=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ninja Baseball Bat Man FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Captain Jose 3.2 Twinbats Ryno 3.3 Beanball Roger 3.4 Stick Straw 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== Pick Up Item press A when on top of object Throw Object A will only work for certain objects Dash f, f / b, b Halt press the opposite direction Diagonal Dash uf, uf / ub, ub / df, df / db, db Halt press the opposite direction Grapple walk into enemy Recover shake joystick and tap A or J rapidly after being knocked down or when in a hold Down Attack stand over downed enemy and tap A rapidly Mega Home Run A+J cannot perform if your life bar is flashing; will consume about 1/6 of your life bar, but only if it strikes the enemy Super b, f + A in air / f, cannot perform if your life b + A in air bar is flashing; will consume about 1/3 of your life bar, but only if it strikes an enemy =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Captain Jose * ******************************************************************************* Speed ***** Height: 6' 1'' Swing **** Weight: 174 Power **** Strength: Balanced (Equation) Reach ****** Basic Moves ----------- Jawing Bat A Eye Poke A Jawing Bat must hit the enemy for this to come out Bat Uppercut f + A Jawing Bat must hit the enemy for this to come out Bat Smash A previous move must hit the enemy for this to come out Stomach Kick f + A previous move must hit the enemy for this to come out Swing Away A previous move must hit the enemy for this to come out Slash Swing f + A previous move must hit the enemy for this to come out Split Kick J, A Second Split Kick A Jump Kick b/f + J, A Split Kick A Digging Bat stand over downed enemy and tap A rapidly Baseball Slide Dash, A can perform either the Dynamite Dance or Dynamite Smash directly after maneuver Shoulder Charge Dash, J Grapple Moves ------------- Knee Bash A/J can perform this up to three times; can choose to use just 1 or 2 Knee Bashes and then activate another grapple move Bat Slam d + A/J Toss Away b + A/J Home Run f + A/J Special Moves ------------- Swing Away/Slash S. shake joystick and tap A rapidly Ninja Split Recover shake joystick and tap A or J rapidly after being knocked down or when in a hold Mega Home Run A+J cannot perform if your life bar is flashing; will consume about 1/6 of your life bar, but only if it strikes the enemy Fire Kick press and hold down A, once you hold down A, Jose then press J will get in a "ready" stance (you can move during this, just make sure you continue to hold down A); press J anytime during your "ready" stance to activate the move Dynamite Dance b + J can perform Meteor Storm Super directly after maneuver Ninja Split shake the joystick and tap A or J rapidly Dynamite Smash b, f + J can perform Meteor Storm Super directly after maneuver Ninja Split shake the joystick and tap A or J rapidly Dynamite Dance Dash Forward, b + J can perform Meteor Storm Super directly after maneuver Ninja Split shake the joystick and tap A or J rapidly Dynamite Smash Dash Forward, b, f + J can perform Meteor Storm Super directly after maneuver Ninja Split shake the joystick and tap A or J rapidly Dynamite Fury Grapple, A+J will consume 1/6 of your life bar Ninja Split shake the joystick and tap A or J rapidly Super ----- Meteor Storm b, f + A in air / f, cannot perform if your life b + A in air bar is flashing; will consume about 1/3 of your life bar, but only if it strikes an enemy ******************************************************************************* * 3.2 Twinbats Ryno * ******************************************************************************* Speed ********* Height: 5' 7'' Swing ******** Weight: 145 Power *** Strength: Speed Reach ** Basic Moves ----------- Triple Trouble A Small Tap A Triple Trouble must hit the enemy for this to come out Front Flip Smack f + A Triple Trouble must hit the enemy for this to come out Twinbat Smash A previous move must hit the enemy for this to come out Leaping Kick f + A previous move must hit the enemy for this to come out Roll And Down Kick J, A Roll And Jump Kick b/f + J, A Bat Swat stand over downed enemy and tap A rapidly Baseball Slide Dash, A Bat Ram Dash, J Grapple Moves ------------- Chest Punch A/J can perform this up to three times; can choose to use just 1 or 2 Chest Punches and then activate another grapple move Lightning Summon d + A/J Reverse Bat Slam b + A/J Home Run f + A/J Special Moves ------------- Wall Jump jump towards wall, and then away Tornado Recover shake joystick and tap A or J rapidly after being knocked down or when in a hold Mega Home Run A+J cannot perform if your life bar is flashing; will consume about 1/6 of your life bar, but only if it strikes the enemy Helicopter Drop press and hold down A, once you hold down A, Ryno then press J will get in a "ready" stance (you can move during this, just make sure you continue to hold down A); press J anytime during your "ready" stance to activate the move; the enemy must touch Ryno's legs to perform the entire move (he will catch them and slam the enemy to the floor) Thunderbolt Kick u, d + J use b/f to guide move Tornado if Thunderbolt Kick connects, shake the joystick and tap A or J rapidly Air Helicopter Drop J, A+J / J, press and hold the enemy must touch Ryno's down A, then press J legs to perform the entire move (he will catch them and slam the enemy to the floor) High-Fly T. Kick u, d + J immediately after use b/f to guide move; can Air Helicopter Drop use a Wall Jump to start this combination and remain relatively safe (works well against bosses) Tornado if High-Fly Thunderbolt Kick connects, shake the joystick and tap A or J rapidly Thunderbolt Kick u, d + J use b/f to guide move; can use a Wall Jump to start this combination and remain relatively safe (works well against bosses) Tornado if Thunderbolt Kick connects, shake the joystick and tap A or J rapidly Thunderbolt Kick u, d + J in air use b/f to guide move Tornado if Thunderbolt Kick connects, shake the joystick and tap A or J rapidly Thunderbolt Dive Grapple, A+J will consume 1/6 of your life bar Tornado shake joystick and tap A or J rapidly Super ----- Lightning Storm b, f + A in air / f, cannot perform if your life b + A in air bar is flashing; will consume about 1/3 of your life bar, but only if it strikes an enemy ******************************************************************************* * 3.3 Beanball Roger * ******************************************************************************* Speed *** Height: 5' 9'' Swing *** Weight: 240 Power ********* Strength: Power Reach ***** Basic Moves ----------- Side Smack A Second Side Smack A Side Smack must hit the enemy for this to come out Finger Gouge f + A Side Smack must hit the enemy for this to come out Wand Smash A previous move must hit the enemy for this to come out Big Boot f + A previous move must hit the enemy for this to come out Swing Away A previous move must hit the enemy for this to come out Jump Wand Sm. f + A previous move must hit the enemy for this to come out Drop Kick J/f+J/b+J, A Wand Clobber stand over downed enemy and tap A rapidly Baseball Wand Slide Dash, A Belly Bump Dash, J Grapple Moves ------------- Power Punch A/J can perform this up to three times; can choose to use just 1 or 2 Power Punches and then activate another grapple move Finger Execution d + A/J Toss Away b + A/J Home Run f + A/J Special Moves ------------- Body Splash d + A in air Upside-Down Spin shake the joystick and tap A or J rapidly Swing Away/Jump W.S. shake joystick and tap A rapidly Upside-Down Spin shake joystick and tap A or J rapidly after being knocked down or when in a hold Mega Home Run A+J cannot perform if your life bar is flashing; will consume about 1/6 of your life bar, but only if it strikes the enemy Gut Hop press and hold down A, once you hold down A, Roger then press J will get in a "ready" stance (you can move during this, just make sure you continue to hold down A); press J anytime during your "ready" stance to activate the move Foil Buster 360 + A will connect close Foil Driver Grapple, A+J will consume 1/6 of your life bar Super ----- Volcano Breaker b, f + A in air / f, cannot perform if your life b + A in air bar is flashing; will consume about 1/3 of your life bar, but only ******************************************************************************* * 3.4 Stick Straw * ******************************************************************************* Speed ** Height: 7' 2'' Swing *** Weight: 194 Power ****** Strength: Long Reach (Long) Reach ********* Basic Moves ----------- Gut Jab A Bat Smash A Gut Jab must hit the enemy for this to come out High Kick f + A Gut Jab must hit the enemy for this to come out Crescent Slash A previous move must hit the enemy for this to come out Head Bash f + A previous move must hit the enemy for this to come out Jump Kick J, A Needle Kick b/f + J, A Bat Drop stand over downed enemy and tap A rapidly Baseball Slide Dash, A Knee Smash Dash, J Grapple Moves ------------- Headbutt A/J can perform this up to three times; can choose to use just 1 or 2 Headbutts and then activate another grapple move Frankensteiner d + A/J Batdriver b + A/J Home Run f + A/J Special Moves ------------- C. Slash/Head Bash shake joystick and tap A rapidly Ninja Kick Up shake joystick and tap A or J rapidly after being knocked down or when in a hold Mega Home Run A+J cannot perform if your life bar is flashing; will consume about 1/6 of your life bar, but only if it strikes the enemy Power Thrust press and hold down A, once you hold down A, Straw then press J will get in a "ready" stance (you can move during this, just make sure you continue to hold down A); press J anytime during your "ready" stance to activate the move Royal Stinger 360 + J if Straw's jump connects with the enemy he will perform the entire move, otherwise he will simply throw a bomb; can cancel into the Water Dragon Super Ninja Kick Up shake joystick and tap A or J rapidly Final Stinger Grapple, A+J will consume 1/6 of your life bar; can cancel into the Water Dragon Super Ninja Kick Up shake joystick and tap A or J rapidly Super ----- Water Dragon b, f + A in air / f, cannot perform if your life b + A in air bar is flashing; will consume about 1/3 of your life bar, but only =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Irem -Gamefaqs -Lion Wong for info on combinations, the missing Dynamite Smash move for Jose, info on activating maneuvers in different states, and general info throughout the guide -And me for writing this FAQ