THE BUGS BUNNY CRAZY CASTLE 2 for Game Boy FAQ by Golden Road (golden_road15@hotmail.com) Here are the parts of this FAQ: 1--the objective 2--the items 3--the enemies 4--the levels 5--the passwords 6--miscellaneous PART 1: OBJECTIVE The objective is to clear 29 levels in order to save Honey Bunny. To get past the first 28 levels, Bugs must collect 8 keys, and then go in the locked door. To clear the 29th level, Bugs must kill Miss Witch Hazel and then go into the door. However, in each level, there are enemies trying to kill Bugs! Fortunately, there are several weapons too to help you out. PART 2: ITEMS Keys--Bugs must collect all 8 keys in every level Bow and Arrow--Every level has either bow and arrows or bombs. In bow and arrow levels, if Bugs gets the bow and arrow, he can shoot it at an enemy. If it misses, he can retrieve it. The maximum Bugs can hold at once is 8. This is usually found in odd-numbered levels. Bomb--If a level does not have bow and arrows, it has bombs. If Bugs detonates a bomb, it explodes as soon as an enemy touches it. Even better, bombs don't hurt Bugs! If no enemy detonates the bomb, it may be picked back up. Bugs can have up to 6 at once (and that is almost impossible, but I've done it, in level 22). This is usually found in even-numbered levels. Shield--One of the three items that helps Bugs get past enemies, and this one lasts the longest of the three. With the shield, Bugs can completely ignore enemies, but when it starts flashing slowly, that means his shield power is about to run out. Potion--Another of the three items that helps you get past enemies, this one lasts the next longest. When Bugs gets a potion, forget about the keys for a moment, and bump into as many enemies as you can, for each one Bugs bumps into dies! Be careful though when Bugs starts blinking slowly, for his invincibility is about to wear off. Clock--The last of these three items, and the least helpful. Not only does the clock often freeze enemies in spots that block Bugs' path, but it lasts much shorter than either of the other two items! Who needs this piece of junk? Lightning Bolt--THIS thing I LOVE! When Bugs touches the lightning bolt, every enemy on the screen for the next 2 seconds dies! So Bugs can just get the lightning bolt and let the on-screen enemies die, but even better, in those 2 precious seconds, search for more enemies! This was, even more enemies can die! In level 17, it is possible to kill up to TWELVE enemies with the lightning bolt! 10 ton weight, treasure chest--these things can be pushed onto or into enemies to kill them. They move 4 spaces, so figure that in before Bugs push. Hammer--found in every level of the game except for 2, 3, and 26, it's usually required to get through a level. It's used to break blocks in Bug's path. Pick Axe--found in several levels of the game, this is used to climb over brick walls. Often, the pick axe is optional, but it always helps! PART 3: ENEMIES First off, a rule about the enemies who can climb ladders--with rare exception, the enemies CANNOT climb ladders more than 4 rungs high. There are a few exceptions though (Is it bugs? Or is it intentional?), like the Merlins CAN climb those ultra-tall ladders in stage 24. Foghorn Leghorn/Hector/Merlin the Mouse--these 3 enemies are identical. They generally chase Bugs all around the maze. Also, they can all use the tightropes, so be careful around tightropes! Btw, the instruction booklet refers to Hector as Marc Antony (?)--it's Hector, not Marc Antony! DARK Foghorn Leghorn/DARK Hector/DARK Merlin the Mouse--again, these 3 enemies are identical. They too will chase Bugs around the maze--kinda'. With rare exception, they can only climb up. They cannot climb down ladders, pipes, or passageways. There ARE a few exceptions though... the most noteable is in stage 23. When you start this level, there is a dark Hector on the opposite side of the ladder Bugs is on. If you stay still, the dark Hector will climb up the ladder. If you wait about 15 seconds though, the dark Hector will actually come back DOWN the ladder to kill you! Normally, these enemies never climb down ladders. This is probably a bug in the game--or do you think Hector climbs back down the level because he's getting impatient waiting for you to come up? Another thing--for some reason, dark Foghorn Leghorn will look just like regular Foghorn Leghorn (probably a bug). To this date, I have no idea if the Foghorn in level 13 is dark or not. Also, I have no idea if these enemies can use the tightropes--there is NOT ONE situation in the game where one of these 3 enemies could potentially use the tightrope. Beaky Buzzard/Tasmanian Devil/Wile E. Coyote--once again, 3 identical enemies. These are just like Foghorn, Hector, and Merlin except that they CANNOT use the tightropes. DARK Beaky Buzzard/DARK Tasmanian Devil/DARK Wile E. Coyote--again, all 3 are identical. These enemies can actually be controlled--IF you know how. Yes, they do chase you--to an extent, that is. Here's what you need to know: whenever Bugs is an odd number of "squares" from the bottom of the screen, they always climb UP. Whenever Bugs is an even number of "squares", they always climb DOWN. For reference the very top and very bottom of the levels are always an odd number of squares from the bottom of the level, so they always go up at these two points. Using this reference, you need to try to figure out where to stand to make them go a certain way. Fireball/Tweety/Little Ghost--The instruction booklet calls Fireball "The Moth and His Flame"--there is NO SIGN of any moth anywhere in this game! It's the same fireball from the Bugs Bunny Birthday Blowout. Anyway, these 3 enemies have bizarre patterns. They never use ladders, pipes, passageways, or stairs, but they have the strangest tendencies. First off, they can never leave their platform (i.e. they don't fall). Now, they act one of three ways. If there is a wall on BOTH sides of its platform, they will move in a back and forth pattern generally. If there is a gap on BOTH sides of its platform, it will try to get as close to you as possible. Now the weird part--if there is a gap on ONE side of its platform, the enemy will ALMOST ALWAYS stay near the gap! Weird, and occasionally annoying too. Daffy Duck/Sylvester/Yosemite Sam--These 3 enemies, like the previous 3, don't use pipes, ladders, etc. and they don't fall. They can be controlled much more easily though. If there is a gap on both sides of its platform, it will ALWAYS go in the direction Bugs is facing. If there is NOT a gap on both sides, it gets a little trickier. When he bumps into a wall, how he moves will depend on which way Bugs is facing. If Bugs is facing the same direction as the enemy when he bumps into the wall, he will walk the OPPOSITE direction Bugs is facing. If Bugs is facing the opposite direction of the enemy when he bumps into the wall, he will walk the SAME direction Bugs is facing. Also, something most people aren't aware of: in every other odd numbered level starting at 1, the enemies used are always Foghorn Leghorn, Beaky Buzzard, Fireball, and Daffy Duck. In every other odd numbered level starting at 3 AND level 28, the enemies used are Hector, Tasmanian Devil, Tweety, and Sylvester. In every even numbered level except for 28, the enemies used are Merlin the Mouse, Wile E. Coyote, Little Ghost, and Yosemite Sam. PART 4: LEVELS Here are some basic hints for all the levels: Level 1--No hints necessary. Level 2--Be sure to save bombs for the Yosemite Sams and the Little Ghost! Level 3--When you get the lightning bolt, walk to the left and you may kill Tweety. CHALLENGE: Kill every enemy in this stage. Level 4--No hints here. Level 5--If possible, save your bombs for the final part of the level. Also, before you break the rock, make sure you have 4 keys. If you don't, go back and look for the ones you're missing. Level 6--Use your knowledge about how Yosemite moves to push the 10 ton weights on them! Level 7--Don't break the rock in this level--if you do, Hector will be able to chase you. Level 8--Be sure to save some bow and arrows for the ghosts in the level--they are in tough spots. Level 9--No hints really, I'd just like to say this is one of the only two levels on the game with the Fireball. Level 10--Sorry, no hints. Level 11--Again, no hints. Level 12--This level looks alot harder than it is. To get past, go down the pipe you start on. When you exit, go in the door for a bomb. Then go down the next pipe. When you exit that pipe, go down the pipe that leads to the nearest door and go in the door for the hammer. Then go back up the pipe, break the rock, and go down the pipe where the rock was. When you emerge, kill Yosemite with your bomb and go in the two doors for keys. Then go down the pipe and use the warp. The rest I don't need to explain. Level 13--Is Foghorn regular or dark in this level? We will never know I guess. Anyway, start by getting the hammer, then the key. Then get the keys on the left side of the pyramid, then the keys on the right side. Do that and you should be home free. Level 14--Save your bombs until late in the level. Level 15--No real advice here. Level 16--The potion appears in this level for the first time! Twice! As for advice, sorry, I don't have any. This is a good level to practice controlling the dark Wile E. Coyote though (after you kill all the enemies with the potion that is). Level 17--When you find the door with the lightning bolt in it, DON'T get it yet. Go back down to the right side of the brick wall, and wait. If you wait a while, 3 Beaky Buzzards will come up to the floor right below you (don't worry, they can't get to the floor you're on). Now go back to the door with the lightning bolt, and when you see the 3 Beakies in the bottom-right corner of the screen, go in the door and nab the lightning bolt. When you come out, all the enemies on the screen for 2 seconds will die. If you can, try to get Daffy in the lower right corner too. In any event, when you get the lightning bolt, be sure to climb up the nearest ladder and go left, so the Daffy a couple floors above you will die too. CHALLENGE: Kill 12 enemies with the lightning bolt! Level 18--Don't worry, the enemies can't climb the ladders in this level. Also, try not to break too many rocks with your hammer--you may release enemies! Level 19--Plan your route before you get the potion. Level 20--This is the widest level on the game--almost 7 screens wide. Anyway, I don't really have any hints for this level... sorry. Level 21--There are 15 enemies and only one bow and arrow in the level. If you're feeling brave, you can kill the Daffy on the middle platform for a 1-up, or you might want to save your bow and arrow in case you get trapped later. Level 22--Again, when you get the lightning bolt, move around to try to kill more enemies. CHALLENGE: Hold 6 bombs at once. Level 23--This level has 15 enemies, but it has TONS of weapons, including FIVE weights, THREE bow and arrows, and TWO, that's right, TWO potions! You may want to get rid of as many enemies as you can as soon as you can. Level 24--The Merlins WILL climb those ultra tall ladders on the side of the level. Level 25--The first Foghorn Leghorn IS dark (he looks regular though)--don't be fooled. Also, this is one of only two stages with the Fireball in it. Level 26--No hints really. CHALLENGE: Kill every single enemy in this level! Level 27--You will be screwed if you don't know which way to go. You must first go right, get the pick axe, then use the UPs for 2 keys, and THEN go up at the left side of the level. Level 28--Save as many bow and arrows as you can... YOU'LL NEED THEM! Level 29--Miss Witch Hazel can't hurt you in the pipe--remember that! You may wish to use the pipe alot so she doesn't hurt you. Also, to kill her, you must shoot her with three bow and arrows. Good luck! When you beat the game, Bugs and Honey kiss, and they are both put on stars, and smoke from the castle spells out "THE END". PART 5: PASSWORDS These must be the EASIEST passwords to guess for any video game, because they're all real words! 2--TEST 3--GAME 4--SHIP 5--RACE 6--WORD 7--SHOP 8--SIZE 9--QUIZ 10--DOLL 11--DATE 12--ZOOM 13--DISK (not DISC) 14--GOLD 15--ZERO 16--FIRE 17--ROOT 18--READ 19--TAPE 20--UNIT (the only password in the entire game that uses the letter U) 21--SONG 22--TYRE (not TIRE) 23--LOVE 24--NOTE 25--JAZZ 26--HELP 27--KING 28--GIFT PART 6: MISCELLANEOUS Bugs can safely go through enemies when he is using a pipe, passageway, or warpway. He is NOT safe when using stairs, a ladder, an UP, or a tightrope, however. If you can beat the ultra-hard challenges I mentioned in stages 3, 17, 22, and 26, consider yourself a SUPER player (all 4 challenges ARE possible, I have done them all). If you wish to contact me, my e-mail is golden_road15@hotmail.com These pages are MINE, Golden Road (i.e. Frank Maggiore), and you may NOT copy this FAQ without my permission.