O=============================================================================O ~ - - - - - - - - - - - - - - - - - - - - - - - - - - ~ Breath of Fire FAQ/Walkthrough By: Dark Vortex (Quan Jin) darkvortexfaqs@ymail.com Version 1.1 ~ - - - - - - - - - - - - - - - - - - - - - - - - - - ~ O=============================================================================O This guide may be found on the following sites: [http://www.gamefaqs.com]--------------------------------------------[GameFAQs] [http://www.gamespot.com]--------------------------------------------[GameSpot] [http://faqs.ign.com]------------------------------------------------[IGN FAQs] [http://www.neoseeker.com]------------------------------------------[Neoseeker] [http://www.dlh.net]--------------------------------------[Dirty Little Helper] [http://www.cheats.de]----------------------------------------------[Cheats.de] [http://www.supercheats.com]--------------------------------------[SuperCheats] [http://www.honestgamers.com]------------------------------------[HonestGamers] This guide is copyright (c)2006 Quan Jin O=============================================================================O --- Table of Contents --- O=============================================================================O 1. Introduction...............................................[1000] 2. FAQ........................................................[2000] 3. Basics.....................................................[3000] 3.1. Controls.........................................[3100] 3.2. Battle Interface.................................[3200] 4. Character Listing..........................................[4000] 5. Walkthrough................................................[5000] 5.1. A Hero...........................................[5100] 5.2. Princess Nina....................................[5200] 5.3. Zombies!.........................................[5300] 5.4. The Stone Robot..................................[5400] 5.5. Cities Of Gold And Thieves.......................[5500] 5.6. Light And Dark...................................[5600] 5.7. At Sea...........................................[5700] 5.8. Birds Of Prey....................................[5800] 5.9. Bleu's Awakening.................................[5900] 5.10. The Poison Flower...............................[5010] 5.11. A Dream World...................................[5011] 5.12. Tower Of The Skies..............................[5012] 5.13. Timeless........................................[5013] 5.14. Emperor Zog.....................................[5014] 5.15. To The Obelisk!.................................[5015] 6. Equipment Listing..........................................[6000] 6.1. Weapons..........................................[6100] 6.2. Shields..........................................[6200] 6.3. Headwear.........................................[6300] 6.4. Body Armor.......................................[6400] 7. Boss Listing...............................................[7000] 8. Bestiary...................................................[8000] 9. Magic Spells...............................................[9000] 10. Shop Listing.............................................[10000] 11. Version History..........................................[11000] 12. Legal Information........................................[12000] 13. Credits & Closing........................................[13000] To find a section quickly, press Ctrl-F and type in either the name of the section along with its content number (ie. 1., 2., 3., etc.) OR you can use the codes on the far right. Simply type in the brackets with the code number to get a jump. O=============================================================================O --- 1. Introduction --- [1000] O=============================================================================O No SNES collection is complete without Breath of Fire in there somewhere. Although a fairly simplistic and (rather) easy RPG when compared to others on the SNES, Breath of Fire is still a load of fun for both hardcore and casual gamers alike. If you enjoyed this game, then you might want to check out Breath of Fire II, also for the SNES (along with the others on various systems). And of course, don't forget about the remakes on the GBA. This guide has a walkthrough, various appendices, and other sections to help you out as you play through Breath of Fire. I hope you find it helpful. O=============================================================================O --- 2. FAQ --- [2000] O=============================================================================O +-----------------------------------------------------------------------------+ [Q] If a unit is fused with Karn, does he still gain EXP? [A] Yes, all units that are fused with Karn will still gain EXP. +-----------------------------------------------------------------------------+ [Q] Where is Karn's "Shin" transformation? [A] Shin can be acquired as soon as you obtain Ox. Head over to Gant and enter the large house at the north end of town. Once inside, go to the upper-right corner of the first floor. You should see a hole in the wall that is blocked by a chest. Push it out of the way and go in. In the next room, have Ox smash the gray rocks and switch Karn to the front of your party. Talk to the man here and Karn will learn Shin! This awesome spell allows Karn to fuse with Bo and Gobi. +-----------------------------------------------------------------------------+ [Q] Where is Karn's "Doof" transformation? [A] In order to acquire this, you will need to have Mogu in your party. First, Warp to Camlon and leave town. Once outside, head in a generally northwest direction. Soon, you'll hit a bridge over the water. Cross it and climb the staircase to arrive at another bridge. Head across this one as well. After crossing, walk a bit to the northeast to find a dig site. Place Mogu at the front of your party and interact with the dirt thing. He'll dig out a hole and your party will fall through. Here, you will find an old man. Put Karn at the front of your party and talk to him to obtain Doof. +-----------------------------------------------------------------------------+ [Q] Where is Karn's "Puka" transformation? [A] You'll need Doof to obtain this spell. Warp to Bleak and enter the house just above the Dragon Shrine. Use Doof to push the large crate by the bed at the upper-left corner to reveal a hole. Place Karn at the front of the party and speak with the man here to learn Karn's ultimate fusion spell. +-----------------------------------------------------------------------------+ [Q] I'm talking to the fairies in the Fairy Woods to save that lady's son, but they are just saying the same thing over and over again. What's up? [A] In order for the fairies to respond, you must FIRST talk to at least one of the fairies and then the lady's son at the little square area of grass (surrounded by flowers) to the southeast of the Fairy Woods. Once that's done, you must go back and talk to the woman again and then return to the fairies. They should respond to you. +-----------------------------------------------------------------------------+ [Q] Gobi is offering me the Gills for 1000000GP. I don't have that much so what do I do? [A] This is kind of a bonehead question. It's impossible to obtain 1000000GP without some sort of cheat device. Gobi will just take all your money and loan you the rest. +-----------------------------------------------------------------------------+ [Q] Gobi can't fight the monsters around Prima without dying. What should I do? [A] Either run from every battle or purchase some Mrbl3's at the Item Shop in Prima. +-----------------------------------------------------------------------------+ [Q] Why can't I hit Mothro? [A] You cannot fight Mothro at the North Tower in Mogu's dream until you first locate Courage and re-unite Mogu's senses. +-----------------------------------------------------------------------------+ [Q] Where can I find the Rod5? [A] The Rod5 can be found in Tunlan. Head up to the north end of town. There's a big building here that you can enter. Do so and walk up. You'll find some people here. Of course, they will only talk in music. Turn to the right and proceed this way past a kitchen and bedroom. Proceed down through the hallway and you'll find a staircase. Climb up to the next floor and descend the other staircase on the following floor. Head a bit to the left and you'll find four statues. There are three chests behind the locked door and two more on either side of the room. Approach the outer chest to the left and one of the statues will chase you down a hole. You'll end up falling into a room below. Talk to the old man and he'll give you a hint (he's referring to the Rod5). Push the lower-right block and examine the floor to find the Rod5! This awesome rod will allow you to catch some amazing items. To leave, push the lower-left block over and fall down the hole. +-----------------------------------------------------------------------------+ [Q] Where are the missing parts to the elevator in Scande? [A] To obtain the parts, first head to Scande and enter the house south of the inn. Talk to the old man in bed here and he'll hand you the B.Parts. To get them repaired, head over to Gant and talk to the craftsman in the big house at the north end of town. +-----------------------------------------------------------------------------+ [Q] What is the purpose of the Slab? [A] The Slab refers to Agni, Ryu's ultimate dragon form. The inscription written on it is hint as to where it is located. +-----------------------------------------------------------------------------+ [Q] Where is the DragonSD? [A] You need the Rod5 in order to obtain this item. Have Nina or Bleu Warp your party to Romero first. Leave town and put Bo at the front of your party, so you can walk through the woods. Outside of Romero, head west past the Karma Tower until you hit a skinny mountain range. Go up and around it and head southward. Proceed south and west along this strip of land until you find a stone well. Be careful, the monsters here are a bit tough. Equip the Rod5 on Ryu along with the Worms and fish inside the well. You will fish out a DragonSD! +-----------------------------------------------------------------------------+ [Q] Where is the DragonAR? [A] To pick this piece of armor up, you will need the Rod5. Also, you must have defeated Mote in the Mare Tower. Head to Spring and head down the steps west of the item shop. From there, move to the northwest and you'll find a pond with three ducks. Fish here with the Rod5 until you collect it. +-----------------------------------------------------------------------------+ [Q] Where is the Chun Li cameo? [A] The Chun Li cameo can be found in Bleak. Enter the house directly above the Item Shop and talk to the boy. Give him 100G and he'll make it disappear. He will then ask you to turn around. Say "No" twice and then say "Yes." You will turn around and see Chun Li. +-----------------------------------------------------------------------------+ O=============================================================================O --- 3. Basics --- [3000] O=============================================================================O Here's the basics blab for those who have no idea how to play this game. It's mostly common knowledge. ------------------------------------------------------------------------------- 3.1. Controls [3100] ------------------------------------------------------------------------------- #|---- Start Button L Button --| ##| |-- R Button ___|__________#_|________|___ ,' | _ `. / _ | |_|-------------- X Button / _| |_ | _ _ \ |-------- |_ O _| | |--|_| |_|------ A Button | \ |_| // // | _ / Control Pad \ __|______|_ |_| / `._______,' | | `.___|___,' | Y Button | | |-------- B Button |------- Select Button Control Pad ~ ----------- ~ Move your character. ~ Change cursor to select items. Select Button ~ ------------- ~ Brings up in-game menu. Start Button ~ ------------ ~ Brings up world map. L Button ~ -------- ~ Changes order of characters. ~ View order commands. R Button ~ -------- ~ Changes order of characters. ~ View defense commands. A Button ~ -------- ~ Confirm action. ~ Examine. ~ Engage in conversation. B Button ~ -------- ~ Dash. ~ Cancel selection. X Button ~ -------- ~ Not used. Y Button ~ -------- ~ Not used. (Although the X and Y Buttons aren't used, they can be changed and configured in the options menu. You can give the X or Y Button different commands.) ------------------------------------------------------------------------------- 3.2. Battle Interface [3200] ------------------------------------------------------------------------------- Breath of Fire has an easily understood battle system. Everything is turn- based. You have several options whenever engaging in battle. This crude ASCII depiction of the battle interface will display the location and purpose of each; .---------------------------------------------------. | | | | | | | [11] | | | | | | | | | | | | ,---------.---------------------------------------. | | Ryu [1]| ,-----.-----.-----.-----.-----.-----. | | | | | [5] | [6] | [7] | [8] | [9] | [10]| | | | L: 1[2]| | | | | | | | | | | H: 18[3]| `-----'-----'-----'-----'-----'-----' | | | A: 10[4]|---------------------------------------' `-`---------' [1] Character Name - Your character's name is displayed here. [2] Level - Your current level is displayed here. [3] HP Level - The amount of HP remaining is displayed here. When it reaches zero, it's "lights out" for that character. [4] AP Level - AP Points are used to cast magic and other junk like that. [5] Action - This is the default action command. When you use it, you have the option of attacking directly, defending, casting a spell, or using an item. [6] Automatic - For all of those that are too lazy to fight for themself, this command will have the computer enter commands for you. Needless to say, the computer isn't always a smart player, so try to stray away from this command unless you're sure that the computer can take care of it. [7] Flee - Doesn't require much thought. If you need to run, use this command to run. [8] Statistics - This will allow you to check the stats of your characters. [9] Change Rows - Changes your character's position from front row to back row and vice versa. [10] Replace - Replaces a character. [11] Battle - This is the battle screen obviously. You can observe your enemies along with your units. O=============================================================================O --- 4. Character Listing --- [4000] O=============================================================================O Ryu ~ =-= Ryu is the blue-haired hero of the game. As a main character, Ryu is fair in all stats. However, he shines mostly in offensive power. For the most part, he'll be one of your main attackers. When his dragon spell techniques are acquired, Ryu becomes a much larger force to be reckoned with. Alongside that, the hero is also capable of fishing. Fishing is more useful than it may sound. Selling fish can net you quite a bit of GP. Whenever you see fish in ponds that you come across, be sure to fish 'em out. Nina ~ =--= Nina is your typical support character in Breath of Fire. Because her attack stats are next to nothing, she is best suited for recovering HP and keeping your party in shape. However, when a battle requires combat skill, Nina really can't do too much. Apart from healing magic, she can also cast certain spells that hurt undead monsters. She is a great support unit and should be solely used as such. Bo ~ == This wolf-man is an archer. Typically, Bo will use Bows. He has nice attack statistics and his ranged weapon allows him to attack from the rear of the party. His agility is pretty high, allowing him to get amongst the first strikes. However, his defense is terrible. Even when protected, Bo will take a lot of damage from attacks that don't hurt your other characters as much. Keep his low defense in mind when using him. As an added bonus, Bo can walk through forests on the world map and HUNT those animals you see in the overworld for meat or antlers. Karn ~ =--= This crafty unit is a skillful lock picker and is capable of lifting traps from treasure chests. This is a very useful ability and can allow you to pick up some valuable items that were once inaccessible. In battle, Karn is pretty mediocre by himself. He does have some nice speed and can avoid enemy enemies pretty easily. However, he will eventually be the center of Fusion, a transformation spell that allows Karn to fuse with one other character. These morphs, so to speak, are VERY powerful. Karn will become much more useful when you gain them. Gobi ~ =--= Gobi is a fishy trader who is always looking to make a few big bucks. His stats are all average so don't expect him to really excel at anything. Gobi is capable of walking underwater (because he is um... a fish) and eventually gains the ability to transform into a big fish, thus allowing him to travel speedily underwater. His few spells may only be used underwater, but they are all pretty useful without using a crazy amount of AP. Ox ~ == Ox is a powerhouse of a unit. His attack and defense ratings give him the attributes of a tank. However, as the tank of your team, Ox is VERY slow, usually being the last to attack during battles. Even so, his defense helps him stay healthy longer than other units. Outside of battle, Ox can smash cracked walls and rocks. This is a very useful ability. Bleu ~ =--= This powerful sorceress will become a staple unit in your party once you pick her up from Wisdon. Boasting a load of offensive spells, Bleu will make battles much easier. She pretty much covers every element there is, so you should never be lacking a necessary spell. However, her attack stats are pretty... bad. Therefore, you should keep her in the back row and have her cast magic as opposed to physically attacking. Mogu ~ =--= The final character you'll pick up is Mogu, a little mole. Sadly, you won't find him as useful as some of the other characters. His stats are all mediocre. Mogu doesn't really have any apparent strengths. Even so, you'll find him useful due to his digging skills. He can flee from most battles using Dig and helps your team pick up awesome items in marked areas. O=============================================================================O --- 5. Walkthrough --- [5000] O=============================================================================O I shouldn't need to tell you that this walkthrough does INDEED CONTAIN SPOILERS!! Then again, if you opened this guide, you would have probably expected spoilers of some sort. Read ahead at your own risk. Although I'd normally suggest you use a walkthrough from beginning to end, I know that the majority of readers don't pick up a walkthrough unless they're stuck at a certain point. So yeah, if you're reading into the middle of a guide, you might occasionally miss an item that should have been picked up much earlier. This, of course, leads to confusion. If you can't see what you did wrong, try to scan through the entire walkthrough for answers. I can't just read your mind and tell you what's wrong. That's all I have to say for now. O===========================================================================O O===========================================================================O | | | People live and die, as countless as the stars in the sky, as fleeting | | as foam on water... Why are we brought into the world, only to depart | | so quickly? | | | | On a cosmic scale, our lives flash by in the blink of an eye. | | | | The Dragon Clan built a mighty empire, then faded fast, like a falling | | star. During their short reign, the Dragons fought meaningless battles | | in pursuit of empty dreams. | | | | Now, an ominous force emerges to repeat the cycle. | | | | This new menace is the clan of Dark Dragons. Forgetting that the | | Dragons once laid waste to the land... The Dark Dragon Clan again | | plunges the world into chaos. | | | | Using new powers, given by a mysterious goddess, the Dragons engage in | | global conquest. Who is this dark power that grants evil wishes? | | | | Will the Light Dragons emerge to bring peace to the world? | | | | The Dark Dragons press on. | | | | Before the world is theirs... | | | | Before the goddess is revived... | | | | The Light Dragons must fight back! | | | O===========================================================================O O===========================================================================O ------------------------------------------------------------------------------- 5.1. The Hero [5100] ------------------------------------------------------------------------------- As you start the game, feel free to name the character. I'll refer to him as Ryu (because that's uh... kinda his name). The game begins and you're face-to-face with a SCARY dragon. Flames pop up and the screen fades. Apparently, someone is urging you to wake up. Yikes! The building is on fire. Get out of bed and follow the blue figure. Don't worry about getting left behind; she'll wait for you. Flames jump in-between the two of you. Using her magic, she puts it out and you're free to continue. Head downstairs to meet some people. Despite being inhabitants of a burning building, the people here seem remarkably calm. You can talk to the people if you wish. Converse with the blue-haired girl on the left. She'll move down a bit and you can talk with the other blue-haired girl. After that, a few people will trudge in and state that the Dark Dragon Family are just outside the town. Being the Light Dragons, you are naturally their first target. Afterwards, they suggest fighting the Dark Dragons off. However, Sara discourages them. Using her magic, she turns the whole group into stone (including you). Looks like you'll have to sit by idly and watch. Before Sara leaves, she walks up to you and tells you to be strong. Back outside in the burning city, Sara is taken to Jade. Lightning strikes, and a heated battle erupts. Despite her best efforts, Sara fails to stop them... ............................................................... ==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~ | | | When the Dragon Family was at the peak of its power, a | | goddless of desire appeared. The goddess, Tyr, granted | | wishes. The Dragons fought each other for her power. | | | | Tyr encouraged the fighting and watched the war between | | the Dragons escalate. When the world was at the brink | | of destruction, a warrior stepped forward. | | | | The warrior battled Tyr with his 7 companions and | | locked her up using 6 keys. These "goddess keys" were | | scattered throughout the world and hidden away. | | | | The Light Dragons balanced the power of the family and | | peace reigned. | | | ==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~ ``````````````````````````````````````````````````````````````` Back at the building, the people slowly return to their original forms. Of course, they're immediately confused. Now they want to fight for Sara (well gee). The same old lady that led you down from the fiery building causes a minor quake and the villagers run off. Since you're the only one left who can make a difference, you are given 300G from a chest. Finally, you may leave. __________________________ ---=| Drogen |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Much of Drogen has already been burned down. There's not much to do, but you can find an Item Shop and Weapon & Armor Shop to your northwest. Normally, I would tell you to go crazy with purchasing things, but because of your low amount of money, you might find it best to avoid buying anything expensive for now. Suggest purchasing a few Herbs and Antdts though. ======================================== | Drogen Weapon & Armor Shop | ======================================== | * Dirk ' ~ 50G | | * Sabre ' ~ 400G | | * Cloth ' ~ 10G | | * SuedeCP ' ~ 240G | | * ArmPad ' ~ 300G | | * WoodSH ' ~ 300G | | * HairBand ' ~ 1000G | | * SilkGN ' ~ 2800G | ======================================== | Drogen Item Shop | ======================================== | * Mrbl3 ' ~ 9G | | * Herb ' ~ 9G | | * Herb x9 ' ~ 81G | | * Antdt ' ~ 13G | | * T.Drop ' ~ 18G | | * Apple ' ~ 90G | | * Life ' ~ 450G | | * Cure ' ~ 1800G | ======================================== The only other point of interest is the building with the dragon head on it (southwest of the building you came out of). Examine the dragon statue inside and you'll be asked if you'd like to record your journey. Go ahead and save. When you're done with that, you can finally proceed out of this crappy town at the south end. Congratulations, you have successfully made it to the overworld without dying. Now this is where it gets sorta tough. Out here, you have random encounters. When you walk around, monsters can attack you. Before continuing northward, you should level Ryu up by defeating monsters that come to you. Along with that, you can gain some extra GP. If you need to heal, talk to the old woman in the big Drogen building you came from. When you hit level 2-3, you can proceed north to Camlon. Cross the stone bridge and follow the path north and east to a castle-looking thing. Welcome to Camlon. __________________________ ---=| Camlon |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Camlon is also in ruins. The only enter-able building (apart from the castle) is another Dragon Shrine. You can choose to save your game here. I would suggest you do before continuing. When you're done with that, go ahead and enter the big, white castle. __________________________ ---=| Camlon Castle |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I guess this can be considered the first dungeon of the game. Luckily, it's not at all difficult, assuming you've leveled up a bit back in the overworld. Also note that some monsters here can poison you. Although there are several healing points throughout this dungeon, you can purchase Antdts back at Drogen (if you haven't already). Anyway, head up follow the path. Ignore the rocks blocking the other paths as they cannot be moved right now. Soon enough, you'll come to a pool of water. Drinking the water will replenish your HP. If you feel like it, you can level up here. Since the monsters in the castle provide more EXP than the others outside, you can simply defeat as many as you'd like here and drink from the pool whenever you need healing. It's your call. Continue onwards heading up, right, and down. There are two treasure chests to the left. 140GP can be found within the two chests. Walk past yet another healing pool. Follow the path down and around until you reach a staircase at the northeast corner. Take it to the next floor. The giant, purple doors can be opened by walking up to them and pressing A. You'll find a BronzSD, a Gauntlet, and two Herbs in the four chests. When you're done looting this floor, head up the steps at the west end of the room. You're back on the first floor. From the staircase, head south along the west side of the room. At the corner, head down the stairs. You'll find yourself in a similar-looking room. Once again, you can open the purple doors by walking up to them and pressing A. Pick up a SuedeCP, a Visor, and two Herbs from the chests. Afterwards, ascend the staircase to the east. You are now at the southeast corner of the main floor. Rocks block the path leading north so go south. Eventually, you will reach a treasure chest. Not only does it recover all of your HP/AP, but you also receive an Antdt. There's another chest to the west. Opening it will trigger DarkMist, which steals Ryu's AP. At this point, you have no need for AP so it doesn't matter. Pick up the Antdt inside it as well. After picking that up, go head up the stairs in the center. Now would be a great time to heal and refresh yourself. Walk up to the frog sitting on the throne. It'll jump off its throne and transform into an even uglier creature. Hmm, looks like it wants to fight. Boss : Frog ~ =---------= This is a fairly easy fight. Although it has a lot of HP, Frog won't really be much of a problem. The attacks that Frog uses deal less than 10 HP damage for the most part. The battle will probably drag on long, so make sure you have some Herbs to heal with. Don't stop attacking until you need to heal. Do so and then keep pounding away with regular strikes. Toward the end of the battle, when Frog has very low HP, it'll start using Recover to slowly regain some HP. Finish it off at this point. When the evil Frog is gone, you'll gain quite a bit of EXP and GP. Ryu should level up multiple times in fact! The castle will shake, and the place magically reverts to its original splendor. Before you go, take an Herb and 150GP from the two chests. Backtrack through the castle. Don't worry about monsters; they're all gone now. Back outside, the people recognize your powers. A quake suddenly occurs. It seems the Dark Dragons have the Quake Control. In the Nanai dungeon, you can find it. You got it, that's where we're going. Before heading out, save your game at the Dragon Shrine. Now leave Camlon. You can either head back to Drogen and purchase some more Herbs and items or continue right now. I strongly suggest you get some Herbs for a coming boss fight. You'll need them. Head northwest from Camlon along the strip of land. Soon, you will reach a brown bridge. Cross it and climb the steps in the cliff wall. Follow the path east and cross the following bridge as well. Head south to reach Nanai. However, you cannot enter during the daytime. If it's currently night, then you're in luck. If not, then hang around until night comes. __________________________ ---=| Nanai |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The lazy bum who is supposed to guard the entrance is now asleep. However, the other guards aren't as tired. Walk up to the Dragon Shrine at the town entrance. I would suggest saving the game before continuing. Whatever you do, DO NOT walk to the right of the Dragon Shrine. The guard will stop you. Enter the inn and examine the drawer to find a S.Ptn. When that's done, head west of the Dragon Shrine and walk up to the left of the inn. Don't venture out too far at this point. See the little patch of grass with the two small bushes? Walk over to it. From there, head north of the wide blue-roofed building and head east to the moat surrounding the large building. If you enter the wide blue-roofed building north of you, you can find two chests with 300GP in all. Leave the building and head south along the moat's edge. Make sure you step in-between the two pillars below. Walk around the small blue-roofed building and head a little bit to the east. If you want to see the shop, you can head further east to find a Weapon & Armor Shop. The other shops are inaccessible, mind. I wouldn't suggest buying anything, as all of the useful weapons are expensive. ======================================== | Nanai Weapon & Armor Shop | ======================================== | * IronRP ' ~ 1800G | | * LongSD ' ~ 2250G | | * Cloth ' ~ 9G | | * SuedeSH ' ~ 135G | | * SuedeCP ' ~ 216G | | * WoodSH ' ~ 270G | | * HairBand ' ~ 900G | | * SilkGN ' ~ 2520G | ======================================== After finishing with that, return to the pub (which is blocked off by a sleeping guard). From there, head north along the east side of it. Stay as far right as possible to avoid the guard. Then enter the building. __________________________ ---=| Nanai Palace |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Open the door directly in front of you and head down the stairs past it. Now continue to descend each staircase that you come across. There are random encounters here. Eventually, you'll reach to a dangerous-looking area way below the Nanai Palace. From the staircase, head east across a bridge. The path will lead you to an Antdt inside a chest. Backtrack over the bridge and head south from there. You'll soon cross another bridge. Upon reaching the other side, go west and north across a third bridge. Advance this way until you reach another chest. This one contains a hefty 650GP prize. Go back to the intersection (after the second bridge) and head east from there. Ignore the first ramp leading north and walk to the end. Open the chest there for a B.Stn. This item comes in handy for the boss (if you choose to use it). When used during battle, it'll release a powerful lightning attack. Return to the path I told you to ignore and take it. Cross two more bridges to find a staircase. Take it and climb down some more stairs until you reach the next area. First, head directly east across a tiny bridge. An ArmPad awaits at the end. There is 70GP in the chest southwest of the ArmPad. From that chest, head west until you hit a bridge leading south. Go in that direction across a few more bridges. After the second one, go west for a F.Stn inside a chest. Like the B.Stn, the F.Stn deals damage in battle (fire attack). Now go east and open the next chest to find a Cure. Once you have that, keep going east, north, and west to a staircase. Heal yourself before descending. Downstairs, the Knight awaits. Boss : Knight ~ =-----------= This battle will basically be an exchanging of hits. That's all there is to it. However, the Knight can be pretty dangerous if you don't heal. His most powerful attack (T.Bolt) can around 20 HP damage. Indeed, you'll be needing a lot of Herbs to get through this fight. To help yourself out, consider using a Stone (F.Stn, B.Stn, etc). Don't take any chances; make sure that you heal whenever your HP drops below 20. As the Knight loses more and more HP, he'll begin to use Recover more often. This gets annoying as occasionally, the amount of HP he recovers is more than the amount that you damage him with. Just keep at it to take him down. Upon killing the Knight, walk up to the gray contraption and pull out the key from the machine. The room will begin to shake, which obviously means that something is happening. Step into the warp tile a bit to the right and you'll magically be transported away from Nanai. The town crumbles (poor guards) and a fat man comes and brings you back to the king. Back in Camlon, the king will commend you on giving up Nanai to stop the quakes. Tough decision, indeed (despite the fact that you didn't exactly decide for Nanai to be destroyed). ------------------------------------------------------------------------------- 5.2. Princess Nina [5200] ------------------------------------------------------------------------------- It's time to travel east to Winlan. Leave Camlon (don't forget to save at the Dragon Shrine) and head up along the same way you took to reach Nanai. When you reach the ruins, you can just walk right past the crumbled town. From here, you should head northeast along the path until you reach a path leading up to the top of the cliff. The path leads to Winlan. Enter the city. __________________________ ---=| Winlan |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As soon as you enter the city, you can opt to rest at the inn to your left for a good 80GP. To the right of the inn is a Dragon Shrine. Save your game here and head north into the main part of the city. Turn to your left to find an Item Shop, Storage (You can store items and GP here. It acts like a bank in a way.), and a Weapon & Armor Shop. ======================================== | Winlan Weapon & Armor Shop | ======================================== | * Sabre ' ~ 400G | | * BronzSD ' ~ 700G | | * BronzRP ' ~ 800G | | * SuedeHT ' ~ 200G | | * WoodSH ' ~ 300G | | * SuedeGN ' ~ 500G | | * Visor ' ~ 800G | | * ChainML ' ~ 2000G | ======================================== | Winlan Item Shop | ======================================== | * Mrbl3 ' ~ 9G | | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Acorn ' ~ 30G | | * Charm ' ~ 150G | | * Life ' ~ 500G | | * Cure ' ~ 2000G | ======================================== If you are planning to buy anything from the Weapon & Armor Shop, I would suggest the ChainML. Sure, it's the most expensive piece of equipment there, but it will boost Ryu's defense drastically! Also, be sure to pick up a few Herbs too. Leave the shops and head directly east. Enter the house at the end (by the half-built bridge) and examine the drawers. There's a V.Ptn inside it. Now that you're done with all of that, you can proceed to the castle. Head up to the top of the city to find it. Note that even the castle has a windmill- esque device attached to it. Enter it. __________________________ ---=| Winlan Castle |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to the lady between the two guards. She'll report to Princess Nina, who confirms that the king is very ill (Nina is trying to hide it from the townspeople). Ryu is shown to a guest room while Nina disembarks in search of the Remedy. For some reason, all of Ryu's posessions and GP somehow transfers over to Nina. Considering that the two haven't even talked to each other yet, this is a bit strange. Well, at least you have the money. Take a look at Nina's equipment. PATHETIC! Indeed, we'll need to buy some things for Nina that don't suck. Go downstairs. Before you leave though, you can find Ryu sleeping in the guest room to the west. He's talking in his sleep. Leave the castle and pay the Weapon & Armor Shop a visit. Buy Nina a BronzRP (and a SuedeGN if you feel like it although you'll find one in the following cave) If you'd like, purchase a SuedeHT as well. If you need some more Herbs or other items, buy them from the Item Shop next door. When you're done, leave Winlan and head to the cave west of the city. __________________________ ---=| Aura Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head up a little bit and two guards will appear. Let them join your party. Trust me, they're a big help. Don't bother equipping them with anything or something. The guards are only temporary fillings. Head north until you reach a staircase surrounded by water. Descend it and climb down the next staircase. Before crossing the bridge, head down the ramp and walk around to the chest that's right of the staircase. It contains a Cure. Go east to reach a fork in the path. Take the lower path to find two chests. The bottom one contains a SuedeGN. Equip that on Nina if you didn't buy one back in Winlan. The top one holds 150GP. After taking those, return to the fork and head along the north path. There are two more chests, plain in sight. 70GP can be found in the chest to the right. The other contains I.Ore. Now that you have the I.Ore (important item!), you can return to the staircase. Proceed north across a bridge and steal an Herb from the chest. Walk east across another bridge and follow the path. You'll pass a chest (contains another Herb) along the way. You'll come to a staircase. This is the way out, but before you leave, continue past it to find a B.Stn. Return to the staircase and ascend. Looks to be a very icky-looking cave here. Anyway, from the staircase, go north to find a staircase. Before heading up, walk a little bit to the west and snag a C.Stn from the chest. Afterwards, take the stairs. The exit is just a little bit to the south. You will emmerge right outside Romero, a secluded town surrounded by trees. Walk over and enter. __________________________ ---=| Romero |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Dragon Shrine is up ahead if you'd like to save your game. To the right of that is the inn. Pay 60G to stay for the night and heal up. There is an Item Shop northwest of the inn and a Weapon & Armor Shop north of that. ======================================== | Romero Weapon & Armor Shop | ======================================== | * Sabre ' ~ 400G | | * ShortRP ' ~ 400G | | * BronzRP ' ~ 800G | | * BronzSH ' ~ 500G | | * BronzHT ' ~ 1200G | | * Gown ' ~ 2000G | | * SuedeGN ' ~ 500G | | * ChainML ' ~ 2000G | | * SilkGN ' ~ 2800G | ======================================== | Romero Item Shop | ======================================== | * Herb ' ~ 10G | | * Herb x9 ' ~ 90G | | * Antdt ' ~ 15G | | * Antdt x9 ' ~ 135G | | * Acorn ' ~ 30G | | * Acorn x9 ' ~ 270G | | * Life ' ~ 500G | | * Cure ' ~ 2000G | ======================================== If you were to ask me, I wouldn't buy anything from the Weapon & Armor Shop. Sure, the equipment is useful, but it isn't necessary. Plus, you should still save up as much GP as possible now. At the Item Shop, go ahead and buy a bunch of Herbs. You can never have enough of those. Leave the shop and head to the house at the northeast corner of town. Go upstairs and check the drawer next to the bed. No one's home, so why not steal a ProtnB? Leave the house and enter the other house just below that one. Inside is a kid standing next to a hole. Drop down to find a little underground dwelling. See the gray pots to your left? Well, you'll need to move them to form a path. For some, it takes a few seconds to figure it out. For others, it might take a bit longer. It's not that difficult. Push the bottom-most pot left or right. Then push the top pot on the right upwards. Finally, push the pot that should be right next to you to the right. Move the barrel and then examine the floor to find a Map. Simply press the Start Button when you're in the overworld to use it. Climb the stairs at the bottom end of the room to appear out of the town. Enter Romero again and leave through the west exit. From there, walk west and enter the Karma Forest. Ignore the floating castle thingy to the north for now. __________________________ ---=| Karma Forest |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The monsters in this forest are somewhat tough. However, with the many Herbs you probably have, you shouldn't need to run back to Romero to heal. The forest is very large, but should be easy to get through as long as you follow my directions. * NOTE: As you proceed through this forest, you'll find mushrooms scattered through the area. The red mushrooms replenish HP while the yellow mushrooms, being poisonous, take away HP. As soon as you enter the forest, follow the single path until the path splits up. Take the north path to find a chest containing an Herb. Head back to the fork and take the south path. It will curve to the west and soon split up again. Head as far north as possible while ignoring any paths branching off. When you can't go any further up, walk a bit to the west to find 150GP inside a chest. Backtrack until you see a path leading west (at the first split you come across on the way back). Follow this path to eventually reach an Herb. Once you have that, return to the same split and begin making your way south. When you see a path open up to the west, ignore it for now (but remember it's location as that path is the way out of here) and continue heading south. Eventually, you will hit the southern border of the forest. Go west from here to find a chest at the very southwestern corner. Inside is a Bandage. Surprisingly, it's a shield. (Strange name for a shield, don't you think?) Equip it or leave it. Now, head back east and north and find that path leading west again. Follow it all the way to the end to finally leave the forest. And that wasn't the hard part. You have a dungeon to go through. Fantastic! Walk into the Karma Tower and continue your quest for the Remedy. __________________________ ---=| Karma Tower |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk up from the entrance to come to a staircase with two recovery springs next to it. You'll probably want to use them. If you go down the stairs in the middle, you can pick up two Herbs in that little underground section. Head back up and make your way to the northwest corner of this floor. There's a staircase there. Heading upstairs will bring you to a M.Drop. Go back downstairs and walk east along the north wall. When you hit the corner, the path will branch. The left one will bring you back to the recovery springs and Morte. The right one will take you to a chest at the southeastern corner. Open it for another M.Drop. These items are very useful, so don't pass them up. Duck into the other path and heal yourself at the recovery spring before talking to the cloaked figure. B-B-B-Boss fight! Well, it's not exactly a difficult fight, so don't worry. Boss : Morte ~ =----------= Morte is nothing short of pathetically easy. His HP value is very low and his attacks consist of a strike that deals about 20 HP damage. Have Nina cast ATK-Up on one of the guards in your party and leave her to heal for the rest of the battle (because her attack won't really help you out). Because Nina is faster than Morte, you will always have the first turn to heal if necessary. Morte will go down very quickly. After the battle, return to one of the recovery springs and heal yourself. Then ascend the staircase that Morte was originally blocking. The second floor is not really that interesting. From your current position, head east and south to the lower-right corner. There are two sets of stairs here. The top one will bring you up a floor to a Cure. You will also notice a Morte look-a- like here. Don't worry, you'll be fighting her soon enough. Head back downstairs and take the bottom staircase. There's another chest containing a Charm. Return to the second floor and go back north. Then head along the path to a third staircase at the southwest corner. Climb up to the third floor and walk a bit to the north. Turn to the left and make your way down to the southwest corner. The chest contains another Charm. Now backtrack along the path and head east. Eventually, you will hit a staircase. Go ahead and take it. You're back on the second floor in a closed-off portion of the room. Head north to find two holes and a staircase. Hmm, decisions decisions. The left hole will send you down two floors into the basement. You DO NOT want to go there. The right hole will only bring you to Mortea. Before you do that though, head upstairs and open the chest for an Herb. The four holes don't really serve a purpose. However, if you want to save the time of going back downstairs, stumble into the upper-right hole. (Note that this drops you down the hole on the right in the previous room. You could have easily went the same way by just heading back downstairs and dropping down the same hole). When you stop, you will find yourself by a single hole and a staircase. Avoid THAT hole by all means for it will put you back in the basement. Climb the staircase and follow the linear path through some more sets of stairs. Soon, you will appear by Mortea. Before talking to her, descend the staircase just before her. Follow this path to reach a well-deserved Life2. Return, heal up, and get ready for a fight. Boss : Mortea ~ =-----------= Before you begin attacking, you might find it in your best interest to cast Fort on Nina (and the guards if you feel like it). Mortea has a pretty powerful physical strike. She also has quite a bit of HP. Be sure to use ATK-Up on both of the guards. Once that's done, leave Nina to heal. The guards will deal a good amount of damage. When Nina runs out of AP, have her use Herbs to heal (if necessary). If you have any items that deal damage (E.Key, F.Stn, B.Stn, etc.), have Nina use them when she isn't healing. From that point, the battle should be pretty straightforward. When she's gone, you will be free to continue. Climb the staircase ahead to find yourself on the roof of the Karma Tower. Head over to the left and step on the gray tiles. A bridge will form. Cross it to the opposite tower. Note that the bridge disappears once you are across. That's not cool! Head up the only staircase on this roof of the Karma Tower to find a recovery spring and a dragon that will record your journey. Save the game and heal yourself up. Go back downstairs and open the stone door. The three girls to the left won't move until you retract the bridge. Step on the switch in that little room and the girl will move aside. Descend the staircase and open the single chest for a Cure. After collecting that, head down the following staircase. The next floor has nothing of interest except for another set of stairs that you should obviously take. You'll appear in an ugly-looking area. Nina states that the Remedy should be around here somewhere. But as you walk, the Wizard will appear to screw things up. He releases Xeon Gas and attacks! All of your units are now stuck with 1 HP and attacks that deal nothing to the Wizard. This is a pretty desperate situation, no? You can't win, so just throw useless attacks until Nina suggests that one of the soldiers escapes to get help. Let the Wizard kill Nina and the other soldier. The escaping guard will be stopped by the meddlesome Wizard but not before he flies off. As he escapes back to Winlan, the Wizard sends three dragons after him. The guards of Winlan begin to form a rescue party. Guess who's being sent to save Nina? Why, it's Ryu of course. As Ryu again, save your game at the Dragon Shrine. Walk outside and talk to the man in brown. He'll transform into a bird and give you a ride to the Karma Tower. When you reach it, head downstairs into a familiar room. I would suggest saving your game here. Descend the next set of stairs and follow the same path that you did with Nina. Climb down the staircase to the left and continue. Just before you enter the Wizard's lair however, your teammate will leave you due to the gas. Head south and as far west as possible. Ignore the other path and continue this way to find a chest containing a Rang. Equip that on Ryu and take the path you bypassed previously. Eek, it's the scary Wizard!! Boss : Wizard ~ =-----------= Honestly, the Wizard should be no problem. Assuming that you have a nice weapon equipped, you should deal around 25 HP damage to him each round. The Wizard has two spells that he consistently uses. One is the average T.Bolt, of which deals 10 HP damage. The other is the ice-based spell, Freeze. That deals 15 HP damage. Occasionally, he might cast Fort on himself. That raises his defense a bit. When it comes to the point where your physical attack doesn't deal enough damage, feel free to use any remaining Stns or the E.Key. You should have no trouble taking him down from there. You should obtain a bunch of EXP for this fight, hopefully boosting you up a level. Before the Wizard explodes, he hands you the Remedy. What a nice guy. After Nina faints (and apparently awakens again), everyone thanks you. Finally, you'll be back in Winlan. When you are back in the castle, walk up and climb the first staircase on the right. From there, make your way to the lower-left room. Here, Nina is attempting to revive the King with the Remedy. The remedy doesn't seem to be working. BUT WAIT...! The King slowly regains himself and jumps around to prove it. Ryu asks to use the tunnel for his reward. Nina joins the party. Her magic will be very helpful on your journey. Leave the castle and do whatever you need to do. You can probably afford some of the more expensive items at the Weapons & Armor Shop, so check it out if you feel like it. Rest up at the inn before saving your game at the Dragon Shrine. Anyway, about that tunnel. Return to the Winlan Castle and make your way to the upper-right staircase. If you haven't already, be sure to pick up the two Herbs in the chests below it. Descend the staircase and loot the room to your southwest for an Herb and an Antdt. Now, head east and talk to the two guards. They'll let you pass through the tunnel. Cross the bridge at the end to reach a whole new portion of the world. ------------------------------------------------------------------------------- 5.3. Zombies! [5300] ------------------------------------------------------------------------------- The monsters here are a bit tougher, but they provide A LOT more EXP than the monsters you fought before. I would strongly suggest leveling up your party a little bit. It's not as if these monsters are difficult (tougher, but not anything you can't handle) either. Get onto the dirt path and follow it southward. Ignore the path leading into the forest for now. Continue until the path disappears and you'll be at a ramp leading down the cliff. Climb down and head east. You will come across two towns next to each other. A dried river runs down the middle. The one on the left is Tantar. __________________________ ---=| Tantar |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's a few things to do here. First off, you'll find an inn and a Dragon Shrine at the northwest corner of town. Use them if necessary. There is a Charm inside the cabinet in the inn. Also, there's a Weapon & Armor Shop right next to the Dragon Shrine. ======================================== | Tantar Weapon & Armor Shop | ======================================== | * Sabre ' ~ 400G | | * BronzRP ' ~ 800G | | * ShortBW ' ~ 1000G | | * Scythe ' ~ 1200G | | * Bandana ' ~ 400G | | * BronzSH ' ~ 500G | | * SuedeAR ' ~ 750G | | * Visor ' ~ 800G | ======================================== The Scythe is for Ryu if you'd prefer him to have a STRONGER weapon. However, the Rang hits all enemies while the Scythe hits only one. It's your call. Do make sure that you pick up a Bandana for Nina. It's cheap anyway. The last thing to do here is picking up the Saw. Go to the southwestern corner of the city. There are four houses here. Enter the one at the lower-right corner and talk to the burly-looking blacksmith. Seeing your I.Ore (You did pick up the I.Ore in the Aura Cave, right?), he'll make you a Saw. Leave his house and enter the tall, purple house in the center of town. Go upstairs and open the drawers for a W.Ptn. Now, leave Tantar. Head west and back up the same ramp. Follow the dirt path until you find a little piece of the path branching off into the forest. A big tree blocks your way, but the Saw can easily cut it down. __________________________ ---=| Forest of Despair |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A thick fog shrouds this ugly-looking forest. Monsters here provide a lot of EXP, so be sure to level up if at all possible. Zombies and S.Riders can be dangerous, so be sure to have a number of healing and reviving items at your disposal. There are a number of items hidden within these woods. Begin by simply following the path to a fork. Take the lower path until it splits. Duck in to the right and snag an Herb. Return to the main path and head north from there. You will soon hit another split. Ignore all of the paths branching to the east. When you can't go any further north, take the T.Drop from the chest. Head back south and immediately to the east. The path will split again. Take the path leading southeast and continue in a generally south direction (ignore any paths branching off) until you come across two chests. There's a Life and a T.Drop waiting to be picked up inside. To continue, follow the southeast path along the outskirts of the forest. At the fork, take the north path. You will come across yet another split in the path. Keep heading up to find a Wrist inside a chest. Equip it on Nina and follow the other path northwest. At the very next fork in the path, head northwest. After that, just continue in a northward direction. Ignore any paths off to the west. From here, it's just a quick walk to the end. Enter the big, stone building you come across. __________________________ ---=| Forest Fortress |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Two guards block the doorway ahead of you. Converse with them, and they'll... attack! These two guards are a pushover anyway. Take care of the Bowman and Lancer to clear the way. Once that's over with, you may continue. This Fortress has a few trapdoors scattered through this floor. The first one is right in front of you. You can fall through if you feel like it. There are four treasure chests down there that you should open at some point. They contain two Lifes, T.Drop, and a LongSD. Getting out of the trap-room is as simple as climbing the staircase there. From the entrance of the Fortress, head east and follow the path north. The path will split in two directions. The lower path appears as if it'll lead you to the four treasure chests. However, there's a trapdoor along that path. Of course, take the north path instead. There are two more of those goon guards blocking the doorway. Talk to them to trigger a battle like before. Once they are taken out, proceed through. There's a staircase at the northwest corner. Before you head down, walk a bit to the south to find the four treasure chests you saw before. Steal an Herb, T.Drop, Acorn, and a Life2. Head back to the staircase and descend. You will appear right by another staircase. Take it before going anywhere else. Two Herbs, one T.Drop, and a WolfHT (The chest containing this item is trapped. You'll take 50 HP damage upon opening it.) can be found within the confines of the chests. Now, go back upstairs and head east. Don't follow the path branching off to the north or else you'll fall into the treasure room again. Follow the twisting path until you come to a treasure chest. Don't worry, the path is safe. Inside the chest is another Herb. You're rolling in those now, aren't you? From the Herb, you have the option of going west or south. Opt for the west path. Ignore the doorway leading to the three guards and proceed to the end of the path. There is one last Herb to collect here. Heal up before talking to the three guards. As you probably predicted, a battle ensues. You are now up against TWO Lancers and a Bowman. This is nothing different from the other guard battles apart from the fact that you have an extra opponent. Ryu should easily be able to kill a Lancer in two turns. Nina can use the E.Key to deal some heavy damage. Behind them is the chief. He'll thank you for saving him and tells you to follow him to their weapon stock. But the old man doesn't seem to be friendly, as he locks you into his trap. Plus, you have an incredibly strange-looking monster to defeat as well. Boss : Pog ~ =--------= Depending on how much damage you took during the previous guard battle, be sure to heal accordingly. It would be a good idea to have Nina use Fort on Ryu and herself. Casting ATK-Up wouldn't be a bad idea either, as Pog does have a multitude of HP. Pog doesn't really have much of a bite though. It does nothing more than 15 HP damage each turn. However, know that occasionally (most noticeably during the end of the battle), both heads will attack in one turn. Make sure that Nina heals whenever HP drops lower than you'd like. The fight won't take too long. Once the monster is dead, an arrow will fly through the air and lower the gate. It's Bo, the wolfman archer! Don't worry, he's here to help. The real chief has been rescued in the back. Suddenly, the old man will transform into the General. Get ready for another fight. Boss : General ~ =------------= With Bo in your party, this battle should be very easy. Have Ryu stick with regular attacks. Nina should first cast Fort on Bo. His defense is pretty terrible. At the same time, have Bo cast Fry. That spell deals heavy damage, and you only have enough AP to cast it twice. However, two times is all you need. Fry deals 80 HP damage. Two of those will kill the General. If not that, he'll be very close to death. You know what to do for the rest of the battle. The real chief will walk off and attempt to move the rock blocking the water from flowing through the river. Bo, in the meantime, will join your party! Now go ahead and make your way out of this crappy place in any way you choose. The best way to go about that is heading south and falling through the trapdoor by the staircase of this floor. From there, just climb up the stairs. You should have no trouble making it to the exit. Leave the forest as well and begin heading for Tantar. North of that town is a bridge that you should cross. Once on the other side, head south to Tantar's sister town, Tuntar. __________________________ ---=| Tuntar |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Tuntar looks just as gloomy as Tantar. There is an inn next to an Item Shop further to the east. Sleep there for the night and refresh your characters. Also, be sure to take the Cure from the drawers in the inn. Afterwards, go pick up some items. ======================================== | Tuntar Item Shop | ======================================== | * Herb ' ~ 10G | | * Herb x9 ' ~ 90G | | * Antdt ' ~ 15G | | * Acorn ' ~ 30G | | * Cure ' ~ 2000G | | * Life ' ~ 500G | | * Drop x9 ' ~ 180G | | * T.Drop ' ~ 20G | ======================================== The last thing you need to do here in Tuntar is talk with the chief. You will find him in the tall, purple building at the center of town. He will tell you about the Stone Robot, of whom has the capability of moving the rock! Before you leave, go upstairs and check his drawers for an Herb. Your next destination is Agua Tower. In order to get there, you need to stop by Romero first. Leave Tuntar and cross the bridge again to the other side. By the Forest of Despair's entrance is a dirt path; follow it north. Put Bo in the front of your party because he is capable of walking through forests. Head northeast past the bridge leading back to Winlan and follow the dirt path. Just walk through the forest here for a quick shortcut to Romero. Make sure you enter Romero during the daytime and talk to the various people in the graveyard. Apparently, Romero's zombies only come up at night and they have been causing problems. Head up to the northeast corner of town and converse with the chief. Rid Romero of their zombies and he'll tell you about Agua. Well, this chief sure is a man of words. Wait outside of Romero until it gets dark. When it's night, re-enter the town to find the scary zombies terrorizing the good people of Romero (not really)! Errooo! Errooo...! Talk to the old lady at the entrance and she'll have her zombie husband push away a gravestone. Drop down the hole that it reveals to fall by two chests. One of them contains the WtrJr and the other contains an Herb. To leave, go south and ascend the staircase. You are now outside of Romero again. Use Bo's special ability and walk through the forest north of Romero until you are on the other side of town. You will see the Agua Tower. Further to the west is the Karma Tower. The Cleansing Water Cave is directly south of the Karma Tower. The cave is surrounded by water so use the bridge to reach it. __________________________ ---=| Cleansing Water Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Cleansing Water can be found within this cave (hence the name). Luckily, it's pretty short. However, some of the monsters might be problematic. Ameblobs, for one, are capable of casting a fire spell that deals heavy damage. They can also use Recover and heal themselves when hurt. Apart from those, you shouldn't have much trouble with the opposition unless your characters are horribly underleveled. Nina should be at least 11 by now. Begin by walking a bit forward to a three-way fork. The east path will lead you to an Herb and nothing more. Take the west fork until the path splits again. Right will bring you to an Herb. Now, go the other way to find a third chest. Open it for a NiceHT and proceed forward. The path is pretty straightforward here. When you do come across a fork, go east; the south path will only bring you back to the entrance. After a long walk along the outskirt of the floor, you should reach a staircase at the upper-left corner. Don't take it just yet though! Instead, continue along the path and open the chest at the end for a F.Stn. Now return to the staircase and take it. You have two ways to go: up or down. Going south at this point will net you yet another Herb. Go back north and advance that way until you reach a split in the path. Head east for a single T.Drop and return to the fork, heading north. This will eventually lead you to another staircase. When you reach it, Descend it to the lower floor and go up. There is another staircase at the end of this path. Take it upstairs and you will emerge by two chests. Snag the BronzHT and Apple from the chests. Then head back downstairs and take the lower of the two forks by the other staircase. There will be a third staircase here. Descend to the next floor. Finally, you will have access to the Cleansing Water. Head down the small steps and fill your WtrJr up. Your party will automatically leave the cave and return to Romero. There, Ryu will sprinkle the water and purify the soil! Once that's done, there won't be any more zombies annoying the crap out of Romero. The chief, of course, will be thankful for your help and reward you with five chests. Pick up an Herb, an Antdt, 900GP, a Cure, and the TABLET! This item will allow you enter the Agua Tower. Feel free to save your game and then leave town. ------------------------------------------------------------------------------- 5.4. The Stone Robot [5400] ------------------------------------------------------------------------------- Our next destination is Agua Tower to the northwest. Use Bo's ability to walk through forests and find the floating tower. Walk up to it and move to the end of the extension. Read the inscription on the Tablet that the chief gave you and the great Agua Tower will slowly descend. Head up the steps and enter the tower. __________________________ ---=| Agua Tower |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This dungeon has a lot of awesome items which is a plus! Begin by heading up and climbing up the stairs. The big stone door in front of you is locked (as you can see, there is a padlock there). Head down and step on the transport tile in front of the gap. It will take you to the other side. Once you're there, go left and proceed to the southwestern corner for an Herb inside a chest. Left of the gap is another path leading up. Take it up as far north as you can go. The single chest there contains a Life2. Backtrack to the other path branching off to the left. This one will lead you to two chests containing an Acorn and Apple. Once those are all collected, proceed forward along the same path. You will find a staircase behind the door that was blocking your path originally. There is nothing to the right except for four blocked chests that you cannot reach. Go ahead and climb up this staircase. To your left is another locked door. Ignore it for now and step onto the transport tile just below you. This middle platform has three other transport tiles stationed at its three sides. First off, step on the upper-left tile to be brought to a chest. This one contains a SunHT. Equip it on either Ryu or Bo and step on the only other transport tile on this platform. It will bring you to a extension of the floor that you originally started on. Walk up and around to the transport tile leading to the middle platform. Step on it to reach the middle platform again. Now you have two more choices: lower-left or lower-right. Opt for the latter choice and you will be brought east to the southeast platform. Walk down to the chest on this platform. Pop it open to obtain an IronSH. Once that is in your inventory, step onto the transport tile above the chest to be brought to the starting platform again. Again, step on the other tile to the middle platform. Use the lower-left tile to proceed this time around. Now at the southwest platform, snag the ThiefCL from the chest and step onto the next transport tile. Now that you are behind the locked door, you can proceed up the staircase here. You have another locked door to your right. Pick up the Acorn inside the chest and step onto the transport tile nearby. You will end up at the middle platform. This area is very similar to the previous floor as you can probably tell. There are two other tiles off of this platform. First, step on the lower-left one to arrive at a platform carrying a HairBand. Use the transport tile to a small platform with an Herb. Lastly, use the transport tile here to return to the middle platform. Step on the lower-right tile this time. This southeast platform holds a chest containing a Bracelet. Pick that up before using the transport tile above it. This tile will bring you to the north platform. Head west to find a staircase. Don't use the transport tile unless you want to start this floor all over again. Climb up the stairs and head to the right. The tile at the end will send you to the center platform in the middle of the floor. Before examining the gold pillar, heal all of your units up. Wisp will appear before you. Looks like you're going to have to beat it up. Boss : Wisp ~ =---------= Wisp doesn't deal much damage, but his attacks can still hurt. Be sure to cast Fort on all of your units and nullify much of the damage taken. Cast ATK-Up on Ryu and have him use regular attacks. Nina should be there to heal when necessary. Bo will run out of AP pretty quickly if you use Fry. If you would prefer to attack regularly with Bo, do so. Use an Acorn to replenish some AP otherwise. Wisp has a load of HP and it's annoying trying to take it all down. With ATK-Up though, your job should be somewhat easier. Although a time-consuming battle, this isn't exactly a difficult one. Wisp will congratulate you. Search the pillar to find the KngKey. This item will be necessary to activate the Stone Robot that you will soon come across. Well, that's really it for Agua Tower. Make your way back through the area until you find the exit. Leave Agua altogether and head back to Romero. Rest at the inn and save your game. Don't forget to have Bo in front of your party to walk through the forest. The great Stone Robot is pretty far away. Get ready to do quite a bit of walking. From Romero, walk east through the forest and head toward Tantar again. I strongly suggest you save your game before heading to the Stone Robot. Anyway, cross the bridge over the dried river as if you were heading to Tuntar. To the north is a narrow ramp leading up the side of the cliff. Begin heading along the dirt path leading northeast. Ignore the ramp nearby. Follow the path and ascend the ramp it leads you to. Go north past the trees to the edge of the cliff. Go west and you should catch a glimpse of the Stone Robot below. Head down two sets of ramps to reach it. Enter the opening between its legs (I don't need any dirty comments here, thank you very much). __________________________ ---=| Stone Robot |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wow, the robot's legs sure looked a lot smaller outside. Anyhow, climb the staircase at the upper-left corner. Continue upwards until a path appears to your right. There are two chests, plain in sight, along the path. Pick up an Herb and a BronzHT. Once you have that, ascend the staircase further to the right. This is the central room of the Stone Robot. To the southwest is what appears to be the robot's "heart" by some soldiers. Walk up to them and a battle will initiate. Boss : General + 2 Lancers ~ =------------------------= The two Lancers in this battle are very easy to take out. The faster you destroy them, the better. Prioritize them first with Ryu and Bo while Nina casts Fort on the party. Although the Lancers are weak, the General himself can deal quite a bit of HP damage. Fort will help you out and leave you with more HP. Once the Lancers are taken care of, you can focus on the General. Use Bo's Fry spell and have Nina cast ATK-Up on Ryu if you haven't already. The General doesn't have much HP so the battle won't last too long. Once the meddling General is gone, the path will be clear. Examine the slab in front of you and the KngKey will be used. The Stone Robot will activate, as the heart begins to pump blood (is that blood?) through the rest of the frame. Step on the blue tile and you will be teleported to... exactly where you were. Well, at least you now know that they are meant to do something. Head up toward the staircase and step on the teleport tile to the west. You will appear at the lower-right corner of some room. The nearby teleport tile here will only bring you back to the heart, so ignore it. Instead, proceed up and along the path to another tile. Step on this one to teleport somewhere else. Head up and you will be presented with two teleport tiles. The left one will take you to an Acorn, so step there and pick that up. Step on the same tile after picking that up to appear back by the heart. Do what you just did before. Step on the teleport tile west of the staircase again. Then step on the upper teleport tile to appear in that same room. Step into the right teleport tile this time. Go up and duck the tile in the alcove here. The two chests that you arrive by contain a Life2 and and Mrbl1. Step back onto the same transport tile you came from and you will revert to the same corridor as before. Head north past the tile leading to the two chests and step on the following tile by the two pillars. Finally, step on the only other tile ahead of you to find a gigantic slab (Hmm, maybe it's the robot's brain?) ahead of you. Walk up and you will use the KngKey again to activate the robot (I thought it was already activated). Nina will order the Stone Robot to take the three of them to the lake. Watch as the robot slowly walks over to the lake and ULTRA HYPER BEAMS the rock. The water will flow out and the river will be restored to its original splendor. Once you have control again, step onto the only teleport tile in the room and you will be sent back to the heart room. From here, just descend the staircase and backtrack your way out of this thing. The river is now flowing again! Go south and down the ramp by Tuntar and Tantar. You will want to head across the bridge to Tantar (the town on the left). Once in town, you will see that the water is flowing freely. Stay at the inn if you feel like it and head over to the tall, purple house in the center of town. Talk to the dude sitting on the chair and he'll recommend that you look for the Ring. With that, he pushes away his chair and shows you a hole. Head down the stairs and pick up an Herb and the Key. Yes, it is just the "Key." That's really all you need this town for. Feel free to save your game before heading out. Head back toward the Stone Robot north of Tuntar and by the lake. To the very right of the Stone Robot is a cave. Enter. __________________________ ---=| Lake Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Begin by heading north through the cave. Walk past the puddle and up the ramps. After that, cross the bridge ahead of you and move left and down the stairs. Ascend the other staircase and pick up a W.Ptn from the chest. From there, go down the next set of stairs and follow the path west. Follow this path until you find the exit to the cave. You will appear back on the world map. There is another cave further to the west. Walk over to it and enter. Go due north to a locked door. That key you picked up from Tantar will open the door and allow you to proceed. Do just that and head down the stairs. The blue teleport tile is currently inactive. Move down a few more flights of stairs until you see a path extends to the left. Head that way and follow the path until you find another staircase. Climb up and you will find yourself in an underground cavern filled with water. Head down into the water and walk into the waterfall below you. Your party will fall quite a bit before finally hitting the end. While wading through the water, go south a little bit. Ignore the first staircase you see on the small island and continue downwards. See the chest on the island ahead of you? Well, walk down and climb onto the island to access it. After picking up the Life, go back into the water and climb onto the platform to the immediate east. Proceed forward along this oddly-shaped island and jump back into the water at the end. You should see another chest to your west. Go up and climb the steps onto this next island. First, pick up the Life2 inside the chest and then descend the staircase. Advance along the path to your west. After a bit of walking, you'll arrive at yet another staircase. Climb the next few set of stairs until you emerge in another underground spring. From the staircase, go north to find a chest with a nice 2000GP prize. Walk into the water via the steps east of the staircase. Walk a bit up and then to the right. Climb onto the first island you have access to and open the chest for an Herb. Once you have that, climb onto the eastern landmass. From here, go south. Head past the west path and continue that way to find another chest. This one contains an Acorn. Return to the path you ignored previously and proceed that way. Wade into the water once again. Make your way down toward the waterfall below. Walk right into it and ride down another waterfall. Whee, what fun. Proceed to the southeast and get onto the first island you have access to. Climb the ramps and open the chest at the very top for a SkySH. It is a very light shield that may only be equipped on Nina. Do just that and jump back into the water. Now go east and climb onto the second island down the line. Pop open the blue chest for the Ring! Now step into the activated teleport tile. Once you are back at the entrance, leave the cave and then proceed through the other cave to the east. Head back toward Tantar. Talk to either of the two blocking the way in and you will learn about a ceremony of some sort. Go ahead and enter the town. Rest up at the inn and save your game. Afterwards, head down to the chief's house at the center of town. It is surrounded by four girls so you should be able to pick it out fairly easily. Once inside, you will find the chief, a random wolf-man, and the two newlyweds, Amelia and Terry. Talk to the white- haired chief and the wedding will commence. After the wedding scene, the chief will randomly blurt out and tell you that you can cross the river using the Stone Robot. You will find a port in the town on the other side. Head out of town. Hmm, that Stone Robot definitely was not where you left it. Well, it looks as if the evil General has somehow hijacked the behemoth. Using the wedding as a ploy, he managed to steal it and send it by the two river towns. Before you can do anything, the robot uses its ULTRA HYPER BEAM attack to destroy Tuntar! Tuntar will crumble. The General attempts to destroy the second village, but the robot somehow stops. Might as well use this opportunity to try to enter the robot again, eh? Once inside the robot, walk up and climb up the three sets of stairs. You want to reach the Stone Robot control room as before. From the last staircase, go east and ascend the one at the opposite end of the room. Once you are back inside the heart chamber, step on the blue teleport tile to your right. The way up to the control room is the same as before. However, I'll reiterate the directions in case you forgot. You will teleport by a tile right next to you. Ignore this one and proceed north and along the path to the other one. Step into this one. In the next room, step onto the tile to the upper-right. Go north past the first tile in the alcove. At the end of this path, by two pillars, is another tile. Use it and then step on the following tile up ahead. This will bring you to the control room. Of course, the General is right here. Make sure you are mostly healed up before talking to the dude. As you probably predicted, he'll transform into a freakishly ugly creature and attack you. Boss : Gremlin ~ =------------= The Gremlin is a pretty heavy-hitter. Be sure to use Fort on Bo first as his defense is terrible. However, as the battle goes on, you will find it a good idea to use Fort on the other characters as well. Cast ATK-Up on Ryu to increase his damage. Use the spell on Bo if you'd prefer him to attack with a bow. Otherwise, use Bo's Fry spell for some nice damage. This isn't really an easy fight. Nina will be required to heal almost every turn. Keep an eye on Bo especially though. Even with Fort protecting him, he will still take heavy damage from each of the Gremlin's attacks. Occasionally, the Gremlin will use a fire-breath attack; he will get up right next to a character and blow flames at them. This deals heavy damage, so keep your units healed up! He happens to use this attack almost every turn when his HP is low. After that toughie of a boss fight, the General will disappear and the Stone Robot begins to walk elsewhere. You are now by a volcano at the southern part of Tuntar. As the party stands outside, the Stone Robot commits suicide by plunging itself into the volcano. Therefore, it can never be used to take innocent lives again. The volcano ends up erupting and solidifying over the land, thus allowing you to continue further to the south. It said "Good-bye..." ------------------------------------------------------------------------------- 5.5. Cities Of Gold And Thieves [5500] ------------------------------------------------------------------------------- You probably are in need of some dire healing after that last boss fight. Feel free to return to Tantar to the north and across the bridge. Tuntar has been destroyed, so there's no reason to try to enter it again. To continue, go south across the cool lava. The next town is Auria. However, before you head there, enter the Dragon Shrine. It's the small building south of the volcano. __________________________ ---=| Dragon Shrine |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is no ordinary Dragon Shrine. When you enter, you will find an old man blocking the path. Talk to him and he'll move out of the way. Here, you will obtain Ryu's first three dragon skills. However, you will need to prove yourself before you can get them. Walk up and pick up the Melon from the chest to the right. If you need it, drink from the recovery spring on the other side. When you're ready to face Talon, walk up to the flashing green thing in the middle. Boss : Talon ~ =----------= You have ONLY Ryu in this battle. Therefore, you won't have any access to offensive spells or defensive spells alike. You will need to rely on your healing items to keep yourself in tip-top shape. There is honestly only one way to defeat Talon. Simply attack, attack, and attack. However, make sure that you heal with Cures whenever your HP drops low. Talon is faster than Ryu, so be sure to heal early. This is a very time-consuming battle due to your lack of options. Defeating Talon will complete the first step of your training. You will be rewarded with the first three dragon techniques! With that, the dragon disappears and you're left to continue your quest. Heal at the recovery spring to the left and leave this Dragon Shrine after you regroup with your party. Place Bo at the front of your party so you can walk through the thick forest to the southwest. The little opening in the forest is a little fairy gathering place. Enter it and talk to one of the fairies there. After you do that, head over to the little square of grass of grass surrounded by flowers to the lower-right. Talk to the boy running around in a circle. Finally, proceed to the lower-left corner and enter the cave here. __________________________ ---=| North Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This cave will lead you to the city of Auria. I would strongly suggest you get through this cave as quickly as possible. Although most of the monsters are alright, Shadows are a major problem. Not only can they inflict various status ailments upon your characters, but they can also kill your units very quickly. Anyway, begin by heading south along the path. It's a long path, so bear with me. Sometime soon, you will come to a fork. The way west will only send you into some unbreakable rocks. Head south until you find the exit. Once back in the overworld, move southeast to find a port city along the waterline. Now you can enter the port city of Auria. __________________________ ---=| Auria |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As soon as you enter the city though, two guards will come and throw you in jail for no apparent reason. Well, that was interesting. Anyway, you are stuck in a jail cell with no apparent way out. The first thing you should do is collect the PrisnCL hidden in the sink. Now talk to the dude in bed and he'll ask if you want to get out. Say yes and he'll walk over to the locked door and open it for you. Well... Go ahead and leave the jail cell and climb up the stairs. Just walk out of the building as the guards won't really notice you leaving. Once outside though, make sure you avoid the gaze of the guards hanging around. If they throw you back in jail though, you can just have the sleeping dude break you out. Auria appears to be a very rich town. Everything is shiny after all. The Dragon Shrine is to your east. Save your game there. The building to the jail building's left is a Weapon & Armor Shop and Item Shop. Feel free to buy whatever you'd like. ======================================== | Auria Weapon & Armor Shop | ======================================== | * Rapier ' ~ 1650G | | * Dagger ' ~ 2200G | | * LongSD ' ~ 2750G | | * LongBW ' ~ 2860G | | * BroadSD ' ~ 5500G | | * Tiara ' ~ 1650G | | * SunHT ' ~ 2750G | | * SageML ' ~ 3300G | ======================================== | Auria Item Shop | ======================================== | * Herb ' ~ 13G | | * Worm ' ~ 65G | | * Life ' ~ 650G | | * Vitamn ' ~ 650G | | * Mrbl1 ' ~ 1300G | | * Pouch ' ~ 1300G | | * Rod1 ' ~ 1300G | | * G.Bar ' ~ 65000G | ======================================== The Rapier is a more powerful version of the BronzRP. Purchase for Nina if you want. The Dagger is for Karn, of whom hasn't joined you yet. Buy a LongBW for Bo and a BroadSD for Ryu. If you want, purchase some more armor for your characters as well. At the Item Shop, pick up a Rod1 and some Worms so you can fish later on. Also, buy a Pouch and Vitamn. You don't have enough money for a G.Bar yet. However, you will need to buy it sometime soon. Luckily, you can make quite a bit of money in this city. Go upstairs to a bar area and talk to the guy sitting at the table. He has the hiccups and needs the Vitamn to heal it (WTF?). Anyway, you will receive 5000GP for that. If you need healing, go to the inn to east. Make sure you walk around the guard to avoid getting caught again. When you are finished, leave the shops and prepare to explore town. The first thing you should do is head toward the ship at the dock. Walk northwest from the two shops and proceed to the end of the docks. Talk to the man there to learn that the ship is owned by Ross. Return to the area around the shops and jail cell building. Stay to the left side of the stairs and walk north. As you can see, the people of Auria have big houses! Enter the first house on your left and check the drawers at the back end of the first floor. It contains a S.Ptn. Go upstairs and check the drawers to the right for a Cure. Walk around to the other side of the wall with the chest and open it for a W.Ant. Now that you're done looting this house, go ahead and leave. Enter the house to the right across the street. Check the drawers on the first floor to find a V.Ptn. There is also a chest at the upper-left corner with Life. Go upstairs and "inspect" the drawers to your immediate right. Snag a hefty 2000GP prize and open the chest in the bedroom for a Mrbl1. That's it for this manor so head back downstairs and leave. The next two houses also have their fair share of goodies. Enter the next one on the left and check the drawers and chests on both floors. These houses are all laid out the same way, so you should have no trouble finding them. You will leave with a SmartRG, Acorn, Life, and Antdt. Once back outside, head inside the house across the street. Same drill this time. However, DO NOT touch the chest on the first floor! The woman there will call a guard on you and you will be sent back to jail. Be sure to talk to her though to learn that her son is missing in the forest. Go upstairs and check the drawers for a Mrbl3 and a chest for a Cure. Before you leave, talk to the old man with Nina at the front of your party. Have Nina heal his aching back and you will collect 20000GP! Talk about money to throw away. When you are finished hanging around here, go downstairs and leave this house. Finally, head inside the gigantic manor at the end of this path. Once inside this palace of a house, walk up to find a rich-looking man pacing the floor. He'll allow you to use his ship if you save his daughter. Say yes and he'll tell you that she's locked in the safe (whatever that is). Anyway, why not steal some stuff from Auria's richest man? Of course he won't notice. Head toward the entrance of the house and ascend the staircase. Begin by going up and turning to the right. Follow the hallway to the northeast bedroom. Check the drawers for 2000GP. Return to the staircase and go west from there. In this bedroom, go up through the tiny hole in the wall to find two chests. Steal a Cure and a G.Tiara (this item has crappy defense, but you can sell it for 13000GP). Now, remember that lady that said her son was missing in the forest? In order to retrieve him, you will need to leave the city and return to the Fairy Woods (It was that square bit of land in the middle of the forest on the other side of the mountain). From Auria, go back to the North Cave again. Proceed through it as you did before. At the fork, make sure you go right. Upon emerging, switch Bo to the front and walk through the forest above you. In it, there is a familiar rectangular clearing that is pretty visible. That is the Fairy Wood. Step into it to enter. __________________________ ---=| Fairy Woods |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Converse with one of the fairies in the clearing up ahead. They will let him go if you happen to make him promise never to log ever again. If you remember, the boy is to the southeast in a tile of grass surrounded by flowers. Meet the fairies there and they'll lift the curse off of the boy. Once he's free again, talk to him and he will, of course, promise to protect nature. Now that's a valuable life lesson! Leave the area and use Nina's Warp spell to return to Auria. Find the boy's mother who is at the same house as before. Somehow, the boy managed to get back before you did. You will receive 20000GP as a reward for rescuing him. That extra bit of GP should have put you over the 65000GP mark. Now you have enough money to purchase that expensive G.Bar at the Item Shop. If not, then you will have to resort to selling items and/or defeating monsters outside. You can always come back and get the G.Bar later, but that can be annoying. That's really it for Auria at the moment. Leave town and head due east. There is a cave in the mountainside here. This cave will bring you to the city of Bleak. __________________________ ---=| Bleak Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Two men are blocking the path ahead of you. Assuming you talked with Ross, they will let you pass. They will also caution you to keep your guard up in Bleak due to the amount of thieves running around. From there, just head down the staircase nearby. Go west and follow this linear path until you hit a fork. Head north as the path east is blocked by candles (of ALL things, a pair of candles have to block your path). Follow this next path up, east, and up again. Follow the path around the wall surrounding the single treasure chest (cannot be accessed yet). Eventually, you will reach another split. Just go east to proceed. Follow this path until another fork presents itself ahead of you. Heading west will bring you to a pair of chests with Cure and a ShellHT behind a crumbled wall. The ShellHT is not useful at the moment as none of your units can use it. Once you have those treasures in your pack, return to the fork and go south. At the end of this path is a staircase and a locked door to the south. Obviously, you can't open that door so head upstairs. Go east along this fairly lengthy corridor. At the end is a fork. Head north first and continue up this path. Advance past the locked door (There are a lot of those here, eh?) and you will reach the gate by the beginning of this cave. Step on the other switch to open the gate. Now you can easily access the beginning of the cave from the end. Now all you have to do is backtrack to the fork. When you get there, go south and leave. This part of the overworld does indeed look a bit bleak. Also, the monsters around will be a bit tougher than the ones you've fought before. Just keep that in mind while you begin moving northward. Walk along the edge of the lake as you go around it. Bleak is at the other end of the lake so you will have to walk all the way around. __________________________ ---=| Bleak |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can save your game at the Dragon Shrine by the entrance. After doing that, enter the inn to the left. The innkeeper will allow you to stay for free! Assuming you purchased the Pouch during your stay in Auria, the innkeeper will attempt to steal your Pouch during the night. Luckily, you catch him and he will give you 5000GP to keep you quiet. Good money! A Weapons & Armor Shop along with an Item Shop are just above the inn. Pay both shops a visit. ======================================== | Bleak Weapon & Armor Shop | ======================================== | * Dagger ' ~ 2000G | | * LongBW ' ~ 2600G | | * BroadSD ' ~ 5000G | | * MetalSH ' ~ 1400G | | * HuntCL ' ~ 1500G | | * IronSL ' ~ 2000G | | * BronzAR ' ~ 3600G | | * WoolRB ' ~ 5000G | ======================================== | Bleak Item Shop | ======================================== | * Herb ' ~ 12G | | * Herb x9 ' ~ 108G | | * Antdt ' ~ 18G | | * T.Drop ' ~ 24G | | * Acorn ' ~ 36G | | * Charm ' ~ 180G | | * Life ' ~ 600G | | * Cure ' ~ 2400G | ======================================== You should really only purchase new items if your wallet allows it. Considering the recent purchase of the G.Bar, you probably don't have that much money at this point. However, it would be a good idea to get a MetalSH for Ryu and a WoolRB for Nina. Now, about the rest of the city. The house to your right has a fortune teller dancing outside. Don't bother with her nor the house that she is in front of. Walk up the main road to find two houses to your left and right. Enter the house on the left and go upstairs. Head right along the hallway to find two chests. Both of them contains an Herb. Steal those and exit this house. Head inside the opposite house across the street and go upstairs too. This building also has two Herbs up here. Snag them both and leave. Finally, enter the manor at the north end of town and talk to the old man at the upper- left corner. He will explain to you that Karn could help you enter the safe in Auria. However, he's in Krypt as of now. You will need an Icicle to travel through the desert though. The old man will offer you an Icicle for your G.Bar. Accept the Icicle and say goodbye to 65000GP. Go upstairs to find two chests in the east room. It's not Herbs this time though. Steal a Life and W.Ant. Bleak doesn't serve much of a purpose now, so feel free to leave. Before you leave for the desert though, I'd suggest you level up around Bleak a bit. The G.Slime is a pretty common monster around these parts. Although somewhat difficult to defeat, it gives a LOT of EXP. Other monsters in the area also provide a lot of EXP so go crazy. ------------------------------------------------------------------------------- 5.6. Light And Dark [5600] ------------------------------------------------------------------------------- From the town of Bleak, go west along the edge of the mountains below. There's a cave at that little corner. It's not the same cave you came from before you entered Bleak. This cave will lead you to the desert by the town of Arad. __________________________ ---=| Arad Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once inside this cave, walk up and descend the staircase. Now go west and follow the path until you arrive at another staircase. Climb up to the next floor and proceed along the path. It's very linear so you should have no absolutely no problem finding your way to the end. Just before you leave, Ryu will use the Icicle (assuming you picked it up before). That item will allow you to travel through the arid desert. From the cave, move south through the valley and into the desert itself. Examine your world map and take a look at the desert you are currently in. As you can see, it extends southward pretty far. Near the south end of the desert is a little tent icon. That represents the town of Arad. Make your way southeast and find it. You may find a small icon crawling around outside of Arad. Ignore that, along with the structure to the southeast, for now. Enter the town of Arad. __________________________ ---=| Arad |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The midgets here are dressed strangely in yellow cloaks. If you choose to converse with some of them, you will learn about the moving town outside of Arad. The first tent on the right (at the entrance) is an inn. Even though it doesn't say so, the guy inside will let you rest. The other white tents have nothing of interest, so enter the large orange tent ahead. This is the mayor's dwelling. He owns the Fife, an item which will allow you entry into the Krypt. You cannot obtain Karn any other way so you will have to get the Fife from him. Of course, the mayor isn't just going to GIVE you the Fife. You must first do him a favor. Talk to the old guy and he'll tell you about the giant SandWorm that is eating the goats. If you manage to defeat it, you will gain the Fife. Luckily, tonight is a new moon. The screen will go black, signifying that night has come. Leave the mayor's tent and head to the right where the goat pen is. Examine the thing in the ground to enter battle with the "deadly" SandWorm. Boss : SandWorm ~ =-------------= The SandWorm isn't exactly tough, but the battle can drag on and on if you just sit there and attack. In order to efficiently take out the SandWorm, you will want to utilize Ryu's dragon morphs. The SandWorm's main attack is a fire breath-ish attack. It doesn't deal much damage at all. However, casting Nina's Fort on Bo might be a good idea because his defense is terrible. Have Ryu transform into the ThrDr: his most powerful dragon morph at the moment. Bo can honestly just sit there as Ryu will be dealing the majority of the damage with his incredibly powerful dragon attack. The battle should be over with pretty quickly. The mayor will thank you and allows you to take the Fife. Open the treasure chest that is now accessible to find it. Before you leave Arad, I suggest that you rest at the inn; you have a dungeon ahead of you. From the town of Arad, head southeast to the stone building. Step on the gray tile ahead of it and press the A Button. A little bridge will appear and you can cross. Welcome to the Krypt. __________________________ ---=| Krypt |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Some objects block the path to the left so you will have to walk right along the outer wall. You will just go around to the other side of the objects anyway. Walk through the doorway and make your way to the large staircase in the center of the room. You will come to a very large room now. Head down a bit and you will notice a collection of raised platforms. Several of them hold chests but the floors are trapped. Obviously, you can't just WALK to a chest and expect to get to it without falling through the floor somewhere. Below is a ASCII map of this large room. The blacked-in (###) areas represent the locations of the fake floors. As you can see, every chest has a trap. I would suggest coming back here later with Karn in your party so he could disable them: ~ ~ K E Y ~ ~ [1] Herb (poison trap!) [2] Herb (fire trap!) [3] DreamRG (fire trap!) [4] Life (poison trap!) [5] IronSH (curse!) [6] Dagger (DarkMist!) S ,----. ,----. S ,----. ,----. ,----. ,----. | [3]| | | ,----. | [1]| | | | [5]| | | | | | | ,---' `---. | | | | | | | | `----' `----' | SS | `----' # `----' `----' `----' | | ### ,----. ,----. | | ,----. # ,----. ,----. ,----. | | | | `---. ,---' | | | | | | | | | | | | `----' | | | | | | | | `----' # `----' `----' `----' # `----' `----' ### ### ,----. # ,----. ,----. ,----. # ,----. ,----. | [4]| | | | [2]| | | ,----. | [6]| | | | | | | | | | | ,-' `-. | | | | `----' `----' `----' # `----' | SS | `----' `----' ### | | ,----. ,----. ,----. # ,----. | | ,----. ,----. | | | | | | | | `-. ,-' | | | | | | | | | | | | `----' | | | | `----' `----' `----' `----' `----' `----' Once you have collected your share of treasures (or not), head southeast and descend the large staircase on the platform. Following that, descend the following set of stairs right next to you. On this floor, head down and go north. You will come across two raised platforms in your path. The one on the right has a chest containing a HeadGear. However, the trap on this chest will actually KO the character in front. Ouch! Anyway, the other raised platform holds a B.Rang that cannot be obtained. Walk a little bit further up. Heal up your units and examine the creature on the platform. Boss : EyeSpy ~ =-----------= With this boss, you don't have much to fear. Have Ryu transform in ThrDr while Bo uses Fry to deal heavy damage. If you feel like it, have Nina use Fort on Bo because his defense is sub-par. However, EyeSpy's attacks are not generally very damaging in the first place. Do note that when his HP gets low though, he will release a powerful thunder attack that hits all of your units. The beginning of the battle will be simple. The end still should not be THAT tough. Like pretty much all of the other bosses thus far, EyeSpy will explode. Continue downstairs and you will come across six chests. Don't touch the blue one until you've collected the Cure, IcyHT, Antdt, and two SkullHTs from the other chests. Once you open the blue chest, the way back will be shut off and some water will pour from the two stone heads on the wall. As the water level slowly grows, your team will panic. The blue chest suddenly moves, revealing a very crafty (yet cocky) Karn. He will agree to help the girl out of the safe in Auria. However, you will need to find the Book first. Follow him downstairs. Karn will join your party. His ability allows him to open any locked door and dispatch any traps on chests. If you didn't pick up the trapped items before, you can go back and do so. For now, equip the Dagger on Karn and give him any other pieces of equipment you see fit. Put him in the front of your party and use him to open the two locked doors to the right. He'll open the locks effortlessly. Continue along the path until you come to a fork by a locked door. First, head west until you come across two chests. They both have traps but if Karn is at the front, he'll disable them. Snag the Life and Herb and then return to the locked door. Don't worry about the other paths. Descend the staircase following the locked door. Proceed west along this path until you hit another staircase. Climb up and note the staircase in the middle of the room atop the raised platform. Before descending though, go south along the hallway southeast of the staircase you just appeared from. This will lead you to a single chest. Have Karn disarm the chest and take the HuntCL. Equip it on whoever you see fit. Now return to the middle of the room and head down the large staircase on the raised platform. Head down the following staircase as well to find yourself in a large room. There are eight caskets scattered to the direct north, northeast, east, southeast, south, southwest, west, and northwest. Have Karn unlock all of them. The last one you examine will hold the Book! Well, there was apparently no point in coming down here as the Book only tells you that you already have great skills (since you've figured out the trap). Talk about a waste of time! Whatever. Make your way out of this dungeon. Simply backtrack along the way you came in. When you reach the entrance room, you won't have to walk all the way around as you can just have Karn unlock the door by the entrance! When you're back outside, just step in the whirlpools to be brought outside of the Krypt. Karn is capable of unlocking those closed doors that might have blocked your path in the past. If you want some awesome items, I'd suggest you head back to Winlan and the Agua Tower to pick up some items behind locked doors. If you would rather proceed with the game instead, then skip the next few paragraphs. However, I would strongly suggest you take the little time it takes to snag these items. When you're back out, have Nina use her Warp spell to bring your party to Winlan. Feel free to save your game and leave the Dragon Shrine. Utilize the inn outside in this familiar city and then head north to the Winlan Castle. If you ever went into the Winlan Castle basement in the past, you would have passed a locked gate housing a number of chests. Take the stairs down at the upper-right corner and walk down around the wall to the gate. Two guards are standing right by it. Have Karn unlock the gate and proceed to steal a FlameRP, Turban, BrokenSD, Cure, Life2, and Life! In order to get to Agua Tower, you will first need to use Warp to get to Romero. From there, have Bo stand in the front of your party and proceed west until you catch sight of the floating Agua. Enter the tower by stepping on the tile at the end and reading the Tablet. Ascend the staircase on the first floor and unlock the door directly north of you. Go up the stairs (the other chests on this second floor can only be obtained when you pick up Ox) and unlock the next door to your immediate right. Ascend the staircase past it to the third floor. Use Karn again and pop open the following locked door. Climb up the next staircase and head southwest. Unlock the door here and step onto the transport tile stationed right in front of you. You are now at the lower-left corner of this floor. Exit this portion of the tower by leaving through the opening in the wall. Once you're outside on this small ledge, walk around to the other doorway. Enter and take the FlameSH from the chest here. THIS IS A VERY EFFECTIVE SHIELD! Equip on whoever could use the boost in defense. For the record, I put it on Karn. We're not done yet though. Go west (ignore the transport tile) until you catch sight of the staircase up ahead. Head upstairs to find yourself by another Dragon Shrine structure. However, there's nothing to do in there. Examine the two statues outside of the building to collect a LifeAR for Ryu and and the IcyDR for Karn. These two items are INCREDIBLY powerful! It will no doubt make future battles much easier. That's pretty much it for Agua Tower. Head back downstairs and step on the transport tile by the chest that contained the FlameSH. From there, you can find your way out of the tower. Now it's time to get back to Auria and free that girl. Warp back to Auria and enter Ross's big house at the north end of town. Be careful of that annoying guard as he will STILL throw you in jail if you walk near him. Once inside Ross's house, head to the lower-left corner and descend the staircase into the basement. Unlock the first door to find his daughter trapped behind the second. Talk to her and she'll say that Ross wants to give the LtKey to the Dark Dragons. That's a big no-no! Ross's daughter won't move until you pick up the DkKey so don't even try to get past her. The Dark Tower houses the DkKey and it can be found by Bleak. Don't Warp there though. Instead, head to the Bleak Cave east of Auria. Once inside, head downstairs and you will emerge by a locked door to the southeast. Break it open and proceed to a split. The left path leads to a staircase and the other path will lead you forward. Take the right path and go as far north as possible. Turn west until you locate another locked door. Unlock it using Karn's awesome ability and open the chest ahead to find a Dart. Backtrack and head up the staircase at the fork (right-most of two staircases on this floor). Head east along this lengthy path and take the north path at the split. You will eventually come across another locked door. Past that is a chest containing a second G.Bar. You will need another one later and unless you feel like forking over another 650000GP to the shopkeeper in Auria, I'd suggest you take this one for free. It will definitely save your some money. Now, leave the cave by backtracking to the fork and heading along the south path. Just east of the exit is the Dark Tower by Bleak. If you want to go to Bleak and heal, do so. When you're ready to tackle this tower, walk into it and enter. __________________________ ---=| Dark Tower |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well, the Dark Tower sure is DARK! Begin by walking up and unlocking the door using Karn. Pick up 2000GP in the chest to the right and then ascend the staircase on the left. Here on the second floor, go to the lower-right corner of the room and talk to the old man standing there. Apparently, this man is the keeper of the treasure. He'll allow you to pass, but he will also block the chest next to the staircase. You will have to prove your worth before you can obtain it so climb the following steps up. You have a choice of two staircases here. First of all, ascend the set on the left to find a B.Stn and Life inside two chests. Backtrack down a floor and head up the opposite staircase. Go down and climb up the staircase below the one you just came from on the other side of the wall. On the next floor, go straight up another staircase ahead of you. On this floor, snag the Life2 from the chest and then descend the stairs on the left. There are three chests in here containing a Cure, HornHT, and an Herb. Head upstairs again and then climb down the steps to the right. When you reach the room with a staircase directly below you, head south and around the wall to the upper-right corner of the room. There is another staircase stationed here. On the next floor, move left and down along the wall of the floor. There are two staircases at the south end of the room. Opt for the one on the right first. On the next floor, ascend the following staircase at the corner. You will end up by two chests and an enclosed in the middle. Pick up the Turban and 2000GP from the chests and backtrack down the last two sets of stairs. Now, take the opposite staircase on the left and proceed up the other staircase to the right. You will find yourself in the enclosed area that you saw before. Before you examine the glowing red orb atop the pillar, heal up your team. Something ugly will spawn. Guess you'll have to fight it then. Boss : Cloud ~ =----------= Unlike some of the other bosses you've faced thus far, Cloud is a genuine magic-based spirit. He won't attack you physically, but his spells can deal quite a bit of damage if you are too lazy to recover. Fort isn't necessary as it will only up an ally's defense as opposed to magic defense. However, you will want to pump up Karn and Bo with ATK-Up. Ryu should transform into the ThrDr. Cloud's most dangerous spell is an earthquake attack that deals heavy damage to every character. Nina should always be ready to heal whenever necessary. Luckily, Cloud doesn't use that attack too often. You should easily be able to recover from each of his attacks before he can put you in any sort of panic. Once the spirit is defeated, examine the pillar to obtain the DkKey. Once you have it, the Dark Tower will suddenly light up! With the DkKey in your pack, head back downstairs all the way to the first floor. Converse with the old man who you met at the very beginning of this dungeon and he'll move aside and allow you to take the treasure. Open the chest for a Mirror. Once you have that, leave the Dark Tower and Warp back to Auria. Before seeing Ross again, I'd suggest you save your game and heal up at the inn. When you're done with that, go see Ross at his house. He isn't pacing around in the carpet room anymore so check the table to the east. Talk to him to learn of his predicament. If he doesn't hand over the LtKey, then the Dark Dragons will harm his daughter! After a short pause, Ryu will raise the Mirror and the ghost of Ross's wife will appear! Alena will talk some sense into Ross and he will accept. Head downstairs and into the basement where his daughter is. Speak with her to get her out of the way. The LtKey is past the eight other chests in this little basement chamber. Take the five Herbs, Dart, MetalSH, and B.Stn before climbing up the various sets of stairs until you reach the tower. Along the way, you will come across a chest containing a F.Stn. Pick that up and continue upwards until you reach the tower room at last. The LtKey is atop the pillar. Examine the orb and it will materialize. ------------------------------------------------------------------------------- 5.7. At Sea [5700] ------------------------------------------------------------------------------- As Ross had promised before, he will allow you use his ship. Leave his house and make your way over to the upper-left corner of the city. You will notice that the captain is standing at the base of the dock. He will tell you that the Dark Dragons are blocking the way! Why do they have to mess everything up? Walk forward and meet two Dark Dragons henchmen standing by the ship. Of course, they will fight you for that LtKey. You are up against a Knight and an Archer. Get rid of the Archer first and then concentrate on the Knight. Once they are defeated, they will realize that Ross had betrayed them. His ship will be destroyed. After the captain runs in, a fishy creature by the name of Gobi will appear. He will tell you that you can get to the main camp by going around the north peninsula. If you were to move the rock that blocks the North Cave, you could surprise them! Gobi will then offer you GnPwdr for a G.Bar. Since you picked one up in the Bleak Cave, why not offer that to him? Hand it over and you will receive GnPwdr. Before you leave Auria, be sure to heal up at the inn and save your game. Once back outside, head north to the North Cave. Go through the cave as you normally would until you hit the fork in the path. Previously, you would have ignored the path on the left. This time though, head down that way until you come across the rock barrier. Set the GnPwdr down and watch as the rocks explode. Now that the way is clear, continue onwards until you find the exit. __________________________ ---=| Dark Dragon Base |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will appear just outside of the Dark Dragon Base. Make your way south through the trees until you see a building in the clearing. There's nothing there so don't even bother entering. Proceed west along the cobblestone path and two Dark Dragons will stop you. They are nothing more than weak SpearMen so kill them quickly. Further west is a Dark Dragon Ship. You should not meet any more resistance up until you reach it. Step right in. __________________________ ---=| Dark Dragon Ship |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As soon as you enter, you will be stopped by some more Dark Dragons. Get rid of the first Archer that attacks you and walk over to the staircase leading down into the ship. Head south through this corridor and you will be stopped by another Archer and SpearMan. Dispose of the two and proceed south and into the bedroom. There's another staircase here that you should climb. Do just that to find a general blocking the path. Heal your units up and get ready for another fight. He will transform into a menacing Squid. (They just love to do that, don't they?) Boss : Squid ~ =----------= Ryu's ThrDr really shines here because the Squid is weak to thunder attacks. Likewise, Bo's Fry spell will deal extensive damage too! As long as you exploit its weakness, the battle should not last long. However, do note that the Squid can deal quite a bit of damage too. Be sure to have Fort cast on your party. The Squid is capable of launching an attack that deals heavy damage to each of your party members. Nina should be ready to heal whenever necessary. If you really need to heal, have Karn use some healing items as he will not deal that damage to the Squid anyway. Well, that battle sure gave you a bit of EXP. Hopefully, some of your units gained some levels. Once that pesky general is out of the way, you can continue. Before going downstairs, steal the V.Ptn from the chest by the bed. On the next floor, you can obtain two Herbs and two Acorns from the four chests. Going further will only bring you to a dead end so backtrack out of the Dark Dragon Ship and through the Dark Dragon Base. Walk back through the North Cave and get yourself to Auria. Now that you're back here, feel free to heal up at the inn and save your game. Head on over to the docks and speak with the captain. The Dark Dragon Ship is now yours for the taking. After a small discussion, your team and the crew will set sail... but not before that Gobi fellow runs on. He needs a ride to Prima. Once everyone's in place, the ship will set sail. After some calm seas, three Dark Dragon ships will move in. You just knew this was going to happen sometime, eh? The Dark Dragons will board your ship. Another general, of whom is apparently the other general's brother, will demand the key. Gobi will recommend blowing up the ship but before you can take any action, the general sends his henchmen at you. The first battle pits you against two Archers and a Spearman. Kill them quickly and try to conserve as much HP as you can. After the battle, Gobi leads you downstairs. As you move down, the general appears yet again. He'll send three Archers at you. Again, defeat them quickly and try to retain a healthy amount of HP. As your team continues to follow Gobi down, the general will send two more Archers at you. You should have no trouble taking these goons out. Upon finishing them, the general will finally fight you himself... after transforming into yet another lovable sea creature. Boss : Octo ~ =---------= Because you've just fought three sets of Archers and SpearMan, your team might be somewhat hurt. Take the first few rounds and use Nina to get your units back in shape. Heal up any hurting units and cast Fort if necessary. Because the Octo is weak to thunder attacks, use Ryu's ThrDr transformation. Bo can also deal heavy damage using the thunder spell, Fry. Octo doesn't really hit too hard, but his attacks can still deal some damage. Be sure to have Nina set to heal every turn. Karn can just sit there and dish out extra damage. He isn't really useful for anything else. After the battle ends, you will notice that somehow, the general and your party switched sides...? Anyway, after the Octo is gone, it will explode and ignite the many crates of gunpowder there. As your party attempts to escape, the ship will blow along with the other three Dark Dragon ships. Ryu and friends manage to jump off in time, but they get caught in a massive whirlpool which eventually brings them to a desert island... Prima is an underwater city. You will need Gills to get there. Gobi offers to sell them to you for 1000000GP. However, you obviously don't have that much so Gobi will take what you already have and loan you the rest. You now take control of Gobi. For now, re-equip him with any better equipment you might have picked up before. The way to Prima might be a bit tough so you will want the best possible. When you are ready, head south and into the water. In order to reach Prima, you will need to head west. However, some of the enemies around are somewhat tough. Since you are by yourself, try to get to Prima as quickly as possible. You won't be able to run from every battle easily, so use your underwater spells when you need them. Prima isn't too far to the west anyway. When you catch sight of the red-walled underwater city, walk in. __________________________ ---=| Prima |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Prima is a merchant town, so you can probably expect it to be teeming with shops and sellers. There is a grand total of SIX Weapon & Armor Shops along with FIVE Item Shops and TWO inns. Needless to say, some shops will rip you off more than others. For starters, the inn you see to the left at the entrance will charge you 300GP while a second inn to the northeast charges only 200GP. Gobi can set up his own shop in the large building in the middle with the yellow roof. By setting up a stand, passerbys can purchase the items you put up for sale. When they ask you for a price, be sure you say "No" a few times. This will let you sell items higher and get a lot of GP. I'd suggest you take some time to go about haggling off items and buying new items. It's a great opportunity to make some money. Also take note of the Rename building. The Rename building along the west side of town (has a pen as its sign) allows you to rename any of your characters. Here's a rough ASCII map of the area (Weapon & Armor labeled as "W&A" while Item Shops are labeled as as "I"): ,-----. ,---------------------| |-. | ,-----. ,-----. | | | | | | | | | | | | | I | | I | |Guild| | | | # 4 | | # 5 | | | | --' `-----' `-----' `-----' | `------------------. --. ,-----. ,-----. | | ,-----. | | ,-----. | | | | | W&A | | Pub | | W&A | | I | | | | # 5 | | | | # 6 | | # 3 | | ,-------' `-----' `-----' `-----' `-----' | | | | ,---------------. ,-----. | | ,-----. | Gobi's Stand | | | ,-----. | | | Ren.| | W&A # 2 ; # 3 | | Inn | | W&A | | | | | | I # 2 | | # 2 | | # 4 | | | `-----' `---------------' `-----' `-----' | | | | ,-----. ,-----. ,-----. | | ,-----. | | | | ,-----. | | | | | W&A | | I | | Inn | |DraSh| |Stor.| | | | # 1 | | # 1 | | # 1 | | | | | | | `-----' `-----' `-----' `-----' `-----' | `--. ,--' | | `--------------------------. ,-----------------' | | ======================================== | Prima Weapon & Armor Shop #1 | ======================================== | * Club ' ~ 3250G | | * IronHR ' ~ 4550G | | * PowerSD ' ~ 10400G | | * Glove ' ~ 3900G | | * IcySH ' ~ 5200G | | * HornHT ' ~ 6500G | | * FaceMask ' ~ 7800G | | * GoldHT ' ~ 26000G | ======================================== | Prima Weapon & Armor Shop #2 & #3 | ======================================== | * Dart ' ~ 3000G | | * SteelBW ' ~ 4000G | | * BroadSD ' ~ 5000G | | * Sickle ' ~ 6500G | | * EvilRP ' ~ 20000G | | * Bandana ' ~ 400G | | * NiceHT ' ~ 600G | | * WoolRB ' ~ 5000G | ======================================== | Prima Weapon & Armor Shop #4 | ======================================== | * LongBW ' ~ 2860G | | * SteelBW ' ~ 4400G | | * PoisonBW ' ~ 5500G | | * ChainHT ' ~ 2750G | | * PlateAR ' ~ 3740G | | * IronMask ' ~ 4400G | | * RangerVT ' ~ 5500G | | * G.Tiara ' ~ 22000G | ======================================== | Prima Weapon & Armor Shop #5 | ======================================== | * Pike ' ~ 2750G | | * Javelin ' ~ 4400G | | * RustCW ' ~ 7700G | | * IronCW ' ~ 11000G | | * DivingHT ' ~ 4400G | | * LightSH ' ~ 4400G | | * SuedeRB ' ~ 6600G | | * SpineCL ' ~ 8800G | ======================================== | Prima Weapon & Armor Shop #6 | ======================================== | * Dart ' ~ 3300G | | * PoisonRP ' ~ 3300G | | * Tri-DR ' ~ 4400G | | * Cane ' ~ 6600G | | * Visor ' ~ 880G | | * MetalSL ' ~ 3300G | | * BronzAR ' ~ 3960G | | * IronML ' ~ 5500G | ======================================== | Prima Item Shop #1 | ======================================== | * Herb ' ~ 9G | | * Herb x9 ' ~ 81G | | * Antdt ' ~ 13G | | * Antd x9 ' ~ 121G | | * Charm ' ~ 135G | | * Chrm x9 ' ~ 1215G | | * Life ' ~ 450G | | * Cure ' ~ 1800G | ======================================== | Prima Item Shop #2 | ======================================== | * Mrbl3 ' ~ 10G | | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Acorn ' ~ 30G | | * Charm ' ~ 150G | | * Mrbl1 ' ~ 1000G | | * Cure ' ~ 2000G | ======================================== | Prima Item Shop #3 | ======================================== | * Worm ' ~ 50G | | * Srdine ' ~ 50G | | * Worm2 ' ~ 100G | | * Mackrl ' ~ 100G | | * Sole ' ~ 250G | | * Trout ' ~ 500G | | * Rod1 ' ~ 1000G | | * Rod2 ' ~ 2000G | ======================================== | Prima Item Shop #4 | ======================================== | * Herb x9 ' ~ 117G | | * Antd x9 ' ~ 175G | | * Life ' ~ 650G | | * Vitamn ' ~ 650G | | * Mrbl1 ' ~ 1300G | | * Pouch ' ~ 1300G | | * Chrm x9 ' ~ 1755G | | * G.Bar ' ~ 65000G | ======================================== | Prima Item Shop #5 | ======================================== | * B.Stn ' ~ 22G | | * F.Stn ' ~ 22G | | * Acorn ' ~ 33G | | * Acrn x9 ' ~ 297G | | * C.Stn ' ~ 44G | | * Drop x9 ' ~ 198G | | * Life ' ~ 550G | | * Chrm x9 ' ~ 1485G | ======================================== All of those items may seem pretty nice. However, you'd best save your money for other things. You will essentially want to at least purchase a PoisonBW for Bo, a few IcySH and HornHT along with a PowerSD for Ryu and a Javelin for Gobi. In terms of other items, pick up a Rod2 with some bait. The rest is all up to you. Make your way over to the "Guild" building that is labeled on the map. Inside, talk to the fat fish and he will tell you that they don't have Gills. Gant, however, happens to hold them. Exit that building and leave Prima. When you are back outside, head southeast. When you hit the corner, you should notice a slightly lighter-colored wall. Walk down into it and you will appear back on land. Head west in between the valley. The monsters here aren't difficult at all. No worries then. When you reach the end of the valley, head north. You will eventually see the town of Gant by some dead trees. __________________________ ---=| Gant |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The inn and Dragon Shrine are right in front of the entrance. Heal up if necessary and save your game. A bit above the Dragon Shrine are the two shops. Feel free to browse. Don't worry, Gant only has one set of shops unlike Prima. ======================================== | Gant Weapon & Armor Shop | ======================================== | * IronHR ' ~ 3150G | | * GiantHR ' ~ 4050G | | * HeroSP ' ~ 6750G | | * SpineHR ' ~ 27000G | | * IronSL ' ~ 1800G | | * MetalSL ' ~ 2700G | | * IronHT ' ~ 6300G | | * MetalAR ' ~ 8100G | ======================================== | Gant Item Shop | ======================================== | * Herb ' ~ 8G | | * Herb x9 ' ~ 72G | | * Antdt ' ~ 12G | | * F.Stn ' ~ 16G | | * B.Stn ' ~ 16G | | * C.Stn ' ~ 32G | | * Charm ' ~ 120G | | * Cure ' ~ 1600G | ======================================== After you finish shopping, you will want to inspect the various houses here for items and such. First, enter the house to the very southwest. Use the door on the left and check the drawers next to the row of four beds. Inside is a HrGlas. This awesome item allows you to change day from night and vice versa on a whim! From the entrance of town, head north up the first set of stairs. The two houses on the left don't hold anything of importance so enter the building to the right (with the light blue roof). Inspect the drawers by the beds for a L.Ptn. Leave and head to the large building at the north end of town. Turn to the right and converse with the burly-looking man. He will tell you that the Dark Dragons had attacked and taken their young men. He will then ask of you to take some Goods to the Prima Guild Owner. He'll move out of the way. Walk up and take the Goods out of the chest. Before leaving, head upstairs and talk with the old lady to learn that the young men were captured to build a secret weapon. Examine the drawers and then head downstairs and out of town. Make your way back through the valley and go back through the underwater area to Prima. ------------------------------------------------------------------------------- 5.8. Birds Of Prey [5800] ------------------------------------------------------------------------------- Once you're back in Prima, head north to the Guild building. Talk to the fat fish again and he'll gladly take the Goods in exchange for Gills. Now wait a second, didn't he say before that he didn't have any? The attached letter says that Gant has been attacked! After some loud sounds, a fish will come in and tell you that the Dark Dragons have attacked a small boat! The survivor of the boat needs his help. The Guild owner will leave. Upstairs, Gobi finds a ghost that has come to take someone to the Nether World! However, he can't die yet as he holds important information. Gobi offers to send in a warrior (guess who that warrior is) for 10000G. The Guild owner will offer 5000G. If you say "No" twice though, you can jack up the price to 6000G. Now, head downstairs and leave the city of Prima. Go east and find your way up the ramp to where Ryu and friends are stationed. Walk into the circle of trees and talk to Ryu. Your party will join up. However, because you have five members, one of your units will not fight. Check your menu; All units on the left-hand side will battle. Whoever's at the right is idle. Any team could work for the coming battle. With your team, head down the ramp and into the water after your team puts on the Gills. Head back west to Prima and enter the inn. Before heading upstairs, make sure that your team is healed up. Talk to the stubborn ghost and you'll enter battle. Boss : Morteo ~ =-----------= This is a very easy fight. There's no need to use Fort in this battle unless you're worried about Bo. Morteo's attacks don't deal much damage at all. It'll be much more effective healing whenever necessary. To speed up the battle, Ryu can transform into the ThrDr and attack that way. Bo can use Fry while Gobi can use his spells. Morteo won't take very long to defeat. The ghost will disappear afterwards and the traveler will wake up. His name is Ox and apparently, the Dark Dragons were after him for some reason. Ox is a Metal Smith and he was caught running from the Dark Dragons to deliver a message. Although Ox and his companions tried to fight them off, he couldn't get through. The entire party will agree to give Ox a helping hand. He'll get up and join your party. I'd suggest you purchase a IronHR for Ox here in Prima. If you feel like walking, you can also get a SpineHR in Gant. However, that's a VERY expensive item. The IronHR does fine anyway. Before heading anywhere, I'd strongly suggest you level some of your party members. Ox and Gobi need to be made much stronger. The area around Prima is a good place to level up. I'd say around level 20 would be a good place to stop. Ox has the impeccable ability to smash walls and rocks. As you may recall, there were certain chests in some dungeons and towns that were behind cracked walls. The only necessary item you'll need to pick is the B.Rang. However, I strongly suggest you take the time to get everything. Find your way back to the surface and use Nina to Warp your party to Gant. Here, you'll acquire a very powerful spell for Karn. Head to the north end of town and enter the large building at the top. Make your way to the upper-right corner of the first floor and examine the wall. There is a hole blocked by a chest. Push it out of the way and proceed. In here, smash the rocks so you can talk to the man. Switch Karn to the front and you'll learn Shin! This spell allows Karn to fuse with Bo and Gobi, thus making them one. Use it right now so you can fit all six of your units in one party. Once Bo and Gobi are fused, the transformation of Gobi, Bo, and Karn will become ONE all-powerful unit. Now that you've acquired this awesome skill, leave Gant and warp to Romero. From there, make your way to Agua Tower. Karn's Shin form can still walk through trees (due to the presence of Bo). Once inside, head up to the second floor. The chests we're looking to obtain are in the room to your right. You should see them already. Use the transport tile below the staircase and get yourself down there. Head a little bit to the right and then up toward the cracked wall. Have Ox smash the wall and you'll be able to get the chests. You can snag 3000GP, a SilverBR, Life2, and Life. That's all there is, so leave the cave afterwards. Use Nina to Warp your party to Auria. From here, head east to the Bleak Cave. Enter and descend the staircase on the first floor. Go southeast through a locked door (You probably opened it before) and then around north to another staircase. Head east until you hit the fork. Take the upper path and follow it until you see a cracked wall. Break it down and obtain the A.Ptn and L.Ptn just beyond it. That's it for the Bleak Cave. Leave and Warp to Arad. The item you'll find here is required in order to completion of your quest, so don't pass it up. Remember the Krypt to the southeast of Arad? Head out of town and make your way down there. Use the Fife again to create a bridge past the whirlpools. Now, enter the dungeon and proceed through it as you did before. Head down the staircase on the first floor and make your way southeast on the next floor. Climb onto the platform with the other staircase and head downstairs. Continue down another staircase as well. In the following room, you will find the B.Rang. Head up and climb onto the smaller platform to the left. Smash the rocks and obtain the item. Once you've collected it, head back out. With all of the items collected, use Nina's Warp spell to get to Gant. Heal up at the inn and save your game if you feel like it. Leave the town and head south through the valley. Follow the mountaineous path and head down the ramp into the water. Here, head northwest until you find the city of Prima again. If you want to stop there, go right ahead. There's also a ramp leading to the surface that's northwest of Prima. You'll see it along the side of the underwater cliff wall. When you surface, move south through the field of dead trees. Eventually, you'll come across a structure. __________________________ ---=| Nabal Dungeon |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head down the staircase at the beginning of the dungeon. Your path will be blocked by some rocks. Have Ox smash them to clear a path. Before ascending the staircase, smash the cracked wall to the left to access the two chests. Pick up the GiantHR and EchoHT. The SpineHR is still twice as strong as the GiantHR. Even so, if you didn't buy it before, then the GiantHR is an effective weapon at the moment. Re-equip if necessary and then head on upstairs. Smash the wall just above you. Alternatively, you can walk around to the west. If you want to snag an Herb from the chest to the left, you'll need to fight off a LancerX. Although he's easy, he can still give you some trouble. Head north to find another cracked wall and a path branching off to the left. Again, if you feel like skipping a chest containing another Herb, just smash the wall for a shortcut. Otherwise, proceed to the left and fight off another LancerX. Just beyond the cracked wall are two more cracked walls. First, break the wall on the left and follow that path to a chest containing a Life. Return to the area where you smashed the wall. The other cracked wall will only serve as a shortcut. However, taking that path will bypass a MetalSH inside a chest. To collect it, head south along the path to the right. From the chest, just head north and fight the LancerX that assaults you. Head directly north to another cracked wall. Break it, turn right, and proceed down this path. When you come across another cracked wall, smash it as well. From here, just head up to find a staircase. Heal your team before heading down. Yeah, it's another boss fight. Boss : Toad ~ =---------= Now THAT'S what I call an ugly creature. It's pretty powerful as well, making this a (somewhat) difficult boss fight. Nina should definitely use Fort on your weaker characters. The Toad's attacks can deal in the range of 60-90 HP damage! Be sure that every unit is covered by Fort to mimimize the damage. Have Ryu transform into his ThrDr state and use Nina to cast ATK-Up up on all of your units. Once Nina is done pumping up your team, she should stick back and heal whenever necessary. From here, just piece away at its HP until it finally falls. After that nuisance is neutralized, the four prisoners will be free to go. Ox will head in and talk with them. You'll learn that the Dark Dragons have already taken the weapons and prisoners to Nabal in the north. Ox's wife is also among the prisoners. Because Nabal has such tight security, getting in will be a problem. However, there is an old man near Gant who might be of assistance. When it's finished, head to the right and break down the cracked wall. Simply walk out to leave the dungeon. As soon as you leave, utilize Nina's Warp spell to reach Gant. Save your game here if you'd like and heal at the inn. Once you're done with that, go to the north end of town. Enter the large building here (where you obtained Karn's Shin spell) and talk to the blacksmith. He will notice your B.Rang immediately and offers to fix it for free. Leave Gant and head south through the field of dead trees. Follow the path through the mountains until you find the ramp leading underwater. Ignore it and head as east as possible from there. You will eventually reach a small, white hut in a circle of palm trees. Enter to find an old man tending to a goat. He, too, will notice your B.Rang. After he spins around a few times (strange fellow, no?), he'll mention the GrimFowl; it's a tame bird... until you happen to steal its eggs. You could use this bird as a weapon. With that in mind, you should head back to the Nabal Dungeon. From the old man's hut, head west and take the ramp leading underwater. Head northwest to Prima and stop there if you'd like. I'm sure you remember the ramp to the northwest of Prima. Head that way and surface. From here, make your way south around to the Nabal Dungeon again. Proceed through the dungeon as you did before. This time, just break through all the cracked walls as you've already collected all the treasures. Once you re-emerge on the other side, just head north. Ignore the other path leading west for now. Enter the Nabal Forest is just up ahead. __________________________ ---=| Nabal Forest |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the Nabal Forest, you'll notice a bunch of GrimFowls walking around. They are pretty docile at the moment. Walk up until you find the GrimFowl Egg in one of the nests. Heal your party up before touching it of course. As the old man said, the GrimFowls will only attack when you touch their eggs. A nearby bird will attack. Boss : GrimFowl ~ =-------------= This battle is nothing special. The GrimFowl has one weak physical attack and one much stronger fire attack. There's really no need to waste your time casting Fort. Instead, have Nina use Shield on the party (assuming you've acquired that skill) to up your magic defense. Because the GrimFowl is fire-based, have Ryu transform into the SnoDr (the extra damage is only a little bit more than ThrDr's regular damage). The ice attack will deal extra damage. Use ATK-Up on the rest of the party to up damage. Of course, heal your characters whenever necessary. After you defeat the bird, the other GrimFowls will crowd around your party. Simply take the Egg and slowly walk to the north exit. Some of the GrimFowls will follow you. When you leave, make sure that a GrimFowl comes out with you. Head north toward the Nabal Castle and enter. After you throw the Egg into the castle, enter and you'll find the GrimFowls chasing around the guards. With them out of the way, your party can enter the castle. Do just that. __________________________ ---=| Nabal Castle |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The guards inside the castle are also busy fending off the GrimFowl attacks. You won't need to worry about them peskering you. There is a big gap up ahead that you cannot cross at the moment. Head to the right and follow the hallway to a staircase. You might want to inspect the vases below the staircase for a Life2 and SkullRG. First, push the pots down and then check the ground under them. Once you've collected those items, head downstairs. In this next labyrinth-like area, follow the path south and around to a cracked wall. Break it down with Ox. Before talking with the guards standing up ahead, heal up your party. Walk up to meet the general. His three henchmen will transform into some weird slime creatures. Boss : SlimeX ~ =-----------= This first part of the battle pits your party against three separate SlimeX creatures. They deal very little damage and barely pose a threat. Take this time to have Nina cast Fort and ATK-Up if you feel like it. However, the battle will still be just as easy without it. Piece away at the first three SlimeX creatures (which honestly should not take long) and the three resulting puddles will fuse to form a single entity. This SlimeX form is slightly stronger with more HP. Just keep attacking until you defeat it. Be sure to heal when your party members need it. After defeating SlimeX, the three henchmen will tell you that the general has already gone to destroy Prima. After they are out of the way, Ox will run to the prison cell and break down the wall. (As you can see, Gant's women look VERY different from their men.) Ox's wife is amongst the crowd and states that the Dark Dragons have already loaded the torpedo onto the ship. The general is going to use that torpedo to destroy Prima! The guild owner explains that you'll need Wisdon's sorceress. Head upstairs and talk to the sleeping fish. You will learn that the sorceress does not like to be woken. You can only enter the town if you have the Statue. Now, get into the guy's bed (that sounds very wrong for some reason) and take the Statue. Head out of the house and heal up at the inn before disembarking. ------------------------------------------------------------------------------- 5.9. Bleu's Awakening [5900] ------------------------------------------------------------------------------- Find some place to surface and utilize Nina's Warp spell to get your party to the desert town of Arad. You might recall a small moving town outside of Arad. Leave town and look around for it. It isn't moving too fast, so you should have no trouble catching up to it. Simply walk into the small town and you'll enter Wisdon. __________________________ ---=| Wisdon |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This tiny town doesn't really have much to see. There's a Dragon Shrine to the left. The other buildings are boarded up, so you can't access them. I would definitely suggest saving your game before you go anywhere else. Once you're done with that, head down the staircase in the middle of town to enter an underground portion of Wisdon. Head north until you reach a three-way fork. Opt for the left path first. Have Ox break down the first two cracked walls in your path. Accomplishing that, you can access the chest on the right. Open it for an Herb. Smash the third wall and take the ProSH from the other chest. It's a pretty effective shield, so equip it on whoever you see fit. Return to the fork and head down the path on the right. Much like the other path, there are two chests here behind three cracked walls. Again, use Ox to break down the walls and obtain the Life and Life2 from the chests. Once you have collected those two items, return to the fork and take the north path. You'll be led to a staircase. Descend them to the next floor. Head north along this long corridor until you come across another staircase. To the right is a seemingly inaccessible chest. However, if you walk around and smash the rocks out of the way, you can reach it. Do just that and snag the OldSP before going upstairs. On this floor are multiple rooms behind cracked walls. First, head down to the southwest corner of the room and have Ox smash the cracked wall there. Just beyond it are two chests containing Life and a SilverBR. Leave the room and head to the northeast corner of the room where you'll find another cracked wall blocking two more chests. Have Ox break it down. The two chests contain an Herb and a RageHR for Ox. However, the SpineHR (if you have that weapon) is still much stronger than it. Now head directly south to find another cracked wall. Break it down and go downstairs. From here, head west through the hallway. At the end will be another staircase. Climb back up to the floor you were previously on. This time though, you're inside the northwest room that was inaccessible from the outside. There are four chests here containing: ChainML, two Herb, and a ProSH. Once you have collected those, head back downstairs and backtrack to the other staircase. Now that you've collected all the treasures on this floor, you can proceed up the wide staircase that is directly above the wide staircase that you originally came through. You'll come back outside by a large building. Walk up and enter. __________________________ ---=| Wisdon Castle |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk up and take a drink from the water to recover your stats. To the left of the recovery spring is a staircase. Climb up to find three spirits blocking a sleeping woman (of who is no doubt, the great sorceress). The spirits won't let you by that easily though. First, you must prove your worth. The first spirit to attack you is Wisp. If you recall, you fought this apparition a while ago in Agua. This Wisp is pretty much the same thing. You should have little trouble beating it. Once you take it down, the second spirit will approach you. Again, you've fought Cloud before. Although a bit tougher than Wisp, beating it should be simple. Be sure to heal if necessary. Cloud's earthquake spell can still hurt. Beating it will put your party up against the final spirit. Unlike the other two, this one might pose a threat. Boss : Myst ~ =---------= Myst can be a problem because you might still be weak from the other two preceding fights. If your team is hurt, be sure to take the first few turns to heal. For the most part, Myst is just another average boss. His spells can hit your entire party so it would be wise to cast Shield on your vulnerable units. Use ATK-Up to increase the damage dealt. Have Ryu transform into his ThrDr state for lots of damage. Myst doesn't have have much HP so the battle should not drag on forever. Heal your party when HP gets low. If Nina is not effective enough by herself, have Ox cast Cure3 as well. After you take care of all three spirits, they'll allow you to wake the sorceress. One will attempt to talk to her, but to no avail. There's always a Plan B though! As the ghosts shock the crap out of the sorceress, she'll wake up at last. The sorceress will give you an OldEgg, of which you must put in a warm place (such as the volcano). When it hatches, a bug inside will cause a typhoon. Ending on that note, she will go back to sleep. That's really it for Wisdon. Leave the castle and make your way back through the underground portion of Wisdon. When you re-surface, save your game and leave town. Warp to Gant and head underwater. There is a great volcano just north of Prima. Head over there (stop in town if you wish) and proceed further north. There is a small path in the sharp outcroppings sticking out of the ground. If you head directly north from Prima, you'll walk through it. Go through this opening and head further north. You'll arrive at the cave leading into the Sea Volcano. __________________________ ---=| Sea Volcano |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Some of the monsters here in the Sea Volcano might pose a problem; they are much tougher than those outside the Sea Volcano. Since most, if not all, the monsters are water-based, don't hesitate to use any thunder-based attacks. From the start, head north until you catch sight of some green plants. Here, there are two other paths branching to the left and right. The west path will lead you to the next floor quicker; however, you'll skip the treasures on this floor. Instead, take the east path. You'll immediately come to another split. Continue to go east and take the SharpBW from the chest here. Return to the fork and head north. Follow this path until you hit another fork in the path. Heading further west will lead you to a chest containing 3000GP. The other path will bring you to a staircase. Climb up to the second floor. Before going anywhere else on this floor, ascend the following staircase that is right next to you. There is a single chest containing a M.Drop on the following floor. Pick it up and head back to the second floor. First off, head south and turn to the east at the fork. You can obtain 2000G from the chest there. With that collected, head back to the fork and head west. At the next fork, turn to the south and follow that path to another chest. This one contains a PowerDR for Karn. Return to the last fork and continue westward until you catch sight of a staircase. Climb it to the next floor. Snag an Herb from the chest nearby and head west along this path. Eventually, you'll reach a cliff beside a lava pool. Step onto the little outcropping extending off the cliff and press A. The OldEgg will be dropped into the lava. The OldEgg will grow larger and your team returns to the sorceress in Wisdon. She'll join your party after talking to her (her name is Bleu if you didn't know already). With that, your party returns to the guild owner in Prima. You will rest until the Dark Dragons make their first move. After a fine sleep, try to move and someone will come in to notify you that the enemy has made a move. Outside, Bleu will agree to use her magic. Some of the defenders will head out while another fish will turn into a big fish for you to ride on. Walk into him and you'll disembark toward the fleet. Sadly, the fish makes a blunder as you find yourself surrounded by Dark Dragon ships. The Typhoon Bug saves the day luckily. It will fly in and absolutely obliterate a few of the ships. The Dark Dragons will retreat and you'll dive back underwater. Now would be a great time to fix up your party. Bleu should DEFINITELY stay in your party. Have Karn transform into Shin again to account for Bo and Gobi. I would strongly suggest you let Ox sit out for now. Once your party is ready, head north. Some of the fish are doing battle with the Dark Dragons. Attempt to walk toward the general in the back and a fish will tell you to take care of the leader. Prepare for battle. Boss : Pincher ~ =------------= This crusty crustacean can be somewhat difficult in its latter stage. Pincher barely has any HP. If you can take him down quickly, you won't need to worry too much about healing and such. At first, Pincher is pretty easy. It shouldn't take many rounds to take down his HP. Have Ryu transform into ThrDr and use Bleu's Fry spell to deal heavy damage. At the same time, try to cast Shield on your weaker units. Once you've taken down Pincher's preliminary HP, he'll begin to use a thunder spell that affects your entire party. It can be pretty devastating without the use of Shield. Heal if necessary and continue to attack. Pincher should go down in no time. As the fish attempt to push the general's limp body away, the ground begins to shake (uh oh). The scene suddenly switches to Zog and Jade. Finally, you get some insight as to what's going on up "there." Pay attention to the dialogue as the two discuss the problem in Prima. Apparently, they've noticed that the Light Dragons have been interfering with their search for the keys. Jade is ordered to get rid of the Light Dragons and find Zog the goddess keys. While he goes off to neutralize the Light Dragons, his four lackies, Cerl, Goda, Cort, and Mote will take on the task of locating the goddess keys. Once you revert to Prima, you'll learn that the general's little "act" could have easily destroyed the town. Gobi, of course, decides to stick with the team because you still "owe him money." As you regain control, Gobi will realize he's missing something. Fix up your party any way you choose and enter Prima again. Your party is probably in some need of healing so stop at the inn. Now, find the guild owner again and he'll see that Gobi is back (so soon?). He'll hand Gobi his license. Also, two blue chests will appear. One contains the Sphere (which allows Gobi to transform into a BIG fish) and the other a MystSF. Also in Prima, you might want to pick up some new equipment for Bleu. That's all up to you though (recommend purchasing SuedeRB and LightSH). Be sure to save your game before heading out. Un-fuse your units and put Gobi at the front of the party. Press the A Button and he'll transform into a large fish. In this state, you cannot be attacked by enemies! Swim northward toward the Sea Volcano and head west over the gigantic gap in the ocean floor. Stick along the cliff wall to the south and swim west along it. After a bit, you should encounter a ramp leading onto a small island. Turn Gobi back to his original form by pressing the A Button and climb back onto dry land. There is one town, Tunlan on this isolated island. Enter. __________________________ ---=| Tunlan |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is an interesting city. There's a Dragon Shrine to the left at the very entrance. The inhabitants of Tunlan will only talk in music (which doesn't help much). Save your game if you'd like and stop at the inn to the right. There are only two "marked" stores. The main Weapon & Armor Shop and Item Shop can be found by turning to the left. However, directly opposite those two shops (on the other side of town) are two doorways with a strange marking above them (resembles a fox's head). This is the marketplace. There are two more Weapon & Armor Shops and an Item Shop inside. Also, Gobi can set up his own stall like the marketplace in Prima. ======================================== | Tunlan Weapon & Armor Shop #1 | ======================================== | * BoneCN ' ~ 2412G | | * PoisonRP ' ~ 2700G | | * Cane ' ~ 5400G | | * EvilRP ' ~ 18000G | | * Dress ' ~ 900G | | * Gown ' ~ 1800G | | * MystRB ' ~ 5400G | | * GuruCT ' ~ 18000G | ======================================== | Tunlan Weapon & Armor Shop #2;3 | ======================================== | * Dagger ' ~ 2200G | | * LongBW ' ~ 2860G | | * PoisonRP ' ~ 3300G | | * Tri-DR ' ~ 4400G | | * Gauntlet ' ~ 880G | | * HuntCL ' ~ 1650G | | * ThiefCL ' ~ 2750G | | * RangerVT ' ~ 5500G | ======================================== | Tunlan Item Shop #1 | ======================================== | * Herb ' ~ 13G | | * Antdt ' ~ 19G | | * T.Drop ' ~ 26G | | * Acorn ' ~ 39G | | * Acrn x9 ' ~ 315G | | * Charm ' ~ 195G | | * Mrbl1 ' ~ 1300G | | * Cure ' ~ 2600G | ======================================== | Tunlan Item Shop #2 | ======================================== | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Acorn ' ~ 30G | | * Charm ' ~ 150G | | * Acrn x9 ' ~ 270G | | * Mrbl1 ' ~ 1000G | | * Cure ' ~ 2000G | ======================================== Definitely purchase a GuruCT for Bleu. You simply can't go wrong with "0" weight after all. Buy a BoneCN as well along with anything else you see useful. Once you're done shopping, head up to the north end of town. There's a big building here that you can enter. Do so and walk up. You'll find some people here. Of course, they will only talk in music. Turn to the right and proceed this way past a kitchen and bedroom. Proceed down through the hallway and you'll find a staircase. Climb up to the next floor and descend the other staircase on the following floor. Head a bit to the left and you'll find four statues. There are three chests behind the locked door and two more on either side of the room. Approach the outer chest to the left and one of the statues will chase you down a hole. You'll end up falling into a room below. Talk to the old man and he'll give you a hint (he's referring to the Rod5). Push the lower-right block and examine the floor to find the Rod5! This awesome rod will allow you to catch some amazing items. To leave, push the lower-left block over and fall down the hole. Pick up the Herb and Melon inside the two chests here. From here, just head south and up the staircase at the end of the corridor. You will ultimately emmerge outside of the city. Now, with the Rod5 in your pack, you can collect some awesome items that will allow you to enter another Dragon Shrine (for more Dragon techs). Make sure that you have some Worms though (in order to fish). You can purchase Worms in Auria. Have Nina or Bleu Warp your party to Romero first. Leave town and put Shin at the front of your party. Outside of Romero, head west past the Karma Tower until you hit a skinny mountain range. Go up and around it and head southward. Proceed south and west along this strip of land until you find a stone well. Be careful, the monsters here are a bit tough. Equip the Rod5 on Ryu along with the Worms and fish inside the well. You will fish out a DragonSD! Equip this powerful (but heavy) weapon on Ryu for a big boost in attack power. At this time, you can also collect the DragonHT as well. Warp to Arad and head into the desert. Begin moving toward the southwest until you hit some mountains. From here, go west until you hit the shore. There should be a strip of land on the other side of the mountain. Head south along this little strip of land to find another stone well. Fish out the DragonHT using Ryu's Rod5. Of course, equip it on Ryu. ------------------------------------------------------------------------------- 5.10. The Poison Flower [5010] ------------------------------------------------------------------------------- Remember the Nabal Dungeon? Well, we're heading back there. Use Warp to get back to Gant. From there, make your way underwater again and head toward Prima. Feel free to turn Gobi into a fish to make the trip faster. In Prima, I would suggest you heal up at the inn and save your game. Surface using the ramp to the west of Prima and head south through the field of dead trees. Simply proceed this way until you reach the Nabal Dungeon. Make your way through it as you did before and emmerge on the opposite side. Here, follow the west path through the mountains. Before, you had taken the northern path to the Nabal Forest. When you hit the ocean, proceed southward and follow this path until you find four trees surrounding a small, white building. This is the second Dragon Shrine. __________________________ ---=| Dragon Shrine |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter the building and talk to the old man. He'll get out of the way for you. It's the same procedure as the last Dragon Shrine you visited. Only Ryu will be allowed in. First, head to the right and pick up the Mrbl2 from the chest. Drink from the clean water to the left if you need to heal and finally, walk up to the green apparition in the middle. You will be obligated to defeat Bain in order to obtain the new dragon techniques. Boss : Bain ~ =---------= Bain is very easy to defeat. The blue dragon has only one physical attack which does minimal damage. Have Ryu transform into his ThrDr state and attack from that point on. Honestly, you should be able to kill Bain pretty easily. If necessary, use a healing item when your HP drops too low. This pushover should be long gone in no time. Once the monster is defeated, Ryu will be awarded with FOUR new dragon transformation spells: IceDgn, FirDgn, BltDgn, and GldDgn. The first three are elemental dragons, but the latter is a holy dragon that deals very heavy damage. Of course, the AP required to utilize these transformations is a bit hefty. Needless to say, try to limit using them too often. These new dragon transformations are a very worthwhile acquisition. Now, back to our quest. Leave the Dragon Shrine and Warp to Tunlan. If you want, save your game here. Exit town and move down the ramp and into the water. Have Gobi turn into a fish again and swim due north from the island of Tunlan. After a while, you'll come across a line of pink coral. Swim past these and a bit to the left. There's a ramp here leading up to the surface of another landmass. Revert to your original form and climb back onto dry land. You haven't been in this area thus far. Monsters here are tougher, so beware! They do give a load of EXP though. If you want to train here for a bit, be my guest. From your current position, head east until you come across a stone bridge to the north. Cross it and climb up the following dirt ramp. The town of Gust is just to the northeast. Head on in. __________________________ ---=| Gust |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gust is the location of another one of Karn's signature fusion spells. However, the one you will obtain here won't be as useful as Shin because it can only be used underwater. Before you collect it though, stop at the inn to heal up and the Dragon Shrine to save your game. The Item Shop and Weapon & Armor Shop are to the east of town. There's some awesome equipment to be bought, so check it out. ======================================== | Gust Weapon & Armor Shop | ======================================== | * Tri-DR ' ~ 4000G | | * OldSP ' ~ 6000G | | * WingRP ' ~ 7000G | | * MoonBW ' ~ 8000G | | * WingSD ' ~ 10000G | | * GaiaMask ' ~ 8000G | | * FlameSH ' ~ 12000G | | * WorldML ' ~ 22000G | ======================================== | Gust Item Shop | ======================================== | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Acorn ' ~ 30G | | * Acrn x9 ' ~ 270G | | * Charm ' ~ 150G | | * Mrbl1 ' ~ 1000G | | * Cure ' ~ 2000G | ======================================== The WorldML armor is expensive, but it is great armor for Ox. Purchase a WingRP for Nina and a MoonBW for Bo. Feel free to buy anything else you see useful. Once you're done, leave the shop and head to the house just left of the pond at the center of town. There is an old man pacing the floor here. He doesn't serve any purpose so ignore him. Push the block by the two barrels forward and drop down the hole it was originally covering. You will find yourself by six barrels arranged in this pattern: _ _ _ (_) (_) (_) (_) _ (_) (_) First off, push the bottom block to the side and walk up so that you are in-between the middle row of blocks. Push the left barrel to the left and the right barrel to the right. Now you have access to the upper-left barrel and upper-right barrel; push both of them upwards. Finally, move the upper-middle barrel to the side. Now that you've generated a path, walk up and put Karn at the front of the party. Speak with the dude at the end of the room. He'll teach Karn another transformation spell, Debo. Karn can fuse with Ox and Gobi. However, Debo can only be used underwater which really limits its use. Nonetheless, it is still a useful fusion spell. To leave this basement area, head south and down the hallway to the lower-left. You'll end up leaving the city. Back outside, notice the dirt path behind the town leading north. Re-enter Gust and head to the back of town. Exit here and you will find yourself on that path. Head all the way up until you enter a sub-section of the path. Up ahead is a formation of pink flowers. Stepping in it will make you a bit loopy, but it's completely harmless (as far as I can see). Walk up to the door past the flowers and press the A Button to open it. __________________________ ---=| Laboratory |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is an interesting looking place. At the start, you have two chests to your left and right. If you want an Herb and a Cure2, go ahead and open them. However, you'll be required to fight a Rogue before you can touch the chest. They are easy enough to beat (and they give TONS of EXP), so collect the confines of both chests after neutralizing the monsters. Get used to fighting these beasts by every chest and small path you come across here. Once you pick up both items, head up the middle path. Here, you'll come across three skinny paths leading up to two chests. The western-most path leads to nothing. However, you'll still be obliged to fight a Rogue. The middle of the three paths leads to a L.Ptn while the right path leads to a Rod4. When you are finished with the chests, head down the wider path leading east. You will immediately notice three more paths branching off to the north. These rooms don't serve any other purpose but to provide a shortcut. The middle path does not have a Rogue guarding it. If you head up that way, you can break the wall down with Ox and save a few minutes of walking. After taking that shortcut, head further north along the path. Climb up the staircase at the end to the next floor. Here, you will meet Cort. If you recall from a previous cutscene, he is one of Jade's subordinates. Of course, he's here to mess around with you. He'll quickly toss some substance at your party, of which somehow shrinks your units. Since you can't really do anything in this state, you'll want to find some way to get back to your original size. Walk up past the other staircase and continue to the northern wall. Continue to the right until you find a a hole in the wall. Although just a mouse hole, you can fit in perfectly. Head in and follow the path. You'll be fighting Roaches here. They really aren't that tough so no worries. Eventually, you'll come across a bunch of mice. Yes, you can talk to them if you want. One of the mice runs a Mouse Inn in service for free. You can rest here if you'd like. After doing that, head back a little bit to the left. There will be an open path leading north that was previously blocked by a mouse. Head up this way until you hit a fork. Take the right path. This will lead you to a room full of cheese and three roaches. Walk up to them and they'll attack! (Who knew roaches could talk anyway?) Boss : K.Roaches * 3 ~ =------------------= These three red roaches are easy to beat. Start attacking any one of them that you choose. For starters, these roaches' defense sucks. You probably won't even need ATK-Up. However, feel free to cast it if you want to speed up the battle. Have Ryu transform into one of his dragon forms for extra damage. Bleu can simply use her spells to deal some damage. As for everyone else, just have them attack. Heal whenever your characters gets too hurt and you shouldn't have much trouble at all. Once the roaches are gone, head back to the mice gathering. They'll be happy that you managed to liberate their food. Talk to the mouse blocking the two chests. He will move out of the way and allow you collect the items. Pick up an Herb from the chest on the right and then snag the M.Cura from the chest on the left. With the Mouse Cura potion, you will return to your original shape back outside the mouse hole. Now, back to the task at hand. Descend the upper staircase (not the one that you came from before) to proceed. This dangerous looking room has a bunch of transport tiles floating over a large lava pit. First, step onto the transport tile to the upper-right. You will be taken to the opposite platform. Here, you will notice Cort... with a pretty creepy looking friend. Walk around to the right and step on the transport tile off of this platform. Step off of it and head over to the west wall. From here, go down and around to another transport tile. Take it to another platform further east. Walk around to the right and step on the tile here; you will find yourself on the middle platform with two other tiles. The bottom tile will only bring you back to the beginning, so step on the top one. You will be brought before Cort. As you probably expected, he'll send his monster pal to take care of you. Boss : RugaX ~ =----------= RugaX is not a terribly difficult boss. However, he can give you a run for your money if you aren't careful. For the most part, RugaX does not have much HP at all. His attacks are somewhat dangerous. One involves using a fire breath attack on the entire party for some damage. Be sure to have Nina heal whenever any of your units are in the red. Cast ATK-Up on any unit you see fit and have Ryu morph into one of his dragon states. Bleu won't be too effective for this battle. Just have her cast her most powerful spells to deal as much damage as possible. RugaX should go down pretty painlessly. Defeat RugaX will reveal that he was actually a person, turned into a monster by Cort. Before Cort runs off, he'll mention his Poison Flower, which will supposedly send you spiraling into madness. You'll learn the poor man's name: Nicholie. That same flower turned him into the monster that you had just fought. Nina will attempt to heal him, but it has no effect. Your party will end up carrying him outside and to the village. Bleu claims that she can heal the man. You will need Oil though. Collect it from the Frogs in the Frog Cave. Your party will quickly rush out of Gust. However, there's still business to be taken care of back in town. First of all, you will probably want to heal at the inn and save your game. Re-arrange your party any way you choose (note that Bleu is no longer in your party). When you're finished with that, head down to the lower-left corner of town. Ascend the staircase there and go up past the goat. Further ahead is a cave in the rock wall. Head on in. __________________________ ---=| Gust Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a very short cave. Follow the twisting path around until you reach the block of cheese at the end. Near it is a puny fly... who ends up attacking your party! Boss : G.Fly ~ =----------= This is no ordinary fly, folks. The G.Fly can hit a single unit for quite some damage. Luckily, it only has one physical attack. Feel free to cast Fort on your weaker units. Because the G.Fly has high agility (it usually is the first to attack), I'd suggest using Ag-Up so you can attack first. Have Ryu transform into any of his dragons and cast ATK-Up on your other units. For a fly, the G.Fly does have a lot of HP. The battle is pretty straightforward though. Just keep attacking and healing whenever necessary. Once the G.Fly is dead, walk up and pick it up. Once you have it in your pack, head out of the cave. In order to reach the Frog Cave, you'll need to go back underwater. Use Warp to get your party to Tunlan. From here, leave the city and head down the ramp and into the water. Once underwater, you can either turn Gobi into a big fish or use Karn's Debo fusion. I'd suggest you just use Gobi's fish transformation. Therefore, you won't need to worry about random encounters at all. From the island of Tunlan, head directly to the east. When you hit a wall, you should notice an opening blocked by several rocky outcroppings. You can only get over those by changing Gobi into a big fish. Do just that and simply swim over them. Further down is another ramp. Revert back to your original form and climb back onto dry land. Here, you should see a single cave and nothing more. Head inside the Frog Cave. __________________________ ---=| Frog Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once inside, you'll find a bunch of blue frogs sitting around. Feel free to talk to them (Yes, I like frogs). The one at the top-center is the frog with the Oil. It will only give it to you if you bring it a G.Fly. Luckily, we killed one back at Gust. Hand over the G.Fly and you will obtain the Oil. That's really it for this place. Leave the cave and use Warp to get back to Gust. You will find Nicholie in the house just right of the town's main entrance. Give Bleu the Oil and she'll apply it on him. Bleu will also attempt to look into her crystal ball, which suddenly explodes. It could be a bad omen (!!). Anyway, your task now is to destroy the Poison Flower plaguing tonw. Head out of the house and leave Gust through the northern exit. Head up and find your way back to the Lab. You will meet Cort by his Poison Flower. As you can see, the flower is hungry... for you. Boss : FlowerX ~ =------------= This ugly flower can be somewhat annoying. Along with a damaging physical attack, the Poison Flower may occasionally use a poison spell that will poison one of your units. Luckily, the flower will not use it too often. Even so, be ready to use the Heal spell whenever one of your units gets poisoned. I'd suggest casting Fort on your weaker units to up the defense. Have Ryu transform into a dragon for some extra damage. Use ATK-Up on your other units to up your attack. Be sure to have Nina heal whenever one of your characters get too hurt. Apart from the poison, this boss isn't much different than the other bosses you've fought thus far. Cort, obviously, will be a bit pissed off after you kill his puny flower. Instead of exerting his anger, he will simply leave. Well, at least the flower's gone. Head back down to Gust and enter town. Heal up at the inn and find Bleu at Nicholie's house. What's that in the background? Well, it looks like a monster is causing a commotion back there. Seems that Nicholie has once again transformed. You will need to defeat him again in order to get rid of the Poison Flower's effect. The battle is exactly the same as before. You should have little trouble ridding the monster. One thing you might want to be aware of is the fact that your morphed Karn will be unmorphed once you enter battle. Be sure to have him fuse into Shin once the battle begins. You will lose a unit, but the resulting Shin will be much more effective. After the fight, Bleu will attempt to make things right. The result is a rather charred Nicholie. The color will slowly fade back though. It would seem that he's fine for now. To return the favor, Nicholie will fix the bridge leading to Scande. After you rest up, re-arrange your party. Bleu is back in your group, so one of your units will have to sit out (if Karn is fused). You can save your game at the Dragon Shrine. Once you are done here, leave Gust through the north exit. Walk up past the entrance to the Laboratory until you reach the bridge. You will find Nicholie lying unconscious on the bridge (always getting into trouble, that kid). Cort will warp in. This time, he wants to fight. After turning into some ugly frog thing, he will initiate a battle. Boss : HornToad ~ =-------------= The HornToad is pretty difficult compared to some of the other bosses that you've recently faced. He can attack a single unit for some medium damage. However, note that he can also jump up and down, causing an earthquake that deals 30+ points of damage to your entire party! Make sure that you have Fort casted on all of your units before pumping up your party with ATK-Up. Once your defense are up, you can continue with the battle safely. Nina should consistently use her cure spells to keep your party healthy. Have Ryu transform into BltDgn. The HornToad has a crapload of HP, mind. Don't be surprised if it the battle takes you more time than you originally anticipated. Now that you've taken down Cort once and for all, the way will finally be clear. Before continuing though, return to Gust for an important item. Feel free to save your game if necessary and then head to the house just below the inn. Talk to the old dude and he will tell you to get the flute under his bed. Get in bed and snag the Maestro from under the covers. The old man won't mind if you just leave with it, so go ahead and head on out back to the bridge back by the Laboratory. ------------------------------------------------------------------------------- 5.11. A Dream World [5011] ------------------------------------------------------------------------------- Head across the narrow bridge across the wide chasm to find yourself on the opposite side of the river. With that, you now have access to a whole new portion of the world. Ignore the ramp for now and head south along the river's edge. When you see that the path extends further west, start traveling down in that direction until you come across a brown bridge. After crossing, begin moving southwest into a desert area. There, you will find a hole in the middle... with a head sticking out of it. Now, that's pretty odd. Head down to it and step into it to enter the underground dwelling, Gramor. __________________________ ---=| Gramor |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's not much here. You'll see the girl that was peeking out of the hole in the ground before. If you want, save your game using the makeshift Dragon Shrine in the room to the right of the girl. After that, walk up to the kid blocking the doorway and she'll head in. Follow her and you'll enter a small room with a bunch of moles hanging around. Talk to the girl and she'll tell you that Mogu was trapped by Mote in the World Of Dreams. Next, converse with the mole standing by the sleeping Mogu. Say "Yes" when he asks you to collect an item from Tunlan. You will receive a Cowl, an item that'll help you understand any language. Remember Tunlan, the city where the inhabitants only talked in music? Well, with the Maestro and the Cowl, it'll be no problem understanding and communicating with the inhabitants of that city. Leave Gramor and Warp to Tunlan. You can understand what they're saying, so feel free to talk to whoever you want to. Head up to the north end of town. You will find a big building here with water streaming down the front of it. __________________________ ---=| Tunlan Palace |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter and head up to find a lady dressed completely in green. Right off the bat, you'll see that she has a problem on her hands. Tunlan bears a special item known as the Bolster. This particular item allows you to enter the dream world. Of course, they won't just give the item to you. Like always, you'll have to work for it. The princess of Tunlan is currently enamorated with Zog. Now Zog, as you know, is a BAD guy. If you can make her change her mind, then the Bolster will be yours. After the lady moves over, head up the stairs. If you came here at night, you will not be able to talk to the princess because she is swimming in her little pool. In that case, just use the HrGlas or wait until daybreak before you come back. If you came here during the day, then you can just walk up and talk to the princess. As you probably expected, she won't give you the TmKey. Once Tyr gives her eternal life, she can live with Zog happily ever after (like that's ever going to happen). Head back down and converse with the old lady in green again. She will explain that the marks on her back will show you how to open the safe. She will walk away and head up the staircase to the southeast. Follow her that way and head down the other staircase on the next floor. You will find her by a locked gate. Talk to the old lady again. You can see the princess's marks in the moonlight when she swims at night. The three chests behind the locked gate cannot be obtained until you get the code from the princess. Don't even think about trying to get the other two chests on the outside; the statues will only chase you down a hole (if you recall, you obtained the Rod5 this way). Head out of the city and use the HrGlas to change day to night. Once you do that, return to the palace and head upstairs to the princess's chambers. The guards won't let you in. Head back downstairs and ascend the staircase to the southeast as if you were heading up to meet the old lady in green again. This time though, don't head down the second staircase. Instead, examine the cracked opening just left of it. You can walk through that and into the princess's bath chamber. Step into the indent (in the line of palm trees) and press the A Button to read her back. "Blue, red and white from left to right." Once you've read that, head down the left set of stairs and talk to the old lady. The same colors are also on the stairs on the doors. You can't really see the stars, but yeah, they're on the safe doors. Press the A Button on the left door first and then the other. However, the doors don't seem to be opening. But wait! You saw the marks in the reflection of the water. (Now that's some smart thinking.) Before you can hit the stars again though, the four statues around the safe door will suddenly come alive... The statues will trap you as the princess enters the scene. It looks like your little break-in failed to go unnoticed. The princess will order the guards to take you down, but Bleu appears to save the day. She will quickly use one of her powerful spells to blow open the door. However, the impeding flash of light prevents your team from doing anything. When the dust settles, you'll find that Cerl, one of Jade's subordinates, has taken the TmKey during that brief pause. The princess won't get her eternal youth as she has just lost the key. While the women argue about their age, Cerl will quickly teleport out. Being the brat that she is, the princess orders the guards to take you in. Your party decides to fight them off instead though. Watch as the pending fight ensues and ends with a bang as Bleu uses another one of her "great" spells. Ouch. The next day, you'll wake up in a palace bed after last night's incident. Even though the TmKey is gone, the princess had at least learned her lesson. You will still be rewarded with the Bolster anyway. Your party will be skewered again, so re-arrange your units to your liking. From your current position, head to the left until you reach the destroyed safe room. There's no need to use the stairs this time. Take the two Melons from the two chests next to the center chest. In order to reach the other two, approach them from the side. The trap door in front of each one is still there. You will find a M.Drop and of course, the Bolster. Now that you've got the Bolster, you can return to Gramor. Leave Tunlan after saving your game and Warp to Gramor. Once there, find Mogu in his little room. Talk to the mole standing next to him and he will ask you if you're ready to enter Mogu's dream. Confirm and you'll be sent careening into the World of Dreams. __________________________ ---=| World of Dreams |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will end up appearing in a bed. Two strange figures will approach and tell you of the spell-casting monster terrorizing Mogu's dream. This wizard is currently at the North Tower at the (obviously) north end of the dream world. Start off by leaving the room. You will appear in what appears to be a town. The people here represent Mogu's traits and emotions: Anger (of who can't help you because Anger can't solve any problems), Humor (who tells you to be happy for the hell of it), Fear (who is obviously too afraid to help), Sorrow (who tells you that the absence of Courage has separated them all), and Reason (who explains that Mogu can only be whole again when Courage is re-united with the others). After you meet these people (or whatever you want to call them), stay at the inn and save your game at the Dragon Shrine. The three other houses don't serve much of a purpose, so just head north and leave town. Now that you're outside, you'll witness firsthand the true colors of Mogu's dream world. You will also encounter some strange monsters around here as well. Don't worry--they're nothing incredibly difficult. Head east and follow the path of this gigantic landmass north and west. The North Tower is just up ahead. __________________________ ---=| North Tower |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Right at the start, you should notice that this dungeon is no ordinary dungeon. The blue switch right in front of you will make the entire floor disappear, revealing a floor of red buttons. The red buttons will cause the walls to re-appear. Begin by moving up onto the blue button. There are two other red buttons you can access right now. Ignore the one on the left and head to the other one. The walls will re-appear. Continue to head east this way along the outer wall of the tower. Pretty soon, you will come to a split in the path. The north path is blocked by a blue switch. Opt for the left path and proceed down this way to immediately come to another fork. Take the south path down to another blue switch. Note that you won't be able to see it because the wall blocks it. However, when you see that the walls suddenly disappear, then you'll know that you got it. As soon as you do that, stop and count 19 steps to the left. Walk exactly this amount of tiles and then face north. There should be a path there that you can move into. If not, then you most likely miscounted. Duck into that little path and walk up about 5 steps. Face to the right and attempt to walk in. Again, if you are stopped by a wall, then you miscounted. From this point, the path east is pretty straightforward. You don't need to pay attention to other paths or anything. Just continue this way until you hit a wall. Then begin heading a short way to the north. You will reach a red switch; hit it to make the walls re-appear. Up ahead is a cute little boy. Talk to him to find that he isn't so nice after all. It's IMPOSSIBLE to fight Mothro at this point, so choose "NO" when he asks you if you want to battle. If you accidentally enter battle, just use the "Flee" command. Before you can battle Mothro, you must locate Mogu's last sense, Courage. You will want to head back to town. Use Bleu's Exit spell to leave the tower and head back east and around. You will find a girl named Anne blocking the entrance to the city. She is a bearer of good news for she has just found out where Courage is. Follow her into town and enter the middle bottom house. Talk to the weird bald guy and you'll learn that Courage is being held at the South Cave. The bridge further to the south has been fixed. Rest up at the inn and save your game before disembarking. Once out, go west and south at the fork. Cross the newly built bridge to the other side. Head southeast into an area dotted with blue rocks. Proceed into the opening and you'll enter a sub-area before the South Cave. __________________________ ---=| Gas Field |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a particularly perilous area. When walking, make sure that you stick with the main path. Poisonous gas will hit you if you attempt to walk off of the path. You should easily be able to distinguish between the main path and the other portions. Head up along the winding path, being very careful not to accidentally step off. There are random encounters here, so keep your characters ready for any unexpected monsters. Some of them are a bit tougher than those outside of the Gas Field, so don't hesitate to use high-leveled spells when necessary. The path will stay pretty linear (although twisting constantly) for a while. Soon though, you'll hit a fork branching off in three different directions. The path to the direct west leads to nothing so neglect it. Heading down the east path will bring you to a LightSH inside a chest. To proceed though, just follow the northwest path. Again, just follow the path, keeping an eye on where the path is. At one point, there may appear to be another path branching off, but it's blocked by gas. Pretty soon, the path will widen up. At this point, even though a path may appear to be walk-able, there may actually be gas blocking it. Of course, you can't see it until you actually attempt to walk over it. You can always use trial and error to find your way through (the gas barely does any damage), but you can use this map that highlights the "safe" areas. EXIT ~ ~ K E Y ~ ~ ######## ^ ## ## ## = Debris #### ## #### | ## ###### @@ = Poison Gas ############ | ###### ###### @@ `<---. ## I know this map can be a ## @@ ## | ## bit difficult to understand #### ## @@ ##@@@@ | ## so I'll elaborate a bit ## @@@@ @@## | ## on it. You enter the area ## @@##@@@@##@@ ,-->' ## at the start point. All of ## @@@@ @@@@ | ## the @@ represent clear #### @@@@ .---' @@@@ ## tiles that have poison gas ## @@ | @@## ## (you can't pass them). The ###### @@@@@@ ^ @@@@ ## debris, you obviously can't ## ## @@## | @@@@ ## pass over. I've highlighted #### ,-----' ## the path you should take ## ## | ###### through the area. ## ^ @@@@@@@@@@## ## ## | @@ @@##@@#### ############## ###### ## | @@## ###### #### ## `-----<-----------------<-------. @@#### ## ###### @@@@@@@@####@@@@ | ######## ## @@@@@@@@@@@@##@@@@## `<-----.----->. ## ###### ## ## ##@@ @@ | | #### #### ## @@###### ,-->------------------->-' @@## | ## | ## @@ | ## START ------'################ #### | #### ##@@@@###### ######## ###### ,------<' ## #### ######## ## | #### #### #### ,<' ## ## #### #### | ######## ## V THIS WAY TO TWO CHESTS As you can see, you can head due north directly to the exit. However, there is another path branching off further to the east. This will lead you to two chests. It's quite a long walk, but if you really want a Life item and a HeadGear, then pick them up. Otherwise, just follow the other path to the exit. At last, you're out of this hellhole. When you emerge, you'll find yourself at the entrance to the South Cave. __________________________ ---=| South Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Luckily for you, getting to Courage won't be so tough from here. Just walk up until you find him sitting amidst a sea of baskets. At first, Courage will be reluctant to come. Anne and the old man will walk in and explain that Courage is depressed. After some words of encouragement, Mogu's Courage lets in and joins up with the other senses to reform Mogu. He will join your party at last. Now that Mogu is whole again, you can go take the fight to Mothro at North Tower. Leave the South Cave and make your way through the Gas Fields again (Sadly, you can't Warp back to the Dream Town). Keep an eye on your health while trekking through this area. As you already know, the monsters can really pack quite a punch here. When you're out, you can make your way back toward town. If you'd like, train in the Gas Fields and try to level up Mogu a bit. The experience you'll collect there'll really help out. Once you're back in town, heal up at the inn and save your game. When you're done with that, leave and head north toward the North Tower. Once again, you're going to have to make your way through the tower to Mothro. If you don't recall the exact way, refer to the other portion of the walkthrough up above that detailed the route. When you reach the boy, talk to him and he'll run upstairs like a sissy. Might as well follow him. On the next floor, head south and hit the red switch. It won't do anything so don't worry about it. Head south and around the bend up to the blue switch. This one, of course, will render the walls invisible. Proceed further north until you are stopped by an invisible wall. From here, head eastward until you are stopped again. Go directly south (ignore the first red switch you see on your left) until you hit another wall. Trust me, you'll be walking for quite a while. At that point, turn left and then up to hit the red switch you see here. Now that the walls are visible again, getting through here won't be that tough now. Head a bit up and duck left into the path here. Follow it to the end where you'll find a staircase. Climb up to the next floor. Head along the twisted path south and you'll soon step on a blue switch. You may not be able to see it, so it'll probably come as a surprise when the walls suddenly disappear. Use trial and error to make your way through. The path will remain linear until you come across a pattern of three blue switches and one red switch. Step over the blue switches and hit the red switch to make the walls re- appear. Head down the east path (you'll have to step over the blue switch) before it) until you are stopped by another wall. Turn north and proceed down this way until you are stopped by a wall. Now head west to be stopped by another wall. Carefully count to five as you go north. Turn to the right. Assuming you counted your steps right, you'll duck into a path. Head a bit to the east (you'll be stopped by a wall again) and go north toward the red switch. The walls will re-appear. Simply head up to the staircase. This final floor is really pretty simple. Just follow the trail of buttons and you'll find yourself before Mothro. Walk up and talk to him to initiate a boss fight. Gahaha! Boss : Mothro ~ =-----------= Mothro is a giant moth. Note that there's no health bar telling you how much HP Mothro has left. That shouldn't really make that much of a difference though. As long as you stay alive, you'll win the fight. Mothro uses magic spells primilary. However, most of them will only cast status ailments on your characters. There's really no point in bothering with Shield. Be sure to have Nina ready to cast Heal constantly though. Mothro has high agility stats, so you'll be relying on magic spells (Bleu) this battle. Physical attacks will occasionally miss. You will want to be careful of Shock, a high-powered spell that will instantly KO a unit. Luckily, Shock isn't very accurate, but be ready to take a hit towards the end of the battle. This is an annoying fight, but nothing incredibly difficult. Before Mothro disappears, he will tell you that you'll be trapped in this world forever. Haha! That's hardly the case as your party will soon be warped back by Mogu's bedside. After some people thank you, Mogu will happily join your party... again. If you feel like it, give him some new equipment. However, I wouldn't suggest using him in your lineup at the moment. Fix up your team anyway you choose and save your game. When you're done here, leave Gramor. ------------------------------------------------------------------------------- 5.12. Tower Of The Skies [5012] ------------------------------------------------------------------------------- There are a number of optional quests you can complete before heading off to Spring. First off, Mogu, your newest character, has the ability to dig into secret chambers. You will find some awesome items down in these areas. At one point, you'll even acquire a new transformation for Karn, Doof. However, you can also pick up Karn's Puka transformation spell from Bleak (it cannot be obtained without Doof though), Karn's ultimate fusion spell. I'd strongly suggest you take the time to do the following. First, Warp to Camlon and leave town. Once outside, head in a generally northwest direction. Soon, you'll hit a bridge over the water. Cross it and climb the staircase to arrive at another bridge. Head across this one as well. After crossing, walk a bit to the northeast to find a dig site. Place Mogu at the front of your party and interact with the dirt thing. He'll dig out a hole and your party will fall through. Here, you will find an old man. Put Karn at the front of your party and talk to him to obtain Doof. This will fuse Karn, Bo, and Ox together. I'd suggest you stay with Doof for now. In order to leave this little underground area, step into the warp point to the right. Use Nina's Warp spell to get to Tantar (recall that Tuntar is destroyed now). Leave town and cross the bridge to the north to get the other side of the river. Climb up the ramp further north and follow the dirt path northeast. The path will eventually end at a wide ramp. Instead of climbing it, proceed further to the northeast along the side of the cliff. Head up this way to arrive at another dig site. Again, use Mogu to dig a hole. In this room, you'll notice four chests at each corner. Don't step on the warp point until you've collected everything. You'll pick up a L.Ptn, A.Ptn, V.Ptn (Sproing will completely recover leader's HP/AP), and a Clog (Boom will automatically KO your leader). Be sure to revive your leader before leaving. Once you have that, Warp to Bleak. Leave the Dragon Shrine and enter the house right above it. Place Doof at the front of your party and move the objects away from the staircase to the left. Once the way is clear, descend the staircase. In order to get past the two barrels, push the left one up and the other to the side. Walk up and push the large crates upward. Examine the floor to find a ClearCL. Return to the staircase to climb back to the first floor. Walk up to the upper-left portion of the room. Push aside the stack of crates next to the bed and you'll reveal a hole. There's a man here who will teach you Puka, Karn's ultimate fusion spell! Put Karn at the front of your party and speak with him. Puka will incorporate Bo, Gobi, and Ox into one all-powerful character! At this point, I'd suggest having Ryu, Nina, Bleu, and Puka in your party. Leave Mogu out for now. Puka has an interesting ability. At certain areas on the world map, Puka can open up a wall to reveal a secret room. The first of these secret rooms can be found by Auria. Have Nina Warp your party over there and leave town. North of Auria is a slab in the wall with a special symbol on it. With Puka at the front of your party, interact with it and the slab will move, revealing an opening. Head on through and go up to find a DarkBR. There is another spot like this by Gust. Warp there and leave town. Once outside, head southwest down the ramp. Cross the stone bridge over the river and proceed west from there. You will soon find another slab like the one back at Auria. Again, use Puka to open it up. Enter to find a chest containing a very useful LoveBR. At this point, you will have collected every optional item you possibly could right now. You can proceed with the quest at hand... finally! Warp to Gramor, saving down there if you wish. Climb up to the surface and head south. You should reach a small cave. __________________________ ---=| Spring Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This cave is pretty short. Walk up and head downstairs. The path is linear, so you should have no trouble getting through it. Proceed east and continue to the end. You'll meet some monsters that you've never seen before here. Exercise some caution as a few of the monsters use high-powered magic spells. Altogether though, the new monsters aren't that tough. After a rather long walk, you'll come across the exit. This new area is covered with snow. The town of Spring is further to the west. Head down that way and enter. __________________________ ---=| Spring |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will find the inn and Dragon Shrine right at the entrance of town. Save your game if you'd like and heal up if necessary. If you talk to some of the townspeople, you'll learn of Spyre, a tower further to the southeast. Spyre controls the skies, and only the Mole People can uncover its entrance. More on that later. For now, feel free to explore the rest of Spring. Enter the large house to the left of the inn and head to the upper-right corner. Inspect the drawer and snag an Herb. The two shops are at the north end of Spring. Be sure to check it out. ======================================== | Spring Weapon & Armor Shop | ======================================== | * PowerDR ' ~ 5500G | | * RustCW ' ~ 7000G | | * IronCW ' ~ 10000G | | * WingSD ' ~ 10000G | | * IronML ' ~ 5000G | | * SpineCL ' ~ 8000G | | * GaiaMask ' ~ 8000G | | * QuartzAR ' ~ 10000G | ======================================== | Spring Item Shop | ======================================== | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Drop x9 ' ~ 180G | | * Acorn ' ~ 30G | | * Acrn x9 ' ~ 270G | | * Charm ' ~ 150G | | * Cure ' ~ 2000G | ======================================== The weapons and armor here shouldn't take too much of a toll on your wallet. Suggest re-equipping Mogu with some new items if you haven't already. Also, purchase a few QuartzAR and equip it on whoever would benefit from it. When you're done shopping around, you can leave town. Spyre is further to the south. Walk around the frozen river and stand on the dirt patch in front of the tower. Put Mogu at the front of your party and dig into Spyre... __________________________ ---=| Spyre |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Spyre Tower has a ton of monsters. Many of them in the beginning have a lot of HP that takes forever to take out. Monsters here in Spyre won't be as easy as the ones outside. If you aren't stocked up on healing items, haul your butt back to Spring and get some. Begin by heading up along this first long hallway. After a bit of walking, you will come to a staircase. Head down to arrive in a dank-looking area with some water. Head down a bit and take the west path at the split. Follow this path around to a chest containing Cure2. Return to the split and proceed further east. Soon, you will see another path branching off to the north. Take it up and head east at the following fork. At the end of this path, you can pick up a Shell and A.Ptn from two chests. After collecting those items, head back up the ramp and follow the path to the west. The stairs to the next floor are sitting in the middle of this island. However, if you head further to the west, you'll find two chests containing a FlameAR and WorldAR (BOTH AMONGST THE BEST ARMOR IN THE GAME). Snag them before climbing the next two set of steps to the next area. Odd, it seems as if the floor of this next area is covered in grass. You'll also be surprised at the monsters here. Most of them are the enemies you fought toward the beginning of the game. This floor is massive and completely void of anything interesting. From the stairs you entered from, head northeast to the upper-right corner of the room. There, you'll find the stairs to the next floor. This next rainy area also bears a ton of weaker enemies. You should have no trouble getting through this area. To proceed, head down to the southwest corner of the room. There will be a staircase here you can climb. There's nothing but desert here. This area is just as massive as the areas before it. The stairs can be found at the lower-right corner of the room. Make your way down there and ascend the steps when you reach it. This next portion is snowy much like the terrain outside Spring. The monsters around will change with the climate. The exit here is in the upper-right corner. Make your way up to it and climb another floor. The following floor is pretty interesting. It's just like walking on the sky! The stairs out of here are at the southwest corner. The floor may be a bit disorientating, but you should still have no trouble finding the way out. At last, you're at the end. Make your way to the upper-right corner of this awesome-looking room. You're in for quite a walk, mind. This gigantic room takes a long time to get through. Imagine having to search through this room without any form of direction. (That would just... suck.) When you finally reach the platform at the end, you'll notice a pillar and a slab. Walk up to the pulsating pillar and Mote will appear to greet you. The little bugger stole the SkyKey before you could reach it! Using his special powers, Mote will then send your party careening into another alternate world... __________________________ ---=| Mare Town |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This town of odd colors is inhabited by Mote's victims--those that were sent into his world to be trapped for eternity. In order to escape, Mote must be defeated. Here, you'll find a pink Dragon Shrine to the right and an inn to the left. Make use of both if you need to. This town can barely be considered a town. There's one other house that doesn't hold anything interesting. When you're done hanging around, leave Mare Town. Outside, you won't encounter any enemies (YES!). The Mare Tower is further to the north atop a plateau. To reach it, head to the southwest until you see a ramp. Head on up and follow this plateau around to the other side. The cave in front of the tower is the entrance itself (considering you can't access the tower otherwise, it makes sense), so head on in. __________________________ ---=| Mare Tower |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In order to reach Mote, you will need to venture through this tower. Begin by walking to the staircase plain in sight at the start. On the following floor, head north along the corridor. After a short walk, your party will hit a fork in the path. Go north for now to another staircase. Descend to the lower floor. To your right, you'll notice four chests behind a wall. Begin to move to the left and follow this path around to a split. Head down to reach those four chests. You'll find some pretty awesome items inside of these. Snag the Cure, JadeBW (!!!), L.Ptn, and Trident (<3). Equip the JadeBW on Bo and Trident on Gobi to give them a nice attack boost. Don't mind the gate closing behind you as you indulge in these treasures; simply drop down the nearby hole. Climb the staircase to your immediate right. You'll appear on the above floor again to the right of the four chests. Follow the path to the right around to a staircase. Ascend this one and head west. At the fork (you've been here before), go north and climb down these stairs. On the next floor, walk to the left and around to the fork again. There, opt for the east path--no point in checking out the empty treasure chests to the south. At the end is another staircase. Head upstairs to find yourself by three more chests. Don't worry, there's no trap here. Pick up Smoke, a CursedHT, and a Facemask. From the chests, head north along the pathway. When you hit a fork, head north to find an odd little creature who refers to himself as Mote's Conscience. It seems that there is still some good in Mote here. Mote's Conscience will break down the wall ahead and encourage you to proceed. Head through the broken-down wall and climb the staircase ahead. In the following room, you'll notice two healing springs to the left and right. The weird pot object in the middle will record your quest for you (it acts as a makeshift Dragon Shrine). Heal up your party members and save your game. When you're done here, proceed north into the second half of the Mare Tower. This next area can be a bit confusing. You have a path stretching ahead of you. Walk up until you notice an odd tile in the path. Stepping on this will make the screen spin repeatedly and change the formation of the tiles. You will most likely lose your sense of direction. Luckily for you, the spinning pattern is not randomized. After the first spin, head west along the path. Going the other way will only bring you back to the entrance. DO NOT step on the tile you just walked off of again. After stepping onto the second spinning tile, head to the south. The path will eventually curve to the west and north. Follow it around to yet another spinning tile. Step onto it and go north when it stops. At the next one, you will want to head east after you stop spinning. Getting dizzy yet? Shortly thereafter, you will encounter a split in the path. Take the path to the south and follow it around to another fork. Continue to move south along the path to another spinning tile. Step on it and then head west to a fork. There, continue to go west to another spinning tile. Once again, step on it and head to the west when it stops. Just walk past the first fork you see and then turn to the north at the fork immediately following it. Step on the next spinning tile in the path and head to the west. This last stretch will send you to a single tile at the very end. Step on it to get out of there. This last portion of the Mare Tower is pretty straightforward. The flashing tiles on the ground are pretty unpredictable; they can either hurt or heal your party's HP depending on how many times you step on them. Luckily, the amount of HP they hurt is too insignificant to really worry about. Begin by heading up and taking the path on the right with the purple tile by the staircase. Climb upstairs into a room with a bunch of yellow tiles. It appears to be a dead end, but if you walk along the lower-right corner of the room, your party will hit a trapdoor in the floor. It's about a step below the right-most torch on the southeast wall. Fall through into another portion of the first floor. Head up and climb the staircase. On the following floor, head up the next set of stairs nearby. In this room, you'll notice a pile of purple tiles in the middle of the room and a staircase to the southwest. The path may seem pretty clear, but there are actually a number of trapdoors scattered throughout the floor. Refer to the following map to avoid them. ,------------------. ~ ~ K E Y ~ ~ | SS | SS = Stairs | SS | @@ = Pillar ,----' `----. PP = Purple tile | | ## = Trapdoor | @@ @@ | | @@PP@@PP@@ ## | | @@ PPPPPPPPPPPPPP @@ | | ## PPPP PP PPPP | | PP | | SS PPPPPP | `----. SS##@@PP@@ ,----' | ## | | | `------------------' Cautiously make your way toward the other staircase and ascend it to the following floor. Four of the five staircases on this floor will send you back to the beginning. The only one that will actually allow you to advance is the one to the lower-right. Climb it to find yourself at the top of the tower. Of course, who else do you find here but Mote himself? Be sure to heal your party before talking to him. Boss : Mote ~ =---------= When the battle first begins, Mote cannot be damaged. You'll also notice that he is... well... very pixelated (9 pixels... yeowza!). Avoid wasting any AP during the first few rounds of the battle and just blast Mote with some physical attacks from everyone. He won't use any REALLY damaging moves at this point, so don't expect to be using Cure for now. As your characters hit Mote, he will gradually become less pixelated. After the second round, he'll begin to take shape (no longer that blob of pixels). Keep up the rounds of attacks until Mote's Conscience appears to help you. Blocking Mote's powers, Mote's Conscience will allow you to hurt Mote. Once again, you will be sent into battle. At first, cast ATK-Up on your attackers. Don't have Ryu transform into his dragon state for now. Mote, as you can see, is pixelated once again. At this point, it is best to use physical attacks ONLY. Again, Mote will become less pixelated as you hit him more and more. As he gets clearer though, his defense will rise. When your attacks barely deal any damage, switch gears and begin pounding him with magic attacks from Bleu. Now would also be a good time to have Ryu transform into one of his dragon states. Every time you hit Mote with a magic attack, he will become a bit more pixelated. On the other hand, if you happen to strike him with a physical attack, he will become less pixelated. Attack physically when he's unclear and use magic spells when he is clear. Follow that pattern for the remainder of the battle. Be sure to heal whenever necessary. Mote does have a few fire spells of his own. They aren't devastating, but they can pose a threat. Pound away at his HP until he is defeated. After the battle is at last over, Mote will finally fade and die. His conscience too will fade away into nothing. With Mote defeated, his world will exist no more. You and the others will be sent back into the real world. Back at the top of Spyre, you will be told to search the pillar for the SkyKey. Examine it and pick up the SkyKey that forms. Use the SkyKey on the odd contraption to the left. You can use Bleu's Exit spell to quickly leave Spyre. Back outside, Warp to Spring and heal your party at the inn. Be sure to save your game too. Before you leave Spring, you will want to collect the DragonAR, a very nice piece of body armor for Ryu. The DragonAR is also required to fight Avian later on. It's really pretty easy to find as all you have to do is fish it out. West of the Spring Item Shop is a small set of steps leading down into the river. Climb down there and head to the northwest where you'll find a small pond with three ducks. Equip Ryu with the Rod5 and some Worms and fish at the end of the dock until you pick it up. ------------------------------------------------------------------------------- 5.13. Timeless [5013] ------------------------------------------------------------------------------- A little bit north of Spring is a waterfall. When the river was still froze before, it was impossible to get to the cave behind it. Now that you've cleared out all the ice, you can walk into the waterfall. Head north toward the waterfall, and you should see a little opening behind the veil. Walk into this little cave. __________________________ ---=| Waterfall Cave |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This cave is pretty long, though easy to get through. Some of the monsters in here may be a bit tough. Even so, none of them should really give you any problems. Proceed up through the cave and follow the linear path to a staircase at the end. Head west through the rest of the cave and you should reach the exit. Now that you're back in the overworld, you can proceed to the next town, which is directly to the south. Make your way down until you see the little town by a small forest. Welcome to Carmen, the very last town. __________________________ ---=| Carmen |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Carmen appears to be in quite a predicament. Apart from just ONE man, none of the inhabitants seem to be moving. The only moving man there states that time has suddenly stopped in Carmen. It must have something to do with the Tock tower to the east. Don't even bother checking out the Weapons & Armor Shop. The storekeeper, like the others, is frozen in time. For the record, here's a list of what the store sells anyway. Use it as a reference when you come back to Carmen later on. ======================================== | Carmen Weapon & Armor Shop | ======================================== | * Tri-BW ' ~ 12000G | | * IcyCW ' ~ 15000G | | * FlameSD ' ~ 20000G | | * LoyalRP ' ~ 25000G | | * WorldAR ' ~ 12000G | | * PowerHT ' ~ 20000G | | * MystSH ' ~ 20000G | | * LightCL ' ~ 30000G | ======================================== There are a few things you can pick up before leaving though. Enter the house with the windmill (above the Weapons & Armor Shop) and climb to the second floor. To the left is a barrel you can push over. Examine the floor after moving it to find a W.Ant. Pick it up and leave this house. Make sure you never throw this item away because you'll need it later. Now enter the inn and look through the drawer in the back by the two beds. Inside, you will find a RubyBR. You will now want to head for Tock to the east. You should be able to see it from outside Carmen. However, it's stationed atop a plateau, so you can't just walk over to it from there. From Carmen, head south along the edge of the cliff. Head east after passing the forest south of Carmen. Continue to head east along this path until you come to a ramp leading down. Ignore it and proceed to the northeast. Soon, you will come to two more ramps. Head up the one to the north and begin to walk to the west. When the way is split by the side of a cliff, head to the southwest and up a ramp. Use Bo to walk your party through the forest blocking the tower. When you clear it, simply walk on in to enter. __________________________ ---=| Tock Tower |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well, you're in for quite a dungeon here. Start off by heading straight up. Notice the arrow tiles on the ground. If you step on one, you will be warped two tiles in the direction that the arrows are pointing. These don't really do anything, but you can experiment with them if you wish. Head up to the healing spring and drink from it if you'd like. Now, head southwest to find an arrow tile by a wall. These tiles can be manipulated to allow you to get through obstacles such as a wall. Step on it to proceed. Now that you're on the other side, head up (don't touch the other tile yet) to a chest containing Life. Continue north along the skinny path to another chest--this one holding a EvilCN. Once you have that, return to the previous arrow tile back to the south. Step on it to be taken left past the wall. Head to the left and walk up past the arrow tile you see there. Continue to proceed north under the overhanging wall to another chest. Steal the IcyAR from that chest and step on the arrow tile to your immediate right. Continue down the path to another tile. Step on this one and you'll notice a staircase further to the left. Step on the following tile to be transported right next to it. Head upstairs now. In this room, you can pick up a Cure from the chest to the northwest. After taking it, proceed to the arrow tile at the upper-right corner of this room. After passing through the wall, you will see two arrow tiles above and below you. The upper one is pointing down, so you can't get past it obviously. Head down and step on the arrow tile pointing to the right to be sent into a room with a pillar in the middle. Walk further to the east and step on the next arrow tile besides the wall. Head up and step on the following tile. Now at the northern portion of this area, go west and ignore the first arrow tile you see to the south. Proceed around the outskirts until you hit a fork. Continue to head south along the west wall. When you reach another split in the path, proceed further to the east. At the very southeast corner, head up and step on the arrow tile here. You will be sent into a room with a staircase. Now ascend to the following floor. Open the chest nearby for a G.Tiara. Don't even bother equipping it though (crap-tacular stats, anyone?). Later, you can sell it for a ton of money. Now, step on the arrow tile to be sent off of the platform to the ground floor. At this point, be very careful not to step into the open wall. If you happen to accidentally walk off, your party will fall off the edge of the Tock Tower. Then you'll have to start climbing all over again. Save yourself the frustration and watch your step. Head to the left side of this room where two chests are sitting. First, take the Life2 from the chest on the ground. After that, step on the arrow tile pointing toward the second chest on the platform. This one holds a GuardSH. Get off of this platform by stepping on the arrow tile. There's a staircase in middle of this room that you should ascend. Head down and climb the steps at the base of the green platform to access it. On the next floor, you'll need to get through a pretty crazy collection of arrow tiles. There are two chests sprawled in there somewhere and a staircase you need to reach. It may look tough, but it's nothing a little trial and error couldn't handle. >><< >><<[1>><< Begin by heading to the northwest SS ^^ ^^ << SS corner of the room. From there, SS ^^ ^^ ^^ SS move to the east toward position <<<< ^^<<[2^^<< ^^^^[7 [1. Head down onto the arrow tile VV VV << VV VV ^^ pointing left. Once you stop, move ^^ << ^^ << ^^ << one tile to the right and two <><<[4VV<<[6>><< >>VV tiles down. You'll end up at VV[CC]VV >> VV[CC]VV VV position [2. Step down one onto a ^^ << << << << ^^ tile that'll move you west. At VVVV VVVV VVVV[5>>VV VVVV this point, move one tile down to VV VV >> << VV VV be brought to [3. You will be VV << << << >> ^^ right by a chest. Take a single >>^^ VV<< >><< VV<< VVVV step to the left to access it for VV << >> VV VV an AgileHT. Now you'll need to >> VV ^^ >> << leave the arrows for now. Head VV<< ^^^^ ^^<< >><< a square to the west to be taken out of there. Again, head to the SS northwest corner and make your way to position [1 again. SS Follow the same path all the way to position [2. From here, take one step down onto a tile pointing left. When you stop, take two steps down to hit a tile moving to the east. You will end up at position [4. Take one step down onto a tile pointing to the east. Here, take a step to the right. You will stop at position [5. Now head east onto a tile pointing to the right. Lastly, move a step north to find yourself by the second chest. Pick up the WolfSkin inside. While standing directly below the chest, move ONE step right and TWO steps up. This tile will send you to the west. You should now be at [6. Turn around and step back to the right onto a tile pointing east. At last, move one step to the north onto a tile pointing up. You will end up by the staircase. Now that you're FINALLY done with that, you can head upstairs. Head up to the top of this room to find none other than Cerl. Of course, time is on her side (Cerl had stopped time in Carmen). A gigantic black hole will suddenly appear. Carmen has been stopped... except for one man. Apparently, Cerl recognizes the man as Alan (good thing...?). The screen will start to distort as time and space begin to separate. Your party will be sucked into the black hole and sent sprawling out of the tower. Ryu is inconveniently separated from the rest of the party. Controlling only him for now, you'll need to find your way back. A quick check of your world map will tell you that Ryu is a bit to the south of Carmen. To get over there, head east along the dirt path. Since Ryu is by himself here, you'll need to be careful with the monsters. Don't hesitate to pull a dragon transformation to get out of a sticky situation. Be especially careful of D.Fleas as they can use Shock, which will immediately KO Ryu. When you notice a wide ramp to the north, head up and begin moving west. Simply walk around the large forest that follows and head north to reach Carmen again. Nina will greet you right there. The rest of your party is at Alan's house where Bo has discovered that Cerl and Alan know each other. Alan will head off to Tock to figure things out. Once you're back outside, fix up your party and head back to Tock. Head south around the forest and move to the west and around to reach it again. Of course, you'll need Karn to walk through the forest. Once you arrive there, enter the tower. Alan, of course, is searching for Cerl at this point. You will be able to find Cerl where you last saw her. Yeah, that means you'll need to climb all the way back up. Head up and heal at the recovery spring again if you need it. It won't take you too long to make your way back this time as you won't need to go out of your way to collect treasures from chests and the like. Make use of the arrow tiles and find your way back to the top where Cerl will be waiting. Alan, being the good-for-nothing wimp that he is will attempt to talk to Cerl only to have her smack him back. Looks like it's all up to you now. Boss : Cerl ~ =---------= Cerl lacks any particularly dangerous attacks, so you won't need to worry too much about this battle. Her only physical attack deals very little damage. There's really no point to even bother with FortX or any sort of defensive spell. However, you should still use ATK-Up to help speed the battle up a bit. Bleu should use her most powerful spell while Ryu uses a dragon transformation. Occasionally, Cerl will attempt to inflict varying status ailments on your party members. Simply use Heal to negate the effects and keep hitting away. What little HP Cerl does have will disappear in no time. The battle will end unexpectedly and Cerl will once again use her time- warping skills to plunge Carmen into more chaos. Time, although stopped, does not prevent the people from aging at a rapid rate. Cerl threatens to advance time until the townsfolk are gone. And once more, time and space will begin to distort as Ryu and Nina are sent flying. They'll land outside a fortress southeast of Carmen. Cerl also lands here and locks herself inside the building. You can't follow her as the gate is sealed shut. Instead of walking to Carmen, you can just use Nina's Warp spell to get there quickly. Here in town, some of your party members are walking around. You can talk to them if you wish. The people, of course, are still frozen in time. Head inside the house just above the fountain to find some of your friends and Alan in bed. How could Cerl possibly do something like this to her friend? You will learn a bit more about Cerl's past. Alan explains that the villagers threw her out because she supposedly wasn't human. There may be one thing that will bring her back to her senses though--the Fruit from the Holiday Tree may evoke some sense into Cerl again. That Holiday Tree isn't too difficult to find. From Carmen, head south along the side of the cliff until you reach a forest. Here, turn to the east and proceed this way. The Holiday Tree is that wide tree to the south. When you locate a ramp leading south, head down and turn to the west. In order to knock out the Fruit, you'll need to place Ox at the front of your party. Examine the tree and he'll punch it out for you. Pick up the Fruit that comes flying out and head back east along the dirt path. Ignore the ramp to the north. At the end of the path, proceed south through the mountains until you come across the South Castle again. __________________________ ---=| South Castle |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk up to the gate and you'll hear a voice from inside. Something about that Fruit will her heart with warmth. The gate will open subsequently. Once inside the castle, head upstairs to find Cerl. Just like that, she'll give up everything. Looks like there was something good in Cerl all along. Realizing the wrong she has committed, Cerl will forfeit the TmKey. Open the blue chest and pick it up. Suddenly, Goda will rush in to stop you. As he heads towards your party, Cerl will jump in and stop him before he can get to you. Alan will quickly run inside the castle as it slowly fades away. Cerl and Alan are both gone... But with the TmKey, you can finally restore time to the oppressed town of Carmen. You will be warped to Tock. Run up the stairs and Nina will put the TmKey inside the machine. Time will return and the townspeople will turn back to their original state. However, while Nina attempts to remove the key, she is sucked into the portal. The rest of the party decides to jump in after her. After the dust settles, you'll find your group outside of Tunlan. Might as well head into town. Heal up at the inn and save your game. Climb the first two set of stairs. Have your party walk into the doorway that's just to the right of the next staircase up ahead. Inside, you'll find Nina. However, she doesn't seem to recognize you guys at all. You can't relieve her amnesia without some sort of professional help. Leave the room and head down to the Dragon Shrine. You'll find an odd-looking man standing there right next to it. Talk to him and he'll tell you of a famous doctor in Carmen. Leave Tunlan and have Bleu warp your party to Carmen. Time, of course, has been restored here. Pay the shop a visit because there are some nice items there that you might want to check out. Replace your characters' armor and weapons. They're a tad bit expensive but by now, you should have more than enough money to purchase whatever you want to (I personally had around 300,000G at this point). Definitely pick up a FlameSD for Ryu, a Tri-BW for Bo, and an IcyCW for Mogu. Note that you may have already acquired some items that are better than the ones offered here at the shop. Now, that "doctor" can be found in the windmill north of the shop. Talk to the old dude inside and he'll explain that the Tonic can easily cure amnesia. However, you'll need to collect a few items for him in order to obtain it. A Tonic consists of a P.Fish, Root, C.Nut, and a W.Ant. You've already picked up the W.Ant in Auria. The other three, luckily for you, are fairly easy to find. Exit the windmill and head to the watering station a bit to the northeast. Here, you'll meet the strange man once again. Before warping out of there, he'll tell you to search right here. After he disappears, inspect the spot that he was standing on to find a Pass. What can this possibly be used for? The P.Fish, as you might have expected, can be acquired by fishing in a special pond. Leave Carmen for now and head southeast to the original location of the South Castle. As you pass through these forgotten ruins, you will witness a flashback from Cerl's childhood. It looks like a bit of Cerl still lives on here. Eh, she wasn't all that bad. Pass through and exit through the other side. Continue along the path through the mountains until you reach an ugly-looking swamp. Proceed southwest along the dirt path to find a broken stone bridge. Stand at the edge and fish here using Ryu. You should be able to pull out a P.Fish. Have Bleu Warp your party to Tunlan. Place Ox at the front of your party and head outside. Here, repeatedly punch the palm trees until a C.Nut falls out. Keep in mind that it may take a number of tries. When one falls out, pick it up. The Root can be found by Gramor. Warp over there and switch Mogu to the front. Head southwest from the mole town where you'll find an odd-looking plant. Dig here to find a Root. When you have that item, Warp back to Carmen and speak with the doctor. He'll use the items to make the Tonic. Once you have it, Warp all the way to Tunlan and use it on Nina. Finally, she'll remember just who you are and rejoin your party. Now, onwards with the quest. ------------------------------------------------------------------------------- 5.14. Emperor Zog [5014] ------------------------------------------------------------------------------- Nina now has the ability to fly. Whenever you're outside with Nina at the front of the party, simply press the A Button to transform into a bird. Using her, you can now travel quickly throughout the world and acquire some awesome items. Try to take some time to pick up the following items. Of course, they are optional, but very useful. First, Warp to Carmen and have Nina transform into a bird. Head south a tiny bit and fly directly to the east. You should find one of those symbols in the wall here. Land and place Karn's Puka form at the front of the party. After the slab moves over, head in to find a chest containing a WindBR. Before returning to Carmen, transform Nina into a bird again and fly in a generally northwest direction. You'll pass over a dirt patch at the base of a mountain. Set down here and have Mogu dig you a hole. There will be one chest here (with a poison trap, mind) containing a HeroBW for Bo. This HeroBW is easily one of the strongest weapons in the game (with a whopping 220 ATK!), so don't pass it up. Step on the warp nearby to leave. Once you are done there, have Nina transform into a bird again. Fly a bit to the east until you hit some water. From here, fly south along the coastline. When you see the slab that you moved previously, continue to fly south above the mountains. Soon, you will hit some more water. From here, just proceed along the the edge of the coastline. You will need to follow it all the way south to a lone strip of land at the edge of the world map. Here, you'll find another dirt patch for Mogu to dig into. Do just that to find yourself right by EIGHT treasure chests. Open them all and snag a StarSH, LoveHT, AgileHT, MystCW (for Mogu), Life2, S.Ptn, A.Ptn, and L.Ptn. Now that's what I call some good acquisitions! For the last dirt patch, you will want to Warp to Winlan. Once more, have Nina turn into a bird and begin flying to the north. You'll come across a tiny island with a single dirt patch on it. You know what to do. Have Mogu dig into it to reveal yet another secret room. Pick up the V.Ptn inside the first chest (a trap will trigger a curse) and have Ox smash the two cracked walls blocking the other two chests. For the record, they contain a S.Ptn and a Sash. Be careful as both chests bear traps. One of them will automatically KO your party leader! Be sure to drink from the healing spring before leaving. The last piece of the Dragon equipment can also be acquired at this point. Warp to Gust and transform Nina into a bird again. From the town, fly a tiny bit to the south and then head west. You should uncover a well in the middle of a mountain range. Land right by it and have Ryu fish there. A DragonSH will come flying right out. With that collected, return to the Gust and fly to the northeast. Just north of the waterfall there is the Dragon Temple. Here, you can complete the final leg of Ryu's training. __________________________ ---=| Dragon Temple |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In the temple, have Ryu stand at the front of the party. Like before, only Ryu will be allowed in to fight. Proceed forward into the main chamber. To the left is a healing spring that you will want to use. There is also a chest to the right containing a Melon. When you're ready to take Avian on, walk up to the center platform. Boss : Avian ~ =----------= You won't have much trouble with this ugly-looking bird thing. Have Ryu transform into his BltDgn state to up the damage a bit. Avian is pretty predictable in this fight. Basically, it'll attack you for around 40 upwards damage. Note that Avian is MUCH faster than Ryu, so it'll attack first thing every turn. You should heal about every five turns (or until your HP gets very low). Avian will really do nothing but attack you every single turn. All you really need to do is attack, attack, and heal whenever necessary. Simple. Your reward for completing this step is the Rudra dragon transformation. This spell is freakishly powerful, but it won't be the last dragon you'll receive. Even so, Rudra deals a ton of damage and just looks plain awesome. However, because of its hefty MP cost, you don't want to use it too often. You will want to bring your to Scande at this point. You will find it south of Carmen. Warp over there, leave town, and have Nina transform into a bird again. Fly a tiny bit to the east and then begin heading south. You will pass over the swampy land and the broken bridge. Continue onwards until you come across a walled castle. Set down on the west side where the opening is and walk in. __________________________ ---=| Scande |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The guards at the entrance will not let you in unless you show them the Pass you picked up from that weird guy back in Carmen. Proceed into the middle of Scande to find an elevator. However, upon examining the control panel, you will see that the parts are not in the right places. That's a problem, as Zog is working at the top of the tower. Without the elevator working, you have no means of reaching him. The city of Scande is south of the elevator. The first door on the left (yellow-bordered) is a Dragon Shrine and the first door on the right (yellow-bordered as well) is an inn. Make use of them if you feel like it. The parts to the elevator can be obtained in Spring. Leave Scande for now and Warp over there. In Spring, enter the house that's right below the inn. The man in the bed climbed Scande already and brought the parts. The only problem is that they're... broken. Once you have the parts in your possession, leave town and Warp to Gant. Head to the north end of town and enter the big building here. Head upstairs and speak with the old lady to get that lazy bum out of bed. Talk to him and he'll offer to repair the B.Parts. Once the parts are fixed, you can leave Gant and fly to Scande. I regret to inform you that you do not the luxury of warping to and from Scande. Check your world map (Scande is the big fortress thing south of Carmen) if you forgot its location. Once there, show the guards your Pass and head to the broken elevator. Stick the broken parts in the control panel and step into the elevator to be taken up. After a VERY slow ascent, you will step off by another elevator. Step into this one as well and let it take you up. At the top, there's a giant door. Press the A Button to open it. Once inside, the same man that gave you the Pass will stop you once again. You can get to Zog from here, but he suggests that you pick up a D.Hrt from Tunlan. You might find it helpful against Zog. He won't move out of the way either, so picking up this dragon-killing weapon is mandatory. Step back outside and make your way down the two elevators again. Make your way out of Scande again and Warp straight to Tunlan. Head up into town. The first door that you see is the one you'll want to enter. Talk to the lady inside and she'll sing a Dragon song. Ryu, being part Dragon himself, is disturbed by this odd song. She'll put it in a bottle for you to carry off. If you check your characters, you'll notice that Ryu has been hurt pretty badly. Be sure to heal up at the inn before leaving. Once again, fly back to Scande. Have the elevator bring your party to the very top again. The cloaked figure will be gone at this point, so you can proceed. Head up and you'll hit a two- way fork. Head east from here and continue this way until you find a healing spring, a dining table, and two yellow switches. Take a drink from the spring and step over the lowered yellow switch to reach the staircase. Make sure the gate isn't raised as you climb the steps. On this floor, you're going to be meeting some random encounters. There weren't any on the previous floor, so make sure that you're ready to take any unexpected monsters. Head to the west and open the two chests for a Mrbl1 and an IcyCN for Bleu. Now, backtrack down the stairs and all the way back to the first fork you came across here. This time around, you'll want to take the west fork. Follow it up the path until you come across a raised platform. Ignore the steps leading up to it and proceed north along the west side of the raised platform. On the next floor, ignore the yellow switches and head south. There is a whole line of pillars to the south. For now, just head up through the opening to the right. At the split, head to the right and open the two chests in the small room to find a Glove and PowerHT. Head back south to the room with the lined pillars and proceed down this way. You'll pass along a red table. Just below that is a staircase you'll want to climb. On this next floor, simply head north along this hallway until you reach another staircase. At this point, go south and around to reach the other staircase. In the following room, pick out the Cure from the chest and ascend the next staircase. Here, just head down past the table to yet another staircase. There's a healing spring here that you can utilize before heading up to fight Zog. Head north along this long line of pillars until you reach the door leading to Zog's domain. In this creepy-looking place, go up to find Zog sitting there on his throne. Before initiating battle, he'll transform into a dragon so large, only his head will appear on the battle screen. Boss : Zog ~ =--------= Zog is no pushover. His magic attacks can deal hundreds of damage to your party members. The best thing you could do to protect yourself would be to cast Shield on all of your party members. Do that as quickly as possible to up your defense in case Zog decides to unleash a devastating attack early on. At the start of the battle, have one of your units use the D.Hrt. Ryu should transform into his Rudra state immediately while Bleu casts NovaX. It will hurt Zog a lot, but it will also bring Ryu down to 1 HP. Next turn, make sure that you heal him to full. After casting Shield on every single party member, you may want to cast FortX once. Although not as powerful as his magic attacks, Zog will still use physical attacks. Continue to have Bleu use NovaX, which will deal a healthy amount of damage to Zog every turn. Even with the crazy damage that D.Hrt did, Zog still has quite a bit of HP left. Always try to keep your party's HP above the halfway mark. Do not allow Zog to OHKO your entire party in one turn. Nina should be a priority because she can heal. Make sure that she stays alive through the entire length of the battle. Keep up the attacks until Zog dies. Zog will go down pretty peacefully. However, the floor will begin to crumble and your party ends up falling to the room below. Eventually, Ryu will wake up in a small room to find someone he'd probably never expected to see again. Yes, it's Sara. With Zog's demise, it seems as if the world is saved. Ryu hands over the goddess keys so Sara can destroy them. Suddenly, Jade appears in his disguise. With his spell, he has total control over Sara. The two will take your keys and disappear out of there while your party is left without a way out. Before he leaves, Jade will mention Agua. It seems as if there's no way out. However, if you walk down into the little ditch at the bottom, a mole will pop out and save the day. Jump into the hole that it created to find yourself in a rather intricate maze. The moles here are trying to dig a hole out of the tower. Head a bit to the north and then turn to the east. Follow this path down and talk to the upper-most mole. He'll explain that the master digger is attempting to dig a hole out. The master digger will drill a hole into the ground. Jump down into the hole with them to reach another dig site. Here, simply exit through the south doorway to find your way out. Once back outside, leave Scande and Warp to Romero. I'd suggest you save your game and heal at the inn. The last place that Jade mentioned was Agua. Leave Romero and have Nina fly your party to Agua (a bit to the northwest). Use the Tablet to bring the tower down at the end of the platform and enter. Well, you sure haven't been here in a while. Lead your party in and climb up the staircase on the first floor. The stone door should be open above you. Proceed up and climb the stairs here as well. On the next floor, head to the left and climb this staircase. Repeat with the staircase on the next floor as well. Here, head to the west through the open stone door. Step onto the transport tile to be taken to the other platform. Head to the southwestern corner of this room to find an opening. If you recall, you went through here a LONG time ago to pick up some items. Once outside, proceed to the other door and re- enter the room. Ignore the transport tile on standby and head up the staircase further to the left. Here, proceed north into the building. You will immediately find Sara, of who seems to be having a conflict with herself (the spell that Jade casted on her). She will tell you to stop Jade before it's too late! Follow her up the staircase to the left to find Jade. Before you can do anything, he releases Tyr and steps into a warp. Follow suit and step in after him. __________________________ ---=| Pagoda |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This beginning room looks pretty complicated with all of the staircases strewn throughout it. The first thing you'll want to do would be to head up the stairs to your immediate left. Walk a bit to the left and move AROUND the big pit in the ground to access the chest. Open it for a Domino (odd name for a helm). Return to the first room. As you can see, there are a number of staircases atop the platforms here. Move over to the staircase platform to the northwest. Note the red switch on the ground. Step onto it to create a set of steps leading up to the platform. Head up and ascend the staircase here. Walk around the pit and pick up the PowerAR from the chest. Return to the steps and hit the red switch to lower the gate. Walk out and descend the staircase here to return to the main room. Head around to the northeast to find another red switch blocking off another platform. Step on it to form some steps. At the other end of this elongated platform is another staircase. Make your way down there and climb up. Ignore the two holes in the ground and head east along the bridge outside of the tower. Follow this path until you hit a fork. Take the north path first to find a chest holding AgileAR (A very fine piece of armor for Nina or Bleu). Once you have that equipped, return to the fork and head along the south path. The walkway will lead you around to another staircase. Here, you'll find two red switches and two gates, both up. Hit the raised switch on the left to lower the two gates in your area and raise the other one to the left. Walk over to the right (don't step on the newly raised switch) and proceed down the northeast path. When you reach the southeast corner of the room, head up the path along the east wall to another gate. Step on the switch to lower it and proceed. Up ahead is a TrapGrd inside a chest. Now, head back to the southeast corner (step on the raised switch to change the gates) and proceed from there to the southwest corner. You'll come to two separate paths here. Head up the east path past a lowered gate. If this gate is still up, then head back to the last switch you passed and hit it again. Continue up this path until you come to another set of switches and a raised gate. Step on the switch to lower it and raise a few others. Proceed through and go into the only other accessible room there. Open the chest for a FlameDR and climb up the steps nearby. Follow the path in the next room and climb the staircase at the other end. In here, walk down and onto the platform with the staircase. As you approach it, however, a force field will activate and send your team flying back. Sara will appear, apparently still under the control of Jade. Doing her best, she fights the control and shuts down the force field. Before you attempt to proceed down the steps, heal your party with a M.Drop to recover all of your lost HP. As you attempt to head downstairs, Sara will engage you... Boss : Sara ~ =---------= Sara has a crapload of HP in this battle. Begin by putting Ryu in his Rudra form and having Nina cast Shield on every party member. Sara will usually use two magic spells that deal mediocre damage. It shouldn't be anything devastating, but it'd be a good idea to have your magic defense up anyway. Assuming Karn is in his Puka form, you'll be dealing good damage with Ryu and Karn every turn. Use ATK-Up to help buff up your attackers. Bleu should use her most powerful spell to deal as much extra damage as possible. This battle will be a very long one. Be sure that you heal when your units are hurt. If Bleu happens to run out of AP, use AP healing items to keep up the attacks. Because Sara's attacks aren't too bad, none of your party members should die. Keep everyone healthy and pound away until she falls at last. The fight frees Sara from Jade's control, but of course, the battle also destroys her. Now, head down the stairs to your immediate right and follow the path across the bridge outside. Drink from the healing spring to refresh your party and proceed. A bit further ahead is another staircase. Walk around the hole and head down the staircase here to find yourself in the middle of the room you started in. Open the chest nearby for a StoneHT and proceed up the following staircase. In this room, you'll notice a hole below you. Don't touch it. Instead, position yourself at the bottom end of the hole in the ground and walk to the right. You may not have seen it before, but there is a path here leading around to the next staircase. Jade is very close at this point. Walk to the left onto the path and head south along the pathway. Follow it as it winds through the area. After a remarkably long walk, you'll come to a transport tile. Step onto it and let it carry you to the other side. Ignore the path to the north and head south along the walkway. You will pass along another transport tile. Ignore this one as it will only send you back to the beginning. Head right past it to a staircase. Up here, simply step onto the only transport tile there. Jade is just up ahead. Walk up to him and watch the scene. In summary: Jade releases Tyr and the Pagoda is destroyed while the party escapes back to Drogen with the help of Sara. Karn will run in and notify you of an emergency. It seems that Jade has resurrected the Obelisk. Stopping him there is your last chance to save the world. Head outside and regroup with your able party. Nina will lead you outside. ------------------------------------------------------------------------------- 5.15. To The Obelisk! [5015] ------------------------------------------------------------------------------- From Drogen, fly north past Camlon until you notice a dig spot on the ground (where you acquired Karn's Doof transformation). Stop there and fly a bit to the left. You'll remember the cave here as the Cleansing Water Cave. You have been here before on an errand. Enter it and proceed north at the first four-way intersection. Shortly after that, turn to the right and head down that way. Follow this path all the way to a staircase at the northwest corner of this floor. Here, head as far north as possible and turn to the right. Follow this path around to a staircase. Descend it to find yourself by a split in the path again. Opt for the lower path and head down the following staircase you see there. In this water-filled room, walk down the stairs into the water. Proceed down the steps and enter the opening on the wall. __________________________ ---=| Dragon Chamber |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here, place Ryu at the front of the party and speak with the apparition on the platform. You'll learn Agni, Ryu's ultimate dragon transformation! Luckily for you, there's no fight to acquire it. Once you have it, there's nothing else to do here so simply have Bleu Exit your party out of there. Once you're back outside, have Nina transform into a bird again and fly down to Camlon. From there, fly a bit to the east until you find an island with a bunch of rocks on it. Among those stones should be a small house (it's barely noticeable). Land there and enter the house to find an old woman. She'll tell you that she likes weapon buffs (or whatever). Leave the house and fly due south until you come to a house within a circle of palm trees. Set down here and enter the house to find an old man. He will move out of the way and allow you to enter his hut. Move the pots that are in front of the left chest out of the way and obtain the List. Leave the house and fly back north to the old lady's house. The woman will notice your list and decides to give you the weapon to hand to the weapon buff. Enter her house and move the pots out of the way in front of the chest. In order to reach it, you will have to walk through her bed to reach the pots. Simply push them out of the way and pick up the Wtzit. Leave once again and fly down to the old man's house. He will take the Wtzit and give you a letter to send back. Once again, leave and fly back to the old woman's house. Since she isn't interested in just _tools_, she'll tell you to send another letter back to the man. Yet AGAIN, fly back down and show the man the letter. As a reward, you'll obtain a mole tool known as the I.Claw. Have Nina Warp your party to Gramor and enter the back room to the left and above the Dragon Shrine area. Here, you'll find the Great Digger. Put Mogu at the front of the party and he'll demonstrate. Mogu will try out the claw. The I.Claw can only be used once however. Leave Gramor and have Nina fly your party south. Eventually, you'll come to a floating castle over the purple lake, the Obelisk. Have Nina fly into it to enter. __________________________ ---=| Obelisk |=--- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will need to put Mogu at the front of your party to open the door blocking the entrance. Head on in and you will notice a crack on the floor ahead. Have Mogu use his I.Claw and a hole will appear. The teleportation tile you're standing on will send you back to the entrance. Hopefully, you took the time to stock up on healing items and whatnot before coming here. The random encounters in this area are mostly difficult. Begin by heading to the east and taking the bottom path at the fork. Heading around this way will bring you to a transport tile (you should be at the one on the right). At the other side, head up to another split. Take either path to another transport tile. Step onto it and let it take you further to the west. You'll arrive on a platform with a staircase. Take it down to the next floor. Here, walk up to the end of the path to another transport tile. Once more, step on it to be taken to the other side. This portion may seem confusing with the splits and all, but if you walk to the center, you'll see that it isn't really complicated at all. Of the two other transport tiles on this platform, you'll want to head to the upper-right one by taking the northeast fork. Take either path at the next split and head down to yet another transport tile. Ride it to the end and you'll notice a rather ugly Goda standing to your left. However, from your position, you can't reach him. Simply head south and open the chest you cross for a FlameHR (equip on Ox, obviously). Proceed down the path onto the next transport tile. You will now be where you started on this floor. Head north past the staircase onto the transport tile. Before, you took the northeast tile off of the platform. Now, head to the other one (lower-right), and take it to the other side. Follow this path down to another transport tile; this one will take you to Goda. Don't worry about healing up yet as you won't be fighting him right now. Speak with him and he'll run off to the left. Follow him and ride the final tile to a staircase. On this next floor, step onto the transport tile and ride it to the end. Now would be the time to heal up for a boss fight. Walk up and Goda will come right through the wall to engage you. * NOTE: In order to use Ryu's ultimate Agni transformation, Karn cannot be fused in any way. If you have Puka at this point, unfuse him so Ryu may be able to use Agni. Keep this in mind for all fights. Boss : Goda ~ =---------= This fight is very straightforward. Goda relies only on physical attacks, so there is no need to cast any sort of magic-resistanting protection on your party. Bleu, of course, should use her most powerful spell. Be sure to have Nina heal when your party gets too hurt. Simply mash the attack button with the rest of the party. Goda's attacks are capable of hitting the entire party. Even so, 80 or so HP damage to everyone isn't exactly something I'd call devastating. Nina should just heal after every turn to keep your party in good shape. If you'd like, have Ryu transform into Agni. This strategy would only leave you with one unit, but it can effectively make the battle go by much quicker. When Goda is defeated, he'll leave with a lasting impression on the wall behind him. Head through the opening that he created into the next room. Here, head down the stairs into the following floor. Here, take any of the four transport tiles surrounding you. They all lead to the same area, so it really doesn't matter. Head down the staircase that it brings you to and take the only transport tile accessible via your platform. You'll find yourself by a giant steel heart. Head down the steps in front of it and climb the steps further to the northeast. Walk across this platform onto the following transport tile. On this platform, walk around to the bottom end and descend the steps. Climb back up the steps to the east leading up to the other steel heart. Ride the transport tile here down to the next platform. Here, head down the steps and walk around to the left and up the following steps onto yet another platform. Head down along it and step onto another transport tile. Continue along this way and climb down the steps at the end. Ascend the steps leading up to the stone heart and make your way to the center of the room. Descend the staircase in the middle here. Step onto the only transport tile branching from your little island. It will take you the middle island with a staircase. Head down to find yourself in a new area. Jade is just up ahead, so unfuse Karn (so you may cast Agni) and get Ryu ready for the fight. When Jade asks if you would switch to his side, tell him "No" and the fight will begin. Boss : Jade ~ =---------= Obviously, having Ryu use Agni would be the best way to get through this fight. If you choose to stick with the four-man party however, be sure to use Wall and FortX. Jade has a number of magic spells that deal a good amount of damage to all your party members. Of course, buffs like ATK-Up would greatly increase your damage. The fight will drag on forever if you choose to battle Jade that way. If you have Ryu transform into Agni, just have him attack constantly to deal 999 damage every single time. Unlike Goda however, Jade will not just sit there and let you attack him. His attacks do SOME damage, although not really enough to put you in any sort of danger. When Agni's HP does dwindle down however, use a healing item immediately. Keep an eye on Ryu's HP to make sure he doesn't fall before the battle's over. Jade will fall, telling you that it was his destiny to die. Tyr still awaits you. Don't touch the gray circles yet. Instead, head up to the left side of Jade's throne and inspect wall there. You will pick up Ryu's most powerful weapon, the EmporSD! Now inspect the back of the yellow pillar southeast of the throne. There, you will find a StarHR for Ox. Of course, equip that on him. Once you're done, step on either of the two gray circles in front of the throne and floor will move. Out here, a transport tile will arrive at your platform. Take it up. Defuse Karn (if he isn't already) and walk up to the girl standing there. Tell her "Yes" when she asks if you have a wish to recover all of your HP/AP. The second time you talk to her, tell her "No" and you'll fight. Boss : Goddess ~ =------------= Tyr will not attack you at all in this stage, so you are free to do whatever you want. My suggestion would be to just attack regularly until you wear down her HP enough to stop the fight. Once you take it down enough, Tyr will break up the fight. As you might have expected, Tyr will come off all innocent and claim that she hasn't done anything. She'll ask if you'll be her friend. Tell her "Yes" and the ghost of Sara will appear behind her, telling you to use the true power of Agni. When you re-enter the battle, have Ryu use Agni immediately. Attack once and Tyr will transform into her (rather ugly) true form. Boss : Tyr ~ =--------= Your procedure here should be easy enough to understand. Immediately have Ryu transform into Agni. With Agni, this final battle won't be tough whatsoever. Tyr has a few damaging attacks that may deal anywhere from around 50 HP damage to Agni. Considering that Agni starts with 999 HP, health should not be much of a problem here. All you really have to do continually attack over and over again, taking the time to heal when your HP grows low. Tyr's health bar will deplete within a few turns, but the battle will still last a good deal longer. The little damage you take will barely have an effect on your plan though. Tyr, sadly, isn't powerful enough to combat Agni. Just continue to attack, slowly draining Tyr's HP until she is, at last, defeated. After the goddess falls, the quest will at last be over. Just sit back and enjoy your ending! O=============================================================================O --- 6. Equipment Listing --- [6000] O=============================================================================O Below is a listing of all the equipment you may come across through the game. The categories are self-explanatory. ------------------------------------------------------------------------------- 6.1. Weapons [6100] ------------------------------------------------------------------------------- BoneCN ~ =----= Atk: 14 Wgt: 4 Equip: Bleu BroadSD ~ =-----= Atk: 34 Wgt: 5 Equip: Ryu BrokenSD ~ =------= Atk: 42 Wgt: 15 Equip: Ryu BronzRP ~ =-----= Atk: 7 Wgt: 2 Equip: Nina BronzSD ~ =-----= Atk: 12 Wgt: 3 Equip: Ryu Cane ~ =--= Atk: 8 Wgt: 2 Equip: Bleu Club ~ =--= Atk: 30 Wgt: 6 Equip: Ox Dagger ~ =----= Atk: 32 Wgt: 2 Equip: Karn Dart ~ =--= Atk: 46 Wgt: 2 Equip: Karn DigCW ~ =---= Atk: 42 Wgt: 2 Equip: Mogu Dirk ~ =--= Atk: 5 Wgt: 1 Equip: Ryu DragonSD ~ =------= Atk: 110 Wgt: 20 Equip: Ryu EmporSD ~ =-----= Atk: 255 Wgt: 1 Equip: Ryu EvilCN ~ =----= Atk: 20 Wgt: 6 Equip: Bleu EvilRP ~ =----= Atk: 55 Wgt: 7 Equip: Nina FlameDR ~ =-----= Atk: 74 Wgt: 7 Equip: Karn FlameHR ~ =-----= Atk: 120 Wgt: 8 Equip: Ox FlameRP ~ =-----= Atk: 28 Wgt: 5 Equip: Nina FlameSD ~ =-----= Atk: 122 Wgt: 10 Equip: Ryu GiantHR ~ =-----= Atk: 60 Wgt: 12 Equip: Ox HeroBW ~ =----= Atk: 220 Wgt: 8 Equip: Bo HeroSP ~ =----= Atk: 56 Wgt: 4 Equip: Gobi IcyCN ~ =---= Atk: 30 Wgt: 10 Equip: Bleu IcyCW ~ =---= Atk: 88 Wgt: 3 Equip: Mogu IcyDR ~ =---= Atk: 75 Wgt: 9 Equip: Karn IronCW ~ =----= Atk: 74 Wgt: 3 Equip: Mogu IronHR ~ =----= Atk: 45 Wgt: 8 Equip: Ox IronRP ~ =----= Atk: 14 Wgt: 5 Equip: Nina JadeBW ~ =----= Atk: 80 Wgt: 8 Equip: Bo Javelin ~ =-----= Atk: 34 Wgt: 3 Equip: Gobi LongBW ~ =----= Atk: 28 Wgt: 5 Equip: Bo LongSD ~ =----= Atk: 26 Wgt: 4 Equip: Ryu LoyalRP ~ =-----= Atk: 64 Wgt: 6 Equip: Nina MoonBW ~ =----= Atk: 66 Wgt: 1 Equip: Bo MystCW ~ =----= Atk: 120 Wgt: 1 Equip: Mogu OldSP ~ =---= Atk: 42 Wgt: 5 Equip: Gobi Pike ~ =--= Atk: 24 Wgt: 4 Equip: Gobi PoisonBW ~ =------= Atk: 42 Wgt: 6 Equip: Bo PoisonRP ~ =------= Atk: 20 Wgt: 5 Equip: Ryu, Nina PowerDR ~ =-----= Atk: 66 Wgt: 7 Equip: Karn PowerSD ~ =-----= Atk: 62 Wgt: 8 Equip: Ryu Rang ~ =--= Atk: 18 (Hits all enemies) Wgt: 2 Equip: Ryu Rapier ~ =----= Atk: 10 Wgt: 4 Equip: Nina RustCW ~ =----= Atk: 60 Wgt: 4 Equip: Mogu Sabre ~ =---= Atk: 8 Wgt: 2 Equip: Ryu Scythe ~ =----= Atk: 20 Wgt: 3 Equip: Ryu SharpBW ~ =-----= Atk: 54 Wgt: 7 Equip: Bo ShortBW ~ =-----= Atk: 20 Wgt: 4 Equip: Bo ShortRP ~ =-----= Atk: 5 Wgt: 1 Equip: Nina Sickle ~ =----= Atk: 50 Wgt: 6 Equip: Ryu SpineHR ~ =-----= Atk: 120 Wgt: 15 Equip: Ox StarHR ~ =----= Atk: 210 Wgt: 8 Equip: Ox SteelBW ~ =-----= Atk: 35 Wgt: 5 Equip: Bo ThrowDR ~ =-----= Atk: 20 Wgt: 1 Equip: Karn Tri-BW ~ =----= Atk: 96 Wgt: 12 Equip: Bo Tri-DR ~ =----= Atk: 54 Wgt: 6 Equip: Karn Trident ~ =-----= Atk: 74 Wgt: 6 Equip: Gobi WingRP ~ =----= Atk: 34 Wgt: 2 Equip: Nina WingSD ~ =----= Atk: 96 Wgt: 8 Equip: Ryu ------------------------------------------------------------------------------- 6.2. Shields [6200] ------------------------------------------------------------------------------- Bandage ~ =-----= Def: 5 Wgt: 1 Equip: [All] Bracelet ~ =------= Def: 12 Wgt: 3 Equip: Nina, Bleu BronzSH ~ =-----= Def: 8 Wgt: 3 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu Domino ~ =----= Def: 42 Wgt: 7 Equip: Nina, Bleu DragonSH ~ =------= Def: 128 Wgt: 5 Equip: Ryu Gauntlet ~ =------= Def: 8 Wgt: 1 Equip: [All] Glove ~ =---= Def: 20 Wgt: 6 Equip: Bo GuardSH ~ =-----= Def: 32 Wgt: 10 Equip: Ryu, Nina, Bo, Karn, Gobi, Ox, Mogu FlameSH ~ =-----= Def: 52 Wgt: 5 Equip: Ryu, Ox, Mogu HuntGL ~ =----= Def: 30 Wgt: 8 Equip: Bo IcySH ~ =---= Def: 30 Wgt: 5 Equip: [All] IronSH ~ =----= Def: 12 Wgt: 4 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu IronSL ~ =----= Def: 22 Wgt: 5 Equip: Gobi LightSH ~ =-----= Def: 36 Wgt: 10 Equip: Nina, Bleu MaskSH ~ =----= Def: 65 Wgt: 8 Equip: [All] MetalSH ~ =-----= Def: 16 Wgt: 5 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu MetalSL ~ =-----= Def: 25 Wgt: 5 Equip: Gobi MystSH ~ =----= Def: 48 Wgt: 5 Equip: Ryu, Bo, Ox, Mogu ProSH ~ =---= Def: 32 Wgt: 5 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu SkySH ~ =---= Def: 15 Wgt: 1 Equip: Nina StarSH ~ =----= Def: 70 Wgt: 2 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu SuedeSH ~ =-----= Def: 2 Wgt: 1 Equip: [All] TrapGrd ~ =-----= Def: 40 Wgt: 4 Equip: Karn WoodSH ~ =----= Def: 5 Wgt: 2 Equip: Ryu, Bo, Karn Wrist ~ =---= Def: 10 Wgt: 2 Equip: [All] ------------------------------------------------------------------------------- 6.3. Headwear [6300] ------------------------------------------------------------------------------- AgileHT ~ =-----= Def: 42 Wgt: 1 Equip: [All] Bandana ~ =-----= Def: 5 Wgt: 1 Equip: [All] BronzHT ~ =-----= Def: 10 Wgt: 4 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu ChainHT ~ =-----= Def: 25 Wgt: 8 Equip: [All] CursedHT ~ =------= Def: 62 Wgt: 20 Equip: [All] DivingHT ~ =------= Def: 32 Wgt: 6 Equip: Gobi Domino ~ =----= Def: 42 Wgt: 7 Equip: Nina, Bleu DragonHT ~ =------= Def: 80 Wgt: 1 Equip: Ryu EchoHT ~ =----= Def: 28 Wgt: 3 Equip: Ryu, Nina, Bo, Karn, Gobi, Ox FaceMask ~ =------= Def: 35 Wgt: 5 Equip: Ryu, Karn, Mogu G.Tiara ~ =-----= Def: 2 Wgt: 5 Equip: Nina, Bleu GaiaMask ~ =------= Def: 36 Wgt: 4 Equip: Ryu, Ox, Mogu GoldHT ~ =----= Def: 14 Wgt: 6 Equip: [All] HairBand ~ =------= Def: 8 Wgt: 2 Equip: Nina, Bleu HeadGear ~ =------= Def: 16 Wgt: 5 Equip: [All] HornHT ~ =----= Def: 37 Wgt: 6 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu IcyHT ~ =---= Def: 16 Wgt: 6 Equip: Ryu, Bo IronHT ~ =----= Def: 32 Wgt: 6 Equip: Ryu, Bo, Karn, Gobi, Ox IronMask ~ =------= Def: 30 Wgt: 7 Equip: Ox LoveHT ~ =----= Def: 64 Wgt: 10 Equip: Nina NiceHT ~ =----= Def: 6 Wgt: 3 Equip: [All] PowerHT ~ =-----= Def: 44 Wgt: 3 Equip: Karn, Gobi ShellHT ~ =-----= Def: 25 Wgt: 1 Equip: Gobi SkullHT ~ =-----= Def: 25 Wgt: 10 Equip: [All] StoneHT ~ =-----= Def: 48 Wgt: 16 Equip: Mogu StrawHT ~ =-----= Def: 2 Wgt: 1 Equip: [All] SunHT ~ =---= Def: 12 Wgt: 8 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu Tiara ~ =---= Def: 10 Wgt: 2 Equip: Nina, Bleu Turban ~ =----= Def: 11 Wgt: 1 Equip: [All] Visor ~ =---= Def: 6 Wgt: 2 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu WolfHT ~ =----= Def: 12 Wgt: 4 Equip: Bo ------------------------------------------------------------------------------- 6.4. Body Armor [6400] ------------------------------------------------------------------------------- AgileAR ~ =-----= Def: 92 Wgt: 0 Equip: Nina, Bleu ArmPad ~ =----= Def: 8 Wgt: 2 Equip: Ryu, Bo, Gobi BronzAR ~ =-----= Def: 25 Wgt: 9 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu ChainML ~ =-----= Def: 20 Wgt: 2 Equip: Ryu, Bo, Ox ClearCL ~ =-----= Def: 100 Wgt: 0 Equip: Nina, Bleu DragonAR ~ =------= Def: 110 Wgt: 0 Equip: Ryu Dress ~ =---= Def: 8 Wgt: 25 Equip: Nina, Bleu FlameAR ~ =-----= Def: 82 Wgt: 10 Equip: Ryu, Mogu Gown ~ =--= Def: 18 Wgt: 1 Equip: Nina, Bleu GuruCT ~ =----= Def: 70 Wgt: 0 Equip: Bleu HuntCL ~ =----= Def: 16 Wgt: 4 Equip: Ryu, Bo, Karn IcyAR ~ =---= Def: 80 Wgt: 10 Equip: Ryu, Bo, Ox IronML ~ =----= Def: 27 Wgt: 9 Equip: Ryu, Bo, Ox LifeAR ~ =----= Def: 115 Wgt: 8 Equip: Ryu LightCL ~ =-----= Def: 68 Wgt: 1 Equip: Bleu MetalAR ~ =-----= Def: 39 Wgt: 10 Equip: Ryu, Bo, Ox MystRB ~ =----= Def: 60 Wgt: 8 Equip: Ryu, Nina, Bleu PlateAR ~ =-----= Def: 24 Wgt: 4 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu PowerAR ~ =-----= Def: 84 Wgt: 8 Equip: Nina, Bleu PrisnCL ~ =-----= Def: 10 Wgt: 2 Equip: [All] QuartzAR ~ =------= Def: 50 Wgt: 9 Equip: [All] RangerVT ~ =------= Def: 40 Wgt: 8 Equip: Ryu, Bo, Gobi Robe ~ =--= Def: 2 Wgt: 1 Equip: Ryu, Bleu SageML ~ =----= Def: 25 Wgt: 14 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu SilkGN ~ =----= Def: 15 Wgt: 4 Equip: Nina, Bleu SpineCL ~ =-----= Def: 60 Wgt: 10 Equip: Gobi SuedeAR ~ =-----= Def: 14 Wgt: 7 Equip: Ryu, Bo, Karn, Gobi, Ox, Mogu SuedeCP ~ =-----= Def: 5 Wgt: 4 Equip: Ryu, Bleu SuedeHT ~ =-----= Def: 3 Wgt: 6 Equip: [All] SuedeGN ~ =-----= Def: 10 Wgt: 6 Equip: [All] SuedeRB ~ =-----= Def: 35 Wgt: 2 Equip: Nina, Bleu ThiefCL ~ =-----= Def: 30 Wgt: 4 Equip: Ryu, Karn WolfSkin ~ =------= Def: 80 Wgt: 11 Equip: Bo WoolRB ~ =----= Def: 25 Wgt: 2 Equip: Nina, Bleu WorldAR ~ =-----= Def: 80 Wgt: 9 Equip: Ox, Mogu WorldML ~ =-----= Def: 75 Wgt: 11 Equip: Ryu, Bo, Ox, Mogu O=============================================================================O --- 7. Boss Listing --- [7000] O=============================================================================O Boss fights will be common throughout Breath of Fire. The bosses are listed in the order that you will come across them. It's quite a long read, so use the Ctrl-F function if you're looking for a particular boss strategy. * WARNING: Possible spoilers in this section. Read ahead with caution. [-----------------------------------------------------------------------------] Frog -- 180 HP ~ =------------= This is a fairly easy fight. Although it has a lot of HP, Frog won't really be much of a problem. The attacks that Frog uses deal less than 10 HP damage for the most part. The battle will probably drag on long, so make sure you have some Herbs to heal with. Don't stop attacking until you need to heal. Do so and then keep pounding away with regular strikes. Toward the end of the battle, when Frog has very low HP, it'll start using Recover to slowly regain some HP. Finish it off at this point. Knight -- 390 HP ~ =--------------= This battle will basically be an exchanging of hits. That's all there is to it. However, the Knight can be pretty dangerous if you don't heal. His most powerful attack (T.Bolt) can around 20 HP damage. Indeed, you'll be needing a lot of Herbs to get through this fight. To help yourself out, consider using a Stone (F.Stn, B.Stn, etc). Don't take any chances; make sure that you heal whenever your HP drops below 20. As the Knight loses more and more HP, he'll begin to use Recover more often. This gets annoying as occasionally, the amount of HP he recovers is more than the amount that you damage him with. Just keep at it to take him down. Morte -- 120 HP ~ =-------------= Morte is nothing short of pathetically easy. His HP value is very low and his attacks consist of a strike that deals about 20 HP damage. Have Nina cast ATK-Up on one of the guards in your party and leave her to heal for the rest of the battle (because her attack won't really help you out). Because Nina is faster than Morte, you will always have the first turn to heal if necessary. Morte will go down very quickly. Mortea -- 230 HP ~ =--------------= Before you begin attacking, you might find it in your best interest to cast Fort on Nina (and the guards if you feel like it). Mortea has a pretty powerful physical strike. She also has quite a bit of HP. Be sure to use ATK-Up on both of the guards. Once that's done, leave Nina to heal. The guards will deal a good amount of damage. When Nina runs out of AP, have her use Herbs to heal (if necessary). If you have any items that deal damage (E.Key, F.Stn, B.Stn, etc.), have Nina use them when she isn't healing. From that point, the battle should be pretty straightforward. Wizard -- 180 HP ~ =--------------= Honestly, the Wizard should be no problem. Assuming that you have a nice weapon equipped, you should deal around 25 HP damage to him each round. The Wizard has two spells that he consistently uses. One is the average T.Bolt, of which deals 10 HP damage. The other is the ice-based spell, Freeze. That deals 15 HP damage. Occasionally, he might cast Fort on himself. That raises his defense a bit. When it comes to the point where your physical attack doesn't deal enough damage, feel free to use any remaining Stns or the E.Key. You should have no trouble taking him down from there. Pog -- 280 HP ~ =-----------= Depending on how much damage you took during the previous guard battle, be sure to heal accordingly. It would be a good idea to have Nina use Fort on Ryu and herself. Casting ATK-Up wouldn't be a bad idea either, as Pog does have a multitude of HP. Pog doesn't really have much of a bite though. It does nothing more than 15 HP damage each turn. However, know that occasionally (most noticeably during the end of the battle), both heads will attack in one turn. Make sure that Nina heals whenever HP drops lower than you'd like. The fight won't take too long. General -- 250 HP ~ =---------------= With Bo in your party, this battle should be very easy. Have Ryu stick with regular attacks. Nina should first cast Fort on Bo. His defense is pretty terrible. At the same time, have Bo cast Fry. That spell deals heavy damage, and you only have enough AP to cast it twice. However, two times is all you need. Fry deals 80 HP damage. Two of those will kill the General. If not that, he'll be very close to death. You know what to do for the rest of the battle. Wisp -- 730 HP ~ =------------= Wisp doesn't deal much damage, but his attacks can still hurt. Be sure to cast Fort on all of your units and nullify much of the damage taken. Cast ATK-Up on Ryu and have him use regular attacks. Nina should be there to heal when necessary. Bo will run out of AP pretty quickly if you use Fry. If you would prefer to attack regularly with Bo, do so. Use an Acorn to replenish some AP otherwise. Wisp has a load of HP and it's annoying trying to take it all down. With ATK-Up though, your job should be somewhat easier. Although a time-consuming battle, this isn't exactly a difficult one. General + 2 Lancers -- 250 HP + 100 x2 HP ~ =---------------------------------------= The two Lancers in this battle are very easy to take out. The faster you destroy them, the better. Prioritize them first with Ryu and Bo while Nina casts Fort on the party. Although the Lancers are weak, the General himself can deal quite a bit of HP damage. Fort will help you out and leave you with more HP. Once the Lancers are taken care of, you can focus on the General. Use Bo's Fry spell and have Nina cast ATK-Up on Ryu if you haven't already. The General doesn't have much HP so the battle won't last too long. Gremlin -- 1200 HP ~ =----------------= The Gremlin is a pretty heavy-hitter. Be sure to use Fort on Bo first as his defense is terrible. However, as the battle goes on, you will find it a good idea to use Fort on the other characters as well. Cast ATK-Up on Ryu to increase his damage. Use the spell on Bo if you'd prefer him to attack with a bow. Otherwise, use Bo's Fry spell for some nice damage. This isn't really an easy fight. Nina will be required to heal almost every turn. Keep an eye on Bo especially though. Even with Fort protecting him, he will still take heavy damage from each of the Gremlin's attacks. Occasionally, the Gremlin will use a fire-breath attack; he will get up right next to a character and blow flames at them. This deals heavy damage, so keep your units healed up! He happens to use this attack almost every turn when his HP is low. Talon -- 700 HP ~ =-------------= You have ONLY Ryu in this battle. Therefore, you won't have any access to offensive spells or defensive spells alike. You will need to rely on your healing items to keep yourself in tip-top shape. There is honestly only one way to defeat Talon. Simply attack, attack, and attack. However, make sure that you heal with Herbs whenever your HP drops low. Talon is faster than Ryu, so be sure to heal early. This is a very time-consuming battle due to your lack of options. SandWorm -- 1600 HP ~ =-----------------= The SandWorm isn't exactly tough, but the battle can drag on and on if you just sit there and attack. In order to efficiently take out the SandWorm, you will want to utilize Ryu's dragon morphs. The SandWorm's main attack is a fire breath-ish attack. It doesn't deal much damage at all. However, casting Nina's Fort on Bo might be a good idea because his defense is terrible. Have Ryu transform into the ThrDr: his most powerful dragon morph at the moment. Bo can honestly just sit there as Ryu will be dealing the majority of the damage with his incredibly powerful dragon attack. The battle should be over with pretty quickly. EyeSpy -- 1600 HP ~ =---------------= With this boss, you don't have much to fear. Have Ryu transform in ThrDr while Bo uses Fry to deal heavy damage. If you feel like it, have Nina use Fort on Bo because his defense is sub-par. However, EyeSpy's attacks are not generally very damaging in the first place. Do note that when his HP gets low though, he will release a powerful thunder attack that hits all of your units. The beginning of the battle will be simple. The end still should not be THAT tough. Cloud -- 1400 HP ~ =--------------= Unlike some of the other bosses you've faced thus far, Cloud is a genuine magic-based spirit. He won't attack you physically, but his spells can deal quite a bit of damage if you are too lazy to recover. Fort isn't necessary as it will only up an ally's defense as opposed to magic defense. However, you will want to pump up Karn and Bo with ATK-Up. Ryu should transform into the ThrDr. Cloud's most dangerous spell is an earthquake attack that deals heavy damage to every character. Nina should always be ready to heal whenever necessary. Luckily, Cloud doesn't use that attack too often. You should easily be able to recover from each of his attacks before he can put you in any sort of panic. Squid -- 1000 HP ~ =--------------= Ryu's ThrDr really shines here because the Squid is weak to thunder attacks. Likewise, Bo's Fry spell will deal extensive damage too! As long as you exploit its weakness, the battle should not last long. However, do note that the Squid can deal quite a bit of damage too. Be sure to have Fort cast on your party. The Squid is capable of launching an attack that deals heavy damage to each of your party members. Nina should be ready to heal whenever necessary. If you really need to heal, have Karn use some healing items as he will not deal that damage to the Squid anyway. Octo -- 1800 HP ~ =-------------= Because you've just fought three sets of Archers and SpearMan, your team might be somewhat hurt. Take the first few rounds and use Nina to get your units back in shape. Heal up any hurting units and cast Fort if necessary. Because the Octo is weak to thunder attacks, use Ryu's ThrDr transformation. Bo can also deal heavy damage using the thunder spell, Fry. Octo doesn't really hit too hard, but his attacks can still deal some damage. Be sure to have Nina set to heal every turn. Karn can just sit there and dish out extra damage. He isn't really useful for anything else. Morteo -- 1500 HP ~ =---------------= This is a very easy fight. There's no need to use Fort in this battle unless you're worried about Bo. Morteo's attacks don't deal much damage at all. It'll be much more effective healing whenever necessary. To speed up the battle, Ryu can transform into the ThrDr and attack that way. Bo can use Fry while Gobi can use his spells. Morteo won't take very long to defeat. Toad -- 2300 HP ~ =-------------= Now THAT'S what I call an ugly creature. It's pretty powerful as well, making this a (somewhat) difficult boss fight. Nina should definitely use Fort on your weaker characters. The Toad's attacks can deal in the range of 60-90 HP damage! Be sure that every unit is covered by Fort to mimimize the damage. Have Ryu transform into his ThrDr state and use Nina to cast ATK-Up up on all of your units. Once Nina is done pumping up your team, she should stick back and heal whenever necessary. From here, just piece away at its HP until it finally falls. GrimFowl -- 2000 HP ~ =-----------------= This battle is nothing special. The GrimFowl has one weak physical attack and one much stronger fire attack. There's really no need to waste your time casting Fort. Instead, have Nina use Shield on the party (assuming you've acquired that skill) to up your magic defense. Because the GrimFowl is fire-based, have Ryu transform into the SnoDr (the extra damage is only a little bit more than ThrDr's regular damage). The ice attack will deal extra damage. Use ATK-Up on the rest of the party to up damage. Of course, heal your characters whenever necessary. SlimeX -- (Unfused: 600 HP; Fused: 1200 HP) ~ =-----------------------------------------= This first part of the battle pits your party against three separate SlimeX creatures. They deal very little damage and barely pose a threat. Take this time to have Nina cast Fort and ATK-Up if you feel like it. However, the battle will still be just as easy without it. Piece away at the first three SlimeX creatures (which honestly should not take long) and the three resulting puddles will fuse to form a single entity. This SlimeX form is slightly stronger with more HP. Just keep attacking until you defeat it. Be sure to heal when your party members need it. Myst -- 1100 HP ~ =-------------= Myst can be a problem because you might still be weak from the other two preceding fights. If your team is hurt, be sure to take the first few turns to heal. For the most part, Myst is just another average boss. His spells can hit your entire party so it would be wise to cast Shield on your vulnerable units. Use ATK-Up to increase the damage dealt. Have Ryu transform into his ThrDr state for lots of damage. Myst doesn't have have much HP so the battle should not drag on forever. Heal your party when HP gets low. If Nina is not effective enough by herself, have Ox cast Cure3 as well. Pincher -- 1000 HP ~ =----------------= This crusty crustacean can be somewhat difficult in its latter stage. Pincher barely has any HP. If you can take him down quickly, you won't need to worry too much about healing and such. At first, Pincher is pretty easy. It shouldn't take many rounds to take down his HP. Have Ryu transform into ThrDr and use Bleu's Fry spell to deal heavy damage. At the same time, try to cast Shield on your weaker units. Once you've taken down Pincher's preliminary HP, he'll begin to use a thunder spell that affects your entire party. It can be pretty devastating without the use of Shield. Heal if necessary and continue to attack. Pincher should go down in no time. Bain -- 1800 HP ~ =-------------= Bain is very easy to defeat. The blue dragon has only one physical attack which does minimal damage. Have Ryu transform into his ThrDr state and attack from that point on. Honestly, you should be able to kill Bain pretty easily. If necessary, use a healing item when your HP drops too low. This pushover should be long gone in no time. K.Roach * 3 -- 3000 HP ~ =--------------------= These three red roaches are easy to beat. Start attacking any one of them that you choose. For starters, these roaches' defense sucks. You probably won't even need ATK-Up. However, feel free to cast it if you want to speed up the battle. Have Ryu transform into one of his dragon forms for extra damage. Bleu can simply use her spells to deal some damage. As for everyone else, just have them attack. Heal whenever your characters gets too hurt and you shouldn't have much trouble at all. RugaX -- 1400 HP ~ =--------------= RugaX is not a terribly difficult boss. However, he can give you a run for your money if you aren't careful. For the most part, RugaX does not have much HP at all. His attacks are somewhat dangerous. One involves using a fire breath attack on the entire party for some damage. Be sure to have Nina heal whenever any of your units are in the red. Cast ATK-Up on any unit you see fit and have Ryu morph into one of his dragon states. Bleu won't be too effective for this battle. Just have her cast her most powerful spells to deal as much damage as possible. RugaX should go down pretty painlessly. G.Fly -- 1000 HP ~ =--------------= This is no ordinary fly, folks. The G.Fly can hit a single unit for quite some damage. Luckily, it only has one physical attack. Feel free to cast Fort on your weaker units. Because the G.Fly has high agility (it usually is the first to attack), I'd suggest using Ag-Up so you can attack first. Have Ryu transform into any of his dragons and cast ATK-Up on your other units. For a fly, the G.Fly does have a lot of HP. The battle is pretty straightforward though. Just keep attacking and healing whenever necessary. FlowerX -- 2900 HP ~ =----------------= This ugly flower can be somewhat annoying. Along with a damaging physical attack, the Poison Flower may occasionally use a poison spell that will poison one of your units. Luckily, the flower will not use it too often. Even so, be ready to use the Heal spell whenever one of your units gets poisoned. I'd suggest casting Fort on your weaker units to up the defense. Have Ryu transform into a dragon for some extra damage. Use ATK-Up on your other units to up your attack. Be sure to have Nina heal whenever one of your characters get too hurt. Apart from the poison, this boss isn't much different than the other bosses you've fought thus far. HornToad -- 4000 HP ~ =-----------------= The HornToad is pretty difficult compared to some of the other bosses that you've recently faced. He can attack a single unit for some medium damage. However, note that he can also jump up and down, causing an earthquake that deals 50+ points of damage to your entire party! Make sure that you have Fort casted on all of your units before pumping up your party with ATK-Up. Once your defense are up, you can continue with the battle safely. Nina should consistently use her cure spells to keep your party healthy. Have Ryu transform into BltDgn. The HornToad has a crapload of HP, mind. Don't be surprised if it the battle takes you more time than you originally anticipated. Mothro -- 3500 HP ~ =---------------= Mothro is a giant moth. Note that there's no health bar telling you how much HP Mothro has left. That shouldn't really make that much of a difference though. As long as you stay alive, you'll win the fight. Mothro uses magic spells primilary. However, most of them will only cast status ailments on your characters. There's really no point in bothering with Shield. Be sure to have Nina ready to cast Heal constantly though. Mothro has high agility stats, so you'll be relying on magic spells (Bleu) this battle. Physical attacks will occasionally miss. You will want to be careful of Shock, a high-powered spell that will instantly KO a unit. Luckily, Shock isn't very accurate, but be ready to take a hit towards the end of the battle. This is an annoying fight, but nothing incredibly difficult. Mote -- 3500 HP ~ =-------------= When the battle first begins, Mote cannot be damaged. You'll also notice that he is... well... very pixelated (9 pixels... yeowza!). Avoid wasting any AP during the first few rounds of the battle and just blast Mote with some physical attacks from everyone. He won't use any REALLY damaging moves at this point, so don't expect to be using Cure for now. As your characters hit Mote, he will gradually become less pixelated. After the second round, he'll begin to take shape (no longer that blob of pixels). Keep up the rounds of attacks until Mote's Conscience appears to help you. Blocking Mote's powers, Mote's Conscience will allow you to hurt Mote. Once again, you will be sent into battle. At first, cast ATK-Up on your attackers. Don't have Ryu transform into his dragon state for now. Mote, as you can see, is pixelated once again. At this point, it is best to use physical attacks ONLY. Again, Mote will become less pixelated as you hit him more and more. As he gets clearer though, his defense will rise. When your attacks barely deal any damage, switch gears and begin pounding him with magic attacks from Bleu. Now would also be a good time to have Ryu transform into one of his dragon states. Every time you hit Mote with a magic attack, he will become a bit more pixelated. On the other hand, if you happen to strike him with a physical attack, he will become less pixelated. Attack physically when he's unclear and use magic spells when he is clear. Follow that pattern for the remainder of the battle. Be sure to heal whenever necessary. Mote does have a few fire spells of his own. They aren't devastating, but they can pose a threat. Pound away at his HP until he is defeated. Cerl -- 3500 HP ~ =-------------= Cerl lacks any particularly dangerous attacks, so you won't need to worry too much about this battle. Her only physical attack deals very little damage. There's really no point to even bother with FortX or any sort of defensive spell. However, you should still use ATK-Up to help speed the battle up a bit. Bleu should use her most powerful spell while Ryu uses a dragon transformation. Occasionally, Cerl will attempt to inflict varying status ailments on your party members. Simply use Heal to negate the effects and keep hitting away. What little HP Cerl does have will disappear in no time. Avian -- 3000 HP ~ =--------------= You won't have much trouble with this ugly-looking bird thing. Have Ryu transform into his BltDgn state to up the damage a bit. Avian is pretty predictable in this fight. Basically, it'll attack you for around 40 upwards damage. Note that Avian is MUCH faster than Ryu, so it'll attack first thing every turn. You should heal about every five turns (or until your HP gets very low). Avian will really do nothing but attack you every single turn. All you really need to do is attack, attack, and heal whenever necessary. Simple. Zog -- 16000 HP ~ =-------------= Zog is no pushover. His magic attacks can deal hundreds of damage to your party members. The best thing you could do to protect yourself would be to cast Shield on all of your party members. Do that as quickly as possible to up your defense in case Zog decides to unleash a devastating attack early on. At the start of the battle, have one of your units use the D.Hrt. Ryu should transform into his Rudra state immediately while Bleu casts NovaX. It will hurt Zog a lot, but it will also bring Ryu down to 1 HP. Next turn, make sure that you heal him to full. After casting Shield on every single party member, you may want to cast FortX once. Although not as powerful as his magic attacks, Zog will still use physical attacks. Continue to have Bleu use NovaX, which will deal a healthy amount of damage to Zog every turn. Even with the crazy damage that D.Hrt did, Zog still has quite a bit of HP left. Always try to keep your party's HP above the halfway mark. Do not allow Zog to OHKO your entire party in one turn. Nina should be a priority because she can heal. Make sure that she stays alive through the entire length of the battle. Keep up the attacks until Zog dies. Sara -- 15000 HP ~ =--------------= Sara has a crapload of HP in this battle. Begin by putting Ryu in his Rudra form and having Nina cast Shield on every party member. Sara will usually use two magic spells that deal mediocre damage. It shouldn't be anything devastating, but it'd be a good idea to have your magic defense up anyway. Assuming Karn is in his Puka form, you'll be dealing good damage with Ryu and Karn every turn. Use ATK-Up to help buff up your attackers. Bleu should use her most powerful spell to deal as much extra damage as possible. This battle will be a very long one. Be sure that you heal when your units are hurt. If Bleu happens to run out of AP, use AP healing items to keep up the attacks. Because Sara's attacks aren't too bad, none of your party members should die. Keep everyone healthy and pound away until she falls at last. Goda -- 11000 HP ~ =--------------= This fight is very straightforward. Goda relies only on physical attacks, so there is no need to cast any sort of magic-resistanting protection on your party. Bleu, of course, should use her most powerful spell. Be sure to have Nina heal when your party gets too hurt. Simply mash the attack button with the rest of the party. Goda's attacks are capable of hitting the entire party. Even so, 80 or so HP damage to everyone isn't exactly something I'd call devastating. Nina should just heal after every turn to keep your party in good shape. If you'd like, have Ryu transform into Agni. This strategy would only leave you with one unit, but it can effectively make the battle go by much quicker. Jade -- 25000 HP ~ =--------------= Obviously, having Ryu use Agni would be the best way to get through this fight. If you choose to stick with the four-man party however, be sure to use Wall and FortX. Jade has a number of magic spells that deal a good amount of damage to all your party members. Of course, buffs like ATK-Up would greatly increase your damage. The fight will drag on forever if you choose to battle Jade that way. If you have Ryu transform into Agni, just have him attack constantly to deal 999 damage every single time. Unlike Goda however, Jade will not just sit there and let you attack him. His attacks do SOME damage, although not really enough to put you in any sort of danger. When Agni's HP does dwindle down however, use a healing item immediately. Keep an eye on Ryu's HP to make sure he doesn't fall before the battle's over. Tyr -- 50000 HP ~ =-------------= Your procedure here should be easy enough to understand. Immediately have Ryu transform into Agni. With Agni, this final battle won't be tough whatsoever. Tyr has a few damaging attacks that may deal anywhere from around 50 HP damage to Agni. Considering that Agni starts with 999 HP, health should not be much of a problem here. All you really have to do continually attack over and over again, taking the time to heal when your HP grows low. Tyr's health bar will deplete within a few turns, but the battle will still last a good deal longer. The little damage you take will barely have an effect on your plan though. Tyr, sadly, isn't powerful enough to combat Agni. Just continue to attack, slowly draining Tyr's HP until she is, at last, defeated. O=============================================================================O --- 8. Bestiary --- [8000] O=============================================================================O Through the entire length of Breath of Fire, you will encounter a variety of different monsters. They are all listed here, along with their respective base stats. (In-game, EXP and GP rewards are consistently subject to change). [-----------------------------------------------------------------------------] Ameblob ~ ======= HP ........................................ 75 Attack .................................... 48 GP ........................................ 56 EXP ....................................... 60 AmeblobX ~ ======== HP ....................................... 400 Attack .................................... 75 GP ....................................... 240 EXP ...................................... 640 Archer ~ ====== HP ....................................... 180 Attack .................................... 92 GP ....................................... 180 EXP ...................................... 560 Beak ~ ==== HP ........................................ 14 Attack .................................... 18 GP ......................................... 8 EXP ........................................ 8 Blaze ~ ===== HP ....................................... 400 Attack ................................... 100 GP ....................................... 360 EXP ...................................... 860 BlazeX ~ ====== HP ...................................... 2400 Attack ................................... 120 GP ....................................... 200 EXP ...................................... 840 Blurb ~ ===== HP ........................................ 50 Attack .................................... 46 GP ........................................ 20 EXP ....................................... 40 Bowman ~ ====== HP ....................................... 180 Attack .................................... 64 GP ....................................... 100 EXP ...................................... 140 BowmanX ~ ======= HP ....................................... 110 Attack .................................... 30 GP ........................................ 90 EXP ...................................... 280 Bulla ~ ===== HP ........................................ 20 Attack ..................................... 8 GP ......................................... 4 EXP ........................................ 3 Bully ~ ===== HP ........................................ 45 Attack ................................... 100 GP ........................................ 60 EXP ...................................... 120 Buzzer ~ ====== HP ....................................... 100 Attack ................................... 100 GP ........................................ 50 EXP ...................................... 130 Cactus ~ ====== HP ........................................ 54 Attack .................................... 90 GP ........................................ 50 EXP ...................................... 130 CactusX ~ ======= HP ........................................ 70 Attack .................................... 60 GP ....................................... 270 EXP ...................................... 360 Cerl ~ ==== HP ...................................... 3500 Attack ................................... 225 GP ...................................... 9000 EXP ..................................... 8000 Chimera ~ ======= HP ....................................... 180 Attack .................................... 78 GP ....................................... 180 EXP ...................................... 560 Chopper ~ ======= HP ....................................... 100 Attack ................................... 130 GP ....................................... 300 EXP ...................................... 480 Claw ~ ==== HP ...................................... 2500 Attack ................................... 168 GP ....................................... 400 EXP ..................................... 1200 Cloud ~ ===== HP ...................................... 1400 Attack ................................... 120 GP ...................................... 1200 EXP ..................................... 4800 Crab ~ ==== HP ....................................... 300 Attack ................................... 180 GP ....................................... 360 EXP ..................................... 1020 CrawlerX ~ ======== HP ........................................ 80 Attack .................................... 80 GP ....................................... 150 EXP ...................................... 250 Creep ~ ===== HP ........................................ 25 Attack ..................................... 8 GP ......................................... 8 EXP ........................................ 8 Creon ~ ===== HP ....................................... 100 Attack .................................... 80 GP ....................................... 120 EXP ...................................... 220 CreonX ~ ====== HP ....................................... 120 Attack ................................... 100 GP ....................................... 400 EXP ...................................... 600 D.Flea ~ ====== HP ....................................... 200 Attack ................................... 100 GP ........................................ 90 EXP ...................................... 280 D.Knight ~ ======== HP ....................................... 180 Attack ................................... 148 GP ....................................... 300 EXP ...................................... 780 D.Rider ~ ======= HP ........................................ 44 Attack .................................... 65 GP ........................................ 30 EXP ....................................... 50 Dogfish ~ ======= HP ....................................... 140 Attack .................................... 55 GP ....................................... 150 EXP ...................................... 560 DogfishX ~ ======== HP ....................................... 300 Attack ................................... 120 GP ....................................... 180 EXP ...................................... 560 E.Chest ~ ======= HP ........................................ 45 Attack .................................... 65 GP ....................................... 360 EXP ...................................... 860 Entity ~ ====== HP ....................................... 700 Attack ................................... 120 GP ....................................... 800 EXP ..................................... 1680 EyeSpy ~ ====== HP ...................................... 1600 Attack ................................... 100 GP ...................................... 2800 EXP ..................................... 2800 FireHead ~ ======== HP ....................................... 240 Attack ................................... 140 GP ...................................... 1000 EXP ..................................... 1400 Fishy ~ ===== HP ........................................ 65 Attack .................................... 60 GP ....................................... 300 EXP ...................................... 360 Flea ~ ==== HP ........................................ 15 Attack ..................................... 5 GP ......................................... 4 EXP ........................................ 3 Flower ~ ====== HP ....................................... 700 Attack ................................... 140 GP ....................................... 600 EXP ..................................... 1800 FlowerX ~ ======= HP ...................................... 2900 Attack ................................... 250 GP ...................................... 3000 EXP ..................................... 3200 Fly ~ === HP ........................................ 45 Attack .................................... 92 GP ........................................ 20 EXP ....................................... 40 Frog ~ ==== HP ....................................... 180 Attack .................................... 20 GP ....................................... 350 EXP ...................................... 500 Fungus ~ ====== HP ........................................ 80 Attack .................................... 62 GP ....................................... 120 EXP ...................................... 240 G.Fly ~ ===== HP ...................................... 1000 Attack ................................... 100 GP ...................................... 6400 EXP ..................................... 5600 G.Knight ~ ======== HP ........................................ 50 Attack .................................... 75 GP ....................................... 200 EXP ...................................... 100 G.Slime ~ ======= HP ....................................... 120 Attack ................................... 120 GP ....................................... 300 EXP ...................................... 800 Gargoyle ~ ======== HP ...................................... 2200 Attack .................................... 84 GP ....................................... 400 EXP ..................................... 1200 General ~ ======= HP ....................................... 250 Attack ................................... 110 GP ....................................... 300 EXP ..................................... 1200 Ghoul ~ ===== HP ....................................... 280 Attack ................................... 130 GP ....................................... 300 EXP ...................................... 700 Gloom ~ ===== HP ........................................ 12 Attack .................................... 18 GP ........................................ 12 EXP ........................................ 5 Goda ~ ==== HP ..................................... 11000 Attack ................................... 235 GP ...................................... 6000 EXP ..................................... 6000 Golem ~ ===== HP ...................................... 3000 Attack ................................... 160 GP ....................................... 540 EXP ..................................... 1290 Gremlin ~ ======= HP ...................................... 1200 Attack ................................... 140 GP ....................................... 800 EXP ..................................... 1400 GrimFowl ~ ======== HP ...................................... 2000 Attack ................................... 170 GP ...................................... 4800 EXP ..................................... 4200 HornToad ~ ======== HP ...................................... 4000 Attack ................................... 195 GP ...................................... 7000 EXP ..................................... 6800 ICU ~ === HP ...................................... 2500 Attack ................................... 120 GP ....................................... 540 EXP ..................................... 1290 Knight ~ ====== HP ....................................... 390 Attack .................................... 45 GP ....................................... 500 EXP ...................................... 700 Jade ~ ==== HP ..................................... 25000 Attack ................................... 280 GP ...................................... 8000 EXP ..................................... 8000 Lancer ~ ====== HP ....................................... 100 Attack .................................... 58 GP ....................................... 100 EXP ...................................... 120 LancerX ~ ======= HP ....................................... 300 Attack ................................... 100 GP ....................................... 340 EXP ...................................... 500 M.Flea ~ ====== HP ....................................... 100 Attack ................................... 120 GP ....................................... 400 EXP ..................................... 1680 M.Scorp ~ ======= HP ........................................ 65 Attack .................................... 54 GP ....................................... 240 EXP ...................................... 640 M.Slime ~ ======= HP ...................................... 2000 Attack ................................... 510 GP ...................................... 9999 EXP ..................................... 9999 Mage ~ ==== HP ........................................ 85 Attack .................................... 40 GP ........................................ 70 EXP ...................................... 140 Midget ~ ====== HP ........................................ 55 Attack .................................... 88 GP ........................................ 40 EXP ....................................... 80 Mimic ~ ===== HP ....................................... 300 Attack ................................... 140 GP ...................................... 3000 EXP ...................................... 800 Morte ~ ===== HP ....................................... 120 Attack .................................... 65 GP ....................................... 200 EXP ...................................... 280 Mortea ~ ====== HP ....................................... 230 Attack .................................... 90 GP ....................................... 200 EXP ...................................... 280 Morteo ~ ====== HP ...................................... 1500 Attack ................................... 180 GP ...................................... 3000 EXP ..................................... 3200 Mote ~ ==== HP ...................................... 3500 Attack ................................... 210 GP ...................................... 6000 EXP ..................................... 5400 Mothro ~ ====== HP ...................................... 3500 Attack ................................... 210 GP ...................................... 8000 EXP ..................................... 2800 Myst ~ ==== HP ...................................... 1100 Attack .................................... 80 GP ...................................... 3600 EXP ..................................... 4000 Nautilus ~ ======== HP ....................................... 200 Attack ................................... 128 GP ....................................... 300 EXP ...................................... 700 Octo ~ ==== HP ...................................... 1800 Attack ................................... 160 GP ...................................... 1500 EXP ..................................... 6000 P.Bug ~ ===== HP ......................................... 8 Attack ..................................... 5 GP ........................................ 12 EXP ........................................ 5 Peril ~ ===== HP ...................................... 2800 Attack ................................... 100 GP ....................................... 200 EXP ...................................... 460 Phoenix ~ ======= HP ....................................... 240 Attack ................................... 128 GP ....................................... 360 EXP ...................................... 720 Pincher ~ ======= HP ...................................... 1000 Attack ................................... 190 GP ...................................... 4800 EXP ..................................... 4800 PincherX ~ ======== HP ...................................... 1700 Attack ................................... 155 GP ....................................... 600 EXP ..................................... 1800 Pog ~ === HP ....................................... 280 Attack .................................... 80 GP ...................................... 1400 EXP ...................................... 800 Prickle ~ ======= HP ........................................ 90 Attack .................................... 65 GP ........................................ 20 EXP ....................................... 40 R.Slime ~ ======= HP ........................................ 66 Attack .................................... 84 GP ....................................... 150 EXP ...................................... 240 Roach ~ ===== HP ....................................... 180 Attack .................................... 78 GP ....................................... 460 EXP ...................................... 200 Rogue ~ ===== HP ...................................... 2000 Attack ................................... 100 GP ...................................... 1200 EXP ..................................... 6520 Ruga ~ ==== HP ...................................... 3500 Attack ................................... 200 GP ...................................... 1400 EXP ..................................... 3200 RugaX ~ ===== HP ...................................... 1400 Attack ................................... 170 GP ...................................... 2400 EXP ..................................... 3200 S.Rider ~ ======= HP ........................................ 45 Attack .................................... 60 GP ........................................ 90 EXP ...................................... 120 Sandclod ~ ======== HP ....................................... 100 Attack .................................... 90 GP ....................................... 120 EXP ...................................... 340 SandWorm ~ ======== HP ...................................... 1600 Attack ................................... 180 GP ...................................... 1200 EXP ..................................... 1200 Sara ~ ==== HP ..................................... 15000 Attack ................................... 320 GP ...................................... 9000 EXP ..................................... 8000 Scorp ~ ===== HP ........................................ 70 Attack .................................... 70 GP ........................................ 60 EXP ...................................... 120 Shadow ~ ====== HP ....................................... 100 Attack .................................... 30 GP ........................................ 60 EXP ...................................... 120 Slime ~ ===== HP ........................................ 12 Attack ..................................... 2 GP ......................................... 3 EXP ........................................ 1 Soldier ~ ======= HP ....................................... 600 Attack ................................... 160 GP ....................................... 720 EXP ..................................... 1320 Sorceror ~ ======== HP ....................................... 200 Attack .................................... 40 GP ....................................... 600 EXP ...................................... 200 Spearman ~ ======== HP ....................................... 150 Attack .................................... 84 GP ....................................... 340 EXP ...................................... 500 Spider ~ ====== HP ........................................ 40 Attack .................................... 40 GP ........................................ 40 EXP ....................................... 20 Squid ~ ===== HP ...................................... 1000 Attack ................................... 155 GP ...................................... 4200 EXP ..................................... 6000 Stool ~ ===== HP ........................................ 25 Attack .................................... 20 GP ........................................ 20 EXP ....................................... 40 Tentacle ~ ======== HP ........................................ 60 Attack .................................... 60 GP ....................................... 150 EXP ...................................... 240 Toad ~ ==== HP ...................................... 2300 Attack ................................... 330 GP ...................................... 1500 EXP ..................................... 6000 Tronk ~ ===== HP ........................................ 40 Attack .................................... 26 GP ........................................ 72 EXP ...................................... 140 Tyr ~ === HP ..................................... 50000 Attack ................................... 350 GP ........................................ 12 EXP ....................................... 10 Warhog ~ ====== HP ........................................ 50 Attack .................................... 60 GP ........................................ 80 EXP ...................................... 160 WarhogX ~ ======= HP ....................................... 280 Attack ................................... 140 GP ....................................... 480 EXP ..................................... 1360 Warlock ~ ======= HP ....................................... 250 Attack .................................... 80 GP ....................................... 360 EXP ..................................... 1020 Widow ~ ===== HP ....................................... 300 Attack ................................... 164 GP ....................................... 450 EXP ..................................... 1400 Wisp ~ ==== HP ....................................... 730 Attack .................................... 90 GP ...................................... 1200 EXP ...................................... 300 Wizard ~ ====== HP ....................................... 180 Attack .................................... 40 GP ....................................... 700 EXP ..................................... 1000 Wraith ~ ====== HP ....................................... 220 Attack ................................... 118 GP ....................................... 300 EXP ...................................... 600 WraithX ~ ======= HP ....................................... 320 Attack .................................... 95 GP ....................................... 240 EXP ...................................... 480 Zard ~ ==== HP ........................................ 35 Attack .................................... 55 GP ........................................ 45 EXP ....................................... 60 Zog ~ === HP ..................................... 16000 Attack ................................... 240 GP ...................................... 7000 EXP ..................................... 7000 Zombie ~ ====== HP ........................................ 25 Attack .................................... 42 GP ........................................ 36 EXP ....................................... 70 Zoom ~ ==== HP ....................................... 300 Attack .................................... 80 GP ....................................... 200 EXP ...................................... 800 O=============================================================================O --- 9. Magic Spells --- [9000] O=============================================================================O Magic spells require AP and can deal damage or serve special purposes. The following magic spells are categorized depending on the character that learns them. [-----------------------------------------------------------------------------] ========= { R Y U } ========= SnoDr ~ =---= AP: 7 Learned: Defeat Talon Description: Ryu morphs into a snow dragon and deals weak ice damage. FlmDr ~ =---- AP: 10 Learned: Defeat Talon Description: Ryu morphs into a fire dragon and deals weak fire damage. ThrDr ~ =---= AP: 12 Learned: Defeat Talon Description: Ryu morphs into a thunder dragon and deals weak thunder damage. IceDgn ~ =----= AP: 20 Learned: Defeat Bain Description: Ryu morphs into a large snow dragon and deals heavy ice damage. FirDgn ~ =----= AP: 27 Learned: Defeat Bain Description: Ryu morphs into a large fire dragon and deals heavy fire damage. BltDgn ~ =----= AP: 30 Learned: Defeat Bain Description: Ryu morphs into a large thunder dragon and deals heavy thunder damage. GldDgn ~ =----= AP: 40 Learned: Defeat Bain Description: Ryu morphs into a large golden dragon and deals holy damage. Rudra ~ =---= AP: 50 Learned: Defeat Avian Description: Ryu morphs into a very powerful damage and deals heavy damage. Agni ~ =--= AP: 60 Learned: Dragon Chamber - Cleansing Water Cave Description: Ryu's ultimate dragon transformation. Deals very heavy damage. =========== { N I N A } =========== Cura ~ =--= AP: 3 Learned: Start Description: Recovers a small amount of HP. Fort ~ =--= AP: 6 Learned: Start Description: Increases an ally's defense temporarily. Heal ~ =--= AP: 5 Learned: Start Description: Rids an ally of all status ailments. Lk-Up ~ =---= AP: 6 Learned: Lvl. 6 Description: Increases an ally's luck temporarily. ATK-Up ~ =----= AP: 15 Learned: Lvl. 7 Description: Increases an ally's attack temporarily. Cura2 ~ =---= AP: 6 Learned: Lvl. 9 Description: Recovers a medium amount of HP. Hold ~ =--= AP: 8 Learned: Lvl. 11 Description: Prevents an enemy from attacking for one turn. Ag-Up ~ =---= AP: 8 Learned: Lvl. 12 Description: Increases an ally's agility temporarily. Warp ~ =--= AP: 2 Learned: Lvl. 13 Description: Warps your party to a town you have already visited. Zom1 ~ =--= AP: 5 Learned: Lvl. 14 Description: Deals damage to undead. Cura3 ~ =---= AP: 15 Learned: Lvl. 15 Description: Recovers a large amount of HP. Renew ~ =---= AP: 10 Learned: Lvl. 17 Description: Brings a unit back to life with 1 HP. Idle ~ =--= AP: 5 Learned: Lvl. 19 Description: Lowers an enemy's speed. Shield ~ =----= AP: 8 Learned: Lvl. 21 Description: Increases an ally's magic defense temporarily. Cura4 ~ =---= AP: 20 Learned: Lvl. 23 Description: Recovers all of an ally's HP. Zom2 ~ =--= AP: 15 Learned: Lvl. 24 Description: Deals heavy damage to undead. FortX ~ =---= AP: 14 Learned: Lvl. 26 Description: Increases party's defense temporarily. Hush ~ =--= AP: 6 Learned: Lvl. 28 Description: Silences an enemy temporarily. Dispel ~ =----= AP: 20 Learned: Lvl. 30 Description: Reflects an enemy's spell back. RenewX ~ =----= AP: 30 Learned: Lvl. 34 Description: Brings a unit back to life with full HP. CuraX ~ =---= AP: 20 Learned: Lvl. 37 Description: Recovers HP of all allies. Wall ~ =--= AP: 15 Learned: Lvl. 41 Description: Reflects all magic attacks temporarily. ZomX ~ =--= AP: 35 Learned: Lvl. 46 Description: Deals very heavy damage to undead. ======= { B O } ======= Flare ~ =---= AP: 3 Learned: Start Description: Deals fire damage. Spark ~ =---= AP: 4 Learned: Start Description: Deals thunder damage. Cold ~ =--= AP: 5 Learned: Start Description: Deals ice damage. Fry ~ =-= AP: 10 Learned: Start Description: Deals medium thunder damage. Flame ~ =---= AP: 6 Learned: Start Description: Deals medium fire damage. Frost ~ =---= AP: 9 Learned: Start Description: Deals medium ice damage. Cura ~ =--= AP: 3 Learned: Start Description: Recovers a small amount of HP. =========== { K A R N } =========== Shin ~ =--= AP: 10 Learned: Secret room in Gant Description: Fuses with Bo and Gobi. Debo ~ =--= AP: 15 Learned: Secret room in Gust Description: Fuses with Gobi and Ox. Can only be used underwater. Doof ~ =--= AP: 25 Learned: Dig site by Camlon Description: Fuses with Bo and Ox. Puka ~ =--= AP: 40 Learned: Secret room in Bleak Description: Fuses with Bo, Gobi, and Ox. =========== { G O B I } =========== Ebb ~ =-= AP: 3 Learned: Start Description: Sends a small group of fish to deal damage to all enemies. EbbX ~ =--= AP: 5 Learned: Start Description: Sends a large group of fish to deal damage to all enemies. Eco ~ =-= AP: 8 Learned: Level 16 Description: Sends a small group of big fish to deal damage to all enemies. EcoX ~ =--= AP: 10 Learned: Level 17 Description: Sends a large group of big fish to deal damage to all enemies. ======= { O X } ======= Cura3 ~ =---= AP: 15 Learned: Start Description: Recovers a large amount of HP. Heal ~ =--= AP: 5 Learned: Start Description: Rids an ally of all status ailments. =========== { B L E U } =========== Exit ~ =--= AP: 20 Learned: Start Description: Warps party out of dungeon. Flare ~ =---= AP: 3 Learned: Start Description: Deals fire damage. Spark ~ =---= AP: 4 Learned: Start Description: Deals thunder damage. Cold ~ =--= AP: 5 Learned: Start Description: Deals ice damage. 3.5 ~ =-= AP: 3 Learned: Start Description: Unleashes an earthquake. Para ~ =--= AP: 10 Learned: Start Description: Paralyzes an enemy. Bomb ~ =--= AP: 5 Learned: Start Description: Creates a damaging explosion. Sap ~ =-= AP: 1 Learned: Start Description: Absorbs some HP from an enemy. Warp ~ =--= AP: 2 Learned: Start Description: Warps your party to a town you have already visited. Rub ~ =-= AP: 20 Learned: Start Description: Automatically KOs an enemy. Flame ~ =---= AP: 6 Learned: Start Description: Deals medium fire damage. Fry ~ =-= AP: 10 Learned: Start Description: Deals medium thunder damage. Frost ~ =---= AP: 9 Learned: Start Description: Deals medium ice damage. 5.5 ~ =-= AP: 8 Learned: Start Description: Unleashes a powerful earthquake. Boom ~ =--= AP: 11 Learned: Start Description: Creates a powerful explosion. F.Ball ~ =----= AP: 9 Learned: Lvl. 20 Description: Deals heavy fire damage. LStorm ~ =----= AP: 11 Learned: Lvl. 21 Description: Deals heavy thunder damage. Chill ~ =---= AP: 12 Learned: Lvl. 22 Description: Deals heavy ice damage. Flee ~ =--= AP: 20 Learned: Lvl. 23 Description: Escapes from battle. 9.5 ~ =-= AP: 15 Learned: Lvl. 24 Description: Unleashes a very powerful earthquake. Blast ~ =---= AP: 18 Learned: Lvl. 25 Description: Creates a very powerful explosion. Gale ~ =--= AP: 24 Learned: Lvl. 26 Description: Deals very heavy thunder damage. Ice ~ =-= AP: 30 Learned: Lvl. 28 Description: Deals very heavy ice damage. Char ~ =--= AP: 36 Learned: Lvl. 29 Description: Deals very heavy fire damage. Nova ~ =--= AP: 42 Learned: Lvl. 30 Description: Unleashes a very damaging blast. IceX ~ =--= AP: 48 Learned: Lvl. 31 Description: The ultimate ice attack spell. FireX ~ =---= AP: 30 Learned: Lvl. 32 Description: The ultimate fire attack spell. Drain ~ =---= AP: 2 Learned: Lvl. 33 Description: Drains a foe of some of its AP. BoltX ~ =---= AP: 30 Learned: Lvl. 35 Description: The ultimate thunder attack spell. NovaX ~ =---= AP: 54 Learned: Lvl. 37 Description: The ultimate explosion attack spell. Comet ~ =---= AP: 75 Learned: Lvl. 40 Description: Deals very heavy damage to all enemies. =========== { M O G U } =========== Dig ~ =-= AP: 5 Learned: Start Description: Digs up items in desert areas/escapes battles/digs open holes in designated dig spots. O=============================================================================O --- 10. Shop Listing --- [10000] O=============================================================================O You can purchase equipment and items from shops. They are frequently found in towns and the like. For equipment-specific information, consult the Equipment Listing section. [-----------------------------------------------------------------------------] ======================================== | Drogen Weapon & Armor Shop | ======================================== | * Dirk ' ~ 50G | | * Sabre ' ~ 400G | | * Cloth ' ~ 10G | | * SuedeCP ' ~ 240G | | * ArmPad ' ~ 300G | | * WoodSH ' ~ 300G | | * HairBand ' ~ 1000G | | * SilkGN ' ~ 2800G | ======================================== | Drogen Item Shop | ======================================== | * Mrbl3 ' ~ 9G | | * Herb ' ~ 9G | | * Herb x9 ' ~ 81G | | * Antdt ' ~ 13G | | * T.Drop ' ~ 18G | | * Apple ' ~ 90G | | * Life ' ~ 450G | | * Cure ' ~ 1800G | ======================================== ======================================== | Nanai Weapon & Armor Shop | ======================================== | * IronRP ' ~ 1800G | | * LongSD ' ~ 2250G | | * Cloth ' ~ 9G | | * SuedeSH ' ~ 135G | | * SuedeCP ' ~ 216G | | * WoodSH ' ~ 270G | | * HairBand ' ~ 900G | | * SilkGN ' ~ 2520G | ======================================== ======================================== | Winlan Weapon & Armor Shop | ======================================== | * Sabre ' ~ 400G | | * BronzSD ' ~ 700G | | * BronzRP ' ~ 800G | | * SuedeHT ' ~ 200G | | * WoodSH ' ~ 300G | | * SuedeGN ' ~ 500G | | * Visor ' ~ 800G | | * ChainML ' ~ 2000G | ======================================== | Winlan Item Shop | ======================================== | * Mrbl3 ' ~ 9G | | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Acorn ' ~ 30G | | * Charm ' ~ 150G | | * Life ' ~ 500G | | * Cure ' ~ 2000G | ======================================== ======================================== | Romero Weapon & Armor Shop | ======================================== | * Sabre ' ~ 400G | | * ShortRP ' ~ 400G | | * BronzRP ' ~ 800G | | * BronzSH ' ~ 500G | | * BronzHT ' ~ 1200G | | * Gown ' ~ 2000G | | * SuedeGN ' ~ 500G | | * ChainML ' ~ 2000G | | * SilkGN ' ~ 2800G | ======================================== | Romero Item Shop | ======================================== | * Herb ' ~ 10G | | * Herb x9 ' ~ 90G | | * Antdt ' ~ 15G | | * Antdt x9 ' ~ 135G | | * Acorn ' ~ 30G | | * Acorn x9 ' ~ 270G | | * Life ' ~ 500G | | * Cure ' ~ 2000G | ======================================== ======================================== | Tantar Weapon & Armor Shop | ======================================== | * Sabre ' ~ 400G | | * BronzRP ' ~ 800G | | * ShortBW ' ~ 1000G | | * Scythe ' ~ 1200G | | * Bandana ' ~ 400G | | * BronzSH ' ~ 500G | | * SuedeAR ' ~ 750G | | * Visor ' ~ 800G | ======================================== ======================================== | Tuntar Item Shop | ======================================== | * Herb ' ~ 10G | | * Herb x9 ' ~ 90G | | * Antdt ' ~ 15G | | * Acorn ' ~ 30G | | * Cure ' ~ 2000G | | * Life ' ~ 500G | | * Drop x9 ' ~ 180G | | * T.Drop ' ~ 20G | ======================================== ======================================== | Auria Weapon & Armor Shop | ======================================== | * Rapier ' ~ 1650G | | * Dagger ' ~ 2200G | | * LongSD ' ~ 2750G | | * LongBW ' ~ 2860G | | * BroadSD ' ~ 5500G | | * Tiara ' ~ 1650G | | * SunHT ' ~ 2750G | | * SageML ' ~ 3300G | ======================================== | Auria Item Shop | ======================================== | * Herb ' ~ 13G | | * Worm ' ~ 65G | | * Life ' ~ 650G | | * Vitamn ' ~ 650G | | * Mrbl1 ' ~ 1300G | | * Pouch ' ~ 1300G | | * Rod1 ' ~ 1300G | | * G.Bar ' ~ 65000G | ======================================== ======================================== | Bleak Weapon & Armor Shop | ======================================== | * Dagger ' ~ 2000G | | * LongBW ' ~ 2600G | | * BroadSD ' ~ 5000G | | * MetalSH ' ~ 1400G | | * HuntCL ' ~ 1500G | | * IronSL ' ~ 2000G | | * BronzAR ' ~ 3600G | | * WoolRB ' ~ 5000G | ======================================== | Bleak Item Shop | ======================================== | * Herb ' ~ 12G | | * Herb x9 ' ~ 108G | | * Antdt ' ~ 18G | | * T.Drop ' ~ 24G | | * Acorn ' ~ 36G | | * Charm ' ~ 180G | | * Life ' ~ 600G | | * Cure ' ~ 2400G | ======================================== ======================================== | Prima Weapon & Armor Shop #1 | ======================================== | * Club ' ~ 3250G | | * IronHR ' ~ 4550G | | * PowerSD ' ~ 10400G | | * Glove ' ~ 3900G | | * IcySH ' ~ 5200G | | * HornHT ' ~ 6500G | | * FaceMask ' ~ 7800G | | * GoldHT ' ~ 26000G | ======================================== | Prima Weapon & Armor Shop #2 & #3 | ======================================== | * Dart ' ~ 3000G | | * SteelBW ' ~ 4000G | | * BroadSD ' ~ 5000G | | * Sickle ' ~ 6500G | | * EvilRP ' ~ 20000G | | * Bandana ' ~ 400G | | * NiceHT ' ~ 600G | | * WoolRB ' ~ 5000G | ======================================== | Prima Weapon & Armor Shop #4 | ======================================== | * LongBW ' ~ 2860G | | * SteelBW ' ~ 4400G | | * PoisonBW ' ~ 5500G | | * ChainHT ' ~ 2750G | | * PlateAR ' ~ 3740G | | * IronMask ' ~ 4400G | | * RangerVT ' ~ 5500G | | * G.Tiara ' ~ 22000G | ======================================== | Prima Weapon & Armor Shop #5 | ======================================== | * Pike ' ~ 2750G | | * Javelin ' ~ 4400G | | * RustCW ' ~ 7700G | | * IronCW ' ~ 11000G | | * DivingHT ' ~ 4400G | | * LightSH ' ~ 4400G | | * SuedeRB ' ~ 6600G | | * SpineCL ' ~ 8800G | ======================================== | Prima Weapon & Armor Shop #6 | ======================================== | * Dart ' ~ 3300G | | * PoisonRP ' ~ 3300G | | * Tri-DR ' ~ 4400G | | * Cane ' ~ 6600G | | * Visor ' ~ 880G | | * MetalSL ' ~ 3300G | | * BronzAR ' ~ 3960G | | * IronML ' ~ 5500G | ======================================== | Prima Item Shop #1 | ======================================== | * Herb ' ~ 9G | | * Herb x9 ' ~ 81G | | * Antdt ' ~ 13G | | * Antd x9 ' ~ 121G | | * Charm ' ~ 135G | | * Chrm x9 ' ~ 1215G | | * Life ' ~ 450G | | * Cure ' ~ 1800G | ======================================== | Prima Item Shop #2 | ======================================== | * Mrbl3 ' ~ 10G | | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Acorn ' ~ 30G | | * Charm ' ~ 150G | | * Mrbl1 ' ~ 1000G | | * Cure ' ~ 2000G | ======================================== | Prima Item Shop #3 | ======================================== | * Worm ' ~ 50G | | * Srdine ' ~ 50G | | * Worm2 ' ~ 100G | | * Mackrl ' ~ 100G | | * Sole ' ~ 250G | | * Trout ' ~ 500G | | * Rod1 ' ~ 1000G | | * Rod2 ' ~ 2000G | ======================================== | Prima Item Shop #4 | ======================================== | * Herb x9 ' ~ 117G | | * Antd x9 ' ~ 175G | | * Life ' ~ 650G | | * Vitamn ' ~ 650G | | * Mrbl1 ' ~ 1300G | | * Pouch ' ~ 1300G | | * Chrm x9 ' ~ 1755G | | * G.Bar ' ~ 65000G | ======================================== | Prima Item Shop #5 | ======================================== | * B.Stn ' ~ 22G | | * F.Stn ' ~ 22G | | * Acorn ' ~ 33G | | * Acrn x9 ' ~ 297G | | * C.Stn ' ~ 44G | | * Drop x9 ' ~ 198G | | * Life ' ~ 550G | | * Chrm x9 ' ~ 1485G | ======================================== ======================================== | Gant Weapon & Armor Shop | ======================================== | * IronHR ' ~ 3150G | | * GiantHR ' ~ 4050G | | * HeroSP ' ~ 6750G | | * SpineHR ' ~ 27000G | | * IronSL ' ~ 1800G | | * MetalSL ' ~ 2700G | | * IronHT ' ~ 6300G | | * MetalAR ' ~ 8100G | ======================================== | Gant Item Shop | ======================================== | * Herb ' ~ 8G | | * Herb x9 ' ~ 72G | | * Antdt ' ~ 12G | | * F.Stn ' ~ 16G | | * B.Stn ' ~ 16G | | * C.Stn ' ~ 32G | | * Charm ' ~ 120G | | * Cure ' ~ 1600G | ======================================== ======================================== | Tunlan Weapon & Armor Shop #1 | ======================================== | * BoneCN ' ~ 2412G | | * PoisonRP ' ~ 2700G | | * Cane ' ~ 5400G | | * EvilRP ' ~ 18000G | | * Dress ' ~ 900G | | * Gown ' ~ 1800G | | * MystRB ' ~ 5400G | | * GuruCT ' ~ 18000G | ======================================== | Tunlan Weapon & Armor Shop #2;3 | ======================================== | * Dagger ' ~ 2200G | | * LongBW ' ~ 2860G | | * PoisonRP ' ~ 3300G | | * Tri-DR ' ~ 4400G | | * Gauntlet ' ~ 880G | | * HuntCL ' ~ 1650G | | * ThiefCL ' ~ 2750G | | * RangerVT ' ~ 5500G | ======================================== | Tunlan Item Shop #1 | ======================================== | * Herb ' ~ 13G | | * Antdt ' ~ 19G | | * T.Drop ' ~ 26G | | * Acorn ' ~ 39G | | * Acrn x9 ' ~ 315G | | * Charm ' ~ 195G | | * Mrbl1 ' ~ 1300G | | * Cure ' ~ 2600G | ======================================== | Tunlan Item Shop #2 | ======================================== | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Acorn ' ~ 30G | | * Charm ' ~ 150G | | * Acrn x9 ' ~ 270G | | * Mrbl1 ' ~ 1000G | | * Cure ' ~ 2000G | ======================================== ======================================== | Gust Weapon & Armor Shop | ======================================== | * Tri-DR ' ~ 4000G | | * OldSP ' ~ 6000G | | * WingRP ' ~ 7000G | | * MoonBW ' ~ 8000G | | * WingSD ' ~ 10000G | | * GaiaMask ' ~ 8000G | | * FlameSH ' ~ 12000G | | * WorldML ' ~ 22000G | ======================================== | Gust Item Shop | ======================================== | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Acorn ' ~ 30G | | * Acrn x9 ' ~ 270G | | * Charm ' ~ 150G | | * Mrbl1 ' ~ 1000G | | * Cure ' ~ 2000G | ======================================== ======================================== | Spring Weapon & Armor Shop | ======================================== | * PowerDR ' ~ 5500G | | * RustCW ' ~ 7000G | | * IronCW ' ~ 10000G | | * WingSD ' ~ 10000G | | * IronML ' ~ 5000G | | * SpineCL ' ~ 8000G | | * GaiaMask ' ~ 8000G | | * QuartzAR ' ~ 10000G | ======================================== | Spring Item Shop | ======================================== | * Herb ' ~ 10G | | * Antdt ' ~ 15G | | * T.Drop ' ~ 20G | | * Drop x9 ' ~ 180G | | * Acorn ' ~ 30G | | * Acrn x9 ' ~ 270G | | * Charm ' ~ 150G | | * Cure ' ~ 2000G | ======================================== ======================================== | Carmen Weapon & Armor Shop | ======================================== | * Tri-BW ' ~ 12000G | | * IcyCW ' ~ 15000G | | * FlameSD ' ~ 20000G | | * LoyalRP ' ~ 25000G | | * WorldAR ' ~ 12000G | | * PowerHT ' ~ 20000G | | * MystSH ' ~ 20000G | | * LightCL ' ~ 30000G | ======================================== O=============================================================================O --- 11. Version History --- [11000] O=============================================================================O Version 0.1 -- Skeleton of guide is complete. 10 KB Version 0.2 -- Walkthrough completed past Karma Tower. 62 KB Version 0.3 -- Walkthrough completed past the Stone Robot. Some work has been done on various other sections. 100 KB Version 0.4 -- Walkthrough completed up past Auria. Bestiary section has been completed. 152 KB Version 0.5 -- Up to Prima in the walkthrough. 219 KB Version 0.6 -- Walkthrough completed up past Tunlan. 269 KB Version 0.7 -- Walkthrough completed up past Mogu's dream. 306 KB Version 0.8 -- Walkthrough completed up past the Mare Tower. A ton of work has been done on the other appendices. Just about finished with those. 350 KB Version 0.9 -- Walkthrough completed up past the Zog fight. Just one more piece to put in before the guide will be complete. 385 KB Version 1.0 -- Guide completed. Don't expect another update anytime soon. 410 KB Version 1.1 -- Updated Legal Information. O=============================================================================O --- 12. Legal Information --- [12000] O=============================================================================O This FAQ is the property of its author, Quan Jin. All rights reserved. Any stealing, selling for profit or altering of this document without the author's expressed consent is strictly prohibited. You may download this file for personal and private use only. Breath of Fire is a registered trademark of Squaresoft/Capcom. The author (Quan Jin) is not affiliated with Squaresoft or Capcom in any way or form. All other trademarks are the property of their respective owners. O=============================================================================O --- 13. Credits & Closing --- [13000] O=============================================================================O Well, this closes my 37th guide. I hope you've enjoyed it and found it useful. Thanks for reading! [-----------------------------------------------------------------------------] RPGClassics.com - Their Breath of Fire Shrine really helped with monster stats along with some portions of the walkthrough. Very useful resource. Gobicamel - He's here for being cool. Y.T.W.S.R. - Only a few selected people might know what I'm talking about here. Since I'm not one to give it away, I would still like to thank this group for their support and motivation throughout the lifespan of this entire FAQ. The FCSB - They didn't help too much but what can I say? Where would I be without a few of them? Major props to these great board members who are also prized FAQ writers. - All outside sources which have contributed to the making of this guide in some form have been cited in this section. Any sources that have provided any information at all are listed in the credits. I am not taking credit for others hard work and I hope they do the same. Not providing proper credit is plagiarism and it's against the law. [-----------------------------------------------------------------------------] ____ __ _ __ __ / __ \____ ______/ /__ | | / /___ _____/ /____ _ __ / / / / __ `/ ___/ //_/ | | / / __ \/ ___/ __/ _ \| |/_/ / /_/ / /_/ / / / ,< | |/ / /_/ / / / /_/ __/> < /____.'\__,_/_/ /_/|_| |___/\____/_/ \__/\___/_/|_| -= Game on Forever =-