Card Game Game Boy Developer: Marionette Publisher: Coconuts Japan By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Author's Note [AUTH] How To Play [HELP] Poker [POKE] Blackjack [JACK] U.S. Page One [USP1] Donations/Amazon [DONT] Contact Info [CONT] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Author's Note -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [AUTH] Please be aware that this FAQ does not provide in-depth strategy on any of the games. Instead, it explains the rule set for each game with a little bit of broad tips. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- How to Play -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] Card Game has three card games (vanilla Poker, Blackjack, and American Play One), along with a fortune teller feature. The rules for the card games are in their respective sections. Controls -------- A - Confirm Action D-Pad - Move Cursor around (Up/Down) - Raise and Lower Bets (Down) - Select Cards to discard (Poker) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Poker -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [POKE] This is your regular vanilla Poker game. Each player is dealt 5 cards to start with. You can make an initial bet which the other player either calls or drops their hand (folds), then discard up to all five of your cards and replace until you have a full hand again. Following this, you can make a second and final bet to determine who has the better hand. As always, the higher value of hand trumps. A pair of Kings will beat a pair of Tens, for example, while suits do not trump each other on the very small chance you get two Flushes with the same numbers. Hand Type (Precedence) ---------------------- Royal Flush Straight Flush 4 of a Kind Full House Flush Straight 3 of a Kind 2 pair 1 pair ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Blackjack -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [JACK] Blackjack is a card game wherein you play the dealer. The objective is to hold two or more cards that total up to 21 or as close to 21 as possible, without going over. Because you are playing the dealer, if you get a better score than he does, or if he goes bust (going over 21), you win. General Rules ------------- -The winner is whoever has 21 points, or the closest to 21 points. -Kings, Queens, and Jacks are all worth 10 points, while an Ace may be counted as either 1 or 11 points. -If you and the dealer have the same number of points, this is called a "Push" tie, and you get your bet back. -Once the dealer hits at least 17 points, he cannot deal any more cards to himself. Dealer Deals ------------ To start each play off off, the dealer will hand off two cards to you and to himself. There are several options that can occur here. Insurance --------- If the dealer's first card to himself is an Ace, you are offered what is called 'Insurance' - by paying half of your initial bet, if the dealer gets himself an automatic Blackjack with a 10 or a face card, you will get back your bet (but not the Insurance). Hit --- If neither you or the dealer gets Blackjack off the first two cards, you can choose to 'Hit', which means the dealer will give you an extra card. As long as you do not go over 21 points (using Aces as 1 point), you can continue to hit up to 6 cards in total. Stay ---- If you do not wish to take any extra cards, you can choose to Stay, and play will continue until the dealer has finished dealing cards to himself, where your total points are compared to his. Split ----- If your first two cards are the same face (1-10, Jack, Queen, King, or an Ace), you can choose to Split your cards into two separate hands, and can Hit on both hands. In doing so, you will double your initial bet, one bet for each hand, so you can win double the money, but also lose double the money, or break even if you win one hand and lose the other. Double Down ----------- Once you have cards in your hand totalling at least 7 points, you can choose to Double Down, which means you can raise your bet from 1 coin up to 100 coins. However, you can only hit once after you Double Down. Tips ---- -Keep in mind that 16 out of 52 cards in the deck have a value of 10 points (10s and faces), which works out to just under 1/3rd chance at grabbing a 10-point card. When you are at 12 points or higher without an Ace card, consider what the dealer has and your potential payoff of Staying versus him possibly going bust with 22 or higher on his next draw. -When it comes to Aces worth being 1 or 11 points, abuse this as much as you can if you get handed several low-point cards early on. Until you go over 21 points with Ace being considered 1 point, you have not gone bust. -Double Downs obviously work best with 9, 10 or 11 points on hand, while 7 point and 8 point DDs should be avoided. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- U.S. Page One -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [USP1] Also known as 'American Page One', U.S. Page One is a mash-up of a Japanese card game called Page One with some Crazy Eights elements. In-game, however, it is not a perfect duplicate of American Page One, as the rules regarding 8 as a Wild Card are not true-to-life. After the dealer is selected with a best-of draw between the four players, five cards are dealt to each player, and two house cards are shown face-up. The left card can be ignored: it is the right card you must pay attention to. "When play comes around to you, you can play one of two cards: 1. Any card with a face value that matches the right card 2. Any card with a suit that matches the right card So for example, if the right card (or only card shown following a shuffle) is a 4 of Hearts, you can play any 4, or any Hearts. •When an 8 is played, you can change the suit of play. For example, if you play an 8 of Spades on a 3 of Spades, you can declare that the next card to be played has to be one of a specific suit (or another 8 may be played, with the next player declaring a new suit). "When a 2 is played on the pile, one of two things can occur: 1. The next player must draw 2 cards from the pile 2. The next player also plays a 2 Should the second scenario occur, then the next person must also play a 2, or he will be required to draw 4 cards (two or more people playing 2s in a row is referred to as 'stacking'). A person who does not have a 2 cannot make a valid draw. •Putting down a 3 results in the exact same scenario as before with being made to draw or putting down a 3. Thus, 2 and 3 are referred to as 'draw cards'. The only difference is that the next person must draw 3 cards instead of 2, up to a total of 12 cards if four 3s are played consecutively. •Queens or 9s will reverse the direction of play. If Player 1 plays a 6 of Spades, and Player 2 plays a 9 of Spades, then play goes back to Player 1. Of course, if Player 1 then plays a 9 of Hearts, play reverses yet again to Player 2. •Jacks or 7s will skip a player. Should Player 1 play the Jack of Clubs, the next play will go to Player 3, skipping over Player 2. •When you are down to your last card, you need to say 'Page-One'. In- game, you need to press and hold the Select button when you have two cards left before playing your second-last card to call Page-One. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Fortune Teller -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [TELL] The author is unsure of what precisely the Fortune Teller does, if it in fact actually influences your luck at the card games, or if it is just a novelty cosmetic feature. If anybody actually knows, feel free to email him at the below email address at the bottom of the guide. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com ________________________________________________________________________________ ©2013 GammaBetaAlpha FAQs