=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- Mega Man: The Power Battle (ARC) -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Written By: Ryan "MetroidMoo" Ammerman GUIDE TYPE ..................................... FAQ FILE SIZE .................................... 38 KB FIRST RELEASED ..................... August 16, 2002 LAST UPDATED .................... September 26, 2004 LATEST VERSION ................................ 1.16 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< TABLE OF CONTENTS >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1) Version History 2) Characters [2.1] Mega Man [2.2] Proto Man [2.3] Bass 3) Weapons 4) Course Walkthrough [4.1] Mega Man 1-2 [4.2] Mega Man 3-6 [4.3] Mega Man 7 5) Endings 6) Contact/Legal Information <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 1) VERSION HISTORY -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VERSION 1.16 - SEPTEMBER 26, 2004 Updated e-mail address. VERSION 1.15 - NOVEMBER 7, 2003 Revised the file's format, and adjusted the number of characters per line. VERSION 1.05 - OCTOBER 14, 2002 Updated contact information and made a few other changes. VERSION 1.0 - AUGUST 16, 2002 First and complete version of the guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 2) CHARACTERS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains descriptions and controls of the characters. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [2.1] MEGA MAN >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Japanese Name: Rockman The Blue Bomber. Mega Man is a robot fabricated by the scientist Dr. Light. This 'bot battles against Dr. Wily in his never-ending scheme to rule the world with his own evil creations. Time after time, Wily falls to Mega Man's power, yet he always finds a way out, even in jail! Mega Man has a sister named Roll and a brother called Proto Man. Despite being his brother, Mega Man knows very little about Proto Man. Neither does anyone for that matter... Although there's really no "best" character in this game, Mega Man's ability to slide gives him a slight advantage. Because he's so close to the ground, he can dodge anything without as much difficulty compared to Proto Man and Bass. -------- Controls -------- Joystick - Moves Mega Man. Button 1 - Fires Mega Man's Mega Buster. It can be charged up to dish out more damage. Button 2 - Jump. Button 3 - Switches between Mega Man's current weapon arsenal. Joystick Up + Button 2 - High jump. Joystick Down + Button 2 - Slide. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [2.2] PROTO MAN >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Japanese Name: Blues Proto Man is Mega Man's brother and was also created by Dr. Light as a prototype robot (hence the name "Proto Man," of course). He's almost always out of sight, and no one really knows if Proto Man has good intentions or evil ones. In the videogames series, he seems to be a good guy, although in the American TV cartoon, he was completely the opposite. But, I suppose we could just disregard the cartoon... ^_^ The strangest thing about Proto Man in this game is his arm cannon. Have you noticed at how large his normal shots are? Despite their size, they don't do any more damage than the other two characters. Instead of a slide, Proto Man uses a dash move. He also puts out his Proto Shield when he does this. The shield offers no protection from enemy attacks, unfortunately. -------- Controls -------- Joystick - Moves Proto Man. Button 1 - Fires Proto Man's Proto Buster. It can be charged up to dish out more damage. Button 2 - Jump. Button 3 - Switches between Proto Man's current weapon arsenal. Joystick Up + Button 2 - High jump. Joystick Down + Button 2 - Dash. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [2.3] BASS >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Japanese Name: Forte Bass is a creation of Dr. Wily's. He may take beatings from the Blue Bomber, but nothing can dismantle his over inflated ego. Similar to Mega Man, Bass has a robotic dog companion named Trebel (or Gospel, if you're in Japan). Mega Man and Bass are usually at each other's throats, but they did team up to take on Dr. Wily in the SNES game Rockman & Forte. Unfortunately for Bass fans, he gets shafted with his air dash. The dash causes the robot to actually go up. This usually results in Bass hitting the very target you were trying to avoid in the first place... -------- Controls -------- Joystick - Moves Bass. Button 1 - Fires Bass's Bass Buster. It can be charged up to dish out more damage. Button 2 - Jump. Button 3 - Switches between Bass's current weapon arsenal. Joystick Up + Button 2 - High jump. Joystick Down + Button 2 - Air dash. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 3) WEAPONS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section lists the descriptions of the game's weapons. NOTE: Weapons are placed in alphabetical order. ----------- Atomic Fire ----------- Course: Mega Man 1-2 Received From: Heat Man Atomic Fire enables your character to toss fire a short distance. Like in Mega Man 2, it can be charged up. However, I think it's just a waste of energy. The extra punch doesn't do much more damage. ------------- Burning Wheel ------------- Course: Mega Man 7 Received From: Turbo Man Burning Wheel engulfs your character in a circle of flames. After about two seconds, the wheel of fire is automatically thrown forward. If it's release while you're in the air, it gradually sinks to the ground. ---------- Crash Bomb ---------- Course: Mega Man 1-2 Received From: Crash Man The bomb may look small, but it packs a punch! A few seconds after it attaches to the ground, it detonates, releasing several explosions. Each explosion counts as a separate hit against bosses. This makes the Crash Bomb much more effective than you'd think. ------------ Dust Crasher ------------ Course: Mega Man 3-6 Received From: Dust Man For some reason, Capcom changed the name from Crusher to Crasher... Anyway, the weapon is still the same. It fires a square chunk of junk. When it hits a wall or an enemy, it splits into four smaller pieces. -------------- Freeze Cracker -------------- Course: Mega Man 7 Received From: Freeze Man Freeze Cracker allows your character to use snowflakes against the enemy. It can split up when it hits a wall. ------------ Gemini Laser ------------ Course: Mega Man 3-6 Received From: Gemini Man The Gemini Laser fires a laser (surprising, eh?) that bounces off walls. Eventually, the beam flies off screen if it doesn't hit your intended target. ----------- Gyro Attack ----------- Course: Mega Man 3-6 Received From: Gyro Man Gyro Attack throws a blade similar to the boomerang found in the Castlevania series. After it's tossed, move up or down on the joystick to direct the blade in that direction. It can only be directed one time. ----------- Ice Slasher ----------- Course: Mega Man 1-2 Received From: Ice Man Ice Slasher tosses a spike of ice forward. Whee. ----------- Junk Shield ----------- Course: Mega Man 7 Received From: Junk Man Junk Shield surrounds your character with three segments of junk. It does protect you from some harm, but parts of the shield will fall apart if it takes too much flak. If you fire again after deploying the shield, the junk is released and flies outward. That method causes more damage. Keep in mind aiming is tough! ----------- Leaf Shield ----------- Course: Mega Man 1-2 Received From: Wood Man Feel the wrath of my...LEAVES! The Leaf Shield aids in protecting you from some projectiles. If you stand right up against a boss, it also damages them. -------------- Magnet Missile -------------- Course: Mega Man 3-6 Received From: Magnet Man Magnet Missile launches an extremely fast magnet that attempts to lock on your target by moving up or down. ----------- Napalm Bomb ----------- Course: Mega Man 3-6 Received From: Napalm Man Napalm Bomb deploys a capsule that explodes after a few bounces. Each explosion is a separate hit, similar to the Crash Bomb. One important thing to note is that the height of the capsule's bounces depends on your height when you fired the Napalm Bomb. If you fire it while jumping, the bounces are much higher. ----------- Noise Crush ----------- Course: Mega Man 7 Received From: Shade Man I find Noise Crush to be a useful weapon against nearly any boss. Fire it against a wall, and run into the sound wave. Your character will now appear as though they "charged" up the weapon. The next time you attack, the sound wave is larger, does more damage, and at no extra energy cost! ------------- Plant Barrier ------------- Course: Mega Man 3-6 Received From: Plant Man The Plant Barrier is identical to the Leaf Shield. Just replace the leaves with flower petals. :P -------------- Rolling Cutter -------------- Course: Mega Man 1-2 Received From: Cut Man If your aim is terrible, the Rolling Cutter is just for you! ^_^ It tosses a spinning blade like a boomerang. When the blade is returned to whichever character you're using, you regain the weapon energy, too. The only way you use up energy is by actually hitting the enemy. ---------- Slash Claw ---------- Course: Mega Man 7 Received From: Slash Man The Slash Claw equips your character with a melee claw attack. Because you have to be close to use it, it's probably not the best solution. --------- Super Arm --------- Course: Mega Man 1-2 Received From: Guts Man The Super Arm allows you to chuck boulders to enemies. The rock splits when it hits something, but the pieces don't do any extra damage. -------------- Thunder Strike -------------- Course: Mega Man 7 Received From: Cloud Man This weapon is simply a ball of electricity. Up to two rounds can be fired on the screen at once. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 4) COURSE WALKTHROUGH -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section has strategies for the three courses. NOTE: Boss strategies are listed in my suggested order for fighting the Robot Masters. Most of the bosses are easy enough using the default weapon, so you can follow whatever order you want. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [4.1] MEGA MAN 1-2 >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ---------- Course Map ---------- ___ ___ |_2_| ___ 1. Heat Man |_1_| |_3_| 2. Cut Man 3. Wood Man ___ ___ 4. Ice Man |_6_| ___ |_4_| 5. Guts Man |_5_| 6. Crash Man --------------------- Quick Reference Chart --------------------- ================================================== | BOSS | USE | GET | ================================================== | Heat Man | Ice Slasher | Atomic Fire | | Cut Man | Leaf Shield | Rolling Cutter | | Wood Man | Atomic Fire | Leaf Shield | | Ice Man | Super Arm | Ice Slasher | | Guts Man | Crash Bomb | Super Arm | | Crash Man | Rolling Cutter | Crash Bomb | -------------------------------------------------- | Rock Monster | Super Arm | N/A | | Dr. Wily (1st) | Rolling Cutter | N/A | | Dr. Wily (2nd) | Rolling Cutter | N/A | | Dr. Wily (3rd) | Rolling Cutter | N/A | ================================================== --------------- Boss Strategies --------------- -------- Wood Man -------- Stage Music: Wood Man's Stage (MM2) Weakness: Atomic Fire Receive: Leaf Shield Wood Man starts off by leaping around. Eventually, he'll roll on his side and start bouncing all over the place. If you nail him with a charged buster during that, Wood Man stops. Then he does his classic Leaf Shield attack. None of your weapons pierce his barrier, so don't even waste your time trying. Unlike in Mega Man 2, the leaves that fall from the top of the screen move at an angle instead of straight down. After Wood Man tosses his shield, the pattern starts all over the again. Hit him with charged shots as much as possible, and you'll be fine. ------- Cut Man ------- Stage Music: Magnet Man's Stage (MM3) Weakness: Leaf Shield Receive: Rolling Cutter Cut Man's attack pattern is random compared to the previous boss's. This Robot Master seems to favor jumping rather than walking. Cut Man will either throw one or two blades at a time. Remember, the blades act like boomerangs! You can utilize the Leaf Shield in two ways: throw the shield at him, or stand beside him and let the leaves do the damage. The latter is much more dangerous and does less harm, but I suppose it's an option if you're low on weapon energy. Stuck to throwing the Leaf Shield, if possible. --------- Crash Man --------- Stage Music: Napalm Man's Stage (MM5) Weakness: Rolling Cutter Receive: Crash Bomb Crash Man relies on going bomb-crazy and blowing everything to pieces. He jumps, drops a couple bombs, and continues on. With the Rolling Cutter, you really don't need to worry about aiming. If you miss and regain the blade, you also regain the weapon energy. Go nuts and fire away! You can also use the chutes found on the sides to your advantage. If you enter the lower entrance, your character is thrown out at the top. -------- Guts Man -------- Stage Music: Guts Man's Stage (MM1) Weakness: Crash Bomb Receive: Super Arm Defeating Guts Man requires some quick reflexes. Whenever he stomps the ground (usually in the center of the stage), a boulder drops from above (although WHERE these rocks come from is a mystery...). Guts Man either throws the boulder against a wall or lets it break when it crashes on his fist. The key to making this a fast and easy fight is in how you use the Crash Bomb. You *could* simply fire the bomb directly at Guts Man. The more effective way is to let the explosive attach to the ground and have it detonate while Guts Man is on it or near it. The mini-explosions from a single Crash Bomb can knock off quite a chunk of his life meter. ------- Ice Man ------- Stage Music: Freeze Man's Stage (MM7) Weakness: Super Arm Receive: Ice Slasher For being a midget eskimo, Ice Man is pretty tough. :P His spikes of ice can be easily dodged by doing a high jump. When he summons storm clouds, watch out for the snowflakes! Touch one, and you're an instant ice cube. Jiggle the controls to break out. It might take time to get used to the Super Arm's trajectory. The actual boulder must hit Ice Man to damage him. The smaller rock pieces don't do anything! -------- Heat Man -------- Stage Music: Gyro Man's Stage (MM5) Weakness: Ice Slasher Receive: Atomic Fire Heat Man's main offensive move is tossing three pillars of fire. If you stand far enough away from him when he does that, you should be able to dodge the flames by sliding/dashing. You can probably take Heat Man out only using the Ice Slasher, assuming you don't miss too much. ^_^ ------------------------- Rock Monster/Yellow Devil ------------------------- Stage Music: ??? Weakness: Super Arm Most people will recognize this beast from the very first Mega Man game on the NES. Forunately, he's MUCH easier this time around! Use the Super Arm (or any other weapon, if you desire) on the boss's eye to damage him. Throughout the battle, the Rock Monster creates a clay cube and releases it, causing to bounce around the room. When he morphs into nine pieces, immediately run behind them. That way, you'll avoid taking a hit. He can also turn into a giant ball that hovers back and forth, attempting to follow your character. As soon as it stops, the eye executes a laser sweep. --------------------- Dr. Wily (First Form) --------------------- Stage Music: Final Boss Theme (MM3) Weakness: Rolling Cutter And just when you thought Dr. Wily couldn't invent something even more bizarre... This Wily machine is cake. All it's capable of doing is jumping around the room and using its hands to either punch or poke (God, no! End the horror!) your character. Because the machine is so big, missing it with your weapons is pretty difficult. Although you could use the Rolling Cutter, I'd recommend saving the weapon for later... ---------------------- Dr. Wily (Second Form) ---------------------- Stage Music: Final Boss Theme (MM3) Weakness: Rolling Cutter For this boss, you only have half of the entire energy meter to knock off. Dr. Wily throws the spiked blades at your character and then pulls them back. He also uses an electric attack. Each hit from that depletes a full unit of vitality. Use the Rolling Cutter here. --------------------- Dr. Wily (Third Form) --------------------- Stage Music: Final Boss Theme (MM7) Weakness: Rolling Cutter If you want, you could actually sit and ignore this fight completely. You have ten seconds to destroy whichever capsule Dr. Wily is in. He continuously switches between the two, making the battle tricky. However, going trigger- happy with the Rolling Cutter changes that. It doesn't matter if you let Wily escape; it doesn't deny you of any bonus points, and it doesn't change the ending. You just receive the satisfaction of knowing Dr. Wily will not escape (until the next Mega Man game, that is). <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [4.2] MEGA MAN 3-6 >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ---------- Course Map ---------- ___ ___ |_2_| ___ 1. Gyro Man |_1_| |_3_| 2. Magnet Man 3. Plant Man ___ ___ 4. Gemini Man |_6_| ___ |_4_| 5. Napalm Man |_5_| 6. Dust Man --------------------- Quick Reference Chart --------------------- ================================================== | BOSS | USE | GET | ================================================== | Gyro Man | Napalm Bomb | Gyro Attack | | Magnet Man | Dust Crasher | Magnet Missile | | Plant Man | Gyro Attack | Plant Barrier | | Gemini Man | Magnet Missile | Gemini Laser | | Napalm Man | Gemini Laser | Napalm Bomb | | Dust Man | Plant Barrier | Dust Crasher | -------------------------------------------------- | Rock Monster | Gyro Attack | N/A | | Dr. Wily (1st) | Dust Crasher | N/A | | Dr. Wily (2nd) | Dust Crasher | N/A | | Dr. Wily (3rd) | Dust Crasher | N/A | ================================================== --------------- Boss Strategies --------------- ---------- Gemini Man ---------- Stage Music: Gemini Man's Stage (MM3) Weakness: Magnet Missile Receive: Gemini Laser Gemini Man starts off with his trademark duplicate maneuver. However, unlike Mega Man 3, Gemini Man will not counterattack everytime you fire. So, go crazy and shoot! The clones run and jump in a counterclockwise motion around his icy lair. Take off about half of Gemini Man's energy with charged shots. At that point, this routine ends. Both duplicates fire a pellet at your character and then recombine back into one. Gemini Man proceeds by using his Gemini Laser. Note the laser takes off one full vitality unit with every hit. Jump over the Robot Master, and continue with charged buster rounds. ---------- Napalm Man ---------- Stage Music: Napalm Man's Stage (MM5) Weakness: Gemini Laser Receive: Napalm Bomb Napalm Man's rather enormous size may take some time getting used to. Fortunately, his dash is usually slow. Napalm Man uses two types of missiles in this fight. The red rockets are deployed in groups of two. Use your character's high jump to evade them. The other type are several small, blue rockets. Slide past them. Right after the blue rockets, Napalm Man's dash speed is increased dramatically. High jump or wallkick to get out of his path. His last move is the Napalm Bomb, which is probably the most difficult to put up with. Their bounciness makes them rather difficult to evade... Try to slide or dash when there's an opening. -------- Gyro Man -------- Stage Music: Gyro Man's Stage (MM5) Weakness: Napalm Bomb Receive: Gyro Attack Although Gyro Man is weak to the Napalm Bomb, you're *MUCH* better off by not using it. Yes, that does sound a bit odd, but, trust me, you'll see why... The Napalm Bomb is most effective when you hit the boss with the small explosions from the bomb, NOT by smacking the Robot Master upside the head with the bomb itself. Unfortunately, timing your bomb tosses so the explosions hit Gyro Man is practically impossible to do. Yeah, you could hit him with the bombs, but you'll run out of weapon energy way before Gyro Man bites the dust. Now that's out of the way... Gyro Man's pattern seems to be much more random compared to the others. He mainly throws spinning blades around the level and executes a few dives at your character. That's it! Use charged shots, and he'll be done for in a short amount of time. --------- Plant Man --------- Stage Music: Crash Man's Stage (MM2) Weakness: Gyro Attack Receive: Plant Barrier No!! Not the...flower! Stop the pain! ^_- Plant Man has definitely received a revamp since his NES days. However, he's still the same old pushover. Whenever his Plant Barrier is activated, you cannot harm him with any attack (just like Wood Man's Leaf Shield). As soon as the Robot Master lands on the ground, he tosses the shield in your direction. What I found to be the most annoying part of this battle is those pesky flowers he drops. They fire several rounds of pellets in a line. Fortunately, they are INCREDIBLY weak! Even a simple small shot from your character's buster takes one out. So, do NOT waste your Gyro Attack's energy on defeating them! Switch to your buster instead! Also, take advantage of the Gyro Attack's ability to fly up or down. -------- Dust Man -------- Stage Music: Guts Man's Stage (MM1) Weakness: Plant Barrier Receive: Dust Crasher I pity Dust Man... How would you feel if you were a robot that was weak to flowers!? Moving along.... Dust Man has two main offensive moves. One involves launching pieces of junk. There are two types of junk he can use. If it's fired in a straight line in the air, the garbage will split into four smaller pieces that fly off at 45 degree angles. In that case, do a high jump to avoid the debris. If the junk is launched at an angle towards the ground, it also splits. But the pieces here fly up and then back down again. Watch out, though, as they move unusually slow! When you use the Plant Barrier against Dust Man, throw it at him. Attempting to harm the boss by standing right up against him isn't exactly the most effective method to winning... ---------- Magnet Man ---------- Stage Music: Magnet Man's Stage (MM3) Weakness: Dust Crasher Receive: Magnet Missile As a stage note, the moving platform is simply there for decoration; it does not affect your movement in any way. Magnet Man relies on doing two things: using Magnet Missiles, his magnetic shield, and a combination of both. This Robot Master, like a few others, travels only by jumping. Most times, whenever he leaps, Magnet Man throws three Magnet Missiles that fly and dive down when your character is under one. Use the slide/dash technique to stay away from him when his magnet shield (blue aura) is on. On rare occassions, Magnet Man will place four Magnet Missiles at the top of the screen. Then, he activates his shield. As he drags you in, the missiles fall to the ground. ------------------------- Rock Monster/Yellow Devil ------------------------- Stage Music: ??? Weakness: Gyro Attack At first sight, this rematch against the Yellow Devil seems identical to the fight in the Mega Man 1-2 course... When the battle starts, use your buster weapon instead of the Gyro Attack! After knocking off a small portion of his life meter, the Rock Monster divides himself up into three smaller, horned devils. All three Mini-Devils follow the same attack pattern, and you battle them one at a time. Upon landing on the ground, it can toss three shots into the air. Move your character accordingly to dodge them. It also fires three pellets in a line while standing. One important tip I can provide is to NEVER do a high jump. If you do, you'll probably touch of the other devils on the ceiling. Eventually, when the energy meter reaches a low enough level, the Yellow Devil returns to his normal form. The only thing he does is jump, so you shouldn't have an ounce of trouble here. --------------------- Dr. Wily (First Form) --------------------- Stage Music: Final Boss Theme (MM3) Weakness: Dust Crasher Same boss as the Mega Man 1-2 course. Go to that section if you need help. I would recommend sticking to your buster instead of using the Dust Crasher in this battle. ---------------------- Dr. Wily (Second Form) ---------------------- Stage Music: Final Boss Theme (MM3) Weakness: Dust Crasher This is apparently Wily's bomb machine... Dr. Wily deploys four skull bombs in a line up in the air. A couple seconds after doing that, all of them come flying at you. So, time your slide/dash correctly. The evil scientist can also launch three rockets off the screen. One rocket crashes by the left wall, one near the center, and the third by the right wall. The exact positions change each time, but those are the general locations. Dr. Wily isn't afraid to get close to you with his contraption. The only way you'll be able to avoid him is by wallkicking. Now would be a good time to use up your Dust Crasher weapon. --------------------- Dr. Wily (Third Form) --------------------- Stage Music: Final Boss Theme (MM7) Weakness: Dust Crasher Again, same boss as the one in the Mega Man 1-2 course. Three hits from the Dust Crasher take out the saucer. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [4.3] MEGA MAN 7 >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ---------- Course Map ---------- ___ ___ |_2_| ___ 1. Cloud Man |_1_| |_3_| 2. Shade Man 3. Slash Man ___ ___ 4. Freeze Man |_6_| ___ |_4_| 5. Turbo Man |_5_| 6. Junk Man --------------------- Quick Reference Chart --------------------- ================================================== | BOSS | USE | GET | ================================================== | Cloud Man | Burning Wheel | Thunder Strike | | Shade Man | Slash Claw | Noise Crush | | Slash Man | Freeze Cracker | Slash Claw | | Freeze Man | Junk Shield | Freeze Cracker | | Turbo Man | Noise Crush | Burning Wheel | | Junk Man | Thunder Strike | Junk Shield | -------------------------------------------------- | Pumpkin Bot | Thunder Strike | N/A | | Dr. Wily (1st) | Slash Claw | N/A | | Dr. Wily (2nd) | Slash Claw | N/A | | Dr. Wily (3rd) | Slash Claw | N/A | ================================================== --------------- Boss Strategies --------------- --------- Slash Man --------- Stage Music: Slash Man's Stage (MM7) Weakness: Freeze Cracker Receive: Slash Claw The main reason why I suggest fighting Slash Man first is because he's an extreme pain if you battle him later on with an enlarged energy meter. Slash Man is probably the most agile Robot Master in the entire game. He executes plenty of dives, jumps, and flips. Never stay close to him! His Slash Claw has decent range and knocks off one and a half units of vitality. And don't touch the red gel capsules, as they damage you (unlike in Mega Man 7 where they simply froze you in place). Use charged buster shots as often as you can. --------- Shade Man --------- Stage Music: Shade Man's Stage (MM7) Weakness: Slash Claw Receive: Noise Crush Shade Man seems to have lost his vampiric ability from Mega Man 7. Meaning, you won't to worry about him draining your energy and regenerating his. Whenever he is flying, do high jumps to hit him with the Slash Claw. Shade Man uses his Noise Crush while he's standing in a corner. Remember the sound waves bounce off the wall! Don't be afraid to get up close while he's attacking. If you walk right up to him and slash away, you destroy the boss easily without taking much damage. --------- Turbo Man --------- Stage Music: Turbo Man's Stage (MM7) Weakness: Noise Crush Receive: Burning Wheel Let me make one thing clear... Burning Wheel = EVIL! Touching it scorches your character and gradually takes off one and a half energy units. Take advantage of the Noise Crush's ability to power-up. Shoot it against the wall, touch it, and fire the wave at Turbo Man. Turbo Man is invincible while he's in his car transformation. Wait until he reverts back to his original form before attacking. --------- Cloud Man --------- Stage Music: Cloud Man's Stage (MM7) Weakness: Burning Wheel Receive: Thunder Strike If you haven't tried out the Burning Wheel before, now's your chance. :P Cloud Man only has one attack, apparently. He summons a lightning bolt and directs it to the ground. Upon landing, it splits up and sends out four currents of electricity (two to the left and two to the right). High jump to avoid them. If you can do that, the rest of the battle is breeze. -------- Junk Man -------- Stage Music: Junk Man's Stage (MM7) Weakness: Thunder Strike Receive: Junk Shield The only troubling item about Junk Man is his invincibility. Whenever he's about to smash a block of junk or his Junk Shield is activated, none of your attacks can harm him. Otherwise, he's vulnerable. Junk Man can jump across the screen and toss an energy ball at your character. A simple slide or dash should be enough to dodge it. Occassionally, pieces of debris will fall from the top of the screen when Junk Man lands. Use the Thunder Strike like you used the other weapons. Sometimes I've been able to score hits with one shot, but I have yet to figure out a definite method to duplicate that. ---------- Freeze Man ---------- Stage Music: Freeze Man's Stage (MM7) Weakness: Junk Shield Receive: Freeze Cracker AVOID THE FREEZE CRACKER! Just touching the snowflake depletes up to three units of vitality. If Freeze Man rams into your character while he's frozen, you lose another unit. As long as you can dodge it, you should be safe! The only other offensive attack is Freeze Man summoning icicles across the top of the screen. Find a gap, and move your character under it. The most effective way to use the Junk Shield is to split the shield up by firing again after you activated it. Aiming with that is difficult, though. ----------- Pumpkin Bot ----------- Stage Music: ??? Weakness: Thunder Strike This pumpkin boss uses similar abilities to what it had in Mega Man 7. It relies on firing green pellets for attacking. Yeah, big variety, huh? You'll have to do plenty of wallkicking, jumping, and sliding to get out the robot's way. The pumpkin can only be damaged in two areas... When it's closed, shoot the robot's "eyes" on the front. And when it's open, hit it anywhere in the central area. As long as you don't miss too much, you should have enough energy for Thunder Strike to win. --------------------- Dr. Wily (First Form) --------------------- Stage Music: Final Boss Theme (MM3) Weakness: Slash Claw Same boss as before in the other courses. Except this time, the machine's hands are actually effective against blocking your attacks. Like before, stick to your buster weapon and save the Slash Claw for the next two forms. ---------------------- Dr. Wily (Second Form) ---------------------- Stage Music: Final Boss Theme (MM3) Weakness: Slash Claw See this same boss in the Mega Man 1-2 course section, if you need tips. --------------------- Dr. Wily (Third Form) --------------------- Stage Music: Final Boss Theme (MM7) Weakness: Slash Claw Again, you've fought this exact battle in the other two courses... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 5) ENDINGS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains the endings for the three characters. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< MEGA MAN >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Roll: Welcome back, Mega Man. Glad to see you made it. Mega Man: Yeah, but Dr. Wily got away again. Dr. Light: Mega Man, I'm glad you came back in one piece. Mega Man: Even so, if things don't change, the battle against Dr. Wily will never end. Dr. Light: It's just like you say, but this time we learned what robots need. Auto: Yeah, a hero like me, right? Dr. Light: Well... Not quite. Mega Man: What exactly do we robots need? Dr. Light: Like humans, the robot has to determine what is right and what is wrong by himself. Dr. Light: Robots are not supposed to hurt humans. Dr. Light: We need to research more on the A.I. program. Mega Man: When will there be world peace? Dr. Light: That will be up to us. Mega Man: Okay, I'll fight for everyone's future. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< PROTO MAN >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Narrator: Proto Man... Who is he? Narrator: Proto Man, Dr. Light's first ever built robot just before comp- letion, he ran away and vanished. Narrator: He appears before Mega Man from time to time and mysteriously disappears. Narrator: Is he friend or foe? Where is he off to? Narrator: Nobody knows. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< BASS >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dr. Wily: Noooo...! My laboratory! Bass, what are you doing!? Bass: Now you know that I am the strongest. There's no need for you to make any more junk robots. Dr. Wily: The strongest huh? You've been beaten by Mega Man before. Bass: I underestimated him that this. But I will conquer him this time! Dr. Wily: Yeah right. You can battle with Mega Man all you want. Dr. Wily: The robot I'm making right now will blow the both of you away. (possible reference to Zero from the X series?) Bass: Ha! All you make is junk. Do what you want. Dr. Wily: Wait. Wait Bass. Don't leave me here! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 6) CONTACT / LEGAL INFORMATION -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------- Copyright Information --------------------- (c) Copyright 2002-2004 Ryan "MetroidMoo" Ammerman This FAQ cannot be distributed in books, magazines, etc. or in any other form of printed or electronic media (CDs, etc.) in any way. It may not be given away as some sort of prize or bonus with a purchase, and it may not be used for promotional or profitable purposes. Any characters, names, or other objects are copyright their respective companies. This document and its author are in no way affiliated with any company involved with this game. ------------------ E-mail Information ------------------ E-mail Address: ryanammerman[at]gmail[dot]com Before you e-mail me a question, make sure you've looked through the FAQ to see if your question is answered. If you send me a question that is answered in the FAQ, it WILL be ignored. -------------- Posting Notice -------------- If you wish to use this guide on your site, you may post it without my permission as long as this document is **NOT** changed in any way, shape, or form. The latest version of this guide can always be found at GameFAQs (http://www.gamefaqs.com). --End of Transmission