Turrican Game Boy Developer: The Code Monkeys Publisher: Accolade By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Basics [HELP] Walkthrough [WALK] Passwords [PASS] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Basics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] Turrican is a exploration-oriented platformer with a high action quotient that is ridiculously tough and hard-as-nails. The main character receives no damage mercy after being hit - enemies that come in contact with him will continue to damage constantly as long as they are in contact. The same goes for bullet fire. Additionally, hordes of enemies swarm each stage. The game is not made any easier by lots of tricky platforming jumps and several large levels with lots of dead end paths. -------- CONTROLS -------- A - Jump + Down - Transform into Buzzsaw mode B - Fires your current weapon + Hold B - Fires Lightning Whip for as long as you hold the B button + Left/Right - Rotates the Lightning Whip + Down (Hold Down) - Plants a Mine Select - Press once to toggle to Grenades (reverts back to gun after firing) - Press twice to toggle to Power Lines (reverts back to gun after firing) Start - Pause ----------- MENU SCREEN ----------- This is a rough ASCII sketch of the menu bar you have on the lower part of your screen, showing what each icon or number means. --------------------------------------------------------------- | | # BUZZSAWS | | | | | # LIVES | #CONTINUES | TIMER | SCORE | | |------------|------------|------------|----------------------| | | # CRYSTALS | | GRENADES | MINES | POWER LINES | --------------------------------------------------------------- -------------- LIGHTNING WHIP -------------- By pressing and holding B, you can indefinitely extend a chain of lightning from your gun that zaps and destroys most enemies, and causes damage to more resilient enemies. By pressing the Left and Right buttons, you can also rotate it around 360 degrees, though it only has 11 or 12 actual angles it can shoot at, not a full 360 angles. ---------------------------- GRENADES, MINES, POWER LINES ---------------------------- You have three special weapons that you can use throughout the game. Grenades can be shot out, destroying most enemies that it blasts through. If it impacts a wall on-screen, it shakes the screen, destroying on- screen enemies. To use, press the Select button once and then use the B button to fire it. Mines are laid by pressing and holding the Down button. Once they go off, all on-screen enemies are destroyed. Power Lines send two vertical waves of energy across the screen, one extending from each side of the Turrican. They are most practical for use against a boss typically. To use a Power Line, press the Select button TWICE and then use the B button to fire it. ----- LASER ----- You can switch between the normal bullet gun and the Laser gun by picking up power-ups. The laser pick-up looks like a wavelength symbol. When you use it, it instantly shoots a narrow, horizontal laser across the screen. ------------ BUZZSAW MODE ------------ By pressing the Down + A buttons, you can activate Buzzsaw mode, where Turrican turns into a sharp, spinning blade that can move around along platforms and up slopes and off structures and continue moving so long as there is nothing to block him from moving. In this form, Turrican is also invincible, and can use both the gun and the laser gun. There are two drawbacks: first, it cannot jump, meaning it cannot clear debris and cannot travel very far at any time. To jump, you need to deactivate Buzzsaw mode, which is automatic with the A button. Secondly, you can only use it 3 times per level or life, with the number of buzzsaw icons left on your bar representing how many uses you have left. ------------------- LIVES AND CONTINUES ------------------- The one thing that Turrican is fairly forgiving with is that it gives you a lot of extra life 1-Ups littered throughout each level. If you die, you start at pretty much the same position where you died at. Once you run out of lives, you use up a Continue to start at the beginning of the level. For every 300 Crystals that you collect, you gain an extra Continue. If you run out of Continues, however, it is finally a Game Over. -------- POWER-UPS --------- This is what each Power-Up you actually pick up does. 1 - Gives an extra Life P - Full restores Turrican's health bar M - Gives an extra Mine G - Gives an extra Grenade L - Gives an extra power line Lightning bolt - Increases length of your Lightning Whip temporarily Three-arms - Increases gun shot to 3 bullets per shot or increases to 5 if you already have 3 active Wavelength signal - Gives you the laser gun 4-side Star - Activates a force field for brief invulnerability Crystals - 300 of these gives you an extra Continue ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Walkthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [WALK] To hop to a specific level, input the search code (CTRL + F): [LEVX] Where X refers to the stage number that you wish to jump to. For Level 10, use '10' (creating 'LEV10' with the square brackets). These are the stages each boss shows up for reference: The Gauntlet - Level Two Dead Head - Level Three Mother Fish - Level Four Trash Master - Level Five Monolith - Level Six Queen Mother - Level Eight MORGUL - Level Ten ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level One -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV1] TIME LIMIT: 400 seconds Once the screen opens up, head left and jump up the first cliff, taking out any enemies that come along before the fly into your face. At the top of the second jump, shoot at the air at a level aligned just above the tip of the leftmost plant in the background to your left to make a hidden box appear. Next, activate your Lightning Whip to get multiple items from the box. Test your gun shot afterwards - if you still have just one bullet per shot, reset the game and retry again as it is absolutely imperative you have a better gun starting from now on. Continue left and up from here. When you are at the boundary of the screen, jump up to get a 1-Up dropping from above. Drop back down and start going right, and keep your finger tapping the B button to constantly be shooting your gun. Head right across the first few platforms, and you should see some sort of active plant-like formation growing on one platform (this plant growth will reoccur for several more plants as well). Destroy it from a platform away using gunshots or your gun laser if you get any. Continue up and go right when you can, and stay out of the way of the first few boulders and the shrapnel they blow up into. Once you make it onto the left cliff and past one tall plant, press Down + A to turn into a buzzsaw and go right until you land into a crevasse. Jump again to switch out of buzzsaw mode and head right down the side of the cliff, breaking or dodging more falling rocks. Hop over the two tall spires with the spikes jutting in and out, then make your way across the waterfall via the two platforms. You will have to be especially careful with your second jump, as it requires a longer distance than the first jump across. If you fall down, it is an instant kill. Eliminate any enemies you come across as you continue up the cliff and jump across some more water. Be careful in this next part - if you go down too far, it may be impossible to jump back up or across a waterfall, and you will have to die to progress. Continue down the outcrop of rock, and hop, over multiple platforms, taking on a possible surprise mecha. These mecha can be taken down fairly quickly with judicious use of the Lightning Whip. Climb right and up to scale up the side of a fortreess, then head right slightly. Continue up through the centre of the fortress via more platforms, and destroy some more mechas on the way. Up top, jump near the centre facing left and shoot until you trigger a hidden box. Use your Lightning Whip to blow up the secret box and get all the goodies you can from it. From the left side, if you run left, jump off, and press left, you can land on a small rock platform. This platform is very narrow so yo need to immediately stop pressing left on impact, then deal with a mecha enemy. If you follow the platforms left and up, you can find an area with a VERY useful extra 4 lives. Return to the top of the tower. Back from here, head right, and jump off the top of the tower while continuing to press right. On impact, take out one last mecha that will be hanging around, then head off screen to the right. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Two -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV2] TIME LIMIT: 500 seconds Take out a few airborne enemies at the start and collect the power-ups they leave behind, then head right to take on the first boss. The first boss of this game is a simply fist-shaped enemy that the manual calls The Gauntlet. The Gauntlet's only real attack is to slam into the ground several times. When not slamming into the ground, it will move back and forth floating above ground. The Gauntlet does not really follow your character very much, and it will strike spots in the ground basically at random. A good place to park yourself is at the very right end of the screen, and activate your Lightning Whip to spark and damage the Gauntlet whenever it comes around. The right spot is not a perfect safe spot as the Gauntlet does occasionally attack there. When that is the case, quickly activate your Buzzsaw Mode and move away out to safety. Once the boss is defeated, head right to move up the hill. Around the pedestals with spikes jutting out, there are two mechanical towers. Take the right of them up, and at the top, use your Lightning Whip and do a full 180 degrees above you to locate not one but three Hidden boxes. Jump up to the top of the third box and use your Lightning Whip above you to reveal two more boxes and you can jump up to a platform with an astounding 7 lives. From here, you can go one of two different routes. The easy route is to just go right and jump off, the hard route is to go down, grabbing power-ups from the Hidden Boxes, and getting another life before crossing the waterfalls down below. --->EASY ROUTE<-- Head right and jump over the platforms. There are a lot of very long jumps that you need to pull off, so refer to the 'Routes Converge' part for scaling the right mountain. --->HARD ROUTE<--- Head back down the boxes. Use your Lightning Whip on all five going from top to bottom to collect a fair number of goodies. Once all the boxes have been fully looted, head downhill going right this time. Going down the hill, head left into a mine shaft. Initially, all you will have to deal with are bats, but getting in deeper, you will encounter mines that hop up and down, making it difficult for you to pass by them as they cannot be destroyed by the normal gun, laser or Lightning Whip. Instead, you will have to equip your Grenade. If you can shoot your Grenade at an on-screen wall, do so to destroy all enemies on-screen, not just the mines. If there is no on-screen wall, you will need to time your Grenade shot so that it cuts through as many mines as possible that are bouncing up and down. Your reward, if you make it to the deep end of the mine shaft, is another Life. Exit back out from the cave, then head down and right where you shall from then on have to fend off multiple lightning bolts from a storm cloud. This will not clear up until you cross over multiple waterfalls (some of them require extremely long jumps, so look to make sure if there is a platform in between beforehand) and then climb up several platforms going up the right cliff face. -->ROUTES CONVERGE<-- Once you head up the right cliff face, you will also have to deal with spheres being sent out from the mountain. Stay away from the rocky face when you can while going up the platforms so that you give yourself sufficient room to dodge a sphere once it comes out of the mountain. You can also, using the Lightning Whip, destroy the machines in the slots in the mountain that spit out the spheres. Once you finally get up to the top, hop from a platform onto the cliff face. Jump over some protruding spikes and then use a couple of floating platforms to boost you over the first two spires. You should face a mecha coming over the third spire. Deal with it. Head right from here after. Jump over the first spike, then fall down the hole to the right of it for an extra Life. Get out of the pit, then head up and go right down the corridor. Hop over the small gap in the floor leading down, and instead progress right and across some platforms. Make your way slowly right and then down-right to the right wall, where you should find some power- ups hanging out on a couple of pedestals. From the right wall, continue your slow descent down and left and then down some more until you encounter a mecha. Once you trash the robot opponent, continue left and drop down again at your first chance, then head right and go along the rocky ground past a spire until you manage to go off-screen and finally to the next level. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Three -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV3] TIME LIMIT: 600 seconds Head right after taking out some enemies, and go over a waterfall after clearing the platforms of the enemies hanging out on them. Continue right past the first tower structure and head up and right over some more platofmrs, then down along some rocky platforms until you get to the ground floor. Proceed right and you will encounter another long sequence of narrow rocky platforms. Head right and up, taking out the machines in the slots in the mountains to disable their capacity to fire out spheres at you. Move right into a corridor above the top of the mountain when you can, and shoot at the blocks with your gun or Lightning Whip to clear a way through. To get through the two spheres in the centre, you need to active your Buzzsaw mode to go underneath the lower one and then press Up or Jump to get out of that mode. ADDENDUM: If you go left from the mountain, you can eventually get to an area with 3 Life-Ups and drop off right for a fourth. However, to get there you have to take on an annoying optional boss called the Dead Head that swoops in and out and shoots five projects underneath it, and soaks up a lot of damage before it is finally destroyed. After that, you have to go through an annoying obstacle course of narrow platforms with lots of aerial enemies. Activate your Buzzsaw mode to quickly move back and forth right and left as you go down the corridors. Once you drop down to the ground below, exit Buzzsaw mode and eliminate all the enemies until a platform appears on top of the structure next to where the rocket is in the background. Hop onto the platform and the level shall then conclude. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Four -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV4] TIME LIMIT: 500 seconds Grab a couple of power-ups as you freefall down the shaft. There are electric guns on the sides of the shaft that you are apparently unable to get away from and will damage you regardless. On impact, quickly tackle the enemies running around, then head left, taking caries of several enemies on platforms before jumping up at the end. Take several platforms up to ascend the level until you spot an enemy on a platform with two Life-Ups. Press and hold the Down button to plant a mine which, when set off, will destroy the enemy on the platform. Collect your two Life-Ups, then drop back down to the ground floor. Head right past the shaft where you dropped down through, and start destroying the floor tiles with your gun or Lightning Whip to drop down to the bottom. Take out the mechanical contraptions on the walls and platform here with your Lightning Whip as you move right. Destroy a solid wall of blocks to collect multiple Crystals hidden behind it, then head left a little and drop down a small shaft after destroying the blocks making up the floor. Head right down below for more crystals, then left across multiple platforms. Once you hit the end, jump up to the plaktforms above it to grab multiple more Crystals. Hop across the lower platforms again, going right underneath the floor at the end, and drop down another small fall. You should come to a couple of pencil-shaped spikes jutting down from the low roof. Activate Buzzsaw mode to avoid taking damage while going through, and head right to fall down another long vertical shaft. Stay in Buzzsaw mode down below, then head left and run through whatever enemies are in the way until you hit the ground floor. Move out of Buzzsaw mode, then head up the platforms and left, breaking through several brick walls (some of the blocks will fly at you) and then continuing left. Smash the floor tiles below you to move down, take out more machines on the platforms as you continue, and destroy still more floors. Down further, head right and smash multiple blocks. Continue progressing right, destroying still more blocks, until you can go down and left. Break open the wall of blocks to the right for some crystals, then shoot your way left and down through some more floor tiles. Proceed right and down again here. From where you fall, use your Lightning Whip right above you to reveal a huge hidden block, and keep your Lightning Whip focused on the box to get a lot of power-up goodies. Head left and down from here, and you should face a giant fish boss, the Mother Fish. The mechanical fish boss will move back and forth, spitting out bullets going right. At the start, you can go to the left side of the fish and start firing away at it. You can use your Lightning Whip to shock it for a good chunk of time, then use your Buzzsaw mode if you have to to dodge it for the rare few times that it starts to back up and cause contact damage. In Buzzsaw Mode you can also use your Power Lines attacks, which make be helpful to finish off the Mother Fish. Following the battle, head left and scale the platforms up for a cache of Crystals, then return back down to the floor where you slaughtered the Mother Fish to find a new shaft opening. Fall down the shaft. Down below, blast the enemies around you and head left. Use your lightning gon on the long platform just down and left to reveal a hidden big box above you, and continue using your Lightning Whip to break it open for lots of goodies. Head left into the three niches for multiple Crystals, then go right along the bottom side until you locate another shaft. Take it down to end this level. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Five -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV5] TIME LIMIT: 300 seconds Immediately upon landing, jump up, switch to Grenades in mid-air using the Select button once, and fire one off to destroy two electric guns right where you land. Once they are out of the way, turn on your Lightning Whip and destroy the floor underneath you. Proceed to walk left after destroying the machines around for a lot of crystals, then return and progress right for a while, destroying a brick wall and collecting more Crystals. Break multiple layers of floor tiles and use your Lightning Whip freely as you travel down and deal with multiple enemies, then use Buzzsaw mode to make your way past multiple protruding spikes before going down and right. Shoot wildly to the right where you land in between two sets of platforms to reveal a platform. Jump onto it to hop to a floating elevator located to your right that will carry you up once you land on it. From where it terminates, press and hold the Down button to plant a mine. Once the mine goes off, get off to the left side for two Life Ups, then to the right side for another three Life Ups. Drop back down the shaft and press right once you get out into the open to land on a platform to the right. Continue up the hill taking out multiple enemies and dodging bullets tossed out from the walls, then make your way past a corridor with multiple ceiling spikes. When you get to the shaft with boulders falling down, you can use your Lightning Whip to momentarily reduce the amount of clutter falling down before hopping across. Grab some more power-ups once you get past more ceiling spikes, then drop down at the right end. Smash your way through several layers of rock walls with enemies in between some layers, and progress until you spot another vertical shaft. Hop onto the platform underneath it and destroy the floor tiles to jump up and recover a large amount of Crystals to your left and right side. From here, proceeed right for a bit, until you get to several spikes in a narrow corridor. Do NOT use Buzzsaws if you have a good amount of health left - instead, run through, and you will take on this level's boss, the Trash Master. The Trash Master does not actually 'attack' you per se. Rather, it will close in on you and you must destroy it before it reaches the left side and pins you up against the wall, basically killing you. Trash Master moves at a fairly slow pace, so stand up to the side just right of the spike poking out right and shoot at the Wall Master with your Lightning Whip, and continue holding it. Once it gets very close to your character, activate the Buzzsaw mode and go to the right side. You should be able to defeat it without having to run across a second time, if only just barely. Once defeated, head right and off-screen for the stage to wrap up and move to the next one. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Six -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV6] TIME LIMIT: 400 seconds Move into Buzzsaw mode right away and head right and down the sloped floors, then left a bit and right down some more until you get to the dip at the bottom of the hill. Deactivate Buzzsaw mode to move past this dip, then reactivate Buzzsaw mode again. Head right up the next hill, then go down and left and down and right until you hit another tower-like structure that acts as an obstacle. Deactivate Buzzsaw mode to move left and down past it, then reactivate it one final time to continue left and down a bit and then right a ways longer. Down on the ground floor, hop over the narrow platform ledges going right, then through another corridor. Drop down the shaft where there is a long vertical pole coming out of. Press right when droping down and try to shoot at the two rows of spheres in the wall to the right and you will fight another boss down below, called the Monolith. The fight against the Monolith is basically decided in the first couple of seconds of the fight. Jump and destroy the four orbs in the wall to the right, then hop into the hole in the wall. If you are lucky, you can do this before the Monolith moves, or the Monolith may move to the left. If you do not do this fast enough and the Monolith crushes you, you lose a life. Once you are in the wall, however, this is a completely safe spot that the Monolith cannot reach, so focus your Lightning Whip on it and hold it steady until the boss is finally destroyed. Following the battle, head right and break your way through all the spheres, grabbing some power-ups and crystals as well, then head up through more Crystals. Continuing your climb, make sure to dodge water splats while grabbing still more Crystals, and use your Lightning Whip occasionally to kill any of the wriggling worms crawling around the area and destroying small blocks that prevent you from moving up. After some climbing up the left side to the top, head out right to wrap up this level. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Seven -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV7] TIME LIMIT: 200 seconds Irradiate everything around you at the start with your Lightning Whip as the amount of water droplets precludes moving around and using your normal gun. Once you get the chance to move right, take out some more foes as you hop over short gaps across blocks and platforms. Elimating some more bigger enemies and boulders, run up the slope at the end with a judicious application of the Buzzsaw. Stop at the top of the slope and revert to normal. Use your Lightning Whip to reveal a hidden box above you and destroy it for several power-ups. Head left from here and up onto the next slope, and follow it up and right for lots of Crystals secreted in caverns, especially as you push right. Once you get into one of the right chambers, jump up for the screen fade-out to indicate the end of the level. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Eight -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV8] TIME LIMIT: 500 seconds Head left at the start and rup up the slope, then jump up onto the next slope up top. Continue going up, then head up left slowly over time and eventually right and left some more until you get to the upper left corner of the slopes. Jump into the new area. On the first platform, aim right with your gun tor eveal a large hidden block, and use your Lightning Whip to break open the block for several goodies. Start hopping over the small pillars extending out of the ground. Shortly after the first set of horizontal pillars that you see in the air are all to the left of your view, bring out your gun and shoot right to reveal another large Hidden Block. After that block has dispensed all it has to offer, continue right again, keeping an eye on the horizontal platforms. When you have gotten past another 'set' of the horizontal platforms, shoot around again to reveal a third Hidden Block. Similarly, continuing right and getting past another set of platforms above you, you should be able to locate a fourth and final large secret block. Smash it for still more material power-ups. Head back left from that last hidden box and take the right-most set of platforms up. Going up, move along the left side until you get onto solid ground up top, then head left through a narrow corridor, collecting lots of blocks. Move around left and loop around up top and going right. You should encounter another split to go up a floor between left and right. Take the right path and follow it up, then head right up top and drop down. Head right slightly, then up again, and right past some dripping water. Scale the walls up to the right of this water drop, and continue ascending up the level until you get up to where some waterfalls are in the background to your left and right. Use the Lightning Whip around the bottom of the right waterfall, and you should be able to find another Hidden box. Break it with further use of the Lightning Whip. Climb the platforms here up, then go left and drop down at the left-most platform, pressing left to go through a hole in the wall. Where you come out, use the Lightning Whip again near the next waterfall to find one last Hidden Box for this level. Break it using your Lightning Whip further to obtain still more items, then head left where you will face the penultimate boss, called the Queen Mother. The Queen Mother takes a TON of damage to kill, and she can spit out bullets like crazy. Fortunately, while there is not a safe 'spot' to kill her, if you activate Buzzsaw mode, you can roll around her and damage her by pressing the B button to fire your gun or Laser gun until she falls, without taking any damage in turn. Again, however, as noted before, she will take quite a lot of damage to fell, so do not be surprised if it takes a while to end her. After the Queen Mother finally goes down, head up the platforms to the left of where you fought her. After ascending the platforms, head right, dodging water droplets from the plants above you. Getting to the central platform at the top where the water flow comes from, head up onto the left slope and run up the slope, or use your Buzzsaw. Up left and at the top, go up. Hop across some pillars, then jump onto the first pillar hanging in the air when it comes into view. Jump up and right across the islands until you get to more solid ground at the end. Destroy the orbs blocking the corridor and head right and out to end this stage. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Nine -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV9] TIME LIMIT: 400 seconds Break some blocks at the start to continue right. Use the Lightning Whip to clear out any guns fixed around the floors and platforms, and smash down some more bricks as you progress further right. Stick to the ground floor as you continue, but when you see a narrow space, immediately turn into Buzzsaw mode to go through the crawlspace and get 4 extra lives along with some other power-ups. Go along the corridor above wher the crawlspace is, eliminating the bug- like monster with the use of your Lightning Whip. Continue up and then proceeed left and up further, tackling the guns either one by one or using some of your special weapons (specifically a mine in this case). When you hit the top of the shaft, take out the patrolling guards with your Lightning Whip, then head left. On the next platform that is above a gap, use your Lightning Whip to reveal a hidden block. Farm it for all the goodies you can find, then head left and up some more platforms. Continue left after jumping up some platforms and going through a hole in thew wall into an area with chains in the white background, and move left and up along the UFO-shaped platforms (to hop onto the last one right before getting out to the horizontal floor above, jump not from the next lowest platform, but the second-next lowest), dealing with any enemies that come your way. At the top, head right and go over the tiny block platforms to jump up into the next room, then make use of more small block platforms and the small foothols on the side of the walls to climb up the shaft. Up top, after more blocks, head up the wider platforms, and go outside to the left where there is a white background with more of the UFO-shaped hoverpods. Continue scaling upwards, destroying any static guns fixed to the top or underside of these pod-platforms, until you make it into another long strip of land. Destroy the box at the left end here, then head right into another large chamber. Move to the centre of the room where all the blocks are, then jump up, right and ascend the room making use of the small blocks (it should not be have to be said that these are fairly tricky jumps with such tiny blocks. The author had a ridiculously hard time with some of these jumps). Hop off into a corridor entrance to the right wall when you get the chance (it is likely guarded by one of the larger creatures). Head right and up some more small platforms, blasting any enemies in the way. On the top floor of this room to the left side before it gives way to more platforms, use your Lightning Whip to locate a Hidden Block. Destroy the secret block through further use of the Lightning Whip for some last-minute goodies, then take the blocks up and right to some more solid ground. Continue to scale up again to another higher corridor, then go left through a hallway by blasting through multiple layers of brick blocks. Once you get through the corridor, jump up to finish the penultimate level. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Ten -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV10] TIME LIMIT: 300 seconds Head right through the hallway, taking out any enemies in the way, then loop around once you jump up to go left. Head up a long vertical shaft for multiple goodies. When you complete your climb, use your Lightning Whip right where you come out for a Hidden Block. Destroy it for multiple goodies. Now, you will have a massive amount of blocks you need to cut through. However, you cannot cut just any blocks - only certain blocks can be cut, and the blocks that are cut will form a passageway of jumps and running that you can take. When you are breaking blocks horizontally, use your gun, and then use your Lightning Whip for vertical smashing. Start by going left. After some time, you will move down, left again, up, then right, zig-zag a bit, then head up finally into open space. Hop up a last few platforms and jump over to the left side, take one last corridor, and then you will take on the final boss, MORGUL. When battling MORGUL, stay underneath the door-frame to the right. Due to the existence of the platform next to the wall, MORGUL cannot move too far right to contact damage with you. During most of the battle, MORGUL will smash the ground, and occasionally spit out projectiles. Those projectiles are the only things you need to worry about if they are diagonal, but other than you will be home-free for most of the battle. Whenever MORGUL stomps down, shoot a Grenade at it. Otherwise, use a Lightning Whip. Sometimes, MORGUL will stomp down to the ground and stay there, moving left and right. Keep your Lightning Whip honed on it, then use the Buzzsaw whenever it gets too close. You have three uses of the Buzzsaw, so make them count long enough to finally destroy MORGUL and finish this game for once and for all. Once you win, head left down the hallway for a short game-ending scene. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Passwords -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [PASS] On the title screen, enter the following button combination to activate both Invincibility and Stage Skip in-game. To stage-skip, press the Start button and then press Select. A, B, B, A, B, A, A, B, A, A, B, A, A It should be noted by the author that for some weird reason only the developers know, there also needs to be a precise timing to get this code to actually _activate_. For the life of him, the author cannot really get this timing down, only getting it to activate twice. The precise timing is about moderately fast, not quite a frenzied pace. You can tell you activated it if you press the Start button upon starting the game and, upon pressing Select, you get the level-start/end background effect. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] A MASSIVE, MASSIVE amount of thanks goes to the Longplays user T-0815 for his/her playthrough of this game posted on Youtube, which aided me in locating multiple hidden boxes and life-ups, as well as avoiding some of the tricky dead end paths on later levels, particularly Level 9. Credits also go to Land of Gamecubes off of GameFAQs for his password. ________________________________________________________________________________ ©2013 GammaBetaAlpha FAQs