Romance Of The Three Kingdoms 4 Wall of Fire Version 1.1 Written by YoungPhoenix13 Any questions to: youngphoenix13@hotmail.com Overview: Okay as one of the 32 available rulers you must rise to greatness by crushing all your opponents within the borders of ancient china and even some outside of the borders and conquer all 43 cities. Since the game is basically ramdom and the only thing that stays the same in each game is who make up the starting rulers makes it impossible for me to show you the exact road to victory ill try to make it as easy as possible. As there are 32 rulers it makes it a bit of a challenge on whom to pick as your ruler I will put them in order of the best to the worst to pick. Dong Zhuo triumphs in luo yang: Best rulers: Cao cao (good in all scenarios) Liu bei (starts weak but gets some awesome generals) Yuan Shao (starts well) Sun jian (starts well and gets some good generals) Average rulers: Tao qian (lots of citys) Liu Biao (lots of citys and some average generals) Ma teng (good stats for ruler and gets one of the more powerfull generals) Liu yan (lots of land can get items very quick) Dong zhuo (starts with lu bu and 3 cities) Bad rulers: Gongsun zan (has a chance to get zhao yun. Down side is gets attacked by Yuan shao pretty early) Kong rong (good intelligence/politics stat) Kong zhou (has a chance to get strong due to the position of starting city) Liu yong (can get a powerful general and starts with a couple of citys) Worst rulers: Yuan shu (near dong zhuo, no good generals) Wang lang (few starting generals and in a bad starting position) Qiao Mao (starts on his own and in an average position but near cao cao) Yan baihu (same as wang lang) Turmoil spreads in china Best rulers: Yuan shao (3 cities, has lots of generals) Cao cao (heaps of generals, 2 cities) Liu bei (powerful generals, 2 cities in a good position) Sun ce (a few generals and has good stats, 1 city) Ma teng (lots of generals, 1 city) Average rulers: Liu yong (2 cities, has taishi ci) Yuan shu (good items, 1 city) Li ju (lots of generals, has a good advisor) Liu biao (lots of generals, has 3 cities) Liu zhang (3 cities, has lots of generals) Lu bu (good stats, few generals in a good position) Bad rulers: Zhang lu (4 generals, 1 city, alright stats) Wang lang (few starting generals and in a bad starting position) Yan baihu (same as wang lang) Gongsun zan (2 generals, one is Zhao yun, 1 city) Worst rulers: Kong rong (alone, 1 city) Cao cao expands his domain Best rulers: Sun quan (lots of generals, 5 cities) Yuan shao (lots of generals, 7 cities) Cao cao (lots of generals, 10 cities) Average rulers: Liu bei (good generals, not many generals, 1 city) Ma teng (lots of generals, has good generals 2 cities) Liu biao (has 4 cities, lots of generals) Liu zhang (4 cities, lots of generals) Bad rulers: Zhang lu (4 generals and 1 city) The battle of red wall Best rulers: Liu bei (lots of generals, has 1 city, zhuge liang as advisor) Sun quan (lots of generals, 5 cities, has lu xun) Cao cao (lots of generals, 18 cities has the hereditary seal) Average rulers: Ma teng (2 cities, some generals) Liu zhang (4 cities, lots of generals) Bad rulers: Zhang lu (4 generals and 1 city) Jin xuan (2 generals, 1 city) Han xuan (3 generals, has wei yan , 1 city) Worst rulers: Liu du (bad generals, 3 generals, 1 city) Zhao fan (2 generals 1 city) Birth of the three kingdoms: Best rulers: Cao pi (lots of generals, has sima yi, good generals, 23 cities) Average rulers: Sun quan (some good generals, lots of generals, 11 cities) Bad rulers: Liu bei (good generals, lots of generals, 6 cities) Clash of wei, wu and shu Best rulers: Cao rui (lots of generals, has sima yi, good generals, 23 cities) Average generals: Sun quan (some good generals, lots of generals, 11 cities) Bad generals: Liu chan (bad stats, good generals, lots of generals, 6 cities) That is all the rulers in all the stages now for those of you who are wondering what the stats for each ruler are I have listed them below: Dong zhuo triumphs in luo yang: Charm Intelligence Politics Power Leadership Cao Cao 98 95 102 98 99 Liu Bei 99 76 85 74 60 Dong Zhuo 46 55 47 97 78 Yuan Shao 80 72 52 80 75 Wang Lang 63 63 62 41 52 Liu Biao 68 69 74 65 70 Liu Yong 23 40 54 15 19 Yuan Shu 55 67 61 63 78 Yan Baihu 56 51 47 76 71 Sun Jian 91 83 68 95 95 Ma Teng 87 54 46 93 88 Kong Zhou 47 68 41 67 55 Liu Yan 84 72 82 42 36 Qiao Mao 35 58 38 61 50 Han Fu 33 54 41 66 58 Gongsun Zan 59 67 66 81 67 Tao Qian 75 59 63 39 53 Kong Rong 65 82 76 51 68 Turmoil Spreads in China: Wang Lang 63 63 62 41 52 Liu Yong 23 40 54 15 19 Cao Cao 98 95 102 98 99 Yuan Shu 100 67 61 63 100 Liu Bei 99 76 85 74 60 Yuan Shao 80 72 52 80 75 Li Ju 28 44 40 63 41 Gongsun Zan 59 67 66 81 67 Sun Ce 92 85 69 96 95 Kong Rong 65 82 76 51 68 Ma Teng 87 54 46 93 88 Zhang Lu 91 81 67 69 77 Liu Zhang 82 50 63 53 48 Lu Bu 40 30 13 107 78 Liu Biao 68 69 74 65 70 Cao Cao expands his domain: Ma Teng 87 54 46 93 88 Liu Bei 99 76 85 74 60 Zhang Lu 91 81 67 69 77 Liu Biao 68 69 74 65 70 Cao Cao 100 95 102 98 100 Yuan Shao 80 72 52 80 75 Liu Zhang 82 50 63 53 48 Sun Quan 97 87 73 85 89 The Battle of Red Wall: Cao Cao 100 95 102 98 100 Jin Xuan 32 26 30 50 34 Han Xuan 19 34 30 52 34 Sun Quan 97 87 73 85 89 Liu Zhang 82 50 63 53 48 Ma Teng 87 54 46 93 88 Zhang Lu 91 81 67 69 77 Liu Bei 99 76 85 74 60 Liu Du 64 55 62 53 44 Zhao Fan 41 53 58 50 48 Birth of the Three Kingdoms: Cao pi 100 64 80 85 100 Sun Quan 97 87 73 85 89 Liu Bei 99 76 85 74 60 Clash of Wei, Wu and Shu: Sun Quan 97 87 73 85 89 Cao Rui 100 80 73 75 100 Liu Chan 70 17 36 13 20 As you play through the game you will notice that wanderers turn up in your city from time to time. If you are lucky they may give you an item or alter a general's talents or just give you information on a city (this is the same as having spied in that city for 1 month). I have listed these men below: Sima Shi: teaches the general sent to meet him a new talent Xu Zijiang: teaches the general sent to meet him a new talent Gan Ji: Has the secret books of healing Zuo Ci: Has the supreme book of magic Guan Lu: Increase's the general's life span Pu Jing: may increase the general sent life span Hua Tuo: may heal a city if it has been struck by plague and carries the medical book of Hua tuo. Also they may inform you of fake items you have obtained or tell you of generals with good abilities, or give you information about cities. COMMANDS There are a variety of commands available to be carried out by officers. Army: Move- sends generals from one city to another one including unclaimed ones. The generals have the choice to take prisoners of war, provisions, gold and soldiers with them. Send: orders a general to escort a shipment of gold, provisions or soldiers to other cities, the shipment maybe attacked by bandits and you will lose a certain amount of what you sent. Depending on the general who you sent as escort's stats it will vary whether or not you are actually attacked. War- assault another rulers city (will be covered in detail after this section) Draft- draws 'green' soldiers from your city, drafts are done in the hundreds but only appear on the city screen as 100:1 ratio meaning for every hundred drafted you will get 1 soldier on your screen. (drops your support from the city and decreases your soldiers training) Train- trains soldiers (maximum 100) this increases your soldiers training and their spirit (meaning you can fight for longer without food), requires a general with good power and leadership. Build- builds weapons of war depending on your city's tech level (will include more detail on this later as well) Spy- gathers data on other provinces (can be used in your own province and it will give you data on enemy cities). Staff: Search- sends an officer off to recruit free generals in other cities and provinces (good way to start the game and gather good generals). Recruit- Recruits free officers in your city to your army and can be used to recruit prisoners of war, it can also be used to recruit generals in service to other rulers in adjacent cities. Reward- increases a officers loyalty (maximum of 100) with gold gifts (can give up to 100 pieces) or items (depends on its type, for example whether its real or fake). Results also depend on ruler's charm. Give- gives provisions to the common people in your city (works up to 80 popular support) this helps to get free soldiers into your army. (Dependant on officer's charm) City: Farm- uses money to increase the farming level of your city (up to 200) Dam- uses money to increase the dam level of your city (up to 100) this reduces damage done to your city by floods and typhoons. Economy- uses money to increase the economic level of your city (up to 200) Technology- uses money to increase the tech level of your city (up to 200) this is required to be at high levels to make powerful weapons of war. Market: F.Sell- sells provisions for gold pieces F.Buy- buys provisions costs gold pieces (obviously) X-bow- buys crossbows Str X- buys strong crossbows (more powerful than x-bows) Horses- buys horses (used for cavalry units) Plot: Hide- Sends a general (requires at least 95 loyalty) to an enemy city where if he is recruit acts as a spy and in war may betray to your side and taking some of the enemies soldiers with him. Bribe- tries to get a general in the enemy's army to go over to your side during the fight. (Uses charm and intelligence, and the generals loyalty) Rebel- gets a governor to rebel against his ruler and go it alone. Gossip- spreads gossip in enemy cities, either amongst the people (lowers support) or among the generals (lowers loyalty). Arson- lights fires in either the enemy's arms or their provisions, or both (both means half the success rate) Snoop- tries to raise your cities levels (covered in the city command section). Foreign: Ally- forms a alliance between 2 rulers (can then use joint attack or they may send aid if you are attacked) Joint- launch a joint invasion of an common neighbors city. Gift- gives gifts to other rulers (even foreign tribes) this lowers their hostility Threat- tries to make an enemy ruler submit and join your army without fighting Revoke- cancels an alliance (drops pop support and generals loyalty) Swap- swaps prisoners for your generals that where also taken prisoner, or pay to get them out. Invade- asks a foreign tribe to attack a city. Ruler: Delegate- gives command of a city (other than your home city) to its governor. Assign- promotes generals to ranks (marshal, advisor, civil officer, chief advisor, governor, or chief civil officer) Punish- punishes a general by either demoting him, firing him (removes him from your army), or confiscate (takes an item away from an officer) Exile- go into self imposed exile by abandoning your cities. City- command your home city Vassal- command a vassal city Information: Officer- shows a list of all your generals and can be used to see ranks and stats (see below for more detail) Vassal- view a data sheet for your vassal cities City- shows the data sheet for the city you are currently commanding. Events- shows you where the events have happened (helps to plan conquest) Report- hear how your city is developing from the generals who are developing it. Advice: Advice- get advice from your advisor or your civil officer or from the general with the highest politic and intelligence stats. Visit- go and visit wanderers that happen to be in your city at that time (see above for a list of what they can do for you) Map: Map- scroll through china and look at all cities. WAR: War is a very important part of this game, as it is the easiest way to conquer china I have decided to include an area for this part of the game. The main thing to know about war is that it requires soldiers to do everything from solid infantry divisions to cavalry and boats. You can get more soldiers to join you in your cities one of three ways. 1. You can draft them by choosing the draft command in the army sections of the available commands, the draftees are drafted in groups of one hundred from your CITY'S POPULATION this can be bad as you wont get as big harvests. 2. By being a virtuous ruler you can get some soldiers to join you but this is hard as it can take years with the popular support being above 80. 3. You can also get soldiers by bribing enemy generals while in the battle field, they will bring to your side some of the enemy soldiers (all if they are the only commander in the division) Once you have enough soldiers what you can do is choose to attack a neighboring city under a different ruler, this choice may be followed up by advice about sending a spy into the city. If you choose to continue the assault after you agree to the advice or whether you just don't listen to it in the first place you will be brought to a screen which asks you to choose which generals will conduct the assault, it is best to choose generals with high leadership, a high power is good but a high leadership is necessary as this reduces the amount of desertions if you run out of food during the assault. After you have chosen the generals you will be asked to assign troops to them with a maximum of 300 soldiers per general. You will then be asked to select how much gold and food you will take with you, you need to chose enough food to last the battle but also to survive any retaliation attacks if there is any towards your original province (this counts for soldiers as well) Once you have selected the food and gold if you have an advisor in that city you will receive advice about the amount of food you have taken and how good your chances are. This is followed by a choice to follow through with the assault or not. If you selected yes and you sent your ruler or governor into the battle you will be asked to name a new governor for the city. Once you have done that and if you have allies or have a vassal city that is also capable of attacking the city you will be asked if you wish to request a joint unit. Once you have done all that there are 3 different types of battlefield that you can be forced to compete on. 1. The field battle; in my opinion the ultimate defensive battlefield as you can place traps around the place if you take an advisor into the field (defenders only, but if you take one in as a attacker you can detect their traps), also you get to place your forces around the map much more freely making it easier to await the arrival of allied forces. 2. The castle battle is made for the attacker as while they still start at the bottom of the walls they can control the battle much more easily than in the field battle, and if they wish force the opponent to throw a last ditch effort to keep the city if it is important to them. The biggest advantage for the defender is that if they lost at the field battle and pull back to the castle then the attacker is weakened from their original offence and cant bring fresh troops to the fore. 3. The final battle; is the last ditch effort basically this battle can take the form of either a series of duels fought between various generals and the winner gets to take the town, or it can be like the city battle only inside the city instead of on its walls. During the final battle the attacker will chose whether it would be a duel or a soldier battle it also seems that a soldier battle is uncontrollable. Well after all the blood shed you will hopefully emerge the victor, if you did then you come to a screen with the captured generals and it will tell you all their stats and you can view their talents then decide whether to free them, kill them, recruit them or put 'em in prison. You can not recruit a enemy ruler unless they have no free cities to flee to and they may refuse any way, in which case kill them dead. A captured general if they own an item whether it is fake or real will give it to the ruler no matter what you choose to do to them. Now I know with all this good stuff coming out of winning I think I can hear you saying "what if I lost?" well my new old friend you have a few problems. Your generals that where captured (if any where you might have just retreated and no one was captured) will either be killed, put in prison (most common answer the threat of your generals) or recruited to their army. Now you say can I get them back if they where captured? Well you can from being put in prison by choosing the swap command in the foreign skill area. This will give you the choice to either buy their freedom or trade one of their generals for yours. Now how about being recruited? Well this is a possibility, as they will have low loyalty to their new lord for about a couple of months you will just need to choose the recruit command under staff option. What about being executed? Sorry you're out of luck especially if it was guan yu or zhang fei since there is no way to get them back I recommend resetting. Now then since you have just completed warfare the next part makes the game more real in my view as it is true. Since you have either won or lost different things apply to you. If you won then you have obtained or retained a city congratulations to you id give you a certificate but I'm all out of them, you have probably obtained a general or two and maybe some provisions especially if you took a province. But if you have taken or defended a province you may notice that your farming and so on have decreased, now your wondering why that is, its really simple if you fight in a castle your city gets injured. Thus the brilliance of field battles; your city doesn't get wounded so you need to redevelop your city. Oh and no matter whether you won or lost your going to need to recreate your cities armed forces before another enemy takes advantage and you lose three cities for just taking one. Now you're wondering how can you do that in peace? Simple this requires a certain touch to bring other rulers to your viewpoint. DIPLOMACY! : This is almost as important as war. Okay well no where near as important since you can't win the game with diplomacy alone but it all helps. Now diplomacy is useful in counteracting the evilness of some rulers such as cao cao, it can help since as I noted above once you take or defend a city your army is weak right? Well here's how diplomacy can save your bacon time and time again. During your reign you're bound to get stronger right? And just like in real life most people are attracted to winners so the more battles you win, the more highly developed your towns and of course the larger your garrison in each city people are going to start respecting you and offer you more alliances. This can also come about if you routinely defeat them in battle they start to fear your power and want to be your friends. Now you all know how alliances work right? You both help each other out when you're under attack and stuff. Well ROTK4 adds a different dimension to the age- old mutual defense alliance, you can launch joint attacks on a enemy basically unfortunate enough to be smack bang in between you and your ally. Now with all these benefits you're going to aim to ally with everyone right? Not a good idea since as an ally you cant attack their land without breaking the alliance. No problems right? Just make and break alliances as you need to, bad idea this lowers not only popular support, your generals loyalty drops like a rock in mid air. Now I know and you know that alliances aren't the only form of diplomacy right? Of course in ROTK4 you can sit there and threaten other rulers to the cows come home and die of boredom, and you still wont have many rulers submit to you. Now there's a command called gift; this command has awesome potential as it can lower hostility so an alliance may succeed when you ask for one. But this command also can make FOREIGN TRIBES like you more, now I know your probably thinking "what do I care?" but this is useful as what happens if your cornered in the province of shu and the enemy province's are surrounding you? You are probably thinking ally with them get strong and push out right? Wrong what you can do is get a foreign tribe to attack them and then invade straight afterwards. Foreign tribes can also be used against you so be sure to have a sizeable army in each city and always fight them off as if you don't your popular support will drop and your city will be damaged compared to an easily repaired army being slightly destroyed. When a foreign tribe invades you and you fight them off you might be able to capture generals these have fairly good strength and low smartness Data: (the stats I spoke of) Officer stat's: Name- well obviously the name of the general you are looking at Picture- the generals' mug shot Position- the position the generals hold within your army they can be ruler (your ruler obviously), marshal (requires a total of 150 power and leadership), advisor (at least 90 intelligence and 80/5 politics) and civil officer (requires 80/5 politics) or general (does not meet any of the above requirements) City- which city the general can be found Task- the job the officer is doing (such as training and giving food and stuff) if it is a one off job then it will say done it if it is a job like training it will say not done Duty- the duty the officer does (your city stats, farming etc.) Age- how old the general is Loyalty- how loyal the general is to his or her lord (max of 100, will just be lines for ruler) this can decrease by punishing them or if you chose a successor that they don't really like, can increase by giving gold or items as rewards. Tenure- how long they have been in the army they currently serve in (lines for rulers since they don't serve any one) Leadership: The officers' ability to lead soldiers in battle. Reduces desertions when you run out of food in battle Power: The officers' strength. Affects the outcome of a duel. And how quickly soldiers are trained Charm: The officers' ability to recruit and negotiate. As well as increase loyalty and popular support Political Ability: The officers' ability to develop cities and execute Foreign commands. Intellect: The officers' knowledge and ability to execute strategies and plots. Health: The officers' physical condition. Can read Good, Bad, or Hurt. If they are injured or in bad health then their ability's (stats) go down until they recover (illness is basically cancelled with the medical book of hua tuo or the secret books of healing) Talents: (NOTICE: Rulers are able to conduct all commands from Foreign to Snoop whether or not they have the corresponding skill.) Foreign: Allows officer to conduct diplomatic negotations. Including been able to ask foreign tribes to attack enemies Spy: Allows officer to spy on enemy territory. And give you information on the city for the number of months the spy is in the territory. Recruit: Allows officer to search for and recruit officers. Instead of officers while searching they may find fake or real items Build: Allows officer to construct weapons. This depends on your city's tech level for speed and what you can build. Bribe: Allows officer to bribe an enemy officer to jump to your side when you invade their territory. Rebel: Allows officer to persuade an enemy governor to rebel against his ruler and set up on his/her own. Gossip: Allows officer to spread gossip about an enemy ruler. And lower popular support and some general's loyalty. Arson: Allows officer to set enemy cities on fire. Basically weakens the city Snoop: Allows officer to execute Snoop command. And raise you city to the enemy cities level Infantry: Gives officer advantage in battle when commanding an infantry unit. Cavalry: Gives officer advantage in battle when commanding a cavalry unit. Archery: Gives officer advantage in battle when commanding an archery unit. Naval: Gives officer advantage in a naval battle. Fire: Allows officer to set fires in battle. Burns troops (useful when outnumbered) Boulder: Allows officer to drop boulders from mountains or the city wall. Provoke: Allows officer to provoke enemy units to attack each other. Weather: Allows officer to change the weather in battle. Wind: Allows officer to change the wind direction in battle. (allows fires to spread) Chaos: Allows officer to confuse enemy units in battle. Prevents enemy units from moving Chain: Enables officer to chain ships together in a naval battle. Bolt: Allows officer to use lightning bolt attacks in battle. Repair: Allows officers to repair the castle gate in battle. annoying if you are trying to get inside the gate. Taunt: Allows officer to taunt an enemy unit in battle. Lies: Allows officer to spread lies in battle. (This is a curious command. The soldiers tell a reinforcement unit that their city is being attacked by barbarians. Forcing them to retreat to their home city) EVENTS Income: Gold in January, Food in July. Locust(Spring, Summer, Fall): Swarms of locusts that attack your crops. A locust attack lowers the farming level, provisions, and popular support in affected cities (just like in the bible). Plague(All seasons): Widespread illness spreading through the countryside. A plague lowers the population, number of soldiers, and popular support, and the economy. Flood(Summer): The banks of a certain river flood. Floods lower farming, dam, economy, and technology levels, and the number of civilians and soldiers. High dam levels decrease the effects of flooding, and with a high dam level it seems to decrease chances of a flood affecting you (if anyone knows for sure can you email me please?). Typhoon(Summer): Does damage like a flood but only seems to affect the coastal cities so to counter this, take only the cities inland and away from the coast. Rich Harvest(Fall): Good weather causes a rich harvest for a city. If you get a rich harvest, your city's food income may increase by as much as 50 percent. Scarce Harvest(Fall): Bad weather causes a poor harvest. Has the opposite effects as a rich harvest. Revolt(All seasons): Occurs when popular support is low. Popular support levels, population, and soldiers are lost in a revolt, can also happen if you don't do anything about rumors that are spread in your cities. Items: Books: The War manual of Sun Tzu (+8 politics and +5 inteligence) New Treatise of Meng De (+3 Intel, +5 Politic): Held by Cao Cao. Way of Peace (+2 to Intel and wind/weather ability taught to holder) Book of Magic (+2 to Intel and wind/weather ability taught to holder) Secret Books of Healing: Obtained from travelers. Can only be held by ruler. Medical Book of Hua Tuo: Obtained from travelers. Can only be held by ruler The last two books listed above heal all illness in your generals in only one month. Horses: increase flee chances and possibly movement in battle Red Hare: the best owned by lu bu and guan yu Stallion of fierce winds: owned by liu bei Grey Lightning: owned by cao cao Weapons: plus to power Luminous Sword(+9 Power): Owned by Cao Cao and zhao yun. Sword of Trust(+10 Power): Owned by Cao Cao. Sword of Seven Stars(+8 Power): Owned by Dong Zhuo. Black Dragon(+6 Power): Owned by Guan Yu and pan zhang. Cobra(+5 Power): Owned by Zhang Fei. Lunar Spear(+7 Power): Owned by Lu Bu. Giant Axe(+4 Power): Owned by Xu Huang. Ancestral Sword(+3 Power): Owned by Sun Jian and his sons. Serpent Spear(+3 Power): Owned by Cheng Pu. Spear of the Eclipse(+4 Power): Owned by Dian Wei. Spear of Evil(+3 Power): Owned by Ji Ling. Sword of Fate(+2 Power): Owned by Liu Bei. Spear of Mortal Thorns(+3 Power): Owned by Shamoke (shu) in later scenarios. Shooting Star(+3 Power): Owned by Wang Shuang (wei) in later scenarios Different: Hereditary seal: turns your leadership and charm to 100, owned by cao cao and yuan shu in separate scenarios Succession: We all grow old and die right? Well its not different in ROTK not only do your generals die as they did historically your rulers do as well (generally after they reach 50) Now when your ruler dies you are forced to chose a successor this is important as it will affect your chances for winning the game past that point. The major rulers cao cao, liu bei, and sun jian all have historical successors but are they the best people for the job? Probably not. In a ruler you need; good leadership and charm so good luck in finding one. To make it easier for you I will list all the stats and name the two or three generals with the highest scores in them. Leadership: cao cao, guan yu and zhuge liang (also any one with a hereditary seal) Power: guan yu, zhang fei and lu bu Charm: cao cao, liu bei zhuge liang (any one with a hereditary seal) Intelligence: zhuge liang, sima yi, lu xun (just about all the major advisors like zhou yu and jiang wei) Politics: zhuge liang, sima yi and zhang zhao Hopefully this FAQ will help you play this game and win! If you have any questions email me. Many thanks to: Koei for the game Yufan's FAQ on GAMEFAQS for prompting me to write my own faq Oh and if you want to use this? Go ahead but don't say this was all your idea