Knuckles' Chaotix By wdg8 V1.01 Index 1.Story 2.Controls 3.Characters 4.Walkthrough 5.Bonus Ring 6.Special Stage 7.Two Player 8.Items 1.Story Tomorrow's the big opening day for Carnival Island, a huge amusement resort with the latest in high-tech rides and games. As guardian of the island, it's Knuckles' job to make sure nothing goes wrong before the grand event. Unfortunately, the evil Dr. Robotnik has other plans. He needs fuel for his latest diabolical device, and the Power Emerald that supplies electricity to the entire island fits the bill perfectly. His awful new invention, the Combi Confiner, should help him get rid of that annoying echidna and his friends. When Knuckles returns from patrolling the far end of the island, he discovers that Dr. Robotnik has imprisoned all of his friends-Espio the Chameleon, Mighty the Armadillo, Vector the Crocodile and Charmy Bee. After he chases the Doctor off, Knuckles discovers that he can rescue one friend at a time by using Ring Power... only the power that sparks between the rings holds the two partners together like a magical rubber band. Never held back for long, Knuckles finds that with a little teamwork, he can use the stretching and snapping action of the Ring Power to double-even triple-the partners' speed. And they need all the speed they can get. As Dr. Robotnik drains the power from Carnival Island, everything on the island begins to break down! Robotnik must be stopped, or by tomorrow morning-the morning of Carnival Island's big opening day-the grand amusement park will lie in ruins! 2.Controls Move: D-pad (Duh!) Jump: C Stop your partner: B Pick up your partner and through him/her: B Call your partner to stand in the same spot you are: A (cost 10 rings) Pause: Start (What else) Super Spin: Hold down when running Spin Dash: Hold down and press C (Charmy, Heavy, and Bomb can't use this Snap Up: If your partner is on a platform above you, hold down until the band turns red (One player only) Forward Snap: Press and hold B then hold left or right, when the chain turns red, release B (One player only) 3.Characters Knuckles Guardian of the Floating Island. Can glide by holding C after jumping and can climb by gliding into a wall. Vector Loves "jammin". Can get a power boost by pressing C in midair and climb just like knuckles. Mighty He's Knuckles' best friend. Can kick off a wall by pressing C. Charmy Likes flowers and can fly by pressing C. Espio Has a bad temper. Can run along walls and ceilings by holding C. Heavy and Bomb These two are characters that you get if you mess-up when playing the Combi Confiner. They have no special abilities. 4.Walkthrough I recommend using Knuckles for all levels. 4a.Opening #1-This part is easy. Just go straight until you reach Dr. Robotnik. He'll give you Espio as a partner. #2-Just press start to skip this one. #3-Get the UP item if you want to try it out. Now go straight. When you reach the door, you need to have Espio stand on his switch and you stand on yours. Use B to do so. Repeat again in the next room like this one. #4-Do the trick above again. If you use the forward snap you can pass the next section very quickly. Go on, you shouldn't have any problems. #5-Not much to say here, except get as many rings as you can. Don't miss the UP, it will let you get the 10 above. Shortly after this you can climb the left wall for 2X10. #6-This is a small one. Just make sure you get the big ring over the clear sign. 4b.Botanic Base Level #1: Try not to fall down the first pit. Be sure to get the METAL RING. If you lose the first, there is a second METAL RING next to the red spring. After this be sure to get the SHOE and 10 on the ledge in the upper right corner. After this look out for the 2X10 on the upper left edge, after you go high up. -- Avg. ring amount is 125-135. Level #2: Be sure to get the METAL RING just after you turn around. Just before the springs is an UP, after is a SHEILD. If you got the UP, you can get lots of other power ups in the next area, including a SWITCH. After the first elevator you can get a 10 by going to the left. Keep going left until you get to the second elevator. At the bottom you'll get a SHOE. 120-130 Level #3: After the turnaround, go down to get the 10 and use the spring to jump up high and get a 10. After going down stay to the left. Get the UP soon after the first elevator. 110-125 Level #4: From start, go up as high as you can. Here you'll find a warping door with lots of 10 inside. 150-200 Level #5: Boss: Hit the boss when the electricity around him disappears. 4c.Speed Slider Level #1: To the left of first spring you'll see a CHANGE. To the left is a BONUS RING. This is a very short level. 60-75 Level #2: At the first spring, hold right along the right wall. You'll find a shield. At the first elevator go right and you'll find a BONUS RING. Later you'll go very high up then go to the left. Go down very far and you'll find a BONUS RING. After that go right and follow the path. You'll go around the area you were just in. When you get to the top if you're at on the highest ledge, throw your partner up. 75-125 Level #3: Not much to say about this level; Speed Slider stages have less hidden things. 100-125 Level #4: At about 2 minutes, try climbing high and going left. You'll find a BONUS RING. Go down to find the CLEAR sign. 110-115 Level #5: Boss: Just hit the big blue ball. 4d.Amazing Arena (To finish these levels you must turn on a clock) Level #1: Not much to say about this level. After about 4 minutes of playing there will be a fake wall on the right wall when going up. When you get to the boss just toss your partner at the head. 100-125 Level #2: Don't take the second warp pad. Instead get the BONUS RING to the left. Same strategy for the boss. 100-110 Level #3: Sorry, nothing to say here. 100-110 Level #4: Use Charmy for this level. 75-100 Level #5: Boss: Throw your partner at him while avoiding the enemies. 4e.Marina Madness Level #1: You'll find a BONUS RING if you stick to the left walls, then get a shield on the opposite wall. Go down and get the 10 to the left. Look for the BONUS RING on the left after you make the ship lower. After going up, look on the right wall for a METAL RING and SHOE. Go left and up then right and up. Look up at the first big drop to find a 2X10 and a DOWN. 120-130 Level #2: Go left and get the SHIELD and 10. There are some METAL RINGS you'll easily find. Later you'll find a 10 and a SHOE on a ledge on the upper left about 1.5 minutes into the level. There are 2X10 to the left. After moving the ship, go left on the bottom to get a BONUS RING. 150-170 Level #3: There doesn't appear to be anything hidden in this level? 75-100 Level #4: Be sure not to get the UP about one minute into the level; you can't get the 10 and CHANGE if you do. There is an UP just after the first UP, so if your partner got the first while you got the 10, now's your chance to get another. 80-110 Level #5: Boss: Wait until he comes out of his shield then hit him. I recommend you do so by throwing your partner. 4f.Techno Tower Level #1: When you flip the switch, go down and left. Look for the BONUS RING on the left after going up. If you miss it, just go left to the switch and try again. Go up and get the 10 hidden behind the Robotnik picture. Go up and get another 10 hidden behind the Robotnik picture. At the top of the springs throw your partner up to continue, and get the 10 hidden behind the Robotnik picture. Go left and you'll soon find a BONUS RING. 110-125 Level #2: Don't go behind the first Dr. Robotnik, it's a DOWN. Go down when you reach the first switch. You'll find lots of items here. 100-110 Level #3: Look behind both of Robotnik pictures. Above the first switch is a BONUS RING. Below it are items. 125-140 Level #4: To the right of the switch is a BONUS RING. Below it are more items. Level #5: Boss: Hit the red ball. You can throw your partner to hit him without getting hurt. 4g. Metal Sonic Try to get the roulette to land on the X. If it lands on 1, 2, 3, or 4, a trap will appear. After hitting the X 4 times you move on. 4h. Red Metal Sonic Part 1: Hit his left arm. Part 2: When his hand drops hit it, but don't let it drop on you. Part 3: Hit him when his laser is charging. When he fires, don't jump. 5.Bonus Ring These are rings that are hidden throughout the levels. If you have 20 or more rings they will appear. In them you are in a free-fall. You slowly lose rings and there are items to get, which include the following: Exit 10 Rings 500 Points Down (does nothing) Red spring Yellow spring 6.Special Ring At the end of the level, there are rings that appear after you get 50 rings. The more rings you have, the more time you get to complete the special level. In the level, you need to collect blue spheres without falling through a hole or letting time run out. Avoid the spikes and blades. When you touch them you lose rings and time. There are two parts each with a set number of spheres to collect. If you collect all 6 rings you'll get a better ending. To get them easier just set the saving on manual when you start the game and reset the game if you fail. 7.Two Player This is the same as one player except player two controls your partner. I don't recommend in playing this. If your partner touches an enemy, you lose all your rings instead of just one. 8.Items 10 - 10 rings UP - makes you big DOWN - makes you small CHANGE - you control your partner METAL RING - if you get hit, all of your rings stay together as one big one SHIELD - Lets you get hit once without losing rings Credits Sega created the game, story, characters and the levels. I have previously provided an email address to obtain permission should anyone wish to repost this guide or if there are any questions, but excessive spam has forced me to remove it. This document is for personal use only. It may not be posted anywhere except on GameFAQs.