+----------+ | FASELEI! | +----------+ System: Neo Geo Pocket Color Version: Japanese Developer/Publisher: Sacnoth Genre: Simulation RPG Size: 16-Megabit Cartridge Faselei! FAQ Author : Kelvin Koh (kelkwl@singnet.com.sg) Version : 1.00 Date : 12th February 2000 CONTENTS: 1) Introduction 2) Background - Prologue - Characters 3) Gameplay - How to Play - Base Menu - Tips/Strategies 4) TS Data - Kajimoto - Taylor - Hauzer - Macpheille - Kobelsky - Crine - Samson - Duskbros - Jackals 5) Lists - Weapons - Equipment - Repair - Ammo - Computers - Backpacks - Program Chips ========================================================================================== CHAPTER 1: INTRODUCTION ========================================================================================== Faselei! is a simulation-RPG set in the future where battles are fought using huge armored mechs known as Toy Soldiers (TS). Unlike most NGP titles, Faselei has a serious war theme to it. The game's character/mech deigns are great and its overall presentation gives it a military/war feel. The story development is interesting and the plot is conveyed through cool cinemas. The highligt of Faselei has to be its gameplay. Dubbed "TIPS" (Tactical Intelligence Programming System", players have to enter a series of commands for their TS to follow. After ending your turn, your TS will then execute the commands you have given it, together with all other units on the map which also move simultaneously. This is a fresh & new idea, giving the game a totally different feel and a greater strategic depth. ========================================================================================== CHAPTER 2: BACKGROUND ========================================================================================== +-------------------------+ | SECTION <2.1> PROLOGUE \------------------------------------------------------------- +---------------------------+ In the year 2075, World War III broke out. Countries in the Middle East, Europe, Asia, and America suffered severe damage and casualties. The war lasted for 4 years. When it finally ended, all was in ruins and chaos. Anarchists everywhere seized the opportunity and began a independence movement for a new world without government rule... The year is now 2099; a litte country known as Istall... The first King was assasinated 2 years ago and his death was covered up. The country has entered a state of anarchy; independence was finally achieved and peace was restored. However, with the help of the military, the elder son of the late king was determined to reclaim the throne by brute force. He managed to restore the country to its original state of monarchy. Under his rule, the country slipped into chaos and uncertainty once more. Not wanting to see the country deteriorate under his brother's rule, the younger son of the late king has started a revolutionary army of his own with the hope of uniting Istall. This army, known as the 13th Independent Armored Platoon, "Faselei" shall now face the New Istall Army with the intention of creating a better tomorrow... +---------------------------+ | SECTION <2.2> CHARACTERS \------------------------------------------------------------ +-----------------------------+ * Under Construction * +---------+ | FASELEI | +---------+ Istall Revolutionary Army 13th Independent Armored Platoon Shoutaro Kurosawa (Sho) ======================= Rank: 2nd Lieutenant Sex: Male Age: 21 Country: Japan After his father passed away, Sho was raised by Johnny Brest, a close friend of his father during the war. Sho is an experienced pilot on the battlefield with a good sense of judgement. He places a lot of trust in his friends. Sho is definitely not your average TS pilot. Dorothy Burton (Doris) ====================== Rank: Sergeant Sex: Female Age: 20 Country: USA Richald Hill (Rico) =================== Rank: Corporal Sex: Male Age: 26 Country: Australia Hummer Chan (Hummer) ==================== Rank: Corporal Sex: Male Age: 22 Country: Hong Kong Agnes Besson (Annie) ==================== Rank: NIL Sex: Female Age: 20 Country: France Johnny Brest (Brest) ==================== Rank: Colonel Sex: Male Age: 51 Country: Unknown +-----------------+ | NEW ISTALL ARMY | +-----------------+ Alen Zemecks (Alen) =================== Rank: Captain Sex: Male Age: 27 Country: Istall Alen Zemecks is an ace pilot in the New Istall Army. He pilots his own custom TS which are all painted in his trademark red color. His name strikes fear in the hearts of those in the Revolutionary Army. God Takatsu (God) ================= Rank: Captain Sex: Male Age: 33 Country: Istall Yuko Dominaga (Yuko) ==================== Rank: Lieutenant-Colonel Sex: Female Age: 34 Country: Istall Macotto (Macotto) ================= Rank: Lieutenant Sex: Male Age: Unknown Country: Unknown +---------+ | JACKALS | +---------+ Barbara Matsubara (Barbara) ============================ Rank: Major Sex: Female Age: 29 Country: Brazil Ganon Myule (Ganon) =================== Rank: Captain Sex: Male Age: 24 Country: USA Rivora Mazisker (Mazisker) ========================== Rank: Lieutenant Sex: Male Age: 25 Country: Russia Domo Vam (Vam) ============== Rank: Sergeant Sex: Male Age: 25 Country: Native American Pain Prio (Prio) ================ Rank: Lieutenant-Colonel Sex: Male Age: 32 Country: Istall +--------+ | OTHERS | +--------+ Kein Adublerw (Kein) ==================== Aerbel Adublerw (Aerbel) ======================== Dr. Yoshia ========== A scientist who works for Duskbros, Dr. Yoshia is a genius who is always absorbed in his research. He strives to create the ultimate TS, and treats the country of Istall as the 'testing ground' for his creations. ========================================================================================== CHAPTER 3: GAMEPLAY ========================================================================================== +----------------------------+ | SECTION <3.1> HOW TO PLAY \----------------------------------------------------------- +------------------------------+ <3.1a> GETTING STARTED +========================+ When you first begin a New Game, you'll be asked to enter the name & code-name of your Main Character and the name of your TS. The default names are... - Main Character: Shoutaro Kurosawa (Sho) - TS: Zero-Shiki If you have an In-Battle save, the game will ask if you would like to load your Battle Save. (*Note: Your Battle Save will be deleted after it has been loaded.) <3.1b> TIPS (A QUICK GUIDE) +=============================+ Faselei uses a new combat system know as "Tactical Intelligence Programming System" (TIPS). This requires the player to input battle commands beforehand then watching the on-screen action as both sides engage in combat. Each stage in Faselei consists of a map where battles are fought. At the beginning of your Turn, you are allowed to enter a number of commands (this is determined by your TS' Action Points). There is a set of Program Chips which you can select for your TS' commands. Green chips (such as Fw, Bc, LT, RT) are for Movement; Red chips (such as W1, W2, Sp, He) are for performing Attacks; Blue chips (such as Gd, Sd, A1) are for Defensive actions; and Yellow chips (such as Mc, It) are for Support functions. [* Refer to the "Program Chips List" section for more information.] Once you have decided what you would like to do, select the Chips you require in the order in which you wish your TS to perform them. Once you have entered the maximum number of commands, you can choose to end your Turn. Your TS will then execute the commands you have given it, together with all other units (friends & enemies) who will also carry out their respective commands simultaneously. After all actions have been carried out, a new Turn begins and you can re-enter a new set of commands for the current Turn. The stage ends when the objectives have been met (which is usually th destruction of all enemy units). <3.1c> STAGE MENU +===================+ Pressing 'Option' during a stage will call up the Stage Menu. The following options are displayed: + Map - View the entire stage map. + Radar - Turns the mini-map on/off when your TS is executing its commands. + Command Guide - Turns the Chip description on/off when you highlight them. + Suspend - Creates a Battle Save and automatically quits your game. + Exit - Exits the menu. +---------------------+ | SECTION <3.2> BASE \------------------------------------------------------------------ +-----------------------+ Between stages, you will return to the BASE screen. Here, you'll have access to the following: SHOP - Buy/sell various parts & equipment. HANGAR - Customise your TS. COMMAND - Story Missions. MISSION - Side Missions. STATUS - View the status of all your pilots & their TS. BATTLE - Play a VS game against another player. LIBRARY - Displays all the units & enemies that you have encountered. SAVE - Saves the game. <3.2a> SHOP +=============+ This is where you can buy/sell various parts & equipment for your TS. After selecting BUY or SELL, the following part categories will be displayed: - TS - Weapons - Defensive Parts - Computer - Program - Items - Backpack [ TS ] This is where you can purchase a TS from various manufacturers. Each TS has an attribute known as its "TS Level". The TS Level denotes its 'grade' or 'class'. You can only purchase Lv1 TS in the beginning, but more will be available as your Rank increases. When buying a TS, the following stats are displayed: * HP (Hit Points) * - The damage your TS can sustain before it breaks down. * AP (Active Points) * - The number of commands your TS can execute every turn. * L:H, R:H, L:S, R:S * - These indicate the various limbs on you TS. - (ie. Left/Right Hands; Left/Right Shoulders) - They also reflect the number of slots available for equiping weapons. - Some slots can accomodate up to 2 weapons. (Eg. L:H x 2) [ WEAPONS ] A large variety of weapons are available here. They are listed as: - Assault Rifles - Sub-Machineguns - Shotgun - Gatling Gun - Bazooka - Sniper Rifles - Grenade Launchers - Rocket Launchers - Missile Pods - Beam Cannons - Rods - Blades - Claws - Shields Each weapon class has its own characteristics. When buying a weapon, the following stats are shown: Max Ammo - The maximum amount of rounds for that weapon. Range - A diagram of the weapon's range/hit radius is shown. Fire Rate x Damage - This shows the weapon's rate of fire multiplied by its attack value. - Eg. "43 x 1" indicates that the weapon fires 1 shot which does 43 damage. Eg. "21 x 3" indicates that the weapon fires 3 shots x 21 damage each. [ DEFENSIVE PARTS ] These are defensive add-ons for your TS which are equipped on the Shoulder of your TS. - Jamming Parts - TS Coating - TS Armor [ COMPUTER ] The Computer stores a number of Program Chips for use during battles. The max number of Chips is shown next to each Computer on the list. [ PROGRAM CHIPS ] Program Chips are used during battles to perform actions. You start out with the basic Chips, but new & advance maneuvers have to be bought. The Chips are classified into the following categories: - Movement (Green) - Attack (Red) - Defence (Blue) - Support (Yellow) [ BACKPACK ] Backpack items can only be used during battles and are all single-use only. + Ammo - Replenishes ammo for one weapon. + Repair - Replenishes your TS's HP (comes in 3 levels). + Mines - Inflicts damage to enemies who move over them. + Timed Bombs - Bombs which detonate when you want it to. <3.2b> HANGAR +===============+ This is where you can set up your TS. You will see your current TS and the equipment on its various slots: - L:H (Left Hand) - R:H (Right Hand) - L:S (Left Shoulder) - R:S (Right Shoulder) - B.Pac (Back Pack) - Com (Computer) [ TS ] Highlight your TS and press 'A'. You can change the Color of your TS or even rename it if you wish. Press 'Option' for a complete list of your TS's settings. [ HANDS/SHOULDERS ] These slots are usually taken by weapons, shields, or other add-ons. Some weapons can be Hand-equiped, while others can be attached to the Shoulders. Note that certain TS (especially the later ones) can have up to TWO weapons/parts equiped per slot. To change a weapon/equipment which you have on the Hands/Shoulders of your TS, simply highlight the desired part and push A. (At this point, press Left/Right to toggle weapons if your TS can have two weapons per slot.) [ BACK PACK ] The Backpack carries items for use in battle. This includes Repair items, Ammo, and Mines. Always remember to resupply your Backpack with Repair and Ammo before going for your next mission! To manage the items in your Backpack, select your Backpack and choose the first option. [ COMPUTER ] The Computer stores a number of Program Chips for use during battles. Selecting your Computer and pushing 'A' will call up the "Chips Menu" where you can add/remove Program Chips from your Computer. From this menu, pressing 'B' and choosing the 2nd choice will bring up the "Weapons Slot Menu". Whenever you equip a new weapon to your TS, you have to assign it 1 of 6 Weapons Slot. This corresponds to Program Chips W1 to W6, so if you forget to place a new weapon into a slot, it can't be used during battle. <3.2c> COMMAND +================+ This brings you to the Command Centre where you'll be briefed on your next mission. Just make sure that you have made the necessary preparations before tackling your next assignment! There are a total of 13 stages in Faselei. <3.2d> MISSION +================+ If you find the need to earn extra money, select this and you'll be able to go on a side-mission. Pick a map and destroy all the enemy units. You get to keep any items you picked up, too. Note that you can only play on maps that you've beaten during the course of the game's main story. <3.2e> STATUS +===============+ The status screen displays character & TS information for all Faselei members. [ CHARACTER ] Your characters will acquire experience ponts (EXP) at the end of every stage during the Command Missions. Once you meet the requirements, your character will gain a Level. Your character's Rank will also be raised after attaining certain Levels. Ranks are also earned depending on the grade you get at the end of each stage. Certain Ranks (marked by * below) will also unlock new weapons & parts in the Shop. RANKS ------- 1 - Corporal 2 - Sergeant 3 - Warrant Officer * 4 - 2nd Lieutenant 5 - Lieutenant * [ TS ] HP (Hit Points) - The damage your TS can sustain before it breaks down. AP (Active Points) - The number of commands your TS can execute every turn. ACCURACY (AC) - Determines how well it can perform a successful attack. EVADE (EV) - Determines how well it can avoid an enemy's attack. DEFENCE (DF) - Determines its resistance to attacks. COMBAT (CM) - Determines its attack strength when using close-combat weapons. <3.2f> BATTLE +===============+ Play a VS game against your friend via Link Cable! Players are able to use their own custom TS and can select from several Deathmatch Maps. <3.2g> LIBRARY +================+ Here, you can view information on all the TS and units which you have encountered. This includes some of the custom TS piloted by the key villains in the game! Pretty cool! <3.2h> SAVE +=============+ This is self-explanatory. Let Agnes save your game for you! +--------------------------------+ | SECTION <3.3> TIPS/STRATEGIES \------------------------------------------------------ +----------------------------------+ BEFORE EACH MISSION +===================+ 1. [ITEMS/AMMO] Always remember to stock up on plenty of Repair items and Ammo. There is nothing more irritating then losing the game just because you ran out of ammo. (And believe me; this happens quite often!) A good number of each item to have in your Backpack is: - At least 1-2 Repair Items. - At least 2-3 Ammo per Weapon type. 2. [WEAPON] Although it may seem attractive to bring a variety of weapons with you, it is advisable to experiment and stick with 3 different weapon types. It is also easier to manage your Backpack when it comes to Ammo distribution. During the first few stages, your Backpack can only hold a maximum of 6 items. This makes ammo-managing even more difficult. I suggest equipping your TS with 2 ranged weapons plus 1 close-combat weapon. Close-combat weapons have 99 uses, so you can use these to destroy minor enemies (like tanks and helis) and conserve your ammo for the hard-hitting enemy TS. 3. [PROGRAM CHIPS] Among all the Program Chips, "Dash" (Da) and "Heat" (He) are the most useful in the entire game. "Dash" allows you to move 2 spaces at one go, saving you time and allowing you to out- maneuver your enemies. It can be used offensively and defensively. "Heat" can triple the damage of your attack at twice the ammo cost, so you are essentially dealing 1.5 times the regular damage using one less Action Point than you normally would. Try to get these as soon as they are available in the Shop! DURING EACH MISSION +===================+ 1. Always try to approach an enemy from behind or its side such that you are not in his line of fire. 2. Try following your team-mate around. That way, you can both gang up on your enemies; they would usually be distracted by one while the other can safely attack from a distance. You can even use your team-mate as a shield. 3. Although it may be tempting to just face an enemy TS head on and keep on blasting each other until either one of you falls, you'll end up losing lots of HP this way. Maneuvering around them takes time, but it's much safer in the long run. ========================================================================================== CHAPTER 4: TS DATA ========================================================================================== This section provides data for all the available TS in the game. They are organized according to the various manufacturers. (Note that some TS are exclusive to the enemy characters only.) LEGEND -------- L - Level HP - Hit Points AP - Action Points AC - Accuracy EV - Evade DF - Defense CM - Combat +---------------------------------+ | SECTION <4.1> KAJIMOTO (JAPAN) \----------------------------------------------------- +-----------------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | ZERO-shiki | 1 | 190 | 5 | 82 | 60 | 60 | 65 | | Hoyate | 2 | 380 | 6 | 85 | 65 | 65 | 75 | | Reppu | 3 | 580 | 7 | 88 | 72 | 70 | 85 | +============+===+=====+=====+====+====+====+====+ +-----------------------------+ | SECTION <4.2> TAYLOR (USA) \--------------------------------------------------------- +-------------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | Rayass | 1 | 210 | 5 | 76 | 50 | 61 | 61 | | Zolba | 2 | 410 | 6 | 81 | 58 | 66 | 71 | | Zefie | 3 | 610 | 7 | 86 | 63 | 71 | 81 | +============+===+=====+=====+====+====+====+====+ +--------------------------------+ | SECTION <4.3> HAUZER (GERMANY) \------------------------------------------------------ +----------------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | Gustaf | 1 | 225 | 5 | 77 | 55 | 62 | 62 | | Fallke | 2 | 425 | 6 | 83 | 60 | 67 | 72 | | Kufaust | 2 | 525 | 6 | 82 | 60 | 68 | 72 | | Dora | 3 | 625 | 7 | 87 | 65 | 72 | 82 | | Shubarbe | 3 | 875 | 7 | 87 | 65 | 76 | 82 | +============+===+=====+=====+====+====+====+====+ Notes: *1 - The Kufaust is a modified version of the Fallke and is therefore, also known as the Fallge-Kai. The Kufaust is one of Alen Zemecks' custom TS. *2 - The Shubarbe is a modified version of the Dora; another one of Alen Zemecks' custom TS. +-------------------------------------+ | SECTION <4.4> MACPHEILLE (ENGLAND) \-------------------------------------------------- +---------------------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | Hurricane | 1 | 200 | 4 | 75 | 50 | 60 | 60 | | Tempest | 2 | 400 | 5 | 78 | 60 | 65 | 70 | | Cyclone | 3 | 600 | 6 | 85 | 65 | 70 | 80 | +============+===+=====+=====+====+====+====+====+ +-------------------------+ | SECTION <4.5> KOBELSKY \-------------------------------------------------------------- +---------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | Yodores | 1 | 250 | 4 | 75 | 50 | 59 | 62 | | Rojina | 2 | 480 | 5 | 80 | 54 | 64 | 73 | | Goriate | 3 | 700 | 7 | 85 | 58 | 69 | 84 | +============+===+=====+=====+====+====+====+====+ +-------------------------------+ | SECTION <4.6> CRINE (FRANCE) \------------------------------------------------------- +---------------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | Mellsyan | 1 | 180 | 4 | 78 | 58 | 60 | 56 | | Roze | 2 | 375 | 5 | 82 | 63 | 64 | 62 | | Musekate | 3 | 575 | 6 | 88 | 68 | 70 | 72 | +============+===+=====+=====+====+====+====+====+ +--------------------------------+ | SECTION <4.7> SAMSON (ISTALL) \------------------------------------------------------ +----------------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | Nazall | 1 | 205 | 5 | 70 | 55 | 60 | 60 | | Jerico | 2 | 405 | 6 | 75 | 60 | 65 | 70 | | Betsurem | 3 | 605 | 7 | 80 | 65 | 70 | 80 | +============+===+=====+=====+====+====+====+====+ +-------------------------+ | SECTION <4.8> DUSKBROS \-------------------------------------------------------------- +---------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | Garou | 3 | 620 | 7 | 77 | 60 | 70 | 74 | | Greed | 4 | ??? | 7 | 75 | 55 | 80 | 99 | | Gutsui | 5 | ??? | 8 | 88 | 65 | 82 | 93 | +============+===+=====+=====+====+====+====+====+ Notes: *1 - The Garou is an unmanned computerised TS that does not require a human pilot. First tested in battle by God Takatsu. *2 - The Greed has approximately 4,000+ HPs. *3 - The Gutsui has approximately 3,000+ HPs. Alen Zemeck's personal TS. +------------------------+ | SECTION <4.9> JACKALS \--------------------------------------------------------------- +--------------------------+ +============+===+=====+=====+====+====+====+====+ | TS | L | HP. | AP. | AC | EV | DF | CM | +============+===+=====+=====+====+====+====+====+ | Hellrone | 2 | 615 | 5 | 87 | 62 | 70 | 62 | | Banpuras | 2 | 620 | 5 | 80 | 61 | 70 | 70 | | Bayburus | 2 | 630 | 6 | 81 | 60 | 70 | 71 | +============+===+=====+=====+====+====+====+====+ ========================================================================================== CHAPTER 5: LISTS ========================================================================================== +------------------------+ | SECTION <5.1> WEAPONS \--------------------------------------------------------------- +--------------------------+ The attack radius of each weapon is shown using the following illustration: T = The player's TS facing up. * = The effective range of the weapon. Assault Rifles +================+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Arkar-M 30 20 x 3 *** Rocksonrol 30 30 x 3 *** Stelia 36 40 x 3 *** T Sub-Machinegun +================+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Gris-MG 40 18 x 4 *** Urza 40 27 x 4 *** Crutz-J 48 36 x 4 *T* Shot Gun +==========+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Rem 40mm 10 32 x 1 *** Papass 10 52 x 1 *** Devil 9cm 10 72 x 1 T Gatling Gun +=============+ [L:S, R:S] Name Ammo Attack Radius -------------------------------- ---------- Minigun 2 50 15 x 5 * Motorgun 50 23 x 5 *** Arashi 50 31 x 5 *T* Bazooka +=========+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Rakete Baz 8 42 x 1 *** Dred Baz 8 63 x 1 *** Hagaton Baz 8 84 x 1 *** T Sniper Rifles +==============+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- M4000 8 31 x 1 * 38-shikikatsu 8 51 x 1 *** Farll 8 71 x 1 *** * * T Grenade Launchers +===================+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Volcano GR 8 41 x 1 *** 4-shikiryu 8 62 x 1 *** Grede GR 8 83 x 1 * T Rocket Launchers +==================+ [L:S, R:S] Name Ammo Attack Radius -------------------------------- ---------- GrustRR 15 21 x 3 * Spider 15 31 x 3 *** Salamander 18 41 x 3 * T Missile Pod +=============+ [L:S, R:S] Name Ammo Attack Radius -------------------------------- ---------- Quail 3 53 x 1 *** Palegrain 3 74 x 1 ***** Billtogans 4 85 x 1 ***** *** T Beam Canon +============+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Sonic Gray 6 43 x 1 * Ryushihou 6 65 x 1 * Buster Canon 6 87 x 1 * * * T Rod +=====+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Pulse Rod 99 16 x 2 *** Toll Hammer 99 28 x 2 *T* 14Y Bat 99 40 x 2 Blade +=======+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Pulse Knife 99 24 x 1 *** T-Matchet 99 44 x 1 *T* Zolinge 99 84 x 1 Claw +=======+ [L:H, R:H] Name Ammo Attack Radius -------------------------------- ---------- Pulse Nail 99 25 x 1 *** Hell Fang 99 45 x 1 *T* Pile Pank 10 84 x 1 Shields +=========+ Name Uses DEF ------------------------------- Small Shield 80 20 Large Shield 160 30 Zed Shield 240 40 +--------------------------+ | SECTION <5.2> EQUIPMENT \------------------------------------------------------------- +----------------------------+ Jamming Parts Rating +=========================+ Chap Pod 30 ECM Pod 60 Stealth-PD 90 TS Coating Rating +=========================+ Nuisai-CT 10 Chameleo-CT 15 Kougaku-CT 20 Alloy Armor DEF +========================+ Protect AM 7 Alloy AM 10 Hybrid AM 13 +-----------------------+ | SECTION <5.3> REPAIR \---------------------------------------------------------------- +-------------------------+ Repair S - Recovers a small amount of HP during battle. Repair M - Recovers a large amount of HP during battle. Repair L - Completely recovers HP during battle. +---------------------+ | SECTION <5.4> AMMO \------------------------------------------------------------------ +-----------------------+ Rifle Rounds - Replenishes ammo for Assault Rifles & Sniper Rifles. SubMG Rounds - Replenishes ammo for Sub-Machineguns & Gatling guns. Shotgun Shells - Replenishes ammo for Shotguns. Bazooka Shells - Replenishes ammo for Bazookas. Rockets - Replenishes ammo for Grenade Launchers & Rocket Launchers. Missiles - Replenishes ammo for Missile Pods. Lithium Cells - Replenishes ammo for Beam Cannons. Polymer - Extend number of uses for the Pile Pank (Claw weapon). +-------------------------+ | SECTION <5.5> COMPUTER \------------------------------------------------------------- +---------------------------+ Computer Slots +=====================+ Pentam8 8 Ultra9 9 R-ichiman 10 Ingram 11 Monkey 12 Golgodine 13 Valentine 14 Apo-G15 15 +------------------------+ | SECTION <5.6> BACKPACK \--------------------------------------------------------------- +--------------------------+ Backpack Slots +=====================+ Pachi-Bag 6 Midi-Bag 8 O0ki-Bag 10 +------------------------------+ | SECTION <5.7> PROGRAM CHIPS \--------------------------------------------------------- +--------------------------------+ MOVEMENT CHIPS (GREEN) ========================== Fw (Forward) - Move Forward by 1 space. Da (Dash) - Move Forward by 2 spaces. Bc (Back) - Move Backwards by 1 space. RT (Right Turn) - Turn 90 degrees to the Right. LT (Left Turn) - Turn 90 degrees to the Left. RS (Right Slip) - Strafe to the Right by 1 space. LS (Left Slip) - Strafe to the Left by 1 space. Tn (Turn) - Turn 180 degrees around. Wt (Wait) - Wait. ATTACK CHIPS (RED) ====================== W1 (Weapon 1) - Attack with Weapon 1 W2 (Weapon 2) - Attack with Weapon 2 W3 (Weapon 3) - Attack with Weapon 3 W4 (Weapon 4) - Attack with Weapon 4 W5 (Weapon 5) - Attack with Weapon 5 W6 (Weapon 6) - Attack with Weapon 6 Sp (Snipe) - Increases Accuracy by 10% (up to 3x per turn) He (Heat) - Triples attack strength (uses 2x the amount of ammo) DEFENSE CHIPS (BLUE) ======================== Gd (Guard) - Doubles your Defence A1 (Avoid 1) - Increases Evade by 10% A2 (Avoid 2) - Increases Evade by 20% A3 (Avoid 3) - Increases Evade by 30% Sd (Shield) - Defend with your Shield SUPPORT CHIPS (YELLOW) ========================== Rd (Radio) - Call your partner for assistance. MC (Mag Change) - Use a fresh Ammo Magazine from your Backpack. Sr (Search) - Scan the stats of an on-screen unit. It (Item) - Use Repair Items from your Backpack. MS (Mine Set) - Use Mines from your Backpack. MB (Mine Bomb) - Detonates Bombs/Mines which you have already set. Bg (Bugs) - Set off Mines surrounding your TS. ======================================[THE END]============================================= --------- Revisions --------- 12th February 2000 - First release. This FAQ was created by Kelvin Koh. (e-mail: kelkwl@singnet.com.sg) Please visit my NGP Page for the latest version of this FAQ at: http://underworld.fortunecity.com/retro/19/ Thanks for reading! ^_^ If anyone has any comments, information, or corrections to offer, please feel free to e-mail me. Also, if you intend to post my FAQ, feel free to do so, but please inform me first. The contents of this document are not to be reproduced in any way without the author's consent. FAQ Copyright 2000 by Kelvin Koh. All rights reserved.