Strikers 1945 Plus ############################################################################### # Strikers 1945 Plus # # Walkthrough/Tips/Hints with the Spitfire MK VI # # # # Written by Daniel Y Chan # # # # # # # # Email - RollingNapalm at Hotmail.com # # # ############################################################################### ------------------------------------------------------------------------------- I - Introduction II - Basics/Tips/Hints/Rants III - Spitfire MK VI IV - Walkthrough - Levels One to Eight, First Loop V - Miscellaneous VI - "How to Use the 10 Bombs in First Loop to Clear First Loop" VII - Legal Stuff VIII - Credits ------------------------------------------------------------------------------- Version History Version 1.0 - 11/21/2003 - Began writing. This is my first attempt at a FAQ. Hopefully it will turn out all right. 11/26/2003 - Finished writing Version 1.0. Wanted to finish this before schoolwork. Haha. I think it turned out all right. Version 1.1 - 12/1/2003 - Beat the game with the Pancake. Whew. Love the tracking lasers and super-shot. Update on strategy on the last part of the last boss. Version 1.11 - 12/1/2003 - Clarified that I've only beaten the first loop. Still have the whole second loop to go. It's gonna take a while. Update on ending sequence. Version 1.12 - 12/2/2003 - Minor correction on railroad mech boss. Minor update on ranking title. Added power-up location on 1-7. Version 1.2 - 12/4/2003 - Beat first loop with the Spitfire(finally). Updated strategy on fighting the last part of the last boss with the Spitfire. Updated the third part of the last boss. Minor correction on the sky boss. Added name of the big rocket(according to the Playstation Strikers 1945 instruction booklet). Location of power-up in 1-7 in detail. Possible safer technique in dealing with the railroad boss exploding pink/fast blue spray attack on 1-3 and 1-4 added. Updated introduction. Version 1.3 - 1/5/2004 - Happy New Year! Minor corrections(spelling, grammar) all over the place. Probably still some lurking around. Seems like they pop out no matter how many times I proof-read. Funny how I don't proof-read for schoolwork but I do for this. Minor updates throughout. Version 1.31 - 1/21/2004 - Couple of minor updates including 1-8 boss third part semi-safe way to counter the blue sprays. Hit 2-2 the other day with the Pancake, due to favorable stage order. 2/3 - Happy birthday Miriam!!!!! Version 1.32 - 2/7/2004 - Correction on the first four stages of the second loop. Turns out they are not random. It is the same as the first loop. Let's say you get sea, railroad, sky, land/air in first loop, then the second loop will also be that order. I am 95% positive. Update(again) on final boss final form technique. This one seems to work the best. :) Update on rank and end art. One lifed the first loop in a bomb fest the other day(they gave me 10 bombs for the first loop, and I put them all to good use), only to get my ass handed back to me in seven flavors in 2-2. It'll be very hard for me to progress past 2-2. :( This might the last update for a while, since I can't think of anything more to add. Version 1.33 - 2.21/2004 - Ok, this time it might be the last update for a while. Correction on end art caption. For the Pancake, it is "Angel Fase", not "Angel Ease". For the Spitfire, it is "Vaiolent Bee", that's right, "Vaiolent". I think my spell check is not gonna like it. :) Had best gaming day the other day. Hit 2-3(Just like Miriam's birth date) with the Pancake. Got new rank of "The Genius". Got my money's worth that game. Also beat first loop with the German plane(Very fun plane to use too). The max-powered missiles/supershot shield combo is unbelievable. ^_^ These were accomplished after munching down Little Debbie's Ho-Hos and a 20 oz orange soda during class. Plenty of sugar to "help" the reflexes. It really works. I have probably reached my limit in this game. Right now with two starting lives, and the extend I don't see myself getting past 2-3. I also don't have the discipline to learn the second loop patterns. :( Also added my own bomb use chart for the Pancake. "How to Use the 10 Bombs in First Loop to Clear First Loop"(On a good day with even one life). ------------------------------------------------------------------------------- I - Introduction Hello all, my name is Daniel and I am a big fan of shmups. When I was around seven years old living in Hong Kong I watched some guy played Dragon Spirit. I patiently waited around 20 minutes while the guy beats the game, then it was my turn! Less than a minute later I was at the back of the line again. Needless to say I was more than happy when Dragon Spirit came out on the NES and I didn't die all my lives in less than a minute. That game and Sky Shark turned me into a shmup fan. I was pretty surprised my school put in Strikers 1945 Plus, since arcade genres nowadays seem to be all driving, fighting or those gun games, since they make money. Anyway Strikers 1945 Plus is a vertical shooter by PSiKYO with eight stages of intense fun (maybe not the first 1 1/2 stages, which is not as frantic, but still fun). Fans of Strikers 1945 II will noticed the similarities between the two. I have beaten the first loop with the Pancake and the Spitfire and the German plane(I have made the most progress lately, probably because I found a couple of spots where I can save bombs ^_^) Usually, I could get to the last part of the last boss quite consistently, and most of the time I am one bomb short or one super-shot connecting from beating it(now that my school added Raiden Fighters Jet, which surprised me again, I am splitting time and money between the two). I feel I know enough to write a FAQ. Hopefully any fellow pilots reading this guide can find it helpful in anyway. For this walkthrough, it will be written in the perspective of the Spitfire MK VI. My fighter of choice. Feel free to use whatever plane that suits your individual playing style. There are video replays around the net for this game and other shmups. Now those guys are experts. I have not actually seen a replay for this game, because I am still on 56K and it'll take around six months to download it. :) From the descriptions, they can clear the game and get well into the second loop. I worship the ground they walk on. ------------------------------------------------------------------------------- II - Basics The point of this game is to guide the plane of your choice through a hail of flak, bullets, and other nastiness the enemies are firing/throwing/spitting at you, while collecting power-ups(represented with a P), bombs(represented with a B), and gold bars(represented with, yes, gold bars) and shooting back at them with your own goodies. My English teacher would not approve of that sentence. Getting the above goodies is up to the player's discretion. If you want a challenge, try not to get many Ps or Bs. If it is too risky to get the gold, or if going for the gold will put you in a "strategically-negative"(is that a term?) spot, then I would recommend you not do so. I lost count of how many times I lost a life or have to waste a bomb because I went for those 4000 point bars and ended up in a very, very "strategically-negative" spot. However getting points is a good thing, because at 600,000 points the game rewards you with an additional fighter. So in a game that you start with only two fighters(or depends on how your friendly local arcade people programmed it), that's 50% more plane! Unlike many other shmups, crashing your plane into an enemy, will not result in your fiery death, but a "power down", in which your shot power will go down one level. Of course picking up another power-up will restore that. Crashing into a bullet will forever lead to a quick and fiery death(except in Ikaruga, but that is a whole new game). For an in-depth and excellent description of weaponries and aircrafts of the game, please refer to the walkthrough by Mav. Should you meet an unfortunate death, either by the enemies' well-aimed shots, a lucky shot, a stupid bullet hidden behind an explosion, or any of the other 900 ways to get blown out of the sky in this game, your plane will explode(of course), and your power-ups icons(usually a couple of them), and maybe a bomb and sometimes two(depends on how many you have when you got shot down) will pop out. If that is your last life, your will see the infamous Continue 9 countdown. If you still have lives left you continue where you left off, but the game speed will slow down. Enemy bullets will be slower. This lasts for around one full level. Then the game goes back to full speed. Power-Ups - Represented with a P icon. They float around, and if you don't get them by touching them, they will float away. Get four of them to reach full power. Each P you get after that will be *gasp* "Four thousand dollars, erhh I mean points" Muahahahaha. Bombs - Represented with a floating B icon. Well bombs in this game are support forces. Big cool ones too. They are not the traditional bomb where when you shoot it and it results in a big thermonuclear explosions. In 1945 Plus, when you call your bomb, a single big bomber or a formation of fighters/bombers will come out to protect you and fire at the enemy. They'll stay on the screen for about 3-4 precious seconds. The Spitfire's bomb is described later. There's even a big rocket! A German V-2 I think. Once again they float away after a while. Please refer to Mav's guide for more detailed information. Update/Correction: - According to the Playstation Strikers 1945 instruction booklet, the rocket is an A9A10. Gold Bars - Try to get the maximum value of these babies. To do so, wait until the gold bar "blinks". Get it when it blinks. For the single gold bars, the range is from 200, 500, 1000, and 2000 points. For the big gold bars, it is 500, 1,000? 2000, and 4000 points. Once again, 600,000 points will get you a 1-UP. Unless they programmed it to 800,000 or something. Then you will get the 1-UP at either the end of 1-7 or somewhere in 1-8. Ouch. Note: Some people say using a lot of bombs is not that good. Others say the opposite. I don't know what is right or wrong about bomb use. My advice would be if you are in a tight spot, or just can't figure out a certain pattern, then use a bomb to save yourselves. That's what I do. Another note: One thing I like to do is to fire at a target, and right before it's about to be destroyed, I am already moving to the next target. For example, I will be firing at target A, and right before my last missiles have hit target A, I am already moving toward target B, and by the time my missiles hit target A and destroys it, I am already firing on target B. This can give you that precious half of a second head start. After playing a while, you will get a sense of the power of your weapons, and you can anticipate when a target will be destroyed. Yet another note: Try to "manipulate" the enemies' shots. Once you have a general understanding of what enemies fire what, you can get them to shoot at a certain spot. For example, a big bomber that shoots volleys of two blue and then three blue aimed shots at you; you can stay in the center to get it to shoot at the center, at the last second right when it fires, you move to the right. This comes in handy in certain spots. Notably 1-7 with the green bombers and spinning turrets and those orange tanks. More Note: It seems to me when fighting big enemies and bosses, the later you use your super-shot, the stronger it is. For example, I would use 3 super-shots to destroy something. But if I use my regular shots to weaken it, and I use just one super-shot, it would be destroyed. It takes about the same amount of time too. So mostly I tend to save my super-shots, but I definitely use them to take out external weaponry on boss. ------------------------------------------------------------------------------- III - Spitfire MK VI As much as I like the Pancake, I still fly the Spitfire the most. The Pancake has those nice tracking lasers cleaning up those annoying little fighters(200 points each, they add up!) Its super-shot and bomb is above average too. One day I tried the Spitfire. I forgot whether it was by accident, since they are located right next to each other. I didn't do so well at first, but eventually I've grown to love this plane. This might sound silly, but this plane seems to be the most graceful. It's just really fun to strafe, and letting the napalms roll. Since there are no tracking lasers, those annoying little fighters(ALFs) will be all over the screen, and those annoying little pink bullets they shoot will fill up the screen with nice little pink dots. The graceful movement of the fighter maneuvering through a hail of bullets is just too majestic, and hypnotic. Another reason I love shmups. The Spitfire has a strong regular shot, an above average super-shot, and a life-saver bomb, which wipes out all bullets the moment it is released, followed by a formation of five bombers which protects you and fire straight shots. The Spitfire's speed is a big help too. Plus it is my favorite World War II fighter. There's plenty of excellent information about its role in the Battle of Britain all over the place. ------------------------------------------------------------------------------- IV - Walkthrough - Levels one to eight, first loop. Note: This is the strategy that I mostly use when I play. Some of them are not perfect, so I apologize in advance. If anyone finds better and safer techniques, feel free to share them. On with the walkthrough. The levels are identified as 1-1(first loop level one), 1-2(first loop level 2), and so on. The first four stages are in random order, which means it will be in a different order each time you play, but will always be the same four levels. Regardless of which order, level one will be the easiest(of course), and it will get progressively harder. There is an order that seems to be the easiest. I will list the first four stages in the easy order, but with tips on how to deal with that same level in the harder difficulty. Ladies and gentlemen, pop in a quarter, put your drinks on the second player side(unless you like playing in second player side or are playing two players), be careful not to knock the drink over by accident or in a fit of rage, and "let's rock"(Al Bundy), maybe he would say "let's fly", and he'll put on pilot sunglasses. Warning. Remember which button is for bomb, and which button is for regular shots. You don't want to accidentally shoot a bomb by accident. *cough cough* Happened to me before both in RF Jet and this. I think there was a cute girl nearby both times. 1. Mission 1 - Half Land Half Sky Stage As with most shumps, when you start your first level, the first flight of enemy fighters in formation will give you a power-up. In this case, shoot the red annoying little fighter(ALF) and it will give you your first power-up, the first of many in the game. Note: ALFs will always show up throughout all the levels. Sometimes they'll be in formation, sometimes by themselves. Sometimes they'll fly at you; sometimes they don't. After the power-up, your Spitfire will have two little missiles in addition to stronger bullets for its regular shots. Annoying little tanks(ALTs) will emerge, one or two of them, and on 1-3 and 1-4, I think three or four. Pick up the gold they left behind if your wish. There will be a couple of dark color tanks that show up in the middle. They are a little bigger than the ALTs, and they are stationary and don't do anything on the first loop(on the second loop they fire straight pink shots). Take them out and take out the little turret on the right, and the ALTs on the left. Be careful on 1-3 and 1-4 and take out those little tanks and turrets quickly, because those slow pink bullets can trap you while the fast blue shots from the turrets can nail you. Another turret on the left. Soon you will come upon three or four tanks coming out from the right, a turret on the right, and two medium-size dark color tanks in the middle(they shoot). On 1-3 and 1-4 this area can be quite a pain. What I do is drop a supershot on the right side to eliminate the ALTs, then drop one right between the two dark color tanks, and then clean up any remaining enemies. Look for gaps in the pink bullets to squeeze through. Try to draw their fire and "herd" the bullets to give you space to escape. Next will be more ALTs and another stationary tank(doesn't shoot on first loop). This is followed by two ALTs coming out from the left, another medium size tank(always shoot), and a turret that pops out(you will get a bomb from this guy). Get the bomb when it's safe. Destroy them with a super-shot on the later levels. After the many land enemies you've faced, you will now face air enemies. A medium size bomber will show up on the right. In 1-3 and 1-4 it will shoot volleys of three/two, and four/three blue shots respectively. In 1-1, there will only be two bombers, both on the right side. On 1-2, there will be three: right, right, left. On 1-3 and 1-4 there will be four: right, right and left at about same time, then left. On 1-3 and 1-4, when the left and right one show up(actually the left one show up a little bit faster) take out the left one with a super-shot to make your life easier. Before the plane even shows I have my super-shot charged and ready to fire. When it comes out I let the super-shot go, then I go near the center, dodge it's fire, then I do a little counter-clockwise move to draw the fire from the right one. Take out the right one, then try to stay near the center, so when the last bomber comes out, it'll shoot toward the middle at you, and you simply move to the left and pour fire into it. Things will be quiet, just a few ALPs buzzing around. Then a squad of five ALPs will fly down, after that some small bombers will show up. They will fire aimed blue shots at you. On 1-1, you get three of them, on 1-2, four, 1-3 five, and 1-4 six of them will harass you. If you want to use a super-shot, just wait till they fly toward the center, then drop one in the middle to take them all out. However I recommend that on the later levels that you save your super-shots for the boss, which is coming soon. To beat them without a super- shot, take out the small bomber that first comes out one the bottom-right first. Then simply move to the left slowly. After they fired the first wave at you(which you should be able to dodge because you have room on the left), cut back right right before they shoot and take out the remaining ones. Nothing but some ALFs stand between you and the boss. Boss - Air Carrier + Mech (Three Total Parts) If you get this level as the first or second level, call it your lucky day. I can fight this boss without a bomb on the first three levels. On 1-4 I always have to use a bomb on the Part three. Can't figure out the pattern. -_- Part 1 Part one of the boss is the bottom section of the air carrier. It has five turrets firing a lot of bad things at you, especially on 1-4. There are two turrets each on the left and right side, and one on the center. The left and right ones only shoot pink. The center one shoots aimed blue shots. None on 1-1, two on 1-2, three on 1-3, and five on 1-4. To start off, if you have a couple of super-shots this part will be much easier. Take a few pot shots at the left turrets, then drop one or two super- shots on them, depending on whether you are on 1-2, 1-3 or 1-4. Then simply stay near the bottom, and sweep left and right. On 1-4 you might have to squeeze between the blue shots, because sometimes as you are sweeping, there will be pink bullets that block your momentum, and you can't do anything but squeeze between the blue shots or use a bomb. After a while, the left and right turrets will spin and shoot pink shots in all directions, while the center turret continue to shoot blue. If you have a lot of super-shots, you can destroy the left and right turrets, making this part a breeze. Part 2 As part one explodes, part two faces you. Part two is the mid-section of the carrier. It is actually a launch pad I guess because it launches helicopters(I think, it looks like helicopters). The helicopters come out from the left and right, usually two from each side at a time. They shoot pink shots. The middle of the mid-section is one giant box turret. It shoots aimed blue shots at you. In later levels, each volley has two waves of blue shots. Quite a headache if you are trapped in a corner with slow pink shots everywhere. It also shoots slow pink shots. Once again sweep works, and try to take out the helicopters before they shoot(although most likely they will shoot before you are able to destroy them). You should try to manipulate the shots, but cutting slightly left/right to get the boss to throw its aim off. Halfway through the battle there will be a slight pause and a beeping sound, signaling the boss is about to change the pattern of the blue shots. Now it will shoot blobs of fast aimed blue shots at you. Just keep sweeping, and shoot the helicopters while dodging its pink shots, and soon this part will join the first part. Part 3 A mech will fly out(or is it escaping) as part two is busy blowing up. I guess it's not escaping, since it wants to fight you. Time to give it the beating it deserves. After it settles down it will begin its first attack, which is streams of slow pink shots with fast aimed blue(two streams of pink each from left and right side). On 1-1 it fires only pink, no blue. On 1-2 to 4, more and more pink and blue. On 1-3, I dodge this part by moving right and up to dodge the first volley, then diagonally southwest and up, southwest and up again, then southeast. On 1-4 I can only dodge the first volley, then I am trapped in the corner, and I have to use a bomb. On 1-4 bomb time! I will figure this part out someday. After the first attack, the boss will let fly slow pink and sprays of blue shots. Then the boss will move from left to right while shooting four streams(two from each side, to create a cross-fire) and aimed blue shots. On 1-3, start on the left side of the screen. When the boss shoots the streams of slow pink, time it so you slip into the stream coming from the boss's left side(on the screen the right side), as the blue shots coming down, slip into it to the right, then finally slip out the right part of the outer part of the pink stream. Another way to do this is you can stay all the way to the left, right when the pink stream come down, cut like mad to the right, past the outer most stream of pink shot, cut like mad up, and the spray of blue shot will barely miss you. Do that to impress you friends. If you mess up the timing, don't hesitate to use a bomb. On 1-4, the same trick works as on 1-3, but the timing has to be near perfect. 70% of the time I use a bomb. :( Next the boss will shoot different patterns of blue shots with pink shots depending on the level. It will do this twice. There are gaps in between, just make sure you don't wiggle your joystick too much, or you'll smack into a bullet because the gaps are quite small. Some gaps are bigger than the other, but it's hard to tell because the bullets are coming down quite fast. On 1-4 I tend to stay near the center, then right when it shoots, I cut left and right quickly, and there are big gaps there. The bullets in the middle of the pattern have narrow spaces between them. The ones near the edges have bigger gaps. After this the boss will begin its first attack again. Note: On bosses(at least the first two, I assume maybe the first seven), if you don't destroy them after a while, they will self-destruct by blink red rapidly, then exploding and releasing fast big pink shots. Pretty funny actually. ------------------------------------------------------------------- 2. Mission 2 - Land Stage With Railroad Tracks All Over The Place. Get ready for railroads and trains galore! This level gives you a dark and gloomy feeling. First two ALTs and some ALPs will greet you. After they are burning, a bomber comes out from the right side(which only shoots pink shots), a turret and a train will also come out. Take them out anyway you wish(with the Pancake the super-shot does wonders). Next there will be a turret on the right side, follow by a train coming from northwest to south east(which only shoot pink shots), a turret on the right and left, and a train coming straight down from the right. Whew. The train coming straight down is the one you have to worry about, since it shoot a lot of blue shots on the later levels. There are a couple of ways to handle this. You can drop a super-shot right before it shows up, and destroy it quickly while you run, I mean, move away. Or you can hover on top of it and it won't shoot. Be careful if you go on top of it, sometimes it shoots at you when you are flying up toward it as it is making his appearance. I take a few shots at the train coming out from the left first before I attack the right train. Then I cut back after the right train is destroyed and clean up the remaining enemies. After that part, a turret will be on the right, and a bomber will come out on the right side. Two ALTs will be in the middle, and another of those annoying trains will come straight down from the left. Same strategy as the other one. Try to destroy the ALTs first, because if you choose to hover above the train, you want to hover leisurely. Next ALTs and a big house on the right. Just as you are wondering what that is, it opens up and shoot blue shots at you. Ok it's not friendly. On 1-3 and four the first volleys will be four fast blue shots. Be careful because there will be lots of slow pink around from the ALTs and ALPs. After the house is demolished, it gives you a bomb. I like to drop a super-shot on it then move to the left and squeezing between the blue shots it fires. More ALPs will show up, and a hard part is coming up. Two of those annoying trains will come out, from the bottom this time(where were they hiding?), one on each side. There will also be two bombers in the middle. This part is tricky and take good timing. What I do is right before the train on the left comes out; I drop a super-shot on the left side. Hopefully the train will be destroyed by the super-shot while I weave through the pink shots to get to the train on the right side as it comes out. I then hover above it and send it to the scrap yard. Be wary of the pink shots from the bombers as you hover above the train. The same technique can be used with the Pancake, but it's a little riskier to get from the train on the left to the right, because sometimes the train on the left will still be alive. Then you will have both trains firing at you, along with pink shots. The next part will be a bunch of bombers that only shoot pink shots. On 1-1 there's two, on 1-2 there's two or three, on 1-3 there's three or four, and on 1-4 there's four. They'll try to stop you before the boss. One or two might get away from you, on the later levels. They can count themselves as lucky. Before their wreckage hits the ground, the boss is here! Boss - Big Train Assault Weapons Vehicle(that sounds cool) + Mech(Two Parts) Part - 1 Note: Most of the technique on bosses that works on 1-3 and 1-4 will work on 1-1 and 1-2. It actually will be much easier since 1-1 and 1-2 has fewer bullets. If you can do it on 1-3 and 1-4, 1-1 and 1-2 will not give you much trouble, unless you are having one of those days. Part one is a big boxy object that moves around on the tracks. Its first attack will be releasing lots of slow pink shots whose purpose is to trap you while the boss moves from right to left. Two turrets will come up on the boss, and they will shoot aimed blue shots at you. Taking them out is your first priority. With the Pancake it is easy, as you just sweep them with your super- shot. With the Spitfire, it takes practice to drop the super-shot(s) accurately to destroy both turrets. Next the boss will shoot a lot of pink shots at you. If the turrets haven't been destroyed this part can be tough. Start at the bottom left, and slowly go right to head the bullets, then quickly go up to avoid the whole mess of pink shots. Next the boss will shoot a variety of blue shots, depending on the level. Most of them, I think around 1-2 and 1-3, stay in the middle through the first two waves, then cut left or right because there will be a bullet coming right at you. On 1-4, it shoots volleys of streams of blue shots(three or four or five each stream)of what I called "claw formation streams". That is one stream down the middle, two streams diagonally to either side. The streams have extra blue shots next to them to make it even worst for you. One volley of streams will come from the left, then right, and so on. Try to super-shot it and destroy this part before it does this attack. Part 2 As the BTAWV blows up, a mech will come out. I want my escape pod to be a mech. Anyway it begins by shooting sprays after sprays of blue shots at you from its shoulder cannon. The easiest way, and I mean easy, is to go on top of him on its left shoulder, on the right side of the screen. Obviously not on or under its gun shoulder. That happened to me once on two players because I wanted to shoot down the little ALPs before they shoot to mess up the pattern. On 1-1 too! That one belongs in the bloopers. More on that later. Correction: The mech is actually holding a big rifle typed weapon. The weapon is not mounted on its shoulders. Anyway stay on the shoulder and keep shooting and charging up the super-shot meter. Next, the boss will attack differently depending on the level. On 1-1 and 1-2 the boss will "jump" to the southeast, and launches five little spinning droids, then let loose with more sprays. Pancake users can sweep the droids then fly to the shoulder again. Spitfire users should drop a super-shot on the gun shoulder as the droids are coming out then go to the safe spot. The super-shot will take out 2-3 of the droids. The droids will shoot blue shots as they are coming out, and then they will shoot pink shots, so they are pretty harmless unless all five are there, then they can be unpredictable. The droids move around too. Then the boss will jump back to the top and launch the five droids again. This time they shoot aimed blue shots at you. You should be able to destroy the boss before the droids open fire. If not I think the boss will shoot an exploding big pink bullet that explodes into more big pink bullets flying in all directions(one of the funniest sentences I have ever written). On 1-3 and 1-4 the boss will stay near the top and launch the five droids, which will then shoot aimed blue shots at you. Dodge by shooting the ones on the left, then cut right and left. The boss then will jump to the right shoot this big pink bullet that will spray big pink bullets in all direction(funny sentence again), follow by sprays of blue shots. This is tough because the slow big pink bullets are still coming at you and the fast blue sprays are coming at you too, really fast. I do this part by staying near the left, quickly curl around the big pinks and weave like crazy over the fast blues. Mostly I just use a bomb. -_- The boss will then jump to the top and launch five more droids, which will shoot aimed blue shots at you. Destroy the boss before they shoot, because on 1-3 and 1-4 the blue shots are fast. I think the boss will then shoot another exploding big pink bullet. Wouldn't it be cool if you get those exploding bullets as your super-shot? Update: While watching my friend play, I noticed after the boss shoot the exploding pink bullet, around a dozen of the bullets goes upward. It might be possible to dodge the droids' blue shots, then quickly curl upward and go to the top of the screen, dodge the big pink, and be safe. I think the blue spray is only aimed downwards. The trick is the dodge the blue shots from the droids. I will test this out. Update: There is indeed a "safe spot". Do this on 1-3 or 1-4 if you wish. Once you reach up there, just dodge the big pink shots, and you will be safe since the blue shots are all fired downward. The only setback is you will need to destroy the boss with one or two super-shots, since if you did not use a bomb, the boss will not be damaged enough. If the next level is the sea level at 1-3 or 1-4 or mission 5, then you might use a bomb instead and save the super-shots for those levels. ------------------------- 3. Mission 3 - Sky Stage Get ready for some intense air-to-air combat! There are no ground enemies in this stage. You begin the level, like all others, with some ALPs swooping down on you. This is follow by a big white bomber slowing appearing on the right side. Seconds later its buddy would join it from the left side. On stages 1-1 and 1-2, it would only shoot slow pink bullets at you. 1-3, 1-4 it will add fast blue shots to the mix. On stages 1-3, and 1-4 I would napalm the right one, and then take out the left one with regular shots. Try not to do too much exaggerate movements, because it's easy to smack into a bullet in this part, like in many other parts of the game. I've seen many players who move their fighters wildly, and winding up smacking into a bullet. I like to keep my movements precise as much as possible. Next there are more ALFs and some small bombers that swoop in from either side. They shoot single pink bullets, but not that overwhelming. While you are busy taking them out, a huge, grayish bomber will make its appearance from the top. It will shoot pink bullets to try to trap you, then shoot a long stream of twin blue shots at you. All the while those little bombers and ALFs are swarming around harassing you. On 1-1, it only shoot around two blue shots each time. On 1-2 to 1-4 it will shoot a whole long stream. What I do on the higher levels is right when the guy shows up, I drop a supershot on the left side, taking out three of the small bombers, then I move to the right side. I then either drop another supershot, or use my regular shots to take out more small bombers. Then when it shoots the blue stream, I would just move to the left, and there will be a gap to go through. After the initial stream, it will shot two fast blue shots; follow by two more, or another stream. So it is in your best interest to take it out as fast as possible. After the huge bomber goes down(have a nice swim), it releases a power-up. More ALFs(like they can avenge their buddy) will show up, and then three triangular-shaped planes will swoop down from the top right, then three more for the top left. On 1-1 and 1-2, it will only shoot pink bullets. At 1-3 and 1-4 it will shoot a lot more pink, plus aimed blue shots. Leave yourself room to maneuver in the higher levels by moving in small increments to left or right; that way when the planes are about to fire the blue aimed shots at you, you can try to manipulate the shots to get them to shoot at where you were while you move away. Try to avoid the corners. They will leave by flying off the side of the screen after a while if you haven't destroyed them. Next up is a medium sized green bomber appearing on the left side, follow by its wingman on the right. Once again on the 1-1 and 1-2 it only shoot pink bullets. On 1-3 and 1-4, it will shoot blue shots in twos and threes. Try to down the right hand side green bomber quickly, before four more triangular shaped planes will show up, and add their bullets(pink and blue) to the party. After all that, one last green bomber and some ALFs stand between you and the boss. Taking out this green bomber will give you a bomb. You can actually see the boss about now, on the water.(Please see corrections in the next paragraph) Big seaplane kinda thing. It will take off to meet you. Boss whooping time! Correction: - I had it confused with Strikers 1945 for the Playstation. In that one this boss is on the water, and you can actually see the water trails as it takes off. For Plus, the boss is just among the clouds, then it flies up to meet you. Boss - Big Seaplane + Air Mecha (Three parts) Part 1 The boss will appear from the top, and its tail will stop about half way on the screen. Doesn't seem like it left much room for you. Stay in the center and fire at will at the tail. With the Spitfire you should blow out the tail with your regular shots before the boss opens up with its first salvo. This salvo involves fast blue shots from the boss's right and left side. On 1-1 and 1-2 simply move to the right or left and up. I move to the right and up. On 1-3 and 1-4, be careful, and move to the right or left more slowly. Especially on 1-4, because if you move to the right too fast, you will be trapped against the side of the screen and a blue shot will hit you. Move maybe one inch at a time and you will have room to avoid the last few blue shots. Next stay on the right or left side, depending on which way you went, and shoot the wing. You can blow off the edge of the wing for 5000 points, but it is not required. On 1-1 and 1-2 it will shoot clockwise/counterclockwise slow big pink shots. Getting hit by these is like getting hit by a dodge ball thrown by a six year old. On 1-3 and 1-4 the big pink shots changes to fast blue shots(from dodge balls to Randy Johnson fastballs). On 1-3 and 1-4 just move up and down when necessary. Be careful on 1-4 because after these fast blue shots it is follow by a stream of three fast aimed shots from the boss's middle. Next the boss will release a whole cloud of slow pink shots, and some tracking blue shots. If you are on the right side, simply drop an anti-boss(haha) super-shot on the right wing, then move to the left ahead of the blue shots. This part of the boss should be destroyed now, and just dodge the remaining pink bullets. If it hasn't been destroyed, the boss will repeat the first attack. Part 2 The boss's wing/tail/shell thing blows off, and now becomes a roundish object with two arm gun things. It would move the gun arms and shoot pink bullets and blue bullets from them, and shoot two or three straight(on the lower levels) and aimed(on the highter levels) blue shots at you from the middle of the boss. Simply stay a little off center to avoid most of the crap, and cut left/right when it shoots the aimed shots. The boss will then raise it gun arms and let loose with a lot of blue shots from both arms, and it is both pretty and deadly. On level two to four, it will throw in slow moving big pink bullets too. On level one, just go to either the left or right, or right underneath the boss's nose, and blast away. On the higher levels, I stay at the little gap near the bottom of the screen between the furthest 2 blue bullets, and a little up. So when the big pink bullet comes down, I have room to move down, then up again. On level one, the boss shoots shots of three blue shots from the gun arms. On level two, I believe it is fours. On 1-3 and 1-4 I believe five from each arm. The big pink shots are faster and more rapidly on higher levels, but only one at a time, thank goodness. If you see that you misjudged the position, or that a big pink shot is about to hit you on 1-3 and 1-4, feel free to use a bomb. The bomb will certainly help you destroy this part of the boss. Otherwise stay between the blue shots, dodge the big pink shots, and shoot a couple of super- shots to destroy this part of the boss. Easier said then done. Note: There is something I like to call the "1-3 curse". Countless times I have died on 1-3 with five bombs because I got greedy or I made some stupid mistake. For some reason it is always 1-3. It then messes up my whole game plan. So if you feel you are in trouble, use a bomb, and watch all the bullets/flak/shots disappear magically. -_0 Part 3 After being lazy for the first two parts, the boss will now move around diagonally. Firing off more, you guessed it, pink bullets. On the higher levels, it will shoot aimed blue shots too. It is important that right after blowing up part two, to be ready for part three right away. After blowing up part two, move either right and then up, then left and down, or left to draw the fire of the blue shots(higher levels), then move left and up and do your best to dodge. Not hard at all compared to part two. The boss will then shoot two streams of blues shots as it move right/left, and you have to stay in between them. Move with the boss and you will be ok. The boss will then spew a cloud of more pink bullets and blue shots straight downwards, follow by two streams of blue shots again, this time going the other direction. Once again, stay between them and keep firing and pretty soon this boss is history. If it is still alive it does this cool attack where it mixes blue and pink shots that comes at your in waves from left/right or right/left. Shouldn't be a problem if you stay in the middle, and just keep shooting the boss. Chances are it will be destroyed before the bullets ever reach you. ------------------------- 4. Mission 4 - Sea Level I love ocean-themed levels in shmups. Especially ones with huge battleships, destroyers, submarines, patrol boats, and carriers. Too bad there's no carriers in Plus, but there is in 1945 II. Anyway to start off take down the ALFs, then you are gonna have major company in the form of two medium green bombers(the same from the sky stage) on the right side, and a big battleship(not that big compared to the boss, more to come on that) on the left. On 1-1 and 1-2 the green bombers only shoot pink. Later levels it will shoot pink and blue. Later levels this part can be a headache. On later levels drop a super-shot right between the two green bombers to take them both out. Then move to the battleship and take out the two turrets. Be careful of return shots. After that fire like crazy on the superstructure until it is destroyed. If you can't destroy it before the rear stern turrets show up, use a super-shot to destroy it. You will get a bomb once it is destroyed. Pick up bomb icon only when it won't put you in a "strategically-negative"(I love that term). Quickly rush to the right and take out the lone ALT who's been taking pot shots at you the whole time you were busy with the battleship. That little guy is especially annoying. Rush back to the left to take out the submarine that surfaced. Try to use regular shots. It will shoot pink and aimed blue shots at you. Another sub will surface to the right of the first one. Trouble spot coming up. While shooting that sub, you will have three green bombers come in from the northeast traveling southwest slowly. On 1-3 and 1-4 they will shoot pink and lots of blue shots at you. Blue shots will come in volleys of three's. If the right submarine is still alive, then you are gonna have a lot of blue shots headed your way. They are all aimed too. So I recommend using a super-shot on the second sub to sink it quick, and then do wide sweep from left to right or the other way to dodge the blue shots from the green planes. Good news is that they stop shooting blue shots after two barrages I think. Once they stops shooting, try not to use super-shots on them because you will need them later. After that, you will have two more green bombers, first on the left, then right. There are some ALTs between them. Once again, they only shoot blue shots on the higher levels. Use regular shots to dispatch them. For the right one, while shooting at it, make sure you take out the ALT that shows up near it. Start moving to the left as you are shooting both of them. If you timed it right, you last remaining fires and missiles will wipe out the bomber and the ALT and you are already in position to assault the next set of targets. Next up you will have two docked destroyers with three ALTs. I go from left to right, because the left destroyer shows up first. First take out the ALT on the left, then drop a super-shot on the left destroyer, then take out middle ALT, then the right ALT, then finally the right destroyer. Destroying the right destroyer will free a power-up icon. All power-ups now should give you 4000 points(drools) because you should be fully powered up by now, unless you hit something that caused you to powered down, or if you got shot down. Almost to the boss now. All that stands between you and the boss is two submarines, and a big white/grayish bomber. The white bomber will shoot pink bullets and pink and blue on high levels. The subs will shoot aimed blue shots at you. Dispatch them with regular shots, because we will need the super-shots very, very soon. Boss - Battleship + Mech (Three Total Parts) Part 1 I hate the first part of this boss on 1-3, and especially 1-4. The first part of the boss is a huge battleship sitting sideways, and its 210 guns(seems like it) are all aimed at you. The most imposing ones are the big turret and the medium sized turret on the bow of the ship that shoots fast aimed blue shots at you. Those two scares me the most because sometimes it feel like the turret is swinging around to track me, and before the cannon faces me head on, it's shooting at me directly already! The ship also has a bank of mini-turrets facing you, and other guns hiding in every nook and cranny. They shoot slow pink, fast aimed blue, and fast blue sprays shots, oh my. Quite an impressive display of firepower. Fortunately you have some serious firepower yourself. It is called the 100% British Made and Guaranteed Anti-Boss Rolling-Napalm Super-Shots. On 1-3 and especially 1-4 this boss is quite a pain without using a bomb. So to make life easier, right when the battle starts, take a few potshots at the row of mini-turrets, then cut right and take a few pot shots at the huge turret and its partner, the medium sized turret, before they fully come onto the screen. Now press and release two super-shots as quickly as you can(now you know why we need all the super-shots) and quickly cut to the left because the two turrets will rain destruction up on you in the form of very quick aimed blue shots. Hopefully the two super-shots will have taken out the two turrets. If not then just the medium sized one, and the big one will be blinking red and a few shots away from joining its buddy. If you have one more super-shot feel free drop it on the superstructure/mini- turrets, while cutting back right to finish the big turret. If the two turrets are not destroyed, and you are stuck on near them, you are in trouble, because the superstructure is about to shoot some fast sprays at you. That along with the shots from the turrets, and the slow pink bullets all around makes for some fancy dodging. I have only done it a few times on 1-4. The same bullet always hits me. It's pretty funny and depressing. Usually if I have no supershots left, and I get stuck in that position, I use a bomb. The times I died with six bombs in that part I almost fell down. After the fast sprays, it will shoot 4 single aimed shots at you, one by one, in two waves. Keeping shooting the superstructure, and pretty soon, it will blow up(it always amazes me how a single well-placed super-shot from the Zero, at the medium turret, can take this boss out even at 1-4). Out of the wreckage flies part two of the boss. Part 2 Part two of the boss is a orange/brownish/reddish triangular cool looking machine with a cannon pointing downward. It will move left and right, and shoot different patterns of shots to try to send you digging for another quarter. For its first attack it will shoot a big pink bullet toward the center of the screen, and once there it will explode into a bunch of big pink bullets. There should be gaps on the left and right side of the screen. Quickly move back to the middle of the screen, and about 1/3 from the bottom of the screen. Next the boss will start from the left and move to the right while firing a bunch of slow pink bullets. Don't be intimidated by them. It may look scary, but to avoid getting hit simply stay in the middle, when the bullets are about to reach you move a little to the left and curl around and go through the gap. Next the boss will hover near the top right and disgorge three streams "claw formation streams" blue shots. Simply stay between them, and move left or right when necessary. Try not to panic. The boss with repeat this attack again, this time on the top left side I think. After that attack the boss will go to the top right, transform into a cool looking thing, and move to the left while letting loose with lots of pink bullets. Right about the same time a flight of five ALFs will come down on the left side. This attack is avoidable. Simply cut to the right and up to avoid the whole mess, and it puts you in an excellent defensive position for the next attack. If you are using the Pancake, your tracking lasers will take out the ALFs. Spitfire users, if you