Arcade Classics Super Breakout/Battlezone Game Boy Developer: Black Pearl Publisher: Atari By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Super Breakout [SPRB] Battlezone [BATT] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Super Breakout -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [SPRB] Super Breakout is a port of Super Breakout for the arcade, a popular variant of the Pong premise (while Super Breakout is similar to the original Breakout gameplay wise, the back-end infrastructure of the two arcade games were far different), with Super Breakout being originally programmed by Ed Logg. In this game, much like Pong, you have to deflect a ball coming back at you after it hits a solid object. Unlike Pong, however, there are two main differences: the more minor of these is that the interface is vertical instead of left-right. Secondly, you do not have a CPU opponent paddle, but rather a thick wall of blocks that extends from wall to wall. Each time you knock the ball up to the wall, it destroys one of the blocks that make up the wall, with the purpose of the game being to destroy the entire wall. In addition to the normal Breakout mode, Super Breakout has three additional gameplay modes that you can play: Progressive - Walls half the height of the normal walls will very slowly scroll down the screen towards your paddle. If a wall touches down at the bottom of the screen, the bottom row of blocks will disintegrate. If you can break a hole in the wall and get the ball behind the lowest wall, it can bounce back and forth and do damage to the first and second wall for several seconds before returning back to you. In this mode, play is endless until you run out of balls. Double - You get two paddles to play with, one stacked on top of the other, and you also get two balls to cast out. All blocks destroyed while both balls are in play net you double the points. Cavity - Two balls are trapped in small cavities inside the first block wall. Once you free them, you can double and triple your points until you lose a ball or two. Controls -------- A/B - Fire the pong ball when none are on-screen Left/Right - Move the paddle around ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battlezone -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [BATT] Battlezone is a port of a 1980 Arcade game originally designed by Ed Rotberg and published by Atari, and it is particularly notable for its vector- line graphic interface which gave it a pseudo-3D look. When you start out, you can move your avatar, a battletank, around the battlefield using the Up button, and use left and right to rotate your view. If you spot an enemy tank on the field, then you can align your view up with the enemy tank, and press the A or B button to send a shot out at it and destroy it. If your aim is perfectly aligned, and you are actually close enough that a shot will reach, then it will hit the tank regardless, but if you miss with your shot, you will have to wait for the bullet to disappear off-screen before you can fire another one. At about 20,000 points, you will begin to see super tanks, which move faster and can be told apart from the regular ones by their grooved exterior, and guided missiles, which move faster and home specifically in on your tank. You can tell this latter enemy is on the battlefield by the alarm sound it generates when it appears. Fortunately, there will never be more than one tank or missile on the field at once, so you do not have to fear about getting hit from behind. Later on, UFOs may appear, but they do not fire at your tank, nor will they appear on the radar. Instead, they are merely bonuses, and can be destroyed for extra points. They are not constrained by the 'one enemy on the map at a time' rule, so a UFO may be lurking around at any given time. Objects exist on the battlefield consisting of pyramids and cubes that can be used to hide behind and prevent from being damaged by enemy fire. However, they are also capable of impeding the player's progress if one is not careful. Lastly, you will initially start out with 3 hits that you can take before getting a Game Over. At 15,000 points, you will gain an extra life, and at 100,000 points you will gain another life. Controls -------- A/B - Fire your bullets Left/Right - Rotate your field of view around Up - Move your tank Points ------ Tank - 1000 points Super Tank - 3000 points Missile - 2000 points UFO - 5000 points ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Wikipedia articles on Super Breakout and Battlezone: Editors of articles and sources, et al. http://en.wikipedia.org/wiki/Breakout_(video_game)#Super_Breakout http://en.wikipedia.org/wiki/Battlezone_(1980_video_game) ________________________________________________________________________________ ©2011 GammaBetaAlpha FAQs