1111111 999999999 444444444 222222222222222 1::::::1 99:::::::::99 4::::::::4 2:::::::::::::::22 1:::::::1 99:::::::::::::99 4:::::::::4 2::::::222222:::::2 111:::::19::::::99999::::::9 4::::44::::4 2222222 2:::::2 1::::19:::::9 9:::::9 4::::4 4::::4 2:::::2 1::::19:::::9 9:::::9 4::::4 4::::4 2:::::2 1::::1 9:::::99999::::::9 4::::4 4::::4 2222::::2 1::::l 99::::::::::::::94::::444444::::444 22222::::::22 1::::l 99999::::::::9 4::::::::::::::::4 22::::::::222 1::::l 9::::::9 4444444444:::::444 2:::::22222 1::::l 9::::::9 4::::4 2:::::2 1::::l 9::::::9 4::::4 2:::::2 111::::::111 9::::::9 4::::4 2:::::2 222222 1::::::::::1 9::::::9 44::::::442::::::2222222:::::2 1::::::::::1 9::::::9 4::::::::42::::::::::::::::::2 11111111111199999999 444444444422222222222222222222 FAQ / Strategy Guide Version 1.0 written by Heronblade, aka Robot January 10, 2011 8bitcity.blogspot.com visit 8-Bit City! =============================================================================== TABLE OF CONTENTS =============================================================================== 1. Introduction and Mini-Review 2. History 3. Controls and Cabinet 4. Tips and Tricks 5. Enemies 6. Powerups 7. Ports and Versions 8. Stages and Bonuses 9. Achievements 10. Contact Info 11. Copyright and Legal Info =============================================================================== 1. Introduction and Mini-Review =============================================================================== Welcome to the first 1942 Arcade FAQ/Walkthrough! 1942 is a classic and one of my favorite games, so I couldn't sit by idly while it existed with no GameFAQs representation. This game seems to attract a lot of negative criticism. The most likely explanation being that some gamers might be initially revolted by the sound and less-than-excited about the graphics. The sound is terrible, mute the game by any means necessary! The graphics, however, display much skill and charm, especially in a market saturated by space shooters (1984). Although the gameplay could be considered "repetative" by modern vertical- scrolling shooter standards, compared to Galaga and Xevious, 1942 can easily hold its own in comparison. Most importantly, what 1942 has that other, flashier shooter do not is game balance! 1942 provides gamers with a consistent challenge, adjustable difficulty, and 32 levels of the Pacific Theatre. =============================================================================== 2. History =============================================================================== 1942 was released in 1984 by Capcom for the arcades across the world. It is the fourth shooter created by Capcom, the previous three being: Vulgas, Son Son, and Pirate Ship Higemaru. Unlike the others, 1942 was an instant classic. Most children of the '80s and '90s will remember seeing 1942 and 1943 machines populating most larger arcades. =============================================================================== 3. Controls and Cabinet =============================================================================== Joystick: Manauvre your P-38 Lightning "Super Ace" Button 1: Fire machine guns Button 2: Do a barrel roll (well, a "loop-the-loop"). 1942 supports both right and left-handed gameplay. 1942 runs on a Z80 Zilog 4 MHz chip 224 x 256 Resolution (Vertical Orientation) =============================================================================== 4. Tips and Tricks =============================================================================== -Set the cabinet or settings to give you as many fighters as possible when learning the game. It takes a lot of time to get a Game Over. -Stay away from the bottom of the screen, bombers often travel up! -Use the loops on the Huge Bosses! -Don't stay stationary -Anticipate enemies flying onto the screen and ALWAY FIRE THE MACHINE GUN! -Practice using the loops when you foresee an impossible situation. -Don't ignore the small fighters when bugger prey flies on screen, the little planes can kill you just as effectively (if not more-effectively). =============================================================================== 5. Enemies =============================================================================== Small Green Plane (Zero): 30 Points ------------------------------------- These guys aren't too much trouble, but they can provide a serious problem in large swarms. They move similarly to Galagans, looping randomly. Small Grey Zero: 50 Points ---------------------------- Easiest enemy in the game. They fly right at you, making it quite easy to destroy wave after wave of them. Small Red Power-Up Zeros: 100 Points ------------------------------------- You'll also receive a 500 point bonus for killing all of them, and 1000 more when you grab their POW. Small Green Fighter Jet: 150 Points ------------------------------------ These planes did not exist in 1942, but they will fuck your game up nonetheless. The fly in from the side, barrel roll a few times, then Kamakaze into your P-38. Not to mention the cost of creating a Jet Fighter fighter in the early '40s only to crash it to stop a single plane... Small Green Plane (with strange wings): 70 Points -------------------------------------------------- I'm not sure what aircraft these guys are supposed to represent, but they act similarly to the regular green Zeros. They feel only slightly less dangerous, but are worth more points for some reason. Small Lonely Green Zero: 5,000 Points --------------------------------------- These guys fly in from the bottom, and look very strange when they do so. Don't let him fly away, he's worth tons of points! Medium Green and Yellow Planes (Aichi D3A): 1,000 - 1,500 Points ----------------------------------------------------------------- If you don't destroy them, you still get 100 points per shot landed, so never give up! At first, the medium planes tend to loop around the screen, but later on they like to fly up from the bottom of the screen and then fly right off the top while firing at you. They come in 1, 2, or 3 Propeller varieties. In WW2, these planes sunk more allied ships than any other, but not all of the medium planes are modeled after the D3A. Large Green Bombers (Nakajima B6N): 2,000 - 9,000 Points -------------------------------------------------------------------- Novice players might confuse these planes for the bosses of 1942. Almost, but not quite. The bombers fly up from the bottom of the screen and attack the player with a tail gun. You'll receive 2,000 Points for the first one you destroy and an additional 500 Points for every successive bomber destroyed. You can earn up to 9,000 Points for the big bombers! Large Gray/Yellow Bombers (Nakajima B6N): 2,000 - 9,000 Points -------------------------------------------------------------------- The palette-swap of the large bomber fires significantly more bullets. Super Boss Plane (Ayako): 20,000 - 50,000 Points -------------------------------------------------------------------- Warning! Huge Battleship Approaching! You'll fight these badasses every eight stages (26, 18, 10, 2). Each one requires five increasing shots to defeat (35, 40, 45, 50). Use your loops! =============================================================================== 6. Power-Ups =============================================================================== White/Red POW - Destroys all enemies on the screen. Brown/Orange POW - Summon 2 wingmen to provide support fire! Grey/Black POW - Double your P-38's firepower. Red/Red POW - Only gives you 1,000 points :( Orange/Brown POW - Stops small enemy fire temporarily. Yellow/Brown POW - Extra Loop Shuriken - Destroy the strange green plane, and he'll drop this special Capcom item, worth 5,000 points. =============================================================================== 7. Ports and Versions =============================================================================== -Ported the Playstation 2 as part of Capcom Collection Vol 1. in 2005 -Ported to the Nintendo Wii in Japan on December 26, 2010 -Scheduled for release in NTSC and PAL regions in 2011 -Home versions exist for the following systems: -NES, 1985 -Commodore 64, 1986 (Europe) -Game Boy Color, 2000 -MSX, 1986 (Japan) -MSXII, 198? (Japan) -Sinclair ZX Spectrum, 1986 (Europe) -Amstrad CPC, 1986 (Europe) In 2007, Capcom "updated" 1942 and released 1942: Joint Strike for the XBOX 360. Instead of a remake, it's really an entirely new (and fun!) game. =============================================================================== 8. Stages and Bonuses =============================================================================== The stages names don't really affect gameplay, but were real battles. 32 - 29 Midway 28 - 25 Marshall 24 - 21 Attu 20 - 17 Rabaul 16 - 13 Leyte 12 - 09 Saipan 08 - 05 Iwojima 04 - 01 Okinawa [ % AND POINT UP STAGES ] In levels, 29, 25, 21, 17, 13, 9, 5, and 1 the small planes will not fire at you, so take advantage of them and rack up a high score. The medium and large planes, however, still fire regular shots. Your Destruction Percentage effects the bonus you receive at the end of a level. 100 % 50,000 Points 95 - 99 % 20,000 Points 90 - 94 % 10,000 Points 85 - 89 % 5,000 Points 80 - 84 % 4,000 Points 70 - 79 % 3,000 Points 60 - 69 % 2,000 Points 50 - 59 % 1,000 Points 00 - 49 % 0 Points Beating the game awards 10,000,000 Points ! ! ! ! ! =============================================================================== 9. Achievements =============================================================================== The game does not have achievements, but here are some milestones and recommendations that compliment the game design: [ ] Beat the first level without dying [ ] Achieve 40,000 Points [ ] Achieve 100,000 Points [ ] Achieve 500,000 Points [ ] Achieve 1,000,000 Points [ ] Achieve 10,000,000 Points [ ] Beat the first Super Boss [ ] Beat all Bosses [ ] Complete the game [ ] Beat the first Super Boss (on 1 credit) [ ] Beat all Bosses (on 1 credit) [ ] Complete the game (on 1 credit) [ ] Beat the first Super Boss (on 1 life) [ ] Beat all Bosses (on 1 life) [ ] Complete the game (on 1 life) =============================================================================== 10. Contact Info =============================================================================== Did you enjoy this guide? Do you have a 1942 strategy, tip, or bit of trivia that belongs in the guide? Do you have any interesting stories about playing 1942 in an arcade? Did you complete a difficult achievement? I welcome all feedback and comments on this FAQ! Email me at 8bitcity@gmail.com, just put 1942 in the subject! Be sure to visit 8bitcity.blogspot.com for more 1942 Info, including a history of the entire 194X series and 1942 artwork! =============================================================================== 11. Legal and Copyright Info =============================================================================== This guide is intended for publication on GameFAQs.com, Gamespot, and 8-Bit City. It may be duplicated and distributed for free, but only the above sites may host this document. The author reserves all rights. Please do not edit the guide if you distribute it. Thanks for reading! Good luck getting those 1942 high scores! Visit 8-Bit City for Video Game Reviews, Pixel Artwork, and more! Version 1.0, January 10, 2011 http://8bitcity.blogspot.com