Battle Dodge Ball Game Boy Developer: Sun L Publisher: Banpresto By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ How to Play [HELP] Teams [TEAM] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- How to Play -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] Battle Dodge Ball is a part of the Japan-only Compati Hero Series. You can read more about this on Wikipedia: http://en.wikipedia.org/wiki/Compati_Hero_Series Gundam, Kamen Rider V3 and Ultraman Taro are the main representatives of the 'heroes' side of the six teams in Battle Dodge Ball, with Zeong, Ikadevil and Zetton rounding out as the villains. The general gist of the game is that you can choose one of the six teams. You then fight each of the other five teams once per round in a short dodgeball game, two-on-two. Unlike normal dodgeball, you are not knocked out with a single hit. Rather, in Battle Dodge Ball, each character has a specific amount of HP. Once he takes enough hits to lose all his HP, he is out of the match. Along with HP, this trends into a general statistics system with several other stats. If you win a match, you gain a variable amount of experience points, and 15 experience points if you lose a match. You can level up your stats and make each match significantly easier over time. Your team has two players each. The Leader has the ability to make special attacks, and is generally more powerful. The follower, however, has two 'forms' or copies or whatever - an infielder who plays on the main arena, and an outfielder who stands on the lines behind the enemy side of the arena and can catch long passes and grab balls that enemies dodge. The outfielder can also return balls to you, but also throw it at the enemy players, making him potentially dangerous. Stats for the outfielder are upgraded separately from his infield counterpart. Once you play a full 10 rounds against each of the five opposing teams, the game ends. -------- CONTROLS -------- A - Pick up the Ball - Pass the Ball (to teammate or outfield) B - Throw the ball at the other team - Catch A + B - Jump over the centre line + B - Toss the ball while in mid-jump D-Pad - Move around Select - Change character control between leader and side (when not in possession) - Use Special attack (when bars are flashing) Start - Pause the game ------ SKILLS ------ The author would like to note that what he believes the stats each do is based entirely on anecdotal evidence in the case of some when upgrading his skills (Footwork and Jump are obvious), and what they actually do may be different. If you are fairly sure of what some of them do and they are described different than what they actually do, PLEASE email the author at his email at the bottom of this guide. The stats, for those of you who cannot read Japanese, are from top to bottom on the stats page after HP. SHOT - Increases the likelihood of hitting the enemy versus a catch FOOTWORK - Increases movement speed DEFENSE - Decreases the damage you take from a hit FORCE - Increases the 'bounceback' of the ball following a hit JUMP - Increases the height of your jump POWER - Increases the total damage you do with a hit ---------------- STARTING A MATCH ---------------- At the beginning of each match, the referee will throw the ball into the air at the centre line. You can press the A + B buttons to jump and try to grab the ball. ------------------- USING THE DODGEBALL ------------------- When you have the dodgeball in your hands, there are several things you can use. First is Passing - you can pass the ball with the A button to either your teammate infielder or to the outfielder. Passing is a little bit twitchy with this - simply pressing right towards the outfielder or whatever direction to your teammate does not guarantee it will be passed in that direction. Similarly with Throwing the dodgeball at either of the enemies, there is no real way to manipulate which of the two enemy players who you throw it at. You would expect it to be the closer one to where you are standing, but that is not always the case. When throwing the ball, your opponents will more often than not catch it, at least in the beginning. If, however, they get hit, they will be knocked away, and the ball will bounce off the opponent. Your leaders can also use a Special, which charges up slowly over playtime. When your leader is in posession of the ball, several bars will show up on the menu. When the bars have filled up, they will start flashing, which means you can use the Special Attack. You get one bar per successful hit on an enemy, and your Special can be used when you have 5 bars. ----------------- CATCHING THE BALL ----------------- If your opponent throws the ball at you, either you dodge it, causing it to slow down and stop on the field, you dodge it and an outfielder catches it, you get hit, or you catch the ball. To catch the ball, you do not have to be facing the ball-thrower, but it probably helps. You need to press the B button just before the point of impact to successfully catch it. ----------------- GRABBING THE BALL ----------------- When the ball is on the ground, pick it up with the A button. If the ball is on the centre line or just slightly to the right, you can also go and grab it, but be careful - if it is on the line, then your opponent could beat you there and grab it first. With enough power behind your shots or if the enemy is close to the centre line (or to the back line in the case of your outfielder), if you hit him with the dodgeball, the dodgeball will bounce back far enough that you can grab it from the centre line, or it may even cross the centre line. In this, you can set up several consecutive attacks without having to worry about return fire. ------- DASHING ------- By double-tapping the same D-Pad directional button, you can dash. ------- JUMPING ------- By pressing the A + B button at the same time, you can jump. If you dash towards the centre line and then hit A + B, you will jump OVER the centre line. Press and HOLD B to fire the ball, or else your character will just give up the ball to the opposing team. Jumping has its drawback: if you go in too far and the opponent catches the ball, you will be deep in their territory and they can fire at you while you are running back (similarly, of course, the reverse applies which can be helpful). You can also jump to dodge enemy shots, particularly their own jump shots. ---- MAPS ---- Each map has slight special characteristics. For example, fighting on the Ultra Fighters stage on a moon environment has reduced gravity, giving your characters a greater jump and more powerful jump throws. The three Heroes teams are probably easier to take on for your very first few matches of the first round, as the three Villains teams are slightly harder. After the first couple of rounds, if you win often enough and get your stats high, the difference becomes insignificant. ------------ Levels - EXP ------------ This is the total amount of EXP you need to allot to a specific skill to get to that level. EXP is cumulative - if you have a skill at 0 and give it 50EXP, that skill will then go up to Level 2. Giving another 50EXP adds up to 100EXP total, increasing the skill to Level 3. LV1 - 20EXP LV2 - 50EXP LV3 - 100EXP LV4 - 160EXP LV5 - 250EXP LV6 and up - ? ----------------- BREAKING THE GAME ----------------- It is fairly easy to break the game if you know what you are doing. The best tactic is to focus on upgrading your Shot, then Power, specifically of your Leader and your Outfielder. As your Leader, throw the ball at the opposing team if they are close to the centre line. If they are not, pass the ball over to your Outfielder and have him throw at your foes. By doing this, you can hit the enemy players, then have the ball bounce back over the centre line or back line and repeat several times before they can finally grab the ball. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Teams -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [TEAM] Names given are 'translated' ie. Ultraman instead of Urotoraman. Teams are top to bottom on the selection screen for those of you who cannot read Japanese. These are the INITIAL stats for each team - you can level them up. Outfielders have the exact same stats as their infielder counterparts, but they have no Defense, Jump or Power stats. ------------------------------------------------------------------------------ | TEAM | CHARACTERS | HP|POS| SHOT| FOOT| DEFNS|FORCE| JUMP| POWER| |------------------------------------------------------------------------------| | SD Gundam | Gundam |090|In | 2/50| 1/20| 2/50 | 1/20| 2/50| 0/00 | | Heroes | Gym |080|I/O| 1/20| 1/20| 1/20 | 1/20| 1/20| 0/00 | |------------------------------------------------------------------------------| | Greatest | Kamen Rider V3 |080|In | 1/20| 2/50| 1/20 |3/100| 1/20| 0/00 | | Riders |Masked Rider No.1|070|I/O| 1/20| 2/50| 0/00 |3/100| 0/00| 0/00 | |------------------------------------------------------------------------------| | Ultra | Ultraman Taro |080|In | 2/50|3/100| 0/00 | 1/20| 1/20| 1/20 | | Fighters | Ultraman |080|Out| 1/20|3/100| 0/00 | 0/00| 1/20| 0/00 | |------------------------------------------------------------------------------| | Mobile | Zeong |080|In |3/100| 0/00| 2/50 | 1/20| 1/20| 1/20 | | Suit Killers | Zaku |080|I/O| 2/50| 0/00| 1/20 | 1/20| 1/20| 0/00 | |------------------------------------------------------------------------------| | Shocker | Ikadevil |080|In | 1/20| 2/50| 0/00 |3/100| 1/20| 1/20 | | Eagles |Shocker Combatmen|070|I/O| 1/20| 1/20| 0/00 |3/100| 0/00| 0/00 | |------------------------------------------------------------------------------| | Monster | Zetton |105|In | 0/00| 1/20| 1/20 | 2/50|3/100| 1/20 | | Crushers | Alien Baltan |090|I/O| 0/00| 1/20| 0/00 | 2/50| 2/50| 0/00 | ------------------------------------------------------------------------------ --------------- SPECIAL ATTACKS --------------- Gundam - Sends the ball completely straight to the outfielder at a high speed, rendering it uncatchable Kamen Rider V3 - Sends the ball out in three loop-de-loops across the field (1.5x a sideways 8) Ultraman Taro - Fires the ball completely straight down to the back line, then the ball flies up into the air, drops back down and returns to Ultraman Taro Zeong - Questionable use. Sends the ball straight up into the air in an upside down V-shape. If you are at your own backline, it sends it to the opposing backline. Anywhere else, it sends it to your Outfielder. Ikadevil - Sends the ball straight for a little bit, then it oscillates in a very thick wave pattern before stopping. Zetton - Sends the ball straight for a while. The ball then stops, moves straight up, then comes back down to earth, then moves straight for a little bit further. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] The following references were used for this guide: http://www14.atwiki.jp/gball/pages/279.html http://www14.ocn.ne.jp/~aoppana/battle/ ________________________________________________________________________________ ©2013 GammaBetaAlpha FAQs