Warriors of Fate (US/World) Tenchi o Kurau II:Sekiheki no Tatakai (Japan) Sangokushi 2 (Asia) FAQ v.1.2 for Arcade versions by R.Armitage (aka. RC, Mr.Miracle, Richard Chu) Unpublished work Copyright by 2001 Richard Chu ================= TABLE OF CONTENTS ================= 1. INTRODUCTION 2. STORY & GAME HISTORY -Story -Game History 3. GAME MECHANICS -Game System -Basic Commands -Horseback Commands -Characters & Character Specific Commands -Items 4. GAME WALKTHROUGH -Stage 1 -Stage 2 -Stage 3 -Stage 4 -Stage 5 -Stage 6 -Stage 7 -Stage 8 -Stage 9 -Ending 5. SECRETS 6. DIFFERENCES BETWEEN WORLD & JAPANESE VERSIONS 7. AUTHOR'S NOTES -Special Thanks & Credits -Revision History ======================================================================== 1. INTRODUCTION ======================================================================== Hello. This FAQ is for Capcom's Warriors of Fate (World)/Tenchi o Kurau II (Japan)/Sangokushi 2 (Asia). This is my first FAQ so please bear with me as I hope to bring you a complete and descriptive FAQ. In general, I'm aiming this to be a technical FAQ instead of a strategy FAQ. ======================================================================== 2. STORY & GAME HISTORY ======================================================================== ------------------------------------------------------------------------ Story ------------------------------------------------------------------------ From the prologue during the English game demo: Shang-Lo: a country ruled by murder and violence under the iron fist of dark lord Akkila-Orkhan. Having driven his own country into ruin and despair, Akkila-Orkhan now casts his covetous eyes on his neighboring countries. As his conquering shadow spread, one man rose up against this black tide. His name was Kuan-Ti, and with the aid of the five greatest warriors and the one wisest mind in his realm, Kuan-Ti would fight to defend his people and lands. The battle begins... ------------------------------------------------------------------------ Game History ------------------------------------------------------------------------ Released in 1992 for arcades on the CPS1 system, Capcom released the second game of their Tenchi o Kurau series. Unlike the first game in the series which was a side-scrolling horseback riding action game, Warriors of Fate is a side-scrolling beat-em-up in the same vein as Final Fight. It is also the only game in the series to have been released in western arcades. The Tenchi o Kurau series is based on the Chinese tale best known as Romance of the Three Kingdoms. For convenience, when I refer to the World version, it means both the US and World versions of the game. ======================================================================== 3. GAME MECHANICS ======================================================================== ------------------------------------------------------------------------ Game System ------------------------------------------------------------------------ This game supports up to 3 players simultaneously as they attempt to play though 9 stages. Players can select up to 5 different characters to play as and each character has different strengths, abilities, and special attacks. Players work in cooperation to defeat enemies and player attacks will not harm other players. However, if players attack each other when there isn't an enemy nearby, players WILL be able to hurt each other but can NEVER kill each other. When players die and they have a spare life, characters drop from the top of the screen and all enemies are knocked down taking damage. The character remains invincible for a short moment. When a player continues, they can switch characters. Each stage has a timer. Should the timer expire during the game, all players lose their current life. The timer then resets. Each stage contains a boss. Completion of a stage will restore all characters' life to full. A notation for the game controls and other notations are as follows: [ Joystick and Buttons ] ----------------------------------------------- Joystick : move character (f-forward, b-backward, u-up, d-down) A : attack B : jump [ Other Notations ] ---------------------------------------------------- hcf : roll joystick from b to f (b,bd,d,df,f) knockback: enemy knocked away from character. knockdown: enemy is knocked away and falls to the ground. fatality : upon successful kill, causes enemy to be decapitated/cut in half/upper or whole body blown up. ------------------------------------------------------------------------ Basic Commands ------------------------------------------------------------------------ This is a list of basic commands that every character can use: Basic Combo Press A (x3) -Throw Ender Hold u or d anytime before the last A of combo Item Pick Up Press A when over an item Charge Knockdown Press d+B or df+B Killer Attack Press d,u+A Desperation Attack Press A+B simultaneously Grab Enemy Press f near enemy -Throw After successful grab, press f+A or b+A -Choke/Stab After successful grab, press A (x3) -A basic combo consists of 3 successful chained hits. The last hit is always a knockdown hit unless they use a throw ender. -Using the throw ender, that last hit of a basic combo will be a throw instead of a knockdown hit. Holding u will throw the enemy behind you while holding d will throw the enemy forward. (credit to Marco Nadal) -Any attack in a combo other than the 3rd knockdown hit can be canceled into a killer, desperation, or special attack. -Charge knockdown has your character dashing forwards and knocking back all enemies in your path. Great for clearing out groups. It only hits each enemy once, with the exception of Portor. -Killer attack is a multihitting attack that varies according to character. A successful kill using this attack will result in enemy fatality. -Desperation attacks hits all nearby enemies once. Uses up player health ONLY if the attack contacts an enemy. Causes fatality. -Throwing an enemy can knockdown other enemies. -Choke/stab can be done up to 3 times, in which the last strike will cause a knockdown. -Any choke/stab other than the 3rd knockdown hit can be canceled into a throw or killer, desperation, or special attack. -In general, the longest and most damaging combo a player can do is: A, A, (grab), choke/stab, choke/stab, Killer Attack ------------------------------------------------------------------------ Horseback Commands ------------------------------------------------------------------------ At various times during the game, players can find and ride on horses. Riding on a horse gives players longer attack range and horse specific special commands. To get on a horse, just walk up to it. A horse will randomly run away when a player is knock off it or when it is standing idle for awhile without a rider. Also, B no longer functions as a jump. Basic Combo Press A (x3) Item Pick-Up Walk over item Change Direction Hold b Beserker Attack Press A rapidly Throw ???+A Desperation Attack Press A+B simultaneously Back Attack Press b+A or db+A Energy Attack hcf+A Heavy Attack Press B Charge Press f+B or df+B Quick Reverse Attack Press b+B or db+B Charging Killer Press f+B,B quickly Dismount Press d+B -A basic combo consists of 3 successful chained hits. The last hit is always a knockdown hit. -Beserker attack is a multihitting attack and lasts as long as you can rapidly bash on the attack button. -Desperation attack hits all nearby enemies once. Uses up player health ONLY if the attack contacts an enemy. Causes fatality. -Back attack is a knockback. -Energy attack is a heavy attack that has a blue fire-like effect. Causes a fatality upon successful kill. Kadan's is special and is described in the character section. -Heavy attack is a knockback. -Charge has your horse charging forward. A hit causes a knockback, but unlike a normal character charge, this one does multiple hits. -Quick reverse causes your horse to reverse direction then attacks with a knockback hit. -Charging killer is a charge while your character does his desperation attack. However, this move does NOT take away any of your character's health and causes a fatality upon a successful kill. Multihits. ?A player can throw enemies while on a horse but I have not found the precise command or requirements to do this consistently. ------------------------------------------------------------------------ Character & Character Specific Commands ------------------------------------------------------------------------ Characters are ordered according to their order during the character select screen. Their "English" names are listed first, followed by the Japanese names in parenthesis. Listed is a description of their Killer attack and then a listing of their character specific moves. [ Portor (Kan-U) ] ----------------------------------------------------- -The barehanded big guy in blue and white clothes. *Killer Attack*: Flying Elbow Backbreaker After successful grab, press B or f+B or b+B, then A in midair -Note: Portor's charge attack can hit an enemy multiple times. -Portor's killer attack has him leap forward and then land with a flying elbow. Hits on the way up and down. -Doing a backbreaker move but not pressing the A button ender will cause Portor to release his enemy during midfall. -Backbreaker, like a normal throw, can be used to hit adjacent enemies. [ Kassar (Chou-Hi) ] --------------------------------------------------- -The dark skinned guy in a yellow shirt *Killer Attack*: Power Punch Bite After successful grab, press d+A Piledriver After successful grab, press B, then A in midair Aerial Suplex After successful grab, press f+B or b+B, then A in air -Note: Kassar's choke/stab is unique in that he raises his enemy above his head. Because of this, after a choke/stab you cannot combo into a killer attack. -Note: A minor note, Kassar gets 2 different normal throw animations instead of just one. His f+A throw is a normal throw animation while his b+A throw is a suplex. (credit to Marco Nadal) -Note: A minor note, after Kassar does a choke move and then you throw the enemy, it uses the b+A throw animation (suplex) instead of the normal f+A throw. (credit to Marco Nadal) -Kassar's killer attack is a powerful lunging forward punch. Has slight start up lag. -Bite attack will have Kassar bite his enemy automatically. The number of bites he can do is dependent on the enemy. -Doing a piledriver or suplex but not pressing the A button ender will cause Kassar to release his enemy during midfall. -Piledriver and suplex, like a normal throw, can be used to hit adjacent enemies. [ Subutai (Chou-Un) ] -------------------------------------------------- -The guy in blue armor and a sword *Killer Attack*: Sword Uppercut Downward Thrust Press B, then A Flying Kick Press f+B or b+B, then A Sliding Upper Press d,uf+A or db,uf+A -Subutai's killer attack is a shoryuken with a sword ^_^ Has NO startup time. Goes straight up. -Sliding Upper is a Sword Uppercut with an added forward dash in the beginning. Causes fatality. [ Kadan (Kou-Chuu) ] --------------------------------------------------- -The old man with a bow *Killer Attack*: Bow Uppercut Midair Arrow Press B, then A Falling Dagger Press f+B or b+B, then A Arrow Rage Press A repeatedly Flip Toss After successful grab, press B, then A quickly -Note: Kadan uses arrows as his main weapon. Regular shots are angled downward slightly and thus do not travel full screen. -Note: While on horseback, doing an Energy attack will shoot a flaming arrow that hits multiple enemies. -Kadan's killer attack is a uppercut with a bow. The bow hits forward while going up, and hits backwards while going down. Note that Kadan will face in the reverse direction you started the attack. -Arrow rage will shoot 3 arrows in quick succession. The first arrow goes full screen and the other two at lower angles. Causes fatality. -Doing a flip toss but not pressing the A button ender will cause Kadan to flip behind his enemy and release the grab. -Flip toss, like a normal throw, can be used to throw the enemy to hit adjacent enemies. [ Abaka (Gi-En) ] ------------------------------------------------------ -The bald guy in green armor *Killer Attack*: Somersault Kick Headcrusher After successful grab, press B or f+B or b+B, then A in midair -Abaka's killer attack is a Flash kick ^_^ -Doing a headcrusher but not pressing the A button ender will cause Abaka to release his enemy during midfall. -Headcrusher, like a normal throw, can be used to hit adjacent enemies. ------------------------------------------------------------------------ Items ------------------------------------------------------------------------ There are many items in the game and all characters can pick them up and use them. Items can be found in chests, barrels, or from enemies. Items are separated into their respective categories: [ Weapons ] ------------------------------------------------------------ These are weapons with special attributes and are used with the A button. Takes precedence over normal attacks but special attacks can still be used. All weapons except the knife, sai, axes, and hammers cause fatality. Weapons will be dropped when characters are hit or knocked down and will randomly disappear. Sword: Typical long sword. Causes knockback. Falchion: A short sword with thick end. Causes knockdown. Iten: Special long sword. Causes multihit and knockback. Knife: Short throwing knife. Sai: Short 3 pronged weapon. Causes knockback. Axe: Typical axe. Causes knockback. Battle Axe: Large axe. Causes knockback. Mace: A spiked mace. Causes knockback. Club: Spiked club. Causes knockback. Hammer: Long range with iron end. Causes knockback and stuns. Iron Hammer: Hammer with bigger iron end. Causes knockback and stuns. Sui: A short rounded club. Causes knockback. (Secret) Seikou: A medium length sword. Causes knockdown. (Secret) Shichisei: A rainbow glowing sword. Causes knockdown. (Secret) Hiryu: Special long sword. Causes knockback. (Secret) Kusanagi: Sword of flame and most powerful weapon in the game. Kills in 1-2 hits. Causes knockback. (Secret) These weapons only exist in the Japanese version: Uni Tonkachi: Looks and acts just like a mace. Daiengetsutou: Looks and acts just like a Falchion. Seirutou: Looks and acts just like a Falchion. -The location of secret items are listed in both Game Walkthrough and Secret sections. [ Food ] --------------------------------------------------------------- Food items are designed to replenish lost health. Also, if a food item can heal more than a player is injured, extra healing points are converted into score points. Scores listed are if they are eaten when at full health. Meat bun (single) 300 Chicken 500 Barbecue 800 Meat bun (plate) 8000 Fish 15000 Lobster 15000 Peking duck 30000 Roast pork 30000 [ Score Items ] -------------------------------------------------------- These items serve to increase your score. Scroll 3000 Book 3000 Gold coin 5000 Treasure (small bag) 10000 Treasure (no bag) 15000 [ Special ] ------------------------------------------------------------ There is one item that serves a special purpose. Dora: A gong that calls forth a horse for a character to ride. ======================================================================== 4. GAME WALKTHROUGH ======================================================================== The game consists of 9 stages. As mentioned in the introduction section, this will be more of a list of stats for each stage and I'll leave most of the strategy to you, the player. I'll only mention strategy if it is relevant to do so. This is just a side-scrolling fighter. How much strategy could I give? English translated stage titles are listed first then the Japanese romanji version in parenthesis. At the end of each stage, Stage Completion, Time, and Vitality points are awarded to all players. The player who killed the boss gets an additional Victory bonus while the player who did the most boss damage gets the Special bonus. Bonus Scoring: Stage Completion See stage walkthrough Time Bonus sec.x100 Vitality Bonus HPx100 (Perfect 20000) Victory Bonus 1000 (Normal), 5000 (Fatality), 10000 (Decapitation) Special Bonus 10000 ------------------------------------------------------------------------ Stage 1- Battle on Hakubou Slope-Part 1 (Hakubouha no Tatakai-Ichi) ------------------------------------------------------------------------ If you begin the stage solo, you begin riding on a horse. Otherwise everyone starts on foot. Stage Boss: Gaidu (Ri-Ten) Stage Completion Bonus: 12000 ------------------------------------------------------------------------ Stage 2- Battle on Hakubou Slope-Part 2 (Hakubouha no Tatakai-Ni) ------------------------------------------------------------------------ Stage Boss: Lhaze (Kakou-Ton) Stage Completion Bonus: 15000 [ Bonus Stage 1 ] ------------------------------------------------------ This is the first of two bonus stages. In this bonus stage, 3 players are in an eating contest. If there are less than 3 players, the other spots are filled by the CPU. Should another player join in at this time, the bonus stage resets to the beginning for a fresh start. To win, roll the controller in 360 degrees as fast as you can and press A and B repeatedly. Bonus Scoring: Time Bonus sec.x100 (6) Bun x1000 (3) Chicken x2000 (1) Barbecue x5000 Perfect Bonus 10000 ------------------------------------------------------------------------ Stage 3- New Field Region (Shinyaiki) ------------------------------------------------------------------------ This stage is split into 2 parts, one long and one short. Stage Boss: Taranis (Kyo-Cho) Stage Completion Bonus: 20000 You will regain full health before beginning the second part. Stage Boss: Izia (Mei-Mei), Arika (Mei-Ya), San-Jin (Mei-Ling) Stage Completion Bonus: 12000 Because these three bosses are women, you can't see the effects of a fatality. However, the special bonus can still determine whether your attack would cause a fatality. ------------------------------------------------------------------------ Stage 4- White River (Hakuga) ------------------------------------------------------------------------ Stage Boss: Atika (Sou-Jin) Stage Completion Bonus: 25000 ------------------------------------------------------------------------ Stage 5- Battle on Chousaka Slope (Chousakaha no Tatakai) ------------------------------------------------------------------------ Stage Boss: Baidu (Jun' U-Dou) Stage Completion Bonus: 15000 ------------------------------------------------------------------------ Stage 6- Chousaka Bridge (Chousakakyou) ------------------------------------------------------------------------ When you reach the screen with a sign pointing to a fork in the road in the background, Sugisugi (Kakou-On) will appear on a horse. He'll appear from one of 4 positions. Kill him before he can leave the screen and you'll get the Seikou sword. When you reach the boss, during the battle you'll see Yestai (Zhao-Ming) the dark colored muscle man. Kill him and you'll randomly get the rainbow bladed Shichisei. Stage Boss: Jerrek (Kakou-Ketsu), Dasadas (An-Mei) Stage Completion Bonus: 15000 [ Bonus Stage 2 ] ------------------------------------------------------ The second of the two bonus stages. If you're playing solo, this is a typical 'break the objects' game. 20 wood statues of Akkila-Orkhan will fall from the top of the screen. Statues will eventually walk off the screen if left alone for too long and statues can take from 1-3 hits to destroy. If there is more than one player, this becomes a duel where players fight against each other. The last person standing wins. Bonus Scoring: Time Bonus sec.x100 (20) Statue x1000 Perfect Bonus 20000 Vitality Bonus HPx100 (Perfect 20000) -vs. only- ------------------------------------------------------------------------ Stage 7- Battle of Redwall-Part One (Sekiheki no Tatakai-Ichi) ------------------------------------------------------------------------ Stage Boss: Kublai-Dakan (Chou-Ryuu) Stage Completion Bonus: 25000 ------------------------------------------------------------------------ Stage 8- Battle of Redwall-Part Two (Sekiheki no Tatakai--Ni) ------------------------------------------------------------------------ When you get into palace, just before the floor crumbles, you'll fight a large group of muscle men. Kill the dark skinned muscle man and he'll randomly drop the Kai club. Hit to the right of second pillar in boss room and a treasure chest will fall from the sky. Break it and you'll randomly find a Hiryu sword. Stage Boss: Kai'Bataar (Jo-Kou) Stage Completion Bonus: 15000 ------------------------------------------------------------------------ Stage 9- Hanayou Path (Hanayoumichi) ------------------------------------------------------------------------ The final stage is also split into 2 parts. Again 1 long, 1 short. At the beginning of the 2nd scene with the log fences, move to the upper left corner. Hit to your left and a treasure chest will fall out of the sky. In it is the flaming Kusanagi sword which will kill any enemy in 1-2 hits. You'll automatically drop it when you reach the bridge though so you can't breeze through the stage. T_T Stage Boss: Temujin-Khan (Ryo-Fu) Stage Completion Bonus: 80000 You will receive full energy before beginning the second part. Now, depending on which version of the game you're playing this scene will be very different. World version: You confront Akkila-Orkhan and is given a VERY short amount of time to defeat him. The stage ends whether you beat him in the time limit or not. Japanese version: Upon cornering Sou-Sou, you are given one of two choices: Kill (Korosu) or Release (Nigasu). If you choose to kill, you will proceed as if you were playing the US/World version. If you choose to release him, you will let Sou-Sou go and end the stage. Final Boss: Akkila-Orkhan (Sou-Sou) Stage Completion Bonus: 90000 ------------------------------------------------------------------------ Ending ------------------------------------------------------------------------ You're then given a final series of bonus points. They are awarded only to the player that beat the stage's boss. It takes the time from the stage time bonus and multiplies it with a new score multiplier. If you didn't kill Akkila-Orkhan (Sou-Sou) there is no Stage9b bonus. Time bonuses: Stg1 Stg2 Stg3 Stg4 Stg5 Stg6 Stg7 Stg8 Stg9a Stg9b sec.x 300 500 700 800 800 900 1000 1500 3000 4000 Then the player with the highest score gets a kiss ^_^ You then see one of 3 endings depending on what you did during the encounter with Akkila-Orkhan (Sou-Sou): Ending 1: Killed Akkila-Orkhan (Sou-Sou) With the defeat of Akkila-Orkhan, Kuan-Ti soon rebuilt his kingdom. With peace and prosperity restored to the land, he began a long and glorious reign which was remembered and celebrated for generations. GOOD ENDING Ending 2: Did not kill Akkila-Orkhan (Sou-Sou) Akkila-Orkhan soon returned and with help of his minions, he quickly conquered the country. Crushing any dissent in his iron fist. BAD ENDING Ending 3 (Japan only): Let Akkila-Orkhan (Sou-Sou) go Akkila-Orkhan returned to his country after the battle with Kuan-Ti's superior forces and the situation with the 3 countries... For now, peace has come to the land. However, it would also not continue for very long... AVERAGE ENDING After the ending, you see a small picture of your character (unless you got the bad ending) and are then treated to the credits, highlighted with screen captures of the finishing blows to each boss. ======================================================================== 5. SECRETS ======================================================================== There are several secret weapons in the game and are listed here: Seikou Sword- A medium sword with average power. Has knockdown ability. Found in Stage 6. When you reach the screen with a sign pointing to a fork in the road in the background, Sugisugi (Kakou-On) will appear on a horse. He'll appear from one of 4 positions. Kill him before he can leave the screen. Shichisei Sword- A long sword with a rainbow blade. Has knockback. Found in Stage 6. When you reach the boss, during the battle you'll see Yestai (Zhao-Ming) the dark colored muscle man. Kill him and it will randomly appear. Kai Club- A club with a decorated blunt round end. Has knockback. Found in Stage 8. When you get into palace, just before the floor crumbles, you'll fight a large group of muscle men. Kill the dark skinned muscle man and he'll randomly drop the Kai club. Hiryu Sword- A long sword. Has knockback. Found in Stage 8. Hit to the right of second pillar in boss room and a treasure chest will fall from the sky. Break it and you'll randomly find a Hiryu sword. Kusanagi Sword- A long sword that becomes engulfed in blue flames when swung. Strongest sword in the game. Has knockback. Found in Stage 9. At the beginning of the 2nd scene with the log fences, move to the upper left corner. Hit to your left and a treasure chest will fall out of the sky. In it is the flaming Kusanagi sword. ======================================================================== 6. DIFFERENCES BETWEEN WORLD & JAPANESE VERSIONS ======================================================================== There are quite a few things that were changed or taken out in the World version other than typical name changes. They are listed as follows: -All names were changed and aren't even properly translated from the originals. -The demo opening and text is different giving more detail from the events that occurred in Tenchi o Kurau 1. -All names in-game were accompanied by their kanji. -Some weapons were generalized in the World version. -The text "Tekishou (boss name) uchiitotarii" was accompanied with the voice at the end of every stage. (The enemy commander (boss name) has been killed!) -In stage 1, a short message from the advisor was taken out. -In stage 1, the boss gave a short dialogue. -After the bonus stage, there was an additional conversation with the advisor and Kuan-Ti. -In stage 3, during the opening the boss has a short dialogue. -In stage 4, the boss had a short dialogue. -In stage 5, Akkila-Orkhan has a short dialogue. -In stage 5, the boss had a short dialogue. -In stage 5, after killing the boss there is a long scene dealing with a woman and a baby that was completely cut. -In stage 6, there were additional lines between the player and Kuan-Ti -Before the bonus stage, there is a scene where Kuan-Ti is discussing with the 3rd emperor is cut. -After the bonus stage, a scene with the 3rd emperor making comments was cut. -In stage 8, a short message from the advisor was taken out. -In stage 8, the boss has a short dialogue. -In stage 9, a short message from the advisor was taken out. -In stage 9, there was a conversation between player and the boss. -In stage 9, you can select from 2 decisions which could determine which of 3 endings you would get. ======================================================================== 7. AUTHOR'S NOTES ======================================================================== ------------------------------------------------------------------------ Special Thanks & Credits ------------------------------------------------------------------------ Chris MacDonald/Kao Megura -whose original FAQs were the inspiration for me to write, and whose FAQ template which was the basis for this one. C.K. (samuraispirits.net) -always helping during translation problems. Marco Nadal -normal combo throw ender and Kassar throws animations. If there are mistakes or you have something to contribute (like how to throw on a horse consistently for example) or just have feedback, email to . ------------------------------------------------------------------------ Revision History ------------------------------------------------------------------------ Version 1.2 (April 30, 2001) -Some notible additions such as an actual throw ender to a normal combo and some Kassar notes thanks to Marco Nadal. Version 1.1 (April 8, 2001) -No I didn't become a masochist and made a complete breakdown of the scoring system. ^_^ But I did fix a few formating errors and a spelling mistake. Nothing really much else to note. Version 1.0 (April 7, 2001) -3 days and it's finished, my first FAQ. Well practically everything I wanted to really put in is here. The only things left that could be added are translations of the missing scenes not found in the World version and, if I was a masochist, a complete breakdown of the scoring system. ^^; But I wouldn't hold your breath for that last one. Unpublished work Copyright 2001 Richard Chu