Arcade Classic 2 Centipede / Millipede Game Boy Developer: The Code Monkeys Publisher: Acclaim By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Centipede [CENT] Millipede [MILL] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Centipede -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CENT] Centipede is the port of the 1980 Arcade game Centipede developed by Ed Logg and Dona Bailey and released by Atari. The game itself is a static-screen vertical shooter much like Galaga and Space Invaders. On the static screen that Centipede takes place on, the player is a small-shaped object at the top, with a minefield full of mushrooms between the bottom and the top. At the top of the screen, the titular Centipede will go left and right - once it hits either side of the screen, it will go down one spot on the screen, then continue on to the other side. The genius of the game lies in the Centipede's interaction with the mushrooms and with being fired on. The Centipede itself is made up of several small sections - the player can fire at the head or tail, and the Centipede will stay in one long worm-like enemy. However, if the player hits a middle section, the Centipede shall 'split' into two separate Centipedes. Each separate Centipede will continue independently of the other half down to the bottom of the screen. The Centipede can continue on to the bottom of the screen, where-in it will start going in the opposite direction and head upwards. Secondly, if the Centipede hits a mushroom, it will go down and reverse directions. As the player can also create mushrooms (more on that later), one can also trap the Centipede in a particular cluster that makes for easy pickings with the player's laser. Whenever a Centipede part is destroyed, it leaves a mushroom part behind in its place. A mushroom may also be destroyed by the player, but this takes 4 hits to achieve. Spiders will also zig-zag up and down over the bottom of the screen - they will also occasionally eat some of the mushrooms on the screen. Fleas drop down from the top of the screen - when a flea gets within the area the player can navigate his or her ship through, it will leave some mushrooms behind it as a sort of 'exhaust'. The final miscellaneous enemy is a Scorpion, which will float across the screen horizontally, poisoning mushrooms in its wake - when a centipede touches a mushroom, it will fly into the player's movement area. Whenever a centipede is destroyed, a new one will appear at the top of the screen. After the first or second centipede, the new centipede will appear with one less body part - a single body centipede will appear elsewhere on the screen, moving at a quicker pace than the original centipede. This repeats itself until all you will get are several quickly moving singular centipede body parts. The player is not restricted to moving left or right - the ship can also move up and down, to a limited degree. Controls -------- A, B - Fire your ship's laser D-Pad - Move the ship around Scoring ------- Centipede Body Part - 100 Each Spider - 600 Points Scorpion - 1000 Points Flea - 1 Point Mushroom - 1 per Mushroom Modes ----- 1 Player - Default 1 Player Game 2 Player Alternate - Play with 2 players alternating after each loss 2 Player Compete - Play a friend (Second cartridge + Link Cable required) 2 Player Team - Team up and fight together with two ships on one level (Second cartridge + Link Cable required) Difficulty - Lets you alternate between difficulties, with Novice being the easiest and Expert being the hardest (Press the D-Pad while the cursor is highlighted on 'Credits') ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Millipede -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [MILL] Millipede is the sequel to Centipede, taking the same concept of the static screen vertical shooter and adding onto it. Most of the changes are in the enemies, but the classic worm-like enemy sticks around, this time under the guise of a Millipede instead of a Centipede. Much of the similarities in Millipede are copied and pasted from the FAQ on Centipede above. On the static screen that Millipede takes place on, the player is a small-shaped object at the top, with a minefield full of mushrooms between the bottom and the top. At the top of the screen, the titular Millipede will go left and right - once it hits either side of the screen, it will go down one spot on the screen, then continue on to the other side. The genius of the game lies in the Millipede's interaction with the mushrooms and with being fired on. The Millipede itself is made up of several small sections - the player can fire at the head or tail, and the Millipede will stay in one long worm-like enemy. However, if the player hits a middle section, the Millipede shall 'split' into two separate Millipedes. Each separate Millipede will continue independently of the other half down to the bottom of the screen. The Millipede can continue on to the bottom of the screen, where-in it will start going in the opposite direction and head upwards. Secondly, if the Millipede hits a mushroom, it will go down and reverse directions. As the player can also create mushrooms (more on that later), one can also trap the Millipede in a particular cluster that makes for easy pickings with the player's laser. The mushrooms will also occasionally scroll up and down one spot. Whenever a Millipede part is destroyed, it leaves a mushroom part behind in its place. A mushroom may also be destroyed by the player, but this takes 4 hits to achieve. Spiders will also zig-zag up and down over the bottom of the screen - they will also occasionally eat some of the mushrooms on the screen. Bees drop down from the top of the screen - when a pair of bees + beehive gets within the area the player can navigate his or her ship through, it will leave some mushrooms behind it as a sort of 'exhaust'. Inchworms crawl across the top of the screen at a slow pace. When hit, they slow down all enemies for a short period of time. Beatles crawl across the screen for a short while, with all mushrooms it touches turning into indestructible flowers. When hit, the screen scrolls down one spot. Mosquitoes will bounce up and won the sides of the screen in a zig-zag fashion, much like the spiders. When hit, everything on-screen scrolls up a spot. When hit, a DDT bomb will blow up, destroying all enemies and mushrooms within the blast radius. Up to 4 bombs can be on screen at once. Whenever the mushrooms scroll down, a new DDT bomb will appear if there are less than 4 currently on the screen. From time to time, you will instead of getting a giant Millipede, get a swarm of random enemies. You will not get another attack until you clear out the wave of enemies. Also from time to time, many of the mushrooms on the field will decay at least one stage, while new ones will grow in its place. Controls -------- A, B - Fire your ship's laser D-Pad - Move the ship around Scoring ------- Centipede Body Part - 100 Each Spider - 300 Points Inchworm - 100 Points Scorpion - 1000 Points Bee - 200 Points Beatle - 100 Points Dragonfly - 800 points Mushroom - 1 per Mushroom Modes ----- 1 Player - Default 1 Player Game 2 Player - Play with 2 players alternating after each loss ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Wikipedia articles on Centipede and Millipede: Editors of articles and sources, et al. http://en.wikipedia.org/wiki/Centipede_(arcade_game) http://en.wikipedia.org/wiki/Millipede_(arcade_game) ________________________________________________________________________________ ©2010 GammaBetaAlpha FAQs