VIGILANTE ______________________________________________________________________________ ------------------------------------------------------------------------------ TABLE OF CONTENTS ------------------------------------------------------------------------------ SECTION 1: TABLE OF CONTENTS SECTION 2: INTRODUCTION SECTION 3: STORY SECTION 4:GAME MECHANICS SUB-SECTION 4A: Game Basics SUB-SECTION 4B: Controls/ Button Combinations SUB-SECTION 4C: Scoring SECTION 5:ITEMS SECTION 6:WALKTHROUGH SUB-SECTION 6A: Main St, New York City SUB-SECTION 6B: Junkyard SUB-SECTION 6C: Brooklyn Bridge SUB-SECTION 6D: Downtown SUB-SECTION 6E: Big Boss Hideout SECTION 7:BOSSES SECTION 8:ENEMIES SECTION 9:REVIEW SECTION 10:FREQUENTLY ASKED QUESTIONS (FAQ) SECTION 11:FINAL COMMENTS SECTION 12:VERSION HISTORY SECTION 13:LEGAL INFORMATION ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ INTRODUCTION ------------------------------------------------------------------------------ Vigilante was first released in arcades in 1988. It was a side scrolling action fighting game. A highly inferior ported version appeared on the Sega Master System (SMS) that same year. While the Master System version was similar, it featured inferior graphics, variations on enemies and bosses, and terrible game control. The version I first played was a port that appeared on the Turbo Grafx 16 Entertainment System (TG16) in 1989. This version was virtually identical to the arcade version. In fact the only differences I could find were some minor sound quality/effects, limited credits, and exhaust from the van. The names of the characters, enemies, and bosses are identical to the arcade version, as opposed to the SMS version. ****************************************************************************** *NOTE* This game is now also available on the Nintendo Wii via the "Virtual Console" Feature. ****************************************************************************** ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ STORY ------------------------------------------------------------------------------ The following is taken directly from the instruction manual and is not my original work: New York's Dark Story Welcome to the mean streets. Here the bustling metropolis of New York shows a different face. Now there is neither law nor order in a place where "might makes right". You know it well because you are...the Vigilante. Your girlfriend, Madonna, has been kidnapped by a savage street gang. You must make a single-handed raid into enemy territory to save her. Downtown, in back streets, in junkyards, and across bridges; you take on the toughest crew of bad guys ever- including skinheads, punks, and thugs. You must fight every inch of the way with your bare hands, and when you can get them, nunchaku. Get ready for some brutal hand-to-hand combat on the toughest turf around! Madonna is depending on you! ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ GAME MECHANICS ------------------------------------------------------------------------------ SUB-SECTION 4A: GAME BASICS ------------------------------------------------------------------------------ The Vigilante's attacks consist mostly of kicks and punches. The game also features a time limit of 99 on each stage. It should be noted that this is not equivalent to 99 seconds. The game timer is much slower than an actual timer by possibly as much as 100%. Also, if you remain in a crouching position after the time has elapsed, you will not lose a life until the down button is released. You start the game with 2 lives and 3 credits, for a total of 6 chances to complete the game before retiring and restarting from the beginning. The Vigilante's vitality or HP is displayed by a horizontal bar labeled "Player", located at the top portion of the screen. Directly under the Vigilante's HP bar is the stage boss's vitality gauge, labeled "Enemy". The Vigilante's HP bar is red in color, while the boss's HP is green. Also displayed on the screen is the current score as well as the over all high score which is 5000 by default. When the power is switched off on the game console the high score will be lost and return to the default. Scoring is determined by the method used to kill, as well as the number and type of attackers. I will cover the scoring in more detail in Sub-Section 4C. ------------------------------------------------------------------------------ SUB-SECTION 4B: CONTROLS AND BUTTON COMBINATIONS ------------------------------------------------------------------------------ Various button combinations produce a variety of different attacks and techniques. Here is a list of all button functions followed by all possible attack combinations: D-Pad Left/Right: Moves the Vigilante in the respective direction D-Pad Down: Makes the Vigilante Crouch D-Pad Up: Used to make the Vigilante Jump or climb up Button I: Kick button Button II: Punch/nunchaku strike button Run Button: Starts and pauses the game Select button: N/A Run+Select: In game reset D-Pad Left/Right+Button I: Moving Kick D-Pad Left/Right+Button II: Moving punch/nunchaku strike D-Pad Down+Button I: Crouching kick D-Pad Down+Button II: Crouching punch/nunchaku strike D-Pad Up+Button I: Jumping kick D-Pad Up+Button II: Jumping Punch/nunchaku strike *NOTE: The Turbo switches can be used in conjunction with their respective button. For rapid fire on kick attacks and Punch/nunchaku attacks, place both switches in the highest position. Also note that if you so choose, pressing the Left/Right direction on the D-Pad simultaneously with the Up direction on the D-pad+Button I/II will produce Left/Right jump attack. ------------------------------------------------------------------------------ SUB-SECTION 4C: SCORING ------------------------------------------------------------------------------ As I mentioned earlier, scoring is determined by method of kill, type and number of enemies. The two types of attackers are (1) unarmed and (2) armed. ------------------------------------------------------------------------------ Unarmed Assailants The player receives 10 pts for a kick attack on a single foe. For group of 2 or more, the player would receive 10pts for the 1st enemy, 20pts for the 2nd, and 20 more for the 3rd. For punch attacks the player is awarded 20pts for the 1st, 20pts for the 2nd, and 40pts for the 3rd. For a jump kick the player is awarded 40pts per kill. And for a nunchaku strike the player only receives 10pts. ------------------------------------------------------------------------------ Armed Assailants The player receives 20pts for standing kicks, crouching kicks, and nunchaku strikes. 40pts are awarded for jump kicks, and punch kills. ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ ITEMS ------------------------------------------------------------------------------ Nunchaku: The only weapon in the game. The Nunchaku is a weapon formed by two wooden sticks joined together by a metal length of chain. It replaces the punch with a much more powerful strike. However, fewer points are awarded for this method of kill. ------------------------------------------------------------------------------ 1-Up: This really isn't an item, but this is my walkthrough and I want it here. A 1-Up is awarded at 5000pts. It is nothing more than an additional life. There is no other method of obtaining this item. ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ WALKTHROUGH *NOTE: Some enemies don't always appear in the same place and at times not at all. The following walkthrough was written using the enemies and situations I encountered on this particular play through. You may experience some randomness during your play through. All boss encounters are constant as are most of the scenarios. ------------------------------------------------------------------------------ SUB-SECTION 6A: MAIN ST, NEW YORK CITY ------------------------------------------------------------------------------ ITEMS: Nunchaku X 3 ENEMIES: Strangler, Red Mohawk, Dirty Jack, Hit Man Joe SUB-BOSS: Crow Bar BOSS: Axe This stage is basically a market or strip-mall on Main St in New York City. Start (as always) by heading east. You'll be assaulted by a mob of Stranglers, lead by a Red Mohawk. After dispatching the foes you should see your 1st nunchaku on the deck in front of a bay door under a green awning. Continuing on east you'll come across another mob of Stranglers, this time their ring leader is a Dirty Jack. It won't be long before you come across what is obviously a music store of some sort. You should see nunchaku #2 directly in front of this shop. Pressing on you'll come across another group of Stranglers, just like last time, lead by a Dirty Jack. You'll soon be in the Pipi room area. 2-4 Stranglers will exit out of Pipi Room #1. If you need it, there will be a 3rd nunchaku between the two Pipi rooms. Watch out for Hit Man Joe, who exits out of pipi room #2 as you pass. Continue east to meet the sub-boss and stage boss. ------------------------------------------------------------------------------ SUB-SECTION 6B: JUNK YARD ------------------------------------------------------------------------------ ITEMS: Nunchaku X 2 ENEMIES: Strangler, Crow Bar, Chain Gang BOSS: Tough Brothers This stage is basically, well a junkyard! This stage, just like the last one has the Vigilante moving in an eastwardly direction. This stage is comprised of a "loop", that is repeated to create the 2nd half of the area. You'll see what I mean in a moment. You'll be greeted by the Strangler as you journey to the far east of the junkyard. You'll also notice 2 Crow Bars lurking on the 2nd vehicle stack as well as 1 more on the 3rd. More Stranglers and yet another Crow Bar perched on top of an orange pick-up truck. Here is the "loop" I was talking about earlier. The sequence of vehicles and Crow Bars is duplicated here. You can find nunchaku #1 between a breadtruck and a yellow car. After yet another onslaught of Stranglers, you'll face your first Chain Gang. You'll find nunchaku #2 again between a breadtruck and yellow car (that loop again). After dispatching a few more Stranglers you meet the Tough Bros. No sub-boss this time; just 2 bosses. ------------------------------------------------------------------------------ SUB-SECTION 6C: BROOKLYN BRIDGE ------------------------------------------------------------------------------ ITEMS: Nunchaku X 2 ENEMIES: Hell's Angel, Strangler, Red Mohawk, Hit Man Joe BOSS: Spike Boss This stage takes place on a highway bridge, but strangely the only traffic is motorcycles. As soon as you begin the stage get ready to jump kick a Hell's Angel. If you are successful, watch out for the exploding bike. As you continue east the wave of Hell's Angels will eventually recede. Then it's back to the good old Stranglers. You'll see nunchaku #1 up ahead, guarded by a Red Mohawk. After a couple more Red Mohawks if you are without, nunchaku #2 is on the deck. After collecting it, you find yourself in the middle of a shoot out between a pair of Hit Men Joe. Kill the fools or wait till they run off then make your way to the east side of the bridge to challenge the 3rd stage boss of the game. ------------------------------------------------------------------------------ SUB-SECTION 6D: DOWNTOWN ------------------------------------------------------------------------------ ITEMS: Nunchaku ENEMIES: Strangler, Dirty Jack, Chain Gang, Red Mohawk, Crow Bar BOSS: Skin Head Travel east, fight the Stranglers and a pair of Dirty Jacks. Up ahead you'll be greeted by Stranglers who drop from the catwalk above. Also you'll have more Stranglers who will exit from the 1st and 2nd doorways, as you pass. Between the doorways you will do battle with a Chain Gang and a Red Mohawk. Once you clear the catwalk area, you will be greeted by another Chain Gang, followed by a Dirty Jack, further to the east. Up ahead is an area where Crow Bars drop from the roof. Beware that 4 Stranglers will exit apartment #214. If you are without, there is a nunchaku located to the right of apartment #214. After dispatching a few more roof dropping Crow Bars, you'll run into the Skin Head. ------------------------------------------------------------------------------ SUB-SECTION 6E: BIG BOSS HIDEOUT ------------------------------------------------------------------------------ ITEMS: Nunchaku ENEMIES: Strangler, Hit Man Joe BOSS: Big Boss The last stage of the game! It's also the shortest. Start by going east and take out the Strangler, followed by a Hit Man Joe. Pick him off and continue east, crouch kicking the Stranglers before they can climb up. They travel in groups of 3 or more and if they all climb up together, they will kill you. A nunchaku marks the end of the "climbing Strangler gauntlet". Go east and leap the gap (if you miss simply press up on the D-Pad). You will then be confronted by the game boss. Madonna can be found on the far east. After slaying the Big Boss, flip the lever to rescue Madonna and beat the game. ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ BOSSES ------------------------------------------------------------------------------ AXE The boss of the Main St. Market. This guy likes to grab hold of you and try to cram a knuckle sandwich down your throat. Any attack will work against this boss. The best method is to pin him up against the van and just wail on him with the nunchaku. If he grabs you, just hold down the attack button with the respective turbo switch on the highest setting. This boss is worth 500pts. ------------------------------------------------------------------------------ TOUGH BROTHERS The boss of the junkyard. These guys can be tough. They attack with jump kicks and constantly perform somersaults off and onto the van. The best way to defeat these guys is to take up a crouching position approximately 1 nunchaku distance from the van, face it, and perform a crouch kick when one, or both of the brothers land in front of you. They still might jump kick you to the back of the head, but once you get the positioning down, you'll be fine. Another reason for this position is that these guys can take some time to defeat. You may even have your timer elapse while challenging this boss. If you are positioned correctly and do not stand up until after both brothers have died and vanished, you can finish the stage with no time remaining. This boss is worth a whopping 1000pts. ------------------------------------------------------------------------------ SPIKE BOSS Lord of the Brooklyn Bridge. This guy initially attacks with an iron ball. After a few strikes he will lose it and resort to kicks and a flurry of punches. This guy can be a pain if you lose control. The best method of attack is to use a standing kick. Try to keep the boss on the right and like you did with Axe, pin him up against the van. It's a little trickier, but like with all the other bosses, it's all about positioning. Spike Boss' death yields you another 500 pts. ------------------------------------------------------------------------------ Skin Head This boss can be found in the downtown area. You will notice a strong resemblance to the 3rd area boss. When this fight starts Skin Head will be on a catwalk tossing down sticks of exploding dynamite. These can be crouch kicked off the screen. Perform consecutive jump punch/nunchaku strikes on the boss to bring him off his platform. Once on the ground use the exact same method of attack as you did on his "twin", pinning him up against the stanchion as opposed to the van (which you might have spotted upon entering the area). Once on the ground Skin Head's attacks are identical to Spike Boss', this boss too, nets you 500 pts. ------------------------------------------------------------------------------ BIG BOSS The final boss of the game and he really is big. He seems tougher than the other bosses because he doesn't really have a position you can take up to combat him. His attacks cannot be avoided and deal quite a bit of damage. The best method I have found is to move in close and perform rapid crouch kicks on his leg. This often times "traps" him and you can perform multiple strikes to wear down his HP. This method works particularly well after you have just recovered from a lost life or credit. Alternately if you can manage to back the boss up against the lever, you can pin him and perform consecutive standing kicks. Either method works, but the more lives/credits you have the easier this battle is. Yeah, another 500 pts. ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ ENEMIES ------------------------------------------------------------------------------ Chain Gang Found in the junkyard and downtown areas, the Chain Gang attacks with a length of chain. His attack is pretty much identical to the Crow Bar. His attack can too be avoided with a crouch. Punch him 4 times to beat him. ------------------------------------------------------------------------------ Crow Bar Crow Bar attacks with an iron bar. His attack can be avoided with a crouch. Like all armed assailants, the best method of attack is to get in close and punch fast. He too requires 4 hits. Crow Bar can be found in areas 2 and 4. He also makes an appearance as a sub-boss in stage 1. ------------------------------------------------------------------------------ Dirty Jack This knife wielding thug can be found in the Main St and downtown areas. His attack is the most deadly of all the armed foes. He can quickly slash you 3 or more times and completely eradicate your HP gauge. As always, 4 punches and he is history. ------------------------------------------------------------------------------ Hell's Angel This guy has a dual attack, but only if you defeat him. He approaches on a motorcycle and attempts to run you over. If he succeeds, then he comes back around and tries again. 2 strikes with the bike and you're done. His attack can be evaded with a well timed jump and Hell's Angel can also be defeated with an even more well-timed jump kick. If you take him off his bike though, do not walk into the explosion. ------------------------------------------------------------------------------ Hit Man Joe Hit Man Joe can be found only in the odd numbered stages. He attacks with a pistol. His bullets can be blocked by the nunchaku or you can simply crouch to avoid his shot. After a short while, Joe will run off. You can however, choose to use the old close in 4 punch method to eliminate him early. Be careful though, 2 shots and you're dead. ------------------------------------------------------------------------------ Red Mohawk Red Mohawk attacks with his fists. He has a powerful punch and can quickly knock your HP down to nothing. The best method is to get in close and just punch him faster than he does you. 4 hits and this fool will go down. Red Mohawk can be encountered in areas 1,3, and 4. ------------------------------------------------------------------------------ Strangler The Strangler is the default enemy and also the weakest. He attacks by grabbing the Vigilante and rapidly draining his HP. He can be found in all 5 areas of the game. He can strike from above, below, and of course, the left or right side. It only takes 1 hit to defeat a Strangler. If he manages to grab you and starts sucking your life force, just keep pressing random directions in concert with Buttons I and II to shake him off. ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ REVIEW ------------------------------------------------------------------------------ GRAPHICS With a name like "Turbo Grafx" I would hope the graphics are a step up. This is thankfully the case with Vigilante. The graphics are good in this game! Although they are insignificantly inferior to its arcade brother. Some of the best examples of the excellent graphics of this game are the sky in the junk yard area, the explosions in areas 3 and 4, and the depth in area 5. SCORE: B ------------------------------------------------------------------------------ SOUND I like to have good motivating music to listen to while I play a game. I'd prefer that music come from my television and not my radio. The music to Vigilante isn't bad, nor is it exceptionally good. I'm not a professional musician or a paid music critic for that matter, but I know what I like. I'm pretty sure each of the 5 stages of this game has its own track, but it sounded almost like it was the same track either remixed or slightly altered to sound different in each area. I like the variation on the 5th stage best. SCORE: C ------------------------------------------------------------------------------ SECONDARY GAME ELEMENTS The control in this game is perfect! The Vigilante does what you tell him to do immediately. It took a moment to get used to pressing up for jump, but with only 2 buttons to work with and both of them used to attack, there really was no other choice for the game developers. Good Job! The set-up of a game is also very important to me. I look for consistency,originality, but most importantly flow. A game should gradually improve in difficulty, but should also remain consistent. Vigilante, demonstrates consistency at its simplest level. It presents a stage with a level boss. That is average. It however does have only 1 sub-boss in the entire game. Had the game kept that trend it would have received a higher score. Also, there is no flow. The early stages have more bosses than the late stages. Nor is there any hint of originality. Simply average. Another game element that i deem important are the bosses. All the primary elements like sound, graphics, story, etc... are important, but they are just that; elements. The set-up is the skeleton of the game, but the bosses are the backbone. While the bosses in vigilante are by no means awesome, they offer enough challenge. The developers erred in the fluidity of the bosses in this game. The first two challenges are great, but the recycling of the 3rd boss on stage 4 and the mediocre game boss really hurt the score. Another important thing to me are items. Not only do I check for presence and accountability, but I also look for usefulness; originality doesn't hurt either. Vigilante only has one item in the entire game: The nunchaku. This is of course a weapon upgrade and a very useful item. More weapons would have made this game shine. SCORE: D ------------------------------------------------------------------------------ CONTENT When I speak of content, I basically consider challenge, length, and replay value Challenge isn't too terribly important in a video game. Unfortunately in a fighting style game, such as Vigilante, without a descent challenge, most everything else goes down the crapper as well. While I found the entire game to be way too easy, I only found 2 stages to present any kind of a challenge. Those were the opening of stage 3 and the closing of stage 5, during the final boss sequence. Another downside of Vigilante is its length. It could be the shortest game in the history of video games! It has only 5 stages, and no sub-stages or bonus stages. The entire game can be completed in less than 10 minutes. I swear I thought I got ripped off and accidentally bought the demo version of this game. I'm still not sure. There has to be more. There is no second quest, no secrets, no reason to play it again, except to kill another 10 minutes. SCORE: F ------------------------------------------------------------------------------ STORY This game's story is rather clichéd. I could over look that though, I mean fight the enemy and rescue the girl/princess/whatever... We've heard it a million times. While it's always enough to make me want to punish the enemy, I think that if a game is going to use this age-old scenario, it needs to have a little more spice. The main problem with this game's story is that I find it hard to believe that a gang as large as this one just goes around kidnapping innocent girlfriends of people named Vigilante. It's just too weak! In a word: disappointing! And the ending just sux. SCORE: F ------------------------------------------------------------------------------ TOTAL SCORE: 3/10 ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ FREQUENTLY ASKED QUESTIONS (FAQ) ------------------------------------------------------------------------------ Q: You said that (insert enemy) should/shouldn't be here but I encountered/ didn't encounter (insert enemy) it. A: Depending on the rate at which you advance random enemies may or may not appear in a specific area. If you move quickly some enemies will not appear. If you proceed slowly more enemies will appear. ------------------------------------------------------------------------------ Q: Will there be a sequel to this game and will you write a guide for it? A: Probably not, and no; respectively. This game is now available for the Wii in its original TG16 emulated version via the virtual console. Fighting games have evolved since this game's time and a sequel would be identical to others of the genre. It would not be the same as the original and using this game to create a franchise would not be intelligent. I wouldn't buy it so there would be no guide produced from my pen. ------------------------------------------------------------------------------ Q: Dude, you've danced around it and your carefully chosen words make this game sound tight. I'm not an idiot! Admit it, it's just a facade and secretly you think this game sux. Why did you waste your time writing this guide? A: If you're also asking if I think the game sux, that's 2 questions. But whatever, I think the game should have been much longer. I don't particularly like it, cuz I don't like fighting games, but no freak, I don't think the game sux. For your second question, I only wrote a guide because I had mastered this game and wanted a simple game to practice my guide writing skills. I don't consider any project a waste. And don't call me dude, you can call me Sgt. ------------------------------------------------------------------------------ Q: Why do you refer to yourself as Sergeant? A: Because I am a Sergeant. I joined the Marines to defend my country and have given my life to the Corps. I earned my rank and am proud of it. I think I deserve to be called by my rank, by those whom I defend. ------------------------------------------------------------------------------ Q: Is this Madonna the same one as the singer? A: No, if it had been, the story would have revolved around her bodyguard, not her boyfriend. Besides in the Sega version the babe's name is Maria and the story is identical. ------------------------------------------------------------------------------ Q: What is your highest score ever achieved? A: Not really sure, but my current score is 12,300 points ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ FINAL COMMENTS ------------------------------------------------------------------------------ Vigilante is an average old school fighting game. By today's standards, it probably would not survive in the ring past the 1st or 2nd round. It's an excellent 1st videogame for someone who has never played a video game before. It's probably not suitable for young children due to violent content, but there is no bloody gore. I feel cheated after purchasing, playing through, and completing the game in under 1 hour my first time ever playing this game. Here it is over 15 years later and I still play it every now and then. I still insist that I don't like this game, but there must be some reason why I still own it and continue to come back to it. ------------------------------------------------------------------------------ Here are some tips for playing this game that I have come up with over the years: 1) Always keep moving! The faster you move the fewer enemies you encounter. 2) If you want a higher score advance slower, always use punches or jump kicks, and try to take out the boss quickly to maximize your time remaining bonus. 3) Always try to "pin" the boss 4) Utilize the turbo switches by placing them both on the highest setting. 5) If you are having trouble with the final boss, save all your lives and credits for the final battle. Once he is defeated, the game ends and you lose them anyway, so there is no reasoning behind saving them. 6) If you die before the final battle pressing Run+Select will perform a software reset. ------------------------------------------------------------------------------ If you have any questions, comments, advice, words of encouragement, praise, wish to post this document on your website, make other use of it, or are simply interested in joining the United States Marine Corps feel free to contact me at wonderful1221@hotmail.com Please be specific in the subject line or I will cast your message into the black abyss of the deletion zone. Thank you for reading this document. As this is my 1st FAQ I welcome any suggestions. ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ VERSION HISTORY ------------------------------------------------------------------------------ VERSION 2 05 OCTOBER 2007 Reorganized my guide and cleaned it up quite a bit. Alphabetized the enemies section. Revamped the review section: 1)It now only contains five catagories, but all the previous content is intact. 2)Assigned a letter grade to each catagory. 3)The overall score is still out of 10 for simplicity's sake. Also added an actual FAQ section. A few other random changes here and there, but nothing else major. ------------------------------------------------------------------------------ VERSION 1.1 02 JULY 2006 After checking the accuracy of my guide after posting, I discovered some minor discrepancies and decided to correct them. The major one being the randomness of some enemies in various stages. ------------------------------------------------------------------------------ VERSION 1 01 JULY 2006 This is the first and probably only version I will write for this guide. It is my intention to have it 100% complete before posting it. It will include strategies for all enemies and bosses and a complete and comprehensive walk through for all 5 levels. ______________________________________________________________________________ ______________________________________________________________________________ ------------------------------------------------------------------------------ LEGAL INFORMATION ------------------------------------------------------------------------------ This FAQ is the property of Sgt Tommy Templeton USMC, AKA Deathwave21. It may be downloaded, printed, or saved to disk, drive, or any other such data device. It however, may not be posted on any site, altered, or used in anyway without my permission. If you ask, I will more than likely grant you permission to do whatever you so desire. "Vigilante" is a trademark of IREM Corporation. ______________________________________________________________________________ ------------------------------------------------------------------------------ ______________________________________________________________________________