Boxyboy(Turbografx-16) FAQ/Walkthrough version 1.0.1 copyright 2007 by Andrew Schultz schultz.andrew@sbcglobal.net Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of an old game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. PLUG for those who can't get enough Sokoban or want another perspective: http://codecola.net/sps/sps.htm An excellent website that is fun to play with and learn from. It has solving algorithms, original levels, etc. I am sure there are other sites with lots of solutions, but I wanted to centralize them for one of the biggest games I found. REQUEST for proofreaders, so to speak. The idea's there in the later levels, but I bet I did something silly like saying L when I meant R, and I probably did even worse somewhere else. Let me know. Hey, once I submitted a file corrupted for levels 13-19 in an automatic update, and I was glad to have it pointed out before I purged some old files. In getting through this game I plowed through and had to sacrifice perfect proofreading for the more pedestrian yet cherished thing known as the GameFAQs Full Circle. Also REQUEST with PREEMPTIVE GRATITUDE for anyone willing to map the levels of ANY version of Sokoban/Boxyboy to the levels in this FAQ, or who can point me to a console Sokoban game with a new level. I could make a compendium here. ================================ OUTLINE 1. INTRODUCTION 1-1. THE GAME 1-2. FAQ NOTATION 1-3. FLUFF 1-4. TG16 SPECIFIC NOTES 2. CONTROLS 3. STRATEGIES 4. PASSWORDS 5. WALKTHROUGH 6. VERSIONS 7. CREDITS ================================ 1. INTRODUCTION Boxyboy is an offshoot of the canonical box-pushing game Soukoban, with a lot of levels rehashed, nicer graphics, and handy controls. In each of Boxyboy's 250 levels you must push boxes so they land on dotted squares. Once each box has a dotted square, you are done. This sounds simple, but you can only push boxes in 4 directions, you can't jump over them, and they get in the way, or they get stuck, a lot. Even avoiding dead ends isn't enough. If you immobilize a box, there is no way to win a level. Often you need to make in- between moves to fit that one more box in. Boxyboy for the TG16 appears to be a superset of games like Boxxle and Shove It! and in later versions of this FAQ I may provide which level maps to which. The superior memory and graphics of the TG16 allow you to see more and do more--the takeback is especially nice, because you don't have to risk mistakes. I am pretty sure that there are no extra levels in Boxxle/Shove It/etc. but I cannot make assurance. So for now you just have these 250 levels. 1-1. THE GAME As the levels get bigger, walking around is a bit more tedious and it is nice that Boxyboy has a take-back feature that goes back many moves. Often you'll find you just misplaced one box, or the first 10 boxes you put on dots block out #11. Then you have to work backwards to see what to do. However, not all later challenging levels are huge. Some are very small and in tight quarters, and in fact the large levels generally get easier as they go on and you make more room. Boxyboy has a good variety of puzzles and, although you will recognize motifs, few levels are clear copies of another. Some of the especially tricky ones include boxes at the center of a diamond checkerboard of boxes, or ones where you seem to be just one space short of being able to maneuver everything properly. 1-2. FAQ NOTATION As for reading this FAQ, I don't think "UDLR etc." is really a good succinct way to go when annotating solutions. It involves a lot of walking around that I will try to assume, so I will label the boxes and say which to move and let you figure how to walk. On the early levels it is not a big deal, but the later bigger ones have a lot of repetitive twisting around. Plus by that time you'll probably be good enough to be reading the shorthand. When long actions are repeated I will try to go in for description instead of labeling moves. 6L = go 6 left 5R = 5 right 4D = 4 down 3U = 3 up. Parentheses usually means to make a brief side move. L* = all the way left L*-1=all the way left, minus one (follows) = sometimes I get annoyed rewriting things so I just put this in. It also helps you not have to reread everything too. Once the board gets too big I'll say "follows" and if I have a block in parentheses it means, not that numbered block, but the block at that position--or at that position and in that direction. So (6) is where 6 was on the original map, (6-1R) is 1R of where 6 was. I think this is easier to follow than wondering if I wrote anything different. And if there are too many boxes on targets I may revert to coordinate mapping. Readability note: on some levels there will be a bottleneck beyond which all boxes need to pass to win. Often I will divide the level into how to get the boxes to the bottleneck and how to sort them after the bottleneck. I think it's necessary, even reading a walkthrough, to have an idea what's happening in case you mess up. 1-3. FLUFF I've always enjoyed puzzle games but it appears Boxyboy isolates many of the reasons without dulling them down to much. A few years ago someone suggested I FAQ Boxxle but quite frankly I found it too boring. It's amazing what a little bit of graphics can do--it takes a special game to be interesting when you move a dot around. Atari Adventure got away with it, being only 4K and the first of its kind. And I'm more of a luddite than most but some versions of this can be very dull. And despite the lack of need for immediate action, Boxyboy takes over the major things that make puzzle games so good. To wit: 1. it features levels you are sure are impossible at first glance, but then you break them down 2. it features some levels that look very similar but aren't 3. it allows you to seem to get close but just have that one little thing to do more--which isn't a little thing 4. it has a combination of small and big levels where the difficulty doesn't always correlate to size 5. you have a bunch of in between moves that are not at all obvious, but they make the solution look that way 6. there's a good deal of backwards reasoning that's more than just X's and O's. For a tough square you have to say "how do I get there" and then plan it out, and you'll make mistakes. 7. many levels probably require you to half-solve them a few times before you fully understand them. 8. even if you, the reader, plow through this FAQ, you'll probably still be amazed at the ingenuity of the puzzle creators. Which is even more important than being amazed at my ingenuity. You can if you want, but just remember I was amazed by the puzzle creators, who are probably more properly amazed at the giants/pioneers of computer science than I am, who are probably more amazed at nature/logic in general than the creators are at them, and so forth. Given the difficulty of many of the later levels I came to realize that I was executing a plan much like I would for writing an algorithm or designing a generalized script--try a bunch of stuff, see what works, and make it more efficient. It's the sort of thing I can't do all the time but when the reasoning is isolated, it lights the way for all that horrendous stuff I never quite understood in computer science classes. It's already paid off. And my parents and teacher said I shouldn't be distracted by games because that's not where it's really at. Strictly it's true but if you're distracted by something like this, good for you. 1-4. TG16 SPECIFIC NOTES Also, here are the countries for each level you play. The game cuts off halfway through China once you solve the last level. You get a small screen and your guy walking up to the flag of the next country once you solve a batch of 20. America = levels 1-20, 101-120, 201-220 Egypt = levels 21-40, 121-140, 221-240 China = levels 41-60, 141-160, 241-250 Southpole(sic) = levels 61-80, 161-180 Japan = levels 81-100, 181-200 You get a "you win" screen after solving levels 100, 200, and 250. These give you a password for the next level, which you can play at the startup screen. Super tough levels include 96, 100, 201, 212, 233, 249, 250. I may add more as I flip through. 2. CONTROLS Vertical overrides horizontal if you push in both directions. Button 1: speeds up walk when you are not pushing anything. When you are running, you cannot push anything. Button 2: takes a move back. Combining buttons 1 and 2 makes things go extra fast, as long as your previous move wasn't a box push. RUN: brings up the menu. MAP shows the whole board, RETRY resets it, GIVEUP goes to the level chooser, SOUND toggles sound. In the level chooser, button 1 goes up 10 levels, button 2 goes down 10 levels, and the arrows go forward/back 1 up to the maximum you've solved or level 20, whichever is higher. Select [space] brings up arrows you can use to browse the screen. Password choosing is a breeze. You can hold down the button to scroll left and right through the words, and because you can scroll left from A to Z, you only need to move about 6.5 letters between letters. Construction is fairly straightforward. [SELECT] flips through the 5 motifs for letters, and pushing [START] brings up a menu: PLAY ALL(clear all) EXIT LOAD SAVE, which should be fairly straightforward. Navigate with button 1 and the up/down arrows. For placing a piece, push button 1 and you can hold it while moving around to create more of the same. Push button 2 and hold it and move the arrows to select a different piece. There's very little error checking here, and you can save something partial if you want. There are 3 slots to save a game. 3. STRATEGIES There's a lot of received knowledge on Sokoban, but I think there are several basic pieces of information to note. 1. if 1 block can't get to any target, you need to restart 2. if 1 block is against a wall, then it cannot make it to a target off the wall XXXXXXX X .X X $ X XXXXXXX 3. 2 blocks can weld to each other if both are against a wall too. This holds similarly for 3 blocks/1 wall and 4 blocks. XX $$ < no moves 4. if a level is crowded to start, rule out impossible moves, or ones that clearly make blocks as in 2-3 above, and make the only one left. 5. Try to locate places where you can shunt a box off and move it back later. Often having just one more box out of the way gives enough space to complete the rest. 6. If there is a group of dots to land boxes on, try to plan out what to put where. Process of elimination works at the end, too. Example: X X.X ..X ..X < placing a block here blocks out 2U. .X 7. On later levels the easiest move is seldom the best one, although it can help you grasp a level. Fill in what you can, note what's tough, and try to see if you can take care of that next time. 8. Note some passages are 1-way and make sure you can cycle through them and don't have to cycle back. Similarly, try and create at least a 1-way passage to make it through if possible. See if you can come back around. 9. It's best to divide levels into 2 parts: 1. cleaning up the mess at the beginning 2. fitting everything together at the end. 10. Often you'll need just one more block to fit everything in. An example below: XXX XXX X X X X X.....X X XXXX XX X X XXXXXXXXX Here you will want to place something in the bottom niche, then the right, left, 2nd-left and center, then push up from the niche. Having this in- betweener can make all the difference. Sometime you may need to drop 2 blocks into such an area. 11. Many later levels also force you to do tricky things with boxes in crowded places. For instance, below, you can push UL down, UR left, and DR up to release. You should also be familiar with "almost-losing" positions. X$$ $X X $$ $$ $$ can be broken up, $ $ can't. XXX 12. It's OK to fail, though it may take time. I know several times I deliberately put one box in a corner and tried to solve the rest, just to see how it would go. In general breaking the game up into how to position boxes at the end and how to unshuffle them at the beginning works well. 13. If you are on a big board and can't do much on the left side, go back to the right side and maybe something you did on the right of the left side will work on the right side. 14. Try new things with abandon. You have takebacks and, of course, the save states. Also, one of the most frustrating things in Boxyboy is doing the same thing over and over again. If you find yourself doing this, stop and see if one move you assumed was right was, in fact, wrong. This is TG16 or emulator specific but I also recommend taking screenshots of something, or making a save state, when you know you did something right. For the tougher levels you probably won't solve them in one sitting, and even having a goal to look forward to will help you get going. Oh and there is nothing wrong with printing a file or marking up a screenshot to see where you can't move. 4. PASSWORDS For completing the following levels, you get the following codes: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ----+------------------------------------------------------------- 00 |ANGLE NIGHT PANEL BLAZE DIARY PLAIN CABLE ROUTE ALIEN SALON 10 |SHAFT ROYAL GRASS LEMON PLIER SAUCE ADLIB QUICK SCARF THINK 20 |SHEET PLANE SCREW PITCH SHEEP CHARM RAZOR PARTY LINEN ACTOR 30 |DRIFT RATCH PINCH XEBEC PLATE PLUMB FORCE bADEN APSIS TOSIE 40 |MORAL NOOSE OILER BRAIN AGLET FIGHT BASIN JUICE ABYSS BEAST 50 |ARMOR HEDGE BLACK FEINT INLET ALLEY GRADE HUMOR FLASK ERIKO 60 |KNIFE LOBBY BLAST PINNA FEAST QUIET RIVER MONEY ORDER CHAIR 70 |FIBER CLUMP BOOTH TOWER MICRO LUNCH DEITY ALAMO LANCE SASSY 80 |PAINT ROUGH PANSY HONEY LUCKY PAPER LUNAR PEACH QUEST RADIO 90 |RIFLE SABER SALLY PEARL PERCH IMAGE PUPPY SCOPE PILOT KENBO 100 |QUEEN SCOOP FLOCK SEPIA SHADE RIDER SLATE NORTH SOUTH STICK 110 |STORM TOWEL TENOR SATIN TRACK SHINE PLUME PATTY PASTE SCALE 120 |SKATE AIOLI ADAGE BAKER AGOGO BEECH ATLAS BERTH BOARD ABODE 130 |ASTER PHONE ATTIC BRICK BROWN AGENA BARON BATCH STUFF OCEAN 140 |SWORD TOOTH CANDY CANOE BARGE CHAIN BINGO ALLOY MEDIA RINGS 150 |BLOOM CHALK CHART AISLE BLIMP AGATE AXIOM ALARM BEACH ANCON 160 |DOUGH MOTOR DRAFT CAMEL DRILL FANCY CHEER FIELD FLAKE ARBOR 170 |BLOND BRAKE CREST CYCLE BRASS CABIN BEVEL GREEN CLOTH BACON 180 |ALTAR FENCE HOUSE INDEX CHEST FLAME FOCUS CORAL JOKER COAST 190 |COUCH FROST ANTIC GORGE DANCE GLOBE LEGGY HEART LIGHT MACKY 200 |BRUSH GRILL BASTE MAGIC MAGMA MARCH IVORY MONTH MOVIE NERVE 210 |LATCH NICHE LORRY NURSE ORGAN MATCH LABEL PEDAL LOYAL MIDST 220 |NOTCH MODEL FLOOR DRAMA JOINT CHILD SLOPE SKIRT PUNCH CURVE 230 |RIGHT POISE SNIPE PULSE GLASS POUCH PLANT CIGAR TONIC POWER 240 |LODGE BENCH RADAR JELLY ACORN HORSE BALSA NOISE MICKY ----- Therefore, if you want to get to level 237, you want to look at 236's password. I hope this isn't too inconvenient, but I wrote the table up this way. If you give passwords for one level you can play all before it. 5. WALKTHROUGH Level 1: XXX X=X X.XXXX XXX0.1=X X=.2.XXX XXXX3X X=X XXX 3 D, 2 2L, 0 U, 1 R. Level 2: XXXXX X...X X.01X XXX X.2.X X=X XXX.XXX=X XX....=X X...X..X X...XXXX XXXXX 1 4D R U 3R 2U 0 R 4D R U 3R U 2 R 3D R U 3R Level 3: XXXXXXX X.....XXX XX0XXX...X X...1..2.X X.==X.3.XX XX==X...X XXXXXXXX 1 2R, 2 U, 1 L, 0 2D R D. 1 3L D R. 2 L D 4L 2D. 3 U 4L D. Level 4: XXXX XX..X X.0.X XX1.XX XX.2.X X=3..X X==*=X XXXXXX 0 1R, 1 1D, 2 1D, * 2L. 2 1D 1L. 3 1L. 1 1D. 0 3D R D. For this, you get an interlude with a guy in a mustache paying you outside what I guess is a big office or storage area. Level 5: XXXXX X..XXX X.0..X XXX.X.XX X=X.X..X X=1..X.X X=...2.X XXXXXXXX 0 2D, 2 2L, 1 L U, 2 2L, 0 D 2L. Level 6: XXXXXXX XXXX.....X X...=XXX.X X.X.X....XX X.X.0.1X=.X X.X..*..X.X X.=X2.3.X.X XX....X.X.XXX X.XXX=.....X X.....XX...X XXXXXXXXXXXX 3 R 2D 3R. Now you can push the other boxes into place and have a way out. 1 U 2R D. 0 L 2U R. 2 D 2L U. 3 4L. Level 7: XXXXXXX XX..X..X X...X..X X0.1.2.X X.3XX..X XXX.4.X.XX X=====..X XXXXXXXXX 4 1L, 3 2U, 1 1R, 3 4D 3L. 4 D L. 2 1U. 1 L 3D R. (the key--place this before the last two.) 0 3D. 2 D 3L 3D. Level 8: XXXXXX XXX....X XX=.0XX.XX X==1.2...X X==.3.4.XX XXXXXX..X XXXX 2 1L, 3 3L, 1 1U, 2 3L, 4 4L. 0 1D, 1 1L, 0 2L. Level 9: This level isn't quite symmetrical, and so you need to find the area with a bit more space and use it to its fullest. XXXXXXXXX X..XX...X X...0...X X1.XXX.2X X.X===X.X XX.X===X.XX X.3..4..5.X X.....X...X XXXXXXXXXXX 4 2U, 5 4L 2U, 3 3R U R U. 2 U, 1 U, 0 2R, 2 3D 3L U R. 1 4D 2R U. 0 R 4D 3L U. Level 10: XXXXXX X....X XXX012.X X..3==.X X.4===XX XXXX..X XXXX 4 3R, 3 1L, 1 2D, 3 3R, 0 2D, 2 L D. Level 11: XXXX XXXXX XX..X X...X X.0.XXXX1..X X..2====.3.X XX....X...XX XXXXXXXXXX 2 5R, 0 D 2R, 3 U, 2 3L, 1 D 2L, 3 D 2L. Level 12: XXXXX XXX...X X..0=.XX X..=1=.X XXX.*2.X X...XX XXXXX 0 1L, 2 2U, 1 L D, 0 2R, 1 U L, 2 D, 1 R. Level 13: XXXX X==X XX.=XX X..0=X XX.1..XX X..X23.X X......X XXXXXXXX 1 2R, 0 2U, 2 3U, 3 L, 1 D, 3 2U L 2U, 1 2U. Level 14: XXXXXXXX X..X...X X.0==1.X X.2=*.XX X.3==4.X X..X...X XXXXXXXX Get the boxes lined up: *** *** Then take the left ones through. 0 R, 3 R, 2 D, * R. 0 L, 1 2L, 4 L, * U L. 0 D 2R, 3 U R. Level 15: XXXXXX X....XXX X.0....X XXX.1.XX.X X===.2...X X===3X4.XX XXXX.X.5.X X.....X XXXXXXX Things flow much more easily after the first block is in place. Note you want to put stuff in the bottom ASAP as otherwise you can't push boxes left. 3 U, 4 D, 5 2U, 1 R, 3 U, 0 L 3D 2L. 2 4L. 3 D L D L. 1 D 2L D. 5 5L. 4 2U 3L. Level 16: XXXXXX X....X X.012XX X..X==XXX XX..==3.X X......X XXXXXXXX 2 2D L, 0 D, 1 R 2D, 0 U R, 3 L U. 1 U, 2 2R(D of 3), 1 D and 0 R D. Level 17: XXXXXXXX X...X=.X XX..0===X X..1.X*=X XX.XX2X.XX X...3..4.X X...X....X XXXXXXX..X XXXX 4 1L, 3 2L R(3 is flipped a lot in this level,) 0 3R D, * 3D 5U. You've filled the corner dots, the toughest, and the rest is pretty easy. 2 2U, 3 L R, 2 3R. 4 R 3U, 3 4R 2U, 1 R U R. Level 18: XXXXXXX X====.X XXX===0XXX X..1X2.3.X X.45..X6.X X....X...X XXXX...XXX XXXXX Box 0 is tough to wiggle around, but if you sit down and see all the wrong ways to do it, you can stumble onto the right one eventually. 4 U, 5 L, 1 2U L. 2 U, 3 L, 0 D, 2 L, 3 2U L, 0 L 2U, 6 U 2L U. 4 R 2U, 5 R 3U. Level 19: XXXXXXX X==0==X X==X==X X.123.X X..4..X X.567.X X..X..X XXXXXXX 0 2L, 3 U, 7 U, 1 U, 5 U, 6 2R 4U, 3 U, 1 U, 5 2U, 7 2U, 2 2L U, 4 2R 2U. Level 20: XXXXXX X.===X XXXX====X X..XXX0.XXX X.1.2..34.X X..5.6....X X...XXX...X XXXXX XXXXX 1 D, 2 R, 6 3R. 0 U 2L. 2 R 2U L. 1 U 4R 3U L. 5 U 3R 3U. 3 3U. 4 2L 2U. 6 L 3U. "Congratulations" -- guy appears in Stars and Stripes wifebeater next to a plane. Then he walks up and sees a flag of Egypt rising in the background. Level 21: XXXXXXXX X......X X.X01..X X.===X.X XX===2.XX X.XX.3.X X4..5..X X..X...X XXXXXXXX 5 U, 3 2U, 2 2L, 3 3D, 4 3U, 2 L, 0 D, 1 D, 5 U 2L, 3 L 2U L. Level 22: XXXXX XXX...XXXX X...0.1..X X.2...3..X XXX45XXXXX X..==X X====X XXXXXX 3 L, 1 R, 3 R, 5 2D 2R, 0 4D R, 4 2D, 2 2R 3D, 3 L 2D 2R, 1 3L 3D R. Level 23: XXXXXX XXXXX X....XXX X..=X X..0.1.X X===X X.X..2.XXX..=X X..345...6..=X XXX..7..8X..=X X..9Xa.X===X XX.....X..=X XXXXXXXXXXX 6 2L, 8 D, 7 2L, 2 2L. 6 4R L 2U, 8 2U 3R L 2D(get these first--no room later,) a 2U 5R 3D, 4 D, 5 7R 2D, 9 2U 7R 4U, 3 9R 2U, 4 U 7R U R, 3 U 7R D R, 0 L, 2 D 9R, 0 R 2D 8R 2U, 1 L 2D 7R 2D. Level 24: XXXXXX XXXXX=...X X..X==XX.X X..0==...X X..X.=X.XX XXX.XX1X..X X.2....34.X X.X5X..X..X X...XXXXXXX XXXXX 5 4U, 1 3U D L U, 5 2D, 0 2R 2U, 5 2U 3R U, 2 R 3U 2R. 4 2U, 3 5L R 3U. 4 2D 6L 4R 2U. 3 4D, 2 R, 3 4U 2R. Level 25: XXXXXXXXX XXXXXXXX.XX..==X X......0.....==X X.1.X2.X3XX..==X XX.XX....XXXX==X X.4.5XX.X XXXX X.XX.X..X XX.X....XX X..6...XX X..XX7.X X..XX..X XXXXXXXX 3 D, 0 7R 2D, 5 3D, 1 6D 7U R* U, 6 L D U* R*. 2 U R* D*. 3 3U 5R D R. 4 L 3U R* U. 5 3L, 7 U* R*, 5 D U* R* D R. Level 26: XXXXXXXXX X.......X X.X.X.X.X X..0.1X.X XXXXXXX...2...X X==X..XX.3.4X.X X==...XX.5.6..X X==X..XX.XXXXXX X==X.X.7.8.X X==.....9..X X..XXX...XXX XXXX XXXXX Here you need some juggling in the final area. 9 6U, 2 2R, 1 U, 0 U, 9 2R, 8 L 5U, 5 L 3D 6L 4U. 5 L 3D 6L 3U 2R. 6 3L 3D 6L 2U, 5 2D, 6 2U. 4 D 3L 3D 6L, 5 2U 2D, 4 U. 5 2U 2L. 0 4D L 3D L* U*, 1 4D L 3D L* U*, 2 L 2D 3L 3D L* U*, 9 3D 2L 3D L* U*, 8 R 3D L 3D L*, 7 L 3U 4D L*. Level 27: XXXXX XXXX X...XX X..XXX.X..X X.0.====X.XX X..XX==*=..X X....1XX2X.X X.3X4...5..X XX...XXX6X.X XXXXX X...X XXXXX 3 2U, 0 5R, * 1L, 5 1L, 2 1U 1L, 6 3U. 1 1U, 3 1U 4R, 4 1U 2L 2U 3R, 5 2R 5L 1U 2L 2U 2R. Level 28: XXXX XXXXX..X X..0.1.X XXXXXXX X...2..X X*=*=*X XX.3.4.XXX=*=*=X X5.6..X..*=*=*X X.7.8....=*=*XX X9.a..X..*=*=*X XX.b.c.XXX=*=*=X X...d..X X*=*=*X X..e.f.X XXXXXXX XXXXX..X XXXX The main problem here is how to clear out the right side so you get stuff in the corners as necessary. 9 D, a R, 8 4R U. Now on the right, 1 2 3 4 5 6 7 8 9 a b c d e f g h i 6U 4U bD eD cU fD 5R a 3U 6 R 3D R and 9/c 2D. Push the 8 rfom the left 4R 3D. From the left, arrange the blocks as follows on the remaining dots: ... > caf .... > 7d24 .... > 9e31 .... > 5b06 Working: top row, then columns right to left, then top to bottom, pushing the last one up/down beforehand so it can get into a corner. Level 29: XXXXXXXXX X.......X X0.123..X X...X.4.X X...5.6.X XXX7.8.X.XX X...9XaX.X XXXXX.X..X...X X===..X.bX.XXX X=====...X.X X=====X.cX.X XXXXXXXX...X XXXXX 5 2L, 7 2D U, 8 U. 7 L. b U, 0 7D 6L U. 5 L 5D 5L D L. 9 U L 5D 6L. b 3U L 5D 5L U. 8 2L 4D 4L D L. 7 R 3D 5L. 6 5L 5D 4L U. c 5U L 4D 3L D L. 4 D 5L 5D 4L. a 2U 3L 5D 3L D. 1 3D 2L 4D 2L. 3 2D 4L 5D 3L. 2 3L 7D 2L. Level 30: XXXXXX XXXXX XX.X..XXX...XX X....0..X.1..X X..2..X....3.X XXX.XXXXXX...X XXX.XX..XX4XXX X.5..XXXX.==X X.6.7.8..===X X....XXXX===X X.9a.X X===X X..XXX XXXXX XXXX The order to drop the blocks in is tricky here. 2 L, 6 R 4U, 9 2U, a L U, 7 D, 8 4R L 2D. 7 U 7R 2D. (6) 9R D. 9 2U 8R L D. 4 2U, 1 R, 4 3D, 0 1L 1D, 2 4D. 4 1R. 2 8R 2D. 1 L 6D. 3 L 3D. One row is left. 5 R D(move 3U3D) R*. The onther two R/L 4D R* Level 31: XXXXX XXX...X X...X.X XXX..0..XXXXXX X..X1X..X....X X2.3.XX...4..X XX..X....567XXX X....XXX8...X X.9Xab===XXXX X....X====X X.X...X===X X.....c===X XX..X.....X XXXXXXXXXX c R 2U L. a 2D 3R 3U. b 1R. 9 D 2R 2D 3R 2U. 2 4D 2R 2D 3R U. 8 4U 0 1L 8 8D R 2U. 4 1R, 7 1U, 5 1U, 6 2L and kick it U D R U below 8. Kick block 5 below 6, pushing 3 2L to get out. 7 D. 4 L, U/D to the bottom peg, 7 L, U/D. 0 2R, U/D and 1 U 3R, U/D. 3 4D 2R 2D 3R. Level 32: XXXXX X...X X0..X XXX..1XXX X..2..3.X XXX.X.XXX.XXXXXXX X...X.XXX.XX..==X X.4..5........==X XXXXX.XXXX.X..==X X......XXXXXX XXXXXXXX 3 2L, 1 U, 2 1D, 5 R* U. 4 R*. 2 2D R* D R. 3 L 3D R* U. 0 5D R*. 1 2D 2L 3D R* D R. Level 33: XXXXX X...XXXXXXXXX X.0.1.......X XXXXX..2.X34..X X...X.XX....XXX X===...XX..5X X===X67..8..X X===X...X..XX XXXXXXXXXXXX 8 R, 3 D, 4 R, 3 U, 8 2U, 5 2U. 6 U, 7 4R, 6 3L R 2D. 0 R 4D U 3L R D. 1 2L R 3D 3L 2D. 2 2L 2D 3L D. 7 5L U 4L 2D. 8 1L, 3 3D 5L U 4L D. 8 1R 2D 5L U 4L. 5 1D, 4 2L 3D 5L U 3L. Last one, U L 3D 5L U 2L. Level 34: XXXXX XXXXX...XXXXXX X.....X..XX..XX X.X.01...2....X X..X...XX.X.X.X X.3.X.XX...4..X X....5.6...X.XX XX.7.X..X8XX.X XXX..X.X.X.9X X.a....===X X.bXXcX===X XX...====XX XXX.===XX XXXXXX c 2D 2R. 6 2R L, 8 2D, 4 R L, 9 D 2U, 8 2R D L D 2L D R. 6 R 3D 2R D L D 2L D. 4 1R, 2 2L, 1 2D, 0 1R. Now you can sweep a lot of stuff right. a 6R D L D L. b U 6R D L, a L, b D L. 5 4R 3D 2R D L D. 1 D 4R 3D 2R 2D. 3 D 7R 3D 2R D L. 7 R U 5R 3D 3R D. 4 1L. 9 2D. 4 2L 4D 2R D. 0 3D 4R 3D 2R. 2 2L 3D 4R 3D 2R. Level 35: XXXXXX X....XX X.0.1.XX XXXX.X2X..XXXX X.3....4..X..XXX X....5.X.6=====X XXX.X.XXXX=====X XX.X7.8..==XXXX X..X...9X..X X.a..b..XXXX X..XXXXXX XXXX Only 8 and 9 can fit into the bottom 2 below once all the top bits are filled. And you need to fill things in in a special order. 4 2R, 6 5R, 4 D 3R D 2R. 2 D 3R D 4R. 0 R 2D 3R D 3R D R. 1 L 2D 3R D 2R D L. 3 7R D 2R D. a 5U 6R D 3R (push left * 1D 1U) D. 5 1L, 7 3U 4R D 3R. 5 R U 4R D 2R. b 3L 5U 6R D R. 8 4R. 9 U 2R. Level 36: XXXXXXXX X......X X..0.1.X XXXXXXXX.2.3..X XX===..XXXX.XX.X X====.......XX.X XX===..XX.45XX.XX XXXXXXXX.6.....X XXX.XXXX.XX X.7.8....X X..9.XXXXX XX...X XXXXX 0 1L, 1 1L, 5 4U, 8 1L, 9 1R, 8 4U 8L. 6L, 4U L*, 6 2U L* U L. 7 R 4U L* D L. 9 U L 4U L*. Now pull the 5 remaining blocks D* 2L 2U L* and U L/D L as needed. Level 37: XXXXXX XXX X==..X XX.XX X==..XXX...X X==.....01.X X==..X.X.2.X X==XXX.X.3.X XXXX.4.X5..X X..6X.7.X X.8..9..X X..XX...X XXXXXXXXX After the original shuffle, which is not hard, the rest is pretty easy too. Left column: 2 1L, 7 D, 3 D, 1 D, 0 L* D*. 1 U L* D. 3 3U L*. 7 5U L* 2U L. 2 U L* U L. Right column: 5 3U L* 2D. 9 5U L* D. 6 4U L*. 4 R 3U L* 2U L. 8 2U L 3U L* U L. Level 38: XXXXXXXX X======X X..0.X.XX X.1.X.2.X XX3.4.5.X X......X XXXXXXXX 0 1U 2L, 4 L 3U, 5 2L, 2 D. 1 R 2U 3R. 3 2U R U 2R. 1 R U. 4 3R. 1 U 2R. 5 L 3U R. 2 3L 3U R. Level 39: XXXXXXX X.....XXXXXX X..0X......X XXXX1..2..X34.X X....56.7...8.X X.9X..XX.XXX.XX X..XXa.b..c..X X.....d..e.f.X XXXXXXXXXXgh.X X=========XX X=========X XXXXXXXXXXX 1 1U, 8 1L, c 1L, g 1D, h 1L, g L*. h 2D L*. f L 3D L*. 4 4D, 8 1R 1D. 2 1L, 7 1R. e 2R, 8 2U, 4 1U. e 1L 3D L*. d 5R L 3D 4L. c 1L D, b 1L, c 2R 3D 3L. 9 2D 8R 3D 2L. a 1D, b 2R 1D 2R 3D 1L. a 6R 3D. 5 3D 5R 3D. 6 2R 3D 2R 2D L*. 2 2R 4D 2R 2D L*. 1 2D 4R 3D 2R 2D L*. 0 2D 2R 3D 2R 2D 3L. (7-1R) 1L 3D 2R 2D 2L. (4) 1D 4L 3D 2R 2D 1L. (3) 1D 3L 3D 2R 2D. Last one 2U 4L 3D 3R 2D. Level 40: XXXX XXXXXX..X X....0..XXXXXXXXXXX X.XX.1..XX..X.====X X.2.3..4....X.====X X.X..56.XXX.X.====X X..78....XX.X.====X XXXX..X..X..XX.XXXX X.9XXXX.....X Xa.b.XXXXcX.X XX.X..X..X.X.X X..def.......X X.....XXXXX..X X..XXXX XXXX XXXX 0 2R, 6 D, 5 L, a 3D U, e U, f R* U* R*. 4 1L, a 1D, e R* 6U D 3R. a 1U R* 6U D 2R. c 1U 2R 3U D R. The rest of the squares, you can just move down the left side, (1D 1U extra for the first few) R* U* R*. So I am assuming you push the blocks in one by one after freeing them up.First b 2L 3D, then e D, then 9 D L 2D. Thise are the tricky ones. 5 1L to release 8, 3, 0, 1, 4, 6, then 7 R, 2 R, 5 D R. Your guy is wearing his cap backwards and grinning and there's a sphinx and camel in the background. Level 41: XXXXXXXXXX XXX...=....X X...XX0XX..X X..1=.=.=2XX XX.3XX4XX.X X....=...X XXXXXXXXXX For some reason this level gave me all kinds of fits as I didn't see the space on the left you could make. 2 U, 1 L D, 3 U L. 2 U, 0 D 2R, 2 3L, 4 D. 3 4R, 1 U 2R. Level 42: XXXXXX XXXX=...X X..012..X X=XX=XX=X X...3...X X..4=X.XX XXXX...X XXXXX 4 L, 3 R, 4 R. 1 3D, 2 R, 0 R U, 1 2U, 2 R D, 3 4L U, 4 R. Level 43: XXXXXXX X.....X XXXXX X..XX.XXXXX...X X0.1.2..X...X.X X.3.4.X.......X XX..56.XXX7XXX.X X.8....X====X..X X.X9a.XX====X..X X..b...X====c..X XX..XX.X====X.XX XdeX..XX.XXX..X X......f......X XXXXXXXXXXXX..X XXXX An extremely involved level where it seems very easy to just breathe wrong and mess up, or something. The area with the dots is tricky to fill and you may not realize you moved the wrong way til you've almost solved it. For the general overview, here is a good order to put blocks in: 48.2 5..3 6... 7..1 9 Block 9 goes back up later. You can push it 2U 2D. Then place 3 blocks above this area, then finish: 48.2 5a.3 6bd. 79c1 Bring the 3 blocks from above down. 1-3: b R, 9 2U, 2 U. 7 4D R, c 2L 2U R, f 5R 4U D 2L U R. 4-9: d U, e D R*-1 4U D 5L 2U. b L 3D R*-1 4U D 5L U. 9 L 4D R*-1 4U D 5L. 8 R, 0 U, 1 R, 5 3D L 3D R*-1 4U D 4L D L. d 1U 2R 1L(quicker that way) 3D R*-1 4U D 4L 2U. 8 2R 2D L 3D R*-1 4U D 4L 2D. Pull 2 more to the center DR squarre then push them, respectively, 4U 3R and 4U R. You will have to walk around a bit more to drop the remaining blocks in, but it should not be too bad. You can push 9 1U after a is in. I am going to assume you don't need instructions for these, since you are just repeating what you already did. Just move 0 down before you move 1, which you should move before 2. Once you have the blocks as in the lower diagram, you have 3 pushes, 1L, L 3D and 3L 2D to win. Level 44: XXXXX X...XXXXX X.X0XX..X X....1..X XXXXXXXXX.XXX...X X====..XX.2..3XXX X====....4.56.XX X====..XX7..8..X XXXXXXXXX..9..XX X.a.b..X XXX.XX.X X....X XXXXXX 3 U, 5 D, 4 L* U. 6 L*. 7 U L* D L. 8 U L* U. 5 2L U L*. 9 2U L* D L. 1 R, 3 U, 1 D, 3 L, 1 2D, 3 2R, 0 D 2L 3D L* U. 2 L D L*. UR block L* 3D L* D L, new UR 3U etc., then bottom ones R/L 3U L* and D L for the 2nd. Level 45: XXXXXX X=.==X X=.0=X XXX..1XX X.2..3.X X.X4XX.X X......X XXXXXXXX 4 2U, 0 U R, 3 L, 4 U R, 3 L, 4 D, 3 D 3U L (into the corner.) 2 R 2U, 4 2U, 2 L, 1 U. Level 46: XXXXXX XXX....XXX X...X0...XXX X...1...23.X X.45.X6....X XX...7...8.X XXXXXX.X9XXXXX X==..Xa..X X=X==..bXX X====cX.X X====...X XXXXXXXXX The big trap here is when filling in the last 4 dots, fill in 4 first, then 3 then 1 then 2. If you fill in 3 first, you can't push down into 4. .. . 12 ..34 .... a 3U, 4 2U, 1 2R, a 4D, b D and a 3L U 2L. 5 R 4D 3L U L. 1 3L 2D R 3D 3L D 2L U. 6 U (see above) 9 3U (see above, but DL corner) b 2U, then c D 3L. 0 D (see start for 6, but place in niche) b 1L 1D 3L 2D 4 R 3D R 3D 2L 2D 7 L 3D 2L D Then bring the other 3 in, L D L and, if necessary, D. Level 47: XXXXXXXXXXXXXXX X......X......X X.0.X1.X.2XX3.X X.X..4.X......X X...XX5X6XX78.X X.X.X.===.X...X X.9..=.X.=a.X.X X.bX.c===X.X..X X....=.X.=..d.X X.XX=eXXXf=.X.X X.X.g=====.XX.X X.............X XXXXXXXXXXXXXXX You need to cycle a bunch of blocks from the right to the left here. It's a mess running around too. So first, get stuff into place. a 1L, d 2L D, f 1U, g 5R, e D 3R, c 3D 2R, 9 3R 4D R, b D 3R 2D. a 1R. 5 3D 2L 2D. 6 D 2L 2D 2L D 2L. 2 D L 2D 2L 2D 2L. 8 U 3L 2D 2L D. Complete the right side: 7 U 3L 4D, 3 D 4L 2D. a 1L. Now on the left, D L one guy to the center and U 2R D the other. 3R from the DL, then 4 R 2D R. 1 D R 2D. 0 R 4D 2R. Level 48: XXXXXXXXX X...XX..X X.X.0.1.X X..*=X..X XX.X=.=XX XX2XXX*XXX X........X X...XX.X.X XXXXXX...X XXXXX UL* 1L, 0 1R. DR* 2D U 4L 5R. UL* R, 2 D, 1 D, 0 2L. 1 U L, DR* L 4U. 2 5R. UL red R, UL 1D, red 1D, red 1R. DR block 5L, then UR 5D. Top one 2L and DL one 2R. UL one down. DR block 3U onto one peg, and the other 2L 5R L U. Level 49: XXXXXXXXX X..X....XXXXXXX X....0...X....X XX=XXXX.1.2.3X.X X====XXX..XX.4.X X====XXXX5.X...X X====........6.X XXX.XXXX7X.8.9.X X........XX..XXX X.ab.c.XXXXXXX X..XXXXX XXXX Save the "other" 2 blocks on top for going down the chute to make things easier later. The way to do things is as follows: 8 17.4 26.5 3. 0 4L 3D L U (1). 1 U 6L 3D L(2). 2 2L U 2L (leave at top). 5 2U L (leave near top). U 7L(3). a U 3R, b 1L, a 2L 3U L. b U R 3U R. a 1D. c 3L U R 4U R. 2 4L 2D, 5 U 6L D. 6 10L 2U, 8 U 8L U. 9 2L U 9L. 3 3D 9L, 4 L 2D 8L. Level 50: XXXXXXXX X......X X.01...XXX X..2.345.XXXXX XX.XX.===....XX X.X.X===XXX6.X X.X.7===.....X XX.X.8===9.X.XX X..XXXXX.XXX.X X......a...b.X XXXXXXXXXXX..X XXXX Not too bad. You just need to be careful with 7 and you will be OK. 8 2R, 7 2R, 8 L, 7 D. 6 D 6L, b R 3U 5L, 3 U, a 5R 3U 4L, 9 L. That's the hard part. There are many ways to do the easy part. 4 2D, 5 L D 2R D, 3 R 2D R D. 2 3R D 2R, 1 D 3R D R, 0 4R 2D. Level 51: XXXXX X...X X012X XXXX...X X...=X3XX X.4=5=.=X X..X=X=XX XXXXXXXX 0 2D. 3 2D. 5 L. 0 2D. 2 3D R. 4 U. 5 2R. 4 2R 2U. 5 3L. 4 3D R. 5 R. 1 L 2D. Level 52: XXXXXXXX X......X X..0...XXXXX XXXX...1...X X..XX2X.3..X X.....X.X.XXXXX XX.XX.4.5.67...X X...X..X...X...X XX...XXXXXXXXXXXX X====X X====X XXXXXX Not really a hard level, but I overlooked moving 0 at the start. 2 2U, 0 L, 2 L, 4 4U, 5 R, 6 3U. 5 4L U 3L 5D 2L. 7 2R 8L U 3L 5D L. 4 4D 7R 8L U 3L 5D. 2 R 4D 7R 8L U 3L 4D R D. 3 1L, 1 2L 3D L U 3L 4D 2L. 1 2D 3L U 3L 4D L. 6 4L 3D L U 3L 4D. 0 3R 4D L U 3L 3D R D. Level 53: XXXXX XXX...XX X......X X.01.X2XXXXXXXX XX.X3.4.5.X...X X====X...6....X X====.X..XXX7XX X====8X...9.a.X X====b.cX.....X XXXXX...X.dXeXX XXXXX...f.X XXX...X XXXXX b 1R, c 2U, b 5L. 8 1D 1R 4L. 3 2U, 0 1U, 1 1R. 3 1L. 1 4D 3L. 3 D R 3D 3L. 0 1R 1D 1L 2D 1L. 4 2L 3D 2L. 2 D 2L 2D 2L. 6 3R, 5 4L 2D L U L. c 2U 3L 2D L U. 6 5L U 3L 2D L. 9 3L 3U 3L 3D L. a 5L 3U 3L 4D L. 7 U 5L U 3L 4D. d 2U 3L 3U 3L 4D. f 2L. e 4U 5L U 3L 2D. f 2R 5U 5L U 3L 2D. Level 54: XXXXX XXXXXX X...XXX....X XX.0.1.X2.X3X X..4...5..6.XX X.X..XX.X====X X..XX.7.X=XX=X XX..8....====X X.9a.XbX====X X...X...Xc.XX XXXXX.d....X XXXX..XX XXXX The important points to cover are, in order: .1 2 .XX3 .... 7654 Then the rest drops in easily enough. 5 1R, 3 2D L, 8 R* 2U, 9 1U R* U. c 1U 2R, d 3R 2U 2R, b 2D 3R 2U. 6 1R 1D, 5 1R 1U D*, 7 1R 1D R*, a 1U R*, 2 D R 3D R, 4 6R 3D, 0 D 6R 2D, 1 L D 5R D. Level 55: XXXXXXXXXXXX X===.X.....X X==..X.XX..X X==.....X..X X==..X.0XX.X X===.X1.2..X XXXXXX..34.X XX..5.67..X X..89a..X.X XX.b.XX...X X........X XXXXXXXXXX 6 U, 1 U, 2 R, 7 R, 3 D, 6 L, 3 U, 0 2D, 1 U 5L 2D. From here it gets easier- -(1) 3U 5L D, 2 3L 2U 5L, and dissemble the rest of the T, pushing 1U then L then up to the crossway and left. Order isn't critical but you might as well fill the left column, then the right top/bottom. 5 2R 2U L 2U 4L D. 9 U 2R 2U L 2U 4L. a 2R 3U 2L 2U 3L U L. 8 4R 3U 2L 2U 3L 2U, 9 U 4R 3U 2L 2U 3L 2D. Level 56: XXXX X..X XXXX0.X XXXXXXXX.....XXXXX X...XXXX..X..XX..X X.1.X...X2X.34...X X...5.6.X.7..X8=.X XX9XX...X.XXXX.X*X XX.XXaXXX....X.X=X XX.X....b.Xc.X.X=X XX.X.d.XX.e..X.*=X XX.X...X..XXX..X=X X..XXXXX.XX=Xf===X X......g..X====XXX X..XXXX...X=*===XX XXXXXXXXXXXXXXXXXX Lots of backtracking and replacing boxes here. 3 U, 4 2R, 8 8D R. *(lower) R, f D 3L U, * 2L. 4 D L 7D, * 2U, 4 U L D 2L. * 2D. You'll be using this maneuver a lot--the block on the right--to fill in the bottom bits. 3 D 3R D L 7L, * 2U, 3 U L 2D L. Now comes a long combination. 0 3D. 2 5D, b 3L, 1 1R, a 2U, a D, 5 2L R, 9 6D U, g R L, 2 7U 3R. 7 L and, after 2 2D, send 7 the same way 2 went--but push 2 2D before pushing b. Push 0 up and do the business on 2, placing it in the niche, then put 7 and 0 down the same way in the next column. You don't need to tinker with * any more, which cuts down the work a bit. e is next, then c(no excess backtracking here,) down the hatch. b then d go next, and you can place them on the bottom row. Push * all the way down. Similarly you can kick a then 6 backwards, then 1 then 9, then g is the final one, and you will need to push it 1 away from the wall. Here is how to move g back and the other moves are just a subset of this: 5L 8U D 4R L 4D U 4R 6U 3R 2D 4R D* Level 57: XXXXXXXX X...X..XXX XXX.X.0..1.XXX X....X23.X...X X.XX4X.....5.X X....67XXX8.XX X...9X.XX..XX X.Xa.X.===XX X.b.X=====X XX..=====XX X.cX.XXXX XX...X XXXXX 7 3D 2R U, 6 3L, 0 2R, 2 5D R, 5 4L, 3 1L, 8 1U(these last steps are key--8 is released and now you can work right to left on the dots.) Push the red blocks right. (2) 5D 2R U. 5 L 4D R U R. 8 1R 5L 4D R U. 0 1D, 1 2L 2D L 5D R. a 1U, 9 1U, a 1L, 9 2R 2U 5D 2R. 6 R* 3D R. c U 2R Ul b R D 2R. a R 3D R. 0 1D 2L D*. 4 1D 2R D*. Level 58: XXXXXXX XXXXX.....X XXXX.0.1.2.3.X X..X..4.XXX..X X.........X5.X X.XXX.XXX....X X.X=====X.67.X X.X=====X..8XX XX9X=====a...X X....XX.X..XXX X.b.c...de.X XX..XXXXX..X XXXX XXXX a 4L, e 2U 1L, d 1R 1U, c 4R, a 1L 2U. e 4L U. d U L*, c R 2U 2L 2U 2L, b 7R 2U 2L U 2L gets the first two columns 6 D, 7 2L 3D, 6 U, 7 U 3L 2U L 2U 2L. 4 R. 6 L 2D 3L 2U L 2U 3L. 8 U 2L 2D 3L 2U R. 5 2D 2L 2D 3L U R. 3 4D 2L 2D 3L, 4 3L 3R, 3 D 3U. Repeat that with 2, after 2R. Now pull the blocks just above the area down the middle row. 1 4R and 4 D 2L 2D to complete thatl 1 4D 2L 2D 3L, 0 6R 3D 2L 3D 2L. Level 59: XXXXX XX...XX X.....XXXXX X.X....0..X X..X.1.XX.X XX.23X===.X XXX..===.X XXXX==XXXXX XXXXXX===XX..X X..XXX.4..X5.X X.6.X...X....X X..7..X8..9.XX XX....a..XXXX XXXXX..XX XXXX 3 3U, 1 R 2D 2R U. 3 D 2R 2D R D 2U. 0 2L D R D. 2 R 2U, 0 D, 2 R D R D. Top part done. 4 3U, 8 3U R 2U. a R 5U, 9 3L 3U R U. 5 D 2L D 2L 3U R. 7 2R D 2R 4U. 6 D R D 4R 3U L U. Level 60: XXXX X..XXXXXXXXX XX..XX..X...X X..0X.1.2...XXXX X3..4..X.5.6X..XX XX..7XX.X8.9.....X X..X..X.X...abc..X X.d....e..fXX.XXXX X.g.h.XiX..X..X XX..XXX..XXXj.X X..X====.....X XXXX======XXXX X====XXXX X===XX X===X XXXXX That corridor above the dots is very handy. 2 2R, 1 D, 4 2L, 0 1U, 7 2D, e 1R, i 3D 2L 3D L. 1 7D 2L 2D L. b 1U, 5 1R, e 1L $D 2L D L. 8 2U 2L 8D 2L 3D. 2 4L 8D 2L 2D. a 3L, f 3U, a D 2L 4D L 3D. (9) 2L 2D 2L 4D 2L D. (9-1u) 2D 2L D 2L 4D L 2D. 5 U 3L 8D L D. c 1R L* D 2L D*. b L* 2D 2L 3D 2R and leave it for later. 6 2D 3L D 2L D* 2L. 7 L g R briefly tangles the DL structure, then d 1U 7 4R 3D 2L untangles. d 1D 5R 4D 3R, g 1U 4R 3D 2R, h 1L 1U 4R 3D L. 3 3D 5R 4D L. 4 R* D*. 0 2D 3R 6D. Now 2 blocks remain--push one L D and the other D* L*. "Congratulations!" Your guy with a bike. Challenge Southpole! Level 61: XXXXXXXXX X.......X X..0.1.2X XX.X3XX.X X.==.==XX XX==.==.X X.XX4X.XX X5.6.7..X X.......X XXXXXXXXX 4 U 2L, 2 3D, 5 3U, 4 1L, 2 3L. 6 R 3U, 7 L 2U. 3 1D, 1 2R 3D, 0 4R 2D. Level 62: XXXXX XXXX X...XXXXXXXX..X XX.0.......1..X X.X.X..XXXX..X X..2...XXXX3XX X4.XX.X.5.6.X XX.7..8X.....X X...X......X.X X...XXXXX9XXXX XXXXX...X...X X===..a.X X====X..X X====XXXX XXXXXX 2 1R, 7 1D, 8 3U, 9 2D, a 1U, 9 2L 2D R. 3 2U D, 1 6L, 3 U 2L, 6 R 3U, 5 2R. 9 1L 3U 4D 2L D R. 8 4D 3R 3D L* D*, 2 1R 1U D* 3R D* L* D*. 7 U 3R D 3R 3D 3L R 2D. 4 2D R U 3R D 3R 3D 3L R D. Now 0 and 1 can be moved L D R U R D R D L D, down the column, and the next 3 can be moved following them, but pushed right. Level 63: XXXXXXXXXXX X...XX====XXXXX X..0..===XX...X XXX12.==XXX.X.X X.XX===XX3..X X.X...XXX..XX XX.X.4..5.6.X X..X.X.X....X X....X.7.X8.X X.9a.X.bX..XX XXX.XX..X.XX X.......X XXXXXXXXX 0 L 5R 2D R, 1 U L 4R 2D. a 1U, 9 1R, a 1L 6U 1L. 5 1R, 3 1U, 6 1U, 8 1U. 5 3L 5U 2R. 8 U 4L 5U R. 6 D 4L 4U R. 3 3D L* U*. 7 1L U*, 1 1U 1L U*. 4 R 2U. a 4R U, 2 2R. 9 U L 6U L R*. Level 64: XXXXXXX X..===X XXXXX..===X X......===X X..XX..===X XX.XX..===X XXX.XXXXXXXX X.012.XX XXXXX..3.4.XXXXX XX...X5.6...X...X X..7..8....9..a.X XXXXXX.bc.d.XXXXX X.e....X XXXX.XXX X..X X..X X..X XXXX 8 4R, e 2R 3D, 5 2D, 3 1L, 6 1L. 1 U* R* 2U. From here it's pretty simple stupid. You've arranged stuff before. You just need to move 7 and a in before 5 and 9, respectively, and you need to move 5 and 9 3L 5R and 3R 5L. Go 0-3- 6-2-4-d-8-b-c-7-a-e-5-9 to the upper bit, and if you want to be all orderly and safe, fill columns left to right, up to down. Guy in purple suit by igloo says "thank you" every 4 levels. Level 65: XXXXX XXXXX...X X.==.0X.X X.X=*...X XX.*=X1.XX X.2..3..X X...XX..X XXXXXXXXX The lack of space makes this small level difficult to figure out, but note that you need to put the top boxes in place first, then the you need a way to push 2 to the bottom row. 1 1D, 0 1D, 2 2U, 0 1U, 1 1U, 3 3L, * 1L, 3 5R, 1 1U 1L, 0 1D, 2 2D. Push the middle red U L, 0 1U and the right red L U. Push 2 1R, * 1R, 2 1U. 0 1D 2L and 1 2U 2L. Level 66: XXXXX XXXXXXX X...XXX..X..X X.0.....1...X XX.X2XX=XX..X X..===*=.3.X X.4X.X=X.X.X XX....5....X X..XXXXXXXX XXXX * 1L, 1 1L 3D, 3 2L. 0 8R, *(left) 1R, 2 D 2R, 4 U 3R. 5 3R 7L 2U R, 0 3L D. Level 67: XXX XXXXXX.XX X====X0.XX X====X.1.X X====.2..X X.===X...X XXXXXX.XXXXX.XX X.3.4...5..X..X X....67...8.9.X XXX.a.b.c..XXXX XX...d.e.X X..XXXXXX XXXX 0 1D, 1 2D, 2 L* U*, 0 D 4L 2U. b 1L, 7 5U R U. a 1U, b 1R 6U 2R U. c 3L R U* 2R, d 2L U R U* R, e 4L U R U*, 8 1D, 9 L* U* L U. 4 2R 3U 5R, 1 R 3D L*, 4 1R, 1 U* R* U. Now you can sneak the final two blocks in from the side when you need to. 8 1U L* 3U 2R, 5 2L 2U R. 3 4R 3U L, a 1U 2R 3U, 6 R 3U. 4 L*, 1 D L*. Level 68: XXXXXXXX XXXX..X===X X..X0..===XXXXX XXXX.1...XX====..X X...23X4.XX====..X X.5.....XXXXXXX.XX X.XXX.6XXXXX..7.X X..X.8.X.X...9..X XX.X....a..bc.XXX X...X.d.X..XXX XXX..XX..XXX XX.....X XXXXXXX a 1D, 7 1R 3U 4L 2U L. 1 1L, 3 2D. 1 1U 1R, 0 1D, 1 1U, 0 1L, 1 4L U. 9 1R, b 1U, c 1L, b 2R 1U, 9 3L, 7 2R 3U 4L 2U. b 2R U 2R 2U L*. Let c follow, 1R. a can follow them, 1R of there. d can follow after that. You have the bottom row filled in, so now fill in the 2nd-bottom with 4 of the remaining blocks. 6 2D 5R etc., 8 1R 1D 5R etc., 3 2D 6R etc., detour 0 2R U 4R(space for later,) 5 3R 3D 6R etc. 2 1R, 1 2D, 2 1U 3R 1U 3R, 1 1R 2U 3R U 2R. Level 69: XXXXX XXX...XXX XX...0.1.X X..XX.XX.XX X.2=X=3...X X.X=X*X...X X.4===..XXX XXX5X.XXX X...X XXXXX 4 2R, 0 1L, 3 2R, 5 2U, 2 1R. 0 1R 1D, 4 1L, * 1D 1L. 3 2L. 1 2L R, 0 3D. 3 2R 3L, 1 L R, 3D, 1 L 2D. Level 70: XXXX X..XXXXXX X....X..X X.01....X XXXXXXX2X..X..X X..X=*==.XXX3XX X..X=X*=4.....X X..X=X=*X.X...X X.56====X.XXXXX X..7.X.XX.X X.89aX....X X....XXXXXX XXXXXX You'll want to fill in the final 5 blocks(5-9) with . . ... Before then is a bit of juggling but nothing too tricky. a U*, 4 1L, * 1D, 4 1L, * 1D. 3 2U 3D, 2 D*, 3 L*. 1 U, 0 L 2D L, 1 2L 3D. 7 L 3U, 9 U R 2U. 5 D, 6 R*, 5 2R U R, 8 2R 2U. Level 71: XXXX X..XXX X.0..XXX X.1.2..XXX X.3.4.5..XXX X.6.7.8....X X.9.a..X...XX X.b..XX.cde.X X..XXXX.....XX XX.X.X=fghij=X X.XXX=======XX X...=*******=X XXXX=========X XXXXXXXXXXX 9 1R, b D, 3 1R, 6 1D, 3 2U, 2 1R, 7 1R, 4 1D, 7 1D, 8 3R. That gets you to the DR without "casualties." Then c 1D, f 1D, *(L) 1D L*. *(R) 2U, *(UL) L U. *(2nd right) D, *(R) 2R and push each other D L*. e 1D, j 3D. d 1L, h 3D R. i R 2D R, e 4D, c 1R, g 3D, c 2D 3R(to the niche,) d D* R*. The rest of the level consists of pushing blocks into the bottom. You want to push them 1L of where 8 is, then down and L/R as need be. Push (7) 4R 5D 3R, (9) U 6R 6D 2R, b 3U 6R 5D 2R. 8 L D* 3L, 1 1R, 0 3D 6R D* L*, 1 1R 2D 6R 5D 2L, 2 1L 3D 6R 4D R 2D, 5 2L D 4R 4D R D and the remaining few should follow the same pattern, but you just have to push 2 of them 1L before the end. Level 72: XXXXXXX X..X..X XXXXXX..01.X X...2...X..XXXXX XXX.3..X..X.XXX..X X...4.XXXXX...56.X X.....X==*=..XX..X X..7.8.====XXXX.9XX XXXXXXXX==XXX..a..X X====b..X..X X====X...c.X XXXXXXdeX.XX X..f.X X...gX XXX..X XXXX The three top blocks go in the top row, the 4 left ones in the 2nd-top. For the rest of this you need to be careful what you put where. 6 2D, 9 2D, c 1L, f 1L, 9 4U, g 4U, f 1R, d 2U, e 1D, d 1D, b 3L D 2R. d U 4L D R. e 1U, f 1L, g 4D, 9 4D, 5 2R. f 1L 3U 4L U. 1 2D, 0 2L, 2 2L, 7 1L, 8 4R 5L. * 2L. c 2L U 5L 2U 2L, * 1U. (e) U L U L*, (c-1U) D 3L U 4L and push them both down. Push the remaining blocks in the right 1R(if needed) and U/D and 3L U L* to the 2nd-botton row. Start with g(4U D) then 9(5D) and a(R 3U 5D) and 6(D R 3U 5D). * 1D, 1 2U 2D, c 3R L D into the middle row. 0 2D 3L, 1 D R U 2R 4D 2L. 2 5R U 2R 4D L. 8 R* 7 R* 3 R D* R*, 4 D* R*. Level 73: XXXXXXX X..X..XXXXX X.01..2...X X..X=XX3X.X XX4X===...X XX.===XX5XX X..XX=XX..X X..6..7...X X..X...X..X XXXXXXXXXXX 4 3D, 3 D L, 5 2D 2U, 7 L 3U, 4 U, 6 4R, 4 D R, 2 2R 4L 2D. 5 2D 2U, 6 2L 2R, 0 5D, 1 5R. 2 1D, 5 2D 2U, 6 2L 2R, 2 1L. 1 4L 3D on the dot, 0 5U 6R 4L 2D, 4(in DL) 2R 2U. 5 2D 2U, 6 2L U, 5 2D 6L 5U 2R D. Level 74: XXXXX X...XX X....X XXXX X.0..XXXX..X X..12.3...4X XXX..X5....XX X..XX..6.7.XX X.8..XX.XX.=X X..X9XXa..X=X XXX...b==XX=X X....X=*===X X.cd.X=====X X..XXXXXXXXX X..X XXXX 1 2U 1L, 2 1U, 3 2R, 5 U 4L, 6 1L, a 1D, * 1D 1R, a 2U, 7 1L, 8 U, 9 2D, b 2R D, * R 2L, a 2D, 8 U D, a R. 7 L D, 4 2D, 8 U D, b(center *) 2R. 4 1L. 3 1R, a 2U L. Now you are ready to fill in the dots. * R 3U, * D 3R 2U. c D, d L, 9 U 4R D 3R U. d 1R, c 2U R, d 1L, c 1U 4R D 3R. * R*. d U R U 4R 2D 2R. This clears the DL. 7 L 3D, 8 D U, 7 R 2D R, 3 2D L 3D, 8 D U, 3 R D 2R. 5 4R 2D L 3D, 8 D 3U, 5 R D R. 8 L 7R 2D L 3D R 2D. Then there are two blocks you can dump R 6D and R 4D on the dots. 2 D 5R 2D L 3D R D. 1 R 2D 6R 2D L 3D R and 0 D 7R 2D L 3D R. Level 75: XXXXXXXXXXXX X....=.X...X X...0*.X.1.X X...X=.X.XXX X..XX=X...X XX..XX=X.2.XX X...X.=X3X..X X...X.=...4.X X..XX.*56X..X X...X.=....XX X...XXXXXXXX XXXXX Move most everything to the left and kick it right then down. * 1U, 0 3L 7D. * 6U 4L 5D. 4 4L 5U 3L 3D. 5 U L U* 3L D. 6 U 2L 5U L. 3 3D 2L. 2 L 2D 2L 5U. 1 L 3D L 2D 2L D. * 1L, * D*. * 2L, 1st block R 4D, next U 3R D*, next 3U 3R D*, next U R 4U 3R D*, next 3U R 4U 3R, then * R. Level 76: XXXXXXX XXXXXXX.....X X.....X.0.1.X X23.X...XXXXXXXXX X.XXX======XX...X X...4======XX.X.X X.XXX======.....X XX...XXXX.XXX.X5XX X..X6...X..7..X.X X..8.9ab..X.cXX.X X...d.e.XXXfg.X.X XXXXX.....h...X.X XXX.XXX...X.X X.....X...X XXXXXXXX..X XXXX 2 3D, 4 2R U L. 2 3D, 6 D, b 3D, 7 2L 4U 2R. h 2R, f 2U 2L 3U 3L. g L 2U 2L 3U 2R, c U 3L 4U 2L, h L 3U 2L 3U 2L. e 1R, a 2D 5R 3U 2L 2U 6R. b U 4R 3U 2L 4U R. e 1D 4R 3U 2L 3U R. d 3R D 4R 3U 2L 4U. 2 D 5R D 4R 3U 2L 3U. 0 L 3D, 1 3L 2D. 3 L 7D 5R D 4R 3U 2L 2U L*. Repeat for 8, 6, 9. Then a L* and 5 U L*. Level 77: XXXXXX XXXXX X....XXXX...X X.0...1...X.X XX..X.XXX.2.X X34..XXX5X.X XX...X..===.X X..X.6..7===X X..XXXXX==XXX X..X XXXX XXXX Pretty straightforward but there is a detail or two. 6 2R, 7 D, 6 R*. 5 D*. 1 R* D* R. 0 R* D*, 3 2U R* D* 2L, 4 2U R* D* R, 3 R, 2 L D*. Level 78: XXXX XXXX..XXXX X..X...0.XXXX X===.1X2.X..X XX=X=..X...3.X X=====.XXX4..X X====X5X..6.XX XXX7XX.89...X X...X....a.X X.b...c..XXX XXXXdX.XXX X...X XXXXX 7 2U, c 1R, 3 2D, 0 3L, 1 1D, 0 D 3L, 1 2U, 3 2U D. 1 L 2D L. 5 4U, 3 U D, 5 L 2D. 9 D 2L 6U, 8 L, d U, 9 L, 3 U D, d 2R 2U. 6 1L, 3 U, 4 2D, a 1L, 4 1U, 3 1U. a 1R. You ave a clear path now. (UL*) 3D R, (mid *) L, (UL*) D. (*) D 2R(corner) (other) D 2L D L. Another D 3L D to the bottom row, then 1U what's below to complete the bottom. Now you can just fill everything else in, going up the shaft. Take the loose block and 3D 4L, then 2 U 3L 3D 3L. Push each block (1-1U) and place them in order: 234 1 5 678 You have to pull b 4R 2U L 5U and 3 D L 2D 4L 5U but the rest should not be tricky. Level 79: XXXXX X...X X.0.X X1=2X XXX=3=XX XX.=4=5=XXX X..6=7=8..X X....=....X XXXXXXXXXXX 1 1D, 3 1D, 2 1U, 5 2D, 7 1L, 3 1U, 4 1R, 6 1U, 8 1R, 5 4L, 7 2R, 1 2D, 3 1L, 0 1D, 2 2D. Now you're at the top with all but two in place. 3 1D(left one), 4 1D 1U(you're out,) 7 1R 1U(1 peg to another,) (bottom red) 2R, 3 1U, 2nd-bottoms 2L each, 5 3R. Level 80: XXXXX XXXXXXX...XXXXX X.......0.XX..X X.*XX.XX=XXX..X X..1..X.==..2.X X.3.4XX.=*XX..XXXX XXXX..XX==.XX5.6.X X.7...=.X.....X X.=XXX=XX.XX*.X X..XX.8.......X XXXXX...XXXXXXX XXXXX 0 3D, * U 6R, 1 L, 3 R, 1 U, (0) 1L, 2 1R, 5 1D, 8 1R, 7 1L, 4 1U, 3 1L, (0) R L, *(center left) D, 8 L R, (0) R 3D. This leaves, in the center, ** *= Pull the right one 3D. 8 L. *(center UL) R 2D. *(UL) U 6R 3D. 4 2L, 3 1R, 4 1U, 3 1L, 7 3U 2L. * 4L D to place it on the DL dot. That is the hard one to get. Now rearrange the UL up one: (*1D) 1R, * U 6R, (*2D) 2R, (*1D) L U, (*) L, (*2D) U 2L, (*) 5L. Now in the center (UL*) 1R, (DL*) 4U, 8 R, (above 8) 2U L U, (top) 1L, 8 L 3U, (UL) U R, (top) R 3D, (DR) 1L. In the UL, (top) 6R 2D, (bottom grey) 1R, (*) U 6R D, (grey) L U. In the DL, (*) D 6L 3U. (lowest) 2R, (above it) 1L, (lowest) 2D 6L 2U. (top) 3D (right 1R) 2R (top 2L) 2D 6L U. 2U 3D 2R D wins. Now you walk up to a flag of Japan. Level 81: XXXXXXXXXXXXX X..0.1.2=*==X X.3.4.5.*===X X..6.7.8=*==X X.9.a.b.*===X X..c.d.e=*==X X.f.g.h.*===X X..i.j.k=*==X X.l.m.n.*===X X..o.p.q=*==X X.r.s.t.*===X XXXXXXXXXXXXX Let's call this 11x10 board a coordinate plane with (0,0) in the DL to make things simpler. Basically if you get xx x x Near an edge, you're toast. If you get one on a diagonal to the edge where you can't work from behind, that's it. Fortunately the start is pretty simple once you notice it. Then the rest is busy work. Go to the UL and push D, D, D, R, R, R, 2R. (8,8) 2R, (8,7) U R D R. (7,7) 2R U, (4,7) R, (5,8) (3,8) (6,9) (4,9) (2,9) R*. (5,7) U, (8,5) 2U 3L 4R, (7,6) U 2L 3R. (6,6) 4R, (8,3) 3U R. (We may be getting crowded in the entry point, so leave what we can up top.) (7,4) 3U, (8,1) 5U. (6,5) 3U, (7,2) 4U, (6,3) 3U D 4R, (5,4) 3U L U, (4,5) U 2R D 3R, (6,8) 3D 2R, (5,8) 3D 2R. (1,7) 5R 3D 4R. (1,6) U 5R 3D 3R. (2,6) 4R 2D 2R. (1,5) 2U 5R 2D R. (2,5) U 4R 3D 4R. (3,4) R, then push all DR R*. (2,3) and DR, R*. (1,2) and (1,0), the same. (4,4) D 3R, (3,5) 3D 4R, (4,8) 7D Level 82: XXXXXXXXXXXXXX X...XX.======X X..XXX.==X=X.X X.0X..==XX=.=X XX.X.1X.X....X X.2..3....X.XX X.4X.X.5XXX6.X X..X.X.7..X..X X.8X.XX9X.Xa.X X.b...X......X XXX...X.XXc.XX XXXXX.....X XXXXXXX b 2R 5U, 3 2R, 7 R, 9 2D, 6 3U R U, a 5U L U, 3 1R, 5 5U, 9 4U, c 1U 1R 6U L, 6 D, 5 5R, 9 U* R*, 3 L U* R*, 7 L U* R*, 2 5R 4U R, 4 U 5R 4U, 8 3U 5R 3U R, 0 U 4D U 5R 3U, b 1D 1L 4R 2U, 1 U R. Level 83: XXXX X..X X..XXXXXXXXXX X....XX.....X X==X....01X.X X==..XX...2.XXX X==X..XX3X.4..X X==...X..5.6..X X==X..X.7.8...X X.=...X.9.a.XXX X..X..X...XXX X..X....XXX XXXXXXXXX 2 1R, 4 1R, 6 1R, 5 1L, 1 1D, 0 L*, 2 1D, 0 3D 2L 2U R. 5 1R, 3 2U 4L 3D L. 1 1L 1U 4L 5D 2L 7U. 5 1L, 7 1R, 5 3U 4L 5D 3L 5U. 9 follows 5. 7 1U 1L, follows 9. 8 2L, follows 7 and a 2L, follows 8. 6 4L etc and when it hits the dot, 1D. Send 2 and 4 so they are DR of the boxes in the niches. Now everything's on the left. Top box 2D, top niche box 1L. Bottom niche 1L 1U, top box 1D 2L. Bottom box 2U, last one D 2L. 5D 2L 5U. 5 1R, 3 2U L* 5D 2L 4U, 1 1L 1U L* 5D 2L 3U, 5 L, 7 R, 5 3U L* 5D 2L 2U. 9 follows 5. 7 1U 1L follows 9, but 2L to the edge and 7U. 8 follows 9(but 2D at end.) a 2L 5U 4L 6D. 6 4L 3U 4L 4D. 2 1D 3L 3U 4L 2D, 6 1D, 2 1D. 8 5U, 7 2D, Level 84: XXXXX X===XXXXXXXXX X===X....X..XXX X===0..X..1...XX XXX===X.2XX....3.X X..===X4..X5X.6..X X..X.7..X8..9.XXXX XX.X..X.X..a..X X.XXXX.b.c.XXX X..XXXX.d.XX Xe.......XX X..XXXXXXX XXXX 3 1L, 0 2L 2U, 7 U*, e U* 2R U*. a 1L, c 1L, a 1U, d 1L, c 1D, b 1R, d 1D, c 1L, d L* U* R* U*. 4 2U 4L U. c 1D L* U* 2R 3U. b 1D 1L 1D L*. 8 3D, 2 D L 2U L*. b U* R* U*. 8 1L 1D L* U* 2R 2U. a 1L 3D 1L 1D L* U* 2R U L. 9 3L (follow a). 5 2D 2L (follow 9, but end 1R of it.) The last 3 follow 5 after you get to where it was. 1 D L D, 3 3L D, 6 L U 2L D. They fit into the final bottom row. Level 85: X XX XXX X...X XXXXXXXX.X.X X.0.1.2.3...X XX.X=X=X=X.4X XXX=======...XX XX.X.X.X.X5XX X.6.7.8.9...X XXXXXXXX.X.X X...X XXX XX X 4 1U 1L 1U. 5 2D 4U. 9-8-7-6 2R. 5 D 7L. 4 2D. 3 2R, 4 D L, 3 L D, 2 4R, 1-0 2R. 5 1L. 2 2L. 4 6L. 3 2U. Now repeat, sort of, with 9 L 3U, 8-7-6 2R, 9 D 5R, 3 2D, 2 2R, 3 D L, 2 L D, 1 4R, 0 2R, 9 L U, 1 2L, 3 5L U. 2 D 5L. 8 L 3U. 7-6 2R. 8 D 3L. 1 R D. 0 4R. 1 2R. 8 L U. 1 D 4L. 0 R 2D 3L. 7 L 5U. 6 R D 4U D 2L U. 7 3D L. Level 86: XXXXXXX X..=0.XXX X.=1=2..X X*3=4=..X X.=5=6.XX X..=7..X XXXXXXXX 4 1L, 5 1L, 1 1L, 2 1R, 7 1R, 1 2R, 4 1D. * 1U, 3 1R, 1 2L, * 1D (DL) 1U, 1L to DL, (center) 1D, (UL) 2R, 1U to center, (DL) 1R, 1U to UL. 1L to DL. 1L to U. 2L to D. 2D to (DR). 2L to (UR) and U to (R). Level 87: XXXXX X...X XXXXXXXXXX.*.XXX X..........=...X X.0123****4===.X X..........=...X XXXXXXXXXX.*.XXX X...X XXXXX A little planning makes this easy. 1. the only way to get to the endpoints of the cross is by pushing something from the center of the cross which must therefore be placed last... 2. ...except for approaching from the left, which you should complete last, by pushing things right. *(R) 1D, 4 3R. (that *) 3R U. (center *) D 4R. 3 U 6R. 1 D 7R U R. You should now have 0 2 * * * 1R, * 2R, 2 3R, 0 4R. Level 88: XXXX XXXXXXXX..XXXXX X.........X...X X....X.XX..X..XXXX XX..X.....X......XXX X...XX...X.012X...X X.........X...3.4.X X..X..X.X.X5X..X.XX XXXX..6.7.X...8..X X.9.XXXXX.XXX.aXX X..===========.X XXX..XXXXXXX..XX XXXX XXXX 0 2U, 3 2L, 5 3U 3R, 2 2D, 4 1L, 8 1L, a 1U. The right is clear enough. Now work on the left--basically you just have to place the boxes right and then push everything D R. 9 L 3U 2L U* R* 3D. 8 1R 2D 10L 4U t2L U* R*. 6 2L 2D 10R 3U, 7 2L, 9 D L U L, 8 D* L D. Bring 6 back where 9 was. Have 8 follow: 1L 1U 3D etc. 2 1D 1R 2D 10L U* 2L U* 2R. 4 2L 2D R 2D 10L 4U. 0 1R 3D 1R 2D 10L U* 2L 2U, 8 2D 2R 3D 1R 2D 10L 4U 2L, 1 1R 2D 1R 2D 10L 3U, 5 2L 2D R 2D R 2D 11L 11R. That's your first one. Now put the rest in order: 3D 9R, 2L 2D 8R, D 3L 2D 7R, D L 2D 3L 2D 6R, D R 2D 3L 2D 5R, 4D L 2D 3L 2D 4R, 3R 4D L 2D 3L 2D 3R, 5R 4D L 2D 3L 2D 2R, and from the DL 5R 2D 3L 2D 1R, 2D 5R 2D 3L 2D. Level 89: XXXX X..XXXX XXXXX X.0...XXXX...X X.1....XX....X X.XXX2.3..4..XX X.X.5..6.XX...X X..7.X89X...X.X XX...X..Xa....X XX..XX..b.X.XX XXXX=XXX..cX.X X..X=X==.X...X X..X====...XXX X.d.====X.XX X...XX==..X XXXXXXXXXXX The key here is to get 3 blocks just UL of the dotted area(top dot, 2U and 3U L). Other than that it is pretty straightforward, though you will want to leave the DL block until you've filled 2 of the row to the right. c 2U, b 1R, a 2D 1L 2D 2L 2D. c 1L 2D 1L 2D 1L 2D. b 1U 1L 2D 1L 2D 1L U. 4 R 3D 2L 2D L 2D 2L U. 1 2R. 3 4R 3D 2L 2D. 8 2U, 2 1U, 8 5R 3D 2L. 6 L U 5R 3D. 9 2U 4R D. 2 1D. 7 1L. 5 3R U 3R. 7 1R. 3 L 2D 4L, d 1U, 3 D 2L 5R. 8 2D L 2D 4L D 2L 4R. 6 2L 2D, 9 2D 2L, 5 R 3D. 2 1D 2R U 5R U. 1 R 2D 2R U 4R D. 0 D 3R 2D 2R. Now move (box 1) L 2D 4L 4U, (box 2) 2D L 2D 4L 2U, d D 3R. (box 2) 3D, (box 1) 4D, 7 R 3D. You have a row left that is easy to fill in. 2L 2D L 2D 4L(1), 2D 2L 2D L 2D 3L(2), 2D L 2D 2L 2D L 2D 2L(3), U 4R 3D 2L 2D L 2D L(4). XXXX X..XXXX XXXXX X.0...XXXX...X X...12.XX..34X X.XXX.....5..XX X.X....6.XX...X X...7X.8X...X.X XX...X..X..9..X XX..XX...aX.XX XXXX=XXX...X.X X..X=X==.X...X X..X====.b.XXX X...====X.XX X...XX**..X XXXXXXXXXXX b 3L R U. 9 2L 2D L 2D 2L U. 7 6D 2L 5R. a U L 2D L 2D 4L D 2L 5R. Level 90: XXXX XXXXXX..XXXXX X.0....1..2.X X3XXX.4.X.X.X X..X..X.5...X X.6X....X.XXX X..7.X8X...X X=========.X XXXXXXXX...X XXXXX This level has a vicious twist, that you need to leave 3 and 6 off the bottom for as long as possible. It took me a while to realize this, but once I did, it wasn't bad at all. 3 D, 6 D 7R, 1 L, 4 L, 1D, 4 2D L, 0 4R, 1L, 0D. 3 2U, 6 L U. 4 2D 2L(the point--now you can kick blocks right.) 1 2D L 2D 4R, 0 L 2D L 2D 3R, 8 D, 2 4L D L 2D L 2D R, 5 L 2U L D L 2D L 2D. * 1R, 6 2D, 3 4D. Level 91: XXXXXXXXXXXXXX X.......XXX..X X.01.2....34.X X.....5.XXX..X XX6XXXXX..X.XX XX.X.=====X..X XX.X.===X=X..X X...X=====X7.X X...X=*===8.XX X.9.X..XXX.XXX X.a.XXX.b.c..X X.def.....gh.X X...XXX......X XXXXXXXXXXXXXX You have to go around twice before you start dropping the outside boxes on the dots. Once the board is open you can use the turbo to save time. The inner bit is somewhat tricky and you have to use all the open spaces behind the dots. Here is the order in which you must do so: (1st 5 interchangeable) cba98 d42x7 e5316 fghij 8 3L, * 1U 2R, 8 L 2U R. 7 1U, 4 1D, 3 L*, 5 3L, 3 1D, 6 4D, e 1U, f 4R, c 1R, 4 1U L* and now g 3U 4L U R. c L 2U 4L 2U, h L 3U 4L U(completing the tricky inner part,) b 2R 2U 5L 3U 4R 2D, f 2R 3U 5L 3U 4R D. d e a 9 6 are pretty easy to kick right and up. 4L 2U, 5L 2U, 4L U 3R, 4L U 2R, 4L U R, then bring 0 1 5 2 3 4 left. 4L U, 5L U, 5L, 4L, 3L, 2L. Final one, 1L. Level 92: XXXXX X...XX XXXX XX.01.XXX..XX XXX==*=..XX.2.XX X.3=XX=X45.....X X.6====..7.8XX9X X.X=X==Xa...X..XX X.X====X.X.X....X X..====X.b....c.X XXdXeXf...X..XgXX XX.X...hX.XX...X X..i..X...XXXXXX X..X.XXXXXX X.j..X X...XX XXXXX 7 4L, d 3D, e 2U R U, i R 4U R. f 1D, h 1U, f 2L D L. h L D 2L 3U. i R 3U R. j 1R. 4 1D 1R, a 3D, b 1L. 1 D* R. *(lower) 1R 4U, i 2U, j 1L 2U 1R, i 2D, j R 3U R, i U 2R 3U. 7 2L 3D. * D 3L 2D. 6 R D. 4 6L, 5 L D 4L, 3 1R, *(top) 2L, 0 D L. (1U of bottom) 2L, (bottom) 1U, (1U) 6U L. 2 D 4L D 3L. 8 U R 4L D 2L 2U. (DL) L U*, (DL) D 2L U*. c L* D 2L U*, g U L* D 2L U*, 9 3D L* D 2L U*. Level 93: XXXXXXXXX X...XX..XXXX X.0........X XX1XXX.XX..X X..XX.*.X.XX X.2======.X XX.XXX.=.X.X X.....3XXX4X X...X....5.X XXXXX6X.XXXX X...X XXXXX 5 3L, 6 2U, 5 1L, 4 2U, * 1D. 4 5U 3L D. *'s 1D. 4 2D 2R. 6 3L, 5 1D, 6 1R, 2 5R, 3 1U 2L. 6 L 3R 2U L. 0 5R L 3D. 1 U 4R 2D. 5 2U 3L 4R 2U. Level 94: XXXXX XXX...X X.....XX XX.X0X..X X..X..X.X X.XX..X.X X.X..1X.XX X.X..2...X XXXXXX X.X.X.3X.X X====X X.X.4..X.X X====XXXXX.X...56.X X====X..X..XX7X..XX XX..XX....8X..X..X X.....9X....a..XX X..XX..X.bXX..XX X..XXXXX..XXXXX X..X XXXX XXXX Here once you arrange the boxes ok, you can move 9 back right, push a block left and leave it at the bottom of the key on the left, and the rest is just unraveling. The "raveling" part is tricky, though. 2 1L, 1 1U, 7 1U 1R, 0 1U 1R, 3 1U 1L 1D. 5 1D, 7 1L, 4 2R 2U, 7 1U, 6 2L, a 2U, 5 3U, 6 R D, a U R, 8 D 3R 2U, and now one last bit of switching. 9 U 3R D 3R, b 2U, 9 4L, b U, 9 U 3L D 4L 2U R 4D, b 2D L U 3L D 4L 4U 2R. XXXXX XXX...X X...0.XX XX.X.X..X X..X..X.X X.XX.1X.X X.X...X.XX X.X.2.3..X XXXXXX X.X.X45X.X X===*X X.X.6..X.X X====XXXXX.X..7...X X====X..X..XX8X9.XX XX..XX.....X..X..X X......X.......XX X..XX..X..XX..XX X.aXXXXX..XXXXX X..X XXXX XXXX You still need to be careful here with the final key, but for starters you can clear 1L, 1D, 2D of the UR. 8 2D 4L U 3L D 4L 4U R, 6 1R 7 1L 3D 4L U 3L D 4L 3U 2R. 9 U 2L 3D 4L U 3L D 4L 2U 3R. Now bring another block over but not quite into the key. 6 1L, 4 2D 1L, 6 1R, 4 3D 4L U 3L D 4L 2U R D. 6 1D L 3D 4L U 3L D 4L 4U. 1 5D L 3D 4L U 3L D 4L 3U L U. 2 1R 3D L 3D 4L U 3L D 4L 3U L, 3 L 3D L 3D 4L U 3L D 4L 3U, and now 4 2U. 5 2D 2L 3D 4L U 3L D 4L 2U L. a 4U. 0 L 5D R 3D L 3D 4L U 3L D 4L 2U. Level 95: XXXXXXXXXXX X....X....X X.0.12345.X X.........X XXXXX.XXXXX X=..X X=..X X===X X=..X XXXXX Another level where you don't put everything on their squares right away. 4 1D 5L, 1 1D 4R, 3 1D 1L, 2 1L gets everything in position to go down. 3 3D R, 2 D R 4D L 2U, 0 2R D R 4D L, 5 2L D L 5D L, 4 3L 4D, 3 1D, 1 3L 3D L. Level 96: XXXXXXXXXXX X======...XXXXXXXXX X======...X..XX...X X==XXX.0....1.....X X===.2.3.X..XXX...X X===X4XXXXX....X..X XXX....X...X5..X.6XXX X..78.9.a..bXX..c.X X..d...XeX..XX....X XXX.XX.X..f.XXXXXXX X..g.h.XX.XX X....i..j..X XX...X.X...X XXXXX.XXXXX XXX Here is the final position we want for boxes. We place the boxes in the UL first, then we take care of the left side. XXXXXXXXXXX X/===/=/..XXXXXXXXX X/=/===../X..XX...X X/=XXX//......../.X X/==/....X./XXX./.X X/==X.XXXXX....X..X XXX....X...X...X/.XXX X...........XX../.X X......X.X..XX....X XXX.XX.X....XXXXXXX X......XX.XX X..........X XX...X.X...X XXXXX.XXXXX XXX i 2L, j R L, f 1U, b 1U, a 1L, 9 1D, d 1L, 7 1U. 2 3L 3U 5R. 3 5L 2U 4R D. 8 1L, 7 2L 2U L 3U 3R. 1 4R 1D. d 2R, 8 2L, a 5L,5 1D, b 1L, 5 3L. 8 3U L 2U 7R D 7R 5L D, (7-1L) L 3U L 2U 7R D 7R, i L 5U 2L 2U L U 7R. g 1L 4U 2L 2U L 2U R. 4 U 4L 3U. (d-1R) L 3D 5U 2L 2U 2L 2U. j R 7L 5U 2L 2U 2L U. h 3L 4U 2L 2U L D L. (a) 6L 3U 2L. (9-1D) U 3L 3U 3L D. (NW red) L D. 2 reds below, U L*. Reds on top, L*. UR red L* U L*. Top block, D 7R L* 2U 2L. UR, 1U L* 2U L. Near the dead end, 2L 4U 10L 2U. The other, 1D 1L 4U L* U L. The block now on top, 1U 5R 10L 1U. The last 3 are easy. DL: U L* U* L, lower U L* U*, last D L* U*. Level 97: XXXXX X...X X.0.X XXX.=.XXX X...A...X X.BCDEF.X X...G...X XXX1H2XXX X.=.X X.I.X X.=.X XXXXX Move stuff off to the side and down, or vice versa, to push each box in the center slowly down. Using caps here to denote block names. 1 2D, G 2R, E 2U, A 1R 1D, C 1U 1R, 4 4U, I 1D, H 2D. (A) 1L, (D) 2D, (A-1L) 1R 1D. (G-2R) 4L, (E) U L, 2 2U, (H) 1D. (A) 1R, (D) 2D, (A-1R) L D, (G-2L) 2R. (E) U L, 0 1D, (0-1R) 3D. Level 98: XXXX XXXXXXXXXX X..XXXXXX...X..==X X.0.XX...1X.X..==X X.2....X..3.X..==X X.4.XXXXX.X.X..==X X..56.7.89..X..==X X..........a..b==X X..cd.e.fg..X..==X X.h.XXXXX.X.X..==X X.i....X..j.X..==X X.k.XX...lX.X..==X X..XXXXXX...X..==X XXXX XXXXXXXXXX Board is symmetrical so no hints there. Note that once you get one block through the right, it is an easy affair to fill up each column bottom to top. g D, 9 U, i 1R, h 1U, c 1U, k 1U, i 1U. g 2U 2D. c 1L, i 1D, c 1R, h 1D. i 1U. g 2U 2D, c 1L, g 2U R, l 2U, a 2D, b 2R D*, g R* D*. c R* D*. a 2U R* D*. j R 3U R* D. l 2U R*. You can bring h,i,k,c,d,e,f through the gap similarly. To work on the top, 2R 4D 5D. Now 5 R* etc., 4 3D R* etc, 9 2D R* etc., 1 4D R* etc., 3 R 3D R* etc. The rest is relatively trivial, just repetition. To get the top rolling. Level 99: XXXXXXXXXXXXXX X=...........X X=0.1.2.3.4..X X=XXXXXXXXX..X X=X=*.5.==6*XX X=X.7.8.*=9.X X=X=..a.==bcX X=XXXXXXXXX=X X=..........X X=XdXeXfXgXhX X=..........X XXXXXXXXXXXXX Complete the left end first. * 2U, c 1D, b 2L, a L*, * 1L, 7 1U. Now get most of the middle. 8 1L, b 1L, 8 1R, 5 2R, * 1R, 6 1L. b 2L, 9 D 3L. On the outside: * 2U, d U 2L 2D, e U 4L 2D. 0 L D*, 1 3L D*, 2 5L D*, 3 7L D*, * U, 4 L D*. c U* L* D*, h U* L*, * L*. f U 4R 6U, g U 2R 3U 2D, f 3D U. Back on the inside: 8 2R, 9 2R, (last) 3R. Level 100: XXXX XXXXXXXXXX..X X...........X X.0XXXXXXX..X XXXX.XXXXXXX.XXXX X...*...X...*...X X..*.*..X..*.*..X X.*.1.*.X.*.*.*.X X*..=..*X*.*=*.*X X.*...*.X.*.*.*.X X..*.*..X..*.*..X X...*...X...*..XX XXXXX.XXXXXXX.XXX X...X.X..*..X...X X...*..*.*..X.X.X XXXXXXX..*.*....X X..*..XXXXX XXXXXXX It looks like you just almost complete the left and hack through the right...but the right is too congested to start. Label the left: a b c d 1 e f g h i j k l a 1D, f 2D, 1 1L, a 2D R, j 1L, f 2U, l 1R. Now you can bring block 0 D U, which will be important later on. ==== a b c d e f Now you don't want to solve this right away--rather just make a passage through. b R D, c 2R, d 3R, f 1R, c 1L, b R U, d 6L. ==== We'll use coordinates for the next bit with (0,0) being the DL. 3,0 1U, 0,3 1U, 1,4 1U, 2,4 1R, 3,6 3U, 1,2 1D, 3,2 1R. This clears a passage down the center, which you need. (3,1) 4D, (top) 6D, 0(left) 6D 7U R*-1. (6,3) 1U, 5,4 1U, 5,2 1U. 4,2 1L, 6,4 1D 5,3 1D 5,5 1D. 0,4 1D. 1,1 1U, 2,1 1L, 3,3 1U, 2,3 1L, 1,5 1D, 2,5 1L. 3,4 1U, 4,2 1L 1U, (up to 3,1). ==== Now, to finish the bottom: 1 .23 4 5 . .6 5 6R, 1 1L, 3 1D 1L, 1 1R, 2 1L, 5 1R 1U, 6 1L, 5 5L, 4 1D 3R 3L. 1,3 1R 2U, 1,1 1R, 0,4 1D, 2,5 2D, 1,5 1R. 6,4 1D, 4,4 1L, 5,3 1D, 5,5 1D. Top box 3D and the right is complete. ==== Again use coordinates on the left. 2,5 R 3D 4U, 2,4 U, 4,3 1D, 5,2 1D, 4,0 1L, 4,2 1L 1U, 5,1 1U 2L 2R, 1,1 1R. You get the first of three completion scenes, all identical. Level 101: CHALLENGE AMERICA! Back to more normal difficulty. XXXXXXXXXXXX X==..X.....XXX X==..X.0..1..X X==..X2XXXX..X X==......XX..X X==..X.X..3.XX XXXXXX.XX4.5.X X.6..7.8.9.X X....X.....X XXXXXXXXXXXX This one just takes a lot of time. 3 1R, 5 1L, 3 2U, 2 D L* U*. 0 L 2D L* U*. 1 L* 2D L* U*. 3 U* L* 2D L*. 6 2R 4U D L* D L. 9 U* L* 2D L* U*. 8 2R U* L* 2D L* U*. 7 4R U* L* 2D L* U*. 4 1U, 5 1R U* L* 2D L*, 4 2R U* L* 2D 2L D L. Level 102: XXXXXXX X..X..XXXXX XX..X..X===XXX X..0X..X===..X X.1.X23.===..X X..4X..X===.=X X...X.5XXXXXXXX XX6.......7.8.X XX..X..9a.X...X XXXXXX..XXbc.X X......XX XXXXXXXX Fill in the lone dot only when three of the rows are filled. Otherwise you lose valuable space. 7 4L, 9 1D. 1 1D, 0 1U, 4 1U, 1 1U, 6 2U. 2 1U, 3 4R 2U. 7 1L, 5 2U 3R 2U. 7 1U, 2 1U. 4 3D 3R 3U 3R U L U. 1 row cleared. 6 R 2D 3R 3U 3R U L. 1 2D R D 3R 3U 3R U. 0 5D 3R 3U 4R U. Another. 7 D 3L U R D 3R 3U 5R D 3L. 2 5D 3L U R D 3R 3U 5R D 2L. a 2L, 9 2U 5L U R D 3R, a 1R, 9 3U 5R D L. a U L 3U R* D. 8 6L 3U 4R, b 2U 4L 3U 3R, c 2U 5L 3U 2R. Level 103: XXXXXXXXX X.......X X.......XXXX XX.XXXX.X..X XX.X.XX....X X.012.3..45X X..X.XX.6..X X..X.XX..7.XXXX XXXX..89a.bX..X X...XX...====X X.X...X.X==.=X X...X.X.XX===X XXXXX.c..X===X XX...XXXXX XXXXX 2 1D, 3 1R, 2 4D 1U, c 1R 1L, 7 1U, 5 1U, 4 1L. b 1D 2R 3D L. 4 5D 3R 3D. 3 1D. 4 2R 4D 2R 3D. 6 1U 2R 4D 2R 2D L. 7 1R 3D 3R 2D. a 3U 2R 4D 2R 2D. That's all you can do this time. 0 1D, 1 R* 4D 2R D 2L. 3 1U 3R 4D 2R D L. 0 1U 8R 4D 3R D. a 3U 3R 4D 3R. 8 4R D 2R. 2 1D 5U. c 1R 4U 2R D R. 2 R* D*. Level 104: XXXXXXXX X......X X.0X1.XX X.2..3X XX4.5.X XXXXXXXXX.6.X.XXX X====..XX.7..8..X XX===....9..a...X X====..XXXXXXXXXX XXXXXXXX Nice simple level here. 3 1D, 9 L* U L, 8 1R, a L* D L. 8 2L, 3 3D L* U. 8 1R D L*. 5 R 3D L* D L. 1 2D L 3D L* U. 7 1R 1D L*. 6 1R 2D L* D L. 2 R* D* L* U. 4 D* L*. 0 D* L* D L. Level 105: XXXXXXX XXXXX..X..XXXX X...X...0....X XXXX.X12.XX.XX..X XX......X.X..XX.XXX X..XXX.3X4..5..6..X X===....X.XX..X...X X===X......X.XXX.XX X===X..XXX..7..8..X XXXXXXXX XX...X...X XXXXXXXXX Some preparation before the first drop, then it unwinds. Order to place boxes: 789 643 521 4 1U, 5 2D, 8 1R 1U, 7 4R. 6 1R, 0 1D, 5 2U. 4 3D 4L U 2L 2D R. 5 3L 2D follows 4. 0 2D 3L 2D 4L U 3L D R. 6 L* follows 0. 7 3U 3L 2D 4L U 4L 2D. 8 D follows 7. 3 1D, 1 1D, 2 1R 1U, 3 1D 2L 1U 4L. 1 3D 2L 1U 3L, 2 D* 4L U 2L. Level 106: XXXX XXXXXXXX..XXXX X...XX=====..X X..0..XX===X.X XX..1..XXX.X.X X.X.2..X....X X..X.3..X...X X...X.4..X..X X....X.5.X.XX XXXX..X.6..X XX..X.7.X XX.X...X XXXXXXX Lots of moves but the big idea is transparent. Leave the UL 0 behind at first. 1234567 R, 7 U* L 3U L D. 6 R 4U L 3U 2L D. 12345 D, 12345 R. 5 R 4U L 3U L*. 1234 D, 1234 R. 4 R U* L U* L*. 123 D, 123 R. 3 R U* L U* L*. 12 D, 12 R. 2 R U* L U* L. 1 D R* U* L *U. 9 D 2R D R D R D R D R D 2R U* L 2U. Level 107: XXXXXXXXX X.......XX X.X0X1X..XXXXX X.2....3.X...X XX.XXXX.XX.X.X X..X..X......X X.4X..5..XXXXX X==6..XX.X...X X==X..X...78.X X==XXXX..9...X X*===X.a.b.c.X X====X.......X XXXXXXXXXXXXXX The last few blocks need to go in a long long loop. 2 1R, * 2U, 4 3D 2R. 6 2R, 5 2R 4D, 9 2R, 5 5U 3R, 6 U 3R 4D, 3 3D 3L D 2L 3D 1R. 2 4R 3D 3L D 2L D* R*. 0 1D follows 2, 1 1D follows 0. * 3D. Now for the tedious part. 5 4L D 3L D 3L D*. 6 5U 3R 4L D 3L D 3L D*. a 1R, follows 6, b 1L, follows 6. Now the last 4 will follow, except they go down the 2nd column. In easiest order, c 3L, 9 3L, 8 D 3L, 7 2L. Level 108: XXXXXXX XX.....X X..XXX.X XXXXXX X.0....XXXXXXXX====X XX.X.X1..X..2======X X3.4.5..X6.7*=====X X..8....9.a.XX====X X.XbcX..X...XXXXXXX X.d..XXXX..XX X.e.f...XX.X XX..g.hi....X X....X...X..X XXXXXXXXXXXXX This is easy once things are released, but there's a lot of busy work. 8 4R 1U, 4 1L, 3 1U, 0 1R, b 2D, f 1D, 5 1L, 0 2R, 1 2U, 5 2R, 9 4L, a 2L. 2 R* U, 7 U 5R U, * 3R 2U. a 3R 2U 3R U. 6 D 2R U R* D. 9 R U 5R D. 8 D 4R U 4R D. 5 D R* U 3R D. c U R* U R*. 1 D* R* U R*. 0 R D* R* U R*. 4 R* D R* U R*. 3 U R* D* R* U 2R. d 2R 2U R* U R. e U 2R 2U R* U* R*. b L U 2R 2U R* U* R*. g 4U R* U* R*. h U 2L 3U R* U* R*. i U 3L 3U R* U* R*. h L 4U R* U* R. Level 109: XXXX XXXX X==XXXXXXXX==X X*=*=====*=*=X X.0.1.2.3.4.5X X6.7.8.9.a.b.X X.c.d.e.f.g.hX Xi.j.k.l.m.n.X X=*=*=====*=*X X==XXXXXXXX==X XXXX XXXX This only looks intimidating. e k l D*, 8 2 9 U*. 1 3 U*, f m D*. d D, j D, 7 U, 0 2U, 7 L U. *(DL) D, c D, *(UL) U, i D*, 6 U*, d 3L D. a U, 4 U, *(UR) U, g D, n 2D, b 3D. *(DR) D, 5 2U, h 2U. *(DR) D, g 2R D, a 2R U. Level 110: XXXXXX XXXX....XXXXXX X..X.0....X..X X.1..X23..45.X X..6X..X==X=.X XX7..X.X===*=XX X.8.X.9.==XX=.X X.Xa.b.X=====.X X....X..X..XXXX X.cX..X....XX X....dX.X..X XXXX..e.XXXX X..XXX XXXX 5D L, * 2L, 4 R 4D, * 3D, 1 1L, a 1D, b 1R, 9 1R, 2 1U, 3 4R 3D. 2 1D, 3 2R, 2 1U, 3 5R 1D, * 3U 3R. 2 1R 1D 2R 2D R. 9 2R 2D U L, b 1U 3R 3D 1R 2U. a 1R 1U 2R 1U 3R 1U 1L. c 1U 2R 1U 2R 1U 3R 3U 1R 2D. 8 1R 2D 1R 1U 2R 1U 3R 3U 1R 1D. Now you need to shuffle boxes to the top. e 2L 4U 2R 1U 3R 4U 4L. d 1D 1L 4U 2R 1U 3R 3U 1L. 7 1D 1R 2D 1R 1U 2R 1U 3R 1D. 1 3D follows 7. 6 1U 2L follows 1. d 1R 2D, e 2R 1D 1R 1D. Level 111: XXXXXX XXXXX....X X..X..0.1X X..2.X.3.XXX XX..X..X..4.XX X.5X....X....X X....6.7X.89.X X..a.Xb=*=.XXX XX..X.c===XX XXXX.X====X X..====X XXXXXXXX 7 3D, c 2R, 7 1D 3R, b 1D 1R 2D, * 1L, c D 2R, * 2D, 1 D*, 4 L D*, 8 U L 2D 2L D R 2D, 9 2L D 2L D R D, 0 2R D*, 3 R D*. 6 2R 2D R, a U 4R 2D, 5 2U 3D R* D R, 2 2L 3D R* D. Level 112: XXXXX XX...XXXX X.==*.0.X XXXX.X=X...X X....=*=X.XX X.X1XX2XX.X X.....3.4.X XX..X...XXX XXXXXXXX * 1L, * 1R. 3 2L, 2 2U, 1 1U, 3 2R 2L, 1 1L. 3 2R U, 4 2L, * 1L, 0 2L, 2 1U. 4 2L, 3 2U, 1 3R, 4 2R 2U. Level 113: XXXXXX X....X XXX.XX.X XXX..0..1XXXXXXX X...2.3..X..===X X.X4.X..5X..===X X.X..X6.....===X X.X7.X...X..===X X.X.8X.9aX..===X X.X..Xb..XXXXXXX X.X.c.d.XX X.X..e..X X.XXX.XXX X.....X XXXXXXX Fill in columns right to left, up to down. That's easy enough to fill in, and you've done it before, so I will direct you to the entry. 8 1U, c 1U, d 1R, b 1U, a 2U R, 5 D R, 9 3U, d 2U, e 1L, d D R 3U R U R, 9 3D R 2U R, 6 4D R 4U 2R, 0 2R, 1 3D R, 0 R 3D R, 3 2R 2D R, 2 4R 2D R, 4 1U 5R 2D R, 7 3U follows 4, 8 4U follows 7, c 4U follows 8, e 1R 1U 2R 4U 2R. Level 114: XXXXX X===X X===XXXXXXXXX XXXXX X===0.......X X...XXXX=.=XXXX12..X X3.....X===X..X..4XX X..XXX.X=XXX5.X...X X.XX...X...6..XXX.XX X.X..X.X.XX...X....X XX.X7.8.X9.XXX.X.a..X X...b.XXX.....c..d..X X..X.......XXXXXX..XX XXeX.XXX..XX XXXX X...X XXXX XXXXX You need all the blocks on the right to fill in the dots right of the chute. 0 6R, 2 1D, 4 4D, 0 8L 2U R. 2 2U follows 0. 1 1U follows 0, then 1R. 4 6U, d 1R 1U, c 3R. This in-betweener lets you use all the boxes on the right. 4 8L 2D R. d follows 4. c 1R U* 8L D R. a 1R 6U 8L U. 9 U* because you can, then 5 2D, 6 2R 3D 4R U* 8L, 5 R 2D 4R U* L*. Left side mop up now. b 1R 1D 4R U*, 8 1L 2D 4R U*, 7 1D 1R 1D 4R U*, e 2U 3R 1D U*, 3 5D 3R 1D 4R U*. follows 1, but go 2D R. 9 D U*. d 1R U* 8L D R. c 5L, a 1R U* 8L 2D. 5 2D, 6 2R 3D 4R and follow a, but push it up. Level 115: XXXXXXXXXX X==..X...X X==......X X==..X..XXXX XXXXXXX..X..XX X............X X..X..XX..X..X XXXX.XX..XXXX.XX X..0..XXXXX.X..X X.X.1..2..X.3..X X..4..5...X...XX XXXX.XX.XXXXXXX X....X XXXXXX 0 1R, 1 1R, 5 1L, 2 1R, 1 1R, 5 1L 1D. 4 1L, 1 2L, 2 2L, 4 6R. 0 2L. Beginning work done. On to busy work. 3 R 4U 3L 3U L* U. Now 1 U* 9R 4D L R 4U 3L 3U L*. 5 U* follows 1, but ends 1D. 4 4L U* follows 5, ends 1R of it. 0 2R U* follows 4, ends 1U of it. 2 4L U* follows 0, ending 1U of it. Level 116: XXXX X..XXXXXXXXXXX X....0...1.2.X X.3X.4.X..5..X X..6.7..X....X XXX.8X.X..XXXX.X X.X9.a.b..XX...X X....c.XdX...X.X XX..e....f.g.h.X XXXX.XXXXXXXXXX X......X X......X X======X X======X X======X XXXXXXXX e 1R, c 1R, e D* 2R. d 2U, f 5L 1R D* R. g 7L 1R D*. h 9L 1R D* L D. d 4D 4L 1R 5D 2L 1D. 0 2L, 6 2L, 8 3D 1R 5D 3L 1D. 3 1U, 8 2D 2R D* L*. 6 D* 2R D* 2L. 3 6D 1R 5D 1L. c 1D 1L D*. 9 1L 2D 1R 4D 1R 1D. c 1L 2D 1L 4D 2R 1D. 0 1L D* 1R D* 2R. 4 1L D* 1L D* 1R. 7 1L 4D 1L 4D. 5 1L, 1 7L 6D 1R 3D 3L 1D. 2 9L 6D 1R 3D 2L 1D. 5 1U 7L 6D 1R 3D 1L 1D. Level 117: XXXXXX X....X X.0..XXXX X.1*==*.X X.*==*2.X XXXX..3.X X....X XXXXXX *(L) 1U, 1 2R U, *(0-1R) 2D, * 4L, 3 1L, 2 1U 1L, 3 1R 2U. 1 2D, 0 2R D, * 1R. Level 118: XXXX X..XX X...XX X.01.XX XXX2..3.XX XXXX....4...X XXX..X.XXXXX..X X....X.X====5.X X.X...6.====X.X X..7.X.X=*==X.X XXX..XXXX.XXX.X XXXX..8..XX9XX XXX.a.....X X..XX...X XXXXXXXXX 8 1R, a 4R L, 9 5U, 5 2L. * 2R, 6 3L, 7 1L 2R, 6 1U, 8 D 3U, a R 4L, 8 1R, a 4U L D. 5 2L. 9 6D 4L, 4 2R, 0 1U, 013 1D, 4 2D R 5D. 3 R 2D. 9 4U, 4 4L, 9 2R. 4 4U R. 3 R 5D 4L, 1 D 2R 2D R 5D 3L, 0 D 4R 2D 2L, 1 2D 3R 2D L. 3 5U, 1 L 3U. 7 1U R*, 6 1R 1D R*. Level 119: XXXXX XXXX=..XX X.0=1=..X X.2X.X3.X X.4=.=..X XXXX5X6.X X=.=..X XXXXXXX 4 3R, 1 1U, 5 D L, 0 3R, 2 U R, 4 2L, 3 D L, 6 D L. Level 120: XXXX XXXXX X..XXX...XX X.0..X.X..XX X.1X.X.XX..XX X...2..X.3..XX X.4..5.X6.7..X XXX.X.XXX.X.8.X X.....X====X..X X.X.9a.====XX.X X.X...X====...X X..XXbX====X.XX X.c.d...X.XXXX XX....X.e.X XXXXXX.f.X XX..X XXXX Here is how to fill in the center: 378 v 27.9 ...a 46.b < backup after 8 5381 ^ e f R 3U R. 5 2L, 4 1U, 5 2R, 2 1R. 9 1U, a 3R 1L 1U, d 2R, b 2U 3R 2D. 9 1R 1D 3R 2D. e L 3U. d 1R 1U. 9 1R 1D 4R 1D 1L. 0 1R, 4 1R, 1 2D 1R, 4 1L, 1 1R 3D 4R 1U 1L. c 3R 3U 5R, 5 2L. 6 8D 3U, c D R. 4 3D 2R D 5R U, 5 R 3D 5R. c 1L. 378 1D. 7 2L, 3 1U, 7 4D. 3 2D L 3D. 8 1U 3L 2D. 0 1L 3D 2R 3D 3R. 2 3L D 2R 3D 2R. 0 1R, 4 1R, 1 2D R, 4 1L, 1 1R 3D 4R 1U L. 4 1D 2R 3D 5R U. 0 1L 3D 2R 3D 5R. Level 121: XXXXXX XXXX XXXXXX....X XX..XXXX..X.0..1.X X......23.X...4..X X..X.XXX..X56...XX X..X..XX.XX..X7.X XX..XX.X.8.9..a.bX X====X.X...X..X..X X====X.XXcXX.d.e.X X====X.X..XXX...XX X====X.f..X XXXXX XXXXXX.X..X XXXXXX For the left side, leave a 3x2 hole in the end, then place blocks on the left, 3U and 1U of the pegs. For the right side, you really need to squash things in. c 2D, 9 2R 1D, d 1R, e 1U, b 3U, 4 1U, b 2L 2U, 5 3D, 6 U 2R, 5 3U, 4R, 5 2D 3L. XXXXXX XXXX XXXXXX....X XX..XXXX..X.0123.X X......45.X...6..X X..X.XXX..X.....XX X..X..XX.XX..X7.X XX..XX.X.8....9.aX X====X.X...X.bXc.X X====X.XX.XX..d..X X====X.X..XXX...XX X====X.e.fX XXXXX XXXXXX.X..X XXXXXX b 3U, a 1U, 9 1L 2D, 8 4R U, 9 1U, a 1D, 6 2L, b 2R. f 4U 5R. There you go! 5 7D, 4 5L 4D L. Complete the left column then fill in the lower 2x3. 5 can go U L, then e R U L. f 5L etc., (b) U 4L 3U etc., d L 2U etc., c 1U 6L etc., (b-2U) 1D 4L etc. (6-1D) 2L, 6 2R, (6-1D) 2D etc. 7 1D 6L etc. You now have 6 squares left. 2 4D etc. and in the final part, at the yellow dot, L 3U. 3 L 4D etc., L 1U at the yellow dot. a 4U L 4D etc., D R at the dot. 1 2D R 2D etc., D at the dot. Pull a side box down. 0 2R 4D etc, 1R at the dot. 6 3D etc. on the dot. Pull side box 3D to win. Level 122: XXXX XXXXXXXX..X XX.0.1...2.X X....X3..4.X X..5.X..X..X XXXXXXXX.6X.....X X...7.....8.9.XXX X...XXXXXaXXbXX XX.cd.........X X..XX.e.f.g..X XXXXXX.X.X.XXX X.h.i..X X..j..XX XXXX.kXXX X=======X X=======X X=======X XXXXXXXXX Nothing tricky at the end after a beginning tangle. 5 1L, 1 3R, 7 2L, 3 1D, 4 1L, 2 2D, 1 1R, 0 5R, 6 2U, c 1U, d 8R, g 1D, a 2U. f 1R, e 1R, h 1D, j 4D 3L. k 3D 2R. i 5D R. h R 4D 2L. e R 7D. f L 6D L D. c 1D 6R D* 2L D. One row. d 3L D* R*. g 1U 2L D* R. (6) 9D 2R. (6-2U) 11D R. 5 2R 8D L 2D 3L. 7 7R 6D L 2D 2L. 8 1L 6D L 2D L. 9 3L 6D L 3D 3L. (3-1D) 2D 2L follows 9. b 2D 3L follows (3-1d). (4-1L) 2L 3D 2L follows 9. (4-1D) U 3L follows (4-1L) then (2) 1D 3L 3D 2L D*. (2-1L) R follows 2. Level 123: XXXXXXXXXXXX X....===.0.X X.123***.4.X X....===.5.X XXXXXXXXXXXX I had trouble with getting 3 blocks over to one side, but once I realized which block to push down, it was a snap. 5 3L, *(R) 1D, 2 1D 2R, 4 2L, 0 7L, 3 1U 3R, 0 R*, 1 U R*. Level 124: XXXXXXX XXXXXX XX.....XXX....X X..XXX...X.01.XXX X.X...X..X..2...X X.X345X.XXXX6XX=XXX XX.......7...8.X===X X..X9XaXX..X...X===X X.X..b..X.X.XX.X===X X.X.....X.X....X===X X..XcdeXX.Xf...X===X XX.........ghXXX===X X.XiXjXX.Xk....===X X.X....X.X.l...===X X.X....X.X..XXXXXXX X.XmnoXX.X..X X........XXXX XXX....XXX XXXXXX Note: the solution below could be cleaned up if I put 9 in place and not i/j/m, but I'd already started when I noticed you had to clear out 0-1-2-6-8 before placing a block on the top of the left column. 3 1D, 5 1D, 4 1L, 3 1L, 5 1R, 9 2D, b 1R, e 1D, 9 1R, c 1D, d 1R, c 1L, d 1R, j 2D, m 1D, j 1L, o 1D, n 1R, j 1U, m 1U. Now you are out of the initial area. h 1D, g 1L, k 2D, l 6R. Now you can start placing pieces. h 5R U R U*. g 2R D 5R U R U*. f 1D follows g. k 3U follows f. j 5R follows k. c R* follows j. i 1U R* D R* makes one column. m 4U follows i, U*. j 1L 2U follows m. 4 6D follows j. 5 L* 5D follows 4. 7 L* follows 5. 8 L* follows 7. 2 1L, 6 1D follows 8. 1 3D L* follows 8 BUT 2D at the last turn and not 1D. 0 R 3D L* 6D. 2 1R 2D and now 0 R* 1D 4R 7U. 9 1R follows 0. 2 follows 9. Left block 2D follows 9, then below that 1D R* etc, bottom block 1L, 1U of it 4U etc, bottom 1R 5U etc., 2L on block above then 3D etc, final block 4D etc. noting 2D at the last turn to fit in the bottom. Level 125: XXXXXXXXXX XX.......X X...X0X1.X X.23..=4=X X..XXX===X XXXXXXXXXX 2 U R, 3 L, 4 4L, 1 2D L. 3 1U, 4 5R D. 3 1D 5R 1D. 2 1D 5R. 0 1D 1R. Level 126: XXXXXXXXXXX XXXX.........XXXX X....X.0XX.X....X X.XX.X1.=2.X.XX.X XX.X....X=34...X.XX X....XX5X=X.XX..6.X X.X.===========.X.X X.X..XX7X=X.XX8XX.X X.XX9..a.=Xb.c....X X....X.d.=...XX.XXX XXXX.XXeXXfgXX..X X...........XX XXXXXXXXXXXXX Complete the right bit first, then the up bit, then the down bit. 4 2U, b 2U 2R, c 2L, 8 1D, 6 2L D, c 2U R. Make space on the left. 9 2D, a 3L 3U, 7 D 3L. 5 D 3R, 4 4D. 1 3D, 2 3L D, 0 1D 1R, 3 1L. 1 2R U, 0 2D R. 8 2R, 4 4U. d 1R, e 2U 2R 2U, d 1L 1U 2R 1U. d 3U. Push the 3 left blocks into the left tunnel. g 1U 4L 1U 2R 1U. f 1U 3L 1U 2R. 8 5L 1D 2L. 4 4D. Level 127: XXXXX X...XXXXXXX XXXX.0..1...X XXX...23.4.5..X X...X..6X.XXXXX X7XXXX..8...9.X X.a..b..c...d.X X..e..XXXfXXX.XX XX..XX.X=====X..X X..g.h.X=====...X X.i...j.=====XXXX XXXXXXXX=====X XXXXXXX 2 1D, 3 1R, 7 2D, e 1R, b 1R, h 1L, j 3R 2U L. g 1U, i 7R 2U. i 2D 7R U L. g 2D 6R U. d 2L, f 4D 2L. d L 5D L. 8 2L, c 1R 4D 8L 10R 2U. b 2L, 6 2D 2R 4D 8L 9R 2U. 0 4D 2R 4D 8L 10R D. 9 5L D. 4 3D 4R 3D. 5 1R, 3 1R 3D 3R. 5 4L 1R 3D 1R. g 1L 1D 8R 1D. 4 4L 1D 2R. 3 1R 3D 4L 1D 1R. Push 2 more blocks R* D* L2, L1 above these. 1 3L 1D 2R D*. 2 1R 2D 2R 4D. 8 1D 3R 2D. b 5R 2D, a 1L D* R*. e 2L D* R*. Level 128: XXXXXXXXXXX X.....X...XX X.0......==X X.....X1X==X XXXXXXXXXXX..==X X......2.....==X X.X.X.3XX.X.X==X X...X4....X..==X XX5X.6.XXXXXXX..X XX...7..X X.8.X X...9X..X X...X X..a...XX XXXXX X.bXXXXX X..X XXXX Extended preparation here is needed to drop things into place, but it is not too laborious once you get started. 5 2U, 2 R*-1, 1 U 3L, 2 3U L, 3 U R*-1 3U. 4 2D, 6 1L, 4 3U, 7 2R, 4 1U R* 3U. 7 4U follows 4. 5 2D, 6 3U R* U. 9 U 3R 4U R*. 5 D 4R 4U R* 2D R U. b 2U, a 2R, b 2R, U 3R 4U R* 2D R. a 3L U 2R U 3R 4U R* D. Now to finish, 3 3D, 2 R 2D, 1 R* D, 0 r*, 8 2U. Level 129: XXXX X..XXXXX XX0.XX..X X..1.2..X X...XX3.X XXX=XX.XXX X===4.5.X XX==....X XXXXXXXX 1 1L, 4 3L, 5 3L, 3 U 3D R, 5 R, 2 R 2D, 1 3R. 2 2U 2D, 1 3L, 3 2L, 2 2U 2D, 5 2R 4L, 2 2U 3D, 5 D. 2 1R, 1 4R, 0 2D, 1 3L U 4D, 0 R D. lower blocks L*. Level 130: XXXXX XXXX X===X X..XXXX X===XXX..0..X X====XX.1..2XXX XX====XX...3..X XXX===.XX.4.5.X X.XX....X..6..X X..XX.X.XXX.XXXX X.7.X.X8..9....X X..a...b....c..X X...X.d.ef.g.XXX X..XXXXXX..XXX X.XX XXXX XXX a 1L, b 1R, 8 1U, 6 1U, 1 1U, 3 2L U, 6 2U, 9 R 3U. f 1U, e 1R, d 1R, b 1U. f R 5L 4U L U L U L 2U L. e U 4L follow f. c 7L 4U L U L 3U, 1 row done. d 2R U 4L 4U L U L U L U L. g 2L U 4L 4U L U L U L U.a 4R L 4U L U L 2U. 7 D 4R L 4U L U L U 2L. 8 2D 2L 4U L U L U L. b follows--row 3. Now place the final blocks as follows: = 1 ==== 2345 === 678 Don't run on 5 until you want to place a block there, of course. 3 1L, (3 1D) 4D 6L 4U etc. 5 L 4D etc. (3) 2R, 2 6D etc. 4 R 4D etc. 2 L 5D etc. (0 1D) 2R 6D etc., 1 D 3R 6D etc., 0 L D 3R etc. Level 131: XXXXXXX X=.=.=X X.012.X X=3.4=X X.567.X X=.=.=X XXXXXXX Lots of ways to do this, it being symmetrical and all. 3 1L, 0 1U 1R, 5 1D, 3 2U. 4 1R, 7 1D, 6 1L, 5 1L, 6 1U 1L. 0 2R, 7 1L, 2 1D, 4 2D, 2 1R, 1 1U. Level 132: XXXXXXX XXXX..X..X XXXXXXXX...0....X X=====XX.XX.XX..X X=====.1..X.XX.XX X====..2X3.....X XXX.XXX....XX.4XXX XX.X..56X.XX.7..X X.8X.X....X...X.X X..X.XX.X.9.XXX.X X..ab.c.X..X....X XXXX...dXXX..XXXX XXX......XX X..XXXXX XXXX 7 1L, 9 1L 2U, d 1D, d 1L, 4 4U D, 0 D, 1 L* U, 8 D 5U 2L. 4 3D, 2 1U, 2 L* D L. 9 2D, 5 3U L* U. 3 1D 2L 2U L*. 0 2D 2L D 2L 2U L* D L. 6 U L 2U L* U. c R 4U L 2U 4L. b 1U, a 4R 4U. b 1D 3R. a 1L 2U 3L D 2R. b 4U L 2U 3L D L. d 2U R 4U L 2U 3L U. a 2L. 9 4U L D 2L 2U 3L. 4 4U 3L 3D 2L D 2L 2U 2L U. 7 2U 4L D 2L 2U 2L. Level 133: XXXXXXXX X===...XXXXXXXX X====.....0...XX X=====XX.1.X2..X X=====X..X..3..X XXXXXXX4.XX..5.XXX X........XXX.6..X X..7.X.8..X..9..X X..XXX.XX..X.XXXX X..X..a..b.X...X XXXX.XcX..XXd..X X.e....f...g..X XXXXX...XXXXXXX XXXXX Fill columns in top to bottom, left to right. The last two require no tricks. Another level with annoying busy work loops but the thinking at the start is interesting. e 4R, f 1U, a 1R, 7 1L 1D, 4 1D 3L, 0 1R, 1 1L 2D 3U L* 2D. g 1R, d 4U, 9 1R, 6 2U, 5 1L, 0 L* D. 3 1L, 2 1U L*. b 1D, e 2L, f 1D 1L, c 5U, 8 1R, 4 5R 4U L* U L. Fill in the next column top to bottom. 7 2U, follows 4. c D 4R 4U L*. f L 5U 3L 4R 4U L* D L. g 7L 5U 3L 4R 4U L* 2D L. a 1L, through the loop, and start filling in the next column top to bottom. 8 2L, etc. b 1D 3L etc., e 1R 5U etc. Next column, d D* 6L etc., 9 2L D* 6L etc. 6 3D L D* 6L. Last column, 3 2R D* 6L etc., 5 R D* 6L etc. Level 134: XXXXXXXXX X.......X X01.23X.XXXX XXXXX..X..4.X..X X==X..XX.5..6..X X==X.78.....X..X X==X..XX9XXXX.XX X==XX.XX....X.X X===...XX.XXX.XXX X...XX...a......X XXXXXX.X...X..X.X XXXXXXXX...X XXXXX Rather easy really. a 5R, 6 2L, 0 1D, 1 1R, 7 3D. 0 1U, 7 3L 4U. 0 D* 2L 3U. 8 L follows 0, 9 1U follows 8. Now you can push everything 4L U* after the bottleneck. 2 3D, 1 2L D*. 2 3L D* (weave here to get through a bit faster.) 5 1D 4L 3D. 3 3D follows 5. 4 1L follows 3. 6 1L follows 4. a 1L 5U 4L follows 6. Level 135: XXXX XXXXXXX..X X.....0..X X...1XX.2X XX3X===X.X X.4===..X X.X=.=X.XX X...X.X5.X X6..7....X X..XXXXXXX XXXX 0 4L, 1 2D, 2 1U, 0 3R. 3 1U 1R, 1 2U, 4 2R 1D. 6 2U, 7 3L, 5 D 3L, 2 6D. 1 2D R, 0 3R, 1 2R. (1-1R) R 4D 2U R. (3) 1U 1R. (6) 4U, (7) 3L, (5-1D) 3L. (7-2U) R D. (7-3U) R U. (1) R 4D 2U R U. (3) 1U 2R 4D. Push each block you can 1U/1L onto a dot. (6) 5U 2R 2D R. (7) 3L 5U 2R 2D. (2) D* L* 5U 2R D. Level 136: XXXXXXXXX X...X...X X.......X XXXXX*XXX.XX X...===...X X.X.X*XXX0XX X.1....2...X XXXXX..X...X XXXXXXXX *u 1U 4R, 2 2R 1L, 0 2U. * 1U, 2 1R 1L, * 1L, 2 1R 1U, 1 7R, * 2L. 4 boxes on the right and one in the critical left nice to push right at the end. (UR) 4L 3D, (UR) U 4L, (*) 2U. 2 4L U, (0) 1D. (*-D) 1U 1R, (DR) 4L 1U. (U) 4L, * 1D, (U) 4L D. (last) 2R. Level 137: XXXXXXXXX X...X...XXX X.X.X.0...X XXXX....X1.X.X XXXXX.2..3X.4....X X...X.5......XXXXX X.X.6..XX7XX8X X.....X======X XXX.9..==XXXXX XX..X==.XXX XXa.===b.X X..X=...X X..XX..XX X.cd..XX X...XXX XXXXX 9 3R U 2R. 5 2R, 8 D. 7 D R. 3 1U. a 2U, c 2U, d 1L, a 3R 2D R 2D, b 1L 1D 1R. 6 1L 1D 2R 1D 3R 2D 2L. 2 2R, 5 3L 3D 3R 2D. 2 1D 3L 3D 3R U L. 4 3R 4L 1D 6L 3D 3R U. * 1U 1L, (a-1R) 2R U. c 1U 2R, d 3U R. DR's 1U, then 1L. 3 L 2D R 2D. 0 1R, 1 1D 2L 1D 6L 3D 3R. 0 3D 3L 1D 6L 3D 2R. Level 138: XXXXX X===X XXXXX X===XXX...X X====...01XXXXX X====..X..X...XX X==X2XXXX.X3X..X XX.4..X.....56.X X..7X...8.9aX..X X.b.c.d.X...e.XX X...X..f.XX...X XXXXXX...XXXXXX XXXXX In this level you have to use the UR room to loop around and you need a few blocks as backup as well. Some juggling but nothing too daunting. 2 2U R. b U* L, c 2L U*, 4 L U* R U. 7 U L 4U L, d 4L U*, f L U 4L U* R U. 8 3L D 3L 4U 2R D. Now to untangle the DR. 6 1D, 5 4L, 1 4D, 9 1U 1R, 1 4D, 1 4L 1D 3L 4U. 5 1R 3U 4D 4L 1D 3L 1U. 6 1U 1D, 9 2L 3U 4D 4L 1D 3L. 3 D 2L 3U 4D 4L D L. 6 U 4L 3U 4D 2L 2D. a 1U 2L 3U 4D 2L D. e L 2U 2L 3U 4D. All clear! * 3R, 9 1R, 5 3U L D. 9 1U, 3 2L 4U, (top) 2L, 3 1L. (top) 2R. 9 1U 1L 2U 1L. (DR) L* 1D 3L U*. (f) 1L 1U, (d-1R) 1D. (DL) 4L 4U. (f) 1L 1U 4L 3U. Push the top boxes left and the remaining one up. Level 139: XXXX XXXXXXXXXX..X XXX...X...XX0.XXXXXXX X..12.X.....3.X..===X X.X...X...XX4....===X X.X...X.56.X..X..===X X.X.XXXX.X.XXXXXXXXXX X.X7.XXX.X..X X.X..X....X.X X.....8...X.X X.X..XXX.XX.X X.XXXX......X X......XXXXXX XXXXXXXX This is another level where once you get through the bottleneck passage to the dot room it's easy(columns left to right,) so I'll just assume you can do that. 3 4L, 5 4D, 8 4L, 7 3U, 5 5L, 3 6D 1L, 4 1U 4L 1D, 0 1D 4L 5R D R. 4 1U 4R 1D R, 6 L 2U follow 4, 3 1R 7U follow 6, 5 1U, 8 6R follow 3, 5 1D 5R follow 8, 2 1D, 1 1R, 7 5D etc., 1 1L 6D etc., 2 1L 5D etc. Level 140: XXXXXX XXXX X....XXXXXX..X X.X.0........XX XXXXX1.2.XXXX..XX X....3...X......XX X..45.X.XX6XXX78.X X.....9*=*==X....X XXXXXXX====*X.a..X X*==*=X.XbXX X====*.c...X X=====X.defX XXXXX.X.X..XX X.X.g.h.X X..i....X X..XXX..X XXXX XXXX The blocks already in the center force you to work a certain way to untangle things. Start with: ===== ***=* ***=* Get the bottom 2 rows, with a stray block coming from the bottom. Then take 6 from the top and put them 3R, 3R2D, 3R1D, then left along the top. You need to slip one block in from the bottom as the very top block must circle around to the right. 0 2R, * 1D. *(center) 1D, *(1R of it) 1U. * 2L U. 6 4D L 2U L. Remaining * R 3D L 2U. 8 1D 1U, c 1D, e 2D, h 1D 1U, i 2L 4U, 8 1D 1U, i 2L U. c 1U, h 1D 1U, c 2L 4U 4L. h D 5L 4U 3L. f 3D 5L 4U 2L. b D 5L 4U D R. 8 4D 4L D 3L. e 3U 4L D 2L. a R 2D 5L D L. 7 2D R 2D 5L D. g L D 2L 3U. 0 6R 2D R 3D R 2D L*. d L U 2L. 9 4L (4 1U) 8R 2D. 5 1R, 3 1R, 5 1D 5R D. 1 3D R*, 2 2L 3D R*, 3 L 2D R*, 4 3R L 2D 2R. Level 141: XXXXXX XX....X X.0.1.X XXX.XXX XXXX X..XXXXXXX..X X..2.====X..X X..XXX===...X XX3XXX===X.XXXXXX XX.XXX===X.X....X X.....XXXX.X.45.X X...X...XX.X6.7.X XXXXX........89.X XXXXX..Xa.b.X XXXX..c.X X....X XXXXXX This is not too bad an introduction to China the second time around. 0 R 3D, 3 2D, 0 D, 2 R*. a 1D, 6 1D, 8 1D. 6 6L 4R 6U D 3L 2D R. 9 8L 4R 6U D 3L 2D. a 2U 6L 4R 6U D 3L D R. 8 1U 7L 4R 6U D 3L (3 R, 2 U D) D. c 2L 2U 6L 4R 6U D 4L 2D. b 1U 8L 4R 6U D 4L D. Now cash the left side in. 3 L R, 2 U R*, 3 L 4U R*, 1 L 3D R*. Finish the 2nd-top row. 4 3D 7L 4R 6U D 4L. 5 2L 2D 6L 4R 6U D 3L. 7 1D 7L 4R 6U D 2L. Level 142: XXXXX X.....X X..0XX..X X..X...1.X X X X.X..X.X.X X X X.2.3..4.X XXXXXXX.X5X..X X..6.7......X X.==8.**=XXX X======XXXXX XXXXXXXXXXXX Oo, a snail. This level starts out slowly but unwinds with few tricks. 8 1L, 6 1L, 8 1D 1L. *(R) 1U, * 1L, 7 1L, * 1D 2L. * 1L. 3 L 4D. 0 3D, * 4R. 0 L 3D 2L D L. 2 R 3D 2L D. 4 4L 3D L D. * 3L D L, 7 6R, 5 U L, 6 6R. * 4L, 6 L D 4L. 7 3L D 2L. 5 L 3D R, 7 R. 1 3L 2D L 3D. Level 143: XXXXXXXXXXXXX X....XXX....X X.....0.1..XXXX XXXX.X...2.3....X XX.4..X5XXXX.6.7.X XXX...X.X...XXX..8.X X.9..a..X..b..X.XXXX X.XXcXXXX.XdX..e..XXX X.XX..XXX.X.X.X..f..X X.....g...h...X.i.X.X XXXXX..X..XX..X.jX..X X===.XXXXXk..X..X.X X=======X.lm.Xn.X.X X=======X.........X X=======XXXXXXX..XX XXXXXXXXX XXXX This is a very, very long level where you have to shuffle pieces a bunch even after you figure out what to do. c 2U R, 9 2R 3D R D* L*. g 3R U, h 3R, f 1L, i 1L, f 1U, e 1U, b 1L, g 1D, 5 2U L, a 2L. g 4L D* L. a R 3D R D*. 4 1R, c 1D L 3D R D* R D. 5 R 7D 4L D* 2R D. b 1L 3D 4L 4D 3R D. d 2D 6L 4D 4R D. h 1U, m 1U, l 1R, k 2U 7L 4D 2L. 4 R 2U 2R 7L 4L 4D L. (m) 1L 3U 7L 3D R D R*. (m1U) L 2U follows (m). (e-2L) 3D L 2U follows (m). 2 1R, 0 2L 7D 4L 3D R 2U. 1 1R 5L 7D 4L 3D R D. 6 1U, 3 1U, 2 4L 6D 4L 4D. 3 L D 4L 6D 4L 3D R*. 6 L* follows 3. 7 2L U follows 6. (f 1U 1L) 3L 4D L 2U 7L 3D 2L. j 3U follows f. i 2U follows j. 2D with the nearby block. That fills up another row. n 5U follows i but 2L when you hit the peg. (e-1U) D 2L follows n. 8 2L 2D follows (e-1U) and then you win. Level 144: XXXXXXXXX X...X...XXXXXXXXXX X..0.1..X...X====X XX.2.3.4.5..X====X X.6.7.8.9.a=*=X=X X.b.c.d.e.f=*=X=X XX.g.h.i.j..X====X X..k.l..X...X====X X...X...XXXXXXXXXX XXXXXXXXX Filling in the dots is no problem. Getting to the right without goofing up is. g 1R, 6 1R, b 1U, 6 2U, c 1R, 3 1R, 7 1D. c 1D, d 1R, i 1D, d 2U. j 2R, f 1R, a 1U.* 1R 1U 2R 1D. (other) * 2*, then f 2R D 2R U. * 1D 1R 1U 2R. (a-1U) D 3R 2U 2R. (f-1D) U 3R D 2R. e 5R 2D 2R. 9 5R 2U R. 8 R* U R. 5 D R* 2U. (6) R*-1 2U. (4) 1U, (4-1R) 3R 2D 3R 2D R. (4-1L) 5R 2D 3R D R. (c) R* 2D. (k) 2U R*-1 2D. (g) U R* D. (l) 1R, (h) U R*-1 D. 4 D 4R D 2R U. (2) R* D 3R U. (h-1R) R* U 3R, (l-1R) 2U R*, (l-2R) 2U R*. (0) 2D R*, (1) 2D R*, last 1R 2D R*. Level 145: XXXXXXXXXXXXXXX XXX=X......XXXX XX==X.0..1.X..X X===X.XX.2.X..X X=====..X34...X XX====5....X6.X XXXX.XXXXXXX..X X...7........XX X..8.X..9X.a.XX X.bXXX.c.X.de.X X....X..XX....X XXXXXXXXXXXXXXX Another unpacking level with a small twist near the end. 7 1R, 4 2U, 6 2U, e 4U, 7 R* 2D. Now you can start filling other items in: 1 23 467 589ab cdef There are really no tricks to putting everything in place. Let's move through the first bit. 5 2L U L 3U. 0 L 3D L U 2L 2U. 4 1D, 1 L* 3D L U L 2U. 4 1D, 2 1R, 3 2U L* 3D 2L. 4 2R 3L 2U, 3 R U 3L, 4 2U L* 3D L U 2L U L. 2 D L 2U 4L 2D 3L U. 6 D 3L 2U 4L 2D 2L U. e U 3L 2U 4L 2D 3L. 7 5U follows e, a 1R follows 7 BUT R at the end instead of 2L, d 1R 5U 3L 2U 4L, 7 2L, d 2D. c 2U 5R 3L D L*. 9 1U follows c, b 2U R* follows 9, 8 L U R* follows b. Level 146: XXXXXXXX X..X...XXXXX X.0.1.2X...XXX X..3.4.....X.XX X.5.X.6X.X....XXXXX X..X...X.XX.X..X..X X.7X.XXX.XXXXX....X X..8..XX.X===.XX9.X XX....X..X===.XX.XX XXXXXX...===XXX..X XXXX====.a..X XXXXXXX..X X.b.XXX X...c.X XXX..XX XXXX Here's the order to fill in the pegs. 456 237 dcb 189a c L 3U, 9 U L, c 4U. a 5L. 4 1L, 6 1U 3R L D* 4R U 2L. 2 1D 3R L D* 4R U L. 8 1R 1U, 7 1D 1R, 5 2D, 3 2D, 1 2R D 3R L D* 4R 2U 2L. 0 2U 4R follows 1, 5 4U follows 0, 7 L 5U follows 5, 8 D 2L follows 7. c 4D 5L. 9 1R 4D 4L. b 1R 2U 3L. 3 1U, 4 5R L D* R*. 3 1D 6R L D* R*. 8 D 2L 5U 7R L D* R*. Level 147: XXXXXXX XXXXX.====X X.....====X X.XXX.====X XXXXXXX.XXX.====XXX X..X..X.XXXXX0..1.X XX.2..3X.....X..X..X X....45.X6789XX.Xa.X X.bcd........e.....X X.X...X.X....X..XXXX X...X.f.XXXXXXXXX XXXXXX..X XXXX e 1L 4R U* R. 0 U*. 1 2L U*. a 2U 3L 3U L U. 9 1D L 4R U* R, 8 1D 4R U*, 7 1D 5R U* 2L U. f 1R 2U 8R 5U L U. c 1U, 4 11R U* 2L. b 13R 5U L. 2 1L 2D 13R 5U. 2 1D 12R 4U R U. 6 D 3L 9R 4U 2L. 4 1D 10R 4U R. 5 1L 1D 10R 3U 1L 1U. 3 2D 9R 4U. Level 148: XXXXXXXXX X====...XX X=X=X..0.XX XX====X.X..XX X.====X..X..XX X.....X1.XX2.X XX.XXX..3....X X4..5.6.7X..X X.X..8.9.XX.X X..XXX..XX..X X....XX.XX.XX X..a.X..b..X XXXc.d...XXX X..XXXXX XXXX 0 1L, 4 3D U*. 2 1D 1U, b 1L 1R, 8 1L, 3 1R, 0 1U 4L. 5 3L 3D 7U. 1 4U. 6 L* 3D U*. 9 3U, 2 1D 1U, 3 2L D 5L 3D 6U 3R U. a 1L, c 2U, d 2R, b 1R, d 4L, a 1R. c 2L 6U R U. a 1L, d 2U, a 1R, d 2L U* R*. 1 3L, 2 1D 4L 5U 3L. a 1U 2L 6U 2R 2U. (3-2U) 1D 1L 1D L* U* 2R U. 8 2R 1U 5L 3U 2R. 7 1U 2L 1D 5L 3U R. b 2L 4U L* U*. Level 149: XXXXX X...XXXXXX XXXX..0.1...X X=..X.2..34.X X===5..6.7..XX X==XX..89.a..XXXX X===XXXX.XX.bX..X X.===X....X...c.X X.===X....X..X.XX X.==XXX.XXXXXX..X X==XX..de.......X X=XX.f.g..h.XXXXX XXXX..i..j.XX X...XXXXX XXXXX Another unraveler that is really not too inconvenient. c 3D 4L, h 1L, j 2L, g 1L, d 3U, f 1D. 9 2U, 6 1L, 0 1L 1R, 5 L* D*. 8 1R, 7 1R, 6 4L 4D 2R. 0 L 2D 3L 3D 2R. 2 1D 4L D*. 8 1L. 7 8L D*. 4 1D follows 7. 1 3L 2D 3L D*. 4 1D 7L 3D. 3 1D 6L 2D. 7143 1R. 8 1R U L* 4D. a 2L U L* 2D. d R 3U L* U. b 1D 1L 2U 3L 1U L*. a 1U, 8 2U. h 1L, e 1L, h 1U, e 3U R 4U L* D. h 1L follows e. c 3L follows h. g 2R U L follows c. i 2U R follows g. j 1L 2U 1R follows i. f 1U 2R 4U follows j. Level 150: XXXXXXXX X..X...X XXXXXXX.01===X X........X===X X.XXXXXX2X===X XX.X......X===X X..X.X3.4.XXXXX X.X.5.6.7.X X....8.X..X XXXXX9.ab.X X.....X XXXXXXX 5 1U, 6 1R, 8 1L, 3 3D, 4 1L, 7 1U, 3 1U, b 1U, a 1L. b 1D, 7 2D. 4 1R 1U 1L and now you have a path from left to right AND a place to push 2 2D. do so. 0 1D 1 2R 3D L. Now there is nothing special about the order to place blocks in, basically (in order, not as you see on the screen) cba 369 258 147 1-2-3 are 2R xD L, 6-5-4 2R xD, and 7-c follow. 0 D, 1 in, 0 U and in, 2 4U and in, DR block R 7U and in, UR block 2R 4U in, 1R of it 2R 5U in, DL block 2U 4R 5U in, DR 3R 7U in, DR U 3R 5U in, DL 2R U 3R 5U in, last D R* 5U in. Level 151: XXXX XXXXXX XXXX X..X X....XXX..XXX..X X.01.2.X.34....X X...5X..6.7.X8XXX XXXX.XXX.X9.a...X X=====X..X...X XXXX==XX=XX...XXX X..X=====...XXX X...===XbXXXX X..XXXXX.X XXcXXX...X X..XX.d..X X....e.fXX X..XX...X XXXXXXXXX 6 3D, 7 1R, 3 1D, 4 2R. 8 2U, a 2R, 9 1U, 7 1D 1R. 6 1D 3L 2U 2R. 9 1U, 3 1L 4D 3L 2U R. 5 1U 5D. 1 1D 1L, 2 2L. c 2D 4U 4R. e 1R, f 2U, b 2U, e 4L 2U. b D 3L, c 2U 2D, b 2U. 4 2L 5D 3L, c 2U 2D, 4 1U. (a2U) 4L 5D 3L. 8 D 5L 5D 2L. a 1L 2U 3L 5D L. c 2U 2R. 5 1D, 0 2R 4D, 1 1D, 2 1R 4D, 2 2R 2D. d 1R, f 1R, d 1D, f 8U. d 2U R 4U D. f 4D. (a2R) 4L U 2L 2D. Level 152: XXXXX XXXXXX...X XXX....=.0.X X.1..X2=X3XX X..X...=X..X XX.XXXX=...X X.4..X*XXXX X.XX.X=..X X.....=X.X XXX5.....X X..XXXXX XXXX 1 2R, 5 1U, * 1D 3L, 5 2R. 0 4L, 3 2D 2L 3D. 0 4R 3D 2L 2U, 2 U 3R 3D 2L U. 1 1U 5R 3D 2L. 4 1L 3U 2R U 3R. * 2U, next 1R 1U, 5 U 3R. Level 153: XXXX XXXX X..X XXX..XXX0.X XX......1..X XX..2.34XX.XX X..X5XX.....X X.X.6.78.X.XXX X...9.X..X.a.XXXXX XXXX....X..bc.X...X XXXX.XX.d.........X X=....XXX..XXXXXXXX X==.==X XXXX X===X=X X=====X XXXXXXX d 8R, a 1L, c 1U, b 1L, a 2D 1R, 0 6D, 1 1R 1U. 4 1U, 8 2U, 7 2R, 6 2R. 9 1L 4D 1R 2D. 2 1L, 5 3D 1L 3D 3L 2D. 2 1R 4D 1L 3D 3L 1D. 6 2L 2D 1L 3D 2L 1U 1L. 4 2L, 8 1U, 3 2L, 4 1R, 3 4D 1L 3D 3L. (UL) 1D 1L 4D 1L 3D 1R 1D. (UL) 2L 1D 1L 4D 1L 3D 1L 2D 1R. (top) 1D 5L 1D 1L 4D 1L 3D 1L 2D. 7 1U 1L 1D 4L 2D 1L 3D 1L 1D. (b) 2U, (L) 1L 3U 1L 1D 4L 2D 1L 3D 2L 2D. (bottom) 3L 4U follows b, (DR) repeats. (top) 4U 1D 5L 1D 1L 4D 1L 3D 1R. (final) 1L 5U etc. follows (top). Level 154: XXXX XXXXX..XXXXX X....0...1.X X..2X3XX...X XXX.X=*=.XXX X.===..X XX.X4XXX X...X XXXXX 0 3L, 2 1D, * 1R, 4 2U, 3 2D 2R, 1 4L 1D, 0 7R, 3 2L, 2 2U 1L, 3 2R, 1 2D 1L, 3 1L, 0 4L 3D, 2 7R 4L 2D. Level 155: XXXX X==X X==X X==XXXXX X==X...XXXXXX XXXXX X==.0.1.X...XXXX...X X=...X....2..XX.3..X X==.4.5.X..6.7.8..XX X==X...XXXX.9.a..XX XXXXXXXX XX.b..XX XX.c..XX XX.d..XX X.e..XX X...XX X..XX XXXX 38abcde 1D, 9 1U, 6 1U 1D, 5 1L, 4 1U, 0 1R, 1 1D. 0 3L 4U. 1 1U 4L 3U. 4 1U 3L 2U, 5 3L 3U. 7 1R, 2 L* U L* U*. 9 1U, 6 1U, 9 2L, 6 5L U L* U*, 9 L U L* U L* U*. edcba83 1U, 38 1D, 7 3L U L* U L* U. 3 5L U 5L U 5L. abcde 1D, ed 1U, c 4U L U 5L D 4L U R. b 3U 2L U 5L D 4L D. a 2U, 8 1U 1D, a 3L U 5L D 5L D. 8 1U 3L follows a. ed 1R, e 1U, d 4U follows 8. c 2L. e 1R 4U 1L 1U 5L 1U 4L. Level 156: XXXXXXXX XXXX....=.X X..0.1.2=.X X..=XXXX=XX X.3=4.5..X X..=..XXXX XXXXXXX 0 1L, 3 1D, 4 2L, 5 2L, 2 1R 1U 3L. 1 2R, 5 1L. 1 1R 1D, 2 3R, 0 6R. 3 1R, 4 1U 1R. Level 157: XXXX XXXXXXXXXX..X X...........X XX*XXXXXXX..X XXXX.XXXXXXX.XXX X...*...X...*..XX X..*.*..X..*.*..X X.*.0.*.X.*.*.*.X X*..=..*X*.*X*.*X X.*...*.X.*.*.*.X X..*.*..X..*.*..X X...*...XX..*..XX XXXXX.XXXXXXX.XXX X...X.X..*..X...X X......*.*..X.X.X XXXXXXX..*.*....X X..*..XXXXX XXXXXXX This is confusing here as it is an easier sibling of level 100. But I won't complain. Label the blocks-on-pegs as below: A B C D 0 E F G H I J K L a 1D, f 2D, h 1R, f 2U, j 1L 1U, h 1D, 0 1R, a 1U, e 1U, 0 1L, c 2D L, e 1L, 0 2R. k 1R 1L, l 1L. Level 158: XXXX XXXXX..XXXX X....0.1..X X.X2....3.X X.X..4..X.XXX X...X.5.6...X XXXXX.XXXX7XXXX.X X..X..XX====X...X X.8..9X=====X.XXX X.aX..X====XX...X Xb..cdX=X===X.XXX XX.ef..XX====X.X X....XgXXXhXXX.X X.......i.j.k..X XXXXXXX.....XXXX XXXXXXX 3 4L, 0 1D, 8 1L, a 1D, b 3D, f 1U, 9 4U, d 2U, g 2U. i 3L, j 1L, h 2U 1D 1L. j 1R 4U 1R 2D 1R. i 5R 4U 1R 1D 1R. b 8R 4U 1R 2D. g 2D, d 2D. 4 1R, 0 1U, k 2L(you have a loop) 4U R D. 6 2R, 5 2R. 7 2D 2L D L D. 4 3D 3L. Now leave a 4x2 box for the top stuff, sort of. You will save 5 blocks on the bottom to go up through the bottom entrance. g 1D 4R 5U 1D 2L. d 3D 4R 5U 1D 1L. 0 1D, 9 D* 4R 5U 1R 1D. 5 2L 2D 2L. 6 4L 3D L*. 0 1U 1R 5D 1R. 1 1L 6D 1R. 2 1U 3R D*. Last 2R 4D. (UL) D* 8R U*. (DL) 3R 2D 4R U*. (L) 3D 7R U*. (R) 1D 1R 2D 4R U*. Last, 2R 3D 4R U*. Level 159: XXXXX X...X XXX0=1XXXXX X...=.2...X X.XX3XX...X X...=.XXXXX XXX.=.X X...X XXXXX 2 4L, 3 2D 1L, 1 D 3R 4L 3D. 2 6R. 0 1D 1R 1U. 3 1U 1R. 2 4L. Level 160: XXXX X..XXXXXX X.0.1.2.X X....3..XXXX X.XX4X...5.XXXXXXX X....X.6...7.X...X X.X89XXa.b.c.....X X....XX.d..XX====X XXef.gXX.hijX===X=X X.k.l.XX.m..X=====X X..n..X..o..X==X=XX X.....X..pq.X==X==X XXX..XXX....X=====X X..X Xrst.X=====X XXXX X...XXXXXXXX XX..X X..X XXXX Fill in the DR + the square above, the half-column right of it, then the left column, then the right column. There'll be a rotated "L" of 4 blocks left and it is easy. You have to push almost every block R, then 1L, to push it down. 7 2L, c 3R 3D L 3D 2R 3U is the first block. j 2D, o 1L, p 1D 2R. That is not quite a trap. o 1R. d 1R, b R* D*. q 1U, j 4U R* 2D. d R U 6R D. s 2D. t 1U, p 6U 4R D L 5D 2R 2U. t 1U 1R follow p. s 3U 2R follow t, but 3R U. i 2U 4R follow s. r 2U 3R follow i. The first block in the "L" can follow r, leaving the bottom row, where you can go all the way down and 3R, 2R and R with the rest of the L. 6 R 2D 2R U 3R 3D L D*. a 1U, follow 6. 7 L, follow 6. 5 2L D, follow 6. Now for the very left. 3 3L, 0 L 4D. 8 2D, g 2D, f 1D, 8 1R, l 3D. n 1L, f 1D, k 2R U. n 1D, e 2D, 0 2D, 3 L 3D, 1 2L, 2 2L. You can now get out of there. 4 U 3R 2D 3R D 4R D L 2D L, 9 3U (follow 4, but 1 above) and 1 D 5L etc. down the hatch, 2 2L follows 1, Clear the blocks on the right edge, dropping them down the chute. Then the next-right column, top one R 5U etc and the DR 4U R etc. Move the DL block into the final dot on the tall column, going 2R 3U R etc. Now fill in the remaining 3-column. The DR box can go U 2R etc. The bottom remaining, 4R U etc., the one behind 2D 4R etc and the last 4D 4R etc, where it fits in the single dot without twisting back left. ??notfillver Level 161: XXXXX X...XXXXXX X.X==*...X X.===X...X XX0XX.1.2.X X...X3XXXXX X...4...X XXXXX.X.X X...X XXXXX 3 2D, 4 2L, * 2R 4L D L. 3 U* 3R, 4 4R, 0 2D. 3 4L D. 4 L 4U 3R. 1 L 2U L. 2 3L 3D 5U. 4 2L. 0 4R L 3U. Level 162: XXXXXXXXX XXX...X...X X.0..1.23.X XXX XXXXXX......X X=XXX...XX..XX4.X X=====*=..XX.5..X X.*XX..X6.X..7..X X...X..8..======X XX.9XX..XXXXXXXXX X.a.XXXX X.b.c.X X.....X XXXXXXX 0 2R, 1 D L, 4 2D, 5 2R 2D, 4 2U. 8 R*, * 2R, * 1U 4R 5L U, a L 4U 4R 2D R, b L 5U 4R D, c 3L 5U 4R, 9 D L 3U. a 5L. (8) 5R, (6-1U) L*, (6-2L) U 3L. 7 1L, (7-1L-1D) 6L 2U 2L. 7 1D 6L 2U 1L. 4 2D 2L 1D 6L 2U. 6 1U 1L. 3 4D 2L 1D 2L. 2 1R 4D 2L 1D 1L. 0 4R 4D 2L 1D. 1 1U 4R 4D 1L 1D. Level 163: XXXXXX XXX....XX X...XX..X XXX0XX..X.X XX.....==X.X X..1X2X*=X.X X.34..X=*X.XXX X..56.X==X...X XX....X==7...X XXX8XX=.X.XXX X..XXX..X XX.....XX XXXXXXX *(R) 1D, both * 1U, 7 2R 4L D, *(R) 2D 3R, * 1D. 2 U 3R 3D, 7 D L, *(R) 1D 1L, *(U) 2D. 7 4R 2D. 6 D L, 5 2R 3U 2R D. 3 D 3R 3U 3R 3D. * 3L. 4 2R 2U 3R 2D. 1 U R* D. 8 3U R 2U R*. 6 R 2U R 2U R*. Level 164: XXXXXX XX....X XX.....X XX..01..X XX.23..4.X X.5....6.X XXXX X...78.XXXXX X..XXXXXXXX.XX....X X==...........9ab.X X=X.XXXXXXX.XX...XX X=X.XXXXXXX=.Xc.dXXX X===========.X...e.X XXXXXXXXXXXXXX..f..X XX..XXX XXXX a 1D, b 4L, 7 1U 1R, 3 U, 0 U, 1 R. b 1R 3U, 5230 R, 032(b D*)5 L, b 9L. 9 6L and repeat the process, this time 9 L* at the bottom. c 1D, a 1U L* D*. c 3U L* D*. d 2U L* D. f 4U L*. e L 3U L*. 7 L D* L*. 8 L D* L*. 0 D* L D* L*. 3 D* L*. 5 2R D* L*. 2 R D* L*. 1 3L D* L, 4 3L D*, 6 3L D*. Level 165: XXXXXXX X..X..X X..01.X XXXXXX.2X..X X===XXX.X..XX X=..X..3.X..X X=....4.5.6.X X=..X..7.X..X X===XXX.X..XX XXXXXX.8...X X..X..X XXXXXXX 8 3R, 6 1D, 537 1L, 6 1U 1L, 1 1D, 5 2D, 4 4L 2D R. 2 U 4D 5L 2U R. 0 2R 4D 1U, 6 L* 2U. 5 2U L* D*. 3 R 3U 4D L*-1 2U. 7 1R 1U L*-1 2D. 0 1D L* U, 8 3U L*, 1 U 2L 4D L* U L. Level 166: XXXXXXXXXXXXXXXX X..............X X.X.XXXXXX.....X X.X..0.1.2.3X..X X.X...4.5...XX.XX X.X.X6.7.8XXX===X X.X...9.a..XX===X X.XXXbcd.e.XX===X X.....X.XX.XX===X XXXXX...XX.XX===X XXXXX.....XXX X.....X XXXXXXX Here's what to do: fill in the right column, then the left column, then the center one. First to bust out from the mess you're in. 5 1R, 4 1L, 0 L, 7 1L, d 1D, a 1U. 3 U 3R D* R. 2 2R U 3R 6D R. 1 4R U 3R 5D R. a 2U 3R u 3R 4D R. 5 1L, 8 2U 2R U 3R 4D U R. e 1R 3D 3R U*. 5 3D 2R follows E. 4 4R 3D R 3D 3R 3U. 9 3R 1D 1R 3D 3R 2U. d 2U 2R D R 3D 3R U. 6 2U 6R U 3R D*. b 4U follows 6. 7 2U follows b. c 1R 4U follows 7. 0 R* follows c. Level 167: XXXXXXXX XXXX......XXXXXX X....XX.0.1....X X.XX.XX2X3.4.5XX XXX.======X..67.XX X...======X..X...X X.X.======X8..9..X X.X.======.abX.c.X X.d.XXX.XXXe..f.XX XXX..g..h..i..j.X X..k..l..m..n.X XXXXXX...XXXXXX XXXXX 5 3D, c 1L, j 2L, m 2L, h 1L, l 1U, h 3U 2R. l 1L 3U R. m 1U 2L 4U 3L D. g 2R 4U 2L D. k 3R U L 4U L D. d 1R 3U 4R U L U. n 6L U L 5U 3L. j D follows n. i 4L 5U 1R. 2 2D, 0 1L 2D. 3 1D. b 2D 5L 5U. d 1D. Rows 2 and 4 are complete, and 1-3 are easy. a 7L, e U 6L, 8 D 5L. 3 3D 3L(leave the path up.) f 3L U 2L. 1 1L 7D 4L 3U. 5 1D, 9 3L 3D 4L 2U. c 2D L* 4U R*. 5 1L follows c. 7 3D follows 5. 4 R D follows 7. 6 1R follows 4. Level 168: XXXXXXX X..X..X XXXX X.0..1XXXXXXX..XXXX X..X..=======.2X..X XX.X..XXX=XXX...3.X X.XX...X=X.X4XX..X XX.XXX5.X=X.X..X.XX X......6X=X.X.....X X...XX7.X=X...8X9.X XXXXXX..a...X..X..X XX.XbX.XXXXXXX X.....X XXXXXXX 1 1D 5R, 3 1D, 1 3L. 6 1U, 0 3R D R. 2 1D, 4 2U, 3 1U 1D, 2 1L, 4 L*. 2 1U 4L, 3 1U 3L 1U 3L. 9 4U 3L 1U 2L, 8 1U 1L 4U 1L. b U*, a 1R U*, 7 1U 4L 1R, 6 3D 2R 3U. 7 R* 2D 2R 2U. 5 1D 1R 2D 2R 1U. Level 169: XXXXXX X....X XXXXX XXX.XX.X X==.XXXXX.0..X.X X==.....1...2X.X X==..XX.XX...X.X X==.XX.3.X4.5X.X X==.X.....6..X.X X==.X..7.XXX8..X X==.X.9.a..b.XXX XXX.XX.X.c....X X....X.XX.d.X XXXXXXXXX..XX XXXX The untangling is rather difficult, but you only have one trick--drop a block right of the dots after completing the left row--to clear the left side. You also have to lump the last 3 blocks close together as you put them on the assembly line to go to the left. a 2U, 7 1L, 9 1R, 3 1D, 7 2D, 9 1L. a 1D, 3 1L 1D. 1 3R, 6 3L, 8 1D, 4 2U, 1 2D, 4 L* D*. 5 1D, 1 1L 2U L* D*. 5 1U, 0 1R 1D, 5 1D, 2 1D, 0 L* D*. 2 1U, 5 1U, 6 4R. a 1U 1L 3U L* 2D. Clear the 3-column of boxes now. (UL box) 1R 4U L* D. (below it) 1R, (bottom) 3U 1R 3U L*. (middle) 1L 2U 1R 3U L* U L. 1 column down. 6 4L 3U 4L 1D. Leave it there for later. 8 1U, b 5L 2U R 3U L* D*. d L 2U follows b. 8 2D L U follows d. c 2R U 5L 2U R 2U. 5 4D L U 5L 2U R. 2 6D L U 5L 2U. c U L* 2D. 6 1D. 5 3U L* U. 6 U L. 2 R 3U L*. Level 170: XXXXXXXXX XXX...XX..XXXXX XXX......X..X...XXXX X..01.X2.X..X..===.X X.X..3X.4XX.X.X=X=.X X..XX.X5..X....===.X X.6X....7.X.X.X=X=.X X....XX..XX8.9.===.X X.a.XX...X..XbX=X=.X XX.cd..e...f..g===.X Xh..XXXXXX....XX..X X...X XXXXXXXXXX XXXXX I garbled this a bit by not taking the easy way, but it is not too bad. 5 2D, c 1D, a 1U, 2 1U 1L, 3 1D, 1 1D, 0 1R, 7 2L. f 1R, g 3R 5U. f 5R 3U. 8 1U, 9 2R 2U 3L, b 1U 1L. 8 4U 7D 2R 3U. e 10R U. The plan here is to keep the 2nd-bottom row free until the very end, but fill everything else in. UR* U 3L, bottom u 2L D, medium U 2L D. Top R D. Top block 4R, next U 2R. Now pull blocks to the DR then U* 2R, until only 7 dots are left. (lower) 5R 4U 2L. d R*-1 U* L. 5 2D R*-1 U*. 4 5D R*-1 U*. c 1U R*- 1 U*. 7 2R 3D R*-1 U*. h 2U R D R*-1 1U. The erst is pretty easy--3 blocks go to the bottom and R*-1(2 1R D*, 3 1D 2R 3D, 1 1R 2D 2R 3D) and the rest take a detour 2L of the blocks--2U R*-1, R*, R*. 0 1R 3D 2R 3D, a 1R, 6 2D R, a 1L, 6 D, then a 1D 1R 1D. Level 171: XXXXX XXXXX XXXXXX...X X...XXXX..0.1.2.X X.3...XX.XX.XX..XX X...4.5.....6..7.X XXX.8..XX.XX.....XX X.XXXXX.XXXXX9a.X XXbXXX.X..XX.....X X.c..XXXdXXX.e..XX X.f..X...XXX..XXX X.gh.i.X...jk.X X.....XX.XXX..X XXXXXX.....XXXX XXX=.=.=XXX X=========X X=========X XXXXXXXXXXX Putting boxes in place is no problem(bottom row, then top, then D L*, D R*, D) so I will focus on shuffling everything out. There are some long loops near the end. d D L*. 6 1R, 9 2D, a 1U, k 1U, e 1U 2R, j 4L D etc. k 1D 4L etc. e 1L, 9 2< 2D 4L etc. e 1D 2L 2D 4L etc. 7 4D 2L 2D etc. a 2D L D 2L etc. 6 2R 4D etc., 2 3D R etc., 1 3R 6D etc., 0 5R 6D etc. Now the left side, where you need to loop all the way back R D L D. i 1L, h 1U, i 1R, g 1R, c 1R, b 4U, 8 1R, 4 1U, 5 R*-1 etc. Toggling i L R, you can move 3 D R*-1, b D R*-1, 4 L D R*-1. 8L, toggle i, 1U, R*-1. f 5U etc., c 1L 4U etc., g 1L 6U etc., h 1L 5U etc. Level 172: X XXXXX XXX...XXX X..0.1..X X.*=*=*.X XX.=2.3=.XX XXX.*=*=*.XXX XXXX..4.5..XXXX XXXXXX..X XX XX I had trouble with this level til I noted that so many move combo starts just walled off a few blocks. There was only one other way. Basically you want to form most of the rectangle and then shuffle. 0 1D, 1 1D, *(UL) U 2R, *(DL) 2U, *(DR) D, *(bottom) 2L. 2 1L, * 2D above 4. 3 1R, (5-1R) 1U, 5 1R, *(DR) 2L, (top) L D, 5 U L, 4 3R U. Level 173: XXXX XXXX..X XX..X..X X..0.1.X XXX.X2...XXXX X..3..XX4...X X..X...5.X.6X X..X......7.XXXX XX.XXXX8XX.....X X.9X=====X.X...X X..a===*=.bX.XXX XX..X=====X...X X...XXX.XXXXXXX X.cd..X..X X..X.....X XXXXXX...X XXXXX Here is how to fill in the center: 12b75 ...8 2U. * D L U. *(DL) 3U. c 4L 2U. b 1D 4L 1U. a 2R 4L (8 3L) 2D 4L. 8 L 3D. 2 1D, 1 2L 3D 2L 2D. 4 1U L* 3D 2L D. 2 1U, 5 1L, 3 1D, 2 L* 3D 2L. 2 1U 4L 3U 4L D*. 5 2L U 3L 2U 4L D*. 9 4R 6L 2U 3L U 3L 3U 4L D*. 6 D 3R follows 9. Level 195: XXXXXXX X.....X X.0.12X X..3..X X.4.5.XXXXX X.6..*====X XXXXX=XXX=X XX=X.X=X X.=XXX=XXXXX X.====*..7.X X...XX.8.9.X XXXXXX..a..X Xbc.d.X X.....X XXXXXXX 3 1R, * 3R, 2 3D 2R, 3 2L. * 1R, a 1R, * R L U*. 8 L U*. b U*. c L U*. 7 7L 5U D R. 9 L* U 4L 7U. a L* 2U 4L 5U. d 3U 7L 4R. Now move boxes down. 5D 3R, 7D 2R, R 7D R, R 5D, 3R 3D, 3R 3D, 3R 3D, 3R 3D. Level 196: XXXXX XXXXX XX===XXXXXX...XXXXXX X.====XX..X.0.XX...X X.=.==X...X.1...23.X XX====X.4.XX.XXX...X X====X..5.....X.XXX X6XXXX..XXX...X.X X....XX.X...XXX.XX X.789XX.X.ab...c.X X..d.XX.X...XX.e.X XX.X.XXf.XXXXX...X X.g.h.....X XXXXX X.....X...X XXXXXXXXXXX The way to fill in the dots: right column, next-right, then 94 83 7 62 51 I'll only give instructions to the bottleneck since you can twiddle what you need by the open square in the middle, pushing it 1R to that square then D/R/U as needed. c 1L, 2 1D, 1 1R, 5 1L 5R L U, f 1D 6U 5R, 4 1U 1R, h 4R 1L 7U, g 6R. 6 1U. 9 3D L, 7 3D. 8 2L 3U, 7 4U L U, 9 L 4U L U, d L 2U L U. g 6L 4U L U. 4 7D 5L 4U L 4U 2R. f 5L 6D 5L 4U L U. Now to get rid of the stuff in the loop. b 3U 4L etc., 4 2D L etc., a 1R 3U etc., c 1R 5L U R 2U etc. e 1U 5L etc. 2 1U 1D, 1 1L 1R, f 4D 3U etc., 0 6D 5U etc., 2 1D 1U, 1 1L 5D 4U etc., 2 1D, 3 5L 5D 4U etc., 2 1U 5L 5D 4U etc. Finally, 4 2D 4R 5L etc. Level 197: XXXXX XXXXX...X X...0...X X..1.X=XXXXX XX2.XX=XX..XXXX X..=====.3X..X X.4XX=XX..X5.X X...X=XX.....X XXX.6.XXXXX.XX X.X7.....8.X X....XXX...X XXXXXX XXXXX 4 U 2R, 8 2L, 0 2L, 1 3D, 0 4R D, 7 5U. 2 1U, 4 3L U. 8 4L 4U L, 5 3D, 3 2D 2R. (8) 6L, 8 4R, (5-1D) 1U, 8 1D, 5 3D. (7) 4U R, (8) 6L 3U, 6 R U. 8 U L. 4 U 3R. (1-1R) R 3D U R. (2) U R 2D R. Level 198: XXXXXXX X..*..X X..=0.X X.1=..X X*=***X X..*..X X.2*3.X X..=..X XXXXXXX *(U) 1L, 1 2R, 0 2L R, * 1R. 2 2U, 3 D L, * 2U, 1 1L, * 2D. Level 199: XXXXX X...XX X.0..XXXXXXXXX XX.X.X.......XXXXXX XX.X...1X2X...X...X X..X......3.X...4.X X..XXX.XXXXXXXXX.XX X..XX.==*=====.X.XX XX.XX.*=*==*=*.X.XX X.5XXXXXXXXXX.XX6.X X..7...8..9....a..X X..X...X...X...X..X XXXXXXXXXXXXXXXXXXX Juggle a few boxes for a while and it all falls out. Push the 2nd-left box right, the right one left, and the DL right to make a row of 4. 3 5L. 4 1L, 6 1D 1U, a 2L 2R, 9 L 4R 2L, * L. 0 1R, 5 D 7U, 7 2R 3L. 8 2R 6L, 9 2R 8L. * L 3U. 4 1R 1L. 6 1D 1U. a 6L. 4 1R 1L. 6 1D 3L 3U 6L. 4 5D 3L 3U 5L. a 4R 3U 4L. 8 8R 3U 3L. * 4D 2R, 3 R 3D R, 1 D L 3D, 2 D 3L 3D. 0 1L 1R, 5 3D, 7 2U, 8 10R 3U 2L. (0 1L 1R) 7 2D 11R 3U L. 5 4D 11R 3U, 0 1L 8D 11R 2U. Level 200: XXXXXXXXXXXX X.=........X XXXXXX.X.0.A.B..X X......XX..CXXDXX X...*...X.EF....XXXX X..*.*..X..G..HIX..X X.*.*.*.X.XX..J=1K.X XX.*.*.XX..X..XXX..X X.*.*.*.X..XXXX...XX X..*.*..X..X...*..X X...*...XXXX.X..*.X XX.....XX.*.*.*..XX XXX.XXXX..*...XXX X.....*..XXXX XXXXXXXXXX A tricky level that's entertaining--well, once you solve it, anyway. The blocks are so close to the targets and yet you can't drop them there without considerable adjustments. 1. rearrange UR 2. pass through left 3. get by DR, match MOST of it up 4. fix up UR, bringing boxes through J 2L, G 2L 3D, E 1U, 0 1U, B 1R, A 1R, F 1L, J 1U. Now to the left where I will use coordinates, (0,0)=DL. 2,6 L, 1,5 L, 1,3 D, 0,2 D, 2,0 D, 0,1 DR, 3,1 R, 1,1 R, 1,6 R, 0,5 R, 0,4 3D 3U, 1,2 U, 1,0 L, 3,0 L, 0,0 2U, 2,1 L, 4,1 L. Now for below. H XXX X XXXX XX X G X XXX X F X C D E XX B XXX A XXXX XXXX A 1R, B 2R, A 1L, D 1U, E 1R, G 1R, F 1L, G 1L, E 2L, B 2L. Pull the top block 3D. Back to the UR. 1 4L, 0 2L, A 2L, B 2L, D 1U, H 2U, J 2R, 1 1U. K 3U. (detour DR: E 2R, D 1D, G 1R, E 1L, F 1U, G 1D to complete DR) K 5L, I D 2R. (H) 1R 1D. 1 3R, K U 2R D. (C) 2D 3R, (C-1L) R 2D, (C-UL) R 2D, (A-1R) L D, (B-1R) L, final 6U 2R. Level 201: XXXXX XX...X XX.0.1X XX=*...X XX=*=.23X XX=*==X..X XX=*==XX.4X XX=*==XXX..X XX=*==XXXX.5X X.*==XXXXX..X X.6.XXXXXX.7X X..XXXXXXX..X X.8XXXXXXX.9XXXX X............a.X X.b.c.d.e.f....X XXXXXXXXXX..XXXX Xg.X X..X XXXX This is the final one I solved, 249 being the 2nd-last. It's very tricky to figure out how to set things up, but once you do, it all falls out. Push the 3 red boxes 1R, the next 2R and the next 1U. Push the top one 1L and the box 1U1R of it D L. Push the 4 boxes on the diagonal all U then all R. 2 1U, f 1U 1L, bcde 2R. f 7L and now you can start shipping boxes to the DL. so close off the diagonal bit. Push the diagonal of boxes U then R, the last one 2R. Push the diagonal U then R, then U then both squares right. You should have: ** ** *** ** * f 4U R U R U R 2U. e 2R follows f, d 4R follows e, c 6R goes below D(2R instead of R U at the end.) Bring b over 8R U 8L 4U R U R 2U. g 3U 8L 4U R U R U. a 11L 4U R 2U. 9 D 9L 4U R U R, 7 follows 9, 5 follows 7 but placed 1R1D, 4 follows 5, and 3 6D 9L U*, 1 follows 3. Now 0 D 2L and you are done. Level 202: XXXXXXXX XXXXXX..====X XX.......====X XXX...XXX..====X X...X.XXX..====X X.XXX...X..===XX X.X..0.1XXXXXXXX X.X.234...X...XXXXX X.X.5.6.7.X...X...XXX X.X.8.9ab...X...X...X X.X...c..XXXXXX.XXX.X X.XXX.X.dXX...e...X.X X...X....XX.f.g.h.X.X XXX.XXXX.XXX.XXX.XX.X X....X.XXX..XX.X..X XXXX........XX.X.XX XXX..XXXX...X.X XXXX X..i..X X...XXX XXXXX This is a not-so-bad level with a bottleneck to a peg area you can stack boxes in columns, so I'll just lead you to the bottleneck, or rather 4L of it after a bit. a 2D, d 2D, 0 1R, 3 U* 4R. 2 R U* 4R, same for 5 and 8. 4 1L 5U 4R, repeat for 6 9 c. a 1U 2L U*, b 3L U*, 7 3L U*, 1 1D 2L U*, 0 1L U*. d U* 3L U*. i 1L 1U, h 5D 1L, f 1U, g 2R 4D. e 1R 1U 2D 2L, f 3R, e 1L 3D 4L 8U 3L U*. f 1D 3L 3D 4L 8U 3L U*. g 4U 4L follows f, h 1R 5U follows g, i 1R 4U follows h. Level 203: XXXXX XXX...XX X...X..X X.X.01.XXXXXXXXXX X.23...XX..X....X XX...4.X..567.X.X X.X8.9a.b.X..c.X X..d.=X=====e.XX XXX.XX==XX=X=XXX X..X..X======X X.........fXXX X......X...X X.....XXXXXX XXXXXXX everything else in UL, - - ---.-- Is an easy winner. Place 4 blocks in the DL. 3 1U, 4 1L, 9 1U. b 1D, a 2R. 5 4D 3L D 5L. f U 3L D 2L D 3L. a R 3D 3L D 4L. a R 2D 3L D 3L. c 1L, e 1L. c 1D, e 2D. 7 3D. c 4L R 3D U R. (UR of L) 1D 1R 1U 3R 1U 1L 1U. (DL of L) 3R U 3R U L. (left block) D 3R U 4R U L. (final) 6R U. 6 L 4D. 9 D 4R 2D. d 2R D. 4 2R 2D. 8 2R D 4R U 3R D. 1 3D 5R U 3R. 3 2D 3R D 3R D L. 0 2R 3D 3R D. 2 4R 2D 4R D. Level 204: XXXXXXX XXXX X.....X X..XXXXXXX X.0.1.XXX..2.....X XXXXX..XX.3X.4X..X X====..XX..X..X..XXX X=====....5X.6X.7..X XX==X=X8X..X..X..9.XX XX=X==X.X.aX.bX.X.c.X X=====X.X..X..Xd....X X====XX.X.eX.fX..g..X X.XXXX..X..h..XXi.jXX XX.XXXXX..XXX..X.....X X.........X X.kXXXlmXX X...XXXX..X X...n...X XXXXX XXXX XXXX...XX XXXXX Here's how you place stuff below: "z" will be a lookout for a while. Leave 2 blocks there and work around them. Then fill in the b's, c's, then the d's. Then take the 2 boxes on top and push them above the d's. z..z ddddd x9axc x8x1c b732c b654x 8 6D(for later). 2 4R, n 1R, l 2U, i 2U, d 5U, 9 1R, j 2U, g 1L, l 1L, m 2U, n 1R 1U, k 1D 3R, f 3D, h 2R, e 1D 1R, a 2D, 5 2D. 2 6L 3D 7L U L. d U 5L 3D 6L U R. 7 1L 3U 6L 3D 7L 4D 1L 3D. This creates two toggles to go past. c follows(c 1L, 9 1D, c 2U 2L 3U etc.,) but 3D 2R U when it's on the dots. (c) follows it as does (c-1D)--use the toggles. DR block 3U 1L 2U etc. (to 4) New DR U* 2L 3U etc. to 5, and now place the one toggle L 4U, the other D 6L 3U. Then new DR R U* etc. down the chute. Bring the 3 stacked blocks over-- the top 2 1R U* etc, and the bottom 1U 1R U* etc. and now push the upper z 2L. The next block will go in the niche below. Then you can put the boxes in the 3-high pit to the right. Then push them all left. You're really going to start looping here, e.g. D 5R U* etc, then bring all boxes back left, then once they're gone, (h) goes 2R 3D 4R U* etc, and 3/5/a go where it was and follow it. To finish, 1 1R 2D 2L, 0 3R 2D L. Level 205: XXXX XX..XXX XXX.....X X.0..1..X XXXX X..X.XXXXXXX..XX X.2...X.3......X XX..4XX.56X..X.X XX...7....X...X XXXX X..XXX8.9.a.bX XX..XX XXXX X...X.c.X X.===X X..d.e..X X.===X XXXf.gh.XXXX===X X..X...i=====X XX....j.*X.==X XXXXX..====XX XXXXXXXX On the right: 761 851 941 cba31 d 21 eeee 2 1R, 4 4U, 1 1R, 7 2R, 3 4R, b 5D, i 5R 3U, * U 4R 2U, c 1U, e 2R 2D R* U. a 1D, c R 4D R*. h 2U, i U 2L, j 3R U 3R D R. (h-1D) D 4R U 3R D. (g) 2R D 5R 3U R 3D. (c) 2D R D R* 3U R 2D. (a-1D) 2D 2R D 5R 3U R D. 3 6D 2R D 5R 3U R. 9 1L, d 4R 2D 5R 3U. 9 2D R follows d. f 1U follows 9. 6 4D 5R follows f. 7 1R 3D follows 6. 5 1R 4D follows 7. 8 1U 1R 3D 5R 3D 3R. 4 5D 5R 3D 5R 3D 2R D 4R. 0 2R follows 4, 1 2L follows 0, 2 1R follows 1. Level 206: XXX XX=XXX X====X XXXXXXXXXXXXX====X XX...XX.....XX====XXXXX X..01XX..2..XX====....X X......34.5X..====X...X X..6.XX.78.X.X====X..XX X..9.XX.a..X.XX.XXX..X XX.XXXXX.XXX.........X XX...b..c.XXXXX.XXX..X X.dXXX..X.XXXXX.X XXXX X...e...X.......X X..f.Xg.h.iXXX..X X.jklX.m...X XXXX X....X..no.X XXXXXX...XXX XXXXX This is another level that is easier to compartmentalize than to describe the exact steps through. There's the breaking out bit and arranging the boxes in pegs at the end. Once you figure out how to put the pieces in and how to get started, the rest of the level is a lot of box pushing. First, the pegs: x====x x==== 3====x1 x====x xx xxx2 You can fill them normally until you have 4x4 left. Then push boxes to the indicated spots in the order indicated. Now here is how you fill out the 4x4 area. The boxes on the side get tipped in last. You will need to use the side entrances for the later bits. x9876x xab--x -c53x x1d42x xx xxx 2 1R, 8 1D, 7 1L, 4 1U, 3 5L, 9 1L, 6 1U, 9 1R. d 1D 1U, e 3R, g 2D, h 1R, i 1U, h 1L, i 5R 6U 3D 4R 3U. c 1L, a 2U, d 1D 1U, h 2R U 5R 6U 3D 4R 1U. Now you can loop around freely(just d 1U 1D) and things are less touch and go. e 1D 3R 1U 5R 6U 2L. Now the side boxes are positioned. From the entry(last 13): 2U L 2D, 2U 2R 2D, 2U 2R D, 2U R 2D, 2U R D, 3U 2R, 3U R, 3U, 2U L U, 2U L, 2U, U and then place the side boxes in. And now for the actual walkthrough. From here I will just describe how to get boxes in place, R of the DR chamber. m 2R, n 1U, o 2L, n 1U 2R 1U. m 1R 2U. o 1U 3R 2U. g 3U (d 1D 1U) 1R 1D 3R 1U. Now the DL. d 1D 5R D 3R U. j 2U 5R D 3R U. l 2U 3R D 3R U. k 1R 2U 3R D 3R U. f 1U 4R D 3R U. b 3L 2D 5R D 3R U. c 5L 2D 5R D 3R U. Upper left boxes go: L 4D etc., 6D etc., L 6D etc., D L 6D etc., D 2L 6D etc. Upper right go: 6L etc., D 6L etc., U 5L etc., L 2D L* etc.(the only one that saves time really), 2L D L* etc., U L D L* etc. Level 207: XXXXXX XXXXXX..X.X X......XXX XXXXXXX X.X.X.===X XX...XX X.....===X XX..0.X X.X.X.X=XX XX..1..X X.....X=X.XX..2..X X.X.X.X=XXX..3.4.X X.....X=XX..5.6..X X.X.X.X=X..7.8.9.X X.....X=X.a.b.c..X X.X.X.X=.d.X.e..X X.....X=*=.XX..X XXXXXX XXXXXXXX da75321 1U, * 1R. b86 1R. 12357ad 1D, 12357ad 1L. d 1L U* 2L D 2L 7D. 12357a 1D. 12357a 1L. a 1L U* 2L 6D L. 12357 1D, 12357 1L. 7 1L U* 2L D 2L 5D. 1235 1D, 1235 1L, 5 1L U* 2L D 2L 4D L. 123 1D, 123 1L, 3 1L U* 2L D 2L 3D. 12 1D, 12 1L, 2 1L U* 2L D 2L 2D L. 1 D 2L U* 2L D 2L D. 0 L 2D 2L 2D 2L 2D 2L D 2L U* 2L D 3L. 4 3L 2D 2L D L D 2L U* 2L 8D. 6 4L 2D 2L D 2L U* 2L. 9 1U follows 6 but 1U at the end. 8 4L follows 9. 6 D 3R, 8 1L. c 1U 4L D L D 2L 8U R. *(DR) 2L. c 3L 2D L. e U 3L 2D. 9 2D R D*. 8 D 2R D*. Now you can move the rest of the blocks into a good position as well. R* D* the UL. U* R* 2D R D* the 4 in the column. 7U the DR block then 2R. Top block 3R 4U R 2D. Next-top 3R 6U R D R. Last 3R 8U R D. Level 208: XXX X...X X..0..X X.X...X.X X.X..*..X.X X.X..*.*..X.X X.X..*.*.*..X.X X.X..*.*.*.*..X.X X.X..*.*.*.*.*..X.X X.X..*.*.*.*.*.*..X.X X.X..*.*.*.=.*.*.*..X.X X.X..*.*.*.*.*.*..X.X X.X..*.*.*.*.*..X.X X.X..*.*.*.*..X.X X.X..*.*.*..X.X X.X..*.*..X.X X.X..*..X.X X.X...X.X X.X.X.X X X X I groaned when I saw how hard this didn't have to be. The important thing is to get to the center quickly. UL diagonal 1U each, push the 1st 2 in the next diagonal 1L, then push the box 2D onto the center peg. Push a box 3D then loop around and push the one off the diagonal 1R. Push the top box 1R and now push each box 1D, except the right one(3D) and you win. Level 209: XXX X=XXX XXXXX===XX X..X.====X X..X.X...X XXXXX.=X..X.0XX X...X===X...1.X XXXX X...=...=XX.2.XXX..X XX.XX..X3.X.4......X XX=X.5XX.6XX..XXX..X XX.=*....7...8.X..9XXX XX.a=XbX..c.d..X..e...X X.f.=X...X.XXX..gh..i.X X...=XXXXX.....XX..X..X XXXXXX XXXXXXXXXXXXXX h 1U, e 1U, 9 2U 4D, 1 2L, 2 L, 4 U, 2 4U L U L U. 2 L 4U L U L. 4 R D 4U L U. 0 D L 4U. 8 1L, d 1L, 8 1R 4U L 3U 2L. 7 1L, c 1D, d 2R, 7 2R, c 1U 1L. d 1R 5U L 3U L. g 2L 6U L 3U. h 1R, e 1R, h 1D. e 2U 5L 5U. 7 3R 3U. 5 4U, 3 4D. a 1D, f 1D 2R, a 1L. * 1L 1D 4U 4R (5 4D) 2U. b 1U 2L 1D 4U 4R U R. 6 1D 7L 1D 4U 4R U. c 1L 1U 4L 1D 4U 5R. 7 4D 10L (c 2L U) 1D 3U 4R. 3 2U, i 1U 3L, (i-2L) 1U, (i-1L) 5L 3U, 3 2D, (i-1L) D 10L. 7 4L 4R, * 1D. a 2R. 7 4L 2D. 5 2U L. 3 5U. (e) D 4L 2U L*, (e-1L) D 3L 2U L*. Level 210: XXXX XXXXXX..X X.......X X..XXXX.XXX XXX XXXXX.XXX....X XX.XXXX...012.X....X X.34...56.7...X====XX X..89aX....b..X=====X X.c...X.de.fg.X=====X XXX...X..h....X=====X X...X.i.j.k.X=====X X.XXXXXXX.XXX=====X X...X..l.m..X=====X XXX.X.no.p.qXXXXXXX X.X..r......X X.X.stu.vwx.X X.X.......X.X X.XXXXXXXXX.X X...........X XXXXXXXXXXXXX This one just takes forever. Place items in the right column, then the bottom row to the top. You have the space in the final area so this should not be a problem. 3 1D 4 1R 8 2D. r 4R l 1L o 1D 1L, m 1L, p 1L. 1 into the box. 2 1L, box. 0 1R, box. 7 1U 1R, box. h 1R, j 1R, h 1R 4U 1R box. 5 3D. 6 2R U R box. b 1L, f 1U box. b 1R, 3U, box. g 1L 3U, box. a 2D, 4 7R 2U, box. a 3U 6R, box. 8 1U 7R 2U, box. 3 3R U 6R 2U, box. c 3R 2U 6R 2U, box. 8 3U 8R 2U, box. 5 2U 3L 7R, box. e 3U 2R, box. d 3U 3R, box. j 3D U* box. k L 3D U* box. i 3R 3D U* box. 1 2 3 4 5 6 7 89a bcd 4 R U* box, 2 R U* box, 1 3R U* box, 3 3R U* box, 6 3R U* box, 8 3U 3R U* box, 9 3U 2R U* box, a R U* box. 7 2L U* box, 5 D 2L U* box, b 2U L U* box, c U 2L U* box, d 3L U* box. Level 211: XXXXX XXXXXX XXX...XXXX XXXXX....XXX.0.1..2.X XXXX..XX.X3.4....5.X...X X====...67.8.9..a...XbXX X==.X.XX.X...XXXcXX.X..X X====....X.XXX....X....X X====....X.XX..d..XXXe.X X==XXXXXX..f..X..XXXX.XX XXXX X...XXX.......X XXXXXXXXXXXXXXX d 1R 1D, f L R, 8 R, 6 D, 7 5L R 3D 4L D. 3 D 6L R 3D 3L D. 6 2U D 4L R 2D 4L U. 4 3R a 1R c 2D. 4 5L D 5L 2D 3L U. 8 U 3R 5L D 5L 3D L*. 9 8L 3D 2R. (save for later) e 1U 1D, a 12L 3D 3L. 5 7L D 5L 3D 2L. 1 L 2D 12L 3D L. 0 R 2D 12L 2D L*. 2 4L 2D 12L 2D 3L. b 2U 4L 2D 12L 2D 2L. 9 3L. f 1L 4U L*. e 5U 4L 2D L*. c 1L, d 4U L*. c 1R 2U L*. Level 212: XXXX X..X X..XXXXXXXX XXXXXXX..X......X X...X.X.X.X.X...XX X.0.....1..XX..2.X XXX.3X.X..X.X.....XXXXXXXXX X..4..X..5X.X.67.X...X.X..X XX.X...X.....XXX....8.X.X..X X..X9...X.XXX..X..X.abX.X..X X....cXX.d..X...XX.e..X.X.XX XXXXf.g.X....XX..X...h....==X X..X....XXX.X.i.j.XXX..XXX=*X X.....XX..kl....m.....XX====X X..XX..XX...n..XoX..XX====*=X XX.X..p..X.X.qXX..XX====*=XXX XX.XX..r..X.s.X..X====*=XXX X....t.XXXX...X.====*=XXX X...X..X X..X..==*=XXX XXXXXXXX XXXXXXXXXXX q 1D, s 1D, n 1U, l 3U, d 8U. 3 3D, 9 2D, f 2D L. t 3L 4U, 9 6D 3L, 4 10D, 0 6D. 1 6L 2D L, 5 2U 6L R 3D. l L 5U 5L D. k R 3U L 5U 5L. n L 3U L 3U R 2U R. m 1R, o 3D, m 6L 3U L 3U. j L D 5L, i R D 2L D, j 5R, i 3L, j 2L D, o 5U 2L, *(2nd-lowest) 4L 5U. *(lowest) 2L, *(next) 2L D 2L, *(next) 2L D 3L, *(next) 2L D 3L. Now you are ready to chip away at the upper right. h 1D, e 1R, b 2D 5R. e 1L 1D (h 2U) 6R 3U 6D 2L D 2L. 8 R 3D 4R 3U 6D 2L. a R 2D 4R 3U 6D R. h D R* 3U 5D R. 7 2U, 2 3D 4R 3D 4R 3U 6D. *(UR) 1R, then *(right of 2) D, the other 2R L, the one below L, and the top one 1R. This allows you a path UR after the blocks close the UR. 6 2R D 4R 3D 4R 3U 4D, 7 R 3D 4R 3D 4R. Inside, U R into the UR square. Now working from the UR DL, U 2R U, U 2R U R U, both 1R below, top R U 4R, bottom U 2R U 2R U 2R. (j) 5D 3R U 2R U 2R U R, i 2R 5D 3R U 2R U 3R. Now here is the order to fill the rest of the holes in. You'll want to push the bottom box 3R at the end and then fill in the bottom. You may need to push 2R U etc but there is nothing brilliant left. 21 8753 edb964 ihgfca *... < jkl (q 1U) U 3R 4D etc. s 4U 4R 4D etc. q 3U 3R 4D. (k1D) 2R U 4R 4D etc. (5-1L) D* R 3D R U 4R etc., d D* R 3D R U etc., (1-1R) 2L 3U D* etc. The looping gets worse. (0) 5R 3U D* etc., (0-1D) 1U 5R etc., (4-1L) R 2U etc., (g-1L) 6U etc., (g) L 6U etc., (c-1U) L 4U etc., (c-2U) L 3U etc., (c) 2U L 3U etc., (t) U*-1 etc. Well, this is an interesting puzzle. (t-3L) 2R, (t-3L-4U) 3D, (t-2L-4U) 2R 2D, p 2D, (p-1L) U*-1 etc. (t-1L) 2L 2R, (t-3L-1U) 3U 3R 2D U*-1 etc., (t-1L) wL 4U 3R etc., r 2L U*-1 etc., p 1U 1L etc. Level 213: XXXX XXX..XXXXXXXXXXXXXXXXXXXXXXXXX X......................X=====X X.....X.................=====X X.......XXXXXX..XXX.....==X==X X..XXX0X...X..12..X...X..X===X XX.....X...34..5X.XX...XX.=X=X X...XX.X.6X..7..X....8..X.===X X..XX.9XX.a..X..bc.XXX..X.===X X...X....d..XXe.X.X.......X.XX X...X..XXXfg...XX.X...X...X..X X...XXXX.X.h.i.X.j..X.....X..X X........X..Xk....l.X...X....X X.X.mno...X.X.X..X....XXXX...X X...X.......X..XX.X.......X..X X......X...X......XXXX.......X X....XX......................X XXXXXXXXXXXXXXXXXXXXXX..XXXXXX XXXX A sprawling level but once you realize the plan and how to put pieces in order, it goes about as quickly as you could hope. ebaa8 fc997 gdX67 667 1X7 347 257 1-9, a-g is the order. It is tough to move pieces to the bottom, but you can get a few. n 1D, o 2R D R 2D R--1U when you can, 4R U* L U. m 2R follows o, but stops 2D before you push it left. n 1R follows m, then push 1L. 1 1D, 2 1R, 5 2D, e 3D, i 1R, k 4D. Kick k R--1U 4R U*. e 3R, j 2R, l 1U and now e L* D*. This clears the bottom bit. 1 3U R*-1 2D L. 5 5U R*-1 2D. 4 1D, 3 2L R* 3U R*-1 D. 4 1U 3R 3U R* D*. 7 2R 4U R* D*. 9 D U, d 2R, 6 U(a 1L) R* 3U R* D*. a follows 6. f 2U L 2U follows 6. ?? e 8U etc. h R* 8U etc. g 3R 7U etc. f D follows G. The rest is not too bad, 2 L 2U etc, c 1U, b 2L 5U etc., b 1D 3L 5U, k D L* 2U R and j R follows K. 8 4L D 2L etc. Level 214: XXXXXXXXXXXXXXXXX X===...X....X...XXX XX=====..0XX.X.X.1.X X======X..2..X..3..X X======X..X..X.X.X.XX XXXXXXXXX.4..5.X.X..XXX X.....X6XX7.XX.XX...X XX...8....X.9..a...X.X X..XX.XXX.X..XXXXXbX.X X.c.de.....f...g.....X X.h....iXXj.XXXXXXXX.X XXXXXXX....XX XXX XXXXXX Filling stuff in is not too bad here. You can get the top row, then the bottom two, minus the right column, then the last row and the last column. You have to twist around to get there though. j 1U, f 1U, 9 1U, 7 2U, 2 2L U, 0 1D, 2 3L U 3L. 0 L U 5L U. j 2L, 6 4U D L U 4L U. 4 1L 2U L U 3L 2D 4L. g 4R, b 2U, a 1L, 3 1U, 5 4L 2U L U 3L 2D 3L. 9 1U 4L 2U L U 3L 2D 2L. 7 1D 3L 2U L U 3L 2D L. f 3U 3L 2U L U 3L 2D. Next row: a 3L 2U 3L 2U L U 3L D 4L. 3 5D 4L 2U follows a. 1 1L follows 3. b 1D, g 8L 4U follows 1, b 2D follows g. 8 1L, e 1D, j 3R 4U 3L 2U L U L*. i U 4R follows j. d 1L, e 2R follows i. h 5R follows e. c 1D follows h, then 2D. d 8R follows c, 8 2L 3D follows d. Level 215: XXXXXXXXX X....X..X XXX.X0..1.XXXX X..2..XX==X..XXX X.X..3.X==4.5..X X.67..8X==..X..X XX..X..===X9...X Xa...X===X.b.XX X....X===c..XX X.XXd.XXX...X X...e.....XXX X..XXXXXXXX XXXX 4 2L 2D, c 1R 4L, 9 1D, 5 4L. 4 1R 1U 1R. 9 3U R. 3 1D, 8 1D, 3 1R, 8 2R 2D. 3 1D 2R D L. e 3L, d 4U R D 3R. */1 1D. 0 3D, e 1D. 1/* 1U, e 2R, 1 2L, * 2U, e 2U. 0 1R 1D 2R 1D. e 1D, * 2D, 0 2R D. 7 1D, 2 1D. 6 4R D 3R. (UR) 3L U. 2 D 3R D 3R D.7 U 3R D 3R. a 2U 4R D 2R. e 5U 4R D R. block 1L on peg, other L 3U 2L. Level 216: XXXXXXXXXXXX X==========X XXX=X=X=X=X==X X...=========X X..0.1.2.*=*=X XXXXXXX.XXXXXXX XXXX...X....XX..X XX....3.X....X.4.XX X..X5X.XXX.XXX6...XX X.7..8.9...X.a.b.c.X X..X.d.XX.......Xe.X X...fXXXXgXXXXhXX..X XXXX..XX...X....X..X Xi.XX...X.X.jk..X X...X.l.X..m....X XXX.X.no.X..p.XXX X.X....X.q.XX X.XXXXXXXX.X X..........X XXXXXXXXXXXX 0 1L, 1 1L. h 2D, j 1D, k 1R, p 1L gets you to where you can almost loop around. f 1U, 3 1L, 9 3R 3U R 3U 6R. 2** 1L. 6 1R 2U L*. **2 1R. Now work on the center area with the 4 boxes l-o-n-g. g 2D, l 1R, g 4U and R 3U 2R 3U. n 6U etc., o L 6U etc., l D L 6U etc. Place the 1st 2U L U of the entry and the other 3 on the top row, doing the same thing you did for 9. Toggle 3 as you loop each time. For the last 3, toggle 2**. Bring 8 up next, toggling things and R* 3U R 3U. Put it on the top row. Now you can loop back counterclockwise, so you can bring 0 3D L 3D L 3D and back up and into the center-right niche. Then push each * 1L. This affords you space to put stuff on the top, without toggling all the time, and that's what you'll do next, with 3 1R 2D 4R etc., 5 1D R* etc., f 2U R* etc., i 4U R* etc., (* 2R) d 1L 1U R* etc--can fit into the UR niche. * 2L. Now for the DR. Now 2 L 3D L 3D L 5D. Have the first * follow it til it's 2U, then kick it back up. to the center left niche, 2 to the center right. Repeat with 0/1 moving to the far left/right niches. The other * can go along the top. The DR presents more of a problem. k 1D, c 1L, e 2D, 4 1D, 6 3D, 4 1R, b 1U, c 1R, 4 1D, c 1D. 6 1U 5L 3D 4U R 3U R 3U R* U*. a 1R (long loop) 1D 5L 3D 4U (another loop) 1R 3U 1R 3U 5R U. Now push the 4 boxes below R*, R to L. From here on you just move stuff into the final row...except you need to remember to push one block 3L U, another 4L and the next 2L before completing the row. Do that with your first three blocks before you forget. b 1L 2D 5L etc. 4 2L D 5L etc. c 1U 3L 1D 5L etc., e 3U 3L 1D 5L etc. (first one in the row), j 1U, m 2R, h 4U D 5L etc. j 1L 3U 5L etc. m 1U 2L 4U 1D 5L etc. and fill in the 2-row. Now let's shortcut the loops and concentrate on how to get to the lower room. 4 2L D 5L etc., b L 2D 5L etc., 6 1U 5L etc., c 1U 3L 1D 5L etc., e 3U 3L 1D 5L etc. j 1U, m 2R, h 4U 1D etc., k 2L 1U 1L 3U etc., q 1R (loop) 3U 1L 3U etc., p 5U etc. Now push the final two blocks R, 2R. Level 217: XXXX XXXX XXX..X XX..XXX XX.==.XXX...0.XXX X====.X.....X...XX XXX===.X...1XX.2...X X..===.X.X....3..4.X X.X==.X...XX.5..X.6X XX...X.7.8...9..XX..X XX===.XX.aX.X..XXXX.bXX X.=X=XXX..Xc..X...X.d.X X.===.e.X....X..f.X.X.X X.g..Xh...iXXX...jkl..X XXX....X............XXX XXXXXXXXXXXXXXXXXXX e 3L, g 2R 3U R 2U 2R 3U R. e R 3U R 2U 2R 3U. h U 2L 3U R 2U 2R 2U R. 9532 1R, 0 2L, 2359 1L. 8 3R, 7 2R, a 3D, i 1U. a 3L U 2L follows h. i L D 3L U 2L 3U R 4U. c D 2L D 3L U 2L 3U R 2U R 2U. 7 L 4D 3L U 2L 3U R 2U R D. 8 4L 4D 3L U 2L 4U R 2U 2R U 2L. Note the gap behind the bunny's ear that lets you do this. 2359 1L, 9 5L 4D follows 8. 5 1L 1D follows 9, 3 1D 1L follows 5, 2 1D 1L follows 3, 1 D 3R follows 2, 0 D L 2D follows 1. That clears the upper bit and now for the lower bit. 4 3L D 2L D 5L 4D 3L U 2L 2U L. l 6U follows 4 but goes 4L 2U, then j 1U k 1R follows l. j 1D 2R follows k. f 1D 3R follows j. d L 4U follows j, then 2U. b 1D 1L follows d, and 6 3D folows b. Level 218: XXXXXXX X..X..XXXX X.0X1.X..XX XXXXXXXX..X..X...XXXXXXXX X====..X.2X3.X..4X..X...X X====X.X.....X5.........X X==X=....6X..X.7....X8..X X===..XX..X9.Xa..X..X...X X====.XX.bX.....cXXXXXXXX XXXXXXXX..XdeXf..X X.gX..X..hX X..X..X...X XXXX..XXXXX XXXX d 2D, 4 1D 6R 1D. 7 3U L. c 3U 6R. h 4U 3R. e U 4R 2U R. 9 2D, 3 2D, 2 D 3R 3D 4R 2D. 6 U 3R 3D 4R. Now you can kick the left boxes into the main part. You want to arrange it as follows: 342a 3419 34X8 346 3457 3 U 3L D 4L D 2L 2U R. 1 3D 3L D 4L D 2L 3U L. 9 4U 3L D 4L D 3L 3U. d 5U follows 9. a D 3L 3U 3L D follows d. f 1U follows a. 5 3D 3L 3U 3L D 4L 2D 3L. 7 6D 3L 3U 3L D 4L D 2L 3U. 0 3D 3R 3D 3R 2U L 2D 3L 3U 3L D 2L 2U. Bring b and g back the same way, following 0. Then move (c2UR) through to the bottom(3L 2D 2L from the bottleneck) then U4R of that(3L 2D L) then 1D of that(1U to start, then 3L D L) then 1L of that(3L 2D) then 2L of that(start U 3R L*, end 3L 2U) then c and h(2U/4U R 3L to start, then 3L U* to end.) Level 219: XXXXXXXXXXXX X..=..XX...X X.X=.......X XXXXXX.XX===X.XXXX XX..XX===XXXX.....XXXX X.0.XX===....1.X..2..X X.....==.XX.X.XX.XX..X XXXX3XXX4X.5..X...X.XX XXX..X....XX6.78.X.X X...9a.X.X.b.X.cXX.X X..................X XXXXXXXXXXXXXXXXX..X XXXX 7 1D, 8 1L, 1 6L, 3 3D 4R, c 5U 2L 2U 1R 5L U 2L. This one will toggle back and forth quite a bit. 2 2L U 2L 2U (c 2R 2L) 4L D R. 8 1L, 7 1D 4R 5U 3L 1U 2L 2U (c 2R 2L) 1R 5L 1R 1D. 6 2D 5R 5U 3L 1U 2L 2U (c 2R) 1R 6L. 8 2R 4U 2L 2U (c 2L) 1R 5L 1D. That completes the top. 1 D 2L, b 1R 4U 7L U. 4 3U. 5 2R 2U 6L 1U. 1 2R, 0 D 4R. One row to go and it is an easy one. 3 R* 5U 3L 3D 3L 3U L*. 9 1D R* follows 3, a 1R 1D R* follows 9. Level 220: XXXXX XXXXX...X X.......XXXX X.01XX.XX..X XX..X.2..=*X X.XX...X==X X.XX.XXX=*X X.XX...X==XXXXX XXX.XXXX.X=*X...XX X.3......X==X4.5.XX X.X.X6.X.X=*X.....X X...X..X7X==..8...X XXXXXX.X.XXXXXXX.XX XXX.X.XXX..X...X X.9....a.....b.X X.X.XX...XXXXXXX X...XXXXXX XXXXX Somehow you need to kick the *'s on the right to the left. It requires a big shuffle, actually. 0 U 4R D. 8 2R U 2L, 5 L. (*-LO) D 5R. *'s 2D. 2 3R ((8-2R) 1U) 6D. *'s 2U(all 3, U to D, be sure to loop.) (2-1U) 1D, 1 U 3R D. (3) R 6U R, (6) U 3L, (9) R 4U, (a) 5L, (b) 6L. (right block) 4D. (DL red) 1U, (DR red) 3D 3D 5R U. (DL) 1D, (each right) 2D. (2) 3R 2D, (top red) 2U, (DL) 2U, (DR) 2D. Again (2-1U) 1D, (1) U 3R D, (3) R 6U R, (6) U 4L, (9) R 4U, (a) 5L, (b) 6L. (right box) 4D, (DR red) D 5R U. Each red 2D, (2) 3R 2D, right red 2U. Now repeat the whole hokey-pokey moving (b) 6L at the end. UR red 6D, the other reds 1U. Right red D* 5R U. Now push the reds down all the way to the bottom and (2) 3R D*. (2-1U) D 3R D*. Bring (1) and (3) over too. The path is just a combo of the loops you.ve been making. Now move 6 to where 3 was, 9 to 6, a to 9, b to a.