats of the Robot variety, then allow a platform to cart you over to the other side of a gap. Eliminate another Robot Roderick Rat. Hop over a couple of pillars and another Rat, then use several hovering platforms that will start going up once you land on them to continue advancing foward. At the next platform which goes right instead of up, grab a Carrot out of the air, defeat one final Rat, then continue off-screen. 3-2 --- Proceed right and wait out the Robot Roderick Rats on hoverjets, doing a jump-kick on them once they are at the low point of their up-and-down movements. Once you get past the initial batch of Rats, you should easily spot the Gogo Dodo mini-game dog, so contact it to play. Once the mini-game is finished, continue right, eliminating another contintent of Robot Rats 'til you get to the next area. 3-3 --- In this area, hop onto the hovercraft, and after a few seconds Buster will automatically start going right. Press the A button to jump once you come across gaps or else you will crash and lose a life. A good technique is to move forward and, when you see a gap coming up, move back to give yourself time to jump. After a couple of ramps which Buster automatically jumps off from, you will get a tricky set of quick, consecutive jumps. Use the earlier suggestion of moving back as soon as you land to give yourself a little extra time for another jump. Shortly thereafter, you will hit a few walls, which Buster automatically destroys with a carrot shot. Following another few ramps, Buster will bust down some more walls, wrapping up this level. 3-4 --- This is a continuation of the last level with more hovercraft driving. There are no 'tricks' per se, so you will simply need to react fast to when you need to pull off regular jumps. There are a couple of split paths, and taking the top path will net you more carrots in both cases. Near the end of the level, when you get a long stretch of straight floor, immediately move left. When you see a ramp coming up, move right and press right and jump with the A button once you get to the ramp to leap up high and make it to a high wall. Jump a couple of more times to break through a few walls, then stay still and drive on autopilot, and you will end this level. 3-5 --- Walk right and drop right off the wall to land on a hovering pod that will go left. Rush off it to land onto the next hovering pod before the first one malfunctions. Repeat moving from one platform to the next while avoiding touching the running voltage (if you do get shocked, however, you will only lose one heart, and not a life). There will be a couple of very tricky platforms to move over too, two of them occurring in a row: instead of jumping, use the Dash technique to make it over to the next platform. After those two, you will have one easy jump, and then you will want to make a quick jump from the last platform before it goes far down and drops you on running voltage. When you land on safe ground, head right and to the next area. 3-6 --- Go right to start and onto a hovering pod that will slowly lower. Move onto a conveyor belt and go right. Kick the Robot Roderick Rat to stun it, then hop onto its head and do a Super Leap up to the left to find a Gogo Dodo. Once you do the mini-game, jump up and to the right and dash along the long platform, grabbing a few Carrots along the way. At the end, take a hover pod down and go right. Jump onto the robot with the detached head to be able to leap up high onto a platform. Hop across the top ledges, grabbing several Carrots in the meantime, then take the hoverpod down and drop yourself off. Continuing on, kick the electrified computer before it can shock Buster, and eliminate a few more normal Robots before hitting the end of the area. 3-7 --- Move past multiple iron presses by either Dashing by them or walking past as soon as they move back up into the ceiling. Repeat this several times, defeating enemies in between, until you come to one of the computers with running voltage. Kick it to temporarily de-electrify it, then hop onto a hoverpod to the upper right with a Super Leap. Move left from there to find the dog for another spin of the wheel. Continue on right after past two more iron presses to get to the boss of this world. Boss Battle: Cyber Max ---------------------- At the start of the battle, Cyber Max's lower body, torso and head will be separate, and the three body parts will slowly combine. Once Cyber Max's head comes onto the rest of his robot suit, quickly jump and land on his head to damage him. Once Cyber Max takes damage, his head will detach. Quickly run to the right or left side. His torso and lower body suit will fly left and right towards the walls before retracting towards the centre, and then move to the walls again a second time at a slower rate (the torso goes to the left the first time, then the right the second time. Vice versa for the lower body). After, the frame comes back together again, and you can jump onto Cyber Max again. If you do not immediately damage Cyber Max, he will start to dash at you. Be prepared to jump as soon as his body is completely formed, and maneuver to land on top of him whereever he will be at your moment of impact. After you defeat Cyber Max, your mini-game this time around will be a game of Soccer. Your Tiny Toon friend will drop a ball from one floor up above to Buster. As Buster, you must kick the ball up twice in the air to move it along, following it right, and then kick it a third time to send it into the net. All the time, however, your friend is constantly dropping more soccer balls, so you have to be able to juggle keeping the current ball in the air and going right while moving back left and striking the new ball into the air. It is possible to get 15 Goals in 40 seconds, but it requires some luck and very good reflexes and time management. If you succeed, you will get a free continue. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Four - Monster -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV4] 4-1 --- Dash right, eliminating the first Mummy Roderick Rat that you come upon. When trying to jump from the next section over water, you will be swarmed by a three-pack of Vampire Bats. You can kick one in mid-air or wait for it to swoop in before hopping on top of it. Continue on, eliminating another Rat and bypassing or eliminatnig another trio of Vampire Bats before moving to the next area. 4-2 --- Proceed right, eliminating a single Mummy Roderick Rat, then hop over a statue of Max and a few pillars, followed up by a trio of Vampire Bats. At the highest pillar, you will encounter the first Ghost in this world. They can be defeated like any other enemy, with a kick or jumping on them. Continue right and slowly scaling down, defeating more Vampire Bats and Roderick Rats. From there, continue over more pillars and ledges and statues while fending off the same three types of monsters, until you get into the haunted mansion proper. 4-3 --- Head right down the long hallway and past the picture of your four Tiny Toon friends. Eventually, you will come to a series of four doors. There are three 'wrong' doors, which are randomly generated. If you go through one of these three incorrect doors, you will have to go down a short corridor filled with living candles. To defeat the candles, you can jump onto the platform which each is on while it is moving right, and kick it to extinguish its flame, or jump and kick its flame in mid-air right before landing on the candle flame. Once you exit, you will be dropped back at the beginning of the level. The doors do not re-randomise, so the door you went through should now be stayed away from. The correct hallway shall have a white background. As you go right, hop over the first urn, and you will see that the urns sent you floating up high as far as the streams of air they let out go. Continue right a few pots, taking out enemies. By the time you get to the third urn, however, start jumping off to the right quickly: if you go to high, you will come into contact with the flames of a chandelier, burning Buster and causing damage to him. Eventually, when you need to make a Super Leap or hop off Vampire Bats to reach one urn, go up high and drop off to the right to find the Gogo Dodo mini-game dog. Head right and drop down from another urn, then eliminate one last candle walking around before getting into the next area. 4-4 --- Go right to finish up a small part of this level. In the next area, you should hear a terrifying sound: the sound of rising water. Very quickly jump up right and left across the platforms until you get to the top, and exit out right. You may wish to use Super Leap to high jump some platforms, although it is not strictly required. Repeat going across a very short corridor, and you will come into another area you need to vertically scale. The platforms here are more widely- spaced apart, and so you will need to Super Leap across most (but not all) of them. Once you hit the very top, you are safe, and do not need to rush right as the tide will recede from there. 4-5 --- Continue right across all of Max's portraits, and you shall come to 4 doors. This scenario is just like 4-3, where three of the doors are incorrect doors that lead to black hallways with candles walking around, and one is a 'correct' door. The correct door, much like before, has a white background. Inside, make your way along the long corridor past multiple urns and Roderick Rats, and the occasional Vampire Bats, moving candles and ghosts before exiting out at the end. Boss Battle: Franken Max ------------------------ Franken Max has a large height advantage over Buster, so you cannot do a regular jump onto his head without taking damage. To do so, you need to do a Super Leap at him, and for that to occur, you again need room to hit him without taking damage in return. When Franken Max jumps and lands on the ground, it will cause spikes to come out of the floor for a few seconds. The good news is that if you stay at either end of the room, Franken Max will never just walk right into you - he will instead jump at you. You can take the opportunity to quickly Dash out from underneath him, then jump just before he lands. By the time you land from your Super Leap, the spikes caused by his impact will have receded, and you can turn around, and Dash and Super Leap at him to cause damage by bopping him on the head. Unlike previous movie worlds, you do not have any mini-game to play after clearing the Monster world. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Five - Studio -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV5] 5-1 --- Dash right through the level, encountering a couple of regular Roderick Rats and Cameraman Roderick Rats. Bop or just clear each of them in turn, making sure to stay out of the way of any barrel projectiles, and eliminate the lone vulture that may show up before you hit the end of the level. 5-2 --- Dash across the rooftop houses, making jumps to clear the gaps between roofs, hopping over Kabuki and Cameraman Roderick Rats, and defeating a couple of frogs on the way. 5-3 --- Continue to progress straight through the level. Like before, you will get world-specific enemies such as Robot Roderick Rats, hovering Robot Roderick Rats that you can eliminate with a kick, normal robots, and another Cameraman Roderick Rat before ending this area. 5-4 --- This area is a little bit more confined than the previous three, so watch out for platforms and safe spots to land as you eliminate Ghosts, Mummy Roderick Rats, and Vampire Bats. On the way, you will find the last iteration of the Gogo Dodo dog in the game, so you may want to touch him in order to heal up if possible. Finish off with a Cameraman Roderick Rat. Boss Battle: Montana Max ------------------------ Max will show up in a director's chair that is held up high in the sky. Stick to the ground while hopping over the movie reels without bouncing off them to avoid sending yourself into Max's electric beam attack. Make your way to the platform at the bottom of his chair and kick the lever to send him down to earth. Hop on his head once he sends out a retractable spring-loaded fist. Bounce off either the fist or the reels to strike him. When Max goes up again, he will throw out several movie cassettes at you. Avoid them as he only throws at a limited range, then he will start his charged beam again and the whole process will repeat itself. Damage him enough times until he falls to conclude the game. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Passwords -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [PASS] --------- HARD MODE --------- By pressing A and Start at the title screen, you get a Hard Mode function. In Hard Mode, Buster Bunny is reduced to 2 Hearts instead of 3, and all of Max's boss forms takes 6 hits to defeat instead of 3. You also get a different ending. ---------------- BONUS MINI-GAMES ---------------- You can play the bonus three mini-games from the regular game (Basketball, Tug of War and Soccer) by pressing and holding A and B when loading the game up before the Konami logo appears, then pressing Start. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Steam/GOG Gifts/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [SGGA] If you liked this guide and have a STEAM or GOG account, consider gifting me something on STEAM or GOG! STEAM ID: EmperorDarkstar GOG ID: darkstarripclaw Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Credits go to the YouTube user webnations, whose TAS playthrough I used to assist me in writing this guide. Credits goes to GameFAQs user Land of GameCubes for posting codes for this game on the site. ________________________________________________________________________________ ©2013 GammaBetaAlpha FAQs