=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Power Instinct 2 FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 6.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Kanji Kokuin 3.2 Kurara Hanakouji 3.3 Reiji Oyama 3.4 Keith Wayne 3.5 Sahad Asran Ryuto 3.6 Kintaro Kokuin (Aka Kinta) 3.7 Goketsuji Oshima 3.8 Hattori Saizo 3.9 Thin Nen 3.10 Annie Hamilton 3.11 White Buffalo 3.12 Angela Belti 3.13 Goketsuji Oume ------------------------------------------ 3.14 Goketsuji Otane 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick b-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Throw f/b + HP close Air Throw any direction except u + HP close in air Dash Forward f, f Quick Retreat b Retreat Punch P Retreat Kick K knocks opponent down Dash Punch P Dash Kick K knocks opponent down Dash Backwards b, b invulnerable for a split second Block High b Block Low db will not block overheads Double Jump ub/u/uf after any first jump Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Super performed when stress meter fills when you are hit meter fills and spells (not blocking) or when the out attack opponent blocks your attack; when you fill your meter your character will perform a stress scream (which can hit the opponent); during the stress scream you are invulnerable for a second =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Kanji Kokuin * ******************************************************************************* Colors ------ Start - Green w/ Yellow cloth LP - Blue w/ Orange cloth LK - Orange w/ White cloth HP - Pink w/ Purple cloth HK - Black w/ Red cloth Throws ------ Arm Drag f/b + HP close Frankensteiner any direction except u + HP close in air Basic Move ---------- Extend Kick HK close 2 hits Command Moves ------------- Body Splash Dash Forward, P Low Foot Dash Forward, K Retreat Body Splash f, f, b, P Retreat Low Foot f, f, b, K Prop Kick d + HK close must be blocked low Special Moves ------------- Energy Fist qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process; tends to go over many of the projectiles in the game Energy Foot Lunge Charge b for 2 seconds, LK=short, HK=long f + K Breath Spin Charge d for 2 seconds, absorbs projectiles; u + P HP=longer spin Loincloth Snap hcf + LK+HK Super ----- ~Kanji Combo Rush Charge b for 2 seconds, dash in must touch f + LK+HK opponent for rushing combo part to come out; he will transform even if the dash in misses ~~~~~~~~~~~~~~~ ~(Frail Kanji)~ ~~~~~~~~~~~~~~~ Throws ------ Pogo Cane f/b + HP close Flip Toss any direction except u + HP close in air Basic Move ---------- N/A Command Moves ------------- Triple Cane Dash Forward, P Side Kick Dash Forward, K Retreat Triple Cane f, f, b, P Retreat Side Kick f, f, b, K Weak Straight d + LP close Strong Straight d + HP close Special Moves ------------- Rapid Cane tap LK repeatedly Low Rapid Cane hold d and press must be blocked low LK repeatedly Libido Attack hcb + P HP=slight start up delay; will collide with other projectiles as both will be "destroyed" in the process Headbutt Launch Charge b for 2 seconds, LK=short, HK=long f + K Transform Back Charge b for 2 seconds, dash in unblockable; f + P must connect the dash in to transform back . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Kanji: 60 years of unswerving loyalty was such a long time...If only I were 30 years younger I could do so much more... Kuroko: Yes, you probably could've... Kanji: I should've learned the rejuvenation technique. Wait, it's not too late. Kuroko: Master Kanji?! I don't like that look...you're up to something. Kanji: Right you are, Kuroko! Let's try it out on you first! Kuroko: Master Kanji! W-what are you doing!! Aaugh!!! ******************************************************************************* * 3.2 Kurara Hanakouji * ******************************************************************************* Colors ------ Start - Blue w/ Green trim LP - Orange w/ Yellow trim LK - Pink w/ Blue trim HP - Black w/ Red trim HK - Yellow w/ Purple trim Throws ------ Wand Toss f/b + HP close Air Wand Toss any direction except u + HP close in air Basic Moves ----------- Air Stomping ub/uf, HK both hits are overheads Hop Sit HK close 2 hits Command Moves ------------- Straight Assault Dash Forward, P Powerful Kick Dash Forward, K Retreat Straight Assault f, f, b, P Retreat Powerful Kick f, f, b, K Raising Trip d + HK can hit at two points, both of which must be blocked low Special Moves ------------- Baton Throw qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Vacuum Spin qcb + K absorbs projectiles; HK=longer spin Hammer Blow qcb + LP+HP ~Transform f, b, db, d + LP+HP will collide with other projectiles as both will be "destroyed" in the process; the projectile must connect (not blocked) in order to transform Super ----- Starlight Transformation qcf + LP+HP will collide with other projectiles as both will be "destroyed" in the process; the projectile must connect (not blocked) in order for the super to work ~~~~~~~~~~~~~~~~ ~(Super Kurara)~ ~~~~~~~~~~~~~~~~ (transform lasts for 10 seconds) Throws ------ Power Lift f/b + HP close Toss Away any direction except u + HP close in air Basic Moves ----------- Roller Upper HP close 2 hits Double Kick HK far Command Moves ------------- Uppercut Dash Forward, P Double Kick Dash Forward, K Retreat Uppercut f, f, b, P Retreat Double Kick f, f, b, K Low Roller Upper d + HP 2 hits Special Moves ------------- Forward Wave Punch qcf + LP will collide with other projectiles as both will be "destroyed" in the process; tends to go over many of the projectiles in the game Upward Wave Blast qcb + HP will collide with other projectiles as both will be "destroyed" in the process Sweep Wave qcb + K the energy wave absorbs projectiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Kurara: I'm going to travel the world to find a prince! Please bring me some travel brochures! Kuroko: But Miss Kurara. I don't think you're going to find a prince who'll marry you! Kurara: Did you say something? Kuroko: Me? Uh, no... Kurara: I didn't think so. Kuroko: ...... ******************************************************************************* * 3.3 Reiji Oyama * ******************************************************************************* Colors ------ Start - Pink LP - White LK - Gold HP - Blue-Purple HK - Black Throws ------ Kick Toss f/b + HP close Roll Tackle Pound f/b + HK close Choke Slam any direction except u + HP close in air Basic Move ---------- Power Uppercut HP close 2 hits Command Moves ------------- Uppercut Dash Forward, P Jaw Kick Dash Forward, K Retreat Uppercut f, f, b, P Retreat Jaw Kick f, f, b, K Special Moves ------------- Thunder Globe qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Flying Dragon Punch f, d, df + P LP=short, HP=further Thunder Kick tap K rapidly Super Spin Kick 360 + K in air LK=steeper angle Super ----- Dragon Punch Rush f, d, df + LP+HP dash in must touch the opponent for super to come out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Kuroko: Master Reiji, y-you've finally done it! The seat as clan leader finally belongs to you...Your father must be so proud!...sniff, sniff. Reiji: ......This is not what I wanted! I wanted a strong fighting opponent!! Aaaughhh! Kuroko: Master Reiji... ******************************************************************************* * 3.4 Keith Wayne * ******************************************************************************* Colors ------ Start - Gold pants w/ Gray shirt LP - Blue pants w/ White shirt LK - Black pants w/ Light Green shirt HP - Brown pants w/ White shirt HK - Red pants w/ Light Blue shirt Throws ------ Shoulder Roll f/b + HP close Stomp Press any direction except u + HP close in air Basic Move ---------- N/A Command Moves ------------- Gut Punch Dash Forward, P Turn Kick Dash Forward, K Retreat Gut Punch f, f, b, P Retreat Turn Kick f, f, b, K Special Moves ------------- Lightning Flash qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process; tends to go under most projectiles in the game Knuckle Bomber Charge b for 2 seconds, LP=short, HP=long f + P Spiral Kick qcf + K LK=short, HK=long; move must touch opponent to perform the entire maneuver and for the follow ups to be possible Spiral Kick Follow Up tap HK rapidly very using the LK version of fast the Spiral Kick will not use this follow up, but instead go directly to finish Jump Over Finish continue tapping K Rolling Cannon f, df, d + K LK=short, HK=further Super ----- Knuckle Bomb Flash Charge b for 2 seconds, dash in must touch f + LP+HP opponent for entire super to come out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Keith: I wonder how much this crown is worth? Kuroko: It is priceless! Why do you ask? Keith: Cause I'm gonna sell it! This oughts just about cover my dating expenses! Kuroko: Y-you can't sell it! Somebody help! Stop him! ******************************************************************************* * 3.5 Sahad Asran Ryuto * ******************************************************************************* Colors ------ Start - Blue w/ Gray trim LP - Gold w/ Red trim LK - Green w/ Blue-Green trim HP - Light Gray w/ Gold trim HK - Red w/ Purple trim Throws ------ Grab and Toss f/b + HP close Kick Off any direction except u + HP close in air Basic Moves ----------- Crawl hold df Rising Kick HK close 2 hits Command Moves ------------- Gut Punch Dash Forward, P Striking Foot Dash Forward, K Retreat Gut Punch f, f, b, P Retreat Striking Foot f, f, b, K Special Moves ------------- Dagger Throw qcf + LP will collide with other projectiles as both will be "destroyed" in the process Saber Throw qcf + HP will collide with other projectiles as both will be "destroyed" in the process Flame Breath f, d, df + P absorbs projectiles; HP=flame lasts longer Djinn Lift Charge d for 2 seconds, Djinn absorbs projectiles u + P Arabian Attack Charge b for 2 seconds, LP=short, HP=long; dash f + P in unblockable Super ----- Saber Chop qcf + LP+HP absorbs projectiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Kuroko: Mr. Sahad, your crown and cloak... Sahad: I have no interest in those things, Kuroko! Kuroko: But... Sahad: I don't need those thing...You may have them. Kuroko: Mr. Sahad, what are you hiding? Sahad: Oh, this...It's nothing...Really... Kuroko: It looks like money to me, Mr. S-A-H-A-D! Sahad: Ha, ha-ha-ha, ha! ******************************************************************************* * 3.6 Kintaro Kokuin * ******************************************************************************* Colors ------ Start - Green w/ White LP - Red w/ Yellow LK - Purple w/ Blue HP - Gray w/ Red HK - Blue w/ Yellow Throws ------ ~Transform f/b + HP close Rolling Toss f/b + HK close Riding Slam any direction except u + HP close in air Basic Moves ----------- Angry Swing LP can hit multiple times Child Uppercut HP close 2 hits Command Moves ------------- Flying Push Dash Forward, P Frog Leap Dash Forward, K Retreat Flying Push f, f, b, P Retreat Frog Leap f, f, b, K Ducking Angry Swing d + LP can hit multiple times Hop Headbutt d + HP close 2 hits Layback Bicycle d + HK close can hit at two points, both of which must be blocked low Special Moves ------------- Axe Swing hcf + P absorbs projectiles Rising Carp Charge d for 2 seconds, LP=low, HP=high; carp u + P absorbs projectiles Little Bear Run b, f, b + K LK=slow, HK=fast; will collide with other projectiles as both will be "destroyed" in the process Tantrum Storm qcf + P in air LP=steeper angle; will collide with other projectiles as both will be "destroyed" in the process Super ----- Great Bear Charge LP+LK+HP+HK bear can absorb projectiles but will jump over them most of the time ~~~~~~~~~ ~(Poochi)~ ~~~~~~~~~ (transform lasts for 10 seconds) Throws ------ Lay Back Throw f/b + HP close Chomping Slam any direction except u + HP close in air Basic Moves ----------- Doggy Paddle LP can hit multiple times Poochi Uppercut HP close 2 hits Prop Dropkick HK 2 hits Command Moves ------------- Shoulder Charge Dash Forward, P Flying Feet Dash Forward, K Retreat Shoulder Charge f, f, b, P Retreat Flying Feet f, f, b, K Ducking Doggy Paddle d + LP can hit multiple times Driving Straight d + HP close 2 hits Special Moves ------------- Bone Dig qcb + K LK=high, HK=low; one bone will usually collide with other projectiles and "destroy" them as well as be "destroyed", while the other bone will continue its path Doggy Dive 360 + P in air LP=steeper angle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Kintaro: Hey, everyone! I'm the new leader! Everyone: Ooh! Wow! Kintaro: My treat! Everyone drink up! Kuroko!! Get everyone some milk! Everyone: This is great! All you can drink!! Master Kintaro! A present from your favorite idol, Hitomi! Hitomi: Kintaro, this is a present from me to you! Please accept it! Kintaro: Huh, huhuh, huh... ******************************************************************************* * 3.7 Goketsuji Oshima * ******************************************************************************* Colors ------ Start - Brown w/ White trim LP - Purple w/ Green trim LK - Blue w/ Peach trim HP - Gold w/ Pink trim HK - Magenta w/ Blue trim Throws ------ Homing Energy f/b + HP close Energy From Above any direction except u + HP close in air Basic Moves ----------- Helicopter Air u, HP both parts are overheads Soften And Crush HP close Foot Sharpen HK close 2 hits Command Moves ------------- Sharp Touch Dash Forward, P Side Kick Dash Forward, K Retreat Sharp Touch f, f, b, P Retreat Side Kick f, f, b, K Low Push d + HP close 2 hits Special Moves ------------- Energy Globe Spread hcf + LP (hold LP to hold LP to empower; if not delay) empowered it will collide with other projectiles as both will be "destroyed" in the process (goes over most projectiles anyway); if empowered, it will absorb projectiles Expanding Energy Globe hcf + HP (hold HP to hold HP to empower; if not delay) empowered it will collide with other projectiles as both will be "destroyed" in the process (goes over most projectiles anyway); if empowered, it will absorb projectiles Screw Kick Upper hcb + K LK=short, HK=long Shouha 360 + P in air LP=forward, HP=downward; absorbs projectiles Ponytail Snap Charge b for 2 seconds, ponytail absorbs f + P projectiles Super ----- Aura Charge hcf + LP+HP absorbs projectiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Oshima: I remember when I was head of the clan...I was the most beautiful woman in this area! Those were the days... Kuroko: But Ms. Oshima, you're still very beautiful! Oshima: Really? Actually, I thought the same thing...Beautiful people are beautiful no matter what age! Hee, hee! Kuroko:I was only kidding... Oshima: Did you say something Kuroko?! Kuroko: N-no, ma'am! ******************************************************************************* * 3.8 Hattori Saizo * ******************************************************************************* Colors ------ Start - Light Purple LP - Blue-Purple LK - Black HP - Green HK - White Throws ------ Ninja Drill f/b + HP close Shoulder Toss any direction except u + HP close in air Basic Moves ----------- Crawl hold df Falling Heel u, HK can hit opponent twice with both parts being overheads Roundhouse To F. Kick HK far Command Moves ------------- Dragon Palms Dash Forward, P Flying Kick Dash Forward, K Retreat Dragon Palms f, f, b, P Retreat Flying Kick f, f, b, K Slide d + HK must be blocked low Special Moves ------------- Dragon Flame Flash qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Dragon Flash Bomb qcb + P LP=short, HP=long; explosion absorbs projectiles Blue Flame Slice hcf + K LK=short, HK=long Tsunami Slash 360 + P in air LP=steeper angle Super ----- Flaming Flash Wave qcb + LP+HP explosions absorb projectiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Kuroko: Mr. Saizo, at long last you have finally taken over as the clan leader. Now you can stop hiding behind that mask! Saizo: Yes...But I can't get....There, it's off! Kuroko: W-what's wrong? Please let me see your face, Mr. Saizo. Saizo: I can't! I've worn the mask so long that I have tan marks around my eyes! I look like a raccoon! Kuroko: But Mr. Saizo! Saizo: Sorry, the mask stays on! ******************************************************************************* * 3.9 Thin Nen * ******************************************************************************* Colors ------ Start - Pink w/ Purple trim LP - Orange w/ Black trim LK - Light Blue w/ Orange trim HP - Green w/ Gray trim HK - Dark Gray w/ Black trim Throws ------ Backdrop f/b + HP close Quick Toss any direction except u + HP close in air Basic Moves ----------- Palm Cutter HP close 2 hits Double Roundhouse HK far Command Moves ------------- Dropping Elbow Dash Forward, P Falling Kick Dash Forward, K Retreat Dropping Elbow f, f, b, P Retreat Falling Kick f, f, b, K Special Moves ------------- Freeze Curse Card hcb + LP+HP stuns opponent; will collide with other projectiles as both will be "destroyed" in the process Oro Ball Wave hcf + LP+HP start up orb will absorb projectiles; skull projectile will collide with other projectiles as both will be "destroyed" in the process Air Oro Ball hcf + LP+HP in air absorbs projectiles Thunder Kick qcf, uf + K LK=short, HK=further Striking Thunder Fist b, f, b + P Super ----- Turn of Fate LP+LK+HP+HK absorbs projectiles; must touch opponent for skeleton to perform finish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Thin Nen: Hmm... Kuroko: Mr. Thin Nen, time to eat. Mr. Thin Nen?? Thin Nen: Why doesn't this crown look right on me? Hmm...That's it! I know! I don't have any hair! Now it looks magnificent! Kuroko: M-Mr. Thin Nen...It's kinda frightening! ******************************************************************************* * 3.10 Annie Hamilton * ******************************************************************************* Colors ------ Start - Gray pants w/ Dark Gray trim LP - Green pants w/ Red trim LK - Blue pants w/ Purple trim HP - Red pants w/ Orange trim HK - Yellow pants w/ Gray trim Throws ------ Shoulder Toss f/b + HP close Quick Drop any direction except u + HP close in air Basic Moves ----------- Air Punt u, HK can hit opponent twice in air; overhead Reaching Backfist HP far Command Moves ------------- Upward Strike Dash Forward, P Rising Kick Dash Forward, K Retreat Upward Strike f, f, b, P Retreat Rising Kick f, f, b, K Special Moves ------------- Golden Swan hcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Rainbow Sweep f, d, df + P LP=short, HP=further; absorbs projectiles Annie Dynamic Charge HK for 4 seconds, release Photon Ball qcf + P in air LP=steeper angle; will collide with other projectiles as both will be "destroyed" in the process Super ----- Psychedelic Throw f + LP+HP close unblockable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Annie: This looks wonderful on you, Dante! Dante: Bark! (Bzzzzzzz...Sting!) Yipe!! Annie: Oh, no! The crown! Kuroko: Oops! As Annie worries more about the crown than her beloved dog, Dante! ******************************************************************************* * 3.11 White Buffalo * ******************************************************************************* Colors ------ Start - Aqua w/ Purple trim LP - Green w/ Red trim LK - Gold w/ Purple trim HP - Purple w/ Green trim HK - Tan w/ Brown trim Throws ------ Flipping Slam f/b + HP close Air Flipping Slam any direction except u + HP close in air Basic Move ---------- Snapping High HK close 2 hits Command Moves ------------- Uppercut Dash Forward, P Side Kick Dash Forward, K Retreat Uppercut f, f, b, P Retreat Side Kick f, f, b, K Special Moves ------------- Arrow Shot hcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Smash Tackle Charge b for 2 seconds, LP=short, HP=long f + P Charging Buffalo Charge d for 2 seconds, buffalo will collide u + K with other projectiles as both will be "destroyed" in the process Flying Elbow Blow 360 + P in air LP=steeper angle Super ----- Grand Tomahawk hcf + LP+HP tomahawk absorbs projectiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Chief: Good job, White! How does the crown look on me? White: G-great, Chief... Chief: Really? Now help me get this off, it's heavy. White: Certainly. Umph! Chief, it won't come off! Chief: Augh! You're gonna pull my head off! ******************************************************************************* * 3.12 Angela Belti * ******************************************************************************* Colors ------ Start - Brown w/ Tan LP - Red w/ Blue-Purple LK - Black w/ Brown HP - Purple w/ Pink HK - Blue w/ Gray Throws ------ Headbutts f/b + HP close Riding Crush f/b + HK close Riding Crush Down any direction except u + HP close in air Basic Move ---------- Dig And Uppercut HP far Command Moves ------------- Cheap Shot Dash Forward, P Twirl Kick Dash Forward, K Retreat Cheap Shot f, f, b, P Retreat Twirl Kick f, f, b, K Slide d + HK must be blocked low Special Moves ------------- High Whip Attack Charge b for 2 seconds, f + LP Low Whip Attack Charge b for 2 seconds, f + HP Angela Body Attack Charge b for 2 seconds, LK=short, HK=long and f + K more hits; dash in must touch opponent to perform the entire maneuver Thunder Wall LP+HP absorbs projectiles Smash Kick u, d + k in air LK=steeper angle Super ----- Angela Special Charge b for 2 seconds, dash in unblockable; f + LK+HK must connect to perform super . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Angela: Thanks to my diet, this beautiful body looks positively fabulous with this crown! Ha, ha, ha, ha! Kuroko: Um, Miss Angela, the crown looks great, but your cloak... Angela: Hmm? Kuroko: I think the cloak is a little too short... Angela: You're right! Have a womens' plus size cloak made immediately! Kuroko: Yes, ma'am! ******************************************************************************* * 3.13 Goketsuji Oume * ******************************************************************************* Colors ------ Start - Black bottom w/ Blue top LP - Purple bottom w/ Green top LK - Blue bottom w/ Pink top HP - Green bottom w/ Yellow-Green top HK - Purple bottom w/ Gold top Throws ------ ~Transform f/b + HP close Kneeling Press f/b + HK close Flip And Destroy any direction except u + HP close in air Basic Moves ----------- Crawl Forward hold df Stomp Out ub/uf, HK both hits are overheads Front Flip u, HK can hit opponent twice in air; overhead Rapid Punches HP close 4 hits Flying Needle Kick LK far Oume Twister HK far Command Moves ------------- Big Swing Dash Forward, P Crouching Kick Dash Forward, K Retreat Big Swing f, f, b, P Retreat Crouching Kick f, f, b, K Rising Rapid Punches d + HP can hit multiple times Slide d + HK must be blocked low Special Moves ------------- Teeth Throw Charge b for 2 seconds, LP=slow, HP=fast; will f + P collide with other projectiles as both will be "destroyed" in the process Flying Face Attack Charge d for 2 seconds, LP=upward, HP=diagonal u + P Comet Attack hold f and tap P absorbs projectiles; rapidly HP=projectiles closer together Air Wave Kick u, d + K in air LK=steeper angle Super ----- Super Face Flash Charge d for 2 seconds, faces will absorb u + LP+HP projectiles but tend to go over them most of the time ~~~~~~~~~~~~~~ ~(Young Oume)~ ~~~~~~~~~~~~~~ (transform lasts for 10 seconds) Throws ------ Hard Throw f/b + HP close Downward Push any direction except u + HP close in air Basic Moves ----------- Crawl hold df Punt Kick HK in air can hit opponent twice with both parts being overheads Reaching Backfist HP far Command Moves ------------- Flying Knuckle Dash Forward, P Roundhouse Dash Forward, K Retreat Flying Knuckle f, f, b, P Retreat Roundhouse f, f, b, K Low Backfist d + HP close 2 hits Special Moves ------------- Straight Heart Toss qcf + P LP=small heart, HP=large heart; will collide with other projectiles as both will be "destroyed" in the process Air Heart Toss qcf + P in air LP=small heart and steeper angle, HP=large heart; will collide with other projectiles as both will be "destroyed" in the process Sweeping Rainbow Charge b for 2 seconds, absorbs projectiles f + P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Oume: I have finally taken back what is mine! My beautiful crown! Wait! I shall have a picture taken of my glorious return as clan leader. But first I must turn young again... Kuroko: Huh??? Oume: Okay, I'm fully charged! Go ahead! Kuroko: Say cheese, Ms. Oume! Okay, cheeeese!! ------------------------------------------------------------------------------- ******************************************************************************* * 3.14 Goketsuji Otane * ******************************************************************************* Colors ------ Start - Black bottom w/ Blue top LP - Purple bottom w/ Green top LK - Blue bottom w/ Pink top HP - Green bottom w/ Yellow-Green top HK - Purple bottom w/ Gold top Throws ------ ~Transform f/b + HP close Kneeling Press f/b + HK close Flip And Destroy any direction except u + HP close in air Basic Moves ----------- Crawl Forward hold df Stomp Out ub/uf, HK both hits are overheads Front Flip u, HK can hit opponent twice in air; overhead Rapid Punches HP close 4 hits Flying Needle Kick LK far Otane Twister HK far Command Moves ------------- Big Swing Dash Forward, P Crouching Kick Dash Forward, K Retreat Big Swing f, f, b, P Retreat Crouching Kick f, f, b, K Rising Rapid Punches d + HP can hit multiple times Slide d + HK must be blocked low Special Moves ------------- Spirit Charge f, d, df + P will go through projectiles Teeth Throw Charge b for 2 seconds, LP=fast, HP=very fast; f + P will collide with other projectiles as both will be "destroyed" in the process Flying Face Attack Charge d for 2 seconds, LP=upward, HP=diagonal u + P Comet Attack hold f and tap P absorbs projectiles; rapidly HP=projectiles closer together Air Wave Kick u, d + K in air LK=steeper angle Super ----- Super Face Flash Charge d for 2 seconds, faces will absorb u + LP+HP projectiles but tend to go over them most of the time ~~~~~~~~~~~~~~ ~(Young Oume)~ ~~~~~~~~~~~~~~ (transform lasts for 10 seconds) Throws ------ Hard Throw f/b + HP close Downward Push any direction except u + HP close in air Basic Moves ----------- Punt Kick HK in air can hit opponent twice with both parts being overheads Reaching Backfist HP far Command Moves ------------- Flying Knuckle Dash Forward, P Roundhouse Dash Forward, K Retreat Flying Knuckle f, f, b, P Retreat Roundhouse f, f, b, K Low Backfist d + HP close 2 hits Special Moves ------------- Straight Heart Toss qcf + P LP=small heart, HP=large heart; will collide with other projectiles as both will be "destroyed" in the process Air Heart Toss qcf + P in air LP=small heart and steeper angle, HP=large heart; will collide with other projectiles as both will be "destroyed" in the process Sweeping Rainbow Charge b for 2 seconds, absorbs projectiles f + P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ending ------ Otane: The days of glory were so short... It's all those two's fault! Oume and a division of henchmen from Oshima's group... My efforts to resist were futile. I was caught by a division of henchmen. It was the night before the inauguration ceremony. I was thrown into the sea... I freed myself of the ropes and drifted in the ocean for one week. Somehow I managed to get to the tournament on time... But it was useless! This time this is the real awards ceremony. Come, make way for the new leader! Congratulations! =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Atlus -Gamefaqs -Gerry Arana for the cheat.dat to use Otane ;) -And me for writing this FAQ