=============================================================================== King Arthur & The Knights of Justice FAQ/Walkthrough v. 2.3 By Azel Azel (at) otakumail (dot) com [And YES, the "A" HAS to be CAPITALIZED.] (Sorry for having to write it this way, but those spambots are kinda merciless...) Former writer: Aru Sulato (Steve Bergstrom) Last Updated: 03/20/2004 ------------------------------------------------------------------------------- CONTACT INFO - PLEASE READ BEFORE E-MAILING Please - don't eMail asking for game tips - I'm including everything I'm capable of answering in this FAQ. If you wish to make corrections to the FAQ [though I doubt there is anything still left to correct] or just comment on this fine piece of work Steve and I have created, etc, feel free to eMail me at Azel (at) otakumail (dot) com. Include something like 'King Arthur & The Knights of Justice FAQ' in the subject so I can sort legitimate emails out from the junk mail and other useless stuff I might receive. ...though I really doubt I'll receive many eMails regarding this game as about no one is going to play it. On the other hand, it was one of the top requests among SNES games at GameFAQs if I remember correctly. ...in any case, I welcome contributions to and comments about the walkthrough, but I will not even reply to requests for game tips. Anything I can help you with is already in this walkthrough. Thanks. ------------------------------------------------------------------------------- CONTENTS 1. Introduction 2. Updates/Revision History 3. Frequently Asked Questions 4. Walkthrough 5. Character Info 6. Passwords 7. Thanks 8. Disclaimer =============================================================================== 1. INTRODUCTION =============================================================================== Born from a saturday morning cartoon show of the same name, this SNES game is arguably one of the worst on the planet. (As if you didn't know already.) It suffers from tedious errand-running, long, boring battles, and bad, bad, play control, among other things. Still, theres a complete lack of info on it on the web - hence this walkthrough. The game is, again, based on the cartoon about the adventures of Arthur King, (not King Arthur - this one's a punk kid from present day) and his football team, the Knights, who are brought back in time by Merlin to save the real King Arthur. (Actually, I don't know the exact plot of the series - never saw it.) In the game, it's your job to fetch the Keys of Truth to save Arthur. Yay. And - might I add - it's physically impossible to write an FAQ on this game without a liberal dosage of sarcasm. Enjoy. Azel's introduction: Why, hello everybody. You might wonder who I am and what I'm doing here but that's quite simple. You see, as Steve has lost interest in FAQs and the FAQ still was unfinished, but I already had written a finished walkthrough because Steve originally planned to add it to his FAQ, I decided I might as well take over the maintenance of this FAQ, check the walkthrough, add missing pieces of information here and there, correct the mistakes I found, add my personal introduction and thanks and so on. And of course add my finished walkthrough as well. And this is where we are now. Everything that could be done is done, thus the little jump from v. 1.5 to now v. 2.3. See Revision History below for more details if you're really interested. As I already mentioned, originally the only part by me was the finished walkthrough I had written. Now you might wonder why I didn't just submit that document as "complimentary FAQ" or something to GFAQs. Well, that's mainly because Steve has utterly and completely lost interest in anything related to FAQs. And given this I don't think he'd like to be bothered by any eMails he might receive asking for something already covered in here. And some people always seem to ask such stupid questions... Being the friendly person that I am I decided I should take this feat on alone and thus, this is now officially MY FAQ, with Steve being its former writer. Though I can't stress enough that even now only 1/3 of the whole document was written by me. Most credit for everything in here goes definitely to Steve, without whom I myself would have been stuck at some point. But enough talk already. Don't just praise me, but be sure to remember Steve's hard work on this FAQ as well. I even decided to use his format throughout the whole document for the sake of consistency. Anybody who wants to see my personal format style has got to wait for my first own FAQ/Guide which should be available at GameFAQs as well as of now. ...though this here's kind of my first own FAQ as well. Wah, I'm scared. ;) Nah, only three things left: First, I absolutely agree with Steve on having to be sarcastic when it comes to this game. Just in case anybody wondered about my sarcastic remarks here and there. Second, man, am I glad that this supposedly stupid-as-hell cartoon show never was to be seen on TV in this country. Could've caused many brain deaths... Third, now go and read this thing. While it was some hard work at times, it has been quite a pleasure writing it and I sincerely hope that it came out well. Now, about in time for the third anniversary, I release the King Arthur & The Knights of Justice FAQ fully completed to the public. Yay. =============================================================================== 2. UPDATES/REVISION HISTORY =============================================================================== v. 2.3 - 03/20/04 - Just running through some loose ends. Most important change probably the fact that I finally was able to find Phil's key thanks to a tip from William Nicholas Ruddick. Given this news, I updated the Character Info and Thanks sections and also edited the walkthrough a bit - the part about the Cape of Death, to be specific. Plus, I had to alter the disclaimer yet again as this FAQ/Walkthrough is currently available ONLY at GameFAQs and will be for quite some time. Oh yeah, I also added a short notice on how to WRITE my eMail address. *sigh* That should be about everything... Update: I gave the FAQ/Walkthrough another overhaul before submitting it, resulting in several more small notes, like the one at the very beginning of the walkthrough. I ALSO have FINALLY FOUND out how you acquire that dreaded shield of Tone's. Yet again thanks to a tip from William Nicholas Ruddick. This feat achieved, there's little left in the way of bettering this FAQ/walkthrough and the next update will *very probably* be the FINAL version of this guide. v. 2.2 - 01/10/04 - Another minor update. Once again I had to update the URL of my "home base"... But hey, I won't be bothering you anymore with this, as we've now got a "movable" kind of domain which will stay the same under all circumstances. Good, eh? Also I added the only thing one might think to be missing from this FAQ: that darned "See Ending" password which was the only thing on the whole web relating to this game -at least before this FAQ/walkthrougfh was created. Of course, still EVERY single game codes or something site has got that code, but I see nothing that would speak against it being added to this FAQ. So I created the all-new Passwords section which is the first and most likely also last bigger change I'll ever apply to Steve's layout. If you'd like some more passwords, just tell me -preferably while sending me some of your own passwords during different sections of the game. v. 2.1 - 12/23/03 - A really minor update, don't worry. I just corrected all of MY spelling êrrors I must've overlooked last time, added some small notes here and there, edited the introduction a little bit and also updated the URL of my "home base" as the URL has changed just a few days ago. v. 2.0 - 12/13/03 - Anybody who has been trying hard to finish this game but couldn't now finally has got a finished walkthrough available, thanks to me, Azel. I also edited some things and corrected all errors I found in this document -don't worry, nothing big. Mostly only some directions which were wrong like E instead of W and such. This is about as close to FINAL as I could get it and unless somebody manages to find the two last missing Shields, I doubt I'll need to update it again. Though it quite annoys me that I misplaced the information on where to find Tone's Shield as I HAVE found it. Only I can't remember where... At least the walkthrough is finally complete -nearly three years after it was started. Kudos to Steve for starting it in the first place. v. 1.5 - 4/24/02 - Yes, its been a while since I've updated this, but I was having TONS of trouble with Warlord Viper. Updated through him, and the next 2 Keys of Truth. Approaching the end.... v. 1.4 - 9/15/01 - Wow. Lots of progress. Walkthrough updated through next 4 Keys of Truth. Cool. I may actually finish this thing. v. 1.3 - 9/13/01 - Glory be! An update! Walkthrough slightly updated, and a thanks to JasonSensation20@cs.com for helping out with Welton. Not much at the moment, but a sign of things to come... v. 1.2 - 7/1/01 - Walkthough updated through the next 2 Keys of Truth. A few basic FAQs added. v. 1.1 - 6/30/01 - I deeply, profusely apologize to anyone whose needed help on this game - I haven't had the time nor motivation to put in the necessary work on this guide. I now vow to finish it up, since summer's here. Don't worry, the next update won't take 6 months. Walkthrough updated through Blinder's Way (a toughie), useless character info added, though it is incomplete, more to come. v. 1.0 - 12/20/00 - Created walkthrough. Preliminary version - only covers thru the first 2 Keys of Truth. More to come - but I thought I'd supply all you eager people requesting this game with a shiny glimmer of hope. After all - there is absolutely nothing on the net about this game - I've looked. Don't worry - I'm working on this as you read...You've waited 5 years for a walkthrough - you can wait a little while longer... =============================================================================== 3. FREQUENTLY ASKED QUESTIONS =============================================================================== [Q: Why is it not advisable to play through the game in an order different from the one outlined in the walkthrough? A: Now, that's quite simple and you most likely found out the answer to that question by yourself. The game is buggy as hell and JUST CRASHES on you if you do anything you should not do at_that_time. Like running around in ANY dungeon you can GET TO early on in the game - but SHOULDN'T go to yet. William Nicholas Ruddick even found a way to do *a lot of* things out of order and collected several items before you're supposed to get them. And guess what happened? The game *freezed*. Heh. To conclude this: If you want to avoid corrupting your game, DON'T just run around visiting locations, but stick to the order given in the walkthrough.] [Q: How come there is this key and I can't get it? A: This has actually got something to do with the last question. For example, you *could* go to the Cape of Death as soon as you're on the quest to save Squire Everett. You *would* even find Darren's Key at the end of the dungeon there, but you WILL NOT be able to collect it. That's simply because the trigger/switch for the appearance of the boss has not yet been activated and thus the boss fight "necessary" for retrieving the key won't be initiated yet. This also applies to other items which aren't guarded by a boss as switches are used about everywhere in this game. And quite crappily, if I may say so. Conclusion for this problem: Don't try to get items you shouldn't get yet - and you won't have to ask this question.] [Q: What the heck? According to the walkthrough, there's an item supposed to be here. But I can't find it...? A: Three questions in a row dealing with more or less the same problem, yay... I only encountered this problem once playing the game "the normal way", when I was trying to collect the elemental keys, but couldn't find the fire key. It already was at Castle Vilor's gate. But later, when I was testing alternate strategies a bit, I realized that items quite often do not appear if you visit a location earlier than you should. Remembering my search for the fire key, I can't really say that this phenomenon is *only* caused by doing things and visiting locations out of order. A slight possibility for something like this seems to always exist - in other words: BAD PROGRAMMING. (As if that were news for you...) BUT, on the other hand, this possibility is MAJORLY increased WHEN you do things out of the "normal" order. So, if you don't want to seriously mess up your game and probably even restart the whole last quest, follow_the_way that is outlined in the walkthrough. That's about it.] Q: Who fights the bosses? A: A question I had a while ago - thanks to those who emailed me with the answer. Whoever's Key of Truth the boss holds will fight the warlord. If that knight isn't in your party, Arthur will fight. Therefore - you shouldn't take the person whose Key you need if they don't have their Shield - since Arthur gets his near the beginning of the game. Q: How do I save Welton Village from its curse? A: Again, a question I had myself. You need to find 3 items - an Emerald, a Goblet, and a Ruby. These are all on the screens east of Welton Village - they aren't too hard to find. Heres some directions: Head N out of Welton, then east a couple screens. You'll find the Emerald. Go east one screen. At the top of the screen is the Goblet. Go east another screen, go down to the bottom and find the Ruby at the edge of the cliff. Take all of them to the church in Welton, and place them on the altar. (Go into your inventory while standing next to the altar and select them.) I don't think the game ever tells you explicitly to do this, but I'm certain it's neccesary to proceed at a certain point. (And it helps if Blinders Way is killing you.) Q: How do I get through Blinder's Way? A: This info is in the walkthru, but it deserves repeating. The symbols on the teleporters are actually a code that spells out 'BLINDERSWAYKEY' - follow the instructions here so you don't have to look up the code yourself; Go to the entrance N-NW of Welton Village - take the right path til you find some teleporters. Take the upper right teleporter. Take the only available teleporter. Take the right teleporter. Take the upper teleporter. Head through the trees on the bottom-right of the glen - head right take the teleporter on bottom. Take the left teleporter. Head down, into a glade to the right, then feel your way through the trees and take the upper teleporter. Take the upper teleporter. Head way, way down, to the right, then back up - take the teleporter on the left of the circle of trees. Take the left teleporter. Take the only available teleporter. You should be in a castle by now - Take the top teleporter. Take the right teleporter. Take the bottom teleporter. You've made it into Castle Sanguine. Q: Where is the Zug? A: The Zug's a beast - it's not gonna just stand around and wait for you. So, wait for it - head to the Swamp of Zagar, then stand next to the tree on the big island in the center of the swamp. Q. Where are the Elemental Keys? A: More detail is provided in the walkthrough, but for a quick rundown: Fire - Guarded by fire monsters in the NE area of the forest N of the swamp. [Or can not be "found" at all, see walkthrough for more details.] Water - Held by the alchemist Druas out the NW exit of swamp - bring him pitchblende, found by killing rock monsters in the E part of the same forest Earth - Find the Gnome King on the same screen as the rock monsters, just N of a pack of Black Knights. Go N, find his son, go back to the gnome. Wind - Go N from the N exit of the swamp, find the meadow with the big shadow, go see Blaise out the narrow E exit of the swamp. [Q: What is the use of being able to look at Merlin's BED in his room? A: None as of yet. I've been really thinking about this one, as you can do it all the time but never ever something seems to happen. Weird. Probably this is just there to confuse the players who might discover this phenomenon. ...has got no meaning at all. ...I think.] [Q: Where the heck is Tone's shield to be found? A: Well, this is probably the greatest "mystery" this game has to offer. Had to offer - as the mystery has been unsolved by me. You see, Tone's shield is somewhat like Lancelot's shield, in a way of "being the odd one out". Like you don't need to fight a boss ONLY for Lance's key, Tone's shield is the only one that is_not_lying around somewhere, waiting for you to collect it. Instead you get it automatically - and guess when... Exactly, when he fixes the Staff of Rhiotamus and Arthur tells him to keep the staff for use in battle. Only his attack animation doesn't even change. Nor does the strength of his attack. The solution for this is easy, once you think about it. The staff *is* in fact Tone's shield. And don't ask me how the heck the guys at Enix America got THIS crazy idea. Or why the game never explicitly tells you this. No wonder neither Steve nor I could remember where we had FOUND the shield - as it is not to be "found".] =============================================================================== 4. WALKTHROUGH =============================================================================== [First of all, wait a few seconds while on the title screen. Otherwise you won't get to see the "real" intro which is at least quite neatly done.] You are Arthur King, teenager from the future, sent back in time by Merlin along with your football team, the Knights. Merlin appears to you. He tells you that Morgana has trapped the real King Arthur and his knights in the Cave of Glass - and to get home, you must rescue them. To do this - you must retreive the Keys of Truth. Each knight has their own. You must take each knight to retrieve their own Key of Truth. But your first goal is to obtain the Sword Excalibur for Arthur. To do this, you must meet the Lady of the Lake, to the NW. ------------------------------------------------------------------------------- Find the Lady of the Lake ------------------------------------------------------------------------------- Nab two knights - it doesn't matter at this point who you take. Head out of Camelot. Go north, killing all the black knights. You'll reach the forest. Head northwest towards the lake on the map. (You can look at the map by pressing START, and selecting the map.) You'll find a horde of black knights. Obliterate them. The Lady of the Lake will appear - she'll only give you the Excalibur if you retrieve the Pendragon Shield from Shield Heights, to the east. Going to Shield Heights, however, requires walking through a wall of fire - so head back to Camelot and talk to Merlin. Merlin instructs you to get the ingredients for his potion of Fire Protection - hairball, monkshood, nightshade, and eye of newt. So, head out to the forest to find these. Bring Breeze and one other. ------------------------------------------------------------------------------- Find the potion ingredients ------------------------------------------------------------------------------- Head north to the forest - as soon as you enter, you should see some bees. Them bees is guarding the Hairball - kill them and grab it. West, then north of the Hairball is the Nightshade, sitting by the big ol' clump of trees. Go back to the Lady of the Lake - look at the northeast corner of that screen to find the Eye of Newt. West of the forest screen where you got the Hairball and Nightshade, you should find the Monkshood. On the screen where you got the Monkshood, you should be able to see a shield lying in a little meadow in the middle of some trees. Head to the lower right corner of that clump of trees - you should be able to find a hidden path to the shield. Its Breeze's magical shield - this enables him to use Shield Attack orbs to launch his pike - which will be a neccessity later. Head back to Camelot. Give Merlin the potion ingredients and he'll give you Fire Protection. Head now to Shield Heights. ------------------------------------------------------------------------------- Get the Pendragon Shield from Shield Heights ------------------------------------------------------------------------------- Bring Breeze with ya. I don't care who else. Walk through the wall of fire. There, in the first screen of Shield Heights, you should see a bunch of Black Knights and a few orbs. Those orbs are called Shield Attacks and they let Knights of Justice who have magic shields to do special attacks. You'll want a buttload of these. I highly recommend putting on some music, then wasting some of your life entering and re-entering Shield Heights until you have 99 of these. Yes, its painful. Yes, it's boring. News flash, buddy: Thats what this game is. If you can't take it, then I'd advise you quit now before you die from boredom. If you ever run out in the course of the game (or you quit and reload from a pass), come back and get more. Anyway, head through Shield Heights, slaughtering black knights left and right. You'll eventually see a bridge going off into the distance - this means you're almost at the boss. Get prepped. Walk across the bridge, and Breeze will volunteer to go ahead, since he has his magic shield and all. Boss time. ------------------------------------------------------------------------------- BOSS: DRAGON Breeze fights this boss alone. This boss will shoot fire out towards you, which lingers momentarily and goes away. Getting hit by fire nicks off a little life - however, don't ever stand in fire for more than a moment, as the damage is cumulative. I find the easiest way to do this boss is this: Move all the way to the bottom of the screen, in the center. Wait. The dragon will typically fire to your left and right; you are fairly safe - but this isn't a perfect safe spot - be on the lookout. When the dragon moves his head over far enough to expose his belly, fire off Breeze's pike (his Shield Attack.) Careful though - when the dragon does this, it also mean he is going to fire a burst straight towards the center - your safe spot. In other words, move. A couple hits to the belly will make a nice welt - a couple more will kill the dragon. Celebrate, have a beer, then nab the Pendragon Shield. Now that you have proven yourself to the Lady of the Lake, return to her to claim Excalibur. ------------------------------------------------------------------------------- Get the sword Excalibur ------------------------------------------------------------------------------- Go back to where you found the Lady of the Lake (if you cant find it, wander - its NW of Camelot.) She'll congratulate you for getting the Pendragon Shield and award you with Excalibur - as soon as you cross the lake. She'll show you a path via a little ball of light - you can either a) have a photographic memory and remember it, b) guess and guess again till you get it, or c) follow this handy dandy little guide, that I've so graciously provided you: Go - 2 blocks up, 3 left, 4 up, 3 right, 2 up, 4 left, 1 up, 3 left, 2 down, 1 left, and 2 down. Walk down and the sword Excalibur will appear. Celebrate, do a couple shots, then go back to Camelot. Merlin will tell you to go to Castle Tintangel. ------------------------------------------------------------------------------- Get into Castle Tintangel (Get the Warlord Helmet, get Erek's book) ------------------------------------------------------------------------------- Castle Tintangel is west of Camelot. (slightly northwest.) Take Breeze. Walking up to the Castle results in a fight with a bunch of black knights, but you cannot gain entry. No biggie. Go south of Castle Tintangel, to find a cave. There you will find Erek of Tintangel. He has a secret passage into the castle, where you can find Warlord Spike (and the Key of Truth), but he won't let you in unless you get his book back. The blacksmith in the forest has it, so go back to the forest screen where Shield Heights is. There is a big clump of trees in the center - at the top of this clump in an entrance. Go in. The blacksmith has the book - but he won't give it up unless you dispatch the nearby Warlord patrol. Head out. You know that clump of trees just west of Shield Heights? Feel your way around the bottom of that. You'll find a small glade, where the patrol is waiting for you. (Because, you know, patrols always stay in one place and wait for you.) Kill them crazy black knights, and grab the helmet that is sitting there. Return to the blacksmith. He takes the helmet as proof that you took out the patrol - he gives you the book. Take the book to Erek, completing another pointless errand-running to accomplish an otherwise simple task. Grab the flower and head into the passage. ------------------------------------------------------------------------------- Recover Breeze's Key of Truth ------------------------------------------------------------------------------- The passage is fairly straightfoward - it branches off into two paths, but both lead to the same place. The castle itself is a bit more confusing - but you should be able to find your way through with a little exploration. When you find a long gray passageway that goes down and to the left, you are almost at the boss. (I say this because, most likely, 99.9% of you don't actually own this game, and have some sort of ROM. *cough* save state *cough*) Its killing time, boys and girls. ------------------------------------------------------------------------------- BOSS: WARLORD SPIKE Breeze fights this battle by himself. Warlord Spike drives a big tank. He has three methods of hurting you. One - he'll charge at you and catch you with the spikes on the front of his tank. THIS IS A LETHAL ATTACK. As in - if you are slow or stupid enough to get hit by that attack, you are pretty much dead, granted that you stand there for more than an instant. Touching the tank, in general, is a bad idea. Two - he'll swing at you with a big axe thing. Keep your distance from the tank. Three - he'll charge up a big blue ball of electricity and fire it at you. Keep moving. Here's a fairly surefire way of nailing this guy - Run in front of the tank quickly. He'll charge, but you of course are too fast for him. He'll be stunned for an instant - have Breeze fire off his Shield Attack directly at the big purple guy piloting the tank. Move, because he's charging up his blue ball to shoot at you. Lather, rinse, repeat this over and over til he is dead. Grab the Key of Truth and Merlin will jet you off back to Camelot. Your next task? Go to Welton Village so you can get into Gruesome Keep and find the next Key of Truth. ------------------------------------------------------------------------------- Get into Gruesome Keep (Get the Warlord Armor, get the key to the passage) ------------------------------------------------------------------------------- You can now pass those statues at the east end of the forest north of Camelot. Go through the southern statues to get to Welton Village. Everyone there is loyal to Morgana and won't help you. Go to the blacksmith - you'll ask for 3 suits of Warlord Armor. He'll need wood and metal. Go back to Welton. Find the wood outside a house - find the metal inside a house near that house. Go back to the blacksmith. He'll want some cider. Go back to Welton. Find the cider outside the inn, the most NE house. Go back to the blacksmith. Get the armor. Go into your inventory, put on the armor, talk to the man in the gem shop. He'll give you a key to the secret passage into Gruesome Keep. It needs to be charged. Go to the house in the NW corner. Go in, and the old woman will enchant your key. Go out. Wasn't that fun? Outside the old woman's house are healing herbs - stand on them. Go into your inventory. Come out. The herbs will come back, you'll pick them up. Repeat until you have 99 herbs. This is optional, of course, but herbs are somewhat useful. (Keep in mind - if you quit, your herbs get reset to 23. Sorry.) Go north out of Welton. Go one screen east. See that opening in the trees? There should be some fairies attacking you there. Kill them, then head into the trees there. There is a trapdoor if you continue through the trees there. (If you see skeletons and orange trees, you went the wrong way - that takes you to the main entrance of Gruesome Keep, which is inaccesible to you.) Go into the trapdoor, and you'll find the back entrance into the keep. ------------------------------------------------------------------------------- Recover Gallop's Key of Truth ------------------------------------------------------------------------------- CORRECTION: DO NOT BRING GALLOP. Yes, I know I said to bring Gallop in previous versions of this FAQ. I was mistaken. I apologize. Bringing Gallop causes him to fight the boss in this level - and Gallop doesn't have his shield. So, don't take him, so that Arthur will fight the boss. First - go up at the first intersection, then left - and you'll find Lug's shield. Take it. Now, go back, head down, and right at the bottom passageway to get into the Keep. Making your way through the keep, (its pretty straightfoward) find your way to the next Warlord. ------------------------------------------------------------------------------- BOSS: WARLORD BASH Arthur faces off against this guy alone. This Warlord is riding in a little train/cable car sort of thing - meaning it has very limited motion. It moves back and forth, left to right, at a steady speed. It has two attacks - it'll shoot stuff at you, and the main face of the vehicle will shoot a big burst at you. A couple options for killing it: Theres the hard way - dodge its shots, use Arthur's shield attack and try and hit the warlord piloting the thing. Or, the easy way - stand in the center, fire off shots as fast as you can - the guy will go down in like 5 seconds. Sure, you'll lose some life, and use up a few Shield Attacks, but who cares? Go back to the room with the big skulls, all lined up. (It's the front entrance.) Go back to Camelot, take Gallop, and come back and get the key. Yay. ------------------------------------------------------------------------------- Navigate Blinder's Way ------------------------------------------------------------------------------- Merlin'll transport you back to Camelot after you bring Gallop to Gruesome Keep and recover his key. He'll inform you that Wally's key is being held by Warlord Blinder in Castle Sanguine. To get there, you must navigate a forest teleporter maze known as Blinder's Way. UPDATE! Thanks to JasonSensation20@cs.com for helping me figure this out. Apparently, there was some bug that gave me 'la bijou du porte' when I was supposed to get the Ruby of Compassion, so I wasn't able to save Welton. But, I got it figured out now. HOW TO SAVE WELTON: East of Welton Village, you can find 3 items - the Emerald, sitting on the edge of a tree line, the Goblet, in the northern part of one of the screens, and the Ruby, along the cliffs by the sea. Take all of these, and place them on the altar in the church. Though there will be no fanfare, the curse is now lifted. This gives you access to a map, which would help you through Blinder's Way, assuming you weren't already reading this guide. Merlin makes reference to a 'book' which would help you through the maze. This book, is, of course, the book you gave Erek. Pay him a visit, if you like, he'll show you an elaborate code. If you happened to want to do it the hard way, (or were writing a FAQ), you could copy it down. Or, just go straight to Blinder's Way - it lies NW of Welton. Get ready, cause here it comes. (oh - grab Darren's shield while you're at it - shouldn't be hard to find.) Before I begin the explanation of Blinders Way, please note - DONT TAKE WALLY. If you do, Wally will fight the boss, and he doesn't have his shield. We want Arthur to face this boss. Head down the right path, and you should see some little teleporters with symbols on them. Those symbols represent the path you should take - it should spell out 'BLINDERSWAYKEY' in Erek's code. READ THESE CAREFULLY. Take the upper right teleporter - 'B'. Take the only available teleporter - the no-smoking sign is 'L'. Take the right teleporter - 'I'. Take the upper teleporter - the Internet Explorer symbol is 'N'. Head through the trees on the bottom-right of the glen - head right and find the teleporter that looks like a sideways P on an X - 'D'. Take the left teleporter - 'E'. Head down, into a glade to the right, then feel your way through the trees - the sideways smiley face is code for 'R'. Take the upper teleporter - 'S'. Head way, way down, to the right, then back up - the teleporter on the left of the circle of trees is 'W'. Take the left teleporter - 'A'. Take the only available teleporter - 'Y'. Take the top teleporter - 'K'. Take the right teleporter - 'E'. Take the bottom teleporter - 'Y'. Wow! You've made it into Castle Sanguine. ------------------------------------------------------------------------------- Recover Wally's Key of Truth ------------------------------------------------------------------------------- From the trapdoor from Blinder's Way, head down this long winding passageway, killing a couple black knights. At the end, go up into the door. From this point on, Castle Sanguine is fairly symmetrical, so these directions are just one path (in case you get lost.) Head left one room, left another room, then up the hall. Head right into the hall, then up into the door. Head to the left room, left again, up into the door, then right to the end of the hall. Go up into the door, then get ready to face off with Warlord Blinder in the next room up. ------------------------------------------------------------------------------- BOSS: WARLORD BLINDER Arthur faces this guy alone. Blinder's axe attack is pretty much unavoidable - but it doesn't do much damage. Your best bet - brute force. Stand in the center, directly below Blinder, and fire off shield attacks as fast as you can. Assuming you positioned yourself right, they all should connect and the boss should go kaput. Dont waste time, cause time = damage as he swings that axe back and forth. EZ. ------------------------------------------------------------------------------- Wally's key of truth appears - however, now you must go back and get Wally. UUUUUUUGGGGGHHHHHH. Why? Cause that means going all the way out of the dungeon, warping back to Camelot, getting Wally, then DOING BLINDERS WAY ALL OVER AGAIN. Yes, I've tried to find another way - but for some reason, you can't warp to Castle Sanguine. IT SUCKS, but you have to do it to proceed. Get to it. ------------------------------------------------------------------------------- Save Squire Everett (Acquire the Horn of Zug) ------------------------------------------------------------------------------- Squire Everett (whoever that might be) has been poisoned! His only hope - a potion made from the Horn of Zug. The Zug lives in the Swamp of Zagar - and you must go fetch some horn, chop-chop. To get to the Swamp of Zagar, go the the entrance of Blinder's Way, and take the left path. Then, on the next screen, take the first path up. Once in the Swamp, go left, across the bridge, then up once you reach a bridge that goes up. You'll end up on a big center island. Hang out by the lone tree that has a little face. The Zug will charge at you, crash into the tree, then run off. Grab his horn shavings that drop. Before you return to Camelot, walk across the left bridge and grab Lancelot's shield. Yay! Now, warp to Camelot. Merlin will make the potion, then instruct you to meet with Blaise, who will get you into the Castle Stone. ------------------------------------------------------------------------------- Get into Castle Stone ------------------------------------------------------------------------------- Head back to the Swamp, this time looking for a narrow exit east of the main center island. Go talk to the man in the little hut, Blaise. He'll instruct you to collect (groan...) 3 items for his potion - all found in the outlying areas of the Swamp of Zagar: Eye of Newt - N of the main center island in the Swamp Hairball - on the screen south of the Swamp, look on the upper part of the east-west path Nightshade - I couldn't find this in the Swamp, but warp to Welton, go one screen north, and one screen east. Look in the trees above. Once all these are found, head back to his hut and he'll cast a spell that turns you into birds, and you'll fly into the castle. Before you do so, make sure that you DONT TAKE PHIL. (Actually, I've tried this boss with Phil - its possible, but much harder than fighting with Arthur.) ------------------------------------------------------------------------------- Recover Phil's Key of Truth ------------------------------------------------------------------------------- Castle Stone is basically a one-room maze. Here are some directions: From the entrance, head left until you reach the far left corner - then go up. Follow the path up and around, then take the right-most passageway at the fork. Head up the passage, then at the next fork, go down a little then take the passage right. Follow this, then at the next fork, go right. Follow this long winding passage, then take a right at the fork. Go down at the next fork, then when you reach the next fork, keep going up. Right after that fork, there is another one - head left, then to the door. You'll find Warlord Hammer. ------------------------------------------------------------------------------- BOSS: WARLORD HAMMER Not too hard, but harder than Blinder. Hammer shoots stuff out of that white cone on his front, fires stones at you from the sides, and if you get close enough, drops big hammers on his sides. (Those hammers are why this boss is hard if you use Phil.) The easiest way to hit him is to dodge until he's at the top of the screen, then hit the guy in the tank with Shield Attacks, while dodging his projectiles. You can also get him from the sides or back, but then you're more vulnerable to his rock attacks. Wear him down, take him out. ------------------------------------------------------------------------------- You'll have to return with Phil, (unless you killed him with Phil - in which case, congrats) - though going back through this castle isn't nearly the pain in the butt that re-doing Blinder's Way and Sanguine was. Nab the Key of Truth. ------------------------------------------------------------------------------- Collect the four Elemental Keys ------------------------------------------------------------------------------- I didn't include this in the walkthrough earlier, but you can find Gallop's shield sitting in the mountains west of the swamp. But, you don't really need it all that much. Anyhoo... Merlin informs you that you're looking for Brick's key next - and its in the possession of Warlord Lucan, in Castle Vilor. To enter his castle, though, you must collect the four elemental keys to open it up. Here's how to get each key: Fire Elemental Key - Head NE of the swamp (E, then N). You'll know you're headed in the right direction when you see some rock monsters and then black knights - keep going up. (Actually, given the wandering paths of this forest, theres more than one way to get there.) You'll find a bunch of fire monsters - kill them, and then nab the key, sitting right there. [On a side note, I (Azel) couldn't find this key here when I was playing the game. Instead, it already was at Castle Vilor's gate. So if you can't find it as well, don't worry, just go on and search for the other keys.] Water Elemental Key - Held by the alchemist Druas in the house beyond the NW exit of the swamp. He'll give it to you if you if you bring him pitchblende. Where do I get pitchblende, you ask? Head out the N exit of the swamp, then head east. You should find a bunch of rock monsters. Kill them all, and grab the gray rock on the ground. If you find the gray rock and can't pick it up, leave the area and come back again to activate the monsters. Once they're all dead, you can pick it up. Earth Elemental Key - Theres a Gnome King just SE from the Fire Key, along the path. He not visible, but he's just off the path slightly north of the Black Knights in that area. (Be warned - theres more than one pack on Black Knights on that screen. Don't look in the wrong place.) A gnome should jump out of a hole, asking you to find his son. His son is just north of where he is - go N to the next screen and you'll see him tied up, surrounded by knights. Kill them, and release the boy by cutting his ropes. Then go back to meet the gnome, and he'll give you the Earth Elemental Key. NOTE: Try to remember where you found him - you'll be coming back here in just a sec. There's a Key of Truth here. If you have Tone, you can get it right now. If not, come back later with him. (Details on that below.) Wind Elemental Key - From the north exit of the Swamp of Zagar, head straight north. Somewhere there, in the upper tree line, you should see a path leading off. Go there, and you'll be standing under a large island casting a huge shadow. Go back to the swamp, and head out the narrow east exit back to Blaise. Talk to him, and he'll turn you into birds. You'll automatically fly up to the island and grab the key. That wasn't TOO bad. You can head toward Castle Vilor now, but first, lets nab Tone's Key of Truth, hence the title... ------------------------------------------------------------------------------- Find Tone's Key of Truth ------------------------------------------------------------------------------- Before we start, if you haven't yet, you must save Welton Village. See the FAQ portion for more detail. Once you have, there is an old woman in the house in the NW corner - talk to her to get a scroll. Heading back to where you found the Gnome King, (and BRINGING TONE WITH YOU) you'll find a nifty little puzzle leading to Tone's Key. (That's what the Gnome meant when he said 'confused note', BTW) This puzzle involves walking through a little glade without falling in invisible holes. Heres a little _crude_ map of the glade; * * *** ** **dd* *** dd *****o X * * * o ** * * ** I On that map, * is a bush, d is the dirt patch, o is a rock, I is the ivory pedestal, and X is your starting position. First, I'll draw the path, then try to describe it. * xxxx *** x *x **ddxxx *x* ddx ***x*o X x *xxxx x x *x xxxxx o x ** * * ** I Again, thats some crude artwork. Follow the trail of X's. In English: From where you start, nudge forward just a tad (your fellow justice knights will stop you from moving.) Go down until you're just above the bush. Go right until you're in line with the two bushes right of the dirt patch - go up until you are over the top bush. Go right 2 blocks - you should be in line with the rock below you. Move up til you hit the top - go right til you've passed the column with 4 bushes. Head all the way right, then all the way down. The puzzle is now solved, and you can walk freely in this area. (Note - thats only one path through that area - but it works, so whatever.) Go into your inventory and select the scroll - go out of the pause menu and Arthur will read it. A key will appear - try to lure Tone over there to grab it. Yay. Didn't even have to kill a boss. ------------------------------------------------------------------------------- Recover Brick's Key of Truth ------------------------------------------------------------------------------- Since this is Brick's key, and Brick doesn't yet have his shield, your best bet would be to NOT TAKE BRICK. From the entrance to the meadow with the floating island, head directly east and you should find the trapdoor that leads into Castle Vilor. With all 4 keys in hand, enter. Head straight up til you hit a wall, then straight right. Get onto the star teleporter, then prepare yourself for the boss as you enter the upper door. ------------------------------------------------------------------------------- BOSS: WARLORD LUCAN Once again, speed and overkill beats finesse and aim. The easiest way to kill this warlord is to come in with full life, and immediately fire off shield attacks as fast as you can. I've had varying success with this - at times, I can kill the warlord in 5 hits and not get a scratch on me - other times, I have to fire off 20 shield attacks and lose half my life. Its still pretty simple, though. Trying to dodge the attacks of the boss will simply result in the tank charging at you - trying to get around the side will result in your getting stuck. Aim for the guy in the tank and don't stop shooting til he's dead. ------------------------------------------------------------------------------- Depart this fortress, warp to Camelot, grab Brick, head back, nab Brick's key. Easy. The hard part of this area was meant to be finding those crazy element keys. But, whatever. ------------------------------------------------------------------------------- Back at Camelot, Merlin informs you that you are now searching for Darren and Lug's keys in the vicinity of Crownhorn Village. Other than that, he gives no clues whatsoever. But, you definitely won't need them to... ------------------------------------------------------------------------------- Find Lug's Key of Truth ------------------------------------------------------------------------------- Allow me to try to convey how easy it is to get this key. Take Lug, obviously. First, find Crownhorn Village. From the N exit of the swamp, go north until the turn in the path, then head into the trees to the left. Walk up the path and you'll arrive at Crownhorn. Simple enough, eh? Now, go to the bottom edge of town. Start looking through the buildings. In one mostly empty building, you'll see the key, lying there. Take it. THATS IT. ITS THAT SIMPLE. Have a hearty laugh at the rushed placement of this key, and start the quest to find Darren's key. Oh - while you're at it, find Trunk's shield sitting above a stable in the village, east of where you found the key. ------------------------------------------------------------------------------- Destroy the Power Stone ------------------------------------------------------------------------------- Crownhorn Village is fairly deserted - apparently, most villagers were scared off by the strong Warlords. One woman remains in a house in the NW part of the village. Talk to her, and she'll tell you about the Power Stone that is making the warlords strong, and - GROOOAAANNN - which ingredients to collect to be able to destroy it. Errand running! YAY! PLEASE NOTE: The lady was correct in saying that the Warlords in this area are much stronger - they're pretty much invincible. Try to avoid activating them, if you can. There are 2 packs you should be aware of - one, on the south edge of the screen where you find the Mordraine Wood, and one at the fork in the path as you approach the Saltmoss. Avoid them. The ingredients are as follows: Mordraine Wood - From Crownhorn Village, head out the south exit, then follow the path to the west. There, on the west edge of the screen, you'll find the wood. Also note - Zeke's shield can be found on this screen as well, near the NE corner. Pixie Dust - Head out the W exit of Crownhorn Village. Kill some pixies, then grab the dust at the NW corner of the area. Saltmoss - Out the N exit of Crownhorn Village, following the left path at the fork where the black knights are, (try to get your knights stuck behind a tree so you can stealthily sneak by) you'll find a river and a broken bridge. Step off the bridge and you'll be floating downstream. Dodgethe rocks. (Its almost a mini-game, cept it isn't.) You'll end up in a littlecave as you fall into a whirlpool. You can find herbs and shield attacks in this cave - a rarity. You can also find Wally's shield, as well as the coveted saltmoss. Depart. Return to the lady and she'll give you the Mordraine Crystal. Head out the N exit of Crownhorn, walk up to the big rock tinted purple, and use the crystal. Now, the warlords are weaker, and you should be able to enter the Cape of Death without dying instantly. ------------------------------------------------------------------------------- Recover Darren's Key of Truth ------------------------------------------------------------------------------- Before we start - return to Shield Heights and make sure you have 99 Shield Attacks. Thats a little more than you really need, but you don't want to run out. Also make sure you have Darren's shield, found right of the S entrance to Blinder's Way. On that note, BRING DARREN. It really isn't necessary, but if you bring him, you don't have to come back with him to get the key. And since this is the first time in a while you've had someone with their shield, you might as well take advantage of it. The Cape of Death (I'm not sure where this title comes from - I'm gettin it from the map in my Nintendo Power, but I never saw it mentioned in the game) is found by going 2 screens west of Crownhorn, then heading north. The path through it is fairly straightforward - everywhere that isn't the right way to go is a dead end. One note - when you reach a bunch of passageways downward that lead to teleporters, the second one from the left is the correct one. [But, BEFORE you go there, take the rightmost teleporter once. You'll end up in a room in which you can find Phil's shield. Thanks to William Nicholas Ruddick for this info. After grabbing the shield, you can return to the second teleporter from the left and...] Ready Darren for battle - make sure he's fully healed as you step onto the teleporter. [If you're short of Shield Attacks, you might want to look out for a hidden passage found close to the Shield Attacks lying along the way. The passage leads to a room where you will find another bunch of Shield Attacks.] ------------------------------------------------------------------------------- BOSS: WARLORD SLASHER Wow! A boss that actually requires some strategy! Thats right - you're not fighting some guy in some stupid tank - you're fighting a beefed-up giant Warlord. He'll hop around like a frog, and fire spikes at you. Note, though, that he only fires spikes down-left and down-right of himself - he doesn't fire any directly in front of himself, or any to his sides or behind him. You can only hit him when he's landed from his jumps, though, so learn to time your shots accordingly. Your best bet is to stay directly in front of him, firing Shield Attacks when he lands. He'll start jumping towards you, though - when you run out of room, run all the way around him so you're directly to the left or right of him, or directly behind him. Don't linger down-left or down-right. I'd guess he takes a good 20 hits to kill him - I couldn't say exactly how many, though. Assuming you can dodge well, and you've brought enough Shield Attacks, you should fare well. ------------------------------------------------------------------------------- Darren's Key is yours, and you're warped back to Camelot for your next mission. Apparently, you'll need to collect the pieces of the Staff of Rhiothamus in order to smash some big wall. Yay. ------------------------------------------------------------------------------- Collect the Pieces of the Staff of Rhiothamus ------------------------------------------------------------------------------- The pieces should all be in the new chunk of forest now accessible to you, up near the top of the map. Of course, its quite difficult to give directions through a huge area of non-descript forest. So, hopefully this won't be too confusing. You'll be doing a good deal of wandering, trust me. There are 6 total pieces to the Staff - Merlin gave you one, you'll need to find 5 more. Good for you. I think the closest place you can warp to on the map is the square of forest 2 blocks to the right of the river. Head straight up from there, into a nice, dark part of the forest. (Somewhere, near the top of this dark part of the forest, you should see a piece of bread guarded by some bees. Get it.) Here are the five pieces, in no particular order: - Up near the wall, in the 'light' part of the forest, there should be a piece, sitting in plain site by some trees. You'll of course be attacked by oodles of knights while trying to retrieve it, of course. Yay for tedious battles. - Theres a giant tree, somewhere in the lower-left section of this forest. Go in, and hit the giant there with a couple shield attacks. He'll die and leave behind a piece. - From that giant tree, go down, then right and you should see some traveler with a pitchfork. Give him that piece of bread and he'll give you another piece of the staff. - On the screen north of the big tree, there should be a trapdoor at the bottom of the screen. Head in there, be sure to take Zeke. The little dungeon under the trapdoor leads to both castles - one has Zeke's key, the other has Trunk's. Go into the left castle first. If you try to fight the boss without Zeke's key and all 6 staff parts, Merlin will stop you. These castles had names in my Nintendo Power - but, I don't remember then, and I don't have the mag around. [I believe their names were mentioned in the game as well. One castle was called "Blackroot Keep" and the other "Dark Citadel" with the Dark Citadel being the castle on the right side. But as I can't tell for sure, I'll just leave it as "left castle" and "right castle". Steve would be proud.] Anyway - wander around that left castle. You should be able to find one piece lying around. Go into the big green room - this is NOT a dead end. Its just hard to see the exit into the next room, at the upper-right. The exit from the next green room is on the bottom. Grab Zeke's key, and you'll be warped back to Camelot. - The last piece is in the right castle. Bring Trunk. Go back to the trapdoor, and this time, head up the stairs on the right side. Theres another piece in here, wander around til you find it. The boss is on the right side. ------------------------------------------------------------------------------- BOSS: VIPER The first part is simple, but get used to doing it. The boss, a giant snake, will weave back and forth through the room. Dodge it, hit it with your Shield Attacks. Not too hard, but try to get through this part with as much of your life as possible. Full, if you can manage. Why? BECAUSE PART TWO OF THIS BOSS IS MIND-NUMBINGLY HORRIBLY DIFFICULT. OH MOTHER OF PEARL THIS BOSS IS SO MUCH HARDER THAN ANY OF THE PREVIOUS BOSSES. If you don't have the cart of this game, and are using an emulator, FOR GODS SAKES, ABUSE SAVE STATES. For those of you with the cart, well, I'm sorry, you're going to be screaming at the TV for a while. The pillars at the top of this little arena will explode, and the boss will come down as a sword-wielding snake-man. Your initial impression is, "Oh, this can't be that hard." Then you discover that he is IMPERVIOUS TO SHIELD ATTACKS. Thats right - you have to hit him with your little bitty axe. 20 TIMES. Ok. The first thing you should note is that all hits are not created equal. You can't just run up to him and whack him a zillion times. You'll need 20 FULLY CHARGED hits in order to kill him. Luckily, the bottom of the screen is safe from his attacks, giving you a spot to charge up. The idea is to wait for your weapon to charge, run up, hit him, and run back to safety without getting hit. Its possible, but its VERY hard to do with any amount of consistency. So, once again, people playing on emulators - If you get a hit in on him without getting hit back, SAVE STATE. If he hits you, load your previous state. You'll be able to wear him down eventually. Its the only way I was able to beat him, and believe me, I tried. People with carts - I'm extremely sorry, but there isn't any special trick to beating this boss. You'll be fighting this battle over and over, believe me. Just let Trunk's weapon charge, rush up, hit him, and rush back, avoid the swords at all costs, and be EXTREMELY LUCKY. That's the best I can do for you. I'm willing to bet that this game wasn't tested very thoroughly. [Azel's side note: I took pity on all you people playing this game on a real SNES as this battle is definitely MIND-NUMBINGLY HORRIBLY DIFFICULT. But the only thing I could do for you was to create a little PAR Code which'll give you 99 Healing Herbs. It's not of that much use as this game doesn't allow you to heal DURING a boss battle, but at least it's useful if you weren't fully healed before the fight and didn't have any Healing Herbs left. In this case the PAR code will come in very handy. Here it is: 7E0FBF63 --Unlimited Healing Herbs ...ha, after double-checking every possible location, I was finally able to find out where the game stores the HP values for the active party and thus was able to create the ultimate aid for anyone playing this game on a real SNES: the Unlimited HP PAR code! Yay. It goes a little something like this... 7E107D37 --Always have 55 HP (which is = MAX HP in this game) ...now about everybody should be able to beat that darned Warlord Viper... ...if you don't have a PAR and are playing this game on a real SNES... Well, you're about screwed. :/ I can only repeat what Steve said above: You need to be EXTREMELY LUCKY. ...not only EXTREMELY lucky, but also lucky about the whole time you're fighting Viper. ...Good luck to you.] ------------------------------------------------------------------------------- Trunk's key is yours, and you're whisked back to Camelot. ------------------------------------------------------------------------------- More or less IMPORTANT NOTE: Azel completely taking over from now on. Hehehe. ------------------------------------------------------------------------------- Destroying Hadrian's Wall (Oh my...) ------------------------------------------------------------------------------- After having wasted probably about as much time as for all of the previous bosses together (and this goes for people with emulators as well... ), Warlord Viper'll leave this crazy videogame world and Trunk can get his Key of Truth. Only two left,eh? Well, let's stop wasting our precious lifetime and finish this damn stupid game... (Why am I still playing anyways? Hmm.. ...it's all because of you, folks. So don't forget who you should be thankful to...) Merlin will teleport you back to Camelot once more and it's about time to assemble the final party. As Lance's key is still missing, put him in the party, and take Tone as well - he's the only one who can handle the Staff of Rhiotamus - but don't ask me why... [Most likely because you can get Tone's shield without even noticing it only this way and Enix America LOVED to confuse us all...See also the FAQ section for more info on this matter.] Now, just get outside of Camelot and Tone will fix the Staff and boom, the famous Hadrian's Wall is even more of a tourist sight with this big hole in it... And of course Arthur and friends want to be good tourists and how many times are you going to visit medieval England, huh? So let's go check it out and teleport there. Oh, and do me and your nerves a favor and get 99 Healing Herbs and, most importantly, 99 Shield Attacks before going there, yah? You might need them... [Of course, if you'd be of very low integrity, you could also use the above mentioned PAR code for Unlimited Healing Herbs and this one here: 7E0FC763 --Unlimited Shield Attacks ...but come on, if I was able to run over to Shield Heights again and again just to collect 99 Healing Herbs and 99 Shield Attacks, why should YOU not be able to? ...your laziness could prove to be fatal some day...] So, back again? Then let's go! Teleport the party just in front of the part of Hadrian's Wall that lies directly (about 25 squares apart ;) ) above our beloved Castle Camelot... (Sounding pathetic, am I?) This's the one with the hole in it. Enter and get ready for the final episode. ------------------------------------------------------------------------------- The Dark Forest, Part 1 ------------------------------------------------------------------------------- (Would have sounded much cooler if it would have been called "Black Forest" or "Schwartzwald", don't you think?) This is a somewhat large dark forest, as the name suggests. Luckily, we do not have much business here. March straight to the upper edge of this area, going slightly to the left when being blocked by one of those big, creepy-looking trees. Eventually you should find the way to another area. There you'll see a small bridge leading upward. Cross it, kill those bees and enter the nearby cave. You'll find yourself in the smallest dungeon you will encounter in this game. Just a passageway and three tiny rooms. Yay. Enter the rightmost first and get the Ring that is lying on the floor. Then enter the leftmost room and be surprised that you'll find Lance's Key of Truth here... Clock Check. Since we entered the Dark Forest, on my clock only two minutes have passed. Ah, guess you can't really say that this Key is difficult to get... On the other hand, after beating up stupid Viper for the last Key, it surely is fair to just let the next one lie around here. Only thing I don't get is why the Key has got a different color than the others. All Keys of Truth are green, except for this one, which is blue... I sure could understand it if it was Arthur's Key, Arthur being the leader and all, but this... Hmm, probably the designers want us to think that the key has been corrupted by darkness or something, lying around so close to Morgana's domain. Or maybe I'm just thinking too much... ------------------------------------------------------------------------------- The Dark Forest, revisited and The Plain of the Dead ------------------------------------------------------------------------------- ...ehm, let's better go on. Merlin is so "kind" teleporting the party back to Camelot yet again... Argh... Just go back outside and teleport back to Hadrian's Wall and re-enter the Dark Forest. This time go to the right side of the area and exit through the upper exit. In the next area, head right and after reaching the right side of that area, go for the upper edge yet again, being ambushed by a bunch of red warlords on the way. Soon after that you should see a strange cave entrance which you can't enter yet. Continue on your way and read the inscriptions on the gravestones if you wish. Isn't this creepy, boo... *yawn* Anyway, enter the crypt just above this little graveyard and follow the way, leading to a cave with another bunch of red warlords and a statue of Morgana. While the party is still wondering what kind of sense of aesthetics Morgana must have to own such an ugly piece of art, the statue suddenly comes to life and fires a lightning bolt at the party, KILLING the two party members accompanying Arthur. Instead of being relieved that no one ever'll stand in his way again while trying to collect Shield Attacks, Arthur heroically decides to rescue his buddies. Ah, well, since he can't leave this forest anyway without the magic map one of the others was holding (...ahem... Kind of strange twist in the story, eh?), he might as well give it a try. Return to the cave entrance you could not enter earlier and enter. This is a direct way to the Plain of the Dead, the most famous Holiday Club for the dead! Bad joke, wasn't it? Well, you get the idea, I guess. Don't bother entering the other crypts - you'll only get to know that you need the Ring of True Seeing to proceed. And you already have this ring. Simply go down and down, collecting these nice-looking white flowers along the way. You apparently don't really need them, but it's not as boring as just going down without collecting them. On the bottom of the screen, you'll find a way leading to the right. Take it and you'll arrive in the Village of the Dead. Isn't it a somewhat calming thought that we're gonna live in houses, have cupboards filled with useless stuff and a fire to keep us warm even after we die? Or maybe just another proof for the hasty development of this game... Anyway, at this moment there are only three houses of interest here. Enter the upper right one and talk to the "person" to get a cloak, then enter the leftmost small house and talk to the "person" there to get two coins. Now that we have all that's needed to go for the real thing, let's go to the building in the upper left corner. The doorkeeper waits there, only willing to let Arthur pass if he owns a cloak of the Dead and can pay the usual two gold coins. Since we just collected these things, we can go inside. ...whoa, so this is what it feels like being dead... This looks somewhat more complex but it is definitely not... You did not still hope this game would have some well designed dungeons, did you? That would be too optimistic, I fear... But let's concentrate on finding and resurrecting the other two knights. Go straight until you reach the first intersection, there go up and follow the path, fighting against some dead warlords along the way (It is amazing what variety of different enemies happens to exist in this game...). Enter the teleporter. On to the next intersection, take the left path, enter the teleporter. So, now we're down under... Our old friend, the guy who gave us the cloak, is standing close to where you come out. As he helped us out in the first place, we might as well give him one of these useless flowers if it helps to save his soul I suppose... He only tells us where to find the other guy, though. Not that we wouldn't have found this out by ourselves... Anyway, just go to the upper right corner here and take the teleporter there. After meeting the goldsmith and getting some more useless information, just go on, taking teleporters where you find them. It's pretty darned straightforward. Finally you'll encounter your friends and wake them from the deep eternal sleep of death... Now let's get out of here! Oh, and in the case you were wondering how to get out, don't worry. Just take the teleporter, take the teleporter below and be surprised that a GIANT DOOR appears out of nowhere just beside you... (*banging my head against the wall* Oooh, this game is a disgrace for all RPGs and Action-Adventures... Only excuse being really if the story would be as senseless in the TV series as well.. Ah, soo good that it's nearly finished now...) Go through the door and find yourself in front of the Gate in the Village of the Dead. Now for this big mansion in the middle... This is just another worthless piece of cake-like puzzle you need to solve in order to get access to the final dungeon. So, enter the mansion, enter the second room, a large hallway and there enter the leftmost room and take up the necklace lying around. Out of there, and into the next room to the right, talk to the "person" there, then go to the rightmost room and talk to the guy there - he will trade his gem against the necklace you just picked up. (Kinda stupid actually, since it probably already belonged to him, or how was it lying around in this mansion?) Then take the gem to the first guy and get the key to the Baron's room who will tell you of a way into Morgana's domain. Only thing left to do is going to the only woman in this house, in the first upper right room. She'll tell you the name you need to call in order to open the crypt which leads into the final dungeon. So, out of the mansion and enter the door in the upper right corner of the village. Finally there. ------------------------------------------------------------------------------- The Final Dungeon (Woo-hoo. Yeah. Yippieh. Finally!) ------------------------------------------------------------------------------- Actually pretty straightforward again, but just to be nice a detailed description of the way you need to go. Just follow the path until you run into some annoying fire monsters. Dispose of them then go up as far as you can. You should find another of these boring cave entrances leading to boring dungeon caves... At least it's the last one of these... Enter and go up again as far as you can, staying on the left side of the cave. You should reach some stairs going up. Go up, then up another two stairways and finally you have reached the last room. Simply go up and check your Inventory and Health before entering the final Gate. Save the State when playing on an emulator. ------------------------------------------------------------------------------- FINAL BOSS: MORGANA ...not that the last boss would be that tough. People might think of some killer machine even stronger and more annoying to beat than ol' Viper, but guess what this boss is like? It's just a huge, more powerful version of the very first boss we encountered -that kid dragon way back on Shield Heights, remember? At least this one here is somewhat more agile and aggressive, going around and spitting "fire". There's also this annoying glowing ...stuff on the ground where the crystal was -don't stand on this spot as it'll drain your health. Fast. Very fast. There are two approaches for this battle: You could easily just stand in the middle of the screen and fire off Shield Attacks -after several hits you'll finish it. However, this is what I would call a strategy for people who are bad players but can incredibly quick mash down buttons. ...hmm, I don't think there are many people of this kind playing this game... So the advanced strategy: Mainly evade the dragon's attacks, get the one or other shot at him, don't ever forget you CAN'T HEAL yourself in a boss battle and after about five minutes you've done it as well. ------------------------------------------------------------------------------- Arthur's Key of Truth will appear and Athur will automatically collect it. Hooray. Congratulations for finishing this stupid game and for reading this thing up until here. Nice of you. :) So it wasn't totally useless writing this down. Oh, and for all those guys reading FAQs only for descriptions of the storyline (Tss...), here's what happens after you beat Morgana: The Crystal Cave collapses, setting King Arthur and the real Knights of Justice free. King Arthur thanks Arthur King for his help and asks him what his most important wish may be. Of course Arthur does not wish for more than being able to get back home and thus, they all go to the fabled Stonehenge and Merlin teleports 'em back. The End. (If I hadn't already played good old Kid Chameleon on the Genesis, I would surely say that this game here had the shortest and most obvious ending I've ever seen in a video game. But as the ending in Kid Chameleon basically consists of one screen saying that you just saved the world, I only need to say that the ending of King Arthur and the Knights of Justic is ONE of the shortest and most obvious endings I've ever seen in my whole career as a video gamer. I for example did know that such things would happen in the ending right after I saw the intro but anyway... It's just the final proof that even a great company like Enix does have some bad games in an awesome collection of real classics like the Dragon Quest series, Illusion of Gaia/Time, Star Ocean, Valkyrie Profile and more. Go check these out if you wanna play some great games! Also, I'd really like to point out that Enix AMERICA is solely responsible for this piece of cra...zyness... Enix Japan had about nothing at all to do with it.) =============================================================================== 5. CHARACTER INFO =============================================================================== (Note: All stats are from the beginning of the game - seeing as how this game runs on a password system, I sincerely doubt they change. The stats are fairly irrelevant anyway - but they're here for you obsessive types, and they weren't all that hard to do. All stats are appoximations from the little meters.) [Note#2: I rearranged the order so that every character has got his shield at first. Originally they were listed in the order in which you could find them in the game which sometimes led to the Key of Truth being mentioned first. But I thought that the order in which you find these items is already covered quite sufficiently in the walkthrough itself and this section here would be used mainly as a reference. As such, I've always put the shield first and the Key of Truth last. It's simple, huh?] [Note#3: Oh yeah, should anybody care, my favourite party consists of Arthur, Tone and Lance. Those are the fastest characters there are and it's more important to be fast than to be strong in battles, at least in my opinion. You *could* use Gallop instead of Lance as well - but personally, I really can't stand his pink armor...] ARTHUR Life Force:7 Defense :3 Strength :2.5 Speed :3.5 Arthur's Pendragon Shield is found by defeating the Dragon at Shield Heights. Arthur's Key of Truth is found after beating the very final boss. BREEZE Life Force:6.5 Defense :2.5 Strength :1.5 Speed :3.5 Breeze's shield is found in the forest near Camelot and Castle Tintangel, in a glade hidden in a clump of trees. Breeze's Key of Truth is found by defeating the Warlord in Castle Tintangel. LUG Life Force:7 Defense :4 Strength :3.5 Speed :2 Lug's shield is found in the passageway into Gruesome Keep. Lug's Key of Truth is found in Crownhorn Village. WALLY Life Force:7 Defense :4 Strength :3 Speed :2 Wally's shield is found in the river cave north of Crownhorn Village. Wally's Key of Truth is found by defeating Warlord Blinder in Sanguine Castle. TONE Life Force:7 Defense :2.5 Strength :2 Speed :5 Tone's shield is acquired automatically when he fixes the Staff of Rhiotamus. Tone's Key of Truth is found in Gnome Woods. LANCE(LOT) Life Force:7 Defense :2.5 Strength :2 Speed :4 Lancelot's shield is found in the Swamp of Zagar. Lance's Key of Truth is found in the mini-dungeon at the Dark Forest. DARREN Life Force:6.5 Defense :2 Strength :1.5 Speed :4 Darren's shield is found in Blinder's Way. Darren's Key of Truth is found by defeating Warlord Slasher in the Cape of Death. (the dungeon NW of Crownhorn Village) TRUNK Life Force:7 Defense :4 Strength :3.5 Speed :2 Trunk's shield is found in Crownhorn Village. Trunk's Key of Truth is found in the right castle N of the river. PHIL Life Force:7 Defense :3.5 Strength :3.5 Speed :2 Phil's shield is found in the Cape of Death dungeon. Phil's Key of Truth is found by defeating Warlord Hammer in Castle Stone. GALLOP Life Force:7 Defense :3 Strength :2 Speed :4 Gallop's shield is found in the mountains west of the Swamp of Zagar. Gallop's Key of Truth is found by defeating the Warlord in Gruesome Keep. ZEKE Life Force:7 Defense :2 Strength :1 Speed :4 Zeke's shield is found in the mountains SW of Crownhorn Village. Zeke's Key of Truth is found in the left castle N of the river. BRICK Life Force:6.5 Defense :2.5 Strength :2 Speed :2.5 Brick's shield is found in the castle where you get Trunk's key. Brick's Key of Truth is found by defeating Warlord Lucan in Castle Vilor. =============================================================================== 6. PASSWORDS =============================================================================== At the moment, about the only thing here is the obvious "See Ending" code for people who want to see the 30 second ending without even having played the game... If I remember correctly, such people are called "lamers"... Well, anyway, here you go: Password Effect Enter all Lady pictures Lets you see the ending Woman, Arthur, Lady, Arthur, Hermit Start right in the last section As it is generally very hard to find out who was the first to discover/submit a code, I'll only give credit to the person who submitted it to GameFAQs first. Thanks for the password, incrediblehark. The second password was one I "created" myself. It's from when I was standing just in front of the last room. But guess what? As passwords ALWAYS only let you restart from Camelot, you'll have to walk all the way through the Dark Forest and the last dungeon AGAIN, even when using this password... Not to mention that ALL items from the inventory will be lost, thus making it necessary to do all the quests in the last part of the game like collecting the Cloak of Death again... Who ever got that useless idea of letting the game have a password system? In 1994? *sigh* Now, if there'll ever be any demand for it, I might add some more passwords, someday perhaps covering every bigger section of the game. Which should not be that difficult as most of the time a new password is only given after you start a new quest or even only after Merlin tells you something new at Camelot... But, I sincerely doubt I'll play through the whole game again so if something like this would be desired, I'd like to ask you to send me your passwords during different sections of the game. Is this a deal or what? Time will tell what will become of this Passwords section... =============================================================================== 7. THANKS =============================================================================== Special thanks to: First, the standard yet totally sincere thank-you to CJayC for running the fabulous GameFAQs, king of websites and website of kings. Enix, even though they made this game, we can still credit them with many, many other games - Star Ocean and Valkyrie Profile, to name a couple. Nintendo Power, from which I got a bunch of information. Good thing I kept so many of my old issues - dating back to the original NES. And every website on the planet from which I got that 'See ending' code - which happens to be the only information existing on the web anywhere on this game - at least before I made this walkthrough. Thanks to Fry (boatslayer@hotmail.com) for some general info on this game, as well as clueing me into who fights the bosses. A third thanks to JasonSensation20@cs.com, cause I probably wouldn't have figured out what was up with Welton without him. Azel's thanks go to: -CJayC of course. If I've ever seen a person dedicated to his work, it's him. He has been doing incredible work at and for GameFAQs for years and is still not getting tired of it. Way to go. -Steve for starting this whole thing here. And for helping ME out when I was stuck once. Guess I kinda repayed him with finally getting the dang thing finished. -William Nicholas Ruddick for being the very first person who eMailed me about this FAQ/Walkthrough. Thus showing me that there actually ARE people who couldn't beat the game without my finished walkthrough. :) Oh, and of course he told me where to find Phil's key. He also corrected "Warlord Vehicle" to "Warlord Bash"... And, most important thing: His comment on Tone's shield suddenly having popped up in the inventory WITHOUT collecting it pointed me in the right direction and finally lead me to discovering how and where you acquire Tone's shield. Thanks for everything, man. -Jim "Red Phoenix" Chamberlin for his FAQ Theft guide which helped to create the disclaimer. =============================================================================== 8. DISCLAIMER =============================================================================== Originally, this FAQ/walkthrough was published at these three sites: GameFAQs - www.gamefaqs.com GameWinners - www.gamewinners.com About.com guide to Video Game Strategies - vgstrategies.about.com ...but since I only have an account at GameFAQs and not much interest in signing up at Gamewinners or about.com just to update this document, from this version on it'll appear exclusively at www.gamefaqs.com and www.azelsadventures.de.vu. (My own homepage on which I'm working at the moment and which probably won't be online soon.) But now on to the real disclaimer: This document is © 2000-2004 Steve Bergstrom and Azel. All rights reserved. This document is the intellectual property of its author(s) and protected by the "Berne Copyright Convention" of 1976 and all other international and national copyright laws that may refer to it. This disclaimer and all instances of my name and my eMail adress being mentioned may not be removed or altered. This document and everything included within cannot be reproduced in any way, shape or form (physical, electronical, or others) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. Changing, editing, formatting, removing or adding of contents is prohibited. This document cannot be used for profitable or promotional purposes. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates appeal to buy and is strictly prohibited. It may not appear on compilations or cd-roms of any kind, especially if they are subjected to charges. It cannot be used in magazines, guides, books, etc.or in any other form of printed or electronic media in any way. Not wholly, not partly, not at all. This guide is exclusively for personal and private use and may only be printed out for the personal use of individuals. Every single other kind of use REQUIRES the express written permission of the author. This document was written and is owned by me, Azel. All copyrights and trademarks are acknowledged and respected even if not specifically mentioned in this document. [Should anybody use a disclaimer that sounds similiar, it's really not my fault as this one here was translated by me from the German one I usually use. You see, this here's my first English-only work...] Now about the sites which may want to use this piece of work... As mentioned above, this document is SUPPOSED to only be available at www.gamefaqs.com and www.azelsadventures.de.vu. All other web pages a) need to ask me for permission first and I may refuse to give permission without naming reasons; b) need to provide me with a eMail adress or some other method for transferring updates, as nothing is more annoying than having several versions of a document floating around and getting asked things that ARE already answered; and c) may not be subjected to charges at all, as this document is free of charge. Also, there are some pages which may definitely NOT USE this document. See the final paragraph of this disclaimer for more details. ...anyway, don't dare putting this document on your page if you're part/member of any of the mentioned pages. There are quite some authors of FAQs and guides just waiting to sue because you infringe valid copyright laws. If I were you, I wouldn't want to make this list any longer... Oh yeah, nobody may claim this document to be his work - except for myself, of course. Come to think of it, someone who would try to do this probably doesn't read disclaimers at all, right? Failure to comply with any or all of these rules could result in legal action. ...the following web pages may NOT post any of my works. Should anybody see any document written by me on one of these pages, please inform me via eMail ASAP. Every single of these web pages has plagiarised one or several authors in the past or just published their work without asking for permission first. As they seem to lack the respect for the work authors put into FAQs, Walkthroughs, Guides and such or simply ignore valid laws, I explicitly forbid them to use any of my own works. I'd never publish anything on a web page that resorts to such depraved methods. Period. (The list itself comes mostly from Jim "Red Phoenix" Chamberlin's "FAQ Theft guide" with some pages added on later by me or others.) 911 Codes http://911codes.com 9 Lives http://www.9lives.ru/eng/ Bean's PlayStation Dimension http://www.bean.dk/psx/index.htm Cheat Code Central http://www.cheatcc.com Cheat Index http://cheatindex.com Cheat Matrix http://cheatmatrix.com Cheat Search http://cheatsearch.com Cheatstop http://www.panstudio.com/cheatstop/ CNET Gamecenter http://games.netscape.com/Faqs/ Console Domain http://www.consoledomain.co.uk Dirty Little Helper http://dlh.net Dark Station http://www.darkstation.com/ Dreamland http://kirby.pokep.net Games Domain http://www.gamesdomain.com Game Express http://www.gameexpress.com Games Over http://www.gamesover.com/ Mega Games http://www.megagames.com Square Haven http://www.square-haven.net Ultimate System http://www.flatbedexpress.com VideoGaming.net http://www.videogaming.net/ Cheats.de http://www.cheats.de Should you happen to visit any of these pages regularly, think about what I wrote. Copyright (c) 2000-2004 by Steve Bergstrom and Azel.