______ /\ _ \ \ \,\_\_\ __ __ _____ __ _ __ \/_\__ \ /\ \/\ \/\ '__`\ /'__`\/\`'__\ /\ \_\ \ \ \_\ \ \ \_\ \/\ __/\ \ \/ \ \_____\ \____/\ \ ,__/\ \____\\ \_\ \/_____/\/___/ \ \ \/ \/____/ \/_/ \ \_\ \/_/ ____ ___ /\ __\ /\_ \ __ \ \ \_\ \ ___ __ __ __\//\ \ /\_\ ___ __ \ \ __< / __`\/\ \/\ \/\ \ \ \ \ \/\ \ /' _ `\ /'_ `\ \ \ \_\ \/\ \_\ \ \ \_/ \_/ \ \_\ \_\ \ \/\ \/\ \/\ \_\ \ \ \____/\ \____/\ \___x___/' /\____\\ \_\ \_\ \_\ \____ \ \/___/ \/___/ \/__//__/ \/____/ \/_/\/_/\/_/\/___L\ \ /\____/ \_/__/ Created By: andy420 E-Mail: bob_andy420@hotmail.com Version: .95 System: SNES Gene: Bowling (Sports) IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS OR ANY OF MY FAQS ON YOUR SITE JUST E-MAIL ME SEE ABOVE. SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS WITHOUT MY CONSENT. THANK YOU. IF IT IS FOUND ON ANOTHER SITE AND IT’S CLEARLY A COPY OF MINE PLEASE E-MAIL ME ASAP. **1**-INTRODUCTION **2**-CONTROLS **3**-GAMES **4**-CHARACTERS **5**-GAME OPTIONS **6**-STYLE AND STRATEGY **7**-SPIN METERS **8**-POWER METER **9**-CREDITS **10**-MISC. ===================================================================== **1** INTRODUCTION Feel the force of pins flying madly on your very own bowling alley. Super Bowling brings the excitement, challenge and realism of true bowling right in your living room. Four cool characters face some tough choices: What size ball? Where do I stand? Where do I aim? How much spin should I use? How hard should I throw it? But that’s not all. We’ve got real physics at work here. Anything can happen on a 60-feet of pine and maple. Best of all with Super Bowling you don’t have to wear someone else’s shoes. ===================================================================== **2** CONTROLS Start Button -Start the game from intro. screen -Continue to next screen or menu after making all menu selections -Pause action during game -Continue action after pausing Control Pad -Select number of players -Select game -Select left or right handed bowler -Select ball weight -Select oil distance on the lane -Select level of difficulty -Position the player on the lane L Button/R Button -Select player -To move the aim pointer above the pins A Button/B Button (Both are the same in this game) -Accept current menu selection and continue to next menu item -Accept player position on the lane -Accept position of aim pointer -Stop the Spin Meter at the desired spot -Stop the Power Meter at the desired spot -Set the pins in Practice Mode (A Button only) -Accept the pin setting in Practice Mode (B Button only) Select Button -Look at current scoresheet during game Y Button/X Button -Not Function ===================================================================== **3** GAMES Turkey Bowling-Is a traditional 10-frame game of bowling, with up to two shots per frame and normal frame-by-frame scoring. In Turkey Bowling, a score is assigned to each of the 10-frames based on one of three possibilities: 1. Open Frame-An open frame means that after the player has taken his or her tow rills for that frame, there are still pins left standing. In the case of an open frame, only the pins that were knocked down during that frame are added to the player’s score in that frame. The highest score you can get in an open frame is a 9. 2. Spare Frame-When the player takes two rolls in a frame and knocks down all 10 pins. A spare is indicated on the score sheet by a diagonal line across the frame score box. Spares are scored as 10 pins plus the total pins from that player’s next shot. The total of 10+ one shot is added to the player’s score in the frame of the spare. The highest score you can get in a Spare Frame is a 20. 3. Strike Frame-A Strike is recorded when the player knocks down all 10 pins of the first roll of a frame. A strike is indicated on the score sheet by and “X” through the frame score box. The highest score you can get in a Strike Frame is a 30. Golf Bowling-On Golf Bowling, the basic rules of golf scoring are applied to nine holes of bowling. Each hole will be represented by a pin setting that is assigned a par. The par for each hole is determined by how many rolls it should take a typical player to knock down all the pins in the setting that appears. If the player can knock down all the pins in the number of shots needed for par, he or she will receive a 0 for that hole and will be even with par. Getting all the pins down in less rolls than par will result in a negative score equal to the number of shots less than par. For example, knocking all the pins down on the first roll of a Par-2 hole will result in a score or –1 or one under par. If it takes more rolls than par to get all the pins down, the player will receive a positive score equal to the number of shots more than par that it took him or her. The objective of Golf Bowling is to record the lowest possible score after nine holes. Practice Bowling-You can try out different shots in practice bowling by setting the pins yourself one practice frame at a time. After each shot you take in practice, the game will return to the pin settings screen, where you can set the pins up again to practice some more. To leave the practice mode and return to the game selection screen press the Select Button. ===================================================================== **4** CHARACTERS Pete “Pins” Peterson Age: 18 High Score: 263 Bowling Style: Good balance of spin and power Weakness: Lacks the firepower of Mars Best Memory: Roling a 263 in the State Finals Likes: Pretty Girls, Fast Cars, Loud Guitars/Strikes Dislikes: Homework, Meatloaf, and Gutterballs Robin “Red” Randall Age: 17 High Score: 250 Bowling Style: Good spin on the ball Weakness: Not much power Best Memory: Bowling 250 to beat “Pins” Likes: Pickg up tough spares, Shopping, Going Beach Dislikes: Watching “Pins” drool over her, Smelly Alleys, Diet soft drinks Mars “Muscles” Maxwell Age: 16 High Score: 245 Bowling Style: “Muscles” has the most power around Weakness: He has very little control of his spin Best Memory: Getting an A+ for a paper he wrote Likes: Sleeping in late, Shakespeare, pumping iron Dislikes: Chemistry, Ugly bowlers, Smikers Suzi “Spinner” Spencer Age: 16 High Score: 230 Bowling Style: Spinner has awesome spin Weakness: Not enough power Best Memory: Defeating her archrival Bonnie Boom Boom Likes: Shopping, Water Skiing, Football, Biology Dislikes: Salads, Nerdy Guys ===================================================================== **5** GAME OPTIONS Player Selection-There are four different characters in Super Bowling, each with his or her own bowling style. All four players and there individual strengths are detailed. In section **4** Character info in this FAQ. To choose your character at the Game Options Screen: -Player 1 should press L Button/R Button to cycle through available characters until the desired character is shown on the screen. -Player 1 should press Control Pad Left/Right to make his character Left or Right handed. -Player 1 should then press A Button to select the character and bowling hand shown. -In turn, each player should repeat this process until all the players have chosen a character. Ball Weight -Player 1 should press Control Pad Up/Down to choose the weight of the ball he or she wants to play with. Ball weights range from 6 pounds to 16 pounds. -Player 1 should press A Button to select the ball shown on the screen. Oil Distance -Press Control Pad Left/Right to choose among short, middle or long distance. -Press A Button to select currently highlighted Oil distance and move to the level of difficulty menu item. Level of Difficulty -Press Control Pad Left/Right to choose between normal and hard difficulty levels. -Press A Button to select the highlighted level of difficulty. Player Position -Press Control Pad Left/Right to move the player to the position on the lane where you want him or her. Aim Pointer -Press L Button/R Button to move the aim pointer left or right until it is pointing where you want to aim the ball. -Press A Button to lock in the aim pointer. ===================================================================== **6** STYLE AND STRATEGY Character Bowling Strategy Each of the four characters in the game has a unique bowling style. Using anyone of them properly can get you the strikes you need. When comparing power versus spin: Remember that good spin is essential to getting the ball to follow the ideal ball path for a strike. IN addition, the faster a ball goes down the lane, the less time it has to spin and will therefore not curve as much as a slower ball. On the other hand, power can turn non-strike shots into strikes with the resulting pin action, which is never predictable. In other words, stopping the Spin Meter all the way to the left and the Power Meter at full force when you are Suzi will have a far different result than if you hit the same exact spots on the Meters when you are Mars. Ball Weight The differences in ball weight also seriously impact what happens on the lane. A Heavy Ball -Carries a lot of force and creates good pin reaction -Holds its line well and stays close to its path even after hitting the pins -Is more difficult to throw due to weight and does not go as fast as a lighter ball. -Does not spin as much as a lighter ball A Light Ball -Does not impact pin action as much as a heavier ball -Floats more than a heavy ball after hitting the pins -Is easy to throw and can pick up good speed -Will spin much more than a heavy ball will Oil Distance You can choose form three different Oil Distance settings. Oil, or dressing allows the ball run down the lane before it starts to spin. In short, the ball slides toward the pins and does not spin very much on the section of the lane that is oiled. Once the ball hits the dry spot, it will grab hold and start to spin. On the “Short” Lane -Very little oil is placed on the lane -Spin will begin to take hold almost immediately On the “Middle” Lane -Oil is placed on the first 30 feet of the lane -The ball will carry good speed through this first section -Spin will begin to take hold a little after 30 feet On the “Long” Lane -Oil is placed on most of the way down the lane -The ball will carry good speed all the way to the pins -Spin will not take hold until way down the lane ===================================================================== **7** SPIN METER -After locking in your aim, press A Button to bring the spin meter on screen -A ball will begin moving left and right across the Spin Meter -Press A Button to stop the ball on the Spin Meter -The closer the ball stops to either edge, the more spin it will have in that direction -The closer the ball is to the middle, the less spin it will have -Stopping the ball directly in the middle of the Spin Meter will deliver a straight shot with no spin at all ===================================================================== **8** POWER METER -Immediately after you choose Spin, the character will begin his or her approach and the Power Meter will appear on screen -The Power Meter will grow from big to small on the screen -Press A Button to stop the Power Meter and release the ball -The bigger the Power Meter is when the ball is released, the faster the ball will be rolled -The smaller the Power Meter is when the ball is released the slower the ball will be rolled ===================================================================== **9** CREDITS The Book: For Character Info Internet: Provided some misc. info Me: For typing this Brett "Nemesis" Franklin: For the Copyright Section ===================================================================== **10** MISC. 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