High Stakes Gambling Game Boy Developer: Sculptured Software Publisher: Electro Brain By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Author's Note [AUTH] Blackjack [JACK] Slots [SLOT] Craps [CRAP] Video Poker [VIDP] Poker [POKE] Competitive Mode [COMP] Passwords [PASS] Donations/Amazon [DONT] Contact Info [CONT] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Author's Note -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [AUTH] Please be aware that this FAQ does not provide in-depth strategy on any of the games. Instead, it explains the rule set for each game with a little bit of broad tips. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Blackjack -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [JACK] Blackjack is a card game wherein you play the dealer. The objective is to hold two or more cards that total up to 21 or as close to 21 as possible, without going over. Because you are playing the dealer, if you get a better score than he does, or if he goes bust (going over 21), you win. General Rules ------------- -The winner is whoever has 21 points, or the closest to 21 points. -Kings, Queens, and Jacks are all worth 10 points, while an Ace may be counted as either 1 or 11 points. -If you and the dealer have the same number of points, this is called a "Push" tie, and you get your bet back. -Once the dealer hits at least 17 points, he cannot deal any more cards to himself. Dealer Deals ------------ To start each play off off, the dealer will hand off two cards to you and to himself. There are several options that can occur here. Insurance --------- If the dealer's first card to himself is an Ace, you are offered what is called 'Insurance' - by paying half of your initial bet, if the dealer gets himself an automatic Blackjack with a 10 or a face card, you will get back your bet (but not the Insurance). Blackjack --------- If your first two cards are an Ace and a 10 or face card, you win 1.5x your bet, not 2x. Hit --- If neither you or the dealer gets Blackjack off the first two cards, you can choose to 'Hit', which means the dealer will give you an extra card. As long as you do not go over 21 points (using Aces as 1 point), you can continue to hit up to 6 cards in total. Stand ----- If you do not wish to take any extra cards, you can choose to Stand, and play will continue until the dealer has finished dealing cards to himself, where your total points are compared to his. Split ----- If your first two cards are the same face (1-10, Jack, Queen, King, or an Ace), you can choose to Split your cards into two separate hands, and can Hit on both hands. In doing so, you will double your initial bet, one bet for each hand, so you can win double the money, but also lose double the money, or break even if you win one hand and lose the other. Double Down ----------- Once you have cards in your hand totalling at least 7 points, you can choose to Double Down, which means you will double your bet and get potentially double the pay-off. However, you can only hit once after you Double Down. Tips ---- -Keep in mind that 16 out of 52 cards in the deck have a value of 10 points (10s and faces), which works out to just under 1/3rd chance at grabbing a 10-point card. When you are at 12 points or higher without an Ace card, consider what the dealer has and your potential payoff of Standing versus him possibly going bust with 22 or higher on his next draw. -When it comes to Aces worth being 1 or 11 points, abuse this as much as you can if you get handed several low-point cards early on. Until you go over 21 points with Ace being considered 1 point, you have not gone bust. -Double Downs obviously work best with 9, 10 or 11 points on hand, while 7 point and 8 point DDs should be avoided. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Slots -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [SLOT] Slots is slots, no fancy mechanisms here. Unfortunately, you are not able to control when each individual reel stops - it does this automatically. Thus, this will probably be the least appealing game to you. Betting 1x only gives you points dependent on the results of the center line, while 2x gives you points on the center and top line, and 3x is on all three lines. Payouts vary depending on what each line gives you. These are the exact multipliers. Reel One Reel Two Reel Three Payout ------------------------------------------------------ Cherry Any Any 2x Cherry Cherry Any 5x Cherry Cherry Cherry 10x Orange Orange Any 12x Orange Orange Orange 15x Plum Plum Plum 20x Melon Melon Melon 25x Bell Bell Bell 50x Bar Bar Bar 100x 7 7 7 200x 7 7 7 Jackpot (Line 3 Only) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Video Poker -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [VIDP] Video Poker is just the regular playalone variant of poker, wherein you are given an initial hand of five cards, and can hold onto any and all five of the cards before discarding the rest and drawing to replace the discarded cards. These are the exact multipliers for each type of hand you can wield. Please note 5 of a kind is only obtainable when using 5x bet. Hand Type Payout -------------------------------------- 5 of a Kind 500x (Jackpot with 5x bet) Royal Flush 250x Straight Flush 100x 4 of a Kind 50x Full House 20x Flush 8x Straight 5x 3 of a Kind 4x 2 pair 2x 1 pair (Jacks or better) 1x ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Craps -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRAP] Craps is a dice game that uses two dice. The number 7 is important in Craps, because of thirty-six possible die combinations with two dice (1-1, 1- 2...2-1, 2-2...6-5, 6-6), there are six possible throws that will add up to 7 (1-6, 6-1, 2-5, 5-2, 3-4, 4-3), the most of any number. When you first throw the two dice, where the first throw is referred to as a 'Coming Pass', three things may occur. You might get a 7 or an 11 (8 possible die combinations, 22.2%). These are referred to as 'Passes' and the round automatically ends there. The second possibility is that you may roll either a 2, a 3 or a 12 (4 possible die combinations, 11.1%). These three numbers are referred to as 'Craps', and rolling any of them automatically ends the round. The final possibility is that you may roll a 4, 5, 6, 8, 9, or 10. A disc will be laid down for the number you rolled on the board. That number is now referred to as the 'Point', and you must roll the dice again. From here, one of two things will eventually occur - you either roll a 7, or you reroll the 'Point' again. If you reroll the point, this is considered a 'Pass', and the round ends. If you roll a 7, it is considered a 'Don't Pass', and the round ends. A roll of 2, 3, 11 or 12 after the Coming Pass are meaningless. Now, on a craps table, you can bet on one of two possibilities. You can bet on a 'Pass'. This means that either the initial roll (the Coming Pass) results in a 7 or an 11, or that you get an initial roll of 4, 5, 6, 8, 9, or 10, and then reroll that same number (the Point) before you roll a 7 again, and you win your bet. You can also bet on a 'Don't Pass'. You are betting that either the Coming Pass will be a Craps (2, 3, or 12), or that if it is not a 7 or an 11, that a 7 will be rolled before the Point is rolled again. Where the game can get fairly complex is that while Pass and Don't Pass are the core bets of the game, there are many other bets that you can make on each roll of the dice. Some are one-roll specific - that, for example, you might roll an 8 on the next roll. Others are a bit trickier and more complex, but they can be played several varying bets at a time as described below. Pass/Don't Pass --------------- You must select this every time you throw a Coming Pass. If you select Pass, you automatically win if your first roll is a 7 or 11, and lose if it is 2, 3, or 12. If it is 4-6 or 8-10, the number you rolled will be put down as your Point. If you roll a 7 before your Point again, you lose, but win if you roll your Point first. With a Don't Pass, you win with a 2 or 3, lose with a 7 or 11, and get a Push (receive your bet back) on a 12 for the Coming Pass. If none of those numbers come up and you get a Point instead, you win if a 7 is rolled before your Point. Field Rolls ----------- On the board just above the Pass and Don't Pass line are Field numbers, which are 2, 3, 4, 9, 10, 11 and 12. When you bet on a Field number, you are betting that you will get a combination of dice resulting in that number on the VERY NEXT roll. Odds are lowest for 4 and 9. Come/Don't Come --------------- On the middle of the board and to the upper-left corner of the board are a long row labelled 'COME' and a small box 'Don't Come'. Bets can be laid on these only AFTER the Coming Pass. Come works as a sort of secondary Pass - if the first roll after you lay a bet on Come is a 7 or 11, you win. If it is a 2, 3, or 12, you lose. If it it 4-6 or 8-10, another marker will be laid on that number, and that will be the Come point. You will win your Come bet if you get that number rolled again before a 7. Similarly, the Don't Come works just like a Don't Pass - win on 2 and 3, lose on 7 and 11, push on 12. If 4-6 or 8-10 are rolled, you win if a 7 is rolled before the point number is rolled again. Buy Bets -------- By highlighting the cursor on any of the numbers in the center of the table, you are betting that that number will be rolled BEFORE a 7 (as opposed to on the very next roll). However, you should only buy bet on 4 and 10, and place bet on 5, 6, 8 and 9 for payout reasons. Place Bets ---------- On the thing narrow border underneath the Buy Bet numbers, you can put forward Place Bets. The Place Bet is the same as the Buy Bet in how it works - the difference is in how it operates. Place Bets have poorer payout odds than Buy Bets, but do not have a 5% commission on your bet if you win. In general, you want to place bet on 5, 6, 8 and 9. Lay Bets -------- Lay Bets, which are on the narrow border above the Buy Bet numbers, are the exact opposite of Buy Bets - you are betting that a 7 will be rolled BEFORE your number. As a result, Lay Bet odds are the exact opposite of Buy Bet odds. Big Bets -------- On the center-left end of the board are 'Big 6' and 'Big 8'. These bets are based on you getting a roll of dice adding up to 6/8 BEFORE the next roll of 7 occurs. Seven ----- On the upper right-hand corner of the border is the Seven option, which is a bet that the very next roll will add up to 7. Hard Bets --------- On the right side of the board, you have bets for 'Hard 4', 'Hard 6', 'Hard 8', and 'Hard 10'. When you place a bet on Hard 6, you are betting that you will roll Double 3s (3 and 3) before you roll any other combination of dice that will give you a total of 6 (1 and 5, 2 and 4, 4 and 2, 5 and 1), AND before you get a roll of 7. Hard 4 and Hard 10 have lower odds than Hard 6 and Hard 8 - this is because they have fewer dice combinations that will give you 4 and 10, hence higher odds to get doubles before non-double combinations. Craps 2/3/12/Any ---------------- On the right side of the board, underneath the betting slots for the Hard Rolls, are betting slots for Craps 2, 3 and 12. If the very next roll is the number you bet on, you will win your odds payout. Odds for Craps 3 are lower than the odds for Craps 2 and 12. There also exists an Any Craps button, which gives you odds for rolling any of 2, 3 and 12. C and E ------- Below the craps options on the lower right-hand corner of the board is the C & E option. This stands for Craps and Eleven, and you win if the very next roll adds up to 2, 3, 11 or 12 points. The craps (2, 3, 12) have lower odds than 11, however, so you get a higher payout with an 11, and a lower payout with the craps. Horn ---- A Horn bet, located on the right end of the table, is similar to a C & E in that you win if you roll a 2, a 3, an 11 or a 12. The difference from a C & E is that your payout for 2 and 12 are the same, and larger than 3 and 11, which are also the same. Yoleven ------- Next to the C and E option on the lower-right hand corner of the board is the Yoleven option. You win this if the very next roll is a Yoleven. Odds ---- These are the multipliers payout for winning specific kinds of rolls. If you win a Buy Bet or a Lay Bet, the casino charges 5% of the bet amount itself as commission. If you lose, you do not lose commission. Roll Odds ---------------------------- Pass 1 to 1 Don't Pass 1 to 1 Come 1 to 1 (overall) 4, 10 2 to 1 5, 9 3 to 2 6, 8 6 to 5 Don't Come 1 to 1 (overall) 4, 10 1 to 2 5, 9 2 to 3 6, 8 5 to 6 Buy 4, 10 2 to 1 5, 9 3 to 2 6, 8 6 to 5 Lay 4, 10 1 to 2 5, 9 2 to 3 6, 8 5 to 6 Place 4, 10 9 to 5 5, 9 7 to 5 6, 8 7 to 6 Field 3, 4, 9, 10, 11 1 to 1 2, 12 2 to 1 Big 6 1 to 1 Big 8 1 to 1 Horn 3, 11 15 to 1 2, 12 30 to 1 C and E 2, 3, 12 7 to 1 11 15 to 1 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Poker -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [POKE] This mode is only found in the Competitive Mode. It is essentially the same as Video Poker, however. The only difference is that instead of playing against a machine, you are betting against an opponent, and whoever has the better hand at the end of each round wins the total pot. As a result, your opponent's hand is hidden from you until the end of the round. A Royal Flush > Straight Flush > 4 of a kind > Full House > Flush > Straight > 3 of a kind > 2 pair > 1 pair, and if you both have the same type of hand, whoever has the higher set (ie. pair of Jacks over pair of 9s) wins, with Aces higher than Kings. Raise ----- For the person starting after the ante, you can raise the money to bet up to 10,000$. Bet --- After your opponent has raised, you can match (call) what he has put in the pot thus far and show your hands. Bet with Raise -------------- After your opponent has raised, you may choose to match what he put in the pot and add extra money aside, and he must either call this, add more money on top of the call, or fold. Fold ---- Lets you fold your cards and ends the round. You forfeit all the money in the pot to your opponent, but will not have to call the present bet. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Competitive Mode -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [COMP] Competitive Mode is sort of the 'storyline' of High Stakes Gambling. You play as an FBI Agent, Pete Rosetti, who infiltrates the underworld, seeking to take out the mafia. To do so, you have to face off against five mafia bosses in the casino, and bankrupt them to cut their operations off at the knees. Each mafia boss, who progressively get more difficult, will play Pete in four rounds of gambling. In the first three rounds, you play against the _casino_, but you are attempting to end up with a higher score than the mafia boss. You will play Blackjack, Slots, and Video Poker, in that order, going through 10 rounds of each game. If you end up with a higher score than the mafia boss in any of the games, you get $10,000 extra towards the fourth game, Poker, where you play directly against the mafia boss, along with 5 Draw Poker points. If you lose, you get no money and only 2 Draw Poker points. In Poker, you face the mafia boss with the accumulated money from the prior three games and all your Draw Poker points. For each play of poker you lose, you lose a Draw Poker point. Whoever runs out of money or Draw Poker points first is the loser. In each of the first three games, you start with $10,000. Additionally, during each of the games, you can buy 'cheats' from a man named Shady. Not only can you use these to advance your own position, but you can also sabotage your opponent. Shady offers these items prior to the start of each game, and 5 rounds in. Blackjack --------- Shady offers the following items: Swap Hands - Lets you swap all your cards with your opponent Swap Cards - Swap a specific card with one of your opponent's specific cards Ace - Draw an Ace automatically for yourself King - Draw a King automatically for yourself See Deck - See what the next card in the deck is See Hand - See what the dealer's hand is prior to making your bet In this mode of Blackjack, you are still playing against the _dealer_. If he goes bust, whoever is at 21 or under wins automatically, and so both players can win. Use See Hand to know if you should cancel a bet if the dealer is close to or at 21 at the start of a game, and use Swap Hands to offload something like a 15 or a 16 to your opponent. Swap Cards can be used to easily give yourself a 20 or 21 from your opponent's hand. Meanwhile, Ace and King should be used whenever you have somewhere between a 9 to 11, or a 19 or 20 in the case of an Ace. Slots ----- Shady offers the following items: 7s - Places more 7s on the slot machine Bars - Places more Bars on the slot machine I am not a big fan of purchasing the items here, as experience has shown to me they are fairly useless. I recommend skipping them and letting your opponent spend lots of money on them and fall behind fairly quickly. On the 3rd and 7th spin, a bonus item will be placed in the center of the screen. If you press A to buy the item before your opponent does, you can place it on one of your reels and displace the present item. The Cherry should always be bought regardless at $50, since it doubles your bet on a line with just one present, 5x with two present, and 10x present with three. Any other items you may want to think for a couple of seconds if you can use it, but be fast as your opponent may purchase it first. Item Price ------------- Cherry $50 Orange $120 Plum $200 Melon $250 Bell $500 Bar $1000 7 $2000 Video Poker ----------- Shady offers the following items: See Card - Lets you see the next card in the deal deck Swap Card - Allows you to swap a specific card with one of your foe's specific cards Joker - Lets you substitute a joker in for one of your cards (pre-draw only) Video Poker is absolutely vital. Because of the ability to put in a Joker prior to drawing and being able to substitute your cards with your opponents both before and after the draw, it is significantly easier to get both 4 of a Kind and 5 of a Kind hands. 4 of a Kind will give you 50x your bet, but 5 of a Kind will give you Jackpot, which is worth at least $250,000 or more than 500x your $500 bet. If you can carry this over into the Draw Poker round, you will have an enormous advantage over the mafia boss. For the first few mafia bosses, you can leap on the opportunity for 4 of a Kind once you have 3 of a kind in your hand or 2 of a kind and a Joker, or if your opponent has the 3rd of a kind or a Joker. Use Switch Cards and/or Joker. If he uses a Switch Card after the draw, use a second use of Switch Card to get it back to preserve 4-of-a-kind. For the fourth and fifth mafia boss, let them use their Switch Cards the first few rounds after Shady is selling them so they do not have any on hand anymore. After is when you should start attacking for 4 of a kind or 5 of a kind so they cannot stop you from attempting it. Draw Poker ---------- Shady offers the following items: See Card - Lets you see the next card in the deal deck Joker - Lets you substitute a joker in for one of your cards (pre-draw only) The final round here. If you come in with at least 12 of the 21 possible Draw Poker points, you should be fine. Do not raise bets prior to the Draw - only after the draw should you start raising as much as you can, and only if you have a Straight or better. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Passwords -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [PASS] When entering Competitive Mode, use these passwords to skip ahead to certain mafia bosses. Passwords are case sensitive. Suitcase Sam - FRSb3G BSb3GB Hitman Harry - CZ8V6Z BLTS6B Lucky Louis - HG47$G BbLQ$B Al Cologne - DSBTNH Bb54DC ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ________________________________________________________________________________ ©2012 GammaBetaAlpha FAQs