WWF Wrestlemania 2000 FAQ V2.2 Moves, Secrets and Characters FAQ (plus a whole lot more!) by The 64 Chimp Wrestlemania 2000 N64 (US) Release Date: November 16th Wrestlemania 2000 N64 (UK) Release Date: December 10th Wrestlemania 2000 PSX Release Date: Never!!!! Hahahahaha!!! LAST UPDATED: Sunday 23rd January, 2000 If you have any questions, comments or queries about this FAQ, you can contact me at the following addresses... e-mail details: (64 Chimp) monkeyboy38@theglobe.com ... but make sure you've checked the Frequently Asked Questions section before you do! If your question is in that section, you won't be getting a reply! --------------------------- The Legal Bit Yes, it's a moves list so obviously people are going to be coming up with the same stuff after a time. But seeing as how I've managed to compile all of this first, you'll have to ask me if you want to reproduce it for yourself. Printing it out to use at home is fine. Copying and pasting it into your own guide or sending it to any of those lame games mags that you have in the US is not. You know the score - email me at monkeyboy38@theglobe.com and I'm sure we can come to an agreement... if you don't, I'll take this FAQ, shine it up real nice, turn that son-of-a-bitch sideways and... well, you know the rest. WWF Wrestlemania 2000 is published by THQ and developed by Asmik Ace, Jakks Interactive and Aki Corporation. THQ have got the rights to the WWF games for the next 10 YEARS, so don't be expecting another WWF Attitude for a LONG time!!! Wrestlemania, World Wrestling Federation, and its logos are trademarks of Titan Sports Inc. Copyright 1999 Titan Sports, Inc. Gangrel created by White Wolf, Inc. All Rights Reserved ----------------------------- Version Updates V2.2 (23/01/00) - Just a quick update to add a few things. Seeing as I'm here at work (for NO PAY) on a Sunday, I figure I might as well do something of my own... • Can you believe it? Channel 4 (in the UK) are showing WWF Heat in the evening and it rocks! The ratings went through the roof! Hoorah for terrestrial exposure! • Confirmed that the Smoking Skull Belt cheat works. Thanks to David 'The Webbster' Webb for that. • Using a PAL cartridge? Need to get some blood into your WWF gaming? Then check out this tip, courtesy of danieltan@hockeymail.com. Alright! • Re-added the Edit-A-Wrestler section because someone is going to help me write it. Way to go, Red Phoenix! V2.1 (22/01/00) - Right, let's get all of this straight. The whole First Blood match thing? It's a nightmare! Basically, you'll want to check the Frequently Asked Questions section to see the new updated version of that question but there is an explaination as to why I got it wrong... honest. • Corrected the First Blood match question. Hoorah! Cheers to Star316War@aol.com and everyone else that mailed me to say I was wrong. • Added a few more questions (some really stupid ones plus a couple of good ones). • I'm thinking of putting together a whole thing about the Edit-A-Wrestler section again because I keep getting mails about it... but I don't know if I've got time. Anyone out there willing to help write it? I'll give you the full credit, obviously... • Finally, Sky have started broadcasting Smackdown! About time! Mind you, it looks like they won't be showing the Royal Rumble tomorrow night... nooooooo! V2.0 (15/01/00) - Woah. A LONG time since the last update but then I haven't really played WWF2K properly for a good few months. Those of you that know me will realise that I'm drifting to Dreamcast so I'll be doing more FAQs for that side of things... still, got to do WWF Smackdown, haven't I? • Basically, I'm adding a tons of new questions to the Frequently Asked Questions section simply because I get nothing but the same mails now! If you've mailed me recently, I'm sorry I haven't replied - I've just had so much to do. Still, I hope I've answered everything now! • Changed a couple of things I'm not too happy with. Found out some finishing move names (The Hardy Boyz and Test most noticably) and some other bits and pieces that have been updated. This wil probably be one of the last updates to this FAQ so I'm just tidying up really... • Removed the EAW section simply because it doesn't interest me - I don't care much for this whole thing to be honest. V1.2 (15/12/99) - Yes, I know it's been a while since I've updated this but I've been busy. Honest. So after the MOUNTAIN of mail I've received, it's time to do another update... although I've probably forgotten half the stuff that needs doing. Sorry. I'm going to check my mail tomorrow and make a list of everything I need to do so the proper update will probably happen on Saturday. • Found EVEN MORE uses for various buttons. These have been added to the Controls section. • Added a piece about the Crash Test Dummy outfit. • Okay, so I was wrong - my addition about getting people to come out together is WRONG. I've taken it down so people can stop having a go at me about it! • Anybody notice the 'Ken Shamrock' FAQ on GameFAQs by Tiltman? Hahaha. That made me laugh. He ripped it straight out of mine (word for word) and then denied it when I mailed him! He also suggested that I hadn't slept with a woman (in a very grown-up and not at all juvenile sort of way... that's sarcasm in case you missed it). Well, I have - I'm engaged to her. Unlike his though, mine doesn't deflate and fold into a storage bag afterwards. Ha. V1.1 (6/12/99) - After the TONS of email I've got about various subjects, it's time to make another update to the FAQ already. Honestly, there's no rest for the wicked... • Added how to perform moves from the second rope (thanks to all who mailed this tip to me... there were LOADS of you!) • Put in a few more questions in the Frequently Asked Questions section. • One important point - there are only SEVEN secret characters in the game (and that's an official statement from my mates at THQ). This means that you CANNOT be The British Bulldog / Randy Moss / The Mean Street Posse / The Dudley Boys or any other fake secret character unless you create them yourself! Stop sending me mail saying that you can (and that means YOU, Jimmy Blood!) • Because a few of you are having problems with really hard matches where you just keep getting reversed all the time, I'll be working on a FULL guide to the move reversals in the game from now on. Keep 'em peeled for when it arrives! V1.0 (4/12/99) - Hoorah! Finally completed 'Road To Wrestlemania' for the third time and managed to get hold of HBK Shawn Michaels! He's a real pain in the arse to find (winning the Royal Rumble is tough!) but I did it! Ended the game with 52 wins and 4 losses overall... not bad! • Added Shawn Michaels to the moves list and finally completed the basic FAQ. At last! • Put in a section containing tactics for winning all the different kinds of matches in the game. Handy! • Correcte a lot of the Finishing moves for the wrestlers in the biogs section. • Added more bits to the Secret section about getting people to come out together (Corporate Ministry / D'Lo Brown and Mark Henry / practically everyone else!). • Put in a few more questions in the Frequently Asked Questions section. V0.99 (3/12/99) - Thanks to Gruel, added the Hardy Boyz to the moves list... now there's just HBK to go! I'm going through 'Road To Wrestlemania' again as The Undertaker to get him - so far, I'm 35 wins and no losses! V0.95 (1/12/99) - Beginning to get to the end of the basic moves lists in this FAQ. Thanks to everyone telling me how to edit (and look at) the moves lists of the girls, I've completed all of the end of the list. Added Droz, Prince Albert, Steve Blackman, Thrasher, Chaz, Debra, Jacqueline, Terri Runnels, Tori, Ivory, Chyna and Stephanie McMahon. Hoorah! • Changed a few things about how to get secret characters (thanks to Zephyr for that). • Added a bit about controlling the managers and sidekicks (thanks to Scott Hunter for that). • More details on making teams come out together - today, it's the Union, The Brood and DX! V0.91 (29/11/99) - ARGH! My e-mail has been down for ages and so even though this guide is getting near completion, I can't update it on the site! What a pain! Don't worry though - I'm getting it sorted today! • Tried to finish off the moves... sorry to Gruel for doing most of the work myself rather than sharing it fairly but I've been working like mad to get all the moves up! Has anyone worked out a way of editing female wrestlers? Added Farooq, Bradshaw, Jerry 'The King' Lawler, Jim Ross and Dude Love today. • Thanks to Vincent (and others) for spotting ViolentJ's pointless attempts to plagurise this FAQ. There's a word for people like him... it starts with a 'C' and ends with 'omplete waster with no obvious talent of his own'. You get the idea... • Put a list of the Stupid Questions on the contents section so you can see if there's been an update recently. • VERY IMPORTANT!!!! Added a secret to the list about how to win EVERY SINGLE MATCH without losing!!! It's so easy I can't believe we've all missed it - check it out! V0.9 (25/11/99) - And yet still more updates to the moves list... honestly, this game will be the death of me! • Added D'Lo Brown, Mark Henry, Edge, Christian, Gangrel, Cactus Jack, Paul Bearer, Pat Patterson, Gerald Brisco, Michael Hayes, Scott 'Too Hot' Taylor, 'Too Sexy' Brian Christopher, Meat, The Blue Meanie, Viscera AND Mideon. Wow, I've really worked hard today! • Put up all the secrets found in the game so far. • I can't possibly make this clearer - before you mail me a question, CHECK THE FREQUENTLY ASKED QUESTIONS SECTION! You wouldn't believe how many people have sent the same three questions in, when they're clearly there for all to see! Duh! V0.8 (23/11/99) - More updates to the MASSIVE moves list. Today, I've added Ken Shamrock, Vince McMahon, Shane McMahon, Test, The Big Bossman, Val Venis, The Godfather, Jeff Jarrett, Al Snow AND Hardcore Holly (cheers to Gruel for the last two). We're really cooking now! • Added ANOTHER use for the L button in the controls list and a few other bits and pieces I missed. • Added how to access all of the hidden wrestlers in the game in the Secrets section and took out the British Bulldog (okay, so I was wrong that he was in the game). • Changed the biogs by taking out the Titles held - I'm not going to update them as I don't get to watch WWF as much as I used to, so don't mail me saying that one wrestler has got five titles reigns instead of four or whatever! I have corrected a lot of details though... • Added a tip about the Headbangers. • Finally updated the Thanks section - see if you're in there! V0.7 (22/11/99) - FINALLY! After finishing off a whole other ton of things that had to be done first (like finishing Donkey Kong 64... what a top game! The end boss is unbelieveable! Spoilers available upon request...), I can now get back to doing this! • Added a massive pile of wrestlers' move lists. Today's update includes Triple H, Mankind, Undertaker, Kane, Big Show, Mr Ass, Road Dogg and X-Pac... and that was written in less than half a day! All the wrestlers up to Jeff Hardy should be done by tomorrow. Hoorah! • Added another two uses for the L button in the controls section. • Finally got around to putting in the section about the double-team moves. • Put in some more stupid questions - these have been mailed to me recently. V0.6 (21/11/99) - A LONG break between updates, simply because I had to give up my cart for a few days! Still, things keep moving on... more wrestlers in a big bundle over the next few days! • Added 'Y2J' Chris Jericho to the moves list (Gruel's doing the second half of the wrestlers as well as few of his favourites) • Oops... changed the A and B buttons round in the controls list because I got them the wrong way round. Sorry! • Will be changing the biogs in the next few days. Don't worry - people who've mailed us stuff WILL be getting credit! V0.5 (12/11/99) - It's official!!! Check the top of this FAQ for information on who to contact with questions and queries about this wonderful FAQ... • Received a load of information updates from a source about the biog section. I'm going to be changing it soon (probably tonight) and that's when the credits will be dished out! • We're up on a number of websites now so I've got to add a section about where to view this FAQ too. V0.4 (10/11/99) - Changed the order of the version updates so that the latest one is at the top. • Added another use for the A button when you're rising from the mat. • Got rid of all that crap at the bottom of the FAQ... sorry about that (pesky PC Exchange). • Changed a couple of bizarre spacing/heading problems. • Added two more forms of reversal - there's so many! • Things might go a little slower for a couple of days - I've had to give my copy of the game to someone else for a few days or so... • ...but saying that, there might be a collaberation in the works with another top wrestling FAQ writer. Who? Well, I just can't say right now... V0.3 (6/11/99) - Three updates in one day? Unbelieveable... • Changed the order of the biogs to match the game and corrected the information in the Height/Weight info • Added a couple more uses for the C Down button • Completed the game modes section • Included a list of Frequently Asked and Stupid questions that I got when I wrote the WWF Attitude FAQ. I figured that if I answered them all now, I won't have to answer them later... • Finally started work on the moves list. I'm going through them in order so I'll get them all done as quickly as I can (and thankfully, the most popular characters are near the start). V0.2 (6/11/99) - Added the missing wrestlers that I forgot earlier. • Corrected some of the biogs. • Corrected the use of the C Left button in the controls as well. • Put in a section about the Edit-A-Wrestler option although I'm not really a big fan of that whole thing. • Just a question (mainly for cookingwiththerock) - I don't want to cause any disrespect and you want to be the first on-line with an FAQ but why bother putting up info if you're not sure about it? Example: Controls (assuming they're the same as Revenge). What? Don't put them up until you know!!! V0.1 (6/11/99) - Put up the basics (and I mean the basics - as I've only had the game for a couple of days, I haven't had much of a chance to play it...). There will be LOADS of new stuff as soon as I get a moment to actually go through the different characters. ----------------------------- Finally, the 64 Chimp has come back to Wrestlemania! Hello there and welcome to another of these wonderful guides that everyone does when a top game like this comes out. Just for the record, I was planning to try my hand at some other games to make an FAQ for (such as Shadow Man or Jet Force Gemini) but due to my λsituation', they didn't come off - too much extra work, you see... (if you know me, you'll know what I mean - if not, you could always ask...) Anyway, this is my stab at a guide for WWF Wrestlemania 2000. I think I'm the first to get there seeing as how I've got a finished version of the game here with me in the UK and it's not even out in the US for another week (Ha!). Once other things die down a bit - like my girlie whinging that I don't spend enough time with her and such - I'll get down to writing some form of moves list. BE WARNED though! This game is HUGE and has 50 characters (with 7 hidden ones) and TONS of moves for each of them. I'll do my best but rest assured I'm bound to miss something... The 64 Chimp ----------------------------- TABLE OF CONTENTS IMPORTANT! - The symbol *NEW* indicates that I've updated this section recently. i) WWF Wrestlemania 2000 - a brief review 1 - Okay, so which button is Punch again? (The controls) 2 - Who fancies a Cage Match then? (The game modes) 3 - Aww, you're always The Rock.... (The wrestlers) 4 - He moved the ring with that one! (The moves) ii) A brief note about the various moves and reversals BASIC MOVES DOUBLE-TEAM MOVES REVERSALS NOTATION (what the notes in the moves list mean) THE MOVES (finally) a) 'Stone Cold' Steve Austin b) The Rock c) Triple H d) Mankind e) The Undertaker f) Kane g) 'The Big Show' Paul Wight h) 'Mr Ass' Billy Gunn i) 'Road Dogg' Jesse James j) X-Pac k) 'Y2J' Chris Jericho l) Ken Shamrock m) Vince McMahon n) Shane McMahon o) Test p) The Big Boss Man q) Farooq r) Bradshaw s) Val Venis t) The Godfather u) Jeff Jarrett v) D'Lo Brown w) Mark Henry x) Edge y) Christian z) Gangrel aa) Jeff Hardy bb) Matt Hardy cc) Al Snow dd) Hardcore Holly ee) Droz ff) Prince Albert gg) Steve Blackman hh) Thrasher ii) Chaz jj) Mideon kk) Viscera ll) The Blue Meanie mm) Meat nn) 'Too Sexy' Brian Christopher oo) Scott 'Too Hot' Taylor pp) Chyna qq) Debra rr) Jacqueline ss) Terri Runnels tt) Tori uu) Ivory vv) Pat Patterson ww) Gerald Brisco xx) Michael Hayes SECRET WRESTLERS yy) 'Heartbreak Kid' Shawn Michaels zz) Jerry 'The King' Lawler aaa) Jim Ross bbb) Stephanie McMahon ccc) Paul Bearer ddd) Cactus Jack eee) Dude Love 5 - A few little pointers... (Tactics for each match) • Singles Matches • Tag Team Matches • Triple Threat Matches *NEW* • Hardcore Matches • Cage Matches *NEW* • King Of The Ring • Royal Rumble 6 - Please tell me how to... (Frequently Asked and Stupid Questions) *NEW* Today's frequently asked and stupid questions are... • "How do I play as (insert name of wrestler who's only been in the WWF for five minutes)?" • "How do I change the costume of my wrestler?" • "How do I climb out of the cage in a Cage Match? I can't do it!" • "Can I do the double-team moves that the computer does on me?" • "But I want to be Ric Flair..." • "Can you mail me a complete list of the moves?" • "When are you going to update the FAQ?" • "I've been trying for ages but I just can't do the Special moves. The info in your FAQ is wrong!" • "How do you do (pick any move in the game that is so easy, even a baby could do it)?" • "Why can't I edit any of the moves for the wrestlers that are already there? The manual says I can do it..." • "Your FAQ is great but you sould get rid of the moves lists - it makes it look really corny." • "How do I do the moves from the second turnbuckle?" • "How do I open up (insert the name of a fake secret character here)?" • "How can I get out of a pin?" • "What do I have to do to pick up a weapon?" • "How can I stop Vince McMahon coming in and taking away my title a month before Wrestlemania?" • "I've been playing forever and I haven't got to Wrestlemania yet... what am I doing wrong?" *NEW QUESTIONS!* • "How can I do Matt and Jeff Hardy's Senton Bomb move?" • "Where is the option to turn the blood on?" *ADDITION* • "How can I take part in a Ladder/Inferno match? • "How can I take part in a First Blood match?" • "Can you edit the clothes for the women wrestlers?" • "How can I make the Godfather come out with more than just one ho?" • "I heard you can make Owen Hart come out and challenge you if you finish the game as Tori... is that true?" • "Can I use the Dudley Death Drop as one of my moves?" • "Why won't the game let me edit the proper wrestlers?" 7 - Hey, look what I found! (The secrets and extra stuff) • Secret Wrestlers • The Headbangers / New Age Outlaws / The Brood / The Union / D-Generation X as a team! • Steve Austin's Smoking Skull Title Belt *NEW ADDITION* • Win EVERY Match! • Control The Manager / Ringside Ally 8 - Here's one I made earlier... (Edit-A-Wrestler mode) *COMING REALLY SOON!* 9 - Big up, nuff respect, bo! (Thanks and praise) ----------------------------- i) WWF Wrestlemania 2000 - a brief review Okay, so we've all been waiting for this one to arrive haven't we? Take the best damn wrestling license in the world, combine it with (in my opinion) the best game engine for this kind of game around and what do you get? Why, WWF Wrestlemania 2000 of course! Now before you start getting all excited, let's lay down the truth - there are a few things wrong with this game (gasp). However, they're not important enough to get in the way of this being the best wrestling title EVER; they just get a bit annoying at times.... 1) The graphics aren't as nice as WWF Attitude and there's quite a bit of clipping and stuff (but saying that, the characters move about a lot more realistically and not as if they've got constipation...WCW Mayhem anyone?). 2) The entrance music for each wrestler isn't quite as clear as WWF Attitude (but at least they've got the individual music right down to HHH's new 'My Time' and the actual entrances with the Titantron are pretty damn amazing). 3) Err... no, that's all I got to say about that. So onto the actual praise. To be honest, there's so much that's just λright' about WWF Wrestlemania 2000 that it's tough to know where to begin. 50 wrestlers (including missed characters from WWF Attitude like The Big Show, Hardcore Holly, Meat, Scott Taylor and even Shane-O Mac and Mr McMahon themselves) with another 7 secret ones. TONS of gameplay modes including all the Hardcore, Tag Team and Royal Rumble stuff and the best damn Cage match EVER!. A Career mode that lasts for absolutely ages and actually presents a challenge with a total of five belts (Hardcore, European, Intercontinental, Tag Team and Championship). It's all so fantastic! The control system is another thing that makes this the best WWF game ever. It's so easy to pick up and use but has enough little tweaks and touches to make becoming a master player a bit of a challenge. In WWF Attitude, it was tricky to do anything really impressive unless you knew how to play it. In WCW Mayhem, it was tricky to do anything impressive... well, at all. With WWF Wrestlemania 2000 though, you can be a complete beginner and still put up a fight or be an expert in reversals and kick some candy ass! Put simply, this is an amazing game. If you're any kind of wrestling fan, you MUST own it. If you're not... well, still give it a go because it's just so great! Right, praise over - let's get on with the guide!!! ----------------------------- 1 - Okay, so which button is Punch again? (The controls) The control system is really intuitive and can be learnt in a matter of seconds. However, each button has a range of uses depending on the situation so I've listed all the various things you can do as well as when you can do them just for the sake of arguement. D-Pad - Move Wrestler - Select Move (in conjunction with A/B buttons when in grapple) - Aim Irish Whip (in conjunction with C Down when in grapple) B Button - Punch/Kick (standing, when tapped) - Power Punch/Kick (standing, when held down) - Grapple Moves 1-4 (in conjunction with D-Pad when in grapple) - Ground Attack 1 (when opponent on mat) - Air Attack 1/2 (on turnbuckle, opponent standing/on mat) - Whip Attack 1/2 (when opponent running at you) - Corner Attack 1/2 (opponent in turnbuckle during grapple) Defensive Weak Grapple (holding R as you rise from mat) - Stomp Opponent (when climbing cage and someone is trying to pull you down) A Button - Weak Grapple (standing, when tapped) - Strong Grapple (standing, when held down) - Grapple Moves 5-8 (in conjunction with D-Pad when in grapple) - Ground Attack 2 (when opponent on mat) - Air Attack 3/4 (on turnbuckle, opponent standing/on mat) - Whip Attack 3/4 (when opponent running at you) - Corner Attack 3/4 (opponent in turnbuckle during grapple) - Defensive Grapple (holding R as you rise from mat) - Flying Elbow (when climbing cage during Cage match) - Second Rope Move (when standing in corner and opponent is on mat) C Down - Run (in conjunction with D-Pad) - Irish Whip (in conjunction with D-Pad when in grapple) - Climb Turnbuckle (in conjunction with D-Pad, run towards corner) - Slide In/Out Of Ring (when opponent is outside/inside ring and you're inside/outside ring) - Throw Opponent Outside Ring (when in grapple near ropes in ring) - Throw Opponent Inside Ring (when in grapple near apron outside ring) - Slam Opponent Into Turnbuckle (when grappling over ropes) C Left - Turn Opponent Over (when opponent is on mat) - Drag Opponent (in conjunction with the D-Pad when opponent is on mat) C Right - Change Focus (when one or more wrestlers are in the ring/outside the ring) - Slam Opponent Into Cage (during Cage match - duh - in grapple) - Shake Cage (during Cage match when opponent is climbing cage wall) C Up - Climb In/Out Of Ring (near ropes) - Grab Weapon (outside ring, near crowd) L Button - Move to rear grapple (in front grapple) - Hold opponent's arms (in rear grapple) - Place opponent in the Tree Of Woe (when using a Strong grapple in the turnbuckle) - Dodge (standing) - Forward Roll (running) - Backward Roll (holding R as you rise from mat) - Fall to Mat (when opponent is running towards you following Irish Whip) - Leapfrog (with D-Pad - when opponent is running towards you following Irish Whip) R Button - Block (standing) - Defensive Crouch (hold down as you rise from mat) - Reversal (dependant on situation - it's all about TIMING!!!) - Lift Opponent to Sitting Position (tap once when they are lying face up on the mat) - Lift Opponent to Kneeling Position (tap once when they are lying face down on the mat) - Lift Opponent to their feet (hold down the button. If they are lying face up, you'll end up in front of them and if they're lying face down, you'll end up behind them) Analogue Stick - Taunt (standing/rising from floor/on turnbuckle) - Activate Special Meter (when Attitude meter is flashing red) - Activate Finisher (situation dependant on which wrestler you're using) Z Button - Activate Manual Player (Tag Team and Royal Rumble mode ONLY) And that's that - if there's anything I've forgotten, I'll add it at a later date (or when somebody tells me). ----------------------------- 2 - Who fancies a Cage Match then? (the game modes) Ah, the real meat of the game - as you should know (and if not, why not?), there are plenty of things to mess about with in WWF Wrestlemania 2000. You can just play with yourself (ahem) or try your hand at the Career mode and even make your own wrestlers, although that's becoming somewhat of a regular in ALL wrestling games these days. Fancy knowing what's in store for you when you turn on the game? Then read on, Macduff... a) Exhibition Mode The basic starting point for the whole game, Exhibition Mode lets you try your hand at any of the styles of matches in the game without having to go through the whole process of Careers or tournaments. Think of it as the Quick Start of WWF - beyond the first screen, you'll get another menu with four options: • Single Match Two people (either you alone or a friend as well) can square off against one another in a basic match. • Tag Match Pick two of your favourite wrestlers and try to come off on top against either a computer or human opponent. Up to four people can take part although you can just watch the CPU go at it if you like. • 3 Way Match Your typical Triangle scenario - three people in the ring all at once with the winner being the first to pin one of the other two. Again, up to three people can take part (well, obviously). • Cage Match Yay! The best Cage Match ever (although only two people can take part at once). Beat the crap out of your opponent and then climb over the top of the incredibly high cage - think you've got what it takes? Whichever one you choose, you'll also be able to decide exactly where the match takes place. Is it just another night of Raw Is War or do you want to please the crowds at Wrestlemania itself? You can choose from the following stadiums: • Raw Is War (usual Raw set with a huge metal ramp and the Titantron) • Sunday Night Heat (same as Raw Is War) • Royal Rumble (No Titantron, big round covered entrance walkway) • King Of The Ring (same as the Royal Rumble) • Survivor Series (No Titantron, big skull at the end of the walkway) • Wrestlemania (No Titantron, large Wrestlemania sign on walkway) • Summerslam (No Titantron, large metal entrance with gates) You can also create your own belts so if you want a title named after you mum or your favourite band then go right ahead and do it! b) King Of The Ring As you'd expect from the title, this lets you set up your own King Of The Ring tournament although you can choose to have either a Single or Tag Team version. The Single Match tournament allows up to 16 people to take part while the Tag Team tournament lets you have up to 32 people play the game (do you even have that many friends?)!!! The default stadium for the King Of The Ring is (obviously) the King Of The Ring one, but you can choose to have it somewhere else if you want. c) Edit Well, it's the Edit-A-Wrestler option. There's not much to say about it really - by going into it and choosing a wrestler (if you want to keep them without messing up the genuine wrestlers, it's best to pick one of the 'Original' characters in the last two sections of the Character Select list), you can make them look like anything you want. There's plenty of things to mess about with from the clothing and looks to the way they act and move; you can even dictate exactly what moves they use and have tons of different taunts and poses! Sadly, it seems that you're limited to the clothing that's actually featured in the game although there seems to be a few bits and pieces of original attire too. It's quite a good laugh if you can be bothered to play around with it for a bit. Personally, I just want to wrestle! Don't forget you'll need a Controller Pak if you want to save any of them and take them to a friend's house... d) Options Hmm, I wonder what this is? For the people who don't often pick up on sarcasm, these are the OPTIONS (dumbass). Inside are a few little things to play around with: • Difficulty (Easy/Normal/Hard) If you're finding it a bit tough, change the skill of the opponents. • Attitude Meter (On/Off) Turning it off gets rid of the ability to perform Special moves. • Referee (On/Off) Lets you decide whether to have the funny cartoon ref interfere or not. • Replay (On/Off) Turn it off or you'll have to watch the damn annoying replays! • Music (On/Off) Pretty obvious really. • Sound (Stereo/Mono) You'll have to put it on Mono if you're using a crap TV set. • Controller Takes you to another screen where you can change the controls. e) Road To Wrestlemania Now THIS is where the fun begins. You can have up to three careers going at once - when you've chosen who you want to be (as well as a Tag Team partner for those all important Tag Matches), you'll start your wrestling career. It basically takes you through the various shows put on by the WWF with most of the matches appearing on Raw and Heat, while there'll be the odd PPV every now and then. Each week you'll be drawn in a random match that you'll have to win to increase your overall percentage - the higher your win rate, the more chance you've got of getting a Title Shot. There are five belts in all and once you've won a belt, you'll have to defend it occasionally. You can actually have more than one belt (I've got three right now!) and the whole thing culminates at Wrestlemania where you may even get a shot at the WWF Championship! f) Pay Per View Another option that's becoming the norm in wrestling games is the Pay Per View. This is your opportunity to make your own big wrestling event - simply give it a name, decide where and when it happens and then draw up the card. You can even choose special circumstances like submission only and then call it a 'I Quit' match by simply entering the name! You've got total control so what happens is all up to you! g) Royal Rumble Exactly what it says on the tin... err, title. Create your own Royal Rumble (with up to 40 people taking part, even though there'll only be four in the ring at any one time). Not exactly taxing stuff. h) Data The place to go if you want to load in any belts or wrestlers that you've created yourself and then saved onto a Controller Pak. ----------------------------- 3 - Aww, you're always The Rock.... (The wrestlers) Yes, it's time once again to meet the guys and gals that make up the massive roster in WWF Wrestlemania 2000. Since WWF Attitude, we've lost a few faces (Goldust, Owen Hart and λDr Death' Steve Williams for starters) but gained a load more too. This isn't quite a complete list of biographies as I haven't got all the secret characters yet - I've managed to salvage a load from my previous WWF Attitude FAQ as well as find a few more on WWF.com but most of the stuff (like the names of Finishers and Height/Weight info) is straight out of the game. Name: 'Stone Cold' Steve Austin Height: 6'2" Weight: 252 pounds From: Victoria, Texas Finisher: Stone Cold Stunner Name: 'The Rock' Rocky Maivia Height: 6'5" Weight: 275 pounds From: Miami, Florida Finisher: The Rock Bottom Name: Hunter Hearst Helmsley Height: 6'4" Weight: 246 Pounds From: Greenwich, Connecticut Finisher: The Pedigree Name: Mankind Height: 6'2" Weight: 287 pounds From: The Boiler Room Finisher: The Mandible Claw Name: The Undertaker Height: 6'10" Weight: 328 pounds From: Death Valley, Ca. Finisher: Tombstone Piledriver Name: Kane Height: 7'0" Weight: 326 pounds From: Unknown Finisher: Tombstone Piledriver Name: 'The Big Show' Paul Wight Height: 7'4" Weight: 500 pounds From: Tampa, Florida Finisher: The Showstopper Name: 'Bad Ass' Billy Gunn Height: 6'4" Weight: 270 pounds From: Austin, Texas Finisher: Fame-asser Name: 'Road Dogg' Jesse James Height: 6'2" Weight: 236 pounds From: Nashville, Tennessee Finisher: Stretch Armstrong Name: X-Pac Height: 6'0" Weight: 212 pounds From: Minneapolis, Minnesota Finisher: X-Factor Name: Chris 'Y2J' Jericho Height: 5'11" Weight: 225 pounds From: Calgary, Alberta, Canada Finisher: Walls Of Jericho (Liontamer, whatever) Name: Ken Shamrock Height: 6'1" Weight: 235 pounds From: San Diego Finisher: The Ankle-Lock Submission Name: Vince McMahon Height: ? Weight: ? From: Greenwich, Connecticut Finisher: Mac Stunner Name: Shane McMahon Height: 6'2" Weight: 230 pounds From: Greenwich, Connecticut Finisher: X-Factor Name: Test Height: 7'0" Weight: 287 pounds From: Toronto, Canada Finisher: The Exclaimation Point Name: The Big Boss Man Height: 6'6" Weight: 315 pounds From: Cobb County, Georgia Finisher: The Boss Man Slam Name: Faarooq Height: 6'2" Weight: 270 pounds From: Perry, Ga. Finisher: Dominator Name: Bradshaw Height: 6'6" Weight: 290 pounds From: Sweetwater, Texas Finisher: Clothesline from Hell Name: Val Venis Height: 6'2" Weight: 240 pounds From: Las Vegas, Nevada Finisher: The Money Shot Name: The Godfather Height: 6'6" Weight: 320 pounds From: The Red Light District Finisher: The Pimp Drop Name: Jeff Jarrett Height: 6'1" Weight: 230 pounds From: Nashville, Tennessee Finisher: Figure-Four Leglock Name: D-Lo Brown Height: 6'3" Weight: 268 pounds From: Chicago, IL. Finisher: Lo-Down Name: Mark Henry Height: 6'1" Weight: 400 pounds From: Silsbee, Texas Finisher: Death From Above Name: Edge Height: 6'4" Weight: 240 pounds From: Toronto, Canada Finisher: Downward Spiral Name: Christian Height: 5'10" Weight: 215 pounds From: Toronto, Canada Finisher: The Impaler Name: Gangrel Height: 6'2" Weight: 240 pounds From: Unknown Finisher: Implant DDT Name: Jeff Hardy Height: 6'1" Weight: 222 pounds From: Cameron, North Carolina Finisher: Senton Bomb Name: Matt Hardy Height: 6'1" Weight: 227 pounds From: Cameron, North Carolina Finisher: Twist Of Fate Name: Al Snow Height: 6'0" Weight: 234 pounds From: Lima, Ohio Finisher: The Snowplow Name: Hardcore Holly Height: 6'1" Weight: 242 pounds From: ? Finisher: The Hollycaust Name: Droz Height: 6'4" Weight: 270 pounds From: May's Landing, New Jersey Finisher: New Jersey Naptime Name: Prince Albert Height: 6'6" Weight: 325 pounds From: Boston, Massachusetts Finisher: Body Press Slam Name: 'Lethal Weapon' Steve Blackman Height: 6'2" Weight: 245 pounds From: Annville, Pa. Finisher: Guillotine Choke Name: Thrasher Height: 6'2" Weight: 244 pounds From: His own Private Hell Finisher: Stage Dive Name: Chaz Height: 6'0" Weight: 242 pounds From: Cherry Hill, New Jersey Finisher: Mosh Pit Name: Mideon Height: 6'3" Weight: 288 pounds From: Unknown Finisher: The Eye Opener Name: Viscera Height: 6'6" Weight: 554 pounds From: Unknown Finisher: Big Splash Name: The Blue Meanie Height: 6'1" Weight: 292 pounds From: Pepperland Finisher: The Meaniesault Name: Meat Height: 6'4" Weight: 249 pounds From: Tampa, FL. Finisher: The Meat Grinder Name: 'Too Sexy' Brian Christopher Height: 5'10" Weight: 213 pounds From: Memphis, Tennessee Finisher: Tennessee Jam Name: Scott 'Too Hot' Taylor Height: 5'9" Weight: 209 pounds From: Westbrook, Maine Finisher: Tennessee Jam Name: Chyna Height: ? Weight: ? From: ? Finisher: The Pedigree Name: Debra Height: ? Weight: ? From: ? Finisher: Face Buster Name: Jacquelyn Height: ? Weight: ? From: ? Finisher: TKO Name: Tori Height: ? Weight: ? From: ? Finisher: Pulling Piledriver Name: Terri Runnels Height: ? Weight: ? From: ? Finisher: Pulling Piledriver Name: Ivory Height: ? Weight: ? From: ? Finisher: Giant Swing Name: Pat Patterson Height: ? Weight: ? From: ? Finisher: Pulling Piledriver Name: Gerald Brisco Height: ? Weight: ? From: ? Finisher: Pulling Piledriver Name: Michael Hayes Height: ? Weight: ? From: ? Finisher: Pulling Piledriver Name: 'Heartbreak Kid' Shawn Michaels Height: 6'1" Weight: 227 pounds From: San Antonio, Texas Finisher: Sweet Chin Music Name: Jerry 'The King' Lawler Height: ? Weight: ? From: ? Finisher: Piledriver Name: Jim Ross Height: ? Weight: ? From: ? Finisher: Pulling Piledriver Name: Paul Bearer Height: ? Weight: ? From: ? Finisher: Pulling Piledriver Name: Stephanie McMahon Height: ? Weight: ? From: ? Finisher: Mac Stunner Name: Dude Love Height: ? Weight: ? From: ? Finisher: Double Arm DDT Name: Cactus Jack Height: ? Weight: ? From: ? Finisher: Double Arm DDT ----------------------------- 4 - He moved the ring with that one! (The moves) Okay, finally here are the moves to the TONS of wrestlers in the game. I'm running out of letters to keep them all as a list! ii) A brief note about the various moves and reversals I thought I'd put this in simply because the basic moves that ALL wrestlers have can be in a section of their own (so I don't have to repeat them) and going into individual reversals for each wrestler would be a painstaking experience. So there. • BASIC MOVES No matter which wrestler you're playing as, you'll be able to use these rather easy moves. The basis of the game is such: the longer you hold the button down, the more powerful the move will be. You need to know this - if your opponent is still healthy, using bigger moves probably isn't a good idea as they take longer to do and are easier to reverse. It's better to wear him down and then hit him with the power plays! ATTACKING: Weak punch/kick - Tap the A button (quick, less damage) Strong punch/kick - Hold the A button (slow, more damage) GRAPPLING: Weak Grapple - Tap the B Button (quick, hard to reverse) Strong Grapple - Hold down the B Button (slow, easier to reverse) The strength of the grapple affects the type of move that you can do - in Mankind's case for example, pressing B during a weak grapple will make him do a Headlock Takedown while hitting B in a strong grapple pulls off a DDT. This is similar in an Irish Whip situation - again with Mankind, a weak grapple Irish Whip followed by A produces a Backdrop but a strong grapple Irish Whip with A gives you a Sleeper Hold. • DOUBLE-TEAM MOVES Seeing as how TONS of people have pointed out that I've forgotten to put this section in, here it is. There are a number of double team moves that can be performed and they're all incredibly easy to do. Basically, both wrestlers who want to perform the double-team move have to be standing in particular places and go for a grapple at the same time on the opponent. Some characters have different moves to others so there is some variation. Here's the various moves and where you have to be standing to make them work: • Double Suplex / Wishbone Splitter Have both characters in front of the opponent and then go for a grapple simultaneously. • Double Atomic Drop / Double Bulldog Have both characters behind the opponent and then go for a grapple simultaneously. • Spike Piledriver / Double Powerbomb Have one character in front and one character behind the opponent and then go for a grapple simultaneously. There are other moves that can be given to Edited wrestlers but that no-one in the game has. To use them, you'll have to assign them to an Edited wrestler or by cloning one that already exists. One of them is a modified version of the 3D (Dudley Death Drop)... however, you can also use the Doomsday Device by placing the opponent on the shoulders of one wrestler (not quite sure how to do this right now... I'd know if I had the game in front of me!) and sending the other Tag partner to the turnbuckle nearby. • REVERSALS As mentioned above, going into all the Reversals each wrestler has would take far too long. This is because there are just so many different types of reversal and situations that can be reversed, it's amazing! Anything that involves you being attacked can be reversed - it just takes good timing in pressing the R (or sometimes L) button and a bit of luck. The only thing that affects your reversal abilities is if you're getting your arse kicked - having low health means that you won't be able to perform reversals as well as normal. I've listed just a few of the situations that can be reversed below but I'm bound to have missed some so don't mail me saying that I have! If someone does decide to write a list of all the reversals, they can mail it to me and I'll add it to the moves list with their credit on it! • Punches/Kicks - you catch the arm/leg in mid-air and then counter with a punch/knock them to the floor. • Front Grapple moves (DDT, Suplex, etc) - the move is blocked and then a counter move is applied. • Rear Grapple hold - the opponent is elbowed/given a low blow before they can perform a move from the hold. • You try for a grapple - the opponent knocks you away, leaving you dazed for a few seconds. • Ground holds (near feet) - the opponent is kicked away before the hold is completed. • Irish Whip (into ropes A) - you reverse the whip and throw the opponent into the ropes instead. • Irish Whip (into ropes B) - you grab onto the ropes and don't run back into the opponent's waiting arms. • Irish Whip (into turnbuckle) - if the opponent runs after you, a leg is raised into their oncoming face! • Grappled in turnbuckle - you turn the opponent around so it's them in the turnbuckle, not you. • Grappled over the ropes A - as the suplex lifts you over the ropes, you spin around and land on your feet behind them. • Grappled over the ropes B - you reverse the suplex and suplex the opponent out of the ring • Opponent runs at you with an attack - you catch them in mid-air and throw them to the floor. • Smacked with an illegal weapon - you catch the weapon and take it from them to use for yourself! Don't forget - all of these reversals can happen AGAINST you too! Even worse (or better depending on the situation), reversals can be reversed too (ie If you kick and the opponent catches your leg, you can turn it into an Enziguri before they knock you down)! Watch out - the computer seems to have better timing than most human opponents... • NOTATION (what the notes in the moves list mean) D-Pad Press towards the opponent while performing the move x (Tap) Quickly press the button (marked x) x (Hold) Hold down the required button (marked x) x (Hold), y Hit the button (y) while holding the other button (x) x + y Press the items either side of the '+' together x/y Press either of the buttons around the '/' (Front) Perform the move in front of the opponent (Back) Perform the move behind the opponent (Weak) Perform the move during a weak grapple (Strong) Perform the move during a strong grapple (Special) Perform the move when the Special Meter is active (Face Up) Opponent is lying face up on the mat (Face Down) Opponent is lying face down on the mat (Sitting) Opponent is sitting on the mat (Tap R, face up) (Kneeling) Opponent is kneeling on the mat (Tap R, face down) (Near Feet) Perform move when standing near downed opponent's feet (Near Head) Perform move when standing near downed opponent's head (Standing) Opponent is standing when you're on the turnbuckle (On Mat) Opponent is on the mat when you're on the turnbuckle Up Press Up on the D-Pad during move Down Press Down on the D-Pad during move Left/Right Press either direction on the D-Pad during move • THE MOVES (finally) a) 'Stone Cold' Steve Austin • Standing Body Punch - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Austin Punches - D-Pad + B (Hold) Standing Clothesline - A + B • Front Grapple (Weak) Slap - A Snapmare - A + Left/Right Eye Rake - A + Up Scoop Slam - A + Down Headlock Takedown - B Shoulder Thrusts - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Hip Throw - A + Left/Right Back Body Flip - A + Up Jawbreaker - A + Down Knee Strikes - B Standing Clothesline - B + Left/Right Thrusting Shoulder Breaker - B + Up Manhattan Drop - B + Down (Special) Stone Cold Stunner - Analogue Stick (Tap) • Rear Grapple (Weak) Backdrop - A Forearm Smash - B (Strong) School Boy Rollup - A Sleeper Hold - B (Special) Rear Naked Choke - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Headbutt To Groin - A (Near Feet) Austin Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Angry Stomp - B (Sitting) Sleeper Hold - A Kick - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Punch - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Body Avalanche - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A Punch - B (Front, Strong) Knee Strikes - A Mudhole Stomping - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Monkey Toss - A (Tap) Shoulder Back Toss - A (Hold) (Strong) Sleeper Hold - A (Tap) Lou Thesz Press Knuckle - A (Hold) (Special) Stone Cold Stunner - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Kitchen Sink - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Flying Clothesline - A/B (Special) (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L b) The Rock • Standing Elbow Strike - B (Tap) Hook Punch - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Rock Punch - D-Pad + B (Hold) Standing Clothesline - A + B • Front Grapple (Weak) Headlock And Punch - A Snapmare - A + Left/Right Eye Rake - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Headlock Takedown - B + Left/Right Suplex - B + Up Shoulder Breaker - B + Down (Strong) Headlock With Punch - A Russian Leg Sweep - A + Left/Right Swinging Neck Breaker - A + Up Small Package Pin - A + Down DDT - B Falling Powerslam - B + Left/Right Stalling Brainbuster - B + Up Piledriver - B + Down (Special) Rock Bottom - Analogue Stick (Tap) • Rear Grapple (Weak) Backdrop - A Shin Breaker - B (Strong) Surfboard Stretch - A Atomic Drop - B (Special) Reverse DDT - Analogue Stick (Tap) • Opponent On Mat (Face Up) The People's Elbow - A (Near Head, press C Up to jump over opponent when running, then the B Button after bouncing off the ropes to drop the elbow) Headbutt To Groin - A (Near Feet) Rock Stomp - B (Face Down) Sitting Reverse Armbar - A (Near Head) Half Crab - A (Near Feet) Rock Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Running Clothesline - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Eye Rake On Ropes - A Shoulder Thrusts - B (Front, Strong) Foot Choke - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Back Toss - A (Tap) Powerslam - A (Hold) (Strong) Sleeper Hold - A (Tap) Samoan Drop - A (Hold) (Special) Rock Bottom - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Diving Forearm Smash - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Knee Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L c) Triple H • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Snap Jab - D-Pad + B (Hold) Diving Clothesline - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Elbow - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Spinning Neck Breaker - B + Left/Right Suplex - B + Up Alternating Knee Strikes - B + Down (Strong) Headlock With Punch - A Double Underhook Suplex - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Manhattan Drop - B Reverse Suplex - B + Left/Right Stall Suplex - B + Up Powerbomb Pin - B + Down (Special) The Pedigree - Analogue Stick (Tap) • Rear Grapple (Weak) Backdrop - A Shin Breaker - B (Strong) School Boy Rollup - A Spinning Backdrop - B (Special) Reverse Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Jumping Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Jumping Double Knee Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Back Elbow Strike - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Jumping Knee Attack - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Foot Choke - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Scissors Sweep - A (Tap) Powerslam - A (Hold) (Strong) Tilt-a-whirl Back Breaker - A (Tap) Manhattan Drop - A (Hold) (Special) The Pedigree - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Jumping Knee Attack - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Knee Strike - A/B (On Mat) Knee Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L d) Mankind • Standing Hook Punch - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Side Headbutt - B (Hold) Overhand Punch - D-Pad + B (Hold) Diving Clothesline - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Headlock Takedown - B Swinging Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Russian Leg Sweep - A Headlock With Punch - A + Left/Right Snake Eyes - A + Up Small Package - A + Down DDT - B Double Arm DDT - B + Left/Right Falling Front Neck Breaker - B + Up Pulling Piledriver - B + Down (Special) Mandible Claw - Analogue Stick (Tap) • Rear Grapple (Weak) Backdrop - A Forearm Smash - B (Strong) Face Crusher - A Back Rake - B (Special) Shin Breaker - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Single Leg Crab - A (Near Feet) Traditional Elbow Drop - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Jumping Leg Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Punch - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Body Avalanche - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Top Rope Eye Rake - A Foot Choke - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissors Sweep - A (Tap) Shoulder Back Toss - A (Hold) (Strong) Abdominal Stretch - A (Tap) Sleeper Hold - A (Hold) (Special) Mandible Claw - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Cross Body Block - C Down + D-Pad + B Kitchen Sink - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L e) The Undertaker • Standing Elbow Strike - B (Tap) Body Punch - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Cheap Shot To Throat - B (Hold) Undertaker Punch - D-Pad + B (Hold) Big Boot - A + B • Front Grapple (Weak) Headbutt - A Club To Neck - A + Left/Right Strong Headbutt - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Arm Wrench/Hook Kick - B + Left/Right Suplex - B + Up Russian Leg Sweep - B + Down (Strong) Shoulder Thrusts - A Body Press Drop - A + Left/Right Snake Eyes - A + Up Choke Takedown - A + Down DDT - B Standing Clothesline - B + Left/Right Chokeslam - B + Up Snap Powerbomb - B + Down (Special) Tombstone Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Backdrop - A Forearm Smash - B (Strong) Abdominal Stretch - A Shin Breaker - B (Special) Reverse DDT - Analogue Stick (Tap) • Opponent On Mat (Face Up) Darkness Pin - A (Near Head) Side Leg Lock - A (Near Feet) Hard Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Single Leg Crab - A (Near Feet) Jumping Leg Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Front Kick - B Back Elbow Strike - D-Pad + B Jumping Body Splash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Knee Strikes - B (Front, Strong) Foot Choke - A Top Rope Tightrope - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Monkey Toss - A (Tap) Back Toss - A (Hold) (Strong) Double Handed Choke Lift - A (Tap) Powerslam - A (Hold) (Special) Chokeslam - Analogue Stick (Tap), B + Up • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Yakuza Kick - C Down + D-Pad + B Flying Somersault Lariat - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Clothesline - A/B (On Mat) Knee Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L f) Kane • Standing Chop - B (Tap) Hook Punch - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Uppercut - D-Pad + B (Hold) Big Dropkick - A + B • Front Grapple (Weak) Headbutt - A Knee Strike - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Rib Breaker - B Headlock Takedown - B + Left/Right Suplex - B + Up Shoulder Breaker - B + Down (Strong) Falling Powerslam - A Choke Takedown - A + Left/Right Body Press Slam - A + Up Powerslam - A + Down Double Handed Lifting Chokehold - B Standing Clothesline - B + Left/Right Chokeslam - B + Up Snap Powerbomb - B + Down (Special) Tombstone Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Sidewalk Slam - A Shin Breaker - B (Strong) Sleeper Hold - A Big Clothesline - B (Special) Reverse Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Darkness Pin - A (Near Head) Knee Smash - A (Near Feet) Jumping Leg Drop - B (Face Down) Camel Clutch - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Punch - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A Knee Strikes - B (Front, Strong) Foot Choke - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Counter Kick - B (Weak) Back Toss - A (Tap) Powerslam - A (Hold) (Strong) Double Handed Choke Lift - A (Tap) Tilt-a-whirl Back Breaker - A (Hold) (Special) Chokeslam - Analogue Stick (Tap), B + Up • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Low Yakuza Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Kane Diving Lariat - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L g) 'The Big Show' Paul Wight • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Spinning Sidekick - B (Hold) Overhand Punch - D-Pad + B (Hold) Lunging Headbutt - A + B • Front Grapple (Weak) Club To Neck - A Overhand Punch - A + Left/Right Giant Headbutt - A + Up Knee Lift - A + Down Arm Wrench/Elbow Smash - B Fallaway Slam - B + Left/Right Drop Suplex - B + Up Rib Breaker - B + Down (Strong) Russian Leg Sweep - A Snake Eyes - A + Left/Right Body Press Slam - A + Up Shoulder Breaker - A + Down Knee Smash - B Standing Clothesline - B + Left/Right Double Handed Lifting Chokehold - B + Up Pulling Piledriver - B + Down (Special) The Showstopper - Analogue Stick (Tap) • Rear Grapple (Weak) Shin Breaker - A Multiple Headbutts - B (Strong) Surfboard Stretch - A Atomic Drop - B (Special) Release German Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Choke Hold - A (Near Head) Headbutt To Groin - A (Near Feet) High Jumping Elbow - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Jumping Leg Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Body Avalanche - D-Pad + C Down + A + B (Front, Weak) Foot Choke - A Big Chop - B (Front, Strong) Big Thump - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Powerslam - A (Tap) Sleeper Hold - A (Hold) (Special) The Showstopper - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Low Yakuza Kick - C Down + A + B Running Clothesline - C Down + D-Pad + B Diving Shoulder Block - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L h) 'Mr Ass' Billy Gunn • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Snap Jab - D-Pad + B (Hold) Dropkick To Knee - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Spinning Neck Breaker - B Arm Wrench/Elbow Smash - B + Left/Right Suplex - B + Up Jumping Piledriver - B + Down (Strong) Shoulder Thrusts - A Russian Leg Sweep - A + Left/Right Body Press Slam - A + Up Small Package - A + Down DDT - B Powerslam - B + Left/Right Stall Suplex - B + Up Body Press Drop - B + Down (Special) Fameasser - Analogue Stick (Tap) • Rear Grapple (Weak) Backdrop - A Atomic Drop - B (Strong) School Boy Rollup - A Sleeper Hold - B (Special) Abdominal Stretch Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Stomp - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Elbow Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Chop - D-Pad + B Running Jumping Elbow Smash - D-Pad + C Down + B Jumping Body Splash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Foot Choke - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Scissors Sweep - A (Tap) Back Toss - A (Hold) (Strong) Powerslam - A (Tap) Headscissor Takedown - A (Hold) (Special) Fameasser - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Jumping Back Elbow - C Down + A + B Running Jumping Elbow Smash - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Knee Drop - A/B Body Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L i) 'Road Dogg' Jesse James • Standing Slap - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Shake Jab - D-Pad + B (Hold) Flipping Dropkick - A + B • Front Grapple (Weak) Overhand Punch - A Elbow Strike - A + Left/Right Headlock And Punch - A + Up Arm Drag - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Snap Suplex - B + Up Piledriver - B + Down (Strong) Russian Leg Sweep - A Shoulder Thrusts - A + Left/Right Reverse Suplex - A + Up Backslide Pin - A + Down DDT - B Giant Headbutt - B + Left/Right Manhattan Drop - B + Up Front Face Pancake - B + Down (Special) Shake Rattle And Roll - Analogue Stick (Tap) • Rear Grapple (Weak) Backdrop - A Forearm Smash - B (Strong) School Boy Rollup - A Sleeper Hold - B (Special) Stretch Armstrong - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Headbutt To Groin - A (Near Feet) Shaky Knee Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Jab - D-Pad + B Running Jumping Elbow Smash - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A DX Punching and Taunt - B (Front, Strong) Superplex - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Back Toss - A (Tap) Scissor Sweep - A (Hold) (Strong) Monkey Toss - A (Tap) Sleeper Hold - A (Hold) (Special) Shake Rattle And Roll - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Diving Elbow - C Down + D-Pad + B Running Jumping Elbow Smash - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Missile Dropkick - A/B (Special) (On Mat) Knee Drop - A/B Double Knee Drop - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) High Flipping Dropkick - R (hold), B Evasive Roll - R (hold), L j) X-Pac • Standing Elbow Strike - B (Tap) Hard Chop - D-Pad + B (Tap) Low Kick - B (Tap) Spinning Crescent Kick - D-Pad + B (Tap) Overhand Punch - B (Hold) Turn Kick - D-Pad + B (Hold) Spinning Back Kick - A + B • Front Grapple (Weak) Overhand Punch - A Chop - A + Left/Right Elbow Strike - A + Up Snapmare - A + Down Headlock Takedown - B Arm Wrench/Hook Kick - B + Left/Right Snap Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Falling Neck Breaker - A + Left/Right Head Scissor Takedown - A + Up Small Package - A + Down Jaw Breaker - B Hopping Rolling Clutch Pin - B + Left/Right Hurracanrana Pin - B + Up Alternating Knee Strikes - B + Down (Special) X Factor - Analogue Stick (Tap) • Rear Grapple (Weak) Backdrop - A Jumping Heel Kick - B (Strong) School Boy Rollup - A Rear Naked Choke With Scissors - B (Special) Spinning Hurracanrana Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Headbutt To Groin - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Extended Jumping Back Kick - B Middle Kick - D-Pad + B High Flipping Dropkick- D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A DX Punching and Taunt - B (Front, Strong) Frankensteiner - A Tornado DDT - B (Special) Bronco Buster - Analogue Stick (Tap) (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Monkey Toss - A (Tap) Shoulder Back Toss - A (Hold) (Strong) Headscissor Takedown - A (Tap) Tilt-a-whirl Back Breaker - A (Hold) (Special) X Factor - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Cross Body Block - C Down + A + B Flying Somersault Lariat - C Down + D-Pad + B Running Spin Wheel Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Missile Dropkick - A/B Diving Spin Wheel Kick - A/B (Special) (On Mat) Guillotine Leg Drop - A/B Body Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) X Pac Chop - R (hold), B Evasive Roll - R (hold), L k) 'Y2J' Chris Jericho • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Middle Kick (Long) - D-Pad + B (Tap) Jumping Back Kick - B (Hold) Overhand Punch - D-Pad + B (Hold) Dropkick to Knee - A + B • Front Grapple (Weak) Eye Rake - A Snapmare - A + Left/Right Club to neck - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Double Underhook Suplex - B + Left/Right Snap Suplex - B + Up Jawbreaker - B + Down (Strong) Headlock with Punch - A Running Knee Strike - A + Left/Right Back Body Flip - A + Up Small Package - A + Down DDT - B Double Underhook Suplex - B + Left/Right Stall Suplex - B + Up Scoop Piledriver - B + Down (Special) Triple Powebomb Pin - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Pendulum Back Breaker - B (Strong) German Suplex Pin - A Release German Suplex - B (Special) Reverse Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Cocky Pin - A (Near Head) Lion Tamer/Walls of Jericho - A (Near Feet) Senton Splash - B (Face Down) Mahistral Cradle - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Middle Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A Big Chop - B (Front, Strong) Frankensteiner - A Tornado DDT - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Standing Side Kick - B (Weak) Scissor Sweep - A (Tap) Body Press Drop - A (Hold) (Strong) Monkey Flip - A (Tap) Tilt-a-Whirl Backbreaker - A (Hold) (Special) Triple Powebomb Pin - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Spinning Heel Kick - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Diving Moonsault - A/B Diving Moonsault - A/B (Special) (On Mat) Missle Dropkick - A/B • Defensive Pose Strike (hold R as you rise from the mat) Mini Spinning Heel Kick - R (hold), B Evasive Roll - R (hold), L l) Ken Shamrock • Standing Body Punch - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Middle Kick (Long) - D-Pad + B (Tap) Standing Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Muay Thai Roundhouse - A + B • Front Grapple (Weak) Knee Lift - A Snapmare - A + Left/Right Fireman Carry - A + Up Scoop Slam - A + Down Alternating Knee Strikes - B Arm Wrench/Hook Kick - B + Left/Right Snap Suplex - B + Up Russian Leg Sweep - B + Down (Strong) DDT - A Northern Lights Suplex - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Guillotine Choke With Scissors - B Belly To Back Suplex - B + Left/Right Hurracanrana Pin - B + Up Rolling Leg Lock - B + Down (Special) Fisherman Suplex - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Pendulum Back Breaker - B (Strong) Jumping HH Pin - A German Suplex Pin - B (Special) Jumping Armbar - Analogue Stick (Tap) • Opponent On Mat (Face Up) Armbar - A (Near Head) Side Leg Lock - A (Near Feet) Soccer Kick - B (Face Down) Rear Naked Choke - A (Near Head) Ankle Lock Submission Hold - A (Near Feet) Knee Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Front Kick - B Middle Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B High Flipping Dropkick - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A High Kick - B (Front, Strong) Superplex - A Knee Strikes - B (Special) Belly To Belly Suplex - Analogue Stick (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Powerslam - A (Tap) Scissor Sweep - A (Hold) (Strong) Hurracanrana - A (Tap) Reverse Armbar - A (Hold) (Special) Fisherman Suplex - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Jumping Back Elbow Attack - C Down + A + B Running Spinning Heel Kick - C Down + D-Pad + B Running Toe Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Missile Dropkick - A/B (Special) (On Mat) Back Elbow Drop - A/B Knee Drop - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Jumping Wheel Kick - R (hold), B Evasive Roll - R (hold), L m) Vince McMahon • Standing Elbow Strike - B (Tap) Slap - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Overhand Punch - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Overhand Punch - A Overhand Punch - A + Left/Right Overhand Punch - A + Up Overhand Punch - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Small Package - B Small Package - B + Left/Right Small Package - B + Up Small Package - B + Down (Special) Mac Stunner - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Headbutt To Groin - A (Near Feet) Elbow Drop - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Shoulder Thrusts - A Shoulder Thrusts - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Kick Middle - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) (Special) Mac Stunner - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Back Elbow Smash - C Down + D-Pad + B Running Back Elbow Smash - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (Special) (On Mat) Back Elbow Drop - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L n) Shane McMahon • Standing Slap - B (Tap) Body Punch - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Body Hook Punch - B (Hold) Overhand Punch - D-Pad + B (Hold) Flipping Dropkick - A + B • Front Grapple (Weak) Overhand Punch - A Overhand Punch - A + Left/Right Overhand Punch - A + Up Overhand Punch - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Alternating Knee Strikes - B Alternating Knee Strikes - B + Left/Right Alternating Knee Strikes - B + Up Alternating Knee Strikes - B + Down (Special) X Factor - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Drop - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Headbutt To Groin - A (Near Feet) Elbow Drop - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Shoulder Thrusts - A Shoulder Thrusts - B (Special) Bronco Buster - Analogue Stick (Tap) (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Middle Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) (Special) X Factor - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Back Elbow Smash - C Down + D-Pad + B Running Back Elbow Smash - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Back Elbow Drop - A/B Rounding Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L o) Test • Standing Elbow Strike - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Big Boot - D-Pad + B (Hold) Big Dropkick - A + B • Front Grapple (Weak) Elbow To Back Of Head - A Elbow Strike - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Spinning Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Russian Leg Sweep - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Manhattan Drop - B DDT - B + Left/Right Test Neck Breaker - B + Up Kneeling Powerbomb Pin - B + Down (Special) Gutwrench Powerbomb - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) School Boy Rollup - A Sideslam - B (Special) Pump Handle Slam - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Foot Choke - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Counter Kick - B (Weak) Back Toss - A (Tap) Powerslam - A (Hold) (Strong) Sleeper Hold - A (Tap) Double Handed Choke Lift - A (Hold) (Special) Gutwrench Suplex - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Running Jumping Yakuza Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) The Exclaimation Point - A/B • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L p) The Big Boss Man • Standing Body Punch - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Bossman Uppercut - D-Pad + B (Hold) Big Dropkick - A + B • Front Grapple (Weak) Eye Rake - A Strong Headbutt - A + Left/Right Knee Lift - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Spinning Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Double Underhook Suplex - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Manhattan Drop - B Rib Breaker - B + Left/Right Double Handed Lifting Chokehold - B + Up Jumping Piledriver - B + Down (Special) Bearhug - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Sideslam - A Bulldog - B (Special) Reverse Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Face Stretch - A (Near Head) Knee Smash - A (Near Feet) Knee Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Elbow Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Body Punch - B Front Kick - D-Pad + B Running Body Avalanche - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A 10 Punch - B (Front, Strong) Shoulder Thrusts - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Counter Kick - B (Weak) Shoulder Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Spine Buster - A (Tap) Powerslam - A (Hold) (Special) Bossman Slam - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Jumping Back Elbow Attack - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Body Splash - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L q) Farooq • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Standing Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Big Dropkick - A + B • Front Grapple (Weak) Elbow To Back Of Head - A Snapmare - A + Left/Right Double Axe Handle - A + Up Scoop Slam - A + Down Headlock Takedown - B Rib Breaker - B + Left/Right Drop Suplex - B + Up Jaw Breaker - B + Down (Strong) Headlock With Punch - A Back Body Flip - A + Left/Right Body Press Slam - A + Up Small Package - A + Down DDT - B Thrusting Shoulder Breaker - B + Left/Right Reverse Suplex - B + Up Snap Powerbomb - B + Down (Special) Dominator - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Shin Breaker - B (Strong) Abdominal Stretch - A Atomic Drop - B (Special) Release German Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Boston Crab - A (Near Feet) Falling Headbutt - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Jumping Leg Drop - B (Sitting) Sleeper Hold - A Kick - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Heavy Dropkick - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Shoulder Thrusts - B (Front, Strong) Foot Choke - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Kick Middle - B (Weak) Scissor Sweep - A (Tap) Samoan Drop - A (Hold) (Strong) Powerslam - A (Tap) Spinebuster - A (Hold) (Special) Dominator - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Running Heavy Dropkick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Clothesline - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L r) Bradshaw • Standing Elbow Strike - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Big Boot - B (Hold) Overhand Punch - D-Pad + B (Hold) Standing Clothesline - A + B • Front Grapple (Weak) Overhand Punch - A Eye Rake - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Headlock Takedown - B Swinging Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Russian Leg Sweep - A Fallaway Slam - A + Left/Right Chop Down - A + Up Small Package - A + Down DDT - B Standing Clothesline - B + Left/Right Manhattan Drop - B + Up Snap Powerbomb - B + Down (Special) Strong Lariat - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Pendulum Back Breaker - B (Strong) Pump Handle Suplex - A Full Nelson Slam - B (Special) Tiger Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Single Leg Crab - A (Near Feet) Elbow Drop - B (Face Down) Rear Naked Choke - A (Near Head) Reverse Achilles Lock - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Kick - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Front Kick - B Chop - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Knee Lift - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Multiple Clothesline - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Shoulder Back Toss - A (Tap) Body Press Drop - A (Hold) (Strong) Powerslam - A (Tap) Spinebuster - A (Hold) • Running At Opponent Running Shoulder Block - C Down + B Diving Shoulder Block - C Down + A + B Clothesline With Hell - C Down + D-Pad + B Running High Front Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Clothesline - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L s) Val Venis • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Big Dropkick - B (Hold) Overhand Punch - D-Pad + B (Hold) Diving Clothesline - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Rib Breaker - B Double Underhook Suplex - B + Left/Right Suplex - B + Up Russian Leg Sweep - B + Down (Strong) Headlock With Punch - A Running Knee Strike - A + Left/Right T-Bone Suplex - A + Up Small Package - A + Down Manhattan Drop - B DDT - B + Left/Right Stall Suplex - B + Up Powerbomb Pin - B + Down (Special) Fisherman Suplex - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Pendulum Back Breaker - B (Strong) School Boy Rollup - A German Suplex Pin - B (Special) Blue Thunder Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Grind And Punch - A (Near Head) Single Leg Crab - A (Near Feet) Falling Headbutt - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Hard Elbow Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Chop - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Body Avalanche - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Superplex - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Middle Kick - B (Weak) Back Toss - A (Tap) Scissor Sweep - A (Hold) (Strong) Spine Buster - A (Tap) Powerslam - A (Hold) (Special) Fisherman Suplex - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Jumping High Front Kick - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Body Splash - A/B Money Shot - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Body Tackle - R (hold), B Evasive Roll - R (hold), L t) The Godfather • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick - B (Tap) Low Kick - D-Pad + B (Tap) Standing Clothesline - B (Hold) Hook Punch - D-Pad + B (Hold) Spinning Sidekick - A + B • Front Grapple (Weak) Overhand Punch - A Club To Neck - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Hook Kick - B + Left/Right Suplex - B + Up Falling Powerslam - B + Down (Strong) Headlock With Punch - A Spinning Neck Breaker - A + Left/Right Snake Eyes - A + Up Backslide Pin - A + Down Mahattan Drop - B Standing Clothesline - B + Left/Right Stall Suplex - B + Up Front Powerslam - B + Down (Special) Pimp Drop - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Abdominal Stretch - B (Strong) School Boy Rollup - A Atomic Drop - B (Special) Reverse Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Wishbone - A (Near Feet) Jumping Leg Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Body Avalanche - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B Ho Train - Analogue Stick (Tap), C Down + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Superplex - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Shoulder Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Manhattan Drop - A (Tap) Powerslam - A (Hold) (Special) Pimp Drop - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Diving Shoulder Block - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L u) Jeff Jarrett • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick - B (Tap) Low Kick - D-Pad + B (Tap) Flipping Dropkick - B (Hold) Uppercut - D-Pad + B (Hold) Spinning Sidekick - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Spinning Neck Breaker - B + Left/Right Suplex - B + Up Jaw Breaker - B + Down (Strong) Russian Leg Sweep - A Fallaway Slam - A + Left/Right Back Body Flip - A + Up Backslide Pin - A + Down DDT - B Standing Clothesline - B + Left/Right Stall Suplex - B + Up Double Underhook DDT - B + Down (Special) Front Face Buster - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Sleeper Hold - B (Strong) School Boy Rollup - A Abdominal Stretch - B (Special) German Suplex Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Jumping Punch - B (Face Down) Sitting Reverse Armbar - A (Near Head) Indian Deathlock - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A Top Rope Eye Rake - B (Front, Strong) Foot Choke - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Monkey Toss - A (Tap) Spine Buster - A (Hold) (Strong) Sleeper Hold - A (Tap) Powerslam - A (Hold) (Special) Front Face Buster - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Cross Body Block - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Flying Body Press - A/B (Special) (On Mat) Back Elbow Drop - A/B Body Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L v) D'Lo Brown • Standing Slap - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Standing Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Flipping Dropkick - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Fallaway Slam - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Mahattan Drop - B DDT - B + Left/Right Sambo Suplex - B + Up Running Powerbomb Pin - B + Down (Special) Sky High - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Sideslam - B (Strong) School Boy Rollup - A Pendulum Back Breaker - B (Special) German Suplex Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Texas Cloverleaf - A (Near Feet) D'Lo Leg Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Knee Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Body Avalanche - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Superplex - A Frankensteiner - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Middle Kick - B (Weak) Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Powerslam - A (Tap) Tilt-a-whirl Sideslam - A (Hold) (Special) Sky High - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Cross Body Block - C Down + A + B Jumping Calf Kick - C Down + D-Pad + B Jumping Back Elbow Attack - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Missile Dropkick - A/B Flying Body Press - A/B (Special) (On Mat) Moonsault Splash - A/B The Low Down - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Jumping Wheel Kick - R (hold), B Evasive Roll - R (hold), L w) Mark Henry • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Three Point Stance Charge - B (Hold) Overhand Punch - D-Pad + B (Hold) Standing Clothesline - A + B • Front Grapple (Weak) Club To Neck - A Knee Lift - A + Left/Right Double Axe Handle - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Suplex - B + Up Falling Powerslam - B + Down (Strong) Russian Leg Sweep - A Gordbuster - A + Left/Right Body Press Slam - A + Up Small Package - A + Down DDT - B Standing Clothesline - B + Left/Right Stall Suplex - B + Up Front Powerslam - B + Down (Special) Bearhug - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Sideslam - A Atomic Drop - B (Special) Full Nelson Slam - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Death From Above - B (Face Down) Rear Naked Choke - A (Near Head) Single Leg Crab - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Body Avalanche - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Foot Choke - A Big Thump - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Back Toss - A (Tap) Body Press Slam - A (Hold) (Strong) Powerslam - A (Tap) Tilt-a-whirl Sideslam - A (Hold) (Special) Bearhug - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Diving Shoulder Block - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (Special) (On Mat) Body Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L x) Edge • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Flipping Dropkick - A + B • Front Grapple (Weak) Elbow Strike - A Knee Lift - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Sambo Suplex - A + Left/Right Belly To Belly Suplex - A + Up Small Package - A + Down Swinging DDT - B Climb Up Wheel Kick - B + Left/Right Hurracanrana Pin - B + Up Northern Lights Suplex - B + Down (Special) Downward Spiral - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Face Crusher - B (Strong) School Boy Rollup - A Full Nelson Slam - B (Special) Electric Chair Drop - Analogue Stick (Tap) • Opponent On Mat (Face Up) Choke Hold - A (Near Head) Side Leg Lock - A (Near Feet) Elbow Drop - B (Face Down) Rear Naked Choke - A (Near Head) Single Leg Crab - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Jumping Body Splash - D-Pad + C Down + B Edge Spear - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A High Kick - B (Front, Strong) Tornado DDT - A Frankensteiner - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Monkey Toss - A (Tap) Hurracanrana - A (Hold) (Strong) Powerslam - A (Tap) Headscissor Takedown - A (Hold) (Special) Downward Spiral - Analogue Stick (Tap) • Running At Opponent Cross Body Block - C Down + B Running Spin Wheel Kick - C Down + A + B Jumping Calf Kick - C Down + D-Pad + B Edge Spear - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Missile Dropkick - A/B Flying Body Press - A/B (Special) (On Mat) Diving Headbutt - A/B Frog Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Jumping Wheel Kick - R (hold), B Evasive Roll - R (hold), L y) Christian • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Flipping Dropkick - A + B • Front Grapple (Weak) Elbow Strike - A Arm Drag - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Shoulder Thrusts - A Sambo Suplex - A + Left/Right Belly To Belly Suplex - A + Up Small Package - A + Down DDT - B Climb Up Wheel Kick - B + Left/Right Hurracanrana Pin - B + Up Northern Lights Suplex - B + Down (Special) Powerbomb Pin - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Pendulum Back Breaker - B (Strong) School Boy Rollup - A Diving Reverse DDT - B (Special) The Impaler - Analogue Stick (Tap) • Opponent On Mat (Face Up) Choke Hold - A (Near Head) Side Leg Lock - A (Near Feet) Jumping Double Knee Drop - B (Face Down) Rear Naked Choke - A (Near Head) Single Leg Crab - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Jumping Body Splash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A High Kick - B (Front, Strong) Tornado DDT - A Frankensteiner - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Monkey Toss - A (Tap) Hurracanrana - A (Hold) (Strong) Powerslam - A (Tap) Headscissor Takedown - A (Hold) (Special) Powerbomb Pin - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Jumping Elbow Smash - C Down + A + B Running Spin Wheel Kick - C Down + D-Pad + B Jumping Calf Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Missile Dropkick - A/B Flying Body Press - A/B (Special) (On Mat) Frog Splash - A/B Elbow Drop - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Jumping Wheel Kick - R (hold), B Evasive Roll - R (hold), L z) Gangrel • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Standing Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Shuffle Sidekick - A + B • Front Grapple (Weak) Eye Rake - A Snapmare - A + Left/Right Overhand Punch - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Stall Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Double Arm Belly To Belly Suplex - A + Left/Right Snake Eyes - A + Up Small Package - A + Down DDT - B Giant Headbutt - B + Left/Right Thrusting Shoulder Breaker - B + Up Double Arm Flip Suplex Pin - B + Down (Special) Implant DDT - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) School Boy Rollup - A Bulldog - B (Special) Tiger Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Elbow Drop - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Superplex - A Tornado DDT - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Back Toss - A (Tap) Scissor Sweep - A (Hold) (Strong) Body Press Drop - A (Tap) Powerslam - A (Hold) (Special) Implant DDT - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Running Spin Wheel Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Body Press - A/B (On Mat) Diving Headbutt - A/B Frog Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L aa) Jeff Hardy • Standing Elbow Strike - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) High Spinning Wheel Kick - A + B • Front Grapple (Weak) Elbow Strike - A Snapmare - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Swinging Neckbreaker - B + Left/Right Snap Suplex - B + Up Jawbreaker - B + Down (Strong) Headlock With Punch - A Northern Lights Release Suplex - A + Left/Right Hopping Sunset Flip Pin - A + Up Small Package - A + Down Tiger Leg Sweep - B Climb Up Wheel Kick - B + Left/Right Hurracanranna Pin - B + Up Northern Lights Suplex Pin - B + Down (Special) Twist Of Fate - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Jumping HH Pin - A Face Crusher - B (Special) Spinning Hurracanrana Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Backflip Splash - B (Face Down) Mahistrol Cradle - A (Near Head) Knee Stomp - A (Near Feet) Flip Splash - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Spinning Wheel Kick - D-Pad + C Down + B High Flipping Dropkick - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Frankensteiner - A Tornado DDT - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Scissor Sweep - A (Tap) Backtoss - A (Hold) (Strong) Hurracanrana - A (Tap) Tilt-a-Whirl Sideslam - A (Hold) (Special) Twist Of Fate - Analogue Stick (Tap) • Running At Opponent Running Shoulderblock - C Down + B Running Back Elbow Smash - C Down + A + B Running Spinning Wheel Kick - C Down + D-Pad + B High Flipping Dropkick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Long Flipping Attack - A/B (On Mat) Body Splash - A/B 450 Splash - A/B(Special) • Defensive Pose Strike (hold R as you rise from the mat) Jumping Wheel Kick - R (hold), B Evasive Roll - R (hold), L bb) Matt Hardy • Standing Elbow Strike - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Flipping Dropkick - A + B • Front Grapple (Weak) Elbow Strike - A Snapmare - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Swinging Neckbreaker - B + Left/Right Suplex - B + Up Falling Powerslam - B + Down (Strong) Headlock With Punch - A Northern Lights Release Suplex - A + Left/Right Hopping Sunset Flip Pin - A + Up Small Package - A + Down Tiger Leg Sweep - B Climb Up Wheel Kick - B + Left/Right Cross Powerbomb Pin - B + Up Northern Lights Suplex Pin - B + Down (Special) Twist Of Fate - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Jumping HH Pin - A Face Crusher - B (Special) Spinning Hurracanrana Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Jumping Punch - B (Face Down) Mahistrol Cradle - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Spinning Wheel Kick - D-Pad + C Down + B High Flipping Dropkick - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Frankensteiner - A Tornado DDT - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Scissor Sweep - A (Tap) Back Toss - A (Hold) (Strong) Hurracanrana - A (Tap) Tilt-a-Whirl Sideslam - A (Hold) (Special) Twist Of Fate - Analogue Stick (Tap) • Running At Opponent Running Shoulderblock - C Down + B Running Back Elbow Smash - C Down + A + B Running Spinning Wheel Kick - C Down + D-Pad + B High Flipping Dropkick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Missle Dropkick - A/B Diving Spinning Wheel Kick - A/B (Special) (On Mat) Guillotine Leg Drop - A/B 450 Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Jumping Wheel Kick - R (hold), B Evasive Roll - R (hold), L cc) Al Snow • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Dropkick To Knee - B (Hold) Uppercut - D-Pad + B (Hold) Shuffle Sidekick - A + B • Front Grapple (Weak) Double Axe Handle - A Knee Lift - A + Left/Right Overhand Punch - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Shoulder Thrusts - A + Left/Right Back Body Flip - A + Up Backslide Pin - A + Down Manhattan Drop - B Snow Trapping Headbutts - B + Left/Right Stall Suplex - B + Up Snap Powerbomb - B + Down (Special) Snowplow - Analogue Stick (Tap) • Rear Grapple (Weak) Back drop - A Atomic drop - B (Strong) School Boy Rollup - A Release German Suplex - B (Special) German Suplex Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted position punching - A (Near Head) Knee Smash - A (Near Feet) Stomp - B (Face Down) Mahistrol Cradle - A (Near Head) Single Crab - A (Near Feet) Elbow Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Jumping Back Elbow Attack - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A Eye Rakes on Ropes - B (Front, Strong) Superplex - A Frankensteiner - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Shoulder Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Tilt-a-Whirl Back Breaker - A (Tap) Powerslam - A (Hold) (Special) Snowplow - Analogue Stick (Tap) • Running At Opponent Running Shoulderblock - C Down + B Body Attack - C Down + A + B Running Clothesline - C Down + D-Pad + B Running Elbow Attack - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Body Press - A/B Flying Body Press - A/B (Special) (On Mat) Guillotine Leg Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Mini Spinning Heel Kick - R (hold), B Evasive Roll - R (hold), L dd) Hardcore Holly • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Flipping Dropkick - B (Hold) Overhand Punch - D-Pad + B (Hold) Dropkick to Knee - A + B • Front Grapple (Weak) Overhand Grapple - A Snapmare - A + Left/Right Club to Neck - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock with Punch - A Shoulder Thrusts - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Manhatten Drop - B Powerslam - B + Left/Right Thrusting Shoulderbreaker - B + Up Double Underhook Suplex - B + Down (Special) Hollycaust - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) School Boy Rollup - A German Suplex Pin - B (Special) Pump Handle Slam - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Position Punching - A (Near Head) Knee Smash - A (Near Feet) Stomp - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Knee Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B High Flipping Dropkick - D-Pad + C Down + A + B (Front, Weak) Eye Rake on Ropes - A 10 Punch - B (Front, Strong) Foot Choke - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Shoulder Backtoss - A (Tap) Monkey Toss - A (Hold) (Strong) Manhattan Drop - A (Tap) Spinebuster - A (Hold) (Special) Hollycaust - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B High Flipping Dropkick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Double Axe Handle - A/B (Special) (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Mini Spinning Heel Kick - R (hold), B Evasive Roll - R (hold), L ee) Droz • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Spinning Punch - A + B • Front Grapple (Weak) Overhand Punch - A Eye Rake - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Hip Toss - A + Left/Right Back Body Flip - A + Up Small Package - A + Down DDT - B Giant Headbutt - B + Left/Right Stall Suplex - B + Up Powerbomb Pin - B + Down (Special) New Jersey Naptime - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Bulldog - B (Strong) School Boy Rollup - A Abdominal Stretch - B (Special) Reverse Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Headbutt To Groin - A (Near Feet) High Jumping Elbow - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Front Kick - B Chop - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A 10 Punch - B (Front, Strong) Superplex - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Shoulder Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Powerslam - A (Tap) Sleeper Hold - A (Hold) (Special) New Jersey Naptime - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Diving Shoulder Block - C Down + A + B Jumping Back Elbow Attack - C Down + D-Pad + B Diving Spinning Lariat - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Shoulder Block - A/B (On Mat) Back Elbow Drop - A/B Body Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Rising Clothesline - R (hold), B Evasive Roll - R (hold), L ff) Prince Albert • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Samoan Throat Chop - B (Hold) Standing Clothesline - D-Pad + B (Hold) Jumping Front Kick - A + B • Front Grapple (Weak) Overhand Punch - A Club To Neck - A + Left/Right Strong Headbutt - A + Up Scoop Slam - A + Down Headlock Takedown - B Double Arm Suplex - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Russian Leg Sweep - A + Left/Right Fireman Carry/Pancake - A + Up Jaw Breaker - A + Down Manhattan Drop - B Thrusting Shoulder Breaker - B + Left/Right Double Handed Lifting Chokehold - B + Up Powerslam - B + Down (Special) Body Press Slam - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Back Rake - B (Strong) Abdominal Stretch - A Sideslam - B (Special) Release German Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Foot Choke - A Multiple Clothesline - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Back Toss - A (Tap) Powerslam - A (Hold) (Strong) Mountain Bomb - A (Tap) Double Handed Choke Lift - A (Hold) (Special) Body Press Slam - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Kitchen Sink - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L gg) Steve Blackman • Standing Elbow Strike - B (Tap) Chop - D-Pad + B (Tap) Middle Kick - B (Tap) Spinning Crescent Kick - D-Pad + B (Tap) Dropkick - B (Hold) Overhand Punch - D-Pad + B (Hold) Axe Kick - A + B • Front Grapple (Weak) Club To Neck - A Chop - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Double Arm Suplex - B + Left/Right Snap Suplex - B + Up Alternating Knee Strikes - B + Down (Strong) Rib Breaker - A Belly To Back Suplex - A + Left/Right Back Body Flip - A + Up Northern Lights Suplex - A + Down Manhattan Drop - B Arm Wrench/Hook Kick - B + Left/Right Stall Suplex - B + Up Arm Dragon Screw - B + Down (Special) Guillotine Choke - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Pendulum Back Breaker - B (Strong) Sideslam - A German Suplex Pin - B (Special) Abdominal Stretch Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Side Leg Lock - A (Near Feet) Quick Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Single Leg Crab - A (Near Feet) Falling Headbutt - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Middle Kick - B Chop - D-Pad + B Running Clothesline - D-Pad + C Down + B Jumping Karate Kick - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A High Punch - B (Front, Strong) Foot Choke - A Multiple Clothesline - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Kick Middle - B (Weak) Scissor Sweep - A (Tap) Monkey Toss - A (Hold) (Strong) Powerslam - A (Tap) Belly To Belly Suplex - A (Hold) (Special) Guillotine Choke - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Jumping Back Elbow Attack - C Down + A + B Diving Shoulder Block - C Down + D-Pad + B Jumping Karate Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Missile Dropkick - A/B (Special) (On Mat) Knee Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Sweep - R (hold), B Evasive Roll - R (hold), L hh) Thrasher • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Flipping Dropkick - B (Hold) Overhand Punch - D-Pad + B (Hold) Jumping Roundhouse Dropkick - A + B • Front Grapple (Weak) Overhand Punch - A Club To Neck - A + Left/Right Strong Headbutt - A + Up Snapmare - A + Down Arm Wrench/Elbow Smash - B Tiger Scissors - B + Left/Right Suplex - B + Up Jaw Breaker - B + Down (Strong) Headlock With Punch - A Russian Leg Sweep - A + Left/Right Hopping Rolling Clutch Pin - A + Up Small Package - A + Down Manhattan Drop - B Thrusting Shoulder Breaker - B + Left/Right Hurracanrana Pin - B + Up Powerbomb Pin - B + Down (Special) Jump Swinging DDT - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) School Boy Rollup - A Jumping Heel Kick - B (Special) Rolling Clutch Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Jumping Leg Drop - B (Face Down) Mahistrol Cradle - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Thump - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Frankensteiner - A High Kick - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Back Toss - A (Tap) Body Press Drop - A (Hold) (Strong) Headscissor Takedown - A (Tap) Hurracanrana - A (Hold) (Special) Jump Swinging DDT - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Diving Shoulder Block - C Down + A + B Thump - C Down + D-Pad + B High Flipping Dropkick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Clothesline - A/B Thump - A/B (Special) (On Mat) Mosh Pit - A/B Frog Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) High Flipping Dropkick - R (hold), B Evasive Roll - R (hold), L ii) Chaz • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Flipping Dropkick - B (Hold) Overhand Punch - D-Pad + B (Hold) Jumping Roundhouse Dropkick - A + B • Front Grapple (Weak) Overhand Punch - A Club To Neck - A + Left/Right Strong Headbutt - A + Up Snapmare - A + Down Arm Wrench/Elbow Smash - B Tiger Scissors - B + Left/Right Suplex - B + Up Jaw Breaker - B + Down (Strong) Headlock With Punch - A Russian Leg Sweep - A + Left/Right Hopping Rolling Clutch Pin - A + Up Small Package - A + Down Manhattan Drop - B Thrusting Shoulder Breaker - B + Left/Right Hurracanrana Pin - B + Up Powerbomb Pin - B + Down (Special) Jump Swinging DDT - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) School Boy Rollup - A Jumping Heel Kick - B (Special) Reverse DVD - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Jumping Leg Drop - B (Face Down) Mahistrol Cradle - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Thump - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Frankensteiner - A High Kick - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Back Toss - A (Tap) Body Press Drop - A (Hold) (Strong) Headscissor Takedown - A (Tap) Hurracanrana - A (Hold) (Special) Jump Swinging DDT - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Diving Shoulder Block - C Down + A + B Thump - C Down + D-Pad + B High Flipping Dropkick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Clothesline - A/B Thump - A/B (Special) (On Mat) Mosh Pit - A/B Frog Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) High Flipping Dropkick - R (hold), B Evasive Roll - R (hold), L jj) Mideon • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Standing Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Spinning Punch - A + B • Front Grapple (Weak) Eye Rake - A Strong Headbutt - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Spinning Neck Breaker - B + Left/Right Suplex - B + Up Jaw Breaker - B + Down (Strong) Headlock With Punch - A Back Body Flip - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Manhattan Drop - B Thrusting Shoulder Breaker - B + Left/Right Stall Suplex - B + Up Piledriver - B + Down (Special) Eye Opener - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Bulldog - B (Strong) School Boy Rollup - A Abdominal Stretch - B (Special) Reverse Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Choke Hold - A (Near Head) Headbutt To Groin - A (Near Feet) Traditional Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Single Leg Crab - A (Near Feet) Knee Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Foot Choke - A Knee Strikes - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Middle Kick - B (Weak) Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Sleeper Hold - A (Tap) Abdominal Stretch - A (Hold) (Special) Eye Opener - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Diving Shoulder Block - C Down + D-Pad + B Running Spin Wheel Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Body Tackle - R (hold), B Evasive Roll - R (hold), L kk) Viscera • Standing Hook Punch - B (Tap) Slap - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Standing Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Mongolian Chop - A + B • Front Grapple (Weak) Strong Headbutt - A Headlock With Punch - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Headlock Takedown - B Shoulder Thrusts - B + Left/Right Drop Suplex - B + Up Falling Powerslam - B + Down (Strong) Headlock With Punch - A Belly To Back Suplex - A + Left/Right Snake Eyes - A + Up Powerslam - A + Down Giant Headbutt - B Strong Sambo Suplex - B + Left/Right Double Handed Lifting Chokehold - B + Up Choke Takedown - B + Down (Special) Bearhug - Analogue Stick (Tap) • Rear Grapple (Weak) Sideslam - A Forearm Smash - B (Strong) Surfboard Stretch - A Atomic Drop - B (Special) Rear Side Slam - Analogue Stick (Tap) • Opponent On Mat (Face Up) Choke Hold - A (Near Head) Knee Smash - A (Near Feet) Big Splash - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Big Splash - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Running Body Avalanche - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A Top Rope Eye Rake - B (Front, Strong) Foot Choke - A Big Thump - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Back Toss - A (Tap) Body Press Drop - A (Hold) (Strong) Samoan Drop - A (Tap) Double Handed Lifting Chokehold - A (Hold) (Special) Bearhug - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Body Avalanche - C Down + D-Pad + B Rolling Wheel Kick - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Body Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Body Tackle - R (hold), B Evasive Roll - R (hold), L ll) The Blue Meanie • Standing Slap - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Jumping Front Dropkick - B (Hold) Overhand Punch - D-Pad + B (Hold) Spinning Punch - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Headbutt - A + Up Scoop Slam - A + Down Headlock Takedown - B Falling Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Shoulder Thrusts - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Manhattan Drop - B Giant Headbutt - B + Left/Right Thrusting Shoulder Breaker - B + Up Falling Powerslam - B + Down (Special) Evenflow DDT - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Multiple Headbutts - B (Strong) School Boy Rollup - A Atomic Drop - B (Special) Rolling Clutch Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Face Stretch - A (Near Head) Knee Smash - A (Near Feet) Elbow Drop - B (Face Down) Mahistrol Cradle - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Body Avalanche - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Foot Choke - A Tornado DDT - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Back Body Flip - A (Tap) Spine Buster - A (Hold) (Special) Evenflow DDT - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Kitchen Sink - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Front Dropkick - A/B (Special) (On Mat) Back Elbow Drop - A/B Meaniesault - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L mm) Meat • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Dropkick To Knee - B (Hold) Overhand Punch - D-Pad + B (Hold) Diving Clothesline - A + B • Front Grapple (Weak) Overhand Punch - A Club To Neck - A + Left/Right Strong Headbutt - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Tiger Scissors - B + Left/Right Suplex - B + Up Jaw Breaker - B + Down (Strong) Headlock With Punch - A Russian Leg Sweep - A + Left/Right Hopping Rolling Clutch Pin - A + Up Small Package - A + Down Manhattan Drop - B Thrusting Shoulder Breaker - B + Left/Right Hurracanrana Pin - B + Up Powerbomb Pin - B + Down (Special) Jump Swinging DDT - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) School Boy Rollup - A Sleeper Hold - B (Special) Meat Grinder - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Jumping Leg Drop - B (Face Down) Mahistrol Cradle - A (Near Head) Knee Stomp - A (Near Feet) Elbow Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Thump - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Frankensteiner - A High Kick - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Back Toss - A (Tap) Body Press Drop - A (Hold) (Strong) Powerslam - A (Tap) Hurracanrana - A (Hold) (Special) Jump Swinging DDT - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Diving Shoulder Block - C Down + A + B Yakuza Kick - C Down + D-Pad + B Jumping Back Elbow Attack - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Body Press - A/B (On Mat) Guillotine Leg Drop - A/B Frog Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) High Flipping Dropkick - R (hold), B Evasive Roll - R (hold), L nn) 'Too Sexy' Brian Christopher • Standing Elbow Strike - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Dropkick To Knee - A + B • Front Grapple (Weak) Club To Neck - A Snapmare - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Falling Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Shoulder Thrusts - A + Left/Right Snake Eyes - A + Up Small Package - A + Down Manhattan Drop - B Climb Up Wheel Kick - B + Left/Right Brain Buster - B + Up Snap Powerbomb - B + Down (Special) Fisherman DDT - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Back Rake - B (Strong) School Boy Rollup - A Jumping Heel Kick - B (Special) German Suplex Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Knee Smash - A (Near Feet) Traditional Elbow Drop - B (Face Down) Mahistrol Cradle - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B High Flipping Dropkick - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Superplex - A High Kick - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Shoulder Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Scissor Sweep - A (Tap) Headscissor Takedown - A (Hold) (Special) Fisherman DDT - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B High Flipping Dropkick - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Missile Dropkick - A/B (On Mat) Big Splash - A/B • Defensive Pose Strike (hold R as you rise from the mat) High Flipping Dropkick - R (hold), B Evasive Roll - R (hold), L oo) Scott 'Too Hot' Taylor • Standing Elbow Strike - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Diving Clothesline - B (Hold) Overhand Punch - D-Pad + B (Hold) Spinning Sidekick - A + B • Front Grapple (Weak) Slap - A Snapmare - A + Left/Right Elbow To Back Of Head - A + Up Scoop Slam - A + Down Arm Wrench/Elbow Smash - B Falling Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Double Arm Belly To Belly Suplex - A + Left/Right Snake Eyes - A + Up Backslide Pin - A + Down DDT - B Climb Up Wheel Kick - B + Left/Right Manhattan Drop - B + Up Japanese Powerbomb Pin - B + Down (Special) Double Arm Suplex Pin - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Back Rake - B (Strong) School Boy Rollup - A Pump Handle Suplex - B (Special) Reverse Suplex - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Headbutt To Groin - A (Near Feet) Traditional Elbow Drop - B (Face Down) Mahistrol Cradle - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B High Flipping Dropkick - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Superplex - A High Kick - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent High Flipping Dropkick - B (Weak) Shoulder Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Scissor Sweep - A (Tap) Headscissor Takedown - A (Hold) (Special) Double Arm Powerbomb Pin - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B High Flipping Dropkick - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Missile Dropkick - A/B (Special) (On Mat) Tennessee Jam - A/B • Defensive Pose Strike (hold R as you rise from the mat) High Flipping Dropkick - R (hold), B Evasive Roll - R (hold), L pp) Chyna • Standing Woman's Slap - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Spinning Elbow - B (Hold) Overhand Punch - D-Pad + B (Hold) Chyna Low Blow - A + B • Front Grapple (Weak) Elbow Strike - A Elbow Strike - A + Left/Right Elbow Strike - A + Up Elbow Strike - A + Down Headlock With Punch - B Headlock With Punch - B + Left/Right Headlock With Punch - B + Up Headlock With Punch - B + Down (Strong) Powerslam - A Powerslam - A + Left/Right Powerslam - A + Up Powerslam - A + Down DDT - B DDT - B + Left/Right DDT - B + Up DDT - B + Down (Special) The Pedigree - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Reverse DDT - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Headbutt To Groin - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Tumbling Body Press - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Special) Frankensteiner - Analogue Stick (Tap) (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) (Special) The Pedigree - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Clothesline - C Down + D-Pad + B Running Clothesline - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B Missile Dropkick - A/B (Special) (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L qq) Debra • Standing Woman's Slap - B (Tap) Woman's Slap - D-Pad + B (Tap) Low Kick - B (Tap) Low Kick - D-Pad + B (Tap) PMS Left Slap - B (Hold) PMS Right Slap - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Club To Neck - A Club To Neck - A + Left/Right Club To Neck - A + Up Club To Neck - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Suplex - B Suplex - B + Left/Right Suplex - B + Up Suplex - B + Down (Special) Jarrett Face Buster - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Stomp - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Woman's Running Push Attack - D-Pad + C Down + B Woman's Running Push Attack - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Woman's Running Push Attack - C Down + B Woman's Running Push Attack - C Down + A + B Woman's Running Push Attack - C Down + D-Pad + B Woman's Running Push Attack - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L rr) Jacqueline • Standing Woman's Slap - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) PMS Left Slap - B (Hold) PMS Right Slap - D-Pad + B (Hold) Flipping Dropkick - A + B • Front Grapple (Weak) Elbow Strike - A Elbow Strike - A + Left/Right Elbow Strike - A + Up Elbow Strike - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Suplex - B Suplex - B + Left/Right Suplex - B + Up Suplex - B + Down (Special) TKO - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Stomp - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Woman's Running Push Attack - D-Pad + C Down + B Running Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Woman's Running Push Attack - C Down + B Woman's Running Push Attack - C Down + A + B Body Attack - C Down + D-Pad + B Body Attack - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Body Press - A/B Missile Dropkick - A/B (Special) (On Mat) Double Stomp - A/B Body Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L ss) Terri Runnels • Standing Woman's Slap - B (Tap) Woman's Slap - D-Pad + B (Tap) Low Kick - B (Tap) Low Kick - D-Pad + B (Tap) PMS Left Slap - B (Hold) PMS Right Slap - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Club To Neck - A Club To Neck - A + Left/Right Club To Neck - A + Up Club To Neck - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Suplex - B Suplex - B + Left/Right Suplex - B + Up Suplex - B + Down (Special) Pulling Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Stomp - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Woman's Running Push Attack - D-Pad + C Down + B Woman's Running Push Attack - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Woman's Running Push Attack - C Down + B Woman's Running Push Attack - C Down + A + B Woman's Running Push Attack - C Down + D-Pad + B Woman's Running Push Attack - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L tt) Tori • Standing Woman's Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick - B (Tap) Middle Kick - D-Pad + B (Tap) PMS Left Slap - B (Hold) PMS Right Slap - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Elbow Strike - A Elbow Strike - A + Left/Right Elbow Strike - A + Up Elbow Strike - A + Down Snap Suplex - B Snap Suplex - B + Left/Right Snap Suplex - B + Up Snap Suplex - B + Down (Strong) Backslide Pin - A Backslide Pin - A + Left/Right Backslide Pin - A + Up Backslide Pin - A + Down DDT - B DDT - B + Left/Right DDT - B + Up DDT - B + Down (Special) Pulling Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Stomp - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Middle Kick - D-Pad + B Woman's Running Push Attack - D-Pad + C Down + B Body Attack - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Shoulder Thrusts - A Shoulder Thrusts - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) (Strong) Powerslam - A (Tap) Powerslam - A (Hold) • Running At Opponent Woman's Running Push Attack - C Down + B Woman's Running Push Attack - C Down + A + B Body Attack - C Down + D-Pad + B Body Attack - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Body Press - A/B (On Mat) Double Stomp - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L uu) Ivory • Standing Woman's Slap - B (Tap) Woman's Slap - D-Pad + B (Tap) Front Kick - B (Tap) Front Kick - D-Pad + B (Tap) PMS Left Slap - B (Hold) PMS Right Slap - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Snapmare - A Snapmare - A + Left/Right Snapmare - A + Up Snapmare - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Stall Suplex - B Stall Suplex - B + Left/Right Stall Suplex - B + Up Stall Suplex - B + Down (Special) Giant Swing - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Jumping Leg Drop - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Woman's Running Push Attack - D-Pad + C Down + B Running Back Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Shoulder Thrusts - A Shoulder Thrusts - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Woman's Running Push Attack - C Down + B Woman's Running Push Attack - C Down + A + B Body Attack - C Down + D-Pad + B Body Attack - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Flying Body Press - A/B (On Mat) Double Stomp - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L vv) Pat Patterson • Standing Elbow Strike - B (Tap) Slap - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Overhand Punch - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Scoop Slam - A Scoop Slam - A + Left/Right Scoop Slam - A + Up Scoop Slam - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Stall Suplex - B Stall Suplex - B + Left/Right Stall Suplex - B + Up Stall Suplex - B + Down (Special) Pulling Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Atomic Drop - A Shin Breaker - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Back Elbow Smash - C Down + D-Pad + B Running Back Elbow Smash - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L ww) Gerald Brisco • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Overhand Punch - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Scoop Slam - A Scoop Slam - A + Left/Right Scoop Slam - A + Up Scoop Slam - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Stall Suplex - B Stall Suplex - B + Left/Right Stall Suplex - B + Up Stall Suplex - B + Down (Special) Pulling Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Atomic Drop - A Shin Breaker - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Back Elbow Smash - C Down + D-Pad + B Running Back Elbow Smash - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L xx) Michael Hayes • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Overhand Punch - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Scoop Slam - A Scoop Slam - A + Left/Right Scoop Slam - A + Up Scoop Slam - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Stall Suplex - B Stall Suplex - B + Left/Right Stall Suplex - B + Up Stall Suplex - B + Down (Special) Pulling Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Atomic Drop - A Shin Breaker - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Back Elbow Smash - C Down + D-Pad + B Running Back Elbow Smash - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L SECRET WRESTLERS yy) 'Heartbreak Kid' Shawn Michaels • Standing Chop - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick - B (Tap) Spinning Crescent Kick - D-Pad + B (Tap) Snap Jab - B (Hold) Quick Jab - D-Pad + B (Hold) Cheap Shot To Throat - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Double Axe Handle - A + Up Scoop Slam - A + Down Headlock Takedown - B Arm Wrench/Elbow Smash - B + Left/Right Snap Suplex - B + Up Jaw Breaker - B + Down (Strong) Headlock With Punch - A Swinging Neck Breaker - A + Left/Right Snake Eyes - A + Up Small Package - A + Down DDT - B Manhattan Drop - B + Left/Right Stall Suplex - B + Up Jumping Piledriver - B + Down (Special) Sweet Chin Music - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) School Boy Rollup - A Sleeper Hold - B (Special) Rolling Clutch Pin - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Traditional Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Single Leg Crab - A (Near Feet) Angry Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Chop - B Middle Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B High Flipping Dropkick - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Superplex - A High Kick - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Back Elbow - B (Weak) Back Toss - A (Tap) Monkey Toss - A (Hold) (Strong) Hurracanrana Pin - A (Tap) Sleeper Hold - A (Hold) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Jumping Elbow Smash - C Down + D-Pad + B Jumping Back Elbow Attack - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Missile Dropkick - A/B Diving Moonsault - A/B (Special) (On Mat) Elbow Strike - A/B Body Splash - A/B (Special) • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L zz) Jerry 'The King' Lawler • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Overhand Punch - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Scoop Slam - A Scoop Slam - A + Left/Right Scoop Slam - A + Up Scoop Slam - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Stall Suplex - B Stall Suplex - B + Left/Right Stall Suplex - B + Up Stall Suplex - B + Down (Special) Pulling Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Atomic Drop - A Shin Breaker - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Back Elbow Smash - C Down + D-Pad + B Running Back Elbow Smash - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L aaa) Jim Ross • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Overhand Punch - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Overhand Punch - A Overhand Punch - A + Left/Right Overhand Punch - A + Up Overhand Punch - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Suplex - B Suplex - B + Left/Right Suplex - B + Up Suplex - B + Down (Special) Pulling Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Superplex - A Superplex - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Back Elbow Smash - C Down + D-Pad + B Running Back Elbow Smash - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L bbb) Stephanie McMahon • Standing Woman's Slap - B (Tap) Woman's Slap - D-Pad + B (Tap) Low Kick - B (Tap) Low Kick - D-Pad + B (Tap) PMS Left Slap - B (Hold) PMS Right Slap - D-Pad + B (Hold) Spinning Elbow - A + B • Front Grapple (Weak) Club To Neck - A Club To Neck - A + Left/Right Club To Neck - A + Up Club To Neck - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Suplex - B Suplex - B + Left/Right Suplex - B + Up Suplex - B + Down (Special) Mac Stunner - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Pump Handle Slam - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Stomp - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Front Kick - B Front Kick - D-Pad + B Woman's Running Push Attack - D-Pad + C Down + B Running Elbow Smash - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Shoulder Thrusts - A Shoulder Thrusts - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Woman's Running Push Attack - C Down + B Woman's Running Push Attack - C Down + A + B Running Elbow Smash - C Down + D-Pad + B Running Elbow Smash - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L ccc) Paul Bearer • Standing Slap - B (Tap) Chop - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Overhand Punch - B (Hold) Overhand Punch - D-Pad + B (Hold) Overhand Punch - A + B • Front Grapple (Weak) Overhand Punch - A Overhand Punch - A + Left/Right Overhand Punch - A + Up Overhand Punch - A + Down Piledriver - B Piledriver - B + Left/Right Piledriver - B + Up Piledriver - B + Down (Strong) Headlock With Punch - A Headlock With Punch - A + Left/Right Headlock With Punch - A + Up Headlock With Punch - A + Down Suplex - B Suplex - B + Left/Right Suplex - B + Up Suplex - B + Down (Special) Pulling Piledriver - Analogue Stick (Tap) • Rear Grapple (Weak) Forearm Smash - A Forearm Smash - B (Strong) Sleeper Hold - A Sleeper Hold - B (Special) Back Rake - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Figure Four Leglock - A (Near Feet) Elbow Drop - B (Face Down) Sitting Reverse Armbar - A (Near Head) Knee Stomp - A (Near Feet) Stomp - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Hammer Blow - B • Opponent In Turnbuckle Chop - B Front Kick - D-Pad + B Running Back Elbow Smash - D-Pad + C Down + B Running Clothesline - D-Pad + C Down + A + B (Front, Weak) Top Rope Eye Rake - A Top Rope Eye Rake - B (Front, Strong) Shoulder Thrusts - A Shoulder Thrusts - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Scissor Sweep - A (Hold) (Strong) Shoulder Back Toss - A (Tap) Shoulder Back Toss - A (Hold) • Running At Opponent Running Shoulder Block - C Down + B Running Shoulder Block - C Down + A + B Running Back Elbow Smash - C Down + D-Pad + B Running Back Elbow Smash - C Down + A + B + D-Pad • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L ddd) Cactus Jack • Standing Hook Punch - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Side Headbutt - B (Hold) Overhand Punch - D-Pad + B (Hold) Diving Clothesline - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Headlock Takedown - B Swinging Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Russian Leg Sweep - A Headlock With Punch - A + Left/Right Snake Eyes - A + Up Small Package - A + Down DDT - B Double Arm DDT - B + Left/Right Falling Front Neck Breaker - B + Up Pulling Piledriver - B + Down (Special) Mandible Claw - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Face Crusher - A Back Rake - B (Special) Shin Breaker - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Single Leg Crab - A (Near Feet) Traditional Elbow Drop - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Jumping Leg Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Punch - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Body Avalanche - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Top Rope Eye Rake - A Foot Choke - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Shoulder Back Toss - A (Hold) (Strong) Abdominal Stretch - A (Tap) Sleeper Hold - A (Hold) (Special) Mandible Claw - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Kitchen Sink - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L eee) Dude Love • Standing Hook Punch - B (Tap) Elbow Strike - D-Pad + B (Tap) Front Kick (Short) - B (Tap) Front Kick (Long) - D-Pad + B (Tap) Side Headbutt - B (Hold) Overhand Punch - D-Pad + B (Hold) Diving Clothesline - A + B • Front Grapple (Weak) Overhand Punch - A Snapmare - A + Left/Right Club To Neck - A + Up Scoop Slam - A + Down Headlock Takedown - B Swinging Neck Breaker - B + Left/Right Suplex - B + Up Piledriver - B + Down (Strong) Russian Leg Sweep - A Headlock With Punch - A + Left/Right Snake Eyes - A + Up Small Package - A + Down DDT - B Double Arm DDT - B + Left/Right Falling Front Neck Breaker - B + Up Pulling Piledriver - B + Down (Special) Mandible Claw - Analogue Stick (Tap) • Rear Grapple (Weak) Back Drop - A Forearm Smash - B (Strong) Face Crusher - A Back Rake - B (Special) Shin Breaker - Analogue Stick (Tap) • Opponent On Mat (Face Up) Mounted Punches - A (Near Head) Single Leg Crab - A (Near Feet) Traditional Elbow Drop - B (Face Down) Rear Naked Choke - A (Near Head) Knee Stomp - A (Near Feet) Jumping Leg Drop - B (Sitting) Sleeper Hold - A Hammer Blow - B (Kneeling) Camel Clutch - A Knee Drop - B • Opponent In Turnbuckle Punch - B Front Kick - D-Pad + B Running Clothesline - D-Pad + C Down + B Running Body Avalanche - D-Pad + C Down + A + B (Front, Weak) Shoulder Thrusts - A 10 Punch - B (Front, Strong) Top Rope Eye Rake - A Foot Choke - B (Back, Weak) Forearm Smash - A/B (Back, Strong) Super Back Drop - A/B • After Irish Whip On Opponent Short Kick - B (Weak) Scissor Sweep - A (Tap) Shoulder Back Toss - A (Hold) (Strong) Abdominal Stretch - A (Tap) Sleeper Hold - A (Hold) (Special) Mandible Claw - Analogue Stick (Tap) • Running At Opponent Running Shoulder Block - C Down + B Running Back Elbow Smash - C Down + A + B Running Clothesline - C Down + D-Pad + B Kitchen Sink - C Down + A + B + D-Pad • On Turnbuckle (High Risk Manoeuvres) (Standing) Double Axe Handle - A/B (On Mat) Back Elbow Drop - A/B • Defensive Pose Strike (hold R as you rise from the mat) Low Blow - R (hold), B Evasive Roll - R (hold), L ----------------------------- 5 - A few little pointer... (Tactics for each match) Getting through the 'Road To Wrestlemania' can be quite a tough challenge, especially in the latter stages... it does go on for over 50 matches after all! That's why I've put up this small section, giving pointers on getting through each of the different types of match that you'll face along the way. If you're having problems getting past something, just check out the relevant section - don't forget to use the 'Win EVERY Match' tip that's listed in the Secrets section below too! • Singles Matches Most of these are relatively easy to win as long as you don't storm in like a bull in a china shop. Start off with some relatively light punches and kicks, then use a series of Weak Grapple moves and turnbuckle stuff to wear the opponent down. If you can knock them to the outside then all the better but DON'T follow them - you'll only run the risk of them reversing a move and getting you counted out. Once you can see them starting to tire (and your Attitude meter is Orange), move onto the Strong Grapple attacks and really start laying into them. As all good professional sports entertainers do, try to finish the opponent off with a nice meaty Special Move and then pin them in style - a hook of the leg or (if you're the Undertaker/Kane) a Darkness Pin looks pretty cool. DON'T try to keep battering them into nothing - end the match quickly and efficiently. If you carry on laying into them, you'll only run the risk of them making a comeback and causing you severe embarrassment! • Tag Team Matches Much like Singles matches, these aren't too bad although the addition of extra people makes things a bit more complicated. Fight as normal and wear down the first opponent a bit, then lay into him and beat him into a pulp. DON'T PIN HIM THOUGH! Instead, let him tag out and bring in the fresh man - now you can use the same tactics to pummel his partner into the mat. Pounding both opponents give them less of a chance to mount a comeback and knock you off when you're going for the pin... Once you think you're ready to end the match, you're going to have to distract the partner on the outside so you can pin the other guy in the ring. The best way to do this is to take the legal opponent and lay into him with a vicious attack to knock him to the floor, then get him in a submission-type move from the mat (every character has at least one). This will make his partner get into the ring to save him, as well as causing your partner to come in also. Once these two start fighting amongst themselves (it really doesn't matter who's winning as long as they're BUSY), you'll be able to take the other guy to one side and finish him off with a quick power move/pin combination. Do it quickly though or the partners will move back to their corners, meaning you'll have to distract him all over again! • Triple Threat Matches One of the hardest types of match to come out on top of, simply because you're practically fighting two people at once! First off, use the main tactic of only getting involved when you have to - jump in for some double-team moves when one character is dazed or severely beaten and use some nice power moves when you can. DON'T go storming in trying to take on both guys at once... you'll only come off worse! Let the two opponents wear each other down and then go in to clear up the mess... The tough part is getting the win - most of the time, you'll be pinning/using a submission move on one guy and the other one will come back and stomp on you to knock you off. To get around this, get up to SPECIAL and then use a Special Move on each character in turn; this will knock them both out long enough for you to get the win (unless your Special is a submission move, in which case you're in trouble!). The only other way is to get one opponent stunned on the outside before clearing up in the ring with the other guy - this is harder but works just as well. Don't forget though to stomp on any opponent who tries to score the win on the other guy; use C Right to make sure your focus is on him and then knock him off quick! ADDITION! Top tip from loads of people - place one person in the Tree Of Woe in the corner and then quickly finish the other off and go for the pin. • Hardcore Matches The only thing that makes these matches 'Hardcore' is that pins count anywhere and there's no countout - other than that, they're just like a regular Singles match. Try to keep the pressure on the opponent and use Weak Grapple moves to wear them down before going for the power moves. Don't be afraid to take the fight to the outside as this appears to cause double damage; grab a weapon where you can but be careful for the opponent stealing it from you! • Cage Matches Although you'll have to fight these occasionally, as a rule virtually all WWF Championship Title matches are Cage matches (although there have been known to be the odd exception). These will usually be quite tough as you'll be fighting the champion and he ain't the champ for nothing! Fight these as you would a regular Singles match, using Weak Grapple moves to wear the opponent down (as well as pressing C Right in a grapple to throw them into the cage wall) before hitting them with power moves. The key here though is not to pin them but to keep them down long enough so you can get over the top of the cage and win. To do this, repeatedly use Taunt when the opponent is down for a long time to build up your Attitude meter and then use power moves to knock them right down. Once you can activate your Special meter, use your Special Move to finish them off (hopefully, it's a hard-hitting move like the Tombstone, Stunner or Showstopper, not a crap submission move!). This will keep them down long enough for you to get up over the cage... Doing this isn't exactly easy though. If your Special meter is still flashing after the Special Move, you'll climb quicker - run over and hit C Up to start climbing, then hold Up on the D-Pad until you reach the top. Once you start climbing on the spot, hold Up until the word 'Tap!' starts flashing and then begin hammering on the B button as quickly as you can (I find that hitting the A and B buttons with my thumbs rapidly works a treat!). This will force you up higher until you're over the top of the cage and down to the floor on the other side. There are problems though. If the computer starts to climb the cage, you might as well start the match all over again - no matter how much you shake the cage (C Right) or try to chase after him, he'll almost always win. DON'T LET THEM EVEN GET CLOSE TO THE CAGE! You can knock them off by climbing up after them and using B to kick but it's risky. Also, don't try climbing the cage until you're SURE that you can make it - if the computer trys to stop you, you'll lose every time! ADDITION! As mentioned in the Triple Threat Matches section, you can also kick the hell out of your opponent until your Attitude Meter is flashing. Then throw them into the turnbuckle and press L to put them in the Tree Of Woe, hit the stick to light 'Special' and then leg it over the cage. Easy! • King Of The Ring Basically a long run of Singles matches in quick succession. You MUST win this if you want to get a WWF Title shot at Summerslam and get Dude Love as a secret character. Wrestle these as normal Singles matches but take care as one of the opponent you face will usually be really tough. Try to avoid moves that are easily reversed until you've really worn each opponent down and then go for the kill - make sure you win ALL the matches or you'll be eliminated from the tournament! • Royal Rumble The ULTIMATE match and possibly the hardest thing to win in the whole world! With four men in the ring virtually all of the time, it's important not to get thrown out of the ring - if you do, you'll be out! You MUST be the winner and successfully be the last man standing in the ring to get a WWF Title shot at Wrestlemania and get HBK as a secret character. There's one rule here that you should stick to at all times - DON'T FIGHT UNLESS YOU HAVE TO. There are three other guys in the ring and they'll almost ALWAYS beat the living crap out of each other. A lot of the time, they'll even eliminate each other for you making your job much easier. While all the action is going on, stay in the corner that is furthest away from the fighting - that way if you do happen to get hit by a stray kick, you'll fall into the turnbuckle rather than through the ropes. If you do want to take people on, the best person to pick on is the fresh man right after he's entered the ring - you can end up eliminating someone after they've only been in the ring a few seconds that way! There are several ways to get people out of the ring. You can throw them out by Irish Whipping them (C Down) when you're right next to the ropes but this is a bit hit and miss. You can also punch people through the ropes but again, getting them stunned in the right position can be a bit of a pain. The best way (I find, anyway) is to use a Weak Grapple and whip them into the ropes from about three steps away, then use a Strong Standing attack as they're coming back so that they fall backwards and pass through the ropes. They'll always land on the apron so move in close and quickly hit them again during the brief moment that they're stunned so that they fall to the floor. As soon as you've done it, STAND BACK and take a breather - whenever you're not fighting, you should be taunting to keep your Attitude meter raised to Yellow/Orange. If by some horrible turn of events you DO end up falling through the ropes, try to recover as quickly as you can before climbing back in. DON'T try to fight from the apron as you'll probably end up losing. If the worst happens and you get knocked to the floor, PAUSE THE GAME as you're falling and select 'Quit Game' (like the 'Win EVERY Match' tip says) to draw the match - you'll now go back to the match screen and get a second bite of the cherry! ----------------------------- 6 - Please tell me how to... (Frequently Asked and Stupid Questions) After writing the WWF Attitude FAQ many moons ago, I know what it's like to receive rubbish e-mail. People asking me how to play as this character or how to do that move, even when the information is listed in the FAQ. Come on!!! That's what the FAQ is there for, so you don't have to write to me with silly questions!!! That's why I've come up with this, the first list of obvious and stupid questions that some people (you know who you are) will be trying to ask each other when they want to do something. Read through it before writing to me with something that you're not sure about! Q) "How do I play the game as (insert name of wrestler that's only been in the WWF for five minutes here)?" A) You can't - unless you create them in the EAW section and even then that might be tough. Basically, WWF Wrestlemania 2000 dates up to about September/October 1999 in the WWF. Anything that happened after the end of September will most certainly not be in the game (ie Meat is still called Meat and not by his real name, Jeff Jarrett hasn't buggered off to the WCW and Stone Cold Steve Austin hasn't become a bad guy yet... oops, let that one slip...). It was the same with putting The Big Show into WWF Attitude... Q) "How do I change the costume of my wrestler?" A) It's in the instruction manual - just press the C Right or C Left button when you're choosing your wrestler.Each one has four costumes to choose from. Q) "How do I climb out of the cage in a Cage Match? I can't do it!" A) Ah, quite a tough one. Once you've beaten your opponent down and have started to climb the cage, you'll get to the top but not climb over. The word TAP! will appear on screen and at this point you have to press the A and B buttons rapidly in succession (a bit like Track And Field on the Spectrum). The faster you do it, the more your wrestler will climb up until he gets over the top and you win! Q) "Can I do the double-team moves that the computer does on me?" A) Yes you can - they're listed in the brief note about moves at the very top of the moves section in this FAQ. Q) "But I want to be Ric Flair..." (no joking, someone sent this!) A) Wrong federation, dumbass. Get off to the 'Dubba-ya See Dubba-ya' with you. Q) "Can you mail me a complete list of the moves?" A) No! What do I look like, a bloody mail order service? Q) "When are you going to update the FAQ?" A) I'll update it once I've written it! Have a bit of patience, for goodness sake... Q) "I've been trying for ages but I just can't do the Special moves. The info in your FAQ is wrong!" A) Excuse me? If the info was wrong, how come I can do the Special moves along with everyone else? You might want to think about performing a Strong grapple (hold the A button) before hitting the Analogue Stick... duh. Q) "How do you do (pick any move in the game that is so easy, even a baby could do it)?" A) Argh! Why do you think I'm writing a moves list? It's all there in black and white at the top! READ IT! Q) "Why can't I edit any of the moves for the wrestlers that are already there? The manual says I can do it..." A) As far as I know, the only way to do this is to clone the wrestler you want to edit on top of the Original wrestlers at the end of the character list. Now you can play with them as much as you like. Q) "Your FAQ is great but you sould get rid of the moves lists - it makes it look really corny." A) Get rid of the moves lists? In a moves list FAQ? (Putting on best Dr. Evil voice) Riiiiiight..... Q) "How do I do the moves from the second turnbuckle?" A) Okay, thanks to the millions (AND MILLIONS... err, sorry) of mails I've received, I can now answer this one. Basically, it doesn't work for all characters but once you've knocked someone to the floor near a turnbuckle you can run over to it, stand in the corner holding the D-Pad towards it and press A. Q) "How do I open up (insert the name of a fake secret character here)?" A) ARGH! For the last time, YOU CANNOT BE The British Bulldog / Randy Moss / The Mean Street Posse / Goldust / The Dudley Boys or anyone else apart from the seven secret characters I've listed. Now STOP ASKING ME! Q) "How can I get out of a pin?" A) As soon as you're pinned, start hitting R as well as the A and B buttons as quickly as you can. If you hit the Analogue Stick, you'll just make it worse for yourself! Q) "What do I have to do to pick up a weapon?" A) Leave the ring, walk over to the crash barriers and hold C Up. Easy (it's in the instruction manual!). Q) "How can I stop Vince McMahon coming in and taking away my title a month before Wrestlemania?" A) You can't - that's part of the game. If he didn't do that, you wouldn't be able to earn a WWF Title shot at the Royal Rumble, would you? Q) "I've been playing forever and I haven't got to Wrestlemania yet... what am I doing wrong?" A) Err, hello? As in real life (most of the time), Wrestlemania is in the last week of March - have a look at the calendar to see how far away you are. Duh. Q) "How can I do Matt and Jeff Hardy's Senton Bomb move?" A) Even though it's one of their main finishing moves, it's not in the game! Talk about annoying! I'm afraid you'll just have to stick to using the Twist Of Fate move instead. Q) "Where is the option to turn the blood on?" A) If you can't find it, you're either very thick or you live in a country where you get PAL (rather than NTSC) copies of the game. You see, PAL covers the whole of Europe and some other places like Australia. Germany is part of Europe and sadly runs a total ban on heavy violence in sports games. Because of this, ALL PAL copies of the game had the Bloodshed option REMOVED. This is why I couldn't find it, despite getting loads of mail saying it was there! If you live in the US though, just check the Options from the main menu. *ADDITION* If you are using a PAL copy of the game, here's a tip from danieltan@hockeymail.com: "If you choose the finisher Blood Mist, the character rears back and sprays blood on the opponent! That sux that my Aussie Pal cart doesn't support blood so the blood mist option is the only way to go." Q) "How can I take part in a Ladder/Inferno match?" A) You can't. Both of these options are just internet rumor and people talking out of their arse. When will you all learn? Q) "How can I take part in a First Blood match?" A) As mentioned above, you won't be able to if you're using a PAL copy of the game. Anyway, just go to the Bloodshed option and switch it to First Blood when you reach the Rules screen before a match. Q) "Can you edit the clothes for the women wrestlers?" A) Yes, but only by cloning them on top of another wrestler (the best ones are the Original ones) and then fiddling about. You're a bit limited for choice though so it's not really worth it. Q) "How can I make The Godfather come out with more than just one ho?" A) You can't - how many times do I have to say this? Each wrestler can be accompanied to the ring by ONE person only. That's why The Godfather only has one ho, The Brood only consist of Gangrel and Edge or Christian, NOT both of them and DX don't all come out together. Sorry. Q) "I heard you can make Owen Hart come out and challenge you if you finish the game as Tori... is that true?" A) Now you're just getting sick. NO. There are NO other secret characters in the game. STOP ASKING! Q) "Can I use the Dudley Death Drop as one of my moves?" A) Yep - it's under the Double Team moves in the Edit section, listed as a 3/4 Neck Breaker. It's a modified version though, so it's not quite the same (just like the Emerald Fusion is a modified version of the Rakishi Drop). Q) "Why won't the game let me edit the proper wrestlers?" A) Because you have to clone them to the Original slots first before you can play around with them. Sorry. When I think of some more (or get any through the e-mail), they'll be posted up in this section. ----------------------------- 7 - Hey, look what I found! (The secrets) • Secret Wrestlers As you might have guessed, there are quite a few secret wrestlers to be found within the game. They open up once you complete certain tasks in the 'Road To Wrestlemania' section of the game - here's a list of all of them... • 'Heartbreak Kid' Shawn Michaels Like Dude Love (see below), you HAVE to win the Royal Rumble to have any chance of getting HBK. Winning the Rumble gets you a guaranteed shot at the WWF Title at Wrestlemania - if you win this match, you'll be challenged by HBK and can then select him from the 'Superstars 9' section. • Jerry 'The King' Lawler When you get to Wrestlemania, The King will come down to ringside with good ol' JR to offer their commentary services. There's no commentary (of course) but after this, the pair become playable in the 'Superstars 9' section of the character list. • Jim Ross See Jerry 'The King' Lawler. • Paul Bearer Play through the game as The Undertaker and after about ten matches, Paul will start coming to ringside with you. When this happens, you'll be able to select him from the 'Superstars 9' section. • Stephanie McMahon Play through the game as Test and after about ten matches, Stephanie will start coming to ringside with you. When this happens, you'll be able to select her from the 'Superstars 9' section. • Dude Love You HAVE to win the King Of The Ring to get Dude Love - it has NOTHING to do with getting to Summerslam unbeaten! If you win the King Of The Ring, you'll be guaranteed a shot at the WWF Title at Summerslam... win this match and Dude Love will come out to challenge you, making him a selectable character from the 'Superstars 9' section. • Cactus Jack Win the Hardcore Title and defend it three times on your way to Wrestlemania. After the third defence, Cactus Jack will come down and challenge you - there's no fight but he'll now be selectable in the 'Superstars 9' section. When more information comes to light, you'll be the first to know! And yes - I know I was wrong about the Bulldog being available as a secret character. Seeing as how his clothes and face are still in the Edit-A-Wrestler section of the game though, it should be easy to make him! • The Headbangers / New Age Outlaws / The Brood / The Union / Corporate Ministry / D'Lo Brown and Mark Henry / D- Generation X as a team! There's also a tip about Mosh being in the game... or at least, you can create him and then reform the Headbangers. Here's what 'Six Feet Under' has to say: "Seeing as it was annoying how the Headbangers were always teamed up as Thrasher & Chaz in Road to Wrestlemania, which is annoying (at least to me) I decided to try to get rid of Chaz (that gimmick's been gone for a while anyway) & make myself a Mosh. After switching Chaz's default costume (I left 2-4p alone) to the Headbanger outfit (the one with the plaid-type skirt since Thrasher wears the other one), adding the face paint, and getting rid of the hair, I switched both names to MOSH, gave him the Headbangers music & video, and saved it. So now basically instead of Chaz, it's Mosh, but you can still use Chaz by switching to the alt costumes. After saving my brand new Mosh, I started up a tag match. My first thought was that it was going to be kind of dumb since Mosh & Thrasher would probably just come out seperately like they did when Mosh was Chaz, and not together like the other tag teams do. To my suprise, they came out together, and instead of just saying "Mosh & Thrasher" It simply said "HEADBANGERS" So if you manualy edit Chaz to be Mosh, the game will actually recognise Mosh as Mosh of the Headbangers, and not just act like it's and edited Chaz." Pretty cool, huh? Apparantly, you can also do the same for 'Mr Ass' Billy Gunn - change his video and music to the same as the Road Dogg and when they come out as a Tag Team, they'll be the New Age Outlaws instead! This rule also applies to The Brood, The Union, The Corporate Ministry, D'Lo Brown and Mark Henry and even D- Generation X! By changing the music/video section of Edge and Christian to 'Brood', Ken Shamrock, Test, The Big Show and Mankind's to 'Union', Vince/Shane McMahon and so on to 'Corporate', Mark Henry's to 'D'Lo'or any of the DX members to 'DX', you can make them all come out together (although thanks to that stupid 'only one ringside ally per team' thing, you'll only get one of them - picking Gangrel will make him come out with either Edge or Christian, NOT BOTH!). This is cool... • Steve Austin's Smoking Skull Title Belt Get to Wrestlemania as Stone Cold Steve Austin and when you win the title, you'll get the Smoking Skull Title Belt to choose from on the Create-A-Belt list. *NEW ADDITION* Here's confirmation of this cheat working, courtesy of David 'The Webbster' Webb: "Well, I fought through the Road to WM with Austin and went undefeated all the way (strangely enough all my partners turned on me and I never got a tag title shot). Afterwards I looked at the create a belt option (which I think is sort of stupid to begin with, but oh well) and the very first belt to choose from was the Smokin' Skull belt. I guess you must have to go undefeated as well, but I can't say for sure. But the belt is in there." • Win EVERY match! Okay, so maybe this is me just talking out of my arse but hasn't anyone noticed that if you're getting the crap beaten out of you during 'Road To Wrestlemania', you can pause the game and choose 'Quit Match' to get a Draw Game. You'll now be back at the start of the current event, where you can retry the match that you were losing and get the win. Now have a look at the stats on the main screen - you won't have lost or drawn any matches, as if you never quit and tried again! Handy for getting to those later PPVs without losing... • Control The Manager / Ringside Ally Make sure you've got a controller plugged into port two (if using controller one) or port four (if using controller three) and then pick a wrestler with a manager or teammate. When you get into the fight, you can press Z and C Up on the other controller to access the manager/teammate and then control them as normal. Smart! ----------------------------- 8 - Here's one I made earlier... (Edit-A-Wrestler mode) Like I said at the top, this section is back and will be put up as soon as it's written. It'll be a full guide to making your own wrestler with step-by-step instructions and everything... kind of like 'Edit-A-Wrestler Made Easy' (sorry, personal joke). Thanks to Red Phoenix - AKA Jim Chamberlin - for helping with this one! ----------------------------- 9 - Big up, nuff respect, bo! (Thanks and praise) Well, that's all there is my friends - just enough time to say thanks and hello to the following people... (sorry about the above title but anyone who's into Ali G will know what I'm on about... big up the Staines posse!) • THQ - aww, come on. They've made the best wrestling game I've ever seen! The guys at THQ rock (plus there are some stories I could tell you...) • Me - well, I did put a lot of effort into this guide. All hail the mighty chimp! • Gruel (aka Dale Kulas) for pointing out some stuff, agreeing to share the work load and generally being an all- round top geezer. • Jim Chamberlin - Hiya fella! Thought I'd give you a mention seeing as how I haven't heard from you in a while. Loved the WCW Mayhem guide (even if the game sucked more than a two-dollar ho). • 'WatDaRockIsCookN' for clearing up loads of info in the biogs section. Cheers man - you're a star! • CRZ4V6@aol.com for telling me how to use the Tree Of Woe - I can't believe I missed that! • KKorn34713@aol.com and Homer76767@aol.com for being the first two people to fill me in on how to open up all the secret characters. • 'Six Feet Under' for his little tip about how to create the Headbangers! • 'Shoe' for correcting some controls that I missed. • Wren Ramprasad, Sddgsud@aol.com and everyone else who told me about the whole Union/DX/Brood thing and how to edit female wrestlers. • Scott Hunter for the 'control the manager' bit. • Zephyr and BirminGWAR@aol.com for correcting the rules for getting Dude Love and HBK. • ViolentJ (sort of) for apologising about nicking this FAQ and pasting it into his own. Well, at least he admitted it... • Everyone who mailed me about the whole second rope move thing. • The two arses that wrote to tell me that my 'crapy hints' didn't work (yeah, and you can't spell you stupid hick) and that PS2 would rule the earth. Err, right. At what point did I say that I didn't like the PlayStation? Seeing as how I've already got all the machines available (PSX, N64, Dreamcast, SNES, Amiga (!), GameBoy, PC, etc...) and I'm getting a PS2 FOR FREE, do I care? No, I don't. • Tiltman for making me laugh when he nicked my FAQ and then insisted that he wrote it himself, even when it matched mine WORD FOR WORD. Oh, you so crazy. Some other people have stolen my format as well but I'm getting tired of chasing after them. No names mentioned... well, all right. UndrTkr (or something like that) 'borrowed' the moves list and then modified it to his own style... but he left stuff in that gave him away! See those little dots at the side of the page? He left a ton of them in by mistake and yet he doesn't know how to create them! Ha! Still, I got a small credit on there for 'stuff' (yeah, right). • Star316War@aol.com for helping me clear up the Bloodshed thing. • No-one else for now... more to come soon though! This text is copyright (2000) of The 64 Chimp and Gruel. Let it be known throughout the land!