=============================================================================== BURNING FIGHT FAQ/WALKTHROUGH, v0.9 Written and maintained by SubSane Last updated February 20, 2005 =============================================================================== TABLE OF CONTENTS 1.0 INTRODUCTION 1.1 Game Details 1.2 Story 2.0 THE BASICS 2.1 Game Start 2.2 On-Screen Display 2.3 Controls 2.4 Characters 3.0 WALKTHROUGH 3.1 Main Street 3.2 Shopping Center 3.3 Downtown 3.4 South Bay Area 3.5 Sea Area 4.0 CODES & SECRETS 5.0 LEGAL / MISC. 5.1 Version History 5.2 Guide Credits 5.3 Contact Information 5.4 Legal Stuff =============================================================================== ===== 1.0 INTRODUCTION ======================================================== ------------------------------------------------------------------------------- 1.1 Game Details ------------------------------------------------------------------------------- Burning Fight is a beat ‘em up style game (much like Final Fight and Streets of Rage) released by SNK back in 1991. I'm sure it was an attempt to make some cash using Capcom's Final Fight premise, but it was still a good game for the genre. ------------------------------------------------------------------------------- 1.2 Story ------------------------------------------------------------------------------- Duke and Billy, two popular and renowned New York City police detectives, are hot on the trail of a dangerous Japanese crime syndicate. Their investigation has led them to the mean streets of Japan where they meet a police officer and martial arts expert named Ryu. Ryu agrees to join the NYPD detectives as they track down the crime syndicate bosses and end their reign of terror once and for all. =============================================================================== ===== 2.0 THE BASICS ========================================================== ------------------------------------------------------------------------------- 2.1 Game Start ------------------------------------------------------------------------------- Press Start to begin the game. ------------------------------------------------------------------------------- 2.2 On-Screen Display ------------------------------------------------------------------------------- 1UP / 2UP ========== This shows whether it's player 1 or player 2. Score ====== The numbers above the life bar represent the current score. Life Bar ========= The yellow life bar is the player's health. It depletes as the player sustains damage. Enemy Name and Life Bar ======================== When the player hits an enemy their name and life bar will appear under the player's. Item Name ========== Shows the name of an item when the player picks it up. Time ===== The remaining time for the stage. P = 2 ====== That P at the bottom shows the number of remaining lives for the current credit. ------------------------------------------------------------------------------- 2.3 Controls ------------------------------------------------------------------------------- Command | Action ---------------------------------------------------------------- Start | Begin the game Joystick | Move the characters A button | Punch B button | Jump C button | Kick B, then A or C | Jump attack A + B | Hyper attack Hold enemy + A | Throw enemies ------------------------------------------------------------------------------- 2.4 Characters ------------------------------------------------------------------------------- Note: All hyper attacks deplete health if they strike an enemy. Duke ===== Duke is the average guy in the group. He's not the fastest and he's not the strongest, just average. His jump attack is the broad jump kick and his hyper attack is the twirling uppercut. Duke is a good choice if you want someone with dependable strength and speed. Ryu ==== Ryu's fast fists are very good at trapping enemies in devastating combos. His kicks, however, do not have as good a range as Duke's. Ryu's jump kick and and tornado kick hyper attack are fast and quite useful. Overall, Ryu's speed makes him the best character to choose. Billy ====== Billy is the slow guy, although his punches inflict more damage than the other two guys' attacks. Billy's jump attack, the elbow drop, has a very limited range, and his hyper attack is the football rush. Honestly, Billy is SO slow that he is never a good choice for a one player game. Use him solely to assist another player. =============================================================================== ===== 3.0 WALKTHROUGH ========================================================= ------------------------------------------------------------------------------- 3.1 Main Street ------------------------------------------------------------------------------- So you (and perhaps a buddy) start off on a mean street somewhere in Japan. You'll be immediately ambushed by some street thugs near a few barrels. Take this opportunity to try the almighty jump kick and knock them all on their ass. The jump kick will often work best with enemies that are grouped, but don't bust a kick just to land in front of an enemy. If they get you down they'll likely keep you down. Head to the right and trash all enemies and objects that get in the way. Also try to pick up any items that appear, especially the weapons and glowing health items. As you beat up the bad guys do not use punches. These have a short range and the many roving gangs will gang up on you. A short way through you'll find a door with a large IN sign above it. Go up through that door to enter a bonus room. These rooms contain large objects that can be destroyed for extra items, but you're timed. Quickly destroy them and kill any thugs to move on. One guy that may be particularly troublesome is a dude with a fedora and suit named Robert Baun. Take him out first to relive him of that pistol then beat him up. After that a truck will appear with two guys named Jack. The Jacks can be pretty annoying with their extending chains so keep away and use jump kicks. Eventually you'll reach the first boss of the game, some guy called Yuriko. Ya know for a fat guy he can really move. His little rolls are meant to dodge your attacks, but it's easy to trap him by waiting for Yuriko at the point where his roll ends. Pummel him with some punches (easily accomplished with Ryu) to knock him out, then rinse and repeat. The other thugs may be somewhat annoying in a single player game, but even then just fight them while avoiding Yuriko. Use a few hyper attacks if you want to finish him off quickly. ------------------------------------------------------------------------------- 3.2 Shopping Center ------------------------------------------------------------------------------- Proceed forward using the same keep-away tactics (jump kicks, punch and run) and go in the IN doors when you see them to get the sweet extras. Further ahead a Robert Baun will appear, so focus on him to take the gun. Keep fighting along until you get to the mermaid fountain where you meet a thug named Gonzales. Now THIS guy is annoying. He'll employ some E. Honda-style slap technique to slam you down, and it will quite often hit. Use jump kicks but don't linger around when he gets up. After defeating Gonzales an even bigger guy will crash through the fountain. His name is Tom Anderson and his love for the Hulk Hogan look isn't too flattering. This guy uses a clothesline similar to Gonzales' and his body slam is also similar to Gonzales' butt womp. Use jump kicks and punch combos, but NOT when he's running at you. Get through the moving sidewalk by avoiding the dynamite sticks and beating up the usual thugs, then get ready for a chick (or is it a dude?) named Azusa. She'll/he'll send out the brown-suited bodyguards, but they die with a few jump kicks. When Azusa comes out stay away from the knife dash and attack immediately after it misses. A few goons will appear during the fight, but they shouldn't be a problem. From there you'll be on a subway (though it's still part of the shopping center stage). Fight through the normal thugs and watch out for the Gonzales. The helicopter that appears will fire a couple of times, but if you stay on the far left they should all miss. Keep fighting and dodging helicopter attacks until you get to the boss. Marshall is pretty easy to fight for the first half of his health. He'll simply jump kick and occasionally throw an elbow, but nothing too difficult. When he gets down to yellow he gets really tough. The first major attack is a large hand thrust. Marshall will turn red when he's about to use this attack, and usually after you've hit him with a good combo. Quickly move up or down to avoid it. The other one is a long combo that goes practically across the whole screen. He will back up and pose just before he does this, so move up or down to avoid this as well. Continue pounding him with jump kicks and combos, and even a few hyper attacks to really cause damage, to eventually scare him off. ------------------------------------------------------------------------------- 3.3 Downtown ------------------------------------------------------------------------------- This stage introduces a couple of new guys. Johnnys are much like Jacks with the jumping and the chains, and the fat blonde dudes are white versions of Gonzales. The Johnnys are easy to kill, but those Duffys are as annoying as Gonzales, if not more. Use the jump kick/avoid method to beat them up, and you always have the hyper attack. Fight through until you see the bridge where you'll be attacked by a group of motorcycle thugs. Wait in the center of the screen until they appear and quickly jump kick to knock one out. Sometimes they'll duck under it, but either way they'll only pass by three or four times. Keep going after defeating them (remember by Duffy tips) to get to a black version of Tom Anderson. Gary Powell is a lot like Misssster Anderson from the previous stage. The same clothesline, same knee slam, although he is slightly stronger. Avoid all dash attacks and hit him with combos right after he's ended a run to defeat him. The elevator will be full of the usual thugs, with Duffys being the hardest ones to kill. Just handle them all by using jump kicks when they are grouped together, then quick combos when they split up. Once you reach the top you'll meet the boss. His name is Nitou and unlike previous bosses he packs a mean sword. His strongest attack will be a jump and sword strike (from the ground and railing above) which can be avoided by moving down as he jumps. You can bust a good combo immediately after his jump by waiting near the landing spot, then finish the combo with a jump kick. He also has some sword jabs that he'll use to start devastating combos, so never stand near him for long. The stage will end after he's been defeated. ------------------------------------------------------------------------------- 3.4 South Bay Area ------------------------------------------------------------------------------- Beat up the first few guys and break through the door to enter that warehouse. Thrash all the goons and continue, but be careful when the crane starts dropping beams. Walk under a beam and immediately walk left to make the beam fall without hitting you. Continue on to reach an elevator and many thugs. Beat them all up (old stuff) and move on. Go in the IN door for some bonus stuff, then get ready for a long battle ahead. It'll be the same old guys but in great numbers. The only real problem will be the groups of Duffys that rush you. Use hyper attacks and jump kicks to take them out in groups, then combos to kill the individual ones. Continue along until you reach the yacht. Well hey, that chicken Marshall makes his brave return. His attacks are all the same with a bit of speed mixed in, so thrash him using hyper attacks and jump kicks. He can't possibly come back, right? ------------------------------------------------------------------------------- 3.5 Sea Area ------------------------------------------------------------------------------- Beat down all the punks and head to the right side of the deck. It'll be much of the same stuff until you reach the end where Azusa and Yuriko (old bosses, remember?) appear. Focus on Azusa to take him/her out of the way, then beat on Yuriko. After that fight you'll meet the palette swap brother of Tom Anderson known as Mad Dilly. Avoid his clotheslines like before and trap him in combos to finish him off. Inside the next room you'll see another pistol-packer, and as always they're nothing without the pistol. Go through him to enter another hallway. OK, you know it's the final stage when EVERY single boss makes an appearance. Nitou, as every other boss thus far, is exactly the same. Beat him up and move on. Oh, guess who! Marshall again. You think he'd learn after getting his ass handed to him TWICE, but some dudes are thick-headed. He has no new tricks up his sleeve which means it shouldn't take long to kick his ass. So it turns out the head of this Japanese crime syndicate is an Italian or Spanish guy. I mean, Casterora... Anyway, the fat guy with a cane is the final boss of the game. He has a couple of cane swipes and jabs that can hit you, but the strongest hitter is the cane rifle. It's quite slow and should be easy to avoid. Use combos, jump kicks, AND hyper attacks to take out Casterora and simpler attacks to get rid of the cronies surrounding him. That's it! There's no real ending, but let's just assume that Duke and Billy thank Ryu for his help and return to New York to take credit for bringing down Casterora. It's funnier that way. THANKS FOR PLAYING!!! =============================================================================== ===== 4.0 CODES & SECRETS ===================================================== None that I know of. =============================================================================== ===== 5.0 LEGAL / MISC. ======================================================= ------------------------------------------------------------------------------- 5.1 Version History ------------------------------------------------------------------------------- February: Version 0.9 - - - - - - - - - - - All warm 'n done, just like a cinnamon bun! ------------------------------------------------------------------------------- 5.2 Guide Credits ------------------------------------------------------------------------------- Thanks to... 1. SNK and Neo Geo for creating the game. 2. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space Mutants' guide. It is what inspired me to write guides for video games. 3. Thank YOU for reading. After all, I didn't write this for my own health... ------------------------------------------------------------------------------- 5.3 Contact Information ------------------------------------------------------------------------------- The address is: subsane@gmail.com The issue of too many e-mails isn't a problem, so I'll most likely respond to any questions (for now). But, I do delete e-mails without a subject. Put 'Burning Fight FAQ' or something similar in the subject line. ------------------------------------------------------------------------------- 5.4 Legal Stuff ------------------------------------------------------------------------------- 1. "Burning Fight" is copyright © 1991 SNK Corp. of America. 2. This guide copyright © 2005 SubSane. This guide may be distributed freely as long as it remains in it's ORIGINAL and UNALTERED form. It is only for private use and may not be reproduced for commercial purposes. If I discover that this guide has been altered in any way and is being displayed publicly, I reserve the right to have the guide removed from that location.