------------------------------------------------------------------------------- ----------------------- [Garou: Mark of the Wolves ] -------------------------- ------------------------------[FAQ/Movelist]----------------------------------- ----------------------------[by Ice Queen Zero]-------------------------------- ----------------------------- [Neo Geo/DC/PS2] -------------------------------- ------------------------------------------------------------------------------- o---------------------o INTRODUCTION o---------------------o Garou: Mark of the Wolves is the currently the final game in the Fatal Fury series and it has Rock Howard (son of Geese Howard o---------------------o DISCLAIMER o---------------------o Garou: MOTW and its characters are trademarks of SNK n' all of its copyrights belong to them. This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen Zero and cannot be put on other sites or posted without my given permission nor can it be reproduced w/o proper consent. o--------------------o CONTROLS o--------------------o A button = Light Punch B button = Light Kick C button = Hard Punch D button = Hard Kick b or f = move in that direction u = jump uf/ub = jump forward or back db = defensive crouch d = crouch f,f = dash b,b = backstep Blocking: Can't counter or avoid an attack? Hold b to block the attack and db to block low attacks. Just Defend: Block an attack by tapping instead of holding to recover faster, gain back health, and it can also be done in air. This is similar to Street Fighter 3's parry. Overhead Attack: ever hate it when your opponent blocks low? Make em' pay by hitting A + B and they must block him to avoid taking damage. Semi-invincible Upper Body Attack: d + A + B. Low attacks still hurt. Tactical Offense Position (see T.O.P. Attack) T.O.P. Attack: after you select your fighter, you have a choice of which 1/3 of the bar to be your T.O.P mode (Overheat). Attack damage is increased and you get a special attack by hitting C + D. More damage is done the more T.O.P. you lose. Throws: These are done while close to your opponent and it's a cheap way to cause damage. Taunt: Merely tease the opponent. (default is L1 for PS2 but Start button in the arcade). Command Moves: Some fighters have a small move they can do without any motions. Just point and attack. Special Moves: These attacks usually cause more damage than basic attacks and can also affect the opponent or yourself depending on the move. S. Power: Moves that can severely hurt the opponent's lifebar. Requires one full guage P. Power: More powerful version of P. Power. Requires Maximum guage. Some super moves are P. Power only. Safe Fall: Get hit in the air and you can press LP + LK to land on your feet easier. Feint: press f or d + A + C to perform a fake attack. Breaking: Some moves give you a chance to interrupt them to perform another action. Press LP + LK during a starred move. Reversal: Block an attack then retaliate immediately. Counter Hit: Cause extra damage by hitting an opponent in the middle of an attack. Short Jump: Tap any up position instead of pressing it to jump low. Guard Crush: Block too much and you will be stunned and open for extra hits. Just Defense doesn't count. Get up n Roll: Press a button upon landing off your feet. Each button will determine the type of Get Up Roll. o--------------------o MOVELIST o--------------------o +---------------------+ Rock Howard +---------------------+ o----------------------o THROWS o----------------------o Kokuusen: b or f + C o----------------------o T.O.P. ATTACK o----------------------o Overhead Kick: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o None o----------------------o SPECIAL MOVES o----------------------o Reppuken: d, df, f + A Double Reppuken: d, df, f + C Raising Tackle: d~u + P Hard Edge: d, db, b + P Rage Run Type Dash: d, db, b + B Rage Run Type Shift: d, db, b + D Crack Counter: d, df, f + K Shinkuunage*: 360 + C Rasetsu: Shinkuunage, A + B o----------------------o SUPER MOVES o----------------------o Raging Storm: (d, df, f)x2 + A Shine Knuckle: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Raging Storm: (d, df, f)x2 + C Shine Knuckle: (d, df, f)x2 + D Deadly Rave Neo: f, df, d, db, b, f + A, A, A, B, B, C, C, D, D, d, db, b + C +---------------------+ Terry Bogard +---------------------+ o----------------------o THROWS o----------------------o Buster Throw: b or f + C o----------------------o T.O.P. ATTACK o----------------------o Max Dunk: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o None o----------------------o SPECIAL MOVES o----------------------o Power Wave: d, df, f + P Burn Knuckle: d, db, b + P Power Dunk*: f, d, df + K Crack Shoot: d, db, b + K Power Charge: f, f + P (up to 3 times) o----------------------o SUPER MOVES o----------------------o Power Geyser: (d, df, f)x2 + A Buster Wolf: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Power Geyser: (d, df, f)x2 + C Buster Wolf: (d, df, f)x2 + D +---------------------+ Kim Dong Hwan +---------------------+ o----------------------o THROWS o----------------------o Karada Otoshi: b or f + C Karada Usabari: in air, b or f or d + C o----------------------o T.O.P. ATTACK o----------------------o Kaiten Dong Hwan: C + D during T.O.P o----------------------o COMMAND MOVES o----------------------o Super Jump: d, u Ushiru Kyaku: b + C o----------------------o SPECIAL MOVES o----------------------o Raimei Zan: d, db, b + K Hishokyaku: in air, d + K Sora Sajin*: f, d, df + P Shiden Kyaku: d, df, f + K Ashi Binta: f, df, d, db, b + C o----------------------o SUPER MOVES o----------------------o Super Dong Hwan Kyaku: in air, (d, df, f)x2 + A Raimei Tama: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Super Dong Hwan Kyaku: in air, (d, df, f)x2 + C Raimei Tama: (d, df, f)x2 + D Ore-sama Hou'ou Kyaku: (d, df, f)x3 + C +---------------------+ Kim Jae Hoon +---------------------+ o----------------------o THROWS o----------------------o Karada Otoshi: b or f + C o----------------------o T.O.P. ATTACK o----------------------o High Angle Neri Chagi: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o Shou Kyaku Hou: backstep, B o----------------------o SPECIAL MOVES o----------------------o HantsukiZan: d, db, b + K Hienzan*: d~u + K Tsuika Kougeki: HienZan (D), d + D Hishou Kyaku: In air, d + K Tsuika Kougeki (Kadan): Hishou Kyaku, df + K Tsuika Kougeki (Chudan): Hishou Kyaku, d, db, b + K Ryuusei Ochi: d, df, f + K Yakuka Kasane: d, df, f + P o----------------------o SUPER MOVES o----------------------o Hou Tusbasa Tenbu Kyaku: (d, df, f)x2 + A Hou'ou Kyaku: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Hou Tusbasa Tenbu Kyaku: (d, df, f)x2 + C Hou'ou Kyaku: (d, df, f)x2 + D +---------------------+ Hotaru Futaba +---------------------+ o----------------------o THROWS o----------------------o Ten Rankutou: b or f + C Hantentou: in air, b or f or d + C o----------------------o T.O.P. ATTACK o----------------------o Senkai Tsubame: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o Kuuchuu Furi Muki: in air, C + D Koushuuda: in air, d + B o----------------------o SPECIAL MOVES o----------------------o Hakki Shou: d, df, f + P Tenshinshou: f, d, df + K Kobikyaku*: d, db, b + K Rengeki Shou: in air, d, db, b + K Soushou Shin: d, db, b + P Hasu Jotai: close, b, db, d, df, f + D o----------------------o SUPER MOVES o----------------------o Futa Tanagokoru Tenren Hana: (d, df, f)x2 + A Tenshou Ranki: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Futa Tanagokoru Tenren Hana: (d, df, f)x2 + C Tenshou Ranki: (d, df, f)x2 + D +---------------------+ Gato Futaba +---------------------+ o----------------------o THROWS o----------------------o Daien Kokoru: b or f + C Danzetsu Momo: b or f + D o----------------------o T.O.P. ATTACK o----------------------o Mouko Katashi Ku Yama: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o Kuuchuu Furi Muki: in air, C + D Sai Ago: f + A Muran Geri: f + B o----------------------o SPECIAL MOVES o----------------------o Shin Kiba: d, df, f + p Totsu Kiba: Shin Kiba, f, f + P Kueyama Sai Kabe Kiba: d~u + C Raiga*: f, d, df + K Fuu Kiba: d, db, b + K Ana Kiba: Fuu Kiba, A Sen Kiba: Fuu Kiba, B Kyuu Kiba: Fuu Kiba, C Katsu Kiba: Fuu Kiba, D o----------------------o SUPER MOVES o----------------------o Rei Kiba: (d, df, f)x2 + A Tatsu Kiba: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Rei Kiba: (d, df, f)x2 + C Tatsu Kiba: (d, df, f)x2 + D Tenryuu Retsu Kiba: f, d, df + A + B (3 times) +---------------------+ Marco Rodriguez +---------------------+ aka Kushnood Butt in US o----------------------o THROWS o----------------------o Kyokugen Zutsuki: b or f + C o----------------------o T.O.P. ATTACK o----------------------o Zanretsuken: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o Kyokugen Hiji: f + A o----------------------o SPECIAL MOVES o----------------------o Ko Ou Ken: d, df, f + P Kohou*: f, d, df + P Hien Shippuu Kyaku: d, df, f + K Ryuusenken: Hold C then release Kouho Shippuu Kyaku: Hold D then release Joudan Harai: d, db, b + A Kadan Harai: d, db, b + B o----------------------o SUPER MOVES o----------------------o Haoh Shou Ko Ken: (d, df, f)x2 + A Kyokugen Tora Eru: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Haoh Shou Ko Ken: (d, df, f)x2 + C Kyokugen Tora Eru: (d, df, f)x2 + D Ryuuko Ranbu: (d, df, f)x3 + C +---------------------+ Bonne Jenet +---------------------+ o----------------------o THROWS o----------------------o Bye Bye Boo: b or f + C Foreign Crush: in air, b or f or d + C o----------------------o T.O.P. ATTACK o----------------------o Rolling Thunder: C + D during T.O.P o----------------------o COMMAND MOVES o----------------------o Super Jump: d, u o----------------------o SPECIAL MOVES o----------------------o Buffrass: d, df, f + P Crazy Ivan: d, db, b + P Gulf Tomahawk: d, db, b + K The Hind*: d, df, f + K Harrier Bee: d + K rapidly o----------------------o SUPER MOVES o----------------------o Many Many Torpedoes: (d, df, f)x2 + A Aurora: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Many Many Torpedoes: (d, df, f)x2 + C Aurora: (d, df, f)x2 + D Ani Oi Mademoiselle: Just Defense then A, B, C +---------------------+ Hokutomaru +---------------------+ o----------------------o THROWS o----------------------o Hikkakimanesu: b or f + C Noumen Tsukuru: in air, b or f or d + C o----------------------o T.O.P. ATTACK o----------------------o Ninpou Bakuho: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o Nidan Jump: in air, u Suraidingu: df + B Kuuten Kyaku: df + D o----------------------o SPECIAL MOVES o----------------------o Karakusa Kiru: d, db, b + P Rakkazan Kyu: d, db, b + B (also in air) Rakkazan Jitsu: d, db, b + D (also in air) Shoriten: d, df, f + P (also in air) Sora Hazaki Dan*: d, df, f + K o----------------------o SUPER MOVES o----------------------o Chou Hissatsu Shuriten: (d, df, f)x2 + A Okugi Chou Hissatsu Tatsumaki: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Chou Hissatsu Shuriten: (d, df, f)x2 + C Okugi Chou Hissatsu Tatsumaki: (d, df, f)x2 + D +---------------------+ Tizoc/Griffon Mask +---------------------+ o----------------------o THROWS o----------------------o Griffon Tower: b or f + C Grifall: Griffin Tower, df, df + C Grihug: b or f + D o----------------------o T.O.P. ATTACK o----------------------o Grido Super Kick: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o None o----------------------o SPECIAL MOVES o----------------------o Olympus Over (C is breakable): d, db, b + K (in air too) Poseidon Wave (D is breakable): b, d, db + P Active Toupon: f, d, df + P Justice Hurricane: 360 + C Icarus Crush: in air and close, qcf + A Hercules Throw: close, b, db, d, df, f + A o----------------------o SUPER MOVES o----------------------o Big Fall Griffon: close, 720 + A Daedalus Attack: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Big Fall Griffon: close, 720 + C Daedalus Attack: (d, df, f)x2 + D +---------------------+ Kevin Rian +---------------------+ o----------------------o THROWS o----------------------o Poly Throw: b or f + A o----------------------o T.O.P. ATTACK o----------------------o Blast Charge: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o Poly Kick: f + B o----------------------o SPECIAL MOVES o----------------------o Hell Roaster: d, db, b + P Hell Trap*: d, df, f + K Hell Snipe: f, d, df + K Hell Arrest: close, b, db, d, df, f + P Gripper: d, db, b + B then A, B, or C Abide Mine: d, db, b + D o----------------------o SUPER MOVES o----------------------o Lucky Strike: (d, df, f)x2 + A Gattling Freezer: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Lucky Strike: (d, df, f)x2 + C Gattling Freezer: (d, df, f)x2 + D +---------------------+ Freeman +---------------------+ o----------------------o THROWS o----------------------o Gorefest: b or f + C o----------------------o T.O.P. ATTACK o----------------------o Overkill: C + D during T.O.P o----------------------o COMMAND MOVES o----------------------o None o----------------------o SPECIAL MOVES o----------------------o Nightmare: d, df, f + P Phobia: f, d, df + P Crow: d, db, b + K V.O.D.: d, db, b + P (up to 3 times) Morbid Angel*: b, db, d, df, f + K o----------------------o SUPER MOVES o----------------------o Full Blast: (d, df, f)x2 + A Creeping Death: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Full Blast: (d, df, f)x2 + C Creeping Death: (d, df, f)x2 + D +---------------------+ Grant +---------------------+ o----------------------o THROWS o----------------------o Ankoku Otoshi: b or f + C o----------------------o T.O.P. ATTACK o----------------------o Mashin Iwa: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o Makabe: df + C o----------------------o SPECIAL MOVES o----------------------o Goudangai: d, df, f + K Kyotoriwa*: f, d, df + P Bosu Yaki Hisatsu: d + K (can do after Kyotoriwa) Kurohoryu: d, db, b + P Gouretsu Shou: f, b, f + P o----------------------o SUPER MOVES o----------------------o Mashin Hatenden: (d, df, f)x2 + A Mashin Engetsurin: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Mashin Hatenden: (d, df, f)x2 + C Mashin Engetsurin: (d, df, f)x2 + D +---------------------+ Kain R. Heinlein +---------------------+ o----------------------o THROWS o----------------------o Schwartz Mond: b or f + C o----------------------o T.O.P. ATTACK o----------------------o Schwartz Stuhs: C + D during T.O.P. o----------------------o COMMAND MOVES o----------------------o None o----------------------o SPECIAL MOVES o----------------------o Schwartz Flamme: b~f + P Schwartz Panzer (D is breakable)*: b~f + K Schwartz Lanze*: d~u + K o----------------------o SUPER MOVES o----------------------o Himmlischer Atem: (d, df, f)x2 + A Himmlischer Seele: (d, df, f)x2 + B o----------------------o POWER MOVES o----------------------o Himmlischer Atem: (d, df, f)x2 + C Himmlischer Seele: (d, df, f)x2 + D o--------------------o CREDITS o--------------------o SNK whom created the game GameFAQs for hosting My sister Renea "Roja Calor" Castillo - helping me test some of these moves out and for being my test dummy when a 2nd player is needed. You for reading this FAQ. o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero