-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * * * * **** **** **** **** *** * * **** **** * * ** * * * * * * * * * * * * * * * * * * * * * **** **** * * * * * **** **** * * * ** * * * * * * * * * * * * * **** * * **** **** * * **** *** * **** * * **** *** **** **** * * * * * * * * * **** **** * * * * * **** *** * **** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ^ ^ ^ [Look, look look! Horrible ASCII art!] =============================================================================== WORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOU 1234567890123456789012345678901234567890123456789012345678901234567890123456789 --------10--------20--------30--------40--------50--------60--------70--------9 =============================================================================== ========================================================================= UNDERCOVER COPS WALKTROUGH FAQ VERSION 1.0 WRITTEN BY MONYET ========================================================================= ========================================================================= Table of Contents ::::::::::::::::::::::::::::::::::::: Quick-search Key ========================================================================= 1.0 – Overview ____________________________________________________ [OVR] 1.1 -- Version History ___________________________________________ [VER] 1.2 –- Credits ___________________________________________________ [CRE] 1.3 -- Introduction ______________________________________________ [INT] 1.4 -- Version Differences _______________________________________ [VDF] 2.0 - Game Basics _________________________________________________ [GBS] 2.1 -- Story ____________________________________________________ [STO] 2.2 -- Control __________________________________________________ [CON] 2.3 -- How to Play ______________________________________________ [HTP] 2.4 -- Item Drop ________________________________________________ [ITD] 2.5 -- Finess Trick _____________________________________________ [FIT] 2.6 -- Assessment Day ___________________________________________ [ASD] 3.0 - Character Specifics _________________________________________ [CHA] 3.1 -- Basic Commands ___________________________________________ [BCM] 3.2 -- Zan Takahara _____________________________________________ [ZAN] 3.2.1 --- Zan’s Background Info _________________________________ [ZBI] 3.2.2 --- Zan’s Special Commands ________________________________ [ZSC] 3.2.3 --- Zan Final Thought _____________________________________ [ZFT] 3.3 -- Matt Gables ______________________________________________ [MAT] 3.3.1 --- Matt’s Background Info ________________________________ [MBI] 3.3.2 --- Matt’s Special Commands _______________________________ [MSC] 3.3.3 --- Matt Final Thought ____________________________________ [MFT] 3.4 -- Rosa Felmonde ____________________________________________ [ROS] 3.2.1 --- Rosa’s Background Info ________________________________ [RBI] 3.2.2 --- Rosa’s Special Commands _______________________________ [RSC] 3.2.3 --- Rosa Final Thought ____________________________________ [RFT] 4.0 – Walkthtrough ________________________________________________ [WAL] 4.1 -- Stage I __________________________________________________ [WS1] 4.2 -- Stage II _________________________________________________ [WS2] 4.3 -- Stage III ________________________________________________ [WS3] 4.4 -- Stage IV _________________________________________________ [WS4] 4.5 -- Final Stage ______________________________________________ [WS5] 5.0 – Miscellaneous _______________________________________________ [MIS] 5.1 -- Enemy List ________________________________________________ [ENL] 5.2 -- Object List _______________________________________________ [OBL] 5.2.1 --- Weapons ______________________________________________ [WEA] 5.2.2 --- Items ________________________________________________ [ITE] 5.3 -- Music List ________________________________________________ [MUL] 5.4 –- Bosses ____________________________________________________ [BOS] 5.5 -- Tips and Tricks ___________________________________________ [TIP] 6.0 – Frequently Asked Questions __________________________________ [FAQ] 7.0 – Final Notes _________________________________________________ [FIN] 7.1 –- Future Update _____________________________________________ [FUD] 7.2 -- Contacting the Author _____________________________________ [CON] 7.2 -- Legal Disclaimer __________________________________________ [LDS] ========================================================================= ::: 1.0 - Overview ::::::::::::::::::::::::::::::::::::::::::::: [OVR]::: ========================================================================= Welcome to Undercover Cops FAQ, an amazing game made and published by Irem Corporation back in 1992. Huh? Why making a FAQ for an outdated game you ask? Well, the answer is quite simple. First, unlike any other games from the same genre, Undercover Cops offers a lot of features and hidden moves. Comprehension about these features is imperative for anybody who whish to play the game properly and enjoy it to the fullest. Second, with all due respect to the writer of said FAQ, the only Undercover Cops FAQ available in Gamefaqs is missing quite a bit amount of important information. In addition, it is based on the home console, the incomplete version of the game. I believe Gamefaqs, one of the most comprehensive website for game guides, should at least has one FAQ for one of the most amazing arcade game, the Undercover Cops. Thus an Undercover Cops Walktrough FAQ is born. This FAQ is created based on the Japan version of the game, therefore the information inside is taken from the Japan version. Yet, the main walkthrough and most of information is still applicable for the World version. ---------------------------- 1.1 -- Version History [VER] ---------------------------- <Version 0.1> - 6/12/08 Made the first draft FAQ. Finished the rough layout for the whole FAQ. Went to bed a couple of minutes later. <Version 0.2> - 6/13/08 Started to work on the FAQ. Finished Character Spesific and covered almost all parts of Game Basics. Made walkthrough up to the third stage. <Version 0.7> - 6/14/08 Done with the walkthrough. Finished all the lists. Made some Tips and Tricks. Started to work on the game mechanics. Made some parts of Version Difference. <Version 0.9> - 6/15/08 Covered up the whole section of Game Basics. Made a lot of visual improvements. Finished Version Difference. Decided to cancel the Ending section. <Version 1.0> - 6/16/08 Retouched everything. Review the FAQ and looking for mistakes. Playtest the walkthrough. Found some wrong point in walkthrough as well as inconsistencies in Assessment Day. Re-fixed Assessment Day and added error margin. Re-fixed some parts of the walkthrough and added missing Item-Box-Brad on the last stage. Re-fixed strategy for some bosses. Added some Tips and Tricks. Changed the Overview and Introduction. Fixed some grammatical errors and typos. <Version 1.0> - 6/17/08 Nothing new, really. I was just too sleepy to post this FAQ at previous night. Playtest the FAQ one more time, and this time is 99.99% sure about the validity of error margin. Still found few grammatical errors and typos. Edit the Legal Disclaimer a bit. Submitted it to Gamefaqs. ----------------- 1.2 Credits [CRE] ----------------- Irem Corporation For producing us a really interesting beat 'em up game. Varie Corporation For converting the Undercover Games to SNES, giving me resources for Music List, and names of each character's SDM as well as some Boss's moves. CJayC Obviously, for hosting one of the holy shrine of all gamers in the World. My PC You brought back the meaning of life for me. I can't do a thing without you now. Don't ever leave me, Baby! ------------------------- 1.3 -- Introduction [INT] ------------------------- Back to early 90, arcade games reached its peak. Many developers published arcade games in various types and genres. From all genres available back then, beat 'em up stood out to be one of the most popular genres. And like moths drawn to flames, many developers tried their luck by publishing beat 'em up games with little to no variation. Many has failed, yet it didn't stop Irem Corporation to published their masterpiece, the Undercover Cops. Undercover Cops is definitely better then most of beat 'em up games back then. It has some original features which can't be found on any other similar beat 'em up games back then. But sadly, some of this featured was removed when they converting the game into the World version. Thus, there is no reason to choose the World version over the Japan one. You can just read difference between both version on the section below. -------------------------------- 1.4 -- Version Differences [VDF] -------------------------------- 1. Name changes: +===================================+===================================+ | Japan Version | World Version | +===================================+===================================+ | Zan Takahara | Claude | | Matt Gables | Bubba | | Rosa Felmonde | Flame | | Parcs | Cue Ball | | Fransowors | Fatso | | Moguralian [beta] | Gunpuncher | | Balbarotch | Cone Head | +-----------------------------------------------------------------------+ 2. Value Changes +=======================================+===============+===============+ | Name | Japan Version | World Version | +=======================================+===============+===============+ | Dooby | 20$ | 10$ | | Madca | 80$ | 30$ | | Moguralian | 20$ | 10$ | | Bosses | 500$ | 100$ | +---------------------------------------+---------------+---------------+ 3. Border Score Changes +=======================================+===============+===============+ | Stage | Japan Version | World Version | +=======================================+===============+===============+ | Stage 1 | 1000$ | 1000$ | | Stage 2 | 2900$ | 2700$ | | Stage 3 | 1700$ | 1400$ | | Stage 4 | 2400$ | 2700$ | | Final Stage | 6000$ | N/A | +---------------------------------------+---------------+---------------+ 4. Removal - Wooden Box at the middle of Stage 2 was removed. - Death Pot at the end of Stage 3 was removed. - Some of the moves was removed, which are : 1. Every character's SDM. 2. Every character's Final Throw. 3. Every character's Jumping Dash Charge. 4. Every character's Ground Recovery move 5. Zan's Basic Combo 6. Matt's Basic Combo 3 7. Rosa's Basic Combo - Final Assessment was removed, therefore it is impossible to know the value of some enemies who are exclusive to final stage. 5. Other Changes - The background of the first half of Stage 2 was changed. - Matt's Final Throw 2 animation is now used for normal throw animation. - Zan's birthday was changed from 1/6/2011 to 1/6/2015. - Points items only worth 1/10 of their initial value. - Some Moguralian can withstand more than one hit - The quality of all music and sounds was reduced. - The average health for all enemies was reduced Yes, there is too much removal on the World version, and again yes, the World version of the game is not worth playing. I do hate the World version of Undercover Cops, but I certainly did not give you false information. You can try the World version of the game if you want to, but don't say I didn't warn you. ========================================================================= ::: 2.0 – Game Basics :::::::::::::::::::::::::::::::::::::::::: [GBS]::: ========================================================================= This chapter will explain only the game mechanics and the basic control. You might want to skip this section, especially if you're an advanced arcade player and is familiar to beat 'em up genre. ------------------- 2.1 -- Story [STO] ------------------- On the year of 2043 a nameless city was being swept away by a huge crime wave. Therefore, the town commission decided to retaliate and sent three of the best crime fighters, or in this game they are called the city sweepers. They are Zan Takahara, Matt Gables, and Rosa Felmonde. Well, this is a beat-em-up game, so don't expect much from the story. It's there, but it won't win any award. Hey, at least the villains don't kidnap the main hero's girlfriend, so I give them a credit for that. ^ ^ ^ [Shamefully copied from his own review] --------------------- 2.2 -- Control [CON] --------------------- The control in Undercover Cops is pretty basic. Joystick movement – Move your character accordingly Button 1 - Attack Button 2 - Jump See? Simple. ------------------------ 2.3 -- How to Play [HTP] ------------------------ Uhh... I'm starting to think why on earth I bother to write this section. Anyway... This game is played as much as every beat 'em up games known to mandkind. First, you need to find the machine which runs Undercover Cops game, obviously. Then you deposit a credit. After that, it will be basic beat 'em up premise all over again. You beat people to death with any means necessary, you collect health to stay... umm... healthier, then you kill more people senselessly. ^ ^ ^ [Unbelievable, ladies and gentlemen. He copied from his own review yet again! Has he no shame?] ----------------------- 2.4 -- Item Drop [ITD] ----------------------- In Undercover Cops, almost all weapons have a probability for dropping another item when you pick it. For example, when you see a Tuna Fish lying around at the first stage, you might get an extra food if you pick it up. However, the odds of getting weapon to drops another item seems to be random. Sometimes it drops a health item, sometimes it drops a point item, and sometimes it drops nothing. For certain weapon which almost always drops some items, I will note it throughout the walkthrough. Another way to get items is to hit a Item-Box-Brad, a Brad type enemy who carries a box. He is basically a walking item box, therefore he is not counted as an enemy on the Assessment Day. For an exception of a secret Item-Box-Brad at the second stage, Item-Box-Brad will always drops health items. -------------------------- 2.5 -- Finess Trick [FIT] -------------------------- Finess [sic] Trick is basically a fighting style score. You can accumulate Finess Trick by hitting the enemy with various moves. Every move worth different Finess Trick. Use the move which yield the most Finess Trick as many as possible for maximum score. You can see how good Finess Tricks you performed by looking at the star icons below your Health Bar. Small star represent one good Finess Trick and a big star represents ten small stars. In the Japan version, each star worth 10 Evaluation Score. The main purpose of Finess Trick is to cover the deficit between your Evaluation Score and Border Score at Assessment Day. Read the section below for detail. ---------------------------- 2.6 -- Assessment Day [ASD] ---------------------------- The Assessment Day is the evaluation of your performance. After each stage, your performance on how good you are in sweeping the bad guys throughout the stage will be calculated. Your Evaluation Score will depends on how many bad guys you defeated in that stage and how many Finess Tricks you accumulate. Beside the Evaluation Score, there is also Border Score. Border Score is the minimal amount of score that you need to reach at each Assessment Day. If your Evaluation Score is more or same as the stage's Border Score, then you are successful in sweeping said stage and you would get an award bonus. Collect two award bonus and you will get an extra life. It is important for you to accumulate as many as Finess Tricks as possible if you want to have a successful Assessment Day. With the exception of the first stage, the number of enemies will not produce enough points for you to reach the Border Score. Therefore, to kill enemies instantly like throwing them to pits is a bad idea, since you won't get a lot of Finess Tricks that way. Instead, try to kill each enemy slowly, preferably with a move which worth a lot of Finess Tricks. Believe me, when you're playing Undercover Cops, you will want that extra live. Here are the numbers of enemy in each stage, all Border Scores, as well as the point deficit you need to cover with your Finess Tricks. Note that the table below only applies to Japan version. +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Kenji | 10$ | 15 | 150$ | | STAGE 1 | Dooby | 20$ | 13 | 260$ | | | Brad | 30$ | 3 | 90$ | | | Makaku | 60$ | 1 | 60$ | | | Parcs | 500$ | 1 | 500$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 33 | 1060$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 1000$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | N/A | +--------------+-----------------------------+-------+----------+-------+ +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Kenji | 10$ | 1 | 10$ | | STAGE 2 | Dooby | 20$ | 10 | 200$ | | | Brad | 30$ | 8 | 240$ | | | Fox | 30$ | 28 | 840$ | | | Madca | 80$ | 2 | 160$ | | | Makaku | 60% | 2 | 120$ | | | Fransowors | 500$ | 1 | 500$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 52 | 2070$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 2900$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | 830$ | +--------------+-----------------------------+-------+----------+-------+ +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Dooby | 20$ | 3 | 60$ | | STAGE 3 | Moguralian | 20$ | 46* | 920$ | | | Brad | 30$ | 5 | 150$ | | | Moguralian [Beta] | 500$ | 1 | 500$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 56 | 1630$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 1700$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | 70$ | +--------------+-----------------------------+-------+----------+-------+ +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Kenji | 10$ | 6 | 60$ | | STAGE 4 | Dooby | 20$ | 6 | 120$ | | | Brad | 30$ | 5* | 150$ | | | Fox | 30$ | 4 | 120$ | | | Bennet | 30% | 25 | 750$ | | | Makaku | 60$ | 4* | 240$ | | | Balbarotch | 500$ | 1 | 500$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 52 | 1940$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 2400$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | 470$ | +--------------+-----------------------------+-------+----------+-------+ +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Kenji | 10$ | 13 | 130$ | | FINAL | Dooby | 20$ | 22 | 440$ | | STAGE | Moguralian | 20$ | 12 | 240% | | | Brad | 30$ | 20* | 600$ | | | Fox | 30$ | 19 | 570$ | | | Madca | 80$ | 9 | 720$ | | | Makaku | 60$ | 20* | 1200$ | | | T-900 | 60$ | 5 | 300$ | | | Zan Black | 90$ | 1 | 90$ | | | Matt Black | 90$ | 1 | 90$ | | | Rosa Black | 90$ | 1 | 90$ | | | Dr. Crayborn | 900$ | 1 | 90$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 124 | 5370$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 6000$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | 630$ | +--------------+-----------------------------+-------+----------+-------+ * This value has an error margin of 1 point ========================================================================= ::: 3.0 – Character Spesifics :::::::::::::::::::::::::::::::::: [CHA]::: ========================================================================= This section covers the control of each character, as well as the differences between them. ---------------------------- 3.1 -- Basic Commands [BCM] ---------------------------- I'm not going to confuse you by giving detailed commands for all characters with explanation of form of the moves. I'm just going to give you a simple basic command chart, which is applicable to all character. But keep in mind that each character perform these moves differently, so you need to find which character that suits you all by yourself. Note: The words in brackets indicate joystick movements. Example : 'Hold [down]' means hold your joystick downward, not 'holding down' +=====================+=================================================+ | Commands | How to perform | +=====================+=================================================+ | Basic Hit | Press button 1 | +---------------------+-------------------------------------------------+ | Basic Combo 1 | Press button 1 rapidly | +---------------------+-------------------------------------------------+ | Basic Combo 2 | Press button 1 once, pause for one second, then | | | press button 1 rapidly | +---------------------+-------------------------------------------------+ | Basic Combo 3 | Hold either [up] or [down], then press button 1 | | | rapidly | +---------------------+-------------------------------------------------+ | Jump | Press button 2 | +---------------------+-------------------------------------------------+ | Jump Kick | While jumping, press button 1 | +---------------------+-------------------------------------------------+ | Grab | Walk toward the enemy | +---------------------+-------------------------------------------------+ | Grabbing Hit | While grabbing, press button 1 | +---------------------+-------------------------------------------------+ | Throw | While grabbing, hold [left] or [right] and | | | press button 1 | +---------------------+-------------------------------------------------+ | Dash | Quickly tap [left] or [right] twice | +---------------------+-------------------------------------------------+ | Dash Charge | While running press button 1 | +---------------------+-------------------------------------------------+ | Jumping Dash Charge | While running, jump and press button 1 | +---------------------+-------------------------------------------------+ | Ground Recovery | Press button rapidly when your character is | | | knocked down | +---------------------+-------------------------------------------------+ | Weapon Swing | While holding melee weapon, press button 1 | +---------------------+-------------------------------------------------+ | 360 Degree Weapon | While holding melee weapon, press and hold | | Swing | button 1, then quickly move the joystick | | | [backward] | +---------------------+-------------------------------------------------+ | Jumping Weapon | While holding melee weapon, jump and press | | Thrust | button 1 | +---------------------+-------------------------------------------------+ | Weapon Throw | Press button 1 while holding throwing weapon or | | | press button 1 and 2 simultaneously while | | | melee weapon | +---------------------+-------------------------------------------------+ | Desperate Move [DM] | Press button 1 and 2 simultaneously | +---------------------+-------------------------------------------------+ -------------------------- 3.2 -- Zan Takahara [ZAN] -------------------------- Zan is the cute guy with slightly wavy black hair and a very nice facial hair. He is the martial arts type, therefore he never leaves home without his karate suit. ------------------------------------- 3.2.1 --- Zan's Background Info [ZBI] ------------------------------------- License : City Sweeper 001 Name : Zan Takahara Code Name : Lightning Slasher Age : 32 Job : Ex Karate Master Birthday : 1/6/2011 Birthplace : Japan Height : 177 cm Weight : 78 kg Blood* : A [RH+] Background Info*: He used to be a karate master and had won first prize in the U.S. championship before. One day while he was trying to protect his girlfriend, he got into a fight and accidentally killed a man with his bare hands. * This information was taken from the World version. -------------------------------------- 3.2.2 --- Zan's Special Commands [ZSC] -------------------------------------- These moves only applicable for Zan. +=====================+=================================================+ | Commands | How to perform | +=====================+=================================================+ | Final Throw 1 | Grab the enemy, press either [left] or [right] | | | and button 1 throw the enemy. Then before Zan | | | finishes his throwing animation, cancel his | | | move by holding [down] | +---------------------+-------------------------------------------------+ | Final Throw 2 | Grab the enemy, hold [down] and press button 1 | +---------------------+-------------------------------------------------+ | Super Desperate | Jump, and while Zan is still in the air, move | | Move [Zan Kidan] | your joystick [down + downforward + forward] | | | and press button 1 | +---------------------+-------------------------------------------------+ --------------------------------- 3.2.3 --- Zan Final Thought [ZFT] --------------------------------- Zan is the technique type character. He almost has no difference with Rosa. Their dash and reach is roughly the same, though his combos is slightly faster and almost no enemy could escape its chain. Zan could perform his Final Throw without hitting the enemy first, therefore he could accumulate Finess Trick much faster than everybody else. But, he is still worse than Rosa since his SDM can only hit once, while Rosa's SDM could hit twice. This is a major disadvantage. His ability in collecting Finess Trick is not enough to make up this loss, as he tends to need more health everytime he tries to clear up the screen with SDM. In my opinion, Zan is the worst of the bunch. ------------------------- 3.3 -- Matt Gables [MAT] ------------------------- Matt looks like the type of hunks who is popular among girls in back in the '80. He is muscular, blonde, has spiked hair, and most importantly he plays football. He wears modified football armor with no helmets. -------------------------------------- 3.3.1 --- Matt's Background Info [MBI] -------------------------------------- License : City Sweeper 019 Name : Matt Gabbles Code Name : Fire Ball Crusher Age : 25 Job : Ex Pro Football Player Birthday : 7/4/2018 Birthplace : U.S.A Height : 195 cm Weight : 118 kg Blood* : O [RH+] Background Info*: He used to be a football star who had won an M.V.P. before. Although falsely accused, he was censured for being a dangerous man and was banished from the World of football. * This information was taken from the World version. --------------------------------------- 3.3.2 --- Matt's Special Commands [MSC] --------------------------------------- These moves only applicable for Matt. +=====================+=================================================+ | Commands | How to perform | +=====================+=================================================+ | Final Throw 1 | Grab the enemy, press button 1 three times, and | | | hold either [up] or [down], then press button 1 | +---------------------+-------------------------------------------------+ | Final Throw 2 | Grab the enemy, then press button 1 four times | +---------------------+-------------------------------------------------+ | Super Desperate | Jump, and while Matt is still in the air, move | | Move [Matt Bomber] | your joystick either [up + down] or [down + up] | | | and press button 1 | +---------------------+-------------------------------------------------+ ---------------------------------- 3.3.3 --- Matt Final Thought [MFT] ---------------------------------- Matt is the strength type character, which is kind of weird since he can run faster and longer than other characters. You will be very thankful to his Dash Charge, especially at latter stages. His SDM does not hit all screen, but it has probability to hit same enemy two to three times. It works beautifully against bosses,as it deals out sick damage. Matt could also deals out hefty damage with his Final Throw 1, as long as you could catch the enemy, that is. His combo is really slow though, so don't rely on it. With the best Dash Charge and the most useful SDM, Matt is easily the best heroes in Undercover Cops. --------------------------- 3.4 -- Rosa Felmonde [ROS] --------------------------- The only girl who got chosen from all city sweepers, therefore she has to be blonde. She wears a white blouse and a blue jean. She also wears white kneepad and blue sweatband to make herself looks more sporty. And also blue hair band as a cute final touch. Good Lord, she is hot. -------------------------------------- 3.4.1 --- Rosa's Background Info [RBI] -------------------------------------- License : City Sweeper 189 Name : Rosa Felmonde Code Name : Blue Gale Revenger Age : 22 Job : Ex Female Vigilante Birthday : 24/1/2021 Birthplace : England Height : 169 cm Weight : Secret B.W.H. : Secret Blood* : AB [RH-] Background Info*: She used to be the only female vigilante. Thomas who was her partner and her lover was killed by villains. She has an excessive hatred toward evil. * This information was taken from the World version. --------------------------------------- 3.2.2 --- Rosa's Special Commands [RSC] --------------------------------------- These moves only applicable for Rosa. +=====================+=================================================+ | Commands | How to perform | +=====================+=================================================+ | Final Throw 1 | Grab the enemy, press button 1 once, then hold | | | either [up] or [down] and press button 1 | +---------------------+-------------------------------------------------+ | Super Desperate | Jump, and while Rosa is still in the air, move | | Move [Arc Saber] | your joystick either [left + down + right] or | | | [right + down + left] and press button 1 | +---------------------+-------------------------------------------------+ ---------------------------------- 3.2.3 --- Rosa Final Thought [RFT] ---------------------------------- Definitely better than Zan, as her SDM could hit nearby enemy twice. Other then that, she is basically the female version of Zan. Her throw is better than Zan, but her Jump Kick is worse. Her combo is not good as Zan but better than Matt. If you don't care about Assessment Day, Rosa and Zan is not much different, really. For me, I stick with Rosa, as her SDM deals more damage. That and because she is hot. ========================================================================= ::: 4.0 - Walkthrough :::::::::::::::::::::::::::::::::::::::::: [WAL]::: ========================================================================= I made this walktrough in order to ease people to reach the final boss without using more than one credit, so I hope I cover enough details on how to deal with each enemy. --------------------- 4.1 -- Stage I [WS1] --------------------- Stage 1 Enter! City Sweepers: Team Jaws Background music : Northern Barramund I Border Score : 1000 Not much challenges on the first stage. Your enemy is mostly Kenji and Dooby. But there also a couple of Brads and one Makaku in the middle of the stage. You can save the Concrete Pillar for Brads, if you wish. It also has chances of health item drop. Use this stage as a chance to become familiar with your character movements and commands. Also, don't forget to memorize about the nature of each enemy. It is important to know how to counter each enemy efficiently if you want survive at upcoming stage. After you fight Makaku you will find two Tuna Fish. The first one has high chances of point item drop, while the second one has chances of health item drop. After you finish some more Doobys, you'll find a Car. The Car could give you health item drop, if you need it. Pick it up and prepare for boss fight. Boss : Parcs [and no, he is not Korean] Value : 500$ Attacks : - Rocket Punch Parcs shoots his mechanical hand to hit you. It sometimes stuck on the ground, makes him very vulnerable. This move is exclusive to Parcs in his first form. - Bust You Up! Similar to Rocket Punch, but this time instead of punch you he grabs you and throws you into nearby instant death spot. Could be an Iron Compressor, could be a pit. This move is exclusive to Parcs second form. How to counter Parcs: Meh. Pathetically easy. His first form is no harder than an average Kenji. If you die fighting Parcs in his first form, you should quit playing and start to play another genre. When Parcs reaches his second form, he becomes more dangerous. See that giant Iron Compressor on the right of the screen with Large Trophy inside? He will try to catch you and throw you to the Iron Compressor for instant death, so be careful. If Parcs manages to catch you, you can wiggle the joystick and rapidly press all buttons to escape. Again, I highly suggest you use this boss fight to practice General Boss Strategy, though you can simply throw him to the Iron Compressor for instant victory. Don't forget to pick the Large Trophy if you want to. See the details of General Boss Strategy on Tips and Tricks section. ---------------------- 4.2 -- Stage II [WS2] ---------------------- Stage 2 Goddess Hungry for Blood: Death Goddess Background music : Sarah Sowertty Chaca Chaca Move Ya Border Score : 2900 The real game starts here. You will find some Kenjis and Doobys as well as some Bonfire Drums. You can throw the Bonfire Drums since it deals decent damage, but I would ignore the Torches if I were you. Torch deals minor damage and is hard to aim. After you finish them, you will find various throwing weapons. There are two Steel Blocks, Bundle of Pipes, another Bonfire Drum, a Box of Grenades, and a Motorcycle. Take your pick. My suggestion is to avoid Box of Grenades because it can also damage you. Not to use Bonfire Drum is also wise, since the Torches will scatter all over the place, thus executing combos become much harder. After you finish all enemies, you will find a huge gate. Don't destroy it just yet. Wait for a moment and Item-Box-Brad will appear. Hit him for a random item. If you lucky, you might get an extra health item. At the elevator, you will fight a group of Foxs. The best way to counter them is by doing Dash Charge and Jump Kick over and over again. You will be given a random food and a Steel Pole with chances of random item drop. Save that Steel Pole for Madca. When you're down to couple of yellow Foxs, pull that Steel Pole. If Madca appears before you manage to pull that pole, just punch it down. Believe me, you don't want to pull a melee weapon with Madca around. He can only take one hit from Steel Pole anyway. Your next fight will be on a huge platform which collapse gradually. Everytime you feel an earthquake, the most left part of the platform will collapse, creating a huge pit. If you want to reach Border Score, try not to throw too many people into the pit. Finish Fox, take Bundle of Pipes and continue right. You will be facing Foxs and Brads. After you finish them, you will meet another Item-Box-Brad and a wooden box with a lot of Chicks inside. Don't destroy the wooden box just yet. Move slowly until the yellow Foxs on the background attack you. It is easier to kill them before another part of the platform collapses. After all Foxs die, take the wooden box and continue right to face Brads and a green Makaku. After the platform collapse, throw the wooden box you are holding. This way you now have a lot of Chicks running around, provide you slight invulnerability and life if you need it. The Steel Pole has chances of random item drop, but save it for Madca. As usual I said before, just punch the pole if Madca appears before you manage to pull it. Kill Madca and prepare for a boss fight. Boss : Fransowors Value : 500$ Attacks : - Slash She tries to hit you with her drill. - Summon Fox She drills the ground, making an earthquake and causing a Fox to drop down an enter the battle. - Summon Motorcycle She drills the ground, making an earthquake and causing a Motorcycle to on the top of your head. How to counter Fransowors: She starts with to Foxs and will summon another when she has the chance. Fransowors will never summons the fourth Fox, instead she tries to drop a Motorcycle on top of your head. When her Health Bar down to 50% she will no longer summons Fox and become more aggressive. She will walk towards you and try to slash you. Fransowors is still easy, in my opinion. She is slow enough to grab, so grab her. She becomes even easier when she starts to cry. First, you need to knock her down. Keep your distance close to her, preferably above or below her. Don't get too close though, she could slash you. Then, she will cry and pauses a little bit after she got up. That's your cue to grab her again. Hit and throw her. Repeat. You shouldn't loose any live fighting her. General Boss Strategy works wonder against her, though you can also use a simple Dash Charge horizontally. ----------------------- 4.3 -- Stage III [WS3] ----------------------- Stage 3 Challenge from Underground: Moguralians Background music : Redtaild Cat Border Score : 1700 Welcome to the third stage and enjoy its magnificent design. You will meet a bunch of Moles which will jump at you if you're inside his jumping range. You can try to kill them while by rapidly hitting button 1 or by Dash Charge for extra Finess Trick. I highly recommend you to do so, as the Border Score for this stage is pretty strict. Move right and you will fight some Moguralians. These guys are though. I suggest you use Jump Kick, Dash Charge, or Jumping Dash Charge. And the most important, keep your distance. Moguralian has a long reach and is surprisingly fast. You will find two Barricades with low chances of random item drop on both, but you should be able to get health item from one of those. Continue right and fight some more Moguralians. They will plant mines on the ground so evade them. After the mines exploded, the Moguralians jump out and attack you. After you take care of them you will meet a formation of grey Moguralian. Thet move differently than standard Moguralian. Grey Moguralian can't jump but can do continuous spin and try to ram you while doing it. hIT the leading grey Moguralian, move back when they get too close, then punch the next one. Repeat until all Moguralians died. My advice is, do not hesitate to use DM whenever you feel like it. Don't let them land a clean hit on you. After that, some grey Moguralians will pop out from the ground. If you still able to execute SDM, do it. The Moguralians are scattered all over the place, making DM become less effective. Don't try any fancy stuff, you'll end up loosing more HP. I do hope you survive this one. Next you will find a Concrete Pillar. You should get a health item drop from it. The only way to save that pillar for the next Moguralian wave is to get hit. I don't recommend doing it, though. Fight Kenjis and Doobys and continue right. After you get health from Item-Box-Brad, prepare for the next Moguralian wave. You should be able to deal with them by now, just try not to receive too much damage. The next Steel Pole should give you a health item drop. Pull it out and prepare for a boss fight. Boss : Moguralian [beta] Value : 500$ Attacks : - Konichiwa He jumps out to the surface. The explosion he makes could hurt you. - Sayonara He jumps to the ground and disappears. The explosion he makes could hurt you. - Harakiri [?] – move not found yet - Swing He swings his gigantic arm. This move has long reach. - Machine Gun Fire He shots his machine gun. He is vulnerable during this move. How to counter Moguralian [beta]: Oh God, I just love the design of this stage. So totally cool. Anyway, Moguralian [beta] is not as hard as you think. That pole you're holding should be able to eat 25% of his health bar. Use Jumping Weapon Thrust, since it has a little more reach. After you spent your Steel Pole, just use General Boss Strategy and you shouldn't be taking any damages at all. He is slow enough to grab, but definitely harder than Fransowors. If you want to play safe, I suggest you use combo or Jumping Dash Charge. When his down to 25% of his health bar, he starts to do a lot more Sayonara move to escape. The only way to hurt him now, is to lure him to shoot his machine gun at you. When he shoots, immediately move up or down to avoid his line of fire, do a Running Dash Charge toward him and move back up or down to either combo or him. But this strategy is insanely difficult since it demands perfect positioning and timing, so my advice is screw it and just SDM. If you manage to keep your health high throughout the fight, you should be having enough health to SDM him to death. If you do everything correctly, you shouldn't die fighting him. ---------------------- 4.4 -- Stage IV [WS4] ---------------------- Stage 4 Smash Evil Secret Factory: Midnight Sparks Background music : Dandy N.D. Border Score : 2400 If you still have at least 2 lives left, you still can reach the boss without extra credit. Of course, the perfect condition is having three lives and one award in stock. And as a side note, this stage become much harder if you're not using Matt, due to Zan's and Rosa's terrible Dash Charge. There is not much to do in this stage, as it is pretty linear. You will face Bennet, a new enemy. Jump Kick is good, as well as Dash Charge and Jumping Dash Charge. Wipe out the Bennets. After you meet Item-Box-Brad, you start to fight a lot of Bennets simultaneously. They are not that hard, just annoying. Keep them grouped to one side, and you will be fine. The next section is hard. First thing first, the Concrete Pillar has chances for random item drop, so pull it. Try whack as many as enemy with it. When the screen begin to crowded, throw your weapon and execute SDM immediately. It is pretty impossible to take care all of them with some Bennets around. Your health should be low by now, but don't worry. The next Item-Box-Brad should drop large health item. Be careful of the Grenade-Box-Brad, though. Move right. See that pillar which blocking your view? There is a lot of point items hidden behind it. Grab those and continue right. The next enemy isn't too hard. You'll meet your usual Kenjis, Doobys, Makakus, and some Foxes. But they come in small number, so you shouldn't have much problem dealing with them. Just be careful to Grenade-Box- Brads, who tends to pop out at the least time you expect him to. No use to save the Steel Pipe above, so grab it if you want. After you wipe out all enemies, continue right. Destroy all barricades, and pray for health item drop. Continue right and you'll see another pillar blocking your view. There is some hidden point items there so grab