*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Mysterium Strategy Guide Platform: GameBoy Version 2.00 By Robert Paulson Email: LevinMage@hotmail.com *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* -------------- Author’s Note: -------------- Hi! Welcome to my guide for the Gameboy game Mysterium! *** If you need help, have new information, or see any errors in this walkthrough, PLEASE email me at LevinMage@hotmail.com ======================================================================= Copyright ======================================================================= This walkthrough is a guide for Mysterium, which was produced and copyrighted by the Asmik Corporation. This walkthrough is solely intended for public use and may only be used for non-profit purposes. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Furthermore, this FAQ and everything within this file cannot be reproduced in any way, shape or form, (physical, electronically, or otherwise) from its original, unedited, and unaltered format. This walkthrough is protected under national copyright law and the Berne Copyright Convention of 1976. Any violation of this code will result in strict penalty and high fines susceptible by law. If this document is portrayed in any commercial use, you will be stricken under the code of law and will be punished. Revisions of this walkthrough are only to be done with notice of the author before hand. This document is not to be plagiarized in anyway, and if plagiarized, the person/criminal will be punished to the full extent of the law. However, you may put this walkthrough up on your web site if you -> 1) Send me an email asking for my permission 2) Once my permission is granted, you must give credit to the author (me) and DO NOT ALTER this walkthrough in any form. ----------------------------------------------------------------------- -> The latest version of this walkthrough can be found at GameFAQs.com! -> Mysterium (tm) a registered trademark Asmik Corporation. Gameboy (tm) is a registered trademark of Nintendo Version 2.00 06/20/05 ========= CONTENTS: ========= I. Revisions & Updates II. Tutorial and Guide to Mysterium (Basic game information) - Controls - Play Screen - Menu Screen - Status Screen - Clearing a Dungeon Level III. Walkthrough (contains Maps, Items found, and Monsters) IV. Weapons and Shields V. Items VI. Transformation Table VII. FAQ VIII. Game Codes IX. Game Genie Codes X. Speed Walkthrough XI. Credits ======================================================================= I. Revisions/Updates ======================================================================= ---------------------------------------- Version 1.80 - 2.00 (06/05/05)-(6/20/05) ---------------------------------------- - Corrected 3 minor errors on the dungeon maps - Revised the copyright information - Fixed content errors in the main walkthrough - Made some changes in the speed walkthrough section ----------------------- Version 1.5 (10/25/04) ----------------------- - I fixed mistakes in the map section - Created a FAQ, game code, and game genie code section - Created a speed walkthrough section ----------------------- Version 1.0 (04/04/04) ----------------------- - I added a revision/update section and a basic guide section - I reedited the map section, item section and the item transformation section - I created a rough list of monsters ======================================================================= II. Tutorial and Guide to Mysterium (Basic game information) ======================================================================= --------- The Story ========= Your life long fascination with alchemy is about to be tested. You have come to the famous alchemist Hermetrix™ and been accepted as his apprentice. The task of an alchemist is to magically convert metals and minerals into gold and other useful items. After a short introduction to alchemy, Hermetrix has sent you to Mysterium™ to prove yourself. Here you must find your way through twisted halls created by Arimasp™ a race of giant ants who live in Mysterium. You must use the pools of transformation with your knowledge of alchemy to create any item you will need. To pass the test, you must learn the nature of each metal and mineral, and the transforming powers of each process: Fire, Water, Acid, and Mercury. When you have mastered alchemy you may succeed in the final test. You must rescue the giant ant civilization and Cadmia,™ the alchemist who tried before you. --> The order and information of this tutorial will loosely follow the actual game manual for this game. I have obviously expanded upon every section so that you can have a more complete and full understanding of how to play this game. GameBoy Controls ================== -> This picture is for the Color and Non-Color GameBoy only! +------------------+ ____________________ | | | -KEY- | | +--------------+ | | | | | | | | D= Directional Pad | | | SCREEN | | | A= A Button | | | | | | B= B Button | | |______________| | | Sta= Start | | _ Nintendo _ | | Sel= Select | | _| |_ _ (A) | | ooo= Speaker | |(_ D _) (B) - | +--------------------+ | |_| - | | | | Sel Sta oo| | oooo| |__________________| Directional Pad --------------- The directional pad allows you to move your character on the screen. Your character can be moved in only four directions, up, down, left, and right, NOT diagonal. The directional pad also allows you to move the cursor on the menu screen. A Button -------- The A button will fire any weapon you have equipped and will also allow you to select an item or execute a command. B Button -------- The B button allows you to turn the AIM mode on or off. The AIM mode allows you to fire your weapon down the corridor. By using the directional pad, your character can be positioned so that he fires along the sides or straight down the hallway. To exit AIM mode, press the B button again. *** When you are in AIM mode, you are only able to move your character forward and slightly to the left or right. This means that you will be unable to turn your character 90 degrees in the other three cardinal directions. Start ----- The Start button allows you to pause the game. Select ------ The Select button allows you to switch between the play screen and menu screens, or between the menu screen and a submenu screen (ex. from the Map screen) ----------- Play Screen ----------- +------------------+ % = The number of lives you have remaining. |%%% -> |xxxx | | Every time you die, you will begin at the | \ / | starting point for that floor | \ / | | \--------/ | -> = The direction you are facing. In this | | | | case, your character is facing east | | | | | /--------\ | xx = A bar graph representation showing how / \ | much health you have remaining | / o \ | | / \ | o = Items that may appear on the floor. Only +------------------+ two items can be on the floor at a time *** Your character can only see three rooms ahead from where he is currently standing. *** Your character has 3 lives, which means you can die twice and still be playing. If you die 3 times, you will need to start over. ----------- Menu Screen ----------- This screen can be accessed by pressing the Select button +---------------------------+ | | Inventory = You may carry a total of 18 | Inventory | items during your quest. If you have an | | item equipped, a small boxed-in “W” for | Staff Lizard | weapon or “S” for shield will appear | Torch Iron | next to the item | Scroll1 _________ | | _________ _________ | On Floor = This lists the items, if | _________ _________ | any, that you may select and pick up | _________ _________ | | _________ _________ | Drop = This command lets you drop an | _________ _________ | item onto the floor | _________ _________ | | | Look = This command lets you look at | On Floor | and read the item you select | ________ ________ | | | Use = This command lets you use the | Drop Look Use Get | item that you select | Song Paus Stat Map | | | Get = This command will let you pick up +---------------------------+ all the items in the room you’re in Song = This command will let you turn the music off or on Paus = This command will let you pause the game Stat = This command will bring up the Status Screen Map = This command will bring up the map of the level, revealing only those areas which you have uncovered. The Map display is very useful, but smaller and in less detail than the maps I have provided you with. ------------- Status Screen ------------- +---------------------+ | Status | | | Maze Level – What level of the maze you have | Maze Level | currently reached | 1 of 10 | | Title | Title – What level of alchemy you have reached | Novice | | Weapon Readied | Weapon Readied – What weapon you have equipped | A Power Staff | | Weapon Rating | Weapon Rating - Shows the power of your weapon | |xxxxx | | via a bar graph. The fuller the bar graph, the | Shielding | the stronger you are in that category. | |xx | | | Health | Shielding - Shows your defense | |xxxxxxxxxx | | | Torch | Health - Shows your health | |xxxxxxx | | | Stat | Torch - Shows the amount of light your Torch +---------------------+ has remaining. Your “torch meter” will decrease during the game as follows; After about 4.5 minutes the meter will be decreased by about half, and after about 6 minutes, your Torch strength will be about a third and your torch will “become low,” making it harder to see. At about 7 minutes your torch will “become low” again, making it even harder to see. After about 9 minutes your “torch meter” will be completely empty It may take awhile for you to familiarize yourself with the command screens and options. Remember, if you get upset, don’t throw your Game Boy, this will only damage it ;) Clearing a Dungeon Level ------------------------ To advance to the next level, you must climb down the chute. Although it is not necessary to have obtained all the items on a floor before going to the next dungeon level, it will make it much easier for you to complete your quest. Along with this, it is very important for you to master the process of alchemy, which will allow you to get some of the best weapons, armor, and items available. ======================================================================= III. Walkthrough ======================================================================= This walkthrough is displayed in the following format: 1) The information you receive from the Arimasps before each level 2) The alchemist level you have reached 3) The map of the cave 4) A key to the different symbols on the map 5) An Item and Monster list for the dungeon level --> The monsters listed are in the order that I encountered them 6) A guide on how to navigate through the dungeon level ----------------------------------------------------------------------- ======= Level 1 ======= I am Morda, caretaker of Mysterium. You must be a highly skilled alchemist indeed if Hermetrix sent you to take on this very difficult task. We have provided pools of Fire, Water, Acid, and Mercury so that you may transmute what you find and thus create what you will need to solve the mystery of the Mysterium. Release us from the grip of the Beast. Alchemist Level: Novice /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ |*1 |_|*2 |_|*3 |_|*4 |-| |_| |_|*5 |_| |_| |_|~ | | s _ _ F _ Xg _ _ _ _ _ | | | | | | | | |-| | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ ] [ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ |*7 |_| | | |_| | | |_| |_|*6 |_| |_| |_| | | _ | | W _ | | _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ \---/ \---/ \---/ ] [ ] [ ] [ ] [ ] [ ]Xs[ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /---\ /---\ /---\ |*8 | | |_| | | |_| | | |_| |-| |_|*17|_| | | | | _ | | _ | | _ Xbl _ _ @ | | | | | | | | | | | | | | |-| | | | | | \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \---/ ] [ ] [ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /---\ | |_| |_| |_| |_| | | |_| |_| |_| |_| | | _ _ _ _ | | _ _ M _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ | |_| |_| |_| |_| | | |_|*16|_| |_| |_| ~ | | _ _ _ _ | | _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \---/ ] [ ] [ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /---\ | | |*9 |_| |_| |_| | | |_| |_| |_| |_| | | F | | ` _ _ _ | | _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ ] [ ] [ ]Xgr[ /- -\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ | | | |_| |_| |_|*10| | |_| ~ | | |_| | | | | | | _ _ _ | | _ | | _ | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \- -/ \- -/ \---/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\ |*11| | ` |_| |_| |_| | |*13| | | | ~ | | | |*15| | | | _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ | |-| |_| ~ |_| |_| | | | | | | | | | |*14| | Xr _ _ _ | | | | | | | | | | | | |-| | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \- -/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/ ]Xg[ ] [ ] [ ] [ ] [ ] [ /---\ /---\ /---\ /- -\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ | |_| |_|*12|_| |_| |-| | | |_| | | |_| | | _ _ _ _ Xb | | _ A | | _ | | | | | | | | | | |-| | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xg = Open this door with a Glass Key Xr = Open this door with a Red Key Xb = Open this door with a Black Key Xgr = Open this door with a Gray Key Xbl = Open this door with a Blue Key Xs = Open this door with a Stone Key F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid ~ = Represents a Winged Serpent monster M = Pool of Mercury ` = Represents a Shadow monster Items Monsters ---------------------------------- -------------- *1 = Lizard *10 = Black Key Winged Serpent *2 = Torch *11 = Torch Shadow *3 = Iron *12 = Gray Key Shadow *4 = Scroll 1 *13 = Iron Winged Serpent *5 = White Rose(T) *14 = White Rose(T) Winged Serpent *6 = Red Key *15 = Blue Key Winged Serpent *7 = Torch *16 = Torch Winged Serpent *8 = Iron *17 = Crystal 1 *9 = Iron -> If you look at the screen, you will see that you are in a small hallway facing east. First, pick up all the items you find in this hallway. From now on, you should pick up every item that you come across. Drop the Iron into the Pool of Fire to create a Glass Key*, which you should then use on the door to the east. -> Follow the path and pick up a healing item, the White Rose(T). Continue to follow the path and kill all of the monsters you encounter until you see two paths, each leading west. Follow the first path, which leads to a Pool of Water. Continue to follow past the Pool of Water and pick up a Torch and Iron near the end of the path. Now walk back to the Pool of Water and drop an Iron and a White Rose(T) into the Pool of Water to get a Chelidonia Herb and Dust of Tin respectively. Drop the Chelidonia Herb and Tin Dust into the Pool of Water to get a Red Rose of Healing(I) and a Tin. Finally, drop the Tin into the water to get a Honey. Now walk back to the Pool of Fire and drop the Honey into the Pool of Fire to get a weapon, the Pendant, which you should then equip. -> Now follow the path back to the area where you saw the two paths leading west. Instead of following the first path like you did earlier; follow the second path that is further south. Follow this path as it twists and turns, picking up the items and killing monsters until you reach a door that leads west, to your right if you are facing south. Use the Red Key that you found earlier and walk west through the door. Walk north, pick up the torch, and then continue walking north to the Pool of Fire. Now drop an Iron into the Pool of Fire to get a Glass Key*. Walk south, go back through the door, and then continue walking east until you reach another door. Use the Glass Key* and walk south through the door. Pick up the Gray Key near the western end of the corridor, and then walk east to the door. Use the Black Key and walk east through the door. -> Walk north, pick up the Iron, and continue to follow the path as it loops until you reach the Pool of Acid. Continue to follow the path until you find the Blue Key and a White Rose(T). Walk north, use the Gray Key, and then walk north through the door. -> Follow the path and pick up any items you find until you reach the Pool of Mercury. Now walk west past the Pool of Mercury and follow the path until you reach a door to your north. This door requires a Stone Key to open, which you don’t have. Furthermore, you shouldn’t go through it anyway since this door will lead back to an earlier portion of the maze. (This door also has another unique feature. If you go north through the door, you won’t be able to go south back through the door. This means that you would then have to walk all the way back through the maze to reach the other side of the door) -> Walk east past the door requiring the Stone Key until you reach another door. Use the Blue Key and walk through the door. Pick up the item on the floor and look to the east where you will see a chute that is set into the floor. Walk east onto the chute and you will drop down a dungeon level. ======= Level 2 ======= For a very long time we Arimasps have been seeking to draw gold from the earth so that we may bring it to the surface and enrich the lives of all. We recently dug up an ancient temple, but it is guarded by a pesky dragon. Now we are sad because we cannot tunnel any farther. We cannot keep building out caverns because the dragon blocks our way. He wont let us in the temple or dig around it. You may see a vision in my crystal sphere of the dragon creature. Beware of this beast. (Animated scene with dragon walking in front of a temple) Alchemist Level: Apprentice /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ | |_| |_|*1 |_| |_|*2 |_|*3 | | |_| |_| |_| ~ | | s _ _ _ _ _ | | _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \- -/ ]Xs[ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /- -\ | |_| |_| |_| |_| | | | |*5 |_|*6 |_| | | | | _ _ _ _ | | | | _ _ F | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /---\ | | | |_|*9 |_|*8 | | + | | |-| |_| |_| |_| | | | | W _ _ | | | | Xsl _ _ _ | | | | | | | | | | | | |-| | | | | | | | \- -/ \---/ \---/ \- -/ \- -/ \- -/ \---/ \---/ \---/ \---/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /---\ /---\ | | | |_| |_| + | | | | | |*12|_| |_| | | | | | | _ _ | | | | | | _ _ M | | | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \---/ \---/ \- -/ \- -/ \- -/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /- -\ | | | | |*7 |_| | |*4 |_| + | | |_| |_| |_| ~ | | | | | | _ | | _ | | _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \- -/ \---/ \---/ \---/ \---/ \---/ \- -/ \---/ ] [ ] [ ] [ ]Xg[ /- -\ /- -\ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ | |-| | | | | |_| |_| |_| |_| ~ |_| |_| | | Xgr | | | | _ _ _ _ _ _ | | |-| | | | | | | | | | | | | | | | | | \- -/ \- -/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ | | | |_| | | | | | | | | | | | | | | | | | | _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ | |_| |_| |_| |_| |_| |_|*10|_| |_| |_| | | _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ ]Xbl[ ] [ ] [ ] [ ] [ /---\ /---\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ |*13|_| |_| | | | | | | | | | |*11| | | | | | + _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ | | | |_| | | + |_| |_| + |_| |_| |_| ~ |_| | | @ | | A _ | | _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xg = Open this door with a Glass Key Xgr = Open this door with a Gray Key Xbl = Open this door with a Blue Key Xs = Open this door with a Stone Key Xsl = Open this door with a Silver Key F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid ~ = Represents a Winged Serpent monster M = Pool of Mercury + = Represents an Ogre monster Items Monsters --------------------------------- -------------- *1 = Tin *11 = Torch Ogre *2 = Lizard *12 = Tin Ogre *3 = Tin *13 = Crystal 2 Winged Serpent *4 = Silver Key Ogre *5 = Scroll 2 Ogre *6 = Gray Key Ogre *7 = Torch Winged Serpent *8 = Tin Winged Serpent *9 = Glass Key Winged Serpent *10 = White Rose(T) Ogre -> Walk east and pick up the two Tins and Lizard on the ground. Now use a Lizard, which will let you help you identify the different doors. From now on, you should use one Lizard at the beginning of every new dungeon level. Continue to follow the path until you see a key on the floor. Pick up the Silver Key and kill any of the Ogres nearby. Now backtrack to the door that you passed earlier and use the Silver Key. -> Walk east through the door and continue walking until you find another key on the ground. Pick up the Gray Key and backtrack until you go back through the door where you used the Silver Key. -> Now walk south and follow the path until you reach a door. Walk south past this door until you reach another door. Use the Gray Key and walk east through the door. Follow the path leading south first and pick up the Torch. Now walk back to the fork and follow the other path north, which will eventually lead to a Tin and Glass Key. After picking these items up, follow the path back until you go through the door where you used the Gray Key. Now walk south and continue to follow the path until you reach the next door. This door requires the Blue Key, which you don’t have yet. To the east, is a big room that has many corridors and monsters! -> Kill the four monsters in this area and pick up the White Rose(T) and Torch that are scattered about. Use the Glass Key on the door to the north and follow the path leading west, which leads to a Tin and Pool of Mercury. Drop two Tins into the Pool of Mercury and you will get two Blue Keys*. Now backtrack to the door that was immediately west of the big room. Use a Blue Key* and walk south through the door. Kill the Ogre and follow the path leading south until you reach a Pool of Acid. Drop your last Blue Key* into the Pool of Acid to get the Shiny Arrows, which you should then equip. While you are here, drop the Staff and Pendant into the Pool of Acid to get Iron Dust and Tin Dust. Drop these both into the Pool of Acid to get an Iron and Tin. Now walk back north and follow the other path leading west until you reach the chute. -> Now is a good time to get rid of any items that you don’t need right now, which is any Scroll or Crystal that you have in your inventory. Once you’ve read a scroll or crystal and gotten its information, the items are of no further use. Therefore, I recommend that you drop any scroll or crystal once you have read them since they take valuable space. Once you are ready, step onto the chute and you will drop down a dungeon level. ======= Level 3 ======= I have cared for these caverns since the Arimasps first started creating them. In that time, I have seen apprentices like you come and go. Cadmia, the last adventurer to explore this place, was making great progress but then suddenly disappeared. Cadmia left this scroll but I cannot read it. Perhaps it will be helpful to you. Alchemist Level: Initiate /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ |*1 |_|*2 |_| |-| | | |_| | |*10|_| |_| |_| | | s _ _ Xr | | _ | | _ _ _ F | | | | | | |-| | | | | | | | | | | | | | \- -/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /---\ /---\ /- -\ |*3 | | |_| | | | | | | | | + | |*11|_| ^ |_| | | | | _ | | | | | | | | | | _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \- -/ \- -/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /---\ |*4 |_| | | | | |_| + | | | | | |*12|_|*13|_| | | _ | | | | _ | | | | | | _ _ @ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ ] [ ] [ ] [ /---\ /---\ /- -\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ | ^ |_| |_| |_| |_| | | | | |_| |_| |_| | | _ _ _ _ | | | | _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\ | |_|*5 | | | | |_|*6 | | ^ |_| |_|*9 |_| |_| | | _ | | | | _ | | _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ \---/ \---/ ] [ ] [ /---\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ | |_| |_| + |_| |_| ^ |_| |_| |_| |_| | | | | _ _ _ _ _ _ _ _ | | W | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ | |_| | | | | |_| | | |_| + | | | | |_| | | _ M | | | | _ | | A _ | | | | _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \---/ ] [ ] [ ] [ ]Xbl[ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /---\ |*7 |_| + |_| |_| | | |_| |_| |_| |_| |_| | | _ _ _ | | _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/ ]Xgo[ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ | |_| |_| |-| |_| |_| |_| |_| | | | | | | _ _ Xg _ _ _ _ | | | | | | | | | | |-| | | | | | | | | | | | | | \---/ \---/ \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ /---\ /---\ /- -\ /---\ /---\ /---\ /---\ /- -\ /- -\ /- -\ | |_| |_| | | ^ |_| |_| ^ |_| |_|*8 | | + |_| | | _ _ | | _ _ _ _ | | _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xg = Open this door with a Glass Key Xr = Open this door with a Red Key Xbl = Open this door with a Blue Key Xgo = Open this door with a Gold Key F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid + = Represents an Ogre monster M = Pool of Mercury ^ = Represents a Green Lion monster Items Monsters --------------------------------- -------------- *1 = Scroll 3 *9 = Glass Key Ogre *2 = Wand(C) *10 = Torch Green Lion *3 = Lizard *11 = Copper Green Lion *4 = Copper *12 = Scroll 4 Ogre *5 = Blue Key *13 = Crystal 3 Ogre *6 = Copper Ogre *7 = Torch Green Lion *8 = Nightshade(C) Green Lion Ogre Green Lion Ogre Green Lion -> Pick up the four items in the immediate area, and then follow the path leading south. Continue to follow the path until you see a big room ahead of you to the south that is full of different passageways. Once you are in the room, follow the first path going west, to your right if you are facing south. At the end of the path, pick up the Blue Key. -> Follow the path back to the four-way intersection and follow the path going south until a wall halts your progress. Walk west and pick up the Torch that is lying on the ground. Now walk east to the fork, and then north to an intersection. Now walk east two rooms, and then walk north into a room that has a Copper lying on the floor. After you have picked up the Copper, walk south so that you are back to another four-way intersection. Follow the path leading east until you see a door. Walk past the door and continue to follow the path until you reach a Pool of Water. Drop two pieces of Tin in the Pool of Water to get two Honeys. Now drop the two Honeys into the Pool of Water to get two White Lilys(T). -> Now backtrack two rooms until you are back at the door that you passed earlier. Use the Blue Key and walk south through the door. Now walk west, to your right if you are facing south. Walk west past the first path that leads north. Now follow the next path leading north, kill the monster, and at the end of the path, drop a piece of Copper into the Pool of Acid to get a Red Key*. -> Now walk back to the main corridor that you just deviated from, and then walk west. At the fork, follow the path leading east, to your left if you are facing south. As soon as you pick up the Nightshade(C) that is lying on the ground, backtrack until you pass back through the door where you used the Blue Key. Now walk back to the starting point of the maze and follow the path leading east until you reach a door. Use the Red Key* and walk east through the door. -> Follow the path while making sure to kill all the enemies and pick up all the items you come across until you reach the Pool of Fire. Continue to follow the path past the Pool of Fire until you find a Copper on the ground. Pick up the Copper and walk back to the Pool of Fire. Now drop two Coppers into the Pool of Fire to get two Shields(C). Equip one of the two Shields(C), which will then raise your shielding power. Now walk all the way back to the big room that was full of different passages and find the Pool of Mercury. Once you are there, drop the other Shield(C) into the Pool of Mercury to get a Red Staff. Equip the Red Staff and drop the S Arrows into the Pool of Mercury to get Tin Dust. Now drop the Tin Dust to get a Tin, and then walk all back to the Pool of Fire. Now continue along the path until you reach the chute. Step onto the chute and you will drop down a dungeon level. ======= Level 4 ======= Hermetrix is impressed with your progress. Perhaps you can help us after all. You need only to try and understand the interaction between the metals and the pools we have provided for you. We do not know how to transmute the metals as you do, but Cadmia told us of a monstrous power which results from dropping any stable key into Fire. Alchemist Level: Trickster /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ | |_| |_|*1 |_|*2 |_| |_| | |*6 |_| |_| |_| | | s _ _ ^ _ _ _ | | _ A _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ | | | ! |_| |_| |_| |_| |_| |_| |_| | | | | F | | _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ /- -\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\ | ^ | | | | |_| |_| |_| |_| |_| | | ! |-| | | | | | | _ _ _ _ _ | | Xb | | | | | | | | | | | | | | | | | | |-| | \- -/ \- -/ \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\ | | |*3 | | ! | | |_| |_| |_| ! | | | | | | | | | | | | | | _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \- -/ \- -/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /- -\ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ | | | | | | | | |*8 |_| | | | | | | | | | | | | | | | | | | _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \- -/ \- -/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /- -\ /- -\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ | |_| | | | |*7 |_| |_| | | | | | | ^ | | | | _ | | | | _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ ]Xs[ ] [ ] [ ] [ ] [ ] [ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ | |_| |_| | | | | | | |_| | |! | | | | | | _ _ | | W | | @ | | M _ | | | | | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /- -\ | |_| ^ |_| | | | |*10| | | | | | |_| ! | |*5 | | _ _ | | | | | | | | | | _ | | | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /- -\ /- -\ | ^ |_| |_| | | |-| | | | | |_| |_|*4 | | | | _ _ | | Xbl | | | | _ _ | | | | | | | | | | |-| | | | | | | | | | | | \- -/ \---/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /- -\ |*9 |_| |_| |_| | | | | |_| |_| |_| |_| | | _ _ _ | | | | _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xb = Open this door with a Black Key Xbl = Open this door with a Blue Key Xs = Open this door with a Stone Key F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid ^ = Represents a Green Lion monster M = Pool of Mercury ! = Represents a Saltigrade Spider monster Items Monsters --------------------------------- -------------- *1 = Lizard Green Lion *2 = Sulfur Saltigrade Spider *3 = Torch Saltigrade Spider *4 = Rosemary Herb(SU) Green Lion *5 = Sulfur Green Lion *6 = Blue Key Green Lion *7 = Torch Saltigrade Spider *8 = Scroll 5 Saltigrade Spider *9 = Sulfur Saltigrade Spider *10= Crystal 4 Saltigrade Spider Green Lion -> Pick up the items on the ground ahead of you, and then follow the path until you reach a fork. Follow the path going west, to your right if you are facing south, and you will eventually reach a Pool of Fire. Drop the Sulfur you found into the Pool of Fire to get a Stone Key*. Follow the path back south and use the Stone Key* on the door that you passed earlier. *********************************************************************** If you have too many items in your pack and need to get rid of something, you can discard 1 Iron and the 1 Tin you found on the previous floors. These items are not necessary if you follow my directions. *********************************************************************** -> Walk through the door and follow the path going east, to your left if you are facing south. Continue along the path and you will eventually reach a Rosemary Herb(SU) on the ground. Pick up the Rosemary Herb(SU) and continue to follow the path until you reach a fork. Follow the path leading north, and near the end of the path, pick up a Torch and the Scroll 5. -> Now walk back to the fork and follow the other path, which leads west. Follow the path past the pool of Mercury and pick up a Sulfur. At the end of the path, pick up the Blue Key and walk all the way back to the door where you used the Stone Key*. -> Walk north through the door, west, and then north to the Pool of Fire. Now drop a piece of Sulfur into the Pool of Fire to get a Stone Key*. Now walk south back through the door and follow the path leading east until you reach a fork. Follow the path west, which will then bring you back to the Pool of Mercury. Now walk south and follow the path until you reach the Pool of Acid. Drop the Stone Key* into the Pool of Acid and you will get a Wand(SU). While you are here, you can also throw the other Wand(C) that you found on the previous floor and the RD Staff into the Pool of Acid to get two Copper Dusts. Now throw the two Copper Dusts into the Pool of Acid to get two Coppers. -> Now walk all the way back to the door where you used the Stone Key*. From the south side of the door, follow the path leading west until you find a Sulfur lying on the ground. Pick up the Sulfur and continue to follow the path until you reach another door. Walk north to the Pool of Water and drop an Iron and Tin into the Pool of Water to get a Chelidonia Herb and Honey. Now drop these two items back into the Pool of Water to get a Red Rose(I) and White Lily(T). Now walk south to the door and use the Blue Key. Now walk east through the door, walk north, and then step onto the chute to drop down a dungeon level. ======= Level 5 ======= We apologize for the monsters in the halls. Long ago, when we brought the metals we had found up to the sunlight, the soul of the metal was awakened and the monsters were born. Take this scroll, it may help you to defend against them. Alchemist Level: Conjurer /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ |*1 |_| |_| |_| |_| | | |_| |_| ! |_| |_| | | s _ _ ‘ _ _ | | _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\ | |_| |_| |_| | | | | | | |_| |_| |_| | | _ _ *9 _ | | ! | | | |*4 _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\ | | | | | | | | | | | |_| | | |_| | | | | | | | | | | | |*2 | |*3 _ | | ‘ _ F | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /---\ /- -\ | |_| |_| |_| |-| |_| |_| | | |_| |_| ! | |*8 _ _ _ Xs _ _ | | _ _ | | | | | | | | |-| | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ | |_| | | | | | | | | | | |_| |_| |_| | |*7 _ | | | | | | | | | | _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ | |_| |_| |_| |_| |_| |-| | | |_| |_| | | _ _ W _ _ _ Xw*5 | | ! _ _ | | | | | | | | | | | | |-| | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /---\ /- -\ | |_| |_| |_| |_| |_| | | | | |_| | | ! | | _ _ _ ‘ _ _ | | | | _ A | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \- -/ ]Xg[ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /- -\ | |_| |_| |_| |_| | | | | |_| |_| |_| | |*10 _ _ ! _ _ *11| | ‘ | | _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\ | | | |_| ‘ |_| |_| | | | | | | |_| | | | | | | @ _ *12 _ _ | | | |*6 | | _ | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ | |_| |_| |_| |_| |_| |-| |_| | | |_| | | M _ _ _ _ _ Xc _ | | _ | | | | | | | | | | | | |-| | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xc = Open this door with a Crystal Key Xg = Open this door with a Glass Key Xs = Open this door with a Stone Key Xw = Open this door with a White Key F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid ‘ = Represents a Phoenix monster M = Pool of Mercury ! = Represents a Saltigrade Spider monster Items Monsters --------------------------------- -------------- *1 = Scroll 6 Phoenix *2 = Salt Saltigrade Spider *3 = Torch Saltigrade Spider *4 = Glass Key Saltigrade Spider *5 = Salt Phoenix *6 = Scroll 7 Saltigrade Spider *7 = Torch Saltigrade Spider *8 = Lizard Phoenix *9 = White Lily(SA) Phoenix *10 = Stone Key Saltigrade Spider *11 = Salt Phoenix *12 = Crystal 5 Monster Note: After you have defeated almost all of the monsters on a dungeon level, two new monsters will begin to appear. These two monsters are Djinns and Stone Golems. Only a few of these monsters will appear at a time, and once some are killed, new ones will be reborn. Therefore, it is important that you complete the steps listed below quickly, or you will have to face additional monsters. -> Follow the path east while making sure to pick up all of the items and defeat any monsters you find. Continue following the path past a door until you see a few paths leading west. Follow the first path you find leading west, to your right if you are facing south, and then pick up the Glass Key. Now walk back to the main path and continue following it south. -> Pass by the next fork and continue walking south. Follow the other path leading west and continue to walk past a door until you reach another fork. Follow the path leading north until you reach the Pool of Acid. Drop a Salt into the Pool of Acid to get a White Key*. Now follow the path back to the fork, and then follow the path leading south. At the end of the path, pick up the Scroll 7. Now walk back to the fork, and this time, follow the path leading west until you reach a door. Use the White Key* and walk west through the door. -> Walk west to the Pool of Water and drop in a Salt to get a White Lily(SA). Now walk west to the wall, and then north to get a Lizard and Torch. Follow the path all the way north to the wall, and then east to get another White Lily(SA). Now walk south back to the Pool of Water, and then east until you go back through the door where you used the White Key*. Now follow the path north, and at the fork, follow the path leading west. At the end of the path, drop one White Lily(SA) into the Pool of Fire to get a Shield(SA). Equip the Shield(SA), follow the path back to the fork, and then walk south. Continue to follow the path until you reach the door where you used the White Key*. -> Walk west through the door, and at the intersection before the Pool of Water, walk south. Now walk east, to you left if you are facing south, and follow the path past the Pool of Mercury until you find another Salt. Now walk back to the Pool of Mercury and drop in a Salt to get a SA Staff. Now drop the SA Staff into the Pool of Mercury to get a WH Staff, which you should then equip. Now drop the Wand(SU) in to get Sulfur Dust, which you should then drop into the Pool of Mercury to get a Sulfur. *********************************************************************** Once again, your backpack should be getting pretty full. If you need to, you can now drop 2 Coppers and the Shield(C) onto the ground. These items are not necessary if you follow my directions. *********************************************************************** -> From the Pool of Mercury, follow the path leading north until you reach the Chute. Now step onto the chute to drop down a dungeon level. ======= Level 6 ======= We believe that the legendary Goldenwand of Hermes is in the temple of the dragon. This wand could help us reach the gold. Many Arimasps and I have approached the temple trying to retrieve the Goldenwand. They have all vanished and we fear that they may have been eaten by the dragon. You must hurry and confront the beast. I have here a scroll written by Cadmia. Perhaps it will mean something to a fellow alchemist like you. Alchemist Level: Thaumaturge /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ |*1 |_| |_| |_| | | |_| |_| |_| | | |_| | | s _ _ *2 _ | | _ *3 _ % _ | |*5 _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /- -\ /---\ /- -\ | |_| |_| | | |_| | | |_| |_| |_| |_| | | _ _ | | _ | | _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \---/ \- -/ \---/ \---/ \- -/ \---/ ] [ ] [ ] [ ]Xgr[ /- -\ /---\ /- -\ /---\ /---\ /- -\ /---\ /---\ /- -\ /---\ | |_| | | |_| |_| | | | | |_| |_| |_| | | % _ A | | _ _ ‘ | | | | _ _ _ W | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \---/ \---/ \---/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /---\ | |_| |_| |_| |_| | | | | |_| | | |_| | | _ _ _ _ *4 | | | | _ | | _ *7 | | | | | | | | | | | | | | | | | | | | | \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \---/ ]Xr[ ] [ ] [ ] [ ] [ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /---\ /- -\ /---\ | |_| |_| |_| |_| |_| | | | | | | |_| | | _ _ % _ _ _ | | | | | | _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /- -\ | |-| |_| |_| |_| |_| | | | | |_| |_| | | Xg _ _ % _ _ | | F | |*6 _ ‘ _ | | |-| | | | | | | | | | | | | | | | | | \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ \---/ ] [ ] [ ] [ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ | |_| |_| |-| |_| | | |-| |_| |_| |_| | | _ ? _ ‘ |?* _ | | Xs _ % _ _ | | | | | | |-| | | | | |-| | | | | | | | \- -/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /- -\ | |_| | | | | |_| | | |_| | | |_| | | | | _ | | | | % _ | | _ | | % _ | | ‘ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ /---\ /---\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /- -\ | |_| |_| |_| | | |-| | | |_| | | |_| | | _ _ _ *9 | | _ | |*8 _ | | _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /---\ /- -\ | |_| |_| |_| | | |_| |_| |_| |_| |_| | | _ *10 _ *11 _ @ | | M _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xg = Open this door with a Glass Key Xr = Open this door with a Red Key Xgr = Open this door with a Gray Key Xs = Open this door with a Stone Key F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid ‘ = Represents a Phoenix monster M = Pool of Mercury % = Djinn monster ?* = You can only go east to west through this door. If you are in the room west of this door, you will only see a wall if you look east. ? = When you walk into this room from any direction, your character will automatically turn 90 degrees clockwise. Items Monsters --------------------------------- -------------- *1 = Scroll 8 Djinn *2 = Red Key Djinn *3 = Antimony Djinn *4 = Antimony Phoenix *5 = White Cider Phoenix *6 = Stone Key Djinn *7 = Antimony Phoenix *8 = Scroll 9 Djinn *9 = Antimony Djinn *10 = Crystal 6 Phoenix *11 = Lizard Djinn Monster Note: After you have defeated almost all of the monsters on a dungeon level, two new monsters will begin to appear. These two monsters are Djinns and Stone Golems. Only a few of these monsters will appear at a time, and once some are killed, new ones will be reborn. -> Follow the path picking up any item you find until you reach a fork. Follow the path leading west, to your right if you are facing south, until you reach a door. Use the Red Key you picked up earlier and walk north through the door. Walk east and pick up the Antimony. Now walk west and follow the path past the door until you reach the next fork. Follow the path east and drop the Antimony into the Pool of Acid to get a Gray Key*. -> Now backtrack so that you walk south back through the door where you used the Red Key. Now follow the path east until you reach a fork. This time, follow the path east past a door, and continue on until you reach the end of the path. Pick up the White Cider and walk back to the door. Use the Gray Key* and walk south through the door. -> Follow the path west, and at the next fork, follow the path going east. Now follow the path and pick up the Stone Key and Antimony that are on the floor. Now walk back to the fork and follow the path going south. Now drop an Antimony into the Pool of Fire to get a M. Ring, which you should then equip. Now follow the path north past the fork until you reach the door where you used the Gray Key*. Now walk north through the door and follow the path west to a fork. Continue walking west past this fork, and then later on, west past the door where you used a Red Key until you reach another locked door. -> Use the Glass Key that you had left over from the previous floor and walk east through the door. Now that you have stepped through the door, walk east all the way to the end of the hallway, and then south. Use the Stone Key and walk east through the door. Now follow the path leading east until you reach a fork. Follow the path west, and at the end of the path, you can pick up the Scroll 9 that is lying on the ground. -> Now backtrack until you walk west through the door where you used the Stone Key. Follow the path back until you reach another fork, where you should then walk south. Now follow the path leading east, making sure to pick up any items you find, until you reach the chute at the end of the path. Now step onto the chute to drop down a dungeon level. ======= Level 7 ======= The dragon continues to threaten the Arimasps. You must reach the temple soon if you are to free us from its iron grip. The beast cares not for our mission to find the gold for the good of mankind. It hoards this treasure and many others in its crystal temple. This scroll was sent from Hermetrix. It may help your progress. Alchemist Level: Visionist /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ |*1 |_| |_| |_| |_| |_| |_| |_| |_| |_| | | s _ *2 _ _ % _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\ | | | |_| |_| ? |_| | | |-| | | |_| |_| | | | | _ _ % _ | | Xb | | _ _ # | | | | | | | | | | | | |-| | | | | | | | \- -/ \- -/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /---\ /---\ | | | | |*9 |_| |-| | | | | | | |_| |_| | |?? | | | | A _ Xg | | # | | | | _ _ | | | | | | | | |-| | | | | | | | | | | | \- -/ \- -/ \- -/ \---/ \- -/ \- -/ \- -/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /- -\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /- -\ | | | | | |_| |_| |-| | | | | |_| |_| | | | | | | _ _ Xbl | | | | _ % _ | | | | | | | | | | |-| | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \---/ \---/ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ | | | |_| |_| |_| |_| | | |-| |_| |_| | | | | % _ _ _ _ | | Xc _ _ | | | | | | | | | | | | | | |-| | | | | | \- -/ \---/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \- -/ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /- -\ | |_| |_| |_| |_| |_| | | |_| | | |_| | |*3 _ _ _ _ _ | | _ | | _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \- -/ \- -/ \---/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /- -\ /- -\ /---\ | |-| |_| |_| |_| | | | |*8 |_|*7 | | |_| | | Xgr _ # _ _ W | | | | F _ % | | _ # | | |-| | | | | | | | | | | | | | | | | | \- -/ \- -/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\ | | | |-|*11 _| |_| | | | | | | | | | | | | | | Xr _ *10 _ % | | | | | | | | | | | | | | |-| | | | | | | | | | | | | | | | \- -/ \- -/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ /- -\ /- -\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\ | | | |_| |_| |_| |_| | | |_| |_| | | | | | | _ _ _ _ | |*4 _ *5 _ | |*6 | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \---/ \- -/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /- -\ /- -\ | |_| |_| |_| |_| |_| |_| |_| |_| | | | | _ _ _ _ _ _ _ *12 _ @ | | M | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xc = Open this door with a Crystal Key Xg = Open this door with a Glass Key Xr = Open this door with a Red Key Xb = Open this door with a Black Key Xgr = Open this door with a Gray Key Xbl = Open this door with a Blue Key F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid % = Djinn monster M = Pool of Mercury # = Represents a Stone Golem monster ?? = When you walk into this room from any direction, your character will automatically turn 180 degrees clockwise. Items Monsters --------------------------------- -------------- *1 = Scroll 11 Genie *2 = Lead Stone Golem *3 = Torch Genie *4 = Shield(L) Stone Golem *5 = Lead Stone Golem *6 = Lead Genie *7 = NightShade(L) Genie *8 = Scroll 10 Genie *9 = Lead Stone Golem *10 = Lead Genie *11 = Lizard *12 = Crystal 7 Monster Note: After you have defeated almost all of the monsters on a dungeon level, two new monsters will begin to appear. These two monsters are Djinns and Stone Golems. Only a few of these monsters will appear at a time, and once some are killed, new ones will be reborn. -> Pick up the Scroll 11 and the Lead in the room to the east. Now walk west back to the room where you started. Now walk south one room, and then south into another room. This trick room that you just walked into will have rotated you 180 degrees so that you are now facing back north. Turn back around 180 degrees so that you are facing south, and then walk south until you reach another fork. Pick up the Torch and continue walking south. Follow the path as it turns east and you will soon come to another fork. If you look down the path leading east, you should see the chute. However, it would be highly beneficial to pick up the remainder of the items on this floor. Therefore, follow the path leading north and pick up the Shield(L), which you should equip. Now grab the Lead in the room to the east and follow the path southwest back to the fork. Now walk west, and then north past the fork until you reach the room that you starting in on this dungeon level. (Remember to rotate 180 degrees so that you are facing north once you walk into the trick room) -> Walk east, and continue walking east past the fork until you reach the end of the path. Now pick up the Lead and drop it into the Pool of Mercury to get a Black Key*. Also, drop the White Cider into the Pool of Mercury to get Antimony Dust, which you should then throw back in to get an Antimony. Now drop three pieces of Antimony into the Pool of Mercury to get three Red Lilies. -> Now walk north and follow the path until you reach a door. Continue walking north until you reach the fork that you passed earlier. Now follow the path south past the two doors, and continue to follow the path as it turns west and then north. If you look down the east path, you should see three rooms ahead of you. Walk east into the first room, and then east into the second room. As you walk into the second room, you will be rotated 180 degrees so that you are now facing west. Now turn back around 180 degrees so that you are facing east again, and walk east. Continue to follow the path past two more doors until you reach a Pool of Acid. Now pick up the Lead and walk all the way back to fork located at the northern end of the maze. (Remember to rotate 180 degrees so that you are facing west once you walk into the trick room) -> From the fork, walk west until you reach the room that you started in on this dungeon level. Now walk south one room, and then south into another room. Once again, you will have been turned 180 degrees so that you are now facing north. Turn back around 180 degrees so that you are facing south, and then walk south until you reach a fork. Follow the path leading east, and continue on past the two doors until you reach the Pool of Water. Now drop in the WH Staff and Shield(SA) to get two Salt Dusts, which you should then drop back in to get two Salts. Now drop the two Salts into the Pool of Water to get two White Lilys(SA). Drop one of the White Lilys(SA) into the Pool of Water to get a Jewel, which you should then use to get an extra life. Finally, drop two Leads into the Pool of Water to get two Red Ciders, which should then be dropped back to get two NightShade Herbs(L). Walk south and continue to follow the path until you find a Lizard and Lead. *********************************************************************** Once again, your backpack should be getting pretty full. If you need to, you can now drop 2 Sulfurs onto the ground. These items are not necessary if you follow my directions. *********************************************************************** Now retrace your steps all the way back to the fork. Now follow the path south, and then east to the chute. Once you are ready, step onto the chute to drop down a dungeon level. ======= Level 8 ======= The dragon has seen your approach in its crystal mirror. It prepares for your confrontation in front of its temple. You must first enter the temple maze and find the dragons laboratory. There you must conjure the golden wand if you hope to succeed against the dragon. This scroll may help you to survive until you reach the final passages. Alchemist Level: Chemist /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ |*1 |_|*2 |_| | | |_| |_| |_| |_| |_| |_| | | s _ _ | | W _ # _ _ *5 _ _ # _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ ] [ ] [ /---\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ | |_| | | |_| |_| |_| |_| |_| |_| |-| | | _ *3 | | _ _ _ F _ _ _ Xgo | | | | | | | | | | | | | | | | | | |-| | \- -/ \- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \- -/ ] [ ] [ ]Xsi[ ] [ /- -\ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /- -\ | | | | | |_| |_| |_| |_| |_| | | | | | |?? | | | | _ # _ _ _ _ | |*6 | | | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \- -/ \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ]Xgr[ /- -\ /- -\ /- -\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ | | | | | |_|*4 | | |_| |_| | | |_| |_| | | | | | | _ A | | _ _ | | # _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \- -/ ] [ ] [ ] [ /---\ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /- -\ | | | |_| |_| |_| |_| |_| | | |_| |_| | | | | # _ _ _ _ _ | | _ _ # | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ |*9 |_| |_| |_| |_| |_| |_| |-| |_| |_| | | _ _ _ _ _ _ Xbl # _ _ *7 | | | | | | | | | | | | | | |-| | | | | | \- -/ \---/ \---/ \- -/ \---/ \---/ \- -/ \---/ \---/ \---/ ] [ ]Xr[ ] [ /- -\ /---\ /---\ /- -\ /---\ /---\ /- -\ /---\ /---\ /---\ | | | |_| |_| |_| | | |_| | | |_| $ |_| | | | | # _ *10 _ _ | | ?? _ | | _ # _ @ | | | | | | | | | | | | | | | | | |*12| | | \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \- -/ \---/ \---/ ] [ ] [ ]Xgo[ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /- -\ /---\ /---\ | | | |_| |_| |_| | | | | |_| |_| | | | | M | |*11 _ _ _ | | | | _ _ | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \---/ \- -/ \- -/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /---\ /- -\ /- -\ /---\ /---\ /- -\ | |_| |_| | | |_| |_| | | |_| | | |_| | | _ _ | |*8 _ _ ???| | _ | | _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ /---\ /---\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ | |_| |_| |_| |_| | | |_| |_| |_| |_| | | _ # _ ?? _ _ ??| | _ _ _ _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xr = Open this door with a Red Key Xgr = Open this door with a Gray Key Xbl = Open this door with a Blue Key Xgo = Open this door with a Gold Key Xsi = Open this door with a Silver Key F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid # = Represents a Stone Golem monster M = Pool of Mercury $ = Represents a Pink Dragon monster ?? = When you walk into this room from any direction, your character will automatically turn 180 degrees clockwise. ??? = When you walk into this room from any direction, your character will automatically turn 270 degrees clockwise. Items Monsters --------------------------------- -------------- *1 = Scroll 13 Stone Golem *2 = Silver Key* Stone Golem *3 = Mercury Stone Golem *4 = Red Key Stone Golem *5 = Mercury Stone Golem *6 = Torch Stone Golem *7 = Blue Key Stone Golem *8 = Mercury Stone Golem *9 = Mercury Stone Golem *10 = Rosemary(M) Stone Golem *11 = Scroll 12 Pink Dragon *12 = Crystal 8 Monster Note: After you have defeated almost all of the monsters on a dungeon level, two new monsters will begin to appear. These two monsters are Djinns and Stone Golems. Only a few of these monsters will appear at a time, and once some are killed, new ones will be reborn. -> Pick up the two items nearby and follow the path until you reach the first door in the hallway. Now use the Silver Key* and walk south through the door. Follow the path west, and at the fork, follow the path south. Near the end of the path, pick up the Mercury lying on the ground and walk back to the fork. Now walk west and follow the path until you reach a Pool of Acid. Pick up the Red Key and drop the Mercury into the Pool of Acid to get a Gold Key*. Now walk back to the fork, east, and north through the door where you used the Silver Key. -> Now walk east to the next door and use the Gold Key*. Follow the path north, and then west. Pick up the Mercury and walk back to the door where you used the Gold Key*. Now walk west through the door and retrace your steps back to the Pool of Acid. Now drop a Mercury into the Pool of Acid to get another Gold Key*. Now walk back to where you picked up the last Mercury and continue to follow the path west until you reach a Pool of Water. Drop the Gold Key* into the Pool of Water to get a Gray Key. Now follow the path back to door where you used the Gold Key* and walk south to another door. Use the Gray Key and walk south through the door. -> As soon as you have walked through the door, walk west, and at the intersection, walk north. Pick up the Torch and backtrack so that you are in the room south of the door where you used the Gray Key. Now walk south and follow the path past a door until you reach a Blue Key. Pick up the Blue Key and walk west to the door. Use the Blue Key and walk west through the door. -> Walk south one room, and then walk east into another room, which will rotate you 180 degrees so that you are facing east. Turn so that you are facing south, and then walk south a room. Now step south into the next room, which will rotate you 270 degrees clockwise. Turn so that you are facing west, and follow the path until you reach a Mercury lying on the ground. Pick up the Mercury and walk east back to the fork. Orient yourself so that you are facing north and walk north until you reach the room that rotates you 180 degrees. Turn so that you are facing east and follow the path back to the door where you used the Blue Key. Now follow the path west until you reach a Mercury, which you should then pick up. Walk east to the first door you find, use the Red Key, and then walk south through the door. -> Walk west and pick up the Rosemary(M). Now walk east past the door and follow the path until you reach a fork. Read the scroll in the room to the west, walk back to the fork, and then follow the path leading south until you reach a Pool of Mercury. Drop a Mercury into the Pool of Mercury to get a BR Wand, which you should then equip. -> Now follow the path and backtrack so that you are north of the door where you used the Red Key. Now walk east and go through the door where you used the Blue Key. Now follow the path north and walk through the door where you used the Gray Key. Follow the path north past the door, and then west until you reach a Pool of Water. Drop a Mercury into the Pool of Water to get a Lizard(M). Now walk back to the door where you used the Gold Key* and walk west through the door. Follow the path west to the Pool of Fire and drop the Lizard(M) to get a Shield(M), which you should then equip. -> Walk east a room, and then walk south through the door where you used the Silver Key*. Follow the path west to the fork and continue to follow the path leading west until you reach the Pool of Acid. Drop the Rosemary(M) into the Pool of Acid to get Mercury Dust, which you should then drop back in to get Mercury. Now drop the Mercury into the Pool of Acid to get a Gold Key*. Now retrace your steps and walk north back through the door where you used the Silver Key*. -> Now walk east through the door where you used the Gold Key*, south through the door where you used the Gray Key, and then follow the path until you walk west through the door where you used the Blue Key. Walk south and follow the path past the room that rotates you 180 degrees until you step into the room that rotates you 270 degrees. Now follow the path leading south, and then walk east until you reach a fork. Follow the path leading north until you reach a door. Use the Gold Key* and walk north through the door. Walk east, take a look at the Crystal8, and then step onto the chute to drop down a dungeon level. ======= Level 9 ======= You are nearing the end of your journey. Remember as you travel that things are not always as they seem in the Mysterium. That which makes sense to an Arimasp may not always make sense to you. This scroll may help you survive your confusion. Alchemist Level: Adept /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ |*1 |_| |_| |_| |_| |_| |_| |_| |_| | | | | s _ *2 _ _ ~ _ _ _ _ _ | | W | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ \- -/ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\ | |_| |_| |_| |_| |_| |_| |_| | | |_| | | _ _ _ _ _ M _ _ | |*3 _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ | | | | | | | | | | | | | | | | | |_| | | | | | | | | | | | | | | | | | | ?? _ @ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ | |_| |_| |_| |_| |_| |_| |_| |_| ~ |_| | |??? _ _ _ _ ? _ _ _ _ *10 _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ | ~ | | | | | | | | | | | | | | | | | | | |*4 | | | |*5 | | | | | | | | | | | | | |*9 | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\ | |_| |_| |_| |_| |_| |_| |_| |_| | | | | _ _ A _ *6 _ ?? _ _ ^ _ _ | | ^ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ | |_| |_| |_| |_| |_| |_| |_| |_| | | | | _ _ ? _ _ ~ _ _ ??? _ _ | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ | |_| |_| |_| |_| |_| |_| |_| |_| | | | | _ ^ _ _ _ _ _ ^ _ _ | | | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ | |_| |_| |_| |_| |_| |_| |_| |_| |_| | | _ _ *7 _ ~ _ _ _ *8 _ _ F _ | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ F = Pool of Fire s = Where your character begins W = Pool of Water @ = Chute to the next level A = Pool of Acid ~ = Represents a Winged Serpent monster M = Pool of Mercury ^ = Represents a Green Lion monster ? = When you walk into this room from any direction, your character will automatically turn 90 degrees clockwise. ?? = When you walk into this room from any direction, your character will automatically turn 180 degrees clockwise. ??? = When you walk into this room from any direction, your character will automatically turn 270 degrees clockwise. Items Monsters --------------------------------- -------------- *1 = Scroll 14 Winged Serpent *2 = Torch Winged Serpent *3 = Silver Green Lion *4 = Balsam Ointment (Si) Green Lion *5 = Scroll 15 Winged Serpent *6 = Silver Winged Serpent *7 = Balsam Ointment (Si) Green Lion *8 = Silver Winged Serpent *9 = Silver Green Lion *10 = Crystal 9 Monster Note: After you have defeated almost all of the monsters on a dungeon level, two new monsters will begin to appear. These two monsters are Djinns and Stone Golems. Only a few of these monsters will appear at a time, and once some are killed, new ones will be reborn. -> Follow the path east and pick up all of the items until you reach a Silver lying on the floor. Pick up the Silver and walk back to the starting point of the dungeon level. Walk south two rooms, and then south again into a room that will rotate you 270 degrees. Turn around so that you are facing south, and walk south a room. Pick up the Balsam Ointment on the floor, and then walk south a room. Now walk east to the Pool of Acid, and pick up the items in the adjacent rooms to the north and east. -> From the Pool of Acid, walk south a room. Now walk south into a room that will turn you 90 degrees so that you are now facing west. Turn so that you are facing south and walk south until your path is blocked by a wall. Pick up another Balsam Ointment and walk east to get another Silver. Now walk east to the Pool of Fire, and drop a Silver and Balsam Ointment in to get a Silver Wand and Shield(SI), each of which you should equip. *********************************************************************** Once again, your backpack should be getting pretty full. If you need to, you can now drop and old weapon or shield onto the ground. *********************************************************************** -> Walk east a room, and then follow the path north to another Silver. Now continue to follow the path to an intersection. Take a look at the Crystal 9 on the ground and walk north into the room, which will rotate you 180 degrees. Orient yourself so that you are facing east, and then step on the chute to drop down a dungeon level. ======== Level 10 ======== You are at the labyrinth of the dragon temple. Prepare to use the knowledge you have gained to equip yourself for the final encounter. The treasures of treasures is within.... Alchemist Level: Master Alchemist /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ | |_| |_| |_| |_| |_| | | |_| | | ; | | | |ss _ _ _ _ _ | |*21 _ {| | | | e | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \- -/ \- -/ ] [ ]Xd*[ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /- -\ /- -\ | | | |_| |_| |_| | | |_| |_| |_| |_| | | | | s _ *1 _ *2 _ *3 | | _ _ _ *22 _ | | | | | | | | | | | | | | | | | | | | | \- -/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ \- -/ \- -/ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ /- -\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /- -\ /- -\ | | | | | | | |_| | | |-| | | | | | | | | | |*10| | M | | W _ *4 | |*20 Xd | | | | | |*23| | | | | | | | | | | | |-| | | ; | | ; | | | \- -/ \- -/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ] [ ]Xw[ /- -\ /- -\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\ | | | |_| | | | | |-|*11| | |_| |_| |_| | | | |*9 _ F | | A | |*5 Xg | | ‘ _ _ _ | | | | | | | | | | |-| | | | | | | | | | \---/ \- -/ \---/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ \---/ ] [ ] [ ] [ ] [ ] [ /---\ /- -\ /---\ /- -\ /- -\ /- -\ /- -\ /---\ /---\ /---\ | | | |_| |_| |_| | | | | |_| |_| |_| | | @ | | _ *8 _ *7 _ *6 | |*12| | ‘ _ _ _ | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\ | |_| | | |_| |_| |_| |_| |_| |_| | | | | _ | |*16 _ *15 _ _ $ _ *17 _ *18 _ *19| | | | | | | | | | | | | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ ]Xs*[ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\ | |_| |_| |_| |_| | | | | |_| |_| |_| | |*34 _ *33 _ *32 _ *31 _ *30| |*13| | _ _ _ + | | | | | | | | | | | | | | | | | | | | | \- -/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ ] [ ] [ ] [ ]Xg*[ ] [ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /- -\ | |_| |_| |_| |_| | | | | |_| |_| |-| | |*26 _ *27 _ & _ *28 _ *29| | | | _ # _ Xr | | | | | | | | | | | | | | | | | | |-| | \- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \- -/ \---/ \- -/ ] [ ] [ ] [ ] [ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /- -\ /---\ /---\ | | | |_| | | |_| | | | | |_| |-| |_| | |*25| | _ ? | | _ | |*14| | _ Xgo*| _ ???| | | | | | | | | | | | | | | | |-| | | | \---/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ \---/ \- -/ \---/ ]Xd*[ ] [ ] [ ] [ ] [ ]Xbl*[ ] [ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /---\ | |_| $ | | |_| | | |_| |_| |_| |-| |_| | | _ *24| | _ + | | _ _ _ Xb _ # | | | | | | | | | | | | | | | | |-| | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ Xg = Open this door with a Glass Key Xr = Open this door with a Red Key Xb = Open this door with a Black Key Xbl = Open this door with a Blue Key Xs = Open this door with a Stone Key Xw = Open this door with a White Key Xgo = Open this door with a Gold Key Xd = Open this door with a Dragon Key (If a door has a * symbol next to it, that means you can only go through the door one way. The way you can go through will have an open wall, and the direction where can’t, and will just see a wall, there will be a dash like a typical wall) F = Pool of Fire { = Cadmia W = Pool of Water ; = Arimasp A = Pool of Acid $ = Scales of Fire M = Pool of Mercury & = Scales of Mercury s = Where your character begins ss = Where you begin after defeating the Dragon @ = Chute to the next level e = Represents the room where you need to use the Golden Wand of Hermes to exit Mysterium Monsters Symbols ---------------- + = Represents an Ogre monster ‘ = Represents a Phoenix # = Represents a Stone Golem $ = Represents a Pink Dragon ? = When you walk into this room from any direction, your character will automatically turn 90 degrees clockwise. ??? = When you walk into this room from any direction, your character will automatically turn 270 degrees clockwise. Items Monsters --------------------------------- -------------- *1 = Tin *18 = Iron Phoenix *2 = Mercury *19 = Lead Phoenix *3 = Silver *20 = Antimony Ogre *4 = Lead *21 = White Key* Stone Golem *5 = Torch *22 = Torch Ogre *6 = Sulfur *23 = Scroll 17 Pink Dragon *7 = Copper *24 = Torch *8 = Antimony *25 = Mercury *9 = Iron *26 = Iron *10 = Salt *27 = Antimony *11 = Tin *28 = Sulfur *12 = Sulfur *29 = Gold *13 = Salt *30 = Tin *14 = Copper *31 = Copper *15 = Mercury *32 = Salt *16 = Scroll 16 *33 = Silver *17 = Torch *34 = Lead -> The first thing you will notice is that if you look into your inventory, you will find everything in your pack gone! Don’t worry, because there are lots of items here for you to pick up. Circle clockwise around the room and pick up all of the items. Now from the starting point of this floor, walk south two rooms and then east to the Pool of Fire. Now drop an Iron into the Pool of Fire to get a Glass Key*. Now walk west and follow either the path leading north or the one leading south until you reach a door. Use the Glass Key* and walk east through the door. Now pick up all of the items to the north, east, west, and south of the Scales of Fire. Now walk so that you are standing on the Scales of Fire. -> Now Scroll 16 says to "Combine in the scales of fire to conjure the key to quest for freedom...” Light with darkness Warmth with strength Essence with purity Power with spirit -> Using the knowledge you gained from Crystals 1-9, you know that: “Iron is the darkness” “Antimony is the essence” “Tin is the light” “Lead is the power” “Copper is the warmth” “Mercury is the spirit” “Sulfur is the strength” “Silver is the moon” “Salt is the purity” -> Therefore, you need to place a Tin and an Iron onto the Scales of Fire, which will create an Albus. Now pick up the Albus from the floor or you won’t be able to drop anything else onto the Scales of Fire. If you attempt to do so, an explosion will occur and you will have to pick up the items from the Scales of Fire. Now drop a Copper and Sulfur onto the Scales of Fire to create the Rubeus, which you should then pick up. Now drop an Antimony and a Salt onto the Scales of Fire to create the SaltPeter, which you should then pick up. Next, drop a Lead and a Mercury onto the Scales of Fire to create Gold, which you should then pick up. -> Now drop the Albus and Rubeus onto the Scales of Fire to create Metallic, which you should then pick up. Next, drop the SaltPeter and Gold onto the Scales of Fire to create Aqua Fortis. Finally, drop the Metallic onto the Scales of Fire with the Aqua Fortis to get the Dragon Key, which you should also pick up. -> Now walk north and go west through the door where you used the Glass Key*. Now go to the Pool of Water and drop in a Silver, Salt, and Tin to get a Balsam Ointment(SI), White Lily(SA), and Honey. Now drop the Honey back into the Pool of Water to get a White Lily(T). Now walk to the Pool of Mercury and drop in a Lead, Mercury, and Antimony to get a Black Key*, BR Wand, and Red Lily. Now walk to the Pool of Fire and drop in the Balsam Ointment(SI) and Sulfur in to get a Shield(SI) and Stone Key*. -> After equipping the BR Wand and Shield(SI) walk east back through the door where you used the Glass Key*. Now walk north to the door and use the Dragon Key. Walk east through the door. Walk north and pick up the White Key*. Now attempt to walk east and you will enter into a conversation with Cadmia, who is chained to the wall. “Welcome, my friend. I am Cadmia. I knew you would make it. I had almost reached the Golden Wand when I was captured along with my Arimasp companions. Only the Golden Wand can break these chains.” -> Now walk back to the fork and follow the path leading east. The first two paths leading south and the first path leading north each have an Arimasp chained to the wall who say, “Help me Please.” Follow the path east to the wall, and then south to the door. Now pick up the scroll that is lying on the ground and use the White Key to open the door. -> Walk south through the door and follow the path past the fork, until you reach a door. Walk south past the door into the next room and you will be rotated 270 degrees. Now orient yourself so that you are facing west and continue to follow the path until you reach the next door. Use the Black Key* and walk west through the door. Now follow the path west past the door and you will eventually reach a room that will rotate you 90 degrees so that you are facing west. Continue to follow the path until you reach a Torch lying on the ground. Pick up the Torch and walk west to the next room. Now use the Dragon Key on the door and walk north. -> From Scroll 17 you have the information: The spirit of the moon, The power of the sun, The strength in purity, The light in darkness -> Just like before, the knowledge you gained from Crystals 1-9 was: “Iron is the darkness” “Antimony is the essence” “Tin is the light” “Lead is the power” “Copper is the warmth” “Mercury is the spirit” “Sulfur is the strength” “Silver is the moon” “Salt is the purity” -> Now pick up all of the items in this area, and then stand on the Scales of Mercury. First, drop a Mercury and Silver onto the Scales of Mercury to create the Spiritus. (Remember to pick up the item that you created or you will create an explosion if you drop another item onto the scales) Next, drop a Lead and Gold onto the Scales of Mercury to create the Corpus. Now drop a Sulfur and Salt onto the Scales of Mercury to create the Lapis. Next, drop a Tin and Iron onto the Scales of Mercury to create the Logos. -> Now drop the Logos and Lapis onto the Scales of Mercury to create the Ultima Materia. Now drop the Spiritus and Corpus onto the Scales of Mercury to create the Prima Materia. Finally, drop the Prima Materia and Ultima Materia onto the Scales of Mercury to create the Golden Wand of Hermes, which you should then pick up! -> Follow either of the paths west, and then walk north to the door. Use the Stone Key* and walk north through the door to the chute. Step on the chute to drop down into the Dragon’s Temple. =============== Dragon’s Temple =============== -> You will now appear in the Dragon’s Temple. You, the character on the right, only have the option to move your character right or left using the control pad, or to swing your sword using the “A Button.” The dragon breathes fire for about 5 seconds, and then inhales so that it can breathe fire again. Every 3-5 breaths, the dragon will take in a really deep breath and rock backwards. This is your chance to run in and attack him. If you are quick, you can usually get about 2-3 thrusts in with your sword, before you need to retreat so you don’t get hit by the flame. (If are really quick, the dragon can be killed in the time it takes him to take one of its really deep breaths) The dragon will be defeated with 9-10 thrusts of your sword. However, if you are hit by the dragon’s flame 5 times, you will be defeated! *** Unfortunately, you only have one life when you are fighting the dragon, so if you die, it’s “game over.” However, if you follow the trick I described in first question in the FAQ section (VII), you will be able to restart the game back on the tenth floor if you die*** -> After defeating the Dragon, the screen will read” “The Dragon has turned to a gold statue. This is a great victory for us all, thanks to you. Now use the Glorious Golden Want to set us all free from our bondage.” -> Now walk east and use the Dragon Key on the door. Walk south through the door, and then east to the intersection. Follow the path north and free Cadmia by using the Golden Wand of Hermes. He will then say, “I appreciate your kindness. You have well demonstrated the skill of a grand master alchemist. You may now use the power that you have achieved to truly set yourself free.” -> Now walk back to the intersection, follow the path leading east, and then set the three Arimasps free by using the Golden Wand of Hermes. Now follow the path all the way east to the wall, and then walk north into an apparent dead end. Now use the Golden Wand of Hermes and you will get this message: “The Golden Wand has set you free from the Mysterium. You have bravely passed the test and risen to the level of grand master alchemist. The Arimasps may now continue with their good work.” *********** * The End * *********** ======================================================================= IV. Weapons and Shields ======================================================================= =-=-=-= Weapons =-=-=-= Weapons are equipped in this game by activating the “Use” command on the menu screen. The strength of a weapon is determined by how much it raises your “weapon rating” on the status screen. Remember, the higher your attack power, the easier it will be for you to kill monsters! The adjectives in the description are also a clue to the strength of the weapon. From weakest to strongest, the adjectives are as follows: light, medium, great, super, and then ultra strength. Weapon Atk Base Stability Description ----------------------------------------------------------------------- BK Staff +48 Lead Unstable A black staff of great power BR Wand +62 Mercury Unstable A bronze wand of ultra strength CR Wand +54 Lead Stable A crystal wand of super strength DK Staff +42 Antimony Unstable A dark staff of great power FI Staff +28 Tin Unstable A firing staff of light strength L Wand +42 Salt Unstable A lightning wand of super strength LIT Ring +58 Lead Unstable A lightning ring of super intensity LIT. Ring +62 Silver Unstable Lightning Ring of ultra strength M. Ring +54 Antimony Stable A missile ring of super strength M. Staff +58 Mercury Unstable A missile staff of super intensity Mirror +24 Iron Unstable A laser mirror of medium strength MIS Ring +42 Antimony Unstable A missile ring of great power Orb +36 Sulfur Stable A laser orb of medium strength Orb +58 Mercury Unstable An orb of super intensity Pendant +30 Tin Unstable A pendant of light strength Ray Sword +22 Iron Stable A ray sword of light strength Ray Sword +30 Copper Unstable A ray sword of light strength RD Staff +36 Copper Unstable A red staff of medium strength S Arrows +34 Tin Unstable Shiny arrows of medium strength SA Staff +40 Salt Stable A salt staff of great power SI Staff +58 Silver Unstable A silver staff of super intensity SIL Wand +62 Silver Stable A silver wand of ultra strength SM Arrow +28 Tin Stable Small arrows of light strength Staff +22 Iron Unstable A power staff of light strength Wand +32 Copper Unstable A wand of light strength Wand +40 Sulfur Unstable A wand of great power WH Staff +52 Salt Unstable A white staff of super strength YL Staff +38 Sulfur Unstable A yellow staff of medium strength =-=-=-= Shields =-=-=-= Shields are equipped in the same way weapons are, by activating the “Use” command on the menu screen. The defense power of a shield is determined by how much it raises your “shielding” on the status screen. The adjectives in the description are also a clue to the defense power of a shield. From weakest to strongest, the adjectives are as follows: light, medium, extra, super, and then ultra protection. Shield DP Base Stability Description ----------------------------------------------------------------------- Shield +0 Iron Unstable A shield of light protection Shield +2 Copper Stable A shield of light protection Shield +12 Salt Stable A shield of medium protection Shield +22 Lead Unstable A shield of extra protection Shield +32 Mercury Unstable A shield of super protection Shield +42 Silver Unstable A shield of ultra protection ======================================================================= V. Items ======================================================================= Here is a list of all of the different items that can be found in Mysterium. This list does not contain any weapons or shields since I have them listed in the above section. The information that is provided next to the word “use” is what the item actually does. The information next to the word “description” can be found by “looking” at the item. ----------------------------------------------------------------------- AL Flask (UnS) Base Material: Iron Description: Alembic Flask Use: Decreases your health meter by 2 bars ----------------------------------------------------------------------- AL Flask (UnS) Created From: Salt Description: An Alembic Flask Use: Decreases your health meter by 2 bars ----------------------------------------------------------------------- Albus (---) Base Material: ---- Description: The albus alloy (Created by combining a Tin and an Iron on the Scales of Fire. Combine with the Rubeus on the Scales of Fire to create the Metallic) Use: Item not usable ----------------------------------------------------------------------- AntiDust (---) Base Material: ---- Description: Dust of Antimony ----------------------------------------------------------------------- Antimony (---) Base Material: ---- Description: A rock of antimony: This silvery white element strengthens other metals but is brittle by itself. Alter its nature in mercury to seek comfort on your quest. Beware the bird of fire which rises thru water. Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- Aqua For (---) Base Material: ---- Description: Aqua fortis (Created by combing SaltPeter and Gold on the Scales of Fire. Combine with the Metallic on the Scales of Fire to create the Dragon Key) Use: Item not usable ----------------------------------------------------------------------- Balsam (UnS) Base Material: Tin Description: Balsam Ointment Use: Restores all of your health ----------------------------------------------------------------------- Balsam (S) Base Material: Silver Description: Balsam Ointment Use: Restores all of your health ----------------------------------------------------------------------- Black Key (UnS) Base Material: ---- Description: Crumbling black key Use: Opens any door requiring a Black Key ----------------------------------------------------------------------- Black Key* (S) Base Material: Lead Description: A black key Uses: Will open any door requiring a Black Key ----------------------------------------------------------------------- Blk Rose (S) Base Material: Sulfur Description: A black rose Use: Teleports you to a different location on the dungeon level ----------------------------------------------------------------------- Blue Key (UnS) Base Material: ---- Description: A dull blue key Use: Opens any door requiring a Blue Key ----------------------------------------------------------------------- Blue Key* (S) Base Material: Tin Description: A blue key Use: Opens any door requiring a Blue Key ----------------------------------------------------------------------- Chelidon (S) Base Material: Iron Description: Chelidonia Herb of night vision Use: Restores your vision to full, just like when you use a Torch. The effects of this item last just as long as using a Torch. However, this item doesn’t fill up your “torch meter.” ----------------------------------------------------------------------- Cop Dust (---) Base Material: ---- Description: Dust of Copper ----------------------------------------------------------------------- Copper (---) Base Material: ---- Description: The red beauty... now stained in black tarnish. This metal can shine like gold, but it is changeable and difficult to purify. Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- Corpus (---) Base Material: --- Description: The corpus alloy (Created by combining a Lead and Gold on the Scales of Mercury. Combine with the Spiritus on the Scales of Mercury to create the Prima Materia) Use: Item not usable ----------------------------------------------------------------------- Cryst Key (UnS) Base Material: ---- Description: Cracked crystal key Uses: Opens any door requiring a Crystal Key ----------------------------------------------------------------------- Crystal 1 (---) Base Material: ---- Description: A pulsing blue crystal of unknown origin. The crystal glows with the message “Iron is the darkness” Use: Item not usable ----------------------------------------------------------------------- Crystal 2 (---) Base Material: ---- Description: A pulsing white crystal of unknown origin. The crystal glows with the message “Tin is the light” Use: Item not usable ----------------------------------------------------------------------- Crystal 3 (---) Base Material: ---- Description: A pulsing orange crystal of unknown origin. The crystal glows with the message “Copper is the warmth” Use: Item not usable ----------------------------------------------------------------------- Crystal 4 (---) Base Material: ---- Description: A pulsing yellow crystal of unknown origin. The crystal glows with the message “Sulfur is the strength” Use: Item not usable ----------------------------------------------------------------------- Crystal 5 (---) Base Material: ---- Description: A pulsing clouded crystal of unknown origin. The crystal glows with the message “Salt is the purity” Use: Item not usable ----------------------------------------------------------------------- Crystal 6 (---) Base Material: ---- Description: A pulsing silvery crystal of unknown origin. The crystal glows with the message “Antimony is the essence” Use: Item not usable ----------------------------------------------------------------------- Crystal 7 (---) Base Material: ---- Description: A pulsing dark crystal of unknown origin. The crystal glows with the message “Lead is the power” Use: Item not usable ----------------------------------------------------------------------- Crystal 8 (---) Base Material: ---- Description: A pulsing red crystal of unknown origin. The crystal glows with the message “Mercury is the spirit” Use: Item not usable ----------------------------------------------------------------------- Crystal 9 (---) Base Material: ---- Description: A pulsing clear crystal of unknown origin. The crystal glows with the message “Silver is the moon” Use: Item not usable ----------------------------------------------------------------------- DownLevel (---) Base Material: ---- Description: Going up anyone? Use: Brings your character down a dungeon leve ----------------------------------------------------------------------- Dragon Key (---) Base Material: ---- Description: A dragon key (Created by combining the Metallic and Aqua Fortis on the Scales of Fire) Use: Will open any door requiring a Dragon Key ----------------------------------------------------------------------- EG Flask (UnS) Base Material: Copper Description: An egg flask Use: Decreases your health meter by 6 bars ----------------------------------------------------------------------- Glass Key (UnS) Base Material: ---- Description: A chipped glass key Use: Will open any door requiring a Glass Key ----------------------------------------------------------------------- Glass Key* (S) Base Material: Iron Description: A glass key Uses: Will open any door requiring a Glass Key ----------------------------------------------------------------------- Go Coins (UnS) Base Material: Silver Description: Golden Coins Use: Creates an explosion that kills an enemy that is in your character’s line of site ----------------------------------------------------------------------- Go Flask (UnS) Base Material: Silver Description: A golden flask Use: Decreases your health meter by 4 bars ----------------------------------------------------------------------- Gold (---) Base Material: ---- Description: A rock of gold: The nature of gold is warmth, love, and purity. Its riches are in spirit as well as fortune. A transmutation does not alter the nature of gold. Gold carries its nature into that with which it is combined Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- Gold Egg (UnS) Base Material: Lead Description: A golden egg Use: Gives you one extra life ----------------------------------------------------------------------- Gold Key (UnS) Base Material: ---- Description: A worn golden key Transmutable Condition: Unstable Use: Opens any door requiring a Gold Key ----------------------------------------------------------------------- Gold Key* (S) Base Material: Mercury Description: A golden key Uses: Will open any door requiring a Golden Key ----------------------------------------------------------------------- GoldDust (---) Base Material: ---- Description: Dust of Gold ----------------------------------------------------------------------- Golden W (---) Base Material: ---- Description: The golden wand of Hermes (Created by combining the Prima Materia and Ultima Materia on the Scales of Mercury) Use: Used to free Cadmia and the Arimasps on the last dungeon level. ----------------------------------------------------------------------- Gray Key (UnS) Base Material: ---- Description: A dull gray key Use: Opens any door requiring a Gray Key ----------------------------------------------------------------------- Gray Key* (S) Base Material: Antimony Description: A gray key Uses: Will open any door requiring a Gray Key ----------------------------------------------------------------------- Honey (S) Base Material: Tin Description: Flask of Honey Use: Teleports you to a different location on the dungeon level ----------------------------------------------------------------------- Iron (---) Base Material: ---- Description: A rock of iron: This dark metal of warriors contains the power of swords, the gift of vision, protection from evil, its dark side is filled with venom. Melt the Iron in Fire or Acid, bathe it in Water or Mercury, and it will reveal its rewards Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- IronDust (---) Base Material: ---- Description: Dust of Iron ----------------------------------------------------------------------- Jewel (UnS) Base Material: Salt Description: A small jewel Use: Gives you one extra life ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a golden key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a glass key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a gray key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a blue key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a stone key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a red key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a crystal key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a black key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a white key ----------------------------------------------------------------------- Key Dust (---) Base Material: ---- Description: Dust of a silver key ----------------------------------------------------------------------- Lapis (---) Base Material: ---- Description: The lapis (Created by combining a Sulfur and Salt on the Scales of Mercury. Combine with the Logos on the Scales of Mercury to create the Ultima Materia) Use: Item not usable ----------------------------------------------------------------------- Lead (---) Base Material: ---- Description: A rock of lead: A heavy yet soft metal. It is easy to change lead, whether into a deep gray flask or a creature of darkness. Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- LeadDust (---) Base Material: ---- Description: Dust of Lead ----------------------------------------------------------------------- Lizard (---) Base Material: ---- Description: A lizard statuette with jeweled eyes Use: Your vision sharpens; thereby enabling you to see what key has to be used to open the different doors on the floor. (The type of key needed will appear at the bottom of the screen when you are adjacent to the door) The effect of this item will last for 1 dungeon level ----------------------------------------------------------------------- Lizard (S) Base Material: Mercury Description: A lizard statuette with jeweled eyes Use: Your vision sharpens; thereby enabling you to see what key has to be used to open the different doors on the floor. (The type of key needed will appear at the bottom of the screen when you are adjacent to the door) The effect of this item will last for 1 dungeon level ----------------------------------------------------------------------- Logos (---) Base Material: ---- Description: The logos (Created by combining a Tin and Iron on the Scales of Mercury. Combine with the Lapis on the Scales of Mercury to create the Ultima Materia) Use: Item not usable ----------------------------------------------------------------------- Mandrake (UnS) Base Material: Silver Description: Mandrake plant Use: Gives you one extra life ----------------------------------------------------------------------- Mer Dust (---) Base Material: ---- Description: Drops of Mercury ----------------------------------------------------------------------- Mercury (---) Base Material: ---- Description: A ball of mercury: A metal which changes from liquid, to solid, to dust with the temperature Mercury balances the spirit of metals. This metal can open doors for you in many ways. Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- Metallic (---) Base Material: ---- Description: Metallic Mercury (Created by combining the Albus and Rubeus on the Scales of Fire. Combine with the Aqua Fortis on the Scales of Fire to create the Dragon Key) Use: Item not usable ----------------------------------------------------------------------- MolyHerb (UnS) Base Material: Sulfur Description: Moly Herb of healing Use: Restores all of your health ----------------------------------------------------------------------- NightSh (UnS) Base Material: Copper Description: Nightshade Herb Use: Restores all of your health ----------------------------------------------------------------------- NightSh (UnS) Base Material: Lead Description: Nightshade Herb Use: Restores all of your health ----------------------------------------------------------------------- Oil (UnS) Base Material: Copper Description: A flask of Oil Use: Decreases your health meter by 2 bars ----------------------------------------------------------------------- Pass Key (----) Base Material: ---- Description: Eric’s awesome passkey Use: Open’s any door in Mysterium ----------------------------------------------------------------------- Prima M (---) Base Material: ---- Description: The prima materia (Created by combining the Spiritus and Corpus on the Scales of Mercury. Combine with the Ulitma Materia on the Scales of Mercury to create the Golden Wand of Hermes) Use: Item not usable ----------------------------------------------------------------------- RedCider (S) Base Material: Lead Description: Flask of red cider Use: Teleports you to a different location on the dungeon level ----------------------------------------------------------------------- Red Egg (S) Base Material: Copper Description: A Red Egg Use: Teleports you to a different location on the dungeon level ----------------------------------------------------------------------- Red Key (---) Base Material: ---- Description: A rusty red key Transmutable Condition: Unstable Use: Opens any door requiring a Red Key ----------------------------------------------------------------------- Red Key* (S) Base Material: Copper Description: A Red Key Transmutable Condition: Stable Base Material: Copper Use: Opens any door requiring a Red Key ----------------------------------------------------------------------- Red Lily (S) Base Material: Antimony Description: Red Lily of Health Use: Restores all of your health ----------------------------------------------------------------------- Red Rose (UnS) Base Material: Iron Description: Red rose of healing Use: Restores all of your health ----------------------------------------------------------------------- Red Rose (UnS) Base Material: Mercury Description: Red rose of health Use: Restores all of your health ----------------------------------------------------------------------- Rosemary (UnS) Base Material: Sulfur Description: Rosemary Herb Use: Restores all of your health ----------------------------------------------------------------------- Rosemary (UnS) Base Material: Mercury Description: Rosemary Herb Use: Restores all of your health ----------------------------------------------------------------------- Rubeus (---) Base Material: ---- Description: The rubeus alloy (Create by combining a Copper and Sulfur onto the Scales of Fire. Combine with the Albus on the Scales of Fire to create the Metallic) Use: Item not usable ----------------------------------------------------------------------- Salt (---) Base Material: ---- Description: It is born invisible in water, then emerges as grains on the earth. Salt is the core of life. This rock will react harshly with fire, or melt in water to a softer form. Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- SaltDust (---) Base Material: ---- Description: Grains of Salt ----------------------------------------------------------------------- Scroll 1 (---) Base Material: ---- Description: Heat the Iron in Fire and it will melt into a Glass Key Use: Not useable ----------------------------------------------------------------------- Scroll 2 (---) Base Material: ---- Description: Cleanse Tin in Mercury, then boil in Acid to create the silver strength Use: Not useable ----------------------------------------------------------------------- Scroll 3 (---) Base Material: ---- Description: Drop any stable weapon into water to dissolve its destructive power into a healing force. Use: Not useable ----------------------------------------------------------------------- Scroll 4 (---) Base Material: ---- Description: Drop any unstable staff in a pool of fire to cast light in the darkness. Use: Not useable ----------------------------------------------------------------------- Scroll 5 (---) Base Material: ---- Description: Heat the sulfur in fire and cool it in mercury to conjure the healing herb of Molybdia. Use: Not useable ----------------------------------------------------------------------- Scroll 6 (---) Base Material: ---- Description: Drop any stable key into acid to defend against the vicious creatures of metal. Use: Not useable ----------------------------------------------------------------------- Scroll 7 (---) Base Material: ---- Description: To create an alembic flask containing a mysterious potion, stir the salt into acid, then pour this mixture into mercury. Use: Not useable ----------------------------------------------------------------------- Scroll 8 (---) Base Material: ---- Description: Heed the crystals of wisdom. They can set you free. Use: Not useable ----------------------------------------------------------------------- Scroll 9 (---) Base Material: ---- Description: Create a powerful weapon by melting the antimony in fire. Then use the pool of water to transform its destructive spirit into the touch of extended health. Use: Not useable ----------------------------------------------------------------------- Scroll 10 (---) Base Material: ---- Description: Acid will corrode and reduce any stable flask into a key. Use: Not useable ----------------------------------------------------------------------- Scroll 11 (---) Base Material: ---- Description: Pass the lead once in water and once in acid to conjure the silver key. Use: Not useable ----------------------------------------------------------------------- Scroll 12 (---) Base Material: ---- Description: Mercury alters the nature of stable weapons. Sometimes they are robbed of firepower, sometimes enhanced. Use: Not useable ----------------------------------------------------------------------- Scroll 13 (---) Base Material: ---- Description: Pour the Mercury twice into Acid to resurrect the fearful crimson orb. Use: Not useable ----------------------------------------------------------------------- Scroll 14 (---) Base Material: ---- Description: Alter the nature of any stable key by casting it into a pool of water. Use: Not useable ----------------------------------------------------------------------- Scroll 15 (---) Base Material: ---- Description: The golden coins of chaos will rise from the silver which is heated in fire and then doused in water. Use: Not useable ----------------------------------------------------------------------- Scroll 16 (---) Base Material: ---- Description: Combine in the scales of fire to conjure the key to quest for freedom... Light with darkness Warmth with strength Essence with purity Power with spirit The Crystals of wisdom will guide you. Use: Not useable ----------------------------------------------------------------------- Scroll 17 (---) Base Material: ---- Description: Listen to the crystals to unveil in the scales of mercury the secret of the golden wand.. The spirit of the moon, The power of the sun, The strength in purity, The light in darkness... Use: Not useable ----------------------------------------------------------------------- Si Coins (UnS) Base Material: Mercury Description: Silvery coins Use: Creates an explosion that kills an enemy that is in your character’s line of site ----------------------------------------------------------------------- Sil Dust (---) Base Material: ---- Description: Dust of Silver ----------------------------------------------------------------------- Silver (---) Base Material: ---- Description: A rock of silver: A precious metal with a cold finish. Silver holds the highest power for transmutation in the Mysterium. Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- Silver Key (UnS) Base Material: ---- Description: Tarnished silver key Use: Opens any door requiring a Silver Key ----------------------------------------------------------------------- Silver Key* (S) Base Material: Silver Description: A silver key Uses: Will open any door requiring a Silver Key ----------------------------------------------------------------------- SltPeter (---) Base Material: ---- Description: A rock of saltpeter (Create by combining an Antimony and a Salt onto the Scales of Fire. Combine with the Gold on the Scales of Fire to create the Aqua Fortis) Use: Item not usable ----------------------------------------------------------------------- Spiritus (---) Base Material: ---- Description: The spiritus alloy (Create by combining a Mercury and Silver onto the Scales of Mercury. Combine with the Corpus on the Scales of Mercury to create the Prima Materia) Use: Item not usable ----------------------------------------------------------------------- ST Flask (UnS) Base Material: Lead Description: A stone flask Use: Teleports you to a different location on the dungeon level ----------------------------------------------------------------------- Stone Key (UnS) Base Material: ---- Description: A stone key Use: Opens any door requiring a Stone Key ----------------------------------------------------------------------- Stone Key* (S) Base Material: Sulfur Description: A stone key Use: Opens any door requiring a Stone Key ----------------------------------------------------------------------- Sul Dust (---) Base Material: ---- Description: Dust of Sulfur ----------------------------------------------------------------------- Sulfur (---) Base Material: ---- Description: A rock of sulfur: A pale crystal which turns to black when burned. Cleanse it for health, corrode it for power. Its untamed nature may serve you or turn on you unexpectedly. Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- SuperPow (---) Base Material: ---- Description: Make yourself super invincable for free Use: Monsters are unable to deal you damage when you have this item in your inventory ----------------------------------------------------------------------- Tartar (UnS) Created From: Salt Description: Tartaric Salt Use: Restores all of your health ----------------------------------------------------------------------- Tartar (Uns) Base Material: Antimony Description: Tartaric Salt Use: Restores all of your health ----------------------------------------------------------------------- Tin (---) Base Material: ---- Description: A rock of tin: This ancient source is cold and brittle. Cleanse this blackened metal with the elements and it may yield the key to greater rewards. Treat it the wrong way and you will meet the lion who devours the sun. Use: Drop into any of the four pools to change this base material ----------------------------------------------------------------------- Tin Dust (---) Base Material: ---- Description: Dust of Tin ----------------------------------------------------------------------- Torch (---) Base Matetial: ---- Description: A torch of captured fire Use: Increases the torch rating on the stat screen to full, thereby providing you will light to see the dungeon level. ----------------------------------------------------------------------- Torch (UnS) Base Material: Iron Description: A torch of captured fire Use: Increases the torch rating on the stat screen to full, thereby providing you will light to see the dungeon level. ----------------------------------------------------------------------- Ultima M (---) Base Material: ---- Description: The ultima materia (Created by combining Logos and Lapis on the Scales of Mercury. Combine with the Prima Materia on the Scales of Mercury to create the Golden Wand of Hermes) Use: Item not usable ----------------------------------------------------------------------- UpLevel (---) Base Material: ---- Description: Going up anyone? A gift from Eric... Back up a level. Carefull use at your own risk. Use: Brings your character up a dungeon level towards the surface ----------------------------------------------------------------------- Vinegar (UnS) Base Material: Sulfur Description: A Flask of Vinegar Use: Reduces your health meter by 8 bars ----------------------------------------------------------------------- Vitriol Base Material: ---- Description: Essence of reincarnation Use: After losing all three lives, use this item to return to the dungeon level where you died. This item is hidden at the end of the corridor after going through the door requiring a Glass Key on the first dungeon level ----------------------------------------------------------------------- Wh Cider (UnS) Base Material: Antimony Description: Flask of white cider Use: Teleports you to a different location on the dungeon level ----------------------------------------------------------------------- Wh Lily (UnS) Base Material: Tin Description: White Lily of Health Use: Restores all of your health ----------------------------------------------------------------------- Wh Lily (S) Created From: Salt Description: White Lily of Health Use: Restores all of your health ----------------------------------------------------------------------- Wh Rose (UnS) Base Material: Antimony Description: White Rose of Health Use: Restores all of your health ----------------------------------------------------------------------- Wh Rose (UnS) Base Material: Tin Description: White Rose of Health Use: Restores all of your health ----------------------------------------------------------------------- White Key (UnS) Base Material: ---- Description: An old white key Use: Opens any door requiring a White Key ----------------------------------------------------------------------- White Key* (S) Created From: Salt Description: A white key Use: Opens any door requiring a White Key ----------------------------------------------------------------------- ======================================================================= VI. Transformation Table ======================================================================= As you explore the world of Mysterium, you will encounter four different pools of liquid, Pools of Fire, Water, Acid or Mercury. Each item in the game reacts in certain manner when interacting with each of these pools. In most cases, an item that is described as unstable will transform into dust of its base material. For example, if you drop an EG Flask into any of the four pools, it will turn into Copper Dust. If you drop a stable item into one of the four pools, it will change into a different item, weapon, or shield. Just because you drop a stable item into a pool and get an item, it doesn’t mean that the new item is also stable. In fact, any stable item that is dropped into a pool will almost always yield an unstable item. Since it is important to know the stability of an item, you should always “look” at it. In Mysterium, there are some items that seem the same if you look at them superficially. However, if you “look” at these items, you will notice that they may be composed from a different base material and have different qualities. For example, there are two different AL Flasks, one made from Iron and the other from Salt. The only way you will know this is if you “look” at the item once you have it in your inventory. Since alchemy is a considered a “science” in this game, you will always get the same result if you drop the same item into the same pool. For example, the Iron you drop into the Pool of Fire in the beginning of the game will always transform into a Glass Key*, never anything else. ============================== | Transformation Table Key | ============================== Items: Monsters: Keys: ------ --------- ----- (I) = Iron D = Djinn (C) = Crystal Key (C) = Copper GL = Green Lion (B) = Black Key (SA) = Salt O = Ogre (BL) = Blue Key (SI) = Silver P = Phoenix (G) = Glass Key (SU) = Sulfur S = Shadow (GO) = Gold Key (T) = Tin SG = Stone Golem (GR) = Gray Key (A) = Antimony SS = Saltigrade Spider (R) = Red Key (L) = Lead WS = Winged Serpent (S) = Stone Key (M) = Mercury PD = Pink Dragon (SL) = Silver Key (W) = White Key *** Any Key with an asterisk (*) next to its name is a stable key. (Item) Fire Water Acid Mercury ----------------------------------------------------------------------- AL Flask(I) IronDust IronDust IronDust IronDust AL Flask(SA) SaltDust SaltDust SaltDust SaltDust Albus Albus Albus Albus Albust AntiDust Antimony Antimony Antimony Antimony Antimony M. Ring Monster (P) Gray Key* Red Lily Aqua For Aqua For Aqua For Aqua For Aqua For Balsam(SI) Shield(SI) Mandrake Black Key Monster(GL) Balsam(T) Tin Dust Tin Dust Tin Dust Tin Dust BK Staff Torch LeadDust LeadDust LeadDust Black Key Key Dust Key Dust Key Dust Key Dust Black Key* Monster (D) Cryst Key Lit Ring Al Flask(SA) Blk Rose YL Staff Vinegar Stone Key Monster(O) Blue Key Key Dust Key Dust Key Dust Key Dust Blue Key* Monster (GL) White Key S Arrows Wh Lily(T) BR Wand Gold Key SI Coins Monster(SG) M. Staff Chelidon Shield(I) Red Rose(I) Glass Key Monster(WS) Cop Dust Copper Copper Copper Copper Copper Shield(C) Red Egg Red Key* Monster(S) Corpus Corpus Corpus Corpus Corpus Cryst Key Key Dust Key Dust Key Dust Key Dust Crystal 1 Disint. Disint. Disint. Disint. Crystal 2 Disint. Disint. Disint. Disint. Crystal 3 Disint. Disint. Disint. Disint. Crystal 4 Disint. Disint. Disint. Disint. Crystal 5 Disint. Disint. Disint. Disint. Crystal 6 Disint. Disint. Disint. Disint. Crystal 7 Disint. Disint. Disint. Disint. Crystal 8 Disint. Disint. Disint. Disint. Crystal 9 Disint. Disint. Disint. Disint. CR Wand Cryst Key ST Flask Monster(D) BK Staff DownLevel UpLevel UpLevel UpLevel UpLevel DK Staff Torch AntiDust AntiDust AntiDust Dragon Key Dragon Key Dragon Key Dragon Key Dragon Key EG Flask Cop Dust Cop Dust Cop Dust Cop Dust FI Staff Torch Tin Dust Tin Dust Tin Dust Glass Key Key Dust Key Dust Key Dust Key Dust Glass Key* Monster (WS) Stone Key Mirror Al Flask(I) Go Coins Sil Dust Sil Dust Sil Dust Sil Dust Go Flask Sil Dust Sil Dust Sil Dust Sil Dust Gold Gold Gold Gold Gold Gold Egg LeadDust LeadDust LeadDust LeadDust Gold Key Key Dust Key Dust Key Dust Key Dust Gold Key* Monster (SG) Gray Key Orb(M) Rosemary(M) GoldDust Gold Gold Gold Gold Golden W Golden W Golden W Golden W Golden W Gray Key Key Dust Key Dust Key Dust Key Dust Gray Key* Monster (P) Glass Key DK Staff Wh Rose(A) Honey Pendant Wh Lily(T) Blue Key Monster(GL) Iron Glass Key* Chelidon Monster(WS) Ray Sword(I) IronDust Iron Iron Iron Iron Jewel SaltDust SaltDust SaltDust SaltDust Key Dust (B) Black Key Black Key Black Key Black Key Key Dust (BL) Blue Key Blue Key Blue Key Blue Key Key Dust (C) Cryst Key Cryst Key Cryst Key Cryst Key Key Dust (G) Glass Key Glass Key Glass Key Glass Key Key Dust (GO) Gold Key Gold Key Gold Key Gold Key Key Dust (GR) Gray Key Gray Key Gray Key Gray Key Key Dust (R) Red Key Red Key Red Key Red Key Key Dust (S) Stone Key Stone Key Stone Key Stone Key Key Dust (SL) Silver Key Silver Key Silver Key Silver Key Key Dust (W) White Key White Key White Key White Key L Wand SaltDust SaltDust SaltDust SaltDust Lapis Lapis Lapis Lapis Lapis Lead CR Wand RedCider Monster (D) Black Key* LeadDust Lead Lead Lead Lead LIT Ring LeadDust LeadDust LeadDust LeadDust LIT. Ring Sil Dust Sil Dust Sil Dust Sil Dust Lizard Disint. Disint. Disint. Disint. Lizard(M) Shield(M) Red Rose(M) Gray Key Monster(SG) Logos Logos Logos Logos Logos M. Ring Gray Key Wh Cider Monster(P) DK Staff M. Staff Torch Mer Dust Mer Dust Mer Dust Mandrake Sil Dust Sil Dust Sil Dust Sil Dust Mer Dust Mercury Mercury Mercury Mercury Mercury Monster (SG) Lizard(M) Gold Key* BR Wand Metallic Metallic Metallic Metallic Metallic Mirror IronDust IronDust IronDust IronDust MIS Ring AntiDust AntiDust AntiDust AntiDust MolyHerb Sul Dust Sul Dust Sul Dust Sul Dust NightSh(C) Cop Dust Cop Dust Cop Dust Cop Dust NightSh(L) LeadDust LeadDust Lead Dust LeadDust Oil Cop Dust Cop Dust Cop Dust Cop Dust Orb(M) Mer Dust Mer Dust Mer Dust Mer Dust Orb(SU) Black Key Rosemary(SU) Monster(O) YL Staff Pass Key DownLevel DownLevel DownLevel DownLevel Pendant Tin Dust Tin Dust Tin Dust Tin Dust Prima M Prima M Prima M Prima M Prima M Ray Sword(C) Cop Dust Cop Dust Cop Dust Cop Dust Ray Sword(I) Stone Key Torch(I) Monster(WS) Staff RD Staff Torch Cop Dust Cop Dust Cop Dust Red Egg Ray Sword(C) EG Flask Gold Key Monster(SG) Red Key Key Dust Key Dust Key Dust Key Dust Red Key* Monster (S) Gold Key Wand(C) NightSh(C) Red Lily MIS Ring Tartar (A) Gray Key Monster(P) Red Rose(I) IronDust IronDust IronDust IronDust Red Rose(M) Mer Dust Mer Dust Mer Dust Mer Dust RedCider Shield(L) NightSh(L) Silver Key Monster(D) Rosemary(M) Mer Dust Mer Dust Mer Dust Mer Dust Rosemary(SU) Sul Dust Sul Dust Sul Dust Sul Dust Rubeus Rubeus Rubeus Rubeus Rubeus S Arrows Tin Dust Tin Dust Tin Dust Tin Dust SA Staff Crystal Key Tartar(SA) Monster(SS) WH Staff Salt Monster (SS) Wh Lily(SA) White Key* SA Staff SaltDust Salt Salt Salt Salt Scroll 1 Disint. Disint. Disint. Disint. Scroll 2 Disint. Disint. Disint. Disint. Scroll 3 Disint. Disint. Disint. Disint. Scroll 4 Disint. Disint. Disint. Disint. Scroll 5 Disint. Disint. Disint. Disint. Scroll 6 Disint. Disint. Disint. Disint. Scroll 7 Disint. Disint. Disint. Disint. Scroll 8 Disint. Disint Disint. Disint. Scroll 9 Disint. Disint. Disint. Disint. Scroll 10 Disint. Disint. Disint. Disint. Scroll 11 Disint. Disint. Disint. Disint. Scroll 12 Disint. Disint. Disint. Disint. Scroll 13 Disint. Disint. Disint. Disint. Scroll 14 Disint. Disint. Disint. Disint. Scroll 15 Disint. Disint. Disint. Disint. Scroll 16 Disint. Disint. Disint. Disint. Scroll 17 Disint. Disint. Disint. Disint. Shield(C) Red Key Oil Monster(SG) RD Staff Shield(I) IronDust IronDust IronDust IronDust Shield(L) LeadDust LeadDust LeadDust LeadDust Shield(M) Mer Dust Mer Dust Mer Dust Mer Dust Shield(SA) SaltDust SaltDust SaltDust SaltDust Shield(SI) Sil Dust Sil Dust Sil Dust Sil Dust Si Coins Mer Dust Mer Dust Mer Dust Mer Dust SI Staff Torch Sil Dust Sil Dust Sil Dust Sil Dust Silver Silver Silver Silver SIL Wand Silver Key Go Coins Monster(GL) SI Staff Silver SIL Wand Balsam(SI) Silver Key* Monster(PD) Silver Key Key Dust Key Dust Key Dust Key Dust Silver Key* Monster (GL) Black Key Lit.Ring Go Flask SltPeter SltPeter SltPeter SltPeter SltPeter SM Arrow White Key Balsam(T) Monster(GL) SM Arrow Spiritus Spiritus Spiritus Spiritus Spiritus ST Flask LeadDust LeadDust LeadDust LeadDust Staff Torch IronDust IronDust IronDust Stone Key Key Dust Key Dust Key Dust Key Dust Stone Key* Monster (O) Black Key Wand(SU) MolyHerb Sul Dust Sulfur Sulfur Sulfur Sulfur Sulfur Stone Key* Blk Rose Orb(SU) Monster(O) SuperPow PassKey PassKey PassKey PassKey Tartar(A) AntiDust AntiDust AntiDust AntiDust Tartar(SA) SaltDust SaltDust SaltDust SaltDust Tin SM Arrow Honey Monster(GL) Blue Key* Tin Dust Tin Tin Tin Tin Torch Disint. Disint. Disint. Disint. Torch(I) IronDust Iron Dust IronDust IronDust Ultima M Ultima M Ultima M Ultima M Ultima M UpLevel SuperPow SuperPow SuperPow SuperPow Vinegar Sul Dust Sul Dust Sul Dust Sul Dust Vitriol Disint. Disint. Disint. Disint. Wand(C) Cop Dust Cop Dust Cop Dust Cop Dust Wand(SU) Sul Dust Sul Dust Sul Dust Sul Dust Wh Cider AntiDust AntiDust AntiDust AntiDust Wh Lily(T) Tin Dust Tin Dust Tin Dust Tin Dust Wh Lily(SA) Shield(SA) Jewel White Key Monster(SS) Wh Rose(T) Tin Dust Tin Dust Tin Dust Tin Dust Wh Rose(A) AntiDust AntiDust AntiDust AntiDust WH Staff Torch SaltDust SaltDust SaltDust White Key Key Dust Key Dust Key Dust Key Dust White Key* Monster (SS) Cryst Key L Wand Al Flask(SA) YL Staff Torch Sul Dust Sul Dust Sul Dust ======================================================================= VII. Frequently Asked Questions ======================================================================= ----------------------------------------------------------------------- 1. I lost all three of my lives. Is there anyway for me to continue with my game? A: Luckily, there is a way for you to continue. After you have died, start a new game. Drop an Iron into the Pool of Fire to get a Glass Key* and open the door. Now walk forward and stop once you are standing in the room that has the White Rose. If you look ahead, you will see an item at the end of the corridor. If you take a step forward or backward from this room, you will no longer be able to see the item. However, if you walk all the way to the end of this corridor, and press Select, you will see that there really is an item here. Now pick up the Vitriol and use the item, which will then bring you back to the floor where you died. Isn’t that a great trick! /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ | |_| |_| |_| |-| |_| |_| |_| |_| |_| | | s _ _ F _ Xg _ _ _ _ _ * | | | | | | | | |-| | | | | | | | | | | | \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ ----------------------------------------------------------------------- 2. What is the difference between “stable” and “unstable” items? A: A stable item will transform into a different item when dropped into one of the four pools, while an unstable item will return transform into the base material that it is composed of. The only exception to this rule is staffs, which will transform into a Torch if dropped into a Pool of Fire. ----------------------------------------------------------------------- 3. I am trying to drop an item, but the game won’t let me! A: Only two items can be on the floor at the same time, so move to a different room and try again. ----------------------------------------------------------------------- 4. How come weapons that are made from the base material of Salt have the words “drawn from” instead of “base material”? A: That is a very good question and I don’t know really know the answer. It may have to do with the process in which salt is extracted, but that is just a guess. The same is somewhat true for Shield (SA) which has the words “created from” instead of “base material.” ----------------------------------------------------------------------- 5. Are there any secret weapons that will boost by defense rating or any shield that will give my attack power a boost? A: No, if you have a weapon equipped, it will only boost your attack power and if you have a shield equipped, it will only boost your defense rating. ----------------------------------------------------------------------- 6. Why does the Shield (SA) turn into Salt Dust when dropped into any of the four pools despite the fact that it is described as “stable?” A: I think that this is a mistake that game creators/programmers made. According to how the Shield (SA) reacts when dropped into any of the four pools, it should really be described as an “unstable” item ----------------------------------------------------------------------- 7. Do the normal monsters that you find on a dungeon level ever drop any items once they have been defeated. A: No, the type of monsters you will normally find on a dungeon level won’t drop any type of item. Only the monsters created by dropping an item into one of the four pools will end up dropping something. ----------------------------------------------------------------------- 8. What is one of the least known tips in this game? A: In my opinion, one of the most potentially profitable secrets in this game comes from what you would consider a mistake. When you drop certain items into the pools of Fire, Water, Acid, and Mercury, you will occasionally create a monster. When you kill this type of monster, it will always drop an item, unless there are already two items on the floor. The usefulness of this item can be great or useless. If you take this one step further, you will realize that once you pick up an item containing a new base material, or the base material itself, you have the opportunity to get a powerful weapon or strong shield that is made from that base material. All you need to do is find the appropriate pool and throw in the item to create a monster. Then with some luck, the monster will drop a weapon or shield. Now, the only way for this trick to be beneficial is if you can’t get that specific weapon or shield at an earlier time than you normally would, by creating the weapon or shield using the regular and safe transformation process. Since this can be confusing, here is an example. On dungeon level 5, it would normally take until the end of the floor before you got the SA Staff or WH Staff. However, if you go to the first pool available, the Pool of Fire, and drop in a Salt, you will battle a monster. If you are lucky, the monster you kill will drop the SA Staff or WH Staff, either of which are vastly better than what you have now. This trick is also beneficial on: - Dungeon Level 3 in getting a Shield(C) or RD Staff - Dungeon Level 5 in getting a SA Staff or WH Staff - Dungeon Level 8 in getting the Shield(M) Unfortunately, these are the only times when this trick is beneficial. That being said, I think that this is the best unknown trick that there is in this game. *** Warning *** Make sure that you don’t waste an essential item in trying this trick, such as an important base material that you need to create a certain key. ----------------------------------------------------------------------- 9. Why do you have to use the Golden Wand of Hermes in the room in the northeast room on the last floor to escape Mysterium and win the game? A: That is an excellent question. As far as I know, there is no definite item or clue that points to this room being the way out. It may be that the creators of this game meant for you to believe that the room where you used the Golden Wand of Hermes was a jail cell designated for your character. So when you then use the Golden Wand of Hermes in the room where you were supposed to be, you “set yourself free” from the dungeon of Mysterium. However, the way I discovered it was through pure luck, especially since I wasn’t sure if I had already beaten the game once I freed Cadmia. ----------------------------------------------------------------------- 10. What is the fastest time you’ve beaten Mysterium? A: I have beaten the game in 29:21 (29 minutes, 21 seconds) using the speed walkthrough directions that I provide near the end of this guide. I have only tried to achieve a really fast time once, so I am sure this time can be beaten... and everyone is certainly welcome to try. The person who has the quickest time will be added to this walkthrough as the Mysterium speed champion. ======================================================================= VIII. Game Codes ======================================================================= Here is a list of different codes that can be used while you are playing the game. All codes have been verified. ------------- 1) Level Skip ------------- Will bring you down a dungeon level Method: From the Map or Stat screen, simultaneously press Down on the control pad while hitting Select and the B button. ----------------- 2) Full Inventory ----------------- Will give you a full inventory (except for the last two item slots) of various items, replacing any item you have in your inventory. The items are displayed in set sequence, so you are able to cycle through the items as many times as you want. However, the starting point of the list is not set or standard, which means that you start in a random spot in the item list when you use first use this code. Also, the Golden W (Golden Wand of Hermes) will always appear in the upper right item slot when you use this code. Another unusual point I should mention is that the item that is in the first item slot when you use this code will always reappear in the third item spot the next time you use the code. Method: From the Map or Stat screen, simultaneously press up on the control pad while hitting the Select and B buttons. Here is a list of the general sequence that the items are arranged: Keys(Stable), Keys(Unstable), Base Material, Base Material Dust, Regular Items, Weapons, Rare Items, Shields, Key Dust, Scrolls, Items created on the Scales of Fire or Mercury, Crystals, Vitriol. The list will then cycle back to the beginning. ---------------- 3) Special Items ---------------- This code will give you access to four special items, the PassKey, DownLevel, UpLevel, and SuperPow. Any time you use this code, you will get the PassKey. The PassKey can then be dropped into any of the four Pools and changed into a DownLevel. The DownLevel can then be dropped into any of the four Pools and changed into the UpLevel. The UpLevel can then be transformed, just like the other items, into a SuperPow. Finally, the SuperPow can be transformed back into the PassKey by dropping it into any of the four Pools. The description of these items can be found in the Item Section, V. Method: From the Map or Stat screen, simultaneously press left on the control pad while hitting the Start, and A + B buttons. ======================================================================= IX. Game Genie Codes ======================================================================= The codes listed above were created by Galoob(Makers of the Game Genie) I have not verified these codes, but I am almost positive that they all work. 3AD-B38-E6A Start with 1/2 energy AF8-78C-E68 When switched on in a battle everyone's energy is set to max--works for enemy, so switch off to defeat them 01D-008-E66 Start with 1 life 05D-008-E66 Start with 5 lives 09D-008-E66 Start with 9 lives FA3-98C-4C1 Infinite lives ======================================================================= X. Speed Walkthrough ======================================================================= The speed walkthrough is designed for those people who want to beat the game and don’t care about getting every item on the floor or having the best weapon. The directions will give you tips on certain methods you can use to save time. In some cases, the directions suggest or modify certain directions in the main walkthrough. That being said, the main walkthrough is still essential for a few dungeon levels. Some tips will save you a certain key or skip a step, thus enabling you to almost skip an entire floor on one of the next dungeon levels. I also recommend that as you go through Mysterium, that you pick up any key, healing item, or base material that you come across on your shortcuts, since you may need them on the next floor. My Best time: 29:21 Mysterium Speed Champion’s time: ??:?? by ________ -------------------------- Speed/Shortcut directions: ========================== Dungeon Level 1: ---------------- Instead of using the Red Key to get access to the second Pool of Fire, bring a piece of Iron all the way back to the first Pool of Fire to get the Glass Key*, thereby saving a Red Key. Dungeon Level 2 --------------- Make an extra Glass Key* at the Pool of Fire by dropping in a spare Iron. Make three Blue Keys* at the Pool of Mercury instead of the two I suggest in the main walkthrough, thereby leaving you with a spare. Dungeon Level 3: ---------------- Use the Red Key on the door to the east and follow the path all the way to the chute. (You get to skip most of the floor that way) Dungeon Level 4: ---------------- Instead of following the path leading east after using the Stone Key*, follow the path that leads west and don’t forget to pick up a Sulfur! Once you reach the next door, use the extra Blue Key* that you made on Dungeon Level 2 and walk north to the chute. Dungeon Level 5: ----------------- Follow the path past the door until you reach a fork. Go past this fork and at the next fork, follow the path west, which is a couple of rooms to the south. Follow the path and throw a Sulfur into the Pool of Fire to get a Stone Key*. Now backtrack to the door that you passed earlier and use the Stone Key*. Now follow the path west and at the next fork, follow the path north to grab a White Lily. Now walk west to the end of the corridor, and then south to the door. Use a Glass Key and walk south one room. Now follow the path leading east to reach the chute. Dungeon Level 6: ----------------- Follow the path, and at the fork, follow the path going west. Continue on past the first door you encounter until you reach the next door. Use the Glass Key* that you made on the earlier on the Dungeon Level 2. Follow the path east to the fork and follow the path leading south. Now walk east and continue to follow the path until you reach the chute. Dungeon Level 7: ----------------- Follow the path south until you step into the trick room. Turn your character so that he is facing south and continue walking south until you reach the southern end of floor. Now walk east to the chute. Dungeon Level 8: ----------------- No tricks or shortcuts on this floor. Follow the directions in the main walkthrough section (III). Dungeon Level 9: ----------------- You don’t need to get anything on this floor. Walk south until you get spun around and are facing east. Walk east through the hallway until you reach the Crystal9 lying on the ground. Then follow the path leading north, turn your character around so that you are facing east, and then step onto the chute. Dungeon Level 10: ----------------- No tricks or shortcuts on this floor. Follow the directions in the main walkthrough section (III). ======================================================================= XI. Credits ======================================================================= 1) To all people have emailed me questions about this walkthrough 2) To the videogame players out there who actually remember this game 2) To my wife and aminals for all their patience while I spent my time creating this walkthrough.