W W A RRRRR 33333 000 1 000 W W AAA R R 3 0 0 1 0 0 W W W A A R R 33333 0 0 1 0 0 WWWWW AAAAAAA RRRRR 3 0 0 1 0 0 W W A A R R 33333 000 11111 000 ---------------------------------------------------------- THE REVOLUTION War 3010: The Revolution FAQ\Walkthrough Version 1.1 by Seth0708 Table of Contents I. Introduction II. How to Play III. Regular Missions A. Mission 1 B. Mission 2 C. Mission 3 D. Mission 4 E. Mission 5 F. Mission 6 G. Mission 7 H. Mission 8 I. Mission 9 J. Mission 10 K. Mission 11 L. Mission 12 M. Mission 13 N. Mission 14 O. Mission 15 P. Mission 16 IV. Secret Missions A. Checkers B. Chess C. Invaders V. Level Passcodes VI. Unit Data VII. Background Information VIII. Frequently Asked Questions IX. Closing ============================================================================ INTRODUCTION ============================================================================ War 3010: The Revolution was a Super Nintendo turn-based strategy game released in 1996 in the United States, coming out just as that great system was dying out. It was an ejoyable game that, sadly, may have come out too late to get the attention it deserved (although Nintendo Power did do a full strategy article for the game). The game is actually a sequel to another game titled War 2410. Both games were developed here in the United States and received public release in this country. Official Description: You've seized control of a battle fleet, and will lead a group of warriors on a crusade to free humanity. Get ready to engage in 16 levels of fierce combat. Between each level, you can build a space armada and upgrade the fleet with a variety of equipment upgrades. Thanks to an easy to use icon menu system, you’re in complete control of the action. All of that action comes to life with photo-quality digitized graphics and stereo sound. From the box: Kyllen have ruled for nearly 400 years. Now, you have seized control of a battle fleet, and will lead a group of warriors on a crusade to free humanity. Get ready to engage in 16 levels of fierce combat. Between each level, you can build a space armada and upgrade the fleet with a variety of equipment upgrades. Thanks to an easy to use icon menu system, you’re in complete control of the action. All of that action comes to life with photo- quality digitized graphics and stereo sound. Take up arms and lead the fight in War 3010: The Revolution. (Note: You cannot actually build or upgrade you armada between levels; units are set for each level and do not change unless you build new ones during the level itself.) ============================================================================ HOW TO PLAY ============================================================================ Like most strategy games, War 3010: The Revolution is somewhat complex. You have a variety of options at your command during gameplay, options which we will cover here. First you have to understand the menu. While you are on the map of the stage you can press the B-button to bring up the following menu: [1][2][3] [4][5][6] [7][8][9] Hitting the X- or A-button will cancel out of it, but hitting the B-button again while on one of the spaces will do different things. Here is what the options do: 1: Allows you to move the selected unit 2: Allows you to attack with the selected unit (do note that the unit you attack will fire back if it is not destroyed) 3: Ends your turn (also, allows you to build new units) 4: Tells you about the terrain of the space your cursor is on (i.e. if it is space or a planet) 5: Shows the stats of the selected unit 6: Zooms out to show you the entire battlefield (instead of just the one screen you are currently on) 7: Shows you how many units both the Kyllens and Humans possess 8: Scouts a planet for technology (selecting Help on the menu immediately after selecting this option will aid you in this) 9: Pauses the game and brings up the Options Menu This menu is the key to playing the game. Once you have this down, you'll be in the know. And as GI Joe says, "Knowing is half the battle." The second thing to know is how to use the "Scout" and "Build" commands. You gain these abilities in Mission 4 and 5, respectively. To scout a planet you need to place a scout ship (one that has the word "Scout" in its class) on a planet. If there is an upgrade to be found on said planet or moon, you will find it automatically and recieve the upgrade. Special thanks to Jacuke for discovering this. To build new units you need to control a space station. To do this you need two ships. On any mission with a space station, simply place two ships on the location indicated below with X's: =XX= ==== ==== llll llll ll Then you have control of the station. Now simply highlight the station, select the "End Turn" block on your in-battle menu, and then chose "Build." Now you can select up to two units to construct at a time. The "Build" menu will tell you everything about the units, so it is self-explanatory after this. The last thing to do is to figure out how to complete each mission, which incidently I will help you with in the next section. ============================================================================ REGULAR MISSIONS ============================================================================ This section provides a walkthrough for each regular mission in the game (in the order they appear, of course). They're divided between headings (i.e. "Mission 1," "Mission 2," etc.), and under each you will find the opening text for the mission, the passcode to get there, and a map of the mission complete with unit data. The maps have letters (for Kyllen forces) and numbers (for Human forces) to designate individual starting units. Stats for these units appear in the Unit Data section further down in the FAQ. So without further adieu, here is a mission-by-mission walkthrough for War 3010: The Revolution. -------- Map Key -------- /\ This type of symbol is used to represent planets that can be scouted for \/ new technology. ## This type of symbol is used to designate a supernova. ## <> These symbols are used to designate asteroid belts, appearing in the v^ later missions. =""= This large symbol is used to represent a space station. It appears so ==== large because this is the number of squares it occupies on the map. It ==== can be commandeered and used to build new ships during a battle. For a llll clearer picture of what it looks like, simply try and use the "Build" llll command during a mission without having commandeered a space station. ll The game will then show you one and tell you how to capture it. /--\ This symbol is used to designate an automated shield refinery station. |==| They can be found in several missions in the later two-thirds of the |==| game. Placing an unit beside on of the corners will refill that unit's \__/ shields to full. o This is used for a small moon that can be scouted for new technology. * This symbol is used for a cluster or ion storm. ---------- Mission 1 ---------- "The Revolution is at hand. On Joyec, human slaves have rebelled against their Kyllen oppressors. Local forces have been taken by surprise. You must destroy them before they crush our last dream for freedom." Passcode: none Map Size: 14 x 12 (1 Screen) -------------- | | | 1 3 | | 2 /\| | \/| | | | 4 | | | | | |D C | | /\ B | | \/o | | A | -------------- Human Units ------------ 1 (Artemis) 2 (Athena) 3 (Poseidon) 4 (Hercules) Kyllen Units ------------- A (Hercules) B (Poseidon) C (Artemis) D (Athena) So the first battle begins. Your units are the ones in the upper right corner. Both you and the Kyllens start out with four units apiece. These are the same units for both of you and the Kyllens. The enemy Poseidon and the Hercules are the biggest threats to you. I suggest taking them out first, then turning to the Artemis and Athena. This mission, being the first mission, is not too difficult and should pose little trouble for you. Also, you may not wish to attack with everyone the first turn as your enemy will counterattack. Instead, move closer to the enemy, then wait for them to attack you (except for your Poseidon, use it for a long-range attack the first turn). The Kyllens will hit you the second turn and you'll counter- attack. Then on the third turn, you should be able to hit several of their ships and destroy them without allowing them a chance to hit back. Once you win, you get the following message: "The Revolution lives. You have successfully led Humanity to its first victory against Kyllen Supreme Command. Your bravery has allowed us to capture even more Kyllen vessels. Good work." ---------- Mission 2 ---------- "Kyllen Supreme Command has ordered the 8th Task Force to hunt down the insurrection. Seize FTL Comm Station Trochinux to disrupt any combined effort that would intercept our forces. Doing this will also aid in the liberation of Troch, a slave world struggling under Kyllen rule." Passcode: YTBHMGH Map Size: 28 x 24 (4 Screens) ---------------------------- | | | /\ * /\ | | \/ \/ | | | | | | * | | ***1 3 5 7 | | * **** 4 | | | | /\ 2 * | | \/ 6 | | | | | | | | ## | | ## * | | * * | | | | C | | o | | * A D /\ | | F G o\/ | | o/\ | | \/ E | | B | ---------------------------- Human Units ------------ 1 (Artemis) 2 (Ares) 3 (Kronos) 4 (Athena) 5 (Poseidon) 6 (Hercules) 7 (Atlas) Kyllen Units ------------- A (Athena) B (Kronos) C (Ares) D (Artemis) E (Hercules) F (Poseidon) G (Atlas) You did so well on the last mission that the programmers quadrupled the size of the map! Now you have to navigate between multiple screens. Again both you and the Kyllens have equal forces and once again both of you have identical units. You begin this battle some distance from the Kyllens, which allows you to decide where the battle will begin. I reccomend moving all your units as far Southwest as you can the first turn. This will bring your Ares and Artemis within range of your opponent's units. You won't be able to attack, but your opponent should try and split his forces on his turn, sending several units at them while holding others back. This will allow you to move in with your other units and destroy his expeditionary party, giving you the advantage in numbers. From this point, the enemy Atlas is your top priority as it deals the most damage. The enemy Kronos, meanwhile, should be out of range of your units until near the end of the battle, freeing you up to take out the support units. Once you win, you get the following message: "With the surprise capture of Trochinux, Kyllen are unable to coordinate any fleet actions against us. However, our victory is only a temporary one. Kyllen Supreme Command will reroute existing FTL comm stations in an attempt to engage us. Eventually, we will be forced to flee." ---------- Mission 3 ---------- "The 48th Battle Group has entered the system to recapture Trochinux. Our forces must defend the FTL comm station if we are to survive. Kyllen Supreme Command thinks it can capture the comm station and send for reinforcements to mop up any resistence. Nuetralize their plans." Passcode: JRQDGNP Map Size: 28 x 24 (4 Screens) ---------------------------- | | | /\ * /\ | | \/ \/ | | | | | | * | | ***A C E G | | * **** D | | | | /\ B * | | \/ F | | | | | | | | ## | | ## * | | * * | | | | 2 | | o | | * 1 3 /\ | | 4 7 o\/ | | o/\ | | \/ 6 | | 5 | ---------------------------- Human Units ------------ 1 (Athena) 2 (Ares) 3 (Artemis) 4 (Poseidon) 5 (Kronos) 6 (Hercules) 7 (Atlas) Kyllen Units ------------- A (Artemis) B (Ares) C (Kronos) D (Athena) E (Poseidon) F (Hercules) G (Atlas) Yep, it's the exact same map as last time, except now the positions are reversed. That, and the alignment of the Human forces is slightly different from Mission 2. In this incarnation, your units are slightly closer to the enemy than before. I suggest not moving forward at all, but instead consolidating your position (by moving your outlying ships to the West). The enemy will try and do exactly what you did in the last mission (assuming you followed my advice), but instead of being able to hit a split force, it will attack your entire fleet in three waves. The first wave will be their Artemis and Ares. Hit the Artemis with your Athena then Kronos, and hit the Ares with your Atlas then Hercules. You might be able to reach the enemy Hercules as well, but unless you can hit it with all three of your remaining units you probably won't be able to kill it (if you damage it enough, however, it may not attack next turn for fear of being destroyed). The second wave consists of the Athena, Hercules, and Atlas. If you still have all your units (and you should), you should be able to take out all three in one turn with minimal loses . The third wave is comprised of the Poseidon and Kronos. At this point saving ships is only a matter of keeping score. If you're lucky, the Kronos will not be able to reach you on its turn, making it a sitting duck for your attacks. Once you win, you get the following message: "As we defended the comm station against Kyllen forces, a slave revolt on Troch has overthrown what little remains of Kyllen authority. However, a concentrated enemy attack seems inevitable. All humans from Troch have been evacuated to our rapidly growing armada." ---------- Mission 4 ---------- "We cannot ignore our people even if Kyllen forces have anticipated our next move. They plan to transplant a human slave population from Evahli to a more secured region. Engage the empty transport convoy that is entering this system. Do not let them reach Evahli." Passcode: RCZKTLN Map Size: 48 x 44 (9 Screens) ---------------------------------------------- | | | * | | * | | 1o/\ * | | \/ o /\ | | 2 \/o B | | 5 8 E I | | 7 **L* | | ## H *K** | | 4 ## * D F M | | 9 J | | * 3 6 C N | | G * | | A | | | | /\ | | \/ * | | * | | | | * | | | | **** /\ | | **** * \/ ## | | ## | | | | | | * | | | | | | * | | | | * /\ | | \/ | | | | * | | /\ | | \/ * ## | | o ## | | /\ | | * \/ * | | * | | | ---------------------------------------------- Human Units ------------ 1 (Hermes) 2 (Atlas) 3 (Hades) 4 (Kronos) 5 (Artemis) 6 (Ares) 7 (Athena) 8 (Poseidon) 9 (Hercules) Kyllen Units ------------- A (Cerberus) B (Atlas) C (Hades) D (Kronos) E (Artemis) F (Ares) G (Athena) H (Kronos) I (Poseidon) J (Hercules) K (Hades) L (Hera) M (Hera) N (Hera) Now we move on to the second biggest maps this game has to offer, although you probably won't be going anywhere in the Southern two-thirds for this mission. This is the first mission where the Kyllen forces outnumber you. This is also the first time that you are able to scout planets for technology. You begin the mission with a single scout ship, the Hermes, which can be used to scout for new technology on the various planets about. Of course the primary concern of this mission is defeating a numerically superior foe, who incidently also has more and better ships then you. Your opponent, however, does have a weakness. Firstly, the Heras he commands will not attack (but they will counterattack). Secondly, he doesn't seem to have the range physics down. What I reccomend is that you pull all your forces back into a 3 x 3 square around Evahli (the moon to the right of your Hermes) and wait for your opponent to approach. Make sure you have your Atlas, Kronos, and Poseidon in the frontline. As your enemy approaches, hit his ships with the Kronos (from a safe range so that he cannot counter- attack). After this, either finish the unit off with your Poseidon or Atlas, taking advantage of their respective high attacks (move right next to your foe if using the Poseidon for a short-range hit, or be at least two squares away with the Atlas to use a long-range attack). Also do not be afraid to let your enemy fire first, ensuring that you get to hit first in the second attack and hopefully taking them out before they can counterattack. If you use these techniques well you should come out of this battle with more than half of your initial force! Once you win, you get the following message: "The people of Evahli are eternally grateful for our intervention. They have informed us that other Rebel factions, inspired by our initial victory, are challenging Kyllen rule everywhere. Our next goal will be to unify these groups under one commander. Do not let us down." ---------- Mission 5 ---------- "Our fleet has decided to rendezvous with other Rebel factions that have blossomed out of our victories. Negotiations are underway to assimilate these new additions into our fleet. However, Kyllen Supreme Command has somehow learned of our meeting and has launched a massive ambush with the intention of destroying our entire rebellion with one strike. Repel the attack." Passcode: PWDNRSX Map Size: 62 x 60 (12 Screens) -------------------------------------------------------------- | * v <>v o | | 5 8 * <>^ * | | 7 * /\ | | > \/ | | < o | | ## 6 G | | #3 * * J | |1 * * | | 2 | | 4 I | | /\o K | | /\ \/ H | | \/ | | F | | E | | | | C * * /\ * * | | \/ | | B D /\ | | \/o | | | | * * * | | A * | | | | | | | | | | | | | | | | /\* * | | * \/ | | | | | | | | =""= * | | /\ ==== /\ /\ | | \/ ==== * \/ **** \/ | | * llll **** | | llll * | | ll | | | | | | | | | | | | * * * | | ## | | * ## | | /\ | |<> \/ | |<^> ## * | | v<>* ## **** | | ^ **** * ^ | | <>v <>v | | <>^ v<> | | <><><> | | v <>^ <>^ | | | -------------------------------------------------------------- Human Units ------------ 1 (Athena) 2 (Artemis) 3 (Poseidon) 4 (Hercules) 5 (Hermes) 6 (Hercules) 7 (Athena) 8 (Poseidon) Kyllen Units ------------- A (Athena) B (Kronos) C (Poseidon) D (Hades) E (Ares) F (Cerberus) G (Atlas) H (Hades) I (Kronos) J (Artemis) K (Hercules) Interestingly enough you actually have less ships in this mission then in the previous one. This mission does, however, offer you the first chance to build new units during battle. The drawback, as you can see on the map, is that the space station to do this with is in the mid-Southwest of the map, three screens from your starting position and through both enemy fleets. The Kyllens also have less units, but all they've really lost since the last mission is the three Heras (which were largely a non-threat anyway). You cannot win this mission on strength alone, you need to take control of the space station in the mid-Southwestern section of the map. To do this, run South along the far Western border and make for the space station, thereby allowing you to build new units. The enemy has you beat on range since most of your units cannot reach further then 3 squares, so you need to close with your attacking units. Watch out for the enemy Atlas units; these ships will tear your fleet apart. While moving South, you might also want to try and lure away some enemy units by sending out a decoy (your Artemis or Hermes preferably, because of their greater movement ranges). If you space your movements right, the enemy will chase this ship and never be able to quite catch up, allowing you to move your other units in on the space station. On the flipside, leave your slower units behind to fight the enemy. When your faster units seize the space station, crank out two single-turn units per turn. Quantity, in this mission, is its own quality. Once you win, you get the following message: "We captured the human spy who betrayed us during our rendezvous. A thorough interrogation has allowed us to learn the location of a massive construction yard that is preparing several warships for emergency wartime protocol. It is vital that we do something to eliminate this." ---------- Mission 6 ---------- "We are now on the offensive. Our next goal is to disrupt the enemy ship production capability. With you strike force, destroy the fleet that is protecting the Lombar Heavy Marauder Shipyards. We expect nothing less than total victory." Passcode: TZBMHKL Map Size: 62 x 60 (12 Screens) -------------------------------------------------------------- | <>^ | | ## *N * * * | | ## F I <>^ /\ | | K R v /\ \/ /\o | | B =""= \/ \/ | | ==== P ^ | | C ====/\ <>^ | | *llll\L S * * | | D llll <>^ | | ll Q <><> | | G <^> | | M v<> ## | | A E H J v ## | | | | | | | | * * * * | | o/\ /\ | | \/ 4 /\ \/ **** /\ | | o/1o3 \/ **** \/ | | \/ ^ | | 5 6 <>^ | | * 2 * v<> <> * | | 7 <><><> | | <>^ | | v | | | | | | | | /--\ | | |==| | | * * |==| * * | | \__/ o | | **** **** /\ /\ | | **** **** \/ \/o | | | | /\ | | * * \/ * * | | ^ | | ^<> | | <><> | | ## <><><> | | ## v <>^ | | | | v | | ^ | | <>^ * * * | | =""= * | | <>v ==== | | * <> ==== | | /\ llll | | \/ llll | | /\o * * ll | | \/ o * | | | | o/\ | | \/ ^ | | o <>^ | | | -------------------------------------------------------------- Human Units ------------ 1 (Atlas) 2 (Hades) 3 (Hercules) 4 (Hades) 5 (Achilles) 6 (Atlas) 7 (Hercules) Kyllen Units ------------- A (Ares) B (Kronos) C (Kronos) D (Kronos) E (Ares) F (Kronos) G (Kronos) H (Ares) I (Kronos) J (Ares) K (Artemis) L (Artemis) M (Artemis) N (Artemis) P (Artemis) Q (Artemis) R (Athena) S (Athena) The secret to completing this mission is to fall back to the Southeastern corner and seize the space station there. Trying to gain control of the space station in the Northwestern corner while fighting with your initial force is not going to get you very far; although your ships are superior to the Kyllens, they have almost three times the units as you. This mission has a shield refinery. You want to get as many of your units as you can there. By placing a unit along one of the corner of the refinery, you can raise its shields back to full power. This is needed if you want any chance of survival. By putting the bulk of your fleet around the refinery the only way to lose your units is if the Kyllens reduce them to zero shields in a single turn (which is a possibility). The Kyllens like to build bigger units, namely Kronos units, so it will be some turns before anything is produced in their space station. Counter this by building Cerberus units in yours. Their attack range and attack power is somewhat less than a Kronos, but you can build them in a fourth the time. From here I reccomend you do no more than move the units you build to the shield refinery, then let the enemy come to you. Eventually the Kyllen space station will not be able to produce any more units, giving you the victory when they run out. (Don't forget that your units' shields are refilled only when you move to one of the refueling points, not by being on a refueling point. To effectively use the refinery you need to move your ships between refueling points to keep their shields high.) Once you win, you get the following message: "Our victory at the Lombar shipyards has turned out to be a mixed blessing. Kyllen Supreme Command is sending the Fourth and Fiften Task Forces to retake the shipyards. We have no choice but to fall back and reasses our strategy. High casualties from our last battle prevent us from engaging in any battle." ---------- Mission 7 ---------- "Our last battle left us with many casualties. If we do not take action now, our wounded friends will surely perish. Lead an assault on Donel, a planet that is stockpiling medical supplies. Our goal is to secure the target as soon as possible before the Kyllens send in reinforcements." Passcode: CKXLDCN Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | | | /\o * * * * | | \/ | | | | * ** | | **** /\o | | /\ \/ | | * * \/ o | | | | /\ ## | | \/ ## ## | | G ## | | S | | =""= Q U | | ==== K M /\ | | C ===H V \/o | | * llll T* * * | | lllI | | o/\ Ell /\ | | \/ J \/ R W /\ | | A/\D N o \/o | | \/ L | | * B F * * | | P /\ | | \/ /\ | | \/ | | | | | | * | | | | /\ | | * \/ * * * | | o | | ## /\ /\ | | ## 3 5 \/ \/o | | 6 | | 1 5 | | * * * * | | **** 4 5 | | **** 1 6 5 | | **** 3 | | ## **** 2 | | ## | | 2 | | 2 | | | | * * * * | | /\ | | \/ | | * o/\ | | \/ /\ | | o \/ | | o * * * **** | | /\ **** | | \/ **** | | **** | | | | * | | | -------------------------------------------------------------- Human Units ------------ 1 (Athena) 2 (Atlas) 3 (Artemis) 4 (Achilles) 5 (Ares) 6 (Kronos) Kyllen Units ------------- A (Poseidon) B (Poseidon) C (Poseidon) D (Poseidon) E (Poseidon) F (Kronos) G (Perseus) H (Kronos) I (Artemis) J (Kronos) K (Artemis) L (Kronos) M (Atlas) N (Atlas) P (Kronos) Q (Atlas) R (Atlas) S (Artemis) T (Artemis) U (Artemis) V (Artemis) W (Atlas) Well you actually get a decent amount of units for this mission. Since you begin the mission with fourteen units, units that are identical share the same number (i.e. all Human Artemis units are desiganted 3). The Kyllens have twenty-two units, so you are slightly outnumbered. They also have the space station, so they can rebuild too. This all adds up to make this mission a real challenge. Basically all you have to do is charge the station, seize it, and destroy the fleet guarding it, preferably in less than four turns because the Kyllens will start sending units out at that point. Seriously, for a medical station this one has more security then anywhere I can think of. Good luck, you'll need it here! ---------- Mission 8 ---------- "The 51st Kyllen Battle Group has intercepted a portion of our fleet. Our forces must reach Denra to supply Rebels with much needed weapons and medical supplies. We are using converted slave transports to transfer this precious cargo. The survival of these transports is paramount. All Rebel forces are ordered to protect the convoy so at least four can safely reach Denra." Passcode: KCCRZRT Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | * ** **** | | * **** * * * * * * **** * | | ## **** | | ## **** | | | | /\o /\ | | \/ /\o \/ | | o /\o \/ | | \/ o | | o ## | | ## ## | | ## * | | * * ## * | | ## | | F | | J =^^= | | * H * * ==== * * * * *## | | ==== ## | | N llll | | B R llll /\o | | D K ll /\ /\ \/ /\ | | /Eo G \/ o\/ o \/ | | \/ P /\o | | A ## L \/ | | ## I Q o ## | | C M * ** ## | | **** | | * S * * | | | | 1 | | | | * * * * * * 1 ## * | | **** ## * ** ## | | **** ## **** 1 4 | | **** /--\ 2 2 | | **** |==| | | |==| 3 5 o | | /\o \__/ /\o 2 /\/\ | | \/ o \/ o /\o /\ \/\/ | | \/ 2 \/ | | 3 | | 2 | | * * * * | | | | 2 | | ## | | * * * * * * *## * | | | | ## ## | | ## ## | | /\ | | /\ o /\o \//\ | | \/ o /\o \/ \/ /\ | | \/ o \/ | | | | | | * ** | | * * * * **** | | | -------------------------------------------------------------- Human Units ------------ 1 (Artemis) 2 (Hera) 3 (Theseus) 4 (Hermes) 5 (Pandora) Kyllen Units ------------- A (Artemis) B (Artemis) C (Artemis) D (Artemis) E (Kronos) F (Perseus) G (Cerberus) H (Cerberus) I (Ares) J (Hades) K (Hades) L (Perseus) M (Cerberus) N (Hades) P (Cerberus) Q (Atlas) R (Ares) S (Atlas) Again you have more than nine units in this mission, so again the numbers only refer to the unit type and are repeated multiple times for the other units you control that are the same class (i.e. all Hera units are labeled 2). This mission is actually easier than the last, both because of the shield refinery and the reduced numbers of enemy units. From the beginning you want to make a beeline for the refinery and hunker down there. Make good use of the refinery and you should be able to outlast the Kyllens, no problem. As it is, getting to the refinery is the most difficult part. Your Heras are you weakest units, but losing them will not in fact make you lose the mission. To make it easier, place your stronger units "on top" of the Pandora. They will enter inside its hanger bay, allowing you to utilize its superior movement range. Do watch out though, if it is destroyed everything inside of it will be as well. ---------- Mission 9 ---------- "Our developing spy network has learned of a possible weakness in fleet activity. Several battlegroups are undergoing wartime activation and await their shield recharge. Destroy the 32nd Battle Group as it is preparing to be resupplied. We will pose as a refueler convoy to catch them offguard." Passcode: MBNVXJC Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | /\ | | * * * * * \/ */\ * * | | /\ /\ \/ | | \//\ \/o ## | | \/o/\ /\ ## | | \/ \/ | | /\ /\ | | \/ o \/ | | o /\ | | ## \/ /\ | | ## /\ \/ | | \/ /\ /\ | | * * * \/o * \/ | | /\ /\ | | \/ \/ | | A G\ Q | | * * * \/*K * T * * * | | /\ D =""= ## | | \/ o/\ I/\ ==== V ## | | \/ F \/M==R= | | o B llll U | | /\ llSl ## | | \/ J ll #W | | H | | /\ L P 1 4 | | ## C \/ 1| | ## E 2 2 2 2 | | * * * * 5 | | /\ N 3 | | \/ 3 5 | | /\ | | * */\ * * * *\/ * *2 | | \/ o * ** | | o /\ **3* 4 | | \/ 1 | | /\ ## 1| |/\ \/ ## | |\/ /\ | | o \/ | | o ## | | o ## | | /\ | | * * /\\/ * * | | o\/ | | | | | | * ## * * ## * * * * * ** * | | ## ## **** **** | | **** | | **** | | **** /\ | | * ** * ** /\ \/ | | **** **** \/o o | | ## /\ | | ## \/ | | /\ o/\ | | \/ \/ | | * * * * | | | -------------------------------------------------------------- Human Units ------------ 1 (Cerberus) 2 (Narcissus) 3 (Ares) 4 (Perseus) 5 (Hermes) Kyllen Units ------------- A (Artemis) B (Atlas) C (Kronos) D (Poseidon) E (Artemis) F (Poseidon) G (Ares) H (Artemis) I (Athena) J (Poseidon) K (Athena) L (Ares) M (Artemis) N (Atlas) P (Kronos) Q (Atlas) R (Ares) S (Artemis) T (Hercules) U (Hercules) V (Hercules) W (Hercules) Once again you get a mission where you command a fleet of crappy units. The Kyllens, of course, begin right next to a space station so things are only going to get harder. This mission is pretty much a repeat of the sort of things thrown at you in Mission 7, only its even harder now. There are no easy ways to defeat the Kyllens here, and there is little advice I can offer you. Sorry. ----------- Mission 10 ----------- "Tekaan Nics is a valuable quadrant of Kyllen territory. If we can secure this region we will have gained an open corridor into the heart of their civilan population. Although we refuse to attack defenseless civilians, we will use this potential threat as a diversion so we can conduct further fleet actions with near impunity. Destroy all Kyllen vessels." Passcode: QQKFVWD Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | | | * ## * * * * /\ * * * | | ## /\ \/ | | \/ /\ ## | | \/ ## | | | | /\ /\ | | o \/ \/ | | o/\ | | \/ o /\ | | /\ \/ | | \/ /\ | | * o * * * \/ | | | | | | | | * * * * * * * * | | | | **** | | /\ **** | | o \/ | | ## | | /\ ## | | \/ o/\ /\ * ** | | \/ \/ **** /\ | | o E /\ \/ | | /\ \/ | | \/ * | | C * ## * | | P ## | | | | * * | | * Q S /\ * * | | *\/ | | J o | | /\ ## T | | \/ ## | | ABDF * ** | | o K R U **** | | o | | H /\ | | /\ o\/ /\ ## | | * G \/L * \/o * ## | | | | I N | | | | * ## * * M * * * * ** * | | ## **** | | ## | | 5 ## | | 6 | | 3 5 **** | | 1 **** o /\ | | 7 8 **** **** /\ \/ | | 2 4 **** **** \/ | | * ** 9 5 **** o | | **1* 4 **** | | * 3 * * /\ * | | 2 \/ | -------------------------------------------------------------- Human Units ------------ 1 (Kronos) 2 (Narcissus) 3 (Atlas) 4 (Theseus) 5 (Ares) 6 (Cerberus) 7 (Hercules) 8 (Hermes) 9 (Achilles) Kyllen Units ------------- A (Cerberus) B (Cerberus) C (Hercules) D (Cerberus) E (Hercules) F (Cerberus) G (Artemis) H (Artemis) I (Artemis) J (Perseus) K (Perseus) L (Artemis) M (Artemis) N (Artemis) P (Atlas) Q (Atlas) R (Poseidon) S (Kronos) T (Kronos) U (Poseidon) As you can see, there are no facilities of any kind in this mission. It is a straight-up fight between you and the Kyllens. Use your ranged attacks effectively. Endeavor to make sure your loses occur on your own turn (so that they can make a final attack before dying). Also watch out for your enemy's ranged attacks; thankfully the computer doesn't seem to use them very effectively, merely utilizing range out of convenience. All-in-all, this mission is much easier than the last three. Enjoy the reprieve while you can... Once you win, you get the following message: "Congratulations. We hope the capture of Tekaan Nics will force Kyllen Supreme Command to divert precious warships from its Supreme Fleet in an attempt to prevent other population centers from falling into Rebel hands. Our next move will be to secure this belief by means of deception." ----------- Mission 11 ----------- "Having secured Tekaan Nics, we will now feign an attack on a Kyllen civilian population. Using your strike fleet, make a run for Kolia. Lure their limited planetary defense force into attacking you, then break off and assault the defense force itself. Accomplishing this will convince the Kyllens to divert valuable vessels from the Supreme Fleet to defend their civilian populations." Passcode: NZSTDTP Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | 5 | | * ## * * * * /\ * * * | | ## 1 2/\ 6 \/ | | \/ 2 4 /\ ## | | 6 \/ ## | | 1 4 4 4 | | 3 3 5 /\ /\ | | o \/ \/ | | o/\ | | \/ o /\ | | /\ \/ | | \/ /\ | | * o * * * \/ | | | | | | | | * * * * * * * * | | | | **** | | /\ **** | | o \/ | | ## | | /\ ## | | \/ o/\ /\ * ** | | \/ \/ **** /\ | | o /\ \/ | | /\ \/ | | \/ * | | * ## * | | ## | | | | * * | | * /\ * * | | *\/ | | o | | /\ ## | | \/ ## | | * ** | | o **** | | o | | /\ | | /\ o\/ A\ ## | | * \/ * \/o * ## | | | | | | | | * ## * * * * * * ** * | | ## **** | | ## | | ## | | | | **** | | **** o /\ | | **** **** /\ \/ | | **** **** \/ | | * ** **** o | | **** **** | | * * * /\ * | | \/ | -------------------------------------------------------------- Human Units ------------ 1 (Ares) 2 (Artemis) 3 (Hermes) 4 (Atlas) 5 (Perseus) 6 (Poseidon) Kyllen Units ------------- A (Hades) B (Hades) C (Artemis) D (Artemis) E (Artemis) F (Artemis) G (Artemis) H (Artemis) I (Ares) J (Ares) K (Hercules) L (Hercules) M (Theseus) N (Theseus) P (Theseus) Q (Theseus) R (Theseus) S (Theseus) T (Perseus) U (Perseus) Same map again. This mission looks easy enough, seeing as only one enemy unit visible, but that is the key here; there are many more enemy units, you just can't see them. Like the Klingons from Star Trek, the Kyllens have cloaking devices. I reccomend lining your units up in a column and then moving down towards the lone Hades that does not possess a cloaking device. Take as long as you like getting ready, the Kyllens will not attack you until you get near the Hades unit. Once you do get close to it though, the other Kyllen units will start pouring out of the planet that the Hades it guarding. Because of this fact, I reccomend you keep all your units close together and take the time to allow your slower units to keep up with your faster units. Once the enemy shows his face, the battle follows much the same tract as the last one. Follow the same strategies as before and you should make it through this one alive. Once you win, you get the following message: "Now that Kyllen Supreme Command has altered its battle plan according to our strategy, we are searching for fragments of the Supreme Fleet that have been forced to relinquish several ships to Kyllen planetary protector forces. We are marshalling our most powerful warships for this next battle." ----------- Mission 12 ----------- "We will now conduct a direct attack on a portion of the Kyllen Supreme Fleet. Our ultimate goal is to break down their destructive capability, then lead a direct assault against their homeworld. Destroy everything you see." Passcode: LYHJLBN Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | | | /\o * * * * | | \/ | | E G | | * ** | | ****F H /\o | | /\ \/ | | * J * \/ o | | | | /\ ## | | R U \/ ## ## | | ## | | L V Z @ | | =^^= | | M==== W /\ | | ==== \/o | | * Nllll * * * | | llll | | o/\ P ll /\Æ | | \/ \/ /\ | | o/\o X o \/o | | I\/Q S | | * * | | /\ | | ¢ \/ /\ | | \/ | | | | K £ T Y Ç | | *5 6 5| | | | /\ | | * \/ * * * | | o 2 | | ## /\ /\ | | ## \/ \/o 8 | | 2 4 | | 8 | | * * * * 3 2 | | **** | | **** | | **** 2 4 7 | | A C ## **** 9 | | ## | | 2 9 | | B D | | 6 | | * * * * | | /\ 6 6 | | \/ | | * o/\ | | \/ /\ | | o \/ | | o * * * **** | | /\ **** | | \/ **** | | 1 1 **** | | | | * | | 1 1 | -------------------------------------------------------------- Human Units ------------ 1 (Ares) 2 (Atlas) 3 (Perseus) 4 (Kronos) 5 (Hermes) 6 (Artemis) 7 (Narcisus) 8 (Theseus) 9 (Poseidon) Kyllen Units ------------- A (Athena) B (Athena) C (Athena) D (Athena) E (Ares) F (Ares) G (Ares) H (Ares) I (Kronos) J (Ares) K (Atlas) L (Artemis) M (Artemis) N (Artemis) P (Artemis) Q (Kronos) R (Artemis) S (Prometheus) T (Atlas) U (Artemis) V (Artemis) W (Artemis) X (Kronos) Y (Atlas) Z (Perseus) Æ (Kronos) Ç (Atlas) @ (Perseus) ¢ (Atlas) £ (Atlas) This mission has units all over the place, but, naturally, a contingent of Kyllen units next to the space station. This mission is also the first to include a Prometheus. This unit is the most powerful vessel in the entire game, an unit used exclusively by the Kyllens. Whether you are close or far away, this unit will destroy everything it faces. You will undoubtedly lose many units simply trying to take it down. Clearly the programmers wanted to make up for the reprieve you got in the last two missions, so they slammed you with this one. ----------- Mission 13 ----------- "To reduce the chance of detection, we have decided to utilize a small task force in this mission. Our only hope lies in the element of surprise. Ambush and secure the Paradon Shield Fuel Refinery to reduce the effectiveness of future Kyllen fleet action. Eliminate all enemy defenses." Passcode: DLGFHQK Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | <>^ | | ## * * * * | | ## <>^ /\ | | v /\ \/ /\o | | A =^^= \/ \/ | | ==== ^ | | ====/\ | | *llll\/ * <^> * | | B llll v<> | | ll <><> | | <>^ | | ## | | D v ## | | | | | | | | C E F * * * | | o/\ /\ | | \/ /\ \/ * ** /\ | | o/\o \/ **** \/ | | \/ ^ | | <>^ | | * * v<> <> * | | <><><> | | L M Q <>^ | | v | | N | | | | | | J /--\ | | |==| | | * GI |==| R * * | | \__/ o | | **** * ** H K /\ /\ | | **** **** \/ \/o | | P | | /\ | | * * \/ * * | | ^ | | <>^ | | <><> | | ## <><><> | | ## v <>^ U | | | | v | | ^ W | | <>^ * * * S | | =^^= * | | v<> T ==== | | * 3 <> ====X | | 6 7 /\ llll | | 1 \/ llll | | 4 /\o * * ll | | 1 6/ 7 o V* Y | | | | 2 5 o/\ | | \/ ^ | | o <^> | | v<> | -------------------------------------------------------------- Human Units ------------ 1 (Perseus) 2 (Pandora) 3 (Atlas) 4 (Narcissus) 5 (Kronos) 6 (Ares) 7 (Achilles) Kyllen Units ------------- A (Theseus) B (Theseus) C (Ares) D (Atlas) E (Ares) F (Ares) G (Cerberus) H (Cerberus) I (Hades) J (Kronos) K (Kronos) L (Poseidon) M (Poseidon) N (Cerberus) P (Cerberus) Q (Poseidon) R (Cerberus) S (Ares) T (Atlas) U (Ares) V (Ares) W (Theseus) X (Hades) Y (Theseus) The Kyllens have control of two space stations and a shield refinery when this mission begins. This leaves you with two choices: either you seize the shield refinery first, or you try and seize one of the space stations. The problem with doing the latter is that ships from the shield refinery will come after you, but likewise if you let the space stations go they will start churning out ships. Neither choice is easy, and neither choice has any clear advantage. You can try splitting your forces and trying both, but that path is even harder then either of the previous choices. At least there is no Prometheus here, be thankful for that. ----------- Mission 14 ----------- "In an attempt to pave the way for our final assault on the Kyllen homeworld, we will break through the Hodaak Defense Perimeter, which is known throughout galatic legends to be impenetrable. This quadrant represents a relatively weak link in the chain. Today we will break a hole in their defenses and write a new legend. Destroy everything in this quadrant. Good luck." Passcode: HSJVLXF Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | 5 5 6 7 | | | | 2 | | 3* 2 | | 1 2 | | 1 | | 4 4 8 8 o | | * /\ | | \/ | | o | | | | | | * | | | | | | | | **** | | **** | | **** | | **** ## | | ## | | | | * | | | | | | | | /\ | | E /\ \/ | | * \/ | | o | | B /\ M X Ç | | F G \/ * Z | | A D I So | | /\ @ | | \/ U Æ | | C H N | | | | ## Q | | ## | | | | | | | | | | | | | | * o | | o | | /\ | | \/ | | | | J K * V Y * | | | | =^^= /--\ | | ==== P R T |==| | | ==== |==| | | llll L \__/ | | llll | | ll | | W | -------------------------------------------------------------- Human Units ------------ 1 (Perseus) 2 (Atlas) 3 (Narcissus) 4 (Kronos) 5 (Ares) 6 (Hermes) 7 (Achilles) 8 (Poseidon) Kyllen Units ------------- A (Poseidon) B (Athena) C (Hercules) D (Poseidon) E (Athena) F (Poseidon) G (Poseidon) H (Hercules) I (Athena) J (Atlas) K (Atlas) L (Atlas) M (Athena) N (Kronos) P (Athena) Q (Kronos) R (Athena) S (Athena) T (Athena) U (Kronos) V (Atlas) W (Atlas) X (Athena) Y (Atlas) Z (Kronos) Æ (Kronos) Ç (Athena) @ (Kronos) No I didn't get lazy, this map is almost entirely devoid of stars and planets. As for strategy, this mission is actually simpler then the number of units makes it look. The Athena and Hercules units are the easiest to handle; hit them from out of their range and destroy them without taking a hit. The Poseidon units are a little tricky, but if you use your Kronos units you should be able to minimize the damage you take. The Kronos and Atlas units are the tough ones here (as they are in any mission they appear). It is hard to avoid taking damage from these guys, although the Kronos units can still hit the Atlas units without getting hit themselves. You'll find the biggest problem here, however, the space station the Kyllens start with. They'll start sending bad things your way as soon as they can, so you do have a time element here, but you don't want to rush things so much that you start taking unnecessary damage from the other units. ----------- Mission 15 ----------- "We are now on the outskirts of Kylla Prime, the star system that is at the dark center of Kyllen power. However, several military leaders are attempting to evacuate with the hopes of coordinating a fleet manuever that could possibly outflank us. Our forces have been spread thin with orders to seek out and destroy any ships leaving the area. Make sure that no Kyllen vessel leaves intact. Stop them from reaching Orimux, where they can plan their counterattack with other leaders." Passcode: FZRJTVP Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | 1 | | | | | | * | | | | 1 | | o | | * /\ | | 6 \/ | | o | | | | | | * | | 2 | | | | | | **** | | **** | | **** | | **** ## | | 2 ## | | | | * | | | | | | | | /\ | | 2 /\ \/ | | * \/ | | o | | /\ | | \/ * | | o | | /\ 7 | | 2 \/ 5 | | H | | | |A E ## | | ## K | | | |B | | F I | | 2 | |C L | | | | * J o 7 | |D o | | M /\ | | \/ 3 3 | | | | * *8 * | | | | G =^^= /--\ | | ==== |==| | | =3== |==| | | llll \__/ | | 2llll | | ll 4 4 | | 7 | -------------------------------------------------------------- Human Units ------------ 1 (Artemis) 2 (Ares) 3 (Athena) 4 (Pandora) 5 (Kronos) 6 (Achilles) 7 (Atlas) 8 (Hermes) Kyllen Units ------------- A (Cerberus) B (Cerberus) C (Cerberus) D (Cerberus) E (Artemis) F (Artemis) G (Pandora) H (Poseidon) I (Artemis) J (Artemis) K (Poseidon) L (Poseidon) M (Poseidon) Your eyes are not deceiving you, your forces do indeed begin right next to a space station and shield refinery. However when they said your forces were spread thin, they meant it! Not only that, but for once the crap about stopping the enemy from getting somewhere actually matters. If any enemy vessel touches the far Northeastern moon, you lose. Because of this fact, you want to take out the Artemis units quickly. The Kyllens will not initiate attacks here, unless you're on top of the moon Orimux, so use that to your advantage. After seizing the space station, pull your units back to that moon (the Kyllens will not even try and take it, so it needs no guards). There's thirteen enemy units here, so strength should not be a problem. Produce units with large movement ranges (I prefer the Cerberus) in the space station, while simply hitting the Kyllens hard before they can get to Orimux. Once you win, you get the following message: "We are on the brink of bringing the evil Kyllen Brotherhood to its knees. However, the rest of the fleet is occupied in other quadrants fighting off Kyllen counterattacks. We must seize the initiative with what we have before Kyllen Supreme Command organizes a powerful retaliation." ----------- Mission 16 ----------- "Our revolution has come to fruition. We are just inside the Kylla Prime star system. Our ultimate objective is nothing short of the obliteration of the 1st, 2nd, and 3rd Kyllen Task Force as well as the capture of Kylla Prime itself. It is time to reclaim our honor and smash the Kyllen Brother- hood at its very foundation. Lead the revolution to its greatest victory." Passcode: GYWCKTH Map Size: 60 x 62 (12 Screens) -------------------------------------------------------------- | 2 7 7 2 8 8 | | * o | | o 3 3 3 | | /\ /\ | | \/ 4 4 4 o \/ o | | o | | 1 5 5 5 5 * | | | | 6 6 6 | | | | | | ## | | ## | | | | | | * | | | | | | | | | | o | | /\ | | \/ * ** | | **** | | o | | | | ## | | ## | | | | o | | * *** ** ** * ** | | * *********** **** | | * ** * ** | | **** **** | | | | * | | * ** | | **** * | | * ** | | * *** ** ^ ^ ^ **** | | ******** I <> <>Q ^ T^V | | * <><> v <> v ^W^ | | G ^ v v | | ^ | | ^^^ <Æ> | | * ** vEv /\ <>^ * ** | | **** <>v * \/ Ç^ **** | | ** ^D * ** | |*** <><> @^ **** | | <><> L U v | | ^<> /\ J X <> | | \/ <¢> | | ^<> /--\ ^ | | B<> =^^= o /\ |==| v<> | | ^<> F==== P \/ |==| ^ | | Av ==== M /\o S \__/ v <> | | <> HllK \/ <> | | <> llll R /\ <£> | | ^^^ ll \/ Z <> | -------------------------------------------------------------- Human Units ------------ 1 (Hermes) 2 (Poseidon) 3 (Atlas) 4 (Kronos) 5 (Artemis) 6 (Ares) 7 (Perseus) 8 (Narcissus) Kyllen Units ------------- A (Atlas) B (Artemis) C (Artemis) D (Artemis) E (Kronos) F (Kronos) G (Artemis) H (Atlas) I (Artemis) J (Prometheus) K (Atlas) L (Atlas) M (Atlas) N (Kronos) P (Prometheus) Q (Artemis) R (Atlas) S (Kronos) T (Artemis) U (Prometheus) V (Artemis) W (Kronos) X (Kronos) Y (Artemis) Z (Kronos) Æ (Artemis) Ç (Kronos) @ (Artemis) ¢ (Artemis) £ (Atlas) You made it to the last mission, how does it feel? Well don't start feeling too good yet, you still got this mission to complete. This mission is quite difficult, which is to be expected since it is the last mission of the game and all. There are three Prometheus units to contend with, in addition to a space station that will start producing immediately and a whole bevy of Kronos and Atlas units. The Artemis units are not too bad, since they are limited by weapons range, but the rest of the Kyllen fleet is going to rip you a new one. You have to go on the offensive here, because all the Kyllens will do is consolidate their position on their turns. I suggest moving towards the Southeast and crossing the asteroid belt from the far bottom. Move to the shield refinery and make a stand there. Stay out of range of the Prometheus units and, when you can, seize the space station. Build whatever you can, then just hit the Kyllens with everything you've got. If you pull it all off, then you've won the game! ============================================================================ SECRET MISSIONS ============================================================================ This section provides a walkthrough for each of the secret missions. It is setup exactly like the section above. --------- Checkers --------- "Prove your worth. Destroy all enemy pieces." Passcode: CHCKRS Map Size: 14 x 12 (1 Screen) -------------- | | | 2 B | |1 3 C A| | 2 B | |1 3 C A| | 2 B | |1 3 C A| | 2 B | |1 3 C A| | 2 B | | | | | -------------- Human Units ------------ 1 (Kronos) 2 (Kronos) 3 (Kronos) Kyllen Units ------------- A (Kronos) B (Kronos) C (Kronos) Welcome to the first of the three secret missions. The only way to access these missions is with the passcodes provided; they are not a part of the main story. This mission is by far the simplest of the secret missions, although the initial setup can be a little misleading. The Kronos units are not all exactly the same, as they appear. Instead, if you look closely on the unit screen you will find that they each have a different upgrade. Those labeled "1" or "A" have an engine upgrade, those labeled "2" or "B" have a shield upgrade, and those labeled "3" or "C" have a weapons upgrade. Despite this, the mission shouldn't be much of a problem for those who have played through at least a few missions of the main game. I suggest passing entirely ont he first turn, then attacking the units who attacked you on the second with your weapon-enhanced Kronos. You should be able to take out virtually all of the Kyllen's engine-enhanced units, and suffer no aditional damage yourself. After that, wait for the next group of Kyllens to attack and respond in turn. You should have victory in three to four turns. Once you win, you get the following message: "Nice work, commander. Continue on with your assignment. Next time, see how many Rebel ships you can leave standing. Try to save as many as you can." ------ Chess ------ "Prove your worth. Destroy all enemy pieces." Passcode: CHCKMT Map Size: 14 x 12 (1 Screen) -------------- | | | | |19 IA| |29 IB| |39 IC| |49 ID| |59 IE| |69 IF| |79 IG| |89 IH| | | | | -------------- Human Units ------------ 1 (Hades) 2 (Perseus) 3 (Poseidon) 4 (Atlas) 5 (Kronos) 6 (Poseidon) 7 (Perseus) 8 (Hades) 9 (Artemis) Kyllen Units ------------- A (Hades) B (Perseus) C (Poseidon) D (Atlas) E (Kronos) F (Poseidon) G (Perseus) H (Hades) I (Artemis) The second secret mission is a variation on Chess, and is more faithful to that game then the previous mission is to Checkers. In this one you have nine different pieces, adding a little more strategy to this mission as well, and strategy is key here. You want to take full advantage of your weapons range. Most of the units are Artemis units, low-range units. Hit your opponent's Artemis units from far away and don't allow him to do the same to you. Also, don't waste a long-range shot destroying an unit if you can do the same thing with a short-range one (i.e. hit an Artemis with an Artemis if you will kill it in one shot). Once you win, you get the following message: "Good job. You have done what few others have accomplished. You have truly earned the right to be called the galactic savior of humanity." --------- Invaders --------- Passcode: ZNXNVR The last secret mission is a tribute to the classic arcade game Space Invaders. It plays identical to that classic game, merely the units have been changed into units from War 3010: The Revolution. Hitting the B-button or A-button will fire your laser, while hitting the left or right moves you left or right. Only one enemy fires at you at a time, but they do so in a constant manner. Win or lose, the level reloads infinately. ============================================================================ LEVEL PASSCODES ============================================================================ This section lists all the passcodes for both the regular and secret missions. They do appear under each mission section, but I have provided them here as well for convenient use. Regular Missions: Mission 1 -none Mission 2 -YTBHMGH Mission 3 -JRQDGNP Mission 4 -RCZKTLN Mission 5 -PWDNRSX Mission 6 -TZBMHKL Mission 7 -CKXLDCN Mission 8 -KCCRZRT Mission 9 -MBNVXJC Mission 10 -QQKFVWD Mission 11 -NZSTDTP Mission 12 -LYHJLBN Mission 13 -DLGFHQK Mission 14 -HSJVLXF Mission 15 -FZRJTVP Mission 16 -GYWCKTH Secret Missions: Checkers -CHCKRS Chess -CHCKMT Invaders -ZNXNVR ============================================================================ UNIT DATA ============================================================================ Here you will find data on all the units in the game. As all units appear on both sides in War 3010: The Revolution, I have listed them by unit name here and not under a faction heading. Each unit has a guide to mission appearance and stats. (Note: On any mission with a space station you can build whatever units you desire, thus the appearance guide only refers to units that begin on the map.) --------- Achilles --------- Appears as a Human unit in missions: 6-7, 10, 13-15 Appears as a Kyllen unit in missions: Never Class: Heavy Scout Shields: 35 Movement Range: 6 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 4 Short-Range Weapon Attack: 55 Short-Range Weapon Range: 1 ----- Ares ----- Appears as a Human unit in missions: 2-4, 7, 9-16 Appears as a Kyllen unit in missions: 2-6, 8-9, 11-13 Class: Medium Fighter Shields: 35 Movement Range: 5 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 4 Short-Range Weapon Attack: 55 Short-Range Weapon Range: 1 -------- Artemis -------- Appears as a Human unit in missions: 1-5, 7-8, 11-12, 15-16, Chess Appears as a Kyllen unit in missions: 1-12, 15-16, Chess Class: Light Fighter Shields: 25 Movement Range: 8 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 3 Short-Range Weapon Attack: 55 Short-Range Weapon Range: 1 ------- Athena ------- Appears as a Human unit in missions: 1-5, 7, 15 Appears as a Kyllen unit in missions: 1-6, 9, 12, 14 Class: Heavy Fighter Shields: 35 Movement Range: 3 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 3 Short-Range Weapon Attack: 60 Short-Range Weapon Range: 1 ------ Atlas ------ Appears as a Human unit in missions: 2-4, 6-7, 10-16, Chess Appears as a Kyllen unit in missions: 2-5, 7-10, 12-14, 16, Chess Class: Heavy Destroyer Shields: 50 Movement Range: 4 Long-Range Weapon Attack: 70 Long-Range Weapon Range: 4 Short-Range Weapon Attack: 65 Short-Range Weapon Range: 1 --------- Cerberus --------- Appears as a Human unit in missions: 9-10 Appears as a Kyllen unit in missions: 4-5, 8, 10, 13, 15 Class: Light Predator Shields: 25 Movement Range: 6 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 4 Short-Range Weapon Attack: 55 Short-Range Weapon Range: 1 ------ Hades ------ Appears as a Human unit in missions: 4, 6, Chess Appears as a Kyllen unit in missions: 4-5, 8, 11, 13, Chess Class: Heavy Predator Shields: 40 Movement Range: 4 Long-Range Weapon Attack: 60 Long-Range Weapon Range: 4 Short-Range Weapon Attack: 65 Short-Range Weapon Range: 1 ----- Hera ----- Appears as a Human unit in missions: 8 Appears as a Kyllen unit in missions: 4 Class: Slave Transport Shields: 40 Movement Range: 5 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 2 Short-Range Weapon Attack: 50 Short-Range Weapon Range: 1 --------- Hercules --------- Appears as a Human unit in missions: 1-6, 10 Appears as a Kyllen unit in missions: 1-5, 9-11, 14 Class: Light Destroyer Shields: 35 Movement Range: 4 Long-Range Weapon Attack: 65 Long-Range Weapon Range: 3 Short-Range Weapon Attack: 55 Short-Range Weapon Range: 1 ------- Hermes ------- Appears as a Human unit in missions: 4-5, 8-12, 14-16 Appears as a Kyllen unit in missions: Never Class: Light Scout Shields: 15 Movement Range: 8 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 3 Short-Range Weapon Attack: 50 Short-Range Weapon Range: 1 ------- Kronos ------- Appears as a Human unit in missions: 2-4, 7, 10, 12-16, Checkers, Chess Appears as a Kyllen unit in missions: 2-10, 12-14, 16, Checkers, Chess Class: Heavy Marauder Shields: 60 Movement Range: 2 Long-Range Weapon Attack: 60 Long-Range Weapon Range: 5 Short-Range Weapon Attack: 75 Short-Range Weapon Range: 1 ---------- Narcissus ---------- Appears as a Human unit in missions: 9-10, 12-14, 16 Appears as a Kyllen unit in missions: Never Class: Refueler Shields: 35 Movement Range: 7 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 1 Short-Range Weapon Attack: 50 Short-Range Weapon Range: 1 -------- Pandora -------- Appears as a Human unit in missions: 8, 13, 15 Appears as a Kyllen unit in missions: 15 Class: Warship Transport Shields: 50 Movement Range: 7 Long-Range Weapon Attack: 50 Long-Range Weapon Range: 1 Short-Range Weapon Attack: 50 Short-Range Weapon Range: 1 -------- Perseus -------- Appears as a Human unit in missions: 9, 11-14, 16, Chess Appears as a Kyllen unit in missions: 7-8, 10-12, Chess Class: Heavy Cruiser Shields: 40 Movement Range: 2 Long-Range Weapon Attack: 65 Long-Range Weapon Range: 3 Short-Range Weapon Attack: 65 Short-Range Weapon Range: 1 --------- Poseidon --------- Appears as a Human unit in missions: 1-5, 11-12, 14, 16, Chess Appears as a Kyllen unit in missions: 1-5, 7, 9-10, 13-15, Chess Class: Light Marauder Shields: 40 Movement Range: 3 Long-Range Weapon Attack: 55 Long-Range Weapon Range: 4 Short-Range Weapon Attack: 70 Short-Range Weapon Range: 1 ----------- Prometheus ---------- Appears as a Human unit in missions: Never Appears as a Kyllen unit in missions: 12, 16 Class: Mothership Shields: 100 Movement Range: 1 Long-Range Weapon Attack: 70 Long-Range Weapon Range: 5 Short-Range Weapon Attack: 99 Short-Range Weapon Range: 1 -------- Theseus -------- Appears as a Human unit in missions: 8, 10, 12 Appears as a Kyllen unit in missions: 11, 13 Class: Light Cruiser Shields: 35 Movement Range: 3 Long-Range Weapon Attack: 55 Long-Range Weapon Range: 3 Short-Range Weapon Attack: 55 Short-Range Weapon Range: 1 ============================================================================ BACKGROUND INFORMATION ============================================================================ If you've ever examined any of the planets or astrological phenomenom on the various maps you've probably noticed that each of them has a little comments section at the bottom that gives you some information on a piece of the universe created in War 3010: The Revolution. In version 2.0 of this FAQ, assuming it is ever made, this section will contain a collection of all of the comments about the universe collected in these information screens. Until that time, however, this section serves no greater purpose than to inform you that this data can be found in the game. ============================================================================ FREQUENTLY ASKED QUESTIONS ============================================================================ Q. The map sizes don't seem to match up equally with the number of screens. Shouldn't they all be in multiples of 12 and 14? A. Each screen of the map is not equidistant. It would seem that when a map spans multiple screens it picks up a few extra "border" squares. Q. Are all the units named after Greek mythological figures? A. Yes. ============================================================================ CLOSING ============================================================================ War 3010: The Revolution is (c) Advanced Productions GI Joe is (c) Lionsgate/Fox Star Trek is (c) Paramount Space Invaders is (c) Atari