## ## ######## ######## ###### ## ## ## ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######### ###### ######## ## ## ## ## ###### ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######## ## ## ###### ####### ######## ######## ###### ## ## ####### ######## #### ## ## ####### ## ## ### ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ## ##### ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ## ## ## ## ####### ######## #### ## ## ####### ####### #### #### #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### #### #### ------------------------------------------------------------------------------- Glory of Heracles III: The Silence of the Gods FAQ and Walkthrough Version 1.00 ------------------------------------------------------------------------------- By: Black Murasame63 (c)2010 E-mail address: Suikofreak@gmail.com Best viewed in an actual internet browser like firefox or IE for visuals. Don't use your handheld or Console web-browsers. Table of Contents ------------------ I. What's new...................................(GH001) II. Copyright....................................(GH002) III. Contact......................................(GH003) IV. Introduction.................................(GH004) V. General Overview.............................(GH005) VI. Characters...................................(GH006) VII. Gameplay.....................................(GH007) Controls and Basic Infrastructure........(GP00A) Battle Commands..........................(GP00B) Gameplay Overview........................(GP00C) Character Analysis.......................(GP00D) VIII. Tips and Tricks..............................(GH008) IX. Walkthrough..................................(GH009) Awakening............................(WT001) Gortyn and Knossos...................(WT002) Knossos (After the Event)............(WT003) Laconia and Sparta...................(WT004) Athens...............................(WT005) Therma and Hermes' Temple............(WT006) Driskos and the Mountain Pass........(WT007) City of Troy.........................(WT008) Bengaji and the Centaur Village......(WT009) Persian Prison.......................(WT010) Persian Cavern and New Athens........(WT011) Therma Mountain Pass and Logosis.....(WT012) Drad Cavern and The Skies............(WT013) Mt. Olympius.........................(WT014) Heaven and the Tower of Prometheus...(WT015) Underworld and Renz..................(WT016) Trantia..............................(WT017) Labat and the Forest Hideout.........(WT018) Atlasia and Mt. Vesuvio..............(WT019) Driskos Isle.........................(WT020) Persian Outpost and Undersea Palace..(WT021) Eus Cavern...........................(WT022) Mt. Atlas............................(WT023) Depths of Hell and Hades' Castle.....(WT024) Tartarus.............................(WT025) The Infinite Loop....................(WT026) Isthmus of Trantia...................(WT027) X. Frequently Asked Questions...................(GH010) XI. Store Inventory list.........................(GH011) XII. Character Skills and Temples.................(GH012) Temples..............................(TEMPL) Character Skills.....................(CHARS) XIII. Magic List...................................(GH013) XIV. Item Compendium..............................(ICOMP) Weapon...............................(WEAPN) Armor................................(ARMOR) Accessory............................(ACCES) Item.................................(ITEMS) XV. Credits......................................(GH015) ===================== I. What's New (GH001) ===================== February 28, 2010 Version 1.00: Completed the Walkthrough. Added and completed the Item Compen- -dium. Fixed the magic list. I finished the inventory list and filled out the character analysis. Version History --------------- February 19, 2010 0.75: I managed to find most of the locations of the weapon proficency. I completed the character skills and put the temple locations in a new section. I managed to added several parts of the walkthrough and inserted the temples I have missed. Third, I written the walkthrough up to the Undersea Palace. Lastly, I finished the magic list. February 12, 2010 0.60: Managed to update the walkthrough all the way to Renz. Updated the Magic list added the final character and re-arranged the magic list. January 24, 2010 0.30: Intital Release ===================== II. Copyright (GH002) ===================== All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within. If you do, I'll send a pack of bloodhounds after you. (c)2010 Black Murasame63 - Thanks to Michael Sarich for this Copyright - ========================= III. Contact Info (GH003) ========================= Anything to suggest to improve the faq infrastructure will suffice. Also, if you found errors or want to add anything in the FAQ, please send me an email to the link below you. If I approve your suggestions, you'll be definitely be credited for the next revision. E-mail address: Suikofreak@gmail.com. The following site are allowed to post my FAQ to their website. The two sites I mentioned are the only ones that can post my FAQ. - Neoseeker (www.neoseeker.com) - Supercheats (www.supercheats.com) Be sure when the adminstrator of the respective site upload my FAQ. You must let me know that you are doing so. For everyone else, sorry guys. These are the only two sites I allow them to post my FAQ. Also, any E-Mail that does not contain any constructive criticism whatsoever or just simply trolling, I will not bother reading it, and it will be deleted. ======================== IV. Introduction (GH004) ======================== Hey, everyone. First off, I wanted to thank everyone who supported me during my time writing Crimson Gem Saga for the PSP. I'm very pleased that the FAQ I wrote have recieved positive reception. You guys are the reason why I continue writing FAQs. Anyways, I've written this FAQ based on DQ Translations' Patch. Ever since the patch came out, I do want to put an in- -depth explantion to the game. Once again, I strive to keep spoilers at a minimum. But, if you are the cautious type, please tread my FAQ carefully. Please note that the progression of this Walkthrough is based on my progression in-game. So, if there's any incorrect or any overlooked information, please let me know. =========================== V. General Overview (GH005) =========================== Hercules no Eikou III or Glory of Heracles III is a Japanese RPG made by Data East. The third installment made its debut on the SNES back in 1992. The story focuses on the main protagonist who had awakened in a small hamlet not knowing who he is. His only clue to his identity is him being immortal due to surviving falls that are literally impossible to survive and his frequent dreams of him being in an unknown monument. Like the other installments, Hercules no Eikou III is set in fictitious Ancient Greece. Hercules no Eikou III follows the traditional-Style RPG. It's as traditional as your typical Dragon Quest game; that's all that I'm going to say. But, there are a few twists here and there. For example, the day and night system found in Hercules no Eikou II had once again influence on what you do in the game. Some events only happen in a particular part of the day. Also, you need to start jumping off buildings to get attention from other people. ====================== VI. Characters (GH006) ====================== ----------- Protagonist ----------- He wanders the land in search of his identity ----- Reion ----- He's the optimistic guy whose also tries to find out who he is -------- Hercules -------- He's the son of Zeus. Because he is half-human, he feels that he has to help the humans from the monsterous demons ------ Steira ------ She's living in the Drisko's caverns with Themisios. Both of them live in solitude to work on their sculptures ---- Hero ---- Like the protagonist, he also searches for his identity as well. However, he's different from the rest of the immortals. ===================== VII. Gameplay (CG007) ===================== ------------------------------- Gameplay Infrastructure (GP00A) ------------------------------- Controls -------- Controls -------- A: Confirm B: Cancel X: Menu Y: Dig L: Not Used R: Not Used Start: Not Used Select: Check Status ------- Shops ------- Weapon: Sells Weapons Armor: Sells Armor Item/tools: Sells Items ----------------------- Battle Commands (GP00B) ----------------------- Hercules no Eikou III has a turn based battle system. It goes from the person with the highest agility to the slowest. You can have up to five people in battle. Primary Commands: Fight: Attacks the opposing Enemies Item: Uses Items Spell: Uses various magics Tactics: Change whether or not your commands are manual or auto Row: Shifts front to back or vice versa Defend: Cuts damage by half Flee: Escape from battle Change: Change current equipment There are various status effects found in Hercules no Eikou III. They are: Status Effects: Poison: Takes small amount of damage at the start of the ally's turn Magic Seal: Ally cannot use magic Sleep: The ally will often skip their own turns and cannot act Paralyze: The ally cannot act for one turn Confuse: The ally will randomly attack a target Fainted: The ally is incapacitated ------------------------- Gameplay Overview (GP00C) ------------------------- You probably ask yourself, this game is traditional as you can get. If I can play Dragon Quest or any of the traditional JRPGs out there, I think I get the basic idea. Well, if you put it that way, you are probably right. BUT, this game does have some twist on the usual formula. Trust System ------------ The game's battle system emphasize on the Trust system. Although you can con- -trol your allies manually, there are times that your allies will act on its own. In a way, it's a double-edged sword. On one hand, your ally will priori- -tize healing someone in critical health or kill off the enemy for the lowest health over your own commands. Also, when your ally is in danger, they defend themselves to the back row. When you think about it, Data East did a hell of a good job making the AI competent. On the other hand, the problem is that sometimes you might be too dependable on the command AI. For example, suppose you are in a boss fight. You do your usual repetitive commands. But when the boss did damage on your allies they do what they can to get themselves out of danger. Assuming that they'll do the same on the next turn, you suddenly found out they actually obeyed you. Although the AI is very good, they are downright unpredictable. So what stat determines their AI? I want you to guess real good. If you said "trust" you are correct. The trust stat determines how your allies will obey you. The higher the trust, the more likely your ally will obey to your command. The only way to raise your trust stat is to simply level up. Also, do keep in mind is that when you begin to have allies in your party, you'll notice that your allies will often stop you from grabbing hidden items in towns. If you happen to take it, your trust stat will go down by a few points. HP: 0 =/= Death --------------- Believe it or not, if your HP is zero, you are not dead. I bet you are mind- blown by just reading this. Let's just say that zero HP is an equivilent to 1 HP in RPGs. However, if the number value is below zero, then you are dead for sure. When you are revived after the battle is over, you'll have 0 HP remaining. Certain part of the game do take advantage of this. For example, if you have 0 HP, your allies can cover the damage for you. Inn System ---------- There are two types of options: Sleep or Rest. When you rest, you only recover HP and daytime will change into night time. It's a lot cheaper. But when you sleep, you'll recover HP and MP; and you'll be rested up for the next day. You might trigger a dream sequence. Also, when there's a town with no inn, you can steal someone's bed to sleep in. You'll recover HP and MP as well. BTW, when you get out of bed, be sure to tap down twice to get out of bed. It's not a glitch where you are stuck in bed after you sleep. Rows and Weapon Range --------------------- When you are in the battlefield, there are two battle positions: front and back row. Obviously, the front row is built for the melee type characters and the back row is built for the defensive type characters. The enemy also takes advantage of this. Often times, the enemy would constantly shift to different rows. For example, if your character is in the front row using a close range weapon, and your opponent is in the back, you would not reach your opponent. This is especially true if your opponent is a flying type. Keep in mind that the types of weapons you use also has an effect to the battlefield as well. Some weapons have certain advantage or disadvantage to the rows. For example, if your character is using claws as your main weapon, there's a good chance that you cannot attack the enemies in the back row. Also, if you are in the backrow, you cannot use melee weapons. But there are exceptions to the rule. Here are the list to the types of weapons. Please note that battle position is what row you can use your weapon. Also, while the strength value is based on the weapon strength, do keep in mind that the character's attack power is also a factor as well. Lastly, proficency is also a factor. If you use a weapon that you haven't mastered, the damage is significantly lower and the accuracy is below average. Sometimes enemies can defend itself more often for a weapon that has not been mastered. So, to prevent that from happening, you need to meet up with someone who can teach you how to use the weapon properly. Types of Weapons: ----------------- ******** *Swords* ******** Battle Position: Front Row only Targets: Ground enemies in the front and flying enemies Strength: Deals moderately strong damage Bonus: None Location of Proficency: Sparta (Rebuilt) or Trantia Castle on B1 ******* *Hands* ******* Battle Position: Front Row only Targets: Ground enemies in the front row only Strength: Deals Average Damage Bonus: Can attack the enemy more than once Location of Proficency: Knossos and house west of Driskos ******* *Spear* ******* Battle Postion: Front and Back Row Targets: Anyone on the battlefield Strength: Deals average damage Bonus: None Location of Proficency: Sparta ***** *Axe* ***** Battle Postion: Front Row only Targets: Ground enemies in the front and flying enemies Strength: Deals heavy damage Bonus: None Location of Proficency: House southeast of Bengaji or south of Temple of Apollon **************** *Bow and Arrows* **************** Battle Postion: Front and Back Row (Back row recommended) Targets: Anyone on the battlefield Strength: Deals Weak damage Bonus: None Location of Proficency: House north of Persia and beyond northeast of the underworld cave ****** *Whip* ****** Battle Postion: Front and Back Row Targets: Ground enemies in the front and flying enemies Strength: Deals Weak damage Bonus: None Location of Proficency: House Northwest of Trantia -------------------------- Character Analysis (GP00D) -------------------------- Primary Stats ------------- Like all the other RPGs, there are stats to determine differentiation among the characters in your party. Strength: It's a base stat that determines Physical Strength Defense: Determines how well one can withstand your opponent's attack. It also determines by the individual's armor Vitality: It's a base stat that determines your overall defense Intelligence: It's a base stat that determines your overall magic effectiveness Agility: Determines the turn order in battle Trust: Determines how well your allies will obey you in battle Attack Power: Increases overall physical strength depending on the weapon one is using Defense Power: Increases overall physical defense depending on the armor one is using Characters ---------- Protagonist: He basically got all the bases covered. He have a balanced stat. A diverse magic spell that covers offensive, recovery, support and field magic. Also with high MP, he can use the Reasoning Sword without any problems. Reion: He leans more on the healing person more than anything else. He has a moderately high MP and has plenty of status effect magic. He also has above average strength. The main drawback to Reion is that he is slower than everyone else. Hercules: He is pure muscle. He can dish out heavy damage. If you give him a weapon that can deal massive damage, he's your character to use. Unfortunately, he cannot learn any magic what-so-ever. Also, he's not around your party often. Since he cannot use MP, you might as well give him the Reasoning Sword or other weapons that rely on brute strength. Steira: She's obviously a mage with stereotypical stats. She has high intell- -igence and a weak defense. Even if you put her in the back with good armor, she'll die within a few hits. But, what's good about her is that she has all the offensive magic and great buffering magic. Just be careful that she is very frail Hero: He doesn't have an official name first off. But like the protagonist, he too also have average stats. But, what differs from the protagonist is that he specializes on support magic. He has all the barrier magic and uses the de-buff magics. He has a mix of offensive and recovery magic as well. Overall, he's a lovely "Red-Mage" despite the fact that you'll get him later on in the game. ============================= VIII. Tips and Tricks (GH008) ============================= Like all the other games out there, here are some tricks of the trade for you to survive this game. 1) Taking a dip to a hot spring is quite relaxing... This is the only way you obtain magic. Going to temples will reveal what magic you will use in the course of the game. However, you need to level up to regain the magic you once lost. Also, whenever you recruit a character, it's a good idea to backtrack to all the previous temples. You'll probably unlock useful magic along the way. 2) Mundane items are downright deadly in battle... Yep, every day items are useful in battle. If you happened to find too many wine bottles laying around, use that to cast sleep to all your allies. But it gets better. Wearing a Copper Ring and use it battle can incinerate the entire battlefield in one-turn causing the enemies to take severe damage. Accessory items have limited use and it's up to you take advantage of it. 3) When in doubt, do something outragous.... There are times that events can only trigger in a certain time of day. Also, your action does have some conseqences. For example, jumping from high places can piss people off or you'll attact a whole crowd. Even what clothes you are wearing can help trigger an event. For example, if there's a bar that doesn't allow guys, you can wear girl clothes to bypass the rule. Best of all, people fall for this every time. I think the protagonist must've a baby face to pull that off. 4) Just because it's cursed, that doesn't mean you can fully utilize its abilities... Generally, the cursed items usually spell trouble to the character that equips it. Yes, you will get the nasty side-effects the first time you equip it. How- -ever, if you used the Holy Dew Drop, your free of taking off the item at any time. But, if you decided to keep the cursed item equipped, it'll function like any normal equipment. To be honest, some of the cursed items can do status effects on the enemies. Plus, the damage on the weapons are generally higher than the ones at the weapon shop. So, check out the cursed items. ======================= IX. Walkthrough (GH009) ======================= Note: All treasures found in the drawers and other places are found on the right side and key items are marked * on the side. ------------------ Awakening: (WT001) ------------------ Hamlet ------ Treasure: Short Sword Jewel Bronze Sword (Underworld) So, you are waking up and you'll be asked to name your protagonist. Once you done that, you can look around a bit. To your left is a Hermes' Statue. This statue is the one that will save your progress. Look around a bit in this generic looking village. Talk to the lady in the pigpen and an event will trigger. Once you know what's going on, a group of pixies will join your party; 9 pixies to be exact. However, you are not going to use 9 pixies in battle. They all count as one entity. Their specialty is to heal and gives you buffs. Do keep in mind that they'll leave once you enter a human town. Oh, also note that there are many holes like the one you see at the village throughout the world map. Keep an eye for it. Unfortunately, you cannot jump the big hole because the fairy is in the way. Anyways, you are at the world map. Assuming that your next destination is the nearest town, you are wrong. The town closest to the village is not the next destination. Why? Because in that town, there are guards on the front of the gate. If you went there, you are going to lose the group of pixies. So, instead, head to the next village further east. You'll head to Gortyn. --------------------------- Gortyn and Knossos: (WT002) --------------------------- Gortyn ------ Treasure: *Girl Clothes wine This is a town where they make wine. Unfortunately, they don't have an inn in this town. So, you are going have to take someone's bed in one of the houses. Also, if you head to the house northeast of Hermes' Statue, this is where you will find Girl Clothes. This is a vital component because this will trigger important events. Anyways, before you want to progress through the story, you will need to head out of Gortyn and head to the Temple of Demeter. This is one of the many temples you'll need to visit in order to regain your powers. Dip in the spring and a set of magic will be revealed to you; all of them are healing magic. But, build up your experience and you'll learn Pow. Once you are done, you can progress to the plot. Be sure that the town you are in is currently DAYTIME. If not, just go outside and wait for the sun to rise. Okay, if you are in Gortyn in the daytime, head to the to the left-most house northwest of Hermes' Statue. Okay, someone will make an offer for work, but he only hire female workers. So, make yourself pretty by wearing those wonderful girl clothes and present yourself to the guy. Then an event will occur. Knossos ------- Well, you managed to pass the guards. But, it's not what you expected. You can talk to all of those ladies in the room. But the most importantly, talk to the lady in the top left corner. She'll tell you that there's something in the corner. Then take off your girl clothes and speak to her again. Once you hear what she has to say, examine the corner by pressing A. Then a staircase will appear. A group of ladies will join your party. Knossos Sewers -------------- Treasures: Herb Jewel Bleh, a sewer dungeon? It's not as bad as some of the RPGs. Thank you, high escape rate. Anyways, this is a very short dungeon. Just keep going until you meet the old man. Accept his offer and continue to move forward. Unlike the ladies, he old man is as useful as paperweight. He's going to keep hiding while the ladies and you do all the work killing the monsters. Once you let the old man join your party keep going forward until you see a stairway. The stairway leads to a floodgate switch. Then, head down the stairs and continue to move forward. The treasure near the the floodgate switch contains a Jewel while the treasure near the exit contains a herb. Once you are out of the sewers, the lovely ladies will leave your party. The useless old man will leave your party as well. However, he'll give you a reward. Your reward is to freely talk to the people of Knossos. Yeah, awesome reward. Well, at least you can explore the town. ---------------------------------- Knossos (After the Event): (WT003) ---------------------------------- Treasures: Jewel 64 D 21 D Herb 31 D Blue Nectar 13 D *Reion's Journal You can look around town a bit. It actually have all the essentals you need. So, feel free to stop by. There are several noteworthy tidbits. One, if you head to the house above the inn, you'll talk to a man who will teach you how to use fist weapons efficently. If the person doesn't know how to use that kind of weapon, the person will have a much lower accuracy and the overall performance of the weapon is not fully realized. Feel free to teach your character on how to use it. The room upstairs, you can grab 64D next to the sleeping lady. If you head further north, there's a house near the port. You can grab a herb in one of the jar. To progress to the story, head northeastern part of the town to see a suicide jump show. But, you have to pay 10 D and it has to be a daytime to see it. So once you paid, watch the performance. Once you are done, wait until night- -fall and enter the tower. Head to the top and double-tap down to jump off the building. Watch the event unfold and the stunt performer will talk to you. Once you hear what he has to say, and Reion will join your party. Once you have done that, you'll need the boat to leave the island. Talk to the innkeeper. Agree to his offer that both you and Reion will perform the Suicide jump. Once you have done that, meet him at the foot of the tower. Talk to the innkeeper and perform your stunt. Once you are done, the boat is yours. Before you head out, there are couple things you need to do before you go. One head to Temple of Demeter so Reion's magic will be revealed. Also head back to the fairy hamlet and jump down the hole. There you'll find the Bronze Sword. Once you are done preparing yourself, head to the boat. As you are heading to the mainland, you are going to encounter the Dark One. You cannot win this battle since he's going to suck you in. Inside the Dark One ------------------- Treasure: Herb Medicine Okay, go straight. To your right, you will find a herb. Then keep going forward through the dungeon until you stumble onto a waterfall. It'll push you all the way back to the beginning. However, the blockade will open, setting you up into a new path. So, continue to move forward until you find the medicine in a treasure box. Head to the button south of the treasure box. Examine the switch and head to the waterfall. The flow of the waterfall should move straight down. Continue to go forward until you find an exit. Once you are out, you and Reion will split up. He'll inform you to meet him in Athens. --------------------------- Laconia and Sparta: (WT004) --------------------------- Laconia ------- Treasure: *Officer's License Herb Thorn Whip (Underworld) Antidote wine x3 Carrot Escargo There's nothing noteworthy about the town other than there's a bunch of Spartans out there. But, before you progress to the story, head out to the world map and head west to the large hole. Jump down and grab the Thorn Whip. Once you got it return to Laconia and head to the bar with your girl clothes equipped. You'll talk to a bunch of drunk Spartans. In the bar alone, you'll find a lot of hidden items there; so start looking at the jars. Then speak to the Spartan Knight upstairs. He'll tell you what's going on. Once you know what he has to say, head out to the bar and climb the ladder. Then, jump off the cliff and a bunch of Spartans will congratulate you. Because you jump off a cliff and survived, you earned the Officer's Licence which make you the captain to the Spartans. From there, nine Spartans will join your party. The group of Spartans are quite interesting. Their power is based on the number of soldiers available in the party. Their attack power gets cut off if the soldiers is below the maximum. They can cover you if your HP is 0 and they can ask for reinforcements if their troops are dwindling. Anyways, head north to Sparta. Sparta ------ Treasure: Rusty Sword Wine Herb So, when you have a group of soldiers in your party, the guards will let you in. Explore the town as usual. As of now, you cannot fight the monster at the northern exit because you cannot touch the boss at all. For now ignore it. To proceed to the story, head to the barracks. It should stand out because it is the largest building in the city. Talk to the commander at the barracks and he'll inform you that there are monsters lurking in the cave southeast of Sparta. So, let's proceed to the Spartan Cave. Before you do, there's a guy in town that can teach you how to use a spear. He is at the barracks on the 1st floor. Spartan Cave ------------ Treasure: Antidote Harp Scarab Soothing Rod I hope you bought a lot of antidotes because most of the enemies deal poison attacks. It can be quite annoying because it saps the HP very quickly. Anyways, from your current position, head west. Then at the crossroad, head south to get the treasure, antidote. Once you get the treasure. Continue to trek west. On the second basement floor, keep going forward until you see two sets of stairs. The stairs that goes upstairs leads to the harp while the stairs that goes down leads to the boss. Keep going until you see a ghostly figure at the end of the road. There, you'll fight your first boss in the game. Boss: Arglio ------------ He has few tricks up on his sleeves. He has a high attack power. But however, when he's dying, he begins to buff himself up by raising his attack power. Then he blows a tornado to do significant damage. This could be tough if you are not prepared. You'll notice that the soldiers will often call for reinforcement as their HP slowly dwindles down to zero. If you are in danger, the soldiers will protect you. Just go on what you have and you'll survive the battle. Once Arglio dies, the soldiers are happy that their dead captain's revenge had finally be realized. Once they done that the leave your party. For you, con- -tinue to move forward and grab the treasures: Soothing Rod and Scarab. The Soothing Rod has the same effect as Pow; it heals a small amount of HP. But the rod has limited use. Scarab at the other hand lets you teleport out of the dungeon. Obviously, use the scarab and head back to Sparta. The northern exit should open up. But before you go, talk to the girl on the right. Agree to her offer and you'll recieve the Rusty Sword. Hang on to that for now. Now, con- -tinue to move north to Athens. At this point, Sparta will be rebuilt and now there's a master will teach you how to use the sword on one the newly built houses south of the school. Anyways, on the world map, you'll probably find a pillar along the way. Ignore that for now and proceed forward. --------------- Athens: (WT005) --------------- Athens (Western part of the City) --------------------------------- Treasure: None Antidote Harp If you enter from the richer part of the area, they'll ask you to enter the western gate. That part of the city is where the slaves reside. Obviously, there are guards all over the place, you can't enter to the wealther part of the city. So the only way to get in is to jump off the tower. So, head to the tower and do your jump. You'll trigger an event. Once you see what's happening, you'll be reunited with Reion. Once you are out of jail, talk to the old man northeast of the prison ward. He'll tell you who he is and he needs you to get to the palace. So, he will inform you that there's a hidden path Southwest of Athens. Okay, before you progress to the plot, I want you to go to the Temple of Athene northeast of Athens. There, you'll find another set of spells at your disposal for future use. Once you done that head to the pillar. Hidden Passage -------------- Treasure: Herb Iron Sword Okay, the King will tell you to examine the pillar and tell you to take 4 steps west and 3 steps north and examine it. There you'll find the hidden passage. The dungeon is quite interesting since you have to dig your way in. Continue to move forward. Then when you see the treasure box, grab it; it contains a herb. Procced until you hit the second basement floor. Okay, once you at the second basement floor, move around the northeastern part of the dirt patch. You will unearth a healing spring. Then continue east. Along the way, you'll find another treasure box that contains the iron sword. Once you found the stairs just keep going forward and the King of Athens will thank you for helping him out. There, you get to explore around the Palace. Athens (Palace) --------------- Treasure: *Eye of the Gods Herb *Myth Handbook Night Curtain Herb Bag Holy Dew Drop Jewel x2 This palace is full of interesting treasures. Most importantly, grab all the treasures found in the palace. There are two key items I want to discuss. One of the items you hold is the Eye of the Gods. What it does is that when you are at the world map, the map zooms out from your current position. You can see the perimeter of the area. This is quite useful for scouting the area. Also it saves a whole lot of time exploring around. You can find interesting locations. The second key item is the Myth Handbook. It's basically a profile to the people you met and the Greek Gods. Be sure to check out the kitchen to grab some herbs before you go. Now, you can explore the Eastern part of Athens. Athens (Eastern part of the City) --------------------------------- Treasure: None Harp Now you can explore the rest of the city now. Let's see, the most important part of the city is the Theater. Also, by then, you can meet up with the Centaur north of the inn on the western part of the city. He can help you find your forgotten buried items. The following segment is OPTIONAL. Skip to the third paragraph if you want to progress to the story. If you head to the Theater at night, you'll find an instructor backstage who will teach you how to play a harp. For 50 D, you can have a tutorial. It consists of a mini game that plays like Simon. Whatever the instructor plays a tune, you have to copy the tune he plays. Sometimes, they'll show you the tune of the music by flashing the SNES buttons or just the vibrating strings. Just repeat the tune that the instructor gives you and it'll go on for the next 10 bouts. Once you managed to get through your lesson, you'll be promoted. Okay, this is a chart for the upcoming sessions. **************************************************************************** Lesson | Cost | Sequences | How many Buttons?| Buttons used | --------------------------------------------------------------------------- 1st lesson: | 50 D | 10 | 2 | "X" and "A" | --------------------------------------------------------------------------- --------------------------------------------------------------------------- 2nd lesson: | 100 D | 15 | 3 | "X", "B" and "A" | --------------------------------------------------------------------------- --------------------------------------------------------------------------- 3rd lesson: | 200 D | 20 | 4 | "X", "B" "Y" and "A" | --------------------------------------------------------------------------- Once you are finished with the third lesson, you are now a full-fledged musician. Your reward is that you now can perform live on stage throughout the world for money. Whether or not this is useful is literally up to you. But do keep in mind that when you perform, it's nothing like the lessons you see here or DKC3 with the button sequences and even Guitar Hero. You are expected to memorize the entire sequence by heart. So, good luck; you seriously need it. = 0 Okay, if you didn't care about the music mini-game, come here!!! Anyways, if you want to trigger another event, head to the theater in the daytime and buy a ticket to see a live performance. Then head to your seat and an event will occur. This time, you'll find another character named Hercules. Once he tells you what's going on, he'll join you for the time being. Unlike Reion, Hercules is a pure-melee character. He has no magic available; so no point backtracking to the temples. By then, the path in the west should clear up and continue to move further north to Therma. ---------------------------------- Therma and Hermes' Temple: (WT006) ---------------------------------- Therma ------ Treasures: Leaden Rod (Underworld near Temple of Hera) It seems that this village has problems. The path that leads to Hermes' Temple is ridden with monsters. Because of this, their product, the traveling wings have come to a halt. So, head north to Hermes' Temple. But, before that, let's take a detour. Southeast of Therma lies The Temple of Hera. Do the usual to obtain some magic with Reion and the protagonist. Then head east to find another hole that leads to the underworld. Grab that and head to Hermes' Temple. Therma Cave ----------- Treasures: 130 D Medicine Hermes' Hat Bloody Manicure (Curse) Alright, just proceed straight forward. Once the path splits up, head south to get the 130 D at the end of the path. You can talk to Daedelus if you like. So, backtrack to the crossroads and make a right. From there, it's self- -explanatory. Keep going forward and take the treasures you see along the way and you will find another boss. Boss: Naga ---------- She attacks you by eating off some of your flesh; ouch. It does heavy damage. As Naga is approaching death, she casts Rem to put you to sleep. She also cast pow to heal herself along with Trell. Just do what you can and you'll survive the battle. Once Naga is dead, you can enter to Hermes' Temple to get another set of magics. What's interesting is that Reion and the Protagonist can learn field magics. It's extremely useful later on. Then get out of the temple and head back to Therma. Your reward for helping them is that the Traveling Wings is now 50 D when you buy it at Therma. Now, let's travel northeast to Driskos. Along the way, you'll find a house where you can learn how to use your fist. If haven't done this in Knossos, you can do this if you like. Keep going until you see Driskos. -------------------------------------- Driskos and the Mountain Pass: (WT007) -------------------------------------- Driskos ------- Treasures: None Wine Red Nectar Once you arrive in this town, this is the beginning of the blazing heat. It's neglible for now, you'll find the reason for this eventually. There's nothing noteworthy in this area except that there are rumors that there is a couple who are making scuptures had never came out of the came. What's interesting is that they could be immortal beings. So, picking up on what rumors say, you head to the Driskos Cave. It's east of the city of Driskos. Driskos Cave ------------ Treasures: 36 D Heroes Cloak Stone Bow Scarab Again, like all the other dungeons, this is a very straight forward dungeon. Once you get to the 1st T-Intersection, you can head east to move deeper in the dungeon. If you move south, you'll find 36 D at the end of the path. Keep moving east until you come across another path. If you head north, you'll find Heroes Cloak. If you head south, it leads to the Stone bow. Once you decided to get those treasure and obtained it, just keep moving east. Keep going until you stumbled with three stairs. The one on the left leads to a dead end while the the one at the right leads to the scarab. To proceed deeper to the dungeon, head to the center stairs. There, you will meet a couple at the end of the road. Once the couple had told you what's going on, they will join your party. They are Themisios and Steira. So head out of the cave and move south to the mountain pass. Along the way, you'll find another hole that leads to the under- -world. But, Steira will prevent you from jumping down. Mountain Pass ------------- Treasures: Cerberos Claw (Underworld, Curse) Clean Cut Claw (Curse) Blue Nectar When you are at the mountain pass, there's a boulder in the way. Themisios and Steria will ask you head out to the mountain pass a bit while they chip away the boulder. In the meantime, you can head to the underworld and grab the Cer- -beros claw along the way. Once you are done, the boulder is already gone and you can proceed forward. You can head to the tops of the mountain to get the Clean Cut Claw. Once you got that, you can move east to see a cutscene. From there, you'll discover that you'll have another character that'll join your party. Steira is now a full-fledge character. Steira as you probably know is a mage character. You can tell from the start that she has a lot MP. Anyways, head south; that leads to the exit. Once you are out of the Mountain Pass, head south and at the intersection, turn east and head to the Temple of Poseidon where Steira will learn her first set of moves. Also, be sure to visit the Temple of Apollon South of the Underworld near the Mountain Pass before you go. You would need to go around the cliffs a bit before you head to the temple. If you go even further south, you'll find a house where the guy can teach you how to use the axe. --------------------- City of Troy: (WT008) --------------------- City of Troy ------------ Treasures: None You can look around the port city a bit. There's a Performing theater in this port city. You shouldn't miss it since it's the biggest building in the city. If you happened to do all the lessons back in Athens, feel free to try out the performance. Once you are done in the port city, head to the Castle of Troy out in the world map. When you are inside the castle, you are greeted by a bunch of people. They will all tell you that you should meet with the king on the second floor. When you talk to the king, you'll be asked to elimi- -nate The Dark One. Agree to the offer and take a rest. Then as your resting, Hercules will leave your party for a while. He'll give you a reason; but you'll have to fight The Dark One. So head out of the world map and find the wooden horse. Before you do that, head north from the City of Troy to find the Temple of Aphrodite; this temple is exclusively for Steira. Once you made a trip to the Temple, head back to Troy and head southeast. Finding the Wooden horse is tricky because it's out in the open sea. Knowing that, you take damage from walking the sea. Once you found the wooden horse, it's time to fight the boss. Boss: The Dark One ------------------ This boss is somewhat of a pushover compared when you fought him for the first time. He still tries to attempt to suck you in. Also, he does attack your allies twice. When things are beginning to get desperate for the Dark One, he attempts to sap away your MP by using MTake. He sometimes use Aqua or use Pow to heal itself. You should do fine by doing what you do and the Dark one will falter. Once that's done you are sent back to Troy. But, you have to look for the Centaur. He happens to be on the second floor at the performing theater. Talk to him and he'll join your party. Head to the boat and sail to Bengaji. ---------------------------------------- Bengaji and the Centaur Village: (WT009) ---------------------------------------- Bengaji ------- Treasure: Travel Wings Magic Carpet Night Curtain (Underworld) The moment you get off the boat, there will be a couple of Persian guards taking away Kurin. So, do you what you need to do in Bengaji and head out to the world map. If you move south, you'll find the underworld. It has a treasure there. Move Southeast from Bengaji and you'll find a house where the guy will teach you how to use the Axe. Continue to move east and head to Persia. Persia ------ Treasure: Silver Bow (Underworld) Antidote You can look around a bit and restock your supply. The important thing is that when you go to the Persian Palace, there's a rumor going on that the Persians are eating the Centaurs. They believe that it'll grant them immortality. Since you can't do much, you might as well go back to Bengaji and move dead south. Along the way, you'll find an Abandoned Village. If you head there at night, you'll find a Centaur couple. You can't do much about it right now. From the Abandoned Village, move southeast and through the mountain crevasses and you will find the Centaur village. Centaur Village --------------- Treasure: None There's nothing much going around in the village. So you might as well head to the large house northeast of the entrance. Talk to the Elder of the village. Once the Elder found out what's going on, he'll punish your party by becoming a Centaur. So, once you become a Centaur, head to the Persian Palace. From there, they'll capture your party and send you to the Persian Prison. ----------------------- Persian Prison: (WT010) ----------------------- Treasure: None Herb Once you are in Prison, talk to Kurin. Once he joins your party again, examine the small crack on the top left corner. Once you examine the crack on the wall proceed forward. Before we continue, I want you to know that this dungeon is a sneaking mission. If the guards get you, you will start all over. So, let's analyze the Persian Guards shall we? Legend ------ X: Persian Guard /: Viewing Sight #: Perimeter of the Guard ### #X#/////// ### With the exception of the third puzzle, most Persian Guards follow this format. Obviously, depending where the guard is facing, he covers that particular range. Also, he can detect you if you are around his perimeter. This illus- -trates clearly by the "#" sign. As long you are not close to the guard or you are not at the viewing range, you should sneak around the prison successfully. The first room is pretty easy. There's only one guard standing by the stairs. Just wait for him to face in a different location. Once he does that, quickly go to the stairs. The second room contains two guards walking back and fourth in the opposite direction. what you do here is that, watch the two guards walk to the wall. The moment they are close to the wall, quickly move forward to the next stairs. The diagram below illustrates the solution of the puzzle. Second Room ----------- _______________________________________ | ******** | | *Legend* | | ******** | |O: You | |X: Persian Guard | |^ <, >, \/: Guard's Face position | |----> : Solution | |#: Wall/Pillar | |S: Stairs | *************************************** ############# # ^ # # X # ### # # # ####### ########## # # # O ----------------------> S# # # ###### ########## # # # X # # \/ # ################ Third Room ---------- ######################## # ---------------->S# # | # # | # # # # | # # | X # # | # # | # # # # | # # O- # ######################## The third room is quite easy. Even though the Persian Guard had magically extrended its sight by three tiles, you can still get over to the other side as long the Persian Guard faces away from you. Fourth Room ----------- ############### ################ # ^ # #### # ^ # # X # # # # X # ####### ########## ############ ########### # # # O -------------------------------------------------------------->S# # # ####### ######################## ########### # X # # X # # \/ # # \/ # ############### ################ This one, you need to carefully observe the Guard's behavior. Two solders in front of you will collide each other and face to the right. Once they have done that for a while, they will begin to break apart and walk to the wall. Once you have enough space to sneak forward, DO NOT STOP. There are another set of guards on the right that will move in unison as the one on the left. Keep going until you hit the stairs. Fifth Room ---------- ### #S^ # # | # # | # # | # # | # # | # # | # # | # #### # | # # # # | #### ############ # | X> # # | # # ----------------- # ################## | # # | # # | # # | # # | # # | # # | # # | # # | # # | # # | # # -O# ###### The fifth room may look impossible since the guard pretty much covered all of the vital spots. The tiny spot you see on the left is quite pointless since you have 3 other people with you. But do take advantage of the field of sight. So, the solution here is that you hug the walls and tread to the left. Wait for the guard to move to the right. When you have enough space, quickly move to the stairs. Once you are out of the fifth room, take the stairs to the left and make your way out of the prison. Once you are out of the prison, head back to the Centaur Village and the Elder will revert to your human form. Now, head back to the Persian Castle and meet the Sultan. ----------------------- Persian Cavern: (WT011) ----------------------- Persian Castle -------------- Treasure: Golden Nectar White Nectar Magic Carpet x3 Mast Ball Laughing Shield (Underworld Southeast of Persia, Curse) Talk to the Sultan and jump off the balcony. Then head back to the Palace. Before you talk to the Sultan, head to the stairs behind the Sultan. It leads to the treasure room. Once you get all of the treasure, talk to the Sultan again and he'll throw you into the prison. While you are there, another event will occur. Then the Sultan will tell you to get rid of the monster southeast of Persia. So, as you go Southeast, there's another hole that leads to the underworld. Grab the treasure and continue your quest. Persian Cavern -------------- Treasure: Tuning Fork Awake Flower Golden Ring Facing north, head to the stairs you see on your right. It leads to the trea- -sure box containing the Tuning Fork. Then continue to move east and grab the Awake flower along the way. Then move to the stairs up north. On the second floor, you notice that there's an automated floor. Go against the flow by moving up. At the end of the flow, you'll fight the boss. Boss: Geras ----------- Geras basically does your usual biting off flesh causing heavy damage among allies. He breathes fire as well as blowing gas. The gas inflicts status effects such as paralyze or sleep. He also spit sand to cause your allies to go to sleep. He also heals himself using Powra. Basically, do what you need to do and you'll survive. Once you beat Geras, head back to the prison and free the prisoners. Talk to the Sultan once more and head to the city west of Athens ----------------------------------------- Therma Mountain Pass and Logosis: (WT012) ----------------------------------------- New Athens ---------- Treasure: Reasoning Sword It's like any other town. The only difference is that there's a bank available. You can desposit money. You can also store items for 30 D. There's also the harp mini-game. But unlike the one at Troy, it's basically a survival mode. Anyways, head northeast of the town and talk to the king. Along the way, you'll find a treasure called the Reasoning Sword. It is an exceptionally powerful sword; but the cost of the strength is 1 MP with each swing. Anyways, He'll inform you that you need to go to Logosis. He'll tell you that it is west of Mt. Olympius. As of now, you don't have any access to Mt. Olympius. So, instead, teleport to Therma and head northwest. There you'll find another mountain pass. Therma Mountain Pass -------------------- Treasure: Night Curtain Rusty Helmet White Nectar This is another straight forward dungeon. Just trek your way up the mountain. Once you are near the peak, jump down the cliff. There's a specific path that you need to go to; otherwise you'll get lost. So, refer to the map below. | | | | \____ ____/ / \ / \ / X---------- /# _______________|_____/## ####################|## ####################|# | | | | | \ / | ----------------------- Once you jump down the cliffside, continue to move forward. Just keep doing that until you hit a dead end. From there, jump down the cliff and you'll find the exit. Logosis ------- Treasure: None Talk to the townspeople. Then there's someone mentions Daedelus who is working on another invention back at Drad. Head north of the village. Once you reach the cliffside, double-tap the up button on the D-pad to jump across the cliff. There's a temple on your right. It leads to the Temple of Hephaistos. Once you are done doing your business there, head to the town of Drad. ----------------------------------- Drad Caverns and The Skies: (WT013) ----------------------------------- Drad ---- Treasures: None Escargo Talk to Daedalus on the house on your left. He'll ask you to get Aleph's wings at the cavern northwest of Drad. Drad Caverns ------------ Treasures: Golden Nectar Scarab Rusty Shield Execution Axe *Aleph Wings *Daedalus Kite The objective here is to find the Aleph Wings. You are not going to find any from the corpses you see throughout. So, just proceed the dungeon like normal. The two paths from the left side is a small circle, go through and you'll come back from the beginning. So, instead, head to the 3rd path from the left; It'll lead to the next area. The one on the very right leads to the Scarab. Anyways, proceed forward and grab the Golden Nectar along the way. Once you reach a dead end, you'll be presented three staircases in front of you. The one on the left leads to the rusty shield. The right leads to the Execution Axe. Lastly, the center leads to the laughing sheld. It may look like a dead end at first. But, you need to either double-tap left or right D-Pad in order to get off the ledge. Now head to the stairs on the right and you'll fight another boss. Boss: Barock ------------ This boss is quite easy. He basically has an high attack power with some paralysis properties along with it. Just do your usual strategy and you are good to go. Once you defeat the boss, grab the Aleph Wings and present to Daedalus back at Drad. Head to the inn and your Kite will be ready. At this point, you can go to any places that has an high altitude. But the ones that can take you to the Mt. Olypius skies is the City of Troy. Head there and jump off on one of the towers there. Mt. Olympius (Sky) ------------------ Treasures: *Temple Key *Sky Caller Again, this is another straight forward dungeon. Be sure to be careful on this one though because some of the paths lead to a dead end and you have to start over. Just keep going foward until you are in an area where you can see a herd of horses. The objective here is that, you need find the ones that are real. You need to find two horses in this herd. Pick the wrong one and you are hurled into battle. So, check out the diagram below to find the real horses. Legend ------ X: Real O: Fake Y: You ****************************************************************** O O X O O O X **** * Y O O O * O O O O O * * *********************************************************************** Once you found the horses, you'll encounter another cutscene and you'll be thrown down into Mother Earth once more. You'll be in a small village below Mt. Olympius. Hidden Village -------------- Treasures: None Jewel Travel Wings This place could be your new HQ. The reason why I said that is because every time you use the Sky Caller, you always end up in this town. There's a save point and free inn for your convienience. But other than that, there's nothing to see here. Now, teleport to New Athens and you can finally enter the locked gate at the Temple of Zeus. --------------------- Mt. Olympius: (WT014) --------------------- Treasures: Blue Nectar x2 Herb Bag On your way to Mt. Olympius, there's a Temple along the way. Now you have the key, you can get through there without any problems. At the foot of the moun- -tain, you'll be greeted by an old man. In this dungeon, you would have to face the trial alone. So, the moment you step in the dungeon, you are faced with a doppelganger. The doppelganger will attempt to block your path. So, what you have to do here is that you to move left or right until the doppelganger moves into a different spot. You can tell that you did it correctly when the path up north has cleared up. You need to continue to move up north until you see the warp panel. Once you passed through the warp panel, keep going forward. On the next floor, you'll notice that the ground isn't stable. The floor falls apart as you move forward. If you fall down on any of the tiles, you'll find a couple of treasures down there. Once you get that, continue to move forward. As you approach to the boss, you'll notice that there's an invisible wall. When you touch that wall, it is a guarantee enemy encounter. If touch the invisible wall at least once, you need backtrack to the previous room. Once you turn back you'll notice that you are in a different room. Continue to move down and you will fight the next boss. Boss: Momos ----------- To be honest, Momos is quite an unpredictable foe. He'll do a weak magic spell such as aqua and it could do devastating damage. On the other hand, he'll do the same spell on the following turn and its does abyssmal damage. For the most part the damage value for this boss is quite bipolar and always seem to fluct- -uate. So, you got finish this boss as quickly as possible. If you still have the Reasoning Sword in your possession, use it at once. Despite the fact that it saps away 1 MP for each swing of the sword, the damage takes away 100+ HP. When he is dying, he'll cast DeGuard to deteriorate your overall defense. ------------------------------------------- Heaven and The Tower of Prometheus: (WT015) ------------------------------------------- Heaven ------ Treasures: *Hephaistos' Key Well, this is the home of the Greek Gods. You can talk to various gods includ- -ing Zeus. Most importantly, you need to move northwest to meet up with Hephaistos inside the building. Once you tell him his dilemma, he'll give you the key to enter the tower. Now move directly south to enter the tower. Tower of Prometheus ------------------- Treasure: Copper Ring Silver Ring Shell Ring Rebirth Ring On the item menu, select Hephaistos' Key right next to the door. If you go straight up the stairs, you'll find a panel on the floor that resembles a Roman Helmet. You touch that, you'll be dragged across the room. So, no point going there. So, instead, head back to the very beginning of the dungeon, and head to the right. Hug the wall carefully and a door will magically open. Once you done that, head forward to the next floor. On the second floor, head to a small room northeast of your current location. You should see a colored pillar. Examine the colored pillar and move south. As you move forward on the next floor, there's a huge gap between you and the set of stairs in front of you. So, head north until you see the 3 colored pillars. Take the colored pillar on the left. The hole should be plugged up and you can proceed forward. When you are in the room with two sets of stairs, there are branching paths. If you take the one on the left and jump down the ledge, you'll exit the dungeon. But the stairs on the right leads to Prometheus. Once you jump down the ledge, you'll meet up with Prometheus. But you need to figure out the puzzle below. Activate the switch on the left. Once you activated the switch you'll be presented with 5 panels. You need to walk over the panels in a certain order; otherwise you'll get into battle. So, look at the picture below for the solution. Once you finished the puzzle, talk to Prometheus. From there, head over to New Athens. --------------------------- | | | | | 1 | | 2 | | | | | --------------------------- --------------------------- --------------- | | | | | | | | | 3 | | | 6 | | | | | | | | | --------------------------- --------------- --------------------------- | | | | | 4 | | 5 | | | | | --------------------------- --------------------------- Underworld and Renz (WT016) --------------------------- Mysterious Temple in Athens --------------------------- This is the one temple where pretty much everyone will miss. The fact that you are used to Temples on the world map assumes that you have done everything. Wrong, this mysterious temple is an exception. So for you completionists, be sure to head of to this Temple before you progress. Once you get Hephaistos' Key, you can now open the mysterious temple inside the City of Athens. In case you forgot where the temple was, it's northeast of the Herme's Statue. When you get inside, examine the door at the center and use the Hephaistos' Key and a gate should open. You should see a spring. Immerse your- self to get new powers. Logosis ------- Once you head to New Athens, you'll learn that the King of New Athens he has arranged a meeting with the King of Trantia. So, head over to Logosis and speak to everyone in that town. Underworld ---------- Treasures: Foreign Shield (Curse) Foreign Helmet (Curse) Foreign Sword (Curse) Foreign Armor (Curse) Night Curtain Herb Bag Holy Dewdrop Unlike the other Underworlds, this one qualifies as a full fledge dungeon. However, it's pretty straight forward. Once you get out the cave, head all the way south. Be sure to grab the other treasures along the pathway. Once you made it to the other side, you'll meet up with another character. Like the protag- -onist, he doesn't recall anything; not even his name. So, you have the option to name him. Once he joins up with you, head to the exit to the east. It doesn't matter which hole you take. It all leads to the exit. From there, you can head over to the town of Renz. Renz ---- Treasures: None Golden Nectar As you can see Renz is part of the Trantia region. You can tell by all of the objects not glorified by the Greek Gods. The only notable thing is that the save point Hermes resemble two pillars like you see in your dreams. You are going to see that throughout the Trantia region. Anyways, your objective is to go to Trantia; which is Northwest of Renz. You have to somehow go around the big hole before you progress. Before that, head East of the town and head to the Temple of Dionysus. There, you'll find the next set of magics for your characters. Once you have done that, head over to Trantia. --------------- Trantia (WT017) --------------- Trantia Castle -------------- Treasure: Holy Dewdrop Escargo Flame Cloak Black Pearl Snake Whip When you head to the town, you'll notice that there are people talking about the boat issue at Labat. Once you learn about the issue, head over to Trantia Castle before you head to Labat. Look around a bit to get the treasures that are scatted throughout the castle. There's a room on the west end of the Castle where you can learn how to use the sword. Once you are done with your business in Trantia Castle, head over to Labat. But, before you do that, head nottheast of Trantia. There's another temple near by. That area is the Temple of Artemis. This temple is only open to Hero only. Once you have done that, head southwest of the temple and should see an isthmus nearby. From there, a cutscene will follow. Once the cutscene is finished, head southeast of the isthmus to Labat. ------------------------------------ Labat and the Forest Hideout (WT018) ------------------------------------ Labat ----- Treasure: None Yeah, nothing really noteworthy here. Talk to several people in the town and they'll tell you that the ship builders are hiding out somewhere in the forest southwest of Labat. Forest Hideout -------------- Treasure: *Ship's Shaft This one looks intimidating due to the fact the layout of the dungeon resemble the NES RPGs. In reality, it isn't. Anyways, head to the stairs then head to the left and examine the dragon head. Then head out of the dungeon and make a left turn. You should see another set of stairs due to you activating the switch from the previous room. Then, head up the stairs to the next room. From there, you should see another dragon head on the left. Now you have activated another switch, head outside and proceed to another set of stairs on the very right near the starting point. This is where it can get confusing, the four switches that appears before you leads to a blockade on the next floor. You need to create a path from the four switches. So, the next pic below, I have drawn out the default layout and the other the solution. Examine the following below. Forest Hideout initial setting Forest Hideout Solution ------------------------------ ------------------------- ---- ---- | | _ | | _ | |--|*| | |--|*| | | | | _ | | _ | | |*|--| | |*|--| | | | | | | | | | _ | | | | _ |*|--| | | |--|*| | | _ _ | | | |--|*| |*|--| | | | | | | | | | ---- ---- As you can see the solution on the right, you only have to examine the last two dragon heads on the bottom. Once you got it set up, there should be a set path on the top when you are at the next floor. So, proceed forward until you hit the top floor. There, you should see the ship builders. Once you talk to them, grab the treasure, Ship's Shaft and head out of the dungeon. Once you are out of the dungeon, talk to the soldiers near the docks at Labat. They'll gladly let you have the ship. But they need permission from the king of Trantia. So, head back to Trantia Castle and talk to King Albion himself. Once the King granted you permission to fix the boat, head back to Labat and use the Ship's shaft and present it to the boat itself. From there, you can sail to the high seas. At this point you can look around anywhere within the vicinity. But, if you want to progress to the plot, head southeast of Labat to the town of Atlasia. ------------------------------- Atlasia and Mt. Vesuvio (WT019) ------------------------------- Atlasia ------- Tresure: None Escargo This is the town that appears in your dream. You can look around if you like. But, you can't go to the area north of the town. It is blocked by a landslide. Anyway, a townspeople state that the stone statues that resemble people are down in the Atlasian Cave. Head south of Atlasia. At the Atlasian Cave, you'll find stone statues that resemble the old man and the child in your dreams. They will tell you to wake up Atlas by finding the three blood masses. They are: Euryale, Stheno and Medusa. You need to find all three and revive Atlas in Mt. Atlas. So, let's find those Blood Masses. Vesuvio ------- Treasure: None Although, you can technically start anywhere on the map, Mt. Vesuvio is the nearest place to Atlasia. So, sail Northeast of Atlasia to the town of Vesuvio. There's really nothing noteworthy about the town itself other than the kid from the inn. So, once you are done in Vesuvio, head south to Mt. Vesuvio. Mt. Vesuvio ----------- Treasure: Shell Ring White Nectar Blade Whip 936 D *Stheno's Blood Head to your right to grab the Shell Ring on the treasure box and then turn to the left and proceed forward. You have no choice but to walk over the lava. On the second floor, head east. It leads to the treasure, Blade Whip. If you head on the left, it leads to the 936 D. Lastly, head dead south and find the stairs that leads to the third floor. The rest of the other paths all lead to a dead end. From there, keep going forward to fight the next boss. Boss: Typhon ------------ He is hell of a lot easier than Momos for starters. All he does is biting off your ally's flesh for significant damage. Then he breathes out fire to damage your allies. By then, you should already have the buffering magic such as Spara or OneMore. If not, use the rings such as Silver Ring as your substitution. Just keep strengthening your attack power and heal when necessary. You should beat Typhon without any problems. Once you beat the boss, you should proceed forward and grab Stheno's Blood. From there, teleport to Driskos and take the boat and head to the center of the lake to the next dungeon. -------------------- Driskos Isle (WT020) -------------------- Treasure: Golden Nectar Ancient Bow 130 D 1892 D Rusty Shield *Euryale's Blood When you are sailing to the body of water south of Driskos, you should see Daedelus on the ship. He's working on an invention right now. So, you need to continue to trek through the cave. In this dungeon, there's a lot of stairs that leads to different labyrinths. So, follow my directions if you don't want to get lost. Keep going forward and take the stairs on the very right. Keep going forward on the B2nd floor. Ignore the 1st set of stairs. That leads to a dead end. Head to the stairs on the left. It leads to the Ancient Bow. Then backtrack to the previous Floor and head Northeast to the upper ath and you'll find 1892 D and a Rusty Shield. Once you got those two treasures, head back to B2 floor and head to the stairs north of your current location. It should lead to the door that contains Euryale's Blood. Exit to the dungeon and talk to Dadaelus. Listen to what he has to say and he will give you his ship. His ship is capable of destroying rocks. Just ram right through it. Once you exchanged ships with him, teleport to Bengagi and sail northeast, you should see an opening containing rocks at the mouth of the river. Destroy it and enter the Persian outpost with your ship. ------------------------------------------- Persian Outpost and Undersea Palace (WT021) ------------------------------------------- Persian Outpost / Dolphin Island -------------------------------- Treasures: *Sea Door Key (Dolphin Island) *Baor's Journal (Dolphin Island) Once you are at the Persian outpost, clear away the rocks around the perimeter of the area. From there, head out of the world map. You should notice that when you are on the ship, you should see the dolphins following you. Teleport to Knossos and sail your ship Southwest of the town. You should see a small island the moment you use the Eye of God. Clear away the rocks surrounding the island and enter there. At Dolphin Island, you should see Triton again. After his statement, he'll reward you the Sea Door Key. This will grant you to go inside the Undersea Palace. Now teleport to Vesuvio and sail south of Mt. Vesuvio and you should see a rock formation that points in 4 compass direction and a palace in the center. Use the Sea Door Key on top of the sunken palace and the water will split into two; creating an opening. You'll notice that Poseidon isn't around. So, proceed forward to the next dungeon. Undersea Palace --------------- Treasures: *Silk Ribbon As usual, go forward. On the next floor, there's a room wuth two panels. There is one going to the right while the other goes down. What you do is that you press the down panel four times and the right panel four times. From there, you should see a staircase leading down to the bottom. On the next floor, there are four panels going from each of the 4 basic directions. It may look intimidating at first. But, it's pretty easy. What you do is that head to the left panel and press it 2 times. Once you are done, press the up panel 3 times. You should see the staircase. It leads to the Silk Ribbon. With the Silk Ribbon, you can summon Pegasus and fly anywhere in the map. But, the only restriction here is that you got to have an open space in front of you in order to summon Pegasus. Now, you can fly anywhere, you can finally head to the final temple of the game; Temple of Ares. You can go there by flying west of the former Logosis. Do your usual business and you should have all the magic available to you. To progress to the story, head to the Utopian town called Eus. It's west of the Centaur Village. ------------------ Eus Cavern (WT022) ------------------ Eus --- Treasures: Soothing Armor Traveling Wing Alright, once you got your Pegasus, you can finally find the final Blood mass. Again, this is a small village. So there's nothing much to see here. The only thing that's worth mentioning is that there's a house on the left side of the village where someone can polish rusty items. Bring an rusty item to the kid and he can restore the items like new. Other than that, head to Eus Cavern east of the village of Eus. Eus Cavern ---------- Treasure: Scarab Mast Ball Rebirth Ring Herb Bag Coral Armor Mask of Truth (Cursed) *Medusa's Blod This is another dungeon where you have to dig through the dirt. Go forward and press the button until you see a set of stairs ahead of you. On the next floor, you'll see nothing but a clod of dirt in your path. To top it off, it's a huge maze. You can tread the wall and see where you are at or if you are like me and have to get all the treasures, look at the ASCII map below you. ********************* * Legend * * * * Y: You * * S: Stairs * * 1: Scarab * * 2: Mast Ball * * 3: Mask of Truth * * 4: Herb Bag * * 5: Rebirth Ring * * 6: Conceal Helmet * * 7: Coral Armor * ********************* _______________________________________________________________ ______ | |__ | 5| | ____________________ _____4| | | | | | ____| | | | _______| | | | | | | ________ | |_______________| | | | | 2| | | | | | | __| ______________________| | | |___ __| | | | | | | |____ ____ | | | | | | |3S | | | | | | ___| |SS | | | | | |_____________| | | | | | | | | | | | |_________________ | | | | |_______________ | | | | | | | _________ ___| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |___________ | | | | | | | | | | | | |_____________ ____| | | | | | | | | SS |___ | __________________________| | | | | | | | | |6 | ________| |___| | ||SS| 1 | | ________________________| |7 | | Y | | | |_________________| |_________________| |______| As you can see on the map above, you start out in the stairs near with the treasure box that contains a scarab. Another notable statement is that on 3, there's a stair case that leads to the Mask of Truth. Once you get all the treasures, you can head to the next set of staircase right by 7. It leads to the next floor. Keep going until you see the next event going on. Once you know what's happening, head inside to Oceanus himself. Keep going forward until you found the Medusa's Blood. Once you leave the dungeon, Hercules will temporary leave your party. Now you got all three of the Blood Masses, you can finally head back to Atlasia and finally tackle Mt. Atlas. ----------------- Mt. Atlas (WT023) ----------------- Atlasia ------- Now you got all three Blood Masses, it's time to meet up with Albion at the northern end of Atlasia. Now the path has cleared up, you can meet up with the titan himself. Anyways, Albion will join your party. He basically has the power of Uranos on his side. Mt. Atlas --------- Treasures: Golden Nectar Face Armor This area is rather straight forward than the last dungeon. The only thing that you have to be aware about is that the two treasures are well hidden behind the clouds. So, it takes a while to search for the treasures. Well, there's nothing much to say other than go straight forward. At the end of the path, you will fight the next boss... Boss: Baor --------- This guy is massive. He has high offensive and defensive power. If you get hit by his punches, the damage is great. He'll also pull off random status effects when breathes toxins to your allies. So, what you have to do is that, you need to buff your allies up with Spara, Guara, Taxton and etc to be on par with Baor himself. So, sustain his attacks and you'll survive the battle. Unfort- -unately, you don't get any experience points after the battle. Anyways, after the battle is over, present the three blood masses to Atlas himself. Then an event will occur. After the significant event, head over to the Village of Eus and meet up with Hercules. Once you hear what he has to say, he'll permanently join up with you. From there, head out of the world map and summon Pegasus. Fly over to the edge of the world. Keep doing that until Hades calls out for you. ---------------------------------------- Depths of Hell and Hades' Castle (WT024) ---------------------------------------- Underworld City --------------- Treasures: None The moment you are sent to Hell, head north. There should see a city split into five sections; they each represent the countries you have visited. The town on the northwest corner represents Greece. You can meet up with the polishing boy there. The town on the northeast corner represents the Troy reg- -ion. There's nothing noteworthy about this segment of the town. The southwest corner represents the Persian region. This probably the most important area simply because all commerce are all available in that area. next, the south- east corner represents the Trantia region. That part of the the town has a bank on it. Lastly, the one in the center has a save point. Once you are done, head out to the city and walk to the world map. Underworld Fields ----------------- Treasures: Blue Nectar x2 1892 D Rebirth Ring Thorn Crown (Cursed) Throughout the field, there are treasures scattered around. At the same time continue to trek north. Keep going forward until you see Hades' Castle Hades' Castle ------------- Treasures: White Nectar Blue Nectar Holy Dewdrop Hell's Souvenir At the start of the dungeon, you'll find the two watchdogs guarding the ent- rance of the castle. Obviously, you have to fight the two watchdogs. Boss: Cerberus and Orthrus -------------------------- Yes, due to graphic limitations, Cerberus only has one head as opposed to three heads. Anyways, both of them have the offensive and defensive covered. Cerberus will use freeze breath to cripple your allies while Orthrus has the sheer bru- tality against your allies. At the same time, they also have healing properties. For example, Cerberus has Lif; a revive magic while Orthrus has Powra to heal his ally. In this battle, you need to prioritize killing off Cerberus. He's the one that has the revive magic. After you kill off Cerberus, you need to kill off Orthrus next. Do your usual buff magics or whatever you have available to take out the watchdogs. Once the battle is over, the moment you enter the next door, your allies will freeze in motion. Because of this, you need to trek the castle on your own. Just keep going forward until you meet up with Hades himself. Boss: Hades, Otos and Ephilaltes --------------------------------- Yikes, three against one isn't fair 1st off. This maybe the toughest boss yet. First, lets talk about the two bodyguards: Otos and Ephilaltes. Those two are extremely dangerous if you leave them alone. Otos has the magic called Lifmore which grants the incapacitated ally full revive. He also does moderate attack damage. Ephilaltes on the other hand, enrages himself to attack you. Also, he is also responsible giving support to Hades. He uses Taxton to greatly enhance Hades' overall stats. While all of that is happening, Hades' himself will continue to sap your MP until you run out. Once that happens, he'll try to kill you off with one hit with his attack. If you try to kill both of his bodyguards he'll use Lifmore to revive his allies. If he revives Otos, Otos will bypass your turn and revive Ephilaltes the next turn. By then, you might be overwhelm- -ed by this. But it doesn't end here, once Hades health is at critical, he'll command his body guards to defend for him. So if you tried to attack Hades, one of the body guards will cover for him to take the damage. Even if they die, the effect will still go on when the body guards are revived. Easy Way -------- I really hope that you have a Silver Ring with you because this will save you some stress. What the Silver Ring does is that, you can do the same action twice if you cast this on your self. That way, when Hades begin to take guard, you can attack twice. Also, if you feel that your weapons aren't good enough, you can use the Reasoning Sword. It does a significant damage with the cost of one MP for each swing. With the Silver Ring buff and a bit of perseverance, you can win the battle. This is the surefire way to beat Hades without any stress involved. Hard Way -------- Now, if you don't have a Silver Ring, prepare the fight of your life. With only three people against one, you are seriously outnumbered. Also, attacking once per turn can cause a significant disadvantage. I know it's common sense to level grind. But, if you don't have Silver Ring, you need to level up a lot more than usual to even keep up with Hades. I really hope you still have the Reasoning Sword with you. This is your key to victory right there. If you can kill off the bodyguard in one turn, great. In the battle, I suggest, you only kill off Otos on this one. As long as you don't kill off Ephilaltes, Hades will continue to sap away your MP. There's a slim chance that Hades will revive Otos. If he does, just kill Otos. Leaving Ephilaltes can seriously take a toll on you. He'll continue to use Taxton on Hades until he is maxed out. Just focus on Hades until Hades himself begins to tell his bodyguards to cover for him. This is where it gets extremely tough. What you do is that you need to use any items that has a sleep effect such as Night Curtain or Wine. That way the guards are sleeping. If any of the guard has yet to take the battle stance, leave them and focus on Hades. Just keep hacking away until Hades dies. ---------------- Tartarus (WT025) ---------------- Treasures: None After the event, you become this freakish giant. Before you start, talk to the pillars in front of you. Believe it or not, they are actually a save point. When you get out, it seems that no matter where you walk, the dungeon seems to go at an infinite loop. With an ugly layout and vague directions, it's easy to get lost in Tartarus. If that's not enough, you need to figure out the puzzle to get out of Tartarus. So, to keep this painless as possible, follow my directions. First, the moment, you get out, head immediately east of your current location. By then, you should see a pushable block in front of you. Unfortunately, you can only push the block within the currents. If you push the block against the current, it'll not budge. But, you need to figure out where the block leads to. Have no fear, I have another map below to figure out the puzzle. ************ ******** ** ** * ** ******* |*******| |***B***| |*******| |*******| --------------- ------------------------- | | | | | | --------------- ------------------ | | | | | | | | | | | | | --------------- ------------------ | | | | | | | --------------- ------------------------ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |*******| |***A***| |*******| |*******| ------- ------ |Save | | |-----------------> | Point| ------ As you can see the map above, your objective is to get to the island. The solution of the puzzle is actually very simple. The map above illustrates the path where the blocks can move. Your goal is to layout the blocks in a certain order. Block "A" and Block "B" has to be aligned on top of each other. So here's the solution. Okay, once you move east, you should see block "A" You'll notice it when the block you see is pushable. Do not touch that one yet. Instead, move up until you see block "B." Block "B" should have the base of the the stairs to stand on. You need to push it down and push it to the right. The reason why do that is because you need to make room for block "A" to push through. |*******| |***B***| |*******| |*******| --------------- | ------------------------- | | | | ----------------------> X | | | --------------- ------------------ | | | | | | | | | Once you place it there, head back to block "A" and push it all the way north. You can tell that you have done it correctly when Block "A" is beautifully aligned to the cliffside of the island. Unfortunately, block "A" will block the small intersection you see above. So, you need push block "B" down and make a left until you can't go to the left any further. From there, you move block "B" all the way up so it aligns with block "A." You have done the puzzle correctly if you manage to head up the stairs. From there, talk to Cronos. ------------------------- The Infinite Loop (WT026) ------------------------- Cronos punishes you by seeing the same event over and over as Baor. Sadly, now you have to face your allies as Baor as well. Your former allies will throw all sorts of attack at you. So, to break the time loop, do what Mother Gaia tells you: Do not fight your allies. So, keep defending until your allies will withdraw their weapons. Once you see the event, Albion will turn against you. Boss: Albion ------------ A starking contrast to the previous boss. He'll grant power from Uranos. He'll attack twice causing a significant amount of damage. He also casts zap to damage your allies and he often heals himself. When he is near death, he'll cast ReAura to prevent any magic attacks that thrown at him. Unlike the other battles you fought, you'll fight Albion as Baor himself and your allies will fight alongside with you BASED ON THEIR LEVELS during the Mt. Atlas event. So, do your usual buffs. I recommend that you give all the buffs to Baor since he can do the most devastating attack. Once you got it all down, just do what it takes to survive and you will win the battle. Once you beat Albion, another event will follow. This time, the event will show you the revelations about yourself and your allies around you. Once that's over, you have prevented Poseidon's wrath and the world is spared. Also, your allies will gain all the levels you accumulated during your time at the great under- world. Be aware that even if you beat the underworld, do not go to Mt. Atlas and revive the titan. You'll repeat the entire Hades' arc again and you need to re-do everything once more. Instead, you need to head to the final dungeon. You need to head over to the Isthmus of Trantia. If you forgot where it was, it is northwest of Labat. It's the same place where you saw the baby Oceanus and the Father Oceanus event. -------------------------- Isthmus of Trantia (WT027) -------------------------- Treasures: Holy Dewdrop Flame Sword Flame Spear Artemis Bow Athene's Shield Cursed Ring At this point, once you fall off the pit, you cannot leave the dungeon unless your party got killed off by the enemies. So, stock up before you go. The moment you jump down the pit, you'll notice that are a series of pits after the initial pit. I suggest you jump off the pit from the LEFT side in order to get all the treasures. Once you fall off from the last pit, you should be at the bottom floor. Although it looks like a huge labyrinth, it isn't. There are a few more treasures lurking around. So, what you do is that keep moving west until you see Albion. Final Boss: Albion ------------------ Yep, although you have beaten him just moments ago, he's here once more to make your life a bit more miserable. This time, he has three forms at his disposal. On the first form, he'll fight as himself. For the most part, he does lightning and light elemental attacks such as Queisara and summon lightning from Uranos. He also have ReQues to block off any stat deterioration magic spells. He also restores his HP and MP when he is in a pinch. If you done any magic that pre- -vents him from doing any light elemental spells, he'll cast magic where he dispels any form of barrier on the field. Once you managed to kill off his human form, he'll become a demon holding two swords. Unlike his first form, he seems to summon a very potent vortex that does a significant damage to all of your allies. If you have ReAura barrier on the field, he'll use the dispel magic instead. Once you kill off his second form, Albion will reveal his 3rd and final form. The moment he finishes his transformation, he'll immediately attack your allies without any hesitations. If you haven't use Garda yet, the attack damage is quite significant. On average, he attacks your ally 2 to 3 times per turn. Lastly, he makes a grin that significantly decreases your overall stat to all of your allies. Overall, you should be fine against the final boss. The most important thing here is that, you need to buff your stats significantly before you strike the boss. So, for your character that have a very good weapon, it's best to use Taxton/Spara/Onemore on that person. You can also use your rings as a subs- -titute for wasting less turns. Then let Steira cast Garda several times to bolster physical defense. Lastly, let hero cast Despeem/DeGuard/DeSpara on Albion until he casts ReQues. Then once he done that you are free to cast ReAura. This is very important especially when you are fighting his second form. Once you are adquately stat buffed, you can take on Albion with ease. With so much perserverance, you should defeat the final boss. Once you have done that, head to the red panel and present the three blood masses. Enjoy your ending. = D - - - - - - - WARNING: ENDGAME WALKTHROUGH ABOVE!!!! - - - - - - - - ===================================== X. Frequently Asked Questions (GH010) ===================================== Technical Questions ------------------- Q: I've installed the patch and my game doesn't work. I can hear the sound but my screen is all black. What gives? A: DQTranslation's Patch works in a different way. Before you patch the game, you need to remove the header. By doing so, you need the SNEStool. Head to remove header at the directory screen. Once you remove the header, apply the patch to the ROM. Be sure to have a CLEAN ROM before you remove the header. Gameplay Questions ------------------ Q: Ahh, I think my game is glitched. Every time I go to sleep, I can't get out of bed. What do I do? = ( A: Double tap the down button on the D-pad. ================================= XI. Store Inventory list: (GH011) ================================= ***************************************************************************** NOTE: The Price of Travel Wings varies from different towns. If you solve the problem at Therma, the price of the Travel Wings will always cost 50D ***************************************************************************** ------- Knossos ------- Weapons: Armor: Ebony Rod..................18 Leather Clothes...........35 Short Sword................30 Leather Armor............180 Long Spear.................50 Leather Shield...........100 Wooden Bow.................60 Leather Hat...............15 Bronze Sword...............60 Leather Helm..............50 Items: Escargo.....................6 Herb.......................10 Medicine...................25 Wine.......................50 Travel Wing (price Varies) ------ Sparta ------ *Note: Armor shop only appears after Sparta is rebuilt Weapons: Armor: Long Spear.................50 Copper Breastplate.......298 Clean Cut Spear............80 Iron Armor...............350 Iron Sword.................80 Warrior's Mask...........190 Iron Rod...................80 Warrior's Axe.............150 Items: Herb.......................10 Medicine...................25 Antidote ..................12 Awake Flower...............25 Scarab.....................60 ------ Athens ------ Weapons: Armor: Warrior's Axe.............150 Chain Mail...............198 Warrior's Sword...........150 Scale Armor..............250 Thorn Whip................180 Bronze Shield............198 Iron Claw.................198 Leather Helmet............50 Iron Helmet..............110 Items: Medicine...................25 Antidote ..................12 Carrot.....................15 Harp......................750 Copper Ring...............750 ------ Therma ------ Items: Medicine...................25 Antidote ..................12 Tuning Fork................35 Scarab.....................60 Travel Wing (price Varies) ------- Driskos ------- Weapons: Armor: Iron Claw.................198 Steel Armor..............400 Steel Sword...............250 Lion's Fur...............750 Iron Bow..................310 Iron Shield..............298 Iron Spear................350 Iron Helmet..............110 Battle Axe................350 Items: Medicine...................25 Carrot.....................15 Tuning Fork................35 Scarab.....................60 Holy Dewdrop..............200 ---- Troy ---- Weapons: Armor: Bear Claw.................398 Hero's Armor.............750 Stone Bow.................398 Hero's Shield............398 Bamboo Bow................450 Hero's Helmet............230 Hero's Spear..............450 Hero's Cloak..............80 Items: Medicine...................25 Carrot.....................15 Awake Flower...............40 Travel Wings...............50 Holy Dewdrop..............200 ------- Bengaji ------- Items: Medicine...................25 Awake Flower...............40 Holy Dewdrop..............200 Blue Nectar................55 Magic Carpet.............1000 Accessory: Copper Ring...............750 Silver Ring..............1500 Golden Ring..............1750 Shell Ring................850 Black Pearl..............1250 ------ Persia ------ Weapons: Armor: Crescent Sword............445 Coral Armor.............1000 Silver Sword..............700 Iris Fur................1000 Silver Bow................600 Silver Armor............1000 Silver Spear..............700 Silver Shield............498 Silver Helmet............260 Items: Medicine...................25 Carrot.....................15 Awake Flower...............40 Scarab.....................60 Magic Carpet.............1000 ---------- New Athens ---------- Weapons: Armor: Great Sword...............810 Athene's Helmet..........510 Great Bow.................810 Athene's Armor..........1100 Great Axe................1000 Athene's Shield........30000 Athene's Sword...........1000 Athene's Cloak...........160 Items: Gold Nectar................55 Blue Nectar................55 Red Nectar.................55 White Nectar...............55 ------- Trantia ------- Weapons: Armor: Wind Sword...............1500 Protection Armor........1500 Lion Claw................1500 Wind Shield..............798 Pitchfork................1500 Conceal Helmet...........600 Artemis Bow.............15000 Accessory: Copper Ring...............750 Silver Ring..............1500 Golden Ring..............1750 Shell Ring................850 Magic Ring...............1300 ----- Labat ----- Items: Medicine...................25 Herb Bag..................350 Antidote ..................12 Travel Wing................50 Holy Dewdrop..............200 ------- Vesuvio ------- Items: Gold Nectar................55 Blue Nectar................55 Red Nectar.................55 White Nectar...............55 ----------------- Underworld (City) ----------------- Weapons: Armor: Flame Bow................2000 Flame Mask...............750 Flame Whip...............2000 Flame Armor.............2000 Flame Claw...............2500 Flame Shield.............998 Flame Sword.............15000 Flame Cloak..............320 Flame Spear.............20000 Items: Medicine...................25 Herb Bag..................350 Antidote ..................12 Scarab.....................65 Holy Dewdrop..............200 ToolS: Gold Nectar................55 Blue Nectar................55 Red Nectar.................55 White Nectar...............55 Rebirth Ring.............1300 ========================================= XII. Character Skills and Temples (GH012) ========================================= --------------- Temples (TEMPL) --------------- It's your usual magic found on traditional JRPGs. The only way to obtain magic is to take a dip in the springs of the Greek Temples. However, to regain the magic you once lost, you have to level up. Please note that some magics are learned by default. Temple Locations ---------------- There are 12 Temples in all. Eleven of which are spread out throughout the world map with the exception of the 12th one. The 12th temple is within a city. Because of this, you can easily miss that particular temple. ------------------------------------------------------------------------------- | Name of the Temple | Location | ------------------------------------------------------------------------------- | Demeter: | South of Gortyn | ------------------------------------------------------------------------------- | Athene: | Slightly Northeast of Athens | ------------------------------------------------------------------------------- | Hera: | Southwest of Therma | ------------------------------------------------------------------------------- | Hermes: | The other side of Therma Cave | ------------------------------------------------------------------------------- | Apollon: | South of the underworld near Troy Mountain Pass | ------------------------------------------------------------------------------- | Poseidon: | East of the City of Troy | ------------------------------------------------------------------------------- | Aphrodite: | North of the City of Troy | ------------------------------------------------------------------------------- | Hephaistos: | Northeast of Drad | ------------------------------------------------------------------------------- | Mysterious: | The temple in the City of Athens (Hepahaistos' key is| | | required) | ------------------------------------------------------------------------------- | Dionysus: | East of Renz | ------------------------------------------------------------------------------- | Artemis: | Northeast of Trantia | ------------------------------------------------------------------------------- | Ares: | West of Logosis (Pegasus is Required) | ------------------------------------------------------------------------------- Temple Chart: ------------- This chart shows which character can awaken their magic the moment they dip themselves into the spring. The "X" symbolizes which temple they can go to in order get their powers. --------------------------------------------------------------- | Protagonist | Reion | Hercules | Steira | Hero | --------------------------------------------------------------| Demeter | x | x | | x | | --------------------------------------------------------------| Athene | x | x | | x | x | --------------------------------------------------------------| Hera | x | x | | | x | --------------------------------------------------------------| Hermes | x | x | | x | x | --------------------------------------------------------------| Apollon | x | x | | x | | --------------------------------------------------------------| Poseidon | x | | | x | x | --------------------------------------------------------------| Aphrodite | | | | x | x | --------------------------------------------------------------| Hephaistos | x | x | | | x | --------------------------------------------------------------| Mysterious | x | x | | | | --------------------------------------------------------------| Dionysus | x | | | x | x | --------------------------------------------------------------| Artemis | | | | | x | --------------------------------------------------------------| Ares | | | | x | x | --------------------------------------------------------------| ------------------------ Character Skills (CHARS) ------------------------ In this section, this will tell you which magic the character will learn as they level up. ----------- Protagonist ----------- Magic: Pow: Level 2 KnoMiss: Level 8 KnoPara: Level 9 Noarn: Level 10 KnoRem: Level 13 Powra: Level 14 Gohell: Level 17 Landone: Level 19 Relaxion: Level 20 MDivide: Level 22 Powtes: Level 24 Rockbe: Level 26 Burnga: Level 30 Burn: Level 35 Lifmore: Level 38 Burngrum: Level 39 Powtesma: Level 40 ----- Reion ----- Magic: Pow: Learned by Default Paralos Level 8 Rem: Level 8 KnoPara: Level 9 Excave: Level 11 KnoRem: Level 13 KnoMiss: Level 14 Powra: Level 14 Trell: Level 17 KnoTrell: Level 19 MTake: Level 20 Taxton: Level 22 Powtes: Level 24 Lif: Level 29 Helion: Level 35 Powtesma: Level 40 ------ Steira ------ Magic: Aqua: Learned by Default Speem: Level 12 Ques: Level 13 Intel: Level 15 Aquar: Level 17 Queis: Level 18 Landone: Level 19 MTake: Level 20 Spara: Level 22 Onemore: Level 25 Intelara: Level 26 Garda: Level 29 Aquarum: Level 32 Hydroer: Level 35 Queisara: Level 42 ---- Hero ---- Magic: Landone: Learned by Default Noarn: Learned by Default Relaxion: Learned by Default Excave: Learned by Default KnoMiss: Learned by Default Zap: Level 28 DeGuard: Level 29 Despeem: Level 30 Despara: Level 31 Zapum: Level 32 MSealer: Level 33 ReAqua: Level 36 ReQues: Level 37 Lifmore: Level 38 ReAura: Level 44 ========================= XIII. Magic List: (GH013) ========================= --------------- Offensive Magic --------------- Aqua 2 MP: Small water attack to an enemy unit Aquar 4 MP: Small Water attack to a row of enemy units Aquarum 12 MP: Moderate water attack to all enemy units Hydroer 8 MP: Heavy water attack to an enemy unit Ques 2 MP: Small light attack to an enemy unit Queis 6 MP: Small light attack to a row of enemy units Queisara 16 MP: Heavy light attack to all enemy units Helion 8 MP: Heavy light attack to an enemy unit Zap 6 MP: Moderate lightning attack to an enemy unit Zapum 12 MP: Moderate lightning attack to a row of enemy units Landone 9 MP: Moderate fire attack to all enemy units Burnga 8 MP: Moderate fire attack to a row of enemy units Burn 12 MP: Heavy fire attack to an enemy unit Burngrum 15 MP: Heavy fire attack to all enemy units -------------- Recovery Magic -------------- Pow 2 MP: Recovers a small amount of HP to a single ally Powra 3 MP: Recovers a moderate amount of HP to a single ally Powtes 8 MP: Recovers the maximum amount of HP to a single ally Powtesma 32 MP: Recovers the maximum amount of HP to all allies Lif 10 MP: Revives 1/2 amount of HP to an incapacitated ally Lifmore 16 MP: Revives a full amount of HP to an incapacitated ally KnoMiss 2 MP: Removes poison status to a single ally KnoPara 2 MP: Removes Paralysis status to a single ally KnoTrell 2 MP: Removes Confusion status to a single ally KnoRem 2 MP: Removes Sleep status to a single ally ------------- Support Magic ------------- Speem 4 MP: Enhances Speed to all allies Intel 2 MP: Enhances intelligence to a single ally Intelara 4 MP: Enhances intelligence to all allies Guard 4 MP: Enhances defense to a single ally Guara 8 MP: Enhances defense to all allies Spara 5 MP: Enhances attack strength to a single ally OneMore 4 MP: Invokes the user to do the same action twice Taxton 0 MP: Bolsters the ally's overall stat with the cost of the caster's HP and MP Rockbe 5 MP: Bolsters the ally's overall defense with the cost of disabling one's attack for a number of turns ReAqua 8 MP: Grants all allies immunity to water attack ReQues 12 MP: Grants all allies immunity to light and lightning attack ReAura 14 MP: Grants all allies immunity to all magic attacks ------------------- Status Effect Magic ------------------- Paralos 3 MP: Inflicts poison to all enemy units Rem 3 MP: Inflicts sleep to all enemy units Trell 3 MP: Inflicts confuse to all enemy units MSealer 6 MP: Inflicts magic seal to an enemy unit DeGuard 4 MP: Decreases defense power to a single enemy unit DeSpara 4 MP: Decreases attack power to a single enemy unit DeSpeem 4 MP: Decreases overall speed to a single enemy unit ----------- Misc. Magic ----------- MDivide 0 MP: Distributes the current MP of the caster to all allies MTake 0 MP: Drains MP to the enemy Gohell 8 MP: Inverts HP values into MP to all enemy units ----------- Field Magic ----------- Noarn 4 MP: Teleports to any town you have already visited Excave 5 MP: Teleports you out of the dungeon Relaxion 8 MP: Reduces enemy encounter ============================ XIV. Item Compendium (ICOMP) ============================ *************** Weapons (WEAPN) *************** ------------------------------------------------------------------------------- Sword | Item Effect |Att.Pwr| Cursed?| ------------------------------------------------------------------------------- Short Sword - +3 N Rusty Sword - +3 N Bronze Sword - +6 N Iron Sword - +8 N Warrior's Sword - +10 N Steel Sword - +14 N Crescent Sword - +22 N Hero's Sword - +22 N Silver Sword Unleashes MSeal to a single foe +26 N Great Sword - +28 N Reasoning Sword Overall strength x2 with the cost of 1MP +28 N Athene's Sword - +30 N Magiseal Sword - +37 N Wind Sword Spd +25 +38 N Foreign Blade Int +35 +42 Y Rotten Sword Slight chance of inflicting paralyze +42 Y Flame Sword Unleashes Burn to a single foe +42 N Hades Sword Slight chance of inflicting confuse +44 Y Zeus' Sword - +50 N Hades' Sword Int +35, Spd +35 and unleashes Burngrum +66 Y ------------------------------------------------------------------------------- Axe | Item Effect | Att.Pwr| Cursed?| ------------------------------------------------------------------------------- Warrior's Axe - +10 N Battle Axe - +16 N Great Axe - +32 N Execution Axe Spd +30, inflicts confuse +35 Y Crimson Axe - +46 Y ------------------------------------------------------------------------------- Rod | Item Effect | Att.Pwr| Cursed?| ------------------------------------------------------------------------------- Ebony Rod - +2 N Iron Rod - +3 N Soothing Rod Restore slight amount of HP; limited use +6 N Leaden Rod Unleashes Deguard to a single foe +19 Y ------------------------------------------------------------------------------- Fist | Item Effect | Att.Pwr| Cursed?| ------------------------------------------------------------------------------- Iron Claw - +8 N Steel Claw - +12 N Clean Cut Claw Attacks twice on the same turn +14 Y Bear Claw - +20 N Cerberos Claw Spd +20, inflicts confuse +25 Y Lion Claw Int +25 +38 N Flame Claw Spd +35 +44 N ------------------------------------------------------------------------------- Spear | Item Effect | Att.Pwr| Cursed?| ------------------------------------------------------------------------------- Long Spear - +5 N Clean Cut Spear - +8 N Iron Spear - +16 N Hero's Spear - +16 N Thanathos' Sickle Spd +25, instant death to weak enemy +18 Y Silver Spear Unleashes MSeal to a single foe +26 N Skull Spear Unleashes Spara to a single ally +36 Y Pitchfork Unleashes Landone to all foes +38 N Flame Spear Unleashes Burnga to a single foe +46 N ------------------------------------------------------------------------------- Whip | Item Effect | Att.Pwr| Cursed?| ------------------------------------------------------------------------------- Thorn Whip - +11 N Chain Whip - +14 N Snake Whip Inflicts Poison +38 N Flame Whip Spd +15, Int +15 +40 N Blade Whip Inflicts self-damage to user +44 Y ------------------------------------------------------------------------------- Bow | Item Effect | Att.Pwr| Cursed?| ------------------------------------------------------------------------------- Wooden Bow - +5 N Angel Bow Spd +35, Int +35 and 2x attack +10 N Steel Bow - +15 N Stone Bow - +20 N Artemis Bow 2x Attack; Unleashes OneMore +22 N Bamboo Bow - +22 N Silver Bow Unleashes MSeal to a single foe +24 N Great Bow - +28 N Ancient Bow Inflicts Sleep +37 N Flame Bow Int +35 +40 N Medusa Bow Spd +35; Inflicts Paralyze +42 Y ************* Armor (ARMOR) ************* ------------------------------------------------------------------------------- Armor | Item Effect | Def.Pwr| Cursed?| ------------------------------------------------------------------------------- Leather Clothes - +3 N Leather Armor - +6 N Chain Mail - +8 N Rusty Armor - +8 N Scale Armor - +10 N Copper Breastplate - +12 N Iron Armor - +14 N Steel Armor - +16 N Lion Fur Spd +5, Int +5 +19 N Hero's Armor Int +5 +20 N Evil Crusher Armor - +22 N Silver Armor Int +10; Unleashes MSeal +22 N Coral Armor Spd +5, Int +5; Unleashes ReAqua +22 N Iris Fur Spd +10; Unleashes ReQues +22 N Athene Armor Spd +10, Int +15; Unleashes Queis +25 N Foreign Armor Spd -10 +27 Y Protection Armor Int +10 +28 N Soothing Armor Int +10; Unleashes Lif +29 N Flame Armor - +30 N Face Armor Spd -15, Int -25; Unleashes Trell +32 Y Zeus Armor - +34 N Hades' Armor Spd -15, Int -25; Unleashes Lifmore +36 Y ------------------------------------------------------------------------------- Shield | Item Effect | Def.Pwr| Cursed?| ------------------------------------------------------------------------------- Wooden Shield - +1 N Leather Shield - +2 N Ebony Shield - +4 N Bronze Shield - +8 N Rusty Shield - +8 N Steel Shield - +10 N Hero's Shield - +12 N Silver Shield Unleashes MSeal to a single foe +14 N Laughing Shield Spd -10, Int -20; Unleashes Trell +17 Y Reasoning Shield Unleashes MTake to a single foe +18 N Foreign Shield Spd -15, Int +5 +19 Y Wind Shield Spd +5, Int -5 +19 N Flame Shield - +21 N Athene's Shield - +25 N Zeus Shield - +25 N Hades' Shield Spd -35 Int -35; Unleashes MSeal +26 Y ------------------------------------------------------------------------------- Helmet | Item Effect | Def.Pwr| Cursed?| ------------------------------------------------------------------------------- Leather Hat - +1 N Leather Helmet - +2 N Steel Helmet - +4 N Rusty Helmet - +4 N Warrior's Mask - +5 N Hero's Helmet Int +10 +6 N Hermes' Hat Spd +20; Unleashes Speem +6 N Silver Helmet - +7 N Athene's Helmet Int +20 +9 N Conseal Helmet Unleashes Garda +10 N Foreign Helmet Spd -5, Int -5 +10 Y Flame Mask - +12 N Thorn Crown Int -35 +13 Y Mask of Truth - +14 Y Zeus Helmet - +15 N Hades' Helmet Spd -35 Int -35; Unleashes OneMore +16 Y ------------------------------------------------------------------------------- Cloak | Item Effect | Def.Pwr| Cursed?| ------------------------------------------------------------------------------- Cloak - +1 N Hero's Cloak - +2 N Athene's Cloak - +3 N Flame Cloak - +4 N ***************** Accessory (ACCES) ***************** ------------------------------------------------------------------------------- Accessory | Item Effect | Usage | Def.Pwr| Cursed?| ------------------------------------------------------------------------------- Copper Ring Int +5; Unleashes Landone 16 +1 N Silver Ring Int +5; Unleashes OneMore 16 +1 N Shell Ring Int +10; Unleashes Aqua 16 +1 N Black Pearl Int +10; Unleashes Aquarum 16 +1 N Rebirth Ring Int +10; Unleashes Lif 16 +1 N Bloody Manicure Int -25; Inflicts self-paralyze -- +1 N Gold Ring Int +10; Unleashes Gohell 16 +1 N Magic Ring Int +15; Unleashes MDivide 16 +1 N Cursed Ring Intelligence -35 -- +1 Y ************* Items (ITEMS) ************* ------------------------------------------------------------------------------- Item | Function of Item | Usage | ------------------------------------------------------------------------------- Jewel Sell it for 100 D 1 Escargo Recovers a slight amount of HP 1 Herb Recovers a small amount of HP 1 Herb Bag A bag that contains a bunch of herbs 16 Medicine Recovers a moderate amount of HP 1 Antidote Removes Poison 1 Carrot Removes Paralysis 1 Awake Flower Awakens the ally from slumber 1 Tuning Fork Removes Confusion 1 Holy Dewdrop Removes Curse 1 Blue Nectar Recovers a moderate amount of MP 1 White Nectar Full Recovery to ally's HP 1 Gold Nectar Fully revives the incapacitated ally 1 Scarab Leaves the dungeon instantly 8 Travel Wings Teleports to any town you have already visited 1 Magic Carpet Teleports to any town you have already visited 16 Harp A simple instrument - Lull Harp Unleashes Rem - Power Harp Unleashes Spara - Praying Harp Unleashes Powtesma - Mast Ball Unleashes Landone 8 Hell's Souvenir Unleashes Burngrum 8 Wine Unleashes Rem 1 Evening Curtain Unleashes Rem 8 ------------------------------------------------------------------------------- Key Items | Function of Item | Location | ------------------------------------------------------------------------------- Girl Clothes Dress like a girl Gortyn Reion's Journal Views Reion's thoughts of his journey Knossos Officer's License States that you are the captain of Sparta Laconia Eye of the Gods Extends your overall parameter on world map Athens Myth Handbook A compendium of the characters in GoHIII Athens Aleph's Wings A key component for the Daedalus Kite Drad Caverns Daedalus Kite A kite made of Aleph's Wings Drad Temple Key A Key to open up the Temple of Zeus Mt. Olympius Sky Sky Caller Teleports you to the heavens Mt. Olympius Sky Hephaistos' Key Opens up the tower door and Athens Temple Heaven Ship's Shaft Repairs the ship in Labat Forest Hideout Stheno's Blood One of the 3 blood masses Mt. Vesuvio Euryale's Blood One of the 3 blood masses Drisko's Isle Sea Door Key Opens the gate to the Undersea Palace Dolphin Island Baor's Journal View's Baor's tyranny Dolphin Island Silk Ribbon Summons Pegasus in the world map Undersea Palace Medusa's Blood One of the 3 blood masses Eus Cavern Blood Mass Clotted Blood Mt. Atlas =================== XV. Credits (GH015) =================== I would like to thank the following people. DaMarsMan: For giving me a list of the fan-translated names on the item lists DataEast: For making this overlooked gem. DQtranslations: For translating this game. I hope you make a fan-translation for Hercules no Eikou IV someday Gamefaqs: For accepting this FAQ. CjayC: For making Gamefaqs exists for what it is today SBAllen: For being a cool Administrator Michael Sarich: for this Copyright Last but not least, I thank YOU for taking the time to read this faq. I look forward to hear more about this FAQ. So if you feel like there's something is missing, please feel free to contact me. If it's well thought out, I'll add it and credit you for the next revision. So once again, thank you for taking the time to read this.